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List of shaders and filters

308 bytes added, 23 March
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===Auto-box===
Shaders that scale the image within the viewport. This can be useful for ensuring a certain quality of scaling, often with the intention of applying other effects on top that are picky about scaling."
{| class="wikitable"
! scope="col" style="text-align: center;"|Name
|}
===Handheld===
Simulates an LCD screen of a handheld device that has specific artifacts in comparison to newer screens.
{| class="wikitable"
! scope="col" style="text-align: center;"|Name
| style="text-align: center;"|
|}
 
===Hqx===
("hq" stands for "high quality" and "x" for magnification) is a pixel art scaling algorithm developed by Maxim Stepin and used in emulators such as Nestopia, bsnes, ZSNES, Snes9x, FCE Ultra and many more. There are 3 hqx filters: hq2x, hq3x and hq4x, which scale by a factor of 2, 3 and 4 respectively.
==Unfiltered Image==
Picture as it appears directly from a digital connection.
{| class="wikitable"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-|Pixellate|[[File:Pixellate.png|thumb|left]]||}----{{NEL}}
[[Category:FAQs]]
[[Category:Shaders/Filters]]
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