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List of notable ports

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==Nintendo 64Dreamcast==The Nintendo 64 is a difficult Since the system to emulatedied early, and no emulator has a high degree many of game compatibility. It may be easier to rely upon a port rather than try its games were ported to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playableother consoles
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |WinGameCube! scope="col" |GCPS2! scope="col" |PS3
! scope="col" |Xbox
! scope="col" |X360360! scope="col" |XOnePC! scope="col" |NDSAndroid! scope="col" |3DSArcade
! scope="col" style="text-align: left"|Notes
|-
|Banjo-KazooieCrazy Taxi 1, 2|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)
|
|
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.
'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues.
 
'''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls.
 
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
|-
|Cyber Troopers Virtual-On Oratorio Tangram
|
|✓
|✓
|
|
|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version is also included in ''Rare Replay''.
|-
|Banjo-Tooie
|
|
|
|✓
|✓
|
|
|Generally better framerate |Xbox 360; improved Controls textures, lighting, and draw distanceglowing effects. Ice Key Added New characters, widescreen support, online, lobby system, and secret eggs collected in BK are available herereplay leaderboards. Removed Nintendo references, some of which were endearinglocal multiplayer was removed. Both Dreamcast and XBLA version also included in ''Rare Replay''use the Original Soundtrack and not the Naomi OST.
|-
|Blast CorpsDead or Alive 2
|
|✓
|
|✓ (R)
|
|
|✓ (E)
|
|
|Improved '''PS2:''' higher quality port with more visual effects. '''Xbox:''' Remake with better graphics, better framerate.
|-
|Conker's Bad Fur DayEcco the Dolphin: Defender of the Future||✓|
|
|
|✓ (R)
|
|✓ (E)
|
|
|Titled ''Conker'PS2: Live and Reloaded''. It's censored lower quality texture and resolution, but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates visual effects and slightly better graphics than the originalsome models.
|-
|Doom 64Headhunter|
|✓
|
|
|
|Has an unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found here''PS2: https://doom64ex.wordpress.com/ It was officially ported to Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some '' lower quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 port.
|-
|The Legend of Zelda: Ocarina of Time|✓|✓ (E)Hundred Swords
|
|
|
|
|✓ (R)
|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port is a remake with a Better Frame Rate, the blood and some of the violence was censored and it is missing some rumble features.
An unofficial pc port of the n64 version made by fans exists.
|-
|The Legend of Zelda: Majora's Mask
|
|✓ (E)
|
|
|'''DC:''' Japanese Only.||✓ (R)|The GameCube version has audio glitches when moving between areas '''PC:''' Available in Clock Town, framerate issues, English. Dialogue options and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of plot points were cut so the original might not prefer. A mod to restore those changes exists: https:"Person//restoration.zoraking" mechanic is missing.re/
|-
|Jet Force GeminiSet Radio
|
|
|✓
|
|✓
|✓
|
|✓ (E)
|
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).
|-
|Maken X
|
|Improved graphics, better framerate.|-|Killer Instinct Gold
|
|
|
|
|✓ (E)
|
|
|Improved graphics, better framerate'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.
|-
|Perfect Dark||Marvel vs Capcom 1, 2
|
|✓ (Only 2)
|✓
|✓ (Only 2)
|✓
|
|
|Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay''.
|-
|Rayman 2
|✓
|
|'''Dreamcast:''' is the most identical to the arcade version.
 
'''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.
 
'''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|MDK2
|
|✓
|
|
|
|✓
|
|
|The Windows version is a port of ''' PC:''' Added Difficulty levels and the N64 version ability to save everywhere '''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is known now giving answers to have issues running on modern Windows and it's capped at 30fps.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced player by 3D models, improved texture quality, 60fps, using Big red Arrows and minor level design changesflashing circles point out where to shoot certain bosses. The Dreamcast version game also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world mapfeatures fully customizable controls. Michel Ancel ( '''Wii:''' Based on the Director) himself has previously stated that he believes that this PS2 version is but the best version of the gameaudio has been compressed, and graphically, shadows have been removed.
Rayman Revolution (the PS2 version) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing RevolutionMDK2 HD:''' features high-exclusive prisoners called Familiar Spiritsdefinition 3D models, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To datereworked textures, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completedimproved lighting, and remastered music tracks but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the suffers from frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, issues and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]glitches.
|-
|Sin & PunishmentMilestone Shooting Games (Radirgy, Chaos Field, Karous)|✓|✓
|
|
|
|
|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.'''PS2:''' Enhanced port of Radirgy. Japanese release only.|'''Wii:''' Emulated version with official Official English subtitlestranslation of all 3 games, Karous is missing the final boss.
|-
|Super Mario 64|✓Shenmue 1, 2
|
|
|
|✓ (Only 2)
|
|✓ (R)
|
|The DS remake has three more playable characters and |'''Xbox:''' omissions of visual references to the Virgin Mary.'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some extra features but has poorer controls, mixed graphical minors changes (they look more "accurate" but have fewer polygons and worse textures)to the town, and altered progression. Some may prefer it, others not so much.There's also an unoffical [https://githubwww.shenmuedojo.com/sm64pcforum/sm64pc native PC portindex.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs] made by fans using the SM64 decompilation project.
|-
|Star Fox 64Space Channel 5 Part 2
|
|✓
|✓
|
|✓
|✓
|
|
|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps.||✓ (R)|The 3DS remake has updated graphics, slightly different instrumentation'''PS2:''' Runs at 29.97fps, multiplayerLower resolution, and some token 3DS features including an easy mode lower 2D assets resolution. '''PC:''' HD remasters with a misleading namewidescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59. It 94hz, Some of the Japanese voices are used even when the game is missing rumble featuresset to English, Some Speech lines aren't being played. It also  ''PS3/360:''' HD remasters with widescreen support, RPCS3 has redone voicesan option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), for better or worseSome Speech lines aren't being played.
|-
|Turok: Dinosaur HunterSkies of Arcadia
|✓
|
|
|
|Remastered |Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for PCthe entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Turok 2: Seeds of EvilIkaruga
|✓
|
|
|
|✓
|✓
|
||'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.|Remastered for PC'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered. '''360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.|}'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
==Dreamcast==Since '''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the system died earlySteam version, with achievements and Internet ranking functionalities, many of its games were ported and altered select screen. An extra selection is added for players to other consoles.{| class="wikitable" style="textchoose from 3-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="textbutton control scheme (button 3 for releasing homing laser) and legacy 2-align: left"|Notesbutton control scheme (same as Naomi version, button 1+2 for releasing homing laser).
|-
|Crazy Taxi 1, 2Grandia II|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)||Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues. '''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls. '''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.|-|Cyber Troopers Virtual-On Oratorio Tangram|
|
|
|
|
|The PS2 version is technically inferior. |Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removedThe original PC version has a plethora of bugs. Both Dreamcast and XBLA use the Original Soundtrack and not The newest PC release is based on the Naomi OSTDC version but suffers from its own bugs.
|-
|Dead or Alive 2Phantasy Star Online|✓
|
|✓
|
|✓ (R)
|
|✓
|
|
|All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items. '''Xbox:''' A decent port. |'''PS2GC:''' higher quality A decent port with more visual effects. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.  '''XboxPC:''' Remake Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with better graphicsextra content, this version is also available in English.
|-
|Ecco the Dolphin: Defender of the FuturePower Stone 1, 2|
|
|✓
|
|
|
|
|'''PS2PSP:''' lower quality texture and resolution, but better visual effects and some models"Power Stone Collection" is a collection of both games with widescreen support.
|-
|HeadhunterResident Evil Code: Veronica|✓|✓|✓
|
|✓
|
|
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1
|
|
|
|'''PS2:''' lower quality port.|-|Hundred Swords
|
|
|
|
|'''DC:''' Japanese Only.
'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked online.
|-
|REZ
|
|✓
|
|
||✓|||'''DCPS2:''' Japanese Onlylower quality port.'''360:''' HD Port with widescreen support.'''PC/PS4:''' Available Titled ''REZ Infinite'', based on 360 port with new levels made in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missingUE4.
|-
|Jet Set RadioSonic Adventure|
|
|✓
|
|
|Based on Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the "De la Jet Set Radio" (The definitive Dreamcast Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL versions).
|-
|Maken XSonic Adventure 2|✓
|
|✓
|
|✓
|✓
|
|
|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|-
|Virtual Tennis 2
|
|✓
|
|
|'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.
|-
|Marvel vs Capcom 1, 2
|
|✓ (Only 2)
|✓
|✓ (Only 2)
|✓
|
|
|
|'''DreamcastPS2:''' is the most identical to the arcade versionlower quality port in 30 FPS.|}
'''PS2/==PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS'''! scope="col"|PS3/! scope="col"|360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes
|-
|MDK2Bully|✓|||✓
|
|✓
|
|
|
|
|''' PC:''' Added Difficulty levels and the ability to save everywhere '''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls. '''Wii:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removed. '''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.|-|Milestone Shooting Games (Radirgy, Chaos Field, Karous)
|✓
|✓
|
|Wii: Cropped widescreen.
360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
|-
|Chaos Legion
|✓
|
|
|
|
|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.
'''PS2:''' Enhanced port of Radirgy. Japanese release only.
'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.
|-
|Shenmue 1, 2
|
|
|
|✓ (Only 2)
|
|✓
|
|
|'''Xbox:''' omissions of visual references to the Virgin Mary.'''|||||PC/PS4/XBOX One:''' HD remasters with widescreen support, A port based on the Xbox version. Ability to save anywhere in both gamesinternational versions of the game which altered gameplay elements, some minors changes to nerfed the townplayer character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.shenmuedojovogons.comorg/forum/indexviewtopic.php?threadsp=672925#p672925 can be fixed]) and crashes during loading screens (use [https://shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2robpol86.com/imagecfg.594 html ImageCFG] on the fixed executable to make it use a lot of bugs]single CPU core).
|-
|Space Channel 5 Part 2Crash Bandicoot: The Wrath of Cortex
|
|✓
|✓
|
|✓
|✓
|
|
|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps.
 
'''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution.
 
'''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played.
 
''PS3/360:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being played.
|-
|Skies of Arcadia
|✓
|
|
|
|
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's ||||The Xbox version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line features reduced loading times and this can be done fully from start to finish now improved graphics (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of itextra effects).
|-
|IkarugaDevil May Cry 1-3
|✓
|
|
|
||
|
|✓
|'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.
'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
 
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
 
'''360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
 
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
 
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).
|-
|Grandia II
|
|✓
|
|
|✓
|✓
|✓
|
|✓
|
|
|The PS2 version PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is technically inferior. The original PC version missing some video effects (like motion blur, depth of field) and has a plethora of audio bugs. The newest PC release Devil May Cry 3 is based on the DC version Special Edition but suffers Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. DMC3SE PC: Poor port from its own a third-party developer. the port in the HD collection is superior. DMC HD Collection PC: Direct port of the console HD Collection. Has bugssuch as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|Phantasy Star OnlineDisgaea: Hour of Darkness
|✓
|
|
|
|
|
| All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items.
 
'''Xbox:''' A decent port.
 
'''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.
 
'''PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English.
|-
|Power Stone 1, 2
|
|
|✓
|
|
|
|
|PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.|'''PSPSwitch:''' "Power Stone Collection" is a collection of both games Improved version with widescreen supportHD sprites and QoL changes.
|-
|Resident Evil CodeDisgaea 2: Veronica|✓|✓Cursed Memories
|✓
|
|
|
|✓
|
|
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1
|
|
|
|✓
|
|
|
|
|'''DC:''' Japanese Only.
'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked online.
|-
|REZ
|
|✓
|
|PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,3|
|✓
|
|
|
'''PS2:''' lower quality port.
'''360:''' HD Port with widescreen support.
'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4.
|-
|Sonic Adventure
|✓
|
|✓
|
|✓
|
|
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Sonic Adventure 2
|✓
|
|✓
|
|✓
|✓
|
|
|Titled ''Sonic Adventure 2||GC: Port of Dragon Ball Z: Battle''Budokai 1 with cel Shaded Graphics. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. DoesnPS3/360: HD collection (doesn't include Chao Adventure widescreen Dragon Ball Z: Budokai 2 ). Reuses music from other Dragon Ball Z games due to a lack the original Budokai composer being guilty of VMUplagiarism. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLCWidescreen support.
|-
|Virtual Tennis Dragon Ball Z: Budokai Tenkaichi 2,3||
|
|✓
|
|
|'''PS2:''' lower quality port in 30 FPS.
|}
 
==PlayStation 2==
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Windows
! scope="col"|GC
! scope="col"|Xbox
! scope="col"|Wii
! scope="col"|PSP
! scope="col"|Vita
! scope="col"|NDS
! scope="col"|PS3
! scope="col"|360
! scope="col"|WiiU
! scope="col"|3DS
! scope="col"|Switch
! scope="col"|PS4
! scope="col"|XOne
! scope="col"|iOS
! scope="col"|Android
! scope="col"|Windows Phone
! scope="col"|Notes
|-
|Bully
|✓
|
|
|✓
|
|
|
|
|||-|Dragon Quest VIII: Journey of the Cursed King|||||
|
|
|
|
|
|✓
|
|
|✓
|
|Wii3DS: Cropped widescreenInclude extra content but inferior graphics.360Android/PCiOS: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.no voice acting nor orchestrated soundtrack
|-
|Chaos Legion|✓Fatal Frame 1
|
|
|✓
|
|
|
|
|PCXbox: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for SiegTitled "The director's Legions. Notorious for its broken DRM with earlier copiesCut", and has issues on modern hardware setups extra things added such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) a first-person mode, a survival mode, a new ending, and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable more costumes to make it use a single CPU core)unlock.
|-
|Crash Bandicoot: The Wrath of CortexFatal Frame 2|
|
|✓
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The Xbox version game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game features reduced loading times , expanding on the story, and improved graphics (extra effects)several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Devil May Cry 1Final Fantasy X, Final Fantasy X-32
|✓
|
|
|
|✓
|
|✓
|
|✓
|✓
|
|
|
|
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based Based on the Special Edition but Various effects are broken international version. Redone character models. Rerecorded soundtrack (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released optional for PS4/Xbox one but not everything was fixed. DMC3SE and PC: Poor port from a thirdversions) is hit-party developer. the port in the HD collection is superior. DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modeor-miss.
|-
|Disgaea: Hour God of DarknessWar, God of War II||
|
|
|
|
|✓
|
|
|
|
|PC: Has content from the PSP versionStable framerate, but suffers from poor porting issues (escreen tearing fixed.gadded bloom effect. locked internal resolutionCropped widescreen, bugs not present in other versions). A mod exist to fix many of these issues and beyond.Switch: Improved version with HD sprites and QoL changesstretched HUD.
|-
|Disgaea 2: Cursed MemoriesGrand Theft Auto III|✓/✓(R)|
|✓
|
|
|
|
|
|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
|
|
|PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues.||XOne/Switch: Definitive Edition.|||PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.||PCiOS/Android: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versionsAdded checkpoint mechanism.
|-
|Dragon Ball Z: Budokai 1,3Grand Theft Auto San Andreas|✓/✓(R)
|
|✓
|
|
|✓
|
|✓/✓(E)
|✓
|
|
|✓(R)
|✓(E)/✓(R)
|✓(E)/✓(R)
|✓
|✓
|✓
|PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
 
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
 
PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available.
 
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
 
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.
 
XOne: Definitive Edition. X360 version is also available via backward compatibility.
 
Switch: Definitive Edition.
 
iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Grand Theft Auto Vice City
|✓/✓(R)
|
|✓
|
|
|
|
|✓
|
|
|
|GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.✓(R)PS3|✓(E)/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2R). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2,3||✓(R)|
|✓
|
|
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
 
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.
 
XOne/Switch: Definitive Edition.
 
iOS/Android: Added checkpoint mechanism.
|-
|Ico
|
|
|
|
|✓
|
|
|
|
|
|-
|Dragon Quest VIII: Journey of the Cursed King
|
|
|
|
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
|-
|Jak and Daxter
|
|
|✓
|
|
|
|✓
|✓
|
|3DS: Include extra content but inferior graphics.
Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1
|
|
|✓
|
|
|✓(E)
|
|
|PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.
The Day Sun and the Night Green Sun are no longer in the sky.
 
Vita: same as above, suffers from a massive slowdown, making it unplayable.
 
PS4/PS5: Emulated
 
|-
|Jak II
|
|
|
|
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
|-
|Fatal Frame 2
|
|
|✓
|
|✓
|
|
|
|✓(E)
|
|
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
 
Vita: same as above, suffers from a massive slowdown, making it unplayable.
 
PS4/PS5: Emulated
 
|-
| Jak 3
|
|
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Final Fantasy X, Final Fantasy X-2
|✓
|
|✓
|
|
|
|✓
|
|✓
|
|
|✓(E)
|
|
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
 
Vita: same as above, suffers from a massive slowdown, making it unplayable.
 
PS4/PS5: Emulated
 
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
|✓
|✓
|✓
|
|
|
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
|-
|God of War, God of War II
|
|
|
|✓
|
|
|
|✓
|
|✓
|
|
|
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.
Re: Chain of Memories is a remake of the GBA game.
|-
|Klonoa 2: Lunatea's Veil
|✓
|
|
|
|
|
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
|-
|Grand Theft Auto III
|✓/✓(R)
|
|✓
|
|
|✓
|✓
|
|
|
|✓(R)PC/PS4/XBOX One/Switch: a remake in unity engine using the same engine with better lightning. |✓(E)/✓(R)-|✓(R)Manhunt
|✓
|✓
|
|
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues.
 
XOne/Switch: Definitive Edition.
 
PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.
 
iOS/Android: Added checkpoint mechanism.
|-
|Grand Theft Auto San Andreas
|✓/✓(R)
|
|✓
|
|
|✓
|
|✓/✓(E)
|✓
|
|
|✓(R)||||✓(E)/✓(R)|✓(E)/✓(R)||Xbox: Stretched by default, missing visuals effectsPC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7
|✓
|✓
|PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
 
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
 
PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available.
 
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
 
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.
 
XOne: Definitive Edition. X360 version is also available via backward compatibility.
 
Switch: Definitive Edition.
 
iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Grand Theft Auto Vice City
|✓/✓(R)
|
|✓
|
|
|
|
|✓
|
|
|
|✓(R)|✓(E)/✓(R)|✓(R)
|✓
|✓
|
|
||PC: Besides A direct port from the original portPlayStation 2 version. Lacks basic PC functionality, New "Definitive Edition" has been released which is made with Unreal 4 engineno video options, with enhanced inferior graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" no remapable keyboard inputs, and bike handling. PS4: As "PS2 Classic", emulateddoes not support controller despite using PlayStation 2 button prompts. Definitive Edition is also availableMay not work on modern operating systemsXOne/Switch: Definitive EditionReleased only in KoreaiOS/Android: Added checkpoint mechanismA much better port was released as part of Mega Man X Legacy Collection 2.
|-
|IcoMega Man X8|✓
|
|
|
|
|✓
|
|
|
|✓
|✓
|✓
|
|
|
||||Runs in full 1080p PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is based not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the PAL version, so port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the extra content from that PC version is included. Supports Stereoscopic 3D.
|-
|Jak and DaxterMetal Gear Solid 2|
|
|✓
|
|
|✓
|
|✓
|
|✓
|
|
|
|✓(E)
|
|
|PS3: Sub-Missing some visual effects, HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depletingports based on Substance.The Day Sun and Missing the Night Green Sun are no longer in the sky. Vita: same as above, suffers from a massive slowdown, making it unplayableskateboarding mini-gamePS4/PS5: Emulated 
|-
|Jak IIMetal Gear Solid 3
|
|
|✓
|
|✓
|✓
|
|
|
|✓(E)
|
|
|PS2: Original. 60 fps and widescreen support are via hacks.PS3/360/Vita: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of timeports based on Subsistence.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture60 FPS.Some of the music is missing some notesWidescreen support. For exampleMissing Metal Gear Online, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb"Theater, when Kor reveals his true identitySnake vs. Monkey, his face is texture-less and defaults Guy Savage. Certain visual effects are reduced to a solid black. This only happens the first time that the system plays the cutscenepoint where they are seemingly missing such as depth of field and rainVita3DS:[https: same as above, suffers from a massive slowdown, making it unplayable//metalgear.fandomPS4com/wiki/PS5Metal_Gear_Solid: Emulated_Snake_Eater_3D#Changes Full list of Changes]
|-
| Jak 3Odin Sphere
|
|
|
|
|✓(E)
|
|
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the |The original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. Vita: same as above, suffers from a massive slowdown, making it unplayablere-released digitally through PlayStation Network for PlayStation 3PS4/PS5: Emulated
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIOkami
|✓
|
|
|
|
|
|
|
|
|✓
|✓
|
|
|16:9 aspect ratio supportOriginal PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. Altered character modelsAll versions are locked to 30fps, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories but there is a remake of 60fps hack for the GBA gamePS2 version.
|-
|Klonoa 2Onimusha: Lunatea's VeilWarlords
|✓
|
|✓
|
|
|
|
|✓
|
|
|
|
|✓
|✓
|
|
|
|PC/PS4/XBOX One/Switch: a remake in unity engine using the same engine with better lightning.
 
|-
|Manhunt
|✓
|✓
|
|
|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.
|-
|Phantom Brave
|✓
|
|
|✓
|✓
|
|
|
|
|✓(E)
|
|
|Xbox: Stretched by default, missing visuals effects
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
|-
|Mega Man X7
|✓
|
|
|
|
|Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
 
PSP: Based on the Wii version with extra recruitable characters.
 
PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
|-
|Persona 3
|
|
|
|
|
|
|✓
|✓
|✓
|
|
|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|Mega Man X8
|✓
|
|
|
|
|PS3: As "PS2 Classic", emulated.|PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.|-|Persona 4
|✓
|
|
|
|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
|Metal Gear Solid 2
|✓
|
|✓
|
|
|✓
|
|✓
|✓
|
|
|
|
|Missing some visual effectsPS3: As "PS2 Classic", HD ports based on Substanceemulated. Missing Vita/PC: Enhanced port with extra content. Some voices have changed in the skateboarding mini-gameEnglish dub.
|-
|Metal Gear Solid 3Ratchet & Clank
|
|
|
|✓
|✓
|
|
|
|
|PS2|PS3/Vita: Originalcropped widescreen, In-level movies and infobot cutscenes can be skipped. 60 fps Some weapon and widescreen support Gadgetron vendor graphics are via hacksvertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container.PS3/360/Vita: HD ports based The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on Subsistencefoot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank.60 FPSHowever, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Widescreen supportMost sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. Missing Metal Gear OnlineIn the bargain snagglebeast fight on Umbris, Secret Theaterwhen the beast triggers its shield, Snake vsit will be green. MonkeyOn Quartu, and Guy Savageafter Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. Certain visual effects are reduced The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the point where they are seemingly PAL release) is normally missing such as depth of field and rain.3DS:[https://metalgearAfter beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin SphereRatchet & Clank: Going Commando
|
|
|
|
|The original gamePS3/Vita: recropped widescreen, In the options menu (either main menu or in-released digitally through PlayStation Network for game) a new option called subtitles appears, but can never be toggled in the PlayStation 3version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menuOdin Sphere Leifthrasir: an HD When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster (. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the original game slot display is pure white instead of metallic.Water graphics that consist of two 2D films with updated graphics) and remake the one used as light reflection effect (updated mechanics and new content) for PS3on Tabora lakes, PS4Dobbo acid, and VitaGrelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
|-
|OkamiRatchet & Clank: Up Your Arsenal|||||
|✓
|
|
|✓
|
|
|✓
|
|
|
|✓
|✓
|✓
|
|
|
|Original PS2 PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's ending song V1 version ("Reset" by Ayaka Hiraharaand not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing , such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from all other versionsplanet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu. All versions are locked When using the Tyhrra-Guise to 30fpsinteract with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, but there is a 60fps hack for no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS2 PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|OnimushaRatchet: WarlordsDeadlocked|
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|✓
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|✓
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|A superior port, titled Genma Onimusha, was released for though there are no new textures or model refinements and graphics match the Xboxnative texture resolution on PlayStation 2. The Xbox version contains many updates to Players have noted a few issues with the game including enhanced graphicscinematics, new 5.1 Dolby Digital audiowith some full-motion video cinematics being improperly rescaled, new explorable areas, a new boss, new costumes in-game cinematics sometimes suffering camera and body armor, changes in enemy placementsgraphical glitches, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension inability to the game.Remastered version turn on PC as well as PS4 and Xbox Onesubtitles. Has higher resolution There are also some framerate and updated modelstechnical glitches reported in the gameplay. But retains The port features PlayStation Network multiplayer functionality, though the original SD backgroundsfour-player local play is no longer supported and is limited to two-player local play, and doesn't include any update from the Xbox versioneight-player multiplayer is limited to six.
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|Phantom BraveRed Faction
|✓
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|✓
|✓
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|Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.|PSP: Based |PC version lacks some visual effects that are only on the Wii version with extra recruitable characters. PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UIps2.
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|Persona 3Shadow of the Colossus
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|✓
|✓
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|✓
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|✓ (R)
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|PS3: As "PS2 Classic", emulatedStable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes.PSP: Titled Persona 3 Portable Based on the PAL release but is missing some minor bonus content from that version. Option Due to play as a female protagonist. Let you control other party members some questionable changes on the climbing physics, several of the time attack fights are imbalanced in battle and guard, similar this version with at least one of them practically requiring an exploit to Persona 4complete its challenge time on hard mode. Lacks "The Answer" from Persona 3 FES. No FMVsSupports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.PS4:Remake
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|Persona 4|✓Shin Megami Tensei: Nocturne
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|✓
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|✓
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|✓
|✓
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|PS3PS2: As Original. "PS2 ClassicHardtype", emulatedHack for an increased challenge.VitaSwitch/PCPS4: Enhanced port with extra contentRedone character models. Some voices have changed Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the English dubscreen.still uses compressed audio.
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|Ratchet & ClankSilent Hill 2|✓
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|✓
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|✓
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|✓
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|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
 
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
 
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
 
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Silent Hill 3
|✓
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|PS3/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
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|Ratchet & Clank: Going Commando
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|✓
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|✓
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||PS3/Vita360: cropped widescreenHD version based on unfinished code, In and completely removed the options menu original voice acting in favor of a new (either main menu or in-gamesubjectively worse) redub by a new option called subtitles appearscast. Same issues as Silent Hill 2 HD, but can never be toggled in the PlayStation 3 versioneven worse. Again; stay far away. Subtitles can still be activated from the settings on the main menu screen in the PS Vita Windows: The PC version. In adds improved flashlight lighting, the initial screen, Ratchet only plays one demo instead of multiple ones; ability to save at the end of any demo, time during the game goes to the main menu, and 60 FPS gameplay. When arriving at any destinationhowever, the cutscene there are some points where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared game will drop to the original PS2 release30. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame If you are running in the originalHD, it is still visible in the remaster. Abercrombie Fizzwidget's glasses DoF effects are now dark instead of clearrendered in native resolution, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films making them look pixelated but can be fixed with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill pointmods.
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|Ratchet & ClankSilent Hill 4: Up Your ArsenalThe Room|✓
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|✓
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|✓
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|✓
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|PS3/VitaWindows: cropped widescreenFrame rate is capped at 30 FPS in the retail and digital releases, Extra skins while cutscenes are purchasable at 15 FPS in Up Your Arsenalthe physical release, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)but can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophieschanged to 30fps using mods.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue "hauntings" from the orange-brown color in the PlayStation 2 console version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship GoG-version is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using port of the Tyhrrainferior European PC-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in Xbox: Just as good as the PS Vita PS2 versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedbut with 480p support.
|-
|Ratchet: DeadlockedSiren
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|✓(R)
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|though there are no new textures or model refinements and graphics match PS3: Titled "Siren: Blood Curse", it is a remake of the native texture resolution on PlayStation 2original ps2 version. Players have noted The American release of Blood Curse contains a few issues with the cinematicsslightly edited introductory scene, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering where a ceremonial stabbing is obscured by excessive camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplayshakiness. The port features PlayStation Network multiplayer functionality, though European release of Blood Curse includes an exclusive making-of documentary titled Behind the four-player local play is no longer supported and is limited to two-player local playCurtain of Terror, and eight-player multiplayer which is limited to sixaccessed via the PlayStation 3's XMB Video menu.
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|Red Faction|✓Sly Cooper
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|✓
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|✓
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|PS3/ Vita: The player can now invert the game's camera controls.|PC Developer commentaries in the physical version lacks some visual effects of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are only on ps2taking over. However, some Japanese voice actors were changed for others.
|-
|Shadow of the ColossusSly 2
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|✓
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|✓
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|✓
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|✓ (R)
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|PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: Stable frame-rate The Second Season) and "Anatomy for Disaster" (30 FPS lockedthe credits)are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. runs The level reset glitch in 720p "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or at an odd resolution (960x1080) if 1080i/p video other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is enabled on also the reason the amount of buttons used for the power-ups has lowered for the PS3 PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it may look is quiet, gets louder, and then the volume decreases again at the end of a little off unless you disable those video modesline. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. Based on The Sly logo that appears while the PAL release but game is loading is missing some minor bonus content from that . The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 versionof the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. Due to some questionable changes on This doesn't happen when playing the game in the climbing physics, several original 4:3 display mode (such as with an older TV). Most of the time attack fights UI is fixed in the physical northern European version. Some menu sound effects are imbalanced quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in this the original PS2 version with at least one of them practically requiring an exploit to complete its challenge time on hard modethe game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. Supports stereoscopic 3D but However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single framebefore cutting to the interior of the water tower. The Japanese version has every dialogue re-rate tanks even lower than it does on recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the PS2 version with it enabledPanda King are taking over. However, some Japanese voice actors were changed for others.PS4:Remake
|-
|Shin Megami Tensei: NocturneSly 3
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|✓
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|✓
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|✓
|✓
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|PS2PS3/ Vita: OriginalThe few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "HardtypeHungry Croc" Hack for an increased challengemission was fixed.Switch/PS4: Redone character modelsIn the original, the music never played. Better Visual effectsThough some of the PS2 versions (most likely the PAL versions) had the music played correctly. Has In the ability multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to choose which skills be locked on to transfer the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to demonsload the dialogue, with characters freezing mid-speech and looping until the game catches up. New easy modeA way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, A blur will appear indicating that it is potentially an error on the sides disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen every to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time there . In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is FMVslightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, in order to some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. still uses compressed audioAlso, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames.The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
|-
|Silent Hill 2|✓Tales of The Abyss
|
|✓
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|✓
|✓
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|✓
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|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
 
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
 
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
 
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Silent Hill 3
|✓
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|3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
|-
|Tekken 5
|
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|✓
|✓
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|✓
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|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.
|-
|Silent Hill 4: The Room
|✓
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|✓
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|
|PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.
In the PSP version, there is a new mode called "Tekken Dojo".
|-
|Yakuza 1,2
|✓
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|✓ (R)
|
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|✓ (R) (Only 1)
|
|✓ (R)
(Japan)
|
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|✓
|✓
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|WindowsPS3: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using modsHD Remake "Yakuza Kiwami" (Japan Only).Some of the PS4/Xbox One/PC: HD Remake titled "hauntingsYakuza Kiwami" and "Yakuza Kiwami 2" from the console version are missing. GoG-version is a port of the inferior European PC-version.XboxWiiU: Just as good as the PS2 version, but with 480p supportHD Remake (Japan Only).
|-
|SirenZone of the Enders
|
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|✓ (R)|✓
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|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
|-
|Zone of the Enders: The Second Runner
|✓
|
|PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
|-
|Sly Cooper
|
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|✓
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|✓
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| PS3/ VitaPs2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can now invert respond to it with the L3 or R3 buttons. Some answers can give the game's camera controlsplayer extra challenge or other little things.) Developer commentaries in PS3/360: Based on the physical PS2 PAL version of the game have been removed. They were added back in for the digital releaseHigher quality FMV. There is a drastic increase in the distance between Sly Xbox 360 and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky musicPS3 version 1. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music 0 suffer from "Burning Rubberheavy performance issues," and the music from "A Ghastly Voyage" was put into "A Grave UndertakingPS3 version 2." Some of 0 fixed the sneaky music was replaced by its non-sneaky counterpartperformance issue. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations PC/PS4: A remaster with updated textures, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo4K support," a small trail of coins were added to new control style, various graphics settings, and the path that leads ability to play in VR from the "Piranha Lake" mission. At the end view of "Duel by the Dragoncockpit. However," if the player hits the fireworks clockwisePositive and Negative responses don't work also, a glitch occurs where Carmelita it does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counterfeature dual-clockwise audio language support due to avoid thislicensing restrictions. For the PlayStation Vita release|} ==Xbox==Most Xbox ports for PC are decent ports, Matt Olsen had to reand most multi-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked platform games on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some consoles of the glitches (mostly speed-running ones) six generation were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout superior on the entire jobXbox.
The Japanese version has every dialogue re{| class="wikitable" style="text-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. Howeveralign:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, some Japanese voice actors were changed for otherscan be fixed by using mods.
|-
|Sly 2Cel Damage||||||✓||✓|||||||style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for style="The Black Chateau" (Sly Coopertext-align: The Second Season) and left;"Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn|'t show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesnGC:'t apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The inInferior-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerlooking port.
'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The Japanese version has every dialogue re-recorded 6 main characters' intro videos are not available from the ground upstart. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, which the voice actors for Slyplayer doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, Bentleythe player needs 10 points to win, Murraywhich are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, Carmelita checkmarks are used on the Stage Selection screen. Taunts and the Panda King are taking overhorn now use the same button. HoweverHas extra stage and the weapons, and new features such as Stunt Mode, some Japanese voice actors were changed for othersA boost meter is added. Health-bar.
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
|-
|Sly 3Dead to Rights|PlayStation 2<br>GameCube|||||✓||✓|||||||||| PS3/ Vitastyle="text-align: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the left;"Hungry Croc" mission was fixed. In the original, the music never played. Though some of the |PS2 and GameCube versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music added hotkeys for the fight between Carmelita weapons and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts drastically tweaked the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having difficulty to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri result in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For approachable game than the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucomoriginal Xbox title. This is also the reason the number of buttons used for the power|-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in |Dennou Taisen: DroneZ|Windows|style="Dead Men Tell No Tales," though it is never mentioned intext-game. As in Sly 2align: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses left;"|Started as a 2001 tech demo but became a different font. the in-full retail game dialogue is slightly delayed on Xbox in the physical PS3 version of the gameJapan region later ported to PC. This problem does not occur in the digital or PS Vita  There are 2 PC versions: 1. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some An extended version of the menus 2001 tech demo has a completely different level design and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed some changes in the physical northern European version. Murray's bounce height was drastically decreasedgame mechanics. This is only seen in the PSVita release, but In the Titled "Dark CavesDennou Taisen: DroneZ" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
|-
|Tales of The AbyssNinja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|||||||||✓|||||||3DS'''PS3/Xbox One/PC/Switch/PS4: Loading times are shortened''' Titled "Ninja Gaiden Sigma". Slightly more lag sometimesFMV was removed. Removal It removed the puzzles, weaknesses of Multiplayerbosses, human beheadings, some costumes, and some cutscenes. Some stats were changed for difficulties Changed some music, reworked a lot of NA exclusive mystic arts were added to the Japanese version (Japan only)mechanics. Only four  Better Graphics, enemies gush more blood. Added a few more save slots per game cardpoints. Some sidequest cutThe ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-offs have been alteredflip and somersault animations. No world map glitch (can't keep Asch in party)Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|Tekken 5Prince of Persia:<br>The Sands of Time||Prince of Persia:<br>Warrior Within||Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.|✓|'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.||'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|||style="text-align:left;"|PSP'''PS2/PS3GC: Titled "Tekken 5 Dark Resurrection"''' Inferior-looking port. Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one '''PC: Conqueror.many new stages. These stages were actually modified versions of the originals that contained ''' Completely different texturesgame, details, and stage music that make most of them unrecognizabledeveloped by a different studio.In the PSP version, there is a new mode called It was "Tekken Dojodumbed down"for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|Yakuza 1,2style="white-space: nowrap;"|Tom Clancy's Splinter Cell||✓ (R)Tom Clancy's Splinter Cell:<br>Pandora Tomorrow||Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3style="text-align: HD Remake left;"Yakuza Kiwami" (Japan Only)|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.PS4'''GC/Xbox One/PCPS2: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"''' Inferior-looking ports. Altered level design.
WiiU'''PS3: ''' Based on the PC version, HD Remake textures, a new menu interface, and HUD, a manual quick-save system (Japan Onlycarried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.
|-
|Zone of the EndersTom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.||'''PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|||||||||style="text-align:left;"|'''PC/Xbox 360 and PS3 version One:''' Part of the "Master Chief Collection". Halo 1is a remake with optional updated graphics.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best versionSupports widescreen.
|-
|Zone of the Enders: The Second Runner
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Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
 
PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.
 
PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work
also, it does not feature dual-audio language support due to licensing restrictions.
|}
==Xbox360==Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Advent RisingBayonetta|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch3<br>PlayStation Vita4<br>PlayStation 3Windows<br>PlayStation 4Xbox One<br>Xbox 360Wii U<br>Xbox OneSwitch|style="text-align:left;"|'''GCPS3:''' Inferior-looking portTerrible frame rate.
'''PS2PS4/Xbox One/PC:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-barDecent ports.
'''Switch/Vita/PS3/PS4/360/Xbox OneWii U:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voicesHas exclusive costumes.
|-
|Dead to RightsRising|PlayStation 2<br>GameCubeWii|style="text-align:left;"|PS2 Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and GameCube versions added hotkeys for weapons that he advances the main plot of the game by completing missions given to him by Otis, Brad, and drastically tweaked Jessie; others see him rescuing the difficulty to result in a much more approachable game than various survivors of the original Xbox titleoutbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
|-
|Dennou TaisenDeadly Premonition|style="white-space: DroneZnowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|Started as a 2001 tech demo '''Xbox 360:''' Most stable version, but became has tank controls, behind the shoulder camera, locked at 30 FPS, and a full retail game on Xbox in the Japan region later ported to PCmuddy red/green color filter over everything.
There are 2 PC versions'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
1'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. An extended version of A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the 2001 tech demo has a completely different level design frame rate at 60 FPS, fix bugs not mentioned here and some changes in improve the game mechanics. Titled "Dennou Taisen: DroneZ"visuals.
2. A port '''Switch:''' Has the improvements of the Xbox realized only in Russia regionPS3 version but doesn't have the no non-Canon cutscenes, requires Windows XP to run the gameSome additional FX, minor crashing issue (still better than PC version). Titled "DroneZ XL"Runs at 40-20 FPS (Locked 60 FPS when using emulation).
|-
|Ninja Gaiden Black|Windows<br>PlayStation Halo 3<br>PlayStation Halo 4|Windows<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzlesHD Remaster with new features such as Profanity filter, weaknesses of bosses, human beheadings, some costumesTech suits in Halo 3, and some cutscenes. Changed some music, reworked a lot of the mechanics. Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedHalo 4 Squad Battle changes.
|-
|Prince of Persia:Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The Sands of Timethrow damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Prince of Persia:<br>Warrior WithinFive new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.
Prince of PersiaA [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>The Two Thrones|PlayStation 2Xbox One<br>GameCubePlayStation 4<br>WindowsPlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One|style="text-align:left;"|'''PS2/GCPS3:''' inferiorruns at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-looking Portsprocessing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
'''PCXbox One:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionbackward compatibility.
|-
|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.}
'''PC:''' Completely different game, developed by a different studio==SNES==Some SNES games suffered from slowdown which may be fixed in ports. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|style="white-space: nowrap;"|Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell:<br>Pandora TomorrowMany SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>Several SNES games were ported to the PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPSMore often than not the PS1 ports offer more features. Has problems with modern hardwareHowever, but can be fixed with modsthe CD format creates loading times'''GC/PS2:''' Inferior-looking Contrary to popular belief, most of these portsare not emulated. Altered level design. '''PS3:''' Based on They simply take the PC version, HD textures, a new menu interface, text and HUD, a manual quick-save system (carried graphical assets from the SNES game ROM image on from the PC)disc, cropped widescreen, an option to invert with the rest of the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level designprogramming being original work.
'''PS3/360/PC:''' completely different game.
|-
|Halo 1<br>Halo 2
|Windows<br>Xbox One
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
|-
|}
 
==Xbox 360==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|BayonettaActRaiser|PlayStation 3Windows<br>PlayStation 4Nintendo Switch<br>WindowsPlayStation 4<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent ports. '''Switch/Wii U:''' Has exclusive costumesA remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
|-
|Dead RisingChrono Trigger|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>WindowsNintendo DS<br>iOS<br>Android<br>Nintendo SwitchWindows|style="text-align:left;"|'''Xbox 360PS1:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPSExtra content including FMV & bestiary, and a muddy red/green color filter over everythinglonger load times.
'''PS3NDS:''' Extra non-canon scenesPS1 extra content (with load times fixed) plus more extra content, vastly superior camera and touch controls, better colors, no muddy filtermore literal translation, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)French translation added.
'''PCiOS/Android:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played Translation based on windows 7 or lower) can increase the resolutionNDS with additional languages, and lock the frame rate at 60 FPStouch controls, fix bugs not mentioned here and improve the visualsmostly unchanged graphics.
'''SwitchPC:''' Has Was a broken PC port at first, as it was directly based off from the improvements of the PS3 mobile version with no effort, but doesn't have was eventually fixed officially due to negative reception the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation)got.
|-
|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden IIClock Tower|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchWonderSwan|style="text-align:left;"|'''PS3/Xbox OnePS1/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2Clock Tower: The First Fear". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20FMV, minor graphical changes; same shapeadditional new weapon, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removedenemy, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows& location.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [httpsWonderSwan://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
|-
|Ninja Gaiden Contra III: The Alien Wars|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchGameBoy Advance|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's EdgeContra Advance: The Alien Wars EX". More blood Removed dual wielding and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trialsmega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|style="white-space: nowrap;"|Red Dead RedemptionDonkey Kong Country|PlayStation 3GameBoy Color<br>Xbox OneGameBoy Advance|style="text-align:left;"|'''PS3GBC:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effectsWeaker graphics & audio, has missing objects throughout the gamenew stage, areas longer version of grass are more patchy"Winky's Walkway", shadows are simpler (and sometimes missing)mini-games, and textures appear more basic and low resolutiontime trial.
'''Xbox OneGBA:''' backward compatibilityIncreased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|}Donkey Kong Country 2:<br>Diddy's Kong Quest|GameBoy Advance==SNES==Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  {| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope="col"|Platforms! scope=Titled "colDonkey Kong Country 2"|Notes. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|ActRaiser|WindowsDonkey Kong Country 3:<br>Nintendo Switch<br>PlayStation 4<br>Xbox OneDixie's Double Trouble|GameBoy Advance|style="text-align:left;"|A remake Titled "ActRaiser RenaissanceDonkey Kong Country 3" which has a completely new art style. Increased brightness, new gameplay mechanicsworse contrast, color saturation; new bossessoundtrack by David Wise; mini-games, and remastered OSTtime trial.
|-
|Chrono TriggerDragon Quest V|PlayStation2 (R)<br>Nintendo DS(R)<br>iOSAndoid<br>Android<br>WindowsiOS|style="text-align:left;"|'''PS1PS2:''' Extra content including FMV & bestiary, longer load timesFull 3D remake with party enhancements. Only released in Japan.
'''NDSDS:''' PS1 extra content (Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with load times fixed) plus more extra some unique content, touch controls, more literal translation, French translation added.
'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. '''PC:''' Was a broken PC port at first, as it was directly based off from Port of the mobile DS version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Clock TowerDragon Quest VI|Windows<br>PlayStation<br>WonderSwanNintendo DS (R)|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear"Remake done in a similar vein to the remakes of the previous two games. FMV, minor graphical Features some core gameplay changes; additional new weapon, enemy, & location. '''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
|-
|Contra III: The Alien WarsEarthBound
|GameBoy Advance
|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX"Worse audio. Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audioJapan only.
|-
|Donkey Kong CountryFinal Fantasy IV|GameBoy PlayStation<br>WonderSwan Color<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align:left;"|'''GBC:'Original Version'' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br>Diddy's Kong Quest|GameBoy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|GameBoy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan. '''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content. '''iOS/Android:''' Port of the DS version.|-|Dragon Quest VI|Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-|EarthBound|GameBoy Advance|style="text-align:left;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version''' '''PS1:''' FMV opening and ending, new features, different translation, longer load times.
'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
 
==Nintendo 64==
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.
 
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
 
{|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-Kazooie
|Xbox 360<br>Xbox One
|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".
|-
|Banjo-Tooie
|Xbox 360<br>Xbox One
|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".
|-
|Blast Corps
|Xbox One (E)
|style="text-align:left;"|Improved graphics, better framerate.
|-
|style="white-space: nowrap;"|Conker's Bad Fur Day
|Xbox (R)<br>Xbox One (E)
|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.
 
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
|-
|Doom 64
|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].
 
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
|-
|The Legend of Zelda: Ocarina of Time
|GameCube (E)<br>Nintendo 3DS (R)<br>Windows
|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.
 
'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.
 
'''PC:''' An unofficial port of the N64 version made by fans.
|-
|The Legend of Zelda: Majora's Mask
|GameCube (E)<br>Nintendo 3DS (R)
|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.
 
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|Jet Force Gemini
|Xbox One (E)
|style="text-align:left;"|Improved graphics, better framerate.
|-
|Killer Instinct Gold
|Xbox One (E)
|style="text-align:left;"|Improved graphics, better framerate.
|-
|Perfect Dark
|Xbox 360<br>Xbox One
|style="text-align:left;"|Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".
|-
|Rayman 2
|Windows<br>Dreamcast<br>PlayStation 2 (R)
|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.
 
'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.
 
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|Sin & Punishment
|Wii (E)
|style="text-align:left;"|Emulated version with official English subtitles.
|-
|Super Mario 64
|Windows<br>Nintendo DS (R)
|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
 
'''PC:''' Unoffical [https://github.com/sm64pc/sm64pc native port] made by fans using the SM64 decompilation project.
|-
|Star Fox 64
|style="white-space: nowrap;"|Nintendo 3DS (R)
|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
|-
|Turok: Dinosaur Hunter
|Windows
|style="text-align:left;"|Remastered for PC.
|-
|Turok 2: Seeds of Evil
|Windows
|style="text-align:left;"|Remastered for PC.
|}
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