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List of notable ports

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==Sharp X68000SNES==May Some SNES games suffered from slowdown which may be easier fixed in ports. Many SNES games were ported to emulate the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports than are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original versionswork.
{| class="wikitable" style="text-align:center;"
! scope="col"|Notes
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|Akumajo X68000ActRaiser|Windows<br>Nintendo Switch<br>(Castlevania Chronicles)|PlayStation4<br>Xbox One|style="text-align:left;"|Includes both the original game and A remake Titled "ActRaiser Renaissance" which has a remixed version with remixed musiccompletely new art style, new gameplay mechanics, slightly altered level layoutsnew bosses, and an altered art direction based on the more recent games in the seriesremastered OST.
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|Mad Stalker:Chrono Trigger|PlayStation<br>Fullmetal Force|PlayStationNintendo DS<br>FM TownsiOS<br>PC Engine CDAndroid<br>Sega GenesisWindows|style="text-align:left;"|'''PlayStationPS1:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other gameExtra content including FMV & bestiary, Asuka 120%longer load times.
'''FM TownsNDS:''' A port PS1 extra content (with updated graphics and remixed musicload times fixed) plus more extra content, touch controls, more literal translation, French translation added.
'''PC Engine CDiOS/Android:''' uses graphics from the FM Towns version Translation based on NDS with remixed Redbook audio musicadditional languages, more playable characters for VS. Mode (done through a cheat code)touch controls, and a fully-voiced Story Modemostly unchanged graphics.
'''Sega GenesisPC:''' Previously unreleased Was a broken PC port that was scrapped until at first, as it was completed as a limited physical release in 2020 by Opera House after acquiring directly based off from the rights mobile version with no effort, but was eventually fixed officially due to negative reception the developer's back catalog of games. Missing parallax scrolling, simplified graphicsPC version got.
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|GenocideClock Tower|PC EngineWindows<br>PlayStation<br>FM TownsWonderSwan|style="text-align:left;"|'''PS1/PC Engine:''' Inferior graphics and sound with worse gameplay than the originalTitled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.
'''FM TownsWonderSwan:''' released as part of the ''Genocide Square'' compilationgreyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|Game Boy Advance|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Features updated graphicsRemoved dual wielding and mega bombs, soundadded lock aim, new cutscenesMode 7 levels replaced with levels from "Contra: Hard Corps", and revised gameplayworse audio.
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|Genocide 2: Master of the Dark CommunionDonkey Kong Country|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]Game Boy Color<br>FM Towns<br>DOSGame Boy Advance|style="text-align:left;"|'''SFCGBC:''' Lower sound quality and altered Weaker graphics. Level order for the first few levels is re& audio, new stage, longer version of "Winky's Walkway", mini-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development teamgames, time trial.
'''FM-TownsGBA:''' Same as Genocide aboveIncreased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-'''DOS|Donkey Kong Country 2:''' Based on the FM-Towns version. Uses the Sharp X68000 version<br>Diddy's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.Kong Quest|} ==Sega Master System==Game Boy Advance{| class="wikitable" style="text-align:centerleft;"! scope="col"|Name! scope=Titled "colDonkey Kong Country 2"|Platforms! scope="col"|Notes. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
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|style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-spaceDonkey Kong Country 3: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
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|Hokuto no KenDragon Quest V|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 Nintendo DS (R)<br>GameBoy AdvanceAndoid<br>Java 2 Micro EditioniOS|style="text-align:left;"|'''Sega Saturn'''PS2: Partial emulation used in ''Phantasy Star Collection''Full 3D remake with party enhancements. Features music only Only released in FM Sound Unit as streamed data files. Japan-only.
'''PlayStation 2'''DS: Budget remake known as ''Phantasy Star: Generation:1''Remake done in a similar vein to the DQIV remakes. Features updated graphics and sounds. Japan-only. Fan translation is availableHas the same mechanics perks as the PS2 remake, along with some unique content.
'''GBAiOS/Android:''' Emulated Port of the DS version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.|-|Dragon Quest VI|Nintendo DS (R)'''J2ME|style="text-align:''' Full remake left;"|Remake done in a similar vein to the remakes of the game released for mobile phonesprevious two games. Available only in Chinese. Fan translations of the game do existFeatures some core gameplay changes.
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|EarthBound|Game Boy Advance|style="whitetext-spacealign: nowrapleft;"|Wonder Boy III:<br>The Dragon's TrapWorse audio. Japan only.|TurboGrafx-16|Final Fantasy IV|PlayStation<br>Game GearWonderSwan Color<br>Java 2 Micro Edition<br>Nintendo Switch (R)Game Boy Advance<br>PlayStation 4 (R)Portable<br>Xbox One (R)<br>Microsoft Windows Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna Windows (R)|style="text-align:left;"|'''TurboGrafx-16Original Version''' '''PS1: Known as ''Dragon's CurseFMV opening and ending, new features, different translation, longer load times. '' in US and 'WonderSwan Color:'Adventure Island'' in Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. Features  '''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, musicworse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and soundenhanced audio. '''Game Gear3D Remakes''' '''NDS: Slightly ''' Very different maps and prices around shops. Released only in Europe and Japan3D remake following Final Fantasy III on DS (no PSP release unlike it).
'''J2MEiOS/Android/PC:''' Released for FOMA mobile phones as part DS version port, followed by 3D remake of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only"The After Years".
'''PS4/NSW/XBO/WIN/iOS/AND/LunaPC:''' Full HD version of DS remake of the game known as ''Wonder Boy: The Dragon's Trap''.
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|}Final Fantasy V|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' First official English release.
==Sega Genesis=={| class="wikitable" style="text-align'''GBA:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:Titled ''Final Fantasy V Advance'' Remake with increased difficulty. New translation. Extra content, worse audio.
'''PlayStation PortableiOS/Android:''' Based on ps1 but with longer load timesRedone sprites (RPG Maker art style), touch controls.
'''iOSPC:''' Based on PS1 has widescreen support but touch control. '''Sega Saturn/Windows:''' Based on PS1. Is not available in EnglishRedone sprites (RPG Maker art style).
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|Pac-AttackFinal Fantasy VI|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)Game Boy Advance<br>Xbox (R)Andoid<br>PC (R)<br>PlayStation 3<br>Xbox 360iOS<br>Windows|style="text-align:left;"|'''PlayStationGBA:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology VolTitled "Final Fantasy VI Advance". New translation. 2''Extra content, worse audio.
'''GBA:iOS/Android''' Included as part of ''PacTranslation based on GBA version, redone sprites and Mode-Man Collection''7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' Same as unlockable extra. '''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+''previous, which includes emulation of the SNES version insteadno touch control.
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|Phantasy Star IIFront Mission|PlayStation 2 <br>Nintendo DS (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available. '''GBADS:''' Port of the game available as part of ''Phantasy Star Collection''Only official English release.
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|Phantasy Star IIIstyle="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|GBAGame Boy Advance|style="text-align:left;"| Port of Worse audio, no multiplayer/co-op, more save slots than the game available as part of ''Phantasy Star Collection''Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
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|PowerballGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|style="white-space: nowrap;"|PlayStation (R)Game Boy Advance|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology VolWorse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. 1''Bundled with Ganbare Goemon 2.
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|Shining ForceKirby Super Star|Game Boy Advance (R)Nintendo DS|style="text-align:left;"|Remake titled Titled "Shining Force: Resurrection of the Dark DragonKirby Super Star Ultra". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty systemExtra games, however worse graphic and audio quality compare to the originalenhanced graphics.
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|Shadow The Legend of Zelda:<br>A Link to the BeastPast|PlayStation 4 Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (RU)|style="text-align:left;"|Different '''GBA: '''Extra dungeon reliant on "Four Swords" game with different gameplay.More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]
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|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X"Mega Man & Bass" /S<br>Nintendo Switch<br>Android<br>iOS"Rockman & Forte"|Game Boy Advance|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive featuresOnly official English release. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered Worse audio, and new content. An unofficial PC port of No dash button. Smaller screen resolution makes the iOS/Android version is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Originsgame borderline unplayable.
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|Sonic the Hedgehog 2Mega Man X|Windows (E)DOS<br>PlayStation 2 (E)GameCube<br>PlayStation 3 (E)<br>PlayStation 4 (E)2<br>PlayStation 5<br>Xbox 360 Portable (ER)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.
'''PCGC/PS4/PS5/XOne/XSX/NSPS2:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|SNES version included in '''PC:'Mega Man X Collection'' . The 1997 PC port collection also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of includes extra content like music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper player and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availableart gallery.
'''PC/PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game. '''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions. '''PS4/PS5PC/XOneSwitch/XSX/NSXB1:''' Part of Sonic OriginsSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
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|Sonic CDMega Man X2|WindowsGameCube<br>PlayStation 2<br>GameCubeWindows<br>PlayStation 4<br>Xbox 360One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|Mega Man X3|PlayStation 3<br>PlayStation 4Sega Saturn<br>PlayStation 5GameCube<br>Xbox OnePlayStation 2<br>Xbox Series X/SPlayStation 4<br>Nintendo Switch<br>AndroidXbox One<br>iOSWindows|style="text-align:left;"|'''PCSNES:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs Has a ROM hack that makes Zero a fully playable character and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperquality of life changes.
'''PlayStation 2PS1/Saturn:''' Based on the PC version with even better FMVs Remixed soundtrack and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europeprogress can be saved via memory card/RAM cart.
'''GameCubePC:''' Is available in North America, but Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is blurrier compared to the PS2 versiondone.
'''PCGC/X360/PS3PS2:''' Remade on a new fan-made engine which would later be used PS1 version included in the iOS/Android versions of Sonic 1 and 2"Mega Man X Collection". Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs Loading times are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvementseliminated.
'''PC/PS4/PS5Switch/XOne/XSX/NSXB1:''' Part of Sonic OriginsSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
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|Sonic 3D BlastMetal Max 2: Kai|WindowsGame Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''PCGBA:''' The 1997 PC Average port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are with a better font and worse compared music. You'll want to get the 1.1 revision because the Saturn version, initial one is so bugged and runs poorly on modern versions of Windowsunplayable it had to be recalled. Can be fixed  '''DS:''' Full 3D remake with a fan-made wrapperanimated NPC sprites and much better graphics. The 2010 re-release is Improved in every aspect and filled to the Genesis version ran through an emulator, however, brim with new content. Based on the director engine of Metal Max 3 for the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaksNintendo DS.
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|Space Harrier IIOgre Battle:<br>The March of the Black Queen|style="white-space: nowrap;"|Sega Genesis (R)PlayStation|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2Titled "Ogre Battle: Limited Edition". Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only softwareSlightly enhanced graphics and sound.
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|Target EarthRomancing SaGa|style="white-space: nowrap;"|PlayStation 4 (R)WonderSwan Color<br>PC (R)PlayStation 2|style="text-align:left;"|Budget remake of ''Assault Suit Leynos'WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2:'''Enhanced 3D graphics.
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|Wonder Boy inSecret of Mana|iOS<br>Android<br>Monster World|style="white-space: nowrap;"|Sega Master SystemWindows (R)<br>PlayStation 4 (R)<br>TurboDuo PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Sega Master SystemAndroid/iOS:''' Demake of the originalPartially enhanced graphics, enhanced fonts & menus, touch controls. Includes a password system over a battery backup save feature '''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.
'''TurboDuoSwitch:''' Released as SNES version included in ''The Dynastic HeroCollection of Mana''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errorswith borders around the game.
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|}Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.
==Sega Saturn=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''SaturnPS1:''' Japan onlyRedrawn graphics, remixed music, has widescreen optiondungeons are rendered in 3D, interface similar to its sequel. Has an English patch.
'''PS1Sega CD:''' Japan onlyRedrawn graphics, has extra contentremixed music, but no widescreen support. Has an English fan translation patchcutscenes with voice-overs.
'''PS2GBA:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and moreRedrawn graphics. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based an English patch based on the PS2 version, has widescreen and progressive scan support, official localization used in the Japanese dub hack is availableiOS port.
'''SwitchiOS:''' Japan only, based Based on the Saturn original, includes the contents GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remakeiOS.
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|Black / MatrixShin Megami Tensei II|Sega Dreamcast (R)PlayStation<br>PlayStation Game Boy Advance|style="text-align:left;"|'''SaturnSNES:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsan English patch by Aeon Genesis.
'''DCPS1:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chaptersSame deal as its predecessor. Not translated into English.
'''PS1GBA:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restoredSame deal as its predecessor. Not translated into English.
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|CuldceptSuper Mario World|PlayStation 1Game Boy Advance<br>Nintendo DSSwitch (U)<br>PlayStation 2Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PS1SNES:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some mapsThe version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
'''DSGBA:''' Based on PS1Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, fan translation is availableMario voice clips. Different Luigi sprites from either SNES version.
'''PS2PC/Switch:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2"Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].
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|Cyber Troopers Virtual-OnSuper Mario World 2:<br>Yoshi's Island|PlayStation 2Game Boy Advance|style="text-align:left;"|Titled "Yoshi'''PS2s Island:''' Sega Ages 2500 releaseSuper Mario Advance 3". Changed graphics with a New levels, different art style, 60 FPS, Japanese releaseaudio.
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|Daytona USASuper Metroid|Microsoft Switch (U)<br>Windows(U)<br>PlayStation 3MacOS (U)<br>Xbox 360Linux (U)|style="text-align:left;"|'''SaturnPC/Switch:''' inferior looking Unofficial native port of the arcade running at 20 FPS, an enhanced version titled "Daytona USAmade by fans by decompilation: [https: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS//github.com/snesrev/sm], a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode. '''PC[https:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware//github'''PS3com/RadzPrower/360:''' Based on the arcade version best graphics 60 FPS and widescreen supportSuper-Metroid-Launcher].
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|Die Hard ArcadeStar Ocean|style="white-space: nowrap;"|PlayStation 2Portable (R)|style="text-align:left;"|'''PS2Titled "Star Ocean:''' Sega Ages 2500 First Departure". Only official English release. Changed graphics with a different art style. Japanese only.
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|Devil SummonerSuper Ghouls 'n Ghosts|PlayStation Portable<br>Game Boy Advance|style="text-align:left;"|'''PSPPS1:''' Slowdown removed. '''GBA:''' Widescreen and extra contentNew levels, Japanese releaseworse audio.
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|style="white-spaceTactics Ogre: nowrap;"|Devil Summoner - Soul Hackers<br>Let Us Cling Together|PlayStation<br>Nintendo 3DSPlayStation Portable|style="text-align:left;"|'''PS1:''' Extra content, Japanese First English release. Slightly enhanced music.
'''3DSPSP:''' Based on PS1Very enhanced, widescreen support, available in Englishmore features.
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|Dragon ForceTales of Phantasia|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|<br>Game Boy Advance<br>PlayStationPortable (R)<br>Andoid<br>Microsoft WindowsiOS|style="text-align:left;"|'''SaturnPS1:''' Original. Japan-exclusiveCleaner graphics, different sprites, but has fan translation. Best graphical new effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versionpartial voice acting, food system, skits.
'''PS1GBA:''' Massively downgraded portBased on PS1 version but scaled down, missing texturesadditional content, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubsworse audio, hard mode balance mods)decreased framerate.
'''PCPSP (Full Voice Edition):''' "GRANDIA HD Remaster". Port based on the port of PS1 versionedition including GBA additional content plus full voice acting, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhacknew sprites.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360PSP ("Tales of Phantasia X Narikiri Dungeon"):''' Enhanced port PSP version with 16:9 aspect ratio, optional HD graphics, new gameplay options, even more additional content (Grade shop) and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="texta remade spin-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedoff.
'''PCiOS/Android:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead F2P port of the mesh effect shadow in the Saturn versionToP X. Perspective correction to remove polygon warpingSub-par translation. Increased draw distance. Higher resolution At least GBA one had better controls and interface than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voicesthis. Might have issues with modern OSNo longer available.
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|Panzer Dragoon|style="white-space: nowrap;Trials of Mana"|Microsoft Windows & (R)/<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 "Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''XboxSwitch/PS2PC (remake):''' Both versions differ from the Saturn original (PS2 being a slight update)Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. Also a modified PC build version initially came with the reviled DENUVO anti-tamper, but it was removed on Xbox August 2020 and DRM-free as an unlockable in Panzer Dragoon Ortaa result.
'''Switch(SNES port):''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox oneAn official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
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|PowerSlave/ExhumedUmihara Kawase|Microsoft WidowsNintendo DS<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchVita|style="text-align:left;"|'''PCDS:''' A completely different game while As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the PC is a straightforward FPS get compilation were ported from point A to point Bscratch with minor enhancements and slightly differently-sounding MIDI music, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for with the 2022 remaster for Xbox One, PlayStation 4, Switch, and PCphysics properly implemented unlike all other ports.
'''Saturn (US Version)Vita:''' comes with an exclusive mini-As part of the third game called "Death Tank" that isn't , but only included in any other versionits Vita port. Seems like emulation.|}
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming ==Nintendo 64==The Nintendo 64 is much easier a difficult system to do. You even pick up ammo drops more frequentlyemulate, ensuring you’re always stockedand no emulator has a high degree of game compatibility. Levels have been redesigned to various degrees It may be easier to make for more enclosed areas. The frame rate was increased rely upon a port rather than try to 60 FPS, but emulate it can also go down to 20 FPS, and usually wavers in between for the majority of the game.|-While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan onlyN64 Virtual Console]] releases on the Wii results in more accurate emulation, has an increased resolution hack to 22:15 aspect ratioeven making some unplayable games playable.
'''PSP/PS4{|class="wikitable" style="text-align:''' Japan only, runs in a letterbox retaining the original aspect ratio.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Nights into Dreams...Banjo-Kazooie|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3Xbox One|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game Added widescreen mode, generally better framerate and an enhanced graphics modedraw distance. The port to 360, PS3 Ice Key and PC is missing Secret Eggs are available if the user also has a few effects. All resavefile for "Banjo-releases include Tooie" or "Christmas Nights into DreamsBanjo-Kazooie: Nuts and Bolts". Removed Nintendo references, but lack versus mode and some of which were endearing. XBLA version is also included in "Sonic the Hedgehog into DreamsRare Replay".
|-
|Silhouette MirageBanjo-Tooie|PlayStationXbox 360<br>Xbox One|style="text-align:left;"|'''Saturn:''' Original, Japan onlyGenerally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here'''PS1 (Japanese version):''' Missing background graphicsRemoved Nintendo references, missing 2D parallax effects but has 2 extra bossessome of which were endearing'''PS1 (USA XBLA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increasedalso included in "Rare Replay".
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|Sonic RBlast Corps|Microsoft WindowsXbox One (E)|style="text-align:left;"|'''PC:''' Enhanced port with better Improved graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with modsbetter framerate.
|-
|Radiant Silvergunstyle="white-space: nowrap;"|Conker's Bad Fur Day|Xbox 360(R)<br>Xbox One (E)|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects Titled "Conker: Live and Reloaded". It's censored but has much better graphics, and English supportupdated multiplayer.|}
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style==Sega Dreamcast==Since "text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the system died earlyunofficial port, many of its games were ported however. Requires extracting data from the game's ROM to other consolesplay. Can be found [https://doom64ex.wordpress.com here].
{| class="wikitable" style="text'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-alignof-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes//doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
|-
|Crazy Taxi 2The Legend of Zelda: Ocarina of Time|style="white-space: nowrap;"|PlayStation PortableGameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|"Crazy Taxi'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p. '''3DS: Fare War" ''' port is a compilation remake with a better framerate, the blood and some of "Crazy Taxi" the violence was censored and "Crazy Taxi 2" games with widescreen support, but it is missing 3 songs and has bad controlssome rumble features. '''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github. It has custom soundtrack supportcom/HarbourMasters/Shipwright] '''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]
|-
|style="white-spaceThe Legend of Zelda: nowrap;"Majora's Mask|Ecco the Dolphin:GameCube (E)<br>Defender of the Future|PlayStation 2Nintendo 3DS (R)|style="text-align:left;"|Lower quality texture '''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and resolutionrandom crashes.  '''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, but better visual effects and it changes some modelskey gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|HeadhunterJet Force Gemini|PlayStation 2Xbox One (E)|style="text-align:left;"|Lower quality portImproved graphics, better framerate.
|-
|Hundred SwordsKiller Instinct Gold|Microsoft WindowsXbox One (E)|style="text-align:left;"|'''Dreamcast:''' Japanese only. '''PC:''' Available in English. Dialogue options and some plot points were cutImproved graphics, so the "Person/King" mechanic is missingbetter framerate.
|-
|Jet Set Radio /<br>Jet Grind RadioPerfect Dark|PlayStation 3<br>Xbox 360<br>Microsoft WindowsXbox One<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>AndroidPC (U)|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the Improved graphics, better framerate, online multiplayer. XBLA version is also included in "De la Jet Set RadioRare Replay" - the definitive Dreamcast release. Widescreen support, missing 2 songs '''PC: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version)'' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
|-
|Maken X|PlayStation Rayman 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2Dreamcast<br>Nintendo WiiPlayStation 2 (R)|style="text-align:left;"|'''PCWindows:''' in first port from 2000 year was added difficulty levels of the N64 version and the ability is known to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate have issues running on modern Windows and glitchesit's capped at 30 FPS.
'''PlayStation 2Dreamcast:''' Titled "MDK2: Armageddon"various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, features bigger switchesimproved texture quality, wider ledges in platforming sections60fps, weaker and repositioned enemiesminor level design changes. The game Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The best version of the game also features fully customizable controls.
'''WiiPS2:''' Based on Titled "Rayman Revolution". Remake that completely changes the PS2 game for better and for worse. This versionincludes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, but Revolution is the audio only edition of Rayman 2 that lets players save when a level has been compressed only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and shadows have been removedenhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|ShenmueSin & Punishment|Microsoft Windowsstyle="white-space: nowrap;"|Wii (E)<br/>PlayStation 4<br>Xbox OneNintendo Switch (E)|style="text-align:left;"|'''PCWii''': Emulated version with official English subtitles.<br/PS4/Xbox One:'>'' As part of compilation, titled 'Switch'Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot Part of bugs]the Nintendo Switch Online service.
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|Shenmue 2Super Mario 64|XboxNintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Microsoft Windows(U)<br>PlayStation 4MacOS (U)<br>Xbox OneLinux (U)|style="text-align:left;"|'''XboxNintendo DS:''' Omissions of visual references to the Virgin MaryRemake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
'''PC/PS4/Xbox OneWebAssembly:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on Unoffical native port made by fans using the Xbox versionSM64 decompilation project. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojogithub.com/forum/index.php?threadssm64pc/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugssm64pc].|-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.
'''PS2Android:''' Runs at 29Unoffical native port made by fans using the SM64 decompilation project.97 FPS, lower resolution, and lower 2D assets resolution. '''PC[https:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played//github.com/VDavid003/sm64-port-android-base]
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
|Skies of ArcadiaStar Fox 64|GameCubeNintendo 3DS (R)|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) The 3DS remake has been heavily compressed to fit on one mini-DVD discupdated graphics, slightly different instrumentation, multiplayer, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality some token 3DS features including an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was easy mode with a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example)misleading name. Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast releaseIt is missing rumble features. Gamecube's port It also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed toohas redone voices, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)for better or worse.
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|Grandia IITurok: Dinosaur Hunter|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior. '''PC:''' original version has a plethora of bugs. The newest Remastered for PC release is based on the Dreamcast version, but suffers from its own bugs.
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|Phantasy Star OnlineTurok 2: Seeds of Evil|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online VerRemastered for PC. 2||-|Turok 3: Shadow of Oblivion|Windows|style=" and titled "Phantasy Star Onlinetext-align: Episode I & IIleft;"|Remastered for PC. Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.|}
==GameCube=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Beyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''XboxPS2:''' A decent Inferior-looking port, wrong aspect ratio.
'''GameCubeXbox:''' A decent port. Has Was developed by another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and team so there are some missions that were only available in online mode. Can be played in offline modeminor changes to the environment.
'''PC:''' Has another versionSame as Xbox, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available needs fan mods in English and probably Chinese.|-|Resident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X'order to fix some graphical bugs on modern hardware, doesn'. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica"t support controller.
'''PS2PS3/360:''' Doesn't support progressive scanA HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.
'''PS3/360:''' Changes The game creator said that the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratioGameCube version is the best.
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|Rent-A-Hero No. 1Billy Hatcher and the Giant Egg|XboxWindows|style="text-align:left;"|'''Dreamcast:''' Japanese only. '''Xbox:''' The intro was improved and added online capabilities. An English prototype Inferior to the original GameCube version in a complete state several ways - with only minor text errors present - was leaked onlineincluding poor optimization, improper sound mixing, severe screen tearing and poor controller support.
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|RezDonkey Kong Jungle Beat|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''PS2:''' Lower quality ports movement and its motion detection feature to clap'''360:''' HD Port with widescreen supportTo accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress'''PC/PS4:''' Titled ''Rez Infinite'', It also replaces the banana-based on X360 port health meter with new levels. Made on UE4a more traditional life system and adds a boss rush mode and support for widescreen television displays.
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|Sonic Adventure|GameCubeThe Legend of Zelda:<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3The Wind Waker|Wii U|style="text-align:left;"|Titled ''Sonic Adventure DX: DirectorHD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's Cut''touchscreen, with no need to pause the game. Features updated character models and a new mission modesome items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. DoesnFirst-person aiming of items is achieved through either the right analog stick or the gamepad't include Chao Adventure due s gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a lack of VMUfacial expression silently have voices added to match the expressions. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the Chao Gardensremaster. UnfortunatelyHowever, each successive port of the game manages smooth transition effects from the original cutscenes have been replaced by fade-to be more bug-ridden than white effects, presumably due to the lastdifficulty of implementing the original cutscenes' transitions in real-time rendering. Unofficial patches to fix many issues exist for The intro cutscene, which plays upon the PC release(s)start of a new file, is skippable, but no other cutscenes are.
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|Sonic Adventure 2|GameCubeThe Legend of Zelda:<br>Microsoft Windows<br>Xbox 360Twilight Princess|Wii<br>PlayStation 3Wii U|style="text-align:left;"|Titled ''Sonic Adventure 2'Wii: Battle''. Features slightly ' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better character modelsfor right-handed players, a more insince Link would otherwise wield his sword left-depth multiplayer mode, and a new Chao minigamehanded. DoesnThis port was actually released to retail ''before't include Chao Adventure 2 due to a lack of VMU. The ' the original GameCube version features GBA connectivity for the Chao Gardens(except in Japan, where they released both versions simultaneously). The most recent ports have  '''Wii U:''' HD resolution and a 16Remaster with [https:9 aspect ratio but separate the multiplayer content as paid DLC//zeldawiki.|} ==PlayStation==The PS1 has [[PlayStation_emulatorswiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Emulation_issues|problems with 3D]Changes_and_Additions too many changes to list here] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
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|Breath of Fire IIIKiller 7|PSPWindows<br>PlayStation 2|'''PSP'''style="text-align:left;"|[https: Adds widescreen support, quality //www.speedrun.com/Killer7/guide/vrviv Full list of life changes, and an extra minigame.]
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|Breath of Fire IVMario Power Tennis|PCWii|'''PC'''style="text-align: Has shorter load times and includes an option left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for sprite smoothingadvanced control of playable character participants. The only version to be localized in Traditional Chinese (Taiwan)It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
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|Crash Bandicoot Trilogy and Crash Team Racing Metroid Prime 1<br>Metroid Prime 2|PS4/Xbox One/PC/style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch(R) (Metroid Prime Only)|'''PS1'''style="text-align:left;"|[https: Original//metroid.fandom.'''PS4com/Xbox Onewiki/PC/Switch''': HD Remakes.List_of_version_differences Too many changes to list here]
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|Chrono CrossTales of Symphonia|PS4/PC/SwitchPlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'PS1wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player'': Originals choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.'''PS4PS3/PC/Switch''': Emulated Based on the PS2 version with worse performance than .|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the originalDevil May Cry series cameo.
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|Castlevania: Symphony of the NightRayman 3|PS1PlayStation 2<br>Sega SaturnXbox<br>Xbox 360Windows<br>PSPPlayStation 3<br>PS4/iOS/AndroidXbox 360|style="text-align:left;"|'''PS1GameCube:''': Original. Some items were rearranged best shadows and some dubbing was discarded in the English versionwater effects. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes Has an exclusive mini-game by connecting GBA to GameCube and fixed the Nocturne easter egganother minigame called "2D Nightmare" that can be accessed by using cheats. A fan translation exists for those superior versionsHas an HD Texture Pack.
'''SaturnPS2:''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the restlooking.
'''Xbox 360:'''Widescreen option is just 4: Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs)3 stretched.
'''PSP'''PC: Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation ability to skip FMV cutscenes was maderemoved, to the dismay of some fans most interested in the memetic original voice actingtextures are missing, both issues can be fixed with a mod called "Better Rayman 3". Didn't include any material from the Saturn The PC version besides a redone Maria boss fightis also available in Czech, Hebrew, Polish, Russian, and a playable Maria inspired from her ''Rondo of Blood'' movesetSlovak languages.
'''PS4PS3/iOS/Android360:''': Based on HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the PSP logo has been changed to match that of Rayman Origins.The original version as opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a standalone Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game. Mariacontains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's gameplay edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was tweaked furtherplaced around them. While made without IGAThe Grand Minimus's involvement, crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some consider it even better than the PSP versionother in-game dialogue.|-|Dino CrisisResident Evil 4|PCWindows<br>PlayStation 2<br>PlayStation 3<br>DCXbox<br>Xbox 360|'''PS1style="text-align:''' Original. '''PC:''' Many Problems on modern systems, using Dino Crisis left;"|[https://classicrebirthresidentevil.fandom.com/index.phpwiki/dino-crisis-classic-rebirthResident_Evil_4/ Classic REbirthdevelopment Too many different to list here] makes it the definitive version.  '''DC:''' Enhanced port with better graphics.
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|Dino Crisis 2Super Mario Sunshine|PCNintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.
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|Final Fantasy VIISonic Heroes|PCPlayStation 2<br>SteamXbox<br>Windows|style="text-align:left;"|'''PCGameCube:''' Backgrounds/FMVs are L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the same resolutions options menu. Sound mixing is very poor, as the PS1 versionsound effects are loud enough to drown out the voices. The original release had Chao in the music played through terrible MIDI instruments. The music can be fixed with a modspecial stages is way less audible.
'''SteamPlayStation 2:''' The recent PC release 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on Steam fixes all issuesPS2, making while it lasts 10 seconds in the other versions. the current definitive versionenergy indirect textures are brighter. PS4 and iOS ports of The NTSC PS2 has no music in the recent PC release have been releasedFile Select screen however, later followed by Switch the NTSC PS2 versions do play music after you load up a save and Xbox portshead back to switch files.
A full remake '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the game audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was first released on added to the PS4Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and came later some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PCversion, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|Final Fantasy VIIIstyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PcPlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|Same stance as FFVIIstyle="text-align:left;"|'''PlayStation 2:'''s Steam releaseInferior-looking port. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation) '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.
|-
|Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. }
'''iOS/Android==Nintendo Wii=={| class="wikitable" style="text-align:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Legend of Manastyle="white-space: nowrap;"|Switch/PS4/PC|'''Switch/PS4/PCCrash:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.Mind Over Mutant|style="white-|MediEvil space: nowrap;"|PSPNintendo DS<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega SaturnPlayStation Portable<br>GC/PS2PlayStation 2<br>PS4/Xbox One/Switch/PC360|style="text-align:left;"|'''SaturnDS:''' Original release. Initially intended as the only version because of corporate politics and SCEA's antiA full-fledged demake -2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)platformer with 3D graphics. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
'''GC/PS2PlayStation Portable:''' Released as part most downgraded graphics, lack of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 versioncooperative multiplayer.
'''PS4/Xbox One/Switch/PCPlayStation 2:''' Featured downgraded graphics, Carbon Crash as part playable character for second player instead of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesCoco Bandicoot.
A spin-off, Rockman & Forte, was released on the '''SNES/GBAXbox 360:''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's enhanced graphics, and includes completely new levels.
|-
|Mega Man LegendsNo More Heroes|PCPlayStation 3<br>N64Xbox 360<br>PSPNintendo Switch<br>Windows|style="text-align:left;"| '''PCPS3/X360:''' Music doesnA [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't looprequire motion control. Cutscenes don't sync up with audio properly"Heavenly Star" song and Ubisoft trailer was removed. Requires Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a mapping program retry option, ability to play comfortably warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with an XInput controllerany collectibles and missions located in that area moved to the rest of the map.
'''N64Switch:''' Simultaneously better Based on the Wii version. "Heavenly Star" song and worse in the graphics departmentUbisoft trailer were removed. The sound is compressed so it can fit on a cartridgeDoesn't require motion control. Released as Mega Man 64 in North AmericaA retry option was added.
'''PSPWindows:''' Japan-onlyBased on the Switch version. Standard port with widescreen Does not support mouse and minor additional content. Lockkeyboard -on is done by holding L and R simultaneouslycontroller only.
|-
|Mega Man Legends No More Heroes 2: Desperate Struggle|PCNintendo Switch<br>PSPWindows|style="text-align:left;"|'''PCWii:''' Exclusive to Japan NA and TaiwanPAL versions have different music. Does not work on modern video cardsThe PAL version is also censored. '''Switch:''' Uncensored and has the PAL music.
'''PSPWindows:''' Standard port with widescreen Based on the Switch version. Does not support mouse and minor additional contentkeyboard - controller only. Released only in JapanPoor porting with many crashes.
|-
|Mega Man X4Pandora's Tower|Sega Saturn<br>PC<br>PS2/GC|'''PS1style="text-align:left;"|''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version. '''SaturnWii:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 NA version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port lot of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is donebugs, it also won't play music & won't show the cutscenes, unless the original CD is which not presented in the disc drive. '''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version. '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation PAL version. Completely removed loading times.
|-
|Mega Man X5Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PS1PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>PCNintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PS2/GCPlayStation 4<br>PS4/Xbox One/<br>Nintendo Switch/PC|style="text-align:left;"|'''PS1PC/PS4/Xbox One:''' OriginalTitled "Sonic Colors: Ultimate". Has some excellent ROM hacking support Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to reimplement missing content and add quality of life changesrestore the original one).
'''PCSwitch:''' Uses a different font for the inSame as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-game |Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text from -align:left;"|'''3DS:''' Inferior looking port. uses the PlayStation versiondual-screen. May not run properly on Windows 8 or laterNew Collection Mode and Amiibo compatibility.
'''PS2/GCSwitch:''' same as the other games HD Remake. Redefines graphics in ''Mega Man X Collection''high-definition quality and redesigns key characters'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' Most music tracks are remastered with some new challenge stages from this game but is based on recordings, and the user interface and the PlayStation versionmenu screen are also improved and adjusted to be easy to play. Completely removed loading timesnew language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.}
'''PC==Game Boy=={| class="wikitable" style="text-align:''' Released only in Korea and some other parts of Asia.center;"'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.! scope="col"|Game! scope="col"|Platforms'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.! scope="col"|Notes
|-
|Metal Gear Solidstyle="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |PS1<br>PCSwitch (R)<br>GC Windows (RU)|'''PS1style="text-align:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as left;"VR Missions". '''PC:''' Port of the ''Integral'' version, |HD Remake with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music)dungeon creating mode. Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this <br>Also there is a [[https://mgs.w00ty.com/mgs1/launcher/ modGame_engine_recreations_and_source_ports#Single_game_engine|fan port]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameWindows as well.
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|Moon Remix RPG Adventure SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch/PC(E)|style="text-align:left;"|'''WSC:'''Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch/PC:''' Official translationBare-bones emulation. Censored.
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|PaRappa the RapperSaGa 2 / Final Fantasy Legends 2|PSPNintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''PSPNintendo Switch:'''Adds widescreen support, adBare-hoc multiplayer, and song remixes as DLCbones emulation. Might suffer from slight input lag, which can be fatal for those who played the original releaseCensored.
|-
|Persona 2: Eternal PunishmentSaGa 3 / Final Fantasy Legends 3|PS1Nintendo DS (R)<br>PSPNintendo Switch (E)|Part two of ''Persona 2''. Also known as ''Persona 2style="text-align: Batsu.left;"|'' '''PS1Nintendo DS:''' Available in Japanese and English3D remake. Retains save compatibility with Innocent Sin to unlock content, in all versionsJapan-only<br>'''PSPNintendo Switch:''' Available only in JapaneseBare-bones emulation. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelsCensored.
|-
|Persona 2: Innocent SinShiren The Wanderer GB|PS1Microsoft Windows (R)<br>PSPMobile Phones|Part one of ''Persona 2''. Also known as ''Persona 2style="text-align: Tsumi.left;"|''  '''PS1Windows:''' Available only in JapaneseRemake using 16-bit graphics from the SNES game. A fan translation is available. '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the originalSubtitled "Tsukikage-mura no Kaibutsu".
|-
|RaymanShiren The Wanderer GB2|PC/Sega Saturn/N64Nintendo DS (R)|Too many changes to list here. The definitive version is a fan remake called style="text-align:left;"|'''RaymanNintendo DS: Redemption''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)
|-
|Resident EvilKirby's Star Stackers|PS1<br>Saturn<br>PC<br>DS<br>GCSNES (R)|'''PS1:''' Original. Japanese version included autostyle="text-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed. '''Saturnalign:left;"|''' Worse performance. Includes an extra game mode. '''PCSNES:''' Has compatibility issues with modern OSesRemake. The Japan-only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version. '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways. '''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
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|Resident Evil Medarot 2/ Medabots|PS1Game Boy Advance (R)<br>N64<br>Dreamcast<br>PC3DS, Switch (E)|'''PS1:''' Later restyle="text-released on the system with DualShock support and a new game mode. '''N64align:left;"|''' Compressed assets, varies between 240p and 480i. New features. '''DreamcastGBA:''' 480pRemake. Even more featuresCalled Medarot 2 Core in Japan and simply Medabots in NA<br>'''PC3DS, Switch:''' 1999 PC version has poor compatibility with modern OSes. Has a JapanBoth the original series in full (Medarot 1-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, 5) and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil remake (Medarot 2 [https://classicrebirthCore) were rereleased.com/index.php/downloads/residentJapan-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English. A HD remake was released for PConly, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionunlikely to change because of a trademark issue.
|-
|Resident Evil 3Final Fantasy Adventure|Dreamcast/GCGame Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PCPlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''Dreamcast/GCGBA:''' 480pTitled Sword of Mana. Good game, more featurescontroversial remakeAnother Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''PCCell phones:''' 2000 PC version has improved preAuthentic remake. Japan-rendered backgrounds and the ability to skip door transitionsonly.<br>'''Android, but has worse FMVsiOS, a bizarre (Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but easily fixable) rendering issue on modern hardware, wobbly with cheap 3D models, and compatibility on modern OSesinstead of pixel art. Still worthwhile. Has a Japan|-only re|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, was planned (as Balloon Kids) but carries many of the same problems as the original 2000 releasecancelled. Using Resident Evil 3 [https<br>'''NES://classicrebirth''' Titled Hello Kitty World.com/indexColorized version with the Hello Kitty license.php/downloads/residentJapan-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive versiononly.A HD remake was released for PC<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, PS4 and XboxJapan-exclusive.
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|Revelations: Persona|PS1Dragon Quest Monsters<br>PCDragon Quest Monsters 2|PlayStation (R)<br>PSPNintendo 3DS (R)|'''PS1style="text-align:''' Original English script includes Americanized names and a removed Snow Queen questleft;"|Remade twice, but isn't that far from for the original. '''PC:''' Released only in Japan. Very far from a technical achievement. '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content PlayStation (as well DQM1+2) and the 3DS as widescreen support, a revamped UI, updated cutscenes and OSTseparate games. Furthermore, and selectable difficulty levels. The English release reverts many of the original localization changes remakes were ported to be more faithful to the Japanese script. It also reinstates the Snow Queen questcell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
|-
| Spyro the Dragon TrilogyLast Bible|PS1<br>PS4/Xbox One/PC/SwitchGame Gear|'''PS1style="text-align:''' Original. '''PS4/Xbox One/PC/Switch:''' HD Remakesleft;"|Game Gear version has monsters and content not found in the later Game Boy Color port.
|-
|SuikodenDevil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|PS1Game Boy Advance (R)<br>Sega Saturn<br>PC<br>PSPNintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|'''PS1style="text-align:''' Original. Save compatibility with Suikoden 2.left;"| |-|}
==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''SaturnDS:''' JapanFirst versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-onlyappeared in all subsequent ports of the first game. It is an enhanced port including new locationsPlayable in Japanese, new enemiesEnglish, enhanced colorsFrench, and a new opening full-motion videoGerman, but with longer load times Spanish and some visual effects being removedItalian.
'''PC''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. Compatibility issues with modern PCs.
'''PSP:''Trilogy' As '(3DS/PC/Switch/PS4/Xbox One/iOS/Android):'Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for Easily the larger screen area) and fixes a couple definitive version of glitches. Adds a couple of morethe original trilogy, with the best graphics, as wellthe best audio and the best controls. Released only Playable in JapanJapanese, English, French, German, Korean and Mandarin.
|-
|Suikoden IIstyle="white-space: nowrap;"|Mario and Luigi: Superstar Saga|PS1<br>PC<br>PSP3DS|'''PS1style="text-align:''' Original. NTSC-U has some glitched lines fixed left;"|A lot of changes were made in the PAL version or via romhacks. Save compatibility with Suikoden 1. '''PC:''' Taiwan-only. Compatibility issues with modern PCs. '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone order to accommodate for make the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japangame easier.
|-
|Vandal HeartsMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|PS1style="white-space: nowrap;"|Windows<br>SaturnPlayStation 4<br>PCXbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''PS1GBA:''' OriginalUncensored hacks are available for western releases.
'''SaturnDS:''' JapanBetter audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-onlyfriendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. It is an enhanced port including extra contentPicture gallery with 80 unlockable images. Fan translation is availableButton mapping to the X and Y face buttons.
'''Switch/PC/PS4/Xbox One:''' Korean-onlyBased on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
|-
|Wipeout 2097
|PC/Saturn
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
==PlayStation 2Nintendo DS==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-spaceShin Megami Tensei: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOSStrange journey|3DS|style="text-align:centerleft;"|Titled: '''Wii:Strange Journey Redux''' Cropped widescreenThe game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters'''360/PCportraits). The introduction of difficulty modes:''' Cropped widescreenCasual, Standard, Expert, and Impossible. Impossible is only available on New Game. Explosions and punching noises are completely differentMacca is no longer required to heal in the sickbay. Edward's glasses are now goldThere is no limit on the number of sub-apps equipped. The gnomes show up as soon ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game startseasier but cannot be developed on Impossible'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port]Commander Skills have been added.
|-
|Chaos Legionstyle="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|Windowsstyle="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''PCMario & Luigi:Bowser's Inside Story + Bowser Jr.'s Journey'' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogonsmariowiki.orgcom/viewtopicMario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.php?p=672925%27s_Journey#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFGList_of_changes Full list of changes] on the fixed executable to make it use a single CPU core).
|-
|Crash Bandicoot: The Wrath of CortexRadiant Historia|GCN<br>Xbox3DS|style="text-align:left;"|Titled: '''XboxRadiant Historia:Perfect Chronology'''. Has difficulty options. New characters' This version of the game features reduced loading times portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and improved graphics (extra effects)armor stats have been modified slightly. Some life quality improvements were added.
|-
|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.}
'''DMC3SE PC==Nintendo 3DS=={| class="wikitable" style="text-align:''' Poor port from a third-party developer. the port in the HD collection is superior.center;"'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.! scope="col"|Game! scope="col"|Platforms'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.! scope="col"|Notes
|-
|Disgaea: Hour of DarknessAzure Striker Gunvolt|PC<br>Switch<br>PSP<br>VitaWindows|'''style="text-align:left;"|Used to feel like an emulated version put on PC:''' as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has content new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the PSP overseas release up until the 3DS version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present received a patch in other versions)some territories and the Striker Pack compilation rectified this. A mod exist to fix many new port of these issues the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and beyondportraits, balance tweaks, and incorporates its sequel's difficulty system''A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game'Switch:''' Improved version with HD sprites s Speedrun and QoL changesOther Modes on PC.
|-
|Disgaea 2Resident Evil: Cursed MemoriesRevelations|PCstyle="white-space: nowrap;"|Windows<br>PSPPlayStation 3<br>Xbox 360<br>Wii U|'''PCstyle="text-align:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas left;"|All ported versionsare in HD.
|-
|Dragon Ball Z: Budokai 1,3The Legend of Dark Witch|Gamecube<br>PS3<br>Xbox 360Windows|'''GCstyle="text-align:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics. '''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the original Budokai composer being guilty dual screen set-up of plagiarism. Widescreen supportthe 3DS version.
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|Dragon Ball Zstyle="white-space: Budokai Tenkaichi nowrap;"|The Legend of Dark Witch 2,3|WiiWindows|style="text-align:left;"|Dragon Quest VIII: Journey of Same as the Cursed Kingabove.|3DS<br> Android + IOS} ==Sharp X68000==|'''3DS:''' Include extra content but inferior graphicsMay be easier to emulate ports than the original versions.
'''Android/iOS{| class="wikitable" style="text-align:''' no voice acting nor orchestrated soundtrackcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Fatal Frame 1Akumajo X68000<br>(Castlevania Chronicles)|XboxPlayStation|'''Xboxstyle="text-align:''' Titled left;"The director's Cut", has extra things added such as |Includes both the original game and a first-person moderemixed version with remixed music, a survival mode, a new endingslightly altered level layouts, and an altered art direction based on the more costumes to unlockrecent games in the series.
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|Fatal Frame 2Mad Stalker:<br>Fullmetal Force|XboxPlayStation<br>WiiFM Towns<br>PC Engine CD<br>Sega Genesis|style="text-align:left;"|'''XboxPlayStation:''' Titled "The directorA remake with sub-par graphics and music. Borrows gameplay elements from the developer's Cut", has extra things added such as a first-person modeother game, a survival mode, a new ending, and more costumes to unlockAsuka 120%.
'''WiiFM Towns:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced updated graphics but introduced more bugs and issuesremixed music.
'''Xbox One/SwitchPC Engine CD:''' Definitive Editionuses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.
'''PS4Sega Genesis:''' Original one Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.|-|Genocide|PC Engine<br>FM Towns|style="PS2 Classictext-align:left;", emulated. Definitive Edition is also available|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.
'''iOS/AndroidFM Towns:''' Added checkpoint mechanismreleased as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
|-
|Grand Theft Auto San AndreasGenocide 2: Master of the Dark Communion|PCstyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>Xbox 360FM Towns<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOSDOS|style="text-align:left;"|'''PCSFC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures Lower sound quality and different map geometry, compared to the PS2 version]altered graphics. Some problems can be fixed by using mods. Besides Level order for the original port, New "Definitive Edition" has been released which first few levels is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as re-arranged from the thruster angle adjustment of HydraSharp X68000 version. UWP (Windows Store) version is also available, which is the same as mobile versionReleased only in Japan despite being developed by a British development team.
'''X360FM-Towns:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such Same as the thruster angle adjustment of HydraGenocide above.
'''PS3DOS:''' PS3 native one is Based on the same as X360FM-Towns version. PS2 backward compatible Uses the Sharp X68000 version is also available's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English. |}
==Sega Master System=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX'PS Vita'.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken'' [https. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align://githubleft;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''.com/TheOfficialFloW/gtasa_vita Unofficial port]Features music only in FM Sound Unit as streamed data files. Same as mobile versionJapan-only.
'''PS4PlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' As "PS2 Classic", emulated. Definitive Edition Features updated graphics and sounds. Japan-only. Fan translation is also available.
'''XOneGBA:''' Definitive EditionEmulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. X360 version is also available via backward compatibilityNot released inside Japan.
'''SwitchJ2ME:''' Definitive EditionFull remake of the game released for mobile phones'''iOS/Android/Windows Phone:''' Added checkpoint mechanismAvailable only in Chinese. Some Fan translations of the game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removeddo exist.
|-
|Grand Theft Auto Vice Citystyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|PCTurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One(R)<br>PS3/4Microsoft Windows (R)<br>SwitchiOS (R)<br>Android + IOS(R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16'''PC:Known as ''Dragon' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs s Curse'' in US and issues''Adventure Island'' in Japan. Some game contents and mechanisms has been changed in Definitive EditionFeatures updated graphics, music, such as the mission "Shakedown" and bike handlingsound.
'''PS4:Game Gear''' As "PS2 Classic", emulated: Slightly different maps and prices around shops. Definitive Edition is also availableReleased only in Europe and Japan.
'''XOne/SwitchJ2ME:''' Definitive EditionReleased for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.
'''PS4/NSW/XBO/WIN/iOS/AndroidAND/Luna:''' Full remake of the game known as ''Wonder Boy:The Dragon's Trap'' Added checkpoint mechanism.
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|Ico|PS3|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|-|Jak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky.}
'''Vita==Sega Genesis=={| class="wikitable" style="text-align:''' same as above, suffers from a massive slowdown, making it unplayable.center;"! scope="col"|Name'''PS4/PS5:''' Emulated.! scope="col"|Platforms! scope="col"|Notes
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|Jak IIstyle="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|PS3Windows (R)<br>VitaPlayStation 3 (R)<br>PS4/5Xbox 360 (R)<br>Android (R)<br>iOS (R)|'''PS3style="text-align:''' Sub-left;"|HD, cropped widescreen, Many inremake with updated graphics and retreated gameplay.|-game explosions retain the white screen effect for a prolonged amount of time.Sig |Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown textureretreated gameplay.Some of Missing the music is missing some notes. For example, extra levels from the Haven City music while on a zoomer will miss some notesSega CD version.In the cutscene |-|Lunar: The Silver Star|style="white-space: nowrap;"The Secret to Making a Bomb|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style=", when Kor reveals his true identity, his face is texturetext-less and defaults to a solid blackalign:left;"|'''PlayStation:''' Remake with increased difficulty. This only happens the first time that the system plays the cutscene '''PlayStation Portable:''' Based on ps1 but with longer load times.
'''VitaiOS:''' same as above, suffers from a massive slowdown, making it unplayableBased on PS1 has widescreen support but touch control.
'''PS4Sega Saturn/PS5Windows:''' EmulatedBased on PS1. Is not available in English.
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| Jak 3Pac-Attack|PS3style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>VitaGameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>PS4/5|style="text-align:left;"|'''PS3PlayStation:''' Sub-HD, cropped widescreen, Many in-Partial emulation of the game explosions retain the white screen effect for a prolonged amount of time.Metal heads have plus a shiny, silver armor texture new whole remake included as opposed to the original muddy brown texture. In the cutscene "Power part of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blueNamco Anthology Vol. Light Jak2''s shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
'''VitaGBA:''' same Included as above, suffers from a massive slowdown, making it unplayablepart of ''Pac-Man Collection''.
'''PS4PS2/PS5GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra. '''PS3/X360/PC:''' Emulatedversion of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.
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|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts Phantasy Star II|PCPlayStation 2 (R)<br>PS3/4GBA<br>Xbox One|16style="text-align:9 aspect ratio supportleft;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Altered character models, music. Based on the Remake with updated Final Mix versionsgraphics. PS3 Suffers from increased load timeJapan-only. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issuesFan translation is available.Re'''GBA: Chain of Memories is a remake ''' Port of the GBA gameavailable as part of ''Phantasy Star Collection''.
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|Klonoa 2: Lunatea's VeilPhantasy Star III|PC<br>PS4<br>Xbox One<br>SwitchGBA|style="text-align:left;"| Port of the game available as part of '''PC/PS4/Xbox One/Switch:'Phantasy Star Collection'' a remake in unity engine using the same engine with better lightning.
|-
|ManhuntPowerball|PC<br>Xbox<br>GCNstyle="white-space: nowrap;"|PlayStation (R)|'''Xboxstyle="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''' Stretched by default, missing visuals effects '''PC:'Namco Anthology Vol. 1'' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched.
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|Mega Man X7Shining Force|PC<br>Switch<br>PS4<br>Xbox OneGame Boy Advance (R)|'''PCstyle="text-align:''' A direct port from left;"|Remake titled "Shining Force: Resurrection of the PlayStation 2 versionDark Dragon". Lacks basic PC functionalityThe changes included an expanded plot, no video optionsthree new playable characters, inferior graphicsthree new battles, no remapable keyboard inputsramping difficulty system, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only some tweaks in Korea. A much better port was released as part of Mega Man X Legacy Collection 2the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.
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|Mega Man X8Shadow of the Beast|PC<br>Switch<br>PS4<br>Xbox OnePlayStation 4 (R)|'''PCstyle="text-align:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 left;"|Different game with the smoother performance of the PC versiondifferent gameplay.
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|Metal Gear Solid 2Sonic the Hedgehog|PCWindows (E)<br>XboxPlayStation 2 (E)<br>VitaPlayStation 3 (E)<br>PS3/PlayStation 4(E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox 306One<br>Xbox Series X/OneS<br>Nintendo Switch<br>Android<br>iOS|Missing style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some visual effectsnewer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, HD ports based on Substanceand new content. Missing An unofficial PC port of the skateboarding mini-gameiOS/Android version is available.
'''PC Master Collection/PS4/PS5/XOne/XSX/NS:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to fixPart of Sonic Origins.
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|Metal Gear Solid 3Sonic the Hedgehog 2|PCWindows (E)<br>XboxPlayStation 2 (E)<br>VitaPlayStation 3 (E)<br>PS3/PlayStation 4(E)<br>PlayStation 5<br>Xbox 306360 (E)<br>Xbox One<br>Xbox Series X/OneS<br>Nintendo Switch<br>3DSAndroid<br>iOS|'''PS2style="text-align:''' Original. 60 fps and widescreen support are via hacksleft;"|Same deal as the first Sonic the Hedgehog game.
'''PS3PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/VitaS<br>Nintendo Switch|style="text-align:left;"|''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear OnlinePC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, Secret Theaterand Blue Spheres, Snake vsbut replaces a number of music with different tracks. MonkeyMusic playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and Guy Savagemod loader. Certain visual effects are reduced to The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the point where they are seemingly missing such as depth iOS/Android versions of field and rainSonic 1/2/CD is available.
'''PC Master Collection:''' Based on the HD Collection, use this [https:/PS4/PS5/github.comXOne/LyallXSX/MGSHDFix mod] to fix. '''3DSNS:'''[https://metalgear.fandomPart of Sonic Origins.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereSonic CD|VitaWindows<br>PS3PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The original game: re1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-released digitally through PlayStation Network for PlayStation 3made wrapper.
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.|-|Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-|Onimusha: Warlords|PC<br>Xbox<br>PS4|'''XboxPlayStation 2:''' Entitled Genma Onimusha. This Based on the PC version contains many updates to with even better FMVs and the gameSpecial Stages run at 30 FPS instead of 20, including improved graphicsbut some effects are broken, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, was only released in Japan and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the gameEurope.
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC<br>Wii<br>PSP|'''WiiGameCube:''' Enhanced port with updated graphics and new content (extra story chapterIs available in North America, new characters, and new items). Loading times are nearly non-existentbut is blurrier compared to the PS2 version.
'''PSPPC/X360/PS3:''' Based Remade on a new fan-made engine which would later be used in the Wii version iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with extra recruitable charactersthe US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
'''PC/PS4/PS5/XOne/XSX/NS:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UIPart of Sonic Origins.
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|Persona 3Sonic 3D Blast|PS3Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PSPPC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos'PS3'.|-|Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|'''Sega Master System:''' As "PS2 Classic", emulatedDemake of the original. Includes a password system over a battery backup save feature.
'''PSPTurboDuo:''' Titled Persona 3 Portable. Option to play Released as a female protagonist''The Dynastic Hero''. Let you control other party members in battle Features different sprites and guard, similar music due to Persona 4ownership of certain elements by Sega. Lacks "The Answer" from Persona 3 FES. No FMVsUS version also has tons of grammatical errors.
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|Persona 4|PC<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulated.}
'''Vita/PC==Sega Saturn=={| class="wikitable" style="text-align:''' Enhanced port with extra content. Some voices have changed in the English dub.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Ratchet & ClankBaroque|PS3PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>VitaNintendo Switch.|style="text-align:left;"|'''PS3/VitaSaturn:''' cropped Japan only, has widescreen, In-level movies and infobot cutscenes can be skippedoption. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al '''PS1:'''s character model Japan only, has numerous visible holesextra content, most notably in his tongue and shirtbut no widescreen support. Has an English fan translation patch. The memory card that was used to save  '''PS2:''' Remake with a different art style and load icons music, available in the menu was replaced by English, features a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer worksnew save system, difficulty options, per includes the Platinum re-release extra content of Ratchet & Clankthe PS1 version and more. HoweverHas removed blur, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets 60fps, and (such as the Metal Detectoralbeit broken) have a different sound when used compared to the original PS2 releaseJapanese dub hacks. In the bargain snagglebeast fight '''Wii:''' Based on Umbris, when the beast triggers its shieldPS2 version, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his homehas widescreen and progressive scan support, the lighting in the cutscene Japanese dub hack is darker than usualavailable. The music that plays while fighting Chairman Drek  '''Switch:''' Japan only, based on Veldin (which was left out of the North American PlayStation 2 release due to a bugSaturn original, but restored in includes the PAL release) is normally missing. After beating the gamecontents of Baroque Report, screen resolution options, when and added openings from the HelpDesk Girl appears at PlayStation port and the end, no dialogue from her playsremake.
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|Ratchet & Clank: Going CommandoBlack / Matrix|PS3Sega Dreamcast (R)<br>VitaPlayStation |style="text-align:left;"|'''PS3/VitaSaturn:''' cropped widescreen, In Original. Has a bug that heals enemies after the options menu (either main menu or in-game) player is using a new option called subtitles appears, but can never be toggled special attack which was fixed in the PlayStation 3 versionother versions. Subtitles can still be activated from the settings on the main menu screen  '''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, order to make the game goes to the main menu. When arriving at any destinationeasier, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In added many anime cutscenes, the camera is more zoomed out compared to and new anime art style for the original PS2 release. This is notable on Taboracharacters, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remasterending was expanded with 2 extra chapters. Abercrombie Fizzwidget '''PS1:'s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist demake of two 2D films with the one used as light reflection effect (on Tabora lakesDreamcast version titled "Black/Matrix +", Dobbo acidanime cutscenes were removed, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill pointart style was restored.
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|Ratchet & Clank: Up Your ArsenalCuldcept|PS3PlayStation 1<br>Nintendo DS<br>VitaPlayStation 2|style="text-align:left;"|'''PS3/VitaPS1:''' cropped widescreen, Extra skins Some cards are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (deleted and not the others) shoots out rotating rectanglesit becomes other cards, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are abolish a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is differentnegotiation rule. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove Addition of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatosmaps.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids'''DS:''' Based on PS1, there is no variation in the key tone regardless of which button fan translation is pressed during the rhythm gameavailable.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there '''PS2:''' Despite being called "Culdcept" this is no longer music while waiting before actually the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedsequel "Culdcept 2".
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|Ratchet: DeadlockedCyber Troopers Virtual-On|PS3PlayStation 2|though there are no new textures or model refinements and style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics match the native texture resolution on PlayStation 2. Players have noted with a few issues with the cinematicsdifferent art style, with some full-motion video cinematics being improperly rescaled60 FPS, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to sixJapanese release.
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|Red FactionDaytona USA|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3Microsoft Windows<br>PlayStation 3<br>PS4(R)Xbox 360|style="text-align:left;"|'''PS3Saturn:''' Stable frame-rate (30 inferior looking port of the arcade running at 20 FPS locked). runs in 720p or at , an odd resolution (960x1080) if 1080i/p video is enabled enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the PS3 so it may look Saturn, featuring a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physicsdrastic reduction in popup, 30 FPS, several a new selection of cars, two new courses, a 2-player mode, compatibility with the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode. Supports stereoscopic 3D  '''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame-rate tanks even lower than it does on the PS2 version cap, might have issues with it enabledmodern hardware.
'''PS4PS3/360:'''RemakeBased on the arcade version best graphics 60 FPS and widescreen support.|-|Die Hard Arcade|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
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|Shin Megami TenseiDevil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: Nocturnenowrap;"|Devil Summoner - Soul Hackers|SwitchPlayStation<br>PS4Nintendo 3DS|style="text-align:left;"|'''PS2PS1:''' Original. "Hardtype" Hack for an increased challengeExtra content, Japanese release.
'''Switch/PS43DS:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy modeBased on PS1, A blur will appear on the sides of the screen every time there is FMVwidescreen support, available in order to fill the screenEnglish.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. still uses compressed audioJapanese only.
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|Silent Hill 2Grandia|PCPlayStation<br>Xbox<br>PS3<br>Xbox 360Microsoft Windows|style="text-align:left;"|'''WindowsSaturn:''' Port based on the Xbox versionOriginal. BuggyJapan-exclusive, but the [https://enhancedhas fan translation.townofsilenthillBest graphical effects out of all versions.com/SH2/ enhanced edition] fixes all of the issues and adds Save compatibility with Grandia Digital Museum, a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive Saturn-exclusive bonus disc. Overall best version.
'''XboxPS1:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intactMassively downgraded port, fog issues (albeit less noticeable due to the lower resolution), poor audiomissing textures, animation frames and the same relatively low-quality FMVs by defaulthas horribly stretched battle backgrounds. Can run at 480pInitial localization. Has more romhacking support (undubs, hard mode balance mods).
Windows'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and PS2 expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="Directors Cut (EU)/Greatest Hits (US)text-align:left;" versions contain bonus material|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.
'''PS3/360PC:''' HD version The PC conversion, based on unfinished codethe Saturn game, resulting in an uncountable number of bugs offered enhancements to the visuals and graphical/audio mistakesgameplay modes. Let you choose between Full bike shadows instead of the original voicework of mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the game or a new redub done by a different cast made for this arcade version.3dfx compatibility for filtered textures.8 player multiplayer, like the arcade game. though results may varyNewer voices. Stay far awayMight have issues with modern OS.
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|Silent Hill 3Panzer Dragoon|PCstyle="white-space: nowrap;"|Microsoft Windows & (R)<br>PS3Xbox<br>Xbox 360One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''PS3Xbox/360PS2:''' HD version based on unfinished code, and completely removed Both versions differ from the Saturn original voice acting in favor of (PS2 being a new (subjectively worseslight update) redub by . Also a new cast. Same issues modified PC build on Xbox as Silent Hill 2 HD, but even worse. Again; stay far awayan unlockable in Panzer Dragoon Orta.
'''WindowsSwitch:''' The PC version adds improved flashlight lightingHD Remake, the ability to save at any time during the game, and 60 FPS gameplayhit or miss for some people. however, there are some points where the game will drop Was later ported to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https:PC//www.pcgamingwiki.com/wiki/Silent_Hill_3 this page]PS4 and Xbox one.
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|Silent Hill 4: The RoomPowerSlave/Exhumed|PCMicrosoft Widows<br>PlayStation<br>PlayStation 4<br>XboxOne<br>Nintendo Switch|style="text-align:left;"|'''WindowsPC:''' Frame rate A completely different game while the PC is capped at 30 a straightforward FPS in the retail and digital releasesget from point A to point B, while cutscenes Sega Saturn and PS1 versions are at 15 FPS in the physical release, but can be changed closer to 30fps using modsbeing a 3D metroidvania.Some of the "hauntings" from the The console version are missing. GoG-version is versions served as a port of basis for the inferior European 2022 remaster for Xbox One, PlayStation 4, Switch, and PC. '''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
'''XboxPSX:''' Just as good auto-aim doesn’t work as well, which makes hitting the PS2 versionsmaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but with 480p supportit can also go down to 20 FPS, and usually wavers in between for the majority of the game.
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|SirenPrincess Crown|PS3 (R)PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''PS3Saturn:''' Titled "SirenJapan only, has an increased resolution hack to 22: Blood Curse", it is a remake of the original ps2 version15 aspect ratio.The American release of Blood Curse contains a slightly edited introductory scene'''PSP/PS4:''' Japan only, where runs in a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind letterbox retaining the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuoriginal aspect ratio.
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|Sly CooperNights into Dreams...|PS3Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>VitaPlayStation 3|style="text-align:left;"| '''PS2/360/PS3/ VitaPC:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of Features both the original game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky musicenhanced graphics mode. It has been increased The port to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations360, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," PS3 and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting PC is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," missing a small trail of coins were added to the path that leads to the "Piranha Lake" missionfew effects. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to All re-voice the camera control tutorial that plays when the player approaches the entrance to releases include "A Cunning Disguise" inside Christmas Nights into Dreams"Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, but lack versus mode and "to bring Sonic the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for Hedgehog into Dreams"Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Sly 2Silhouette Mirage|PS3<br>VitaPlayStation| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for style="The Black Chateau" (Sly Coopertext-align: The Second Season) and left;"Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn|''t show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesnSaturn:'t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro levelOriginal, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use Japan only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly ''s portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode PS1 (such as with an older TVJapanese version). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended'' Missing background graphics, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version missing 2D parallax effects but has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others2 extra bosses.
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
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|Sly 3Sonic R|PS3<br>VitaMicrosoft Windows| PS3/ Vitastyle="text-align: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the left;"Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn|'''t appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesnPC:'t play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD Enhanced port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller with better graphics and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a timeextra content. In the PS Vita version, you can use the motion sensors Some reprints of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is are missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2Has problems with modern hardware, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly but can be fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital downloadwith mods.
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|Tales of The AbyssRadiant Silvergun|3DSXbox 360|'''3DSstyle="text-align:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSPleft;"|'''PSP/PS3Xbox 360:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles HD Port with optional high-res effects and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, detailsgraphics, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo"English support.|-|Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).}
'''PS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"==Sega Dreamcast==Since the system died early, many of its games were ported to other consoles.
'''WiiU{| class="wikitable" style="text-align:''' HD Remake (Japan Only).center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Zone Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of the Enders"Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|-|Xbox 360style="white-space: nowrap;"|Ecco the Dolphin:<br>PS3Defender of the Future|PlayStation 2|Xbox 360 style="text-align:left;"|Lower quality texture and PS3 version 1resolution, but better visual effects and some models.0 suffer from heavy performance issues, PS3 version |-|Headhunter|PlayStation 2.0 fixed the performance issue and is considered to be the best version|style="text-align:left;"|Lower quality port.
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|Zone of the Enders: The Second RunnerHundred Swords|PC<br>PS3/4<br>Xbox 360Microsoft Windows|style="text-align:left;"|'''Ps2 PalDreamcast:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little thingsJapanese only.)
'''PS3/360PC:''' Based on the PS2 PAL version of the game. Higher quality FMVAvailable in English. Xbox 360 Dialogue options and PS3 version 1.0 suffer from heavy performance issuessome plot points were cut, PS3 version 2.0 fixed so the performance issue"Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PCPlayStation 3/Xbox 360/PS4Windows:''' A remaster with updated textures, 4K Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a new control style, various graphics settings, and the ability to play in VR song called "Many Styles" from the view of the cockpitDreamcast's PAL version). However, Positive and Negative responses don't work also, it does not feature dual|-audio language support due to licensing restrictions.|}Maken X ==|PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches.2{| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesRemake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.
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|Final Fantasy Type-0MDK2|style="white-space: nowrap;"|Steam [Microsoft Windows]<br>PlayStation 42<br>Xbox OneNintendo Wii|style="text-align:left;"|'''PlayStation PortablePC:''' 60 FPS hack availablein first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches. '''PlayStation 4/Xbox One2:''' better graphicsTitled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, locked resolution at 1280x720 weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and locked at 30fpsflashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''SteamWii:''' Same as aboveBased on the PS2 version, but can be [https://githubthe audio has been compressed and shadows have been removed.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
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|style="white-space: nowrap;"Shenmue|Grand Theft Auto: Liberty City StoriesMicrosoft Windows<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS4<br>Fire OSXbox One|style="text-align:left;"|'''PlayStation 2PC/PS4/Xbox One:''' Better textures and geometry in places, better lighting, visual effectsAs part of compilation, and draw distance.titled ''Shenmue I & II'Mobiles:''' Reworked textures. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, lighting and visual effects[https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|Kingdom Hearts: Birth By SleepShenmue 2|WindowsXbox<br>PlayStation 3Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary. '''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster of with widescreen support, based on the Final Mix Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|Metal Gear Solid: Peace WalkerSpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS. '''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution. '''PC:''' HD remasterremasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. VOCALOID has been removed from Metal Gear ZEKESome of the Japanese voices are used even when the game is set to English. Some dialogues were re-recordedSpeech lines aren't being played.|-|}
==PlayStation 3=={| class="wikitable" style="text-align'''PS3/360:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Dark SoulsSkies of Arcadia|Windows<br>PlayStation 4<br>Xbox One<br>SwitchGameCube|style="text-align:left;"|Titled Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast'Dark Souls Remastereds original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Based Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest"Prepare line and this can be done fully from start to Die Editionfinish now (Dreamcast's original Japanese release's ". Can Zivilyn Bane" quest can be played at 60 FPSfully completed too, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and glitcheslater Gamecube ports of it).
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|style="white-space: nowrap;"|Demon's SoulsGrandia II|PlayStation 52<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|Remake with better graphics and life quality improvements'''PS2:''' version is technically inferior. '''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
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|God of War IIIPhantasy Star Online|PlayStation 4GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|Titled All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items. '''God of War III RemasteredXbox:''' A decent port. '''GameCube:'''A decent port. 1080p support targeted at 60 frames per second Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and features some missions that were only available in online mode. Can be played in offline mode. '''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a photo modenew episode with extra content. All of the DLC that was released This version is included withalso available in English and probably Chinese.
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|NieRResident Evil<br>Code: Veronica|style="white-space: nowrap;"|Windows (R)PlayStation 2<br>PlayStation 4 (R)GameCube<br>Xbox 360<br>Xbox One (R)PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled '''PlayStation 3 (Japan)Resident Evil Code:Veronica X''' The protagonist is a kid. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica". '''Xbox 360/PlayStation 3 (North America)PS2:''' The protagonist is an adultDoesn't support progressive scan.
'''WindowsPS3/PlayStation 4/Xbox One360:''' Remake with enhanced gameplayChanges the lights and shadows (hit-or-miss for some people), the protagonist is a kidHD resolution and 16:9 aspect ratio.
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|The Last of UsRent-A-Hero No. 1|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)Xbox|style="text-align:left;"|60 FPS, resolution is increased to 1080p'''Dreamcast:''' Japanese only. New photo mode, DLC "Left Behind" is included '''Xbox:''' The intro was improved and added online capabilities. Remake has been ported to the PCAn English prototype in a complete state - with only minor text errors present - was leaked online.
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|Uncharted 1Rez|Dreamcast<br>Uncharted PlayStation 2<br>Uncharted 3|Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|60 FPS, resolution is increased to 1080p'''PS2:''' Lower quality port. '''360:''' HD Port with widescreen support. Better lighting '''PC/PS4:''' Titled ''Rez Infinite'', textures and models; a based on X360 port with new mode called "Speed Run", 2 new weapons. Multiplayer was removedlevels. Gameplay is virtually unchanged &mdash; even from the first game, unfortunatelyMade on UE4.
|-
|VanquishSonic Adventure|WindowsGameCube<br>PlayStation 4Microsoft Windows<br>Xbox 360<br>Xbox OnePlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Director'Xbox 360:s Cut''. Features updated character models and a new mission mode. Doesn' Decent t include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive portof the game manages to be more bug-ridden than the last.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPSUnofficial patches to fix many issues exist for the PC release(s).
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|Sonic Adventure 2
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|}
==PlayStation Vita==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align:center;"! scope="col"|GameName
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Persona 4<br>GoldenBreath of Fire III|WindowsPSP|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https'PSP'''://www.youtube.com/watch?v=28rb1omrJ-s current state Adds widescreen support, quality of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamperlife changes, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded)and an extra minigame.
|-
|TearawayBreath of Fire IV|style="white-space: nowrap;"|PlayStation 4 (R)PC|style="text-align'''PC''':left;"|Remake, titled "Tearaway - Unfolded"Has shorter load times and includes an option for sprite smoothing. Many gameplay sections have, of course, been overhauled The only version to work with a DualShock 4 instead of a Vitabe localized in Traditional Chinese (Taiwan).
|-
|}Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch==PlayStation 4=={| class="wikitable" style="text-align'''PS1''':center;"Original.! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes'''PS4/Xbox One/PC/Switch''': HD Remakes.
|-
|style="white-space: nowrap;"|Marvel's Spider-ManChrono Cross|PlayStation 5<br>WindowsPS4/PC/Switch|style="text-align'''PS1''':left;"|Titled "MarvelOriginal.'''PS4/PC/Switch'''s Spider-Man Remastered": Emulated version with worse performance than the original.
|-
|}Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.
==Xbox==Most Xbox ports '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for PC are decent portsspeedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and most multi-platform games on consoles of the six generation were superior on they're admittedly low quality compared to the Xboxrest.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>'''Xbox 360<br>Xbox One|style="text-align:left;"|'''GC:''' Inferior-looking Direct portof the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).
'''PS2:PSP''': Included in ' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. Castlevania: The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesnDracula X Chronicles't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay It has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen few very minor porting issues but is removed. Insteadcontent-wise the definitive version, checkmarks are used based on the Stage Selection screenlatest PS1 Japanese version. Taunts The script for the English version was rewritten and a Multi-5 translation was made, to the horn now use dismay of some fans most interested in the same buttonmemetic original voice acting. Has extra stage and Didn't include any material from the weaponsSaturn version besides a redone Maria boss fight, and new features such as Stunt Mode, A boost meter is added. Health-bara playable Maria inspired from her ''Rondo of Blood'' moveset.
'''Switch/Vita/PS3/PS4/360iOS/Xbox One:Android''' : Based on The PS2 the PSP version with widescreen support but the opening theme on the main menu is removed. The menu interface has as a new lookstandalone game. A lot of sound effects are missingMaria's gameplay was tweaked further. Taunt voices are switched with introduction/death voicesWhile made without IGA's involvement, some consider it even better than the PSP version.
|-
|Dead to RightsDino Crisis|PlayStation 2PC<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-DC|Dennou Taisen'''PS1: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC''' Original.
There are 2 '''PC versions:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen'''DC: DroneZ". 2. A ''' Enhanced port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL"with better graphics.
|-
|Ninja Gaiden BlackDino Crisis 2|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchPC|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics. Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|Prince of Persia:Final Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The Sands of Timemusic can be fixed with a mod.
Prince '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of Persia:<br>Warrior Withinthe recent PC release have been released, later followed by Switch and Xbox ports.
Prince A full remake of Persia:<br>The Two Thronesthe game was first released on the PS4, and came later to PC.|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3-|style="text-align:left;"Final Fantasy VIII|'''PS2/GC:''' inferior-looking Ports.Pc|Same stance as FFVII'''PC:''' Best looking version, 60 FPSs Steam release. A remastered version of Prince of Persia The recent Steam release even includes Chocobo World from the Japanese release (1989via PocketStation) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.|-|Final Fantasy IX|PC'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince|Same stance as FFVII and FFVIII's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionSteam releases.
|-
|Spider-Man 2Final Fantasy Tactics|PlayStation 2PSP<br>GameCube<br>WindowsiOS/Android|style="text-align'''PSP:left;"|'''PS2/GCTitled ''Final Fantasy Tactics:The War of the Lions''' Inferior-looking port. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.
'''PCiOS/Android:''' Completely different gameBased on the PSP version, developed by a different studiowith redone sprite work. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayMany consider this the definitive version.
|-
|style="white-spaceLegend of Mana|Switch/PS4/PC|'''Switch/PS4/PC: nowrap;"''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.|Tom Clancy's Splinter Cell-|MediEvil Tom Clancy's Splinter Cell:|PSP<br>Pandora Tomorrow|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version. Tom Clancy's Splinter Cell''PS4:<br>Chaos Theory''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|WindowsSega Saturn<br>GameCubeGC/PS2<br>PlayStation 2<br>PlayStation 3PS4/Xbox One/Switch/PC|style="text-align:left;"|'''PCSaturn:''' Best looking Original release. Initially intended as the only versionbecause of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Has DLC levels Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and 60 FPSfan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has problems with modern hardwareslightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2:''' Released as part of an anthology compilation, but can be fixed with mods''Mega Man Anniversary Collection''. Port based on the PS1 version.
'''GCPS4/PS2Xbox One/Switch/PC:''' Inferior-looking portsFeatured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Altered level designCompletely removed loading times.
A spin-off, Rockman & Forte, was released on the '''SNES/GBA'PS3:''for "kids who wanted to play Mega Man 8 but didn' Based on the PC version, HD textures, t have a new menu interfacePlayStation". It reuses Mega Man 7's game engine, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was addedMega Man 8's graphics, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC includes completely new levels. Chaos Theory is locked at 35fps.
|-
|Tom Clancy's Splinter Cell:<br>Double AgentMega Man Legends|GameCubePC<br>PlayStation 2N64<br>Windows<br>PlayStation 3<br>Xbox 360PSP|style="text-align'''PC:left;"|'''GC/PS2Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller. '''N64:''' inferior-looking portsSimultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Altered level designReleased as Mega Man 64 in North America.
'''PS3/360/PCPSP:''' completely different gameJapan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Halo 1<br>Halo Mega Man Legends 2|WindowsPC<br>Xbox OnePSP|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection"Exclusive to Japan and Taiwan. Does not work on modern video cards. Halo 1 is a remake  '''PSP:''' Standard port with optional updated graphicswidescreen support and minor additional content. Supports widescreenReleased only in Japan.
|-
|}Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version. '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
==Xbox 360=={| class="wikitable" style="text-align'''PC:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3''' Same as ''Mega Man X3''<brnowiki>PlayStation 4<br>Windows'<br/nowiki>Xbox One<br>Wii U<br>Switch|style="texts PC port, a port of PS1 version. Cannot be directly installed on 64-align:leftbit OSes;"|'''PS3:'you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won' Terrible frame ratet show the cutscenes, unless the original CD is in the disc drive.
'''PS4PS2/Xbox One/PCGC:''' Decent portsre-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
'''PS4/XOne/Switch/Wii UPC:''' Has exclusive costumesFeatured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Dead RisingMega Man X5|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3PS1<br>PC<br>WindowsPS2/GC<br>Nintendo PS4/Xbox One/Switch/PC|style="text-align:left;"|'''Xbox 360PS1:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, Original. Has some excellent ROM hacking support to reimplement missing content and a muddy red/green color filter over everythingadd quality of life changes.
'''PS3PC:''' Extra nonUses a different font for the in-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)game text from the PlayStation version. May not run properly on Windows 8 or later.
'''PCPS2/GC:''' Has same as the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting other games in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals''Mega Man X Collection''.
'''PS4/Xbox One/Switch/PC:''' Has the improvements Featured as part of the PS3 version ''Mega Man X Legacy Collection'' with some new challenge stages from this game but doesn't have is based on the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC PlayStation version). Runs at 40–20 FPS (Locked 60 FPS when using emulation)Completely removed loading times.
|-
|Halo 3Mega Man X6|PS1<br>PC<br>Halo 4|WindowsPS2/GC<br>PS4/Xbox One/Switch/PC|style="text-align:left;"|'''Xbox One/PCPS1:''' HD Remaster with new features such as Profanity filterOriginal. Has some excellent ROM hacking support to reimplement missing content, Tech suits in Halo 3add quality of life changes (sorely needed for this game), and Halo 4 Squad Battle changesa retranslation.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrowsReleased only in Korea and some other parts of Asia.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play 'PS2/GCN:''' same as the girlsother games in ''Mega Man X Collection'' side characters. Better Texture QualitySome of the voice-acting is missing in this version.
A [https:/'''PS4/www.nexusmods.comXOne/ninjagaidenmastercollectionSwitch/mods/37 mod for PC] called "NGS2 Black" for difficulty increase:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Ninja Gaiden IIIMetal Gear Solid|WindowsPS1<br>Xbox OnePC<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchGC (R)|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4PS1:''' Titled "Ninja Gaiden 3 Razor's Edge"Original. More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|A later Japanese version re-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|release called ''Integral'PS3:''' runs at a significantly lower resolution than included the Xbox 360 US version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (changes and sometimes missing), and textures appear then some more basic and low resolutioncontent. Some of this content was sold separately as "VR Missions".
'''PS4/SwitchPC:''' released on August 17Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, 2023TGS/E3 bonus videos removed, runs at higher resolutionsworse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].
'''Xbox OnePC Master Collection (E)':''' actually just the 360 Offers both og and integral version running through , changes some gameplay parts like Psycho Mantis. Use this [[Fission]https://github.com/nuggslet/MGSM2Fix mod]if you want to play this version.
A fan [https'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.|-|Moon Remix RPG Adventure |Switch/PC|'''Switch/gtaforumsPC:''' Official translation.com/topic/989469|-rel-wip-rdr-reality-redemption-overhaul|PaRappa the Rapper|PSP|'''PSP:'''Adds widescreen support, ad-project project] aims to improve the game hoc multiplayer, and is available song remixes as DLC. Might suffer from slight input lag, which can be fatal for 360 and Switchthose who played the original release.
|-
|}Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''
==SNES==Some SNES games suffered from slowdown which may be fixed '''PS1:''' Available in portsJapanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
Many SNES games were ported to the GBA'''PSP:''' Available only in Japanese. Fan translation project in development hell. These versions may have extra featuresEnhanced port: widescreen support, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing arearevamped UI, updated cutscenes, an optional updated OST, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio")selectable difficulty levels. Also, most GBA games use much brighter colors to compensate for the lack |-|Persona 2: Innocent Sin|PS1<br>PSP|Part one of contrast in the original GBA display''Persona 2''. To have these games display Also known as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts''Persona 2: Tsumi.''
Several SNES games were ported to the PlayStation. More often than not the '''PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated:''' Available only in Japanese. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original workA fan translation is available.
{| class="wikitable" style="text-align'''PSP:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
|-
|ActRaiserRayman|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox OnePC/Sega Saturn/N64|style="text-alignToo many changes to list here. The definitive version is a fan remake called ''Rayman:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OSTRedemption''.
|-
|Chrono TriggerResident Evil|PlayStationPS1<br>Nintendo DSSaturn<br>iOSPC<br>AndroidDS<br>WindowsGC|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiaryOriginal. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, longer load timesand an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
'''NDSSaturn:''' PS1 Worse performance. Includes an extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation addedgame mode.
'''iOSPC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/AndroidClassic REbirth] on the Japanese Mediakite release makes it the definitive version. '''DS:''' Translation based on NDS Enhanced port with additional languages, a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch controls, mostly unchanged graphicsscreen in interesting ways.
'''PCGC:''' Was a broken As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC port at firstrelease, as it was directly based off from the mobile well as on most modern HD consoles. The PC version with no effort, but was eventually fixed officially due to negative reception plays at 60 FPS and lacks minor stability issues that the PC version gotother HD versions have.
|-
|Clock TowerResident Evil 2|WindowsPS1<br>N64<br>PlayStationDreamcast<br>WonderSwanPC|style="text'''PS1:''' Later re-alignreleased on the system with DualShock support and a new game mode. '''N64:''' Compressed assets, varies between 240p and 480i. New features. '''Dreamcast:left;"|'''PS1/480p. Even more features. '''PC:''' Titled "Clock Tower: The First Fear"1999 PC version has poor compatibility with modern OSes. FMVHas a Japan-only release in 2006 that is somewhat more playable on modern OSes, minor graphical changes; additional new weaponhas the highest quality FMVs, enemy, & locationand combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.
'''WonderSwan:''' greyscale colorsA HD remake was released for PC, poorer audio, lower graphical quality, slightly reduced screen sizePS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Contra III: The Alien Wars|Game Boy Advance|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.|-|Donkey Kong CountryResident Evil 3|Game Boy ColorDreamcast/GC<br>Game Boy AdvancePC|style="text-align:left;"|'''GBCDreamcast/GC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games480p, time trialmore features.
'''GBAPC:''' Increased brightness2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse contrastFMVs, a bizarre (but easily fixable) rendering issue on modern hardware, color saturationwobbly 3D models, and audio; minicompatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-gamesclassic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, time trialPS4 and Xbox.
|-
|Donkey Kong Country 2Revelations:Persona|PS1<br>PC<br>DiddyPSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original. '''PC:'''s Kong QuestReleased only in Japan. Very far from a technical achievement.|Game Boy Advance|style="text-align'''PSP:left;"|''' Titled "Donkey Kong Country 2"''Shin Megami Tensei: Persona''. Increased brightnessIt has additional content as well as widescreen support, worse contrasta revamped UI, color saturationupdated cutscenes and OST, and audio; mini-games, time trialselectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
|-
|Donkey Kong Country 3:Spyro the Dragon Trilogy|PS1<br>DixiePS4/Xbox One/PC/Switch|'''PS1:'''s Double TroubleOriginal.|Game Boy Advance|style="text-align'''PS4/Xbox One/PC/Switch:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial''' HD Remakes.
|-
|Dragon Quest VSuikoden|PlayStation 2 (R)PS1<br>Nintendo DS (R)Sega Saturn<br>AndoidPC<br>iOSPSP|style="text-align:left;"|'''PS2PS1:''' Full 3D remake Original. Save compatibility with party enhancements. Only released in JapanSuikoden 2.
'''DSSaturn:''' Remake done in Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remakenew opening full-motion video, along but with longer load times and some unique contentvisual effects being removed.
'''iOS/AndroidPC:''' Port of the DS versionJapan-only. Compatibility issues with modern PCs.|-|Dragon Quest VI|Nintendo DS '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (Ralthough maps and scenes are not redone to accommodate for the larger screen area)|style="text-align:left;"|Remake done in and fixes a couple of glitches. Adds a similar vein to the remakes couple of the previous two gamesmore, as well. Features some core gameplay changesReleased only in Japan.
|-
|EarthBoundSuikoden II|Game Boy Advance|style="text-align:left;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStation<br>WonderSwan ColorPS1<br>Game Boy AdvancePC<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)PSP|style="text-align: left;"|'''Original VersionPS1:'''Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
'''PS1PC:''' FMV opening and ending, new features, different translation, longer load timesTaiwan-only. Compatibility issues with modern PCs.
'''WonderSwan ColorPSP:''' Lacks Mode 7 effects As ''Gensou Suikoden I & II''. Adds widescreen support (replaced by scaling effectsalthough maps and scenes are not redone to accommodate for the larger screen area)and fixes a couple of glitches. Adds a couple of more, limited palette, poorer audioas well. Released only in Japan.|-only.|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original
'''GBASaturn:''' Titled ''Final Fantasy IV Advance''Japan-only. Based on the WonderSwan Color versionIt is an enhanced port including extra content. New Fan translation. Extra content, updated graphics, worse audiois available.
'''PSPPC:''' Titled ''Final Fantasy IV: The Complete Collection''Korean-only. Includes "The After Years" as well as an in|-between "Interlude". Includes all GBA content. Enhanced graphics, choice between |Wipeout 2097|PC/Saturn|These ports feature a different OST from the original and enhanced audioreleaseReleased in North America as '''3D Remakes'Wipeout XL''.|}
'''NDS==PlayStation 2=={| class="wikitable" style="text-align:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).center;"! scope="col"|Game'''iOS/Android/PC:''' DS version port, followed by 3D remake of ! scope="The After Yearscol".|Platforms '''PC:''' HD version of DS remake.! scope="col"|Notes
|-
|Final Fantasy Vstyle="white-space: nowrap;"|Bully|PlayStationstyle="white-space: nowrap;"|Windows<br>Game Boy AdvanceWii<br>iOSPlayStation Vita<br>AndroidXbox 360<br>WindowsAndroid + IOS|style="text-align:leftcenter;"|'''PS1Wii:''' First official English release Cropped widescreen.
'''GBA360/PC:''' Titled ''Final Fantasy V AdvanceCropped widescreen. Explosions and punching noises are completely different. Edward''. New translations glasses are now gold. Extra content, worse audioThe gnomes show up as soon the game starts.
'''iOS/AndroidVita:''' Redone sprites (RPG Maker art style), touch controls[https://github'''PC:''' Redone sprites (RPG Maker art style)com/TheOfficialFloW/bully_vita Unofficial port].
|-
|Final Fantasy VIChaos Legion|PlayStationWindows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Game Boy AdvanceXbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>AndoidXbox 360/One<br>iOSWindows<br>WindowsSwitch|style="text-align'''PS3/360/PS4/Xbox One:left;"|'''GBAWidescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. '''DMC3SE PC:''' Titled "Final Fantasy VI Advance". New translationPoor port from a third-party developer. Extra content, worse audiothe port in the HD collection is superior.
'''iOS/AndroidDMC HD Collection PC:''' Translation based Direct port of the console HD Collection. Has bugs such as increased game speed on GBA version, redone sprites high refresh displays not seen in other versions. Some issues can be fixed with mods and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controlseven added Style Switcher.
'''PCSwitch:''' Same as previous, no touch controlDirect port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|Front MissionDisgaea: Hour of Darkness|PlayStationPC<br>Switch<br>PSP<br>Nintendo DS Vita|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (Re.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond. |style="text-align:left;"|'''DSSwitch:''' Only official English releaseImproved version with HD sprites and QoL changes.
|-
|style="white-spaceDisgaea 2: nowrap;"Cursed Memories|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /PC<br>"The Legend of the Mystical Ninja"PSP|Game Boy Advance|style="text-align'''PC:left;"|Worse audio''' Features content from the PlayStation 2 and PSP versions, no multiplayer/co-op, more save slots higher resolution graphics than the Super Famicom releaseprevious versions, can change character any time. Japan only. Bundled with Ganbare Goemon 1keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
|-
|Ganbare Goemon 2Dragon Ball Z:Budokai 1,3|Gamecube<br>PS3<br>Kiteretsu Shōgun MagginesuXbox 360|Game Boy Advance'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.|style="text-align'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any timeBudokai 2). Japan onlyReuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Bundled with Ganbare Goemon 2Widescreen support.
|-
|Kirby Super Star|Nintendo DSDragon Ball Z: Budokai Tenkaichi 2,3|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.Wii
|-
|The Legend Dragon Quest VIII: Journey of Zelda:<br>A Link to the PastCursed King|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)3DS<br>Android (U)+ IOS|style="text-align:left;"|'''GBA3DS: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://githubInclude extra content but inferior graphics.com/RadzPrower/Zelda-3-Launcher]
'''Android/iOS:''' [https://github.com/Waterdish/zelda3-android Android version]no voice acting nor orchestrated soundtrack
|-
|"Mega Man & Bass" /<br>"Rockman & Forte"Fatal Frame 1|Game Boy AdvanceXbox|style='''Xbox:''' Titled "textThe director's Cut", has extra things added such as a first-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayableperson mode, a survival mode, a new ending, and more costumes to unlock.
|-
|Mega Man XFatal Frame 2|DOS<br>GameCube<br>PlayStation 2Xbox<br>PlayStation Portable (R)Wii<br>iOS|style="text-align:left;"|'''DOSXbox:''' Different aspect ratioTitled "The director's Cut", has extra things added such as a first-person mode, a survival mode, worse audioa new ending, buggy wall climbingand more costumes to unlock.
'''GC/PS2Wii:''' SNES Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version included in . Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:'Mega Man X Collection''. The collection also includes extra content like music player Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and art galleryissues.
'''PSPXbox One/Switch:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original gameDefinitive Edition.
'''iOSPS4:''' Touch controls, Original one as "redrawnPS2 Classic" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactionsemulated. Definitive Edition is also available.
'''PS4iOS/PC/Switch/XB1Android:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreAdded checkpoint mechanism.
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|Mega Man X2Grand Theft Auto San Andreas|GameCubePC<br>PlayStation 2Xbox 360<br>WindowsXbox One<br>PlayStation PS3/4<br>Xbox OneVita<br>Nintendo Switch<br>Android + IOS|style'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "text-align:left;Definitive Edition"|has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version. '''GC/PS2X360:''' Included in Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. '''PS3:'Mega Man X Collection''PS3 native one is the same as X360. The collection PS2 backward compatible version is also includes extra content like music player and art galleryavailable.
'''PS4/PC/Switch/XB1PS Vita:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more[https://github.com/TheOfficialFloW/gtasa_vita Unofficial port].|-|Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changesSame as mobile version.
'''PS1/SaturnPS4:''' Remixed soundtrack and progress can be saved via memory card/RAM cartAs "PS2 Classic", emulated. Definitive Edition is also available.
'''PCXOne:''' Port of PS1 Definitive Edition. X360 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is donealso available via backward compatibility.
'''GC/PS2Switch:''' PS1 version included in "Mega Man X Collection". Loading times are eliminatedDefinitive Edition.
'''PCiOS/PS4Android/Switch/XB1Windows Phone:''' SNES and SFC versions Added checkpoint mechanism. Some game mechanisms are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and morebeing altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Metal Max 2: KaiGrand Theft Auto Vice City|Game Boy AdvancePC<br>Xbox One<br>Nintendo DS (R)PS3/4<br>Switch<br>Android + IOS|style="text-align:left;"|'''GBAPC:''' Average Besides the original port , New "Definitive Edition" has been released which is made with a better font Unreal 4 engine, with enhanced graphics but introduced more bugs and worse musicissues. You'll want to get Some game contents and mechanisms has been changed in Definitive Edition, such as the 1.1 revision because the initial one is so bugged mission "Shakedown" and unplayable it had to be recalledbike handling.
'''DSPS4:''' Full 3D remake with animated NPC sprites and much better graphicsAs "PS2 Classic", emulated. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DSDefinitive Edition is also available.|-|Ogre Battle'''XOne/Switch:<br>The March of the Black Queen''' Definitive Edition.|PlayStation|style="text-align'''iOS/Android:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound''' Added checkpoint mechanism.
|-
|Romancing SaGaIco|WonderSwan Color<br>PlayStation 2PS3|style="text-align:left;"|'''WonderSwan:''' Enhanced graphicsRuns in full 1080p and is based on the PAL version, new story scenario & side quest (Japan only)so the extra content from that version is included'''PS2:''' Enhanced Supports Stereoscopic 3D graphics.
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|Secret of ManaJak and Daxter|iOS<br>Android<br>Windows (R)PS3<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo SwitchPS4/5|style="text-align:left;"|'''Android/iOSPS3:''' Partially enhanced graphicsSub-HD, enhanced fonts & menuscropped widescreen, touch controlsThe Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky.
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenessame as above, voice actingsuffers from a massive slowdown, and remixed soundtrackmaking it unplayable.
'''SwitchPS4/PS5:''' SNES version included in ''Collection of Mana'' with borders around the gameEmulated.
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|Shin Megami TenseiJak II|PlayStationPS3<br>Sega CDVita<br>Game Boy Advance<br>iOSPS4/5|style="text-align:left;"|'''SNESPS3:''' Use Sub-HD, cropped widescreen, Many in-game explosions retain the English patch by Orden white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as it fixes some issues with opposed to the original Aeon Genesis translation and changes names muddy brown texture.Some of demonsthe music is missing some notes. For example, racesthe Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", itemswhen Kor reveals his true identity, his face is texture-less and spells defaults to match with a solid black. This only happens the first time that the official localizations of system plays the later games by Atluscutscene.
'''PS1Vita:''' Redrawn graphicssame as above, remixed musicsuffers from a massive slowdown, dungeons are rendered in 3D, interface similar to its sequel. Has an English patchmaking it unplayable.
'''Sega CDPS4/PS5:''' Redrawn graphics, remixed music, cutscenes with voice-overs. '''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOSEmulated.
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|Shin Megami Tensei IIJak 3|PlayStationPS3<br>Game Boy AdvanceVita<br>PS4/5|style="text-align'''PS3:left;"|'''SNES:Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak' Has an English patch by Aeon Genesiss shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
'''PS1Vita:''' Same deal same as its predecessor. Not translated into Englishabove, suffers from a massive slowdown, making it unplayable.
'''GBAPS4/PS5:''' Same deal as its predecessor. Not translated into English.Emulated
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|Super Mario WorldKingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|Game Boy AdvancePC<br>Switch (U)PS3/4<br>Windows (U)<br>MacOS (U)<br>Linux (U)Xbox One|style="text-align16:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi9 aspect ratio support'''GBA:''' Titled "Super Mario World: Super Mario Advance 2"Altered character models, music. Slight additions, worse audio, Mario voice clipsBased on the updated Final Mix versions. Different Luigi sprites PS3 Suffers from either SNES versionincreased load time.  '''60fps support in PS4/Xbox ONE and PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [httpsKingdom hearts 2 has some minor audio issues.Re://github.com/qurious-pixel/SMAS_Launcher]Chain of Memories is a remake of the GBA game.
|-
|Super Mario World Klonoa 2:<br>YoshiLunatea's IslandVeil|Game Boy AdvancePC<br>PS4<br>Xbox One<br>Switch|style="text-align'''PC/PS4/Xbox One/Switch:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio'' a remake in unity engine using the same engine with better lightning.
|-
|Super MetroidManhunt|Switch (U)PC<br>Windows (U)Xbox<br>MacOS (U)<br>Linux (U)GCN|style="text-align'''Xbox:left;"|''' Stretched by default, missing visuals effects '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/sm]Based on the Xbox version, [https://github.com/RadzPrower/Super-Metroid-Launcher].missing even more visual effects has issues with modern hardware Which can be patched
|-
|Star OceanMega Man X7|style="white-space: nowrap;"|PlayStation Portable (R)PC<br>Switch<br>PS4<br>Xbox One|style="text-align'''PC:left;"|Titled "Star Ocean: First Departure"''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. Only official English releaseA much better port was released as part of Mega Man X Legacy Collection 2.
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|Super Ghouls 'n GhostsMega Man X8|PlayStationPC<br>Switch<br>PS4<br>Game Boy AdvanceXbox One|style="text-align:left;"|'''PS1PC:''' Slowdown removedFeatures mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system'''GBA:''' New levelsLimited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, worse audioand Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
|Tactics Ogre:Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Let Us Cling Together|PlayStationXbox 306/One<br>PlayStation PortableSwitch|style="textMissing some visual effects, HD ports based on Substance. Missing the skateboarding mini-align:left;"|'''PS1:''' First English release. Slightly enhanced musicgame.
'''PSPPC Master Collection:''' Very enhancedBased on the HD Collection, more featuresuse this [https://github.com/Lyall/MGSHDFix mod] to fix.
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|Tales of PhantasiaMetal Gear Solid 3|PlayStationPC<br>Game Boy AdvanceXbox<br>PlayStation Portable (R)Vita<br>AndoidPS3/4<br>iOSXbox 306/One<br>Switch<br>3DS|style="text-align:left;"|'''PS1PS2:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skitsOriginal. 60 fps and widescreen support are via hacks.
'''GBAPS3/360/Vita:''' Based HD ports based on PS1 version but scaled downSubsistence.60 FPS. Widescreen support. Missing Metal Gear Online, additional contentSecret Theater, worse audioSnake vs. Monkey, decreased framerateand Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
'''PSP (Full Voice Edition)PC Master Collection:''' port of PS1 edition including GBA additional content plus full voice actingBased on the HD Collection, new spritesuse this [https://github.com/Lyall/MGSHDFix mod] to fix.
'''PSP ("Tales of Phantasia X Narikiri Dungeon")3DS:''' PSP version with even more additional content (Grade shop) and a remade spin[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]|-|Odin Sphere|Vita<br>PS3|The original game: re-offreleased digitally through PlayStation Network for PlayStation 3.
'''iOS/AndroidOdin Sphere Leifthrasir:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls an HD remaster (the original game with updated graphics) and interface than this. No longer availableremake (updated mechanics and new content) for PS3, PS4, and Vita.
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|"Trials of Mana" Okami|PC<br>Wii<br>PS3/4<br>"Seiken Densetsu 3"|Windows (R)Switch<br>Nintendo Switch & Xbox One|Original PS2 version's ending song (R"Reset" by Ayaka Hirahara)is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|style="text-align|Onimusha:left;"Warlords|PC<br>Xbox<br>PS4|'''Switch/PC (remake)Xbox:''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrackEntitled Genma Onimusha. PC This version initially came with contains many updates to the reviled DENUVO anti-tampergame, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, but it was removed on August 2020 and DRMa three-free as stage charge attack for each weapon. In addition, the introduction of Green Souls adds a resultnew dimension to the game.
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn'''Switch (SNES port):''' An official translated port of t include any update from the original game is included in "Collection of Mana" as "Trials of Mana" internationallyXbox version.
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|Umihara KawasePhantom Brave|Nintendo DSPC<br>PlayStation VitaWii<br>PSP|style="text-align:left;"|'''DSWii:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch Enhanced port with minor enhancements updated graphics and new content (extra story chapter, new characters, and slightly differentlynew items). Loading times are nearly non-sounding MIDI music, with the physics properly implemented unlike all other portsexistent.
'''VitaPSP:''' As part of Based on the third game, but only included in its Vita portWii version with extra recruitable characters. Seems like emulation.|}
==Nintendo 64==The Nintendo 64 is a difficult system to emulate'''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and no emulator has a high degree of game compatibilityoptional higher quality UI. It may be easier to rely upon a port rather than try to emulate it|-|Persona 3|PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulated.
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results '''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in more accurate emulationbattle and guard, even making some unplayable games playablesimilar to Persona 4{|class=Lacks "wikitableThe Answer" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notesfrom Persona 3 FES. No FMVs.
|-
|Banjo-KazooiePersona 4|Xbox 360PC<br>Xbox OnePS3<br>PSP|style='''PS3:''' As "text-align:left;PS2 Classic"|Added widescreen mode, generally better framerate and draw distanceemulated. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie '''Vita/PC: Nuts and Bolts"''' Enhanced port with extra content. Removed Nintendo references, some of which were endearing. XBLA version is also included Some voices have changed in "Rare Replay"the English dub.
|-
|Banjo-TooieRatchet & Clank|Xbox 360PS3<br>Xbox OneVita|style="text'''PS3/Vita:''' cropped widescreen, In-align:left;"|Generally better framerate level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and draw distanceshirt. Ice Key The memory card that was used to save and secret eggs collected load icons in BK are available herethe menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. Removed Nintendo referencesHowever, some it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which were endearingwas left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. XBLA version also included in "Rare Replay"After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
|-
|Blast CorpsRatchet & Clank: Going Commando|Xbox One (E)PS3<br>Vita|style="text'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-align:leftgame) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones;"|Improved at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphicsthat consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, better framerateand Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
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|style="white-spaceRatchet & Clank: nowrap;"|Conker's Bad Fur DayUp Your Arsenal|Xbox (R)PS3<br>Xbox One (E)Vita|style="text-align:left;"|'''XboxPS3/Vita:''' Titled "Conker: Live cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and Reloaded"in addition, the Constructobot skin won't unlock after collecting all the trophies. ItThe Holoshield Glove's censored V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has much better extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and updated technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayeris limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''Xbox OnePS4:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the originalRemake.
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|Doom 64Shin Megami Tensei: Nocturne|Windows<br>Xbox OneSwitch<br>PlayStation 4<br>Nintendo SwitchPS4|style="text-align:left;"|'''PCPS2:''' Unofficial fan-made port by the developer that went on to remaster the Turok gamesOriginal. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]"Hardtype" Hack for an increased challenge.
'''Xbox One/PlayStation 4/Switch/PCPS4:''' Officially ported in 2020 by Doom EX's developer and other Doom moddersRedone character models. Better Visual effects. The official port is more faithful Has the ability to choose which skills to the original game compared transfer to EX with has some quality-of-life improvementsdemons. It has broken stock shaders with DirectX 11 APINew easy mode, but A blur will appear on the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-sides of the-official-remaster this list] for differences between EX and screen every time there is FMV, in order to fill the official 2020 portscreen. still uses compressed audio.
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|The Legend of Zelda: Ocarina of TimeSilent Hill 2|GameCube (E)<br>Nintendo 3DS (R)PC<br>Windows (U)Xbox<br>MacOS (U)PS3<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)Xbox 360|style="text-align:left;"|'''GameCubeWindows:''' BothPort based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the original game issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the Master Quest are emulated at 480pdefinitive version.
'''3DSXbox:''' port is a remake Has the same lighting as the PC version but with a better frameratethe PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the blood lower resolution), poor audio, and some of the violence was censored and it is missing some rumble featuressame relatively low-quality FMVs by default. Can run at 480p.
'''PCWindows, Xbox, and PS2 "Directors Cut (EU)/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://githubGreatest Hits (US)" versions contain bonus material.com/HarbourMasters/Shipwright]
'''AndroidPS3/360:''' [https:/HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/githubaudio mistakes.com/Waterdish/Shipwright-Android Android Let you choose between the original voicework of the game or a new redub done by a different cast made for this version]... though results may vary. Stay far away.
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|The Legend of Zelda: Majora's MaskSilent Hill 3|GameCube (E)PC<br>PS3<br>Nintendo 3DS (R)Xbox 360|style="text-align:left;"|'''GameCubePS3/360:''' has audio glitches when moving between areas HD version based on unfinished code, and completely removed the original voice acting in Clock Town, framerate favor of a new (subjectively worse) redub by a new cast. Same issuesas Silent Hill 2 HD, and random crashesbut even worse. Again; stay far away.
'''3DSWindows:''' features enhancements similar The PC version adds improved flashlight lighting, the ability to those in Ocarina of Time 3Dsave at any time during the game, as well as manual camera control when played on a New Nintendo 3DSand 60 FPS gameplay. however, missing there are some rumble featurespoints where the game will drop to 30. HoweverIf you are running in HD, it changes some key gameplay mechanics the DoF effects are rendered in ways that fans of the original might not prefernative resolution, making them look pixelated. A mod to restore those changes Fortunately, fan patches available on [https://restorationwww.zorapcgamingwiki.re existscom/wiki/Silent_Hill_3 this page].
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|Jet Force GeminiSilent Hill 4: The Room|PC<br>Xbox One (E)|style='''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings"textfrom the console version are missing. GoG-version is a port of the inferior European PC-alignversion. '''Xbox:left;"|Improved graphics''' Just as good as the PS2 version, better frameratebut with 480p support.
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|Killer Instinct GoldSiren|Xbox One PS3 (ER)|style='''PS3:''' Titled "text-alignSiren:left;Blood Curse"|Improved graphics, better framerateit is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
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|Perfect DarkSly Cooper|Xbox 360PS3<br>Xbox One<br>PC (U)Vita|style="text-align:left;"|'''XboxPS3/ Vita:''' Improved graphicsThe player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, better frameratemost notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber, online multiplayer" and the music from "A Ghastly Voyage" was put into "A Grave Undertaking. XBLA version " Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also included impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "Rare ReplayA Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad."The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screenSome of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot'''PC:''' A unofficial port s Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is [https://githubheard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over.com/fgsfdsfgs/perfect_dark WIP]However, some Japanese voice actors were changed for others.
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|Rayman Sly 2|WindowsPS3<br>Dreamcast<br>PlayStation 2 (R)Vita|style=PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau"text-align(Sly Cooper:left;The Second Season) and "|Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn'Windows:''' port of t mention Monaco anymore. This was probably changed, because the N64 version games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is known to have issues running on modern Windows heard when selecting the second through eighth episodes and itthe movie option from the Episode Select Screen. This doesn's capped at 30 FPSt apply to Episode 1 for some reason'''Dreamcast:''' various changes The level reset glitch in "Menace from the Nintendo 64 and Microsoft Windows versionsNorth, including several 2D sprites being replaced by 3D modelseh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, improved texture quality, 60fpsas well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and minor level design changes"tap the touch screen to bring up the binocucom. The Dreamcast version " This is also the reason the amount of buttons used for the power-ups has exclusive minilowered for the PS Vita version, so the player can use only the L button for one power-gamesup at a time. In the digital version of the game, at the start of the dialogue, it is quiet, six hidden Glob Crystal collectiblesgets louder, and replaces then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Hall Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of Doors with the game. This problem does not occur in the digital or PS Vita versions. The Isle background music will also occasionally loop when the character dialogue delay occurs. Some of Doors for the world mapmenus and screen effects do not fill up the entire screen. Michel Ancel This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the Director) himself has previously stated UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that he believes that this version plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the best original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
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|Sin & PunishmentSly 3|PS3<br>Vita|style="whitePS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-space: nowrap;"|Wii D compatible (Ebut despite this, the cutscenes that play before that menu popped up are still there)<br/>Nintendo Switch . The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (Emost likely the PAL versions)|style=had the music played correctly. In the multiplayer game "Biplane Duel,"textthe green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-align:left;speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast"|'''Wiimission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: Emulated recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version with official English subtitlesof the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs.<br/>As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray'Switch''': Part s bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the Nintendo Switch Online servicePS Vita version and is instead only available via digital download.
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|Super Mario 64Tales of The Abyss|Nintendo DS 3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (RJapan only)<br>WebAssembly . Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (Ucan't keep Asch in party).|-|Tekken 5|PS3<br>Android (U)<br>Windows (U)PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>MacOS (U)PS3/4<br>Linux (U)WiiU|style="text-align:left;"|'''Nintendo DSPS3:''' HD Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurateYakuza Kiwami" but have fewer polygons and worse textures(Japan Only), and altered progression. Some may prefer it, others not so much.
'''PCPS4/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https:Xbox One//github.com/sm64pc/sm64pc] '''AndroidPC:''' Unoffical native port made by fans using the SM64 decompilation project.[https://githubHD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".com/VDavid003/sm64-port-android-base]
'''WiiU:''' HD Remake (Japan Only).
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|Star Fox 64Zone of the Enders|Nintendo 3DS (R)Xbox 360<br>PS3|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayerXbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worseconsidered to be the best version.
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|TurokZone of the Enders: Dinosaur HunterThe Second Runner|WindowsPC<br>PS3/4<br>Xbox 360|style="text-align'''Ps2 Pal:left;"|Remastered for PC''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) |-|Turok 2'''PS3/360: Seeds ''' Based on the PS2 PAL version of Evilthe game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.|Windows|style="text-align:left;"|Remastered for '''PC.||-|Turok 3/PS4: Shadow ''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of Oblivion|Windowsthe cockpit. However, Positive and Negative responses don't work |style="textalso, it does not feature dual-align:left;"|Remastered for PCaudio language support due to licensing restrictions.
|}
==GameCubePlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
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|Beyond Good & EvilFinal Fantasy Type-0|PlayStation 2<br>Xbox<br>style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 34<br>Xbox 360One|style="text-align:left;"|'''PS2PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' Inferior-looking portbetter graphics, wrong aspect ratiolocked resolution at 1280x720 and locked at 30fps.
'''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PCSteam:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratioabove, but displays in 16can be [https:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best//github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|Billy Hatcher and the Giant Eggstyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|WindowsPlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|Inferior to the original GameCube version '''PlayStation 2:''' Better textures and geometry in several ways - including poor optimizationplaces, better lighting, visual effects, improper sound mixingand draw distance.'''Mobiles:''' Reworked textures, severe screen tearing lighting and poor controller supportvisual effects.
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|Donkey Kong Jungle BeatKingdom Hearts: Birth By Sleep|WiiWindows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using HD remaster of the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysFinal Mix version.
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|The Legend of ZeldaMetal Gear Solid:Peace Walker|PlayStation 3<br>The Wind Waker|Wii UXbox 360|style="text-align:left;"|HD Remasterremaster. Additional control methods have been added. The Inventory VOCALOID has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscoperemoved from Metal Gear ZEKE. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which dialogues were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fadere-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes arerecorded.
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|The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).}
'''Wii U==PlayStation 3=={| class="wikitable" style="text-align:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Killer 7Dark Souls|Windows<br>PlayStation 24<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.speedrunyoutube.com/Killer7/guide/vrviv Full list of changeswatch?v=n2eos3V7jTI inferior looking]new bugs and glitches.
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|Mario Power Tennisstyle="white-space: nowrap;"|Demon's Souls|WiiPlayStation 5|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or Remake with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchesbetter graphics and life quality improvements.
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|Metroid Prime 1<br>Metroid Prime 2God of War III|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)PlayStation 4|style="text-align:left;"|[https://metroidTitled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode.fandomAll of the DLC that was released is included with.com/wiki/List_of_version_differences Too many changes to list here]
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|Tales of SymphoniaNieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 24 (R)<br>PlayStation 3Xbox 360<br>WindowsXbox One (R)|style="text-align:left;"|PS2'''PlayStation 3 (Japan): Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. '' The end credits now feature protagonist is a montage of portraits on the left sidekid. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters''' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angelsXbox 360/PlayStation 3 (North America):' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group The protagonist is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as wellan adult.
PS3'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align: Based on left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the PS2 versionfirst game, unfortunately.
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|Viewtiful Joe 1Vanquish|Windows<br>Viewtiful Joe 2|PlayStation 24<br>Xbox 360<br>Xbox One|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.
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|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.}
'''PS2:''' Inferior looking.==PlayStation Vita== '''Xbox{| class="wikitable" style="text-align:''' Widescreen option is just 4:3 stretched.center;" '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called ! scope="Better Rayman 3col". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.|GameThe original version opened with a gameplay trailer cut to Groove Armada's ! scope="Maddercol". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. |PlatformsThe bonus section of the game contains an ! scope="extracol" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|Notes
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|Resident Evil style="white-space: nowrap;"|Persona 4<br>Golden|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://residentevilwww.fandomyoutube.com/wiki/Resident_Evil_4/development Too many different watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to list here]the way the video files were encoded).
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|Super Mario SunshineTearaway|Nintendo Switch style="white-space: nowrap;"|PlayStation 4 (ER)|style="text-align:left;"|Emulated version Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with widescreen supporta DualShock 4 instead of a Vita.
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|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.}
'''==PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.4== '''Xbox{| class="wikitable" style="text-align:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.center;"'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.! scope="col"|GameSilenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.! scope="col"|PlatformsIn Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.! scope="col"|Notes
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|style="white-space: nowrap;"|Sphinx and the Cursed MummyMarvel's Spider-Man|PlayStation 2<br>Xbox5<br>Windows<br>Nintendo Switch|style="text-align:left;"|Titled "Marvel'''PlayStation 2:''' Inferiors Spider-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Man Remastered. Lacks projected shadows".
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==Nintendo WiiXbox==Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
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|Advent Rising|Windows|style="whitetext-spacealign: nowrapleft;"|Crash: Mind Over MutantMissing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo DSSwitch<br>PlayStation PortableVita<br>PlayStation 23<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''DSGC:''' A full-fledged demake Inferior- 2D platformer with 3D graphicslooking port.
'''PlayStation PortablePS2:''' most downgraded graphicsTitled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, lack of cooperative multiplayerthe player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''PlayStation 2Switch/Vita/PS3/PS4/360/Xbox One:''' downgraded graphics, Carbon Crash Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as playable character for second player instead of Coco Bandicoota 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
'''Xbox 360There are 2 PC versions:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.
'''Switch:''' Based on 1. An extended version of the 2001 tech demo has a completely different level design and some changes in the Wii versiongame mechanics. Titled "Heavenly StarDennou Taisen: DroneZ" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.
'''2. A port of the Xbox realized only in Russia region, requires Windows:''' Based on XP to run the Switch versiongame. Does not support mouse and keyboard - controller onlyTitled "DroneZ XL".
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|No More Heroes 2: Desperate StruggleNinja Gaiden Black|Nintendo SwitchWindows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>WindowsNintendo Switch|style="text-align:left;"|'''WiiPS3/Xbox One/PC/Switch/PS4:''' NA Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and PAL versions have different some cutscenes. Changed some music. The PAL version is also censored, reworked a lot of the mechanics.
'''Switch:''' Uncensored Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and has the PAL musicnew bosses. New weapons'''Windows:''' Based on the Switch versionNew areas. Does not support mouse and keyboard - controller onlyTicket fetching removed. 3 new chapters as Rachel. Poor porting with many crashesThe underwater segment was significantly shortened.
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|Pandora's TowerPrince of Persia:<br>The Sands of Time Prince of Persia:<br>Warrior Within Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''WiiPS2/GC:''' NA inferior-looking Ports. '''PC:''' Best looking version, 60 FPS. A remastered version has a lot of bugsPrince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which not presented the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the PAL sun goes down with each strike against him that doesn't happen in this version.
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|Resident Evil:Spider-Man 2|PlayStation 2<br>The Darkside ChroniclesGameCube<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3Windows|style="text-align:left;"|HD Remaster and compilation of two games'''PS2/GC:''' Inferior-looking port. '''PC:''' Completely different game, titled developed by a different studio. It was "Resident Evil: Chronicles HD Collectiondumbed down". Doesn't require motion controlfor a young audience and thus featured more simplistic and less challenging gameplay.
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|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="textwhite-alignspace:leftnowrap;"|Tom Clancy's Splinter Cell Tom Clancy''3DS/Wii Us Splinter Cell:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.<br>Pandora Tomorrow|-|Sonic ColorsTom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>PlayStation 4GameCube<br>Xbox OnePlayStation 2<br>Nintendo SwitchPlayStation 3|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate"Best looking version. Adds Has DLC levels and 60 FPS. Has problems with modern hardware, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one)but can be fixed with mods. '''GC/PS2:''' Inferior-looking ports. Altered level design.
'''SwitchPS3:''' Same as aboveBased on the PC version, but 30 FPSHD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.
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|The Legend of ZeldaTom Clancy's Splinter Cell: Skyward Sword<br>Double Agent|Nintendo SwitchGameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|HD Remaster'''GC/PS2:''' inferior-looking ports. Improved Motion controlAltered level design. Doesn '''PS3/360/PC:'''t require motion control anymorecompletely different game.
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|Xenoblade ChroniclesHalo 1<br>Halo 2|Nintendo 3DSWindows<br>Nintendo Switch (R)Xbox One|style="text-align:left;"|'''3DSPC/Xbox One:''' Inferior looking port. uses Part of the dual-screen. New "Master Chief Collection Mode and Amiibo compatibility"'''Switch:''' HD Remake. Redefines Halo 1 is a remake with optional updated graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new featureSupports widescreen.
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==Game BoyXbox 360==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening Bayonetta|Switch (R)PlayStation 3<br>PlayStation 4<br>Windows (<br>Xbox One<br>Wii U)<br>Switch|style="text-align:left;"|HD Remake with dungeon creating mode'''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent ports.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well '''Switch/Wii U:''' Has exclusive costumes.
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|SaGa / Final Fantasy LegendsDead Rising|WonderSwan Color<br>Nintendo Switch (E)Wii|style="text-align:left;"|'''WSCTitled "Dead Rising:Chop Till You Drop". Motion control, Frank now operates from out of the mall''' Colorized enhanced port with restored contents security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. JapanNew mini-onlygames.<br>Costume blood color, but Frank can'''Nintendo Switch:''' Bare-bones emulation. Censoredt jump and some areas are now smaller.
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|SaGa 2 / Final Fantasy Legends 2Deadly Premonition|Nintendo DS (R)style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DSXbox 360:''' 3D remakeMost stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything. Japan '''PS3:''' Extra non-onlycanon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).<br> '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. '''Nintendo Switch:''' BareHas the improvements of the PS3 version but doesn't have the no non-bones Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation. Censored).
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|SaGa 3 / Final Fantasy Legends Halo 3<br>Halo 4|Nintendo DS (R)Windows<br>Nintendo Switch (E)Xbox One|style="text-align:left;"|'''Nintendo DSXbox One/PC:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. CensoredHD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
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|Shiren The Wanderer GBNinja Gaiden II|Microsoft Windows (R)<br>Mobile PhonesXbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''WindowsPS3/Xbox One/PC/Switch/PS4: ''' Remake using 16-bit graphics Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the SNES gameplayer dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://www. Subtitled nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "Tsukikage-mura no KaibutsuNGS2 Black"for difficulty increase.
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|Shiren The Wanderer GB2Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo DS (R)Switch|style="text-align:left;"|'''Nintendo DSPS3/Xbox One/PC/Switch/PS4: ''' Remake. Subtitled Titled "DS2 Sabaku no MajōNinja Gaiden 3 Razor's Edge". Japan-onlyMore blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. <br>(The West got a DS remake of the first SNES game insteadNew missions on Ninja Trials.)
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|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & BlueDead Redemption|Game Boy Advance (R)PlayStation 3<br>Nintendo Switch Xbox One (RE)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''DSPS3:''' First versions of runs at a significantly lower resolution than the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canonXbox 360 version, uses simpler visual post-processing effects, and has re-appeared in all subsequent ports of missing objects throughout the first game. Playable in Japanese, Englishareas of grass are more patchy, French, German, Spanish and Italian. '''''Trilogy HD'' shadows are simpler (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Androidsometimes missing):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games textures appear more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X basic and Y face buttonslow resolution. '''Switch/PC/PS4/Xbox OneSwitch:''' Based released on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX gamesAugust 17, Japanese and international versions of each game2023, an optional Save Assist (iruns at higher resolutions.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|}
==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey ReduxXbox One:'''. The game includes new artwork for actually just the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. 360 version running through [[https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changesFission]]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|}
==Nintendo 3DS=={| class="wikitable" style="textA fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|redemption-|Azure Striker Gunvolt|Windows|style="textoverhaul-align:left;"|Used project project] aims to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes improve the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, game and incorporates its sequel's difficulty system. A patch was released is available for the PC version on May 2018 that removed dual screen setup 360 and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HDSwitch.
|-
|The Legend of Dark Witch
|Windows
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
|Windows
|style="text-align:left;"|Same as the above.
|}
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