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MAME compatibility list

617 bytes added, 12:33, 28 April 2023
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Namco System 23
====Atari Discrete Logic====
Several games like Pong (1972), Breakout and other Pong derivatives work well in [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/pong.cpp MAME]. [http://www.system16.com/hardware.php?id=756&gid=435#435 Many more games] don't seem to be covered.
====Atari 6800 Based====
<!-- Draft. Needs to find all drivers. -->
[http://www.system16.com/hardware.php?id=758 Some or all games] may work in MAME. [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/destroyr.cpp Destroyer], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/dragrace.cpp Drag Race].
====Atari 68000 Based====
Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. [http://www.system16.com/hardware.php?id=767 Many games] are supported in own drivers: [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/badlands.cpp Bad Lands], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/batman.cpp Batman], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/blstroid.cpp Blasteroids], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/foodf.cpp Food Fight], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/klax.cpp Klax], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/offtwall.cpp Off the Wall], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/rampart.cpp Rampart], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/relief.cpp Relief Pitcher], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/shuuz.cpp Shuuz], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/skullxbo.cpp Skull & Crossbones], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/toobin.cpp Toobin'], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/vindictr.cpp Vindicators] and [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/xybots.cpp Xybots].
====Atari Dual 68000 Based====
Only [http://www.system16.com/hardware.php?id=772 2 games were officially released] on this board but two more prototypes are also covered in the [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/eprom.cpp driver for one] of the games. They all work well in [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/thunderj.cpp MAME].
==Apple==
===Commodore Plus/4===
The Plus/4 computer and the budget-priced C16 and C116 variants work well in [https://github.com/mamedev/mame/blob/master/src/mame/driverscommodore/plus4.cpp MAME]. 3 prototype models work well, although 1 has imperfect GFX.
===Commodore 65===
===Namco System 23===
- Also Namco Super System 23 & other variants.
Boots into games, but runs quite slow with broken graphics and sounds hiccuping.<br/>Long-term MAME Contributor [https://old.reddit.com/r/emulation/comments/12zx5xw/mame_0254/jhwix6z/ "TheMogMiner"'s comment] with 0.254 release about Namco System 23: "In order to more easily debug the rendering pipeline on System 23, I've written (and am continuing to work on) an offline tool called "PIXXIII" - the Packet Inspector for (system) 23. [https://youtu.be/7y6fcdiedc4 Here's an unlisted demo video] of it playing back (and me messing around with) a frame capture from Rapid River. It's already turned up some good results, and has already indicated the potential meaning of an unknown portion of the game's model data, I just haven't had time to dig further into it. With any luck, things should get better reasonably quickly once July rolls around. Hopefully that answers any questions people had about NS23 as it pertains to this release."
===Namco System 10===
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/namco/index.html Preliminary support in MAME, probably nothing works in MAME yet]. Dumps of System 10 games are actually useless. Due to the extreme level of encryption and protection, sadly all these no System 10 games will not be were working in MAME anytime soon or maybe neverpreviouslyNo However, enough progress has been made on emulation to the point where several games work yet in [https://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp MAME]on this hardware now boot and are playable.
==Nintendo==
- Based on the '''N64''' console hardware.
All but one games work well in [https://github.com/mamedev/mame/blob/master/src/mame/setanintendo/aleck64.cpp MAME] with imperfect GFX. The sole exception is ''Magical Tetris Challenge''
==SNK Corporation==
===Neo Geo MVS===
Perfect [https://github.com/mamedev/mame/blob/master/src/mame/driversneogeo/neogeo.cpp driver] support in [https://github.com/mamedev/mame/blob/master/src/mame/driversneogeo/neopcb.cpp MAME].
===Hyper NeoGeo 64===
===PlayStation 2===
- Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for [https://github.com/mamedev/mame/blob/master/src/mame/driversnamco/namcops2.cpp MAME]. Nothing works yet.). [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/system246/index.html Dump list].
===PocketStation===
===Taito Top Speed Hardware===
Operation Thunderbolt and [https://github.com/mamedev/mame/blob/master/src/mame/driverstaito/topspeed.cpp Top Speed / Full Throttle], released on this system, work in MAME.
===Taito Z System===
Chase H.Q., released on this system, should work in [https://github.com/mamedev/mame/blob/master/src/mame/driverstaito/taito_z.cpp MAME] now (Perhaps with imperfect GFX).
===Taito G-Net===
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/GNET/index.html All games] should work in [https://github.com/mamedev/mame/blob/master/src/mame/driverssony/taitogn.cpp MAME] with imperfect sound.
===Taito JC System===
==Tatsumi==
===Tatsumi TX-1===
Also known as 'Buggy Boy hardware'. 3 games supported in [https://github.com/mamedev/mame/blob/master/src/mame/driverstatsumi/tx1.cpp MAME] - both Buggy Boy versions work, but 'TX-1' has imperfect audio. Ports of Buggy Boy titled as ''Speed Buggy'' were released on 1980's computer systems by Elite Systems.
===Tatsumi Lock-On===
Sole game, which uses superb sprite-scaling technology, works in [https://github.com/mamedev/mame/blob/master/src/mame/driverstatsumi/lockon.cpp MAME].
===Tatsumi (Machine name)===
Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in [https://github.com/mamedev/mame/blob/master/src/mame/driverstatsumi/tatsumi.cpp MAME]. Notable games: ''Cycle Warriors, Apache 3''.
==Texas Instruments==
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