Editing MAME compatibility list

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 25: Line 25:
  
 
====Atari Discrete Logic====
 
====Atari Discrete Logic====
Several games like Pong (1972), Breakout and other Pong derivatives work well in [https://github.com/mamedev/mame/blob/master/src/mame/atari/pong.cpp MAME]. [http://www.system16.com/hardware.php?id=756&gid=435#435 Many more games] don't seem to be covered.
+
Several games like Pong (1972), Breakout and other Pong derivatives work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/pong.cpp MAME]. [http://www.system16.com/hardware.php?id=756&gid=435#435 Many more games] don't seem to be covered.
  
 
====Atari 6800 Based====
 
====Atari 6800 Based====
 
<!-- Draft. Needs to find all drivers. -->
 
<!-- Draft. Needs to find all drivers. -->
[http://www.system16.com/hardware.php?id=758 Some or all games] may work in MAME. [https://github.com/mamedev/mame/blob/master/src/mame/atari/destroyr.cpp Destroyer], [https://github.com/mamedev/mame/blob/master/src/mame/atari/dragrace.cpp Drag Race].
+
[http://www.system16.com/hardware.php?id=758 Some or all games] may work in MAME. [https://github.com/mamedev/mame/blob/master/src/mame/drivers/destroyr.cpp Destroyer], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/dragrace.cpp Drag Race].
  
 
====Atari 68000 Based====
 
====Atari 68000 Based====
Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. [http://www.system16.com/hardware.php?id=767 Many games] are supported in own drivers: [https://github.com/mamedev/mame/blob/master/src/mame/atari/badlands.cpp Bad Lands], [https://github.com/mamedev/mame/blob/master/src/mame/atari/batman.cpp Batman], [https://github.com/mamedev/mame/blob/master/src/mame/atari/blstroid.cpp Blasteroids], [https://github.com/mamedev/mame/blob/master/src/mame/atari/foodf.cpp Food Fight], [https://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp Klax], [https://github.com/mamedev/mame/blob/master/src/mame/atari/offtwall.cpp Off the Wall], [https://github.com/mamedev/mame/blob/master/src/mame/atari/rampart.cpp Rampart], [https://github.com/mamedev/mame/blob/master/src/mame/atari/relief.cpp Relief Pitcher], [https://github.com/mamedev/mame/blob/master/src/mame/atari/shuuz.cpp Shuuz], [https://github.com/mamedev/mame/blob/master/src/mame/atari/skullxbo.cpp Skull & Crossbones], [https://github.com/mamedev/mame/blob/master/src/mame/atari/toobin.cpp Toobin'], [https://github.com/mamedev/mame/blob/master/src/mame/atari/vindictr.cpp Vindicators] and [https://github.com/mamedev/mame/blob/master/src/mame/atari/xybots.cpp Xybots].
+
Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. [http://www.system16.com/hardware.php?id=767 Many games] are supported in own drivers: [https://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp Bad Lands], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/batman.cpp Batman], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/blstroid.cpp Blasteroids], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/foodf.cpp Food Fight], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp Klax], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/offtwall.cpp Off the Wall], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/rampart.cpp Rampart], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/relief.cpp Relief Pitcher], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/shuuz.cpp Shuuz], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/skullxbo.cpp Skull & Crossbones], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/toobin.cpp Toobin'], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/vindictr.cpp Vindicators] and [https://github.com/mamedev/mame/blob/master/src/mame/drivers/xybots.cpp Xybots].
  
 
====Atari Dual 68000 Based====
 
====Atari Dual 68000 Based====
Only [http://www.system16.com/hardware.php?id=772 2 games were officially released] on this board but two more prototypes are also covered in the [https://github.com/mamedev/mame/blob/master/src/mame/atari/eprom.cpp driver for one] of the games. They all work well in [https://github.com/mamedev/mame/blob/master/src/mame/atari/thunderj.cpp MAME].
+
Only [http://www.system16.com/hardware.php?id=772 2 games were officially released] on this board but two more prototypes are also covered in the [https://github.com/mamedev/mame/blob/master/src/mame/drivers/eprom.cpp driver for one] of the games. They all work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/thunderj.cpp MAME].
  
 
==Apple==
 
==Apple==
Line 75: Line 75:
  
 
===Commodore Plus/4===
 
===Commodore Plus/4===
The Plus/4 computer and the budget-priced C16 and C116 variants work well in [https://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp MAME]. 3 prototype models work well, although 1 has imperfect GFX.
+
The Plus/4 computer and the budget-priced C16 and C116 variants work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/plus4.cpp MAME]. 3 prototype models work well, although 1 has imperfect GFX.
  
 
===Commodore 65===
 
===Commodore 65===
Line 279: Line 279:
 
===Namco System 23===
 
===Namco System 23===
 
- Also Namco Super System 23 & other variants.
 
- Also Namco Super System 23 & other variants.
Boots into games, but runs quite slow with broken graphics and sounds hiccuping.<br/>
+
Boots into games, but runs quite slow with broken graphics and sounds hiccuping.
Long-term MAME Contributor [https://old.reddit.com/r/emulation/comments/12zx5xw/mame_0254/jhwix6z/ "TheMogMiner"'s comment] with 0.254 release about Namco System 23: "In order to more easily debug the rendering pipeline on System 23, I've written (and am continuing to work on) an offline tool called "PIXXIII" - the Packet Inspector for (system) 23. [https://youtu.be/7y6fcdiedc4 Here's an unlisted demo video] of it playing back (and me messing around with) a frame capture from Rapid River.
 
  
It's already turned up some good results, and has already indicated the potential meaning of an unknown portion of the game's model data, I just haven't had time to dig further into it. With any luck, things should get better reasonably quickly once July rolls around. Hopefully that answers any questions people had about NS23 as it pertains to this release."
+
===Namco System 10===
 +
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/namco/index.html Preliminary support in MAME, probably nothing works in MAME yet]. Dumps of System 10 games are actually useless. Due to the extreme level of encryption and protection, sadly all these System 10 games will not be working in MAME anytime soon or maybe never.
  
===Namco System 10===
+
No games work yet in [https://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp MAME].
Due to the extreme level of encryption and protection, no System 10 games were working previously.
 
However, enough progress has been made on emulation to the point where several games on this hardware now boot and are playable.
 
  
 
==Nintendo==
 
==Nintendo==
Line 325: Line 323:
  
 
==Raw Thrills==
 
==Raw Thrills==
===Raw Thrills PC Based - Fast 'n' Furious Arcade, Guitar Hero, Doodle Jump===
+
===Raw Thrills PC Based - Fast 'n' Furious Arcade===
Doesn't even do anything yet, TeknoParrot boots directly to game unfortunately.
 
 
 
==Bootleg==
 
===Bounty Hunt===
 
 
Doesn't even do anything yet.
 
Doesn't even do anything yet.
  
Line 337: Line 331:
 
Nearly perfect.
 
Nearly perfect.
  
===Sega Master System/Game Gear/Sega System E===
+
===Sega Master System/Game Gear===
 +
- And '''Sega System E''' arcade too.
  
 
Pretty darn accurate. MAME is quite a good emulator for this system. All System E arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp MAME].
 
Pretty darn accurate. MAME is quite a good emulator for this system. All System E arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp MAME].
Line 368: Line 363:
  
 
===Advanced Pico Beena===
 
===Advanced Pico Beena===
Driver Marked as "Imperfect" as of 0.262. it's ARM CPU is fairly demanding to emulate, so you will need a fast PC to run it at Full Speed.
+
Pretty Slow.
 
[[Sega Pico]]
 
[[Sega Pico]]
  
Line 396: Line 391:
  
 
====Sega Model 1 Arcade====
 
====Sega Model 1 Arcade====
Reverse engineering isn't quite finished on the geometry DSP, so don't expect every game to work. Regardless, Virtua Fighter and Virtua Racing work fine.
+
Reverse engineering isn't quite finished on the geometry DSP, so don't expect every game to work. Regardless, Virtua Fighter works fine.
  
 
====Sega Model 2 Arcade====
 
====Sega Model 2 Arcade====
Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. As of 0.262, a reasonable amount of the games work, but your mileage will vary on the performance side, since not all of the working games run at full speed. (Moto Raid, Virtua Fighter 2 and Rail Chase 2 are the same ones as ElSemi’s attempt)
+
Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. Last I checked, Virtua Cop 2's textures just display black. Virtua Fighter 2 just freezes after a bit due to bugs in the DSP comms.
  
 
====Sega Model 3 Arcade====
 
====Sega Model 3 Arcade====
It's in better shape than [[Sega Model 2]], but it's slow and has lots of bugs. Virtua Fighter 3 runs at around 50%-60% speed with a few texture glitches (Japan, Revision D) and Emergency Call Ambulance has a similar speed to Virtua Fighter 3, but textures glitches are slightly less frequent. The Lost World: Jurassic Park shows a broken menu displaying "coins" multiple times around the screen and in-game, the game does not actually play, it gets stuck in a sound loop and no models or textures load in after the menu, if a player 2 is brought in it will crash MAME. Dirt Devils boots after a long network check, and plays at a low fps and it feels like it is played in slow motion.
+
It's in better shape than [[Sega Model 2]], but it's slow and has lots of bugs. Virtua Fighter 3 either hangs or crashes a bit into gameplay, depending on what set you use.
  
====Sega NAOMI Arcade====
+
====Sega Naomi Arcade====
It's okay, there are just too many bugs. It's also quite slow, as is expected from most 3D games in MAME. As of MAME 0.262, a few of the games can run, like Crazy Taxi and 18 Wheeler: American Pro Trucker, but not well enough for an accurate or fun experience, but performance may vary on your hardware.
+
It's okay, there are just too many bugs. It's also quite slow, as you can expect from most 3D games in MAME.
  
 
====Chihiro Arcade====
 
====Chihiro Arcade====
Basically an arcade [[Xbox emulators|Xbox]] variant. It boots OutRun 2 ,and others but sound is not implemented in a few of them yet.
+
Basically an arcade [[Xbox emulators|Xbox]]. It boots OutRun 2, and not much else.
====Lindbergh Arcade====
+
====LindBergh Arcade====
Video has been marked as "Ok" on many games, but sound remains unimplemented on quite a few games.
+
Doesn't even do anything yet, as video, audio and IO is yet to be implemented.
  
 
==[[wikipedia:Seibu Kaihatsu|Seibu Kaihatsu]]==
 
==[[wikipedia:Seibu Kaihatsu|Seibu Kaihatsu]]==
Line 448: Line 443:
  
 
===PlayStation 2===
 
===PlayStation 2===
- Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for [https://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp MAME]. Nothing works yet.). [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/system246/index.html Dump list]. It shows just a blank background covering the attract mode
+
- Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for [https://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp MAME]. Nothing works yet.). [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/system246/index.html Dump list].
  
 
===PocketStation===
 
===PocketStation===
Line 468: Line 463:
  
 
===Taito Type X===
 
===Taito Type X===
Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. [[TeknoParrot]] is a more viable solution, but it boots directly to game unfortunately.
+
Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. [[TeknoParrot]] is a more viable solution.
  
 
==Tatsumi==
 
==Tatsumi==
 
===Tatsumi TX-1===
 
===Tatsumi TX-1===
Also known as 'Buggy Boy hardware'. 3 games supported in [https://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp MAME] - both Buggy Boy versions work, but 'TX-1' has imperfect audio. Ports of Buggy Boy titled as ''Speed Buggy'' were released on 1980's computer systems by Elite Systems.
+
Also known as 'Buggy Boy hardware'. 3 games supported in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/tx1.cpp MAME] - both Buggy Boy versions work, but 'TX-1' has imperfect audio. Ports of Buggy Boy titled as ''Speed Buggy'' were released on 1980's computer systems by Elite Systems.
  
 
===Tatsumi Lock-On===
 
===Tatsumi Lock-On===
Sole game, which uses superb sprite-scaling technology, works in [https://github.com/mamedev/mame/blob/master/src/mame/tatsumi/lockon.cpp MAME].
+
Sole game, which uses superb sprite-scaling technology, works in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/lockon.cpp MAME].
  
 
===Tatsumi (Machine name)===
 
===Tatsumi (Machine name)===
Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in [https://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp MAME]. Notable games: ''Cycle Warriors, Apache 3''.
+
Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp MAME]. Notable games: ''Cycle Warriors, Apache 3''.
  
 
==Texas Instruments==
 
==Texas Instruments==
Line 505: Line 500:
  
 
[[Category:Compatibility lists]]
 
[[Category:Compatibility lists]]
[[Category:Emulated By MAME|*]]
 

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Template used on this page: