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MAME compatibility list

6,116 bytes added, 12:33, 28 April 2023
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Namco System 23
====Atari Discrete Logic====
Several games like Pong (1972), Breakout and other Pong derivatives work well in [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/pong.cpp MAME]. [http://www.system16.com/hardware.php?id=756&gid=435#435 Many more games] don't seem to be covered.
====Atari 6800 Based====
<!-- Draft. Needs to find all drivers. -->
[http://www.system16.com/hardware.php?id=758 Some or all games] may work in MAME. [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/destroyr.cpp Destroyer], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/dragrace.cpp Drag Race].
====Atari 68000 Based====
Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. [http://www.system16.com/hardware.php?id=767 Many games] are supported in own drivers: [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/badlands.cpp Bad Lands], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/batman.cpp Batman], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/blstroid.cpp Blasteroids], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/foodf.cpp Food Fight], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/klax.cpp Klax], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/offtwall.cpp Off the Wall], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/rampart.cpp Rampart], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/relief.cpp Relief Pitcher], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/shuuz.cpp Shuuz], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/skullxbo.cpp Skull & Crossbones], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/toobin.cpp Toobin'], [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/vindictr.cpp Vindicators] and [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/xybots.cpp Xybots].
====Atari Dual 68000 Based====
Only [http://www.system16.com/hardware.php?id=772 2 games were officially released] on this board but two more prototypes are also covered in the [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/eprom.cpp driver for one] of the games. They all work well in [https://github.com/mamedev/mame/blob/master/src/mame/driversatari/thunderj.cpp MAME].
==Apple==
===Apple III===
The first and only working emulator for this system, due to RBelmont reverse-engineering the weird banking system this one uses.
 
===Macintosh 128K===
Fairly decent.
 
===Macintosh II===
Seems OK.
 
===Power Macintosh 6100/60===
Boots System 7.6, But very unstable.
 
===iPhone 2G (A1203)===
Doesn't even do anything yet.
 
==CAVE==
===CAVE CV-1000===
Fairly decent, though the sound seems a bit chopped. Probably caused by inaccurate timing.
===CAVE PC-Based===
Doesn't even do anything yet.
==Commodore==
===Commodore Plus/4===
The Plus/4 computer and the budget-priced C16 and C116 variants work well in [https://github.com/mamedev/mame/blob/master/src/mame/driverscommodore/plus4.cpp MAME]. 3 prototype models work well, although 1 has imperfect GFX.
===Commodore 65===
===Amiga===
Decent for OCS. Kinda iffy on everything else.
 
==Game Park Holdings==
 
===GP32===
Graphics/Sounds are glitches?, Runs very slow on Windows Systems (7/XP/Vista/10), Runs super slow on PSPDisp with Windows 7
 
==Hewlett-Packard==
===HP-38G===
Calculates well. Data transfer / PC link features aren't implemented yet.
===HP-39G===
Doesn't turn on.
===HP-48GX===
Calculates well. Data transfer / PC link features aren't implemented yet.
===HP-48G===
Calculates well. Data transfer / PC link features aren't implemented yet.
===HP-48G+===
Calculates well. Data transfer / PC link features aren't implemented yet.
===HP-48SX===
Calculates well. Data transfer / PC link features aren't implemented yet.
===HP-48S===
Calculates well. Data transfer / PC link features aren't implemented yet.
===HP-49G===
Warns there is no operating system so it cannot perform any calculation. Checked it's not caused by a broken ROM. Cannot pass ROM self-test.
===HP-49G+===
Doesn't even do anything.
===HP 16500B===
Boots to "FATAL ERROR ENCOUNTERED, BOOT HALTED" message due to the front panel is not properly emulated. Also, I/O and DAC emulations haven't been implemented so this cannot be used to probe anything even if it could boot to OS.
===HP 9816===
The keyboard is not emulated so it doesn't boot, getting stuck at a "keyboard missing" error.
==IBM==
===AT clones with Pentium===
Don't even bother. It pretty badly needs a rewrite to actually work. It also doesn't emulate any Super I/O chips, either.
 
==IGS==
 
===PolyGameMaster (PGM)===
Fairly decent, with some of the games having audio hiccups.
===PolyGameMaster 2 (PGM2)===
Fairly decent, with some of the games having audio hiccups. Also, networking functionalities are yet to be emulated.
===PolyGameMaster 3 (PGM3)===
Doesn't even do anything yet.
===IGS PC Based===
Only Speed Driver has been listed for now. Doesn't even do anything yet.
===Various IGS gambling machines===
Varies, machines made in the early 90s work decent while machines made in the late 90s to early 00s have more serious issues.
==Irem==
===Irem M10/11/15===
[https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/m10.cpp MAME].
===Irem M14===
[https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/m14.cpp MAME].
===Irem M27===
Found in driver named after 1 of 4 games released on this system. [https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/redalert.cpp MAME].
===Irem M52===
[https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/m52.cpp MAME].
===Irem M57===
[https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/m57.cpp MAME].
===Irem M58===
[https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/m58.cpp MAME].
===Irem M62===
[https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/m62.cpp MAME].
===Irem M63===
[https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/m63.cpp MAME].
===Irem M72===
[https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/m72.cpp MAME].
===Irem M90===
[https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/m90.cpp MAME].
===Irem M92===
[https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/m92.cpp MAME].
===Irem M107===
[https://github.com/mamedev/mame/blobtree/master/src/mame/driversirem/m107.cpp MAME]. ==Konami=====DJ Main Arcade===Works pretty well. The turntable is mapped as a steering wheel rather than a paddle, which would cause trouble if your controller uses absolute positioning for the turntable. ===Twinkle Arcade===Based on the Sony PlayStation console hardware. Works, but with some input lag, minor texture glitches, and background animations won't play due to DVD Video decoder is yet to be emulated. A [https://github.com/987123879113/mame/tree/bemani fork] of MAME reads mpg videos as background animations from <code>iidx_videos</code> folder under the root folder of MAME (like how Laserdisc game emulators work), which would solve the issue of lacking background animations. The turntable is mapped as a steering wheel rather than a paddle, which would cause trouble if your controller uses absolute positioning for the turntable. ===FireBeat Arcade===Works well. Notice that a [https://987123879113.github.io/firebeatrtc/ keygen] is required to generate the password to recover the RTC in order to start the game for the first time.
==Microsoft==
===Xbox===
It doesn't work nearly as well as [[XQEMUxemu]], let's just put it that way. It's also ungodly amounts of slow thanks to no i386 dynarec.
==NEC==
===PC-FX===
This doesnBroken graphics and sounds with high-pitched noise. Seems unable to properly communicate with the CD-ROM. ===PC-FXGA===Basically the same as PC-FX. ===PC-88VA===Doesn't even do anything.===PC-88VA2===Shows it's in V2H mode, then doing nothing. Can't proceed to boot.===PC-8801MkIIFR===YM2203 and YM2608 sound mixing are unbalanced. Otherwise, due to issues with the CPU core that it shares with the [[Virtual Boy emulators|Virtual Boy]]runs pretty decent.
==Namco==
===Namco System 86===
All games work well in [https://github.com/mamedev/mame/blobtree/master/src/mame/driversnamco/namcos86.cpp MAME].
===Namco System 1===
All games work well in [https://github.com/mamedev/mame/blobtree/master/src/mame/driversnamco/namcos1.cpp MAME].
===Namco System 2===
Many games work well, many others have imperfect GFX, sound & networking (?) in [https://github.com/mamedev/mame/blobtree/master/src/mame/driversnamco/namcos2.cpp MAME].
===Namco System 21===
Only a few of the 10 games released on this system work with imperfect GFX in [https://github.com/mamedev/mame/blobtree/master/src/mame/driversnamco/namcos21.cpp MAME].
===Namco NA-1===
- Also NA-2
All but 1 games work well in [https://github.com/mamedev/mame/blobtree/master/src/mame/driversnamco/namcona1.cpp MAME], however they lack cocktail (tabletop) mode. ''X-Day 2'' has imperfect GFX.
===Namco NB-1===
All games work well in [https://github.com/mamedev/mame/blobtree/master/src/mame/driversnamco/namconb1.cpp MAME].
===Namco System FL===
Only two games were released on this system; they both work fairly well in [https://github.com/mamedev/mame/blobtree/master/src/mame/driversnamco/namcofl.cpp MAME]. ''Speed Racer'' has imperfect GFX, and it & ''Final Lap R'' lack networking (?).
===Namco System 22===
- Also Namco Super System 22.
Almost all games work with imperfect GFX; many have non-working networking (?) in [https://github.com/mamedev/mame/blobtree/master/src/mame/driversnamco/namcos22.cpp MAME]. Notable games on this system include ''Air Combat'' (Start of the ''Ace Combat'' series), ''Ridge Racer 1-2'' and ''Time Crisis''. ''Alpine Surfer'' does not work yet.
===Namco System 11===
===Namco ND-1===
Just 2 Namco game collections and 2 game were released on this board; they all have imperfect GFX in [https://github.com/mamedev/mame/blobtree/master/src/mame/driversnamco/namcond1.cpp MAME].
===Namco System 12===
===Namco System 23===
- Also Namco Super System 23 & other variants.
Boots into games, but runs quite slow with broken graphics and sounds hiccuping.<br/>
Long-term MAME Contributor [https://old.reddit.com/r/emulation/comments/12zx5xw/mame_0254/jhwix6z/ "TheMogMiner"'s comment] with 0.254 release about Namco System 23: "In order to more easily debug the rendering pipeline on System 23, I've written (and am continuing to work on) an offline tool called "PIXXIII" - the Packet Inspector for (system) 23. [https://youtu.be/7y6fcdiedc4 Here's an unlisted demo video] of it playing back (and me messing around with) a frame capture from Rapid River.
 
It's already turned up some good results, and has already indicated the potential meaning of an unknown portion of the game's model data, I just haven't had time to dig further into it. With any luck, things should get better reasonably quickly once July rolls around. Hopefully that answers any questions people had about NS23 as it pertains to this release."
===Namco System 10===
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/namco/index.html Preliminary support in MAME, probably nothing works in MAME yet]. Dumps of System 10 games are actually useless. Due to the extreme level of encryption and protection, sadly all these no System 10 games will not be were working in MAME anytime soon or maybe neverpreviouslyNo However, enough progress has been made on emulation to the point where several games work yet in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp MAME]on this hardware now boot and are playable.
==Nintendo==
===Argus===
[https://github.com/mamedev/mame/blob/master/src/mame/driversnmk/argus.cpp MAME].
===NMK16===
- 16-bit hardware.
[https://github.com/mamedev/mame/blob/master/src/mame/driversnmk/nmk16.cpp MAME].
===NMK Medal===
Only 1 game, ''Trocana'', was on this system. Basic [https://github.com/mamedev/mame/blob/master/src/mame/driversnmk/nmkmedal.cpp MAME driver]. ==Game Park Holdings==
==Raw Thrills=GP32====Raw Thrills PC Based - Fast 'n' Furious Arcade===Graphics/Sounds are glitches?, Runs very slow on Windows Systems (7/XP/Vista/10), Runs super slow on PSPDisp with Windows 7Doesn't even do anything yet.
==Sega==
- And '''Sega System E''' arcade too.
Pretty damn darn accurate. MAME is quite a good emulator for this system. All System E arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/driverssega/segae.cpp MAME].
===Sega Genesis/Mega Drive===
- And '''Sega System C/C-2''' arcades too.
Runs most games fine. Some don't work that well, but it's got about a 95% compatibility rate. Almost all of the C/C-2 arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/driverssega/segac2.cpp MAME] - only the Print Club games don't work.
===Sega/Mega CD===
- Also Sega System 2 (Upgrade) works too.
Both systems work well in [https://github.com/mamedev/mame/blob/master/src/mame/driverssega/system1.cpp MAME].
====Sega Appoooh====
Just 2 games were released on this system, both work well in [https://github.com/mamedev/mame/blob/master/src/mame/driverssega/appoooh.cpp MAME].
====Sega System 16====
Caution: [https://github.com/mamedev/mame/blob/master/src/mame/driverssega/system16.cpp MAME's driver] for this system name mainly covers the heavily bootlegged games from both System 16 / 18; however they roughly reflect the original hardware. Most games don't work, some others have imperfect GFX.
====Sega System 24====
All games work, but some have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/driverssega/segas24.cpp MAME].
====Sega System 18====
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/driverssega/segas18.cpp MAME].
====Sega System 32====
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/s32convert.html All System 32 games' ROMS decrypted]. Virtually all games have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/driverssega/segas32.cpp MAME].
====Kyugo====
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/driverssega/kyugo.cpp MAME]. Only 1 bootlegged variant has imperfect GFX.
====Sega Model 1 Arcade====
====Chihiro Arcade====
Basically an arcade [[Xbox emulators|Xbox]]. It boots OutRun 2, and not much else.
====LindBergh Arcade====
Doesn't even do anything yet, as video, audio and IO is yet to be implemented.
==[[wikipedia:Seibu Kaihatsu|Seibu Kaihatsu]]==
===Legionnaire===
[https://github.com/mamedev/mame/blob/master/src/mame/driversseibu/legionna.cpp MAME driver]'s name refers to one game ''Legionnaire'' (By [[wikipedia:TAD Corporation|TAD Corp]], which probably made this hardware first). As of 2019, this driver/system is not even covered in System 16's database. Seibu's 2 games on hardware need emulated protection; 5 games from other firms work fine.
===Seibu SPI System===
[https://github.com/mamedev/mame/blob/master/src/mame/driversseibu/seibuspi.cpp System] is almost good; but graphics need to be fixed. 2 puzzlers among 8 unique games work perfectly. Notable games: ''Raiden Fighters'' series & ''Viper Phase 1''.
==Seta==
===Seta 1st-gen===
Almost all games work well in [https://github.com/mamedev/mame/blob/master/src/mame/driversseta/seta.cpp MAME], but some have imperfect sound and some others imperfect GFX. ''Crazy Fight'' is not unencrypted yet.
===Seta 2nd-gen===
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/driversseta/seta2.cpp MAME], but most have imperfect GFX & they all lack a cocktail (tabletop) mode.
===Seta Aleck64===
- Based on the '''N64''' console hardware.
All but one games work well in [https://github.com/mamedev/mame/blob/master/src/mame/driversnintendo/aleck64.cpp MAME] with imperfect GFX. The sole exception is ''Magical Tetris Challenge''
==SNK Corporation==
===Neo Geo MVS===
Perfect [https://github.com/mamedev/mame/blob/master/src/mame/driversneogeo/neogeo.cpp driver] support in [https://github.com/mamedev/mame/blob/master/src/mame/driversneogeo/neopcb.cpp MAME]. ===Hyper NeoGeo 64===Games boot with broken sound and 3D graphics. 2D graphics seems okay though.
==Sony==
===PlayStation 2===
- Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for [https://github.com/mamedev/mame/blob/master/src/mame/driversnamco/namcops2.cpp MAME]. Nothing works yet.). [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/system246/index.html Dump list].
===PocketStation===
===Taito Top Speed Hardware===
Operation Thunderbolt and [https://github.com/mamedev/mame/blob/master/src/mame/driverstaito/topspeed.cpp Top Speed / Full Throttle], released on this system, work in MAME.
===Taito Z System===
Chase H.Q., released on this system, should work in [https://github.com/mamedev/mame/blob/master/src/mame/driverstaito/taito_z.cpp MAME] now (Perhaps with imperfect GFX).
===Taito G-Net===
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/GNET/index.html All games] should work in [https://github.com/mamedev/mame/blob/master/src/mame/driverssony/taitogn.cpp MAME] with imperfect sound. ===Taito JC System===Works, but quite slow. ===Taito Type X===Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. [[TeknoParrot]] is a more viable solution.
==Tatsumi==
===Tatsumi TX-1===
Also known as 'Buggy Boy hardware'. 3 games supported in [https://github.com/mamedev/mame/blob/master/src/mame/driverstatsumi/tx1.cpp MAME] - both Buggy Boy versions work, but 'TX-1' has imperfect audio. Ports of Buggy Boy titled as ''Speed Buggy'' were released on 1980's computer systems by Elite Systems.
===Tatsumi Lock-On===
Sole game, which uses superb sprite-scaling technology, works in [https://github.com/mamedev/mame/blob/master/src/mame/driverstatsumi/lockon.cpp MAME].
===Tatsumi (Machine name)===
Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in [https://github.com/mamedev/mame/blob/master/src/mame/driverstatsumi/tatsumi.cpp MAME]. Notable games: ''Cycle Warriors, Apache 3''. ==Texas Instruments=====TI-73 Explorer===Calculates well.===TI-83 (Plus)(Second Edition)===Calculates well. Data transfer / PC link features aren't implemented yet. Multiple keypresses won't be properly registered.===TI-84 Plus===Calculates well. Data transfer / PC link features aren't implemented yet.===Orion TI-84 Plus===Calculates well, but the Orion speech module is not properly emulated yet so it doesn't make any sound. Data transfer / PC link features aren't implemented yet.===TI-84 Plus C SE===Doesn't turn on. Also strangely, it seems using a monochrome LCD rather than a color LCD.===TI-84 Plus CE===Doesn't turn on. Also strangely, it seems using a monochrome LCD rather than a color LCD.===TI-89 (Titanium)===Calculates well. Data transfer / PC link features aren't implemented yet. Cannot past most of the self-test items, hinting inaccurate emulation. Contrast changing is not reflected on the LCD.===TI-92===Calculates well. Data transfer / PC link features aren't implemented yet. Contrast changing is not reflected on the LCD.===TI-92 Plus===Calculates well. Data transfer / PC link features aren't implemented yet. Cannot past most of the self-test items, hinting inaccurate emulation. Contrast changing is not reflected on the LCD. LCD is probably not rendering at the proper size.===Voyage 200 PLT===Calculates well. Data transfer / PC link features aren't implemented yet. Cannot past most of the self-test items, hinting inaccurate emulation. Contrast changing is not reflected on the LCD. LCD is probably not rendering at the proper size.===TI-99/4A===Fairly decent.
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