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List of notable ports

24 bytes removed, 16:29, 5 September 2023
GameCube
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|Donkey Kong Jungle Beat
|Nintendo Wii
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
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|The Legend of Zelda:<br>The Twilight Princess
|Nintendo Wii<br>Wii U
|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target.
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|Mario Power Tennis
|Nintendo Wii
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
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|Metroid Prime 1<br>Metroid Prime 2
|style="white-space: nowrap;"|Nintendo Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only 1)
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
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