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List of notable ports

No change in size, 07:23, 18 February 2023
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PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work
also, it does not feature dual-audio language support due to licensing restrictions.
|}
 
==GameCube==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Beyond Good & Evil
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.
 
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.
 
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.
 
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.
 
The game creator said that the GameCube version is the best.
|-
|Billy Hatcher and the Giant Egg
|Windows
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
|-
|Donkey Kong Jungle Beat
|Nintendo Wii
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|The Legend of Zelda:<br>The Wind Waker
|Wii U
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|The Legend of Zelda:<br>The Twilight Princess
|Nintendo Wii<br>Wii U
|style="text-align:left;"|'''Wii:''' The World is mirrored and motion control was added.
 
'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]
|-
|Killer 7
|Windows<br>PlayStation 2
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]
|-
|Mario Power Tennis
|Nintendo Wii
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|Metroid Prime 1<br>Metroid Prime 2
|style="white-space: nowrap;"|Nintendo Wii<br>Wii U<br>Nintendo Switch (R) (Only 1)
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Tales of Symphonia
|PlayStation 2<br>PlayStation 3<br>Windows
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
 
PS3/PC: Based on the PS2 version.
|-
|Viewtiful Joe 1<br>Viewtiful Joe 2
|PlayStation 2
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.
|-
|Rayman 3
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
 
'''PS2:''' Inferior looking.
 
'''Xbox:''' Widescreen option is just 4:3 stretched.
 
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
 
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes.
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Resident Evil 4
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Super Mario Sunshine
|Nintendo Switch (E)
|style="text-align:left;"|Emulated version with widescreen support.
|-
|Sonic Heroes
|PlayStation 2<br>Xbox<br>Windows
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.
 
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
 
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
 
PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.
 
'''Xbox:''' Lacks projected shadows.
 
'''PC/Switch:''' HD Remastered. Lacks projected shadows.
|-
|}
'''Xbox One:''' backward compatibility.
|-
|}
 
==GameCube==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Beyond Good & Evil
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.
 
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.
 
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.
 
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.
 
The game creator said that the GameCube version is the best.
|-
|Billy Hatcher and the Giant Egg
|Windows
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
|-
|Donkey Kong Jungle Beat
|Nintendo Wii
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|The Legend of Zelda:<br>The Wind Waker
|Wii U
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|The Legend of Zelda:<br>The Twilight Princess
|Nintendo Wii<br>Wii U
|style="text-align:left;"|'''Wii:''' The World is mirrored and motion control was added.
 
'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]
|-
|Killer 7
|Windows<br>PlayStation 2
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]
|-
|Mario Power Tennis
|Nintendo Wii
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|Metroid Prime 1<br>Metroid Prime 2
|style="white-space: nowrap;"|Nintendo Wii<br>Wii U<br>Nintendo Switch (R) (Only 1)
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Tales of Symphonia
|PlayStation 2<br>PlayStation 3<br>Windows
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
 
PS3/PC: Based on the PS2 version.
|-
|Viewtiful Joe 1<br>Viewtiful Joe 2
|PlayStation 2
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.
|-
|Rayman 3
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
 
'''PS2:''' Inferior looking.
 
'''Xbox:''' Widescreen option is just 4:3 stretched.
 
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
 
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes.
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Resident Evil 4
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Super Mario Sunshine
|Nintendo Switch (E)
|style="text-align:left;"|Emulated version with widescreen support.
|-
|Sonic Heroes
|PlayStation 2<br>Xbox<br>Windows
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.
 
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
 
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
 
PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.
 
'''Xbox:''' Lacks projected shadows.
 
'''PC/Switch:''' HD Remastered. Lacks projected shadows.
|-
|}
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