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List of notable ports

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==Home consoles=====NES===
NES games sometimes suffered from slowdown, and sprite flickering.
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===SNES===
Some SNES games suffered from slowdown which may be fixed in ports.
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===Nintendo 64===
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.
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===GameCube===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
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===Nintendo Wii===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
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==Game Boy=Sharp X68000===May be easier to emulate ports than the original versions. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
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|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)Akumajo X68000<br>Windows (UCastlevania Chronicles)|PlayStation|style="text-align:left;"|HD Remake Includes both the original game and a remixed version with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as wellremixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
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|SaGa / Final Fantasy LegendsMad Stalker:<br>Fullmetal Force|WonderSwan ColorPlayStation<br>FM Towns<br>PC Engine CD<br>Nintendo Switch (E)Sega Genesis|style="text-align:left;"|'''WSCPlayStation:''' Colorized enhanced A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%. '''FM Towns:''' A port with restored contentupdated graphics and remixed music. Japan '''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-onlyvoiced Story Mode.<br> '''Nintendo SwitchSega Genesis:''' Bare-bones emulationPreviously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. CensoredMissing parallax scrolling, simplified graphics.
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|SaGa 2 / Final Fantasy Legends 2Genocide|Nintendo DS (R)PC Engine<br>Nintendo Switch (E)FM Towns|style="text-align:left;"|'''Nintendo DSPC Engine:''' 3D remakeInferior graphics and sound with worse gameplay than the original. Japan-only.<br> '''Nintendo SwitchFM Towns:''' Bare-bones emulationreleased as part of the ''Genocide Square'' compilation. CensoredFeatures updated graphics, sound, new cutscenes, and revised gameplay.
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|SaGa 3 / Final Fantasy Legends 3Genocide 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo DS (R)emulators|Super Family Computer]]<br>Nintendo Switch (E)FM Towns<br>DOS|style="text-align:left;"|'''Nintendo DSSFC:''' 3D remakeLower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japandespite being developed by a British development team. '''FM-onlyTowns:''' Same as Genocide above.<br> '''Nintendo SwitchDOS:''' BareBased on the FM-bones emulationTowns version. CensoredUses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ===Sega Master System==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
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|Shiren The Wanderer GBstyle="white-space: nowrap;"|Alex Kidd in Miracle World|Microsoft Windows style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Mobile PhonesMicrosoft Windows (R)|style="text-align:left;"|Full remake of the game known as '''Windows: 'Alex Kidd in Miracle World DX'' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".
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|Shiren The Wanderer GB2Hokuto no Ken|Nintendo DS PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as '''Nintendo DSSEGA AGES 2500 Series Vol.11: Hokuto no Ken''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)
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|Kirby's Phantasy Star Stackers|SNES Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''SNESSega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only. '''PlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' Remake. Features updated graphics and sounds. Japan-only. Fan translation is available. '''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan. '''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.
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|Medarot 2 / Medabotsstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Boy Advance Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>3DS, Switch Amazon Luna (ER)|style="text-align:left;"|'''GBATurboGrafx-16''':Known as ''Dragon's Curse'' in US and ''Adventure Island'' Remake. Called Medarot 2 Core in Japan . Features updated graphics, music, and sound. '''Game Gear''': Slightly different maps and simply Medabots prices around shops. Released only in NAEurope and Japan.<br> '''3DS, SwitchJ2ME:''' Both Released for FOMA mobile phones as part of the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only, unlikely to change because . '''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of a trademark issuethe game known as ''Wonder Boy: The Dragon's Trap''.
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|Final Fantasy Adventure}|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)===Sega Genesis==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.Name! scope="col"|Platforms! scope="col"|Notes
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|Balloon Kidstyle="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|NESWindows (R)<br>Game Boy ColorPlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version HD remake with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusiveupdated graphics and retreated gameplay.
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|Dragon Quest Monsters<br>Dragon Quest Monsters 2Earthworm Jim|PlayStation Xbox 360 (R)<br>Nintendo 3DS PlayStation 3 (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) HD remake with updated graphics and retreated gameplay. Missing the 3DS as separate games. Furthermore, extra levels from the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS)Sega CD version.
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|Last BibleLunar: The Silver Star|Game Gearstyle="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|Game Gear version '''PlayStation:''' Remake with increased difficulty. '''PlayStation Portable:''' Based on ps1 but with longer load times. '''iOS:''' Based on PS1 has monsters and content widescreen support but touch control. '''Sega Saturn/Windows:''' Based on PS1. Is not found available in the later Game Boy Color portEnglish.
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|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |Pac-|Tales of Phantasia: Narikiri DungeonAttack|style="white-space: nowrap;"|PlayStation Portable (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|Vastly improved '''PlayStation:''' Partial emulation of the game plus a new whole remakeincluded as part of ''Namco Anthology Vol. 2''. '''GBA:''' Included as part of ''Pac-Man Collection''. '''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra. '''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.
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|Pokémon Red & BluePhantasy Star II|Game Boy Advance PlayStation 2 (R)<br>Nintendo Switch (R)GBA<br>|style="text-align:left;"| '''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available. '''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.
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|Pokémon Gold & SilverPhantasy Star III|Nintendo DS (R)GBA|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.
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|}Powerball ==Game Boy Advance=={| class="wikitable" style="textwhite-alignspace:centernowrap;"! scope="col"|GamePlayStation (R)! scope="col"|Platforms! scopestyle="coltext-align:left;"|NotesPartial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.
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|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3Shining Force|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOSGame Boy Advance (R)|style="text-align:left;"|'''DSRemake titled "Shining Force:''' First versions Resurrection of the original trilogy to be released for the westDark Dragon". The port of the first game includes changes included an extra episode designed to make better use of the DS hardware; this extra episode is now canonexpanded plot, and has re-appeared in all subsequent ports of the first game. Playable in Japanesethree new playable characters, Englishthree new battles, Frenchramping difficulty system, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with some tweaks in the later and much-improved ''Trilogy'' remake, which also released on 3DS gameplay and mobile. While ''Trilogy HD'' does have nicer graphics than the DS portsramping difficulty system, however it performs noticeably has worse, graphic and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of audio quality compared to the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.
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|style="white-space: nowrap;"|Mario and Luigi: Superstar SagaShadow of the Beast|3DSPlayStation 4 (R)|style="text-align:left;"|A lot of changes were made in order to make the Different game easierwith different gameplay.
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|Mega Man Zero 1Sonic the Hedgehog|Windows (E)<br>Mega Man Zero PlayStation 2(E)<br>Mega Man Zero PlayStation 3(E)<br>Mega Man Zero PlayStation 4|style="white-space: nowrap;"|Windows(E)<br>PlayStation 45<br>Xbox 360 (E)<br>Xbox One<br>Nintendo DSXbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''GBA:''' Uncensored hacks To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available for western releases.
'''DSPC/PS4/PS5/XOne/XSX/NS:''' Better audioPart of Sonic Origins. The multiplayer mini|-games from Mega Man Zero |Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 were removed. Some dialogue containing words like (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="death", "kill" and "dietext-align:left;" were changed to make the games more kids-friendly, but spelling errors in |Same deal as the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to first Sonic the X and Y face buttonsHedgehog game.
'''Switch/PC/PS4/Xbox OnePS5/XOne/XSX/NS:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead Part of emulationSonic Origins.
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|}Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
==Nintendo DS=={| class="wikitable" style="text-align'''PC/PS4/PS5/XOne/XSX/NS:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Part of Sonic Origins.
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|Shin Megami Tensei:Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>Strange journey|3DSiOS|style="text-align:left;"|Titled: '''Strange Journey ReduxPC:'''The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. The game A newer 1996 version runs better, but introduced some new bugs and only includes new artwork the US soundtrack for the characters (which some people dislike, all regions. Can be fixed with a mod called "defan-shine" was created for fixing made wrapper. '''PlayStation 2:''' Based on the PC version with even better FMVs and the characters' portraits). The introduction Special Stages run at 30 FPS instead of difficulty modes: Casual20, Standard, Expertbut some effects are broken, and Impossiblewas only released in Japan and Europe. Impossible is only  '''GameCube:''' Is available on New Game. Macca in North America, but is no longer required blurrier compared to heal in the sickbayPS2 version. There is no limit  '''PC/X360/PS3:''' Remade on the number of suba new fan-apps equipped.The ability to sprint made engine which would later be used in dungeons by holding down the B buttoniOS/Android versions of Sonic 1 and 2. a single-save file that allows Features widescreen support, 60 FPS presentation, new content, the player ability to save anywhere in use the dungeon without Sonic 2 Spin Dash, the use of a terminalbest quality FMVs, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make comes with the game easier US and Japanese soundtracks, but cannot be developed on Impossiblethe Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.Commander Skills have been added'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
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|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside StorySonic 3D Blast|style="white-space: nowrap;"|3DS (R)Windows|style="text-align:left;"|Titled: '''Mario & LuigiPC: Bowser's Inside Story + Bowser Jr.'s Journey'''The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. [https://wwwCan be fixed with a fan-made wrapper.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_JrThe 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.%27s_Journey#List_of_changes Full list of changes]
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|Radiant HistoriaSpace Harrier II|3DSstyle="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|TitledNew reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align: left;"|Budget remake of ''Assault Suit Leynos''Radiant Historia.|-|Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|'''Sega Master System: Perfect Chronology'''Demake of the original. Has difficulty optionsIncludes a password system over a battery backup save feature. New characters '''TurboDuo:''' Released as ''The Dynastic Hero'' portraits. A new timeline was addedFeatures different sprites and music due to ownership of certain elements by Sega. A new training ground. characters can The US version also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were addedhas tons of grammatical errors.
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==Nintendo 3DS=Sega Saturn===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
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|Azure Striker GunvoltBaroque|WindowsPlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup'''Saturn:''' Japan only, has widescreen option. Some keys cannot be remapped at all for keyboard '''PS1:''' Japan only, has extra content, and certain modes do not retain controller remapping changesbut no widescreen support. Has new modes the 3DS version lacksan English fan translation patch. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received  '''PS2:''' Remake with a patch different art style and music, available in some territories and English, features a new save system, difficulty options, includes the Striker Pack compilation rectified this. A new port extra content of the Striker Pack for the Switch PS1 version and PS4 which runs at 60 FPS, features HD event graphics and portraitsmore. Has removed blur, balance tweaks60fps, and incorporates its sequel(albeit broken) Japanese dub hacks. 's difficulty system. A patch was released for ''Wii:''' Based on the PC PS2 version , has widescreen and progressive scan support, the Japanese dub hack is available.  '''Switch:''' Japan only, based on May 2018 that removed dual the Saturn original, includes the contents of Baroque Report, screen setup resolution options, and added 60 FPS support, but a recent patch broke openings from the game's Speedrun PlayStation port and Other Modes on PCthe remake.
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|Resident Evil: RevelationsBlack / Matrix|style="white-space: nowrap;"|WindowsSega Dreamcast (R)<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported '''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions are . '''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in HDorder to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters. '''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
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|The Legend of Dark WitchCuldcept|WindowsPlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|Higher resolution artwork '''PS1:''' Some cards are deleted and revised UI utilizing it becomes other cards, abolish a single screen as opposed to the dual screen set-up of the 3DS versionnegotiation rule.|-|style="white-space: nowrap;"|The Legend Addition of Dark Witch 2|Windows|style="text-align:left;"|Same as the abovesome maps.|}
==Sharp X68000==May be easier to emulate ports than the original versions'''DS:''' Based on PS1, fan translation is available.
{| class="wikitable" style="text-align'''PS2:center;"! scope="col"|Game! scope=''' Despite being called "colCuldcept"|Platforms! scope=this is actually the sequel "colCuldcept 2"|Notes.
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|Akumajo X68000<br>(Castlevania Chronicles)Cyber Troopers Virtual-On|PlayStation2|style="text-align:left;"|Includes both the original game and '''PS2:''' Sega Ages 2500 release. Changed graphics with a remixed version with remixed musicdifferent art style, slightly altered level layouts60 FPS, and an altered art direction based on the more recent games in the seriesJapanese release.
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|Mad Stalker:<br>Fullmetal ForceDaytona USA|PlayStationMicrosoft Windows<br>FM Towns<br>PC Engine CDPlayStation 3<br>Sega GenesisXbox 360|style="text-align:left;"|'''PlayStationSaturn:''' A remake inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with sub-par graphics and music. Borrows gameplay elements from the developerSaturn's other game3D analog control pad and Arcade Racer steering wheel, Asuka 120%and a ghost mode.
'''FM TownsPC:''' A port both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with updated graphics and remixed musicmodern hardware.
'''PC Engine CDPS3/360:''' uses graphics from Based on the FM Towns arcade version with remixed Redbook audio music, more playable characters for VSbest graphics 60 FPS and widescreen support. Mode (done through a cheat code), and a fully|-voiced Story Mode.|Die Hard Arcade|PlayStation 2|style="text-align:left;"|'''PS2:'''Sega GenesisAges 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developerPSP:'''s back catalog of games. Missing parallax scrollingWidescreen and extra content, simplified graphicsJapanese release.
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|Genocidestyle="white-space: nowrap;"|Devil Summoner - Soul Hackers|PC EnginePlayStation<br>FM TownsNintendo 3DS|style="text-align:left;"|'''PC EnginePS1:''' Inferior graphics and sound with worse gameplay than the originalExtra content, Japanese release.
'''FM Towns3DS:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, soundBased on PS1, new cutsceneswidescreen support, and revised gameplayavailable in English.
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|Genocide Dragon Force|PlayStation 2: Master of the Dark Communion|style="whitetext-spacealign: nowrapleft;"|[[Super Nintendo emulators'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|Super Family Computer]]<br>FM TownsPlayStation<br>DOSMicrosoft Windows|style="text-align:left;"|'''SFCSaturn:''' Lower sound quality and altered graphicsOriginal. Level order for the first few levels is reJapan-arranged from the Sharp X68000 versionexclusive, but has fan translation. Best graphical effects out of all versions. Released only in Japan despite being developed by Save compatibility with Grandia Digital Museum, a British development teamSaturn-exclusive bonus disc. Overall best version.
'''FM-TownsPS1:''' Same as Genocide aboveMassively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
'''DOSPC:''' Based "GRANDIA HD Remaster". Port based on the FMPS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook English translations, and a buggy Japanese audio music. Released only in Korea but most of option lifted from the game's menus are in EnglishPS1 undub romhack.|} ==Sega Master System=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
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|style="white-space: nowrap;"|Alex Kidd in Miracle WorldGuardian Heroes|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)360|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX'Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
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|Hokuto no KenManx TT Super Bike|PlayStation 2 (R)Microsoft Windows|style="text-align:left;"|2,5D reimagination '''Saturn:'''inferior looking port of the game released as arcade running at 30 FPS, 8 player multiplayer was removed. '''SEGA AGES 2500 Series Vol.11PC: Hokuto no Ken''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
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|Phantasy StarPanzer Dragoon|Sega Saturnstyle="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>PlayStation 2 Xbox One (R)<br>GameBoy AdvancePlayStation 2<br>Java 2 Micro EditionPlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Sega Saturn'''Xbox/PS2: Partial emulation used in ''Phantasy Star Collection''Both versions differ from the Saturn original (PS2 being a slight update). Features music only Also a modified PC build on Xbox as an unlockable in FM Sound Unit as streamed data files. Japan-onlyPanzer Dragoon Orta.
'''PlayStation 2Switch:'''HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align: Budget remake known as left;"|'''Phantasy StarPC: Generation:1''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Features updated graphics The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and sounds. Japan-only. Fan translation is availablePC.
'''GBASaturn (US Version):''' Emulated comes with an exclusive mini-game called "Death Tank" that isn't in any other version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
'''J2MEPSX:''' Full remake of auto-aim doesn’t work as well, which makes hitting the game released smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for mobile phonesmore enclosed areas. Available only The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in Chinese. Fan translations between for the majority of the game do exist.
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|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's TrapPrincess Crown|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)PlayStation Portable|style="text-align:left;"|'''TurboGrafx-16'''Saturn: Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphicsonly, music, and soundhas an increased resolution hack to 22:15 aspect ratio.
'''Game Gear'''PSP/PS4: Slightly different maps and prices around shops. Released only in Europe and Japan. '''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only. '''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of , runs in a letterbox retaining the game known as ''Wonder Boy: The Dragon's Trap''original aspect ratio.
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|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only. '''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses. '''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.|-|Sonic R|Microsoft Windows|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.|-|Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ===Sega GenesisDreamcast===Since the system died early, many of its games were ported to other consoles. 
{| class="wikitable" style="text-align:center;"
! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crazy Taxi 2|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)Portable|style="text-align:left;"|HD remake "Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with updated graphics widescreen support, but missing 3 songs and retreated gameplayhas bad controls. It has custom soundtrack support.
|-
|Earthworm Jimstyle="white-space: nowrap;"|Xbox 360 (R)Ecco the Dolphin:<br>Defender of the Future|PlayStation 3 (R)2|style="text-align:left;"|HD remake with updated graphics Lower quality texture and resolution, but better visual effects and retreated gameplay. Missing the extra levels from the Sega CD versionsome models.
|-
|Lunar: The Silver StarHeadhunter|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)2|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty. '''PlayStation Portable:''' Based on ps1 but with longer load times. '''iOS:''' Based on PS1 has widescreen support but touch control. '''Sega Saturn/Windows:''' Based on PS1. Is not available in EnglishLower quality port.
|-
|Pac-AttackHundred Swords|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''PlayStationDreamcast:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''Japanese only.
'''GBA:''' Included as part of ''Pac-Man Collection''. '''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included Available in ''Pac-Man World 2'' as unlockable extraEnglish'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+''Dialogue options and some plot points were cut, which includes emulation of so the SNES version instead"Person/King" mechanic is missing.
|-
|Phantasy Star IIJet Set Radio /<br>Jet Grind Radio|PlayStation 2 (R)3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>GBAiOS<br>Android|style="text-align:left;"|'''PlayStation 23/Xbox 360/Windows:''' Titled Based on the "Phantasy Star: Generation:2De la Jet Set Radio". Remake with updated graphics. Japan-onlythe definitive Dreamcast release. Fan translation is available. '''GBAWidescreen support, missing 2 songs:''' Port of "Yappie Feet" and a song called "Many Styles" from the game available as part of ''Phantasy Star Collection'Dreamcast's PAL version).
|-
|Phantasy Star IIIMaken X|GBAPlayStation 2|style="text-align:left;"| Port of Remake that changes the game available as part of ''Phantasy Star Collection''from first-person view to third-person. PAL release only (50 Hz). No English dub.
|-
|PowerballMDK2|style="white-space: nowrap;"|Microsoft Windows<br>PlayStation (R)2<br>Nintendo Wii|style="text-align:left;"|Partial emulation of '''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches. '''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game plus a new whole remake included as part of also features fully customizable controls. ''Namco Anthology Vol. 1'Wii:'''Based on the PS2 version, but the audio has been compressed and shadows have been removed.
|-
|Shining ForceShenmue|Game Boy Advance (R)Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|Remake titled "Shining Force'''PC/PS4/Xbox One: Resurrection ''' As part of the Dark Dragon"compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty systemAbility to save anywhere in both games, and some tweaks in minors changes to the gameplay and ramping difficulty systemtown, however it has worse graphic and audio quality compared to the original[https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Shadow of the BeastShenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4 (R)<br>Xbox One|style="text-align:left;"|Different game '''Xbox:''' Omissions of visual references to the Virgin Mary. '''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with different gameplaywidescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Sonic the Hedgehog|Windows (E)Space Channel 5<br>Part 2|PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOSMicrosoft Windows|style="text-align:left;"|To many to list here'''Dreamcast:''': Japanese only, but most consoles and the PC versions are emulated, with some newer ports having exclusive featuresfan translation is available. The best version is the iOS/Android version, which features widescreen support, runs at 60 25 FPS. '''PS2:''' Runs at 29.97 FPS (even in the Special Stages), remastered audiolower resolution, and new content. An unofficial PC port of the iOS/Android version is availablelower 2D assets resolution.
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsHD remasters with widescreen support.|-|Sonic Frame rate is capped at half the refresh rate so the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as monitor needs to be set to 59.94 Hz. Some of the first Sonic Japanese voices are used even when the Hedgehog gameis set to English. Some Speech lines aren't being played.
'''PCPS3/PS4/PS5/XOne/XSX/NS360:''' Part of Sonic OriginsHD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
|Sonic 3 & KnucklesSkies of Arcadia|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchGameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast'PCs version had to be cut into two separate GD-ROM discs:''' The 1997 PC port also comes standalone versions the size of Sonic sound files in the Hedgehog 3, Sonic & Knuckles, original is truly huge due to it being absolutely raw samples for each and Blue Spheres, but replaces a number every sound in the game). Due to lack of music with different tracks. Music playback is replaced by synthesized MIDIVMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which is , considering that Pinta was a fully developed separate 3D character model in poor quality thanks the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the stock Windows wavetable synth. Can Dreamcast's release or planned to be fixed with a fanin it even DLC content-made wrapper wise, such as Piastol and mod loaderfake pirate trio for example). The 2011 Steam reGamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-release is ran through an emulatorwise, howeveradding more details and rounding up previously clearly rough edges on world's 3D models, an unofficial port for but these improvements are hardly noticeable by the Steam version that's on par with untrained eye so you have to know exactly where to look to spot a significant difference from the iOS/Android versions of Sonic 1/2/CD is availableoriginal Dreamcast releaseGamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast'PC/PS4/PS5/XOne/XSX/NS:s original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US'and EU' Part s later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of Sonic Originsthis game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Sonic CDGrandia II|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/SMicrosoft Windows<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PCPS2:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperis technically inferior.
'''PlayStation 2PC:''' Based original version has a plethora of bugs. The newest PC release is based on the PC Dreamcast version with even better FMVs , but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the Special Stages run at 30 FPS instead of 20only job that can use Reverser, but some effects are brokenGrants, and was only released in Japan Megid. Various balancing of items' powers and Europeremoval of certain items.
'''GameCubeXbox:''' Is available in North America, but is blurrier compared to the PS2 versionA decent port.
'''PC/X360/PS3GameCube:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2A decent port. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVsHas another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issuessome missions that were only available in online mode. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvementsCan be played in offline mode.
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsHas another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
|-
|Sonic 3D BlastResident Evil<br>Code: Veronica|WindowsPlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''PC. Features additional cutscenes. It was also released on Dreamcast after the original "Code:Veronica". ''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, PS2:''' Doesn't support progressive scan. '''PS3/360:''' Changes the Special Stages are worse compared to the Saturn version, lights and runs poorly on modern versions of Windows. Can be fixed with a fanshadows (hit-made wrapper. The 2010 reor-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack modemiss for some people), an overworld map with completion progress, bug fixes HD resolution and other tweaks16:9 aspect ratio.
|-
|Space Harrier IIRent-A-Hero No. 1|style="white-space: nowrap;"|Sega Genesis (R)Xbox|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2'''Dreamcast:''' Japanese only. '''Xbox:''' The intro was improved and added online capabilities. Uses an extended VRAM mode that is (canonically) An English prototype in a complete state - with only used by TeraDriveminor text errors present -only softwarewas leaked online.
|-
|Target EarthRez|style="white-space: nowrap;"|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4 (R)<br>PC (R)Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|Budget remake of ''Assault Suit Leynos'PS2:''' Lower quality port. '''360:''' HD Port with widescreen support. '''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.
|-
|Wonder Boy inSonic Adventure|GameCube<br>Monster World|style="white-space: nowrap;"|Sega Master SystemMicrosoft Windows<br>Xbox 360<br>TurboDuo (R)PlayStation 3|style="text-align:left;"|Titled '''Sega Master SystemSonic Adventure DX:Director's Cut'' Demake of the original. Includes Features updated character models and a password system over a battery backup save featurenew mission mode'''TurboDuo:''' Released as ''The Dynastic Hero'Doesn'. Features different sprites and music t include Chao Adventure due to ownership a lack of certain elements by SegaVMU. The US 2003 version also has tons includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of grammatical errorsthe game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Sonic Adventure 2
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|}
==Sega Saturn=PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align:center;"! scope="col"|GameName
! scope="col"|Platforms
! scope="col"|Notes
|-
|BaroqueBreath of Fire III|PlayStation 1PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>PlayStation 2 (R)Sega Saturn<br>Xbox 360<br>Nintendo WiiPSP<br>Nintendo Switch.PS4/iOS/Android|style="text-align'''PS1''':left;"|Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn:''' : Japan only-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, has widescreen optionand they're admittedly low quality compared to the rest.
'''PS1:Xbox 360''' Japan only: Direct port of the PlayStation version. Removes loading times, has extra content, but no widescreen support. Has an English fan translation patchand also FMVs for the North American version (Japanese version strangely retained the FMVs).
'''PS2PSP''':Included in ''Castlevania: The Dracula X Chronicles' Remake with '. It has a different art style and musicfew very minor porting issues but is content-wise the definitive version, available in based on the latest PS1 Japanese version. The script for the English, features version was rewritten and a new save systemMulti-5 translation was made, difficulty options, includes to the extra content dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the PS1 Saturn version and more. Has removed blur, 60fpsbesides a redone Maria boss fight, and (albeit broken) Japanese dub hacks. a playable Maria inspired from her '''Wii:'Rondo of Blood'' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is availablemoveset.
'''Switch:PS4/iOS/Android''' Japan only, based : Based on the Saturn originalPSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and some consider it even better than the remakePSP version.
|-
|Black / MatrixDino Crisis|Sega Dreamcast (R)PC<br>PlayStation DC|style="text-align:left;"|'''SaturnPS1:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
'''DCPC:''' a remake titled "BlackMany Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, Classic REbirth] makes it the ending was expanded with 2 extra chaptersdefinitive version.
'''PS1DC:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restoredEnhanced port with better graphics.|-|Dino Crisis 2|PC|
|-
|CuldceptFinal Fantasy VII|PlayStation 1PC<br>Nintendo DS<br>PlayStation 2Steam|style="text-align:left;"|'''PS1PC:''' Some cards Backgrounds/FMVs are deleted and it becomes other cards, abolish the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a negotiation rule. Addition of some mapsmod.
'''DSSteam:''' Based The recent PC release on PS1Steam fixes all issues, fan translation is availablemaking it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.
'''PS2:''' Despite being called "Culdcept" this is actually A full remake of the sequel "Culdcept 2"game was first released on the PS4, and came later to PC.
|-
|Cyber Troopers Virtual-OnFinal Fantasy VIII|PlayStation 2Pc|style="text-align:left;"|''Same stance as FFVII'PS2:''' Sega Ages 2500 s Steam release. Changed graphics with a different art style, 60 FPS, The recent Steam release even includes Chocobo World from the Japanese release(via PocketStation).
|-
|Daytona USAFinal Fantasy IX|Microsoft Windows<br>PlayStation 3PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>Xbox 360iOS/Android|style="text-align:left;"|'''SaturnPSP:''' inferior looking port Titled ''Final Fantasy Tactics: The War of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the SaturnLions''. Includes extra content, featuring a drastic reduction in popupmultiplayer support, 30 FPSredone cutscenes, a and new selection of cars, two new courses, a 2-player mode, compatibility game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and unofficial patches. It also has a ghost modenew translation.
'''PCiOS/Android:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining Based on the frame capPSP version, might have issues with modern hardwareredone sprite work'''PS3/360:''' Based on Many consider this the arcade definitive version best graphics 60 FPS and widescreen support.
|-
|Die Hard ArcadeLegend of Mana|PlayStation 2Switch/PS4/PC|style="text-align:left;"|'''PS2Switch/PS4/PC:''' Sega Ages 2500 release. Changed graphics HD Remaster with a different art style. Japanese onlywidescreen support, redone music, and the option to turn off random encounters.
|-
|Devil SummonerMediEvil |PlayStation PortablePSP<br>|style='''PSP:''' Titled "text-alignMediEvil:left;Resurrection"|has extra content not avilable in any other version. '''PSPPS4:''' Widescreen Titled "MediEvil Remake" and extra content, Japanese releasehas the best graphics.
|-
|style="white-space: nowrap;"|Devil Summoner - Soul HackersMega Man 8|PlayStationSega Saturn<br>GC/PS2<br>Nintendo 3DSPS4/Xbox One/Switch/PC|style="text'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-align2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2:left;"|'''Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1version. '''PS4/Xbox One/Switch/PC:''' Extra content, Japanese releaseFeatured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
A spin-off, Rockman & Forte, was released on the '''3DS:SNES/GBA''' Based on PS1for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, widescreen supportMega Man 8's graphics, available in Englishand includes completely new levels.
|-
|Dragon ForceMega Man Legends|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStationPC<br>N64<br>Microsoft WindowsPSP|style="text-align:left;"|'''SaturnPC:''' OriginalMusic doesn't loop. Japan-exclusive, but has fan translationCutscenes don't sync up with audio properly. Best graphical effects out of all versions. Save compatibility Requires a mapping program to play comfortably with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versionan XInput controller.
'''PS1N64:''' Massively downgraded port, missing textures, animation frames Simultaneously better and has horribly stretched battle backgroundsworse in the graphics department. Initial localizationThe sound is compressed so it can fit on a cartridge. Has more romhacking support (undubs, hard mode balance mods)Released as Mega Man 64 in North America.
'''PCPSP:''' "GRANDIA HD Remaster"Japan-only. Port based on the PS1 version, Standard port with an [[Texture filtering|xBR]], a prettier font, different nonwidescreen support and minor additional content. Lock-English translations, on is done by holding L and a buggy Japanese audio option lifted from the PS1 undub romhackR simultaneously.
|-
|Guardian HeroesMega Man Legends 2|Xbox 360PC<br>PSP|style="text-align'''PC:left;"|'''Xbox 360Exclusive to Japan and Taiwan. Does not work on modern video cards.  '''PSP:''' Enhanced Standard port with 16:9 aspect ratio, optional HD graphics, new gameplay options, widescreen support and expanded multiplayer modesminor additional content. Released only in Japan.
|-
|Manx TT Super BikeMega Man X4|Microsoft WindowsSega Saturn<br>PC<br>PS2/GC|style="text-align'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version. '''Saturn:left;"|''' Developed as Saturnexclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator) '''PC:'''inferior looking Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the arcade running at 30 FPScutscenes, 8 player multiplayer was removedunless the original CD is in the disc drive.
'''PCPS2/GC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead re-released as part of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:'Mega Man X Collection'' Both versions differ from for the Saturn original (PS2 being a slight update)PlayStation 2 and GameCube. Also a modified PC build Based on Xbox as an unlockable in Panzer Dragoon Ortathe PlayStation version.
'''PS4/XOne/Switch/PC:''' HD Remake, hit or miss for Featured as part of ''Mega Man X Legacy Collection'' with some peoplenew challenge stages from this game but is based on the PlayStation version. Was later ported to PC/PS4 and Xbox oneCompletely removed loading times.
|-
|PowerSlave/ExhumedMega Man X5|Microsoft WidowsPS1<br>PlayStationPC<br>PlayStation 4PS2/GC<br>PS4/Xbox One<br>Nintendo /Switch/PC|style="text-align:left;"|'''PCPS1:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer Original. Has some excellent ROM hacking support to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, reimplement missing content and PCadd quality of life changes.
'''Saturn (US Version)PC:''' comes with an exclusive miniUses a different font for the in-game called "Death Tank" that isn't in any other text from the PlayStation version. May not run properly on Windows 8 or later.
'''PSXPS2/GC:''' auto-aim doesn’t work same as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers other games in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|''Mega Man X Collection'Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
'''PSPPS4/Xbox One/Switch/PS4PC:''' Japan only, runs in a letterbox retaining Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the original aspect ratioPlayStation version. Completely removed loading times.
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|Nights into Dreams...Mega Man X6|Microsoft WindowsPS1<br>Xbox 360PC<br>PlayStation 2PS2/GC<br>PlayStation 3PS4/Xbox One/Switch/PC|style="text-align:left;"|'''PS2/360/PS3/PCPS1:''' Features both the original game and an enhanced graphics modeOriginal. The port Has some excellent ROM hacking support to 360reimplement missing content, add quality of life changes (sorely needed for this game), PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams"retranslation.|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''SaturnPC:''' Original, Japan Released onlyin Korea and some other parts of Asia.
'''PS1 (Japanese version)PS2/GCN:''' Missing background graphics, same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing 2D parallax effects but has 2 extra bossesin this version.
'''PS1 (USA version)PS4/XOne/Switch/PC:''' Based Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation Japanese version. Has censored the religious names and difficulty was increasedCompletely removed loading times.
|-
|Sonic RMetal Gear Solid|Microsoft WindowsPS1<br>PC<br>GC (R)|style="text-align'''PS1:left;"|'''PC:Original. A later Japanese version re-release called ''Integral'' Enhanced port with better graphics included the US version changes and extra then some more content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.|-|Radiant Silvergun|Xbox 360|style=this content was sold separately as "text-align:left;VR Missions"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|}
==Sega Dreamcast==Since '''PC:''' Port of the system died early''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, many of its games worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were ported to other consolesfixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].
{| class="wikitable" style="text-align'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https:center;"//github.com/nuggslet/MGSM2Fix mod] if you want to play this version.! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Crazy Taxi 2Moon Remix RPG Adventure |style="white-space: nowrap;"|PlayStation PortableSwitch/PC|style="text-align:left;"|"Crazy Taxi'''Switch/PC: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support''' Official translation.
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|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of PaRappa the FutureRapper|PlayStation 2PSP|style="text'''PSP:'''Adds widescreen support, ad-align:left;"|Lower quality texture hoc multiplayer, and resolutionsong remixes as DLC. Might suffer from slight input lag, but better visual effects and some modelswhich can be fatal for those who played the original release.
|-
|HeadhunterPersona 2: Eternal Punishment|PS1<br>PSP|PlayStation Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''|style="text-align'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions. '''PSP:left;"|Lower quality ''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
|-
|Hundred SwordsPersona 2: Innocent Sin|Microsoft WindowsPS1<br>PSP|style="text-alignPart one of ''Persona 2''. Also known as ''Persona 2:left;"|Tsumi.''  '''DreamcastPS1:''' Available only in Japanese only. A fan translation is available.
'''PCPSP:''' Available in Japanese and English. Dialogue options Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some plot points were cut, so mild censorship and losing its tone compared to the "Person/King" mechanic is missingoriginal.
|-
|Jet Set Radio Rayman|PC/Sega Saturn/<br>Jet Grind RadioN64|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>AndroidToo many changes to list here.|style="text-align:left;"|The definitive version is a fan remake called '''PlayStation 3/Xbox 360/WindowsRayman:Redemption''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
|-
|Maken XResident Evil|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft WindowsPS1<br>Saturn<br>PC<br>PlayStation 2DS<br>Nintendo WiiGC|style="text-align:left;"|'''PCPS1:''' in first port from 2000 year was added difficulty levels Original. Japanese version included auto-aiming and the ability to save everywhereuncut graphics. Got two English re-releases. Another The poorly- titled named ''Director'MDK2 HDs Cut''' - features high-definition 3D is still cut, but includes better character models, reworked texturesan arranged mode, improved lightingauto aiming from the Japanese release, and remastered music tracks but suffers from frame rate issues an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and glitchesa different OST that can only be described as...different. Must be heard to be believed. '''Saturn:''' Worse performance. Includes an extra game mode.
'''PlayStation 2PC:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemiesHas compatibility issues with modern OSes. The only English version of the original game is now giving answers to that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsJapanese Mediakite release makes it the definitive version.
'''WiiDS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways. '''GC:''' Based As ''Resident Evil HD''. Full remake. Same on the PS2 Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version, but plays at 60 FPS and lacks minor stability issues that the audio has been compressed and shadows other HD versions have been removed.
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|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue Resident Evil 2|XboxPS1<br>Microsoft WindowsN64<br>PlayStation 4Dreamcast<br>Xbox OnePC|style="text-align:left;"|'''XboxPS1:''' Omissions of visual references to Later re-released on the Virgin Marysystem with DualShock support and a new game mode.
'''PC/PS4/Xbox OneN64:''' As part of compilationCompressed assets, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is availablevaries between 240p and 480i. runs at 25 FPSNew features.
'''PS2Dreamcast:''' Runs at 29480p.97 FPS, lower resolution, and lower 2D assets resolutionEven more features.
'''PC:''' HD remasters 1999 PC version has poor compatibility with widescreen supportmodern OSes. Frame rate Has a Japan-only release in 2006 that is capped at half somewhat more playable on modern OSes, has the refresh rate so highest quality FMVs, and combines Leon and Claire's games into one similarly to the monitor needs to be set to 59N64 version. Using Resident Evil 2 [https://classicrebirth.94 Hzcom/index. Some of php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the Japanese voices are used even when definitive version while translating the game is set to into English. Some Speech lines aren't being played.
'''PS3/360:''' A HD remasters with widescreen supportremake was released for PC, PS4 and Xbox. [[RPCS3]] has an option to set Includes some content inspired from the frame rate to the accurate 29prototype version Resident Evil 1.97 (VBlank NTSC Fixup)5 but then cuts some more. Some Speech lines aren't being playedPositive reception.
|-
|Skies of ArcadiaResident Evil 3|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft WindowsGC<br>Nintendo SwitchPC|style="text-align:left;"|'''PS2Dreamcast/GC:''' version is technically inferior480p, more features.
'''PC:''' original 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a plethora of bugsbizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. The newest PC Has a Japan-only re-release in 2006 that is based somewhat more playable on modern OSes and has the Dreamcast highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, but suffers from its own bugsPS4 and Xbox.
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|Phantasy Star OnlineRevelations: Persona|GameCubePS1<br>XboxPC<br>Microsoft WindowsPSP|style="text-align'''PS1:left;"|All ports are based on "Phantasy Star Online Ver. 2" ''' Original English script includes Americanized names and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grantsremoved Snow Queen quest, and Megid. Various balancing of itemsbut isn' powers and removal of certain itemst that far from the original.
'''XboxPC:''' A decent portReleased only in Japan. Very far from a technical achievement.
'''GameCubePSP:''' A decent port. Has another version, titled "Phantasy Star OnlineTitled ''Shin Megami Tensei: Episode I & II Plus"Persona''. It adds challenge mode has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and some missions that were only available in online modeselectable difficulty levels. Can The English release reverts many of the original localization changes to be played in offline modemore faithful to the Japanese script. It also reinstates the Snow Queen quest.|-| Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.
'''PS4/Xbox One/PC/Switch:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably ChineseHD Remakes.
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|Resident Evil<br>Code: VeronicaSuikoden|PlayStation 2<br>GameCubePS1<br>Xbox 360Sega Saturn<br>PlayStation 3PC<br>PlayStation 4PSP|style="text-align:left;"|Titled ''Resident Evil Code'PS1: Veronica X''' Original. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica"Save compatibility with Suikoden 2.
'''PS2Saturn:''' Doesn't support progressive scanJapan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.
'''PS3/360PC:''' Changes the lights Japan-only. Compatibility issues with modern PCs. '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and shadows (hit-or-miss scenes are not redone to accommodate for some peoplethe larger screen area)and fixes a couple of glitches. Adds a couple of more, HD resolution and 16:9 aspect ratioas well. Released only in Japan.
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|RentSuikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-A-Hero NoU has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.|Xbox|style="text-align:left;"|'''DreamcastPC:''' Japanese Taiwan-only. Compatibility issues with modern PCs.
'''XboxPSP:''' The intro was improved As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and added online capabilitiesfixes a couple of glitches. An English prototype in Adds a complete state - with couple of more, as well. Released only minor text errors present - was leaked onlinein Japan.
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|RezVandal Hearts|DreamcastPS1<br>PlayStation 2Saturn<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5PC|style="text-align:left;"|'''PS2PS1:''' Lower quality port.Original
'''360Saturn:''' HD Port with widescreen supportJapan-only. It is an enhanced port including extra content. Fan translation is available.
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4Korean-only.
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|Sonic AdventureWipeout 2097|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3PC/Saturn|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and These ports feature a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of different OST from the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC original release(s).|-|Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled Released in North America as ''Sonic Adventure 2: BattleWipeout XL''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|}
===PlayStation2===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
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|Breath of Fire IIIstyle="white-space: nowrap;"|Bully|PSPstyle="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:'PSP'' Cropped widescreen. '''360/PC: Adds ''' Cropped widescreen support, quality of life changes, . Explosions and an extra minigamepunching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts. '''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].
|-
|Breath of Fire IVChaos Legion|PCWindows|'''PC:''': Has shorter load times A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and includes an option inflated EXP cost for sprite smoothingSieg's Legions. The only version to Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be localized in Traditional Chinese fixed]) and crashes during loading screens (Taiwanuse [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Crash Bandicoot Trilogy and Crash Team Racing : The Wrath of Cortex|PS4/GCN<br>Xbox One/PC/Switch|'''PS1'''Xbox: Original.'''PS4/Xbox One/PC/Switch''': HD RemakesThis version of the game features reduced loading times and improved graphics (extra effects).
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|Chrono Cross|PS4/PC/SwitchDevil May Cry 1-3|'''PS1''': Original.'''PS4/PCPS3/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn4<br>Xbox 360/One<br>PSPWindows<br>PS4/iOS/AndroidSwitch|'''PS1PS3/360/PS4/Xbox One:''': OriginalWidescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Some items were rearranged and some dubbing was discarded in Devil May Cry 3 is based on the English version. The Japanese Greatest Hits versionSpecial Edition but Various effects are broken (such as motion blur, as well as the JPN PSN releaseghosting, reintroduced some and depth of the English bugfixes field) and fixed the Nocturne easter eggtextures lack transparency. A fan translation exists Some updates have been released for those superior versionsPS4/Xbox one but not everything was fixed.
'''SaturnDMC3SE PC:''': JapanPoor port from a third-exclusiveparty developer. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the restport in the HD collection is superior.
'''Xbox 360DMC HD Collection PC:''': Direct port of the PlayStation versionconsole HD Collection. Removes loading times, Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and also FMVs for the North American version (Japanese version strangely retained the FMVs)even added Style Switcher.
'''PSP'''Switch: Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay Direct port of some fans most interested in the memetic original voice actingconsole HD Collection. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionDMC 3 has an Official Style Switcher mode.
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|Dino CrisisDisgaea: Hour of Darkness|PC<br>DCSwitch<br>PSP<br>Vita|'''PS1PC:''' OriginalHas content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.
'''PCSwitch:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive Improved version.  '''DC:''' Enhanced port with better graphicsHD sprites and QoL changes.
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|Dino Crisis Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
|-
|Final Fantasy VIIDragon Ball Z: Budokai 1,3|PCGamecube<br>SteamPS3<br>Xbox 360|'''PCGC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed Port of Dragon Ball Z: Budokai 1 with a modcel Shaded Graphics.
'''SteamPS3/360:''' The recent PC release on Steam fixes all issues, making it HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the current definitive version. PS4 and iOS ports original Budokai composer being guilty of the recent PC release have been released, later followed by Switch and Xbox portsplagiarism.  A full remake of the game was first released on the PS4, and came later to PCWidescreen support.
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|Final Fantasy VIIIDragon Ball Z: Budokai Tenkaichi 2,3|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).Wii
|-
|Final Fantasy IX|PCDragon Quest VIII: Journey of the Cursed King|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP3DS<br>iOS/Android+ IOS|'''PSP3DS:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes Include extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translationbut inferior graphics.
'''Android/iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.no voice acting nor orchestrated soundtrack
|-
|Legend of ManaFatal Frame 1|Switch/PS4/PCXbox|'''Switch/PS4/PCXbox:''' HD Remaster with widescreen supportTitled "The director's Cut", has extra things added such as a first-person mode, a survival mode, redone musica new ending, and the option more costumes to turn off random encountersunlock.
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|MediEvil Fatal Frame 2|PSPXbox<br>Wii<br>|'''PSPXbox:''' Titled "MediEvil: ResurrectionThe director's Cut" , has extra content not avilable in any other versionthings added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock. '''PS4Wii:''' Titled "MediEvil RemakeProject Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the best graphicsplayer plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
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|Mega Man 8Final Fantasy X, Final Fantasy X-2|Sega SaturnWindows<br>GCVita<br>PS3/PS24<br>Switch<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as Based on the only international version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)Redone character models. Has slightly different music Rerecorded soundtrack (sequenced PCM audio) optional for PS4 and worse FMV quality (Cinepack compression vs MPEG on PS1PC versions'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version. '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. A spinhit-or-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levelsmiss.
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|Mega Man LegendsGod of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>N64Xbox<br>PSPXbox One<br>Switch<br>PS4<br>Android + IOS| '''PC:''' Music doesn't loop. Cutscenes don't sync up Besides the original port, New "Definitive Edition" has been released which is made with audio properly. Requires a mapping program to play comfortably Unreal Engine 4, with an XInput controllerenhanced graphics but introduced more bugs and issues.
'''N64Xbox One/Switch:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North AmericaDefinitive Edition.
'''PSPPS4:''' Japan-onlyOriginal one as "PS2 Classic", emulated. Standard port with widescreen support and minor additional content. Lock-on Definitive Edition is done by holding L and R simultaneously.|-|Mega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cardsalso available.
'''PSPiOS/Android:''' Standard port with widescreen support and minor additional content. Released only in JapanAdded checkpoint mechanism.
|-
|Mega Man X4Grand Theft Auto San Andreas|Sega SaturnPC<br>PCXbox 360<br>Xbox One<br>PS2PS3/GC4<br>Vita<br>Switch<br>Android + IOS|'''PS1PC:''' Original[https://www. Has an undub ROM hack that replaces youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the hilariously bad English dub PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the Japanese voices and has an optional retranslation same as mobile version.
'''SaturnX360:''' Developed Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as Saturn exclusive but ended up released simultaneously with the PS1 versionthruster angle adjustment of Hydra. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
'''PCPS3:''' Same PS3 native one is the same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 X360. PS2 backward compatible version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc driveavailable.
'''PS2/GCPS Vita:''' re-released [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation mobile version.
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X5|PS1<br>PC<br>As "PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' OriginalClassic", emulated. Has some excellent ROM hacking support to reimplement missing content and add quality of life changesDefinitive Edition is also available.
'''PCXOne:''' Uses a different font for the in-game text from the PlayStation Definitive Edition. X360 version. May not run properly on Windows 8 or lateris also available via backward compatibility.
'''PS2/GCSwitch:''' same as the other games in ''Mega Man X Collection''Definitive Edition.
'''PS4iOS/Xbox OneAndroid/Switch/PCWindows Phone:''' Featured Added checkpoint mechanism. Some game mechanisms are being altered such as part the thruster angle adjustment of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versionHydra. Completely Multiplayer functionality was removed loading times.
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|Mega Man X6Grand Theft Auto Vice City|PS1PC<br>PCXbox One<br>PS2PS3/GC4<br>PS4/Xbox One/Switch/PC<br>Android + IOS|'''PS1PC:''' OriginalBesides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this Some game)contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and a retranslationbike handling.
'''PCPS4:''' Released only in Korea and some other parts of AsiaAs "PS2 Classic", emulated. Definitive Edition is also available.
'''PS2XOne/GCNSwitch:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this versionDefinitive Edition.
'''PS4iOS/XOne/Switch/PCAndroid:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but Added checkpoint mechanism.|-|Ico|PS3|Runs in full 1080p and is based on the PlayStation PAL version, so the extra content from that versionis included. Completely removed loading timesSupports Stereoscopic 3D.
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|Metal Gear SolidJak and Daxter|PS1PS3<br>PCVita<br>GC (R)PS4/5|'''PS1PS3:''' Original. A later Japanese version reSub-release called HD, cropped widescreen, The Eco meter doesn''Integral'' included the US version changes and then some more content. Some t flash white when its level of this content was sold separately as "VR Missions"it is depleting'''PC:''' Port of The Day Sun and the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed Night Green Sun are no longer in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]sky.
'''PC Master Collection (E)Vita:':'' Offers both og and integral versionsame as above, suffers from a massive slowdown, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this versionmaking it unplayable.
'''GC (R)PS4/PS5:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameEmulated.
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|Moon Remix RPG Adventure Jak II|SwitchPS3<br>Vita<br>PS4/PC5|'''Switch/PCPS3:''' Official translation.|Sub-|PaRappa the Rapper|PSP|'''PSP:'''Adds HD, cropped widescreen support, adMany in-hoc multiplayergame explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, and song remixes silver armor texture as DLCopposed to the original muddy brown texture. Might suffer from slight input lagSome of the music is missing some notes. For example, which can be fatal for those who played the original releaseHaven City music while on a zoomer will miss some notes.|In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-|Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''less and defaults to a solid black. Also known as ''Persona 2: BatsuThis only happens the first time that the system plays the cutscene.''
'''PS1Vita:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock contentsame as above, in all versionssuffers from a massive slowdown, making it unplayable.
'''PSPPS4/PS5:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelsEmulated.
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|Persona 2: Innocent SinJak 3|PS1PS3<br>Vita<br>PSPPS4/5|Part one of ''Persona 2'PS3:'''Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time. Also known Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak'Persona 2: Tsumis green color instead of changing to the uniform blue.Light Jak'' s shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
'''PS1Vita:''' Available only in Japanese. A fan translation is availablesame as above, suffers from a massive slowdown, making it unplayable.
'''PSPPS4/PS5:''' Available in Japanese and English. Enhanced portEmulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16: widescreen 9 aspect ratio support. Altered character models, a revamped UI, music. Based on the updated cutscenes, an optional updated OST, Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and selectable difficulty levelsPC. Criticized for Kingdom hearts 2 has some mild censorship and losing its tone compared to minor audio issues.Re: Chain of Memories is a remake of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the originalsame engine with better lightning.
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|RaymanManhunt|PC/Sega Saturn/N64<br>Xbox<br>GCN|Too many changes to list here.'''Xbox:''' Stretched by default, missing visuals effects
The definitive version is a fan remake called ''Rayman'PC: Redemption''.' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
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|Resident EvilMega Man X7|PS1<br>SaturnPC<br>PCSwitch<br>DSPS4<br>GCXbox One|'''PS1PC:''' OriginalA direct port from the PlayStation 2 version. Japanese version included auto-aiming Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and uncut graphicsdoes not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. Got two English re-releasesA much better port was released as part of Mega Man X Legacy Collection 2. The poorly|-named |Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|''Director's CutPC:'' ' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is still cutnot 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, but includes better character modelsItalian, an arranged modeGerman, auto aiming from the Japanese release, and an added Beginner difficultyKorean). The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described PS2 version served asthe basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance..different. Must be heard to be believedMissing the skateboarding mini-game.
'''SaturnPC Master Collection:''' Worse performanceBased on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. Includes an extra game mode60 fps and widescreen support are via hacks.
'''PCPS3/360/Vita:''' Has compatibility issues with modern OSesHD ports based on Subsistence.60 FPS. The only English version of the original game that includes all uncensored FMVsWidescreen support. Using Resident Evil [https://classicrebirthMissing Metal Gear Online, Secret Theater, Snake vs.com/indexMonkey, and Guy Savage.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on Certain visual effects are reduced to the Japanese Mediakite release makes it the definitive versionpoint where they are seemingly missing such as depth of field and rain.
'''DSPC Master Collection:''' Enhanced port with a Classic mode that is faithful Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting waysimprove.
'''GC3DS:''' As ''Resident Evil HD''[https://metalgear.fandom. com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.list of Changes]
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|Resident Evil 2Odin Sphere|PS1Vita<br>N64<br>Dreamcast<br>PCPS3|'''PS1The original game:''' Later re-released on the system with DualShock support and a new game modedigitally through PlayStation Network for PlayStation 3.
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.|-|Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-|Onimusha: Warlords|PC<br>Xbox<br>PS4|'''N64Xbox:''' Compressed assetsEntitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, varies between 240p new explorable areas, a new boss, new costumes and 480iarmour, changes to enemy placement, and a three-stage charge attack for each weapon. New featuresIn addition, the introduction of Green Souls adds a new dimension to the game.
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC<br>Wii<br>PSP|'''DreamcastWii:''' 480pEnhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Even more featuresLoading times are nearly non-existent.
'''PCPSP:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable Based on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 Wii version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into Englishwith extra recruitable characters.
A HD remake was released for '''PC, PS4 and Xbox. Includes some :''' Features content inspired from both Wii and PSP ports, higher resolution graphics than the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionprevious console ports, and optional higher quality UI.
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|Resident Evil Persona 3|Dreamcast/GCPS3<br>PSP<br>PC(R)<br>Switch|'''Dreamcast/GCPS3:''' 480pAs "PS2 Classic", more featuresemulated.
'''PCPSP:''' 2000 PC version has improved pre-rendered backgrounds and the ability Titled Persona 3 Portable. Option to skip door transitions, but has worse FMVs, play as a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSesfemale protagonist. Has a Japan-only re-release Let you control other party members in 2006 that is somewhat more playable on modern OSes battle and has the highest quality FMVsguard, but carries many of the same problems as the original 2000 releasesimilar to Persona 4. Using Resident Evil Lacks "The Answer" from Persona 3 [https://classicrebirthFES.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, PS4 and Xbox. |-|Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the originalNo FMVs.
'''PC/Switch:''' Released only in Japan. Very far from a technical achievement. '''PSP:''' Titled ''Shin Megami Tensei: Remake titled Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest3 Reload.
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| Spyro the Dragon TrilogyPersona 4|PS1PC<br>PS4/Xbox One/PC/SwitchPS3<br>PSP|'''PS1PS3:''' OriginalAs "PS2 Classic", emulated.
'''PS4/Xbox OneVita/PC/Switch:''' HD RemakesEnhanced port with extra content. Some voices have changed in the English dub.
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|SuikodenRatchet & Clank|PS1PS3<br>Sega Saturn<br>PC<br>PSPVita|'''PS1PS3/Vita:''' Originalcropped widescreen, In-level movies and infobot cutscenes can be skipped. Save compatibility with Suikoden 2Some weapon and Gadgetron vendor graphics are vertically compressedBig Al'''Saturn:''' Japan-onlys character model has numerous visible holes, most notably in his tongue and shirt. It is an enhanced port including new locations, new enemies, enhanced colors, The memory card that was used to save and load icons in the menu was replaced by a new opening full-motion video, but brain with longer load times and some visual effects being removedeyes in a containerThe Shady Salesman'''PC:''' Japans character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-onlyrelease of Ratchet & Clank. Compatibility issues with modern PCsHowever, it is still possible to access them by using a Decoy Glove to force yourself of bounds'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support Most sound-emitting gadgets (although maps and scenes are not redone to accommodate for such as the larger screen areaMetal Detector) and fixes have a couple different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of glitches. Adds the North American PlayStation 2 release due to a couple of morebug, as wellbut restored in the PAL release) is normally missing. Released only in JapanAfter beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
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|Suikoden IIRatchet & Clank: Going Commando|PS1<br>PCPS3<br>PSPVita|'''PS1PS3/Vita:''' Originalcropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. NTSC-U has some glitched lines fixed Subtitles can still be activated from the settings on the main menu screen in the PAL PS Vita version or via romhacks. Save compatibility with Suikoden 1In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remasterAbercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort'PC:''' Taiwan-s central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of onlythe one film used as the reflection effect. Compatibility issues with modern PCsThe Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PSPPS3/Vita:''' As cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove'Gensou Suikoden I & II''. Adds widescreen support s V1 version (although maps and scenes are not redone to accommodate for the larger screen areaothers) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and fixes Bouncer, for example, used a couple reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of glitchesDoom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos. Adds The sound effects for when the ship is flying from planet to planet plays in a couple different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of morewhich button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, as welland the inability to turn on subtitles. Released only There are also some framerate and technical glitches reported in Japanthe gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
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|Vandal HeartsRed Faction|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available. '''PC:''' Korean-version lacks some visual effects that are onlyon ps2.
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|Wipeout 2097Shadow of the Colossus|PC/SaturnPS3<br>PS4(R)|These ports feature '''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a different OST from little off unless you disable those video modes. Based on the original PAL releasebut is missing some minor bonus content from that version. Released Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in North America as this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'Wipeout XL''Remake.|}-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
==PlayStation 2=={| class="wikitable" style="text-align'''Switch/PS4:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
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|style="white-space: nowrap;"|BullySilent Hill 2|style="white-space: nowrap;"|WindowsPC<br>WiiXbox<br>PlayStation VitaPS3<br>Xbox 360<br> Android + IOS|style="text-align'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:center;"|9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version. '''WiiXbox:''' Cropped widescreenHas the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
'''360Windows, Xbox, and PS2 "Directors Cut (EU)/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game startsGreatest Hits (US)" versions contain bonus material.
'''VitaPS3/360:''' [https:HD version based on unfinished code, resulting in an uncountable number of bugs and graphical//githubaudio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary.com/TheOfficialFloW/bully_vita Unofficial port]Stay far away.
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|Chaos Legion|WindowsSilent Hill 3|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is HD version based on the Special Edition but Various effects are broken (such as motion blur, ghostingunfinished code, and depth completely removed the original voice acting in favor of fielda new (subjectively worse) and textures lack transparencyredub by a new cast. Some updates have been released for PS4/Xbox one Same issues as Silent Hill 2 HD, but not everything was fixedeven worse. Again; stay far away.
'''DMC3SE PCWindows:''' Poor port from a third-party developerThe PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the port game will drop to 30. If you are running in the HD collection is superior. '''DMC HD Collection PC:''' Direct port of , the console HD CollectionDoF effects are rendered in native resolution, making them look pixelated. Has bugs such as increased game speed Fortunately, fan patches available on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher[https://www'''Switch:''' Direct port of the console HD Collectionpcgamingwiki. DMC 3 has an Official Style Switcher modecom/wiki/Silent_Hill_3 this page].
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|DisgaeaSilent Hill 4: Hour of DarknessThe Room|PC<br>Switch<br>PSP<br>VitaXbox|'''PCWindows:''' Has content from Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the PSP versionphysical release, but suffers can be changed to 30fps using mods.Some of the "hauntings" from poor porting issues (ethe console version are missing.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many GoG-version is a port of these issues and beyondthe inferior European PC-version.
'''SwitchXbox:''' Improved Just as good as the PS2 version , but with HD sprites and QoL changes480p support.
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|Disgaea 2Siren|PS3 (R)|'''PS3:''' Titled "Siren: Cursed MemoriesBlood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PCPS3<br>PSPVita|'''PCPS3/ Vita:''' Features content The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation 2 and PSP versionsVita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, higher resolution graphics than "to bring the previous versionscamera behind you, keyboard shortcutstap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, updated UItips from Bentley, and characters previously or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the overseas versionsground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Dragon Ball Z: Budokai 1,3Sly 2|Gamecube<br>PS3<br>Xbox 360Vita|'''GCPS3/ Vita:''' Port The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of Dragon Ball Zbuttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4: Budokai 1 3 display mode (such as with cel Shaded Graphicsan older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
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|Dragon Ball ZSly 3|PS3<br>Vita| PS3/ Vita: Budokai Tenkaichi The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission,3|Wiiwhen exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.
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|Dragon Quest VIII: Journey Tales of the Cursed KingThe Abyss|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphicsLoading times are shortened. Slightly more lag sometimes. Removal of MultiplayerSome stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can'''Android/iOS:''' no voice acting nor orchestrated soundtrackt keep Asch in party).
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|Fatal Frame 1Tekken 5|Xbox|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|-|Fatal Frame 2|Xbox<br>WiiPS3<br>PSP|'''XboxPSP/PS3:''' Titled "The director's CutTekken 5 Dark Resurrection", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox VersionChanged Intro. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angleMore Balanced Gameplay. The player is provided with a map on the screen to compensate for this changeadded moves. A minor two-player mode is also supported in the main storyArcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror. Many many new cutscenes have been added to stages. These stages were actually modified versions of the gameoriginals that contained different textures, expanding on the storydetails, and several stage music that make most of them unrecognizable.In the cutscenes from the original have been extended as well. The game PSP version, there is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Modecalled "Tekken Dojo".
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|Final Fantasy XYakuza 1, Final Fantasy X-2|Windows<br>VitaPC<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOSWiiU|'''PCPS3:''' Besides the original port, New HD Remake "Definitive EditionYakuza Kiwami" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues(Japan Only).
'''PS4/Xbox One/SwitchPC:''' Definitive EditionHD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''PS4WiiU:''' Original one as "PS2 Classic", emulated. Definitive Edition is also available. '''iOS/Android:''' Added checkpoint mechanismHD Remake (Japan Only).
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|Grand Theft Auto San AndreasZone of the Enders|PC<br>Xbox 360<br>PS3|Xbox One360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Vita<br>Switch<br>Android + IOSXbox 360|'''PCPs2 Pal:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effectshas exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, worse textures and different map geometrymore Positive and Negative responses (Whenever anyone talks to the player, compared The player can respond to it with the PS2 version]L3 or R3 buttons. Some problems answers can be fixed by using mods. Besides give the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydraplayer extra challenge or other little things. UWP (Windows Store) version is also available, which is the same as mobile version.
'''X360PS3/360:''' Based on iOS/Androidthe PS2 PAL version of the game. Higher quality FMV. multiplayer functionality removedXbox 360 and PS3 version 1. Added checkpoint mechanism0 suffer from heavy performance issues, PS3 version 2. Some game mechanisms are being altered such as 0 fixed the thruster angle adjustment of Hydraperformance issue.
'''PS3PC/PS4:''' PS3 native one is A remaster with updated textures, 4K support, a new control style, various graphics settings, and the same as X360ability to play in VR from the view of the cockpit. PS2 backward compatible version is However, Positive and Negative responses don't work also available, it does not feature dual-audio language support due to licensing restrictions. |}
'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.===PlayStation 3=== '''PS4:''' As {| class="wikitable"PS2 Classicstyle=", emulated. Definitive Edition is also available. '''XOnetext-align:''' Definitive Edition. X360 version is also available via backward compatibility.center;"! scope="col"|Game'''Switch:''' Definitive Edition.! scope="col"|Platforms '''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.! scope="col"|Notes
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|Grand Theft Auto Vice CityDark Souls|PCWindows<br>Xbox OnePlayStation 4<br>PS3/4Xbox One<br>Switch<br>Android + IOS|style="text-align:left;"|Titled '''PC:Dark Souls Remastered''' Besides the original port, New . Based on "Definitive Prepare to Die Edition" has been released which is made with Unreal 4 engine. Can be played at 60 FPS, with enhanced graphics but introduced more [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingglitches.|-'''PS4|style="white-space:''' As nowrap;"PS2 Classic", emulated. Definitive Edition is also available. '''XOne/Switch:'|Demon'' Definitive Edition.s Souls|PlayStation 5'''iOS/Android|style="text-align:''' Added checkpoint mechanismleft;"|Remake with better graphics and life quality improvements.
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|IcoGod of War III|PS3PlayStation 4|Runs in full style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and is based on features a photo mode. All of the PAL version, so the extra content from DLC that version was released is included. Supports Stereoscopic 3Dwith.
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|Jak and DaxterNieR|PS3style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>VitaXbox 360<br>PS4/5Xbox One (R)|style="text-align:left;"|'''PS3PlayStation 3 (Japan):''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it protagonist is depletinga kid.'''Xbox 360/PlayStation 3 (North America):''' The Day Sun and the Night Green Sun are no longer in the skyprotagonist is an adult.
'''VitaWindows/PlayStation 4/Xbox One:''' same as aboveRemake with enhanced gameplay, suffers from the protagonist is a massive slowdownkid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, making it unplayableDLC "Left Behind" is included. Remake has been ported to the PC.|-'''PS4/PS5|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:''' Emulatedleft;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.
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|Jak IIVanquish|PS3Windows<br>VitaPlayStation 4<br>PS4/5Xbox 360<br>Xbox One|'''PS3style="text-align:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene left;"The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene. |'''VitaXbox 360:''' same as above, suffers from a massive slowdown, making it unplayableDecent port. '''PS4Windows/PlayStation 4/PS5Xbox One:''' EmulatedImproved resolution and FPS.
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| Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.}
'''Vita===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space:nowrap;"|Marvel''' same as above, suffers from a massive slowdown, making it unplayable.s Spider-Man|PlayStation 5<br>Windows'''PS4/PS5|style="text-align:left;"|Titled "Marvel''' Emulateds Spider-Man Remastered".
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|Kingdom Hearts, Restyle="white-space: Chain nowrap;"|God of Memories, Kingdom Hearts IIWar|PCPlayStation 5<br>PS3/4<br>Xbox OneWindows|16style="text-align:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.left;"|
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|Klonoa 2style="white-space: Lunatea's Veilnowrap;"|Horizon: Zero Dawn|PC<br>PS4<br>Xbox One<br>SwitchWindows|'''PC/PS4/Xbox One/Switchstyle="text-align:''' a remake in unity engine using the same engine with better lightning.left;"|
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|Manhunt}|PC<br>===Xbox<br>GCN===|'''Most Xbox:''' Stretched by defaultports for PC are decent ports, missing visuals effectsand most multi-platform games on consoles of the six generation were superior on the Xbox.
'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched{|class="wikitable" style="text-align:center;"! scope="col"|Mega Man X7Game! scope="col"|PC<br>Switch<br>PS4<br>Xbox OnePlatforms! scope="col"|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.Notes
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|Mega Man X8Advent Rising|PC<br>Switch<br>PS4<br>Xbox OneWindows|'''PCstyle="text-align:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although left;"|Missing some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanesecutscenes, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versioncan be fixed by using mods.
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|Metal Gear Solid 2Cel Damage|PCstyle="white-space: nowrap;"|GameCube<br>XboxPlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PS3/PlayStation 3<br>PlayStation 4<br>Xbox 306/One360<br>SwitchXbox One|Missing some visual effects, HD ports based on Substance. Missing the skateboarding ministyle="text-align:left;"|'''GC:''' Inferior-gamelooking port.
'''PC Master CollectionPS2:''' Based Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the HD Collection, boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use this [https://githubthe stunt feature. A stunt feature is added. The weapons will unlock differently.com/Lyall/MGSHDFix mod] In Flag Rally, the player doesn't need to improve.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/bring 4<br>Xbox 306/One<br>Switch<br>3DS|flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner''PS2:''' Originals Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. 60 fps Has extra stage and widescreen support are via hacksthe weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''Switch/Vita/PS3/PS4/360/VitaXbox One:''' HD ports based Based on Subsistence.60 FPS. Widescreen The PS2 version with widescreen supportbut the opening theme on the main menu is removed. Missing Metal Gear Online, Secret Theater, Snake vsThe menu interface has a new look. Monkey, and Guy Savage. Certain visual A lot of sound effects are reduced to the point where they are seemingly missing such as depth of field and rain'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve. '''3DS:'''[https:/Taunt voices are switched with introduction/metalgeardeath voices.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereDead to Rights|VitaPlayStation 2<br>PS3GameCube|The original game: restyle="text-released digitally through PlayStation Network for PlayStation 3. Odin Sphere Leifthrasiralign: an HD remaster (the original game with updated graphics) left;"|PS2 and remake (updated mechanics and new content) GameCube versions added hotkeys for PS3, PS4, weapons and Vitadrastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.
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|OkamiDennou Taisen: DroneZ|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox OneWindows|Original PS2 version's ending song ("Resetstyle=" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|text-|Onimushaalign: Warlords|PC<br>Xbox<br>PS4left;"|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, Started as a new boss, new costumes and armour, changes to enemy placement, and 2001 tech demo but became a three-stage charge attack for each weapon. In addition, full retail game on Xbox in the introduction of Green Souls adds a new dimension Japan region later ported to the gamePC.
Remastered version on There are 2 PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC<br>Wii<br>PSP|'''Wiiversions:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
'''PSP1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen:''' Based on the Wii version with extra recruitable charactersDroneZ".
'''PC:''' Features content from both Wii and PSP ports2. A port of the Xbox realized only in Russia region, higher resolution graphics than requires Windows XP to run the previous console ports, and optional higher quality UIgame. Titled "DroneZ XL".
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|Persona 3Ninja Gaiden Black|PS3Windows<br>PlayStation 3<br>PSPPlayStation 4<br>PC(R)Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' As Titled "PS2 ClassicNinja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, emulatedreworked a lot of the mechanics. Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time Prince of Persia:<br>Warrior Within Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.
'''PSPPC:''' Titled Persona 3 PortableBest looking version, 60 FPS. Option to play as a female protagonist. Let you control other party members A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FESthe PC version. No FMVsMods should be used for modern systems.
'''PC/SwitchPS3:''' Remake titled Persona 3 Reloadcropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
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|Persona 4Spider-Man 2|PCPlayStation 2<br>PS3GameCube<br>PSPWindows|style="text-align:left;"|'''PS3PS2/GC:''' As "PS2 Classic", emulatedInferior-looking port.
'''Vita/PC:''' Enhanced port with extra contentCompletely different game, developed by a different studio. Some voices have changed in the English dubIt was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
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|Ratchet & Clankstyle="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos Theory|PS3Windows<br>GameCube<br>PlayStation 2<br>VitaPlayStation 3|style="text-align:left;"|'''PS3/Vita:PC''' cropped widescreen, In-level movies and infobot cutscenes can be skippedBest looking version. Some weapon Has DLC levels and Gadgetron vendor graphics are vertically compressed60 FPS. Big Al's character model has numerous visible holesHas problems with modern hardware, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain but can be fixed with eyes in a containermods. The Shady Salesman '''s character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum reGC/PS2:''' Inferior-release of Ratchet & Clanklooking ports. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missingAltered level design. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank: Going Commando|PS3<br>Vita|'''PS3/Vita:''' cropped widescreenBased on the PC version, HD textures, In the options menu (either main menu or in-game) a new option called subtitles appearsmenu interface, and HUD, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated a manual quick-save system (carried on from the settings on the main menu screen in the PS Vita version. In the initial screenPC), Ratchet only plays one demo instead of multiple ones; at the end of any democropped widescreen, the game goes an option to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, invert the camera is more zoomed out compared to the original PS2 release. This is notable on Taborawas added, where after Ratchet throws his OmniWrench off-frame in the originaldoes not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenalinclude DLC levels. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display Chaos Theory is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease locked at earning the "You're My Hero" skill point35fps.
|-
|Ratchet & ClankTom Clancy's Splinter Cell: Up Your Arsenal<br>Double Agent|PS3GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>VitaXbox 360|style="text-align:left;"|'''PS3GC/VitaPS2:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipoinferior-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheatslooking ports. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophiesAltered level design.The Holoshield Glove''s V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher'PS3/360/glove weapons is PC:''' completely different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|Ratchet: DeadlockedHalo 1<br>Halo 2|PS3Windows<br>Xbox One|though there are no new textures or model refinements and graphics match style="text-align:left;"|'''PC/Xbox One:''' Part of the native texture resolution on PlayStation 2"Master Chief Collection". Players have noted Halo 1 is a few issues remake with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplayoptional updated graphics. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to sixSupports widescreen.
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|Red Faction} ===Xbox 360==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|PCPlatforms! scope="col"|PC version lacks some visual effects that are only on ps2.Notes
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|Shadow of the ColossusBayonetta|PS3PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>PS4(R)Switch|style="text-align:left;"|'''PS3:''' Stable Terrible frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i '''PS4/Xbox One/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabledPC:''' Decent ports.
'''PS4Switch/Wii U:'''RemakeHas exclusive costumes.
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|Shin Megami Tensei: NocturneDead Rising|Switch<br>PS4Wii|'''PS2style="text-align:''' Original. left;"Hardtype|Titled "Dead Rising: Chop Till You Drop" Hack for an increased challengeMotion control, Frank now operates from out of the mall'''Switch/PS4:''' Redone character models. Better Visual effects. Has s security room and that he advances the main plot of the ability game by completing missions given to choose which skills to transfer to demons. New easy modehim by Otis, Brad, A blur will appear on and Jessie; others see him rescuing the sides various survivors of the screen every time there is FMVoutbreak. New Zombies. New mini-games. Costume blood color, in order to fill the screen. still uses compressed audiobut Frank can't jump and some areas are now smaller.
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|Silent Hill 2Deadly Premonition|PCstyle="white-space: nowrap;"|PlayStation 3<br>Xbox<br>PS3Windows<br>Xbox 360Nintendo Switch|style="text-align:left;"|'''WindowsXbox 360:''' Port based on the Xbox Most stable version. Buggy, but has tank controls, behind the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fpsshoulder camera, higher quality FMVlocked at 30 FPS, and more, making it the definitive versiona muddy red/green color filter over everything.
'''XboxPS3:''' Has the same lighting as the PC version but with the PS2Extra non-style soft shadows left intactcanon scenes, fog issues (albeit less noticeable due to the lower resolution)vastly superior camera and controls, better colors, no muddy filter, many improved textures, poor audiosome improved models, and the same relatively low-quality FMVs by default. Can run runs at 480pabout 20 FPS (Locked 60 FPS when using emulation).
Windows'''PC:''' Has the improvements of the PS3 version, Xbox, and PS2 "Directors Cut heavy crashing issue (EUGOG version is better but still suffers from it)/Greatest Hits , missing voice acting in mission 20. A mod called DPfix (UScannot be played on Windows 7 or lower)" versions contain bonus materialcan increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
'''Switch:''' Has the improvements of the PS3version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/360PC:''' HD version based on unfinished codeRemaster with new features such as Profanity filter, resulting Tech suits in an uncountable number of bugs Halo 3, and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far awayHalo 4 Squad Battle changes.
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|Silent Hill 3Ninja Gaiden II|PCWindows<br>Xbox One<br>PlayStation 4<br>PS3PlayStation 3<br>Xbox 360Nintendo Switch|style="text-align:left;"|'''PS3/360Xbox One/PC/Switch/PS4:''' HD Titled "Ninja Gaiden Sigma 2". This version based on unfinished code, and completely lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed the original voice acting in favor of a new . The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (subjectively worseLegendary Black Falcon to Type 20; same shape, different texture) redub by a new castwere removed. Some ranged weapons have been removed. Same issues as Silent Hill 2 HDKeys have been completely removed, but even worsedoors simply popping open now. Again; stay far awayIt's no longer needed to spend points on upgrading weapons. Infinite arrows.
'''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the gameFive new bosses were added, and 60 FPS gameplayreplacing two old boss encounters. howeverEnma's Fang is a new melee weapon, there are some points where the game will drop to 30a greatsword. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page]You can walk while shooting.|-|Silent Hill 4: The Room|PC<br>Xbox|It'''Windows:''' Frame rate is capped at 30 FPS in s no longer needed to watch the retail and digital releases, while cutscenes are at 15 FPS in mission description every time the physical release, but can be changed to 30fps using modsplayer dies.Some of Added 3 levels when you play as the "hauntings" from the console version are missinggirls' side characters. GoG-version is a port of the inferior European PC-versionBetter Texture Quality.
'''XboxA [https:''' Just as good as the PS2 version, but with 480p support//www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
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|SirenNinja Gaiden III|PS3 (R)Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Siren: Blood CurseNinja Gaiden 3 Razor's Edge", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakinessMore blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuNew missions on Ninja Trials.
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|Sly Cooperstyle="white-space: nowrap;"|Red Dead Redemption|PS3PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>VitaNintendo Switch|style="text-align:left;"| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in runs at a significantly lower resolution than the physical Xbox 360 version of , uses simpler visual post-processing effects, has missing objects throughout the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound , areas of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies grass are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizationsmore patchy, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubbershadows are simpler (and sometimes missing)," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" textures appear more basic and "Duel by the Dragonlow resolution." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked  '''PS4/Switch:''' released on the VitaAugust 17, Bentley instead says2023, "to bring the camera behind you, tap the rear touch padruns at higher resolutions." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in  '''Xbox One:''' actually just the PS Vita 360 version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixedthrough [[Fission]]. The music for "Muggshot's Turf" has been sped up A fan [https://gtaforums. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music and is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors available for Sly, Bentley, Murray, Carmelita 360 and the Panda King are taking over. However, some Japanese voice actors were changed for othersSwitch.
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|Sly 2|PS3<br>Vita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.}
==Handhelds==
===Game Boy===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Sly 3style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |PS3Switch (R)<br>VitaWindows (U)| PS3/ Vitastyle="text-align: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the left;"Hungry Croc" mission was fixed|HD Remake with dungeon creating mode. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, <br>Also there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, Windows as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital downloadwell.
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|Tales of The AbyssSaGa / Final Fantasy Legends|3DSWonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''3DSWSC:''' Loading times are shortenedColorized enhanced port with restored content. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan -only). Only four save slots per game card. Some sidequest cut<br>'''Nintendo Switch:''' Bare-offs have been alteredbones emulation. No world map glitch (can't keep Asch in party)Censored.
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|Tekken 5SaGa 2 / Final Fantasy Legends 2|PS3Nintendo DS (R)<br>PSPNintendo Switch (E)|style="text-align:left;"|'''PSP/PS3Nintendo DS:''' Titled "Tekken 5 Dark Resurrection"3D remake. Changed IntroJapan-only. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one<br>'''Nintendo Switch: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable''' Bare-bones emulation.In the PSP version, there is a new mode called "Tekken Dojo"Censored.
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|Yakuza 1,2SaGa 3 / Final Fantasy Legends 3|PCNintendo DS (R)<br>PS3/4<br>WiiUNintendo Switch (E)|style="text-align:left;"|'''PS3Nintendo DS:''' HD Remake "Yakuza Kiwami" (3D remake. Japan Only)-only<br>'''PS4/Xbox One/PCNintendo Switch:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"Bare-bones emulation'''WiiU:''' HD Remake (Japan Only)Censored.
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|Zone of the EndersShiren The Wanderer GB|Xbox 360Microsoft Windows (R)<br>PS3Mobile Phones|Xbox 360 and PS3 version 1.0 suffer style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from heavy performance issues, PS3 version 2the SNES game.0 fixed the performance issue and is considered to be the best versionSubtitled "Tsukikage-mura no Kaibutsu".
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|Zone of the Enders: Shiren The Second RunnerWanderer GB2|PC<br>PS3/4<br>Xbox 360Nintendo DS (R)|'''Ps2 Palstyle="text-align:left;"|''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  '''PS3/360Nintendo DS:''' Based on the PS2 PAL version of the gameRemake. Higher quality FMVSubtitled "DS2 Sabaku no Majō". Xbox 360 and PS3 version 1Japan-only.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. '''PC/PS4:''' A remaster with updated textures, 4K support, <br>(The West got a new control style, various graphics settings, and the ability to play in VR from the view DS remake of the cockpitfirst SNES game instead. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes)
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|Final Fantasy Type-0Kirby's Star Stackers|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox OneSNES (R)|style="text-align:left;"|'''PlayStation PortableSNES:''' 60 FPS hack availableRemake.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fpsJapan-only'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
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|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City StoriesMedarot 2 / Medabots|PlayStation 2Game Boy Advance (R)<br>Android<br>iOS<br>Fire OS3DS, Switch (E)|style="text-align:left;"|'''PlayStation 2GBA:''' Better textures Remake. Called Medarot 2 Core in Japan and geometry simply Medabots in places, better lighting, visual effects, and draw distanceNA.<br>'''Mobiles3DS, Switch:''' Reworked texturesBoth the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, lighting and visual effectsunlikely to change because of a trademark issue.
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|Kingdom Hearts: Birth By SleepFinal Fantasy Adventure|WindowsGame Boy Advance (R)<br>PlayStation 3Cell phones (R)<br>PlayStation 4Android (R)<br>Xbox OnePlayStation Vita (R)|style="text-align:left;"|HD remaster First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Final Mix versionJapanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
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|Metal Gear Solid: Peace WalkerBalloon Kid|PlayStation 3NES<br>Xbox 360Game Boy Color|style="text-align:left;"|HD remaster'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled. VOCALOID has been removed from Metal Gear ZEKE<br>'''NES:''' Titled Hello Kitty World. Some dialogues were reColorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-recordedexclusive.
|-
|}Dragon Quest Monsters<br>Dragon Quest Monsters 2 ==|PlayStation 3==(R)<br>Nintendo 3DS (R){| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesRemade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
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|Dark SoulsLast Bible|Windows<br>PlayStation 4<br>Xbox One<br>SwitchGame Gear|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs Game Gear version has monsters and glitchescontent not found in the later Game Boy Color port.
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|style="white-spaceDevil Children: nowrap;"|Demon's SoulsBlack Book & Red Book|PlayStation 5(R)|style="text-align:left;"|Remake with better graphics and life quality improvements.
|-
|God Tales of War IIIPhantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation 4Portable (R)|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included withVastly improved remake.
|-
|NieRPokémon Red & Blue|style="white-space: nowrap;"|Windows Game Boy Advance (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One Nintendo Switch (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.
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|The Last of UsPokémon Gold & Silver|PlayStation 4<br>PlayStation 5 (R)<br>PC Nintendo DS (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.
|-
|Uncharted } ===Game Boy Advance==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Uncharted Ace Attorney 2<br>Uncharted Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|60 FPS'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, resolution and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is increased to 1080phorribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Better lightingPlayable in Japanese, English, textures French, German, Korean and modelsMandarin.|-|style="white-space: nowrap; a new mode called "Speed Run|Mario and Luigi: Superstar Saga|3DS|style=", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdashtext-align:left; even from "|A lot of changes were made in order to make the first game, unfortunatelyeasier.
|-
|VanquishMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox 360One<br>Nintendo DS<br>Xbox OneNintendo Switch|style="text-align:left;"|'''Xbox 360GBA:''' Uncensored hacks are available for western releases. '''DS:''' Decent portBetter audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''WindowsSwitch/PC/PlayStation 4PS4/Xbox One:''' Improved resolution Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and FPSmusic gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
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==PlayStation Vita=Nintendo DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-spaceShin Megami Tensei: nowrap;"|Persona 4<br>GoldenStrange journey|Windows3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The exclusive enhanced port of a popular PS2 gameincludes new artwork for the characters (which some people dislike, which many considered to be a mod called "de-shine" was created for fixing the reason to own a Vitacharacters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is now only available on PCNew Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted single-save file that allows the player to play save anywhere in the original instead) dungeon without the use of a terminal, was added.Various new sub-apps related to combat and especially considering dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.youtubemariowiki.com/watch?v=28rb1omrJ-s current state Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of Vita emulationchanges]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|TearawayRadiant Historia|style="white-space: nowrap;"|PlayStation 4 (R)3DS|style="text-align:left;"|Remake, titled "Tearaway - Unfolded"Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Many gameplay sections Weapon and armor stats have, of course, been overhauled to work with a DualShock 4 instead of a Vitamodified slightly. Some life quality improvements were added.
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|}
==PlayStation 4=Nintendo 3DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Marvel's Spider-ManAzure Striker Gunvolt|PlayStation 5<br>Windows|style="text-align:left;"|Titled "MarvelUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Spider-Man Remastered"Speedrun and Other Modes on PC.
|-
|Resident Evil: Revelations|style="white-space: nowrap;"|God of War|Windows<br>PlayStation 53<br>Xbox 360<br>WindowsWii U|style="text-align:left;"|All ported versions are in HD.
|-
|style="white-space: nowrap;"|Horizon: Zero DawnThe Legend of Dark Witch
|Windows
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
|Windows
|style="text-align:left;"|Same as the above.
|}
==Xbox=PlayStation Portable===Most Xbox ports for PC PS2 are decent ports, infamous for bad controls and most multi-platform games on consoles of the six generation were superior on the Xboxglitches.
{| class="wikitable" style="text-align:center;"
! scope="col"|Notes
|-
|Advent Rising|Windows|style="textFinal Fantasy Type-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage0|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3Steam [Windows]<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''GCPlayStation Portable:''' Inferior-looking port60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.
'''PS2Steam:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such Same as Stunt Modeabove, A boost meter is added. Health-bar. '''Switchbut can be [https:/Vita/PS3github.com/PS4Banz99/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|Dead to Rightsstyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>GameCubeAndroid<br>iOS<br>Fire OS|style="text-align:left;"|PS2 '''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and GameCube versions added hotkeys for weapons draw distance.'''Mobiles:''' Reworked textures, lighting and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox titlevisual effects.
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|Dennou TaisenKingdom Hearts: DroneZBirth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|} ==PlayStation Vita=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden
|Windows
|style="text-align:left;"|Started as The exclusive enhanced port of a 2001 tech demo popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but became there is a full retail game cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on Xbox in higher-end machines (this is apparently due to the Japan region later ported way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to PCwork with a DualShock 4 instead of a Vita.|-|}
There are 2 ==Games Exclusive to Consoles Across Generations==Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC versions:]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations.
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled {| class="Dennou Taisenwikitable" style="text-align: DroneZcenter;".! scope="col"|Game! scope="col"|Preferred platforms2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled ! scope="DroneZ XLcol".|Notes
|-
|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics. Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time Prince of Persia:<br>Warrior Within Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports. '''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port. '''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|style="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with modsWWE SmackDown vs'''GC/PS2:''' Inferior-looking ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double AgentRaw 2007|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferiorSeventh-looking ports. Altered level design. '''PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|} ==Xbox 360=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent ports. '''Switch/Wii U:''' Has exclusive costumes.|-|Dead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas gen versions are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything. '''PS3:''' Extra non-canon scenes, vastly graphically superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. '''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution. '''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions. '''Xbox One:''' actually just the 360 version running through [[Fission]]. A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switchprior gen versions.
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