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Cemu

899 bytes added, 04:07, 14 December 2021
m
Lot's of outdated info, I can't fix everything right now.
{{Infobox consoleemulator|title logo = Apple MacintoshCemu-Logo.png|logo version = {{CemuVer}}|developer active = Apple Computer, Inc.Yes|type platform = [[:Category:ComputersEmulators on Windows|Home computerWindows]]|release architecture = 1984x86_64|discontinued target = [[Wii U emulators|Wii U]]|developer = Exzap, Petergov|predecessor website = [[Apple II Linehttp://cemu.info Cemu]|license = Closed-source freeware|Apple ]compatibility = []https://compat.cemu.info Compatibility list]|successor support = [https://www.patreon.com/cemu Patreon]|emulated bios = {{✓}}[[Emulator_Files#Wii_U|Optional]]
}}
The {{Outdated}}'''[[wikipedia:MacintoshCemu|MacintoshCemu]]''' is a family of personal computers designed, manufactured, and sold by Apple Inc. since January 1984. The original Macintosh was the first mass-market personal computer that featured a graphical user interface, builtclosed-in screen, and mouse, eschewing the command-line interface and/or BASIC interpreter that had been the mainstay for home computers since the late '70s. Apple sold the Macintosh alongside its popular source [[Apple II LineWii U emulators|Apple IIWii U emulator]] family of computers for almost ten years before they were discontinued in 1993, Windows. Its development was started circa 2015 and later shortened it's known to be the line to '''Mac''' in 1998very first Wii U emulator ever that can boot games.
Throughout its history the Macintosh comprised three processor architectures that represented the three commonly known generations. From its launch in 1984 up until 1994, Apple sold Macintoshes with the Motorola 68k family of CPUs. In the early 90s, Apple partnered with Motorola and IBM to create the Power architecture, using a CPU brand called PowerPC and naming some models accordingly like Power Mac. They then switched to x86 in 2006, explaining that Power failed to be competitive with Intel's Pentium M series. Macintosh computers have always included a platform-exclusive operating system that never had a consistent name.<ref group=N>It used to be called System or System Software until version 8, when it was renamed Mac OS in 1997. Version 10 was named Mac OS X in 2000, and when version 10.8 was Before updates are publicly released in 2012, it was shortened to OS X and then macOS when version 10.12 was released in 2016. Donthey't try re accessible to make sense of this.<backers over at [https://ref> Old World ROMs used System 1-7, and Mac OS 8 and 9 gradually dropped 68k support in favor of PowerPCwww. When Mac OS X was released in 2001, it required a New World ROMpatreon.<ref group=N>Though that didn't stop some programmers from making bootloaders for the very late Old World ROM models that used PowerPC.<com/ref> Some quick ways to distinguish an Old from a New World ROM is by checking for a built-in floppy drive and/or USB port. Old World ROMs used ADB for keyboard and mouse connectivity, whereas a New World ROM would have a USB port and no floppy drive. Mac OS X, which has different underpinnings from its predecessor, was introduced for PowerPC Macs in 2000 and is still in active development to this day, albeit for x86 (and ARM for its mobile cousin [[iOS emulators|iOS]cemu their Patreon]).
A ton of Macintosh emulators have appeared over the years, some early in the system's release and others as late as a few years ago. Apple has strict terms about how their operating systems are used, which forces most emulators to maintain a macOS port to some degree. It should be noted that we do not aim to be the last word on Mac emulation; there's a community called E-Maculation that covers this more thoroughly, as they offer builds for many of the emulators shown here on their forums. We'll either be further ahead or severely behind. ==Emulators=====68k=Download=={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scopecellpadding="col4"|Platform(s)! scope="col"|Latest Version! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="5"|PC / x86|-|Mini vMac|align=left|{{Icon|Windows|Linux|macOS}}|[https://www.gryphel.com/c/minivmac/download.html 36.04]|{{✓}} ||{{✓}}|-|Basilisk II|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/cebix/macemu 1.0 R5]|{{✓}} ||{{✓}}|-|vMac|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.vmac.org/ 0.19]|{{✗}} ||{{✗}}
|-
|[[MAME]]|align=leftcenter|{{Icon|Windows|Linux|macOSWin-big}}|'''[httpshttp://wwwcemu.mamedev.orginfo/releaseindex.html {{MAMEVer}}#download Latest public release]|{{✓}} ||{{✗}}'''<br/><small>Available one week after the Patreon builds release</small>
|-
|<abbr title="PC Emulator">PCE</abbr>
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.hampa.ch/pce/download.html 0.2.2]
|{{~}} ||{{TBD}}
|-
|[[Clock Signal]]
|align=left|{{Icon|Linux|macOS|FreeBSD}}
|[https://github.com/TomHarte/CLK/releases {{clkver}}]
|{{✓}} ||{{TBD}}
|-
|[[Ardi Executor]]
|align=left|{{Icon|DOS|Linux|NextStep|Windows}}
|[https://www.emaculation.com/doku.php/executor 2.1.17]
|{{✗}} ||{{✗}}
|}
;Basilisk II==System requirements==You will also need enough storage for the [[Wii U emulators|Wii U]] games. Running Cemu on [[Wine]] has been reported to work just as well as Windows.===Minimum===* Windows 7 (64-bit)* Graphics Card: Supports at least OpenGL 4.5 or Vulkan 1.1* Memory: 4 GB===Recommended===* Windows 10 (64-bit)* Graphics Card:An emulator targeting Supports OpenGL 4.6 (Vulkan 1.1 for AMD or Intel)* Memory: 8 GB or more ==Game formats and needed files=====Physical dumps===You'll first need to fill in the "Mac Classickeys.txt" file in Cemu's directory. It has a sample line with a bogus key and "Mac II" a comment, which you may as well delete.  Your file must have many lineslike this, one for the Wii U Common Key (D7B00402659BA2ABD2CB0DB27FA2B656), and one line for the Game Key of each game. Sharing these keys isn't exactly safe legally, but ROM sites at least share [http://pastebin.com/GWApZVLa the Game ones]. Note that for games using the Loadiine format, you won't need a Game Key at all, but those will need Cemu versions from 1.4.0 onward. Your ISO must be either uncompressed, compressed using WUD format, or in Loadiine format (only possible for versions 1. The successor 4.0 onward) to Basiliskboot in Cemu. Here's a [http://docs.google.com/spreadsheets/d/19WV2YQvS2PkiHnQTlYP7cE2eHOPl06Rx4tCvfud_Hpw/edit?pref=2&pli=1#gid=0 compatibility list]. Dump your discs using [https://gbatemp.net/threads/wudump-dump-raw-images-from-a-wiiu-game-disc.451736/ Wudump]. ===Digital copies===Cemu supports either physical games dumps in WUD, or compressed WUX format, as well as game dumps converted to the Loadiine format. Loadiine games come as multiple directories with game files and a similar emulator .rpx file. Nintendo's CDN for Linux Wii U and BeOS3DS digital games is rather poorly secured, it works by providing replacement drivers due to a huge oversight when designing the software protection for components that would normally be hardware these consoles. As such, with tickets proving you bought the game (but which you can get through less legit ways), there are downloader utilities like NUSGrabber, FunKiiU, UWizard, or jnus among others, and decryption tools like UWizard and CDecrypt, to obtain a sort functional copy. The process of HLE approach)how to exactly acquire those files is detailed elsewhere on this wiki. Load the . Aside rpx file from [Your gamelocation]/code/[yourgame].rpx with Cemu. ===Updates and DLC===Prior to 1.7.3, only updates were supported though pasting update files on the main game's folders (keeping in mind the usual Windowsmain game is in Loadiine format) and overwriting any files. DLC wouldn't work at all through this method, macOSthough with some specific games there were workarounds and some could play DLC tracks in Mario Kart 8 through swapping of specific files. From 1.7.3 onwards, proper support for DLC and Linux ports, Basilisk II also received an acclaimed PSP port updates was included in Cemu. The Update installation method has been reworked since 1.11.0 simplifying the installation method a lot.To install updates and DLC on Cemu on (by way of homebrew1.11.0).+ versions you need to follow theses steps :
;Mini vMac*On Cemu interface, select File -> Install game update or DLC:The successor to vMac, an older emulator*Select the meta. Targets xml in the Macintosh Plus, but is known meta folder of the update or DLC*Run the game to support other models.update the UI and show the update and/or DLC version
;===Amiibo support===[[MAMEAmiibo]]:To say it's a multiare hard-to-find figurines unlocking various on-system emulator would be an understatementdisc content in select 3DS and Wii U games. It covers a wide range of electronic history, with its namesake being arcade machinesThey use the NFC technology. Just typing in "Macintosh" will list basically everything Mac-related like the original Macintosh 128K (unfortunately labelled Nintendo Amiibo data is distributed online as Not Working) and the Macintosh II NFC tags (which is OK.bin files). [https://github.com/mamedev/mame/blob/0f028a8bd2afcb32ccdab0291eb3a798a98a1afc/src/mame/machine/mac.cpp#L14 See There's a regularly updated complete set of the full list hereofficial ones but there are also unofficial spoofed packs on various other sites.]
;PCE <small>(PC Emulator)<Recent versions of Cemu include Amiibo support. Simply go to NFC /small>:A multi-system emulator. Computers it targets include the Macintosh PlusScan NFC Tag from file, SE and Classicload the relevant .bin file. Stables used to release every two years but stopped Keep in mind Amiibo support in 2013. A snapshot exists for December 2018 however, which suggests that the project isn't completely deadCemu is incomplete right now and not all figurines are compatible yet - though incompatibilities may be caused by bad Amiibo dumps as well.
;Clock Signal==Setting up Cemu==:A multi-system emulator with full-hardware cycle-level emulation ===Controls===Cemu added native support for Wii Remote controllers as of the Macintosh Plus1.12.0.
;Cemu cannot connect to a real (or emulated) [[Ardi ExecutorNintendo 3DS emulators|3DS]]:A formerly payware compatibility layer for System 1 to 6. Requires no ROM images or other copyrighted Apple code, as instead translates Macintosh API calls into equivalent Win32 or POSIX API calls similar to Wine. Compatibility is limited however, and as such some games and applications which depend on Mac OS extensions may not work properly.
===PowerPCCemuhook==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest VersionUsing this is completely optional but highly recommended. Without Cemuhook, some games won't have texts, have laggy cutscenes and display numerous other bugs.! scope="col"|Active! scope="col"|Download [[Recommended Emulators|Recommendedhttp://sshnuke.net/cemuhook/ the latest version]]|compatible with your Cemu version, unpack it to the same directory as cemu.exe and right-click on dbghelp.dll, check Proprieties, Digital Signatures tab, select a signature and press Details. This should make it no longer crash at start-!colspan="5"|PC / up. Make sure you also have the latest GPU driver installed, as well as both x86|-|SheepShaver|align=left|{{Icon|Windows|Linux|macOS}}|and x64 versions of the [https://githubaka.comms/vs/15/cebixrelease/macemu 2vc_redist.x64.4exe Microsoft Visual C++ 2017 X64 Redistributable].|{{✓}} ||{{✓}}|-After the first boot of Cemu with cemuhook installed, accept to download the missing shared fonts to make the text in some games (Super Mario Maker among others) display correctly.|PearPCWhenever you boot Cemu now, this cemuhook tool is enabled by default and offers various additions for better motion control emulation or some graphical hacks that greatly enhance Zelda BOTW in particular.|align=left|{{Icon|Windows|Linux|macOS}}|Various way to take advantages of the cemuhook motion control emulation are listed [httpshttp://githubcompat.comcemu.info/sebastianbiallaswiki/pearpc 0Motion_Sensing#Full-motion_Solutions here].6.0]|{{✗}} ||{{✗}}|-|Classic Environment|align=left|{{Icon|macOS}} Enabling "GX2SetGPUFenceSkip (PPCHACK)|Mac OS X v10" enhances graphical emulation in BOTW in particular.4 A pre-installed Graphical Pack that comes with recent versions of Cemuhook, "TigerLWZX Crash Workaround", as well as the "GX2DrawDone()" option under Experimental, should help with some general crashes specific to BOTW.|{{✗}} ||{{✓}}|-As of version 1.18.0, cemuhook is no longer considered required to run the emulator, as all major functions previously provided by cemuhook have been implemented into the emulator itself.|[[QEMU]]|align=left|{{Icon|Windows|Linux|macOS}}==Shader caches===|4When your game is loaded, check for its ID on the title bar in front of "SaveDir:" and note it down. The directory where transferable shader caches are stored is <code>.\Cemu\shaderCache\transferable</code>. They're generated the first time you play through a game and at that time cause noticeable stuttering. You can download a complete cache from places like [http://www.reddit.com/r/Cemucaches/comments/7bv7el/complete_shader_cache_collection_1110c_v2/ here] and rename them to match your game version's ID to spare yourself most of that unpleasant experience. Just keep in mind that shader caches from versions older than 1.8.0are incompatible with later versions of Cemu.0|{{✓}} ||{{TBD}}|-At startup, Cemu will prepare a compiled version of that cache under <code>.\Cemu\shaderCache\precompiled</code> and that one depends on your GPU driver, so you might want to erase it if any problems or crashes when compiling shaders at startup occur. |Rosetta==Troubleshooting/speeding up==|align=left|{{Icon|macOS}}==Shader caches===Shaders are normally cached as you play the game. This can cause a lot of stutters and slow the game down. However, as of version 1.19.0, Cemu added support for Asynchronous Shader Compiling on their Vulkan API which can make shader compiling near instantaneous on modern hardware, so try enabling that before hunting for shader caches. |Mac OS X 10Cemu accepts other shader caches that can be traded online.6It's often very difficult to generate a complete cache for large games, and will not completely eliminate stuttering, which is why using Asynchronous Shader Compiling is recommended instead.8 (Intel)|{{✗}} ||{{✓}}[[File:Shadercachestuff.png|-thumb|}Some settings in the Nvidia control panel might help.]]
;SheepShaver:An open-source "run-time environment" that includes a PowerPC emulator for non-PowerPC systemsSome games' transferable caches may cause slowdowns on some graphics cards like the GeForce GTX 970. Originally commercial software, it If this is the companion app of Basilisk II, which emulates 68k Macs. It hasn't seen significant development in a whilecase, yet it runs most if not all Mac OS applications in full speed on any Windows PC. It can interface with and copy files you will have to generate your own shaders and from host hardware, but suffers from delete the ones you downloaded. In the lack case of memory management unit support, not to mention that it is riddled with hacks and workaroundsthe GeForce, which accounts for why some applications such as also consider deleting the default bundled Internet Explorer flat-out crashes, .bin and can only run up to 9.0.4. Like Basilisk and vMac, it needs a firmware image from a working Mactoc file in your GLCache at <code>%APPDATA%\NVIDIA\GLCache\(hexstring)\(hexstring)</code>.
;PearPC==Graphic Packs==:This emulator had been developed since 2004 To work around emulation bugs and marketed itself as a Mac on Windows solution. Howeverother problems the way [[Dolphin]] does, it encountered controversy when another team announced the closed"Graphic Packs" are title-source CherryOS, specific property sheets which aimed define advanced settings you might not be able to do change in the same thing interface. Basic rendering options including shadow resolution and quality, post-processing effects like bloom, lighting and was revealed god rays, custom anti-aliasing, and such can be applied here. You can even use them to have used [[source code|code]] from PearPC (violating its license)''reduce'' the internal resolution for an increase in the framerate. PearPC lacks a usable interface (all This is not to be confused with '''Texture Packs''', which are replacement textures; Cemu doesn't support that's available , but it is the "Change CD" button), so using a frontend may be necessaryplanned.
;[[QEMU]]:Known for its presence as an x86 hypervisorThe "Graphic Packs" themselves are folders under the <code>graphicPacks</code> directory. They can be named anything, QEMU emulates a wide range of architecturesbut they should contain the "<code>rules. In 2015, a Google Summer of Code event brought PowerPC Macintosh support from a curiosity to a possibility and it now supports [https:txt<//docscode>" file.google.com/spreadsheets/d/1T0kkk8WpQA bare-eWBIdxBnXWCfeyClVVLJyXvvF2NED2U6Q/view bones example of a specific range of versions] as of 2017. Like PearPC"Graphics Pack", called "Bayo_1080p", QEMU is run from a shell.would look like this:
;Rosetta [Definition]:Apple's official PowerPC emulator for x86-based Macs included in Tiger (10.4.4). Though it wasn't included in Snow Leopard titleIds = 0005000010172600, it was still possible to transfer it from a previous Leopard install. It was removed entirely in OS X Lion. Rosetta uses QuickTransit technology licensed from Transitive Corporation0005000010172700, and works transparently from the end-user000500001011b900, leading Apple to market it as "the most amazing software you'll never see." as it000500001014db00, unlike most emulators0005000010157e00, does not have a user interface. Rosetta works best on software that isn't system0005000010157f00 name = "Bayonetta 1 + 2 -intensive, such as office applications; games and other software applications which rely on kexts, libraries or certain instructions may not work properly if at all. A compatibility list is available 1080p" [https://web.archive.org/web/20060208152806/http://guides.macrumors.com/Rosetta_incompatibilities hereTextureRedefine]. width = 1280 height = 720 overwriteWidth = 1920 overwriteHeight = 1080
===x86===Whenever the titleId matches the current one, Cemu will show the Graphics Pack under Options -> Graphics Pack. If you don't know what the titleId of the game you want is, check the <code>logs.txt</code> file. You can safely delete it in the event that it gets too big for a text editor to parse.
{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="5"|PC / x86|-|Rosetta 2|align=left|{{Icon|macOS}}|macOS 11 “Big Sur” (Apple Silicon) (Upcoming)|{{✓}} ||{{✓}}|-|}The overwriteWidth and overwriteHeight properties used in this example will upscale the game from 720p to 1080p. But if the game doesn't have all of its textures in the specified resolution, they won't be upscaled and could look messy as a result. In this case, this problem is seen in some FMVs in the game. This is the purpose of the TextureRedefine rule.
==Resources==* [https://wwwSince 1.emaculation13.com/doku.php '''E-Maculation'''] - This links to their wiki0, but they also have a forum that's "super busy." They provide setup guides the graphic packs system and interface was overhauled for better use and builds many bugs when the emulators themselves don'tusing multiples graphic packs were fixed.* [http://macintoshgardenFor 1.org/guides#Selecting_an_Emulator Macintosh Garden] (They feature many abandonware games15. This page shows guides with links to installing any of the three covered emulators1 and now on, two for users can download the 68K line called community''Basilisk II'' & ''Mini vMac''; s graphics packs linked below directly from Cemu user interface and one for just check the PowerPC called ''SheepShaver''graphics packs they want to enable.)* [https://www.bungie.net/en/Forums/Post/2886439?page=0&sort=0&showBanned=0&path=0 Pathways into Emulators - A Guide That update completly removed the need to Pre-Halo Bungie Games] (www.bungie.net forums. Mar 17 2011. Includes guide links manage files for running ''Basilisk II'' on Windows, mac OS and Linuxthe user.)
==Notes==<references group=N See some of the community graphics packs at [http:/>/slashiee.github.io/cemu_graphic_packs/ this page].
{{Apple}}==External links==* [https://wiki.cemu.info/wiki/Main_Page Wiki]* [https://discord.gg/5psYsup Discord]
<references/> [[Category:ComputersEmulators]][[Category:Console emulators]][[Category:Home console emulators]][[Category:Wii U emulators]][[Category:Windows emulation software]][[Category:Closed-source emulators]]
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