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{{lowercase title}}
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{{infobox
{{Infobox emulator
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|image = Mgba-logo.png
|title = mGBA
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|imagecaption =  
|logo = Mgba-logo.png
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|imagewidth = 128
|logowidth = 140
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|first = 0.4.1
|version = {{Version|mGBA}}
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|second = Active
|active = Yes
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|third = Windows, OS X, Linux
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Linux|Linux]]<br>[[Emulators on BSD|FreeBSD]]<br/>[[Emulators on Android|Android]] (RetroArch)<br/>[[Emulators on iOS|iOS]] (RetroArch)<br/>[[Emulators on 3DS|3DS]]<br/>[[Emulators on Wii|Wii]]<br/>[[Emulators on Switch|Switch]]<br/>[[Emulators on Vita|Vita]]
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|fourth = Jeffrey Pfau (endrift)
|target = [[Game Boy Advance emulators|Game Boy Advance]]<br/>[[Game Boy/Game Boy Color emulators|Game Boy]]<br/>[[Game Boy/Game Boy Color emulators|Game Boy Color]]
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|fifth = [https://endrift.com/mgba/ mGBA]
|developer = [https://github.com/endrift Vicki Pfau (endrift)]
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|sixth = [https://github.com/mgba-emu/mgba/ GitHub]}}
|accuracy = Highly-Accurate
 
|prog-lang = C, C++
 
|website = [https://mgba.io/ mGBA]
 
|support = [https://www.patreon.com/mgba Patreon]
 
|license = MPL v2.0
 
|source = [https://github.com/mgba-emu/mgba/ GitHub]
 
}}
 
 
 
'''mGBA''' is a free and open-source [[Game Boy/Game Boy Color emulators|Game Boy/Color]] and [[Game Boy Advance emulators|Game Boy Advance emulator]] developed by endrift. Being written from scratch, it aims for speed, accuracy, and portability. As of yet, it's the most complete GBA emulation effort, passing the older project [[VisualBoy_Advance|VBA and its forks]]. It is also available as a [[Libretro]] core for [[RetroArch]]. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into [[Dolphin]] recently for games supporting connectivity features.<ref>[https://dolphin-emu.org/blog/2021/07/21/integrated-gba/ mGBA Integration: Introducing the Integrated GBA]</ref>
 
 
 
==Download==
 
{| cellpadding="4"
 
|-
 
|align=center|{{Icon|Win|Lin|Mac}}
 
|'''[https://mgba.io/downloads.html#current-downloads mGBA Stable and Nightly builds for computers]'''
 
|-
 
|align=center|{{Icon|NX|3DS|Vita|Wii}}
 
|'''[https://mgba.io/downloads.html#current-downloads mGBA Stable and Nightly builds for consoles (homebrew)]'''
 
|-
 
|align=center|{{Icon|Win|Lin|Mac}}
 
|'''[https://mgba.io/downloads.html#medusa-1 medusa Dev builds]'''
 
|}
 
  
==Notable features==
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'''mGBA''' is an open source emulator of the [[Game Boy Advance emulators|Game Boy Advance]]. The goals are speed and accuracy.
* [https://mgba.io/2014/12/28/classic-nes/ NES Classic series compatibility]
 
* Local multi-pak link cable support, up to 4 players
 
* Extensive hardware-based emulation that removes the need for game-specific patches
 
** Solar sensor emulation for the Boktai series
 
** Tilt sensor emulation for games like WarioWare: Twisted! and Yoshi Topsy-Turvy (Yoshi's Universal Gravitation)
 
** Rumble Pak emulation for games like Drill Dozer and WarioWare: Twisted!
 
** Battle Chip Gate, Progress Chip Gate, and Beast Link Gate emulation for Rockman.EXE 4, 4.5, 5, and 6
 
** Real-time clock (Boktai series, Pokémon series, Rockman EXE 4.5 Real Operation), synced to system time or set arbitrarily
 
* Support for BPS/beat, IPS and UPS patching at runtime, including ROMs in compressed archives (.7z/.zip)
 
* Game overrides, forcing games to use specific save formats or sensors (tilt, solar, etc.)
 
* Very basic cheat code support (AR, GS, CB), though without search options
 
* Save states <!-- would be more notable if it didn't support them -->
 
* Fast-forwarding and rewinding
 
* e-Reader support
 
* Dolphin/JOY bus link cable support
 
  
Some features that are still planned include<ref>https://mgba.io/2014/12/09/announcing-mgba/</ref>:
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==Downloads==
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[https://endrift.com/mgba/downloads.html Stable and nightlies]
  
* ''Networked'' multiplayer link cable support
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==Links==
* M4A audio mixing, for higher quality sound than hardware
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[https://mgba.io/2016/07/11/mgba-0.4.1/ 0.4.1 Release Notes and Feature list]
* Re-recording support for tool-assist runs
 
* Lua support for scripting
 
* A comprehensive debug suite
 
* Wireless adapter support (Mario Golf, Classic NES Series, Pokémon FireRed/LeafGreen/Emerald, the built-in software when no game is inserted)
 
  
==medusa==
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[https://twitter.com/mgba_emu Twitter Account]
'''medusa''' is a [[Nintendo DS emulators|Nintendo DS emulator]] being developed by mGBA developer endrift<ref>https://mgba.io/2017/04/08/medusa</ref>. The plan was for medusa to eventually merge with and replace mGBA sometime after mGBA 1.0 is released to form medusa 2.0, making it an emulator that could play GB/C, GBA, and NDS. Development began in 2016 and was expected to merge sometime in 2018. However, as of March 2018, medusa has been "suspended until further notice"<ref>https://mgba.io/2018/03/09/holy-grail-bugs-revisited/</ref> due to a slowdown in development for both medusa and mGBA. There is an alpha version available, but accuracy is spotty and some features are lacking.
 
  
==Manual (CLI version)==
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==Important Features==
:''<small>'''Note:''' The [[Emulation on Ubuntu|Ubuntu]] version consists of both a command-line version (<code>mgba-sdl</code>) and GUI version (<code>mgba-qt</code>). The command-line version does not need to be installed if you aren't going to run it. The main dependency for both is <code>libmgba</code>.</small>''
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mGBA is an open-source Game boy Advance emulator written from scratch with portability, accuracy and performance in mind. As of yet, it is the most complete GBA emulation effort.  
<pre>usage: mgba-qt [option ...] file
 
  
Generic options:
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This emulator aims to be easier to port and maintain than its older counterpart, VBA (or VBA-M). It's present as a Retroarch core. Notable features over other GBA emulators include:
  -b, --bios FILE            GBA BIOS file to use
 
  -c, --cheats FILE          Apply cheat codes from a file
 
  -C, --config OPTION=VALUE  Override config value
 
  -d, --debug                Use command-line debugger
 
  -g, --gdb                  Start GDB session (default port 2345)
 
  -l, --log-level N          Log level mask
 
  -t, --savestate FILE      Load savestate when starting
 
  -p, --patch FILE          Apply a specified patch file when running
 
  -s, --frameskip N          Skip every N frames
 
  --version                  Print version and exit
 
  
Graphics options:
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* Only GBA emulator thus far to load the NES Classic series due to a peculiar DRM system Nintendo implemented for those (which display "Game Pack Error" and crash on start-up for all other GBA emulators)
  -1, -2, -3, -4, -5, -6, -7, -8  Scale viewport by 1-8 times
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* Local link cable support (up to 4 players)
  -f, --fullscreen                Start full-screen
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* Functional Solar Sensor (Boktai series) emulation. Besides no$gba (where this feature is emulated in a limited way), other emulators would need the ROM image to be modified, and the fix isn't very ideal.
  --scale X                      Scale viewport by X times
 
  
Frontend options:
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The emulator also has functional tilt emulation (WarioWare Twisted, Yoshi's Universal Gravity), and variable rumble emulation (Drill Dozer). Yet their controls are disabled in all current builds and hence unusable for now for the end-user.
  --ecard FILE  Scan an e-Reader card in the first loaded game
 
                Can be passed multiple times for multiple cards
 
  --mb FILE    Boot a multiboot image with FILE inserted into the ROM slot</pre>
 
  
==References==
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Emulator's authors claim they're working on adding more features like:
{{reflist}}
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* GC/GBA connectivity (with Dolphin), being worked on atm.
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* e-Reader emulation (incomplete in other emulators with no active development as of now).
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* TAS and romhacking oriented options.
  
==External links==
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Some other perks mGBA offers are:
* [https://twitter.com/mgba_emu Twitter]
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* Basic save state support with rewinding.
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* Fast-forwarding is available (TAB key)
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* Very basic cheat code support (AR, GS, CB), no search options.
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* Real-time clock support (used in Pokémon games), with the option to synch it to system time or set it to an arbitrary value.
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* Can patch games at runtime with translation/romhack patches in BPS (beat) format. Like some other GBA emulators, it can also use IPS and UPS (tsukyomi) patches, and load games from zip/7zip archives without the need to uncompress it (unlike no$gba)
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* Can force the game to use specific save formats, but also specific sensors (mostly unemulated altogether in other emulators).
  
 
{{Game Boy Advance emulators}}
 
{{Game Boy Advance emulators}}
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{{lowercase title}}
 
[[Category:Emulators]]
 
[[Category:Emulators]]
[[Category:Console emulators]]
 
[[Category:Handheld console emulators]]
 
[[Category:Game Boy/Game Boy Color emulators]]
 
 
[[Category:Game Boy Advance emulators]]
 
[[Category:Game Boy Advance emulators]]
 
[[Category:Windows emulation software‏‎]]
 
[[Category:Windows emulation software‏‎]]
[[Category:macOS emulation software]]
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[[Category:OS X emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:Linux emulation software]]
[[Category:BSD emulation software]]
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[[Category:Game Boy emulators]]
[[Category:Android emulation software]]
 
[[Category:iOS emulation software]]
 
[[Category:3DS emulation software]]
 
[[Category:Switch emulation software]]
 
[[Category:PlayStation Vita emulation software]]
 

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