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MAME compatibility list

298 bytes added, 21:12, 12 December 2015
Nintendo
===Nintendo 64===
This whole system has tons of timing issues. Tread lightly, and remember to use -nodrc on this one, as their dynamic recompilers for this system are currently broken, and result in Spiky Polygon Syndrome.
 
===Game Boy (Color)===
Lots of slight timing bugs, but other than that, it's fine.
 
===Game Boy Advance===
Many atrocious timing bugs, though endrift and MoochMcGee have tried to help clean it up. 16-bit unaligned accesses also aren't emulated correctly, so most of endrift's hardware tests fail.
==Sega==
160
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