Difference between revisions of "MAME compatibility list"

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(Created page with "This is an incomplete list of compatibility issues that MAME has with different systems. ==Nintendo== ===NES=== The PPU for this core is per-scanline, so mid-frame effects g...")
 
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===SNES===
 
===SNES===
Many timing issues here too. It's probably not even as accurate as SNES9x. It really needs to be reworked.
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Many timing issues here. It's probably not even as accurate as SNES9x. It really needs to be reworked.
  
 
===Nintendo 64===
 
===Nintendo 64===
 
This whole system has tons of timing issues. Tread lightly, and remember to use -nodrc on this one, as their dynamic recompilers for this system are currently broken, and result in Spiky Polygon Syndrome.
 
This whole system has tons of timing issues. Tread lightly, and remember to use -nodrc on this one, as their dynamic recompilers for this system are currently broken, and result in Spiky Polygon Syndrome.
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==Sega==
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===Saturn===
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It's about as good as Yabause, more or less; just with much nicer code.

Revision as of 23:53, 11 December 2015

This is an incomplete list of compatibility issues that MAME has with different systems.

Nintendo

NES

The PPU for this core is per-scanline, so mid-frame effects generally don't work too well. The only reason it can even handle MMC5 games is because of hacks! It really needs a video system rewrite and BAD.

SNES

Many timing issues here. It's probably not even as accurate as SNES9x. It really needs to be reworked.

Nintendo 64

This whole system has tons of timing issues. Tread lightly, and remember to use -nodrc on this one, as their dynamic recompilers for this system are currently broken, and result in Spiky Polygon Syndrome.

Sega

Saturn

It's about as good as Yabause, more or less; just with much nicer code.