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List of notable ports

668 bytes removed, 6 January
PlayStation 2
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==PlayStation 2==
{| class="wikitable" style="text-align:center;"
! scope="col"|NameGame! scope="col"|Windows! scope="col"|GCN! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|DS! scope="col"|PS3! scope="col"|360! scope="col"|Wii U! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows PhonePlatforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS||✓||✓(U)|||✓||||||✓|✓|style="text-align:center;"|'''Wii: ''' Cropped widescreen.360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts. '''Vita: ''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].
|-
|Chaos Legion
|||||||||||||||||<br>Windows|'''PC: ''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Crash Bandicoot: The Wrath of Cortex
|<br>GCN<br>Xbox||✓|||||||||||||||The '''Xbox :''' This version of the game features reduced loading times and improved graphics (extra effects).
|-
|Devil May Cry 1-3
||||||||✓|✓|||✓|✓|✓|||<br>PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One: ''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
'''DMC3SE PC: ''' Poor port from a third-party developer. the port in the HD collection is superior.
'''DMC HD Collection PC: ''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.'''Switch: ''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|Disgaea: Hour of Darkness
|||||✓||✓|||||✓|||||<br>PC<br>Switch<br>PSP<br>Vita|'''PC: ''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond. '''Switch: ''' Improved version with HD sprites and QoL changes.
|-
|Disgaea 2: Cursed Memories
|||||✓||||||||||||<br>PC<br>PSP|'''PC: ''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
|-
|Dragon Ball Z: Budokai 1,3
|<br>Gamecube<br>PS3<br>Xbox 360|||||||✓|✓|||||||||'''GC: ''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics. '''PS3/360: ''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3
||||✓||||||||||||||<br>Wii
|-
|Dragon Quest VIII: Journey of the Cursed King
|<br>3DS<br> Android + IOS||||||||||✓||||✓|✓||'''3DS: ''' Include extra content but inferior graphics. '''Android/iOS: ''' no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1
|<br>Xbox||✓|||||||||||||||'''Xbox: ''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
|-
|Fatal Frame 2
|<br>Xbox<br>Wii<br>||✓|✓||||||||||||||'''Xbox: ''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock. '''Wii: ''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Final Fantasy X, Final Fantasy X-2
||||||✓||✓||||✓|✓|✓|||<br>Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
|-
|God of War, God of War II
||||||✓||✓|||||||||<br>Vita<br>PS3
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
|-
|Grand Theft Auto III
|✓/✓(R)||✓|||||✓||<br>PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||'''PC: ''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.
XOne'''Xbox One/Switch: ''' Definitive Edition.
'''PS4: ''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.
'''iOS/Android: ''' Added checkpoint mechanism.
|-
|Grand Theft Auto San Andreas
|✓/✓(R)||✓|||✓(U)||✓/✓(E)|✓|||✓(R)|✓(E)<br>PC<br>Xbox 360<br>Xbox One<br>PS3/✓(R)|✓(E)/✓(R)|✓|✓|✓4<br>Vita<br>Switch<br>Android + IOS|'''PC: ''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
'''X360: ''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
'''PS3: ''' PS3 native one is the same as X360. PS2 backward compatible version is also available.
'''PS Vita: ''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
'''PS4: ''' As "PS2 Classic", emulated. Definitive Edition is also available.
'''XOne: ''' Definitive Edition. X360 version is also available via backward compatibility.
'''Switch: ''' Definitive Edition.
'''iOS/Android/Windows Phone: ''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Grand Theft Auto Vice City
|<br>PC<br>Xbox One<br>PS3/✓(R)||✓|||4<br>Switch<br>Android + IOS||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||'''PC: ''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
'''PS4: ''' As "PS2 Classic", emulated. Definitive Edition is also available.
'''XOne/Switch: ''' Definitive Edition.
'''iOS/Android: ''' Added checkpoint mechanism.
|-
|Ico
||||||||✓|||||||||<br>PS3
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
|-
|Jak and Daxter
|<br>PS3<br>Vita<br>PS4/5|||||✓||✓|||||||✓(E)|||'''PS3: ''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.
The Day Sun and the Night Green Sun are no longer in the sky.
'''Vita: ''' same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated
'''PS4/PS5:''' Emulated.
|-
|Jak II
|<br>PS3<br>Vita<br>PS4/5|||||✓||✓|||||||✓(E)|||'''PS3: ''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
'''Vita: ''' same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated
'''PS4/PS5:''' Emulated.
|-
| Jak 3
|<br>PS3<br>Vita<br>PS4/5|||||✓||✓|||||||✓(E)|||'''PS3: ''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
'''Vita: ''' same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated
'''PS4/PS5:''' Emulated
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
||||||||✓|||||✓|✓|||<br>PC<br>PS3/4<br>Xbox One
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.
Re: Chain of Memories is a remake of the GBA game.
|-
|Klonoa 2: Lunatea's Veil
||||||||✓|||||✓|✓|||<br>PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch: ''' a remake in unity engine using the same engine with better lightning. 
|-
|Manhunt
||✓|||||||||||||✓(E)||<br>PC<br>Xbox<br>GCN|'''Xbox: ''' Stretched by default, missing visuals effects '''PC: ''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
|-
|Mega Man X7
||||||||||||✓|✓|✓|||<br>PC<br>Switch<br>PS4<br>Xbox One|'''PC: ''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|Mega Man X8
||||||||||||✓|✓|✓|||<br>PC<br>Switch<br>PS4<br>Xbox One|'''PC: ''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
|Metal Gear Solid 2
|||✓|||✓||✓|✓||||||||<br>PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
 '''PC Master Collection: ''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to fix.
|-
|Metal Gear Solid 3
|<br>PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|||||✓||✓|✓|||||||||'''PS2: ''' Original. 60 fps and widescreen support are via hacks. '''PS3/360/Vita: ''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain. '''PC Master Collection: ''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to fix. '''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin Sphere
||||||✓||✓|||||||||<br>Vita<br>PS3
|The original game: re-released digitally through PlayStation Network for PlayStation 3.
|-
|Okami
||||✓||||✓||||✓|✓|✓|||<br>PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
|-
|Onimusha: Warlords
|||✓||||||||||||||<br>PC<br>Xbox<br>PS4
|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.
|-
|Phantom Brave
||||✓|✓||||||||||||<br>PC<br>Wii<br>PSP|'''Wii: ''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
'''PSP: ''' Based on the Wii version with extra recruitable characters.
'''PC: ''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
|-
|Persona 3
|<br>PS3<br>PSP||||✓|✓||||||||||||'''PS3: ''' As "PS2 Classic", emulated. '''PSP: ''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
|-
|Persona 4
||||||✓||✓|||||||||<br>PC<br>PS3<br>PSP|'''PS3: ''' As "PS2 Classic", emulated. '''Vita/PC: ''' Enhanced port with extra content. Some voices have changed in the English dub.
|-
|Ratchet & Clank
|<br>PS3<br>Vita|||||✓||✓||||||||||'''PS3/Vita: ''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
|-
|Ratchet & Clank: Going Commando
|<br>PS3<br>Vita|||||✓||✓||||||||||'''PS3/Vita: ''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
|-
|Ratchet & Clank: Up Your Arsenal
|<br>PS3<br>Vita|||||✓||✓||||||||||'''PS3/Vita: ''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.
The sound effects for when the ship is flying from planet to planet plays in a different order.
|-
|Ratchet: Deadlocked
||||||||✓|||||||||<br>PS3
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
|-
|Red Faction
|||||||||||||||||<br>PC
|PC version lacks some visual effects that are only on ps2.
|-
|Shadow of the Colossus
||||||||✓|||||✓ <br>PS3<br>PS4(R)|||||'''PS3: ''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'''Remake.
|-
|Shin Megami Tensei: Nocturne
|<br>Switch<br>PS4|||||||||||✓|✓|||||'''PS2: ''' Original. "Hardtype" Hack for an increased challenge. '''Switch/PS4: ''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
|-
|Silent Hill 2
|||✓|||||✓|✓||||||||<br>PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows: ''' Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
'''Xbox: ''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
'''PS3/360: ''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Silent Hill 3
||||||||✓|✓||||||||<br>PC<br>PS3<br>Xbox 360|'''PS3/360: ''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away. '''Windows: ''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods. Fortunately, there are fan patches available.
|-
|Silent Hill 4: The Room
|||✓||||||||||||||<br>PC<br>Xbox|'''Windows: ''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.
 '''Xbox: ''' Just as good as the PS2 version, but with 480p support.
|-
|Siren
||||||||✓ <br>PS3 (R)||||||||||'''PS3: ''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
|-
|Sly Cooper
|<br>PS3<br>Vita|||||✓||✓|||||||||| '''PS3/ Vita: ''' The player can now invert the game's camera controls.
Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.
The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job.
|-
|Sly 2
||||||✓||✓|||||||||<br>PS3<br>Vita
| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.
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|Sly 3
||||||✓||✓|||||||||<br>PS3<br>Vita| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.
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|Tales of The Abyss
|<br>3DS||||||||||✓|||||||'''3DS: ''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
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|Tekken 5
|<br>PS3<br>PSP||||✓|||✓||||||||||'''PSP/PS3: ''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.
In the PSP version, there is a new mode called "Tekken Dojo".
|-
|Yakuza 1,2
|||✓ (R)|||||✓ (R) (Only 1)|<br>PC<br>PS3/4<br>WiiU|✓ (R)(Japan)|||✓|✓||||'''PS3: ''' HD Remake "Yakuza Kiwami" (Japan Only). '''PS4/Xbox One/PC: ''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''WiiU: ''' HD Remake (Japan Only).
|-
|Zone of the Enders
||||||||✓|✓||||||||<br>Xbox 360<br>PS3
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
|-
|Zone of the Enders: The Second Runner
|<br>PC<br>PS3/4<br>Xbox 360|||||||✓|✓|||||||||'''Ps2 Pal: ''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
'''PS3/360: ''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.
'''PC/PS4: ''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work
also, it does not feature dual-audio language support due to licensing restrictions.
|}
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