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List of notable ports

34,095 bytes added, 6 May
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PlayStation 4
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Game! scope="col"|PS1! scope="col"|PS2! scope="col"|PS3! scope="col"|PS4! scope="col"|PS5! scope="col"|Xbox! scope="col"|Xbox 360! scope="col"|Xbox One! scope="col"|Xbox Series X/S! scope="col"|GameCube! scope="col"|Switch! scope="col"|3DS! scope="col"|DreamcastPreferred platforms
! scope="col"|PC version issues
|-
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube|{{✓}}||||{{✓}}||||{{✓}}|||style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Blood Omen: Legacy of Kain|PlayStation|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].
|-
|style="white-space: nowrap;"|Castlevania: Lords of Shadow|PlayStation 3<br>Xbox 360||{{✓}}||||{{✓}}||||||style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.
|-
|Cave Story+
|Switch<br>3DS||||||||||{{✓}}|{{✓}}|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.|-|Darkstone|PlayStation|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|PlayStation 5<br>Xbox Series X/S||||{{✓}}||||{{✓}}||||style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.|-|Dragon Ball Z: Kakarot|Xbox Series X/S<br>PlayStation 5|style="text-align: left;"|The next gen update was not made for the PC version.
|-
|Driver: San Francisco
|PlayStation 3<br>Xbox 360|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.|-|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|{{✓}}FIFA 08</br>FIFA 09</br>FIFA 10|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.|-|{{✓}}FIFA 11|PlayStation 3<br>Xbox 360|style="text-align: left;"|After long time shipping 6th generation based game to PC, this one is finally based on the version for 7th generation consoles '''but with limited quantity of new features'''.|-|FIFA 14|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.|-|FIFA 21</br>FIFA 22|PlayStation 5<br>Xbox Series X/S|Missing style="text-align: left;"|Based on the split screen multiplayer mode and a grainy orange filterversion for 8th generation consoles, instead on superior one for 9th generation.
|-
|FIFA 07</br>FIFA 08Finding Nemo|PlayStation 2</br>FIFA 09Xbox</br>FIFA 10|||{{✓}}||||{{✓}}||GameCube||||style="text-align: left;"|Based on the version for 6th generation consolesCompletely different game, instead on superior one for 7th generationdeveloped by a different studio.
|-
|FIFA 14Grand Theft Auto:<br>San Andreas|PlayStation 2<br>Xbox|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.|{{✓}}-|Madden NFL 06|Xbox 360||{{✓}}style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].|-|Madden NFL 07|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 7th 6th generation consoles, instead on superior graphically better one for 8th 7th generationversions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].|-|Metal Gear Solid|PlayStation|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.
|-
|FIFA 21NBA Live 06<br/br>FIFA 22||NBA Live 07|Xbox 360||{{✓}}||||{{✓}}||||style="text-align: left;"|Based on the version for 8th 6th generation consoles, instead on superior graphically better one for 9th Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generationones.
|-
|Grand Theft Auto: San AndreasNHL 07|Xbox 360|{{✓}}||||{{✓}}|||||||style="text-align: left;"|Based on the version for 6th generation consoles, [https://wwwold.youtubereddit.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 versionr/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
|-
|Metal Gear SolidNHL 08<br/>NHL 09|{{✓}}PlayStation 3<br/>Xbox 360||||||||||style="text-align: left;"|||FMV's don't work Based on modern PCsthe version for 6th generation consoles, and misses blur effects[https://old. The broken FMVs, however, been fixed in the GOGreddit.com release/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|{{✓}}Windows (R)<br>PlayStation<br>Sega Saturn<br>||||||||||||style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]|-|Rayman 2|PlayStation 2<br>3DS<br>Dreamcast|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.|-|Silent Hill 2|PlayStation 2<br>Xbox|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].|-|The Sims|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Different engine.
|-
|Rayman 2Sonic Adventure DX|GameCube<br>Dreamcast|{{✓}}style="text-align: left;"||||||||||{{✓}}|{{✓}}|The Windows version is a port of the N64 version, and is known [https://dreamcastify.unreliable.network Too many to have issues running on modern Windowslist here]. The Dreamcast GameCube version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced is also affected by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completeddowngrades, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum playable at 60 FPS and cutscenes can be obtained normallyskipped. However, despite Patch the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast PC versionwith SADX Mod Installer, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to or just play the Dreamcast version which it was based on, but it has unstable performance and additional issues.
|-
|Silent Hill Sonic Adventure 2|GameCube<br>Dreamcast|{{✓}}style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.|-|Spider-Man 2|{{✓}}PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|SpongeBob SquarePants:<br>Battle for Bikini Bottom|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"||Missing some effectsCompletely different game, fog effects are lower qualitydeveloped by a different studio. A remake based on the original console versions, audio is worse and some effects are missing details, badly converted FMVs, and titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has compatibility issues been released on modern versions of Windows PC and newer hardware8th gen consoles. Many problems from the PC version can be patched using the |-|Sudeki|Xbox|style="text-align: left;"|[httphttps://wwwbw.enhancedartemislena.townofsilenthill.comeu/sudeki/SH2wiki/ Silent Hill 2: Enhanced EditionHardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|Sonic Adventure DXTom Clancy's Splinter Cell: Pandora Tomorrow|PlayStation 2<br>Xbox<br>GameCube|||||||style="text-align: left;"||{{✓}}|||{{✓}}|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgradesShadows, but is playable at 60 FPS water and cutscenes can be skippedtorchlight may not render correctly on modern PCs. Patch the PC version with SADX Mod Installer, or just It is recommended to play it on the Dreamcast versionoriginal Xbox.
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|Sonic Adventure 2Tom Clancy's Splinter Cell: Double Agent|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.|-|Tomb Raider (1996)|PlayStation|style="text-align: left;"|||{{✓}}|||{{✓}}|GameCube The PC version has some improved character models, revamped multiplayer, and a few quality of life changes, but the game is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than notorious for having missing music. Patches exist that add it from the Dreamcast PSX version. HD Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version on PS3has been patched, see if the demo in Lara's Home asks you to use the joystick.|-|Toy Story 3|PlayStation 3<br>Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in|style="text-engine cutscenes as it sometimes shifts back to 4align:3, is missing some Chao Garden features, content featured in the GameCube left;"|The Windows version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to port of the point Wii version instead of blaring over other sounds. Patch the PC version with SA2 Mod Loader X360/PS3 versions, have fewer Toy Box options for gameplay and install various mods to fix these problemstown customization, or just play the Dreamcast versionand lack a multiplayer option.
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|Spider-Man 2||{{✓}}||True Crime New York City|PlayStation 2<br>Xbox|{{✓}}||||{{✓}}||||Completely different game, developed by a different studio. It was style="dumbed downtext-align: left;" for a young audience |Lots of graphical effects missing on PC and thus featured more simplistic GameCube version and less challenging gameplaylots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
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|SpongeBob SquarePantsUEFA Champions League 2006–2007|Xbox 360|style="text-align: Battle left;"|Based on the version for 6th generation consoles, instead on superior one for Bikini BottomXbox 360.|-|UEFA Euro 2008|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.|-|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {{✓}}| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Exclusive console DLC(s)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
|{{✓}}
||style="background: #A2A9B1;"|
|{{✓}}
||||Different game, developed by a different studio. A remake based on the original console versions, titled style="SpongeBob SquarePantsbackground: Battle for Bikini Bottom – Rehydrated#A2A9B1;" has been released on PC and 8th gen consoles.|
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|Tom Clancy's Splinter CellBatman: Double AgentArkham Asylum|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Origins|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.
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|Tom ClancyDead Rising 2|style="text-align:left;"|'''Case Zero'''s Splinter Celland '''Case West''' - standalone expansion packs, which increasing game story.|style="background: Pandora Tomorrow#A2A9B1;"||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||-|Dead Rising 3|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|
|{{✓}}
|-|Dead Space|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.|{{~}}|style="background: #A2A9B1;"||{{~}}|style="background: #A2A9B1;"||-|Dead Space 2|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.|{{✓}}|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"|||Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.
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|Tomb Raider (1996)Heavy Rain|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Overlord II|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happenstyle="background: #A2A9B1; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick."|
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|Toy Story 3Prince of Persia (2008)|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.
|{{✓}}
||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||||||The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.Prototype 2{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col"|Game! scope="col"|Exclusive console DLCPre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (sBestBuy exclusive).! scope="col"|PlayStation 3{{✓}}! scope|style="colbackground: #A2A9B1;"|PlayStation 4! scope="col"|Xbox 360{{✓}}! scope|style="colbackground: #A2A9B1;"|Xbox One
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|Alpha ProtocolSaint's Row 2|Prestyle="text-order DLCsalign: left;"|'''Exclusive Assault PackUltor Exposed''' (GameStop exclusive) - new missions, customizations, vehicles and multiplayer maps.<br>'''Stealth Weapons Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' (BestBuy exclusive). Both - adds new weapons and extra consumables like rounds, grenades etconly customization options.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
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|Batman: Arkham KnightSaint's Row IV|''''60sstyle="text-themed Bat-tankalign:left;"|'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skinPlague of Frogs Pack'''- adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.
|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|{{✓}}
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|BatmanSplit/Second: Arkham OriginsVelocity|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', 'Knightfall ''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - 3 combat allow to unlock all cars, tracks and 2 predator challenge maps race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and 3 skins: 60a new multiplayer-only race mode (Survival Race).<br>'''Deadline'''s Batman Adam West- new cars (Hanzo Kanobo, Knightfall Cobretti Centaur and New 52 MetallicRyback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline". Can be unofficially unlocked on PC<refbr>[https://steamcommunity'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</refbr>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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|Dead Rising 2Star Wars:<br>The Force Unleashed II|style="text-align:left;"|'''The Battle of Endor'Case Zero''/' ''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Case WestTwo Exclusive Challenge Levels''' - standalone expansion packs, which increasing game storyAmazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.|style=<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification"background).<br>'''Collector's Edition''' - new: #A2A9B1;Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").|{{✓}}
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|Dead Rising 3Stranglehold|'''Protagonist Bundle''' - prestyle="text-order bonusalign: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>left;"|'''Super Ultra Dead Rising 3Collector' Arcade Remix Hyper s Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed include remastered "Hard Boiled" movie (not included in various Capcom media such as Street Fighter, Darkstalkers, version for Xbox 360) and Power Stonebehind the scenes materials about game (at extra disc for Xbox 360)<ref>[httphttps://www.destructoidwired.com/review2007/06/stranglehold-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper 36 Stranglehold 360 Collector's Edition EX + αDetails] DestructoidWIRED, 2014-06-09.20.2007</ref>.|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.
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|Dead Space
|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
|{{~}}
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|Dead Space 2style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition|style="text-align:left;"|'''Ignition RewardsWeapon X Arena''' - level, which include bonus items for completing exclusive for consoles puzzle room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge'''and '''Environmental Simulator'Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunitywww.ign.com/sharedfilesarticles/2009/06/filedetails04/?id=2138675504 How to unlock conduit roomsx-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] Steam GuidesIGN, 4 June 2009</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
|{{✓}}
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|Heavy Rain} ===Console ports of PC games===|Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2''and 'Chronicles: Episode One - The Taxidermist'Toy Story 3'' . In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower- adds a end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra storylinemissions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is prequel only available for main plotthe PS2 version of the game. ===Sharp X68000===May be easier to emulate ports than the original versions.|{{✓}}|class="wikitable" style="backgroundtext-align: #A2A9B1center;"! scope="col"|Game|style! scope="background: #A2A9B1;col"|Platforms|style! scope="background: #A2A9B1;col"|Notes
|-
|Overlord IIAkumajo X68000<br>(Castlevania Chronicles)|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.|{{✓}}PlayStation|style="backgroundtext-align: #A2A9B1;"||{{✓}}|style="background: #A2A9B1left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
|-
|Prince of Persia (2008)Mad Stalker:<br>Fullmetal Force|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|style="text-align:left;"|'''EpiloguePlayStation:''' A remake with sub- continues par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%. '''FM Towns:'''s plot A port with updated graphics and opens the true endingremixed music.|{{✓}}|style="background'''PC Engine CD: #A2A9B1;"|''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.|{{✓}}|style="background'''Sega Genesis: #A2A9B1;"|''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.
|-
|Prototype 2Genocide|PrePC Engine<br>FM Towns|style="text-order DLCsalign: left;"|'''Bio-Bomb Butt KickerPC Engine:''' (GameStop exclusive) Inferior graphics and sound with worse gameplay than the original. '''FM Towns:'''Hardened Steel Vehicle Armorreleased as part of the ''Genocide Square' (BestBuy exclusive)' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"|
|-
|Saint's Row Genocide 2|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||-|Split/Second: Velocity|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.|{{✓}}Dark Communion|style="backgroundwhite-space: #A2A9B1nowrap;"|[[Super Nintendo emulators|{{✓}}|style="background: #A2A9B1;"||-|Star Wars: The Force Unleashed II|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.Super Family Computer]]<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).FM Towns<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").|{{✓}}DOS|style="background: #A2A9B1;"||{{✓}}|style="backgroundtext-align: #A2A9B1left;"||-|Stranglehold|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[httpsSFC://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps Lower sound quality and 21 multiplayer character skinsaltered graphics.|{{✓}}|style="background: #A2A9B1;"||{{~}}|style="background: #A2A9B1;"||Level order for the first few levels is re-|X-Men Origins: Wolverine - Uncaged Edition|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://wwwarranged from the Sharp X68000 version.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>Released only in Japan despite being developed by a British development team.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||}
===Console ports of PC games===Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2FM-Towns:'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics Same as a consequence of having to account for lower-end systems used by most familiesGenocide above.
==NES=='''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.NES games sometimes suffered from slowdown, and sprite flickering.|}
==Arcade=={| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Platforms
! scope="col"|Notes
|-
|CrystalisChaos Field|GBCDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|GBCstyle="text-align: Adds some extras like one dungeonleft;"|'''GameCube:''' Enhanced port. Available in English. Horrible port though (sound, graphics, narrow field  '''Wii:''' Part of vision)''Ultimate Shooting Collection'' with official English translation.
|-
|Digital Devil Story: Megami TenseiCrazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br/>Digital Devil Story: Megami Tensei IIiOS|SNESstyle="text-align:left;"|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphicsEvery time Crazy Taxi has been updated, updated the music. Extra features has been redone, and altered/added areas. Japan onlyit is considered to be worse than the original.|-|Dragon Quest I<br'''PlayStation 2/GameCube/>Dragon Quest II|SNESWindows''': lower quality port, GBC|SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan onlywith control issues.
GBC'''PlayStation Portable''': Compilation. Improved graphics from NES version''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, SFC version's game balance but missing 3 songs and eventshas bad controls. It has custom soundtrack support.
Mobile'''Android''': Based on the GBC versions Titled ''Crazy Taxi Classic'', with the improved sprites from the SFC versions of DQ6/DQ3Rwidescreen support. No battle animationsControl is a bit wonky. Japan only|-|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|Dreamcast<br>Xbox 360<br>Xbox One<br>|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST.
Android/iOS'''Xbox 360''': New English translationXBLA. Based on Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the mobile versionNAOMI OST.
|-
|Dragon Quest IIIDead or Alive 2|SNES, GBCDreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|SFCstyle="text-align:left;"|'''PlayStation 2: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only''' Higher quality port than Dreamcast's one with more visual effects.
GBC'''Xbox: Improved ''' Remake with better graphics from the NES version with the SFC version, included in ''Dead or Alive: Ultimate''s game balance and events. GBC|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-exclusive additions (extra dungeon, medal questalign:left;"|'''Dreamcast:''' most faithful port to the arcade, events)Japanese subtitles only.
Mobile'''GameCube: Based on ''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the SFC only version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan onlywithout subtitles.
Android/iOS'''Steam: New English translation. Based on ''' Analog control support, has the mobile version.|-|Dragon Quest IV|PS1most achievements, NDScustomizable options, iOS, Android|PS1: Updated and some graphics/cutscene enhancements not in any other homeport. Japan onlyThe select screen was altered.
NDS'''Xbox 360: Port of PS1 version''' Analog control support, optimized for dual screen. Updated graphicsnot very faithful port, expanded storyand some enemy patterns are completely different but have online multiplayer, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizationsthe select screen was altered.
iOS/Android'''Switch: Direct port of DS version''' Analog control support compressed audio but has online multiplayer. English-only localization. Party chat translatedThe select screen was altered. |-|DuckTales|PS3, Xbox360, Wii U, PC|Remade in HD as ''DuckTales Remastered'Arcade:''' for PS3Re-released on Taito NesicaxLive arcade platform, 360powered by Taito Type X2 hardware. Basically the same as the Steam version, Wii Uwith achievements and Internet ranking functionalities, and PCaltered select screen. Features a difficulty option, expanded storyline, voiceAn extra selection is added for players to choose from 3-actors from the TV series reprising their roles button control scheme (deceased actors were recasted with different voice-actorsbutton 3 for releasing homing laser), new levels, both newly arranged and original NES musiclegacy 2-button control scheme (same as NAOMI version, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedbutton 1+2 for releasing homing laser).
|-
|Final Fantasy 1 + 2Karous|PS1, GBA (R), PSP (R)Dreamcast<br>Nintendo Wii|MSXstyle="text-align:left;"|'''Dreamcast: Updated graphics (FF1 ''' Japanese only).
PS1'''Wii: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP ''' Part of all bosses doubled, easy mode added''Ultimate Shooting Collection'' with official English translation. Missing the final boss.|-GBA, PSP|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Original difficulty level removed, bonus dungeonsOrigins''.
|-
|Final Fantasy Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|NDSstyle="text-align:left;"|'''X360/PS3:''' Widescreen support, PSP|Full 3D remakeonline multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|Fire EmblemOutRun 2|style="white-space: Shadow Dragon and the Blade of Lightnowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|SNES, NDS (R)style="text-align:left;"|SFC'''XBOX PAL version: Remade as ''' Time Trial Route Scores are not saved in the first chapter of PAL version due to a bug in that version. '''Fire EmblemXBOX NTSC-J version: Mystery of the Emblem'' ' Fixed slowdown, fixed bugs with upgraded graphics and improved balancethe driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The remake also continues Voice acting and some of the storyline.menus are still in English)
NDS: The SFC remake was divided to two releases - ''Fire Emblem'PS2/Xbox/PSP/Windows: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery Part of the Emblem'' for the DSOutRun 2006 Coast 2 Coast, covering the rest of the storyline as well as including the Downgraded graphics doesn''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content t feature Scud race & Daytona 2 tracks. The Windows version is actually on-cartridge). Introduces character customizationmissing lens flare & bloom effects but can be fixed with mods.
|-
|Kirby's AdventureOutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|GBA (R)style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, 3DSPS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.|GBA'''PS2 NTSC-J: Full remake with updated ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and soundadds some extra music. Includes new features andIt also removes PlayStation Portable connectivity, seeminglymeaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, different physicsbut most of the game is still in Japanese.
3DS'''PS3/XBOX 360: Slowdown ''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and flickering fixed, 3D feature addedmodes from Coast 2 Coast. Clarissa's design is censored.|-|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation Portable|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|The Legend of ZeldaRadirgy|Satallaview, Gamecube (E), GBADreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|Satallaviewstyle="text-align: Titled left;"|'''BS Legend of ZeldaGameCube:''' Enhanced port. Updated graphics, smaller overworld map, timerJapanese only. Japan only
GC & GBA'''PlayStation 2: Emulated versions''' Enhanced port. Improved grammarJapanese only. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.|-|Sky Target|Sega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.
|-
|Mega Man 1<br/>Mega Man Virtua Cop 2|Sega Saturn<br/>Mega Man 3Microsoft Windows<br/>Mega Man 4Sega Dreamcast<br/>Mega Man 5<br/>Mega Man 6PlayStation 2|PS1style="text-align:left;"|''' Saturn:''' inferior looking port, PS2running at 30 FPS, Gamecubeincluding extra options such as play as other characters, Xboxselect of your gun, PS4, Xbox One, 3DS, PC, PSP (R)auto-reload and use "Virtua Cop 1" targeting system.|MD: ''Mega Man' PC: The Wily Wars'', a compilation/enhanced ' Based on the Saturn port of Mega Man 1-3 plus but with a new set of levels unlocked after beating better graphic, all the three gamesextra features were removed. Includes updated audio and an inconsistent 16-bit graphical overhaulMultiplayer is only online. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading Might be hard to an imbalanced Yellow Devil fight). Was later re-released run on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releasea modern OS.
PS1'''Dreamcast: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music Better graphic than the PC version (still not good as the earlier games have less arranged tracksarcade). Slowdown removed. Officially released in Japan onlyAll the extra features from the Saturn returns, including extra easter eggs.
'''PS2/GC/:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".|-|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox360<br>PlayStation 3|style="text-align: left;"|'''PC:'Mega Man Anniversary Collection'', a U.SContemporary to the Saturn port. compilation of Contains the Complete Works versions minus some featuressame extra plus online multiplayer. Includes other Mega Man games not released Might be hard to run on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasa modern OS.
PS4/XB1/3DS/PC'''PS2: ''Mega Man Legacy Collection'', Sega Ages 2500 release is a compilation direct port of the NES versions of all six gamesarcade version. Includes the Museum Runs in 640x480 and Database features from 60 FPS (the Complete Works versionsarcade version ran slightly slower at 57. Also includes various overlays 5 FPS). Missing extras from Saturn & PC releases and filtershas minor graphical glitches. Some versions may have input lag. The US version of Mega Man V Released only in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsJapan.
PSP'''360/PS3: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Very similar to the PS2 release. Runs in 2.5D with a chibi artstyleHD, remixed music, and voice actingbut it's pillarboxed. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to online play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|MetroidVirtua Tennis 2|Gamecube (E), GBA (R)Dreamcast<br>PlayStation 2|GCstyle="text-align: Emulated. Unlocked in left;"|''Metroid Prime'PS2:' if a GBA with ''Metroid: Fusion'' is connected to the systemLower than Dreamcast quality port in 30 FPS.|}
GBA==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[: Remade as ''MetroidCategory: Zero MissionSeventh-generation_video_game_consoles|seventh-gen home consoles]] '' using the engine from '[[#PC_ports|but not on PC]]'Metroid: Fusion''. Updated graphics and soundWhen editing this section, cutscenesif a multiplatform game released on multiple console generations, expanded story and world. The original NES Metroid this is also included as an unlockable which also saves the player's passwordsection for mentioning its differences across those generations.|-|Ninja Gaiden|PCE, SNES|PCE: Updated graphics (but poor use of scrolling), new music; Japan only
SNES{| class="wikitable" style="text-align: Increased palettes, updated music based on OSTcenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Ninja Gaiden II: The Dark Sword of ChaosWWE SmackDown vs. Raw 2008~2011|SNESPlayStation 3<br>Xbox 360|SNESstyle="text-align: Increased palettes, updated music based on OSTleft;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Ninja Gaiden III: The Ancient Ship of DoomNCAA March Madness 07|SNESXbox 360|SNESstyle="text-align: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese left;"|Xbox 360 versionis graphically superior to PlayStation 2 version.|-|River City Ransom}
(Downtown Nekketsu Monogatari)===NES===|PCENES games sometimes suffered from slowdown, GBA|PCE: Improved graphics, updated musicand sprite flickering. Japan only
GBA{| class="wikitable" style="text-align: Improved graphics, updated music. Save feature and various bonus features.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Super Mario Bros./The Lost LevelsBabel no Tou<br>(aka Mystery Tower)|SNES, GBCArcade<br>GB<br>PS1<br>J2ME<br>X68
|
SNESArcade: Improved graphics, sampleUnknown changes (ROMs are undumped). Japan-based music, saving, inaccurate physicsonly. GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.
GBCPS1: SavingIncludes an emulated version of the game alongside a full 2, Vs5D remake as part of ''Namco Anthology Vol 1''. multiplayer, a large suite of bonus features, smaller screen size|Japan-|Super Mario Brosonly. 2|SNES, GBA|Improved graphics, sample-based music, saving
GBA OnlyJ2ME: Decreased difficulty, extra gameplay mode, smaller screen size|Released for mobile phones through J-|Super Mario BrosSky and Vodafone Live services. 3|SNES, GBA|Improved graphics, sampleJapan-based music, savingonly.
GBA OnlyX68: eRemake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-Reader support, replays, smaller screen sizeonly.
|-
|Zelda IICrystalis|GBC|GBC: The Adventure Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of Linkvision).|-|Gamecube (E)Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.|Potentially seizure-inducing effects replaced|}Dragon Quest I<br/>Dragon Quest II|SNES<br>GBC|SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.
==Sharp X68000==May be easier to emulate ports than the original versionsGBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.
{| class="mw-collapsible mw-collapsed wikitable" style="text-alignMobile:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PS1! scope="col" |GCN! scope="col" |PS2! scope="col" |GBA! scope="col" |NDS! scope="col" |Notes|-|Akumajo X68000Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
(Castlevania Chronicles)|✓|||||Includes both Android/iOS: New English translation. Based on the original game and a remixed mobile version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
|-
|Mad Stalker: Fullmetal ForceDragon Quest III|SNES<br>GBC
|
||||PS1SFC: A Full remake with sub-par . Updated graphics and musicgame balance. Includes U.S. Borrows gameplay elements from the developer's other game, Asuka 120%NES enhancements. Japan only.
FM-TownGBC: A port for Improved graphics from the FM-Towns NES version with updated graphics the SFC version's game balance and remixed musicevents. GBC-exclusive additions (extra dungeon, medal quest, events).
PC EngineMobile: A PC Engine CD Based on the SFC version that uses graphics . Uses the engine from the FM-Towns version with remixed Redbook audio music, more playable characters for VSmobile versions of DQ1/DQ2. No battle animations. Mode (done through a cheat code), and a fully-voiced Story ModeJapan only.
GenesisAndroid/iOS: Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring New English translation. Based on the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphicsmobile version.
|-
|GenocideDragon Quest IV|PS1<br>NDS<br>iOS<br>Android
|
|||PS1: Updated graphics. Japan only.||PC EngineNDS: Inferior Port of PS1 version, optimized for dual screen. Updated graphics and sound with worse gameplay than the original, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
FMiOS/Android: Direct port of DS version. English-only localization. Party chat translated. |-Towns: released |DuckTales|PS3<br>Xbox360<br>Wii U<br>PC|Remade in HD as part of the ''Genocide SquareDuckTales Remastered'' compilationfor PS3, 360, Wii U, and PC. Features updated graphicsa difficulty option, soundexpanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new cutsceneslevels, both newly arranged and original NES music, an art gallery, and revised gameplaythe other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Genocide Final Fantasy 1 + 2: Master of the Dark Communion|PS1<br>GBA (R)<br>PSP (R)
|
|||||SFCMSX: Lower sound quality and altered Updated graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released (FF1 only in Japan despite being developed by a British development team.)
FM-TownsPS1: Same as Genocide above.Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
DOS: Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Sega Genesis=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="widthGBA, PSP: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |AndroidOriginal difficulty level removed, iOS! scope="col" style="text-align: left"|Notesbonus dungeons
|-
|Castle of Illusion Starring Mickey MouseFinal Fantasy 3|✓ (R)NDS<br>PSP||✓ (R)||✓ (R)|✓ (R)| HD Full 3D remake updated graphics and retreated gameplay.
|-
|Earthworm JimFire Emblem: Shadow Dragon and the Blade of Light|SNES, NDS (R)
|
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
 
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|Kirby's Adventure
|GBA (R), 3DS
|
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics. 3DS: Slowdown and flickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube (RE), GBA
|
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only GC & GBA: Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
|
| HD remake MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with updated graphics passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and retreated re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release. PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay missing modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only. PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras. PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The extra release is a port/emulation hybrid of sorts. PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the Sega CD Versionseries.
|-
|Lunar: The Silver StarMetroid|Gamecube (E)<br>GBA (R)
|
||||✓ (R)| PS1GC: Remake With increased difficultyEmulated. Unlocked in ''Metroid Prime'PSP:'if a GBA with '' Based on ps1 but with longer load times.Metroid: Fusion'''IOSis connected to the system GBA:Remade as ''Metroid: Zero Mission' Based on PS1 has widescreen support but touch control.'using the engine from ''Sega Saturn/WindowsMetroid:Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player' Based on PS1 is not available in Englishs password.
|-
|Phantasy Star 2,4Ninja Gaiden|PCE<br>SNES
|
|✓ PCE: Updated graphics (Rbut poor use of scrolling), new music; Japan only SNES: Increased palettes, updated music based on OST|-|Ninja Gaiden II: The Dark Sword of Chaos|SNES
|
SNES: Increased palettes, updated music based on OST
|-
|Ninja Gaiden III: The Ancient Ship of Doom
|SNES
|
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
|-
|
River City Ransom
 
(Downtown Nekketsu Monogatari)
|PCE<br>GBA
|
| Remake with PCE: Improved graphics, updated music. Japan only GBA: Improved graphics (Japan Only) fan translation is available, updated music. Save feature and various bonus features.
|-
|Shining ForceSolomon's Key|SMS<br>FDS<br>GB<br>PCE
|
|SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only||FDS: Same as NES, but with Loading screens.||| Game Boy AdvancePCE: remake titled "Shining ForceNow a licensed title based on the [https: Resurrection of //en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the Dark Dragon"movie's aesthetics. The changes included an expanded plotgameplay and stages are based on the NES version. GB: Known as ''Solomon's Club''. Colors are limited up to 4, three new playable characters, three new battlesitem shop, ramping difficulty systempassword, and some tweaks in the gameplay new music added. Original music and ramping difficulty system, however worse graphic and audio quality compare to mazes from the originalNES version are slightly different.
|-
|Shadow of the BeastSuper Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>GBC
|
|||✓ (R)|||Arcade: Known as ''Vs. Super Mario Bros.''PS4Stages are slightly different, new music track added for the Name Entry screen. FDS:Features most changes from ''Vs. Super Mario Bros.'' Different game Not to be confused with different gameplaythe original The Lost Levels release. SNES: Improved graphics, sample-based music, saving, inaccurate physics GBC: Saving, Vs.multiplayer, a large suite of bonus features, a smaller screen size
|-
|Sonic the HedgehogSuper Mario Bros. 2|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ SNES <br>GBA
|
To many to list hereImproved graphics, but most consoles and the PC versions are emulatedsample-based music, with some newer ports having exclusive features. The best version is the iOS/Android versionsaving GBA Only: Decreased difficulty, which features widescreen supportextra gameplay mode, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.smaller screen size
|-
|Sonic the Hedgehog 2Super Mario Bros. 3|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ SNES, GBA
|
Same deal as the first Sonic the Hedgehog game.Improved graphics, sample-based music, saving GBA Only: e-Reader support, replays, smaller screen size
|-
|Sonic 3 & KnucklesZelda II: The Adventure of Link||✓ Gamecube (E)|✓ (E)Potentially seizure-inducing effects replaced|}|✓ (E)||===SNES==='''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, Some SNES games suffered from slowdown which is in poor quality thanks to the stock Windows wavetable synth. Can may be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|-|Sonic CD|✓ |✓|✓||✓|✓|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperin ports.
'''PS2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe on PlayStation 2. The GameCube version is available in North America, but is blurrier compared to the PS2 version. '''PC/360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.|-|Sonic 3D Blast|✓ ||||||'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|} ==SNES==Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|PS1! scope="col"|GC! scope="col"|PS2! scope="col"|GBA! scope="col"|NDSGame! scope="col"|PSPPlatforms
! scope="col"|Notes
|-
|ActRaiser
||||||Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One| style="text-align: left;"|Steam/Switch/PS4/Xbox One: A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
|-
|Chrono Trigger
|||||✓|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' Extra content including FMV & bestiary, longer load times.<br />'''NDS: ''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />'''iOS/Android: ''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />'''PC: ''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Clock Tower
||||||Windows<br>PlayStation<br>WonderSwan| style="text-align: left;"| '''PS1/PC: Titled ''' Titled "Clock Tower: The First Fear''". FMV, minor graphical changes; additional new weapon, enemy, & location. Wonderswan'''WonderSwan: ''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
|-
|Contra III: The Alien Wars
||||✓||Game Boy Advance| style="text-align: left;"|Titled ''"Contra Advance: The Alien Wars EX''". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|Donkey Kong Country
||||✓||Game Boy Color<br>Game Boy Advance| style="text-align: left;"| '''GBC: ''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br /> '''GBA: ''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 2: <br>Diddy's Kong Quest||||✓||Game Boy Advance| style="text-align: left;"| GBA: Titled ''"Donkey Kong Country 2''". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 3: <br>Dixie's Double Trouble||||✓||Game Boy Advance| style="text-align: left;"| GBA: Titled ''"Donkey Kong Country 3''". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
|-
|Dragon Quest V
|||✓ PlayStation 2 (R)||✓ <br>Nintendo DS (R)|<br>Andoid<br>iOS| style="text-align: left;"|'''PS2: ''' Full 3D remake with party enhancements. Only released in Japan.<br />'''DS: ''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />'''iOS/Android: ''' Port of the DS version.
|-
|Dragon Quest VI
|||||✓ Nintendo DS (R)|| style="text-align: left;"|DS: Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-
|EarthBound
||||✓||Game Boy Advance| style="text-align: left;"|Worse audio. Japan only.
|-
|Final Fantasy IV
||||✓|✓ PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|✓| style="text-align: left;"|'''Original Version'''<br />'''PS1: ''' FMV opening and ending, new features, different translation, longer load times. <br />WSC'''WonderSwan Color: ''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. <br />'''GBA: ''' Titled ''Final Fantasy IV Advance''. Based on the WSC WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />'''PSP: ''' Titled ''Final Fantasy IV: The Complete Collection''. Includes ''"The After Years'' " as well as an in-between ''"Interlude''". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />'''3D Remakes'''<br />'''NDS: ''' Very different 3D remake following FFIII Final Fantasy III on DS (no PSP release unlike it).<br />PC: HD version of DS remake.<br />'''iOS/Android/PC: ''' DS version port, followed by an exclusive 3D remake of ''"The After Years'' on iOS/Android".
'''PC:''' HD version of DS remake.
|-
|Final Fantasy V
||||✓||PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' First official English release of the game.<br />'''GBA: ''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style).
|-
|Final Fantasy VI
||||✓||PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows| style="text-align: left;"|'''GBA: Titled ''' Titled "Final Fantasy VI Advance''". New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, reworked Cyan Bushidono touch control.|-
|Front Mission
|||||✓ PlayStation<br>Nintendo DS (R)|| style="text-align: left;"|'''DS: ''' Only official English release of the game.
|-
|style="white-space: nowrap;"|"Ganbare Goemon 1<br />Yuki-Hime's Disappearance" /<br />US: "The Legend of the Mystical Ninja "|||||✓|Game Boy Advance| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Ganbare Goemon 2:<br />General McGuiness<br />Japan-only|||||✓Kiteretsu Shōgun Magginesu|Game Boy Advance| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
|-
|Kirby Super Star
|Nintendo DS|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.|-|The Legend of Zelda:<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)| style="text-align: left;"|Titled ''Kirby Super Star Ultra'GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Extra gamesSimplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, enhanced graphicsIce Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]
|-
|The Legend of Zelda: A Link to the Past||||✓|"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance| style="text-align: left;"|GBA: Extra dungeon reliant on ''Four Swords'' gameOnly official English release. Worse audio. More accurate translation, more shops, new enemiesNo dash button. Link voice clips from ''Ocarina of Time''Smaller screen resolution makes the game borderline unplayable. Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout)
|-
|Mega Man & BassX|DOS<br>GameCube<br>PlayStation 2<br />JP: Rockman & Forte||||✓||| style="text-align: left;"|GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X||✓|✓|||✓ PlayStation Portable (R)<br>iOS| style="text-align: left;"|'''DOS: ''' Different aspect ratio, worse audio, buggy wall climbing.<br />'''GC/PS2: ''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />'''PSP: Titled ''' Titled "Mega Man Maverick Hunter X''". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />'''iOS: ''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br /> '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X2
||✓|✓|||GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch| style="text-align: left;"|'''GC/PS2: ''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X3
||✓|✓|||PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows| style="text-align: left;"|'''SNES: Original. ''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />'''PS1/Saturn: ''' Remixed soundtrack and progress can be saved via memory card/RAM cart.<br />'''PC: ''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />'''GC/PS2: ''' PS1 version included in ''"Mega Man X Collection''". Loading times are eliminated.<br '''PC/>PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Metal Max 2: Kai
||||✓|✓Game Boy Advance<br />Nintendo DS (R)|| style="text-align: left;"|'''GBA: ''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br /> '''DS: ''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.|-|Ogre Battle:<br>The March of the Black Queen|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.
|-
|Ogre Battle: The March of the Black Queen|✓||||Romancing SaGa|WonderSwan Color<br>PlayStation 2| style="text-align: left;"|Titled ''Ogre Battle'WonderSwan: Limited Edition''. Slightly enhanced graphics and sound.|-|Romancing SaGa|||✓|||| style="text-align: left;"|Wonderswan: ' Enhanced graphics, new story scenario & side quest (Japan only).<br />'''PS2: ''' Enhanced 3D graphics.
|-
|Secret of Mana
||||||iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch| style="text-align: left;"|'''Android/iOS: ''' Partially enhanced graphics, enhanced fonts & menus, touch controls. <br />'''PC/PS4/Vita: ''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack. <br />'''Switch: ''' SNES version included in ''Collection of Mana'' with borders around the game.
|-
|Shin Megami Tensei
||||✓||PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS| style="text-align: left;"|'''SNES: Original. ''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.<br />'''PS1: ''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br />'''Sega CD: ''' Redrawn graphics, remixed music, cutscenes with voice-overs.<br />'''GBA: ''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.<br />'''iOS: ''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
|-
|Shin Megami Tensei II
||||✓||PlayStation<br>Game Boy Advance| style="text-align: left;"|'''SNES: Original. ''' Has an English patch by Aeon Genesis.<br />'''PS1: ''' Same deal as its predecessor. Not translated into English.<br />'''GBA: ''' Same deal as its predecessor. Not translated into English.
|-
|Super Mario World
||||✓||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|'''SNES:''' The version in ''"Super Mario All-Stars + Super Mario World'' " compilation has unique sprites for Luigi.<br />'''GBA: Titled ''' Titled "Super Mario World: Super Mario Advance 2''". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.  '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].|-|Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
|-
|Super Mario World 2: Yoshi's Island||||✓|Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|GBA: Titled ''Yoshi's IslandPC/Switch: Super Mario Advance 3''' Unofficial native port made by fans by decompilation: [https://github. New levelscom/snesrev/sm], worse audio[https://github.com/RadzPrower/Super-Metroid-Launcher].
|-
|Star Ocean
|style="white-space: nowrap;"|||||✓ PlayStation Portable (R)| style="text-align: left;"|PSP: Titled ''"Star Ocean: First Departure''". Only official English release.
|-
|Super Ghouls 'n Ghosts
||||✓||PlayStation<br>Game Boy Advance| style="text-align: left;"|'''PS1: ''' Slowdown removed.<br />'''GBA: ''' New levels, worse audio.
|-
|Tactics Ogre: <br>Let Us Cling Together||||||✓PlayStation<br>PlayStation Portable| style="text-align: left;"|'''PS1: ''' First English release. Slightly enhanced music.<br />'''PSP: ''' Very enhanced, more features.
|-
|Tales of Phantasia
||||✓||✓ PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS| style="text-align: left;"|'''PS1: ''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />'''GBA: ''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />'''PSP (Full Voice Edition): ''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />'''PSP (''"Tales of Phantasia X Narikiri Dungeon"):'''): PSP version with even more additional content (Grade shop) and a remade spin-off.<br />'''iOS/Android: ''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
|-
|"Trials of Mana" /<br />JP: "Seiken Densetsu 3"||||||Windows (R)<br>Nintendo Switch & (R)| style="text-align: left;"|'''Switch/PC (remake): Titled ''' Titled "Trials of Mana''". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br /> '''Switch (SNES port): ''' An official translated port of the original game is included in ''"Collection of Mana'' " as ''"Trials of Mana'' " internationally.
|-
|Umihara Kawase
|||||✓|Nintendo DS<br>PlayStation Vita| style="text-align: left;"|'''DS: ''' As part of the JP-only ''"Umihara Kawase SE Kanzenban'' " compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />'''Vita: ''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Sega Saturn=Nintendo 64={| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes|-|Baroque||✓||✓ (R)||||'''Saturn:''' Japan onlyThe Nintendo 64 is a difficult system to emulate, and no emulator has widescreen option.'''PS1:''' Japan only, has extra content, but no widescreen supporta high degree of game compatibility. Has an English fan translation patchIt may be easier to rely upon a port rather than try to emulate it.
'''PS2:''' Remake with a different art style and music, available in English, features a new save While systemrequirements are substantially higher, difficulty options, includes emulating the extra content of [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the PS1 version and Wii results in more. Has removed bluraccurate emulation, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is availableeven making some unplayable games playable.
'''Switch{|class="wikitable" style="text-align:''' Japan onlycenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Banjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|Added widescreen mode, based on generally better framerate and draw distance. Ice Key and Secret Eggs are available if the Saturn originaluser also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, includes the contents some of Baroque Reportwhich were endearing. XBLA version is also included in "Rare Replay".|-|Banjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, screen resolution optionssome of which were endearing. XBLA version also included in "Rare Replay".|-|Blast Corps|Xbox One (E)|style="text-align:left;"|Improved graphics, and added openings from the PlayStation port and the remakebetter framerate.
|-
|Black / Matrixstyle="white-space: nowrap;"|Conker's Bad Fur Day||✓ Xbox (R)<br>Xbox One (E)||||style="text-align:left;"|'''SaturnXbox:''' OriginalTitled "Conker: Live and Reloaded". Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsIt's censored but has much better graphics and updated multiplayer.
'''DCXbox One:''' a remake titled "Black/Matrix ADRare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;" with many gameplay changes in order |'''PC:''' Unofficial fan-made port by the developer that went on to make remaster the game easierTurok games. Features widescreen, higher frame rate, keyboard, added many anime cutscenes and new anime art style for mouse support. Some bugs are left unaddressed in the charactersunofficial port, however. Requires extracting data from the ending was expanded with 2 extra chaptersgame's ROM to play. Can be found [https://doom64ex.wordpress.com here].
'''PS1Xbox One/PlayStation 4/Switch/PC:''' a demake Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of -life improvements. It has broken stock shaders with DirectX 11 API, but the Dreamcast version titled "Blackdeveloper has pointed out some fixes for it. See [https:/Matrix +", anime cutscenes were removed, /doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the original art style was restoredofficial 2020 port.
|-
|CuldceptThe Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.|✓||||'''PS13DS:''' Some cards are deleted port is a remake with a better framerate, the blood and some of the violence was censored and it becomes other cards, Abolish a negotiation ruleis missing some rumble features. Addition  '''PC/Switch/Wii U:''' An unofficial port of some mapsthe N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]
'''DSAndroid:''' Based on PS1[https://github.com/Waterdish/Shipwright-Android Android version]|-|The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, Fan translation is availableand random crashes.
'''PS23DS:''' Despite being called Culdcept this is actually features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the sequel Culdcept 2original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|Cyber Troopers Virtual-OnJet Force Gemini|Xbox One (E)||style="text-align:left;"||||| '''PS2:''' Sega Ages 2500 release. Changed Improved graphics with a different art style, 60FPS, Japanese releasebetter framerate.
|-
|Daytona USAKiller Instinct Gold|Xbox One (E)||||✓||| '''Saturn:''' inferior looking port of the arcade running at 20fps, an enhanced version titled style="Daytona USAtext-align: Championship Circuit Editionleft;" was also released on the Saturn, featuring a drastic reduction in popup, 30 fps, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.'''PC:''' both Saturn versions were ported to pc as Daytona USA and Daytona USA: Deluxe featuring graphical improvements but retaining the frame cap|Improved graphics, might have issues with modern hardware.'''PS3/360:''' Based on the arcade version best graphics 60fps and widescreen supportbetter framerate.
|-
|Die Hard ArcadePerfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".|✓|||| '''PS2PC:''' Sega Ages 2500 release. Changed graphics with a different art style A unofficial port is [https://github. Japanese releasecom/fgsfdsfgs/perfect_dark WIP].
|-
|Devil SummonerRayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.|||'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.|| '''PSPPS2:''' Widescreen Titled "Rayman Revolution". Remake that completely changes the game for better and extra contentfor worse. This version includes new minigames and bonus challenges, Japanese releaseupgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|Devil Summoner Sin & Punishment|style="white- Soul Hackersspace: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.||'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]| '''PS1Android:''' Extra content, Japanese releaseUnoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base]
'''3DS:''' Based on PS1, widescreen support, available in English.
|-
|Dragon ForceStar Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"| '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese releaseRemastered for PC.
|-
|GrandiaTurok 2: Seeds of Evil|Windows|||||style="text-align:left;"|Remastered for PC.
|
* '''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
* '''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
* '''PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Guardian HeroesTurok 3: Shadow of Oblivion|Windows||||||✓|'''Xbox 360:''' Enhanced port with 16style="text-align:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.left;"|-|Manx TT Super Bike|✓|||||||'''Saturn:'''inferior looking port of the arcade running at 30fps, 8 player multiplayer was Removed.'''PC:''' The Remastered for PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version.Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dFx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. might have issues with modern OS.|-|Panzer Dragoon|✓|||✓|✓|||'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)}
'''Switch===GameCube==={| class="wikitable" style="text-align:''' HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox one.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|PowerSlave/ExhumedBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360||||||style="text-align:left;"|'''PCPS2:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, SwitchInferior-looking port, and PCwrong aspect ratio.
'''Saturn US VersionXbox:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other versionWas developed by another team so there are some minor changes to the environment.
'''PSXPC:''' auto-aim doesn’t work Same as wellXbox, needs fan mods in order to fix some graphical bugs on modern hardware, which makes hitting doesn't support controller.  '''PS3/360:''' A HD remaster of the smaller enemies more irritatingPC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. Moving On a native 16:9 screen, this results in black bars around is less squirrelythe entire screen, so tight platforming is much easier to doneedlessly constraining the image. You even pick up ammo drops more frequently, ensuring you’re always stockedThose were fixed in the HD version. Levels have been redesigned to various degrees to make for more enclosed areasThe PS3 version has broken shadows.  The frame rate was increased game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to 60fpsthe original GameCube version in several ways - including poor optimization, but it can also go down to 20fpsimproper sound mixing, severe screen tearing and usually wavers in between for the majority of the gamepoor controller support.
|-
|Princess CrownDonkey Kong Jungle Beat|Wii|style="text-align:left;"||||||Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''PSP/PS4:''' Japan onlys movement and its motion detection feature to clap. To accommodate the more traditional control scheme, Runs in a letterbox retaining the original aspect ratio'''Saturn:''' Japan onlylevel designs were altered to include more obstacles, has an increased resolution hack and players do not have to collect crests to 22:15 aspect ratioprogress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|The Legend of Zelda:<br>The Wind Waker
|Wii U
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|The Legend of Zelda:<br>Twilight Princess Crown|Wii<br>Wii U|||||style="text-align:left;"||'''PSP/PS4Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan only, decent portwhere they released both versions simultaneously). '''SaturnWii U:''' Japan only, has an increased resolution hack HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
|-
|Nights into Dreams...Killer 7|Windows<br>PlayStation 2|style="text-align:left;"||✓||✓|✓|'''PS2/360[https:/PS3/PC:''' Features both the original game and an enhanced graphics modewww. The port to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreamsspeedrun.com/Killer7/guide/vrviv Full list of changes]
|-
|Silhouette MirageMario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player'Saturns choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC:Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|''' Original, japan onlyGameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched.
'''PS1 Japanese versionPC:''' Missing background graphicsThe ability to skip FMV cutscenes was removed, some textures are missing 2D parallax effects but has 2 extra bosses, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
'''PS1 USA versionPS3/360:''' Based on HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the PlayStation Japanese logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the religious names from sky above the Japanese versionClearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the difficulty geometry around them, as opposed to the original version, where only a glowing texture was increasedplaced around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Sky TargetResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360||||||style="text-align:left;"|''' Saturn[https:'''Inferior-looking port locked 30fps//residentevil. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Modefandom.''PC:''' Based on the Saturn version, Better graphic (Still not good as the arcade) japan onlycom/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Sonic RSuper Mario Sunshine|Nintendo Switch (E)||||style="text-align:left;"|||'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware but can be fixed Emulated version with modswidescreen support.
|-
|Virtua Cop 2Sonic Heroes|PlayStation 2<br>Xbox<br>Windows||✓|✓|||style="text-align:left;"|''' SaturnGameCube:''' inferior looking port of L & R Camera rotation on GameCube utilizes the arcade running at 30fps including extra options such as play as other characterstriggers, select your gunhowever, auto-reload it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and use Virtua cop 1 targeting systemin the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. ''' PCPlayStation 2:''' Based 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on the Saturn port but with a better graphicPS2, all while it lasts 10 seconds in the extra features were removedother versions. multiplayer is only onlinethe energy indirect textures are brighter. Might be hard The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to run on a modern OSswitch files. '''DreamcastXbox:''' Better graphic has frequent performance issues that are heavier than the pc PS2 version (Still not good as , Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the arcade)Xbox version have a sample rate of 48000 Hz. In all the extra features from other versions as well as the Windows version for the Saturn returnssame reason, Including extra easter eggsthe audio is downsampled to 32000 Hz. '''PS2:PC''' titled: Virtua cop rebirth Remake Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with different art style fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Hit or MissSonic, Shadow, Amy, and Espio) running at 60fpsdo not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, released only in japan but supports English including Virtua Cop 1Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|Virtua Fighter 2style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch||✓||✓|✓style="text-align:left;"|'''PCPlayStation 2:''' Contemporary to the Saturn Inferior-looking port. Contains the same extra plus Online Multiplayer. Might be hard to run on a modern OS.
'''PS2Xbox:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (the Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in JapanLacks projected shadows.
'''360PC/PS3Switch:''' Very similar to the PS2 release. Runs in HD but is PillboxedRemastered. Includes online playLacks projected shadows.
|-
|Radiant Silvergun
|
|
|
|
|
|
|✓
|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
|}
==PlayStation=Nintendo Wii===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GCGame! scope="col" |PSPPlatforms! scope="col" |Notes
|-
|Breath of Fire IIIstyle="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.||✓'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.|* '''PSPPlayStation 2:''' Adds widescreen supportdowngraded graphics, quality Carbon Crash as playable character for second player instead of life changes, and an extra minigameCoco Bandicoot. '''Xbox 360:''' enhanced graphics.
|-
|Breath of Fire IVMuramasa: The Demon Blade|Vita|style="text-align:left;"|||||* '''PCTitled "Muramasa:''' Has shorter load times and includes an option for sprite smoothing. The only Rebirth", the Vita version has exclusive story DLC expansions, so it is the more complete version to be localized in Traditional Chinese (Taiwan)of the game.
|-
|Crash Bandicoot 1, 2, 3 and Racing No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|||style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.||* '''PS1Switch:''' OriginalBased on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.* '''PS4/Xbox one/PC/SwitchWindows:''' HD RemakesBased on the Switch version. Does not support mouse and keyboard - controller only.
|-
|Chrono CrossNo More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows||||style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.|* '''PS1Switch:''' OriginalUncensored and has the PAL music.* '''PS4/PC/SwitchWindows:''' Emulated Based on the Switch version . Does not support mouse and keyboard - controller only. Poor porting with worse performance than the originalmany crashes.
|-
|Castlevania: Symphony of the Night||✓||||✓Pandora's Tower
|
* '''PS1|style="text-align:left;"|''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''SaturnWii:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American NA version (Japanese version strangely retained the FMVs).* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was madelot of bugs, to the dismay of some fans most interested which not presented in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP PAL version.
|-
|Dino CrisisResident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"||✓|||* '''PS1HD Remaster and compilation of two games, titled "Resident Evil:''' Original.* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive versionChronicles HD Collection". * '''DC:''Doesn' Enhanced port with better graphicst require motion control.
|-
|Dino Crisis 2Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|||||style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.
|-
|Final Fantasy VIISonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||||style="text-align:left;"|* '''PC/PS4/Xbox One:''' Backgrounds/FMVs are the same resolutions as the PS1 versionTitled "Sonic Colors: Ultimate". The original release had the music played through terrible MIDI instruments. The music can be fixed with Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod. * '''Steam:''' The recent PC release on Steam fixes all issues, making it to restore the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbone portsoriginal one).
A full remake of the game has also been announced'''Switch:''' Same as above, coming first to the PS4but 30 FPS.
|-
|Final Fantasy VIIIThe Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|||||Same stance as FFVIIHD Remaster. Improved Motion control. Doesn's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)t require motion control anymore.
|-
|Final Fantasy IXXenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.||||Same stance '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as FFVII Korean, Simplified Chinese, and FFVIII's Steam releasesTraditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|Final Fantasy Tactics}|||===Sega Master System==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. * '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.Notes
|-
|Legend of Manastyle="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|||* Full remake of the game known as ''Alex Kidd in Miracle World DX'Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
|-
|MediEvil Hokuto no Ken|PlayStation 2 (R)|||||✓|* '''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has extra content not avilable in any other version* |2,5D reimagination of the game released as '''PS4SEGA AGES 2500 Series Vol.11:Hokuto no Ken''' Titled "MediEvil Remake" and has the best graphics.
|-
|Mega Man 8Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|||||style="text-align:left;"|* '''Sega Saturn''':Partial emulation used in ''Phantasy Star Collection'' Original release. Initially intended as the Features music only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 in FM Sound Unit as wellstreamed data files. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)Japan-only. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:PlayStation 2''' Released : Budget remake known as part of an anthology compilation, ''Mega Man Anniversary CollectionPhantasy Star: Generation:1''. Port based on the PS1 versionFeatures updated graphics and sounds. Japan-only. Fan translation is available.* '''PS4/XOne/Switch/PCGBA:''' Featured Emulated version included as part of ''Mega Man Legacy Phantasy Star Collection 2'' with some new challenge stages from this game but is based . Features several arrangements on the PlayStation versionUI. Does not feature FM Sound Unit music. Completely removed loading timesNot released inside Japan.* A spin-off, Rockman & Forte, was released on the '''SNES/GBAJ2ME:''' Full remake of the game released for "kids who wanted to play Mega Man 8 but didn't have a PlayStation"mobile phones. Available only in Chinese. It reuses Mega Man 7's Fan translations of the game engine, Mega Man 8's graphics, and includes completely new levelsdo exist.
|-
|Mega Man Legendsstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|||✓|* '''PCTurboGrafx-16''':Known as ''Dragon's Curse''in US and '' Music doesnAdventure Island't loop. Cutscenes don't sync up with audio properlyin Japan. Requires a mapping program to play comfortably with an XInput controllerFeatures updated graphics, music, and sound.* '''N64:Game Gear''' Simultaneously better : Slightly different maps and worse in the graphics department. The sound is compressed so it can fit on a cartridgeprices around shops. Released as Mega Man 64 only in North AmericaEurope and Japan. * '''PSPJ2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously '''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.
|-
|Mega Man Legends 2}|✓|===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"||* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.Notes
|-
|Mega Man X4style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse||||✓||* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (can be fixed with emulatorR)* '''PC:''' Same as ''Mega Man X3''<nowikibr>'Android (R)</nowikibr>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.iOS (R)* '''PS2/GCN:''' re|style="text-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PCalign:''' Featured as part of ''Mega Man X Legacy Collection'' left;"|HD remake with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesupdated graphics and retreated gameplay.
|-
|Mega Man X5Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|||✓||* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content HD remake with updated graphics and add quality of life changes.* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or laterretreated gameplay.* '''PS2/GC:''' same as Missing the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages extra levels from this game but is based on the PlayStation Sega CD version. Completely removed loading times.
|-
|Mega Man X6Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty. '''PlayStation Portable:''' Based on ps1 but with longer load times. '''iOS:''' Based on PS1 has widescreen support but touch control. '''Sega Saturn/Windows:''' Based on PS1. Is not available in English.|-|Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|* '''PS1PlayStation:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality Partial emulation of life changes (sorely needed for this the game), and plus a retranslationnew whole remake included as part of ''Namco Anthology Vol.2''. * '''PCGBA:''' Released only in Korea and some other parts Included as part of Asia''Pac-Man Collection''.* '''PS2/GCNGC/Xbox/PC:''' same as the other games Remake from ''Namco Anthology Vol. 2'' included in ''Mega Pac-Man X CollectionWorld 2''as unlockable extra. Some of the voice-acting is missing in this version.* '''PS4/XOnePS3/SwitchX360/PC:''' Featured Emulated version of the game included as part of ''Mega Pac-Man X Legacy CollectionMuseum'' with some new challenge stages . PC version was been delisted from this game but is based on Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the PlayStation SNES version. Completely removed loading timesinstead.
|-
|Metal Gear SolidPhantasy Star II|||||✓ PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|* '''PS1PlayStation 2:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as Titled "VR MissionsPhantasy Star: Generation:2".* '''PC:''' Port of the ''Integral'' version, Remake with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved updated graphics. Lacks motion blurJapan-only. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com releaseFan translation is available.* '''GCGBA:''' Remake titled Port of the game available as part of ''Metal Gear Solid: The Twin SnakesPhantasy Star Collection''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Moon Remix RPG Adventure Phantasy Star III|GBA|||||style="text-align:left;"|* Port of the game available as part of '''Switch/PC:'Phantasy Star Collection'' Official translation.
|-
|PaRappa the RapperPowerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"|||✓|Adds widescreen support, ad-hoc multiplayer, and song remixes Partial emulation of the game plus a new whole remake included as DLCpart of ''Namco Anthology Vol. Might suffer from slight input lag, which can be fatal for those who played the original release1''.
|-
|Persona 2: Eternal PunishmentShining Force|Game Boy Advance (R)|style="text-align:left;"||||✓|* Part two Remake titled "Shining Force: Resurrection of ''Persona 2''the Dark Dragon". Also known as ''Persona 2: Batsu.''* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock contentThe changes included an expanded plot, in all versions.* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen supportthree new playable characters, a revamped UIthree new battles, updated cutscenesramping difficulty system, an optional updated OSTand some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and selectable difficulty levelsaudio quality compared to the original.
|-
|Persona 2: Innocent SinShadow of the Beast|PlayStation 4 (R)|||||✓style="text-align:left;"|* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the originalDifferent game with different gameplay.
|-
|RaymanSonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS||✓style="text-align:left;"||||*Too To many changes to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features.The definitive best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is a fan remake called available. ''Rayman'PC/PS4/PS5/XOne/XSX/NS: Redemption''' Part of Sonic Origins.
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|Resident EvilSonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (RE)|✓|||✓ <br>PlayStation 5<br>Xbox 360 (RE)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from Same deal as the first Sonic the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believedHedgehog game.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC/PS4/PS5/XOne/XSX/NS:''' Has compatibility issues with modern OSes. The only English version Part of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions haveSonic Origins.
|-
|Resident Evil 2Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch||✓|✓|✓|style="text-align:left;"|* '''PS1PC:''' Later re-released on The 1997 PC port also comes standalone versions of Sonic the system with DualShock support Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a new game modenumber of music with different tracks.* '''N64:''' Compressed assetsMusic playback is replaced by synthesized MIDI, varies between 240p and 480i. New features.* '''DreamCast:''' 480pwhich is in poor quality thanks to the stock Windows wavetable synth. Even more features.* '''PC:''' 1999 PC version has poor compatibility Can be fixed with modern OSesa fan-made wrapper and mod loader. Has a JapanThe 2011 Steam re-only release in 2006 that is somewhat more playable on modern OSesran through an emulator, however, has an unofficial port for the highest quality FMVs, and combines Leon and ClaireSteam version that's games into one similarly to on par with the N64 version. Using Resident Evil iOS/Android versions of Sonic 1/2 Classic REbirth makes it the definitive version while translating the game into English/CD is available.* A HD remake was released for '''PC, /PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Resident Evil 3Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||✓|✓||* '''DreamCast/GCPC:''' 480pThe 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, more featuresloading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.* '''PCPlayStation 2:''' 2000 Based on the PC version has improved pre-rendered backgrounds with even better FMVs and the ability to skip door transitionsSpecial Stages run at 30 FPS instead of 20, but has worse FMVssome effects are broken, and was only released in Japan and Europe.  '''GameCube:''' Is available in North America, a bizarre (but easily fixable) rendering issue is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only renew fan-release made engine which would later be used in 2006 that is somewhat more playable on modern OSes the iOS/Android versions of Sonic 1 and has 2. Features widescreen support, 60 FPS presentation, new content, the highest ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but carries many of the same problems as the original 2000 releaseJapanese songs are replaced with instrumental versions due to licensing issues. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes There's an unofficial port that implements newer updates from iOS/Android versions that never made it the definitive versiononto PC, among other improvements.* A HD remake was released for '''PC, /PS4 and the Xbone/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Revelations: PersonaSonic 3D Blast|Windows|||style="text-align:left;"||✓|* '''PS1PC:''' Original English script includes Americanized names and a removed Snow Queen questThe 1997 PC port is based on the Saturn version, but isn't that far from is missing its unique visual effects, the Special Stages are worse compared to the originalSaturn version, and runs poorly on modern versions of Windows.* '''PC:''' Released only in JapanCan be fixed with a fan-made wrapper. Very far from The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a technical achievement.* "Director'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen supports Cut" ROM hack that adds a password save system, a revamped UITime Attack mode, updated cutscenes and OSTan overworld map with completion progress, bug fixes and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questother tweaks.
|-
| Spyro the Dragoon 1, 2, 3 Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"||||* '''PS1:''' OriginalNew reimagination of the game included as part of Mega Drive / Genesis Mini 2.* '''PS4/Xbox one/PC/Switch:''' HD RemakesUses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
|-
|SuikodenTarget Earth|style="white-space: nowrap;"|||||✓PlayStation 4 (R)<br>PC (R)|* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' Japanstyle="text-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PCalign:left;"|Budget remake of ''' Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & IIAssault Suit Leynos''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Suikoden IIWonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)||||✓style="text-align:left;"|* '''PS1Sega Master System:''' Original. NTSC-U has some glitched lines fixed in Demake of the PAL version or via romhacksoriginal. Save compatibility with Suikoden 1Includes a password system over a battery backup save feature.* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSPTurboDuo:''' As Released as ''Gensou Suikoden I & IIThe Dynastic Hero''. Adds widescreen support (although maps Features different sprites and scenes are not redone music due to accommodate for the larger screen area) and fixes a couple ownership of glitchescertain elements by Sega. Adds a couple The US version also has tons of more, as well. Released only in Japangrammatical errors.
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|Vandal Hearts}|✓|✓|===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|* '''PS1:''' Original* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.* '''PC:''' Korean-only.Notes
|-
|Wipeout 2097Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'Saturn:'''Japan only, has widescreen option.|}
==Nintendo 64==The Nintendo 64 is a difficult system to emulate'''PS1:''' Japan only, and has extra content, but no emulator has a high degree of game compatibilitywidescreen support. It may be easier to rely upon a port rather than try to emulate itHas an English fan translation patch.
While '''PS2:''' Remake with a different art style and music, available in English, features a new save system requirements are substantially higher, emulating difficulty options, includes the extra content of the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the Wii results in more accurate emulationPS2 version, has widescreen and progressive scan support, even making some unplayable games playablethe Japanese dub hack is available.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''Switch:left;"! scope="col" style="width: 14em;"|Name! scope="col" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="text-align: left"|Notes''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
|-
|Banjo-KazooieBlack / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.|✓|✓|||Added widescreen mode'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, generally better framerate added many anime cutscenes and draw distance. Ice Key and Secret Eggs are available if new anime art style for the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo referencescharacters, some of which were endearingthe ending was expanded with 2 extra chapters. XBLA version is also included in  '''PS1:'Rare Replay''a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
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|Banjo-TooieCuldcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"||✓|✓|||Generally better framerate '''PS1:''' Some cards are deleted and draw distanceit becomes other cards, abolish a negotiation rule. Ice Key and secret eggs collected in BK are available hereAddition of some maps. Removed Nintendo references '''DS:''' Based on PS1, some of which were endearingfan translation is available. XBLA version also included in  '''PS2:'Rare Replay''Despite being called "Culdcept" this is actually the sequel "Culdcept 2".
|-
|Blast CorpsCyber Troopers Virtual-On|PlayStation 2||||✓ (E)||style="text-align:left;"|Improved '''PS2:''' Sega Ages 2500 release. Changed graphicswith a different art style, 60 FPS, better framerateJapanese release.
|-
|ConkerDaytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's Bad Fur Day3D analog control pad and Arcade Racer steering wheel, and a ghost mode.||'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware. |✓ (R)'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.|-|✓ (E)Die Hard Arcade|PlayStation 2|style="text-align:left;"|Titled ''Conker'PS2: Live and Reloaded''' Sega Ages 2500 release. It's censored but has much better Changed graphics and updated multiplayerwith a different art style. Only plays on an original XboxJapanese only. |-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''Rare ReplayPSP:'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates Widescreen and slightly better graphics than the originalextra content, Japanese release.
|-
|Doom 64|✓||||style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|Has an unofficial fanstyle="text-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are align:left unaddressed in the unofficial port, however. Requires extracting data from the game;"|'''s ROM to play. Can be found herePS1: https://doom64ex.wordpress''' Extra content, Japanese release.com/
It was officially ported to Xbox One'''3DS:''' Based on PS1, PlayStation 4widescreen support, Switch, and PC available in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 portEnglish.
|-
|The Legend of Zelda: Ocarina of TimeDragon Force|PlayStation 2|✓ (E)style="text-align:left;"|||||✓ (R)|Both the original game and the Master Quest are emulated at 480p on the GameCube'''PS2:''' Sega Ages 2500 release. The 3DS port is a remake Changed graphics with a Better Frame Rate, the blood and some of the violence was censored and it is missing some rumble featuresdifferent art style.An unofficial pc port of the n64 version made by fans existsJapanese only.
|-
|The Legend of Zelda: Majora's MaskGrandia|PlayStation<br>Microsoft Windows|✓ (E)style="text-align:left;"|||||✓ (R)|The GameCube version '''Saturn:''' Original. Japan-exclusive, but has audio glitches when moving between areas in Clock Town, framerate issues, and random crashesfan translation. The 3DS version features enhancements similar to those in Ocarina Best graphical effects out of Time 3Dall versions. Save compatibility with Grandia Digital Museum, as well as manual camera control when played on a New Nintendo 3DSSaturn-exclusive bonus disc. Overall best version. '''PS1:''' Massively downgraded port, missing some rumble featurestextures, animation frames and has horribly stretched battle backgrounds. HoweverInitial localization. Has more romhacking support (undubs, it changes some key gameplay mechanics in ways that fans of the original might not preferhard mode balance mods). A mod to restore those changes exists '''PC: https://restoration''' "GRANDIA HD Remaster".zora.re/An unofficial pc port of Port based on the n64 PS1 version made by fans exists, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Jet Force GeminiGuardian Heroes|Xbox 360|style="text-align:left;"|||✓ (E)|||Improved '''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, better frameratenew gameplay options, and expanded multiplayer modes.
|-
|Killer Instinct GoldManx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.||✓ (E)|||Improved graphics'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, better frameratelike the arcade game. Newer voices. Might have issues with modern OS.
|-
|Perfect DarkPanzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.|✓|||Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay'Switch:'''HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.
|-
|Rayman 2PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"||||||The Windows version '''PC:''' A completely different game while the PC is a port of the N64 version straightforward FPS get from point A to point B, while Sega Saturn and is known PS1 versions are closer to have issues running on modern Windows and it's capped at 30fpsbeing a 3D metroidvania.The Dreamcast version has various changes from console versions served as a basis for the Nintendo 64 and Microsoft Windows versions2022 remaster for Xbox One, including several 2D sprites being replaced by 3D modelsPlayStation 4, improved texture quality, 60fpsSwitch, and minor level design changesPC. The Dreamcast version also has  '''Saturn (US Version):''' comes with an exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated game called "Death Tank" that he believes that this isn't in any other version is the best version of the game.
Rayman Revolution ('''PSX:''' auto-aim doesn’t work as well, which makes hitting the PS2 version) smaller enemies more irritating. Moving around is a remake that completely changes the game for better and for worseless squirrely, so tight platforming is much easier to do. This version includes new minigames and bonus challengesYou even pick up ammo drops more frequently, upgrades ensuring you’re always stocked. Levels have been redesigned to Rayman's abilities, level revisions, new music tracks, the option various degrees to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistributionmake for more enclosed areas. The Hall of Doors frame rate was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which increased to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed60 FPS, but like all versions of the game, it still uses manual saves. This is can also the only version in which the 1,000th Yellow Lum can be obtained normally. Howevergo down to 20 FPS, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as usually wavers in between for the near-constant 60fps majority of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]game.
|-
|Sin & PunishmentPrincess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.|'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.|-|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''WiiPS2/360/PS3/PC:''' Emulated version with official English subtitlesFeatures both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".
|-
|Super Mario 64Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only.|||✓ '''PS1 (RJapanese version)||The DS remake :''' Missing background graphics, missing 2D parallax effects but has three more playable characters and some 2 extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so muchbosses.There's also an unoffical [https''PS1 (USA version)://github''' Based on the PlayStation Japanese version.com/sm64pc/sm64pc native PC port] made by fans using Has censored the SM64 decompilation projectreligious names and difficulty was increased.
|-
|Star Fox 64Sonic R|Microsoft Windows|style="text-align:left;"|||||✓ (R)|The 3DS remake has updated '''PC:''' Enhanced port with better graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading nameextra content. It is Some reprints of the game are missing rumble featuresthe music. It also has redone voicesHas problems with modern hardware, for better or worsebut can be fixed with mods.
|-
|Turok: Dinosaur HunterRadiant Silvergun||||||||Remastered for PC.Xbox 360|style="text-align:left;"|Turok 2'''Xbox 360: Seeds of Evil|✓|||||||Remastered for PC''' HD Port with optional high-res effects and graphics, and English support.
|}
===Sega Dreamcast===
Since the system died early, many of its games were ported to other consoles.
 {| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|NameGame! scope="col" |GameCubePlatforms! scope="col" |PS2Notes|-|Crazy Taxi 2! scope|style="colwhite-space: nowrap;" |PS3PlayStation Portable! scope|style="coltext-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|Xbox-! scope|style="colwhite-space: nowrap;" |360Ecco the Dolphin:<br>Defender of the Future|PlayStation 2! scope|style="coltext-align:left;" |PCLower quality texture and resolution, but better visual effects and some models.|-|Headhunter|PlayStation 2! scope|style="coltext-align:left;"|AndroidLower quality port.|-|Hundred Swords|Microsoft Windows! scope|style="coltext-align:left;"|'''Dreamcast:''' Japanese only. '''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King"mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|ArcadePlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android! scope|style="coltext-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align: left;"|NotesRemake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.
|-
|Crazy Taxi 1, 2MDK2|✓ (only 1)Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|✓ (only 1)style="text-align:left;"|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)||Every time Crazy Taxi has been updated, '''PC:''' in first port from 2000 year was added difficulty levels and the music has been redone, and it is considered ability to be worst than the originalsave everywhere.Another - titled '''PS2/GC/PCMDK2 HD''': lower quality port of Crazy Taxi 1- features high-definition 3D models, reworked textures, improved lighting, with control and remastered music tracks but suffers from frame rate issuesand glitches.
'''PSPPlayStation 2:'''Titled "MDK2: titled ''Crazy Taxi: Fare War'' Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is a collection of 2 games with widescreen support but missing 3 songs now giving answers to the player by using big red arrows and has bad flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''AndroidWii:'''Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align: Titled left;"|''Crazy Taxi Classic'PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Control is Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a bit wonkylot of bugs].
|-
|Cyber Troopers Virtual-On Oratorio TangramShenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.||✓'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|Xbox 360style="text-align:left; improved Controls textures"|'''Dreamcast:''': Japanese only, lightingfan translation is available. runs at 25 FPS. '''PS2:''' Runs at 29.97 FPS, lower resolution, and glowing effectslower 2D assets resolution. Added New characters,  '''PC:''' HD remasters with widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removedFrame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played. Both Dreamcast and XBLA use  '''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the Original Soundtrack and not frame rate to the Naomi OSTaccurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
|Dead or Alive 2Skies of Arcadia|GameCube|style="text-align:left;"||✓ Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (Rmusic for the entire game and all other sounds alike)|||||has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast'PS2s version had to be cut into two separate GD-ROM discs:the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube' higher quality s port with also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more visual effectsdetails and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast'Xbox:s original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US'and EU' Remake with better graphicss later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Ecco the Dolphin: Defender of the FutureGrandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.||||||'''PS2PC:''' lower quality texture and resolutionoriginal version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but better visual effects and some modelssuffers from its own bugs.
|-
|HeadhunterPhantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.||'''Xbox:''' A decent port.||'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.||'''PS2PC:''' lower quality portHas another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
|-
|Hundred SwordsResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|||||✓style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||'''DCPS2:''' Japanese OnlyDoesn't support progressive scan. '''PCPS3/360:''' Available in English. Dialogue options Changes the lights and shadows (hit-or-miss for some plot points were cut so the "Person/king" mechanic is missingpeople), HD resolution and 16:9 aspect ratio.
|-
|Jet Set RadioRent-A-Hero No. 1|Xbox|style="text-align:left;"|||✓|✓'''Dreamcast:''' Japanese only.|||Based on the "De la Jet Set Radio" ('''Xbox:''' The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" intro was improved and added online capabilities. An English prototype in a song called "Many Styles" from the PAL version)complete state - with only minor text errors present - was leaked online.
|-
|Maken XRez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port. '''360:''' HD Port with widescreen support.||'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. |-|Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Director'PS2:s Cut''. Features updated character models and a new mission mode. Doesn' Remake that changes t include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game from first-person view manages to thirdbe more bug-personridden than the last. PAL Unofficial patches to fix many issues exist for the PC release only (50HZs). No English dub.
|-
|Marvel vs Capcom 1, Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|✓ (Only 2)|✓|✓ (Only 2)|✓|||style="text-align:left;"|Titled '''DreamcastSonic Adventure 2:Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn' is t include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most identical to recent ports have HD resolution and a 16:9 aspect ratio but separate the arcade versionmultiplayer content as paid DLC.|}
'''PS2/Xbox:''' Sprites are ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the wrong resolutiongames at higher than native resolutions. Many PS1 games were ported to Windows. However, audio is low quality, and there some of these PC ports are subtle gameplay differences. the controller config is better and there aren't blue screensdifficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PS3/360:PSP''' Widescreen : Adds widescreen support, online multiplayerquality of life changes, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs]and an extra minigame.
|-
|MDK2||✓ ||||✓|Breath of Fire IV|PC|''' PC:''' Added Difficulty levels and the ability to save everywhere '''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker Has shorter load times and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bossesincludes an option for sprite smoothing. The game also features fully customizable controls. '''Wii:''' Based on the PS2 only version but the audio has been compressed, and graphically, shadows have been removed. '''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesto be localized in Traditional Chinese (Taiwan).
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)|✓|✓|||||Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''GC:PS1''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English: Original.'''PS2:PS4/Xbox One/PC/Switch''' Enhanced port of Radirgy. Japanese release only.'''Wii:''' Official English translation of all 3 games, Karous is missing the final bossHD Remakes.
|-
|Shenmue 1, 2||||✓ (Only 2)||✓|Chrono Cross|PS4/PC/Switch|'''Xbox:PS1''' omissions of visual references to the Virgin Mary: Original.'''PS4/PC/PS4/XBOX One:Switch''' HD remasters : Emulated version with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to worse performance than the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs]original.
|-
|Space Channel 5 Part 2Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.|✓|'''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.|✓|✓|'''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).||'''DreamcastPSP''':Included in ''Castlevania: The Dracula X Chronicles': '. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese onlyversion. The script for the English version was rewritten and a Multi-5 translation was made, fan translation is availableto the dismay of some fans most interested in the memetic original voice acting. runs at 25fpsDidn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
'''PS2:PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria' Runs at 29s gameplay was tweaked further.97fpsWhile made without IGA's involvement, Lower resolution, and lower 2D assets resolutionsome consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original.
'''PC:''' HD remasters with widescreen supportMany Problems on modern systems, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59using Dino Crisis [https://classicrebirth.com/index.94hz, Some of php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the Japanese voices are used even when the game is set to English, Some Speech lines aren't being playeddefinitive version.
''PS3/360'DC:''' HD remasters Enhanced port with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedbetter graphics.
|-
|Skies of Arcadia|✓|||||Dino Crisis 2|PC
|
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|IkarugaFinal Fantasy VII|||||✓|✓||✓PC<br>Steam|'''DreamcastPC:''' most faithful port to Backgrounds/FMVs are the same resolutions as the arcade, Japanese Subtitles onlyPS1 version.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also The original release had the only version without subtitlesmusic played through terrible MIDI instruments. The music can be fixed with a mod.
'''Steam:''' Analog control supportThe recent PC release on Steam fixes all issues, has making it the current definitive version. PS4 and iOS ports of the most achievements, customizable optionsrecent PC release have been released, later followed by Switch and some graphics/cutscene enhancements not in any other homeport. The select screen was alteredXbox ports.
'''360:''' Analog control support, not very faithful portA full remake of the game was first released on the PS4, and some enemy patterns are completely different but have online multiplayer, the select screen was alteredcame later to PC.|-'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.|Final Fantasy VIII|Pc|Same stance as FFVII'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardwares Steam release. Basically the same as the The recent Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose release even includes Chocobo World from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme the Japanese release (same as Naomi version, button 1+2 for releasing homing laservia PocketStation).
|-
|Grandia IIFinal Fantasy IX|PC|||||✓|||The PS2 version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugsSame stance as FFVII and FFVIII's Steam releases.
|-
|Phantasy Star OnlineFinal Fantasy Tactics|PSP<br>iOS/Android|||✓||✓||| All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items. '''XboxPSP:''' A decent port. Titled '''GCFinal Fantasy Tactics:The War of the Lions''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus"Includes extra content, multiplayer support, redone cutscenes, and new game modes. it adds challenge mode Suffers from stretched aspect ratio and some missions that were only available in online mode slowdown; these can now be played in offline modefixed with unofficial patches. It also has a new translation.
'''PCiOS/Android:''' Japanese only. has another Based on the PSP version titled "Phantasy Star Online: Blue Burst" has a new episode , with extra content, redone sprite work. Many consider this the definitive version is also available in English.
|-
|Power Stone 1, 2|||||||Legend of Mana|Switch/PS4/PC|'''PSPSwitch/PS4/PC:''' "Power Stone Collection" is a collection of both games HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
|-
|Resident Evil Code: VeronicaMediEvil |PSP<br>||✓||✓||||Titled ''Resident Evil Code'PSP: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scanTitled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PS3/360PS4:''' Changes Titled "MediEvil Remake" and has the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratiobest graphics.
|-
|Rent-A-Hero No. 1Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)||✓ |||||'''DCGC/PS2:''' Japanese OnlyReleased as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version. '''PS4/XboxOne/Switch/PC:''' The Intro Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. A spin-off, Rockman & Forte, was Improved, and added online capabilitiesreleased on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". an English prototype in a complete stateIt reuses Mega Man 7's game engine, with only minor text errors presentMega Man 8's graphics, was leaked onlineand includes completely new levels.
|-
|REZMega Man Legends|PC<br>N64<br>PSP||||✓|✓|||'''PS2PC:''' lower quality portMusic doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller. '''360N64:''' HD Port with widescreen supportSimultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. '''PC/PS4PSP:''' Titled ''REZ Infinite'', based on 360 Japan-only. Standard port with new levels made in UE4widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Sonic AdventureMega Man Legends 2|PC<br>PSP||✓||✓|✓|||Titled ''Sonic Adventure DX'PC: Director's Cut''Exclusive to Japan and Taiwan. Features updated character models and a new mission modeDoes not work on modern video cards. Doesn '''PSP:'''t include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive Standard port of the game manages to be more bug-ridden than the lastwith widescreen support and minor additional content. Unofficial patches to fix many issues exist for the PC release(s)Released only in Japan.
|-
|Sonic Adventure 2Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.|✓|'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)|✓|✓|||Titled ''Sonic Adventure 2'PC: Battle''. Features slightly better character models' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a more inport of PS1 version. Cannot be directly installed on 64-depth multiplayer modebit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, and a new Chao minigameunless the original CD is in the disc drive. Doesn 't include Chao Adventure ''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 due to a lack of VMUand GameCube. The GameCube Based on the PlayStation version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16 '''PS4/XOne/Switch/PC:9 aspect ratio ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but separate is based on the multiplayer content as paid DLCPlayStation version. Completely removed loading times.
|-
|Virtual Tennis 2||✓|||||Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS2PS1:''' lower Original. Has some excellent ROM hacking support to reimplement missing content and add quality port in 30 FPSof life changes.|}
=='''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later. '''PS2/GC:''' same as the other games in ''Mega Man X Collection''. '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation 2==version. Completely removed loading times.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col"|NameMega Man X6! scope="col"|Windows!PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC! scope="col"|Xbox'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation. '''PC:''' Released only in Korea and some other parts of Asia.! scope="col"|Wii! scope="col"|PSP'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.! scope="col"|Vita! scope="col"|NDS'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.! scope="col"|PS3-! scope="col"|360Metal Gear Solid! scope="col"|WiiUPS1<br>PC<br>GC (R)! scope="col"|3DS! scope='''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "colVR Missions"|Switch.! scope="col"|PS4! scope="col"|XOne'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].!iOS!Android'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.!Windows Phone! scope="col"|Notes'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|BullyMoon Remix RPG Adventure |Switch/PC|||✓|||||✓||||||✓|✓||Wii: Cropped widescreen.360'''Switch/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts'' Official translation.
|-
|Chaos LegionPaRappa the Rapper|PSP|||||||||||||||||PC'''PSP: A port based on the international versions of the game which altered gameplay elements'''Adds widescreen support, nerfed the player character, added new enemies while tweaking existing onesad-hoc multiplayer, and inflated EXP cost for Sieg's Legionssong remixes as DLC. Notorious for its broken DRM with earlier copiesMight suffer from slight input lag, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 which can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on fatal for those who played the fixed executable to make it use a single CPU core)original release.
|-
|Crash BandicootPersona 2: The Wrath of CortexEternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''|✓|'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.||||||||||||||The Xbox version of the game features reduced loading times '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and improved graphics (extra effects)selectable difficulty levels.
|-
|Devil May Cry 1-3Persona 2: Innocent Sin|PS1<br>PSP|||||||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth Part one of field) and has audio bugs''Persona 2''. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such Also known as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed''Persona 2: Tsumi.''
DMC3SE PC'''PS1: Poor port from a third-party developer''' Available only in Japanese. the port in the HD collection A fan translation is superioravailable.
DMC HD Collection PC'''PSP: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen ''' Available in other versionsJapanese and English. Some issues can be fixed with mods Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and even added Style Switcherselectable difficulty levels.Switch: Direct port of Criticized for some mild censorship and losing its tone compared to the console HD Collection. DMC 3 has an Official Style Switcher modeoriginal.
|-
|Disgaea: Hour of Darkness|✓||||✓||✓|Rayman|PC/Sega Saturn/N64|Too many changes to list here.||✓||||||PC: Has content from the PSP The definitive version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.Switchis a fan remake called ''Rayman: Improved version with HD sprites and QoL changesRedemption''.
|-
|Disgaea 2: Cursed MemoriesResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed. '''Saturn:''' Worse performance. Includes an extra game mode.||'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.|✓|'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.||'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.||'''PC: Features content from ''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the PlayStation N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2 and PSP versions, higher resolution graphics than -classic-rebirth/ Classic REbirth] makes it the definitive version while translating the previous versions, keyboard shortcuts, updated UIgame into English. A HD remake was released for PC, PS4 and characters previously removed Xbox. Includes some content inspired from the overseas versionsprototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Dragon Ball Z: Budokai 1,Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.||'''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.|A HD remake was released for PC, PS4 and Xbox. |-|Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.||'''PC:''' Released only in Japan. Very far from a technical achievement.|||||||GC'''PSP: Port of Dragon Ball Z''' Titled ''Shin Megami Tensei: Budokai 1 with cel Shaded GraphicsPersona''.PS3/360: HD collection (doesn't include It has additional content as well as widescreen Dragon Ball Z: Budokai 2)support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. Reuses music from other Dragon Ball Z games due The English release reverts many of the original localization changes to be more faithful to the original Budokai composer being guilty of plagiarismJapanese script. Widescreen supportIt also reinstates the Snow Queen quest.
|-
|Spyro the Dragon Ball Z: Budokai Tenkaichi 2,3Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.||✓||||||||||||||'''PS4/Xbox One/PC/Switch:''' HD Remakes.
|-
|Dragon Quest VIII: Journey of the Cursed KingSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.|||✓|✓'''PC:''' Taiwan-only. Compatibility issues with modern PCs.||3DS'''PSP: Include extra content but inferior graphics''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available. '''PC:''' Korean-only.|-|Wipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} |===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|Xboxstyle="text-align: Titled center;"The director|'''Wii:''' Cropped widescreen. '''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's Cut", has extra things added such glasses are now gold. The gnomes show up as a first-person mode, a survival mode, a new ending, and more costumes to unlocksoon the game starts. '''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].
|-
|Fatal Frame Chaos Legion|Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. '''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior. '''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher. '''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.|-|Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond. '''Switch:''' Improved version with HD sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics. '''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics. '''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|-|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox: ''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock. '''Wii: ''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Final Fantasy X, Final Fantasy X-2
||||||✓||✓||||✓|✓|✓|||Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
|-
|God of War, God of War II
||||||✓||✓|||||||||Vita<br>PS3
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
|-
|Grand Theft Auto III
|✓/✓(R)||✓||||PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||'''PC: ''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4 engine, with enhanced graphics but introduced more bugs and issues. XOne'''Xbox One/Switch: ''' Definitive Edition. '''PS4: ''' Original one as "PS2 Classic", emulated. Definitive Edition is also available. '''iOS/Android: ''' Added checkpoint mechanism.
|-
|Grand Theft Auto San Andreas
|✓/✓(R)||✓|||✓||✓/✓(E)|✓|||✓(R)|✓(E)PC<br>Xbox 360<br>Xbox One<br>PS3/✓(R)|✓(E)/✓(R)|✓|✓|✓4<br>Vita<br>Switch<br>Android + IOS|'''PC: ''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
'''X360: ''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
'''PS3: ''' PS3 native one is the same as X360. PS2 backward compatible version is also available.
'''PS Vita: ''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
'''PS4: ''' As "PS2 Classic", emulated. Definitive Edition is also available.
'''XOne: ''' Definitive Edition. X360 version is also available via backward compatibility.
'''Switch: ''' Definitive Edition.
'''iOS/Android/Windows Phone: ''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Grand Theft Auto Vice City
|PC<br>Xbox One<br>PS3/✓(R)||✓|||4<br>Switch<br>Android + IOS||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||'''PC: ''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
'''PS4: ''' As "PS2 Classic", emulated. Definitive Edition is also available.
'''XOne/Switch: ''' Definitive Edition.
'''iOS/Android: ''' Added checkpoint mechanism.
|-
|Ico
||||||||✓|||||||||PS3|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|-|Jak and Daxter|PS3<br>Vita<br>PS4/5|||||✓||✓|||||||✓(E)|||'''PS3: ''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.
The Day Sun and the Night Green Sun are no longer in the sky.
'''Vita: ''' same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated
'''PS4/PS5:''' Emulated.
|-
|Jak II
|PS3<br>Vita<br>PS4/5|||||✓||✓|||||||✓(E)|||'''PS3: ''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
'''Vita: ''' same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated
'''PS4/PS5:''' Emulated.
|-
| Jak 3
|PS3<br>Vita<br>PS4/5|||||✓||✓|||||||✓(E)|||'''PS3: ''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
'''Vita: ''' same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated
'''PS4/PS5:''' Emulated
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
||||||||✓|||||✓|✓|||PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.
|-
|Klonoa 2: Lunatea's Veil
||||||||✓|||||✓|✓|||PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/XBOX Xbox One/Switch: ''' a remake in unity engine using the same engine with better lightning.|-|Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects
'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
|-
|Manhunt|✓|✓||Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One||||||||||✓(E)|||Xbox: Stretched by default, missing visuals effects'''PC: Based on ''' A direct port from the Xbox PlayStation 2 version. Lacks basic PC functionality, missing even more visual effects has issues with no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern hardware Which can be patchedoperating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|Mega Man X7|✓|||||||||||✓|✓|✓||X8|PC<br>Switch<br>PS4<br>Xbox One|'''PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no video anti-aliasing options, inferior graphics, no remapable keyboard inputs, and does supports gamepads (XInput is not support controller despite using PlayStation 2 button prompts100% supported). May not work Compatible on modern operating systemssystem. Released only Limited North American release although some retail Asian versions are available in Korea2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). A much better port was released The PS2 version served as part the basis of the port featured in the Mega Man X Legacy Collection 2with the smoother performance of the PC version.
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|Mega Man X8|✓|||||||||||✓|✓|✓||||PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|-|Metal Gear Solid 2|||✓|||✓||✓|✓||||||||PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game. '''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
|-
|Metal Gear Solid 3
|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|||||✓||✓|✓|||||||||'''PS2: ''' Original. 60 fps and widescreen support are via hacks. '''PS3/360/Vita: ''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain. '''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve. '''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin Sphere
||||||✓||✓|||||||||Vita<br>PS3
|The original game: re-released digitally through PlayStation Network for PlayStation 3.
|-
|Okami
|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|||✓||||✓||||✓|✓|✓||||Ending Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions except PS2, all . All versions are locked to 30fps, ps2 version has but there is a 60fps hackfor the PS2 version.|-|Onimusha: Warlords|PC<br>Xbox<br>PS4||✓|||||||||||||||A superior port, titled '''Xbox:''' Entitled Genma Onimusha, was released for the Xbox. The Xbox This version contains many updates to the game , including enhanced improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armorarmour, changes in to enemy placementsplacement, and a three-tier stage charge attack to for each weapon. AdditionallyIn addition, the inclusion introduction of green souls Green Souls adds a new dimension to the game. 
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.
|-
|Phantom Brave
||||✓|✓||||||||||||PC<br>Wii<br>PSP|'''Wii: ''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent. '''PSP:''' Based on the Wii version with extra recruitable characters. '''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-|Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 Classic", emulated.
'''PSP: Based on the Wii version with extra recruitable characters''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
'''PC/Switch: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI''' Remake titled Persona 3 Reload.
|-
|Persona 3|||||✓|✓|||||||||||4|PC<br>PS3: As "PS2 Classic", emulated.<br>PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.|-|Persona 4|✓|||||✓||✓||||||||||'''PS3: ''' As "PS2 Classic", emulated. '''Vita/PC: ''' Enhanced port with extra content. Some voices have changed in the English dub.
|-
|Ratchet & Clank
|PS3<br>Vita|||||✓||✓||||||||||'''PS3/Vita: ''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
|-
|Ratchet & Clank: Going Commando
|PS3<br>Vita|||||✓||✓||||||||||'''PS3/Vita: ''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-
|Ratchet & Clank: Up Your Arsenal
|PS3<br>Vita|||||✓||✓||||||||||'''PS3/Vita: ''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.
The sound effects for when the ship is flying from planet to planet plays in a different order.
|-
|Ratchet: Deadlocked
||||||||✓|||||||||PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
|-
|Red Faction
|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge. '''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version. '''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p. Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material. '''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. |-|Silent Hill 3|PC<br>PS3<br>Xbox 360|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away. '''Windows:''' The PC version lacks adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some visual points where the game will drop to 30. If you are running in HD, the DoF effects that are only rendered in native resolution, making them look pixelated. Fortunately, fan patches available on ps2[https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].|-|Silent Hill 4: The Room|PC<br>Xbox|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version. '''Xbox:''' Just as good as the PS2 version, but with 480p support.
|-
|Shadow of the ColossusSiren||||||||✓|||||✓ PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita|'''PS3/ Vita: Stable frame''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-rate (30 FPS locked)synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. runs Some voice acting is also impacted by de-synchronizations, especially Carmelita in 720p or at an odd resolution (960x1080) both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if 1080i/p video is enabled on the PS3 so it may look player hits the fireworks clockwise, a little off unless you disable those video modesglitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. Based on For the PAL PlayStation Vita release but is missing some minor bonus content from , Matt Olsen had to re-voice the camera control tutorial that versionplays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds. Due " Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to some questionable changes on bring the climbing physicscamera behind you, several tap the rear touch pad." The l1 prompt that is in front of the time attack fights are imbalanced Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in this the PS Vita version with at least one of them practically requiring an exploit , as that function has now been assigned to complete its challenge time on hard modethe touch screen. Supports stereoscopic 3D but Some of the frameglitches (mostly speed-rate tanks even lower than running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it does on first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the PS2 entire job. The Japanese version with it enabledhas every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.PS4:Remake
|-
|Shin Megami Tensei: NocturneSly 2|PS3<br>Vita|||||||||||✓|✓|||||PS2'''PS3/ Vita: Original''' The player can now invert the game's camera controls. Only the bonus videos for "HardtypeThe Black Chateau" Hack (Sly Cooper: The Second Season) and "Anatomy for an increased challengeDisaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around.Switch/PS4: Redone character modelsThis includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. Better Visual effectsThe player can no longer use the USB Headset feature to distract the guards. Has For the ability PS Vita version, Kevin Miller and Matt Olsen had to choose which skills re-voice the waypoint & binocucom controls to transfer "tap the rear touch pad to demonsbring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. New easy modeIn the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, A blur they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will appear on also occasionally loop when the sides character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen every time . This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is FMVa transition where the image smoothly flips upside down before Bentley appears in the tower. However, in order this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to fill the screeninterior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. still uses compressed audioHowever, some Japanese voice actors were changed for others.
|-
|Silent Hill 2Sly 3|PS3<br>Vita|PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.|many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.|||In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>PS3/4<br>WiiU|Windows'''PS3: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version''' HD Remake "Yakuza Kiwami" (Japan Only).
'''PS4/XboxOne/PC: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, ''' HD Remake titled "Yakuza Kiwami" and the same relatively low-quality FMVs by default. Can run at 480p"Yakuza Kiwami 2".
Windows'''WiiU:''' HD Remake (Japan Only).|-|Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and PS2 "Directors Cut more Positive and Negative responses (EUWhenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)/Greatest Hits (US)" versions contain bonus material.
'''PS3/360: HD ''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version based on unfinished code1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. '''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, resulting and the ability to play in an uncountable number VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ===PlayStation 3==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and graphical/audio mistakesglitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. Let you choose between the original voicework All of the game or DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a new redub done by kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a different cast made for this versionkid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p.New photo mode, DLC "Left Behind" is included.Remake is missing Factions multiplayer. though results may vary|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Stay far awayBetter lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately. |-|Silent Hill 3Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|Yakuza 0|PC<br>PS4<br>Xbox One
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|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.
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|Silent Hill Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"| Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.|-|} ===PlayStation 4==={| class="wikitable" style="text-align: The Roomcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 5<br>Windows|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One|style="text-align:left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of Yakuza 2.|-|Judgment|PC<br>PS5<br>Xbox Series X/S|'''PS5:''' Graphical enhancements.<br>'''PC:''' Based on the PS5 version.|-|Lost Judgment|PC
|
|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.
Xbox: Just as good as the PS2 version, but with 480p support.
|-
|Siren} ===Xbox===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.|{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|✓ (R)Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''GC:''' Inferior-looking port.||PS3'''PS2: ''' Titled "Siren: Blood CurseCel Damage Overdrive", it . The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is a remake of removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the original ps2 versionstart.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing AI players can not use the stunt feature. A stunt feature is obscured by excessive camera shakinessadded.The European release of Blood Curse includes an exclusive making-of documentary titled Behind weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the Curtain of Terrorplayer needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is accessed via changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the PlayStation 3Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3/PS4/360/Xbox One:'''s XMB Video Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menuinterface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
|-
|Sly CooperDead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were PS2 and GameCube versions added back in hotkeys for the digital release. There is a drastic increase in the distance between Sly weapons and an enemy required to trigger drastically tweaked the sneaking sound of Sly's feet and the sneaky music. It has been increased difficulty to result in a much more approachable game than the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave UndertakingXbox title." Some of the sneaky music was replaced by its non|-sneaky counterpart. "Back Alley Heist|Dennou Taisen: DroneZ|Windows|style=" is one example. Some voice acting is also impacted by detext-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo,align:left;" |Started as a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, 2001 tech demo but became a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked full retail game on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is Xbox in front of the Bentley icon that allows the player Japan region later ported to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobPC.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King There are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2||||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita PC versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.
The Japanese 1. An extended version of the 2001 tech demo has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita a completely different level design and some changes in the Panda King are taking overgame mechanics. However, some Japanese voice actors were changed for othersTitled "Dennou Taisen: DroneZ".
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
|-
|Sly 3Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||||✓||✓|||||||||style="text-align:left;"| '''PS3/ VitaXbox One/PC/Switch/PS4: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the ''' Titled "Hungry CrocNinja Gaiden Sigma" mission . FMV was fixedremoved. In It removed the originalpuzzles, weaknesses of bosses, the music never playedhuman beheadings, some costumes, and some cutscenes. Though Changed some music, reworked a lot of the PS2 versions (most likely the PAL versions) had the music played correctlymechanics. In the multiplayer game "Biplane Duel Better Graphics," the green-orange targeting beacon doesn't appear to be locked on to the person when using special itemsenemies gush more blood. However, it is only Added a visual glitchfew more save points.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes The ability to load the dialogue, with characters freezing mid-speech and looping until the game catches upjump while shooting arrows was added. Added many more Muaramasa statues. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at New enemies for all, indicating that it is potentially an error on the disk itselfdifficulty levels. During the "Beauty New back-flip and the Beast" mission, the music for the fight between Carmelita somersault animations. Redesigned and Mugshot doesn't playnew bosses. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-CamNew weapons. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessibleNew areas. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turnedTicket fetching removed. This is because the HD port has a different rendering, which causes the lightning to be much more clear3 new chapters as Rachel. Characters count much faster when opening a double button security doorThe underwater segment was significantly shortened. For the PS Vita version, Kevin Miller and Matt Olsen had to re|-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number |Prince of Persia:<br>The Sands of Time Prince of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors Persia:<br>Warrior Within Prince of the PS Vita system to steer the galleon in Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="Dead Men Tell No Tales,text-align:left;" though it is never mentioned in|'''PS2/GC:''' inferior-gamelooking Ports. As in Sly 2 '''PC: recon photos now take up the entire screen''' Best looking version, 60 FPS. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 A remastered version of the game. This problem does Prince of Persia (1989) can be unlocked on 6th gen consoles, but not occur in the digital or PS Vita versionsPC version. The background music will also occasionally loop when the character dialogue delay occursMods should be used for modern systems. As in Sly 2, some of the menus and screen effects (particularly The Guru '''PS3:''s hypnosis) don't fill up the entire screen. Alsocropped widescreen, 60 FPS, it sound mix quality is mostly fixed worse. The cinematic in which the Prince turns into the physical northern European version. MurraySand Wraith has been inexplicably censored, The Dark Prince's bounce height was drastically decreased. This is only golden markings are nowhere to be seen in The Two Thrones and when the PSVita release, but In final collision against the "Dark Caves" mission, when exploring Prince the second cave, the lighting is differentsun goes down with each strike against him that doesn't happen in this version. The Vita version does not support any of the two|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-player minigameslooking port. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|Tales of The Abyssstyle="white-space: nowrap;"|Tom Clancy's Splinter Cell||Tom Clancy's Splinter Cell:<br>Pandora Tomorrow||Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.||'''GC/PS2:''' Inferior-looking ports. Altered level design.|✓|||||||3DS'''PS3: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to ''' Based on the Japanese PC version , HD textures, a new menu interface, and HUD, a manual quick-save system (Japan onlycarried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party)Chaos Theory is locked at 35fps.
|-
|Tekken 5Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360||||✓|||✓||||||style="text-align:left;"||||PSP'''GC/PS3PS2: Titled "Tekken 5 Dark Resurrection"''' inferior-looking ports. Changed IntroAltered level design. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one '''PS3/360/PC: Conqueror.many new stages. These stages were actually modified versions of the originals that contained ''' completely different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo"game.
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|Yakuza Halo 1,<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|✓ (R)'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|}||===Xbox 360==={|✓ (R) (Only 1)class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|✓ (R)(Japan)Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|||style="text-align:left;"|'''PS3: HD Remake "Yakuza Kiwami" (Japan Only)''' Terrible frame rate'''PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"''' Decent ports.
WiiU'''Switch/Wii U: HD Remake (Japan Only)''' Has exclusive costumes.|-|Dead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
|-
|Zone of the EndersDeadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch||||||✓|✓||||||||style="text-align:left;"|'''Xbox 360 and PS3 :''' Most stable version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||||||||Ps2 Pal: but has exclusive content such as new cutscenestank controls, new battles during behind the campaignshoulder camera, new difficulty modeslocked at 30 FPS, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little thingsa muddy red/green color filter over everything.)
'''PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 ''' Extra non-canon scenes, vastly superior camera and PS3 version 1.0 suffer from heavy performance issuescontrols, better colors, no muddy filter, many improved textures, some improved models, PS3 version 2.0 fixed the performance issueruns at about 20 FPS (Locked 60 FPS when using emulation).
'''PC/PS4: A remaster with updated textures''' Has the improvements of the PS3 version, 4K supportheavy crashing issue (GOG version is better but still suffers from it), a new control style, various graphics settings, and the ability to play missing voice acting in VR from mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the view of the cockpit. Howeverresolution, Positive and Negative responses don't work alsolock the frame rate at 60 FPS, it does fix bugs not feature dual-audio language support due to licensing restrictionsmentioned here and improve the visuals.|}
==GameCube=='''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|NameHalo 3<br>Halo 4! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |<br>XboxOne! scope="col" |Xbox 360! scope="col" |Wii! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align: left;"|Notes'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
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|Beyond Good & EvilNinja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch||✓|✓|✓|||style="text-align:left;"|'''PS2PS3/Xbox One/PC/Switch/PS4:''' Inferior-looking portTitled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, wrong asspect ratioa greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>XboxOne (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|''' Was developed by another team so there PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are some minor changes to the environmentsimpler (and sometimes missing), and textures appear more basic and low resolution.
'''PCPS4/Switch:''' Same as Xboxreleased on August 17, needs fan mods in order to fix some graphical bugs on modern hardware2023, doesn't support controllerruns at higher resolutions.
'''PS3/360Xbox One:''' A HD remaster of actually just the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 360 version has broken shadowsrunning through [[Fission]].
The A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game creator said that the GameCube version and is the bestavailable for 360 and Switch.
|-
|Billy Hatcher and the Giant EggWWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version.||||||'''PCPSP:''' Inferior to the original GameCube version in several ways - including poor optimizationplaceholder text, improper sound mixing, severe screen tearing and poor controller support[[#PlayStation_Portable|previous game has exclusive features for PSP]]. See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Donkey Kong Jungle Beat}||==Handhelds==|===Game Boy==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|'''Wiistyle="white-space:''' Titled nowrap;"Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong|The Legend of Zelda: Link's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the bananaAwakening |Switch (R)<br>Windows (U)|style="text-based health meter align:left;"|HD Remake with dungeon creating mode.<br>Also there is a more traditional life system and adds a boss rush mode and support [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for widescreen television displaysWindows as well.
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|The Legend of Zelda: The Wind WakerSaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)||||||✓|style="text-align:left;"|'''Wii UWSC:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, Colorized enhanced port with no need to pause the gamerestored content. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the threeJapan-item slotsonly. First-person aiming of items is achieved through either the right analog stick or the GamePad<br>'''Nintendo Switch:''s gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in realBare-time renderingbones emulation. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes areCensored.
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|The Legend of Zelda: The Twilight PrincessSaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|||||✓|✓|style="text-align:left;"|'''WiiNintendo DS:''' The World is mirrored and Motion control was added3D remake.Japan-only.<br>'''Wii UNintendo Switch:''' HD Remaster with [https://zeldaBare-bones emulation.gamepediaCensored.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]
|-
|Killer 7SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|||||||[https'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch://www''' Bare-bones emulation.speedrunCensored.com/Killer7/guide/vrviv Full list of changes]
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|Mario Power TennisShiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|||||✓||style="text-align:left;"|'''WiiWindows:''' Remake using 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with -bit graphics from the Wii Remote/Nunchuk combination for advanced control of playable character participantsSNES game. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchesSubtitled "Tsukikage-mura no Kaibutsu".
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|Metroid Prime Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, 2unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|[https'''Original:''' Titled Balloon Kid. NA//metroidEurope exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.fandom|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games.com/wiki/List_of_version_differences Too many changes Furthermore, the remakes were ported to list here]cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.
|-
|Tales of SymphoniaPokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)||✓||||||PS2style="text-align: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The ;"Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|
|-
|Viewtiful joe 1, 2Pokémon Gold & Silver|Nintendo DS (R)||||style="text-align:left;"||||PS2: Inferior Looking but the first game has Dante from the Devil May Cry series cameo.
|-
|Rayman 3|✓|✓|✓|✓|✓||||'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-game by connecting GBA to The GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.}
'''PS2===Game Boy Advance==={| class="wikitable" style="text-align:''' Inferior lookingcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''XboxDS:''' Widescreen option First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is just 4:3 stretchednow canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.
'''PC''Trilogy HD'' (Wii/3DS/iOS/Android):''' The ability Not to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed confused with a mod called "better Rayman 3" The PC version is the later and much-improved ''Trilogy'' remake, which also available in Czechreleased on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, Hebrewit performs noticeably worse, Polish, Russianand the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and Slovak languagesEnglish only.
'''PS3''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/360Android):''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and Easily the font definitive version of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada'sMadder'. This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began trilogy, with the classic Ubi Soft logobest graphics, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features best audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changesbest controls. The bonus section of the game contains an "extra" which is a gallery of the artworks seen Playable in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch upJapanese, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light sourceEnglish, and insteadFrench, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original versionGerman, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes Korean and some other in-game dialogueMandarin.|-|Resident Evil 4|✓|✓|✓|✓|✓||||[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Super style="white-space: nowrap;"|Mario Sunshineand Luigi: Superstar Saga|3DS||||style="text-align:left;"|||✓|'''Switch''': Emulated Version with Widescreen supportA lot of changes were made in order to make the game easier.
|-
|Sonic HeroesMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"||||||GC'''GBA: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting ''' Uncensored hacks are available for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audiblewestern releases.
PS2'''DS: 30fps''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers "kill" and "die" were changed to make the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2games more kids-friendly, while it lasts 10 seconds but spelling errors in the other versionsGBA release were fixed. A new Easy Scenario Mode. the energy indirect textures are brighterPicture gallery with 80 unlockable images. The NTSC PS2 has no music in Button mapping to the File Select screen however, the NTSC PS2 versions do play music after you load up a save X and head back to switch filesY face buttons.
'''Switch/PC/PS4/XboxOne: has frequent performance issues that are heavier than ''' Based on the PS2 version, Certain texture animations are missingDS Zero Collection. FMVs at a higher resolution Comes with multiple screen layouts and scaling for the Zero and bitrate. faster loading timesZX games, lacking a Language Settings menuJapanese and international versions of each game, instead sets the language based on the an optional Save Assist (i.e. checkpoint) system's own setting, has rougher analog controls during the main stages but handles well in the special stagesartwork gallery, and the energy indirect textures are brighter. contains a brightness settingmusic gallery. The audio files in the Xbox version CG cutscene graphics sadly always have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.  PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesnan ugly smoothing filter that can't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeatdisabled. In the Japanese PC versionhas bad keyboard controls, Tails switches but has a modding community thanks to a higher poly model on the Team Select screen upon these games being selected. |-|Sphinx and the Cursed Mummy|✓|✓||✓|||||'''PS2:''' Inferior-looking port. '''XBOX:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadowsnative ports instead of emulation.
|-
|}
==Xbox=Nintendo DS===Most Xbox Ports for PC are Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |WindowsGame! scope="col" |PlayStation 2Platforms! scope="col" |Gamecube! scope="col" |PlayStation 3! scope="col" style="text-align: left"|Notes
|-
|Advant RisingShin Megami Tensei:<br>Strange journey|3DS|||style="text-align:left;"|Titled: '''PC:Strange Journey Redux''' Missing . The game includes new artwork for the characters (which some cutscenespeople dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, can was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be fixed by using modsdeveloped on Impossible.Commander Skills have been added.
|-
|Cel Damagestyle="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|'''GCTitled:''' Inferior-looking port. '''PS2Mario & Luigi:''' Titled "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the WinnerBowser's Circle to win the matchInside Story + Bowser Jr. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health Bar. Journey'''Switch. [https:/Vita/PS3/PS4www.mariowiki.com/360/Xbox OneMario_%26_Luigi:''' Based on The PS2 Version with widescreen support but the opening theme on the main menu is removed_Bowser%27s_Inside_Story_%2B_Bowser_Jr. The menu interface has a new look. A lot %27s_Journey#List_of_changes Full list of sound effects are missing. Taunt voices are switched with introduction/death voices.changes]
|-
|Dead to RightsRadiant Historia|3DS|style="text-align:left;"|||PS2 Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and GameCube versions armor stats have been modified slightly. Some life quality improvements were added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.
|-
|Dennou Taisen: DroneZ}|✓|===Nintendo 3DS==={|class="wikitable" style="text-align:center;"! scope="col"|Game|Started as a 2001 tech demo but became a full retail game on Xbox in the japan region later ported to pc. There are 2 pc versions: 1. an extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. titled ! scope="Dennou Taisen: DroneZcol".|Platforms 2. a port of the Xbox realised only in Russia region, requires Windows XP to run the game. titled ! scope="DroneZ XLcol".|Notes
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|Ninja Gaiden BlackAzure Striker Gunvolt|Windows|style="text-align:left;"||✓|'''PS3/Xbox One/Used to feel like an emulated version put on PC/Switch/PS4:''' Titled " Ninja Gaiden Sigma"as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. FMV was removedHas new modes the 3DS version lacks. It removed This used to be only way to enjoy the full story cut from the overseas release up until the puzzles, weaknesses of bosses, Human beheadings, 3DS version received a patch in some costumes, territories and some cutscenesthe Striker Pack compilation rectified this. changed some music, reworked a lot A new port of the mechanics. Better GraphicsStriker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, Enemies gush more bloodand incorporates its sequel's difficulty system. Added a few more save points. The Ability to jump while shooting arrows A patch was added. Added many more Muaramasa statues. New enemies released for all difficulty levels. New backflip the PC version on May 2018 that removed dual screen setup and somersault animations. Redesigned added 60 FPS support, but a recent patch broke the game's Speedrun and New Bosses. New Weapons. New areas. Ticket fetching removedOther Modes on PC. 3 new chapters as Rachel. The underwater segment was significantly shortened.  
|-
|Prince of Persia TrilogyResident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U||✓|'''PS2/GC:''' inferiorstyle="text-looking Ports. '''PCalign:''' Best looking version, 60 fps. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 fps, sound mix quality is worse, The cinematic in which the Prince turns into the left;"Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings |All ported versions are nowhere to be seen in The Two Thrones and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that doesn't happen in this versionHD.
|-
|Spider-Man 2The Legend of Dark Witch|Windows||✓||'''PS2/GC:''' Inferiorstyle="text-looking PCalign: Completely different game, developed by a different studio. It was left;"dumbed down" for |Higher resolution artwork and revised UI utilizing a young audience and thus featured more simplistic and less challenging gameplaysingle screen as opposed to the dual screen set-up of the 3DS version.
|-
|Splinter Cell Trilogystyle="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|'''PC''' Best looking version. Has DLC Levels, 60 fps PC Version has problems with modern hardware, but can be fixed with mods.}
'''GC/===PlayStation Portable===Most ports for PS2:''' inferior-looking Ports. Altered level designare infamous for bad controls and glitches.
'''PS3{| class="wikitable" style="text-align:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levels.center;"! scope="col"|Game! scope="col"|PlatformsChaos Theory is locked at 35fps ! scope="col"|Notes
|-
|Splinter Cell: Double AgentFinal Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One||✓style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''GCPlayStation 4/PS2Xbox One:''' inferior-looking Ports. Altered level designbetter graphics, locked resolution at 1280x720 and locked at 30fps.
'''PS3Steam:''' Same as above, but can be [https:/360/PCgithub.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' completely different gameReworked textures, lighting and visual effects.
|-
|Halo 1, 2Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|||style="text-align:left;"|'''PC/Xbox One:''' Part HD remaster of the Master Chief Collection. Halo 1 is a remake with optional updated graphics. Supports widescreenFinal Mix version.
|-
|} ==Gameboy=={| class="mw-collapsible mw-collapsed wikitable" style="text-alignMetal Gear Solid:center;"Peace Walker! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |NDSPlayStation 3<br>Xbox 360! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left;"|Notes|-|Mario and Luigi Superstar Saga|||||3DS: A lot of changes were made in order to make the game easierHD remaster.|-|Mega Man Zero 1, 2, 3, 4|✓|||✓|'''GBA:''' Original. Uncensored hacks are available. '''DS:''' Better Audio. The multiplayer mini-games VOCALOID has been removed from Mega Man Zero 2 were removedMetal Gear ZEKE. Some dialogue containing words like "death", "kill", and "die" dialogues were changed, making the games more kidre-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulationrecorded.
|-
|The Legend of Zelda: Link's Awakening WWE SmackDown! vs. Raw 2006|PlayStation 2|style="text-align:left;"|PlayStation Portable has exclusive features, see [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|✓ (R)|Switch: HD Remake with dungeon creating modethis page]].
|-
|}
==Nintendo DS=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |3DS! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Shin Megami Tensei: Strange journey||✓||'''3DS:''' Titled "Strange Journey Redux" The game includes new artwork for the characters (Which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|Mario & Luigi: Bowser's Inside Story||✓ (R)||'''3DS:''' Titled "Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey". [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of Changes]|-|Radiant Historia||✓||'''3DS:''' Titled: " Radiant Historia: Perfect Chronology" has difficulty options. New characters' portraits. A new timeline was added. a new training ground. characters can also learn Support Skills. five new tracks. Mini Map was added. New Translation. More save slots. Weapon and armor stats have been modified slightly. Some Life quality improvements were added.|-|} ==PSP==Most ports for PS2 are infamous for bad controls and glitches. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PS2! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Final Fantasy Type-0|✓|||'''PS4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.'''Steam:''' Same as above but can be patched (https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker)'''PSP:''' 60fps hack available.|-|Grand Theft Auto: Liberty City Stories and Vice City Stories||✓|✓|'''PS2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobile:''' Reworked textures, lighting, and visual effects.|-|Kingdom Hearts: Birth By Sleep||||'''PS3/PS4/PC/Xbox One:''' HD Remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker||||'''PS3/360:''' HD Remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|} ==PlayStation 3Vita=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Dark Souls|✓|✓|✓|✓|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition".can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|Demon's Souls|||||'''PS5:''' Remake with better Graphics and life quality improvements.|-|God of War 3||✓|||'''PS4:''' 1080p support targeted at 60 frames per second and features a photo mode, All of the DLC that was released for God of War III is included with God of War III Remastered|-|NieR|✓(R)|✓(R)|✓|✓(R)| PS3 (Japan): The protagonist is a kidXbox 360/PS3 (NA): The protagonist is an Adult.PC/PS4/Xbox One: Remake with enhanced Gameplay, The protagonist is a kid.|-|The Last of Us||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. a new photo mode, The DLC Left Behind is included. |-|Uncharted 1, 2, 3||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. Better lighting, textures, and models, a new mode called Speed Run,2 New Weapons. Multiplayer was removed.|-|Vanquish|✓|✓|✓|✓|'''Xbox 360:''' Decent port.'''PC/PS4/Xbox One:''' Improved Resolution and FPS|-|} ==Xbox 360=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |WindowsGame! scope="col" |WiiPlatforms! scope="col" |PlayStation 3! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Bayonetta|✓||✓|✓|'''PS3:''' Terrible Frame rate.'''PS4/Xbox One/PC:''' Decent ports'''Switch/Wii U:''' Has Exclusive costumes |-|Dead Rising||✓|||'''Wii:''' Titled "Dead Rising: Chop Till You Drop" Motion Control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New Mini-Games. Costume blood color, but Frank Can't jump and Some Areas are now Smaller.|-|Deadly Premonition|✓||||'''360:''' Most stable version, but has Tank controls Behind the shoulder camera, locked at 30fps, and a Muddy red/green color filter over everything '''PS3:''' Extra non-canon scenes, Vastly superior camera and controls, Better colors, no muddy filter, Many improved textures, Some improved models, Runs at about 20fps (Locked 60fps when using emulation) '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), Missing Voice acting in mission 20.A mod called Dfix can increase the resolution, and lock the frame rate at 60fps. fix bugs not mentioned here and improve the visuals. cannot be played on windows 7 or lower. '''Switch:''' Has the improvements of the PS3 version but doesn't have the No non-Canon cutscenes, Some additional FX, Minor crashing issue (still better than pc version) Runs at 40-20fps (Locked 60fps when using emulation)   |-|Halo 3, 4|✓|||✓| '''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 2 Sigma", This Version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A mod for pc called "Ninja Gaiden 2 - Blacks" increases the difficulty of Ninja Gaiden Sigma 2  https://www.nexusmods.com/ninjagaidenmastercollection/mods/37|-|Ninja Gaiden III|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials.|-|Red Dead Redemption|||✓|✓|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Xbox One: Backward Compatibility.|-|} ==Wii=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 3! scope="col" |Xbox 360! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|No More Heroes|✓|✓|✓||✓|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|✓||||✓|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||||||'''Wii:''' NA version has a lot of bugs not presented in the PAL version|-|The Legend of Zelda: Skyward Sword.|||||✓|'''Switch:''' HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Resident Evil Chronicles||✓||||'''PS3:''' HD Remaster. Doesn't require motion control.|-|Rodea - The Sky Solider||||✓||'''3DS/WII U:''' The 3DS is a downgraded version of the Wii version, The WII U version is just a port of the 3ds version.The game creator said to only play the Wii version|-|Sonic Colors|✓||||✓|'''PC/PS4/Xbox One:''' Titled Sonic Colors - Ultimate, 60fps, adds more gameplay modes, better graphics, the new soundtrack is considered worst (PC has a mod to restore the original soundtrack)'''Switch:''' Same as above but 30fps|-|Xenoblade Chronicles||||✓|✓ (R)|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==PlayStation Vita=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes
|-
|style="white-space: nowrap;"|Persona 4 <br>Golden|Windows|||style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway
|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"||PS4: Remake, titled "Tearaway - Unfolded"a remake that changes the . Many gameplay section that requires the vita's unique control (camerasections have, touch screenof course, etc.been overhauled to work with a DualShock 4 instead of a Vita..)
|-
|}
==3DSSee also==Emulation for the *[[Nintendo 3DS emulatorsROM_%26_ISO_sites#Game_Recommendations|3DSROM & ISO sites#Game Recommendations]] is in early development. It is not currently in a state meant for regular usage.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scopeExternal links="col" style="width*Reddit thread: 14em;"|Name! scope="col" |Windows! scope="col" |[https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3! scope="col" |Xbox /360Multiplatform Console Exclusives that are not on PC]! scope="col" style="text-align*Reddit thread: [https: left"|Notes|-|Azure Striker Gunvolt|✓|||Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks//old. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified thisreddit. A new port of the Striker Pack com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for the Switch Xbox One exclusives and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on 'non-PC.|multi-|Resident Evil Revelations|✓|✓|✓|Also on Wii U. All ported versions are in HD.|-|The Legend of Dark Witch|✓|||Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|The Legend of Dark Witch 2|✓|||Same as the above.|}platform''' games]
==References==
{{Reflist}}
{{NEL}}[[Category:Lists of gamesFAQs]]
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