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List of notable ports

34,094 bytes added, 6 May
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PlayStation 4
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list
 
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Game! scope="col"|PS1! scope="col"|PS2! scope="col"|PS3! scope="col"|PS4! scope="col"|PS5! scope="col"|Xbox! scope="col"|Xbox 360! scope="col"|Xbox One! scope="col"|Xbox Series X/S! scope="col"|GameCube! scope="col"|Switch! scope="col"|3DS! scope="col"|DreamcastPreferred platforms
! scope="col"|PC version issues
|-
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube|{{✓}}||||{{✓}}||||{{✓}}|||style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Blood Omen: Legacy of Kain|PlayStation|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].
|-
|style="white-space: nowrap;"|Castlevania: Lords of Shadow|PlayStation 3<br>Xbox 360||{{✓}}||||{{✓}}||||||style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.
|-
|Cave Story+
|Switch<br>3DS||||||||||{{✓}}|{{✓}}|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.|-|Darkstone|PlayStation|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|PlayStation 5<br>Xbox Series X/S||||{{✓}}||||{{✓}}||||style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.|-|Dragon Ball Z: Kakarot|Xbox Series X/S<br>PlayStation 5|style="text-align: left;"|The next gen update was not made for the PC version.
|-
|Driver: San Francisco
|PlayStation 3<br>Xbox 360|style="text-align: left;"|{{✓}}Missing the split screen multiplayer mode and a grainy orange filter.|-|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|{{✓}}|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10|PlayStation 3<br>Xbox 360|style="text-align: left;"|Missing Based on the split screen multiplayer mode and a grainy orange filterversion for 6th generation consoles, instead on superior one for 7th generation.
|-
|FIFA 07</br>FIFA 0811|PlayStation 3</br>FIFA 09</br>FIFA 10|||{{✓}}Xbox 360|style="text-align: left;"|||{{✓}}|||||||Based on the version for After long time shipping 6th generation consolesbased game to PC, instead this one is finally based on superior one the version for 7th generationconsoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.|-|FIFA 21</br>FIFA 22|PlayStation 5<br>Xbox Series X/S|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.|-|{{✓}}Finding Nemo|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio.|-|{{✓}}Grand Theft Auto:<br>San Andreas|PlayStation 2<br>Xbox|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.|-|Madden NFL 06|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].|-|Madden NFL 07|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].|-|Metal Gear Solid|PlayStation|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior graphically better one for 8th Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generationones.
|-
|FIFA 21</br>FIFA 22NHL 07|Xbox 360||||{{✓}}||||{{✓}}||||style="text-align: left;"|Based on the version for 8th 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 9th generationXbox 360].
|-
|Grand Theft Auto: San AndreasNHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|{{✓}}style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].|-|PowerSlave/Exhumed|Windows (R)<br>PlayStation<br>Sega Saturn<br>|{{✓}}style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|[httpsstyle="text-align://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to left;"|Based on the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, howeverfor 6th generation consoles, need to be downgraded to be moddableinstead on superior one for Xbox 360.
|-
|Metal Gear SolidPro Evolution Soccer 2017|{{✓}}PlayStation 4 (Pro)<br>Xbox One (X/S)||||||||||||style="text-align: left;"|FMV's don't work on modern PCs, and misses blur effects[https://youtu. be/VaiPMpRS82E The broken FMVs, however, been fixed in next gen update was not made for the GOG.com releasePC version.]
|-
|PowerSlave/ExhumedRayman 2|{{✓}}PlayStation 2<br>3DS<br>Dreamcast|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.|Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.|-|Silent Hill 2|PlayStation 2<br>Xbox|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].|-|The Sims|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|A completely different game; while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PCDifferent engine.
|-
|Rayman 2Sonic Adventure DX|GameCube<br>Dreamcast|{{✓}}style="text-align: left;"||||||||||{{✓}}|{{✓}}|The Windows version is a port of the N64 version, and is known [https://dreamcastify.unreliable.network Too many to have issues running on modern Windowslist here]. The Dreamcast GameCube version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced is also affected by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completeddowngrades, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum playable at 60 FPS and cutscenes can be obtained normallyskipped. However, despite Patch the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast PC versionwith SADX Mod Installer, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to or just play the Dreamcast version which it was based on, but it has unstable performance and additional issues.
|-
|Silent Hill Sonic Adventure 2|GameCube<br>Dreamcast|{{✓}}style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.|-|Spider-Man 2|{{✓}}PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|SpongeBob SquarePants:<br>Battle for Bikini Bottom|PlayStation 2<br>Xbox<br>GameCube||style="text-align: left;"|Missing some effectsCompletely different game, fog effects are lower qualitydeveloped by a different studio. A remake based on the original console versions, audio is worse and some effects are missing details, badly converted FMVs, and titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has compatibility issues been released on modern versions of Windows PC and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition]8th gen consoles.
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|Sonic Adventure DXSudeki|Xbox|||||||||{{✓}}|||{{✓}}style="text-align: left;"|[https://dreamcastifybw.unreliableartemislena.network Too many to list here]. The GameCube eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is also affected copy-protected by many of the downgrades, but notorious StarForce driver that is playable known to cause BSODs and other serious system issues]. Game may refuse to run at 60 FPS all without compatibility mode on newer systems. Audio and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play possibly some visuals are of degraded quality compared to the Dreamcast Xbox version.
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|Sonic Adventure 2Tom Clancy's Splinter Cell: Pandora Tomorrow|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.|-|Tom Clancy's Splinter Cell: Double Agent|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|||{{✓}}|||{{✓}}|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and The PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC сontroversial 7th gen version with SA2 Mod Loader and install various mods to fix these problems, or just play not the Dreamcast superior 6th gen version.
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|Spider-Man 2Tomb Raider (1996)|PlayStation|{{✓}}||||{{✓}}||||{{✓}}|||style="text-align: left;"|Completely different The PC version of the game, developed by a different studiois notorious for having missing music. Patches exist that add it from the PSX version. It was "dumbed down" for Note that the proper music is not a young audience continuous soundtrack and thus featured more simplistic and less challenging gameplayonly plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.
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|SpongeBob SquarePantsToy Story 3|PlayStation 3<br>Xbox 360|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.|-|True Crime New York City|PlayStation 2<br>Xbox|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]|-|UEFA Champions League 2006–2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|UEFA Euro 2008|PlayStation 3<br>Xbox 360|style="text-align: Battle left;"|Based on the version for 6th generation consoles, instead on superior one for Bikini Bottom7th generation.|-|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {{✓}}| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Exclusive console DLC(s)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
|{{✓}}
||style="background: #A2A9B1;"|
|{{✓}}
||||Different game, developed by a different studio. A remake based on the original console versions, titled style="SpongeBob SquarePantsbackground: Battle for Bikini Bottom – Rehydrated#A2A9B1;" has been released on PC and 8th gen consoles.|
|-
|Tom Clancy's Splinter CellBatman: Double AgentArkham Asylum|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Origins|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.
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|Tom ClancyDead Rising 2|style="text-align:left;"|'''Case Zero'''s Splinter Celland '''Case West''' - standalone expansion packs, which increasing game story.|style="background: Pandora Tomorrow#A2A9B1;"||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||-|Dead Rising 3|{{✓}}style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|
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|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.
|-
|Tomb Raider Dead Space|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (1996Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.|{{~}}|style="background: #A2A9B1;"||{{~}}|style="background: #A2A9B1;"||-|Dead Space 2|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.|{{✓}}|style="background: #A2A9B1;"|
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|||style="background: #A2A9B1;"||||||||||The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.
|-
|Toy Story 3Heavy Rain|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.
|{{✓}}
||style="background: #A2A9B1;"||{{✓}}style="background: #A2A9B1;"||||||style="background: #A2A9B1;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|}Overlord II ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col"|Game! scope="col"|Exclusive console DLC(s)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|Pre-order DLCs: '''Exclusive Assault PackBattle Rock Nemesis''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds - expansion with a new weapons and extra consumables like rounds, grenades etcarena for the Netherworld Tower.
|{{✓}}
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|Batman: Arkham KnightPrince of Persia (2008)|''''60sstyle="text-themed Bat-tankalign:left;"|'''<br>Epilogue'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin''- continues game's plot and opens the true ending.|{{✓}}
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|BatmanPrototype 2|style="text-align: Arkham Originsleft;"|Pre-order DLCs: '''Knightfall PackBio-Bomb Butt Kicker''' - 3 combat (GameStop exclusive) and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>''Hardened Steel Vehicle Armor''' (BestBuy exclusive).
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|Dead Rising Saint's Row 2|style="text-align:left;"|'''Case ZeroUltor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Case WestCorporate Warfare''' - standalone expansion packs, which increasing game storysame as previous.<br>'''The Unkut Pack''' - adds only customization options.|style="background: #A2A9B1;"|{{✓}}
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|Dead Rising 3Saint's Row IV|'''Protagonist Bundle''' - prestyle="text-order bonusalign: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>left;"|'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + αPlague of Frogs Pack''' - added classic a beat-em-up arcade gameplay with poweradds pieces from "Gat out of Hell" expansion -ups, bonus stages, Jezebel and boss fights, themed in various Capcom media such as Street Fighter, DarkstalkersDemon outfits, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>the Lil’ Croaker weapon.|style="background: #A2A9B1;"|
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|Dead SpaceSplit/Second: Velocity|Multiple packsstyle="text-align:left;"|Various "time savers": '''AstronautMaster Unlock!''', '''Big GunTrack and Mode unlock!''', '''EliteFull Vehicle Unlock!''' (Xbox 360 exclusive), '''Heavy DamageAll Track and Mode Unlocks Pack''', '''Hot RodTime Savers Pack''', '''MilitaryAll Vehicle Unlocks Pack'''- allow to unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''Obsidian"High Octane" Supercar Pack''' (PlayStation 3 exclusive)- new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''PedestrianElite Vehicle Livery''', - customization pack.<br>'''ScorpionRyback Cyclone Special'''- add a stronger, upgraded version of a standard car.<br>'''Speed KillsSurvival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''TankDeadline''', which add - new weaponscars (Hanzo Kanobo, suitsCobretti Centaur and Ryback Javelin), upgrades new livery for the Ryback Coyote vehicle and skinsnew race type "Deadline".|{{~}}|style=<br>'''Quarry Onslaught''' - add race course "background: #A2A9B1;Quarry"||{{~}}|style=and race type "background: #A2A9B1;Onslaught"||-|Dead Space 2|.<br>'''GAME''Ignition Rewards', '' - bonus items for completing exclusive for consoles puzzle game 'Gamestation'Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>, '''SeveredGamestop''' - two extra chapters.<br>and '''Outbreak Map PackMicromania''' cars - two new Multiplayer maps: the Academy (a school setting) and the Concourse - exclusive branded vehicles. Each one is a shopping mall settingseparate DLС.
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|Heavy RainStar Wars:<br>The Force Unleashed II|style="text-align:left;"|'''The Battle of Endor''Chronicles'/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Episode One Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - The TaxidermistGameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - adds a extra storylinenew: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), which is prequel for main plotskin (Deak Starkiller) and lightsaber crystal (called "Impact").
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|Overlord IIStranglehold|style="text-align:left;"|'''Collector'Battle Rock Nemesiss Edition''' - expansion with a new arena include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the Netherworld Towerscenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.
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|Prince of Persia (2008)style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition|style="text-align:left;"|'''EpilogueWeapon X Arena''' - continues level, which include bonus room with heightened enemy reaction effects and three gamemode: '''Custom Combat Arena''', '''Ladder Challenge'''s plot and opens the true ending'''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.
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|Prototype 2} ===Console ports of PC games===|Pre-order DLCs: Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'Bio-Bomb Butt Kicker'and '' (GameStop exclusive) and Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in 'Hardened Steel Vehicle Armor'No One Lives Forever'' (BestBuy exclusive), which is only available for the PS2 version of the game. ===Sharp X68000===May be easier to emulate ports than the original versions.|{{✓}}|class="wikitable" style="backgroundtext-align: #A2A9B1center;"! scope="col"|Game! scope="col"|{{✓}}Platforms|style! scope="background: #A2A9B1;col"|Notes
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|Saint's Row 2|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.Akumajo X68000<br>'''The Unkut Pack''' - adds only customization options.(Castlevania Chronicles)|{{✓}}PlayStation|style="backgroundtext-align: #A2A9B1;"||{{✓}}|style="background: #A2A9B1left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
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|Split/SecondMad Stalker: Velocity<br>Fullmetal Force|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.PlayStation<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.FM Towns<br>'''Elite Vehicle Livery''' - customization pack.PC Engine CD<br>Sega Genesis|style="text-align:left;"|'''Ryback Cyclone SpecialPlayStation:''' A remake with sub- add a strongerpar graphics and music. Borrows gameplay elements from the developer's other game, upgraded version of a standard carAsuka 120%.<br> '''Survival at the RockFM Towns:''' - new track for "Survival" races (Minepit Park) A port with updated graphics and a new multiplayer-only race mode (Survival Race)remixed music.<br> '''DeadlinePC Engine CD:''' - new cars uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (Hanzo Kanobo, Cobretti Centaur and Ryback Javelindone through a cheat code), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' a fully- add race course "Quarry" and race type "Onslaught"voiced Story Mode.<br> '''GAMESega Genesis:''', '''Gamestation''Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLСsimplified graphics.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"|
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|Star Wars: The Force Unleashed IIGenocide|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.PC Engine<br>FM Towns|style="text-align:left;"|'''Character PackPC Engine:''' - new costumes Inferior graphics and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus sound with new trials: Defend worse gameplay than the Core Trial and The Trial of Dagobahoriginal.<br>'''Exclusive Maulkiller Pack ''' - GameStop pre-order bonusFM Towns: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collectorreleased as part of the 's Edition'Genocide Square'' - compilation. Features updated graphics, sound, new: Challenges map (Core Destruction Trialcutscenes, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact")revised gameplay.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"|
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|StrangleholdGenocide 2: Master of the Dark Communion|'''Collector's Edition''' style="white- include remastered space: nowrap;"Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>|[[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition DetailsSuper Nintendo emulators|Super Family Computer]] WIRED, 06.20.2007</refbr>.FM Towns<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.|{{✓}}DOS|style="backgroundtext-align: #A2A9B1left;"||{{~}}|style="background: #A2A9B1;"||-|X-Men Origins: Wolverine - Uncaged Edition|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game modeSFC: '''Custom Combat Arena''', '''Ladder Challenge''' Lower sound quality and '''Environmental Simulator'''<ref>[https://wwwaltered graphics.ignLevel order for the first few levels is re-arranged from the Sharp X68000 version.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>Released only in Japan despite being developed by a British development team.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||}
===Console ports of PC games===Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2FM-Towns:'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics Same as a consequence of having to account for lower-end systems used by most familiesGenocide above.
==NES=='''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.NES games sometimes suffered from slowdown, and sprite flickering.|}
==Arcade=={| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Platforms
! scope="col"|Notes
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|CrystalisChaos Field|GBCDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|GBCstyle="text-align:left;"|'''GameCube: Adds some extras like one dungeon''' Enhanced port. Horrible port though (sound, graphics, narrow field of vision)Available in English.|-|Digital Devil Story'''Wii: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei' Part of ''Ultimate Shooting Collection''. Improved graphics, updated music. Extra features and altered/added areas. Japan onlywith official English translation.
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|Dragon Quest ICrazy Taxi|Dreamcast<br/>Dragon Quest IIGameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|SNESstyle="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, GBC|SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan onlyit is considered to be worse than the original.
GBC'''PlayStation 2/GameCube/Windows''': Compilation. Improved graphics from NES versionlower quality port, SFC version's game balance and eventswith control issues.
Mobile'''PlayStation Portable''': Based on the GBC versions ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animationswidescreen support, but missing 3 songs and has bad controls. Japan onlyIt has custom soundtrack support.
'''Android/iOS''': New English translationTitled ''Crazy Taxi Classic'', with widescreen support. Based on the mobile versionControl is a bit wonky.
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|Dragon Quest IIIstyle="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|SNES, GBCDreamcast<br>Xbox 360<br>Xbox One<br>|SFCstyle="text-align:left;"|'''Dreamcast''': Full remake. Updated graphics Original Soundtrack and game balance. Includes U.S. NES enhancements. Japan onlynot the NAOMI OST.
GBC'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects. '''Xbox:''' Remake with better graphics from , included in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the NES version with arcade, Japanese subtitles only. '''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the SFC only versionwithout subtitles. '''Steam:'''s game balance Analog control support, has the most achievements, customizable options, and eventssome graphics/cutscene enhancements not in any other homeport. The select screen was altered. GBC-exclusive additions (extra dungeon '''Xbox 360:''' Analog control support, not very faithful port, medal questand some enemy patterns are completely different but have online multiplayer, events)the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
Mobile'''Arcade: Based ''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the SFC Steam version, with achievements and Internet ranking functionalities, and altered select screen. Uses the engine An extra selection is added for players to choose from the mobile versions of DQ1/DQ23-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser). No battle animations. Japan |-|Karous|Dreamcast<br>Nintendo Wii|style="text-align:left;"|'''Dreamcast:''' Japanese only.
Android/iOS'''Wii: New ''' Part of ''Ultimate Shooting Collection'' with official English translation. Based on Missing the final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the mobile versionstart, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|Dragon Quest IVOutRun 2|PS1, NDS, iOS, Androidstyle="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|PS1style="text-align:left;"|'''XBOX PAL version: Updated graphics. Japan only''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
NDS'''XBOX NTSC-J version: Port of PS1 version''' Fixed slowdown, optimized for dual screenfixed bugs with the driver's view. Updated graphicsScud race & Daytona 2 tracks have been polished, expanded story, new scenario & playable characterto be more accurate to the arcade original (still not perfect). Party chat added Japanese only (officially Japan exclusiveThe Voice acting and some of the menus are still in English). New Multi-5 localizations.
iOS'''PS2/Xbox/PSP/AndroidWindows: Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3, Xbox360, Wii U, PC|Remade in HD as ''DuckTales Remastered'Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn' for PS3, 360, Wii U, and PCt feature Scud race & Daytona 2 tracks. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted The Windows version is missing lens flare & bloom effects but can be fixed with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedmods.
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|Final Fantasy 1 + OutRun 2SP|PS1, GBA (R), PSP (R)PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|MSXstyle="text-align:left;"|'''PS2/Xbox/PSP/Windows: Updated ''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics (FF1 only)doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
PS1'''PS2 NTSC-J: Updated ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics and soundof the arcade original, most fixes bugs fixed, new music added adds force feedback support for minibossescertain steering wheels, Fiends and Chaosadds some extra music. It also removes PlayStation Portable connectivity, HP of meaning all bosses doubledvehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, easy mode addedbut most of the game is still in Japanese.
GBA'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, PSP: Original difficulty level removedfixes bugs, bonus dungeonsand adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
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|Final Fantasy 3Power Stone<br>Power Stone 2|NDS, PSPDreamcast<br>PlayStation Portable|Full 3D remakestyle="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
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|Fire Emblem: Shadow Dragon and the Blade of LightRadirgy|SNES, NDS (R)Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only. SFC: Remade as the first chapter of ''Fire Emblem'PlayStation 2: Mystery of the Emblem'' with upgraded graphics and improved balance' Enhanced port. The remake also continues the storylineJapanese only.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'Wii: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery Part of the Emblem'' for the DS, covering the rest of the storyline as well as including the Ultimate Shooting Collection''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customizationwith official English translation.
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|Kirby's AdventureSky Target|GBA (R), 3DSSega Saturn<br>Microsoft Windows|GBAstyle="text-align:left;"|'''Saturn: Full remake with updated graphics and sound''' Inferior-looking port locked 30 FPS. Includes new features andThe port retains the gameplay of the original but has completely redone cutscenes, seeminglya difficulty select option, different physicsand a new Ranking Mode3DS''PC: Slowdown and flickering fixed''' Based on the Saturn version, better graphic (still not good as the arcade), 3D feature addedJapan only.
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|The Legend of ZeldaVirtua Cop 2|Satallaview, Gamecube (E), GBASega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|Satallaviewstyle="text-align: Titled left;"|''BS Legend of Zelda' Saturn:'''. Updated graphicsinferior looking port, running at 30 FPS, including extra options such as play as other characters, smaller overworld mapselect of your gun, timerauto-reload and use "Virtua Cop 1" targeting system. Japan only
GC & GBA: Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, ''' PC, PSP (R)|MD: ''Mega Man: The Wily Wars'', a compilation/enhanced Based on the Saturn port of Mega Man 1-3 plus but with a new set of levels unlocked after beating better graphic, all the three gamesextra features were removed. Includes updated audio and an inconsistent 16-bit graphical overhaulMultiplayer is only online. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading Might be hard to an imbalanced Yellow Devil fight). Was later re-released run on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releasea modern OS.
PS1'''Dreamcast: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music Better graphic than the PC version (still not good as the earlier games have less arranged tracksarcade). Slowdown removed. Officially released in Japan onlyAll the extra features from the Saturn returns, including extra easter eggs.
'''PS2/GC/:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".|-|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox360<br>PlayStation 3|style="text-align: left;"|'''PC:'Mega Man Anniversary Collection'', a U.SContemporary to the Saturn port. compilation of Contains the Complete Works versions minus some featuressame extra plus online multiplayer. Includes other Mega Man games not released Might be hard to run on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasa modern OS.
PS4/XB1/3DS/PC'''PS2: ''Mega Man Legacy Collection'', Sega Ages 2500 release is a compilation direct port of the NES versions of all six gamesarcade version. Includes the Museum Runs in 640x480 and Database features from 60 FPS (the Complete Works versionsarcade version ran slightly slower at 57. Also includes various overlays 5 FPS). Missing extras from Saturn & PC releases and filtershas minor graphical glitches. Some versions may have input lag. The US version of Mega Man V Released only in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsJapan.
PSP'''360/PS3: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Very similar to the PS2 release. Runs in 2.5D with a chibi artstyleHD, remixed music, and voice actingbut it's pillarboxed. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to online play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
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|MetroidVirtua Tennis 2|Gamecube (E), GBA (R)Dreamcast<br>PlayStation 2|GCstyle="text-align: Emulated. Unlocked in left;"|''Metroid Prime'PS2:' if a GBA with ''MetroidLower than Dreamcast quality port in 30 FPS.|} ==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[: FusionCategory:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'' '. When editing this section, if a multiplatform game released on multiple console generations, this is connected the section for mentioning its differences across those generations. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.|-|NCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to the systemPlayStation 2 version.|} ===NES===NES games sometimes suffered from slowdown, and sprite flickering.
GBA{| class="wikitable" style="text-align: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
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|Ninja GaidenBabel no Tou<br>(aka Mystery Tower)|PCE, SNESArcade<br>GB<br>PS1<br>J2ME<br>X68
|
PCEArcade: Updated graphics Unknown changes (but poor use ROMs are undumped). Japan-only. GB: Included as part of scrolling)''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a full 2, new music; 5D remake as part of ''Namco Anthology Vol 1''. Japan-only. J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan -only.
SNESX68: Increased palettesRemake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, updated music based on OSTnarrow field of vision).
|-
|Ninja Gaiden Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II: The Dark Sword of Chaos
|SNES
|SNESSFC: Increased palettesCompilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music based on OST. Extra features and altered/added areas. Japan only.
|-
|Ninja Gaiden III: The Ancient Ship of DoomDragon Quest I<br/>Dragon Quest II|SNES<br>GBC
|
SNESSFC: Increased palettesCompilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphics from NES version, removal of parallax scrolling SFC version's game balance and other effects, updated music based events. Mobile: Based on OST, difficulty based the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only. Android/iOS: New English translation. Based on Japanese the mobile version.
|-
|Dragon Quest III
|SNES<br>GBC
|
River City RansomSFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).
(Downtown Nekketsu Monogatari)|PCE, GBA|PCEMobile: Improved graphics, updated musicBased on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
GBAAndroid/iOS: Improved graphics, updated musicNew English translation. Save feature and various bonus featuresBased on the mobile version.
|-
|Super Mario Bros./The Lost LevelsDragon Quest IV|SNES, GBCPS1<br>NDS<br>iOS<br>Android
|
SNESPS1: Improved Updated graphics, sample-based music, saving, inaccurate physics. Japan only.
GBCNDS: Saving, Vs. multiplayer, a large suite Port of bonus featuresPS1 version, smaller optimized for dual screen size|-|Super Mario Bros. 2|SNESUpdated graphics, GBA|Improved graphicsexpanded story, samplenew scenario & playable character. Party chat added (officially Japan exclusive). New Multi-based music, saving5 localizations.
GBA OnlyiOS/Android: Decreased difficulty, extra gameplay mode, smaller screen sizeDirect port of DS version. English-only localization. Party chat translated.
|-
|Super Mario BrosDuckTales|PS3<br>Xbox360<br>Wii U<br>PC|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. 3Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.|-|SNES, Final Fantasy 1 + 2|PS1<br>GBA(R)<br>PSP (R)
|
Improved MSX: Updated graphics(FF1 only) PS1: Updated graphics and sound, most bugs fixed, sample-based new musicadded for minibosses, Fiends and Chaos, HP of all bosses doubled, savingeasy mode added
GBA Only, PSP: e-Reader support, replaysOriginal difficulty level removed, smaller screen sizebonus dungeons
|-
|Zelda II: The Adventure of LinkFinal Fantasy 3|Gamecube (E)|Potentially seizure-inducing effects replacedNDS<br>PSP|} ==Sharp X68000==May be easier to emulate ports than the original versionsFull 3D remake{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PS1! scope="col" |GCN! scope="col" |PS2! scope="col" |GBA! scope="col" |NDS! scope="col" |Notes
|-
|Fire Emblem: Shadow Dragon and the Blade of Light
|SNES, NDS (R)
|
Akumajo X68000SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
(Castlevania Chronicles)|✓|||||Includes both the original game and NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a remixed version with remixed musicnew graphical makeover, slightly altered level layoutssome balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, and an altered art direction based on covering the rest of the more recent games in storyline as well as including the series''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|Mad Stalker: Fullmetal ForceKirby's Adventure|GBA (R), 3DS
|
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
 
3DS: Slowdown and flickering fixed, 3D feature added
|-
|The Legend of Zelda
|Satallaview, Gamecube (E), GBA
|
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only
 
GC & GBA: Emulated versions. Improved grammar.
|-
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
|
||PS1MD: ''Mega Man: A remake The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with subpasswords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-par graphics released on the Sega Genesis Mini and musicre-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release. PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Borrows Extra gameplay elements from modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the developer's other game, Asuka 120%earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
FM-TownPS2/GC/Xbox: A port for ''Mega Man Anniversary Collection'', a U.S. compilation of the FM-Towns with updated graphics Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and remixed musiccontroller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
PS4/XB1/3DS/PC Engine: A PC Engine CD ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version that has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses graphics from the FM-Towns US version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and The release is a fully-voiced Story Modeport/emulation hybrid of sorts.
GenesisPSP: Previously unreleased port that was scrapped until it was completed as ''Mega Man Powered-Up (PSP)'', a limited physical release full remake of Mega Man in 2020 by Opera House after acquiring the rights 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to the developer's back catalog of gamesplay with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Missing parallax scrollingUnlockable playable characters, features, simplified graphicsand moves from later games in the series.
|-
|GenocideMetroid|Gamecube (E)<br>GBA (R)
|
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system
 
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.
|-
|Ninja Gaiden
|PCE<br>SNES
|
||||PC EnginePCE: Inferior Updated graphics and sound with worse gameplay than the original.(but poor use of scrolling), new music; Japan only
FM-TownsSNES: released as part of the ''Genocide Square'' compilation. Features Increased palettes, updated graphics, sound, new cutscenes, and revised gameplay.music based on OST
|-
|Genocide 2Ninja Gaiden II: Master The Dark Sword of the Dark CommunionChaos|SNES
|
SNES: Increased palettes, updated music based on OST
|-
|Ninja Gaiden III: The Ancient Ship of Doom
|SNES
|
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
|-
|
River City Ransom
 
(Downtown Nekketsu Monogatari)
|PCE<br>GBA
|
PCE: Improved graphics, updated music. Japan only
 
GBA: Improved graphics, updated music. Save feature and various bonus features.
|-
|Solomon's Key
|SMS<br>FDS<br>GB<br>PCE
|
|SFCSMS: Lower sound quality Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and altered graphicsmusic added. Level order for the first few levels is reJapan-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
FM-TownsFDS: Same as Genocide aboveNES, but with Loading screens.
DOSPCE: Based Now a licensed title based on the FM[https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Towns versionVideo (later Marvelous). Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio Graphics and music. Released only were remade in Korea but most of order to fit the gamemovie's menus aesthetics. The gameplay and stages are in Englishbased on the NES version.|}
==Sega Genesis=={| class="mw-collapsible mw-collapsed wikitable" style="text-alignGB:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation Known as ''Solomon's Club''. Colors are limited up to 4! scope="col" |Xbox 360! scope="col" |Android, iOS! scope="col" style="text-align: left"|Notesitem shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|Castle of Illusion Starring Mickey MouseSuper Mario Bros./The Lost Levels|✓ (R)Arcade<br>FDS<br>SNES<br>GBC
|
|✓ (R)Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.||✓ (R)FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.|✓ (R)| HD remake updated SNES: Improved graphics and retreated gameplay, sample-based music, saving, inaccurate physics GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size
|-
|Earthworm JimSuper Mario Bros. 2|SNES <br>GBA
|
|Improved graphics, sample-based music, saving|✓ (R)||✓ (R)|| HD remake with updated graphics and retreated GBA Only: Decreased difficulty, extra gameplay missing The extra levels from the Sega CD Version.mode, smaller screen size
|-
|Lunar: The Silver StarSuper Mario Bros. 3|SNES, GBA
|
|Improved graphics, sample-based music, saving GBA Only: e-Reader support, replays, smaller screen size|-|Zelda II: The Adventure of Link|Gamecube (RE)| PS1: Remake With increased difficultyPotentially seizure-inducing effects replaced|} ===SNES===Some SNES games suffered from slowdown which may be fixed in ports. '''PSP:''' Based on ps1 Many SNES games were ported to the GBA. These versions may have extra features, but with longer load timesat the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed.'''IOS:''' Based on PS1 Additionally, the GBA has widescreen support but touch two fewer buttons, leading to compromised controllayouts.'''Sega Saturn/Windows:''' Based on Several SNES games were ported to the PlayStation. More often than not the PS1 is ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not available in Englishemulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Phantasy Star 2,4ActRaiser|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|✓ (R)style="text-align:left;"||||| Remake with updated graphics (Japan Only) fan translation is availableA remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
|-
|Shining ForceChrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added. '''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.|-|Clock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"| Game Boy Advance'''PS1/PC: remake titled ''' Titled "Shining ForceClock Tower: Resurrection of the Dark DragonThe First Fear". The FMV, minor graphical changes included an expanded plot, three ; additional new playable charactersweapon, three new battlesenemy, ramping difficulty system& location. '''WonderSwan:''' greyscale colors, and some tweaks in the gameplay and ramping difficulty systempoorer audio, however worse graphic and audio lower graphical quality compare to the original, slightly reduced screen size.
|-
|Shadow of the BeastContra III: The Alien Wars|Game Boy Advance|||✓ (R)||style="text-align:left;"|'''PS4Titled "Contra Advance:''' Different game The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with different gameplaylevels from "Contra: Hard Corps", worse audio.
|-
|Sonic the HedgehogDonkey Kong Country|✓ (E)Game Boy Color<br>Game Boy Advance|✓ (E)style="text-align:left;"|✓ (E)|✓ (E)|✓ (E)|✓ |To many to list here'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", but most consoles and the PC versions are emulatedmini-games, with some newer ports having exclusive featurestime trial. The best version is the iOS/Android version '''GBA:''' Increased brightness, which features widescreen supportworse contrast, runs at 60 FPS (even in the Special Stages)color saturation, remastered and audio; mini-games, and new content. An unofficial PC port of the iOS/Android version is availabletime trial.
|-
|Sonic the Hedgehog Donkey Kong Country 2:<br>Diddy's Kong Quest|✓ (E)Game Boy Advance|✓ (E)style="text-align:left;"|✓ (E)|✓ (E)|✓ (E)|✓ |Same deal as the first Sonic the Hedgehog gameTitled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Sonic Donkey Kong Country 3 & Knuckles:<br>Dixie's Double Trouble|Game Boy Advance|✓ (E)|✓ (E)||✓ (E)|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog Titled "Donkey Kong Country 3". Increased brightness, Sonic & Knuckles, and Blue Spheresworse contrast, but replaces a number of music with different tracks. Music playback is replaced color saturation; new soundtrack by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam reDavid Wise; mini-release is ran through an emulator, howevergames, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availabletime trial.
|-
|Sonic CDDragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS||✓||✓|✓style="text-align:left;"|'''PCPS2:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regionsFull 3D remake with party enhancements. Can be fixed with a fan-made wrapperOnly released in Japan.
'''PS2DS:''' Based on Remake done in a similar vein to the DQIV remakes. Has the PC version with even better FMVs and same mechanics perks as the Special Stages run at 30 FPS instead of 20PS2 remake, but along with some effects are broken, and was only released in Japan and Europe on PlayStation 2. The GameCube version is available in North America, but is blurrier compared to the PS2 versionunique content.
'''PCiOS/360/PS3Android:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions Port of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvementsDS version.
|-
|Sonic 3D BlastDragon Quest VI|Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-|EarthBound|Game Boy Advance|'''PCstyle="text-align:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapperleft;"|Worse audio. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaksJapan only.
|-
|}Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version''' '''PS1:''' FMV opening and ending, new features, different translation, longer load times. '''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. '''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
==SNES==Some SNES games suffered from slowdown which may be fixed in ports.'''3D Remakes'''
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason '''NDS:''' Very different 3D remake following Final Fantasy III on DS (designated as "worse audio"no PSP release unlike it). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However'''iOS/Android/PC:''' DS version port, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest followed by 3D remake of the programming being original work"The After Years".
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''PC:center;"! scope="col"|Name! scope="col"|PS1! scope="col"|GC! scope="col"|PS2! scope="col"|GBA! scope="col"|NDS! scope="col"|PSP! scope="col"|Notes''' HD version of DS remake.
|-
|ActRaiser|||||Final Fantasy V|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1:''' First official English release.Steam/Switch'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio. '''iOS/PS4/Xbox OneAndroid: A remake Titled "ActRaiser Renaissance" which has a completely new ''' Redone sprites (RPG Maker art style), new gameplay mechanics, new bosses, and remastered OSTtouch controls. '''PC:''' Redone sprites (RPG Maker art style).
|-
|Chrono Trigger|✓||||✓Final Fantasy VI|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows| style="text-align: left;"|PS1'''GBA: ''' Titled "Final Fantasy VI Advance". New translation. Extra content including FMV & bestiary, longer load timesworse audio.<br />NDS: PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added<br />'''iOS/Android: ''' Translation based on NDS with additional languagesGBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls, mostly unchanged graphics.<br />'''PC: Was a broken PC port at first''' Same as previous, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version gottouch control.
|-
|Clock Tower|✓||||Front Mission|PlayStation<br>Nintendo DS (R)| style="text-align: left;"| PS1/PC: Titled ''Clock Tower'DS: The First Fear''' Only official English release. FMV, minor graphical changes; additional new weapon, enemy, & locationWonderswan: greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size
|-
|Contra IIIstyle="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Alien Wars||||✓|Legend of the Mystical Ninja"|Game Boy Advance| style="text-align: left;"|Titled ''Contra Advance: The Alien Wars EX''. Removed dual wielding and mega bombsWorse audio, no multiplayer/co-op, added lock aimmore save slots than the Super Famicom release, Mode 7 levels replaced can change character any time. Japan only. Bundled with levels from Contra: Hard Corps, worse audioGanbare Goemon 1.
|-
|Donkey Kong Country||||✓|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance| style="text-align: left;"| GBC: Weaker graphics & Worse audio, new stageno multiplayer/co-op, longer version of "Winky's Walkway", mini-gamesmore save slots, can change character any time trial.<br />GBA: Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialJapan only. Bundled with Ganbare Goemon 2.
|-
|Donkey Kong Country 2: Diddy's Kong Quest||||✓|Kirby Super Star|Nintendo DS| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 2''"Kirby Super Star Ultra". Increased brightness, worse contrast, color saturation, and audio; mini-Extra games, time trialenhanced graphics.
|-
|Donkey Kong Country 3The Legend of Zelda: Dixie's Double Trouble||||✓|<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)| style="text-align: left;"| '''GBA: Titled ''Donkey Kong Country 3''Extra dungeon reliant on "Four Swords" game. Increased brightnessMore accurate translation, worse contrastmore shops, color saturation; new soundtrack enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by David Wise; minidecompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-games, time trialLauncher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]
|-
|Dragon Quest V|||✓ (R)||✓ (R)"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance| style="text-align: left;"|PS2: Full 3D remake with party enhancements. Only released in Japanofficial English release.<br />DS: Remake done in a similar vein to the DQIV remakesWorse audio. Has the same mechanics perks as the PS2 remake, along with some unique contentNo dash button.<br />iOS/Android: Port of Smaller screen resolution makes the DS versiongame borderline unplayable.
|-
|Dragon Quest VIMega Man X|||||✓ DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)|<br>iOS| style="text-align: left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.DS'''GC/PS2: Remake done ''' SNES version included in a similar vein to ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the remakes original game. '''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the previous two games. Features some core SNES graphics), much slower gameplay , level movement restrictions, no stage changesafter beating Mavericks in a certain order, optional microtransactions. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|EarthBoundMega Man X2||||✓||| style="text-align: left;"|Worse audio. Japan only.|-|Final Fantasy IV|✓|||✓|✓ (R)|✓GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch| style="text-align: left;"|'''Original Version'''<br />PS1: FMV opening and ending, new features, different translation, longer load times<br />WSC: Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. <br GC/>GBAPS2: Titled ''Final Fantasy IV Advance'Included in '. Based on the WSC version. New translation. Extra content, updated graphics, worse audio.<br />PSP: Titled ''Final Fantasy IV: The Complete Mega Man X Collection''. Includes ''The After Years'' as well as an in-between ''Interlude''. Includes all GBA collection also includes extra content. Enhanced graphics, choice between original like music player and enhanced audio.<br />'''3D Remakes'''<br />NDS: Very different 3D remake following FFIII on DS (no PSP release unlike it).<br />PC: HD version of DS remake.<br />iOS/Android/PC: DS version port, followed by an exclusive 3D remake of ''The After Years'' on iOS/Androidart gallery.
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Final Fantasy V|✓|||✓|Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows| style="text-align: left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC: First official English release ''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the gamefiles manually. Files fail to save after reboot if this is done.<br '''GC/>GBAPS2: Titled ''Final Fantasy V Advance''PS1 version included in "Mega Man X Collection". New translation. Extra content, worse audioLoading times are eliminated.<br '''PC/>iOSPS4/AndroidSwitch/PCXB1: Redone sprites (RPG Maker ''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art style)gallery, challenges, touch controlsand more.
|-
|Final Fantasy VI|✓|||✓|Metal Max 2: Kai|Game Boy Advance<br>Nintendo DS (R)| style="text-align: left;"|'''GBA: Titled ''Final Fantasy VI Advance'Average port with a better font and worse music. You'll want to get the 1. New translation. Extra content, worse audio1 revision because the initial one is so bugged and unplayable it had to be recalled.<br />iOS/Android/PC'''DS: Translation based on GBA version, redone ''' Full 3D remake with animated NPC sprites and Mode-7 sections (RPG Maker art style), touch controls, reworked Cyan Bushidomuch better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
|-
|Front Mission|✓||||✓ (R)Ogre Battle:<br>The March of the Black Queen|PlayStation| style="text-align: left;"|DSTitled "Ogre Battle: Only official English release of the gameLimited Edition". Slightly enhanced graphics and sound.
|-
|Ganbare Goemon 1<br />Yuki-Hime's DisappearanceRomancing SaGa|WonderSwan Color<br />US: The Legend of the Mystical Ninja |||||✓|PlayStation 2| style="text-align: left;"|GBA'''WonderSwan: Worse audio''' Enhanced graphics, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. new story scenario & side quest (Japan only). Bundled with Ganbare Goemon 1 '''PS2:''' Enhanced 3D graphics.
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|Ganbare Goemon 2Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br />General McGuinessPlayStation Vita (R)<br />Japan-only|||||✓|Nintendo Switch| style="text-align: left;"|GBA'''Android/iOS: Worse audio''' Partially enhanced graphics, no multiplayerenhanced fonts & menus, touch controls. '''PC/co-opPS4/Vita:''' Full 3D remake with animated cutscenes, more save slotsvoice acting, can change character any timeand remixed soundtrack. Japan only. Bundled  '''Switch:''' SNES version included in ''Collection of Mana'' with Ganbare Goemon 2borders around the game.
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|Kirby Super Star|||||✓Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS| style="text-align: left;"|Titled ''Kirby Super Star Ultra'SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. Extra games '''Sega CD:''' Redrawn graphics, remixed music, enhanced cutscenes with voice-overs. '''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
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|The Legend of Zelda: A Link to the Past||||✓|Shin Megami Tensei II|PlayStation<br>Game Boy Advance| style="text-align: left;"|GBA'''SNES: Extra dungeon reliant on ''Four Swords' Has an English patch by Aeon Genesis. '''PS1:''' gameSame deal as its predecessor. More accurate translation, more shops, new enemiesNot translated into English. Link voice clips from  '''GBA:'Ocarina of Time''Same deal as its predecessor. Not translated into English. Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout)
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|Mega Man & BassSuper Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br />JP: Rockman & Forte||||✓||Linux (U)| style="text-align: left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi. '''GBA: Only official English release''' Titled "Super Mario World: Super Mario Advance 2". Worse Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.  '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github. No dash buttoncom/snesrev/smw], [https://github. Smaller screen resolution makes the game borderline unplayablecom/qurious-pixel/SMAS_Launcher].
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|Mega Man X||✓|✓Super Mario World 2:<br>Yoshi's Island|||✓ (R)Game Boy Advance| style="text-align: left;"|DOS: Different aspect ratio, worse audio, buggy wall climbing.<br />GC/PS2: SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />PSP: Titled "Yoshi''Mega Man Maverick Hunter X''. Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />iOSs Island: Touch controls, "redrawnSuper Mario Advance 3" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievementsNew levels, music player, art gallery, challenges, and moredifferent audio.
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|Mega Man X2||✓|✓||Super Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|GC/PS2: Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievementsUnofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], music player, art gallery, challenges, and more[https://github.com/RadzPrower/Super-Metroid-Launcher].
|-
|Mega Man X3Star Ocean||✓|✓||style="white-space: nowrap;"|PlayStation Portable (R)| style="text-align: left;"|SNESTitled "Star Ocean: Original. Has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />PS1/Saturn: Remixed soundtrack and progress can be saved via memory card/RAM cart.<br />PC: Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manuallyFirst Departure". Files fail to save after reboot if this is done.<br />GC/PS2: PS1 version included in ''Mega Man X Collection''. Loading times are eliminated.<br />PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and moreOnly official English release.
|-
|Metal Max 2: Kai||Super Ghouls 'n Ghosts||✓|✓PlayStation<br />(R)|Game Boy Advance| style="text-align: left;"|'''PS1:''' Slowdown removed. '''GBA: Average port with a better font and ''' New levels, worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br />DS: Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DSaudio.
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|Tactics Ogre Battle: The March of the Black Queen|✓||||<br>Let Us Cling Together|PlayStation<br>PlayStation Portable| style="text-align: left;"|Titled ''Ogre Battle'PS1: Limited Edition''' First English release. Slightly enhanced graphics and soundmusic. '''PSP:''' Very enhanced, more features.
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|Romancing SaGa|||✓||Tales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS| style="text-align: left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits. '''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. Wonderswan'''PSP (Full Voice Edition): Enhanced graphics''' port of PS1 edition including GBA additional content plus full voice acting, new story scenario & side quest sprites. '''PSP (Japan only"Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop)and a remade spin-off.<br '''iOS/>PS2Android: Enhanced 3D graphics''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|Secret "Trials of Mana" /<br>"Seiken Densetsu 3"||||||Windows (R)<br>Nintendo Switch & (R)| style="text-align: left;"|Android/iOS: Partially enhanced graphics, enhanced fonts & menus, touch controls<br '''Switch/>PC/PS4/Vita(remake): ''' Titled "Trials of Mana". Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result. <br />'''Switch(SNES port): SNES version ''' An official translated port of the original game is included in ''"Collection of Mana'' with borders around the game" as "Trials of Mana" internationally.
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|Shin Megami Tensei|✓|||✓|Umihara Kawase|Nintendo DS<br>PlayStation Vita| style="text-align: left;"|SNES'''DS: Original''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Use Both games in the English patch by Orden as it fixes some issues compilation were ported from scratch with the original Aeon Genesis translation minor enhancements and changes names of demons, races, itemsslightly differently-sounding MIDI music, and spells to match with the official localizations of the later games by Atlusphysics properly implemented unlike all other ports.<br />PS1'''Vita: Redrawn graphics, remixed music''' As part of the third game, dungeons are rendered but only included in 3D, interface similar to its sequelVita port. Has an English patchSeems like emulation.<br />Sega CD: Redrawn graphics|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, remixed music, cutscenes with voice-oversand no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.<br />GBA: Redrawn graphics. Has an English patch based While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the official localization used Wii results in the iOS portmore accurate emulation, even making some unplayable games playable.<br />iOS{|class="wikitable" style="text-align: Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Shin Megami Tensei II|✓|||✓|Banjo-Kazooie|Xbox 360<br>Xbox One| style="text-align: left;"|SNES: OriginalAdded widescreen mode, generally better framerate and draw distance. Has an English patch by Aeon Genesis.<br />PS1Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Same deal as its predecessorNuts and Bolts". Not translated into EnglishRemoved Nintendo references, some of which were endearing.<br />GBA: Same deal as its predecessor. Not translated into EnglishXBLA version is also included in "Rare Replay".
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|Super Mario World||||✓|Banjo-Tooie|Xbox 360<br>Xbox One| style="text-align: left;"|The version Generally better framerate and draw distance. Ice Key and secret eggs collected in ''Super Mario All-Stars + Super Mario World'' has unique sprites for Luigi.<br />GBA: Titled ''Super Mario World: Super Mario Advance 2''BK are available here. Slight additionsRemoved Nintendo references, worse audio, Mario voice clipssome of which were endearing. Different Luigi sprites from either SNES XBLA versionalso included in "Rare Replay".
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|Super Mario World 2: Yoshi's Island||||✓|Blast Corps|Xbox One (E)| style="text-align: left;"|GBA: Titled ''Yoshi's Island: Super Mario Advance 3''. New levelsImproved graphics, worse audiobetter framerate.
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|Star Ocean||||style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)| style="text-align: left;"|PSP'''Xbox: ''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.  'Star Ocean''Xbox One: First Departure''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Only official English releaseHas more stable framerates and slightly better graphics than the original.
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|Super Ghouls 'n Ghosts|✓|||✓|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch| style="text-align: left;"|PS1'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https: Slowdown removed//doom64ex.wordpress.com here].<br '''Xbox One/PlayStation 4/Switch/>GBAPC: New levels''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, worse audiobut the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
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|Tactics OgreThe Legend of Zelda: Let Us Cling TogetherOcarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p. '''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features. '''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]|'''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]|-|The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)| style="text-align: left;"|PS1'''GameCube: First English release. Slightly enhanced music''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.<br />PSP'''3DS: Very enhanced''' features enhancements similar to those in Ocarina of Time 3D, more as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|Tales of PhantasiaJet Force Gemini||||✓||✓ Xbox One (RE)| style="text-align: left;"|PS1: Cleaner Improved graphics, different sprites, new effects, partial voice acting, food system, skits.<br />GBA: Based on PS1 version but scaled down, additional content, worse audio, decreased better framerate.<br />PSP (Full Voice Edition): port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />PSP (''Tales of Phantasia X Narikiri Dungeon''): PSP version with even more additional content (Grade shop) and a remade spin-off.<br />iOS/Android: F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|Trials of Mana<br />JP: Seiken Densetsu 3|||||Killer Instinct Gold|Xbox One (E)| style="text-align: left;"|Switch/PC (remake): Titled ''Trials of Mana''. Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamperImproved graphics, but it was removed on August 2020 and DRM-free as a result.<br />Switch (SNES port): An official translated port of the original game is included in ''Collection of Mana'' as ''Trials of Mana'' internationallybetter framerate.
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|Umihara Kawase|||||✓Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)| style="text-align: left;"|DS'''Xbox: As part of the JP-only ''Umihara Kawase SE Kanzenban'' compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI musicImproved graphics, better framerate, with the physics properly implemented unlike all other portsonline multiplayer.<br />Vita: As part of the third game, but only XBLA version is also included in its Vita port. Seems like emulation"Rare Replay".|}
==Sega Saturn=={| class="mw-collapsible mw-collapsed wikitable" style="text-align'''PC:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align''' A unofficial port is [https: left"|Notes//github.com/fgsfdsfgs/perfect_dark WIP].
|-
|BaroqueRayman 2||✓||✓ Windows<br>Dreamcast<br>PlayStation 2 (R)|||style="text-align:left;"|'''SaturnWindows:''' Japan only, has widescreen option.'''PS1:''port of the N64 version and is known to have issues running on modern Windows and it' Japan only, has extra content, but no widescreen support. Has an English fan translation patchs capped at 30 FPS.
'''PS2Dreamcast:''' Remake with a different art style various changes from the Nintendo 64 and musicMicrosoft Windows versions, available in Englishincluding several 2D sprites being replaced by 3D models, features a new save systemimproved texture quality, difficulty options60fps, includes the extra content of the PS1 version and moreminor level design changes. Has removed blurThe Dreamcast version also has exclusive mini-games, 60fpssix hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (albeit brokenthe Director) Japanese dub hacks. '''Wii:''' Based on himself has previously stated that he believes that this version is the PS2 best version, has widescreen and progressive scan support, of the Japanese dub hack is availablegame.
'''SwitchPS2:''' Japan Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the onlyversion in which the 1, based on 000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the Saturn originalgameplay, includes the contents frame rate is not as smooth as the near-constant 60fps of Baroque Report, screen resolution optionsthe Sega Dreamcast version, and added openings certain graphical effects from that version, such as the PlayStation port and blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the remakeNintendo Switch Online service.
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|Black / Matrix||✓Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.|||'''SaturnPC/WebAssembly:''' Original. Has a bug that heals enemies after the player is Unoffical native port made by fans using a special attack which was fixed in the other versionsSM64 decompilation project.[https://github.com/sm64pc/sm64pc]
'''DCAndroid:''' a remake titled "BlackUnoffical native port made by fans using the SM64 decompilation project.[https:/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters/github.com/VDavid003/sm64-port-android-base]
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored
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|CuldceptStar Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.
|
|-|Turok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.||'''PS1:''' Some cards are deleted and it becomes other cards, Abolish a negotiation rule. Addition of some maps.}
===GameCube==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Beyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''DSPS2:''' Based Inferior-looking port, wrong aspect ratio. '''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on PS1modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, Fan translation is availableneedlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.
'''PS2The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|Windows|style="text-align:''' Despite being called Culdcept this is actually left;"|Inferior to the sequel Culdcept 2original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
|-
|Cyber Troopers Virtual-OnDonkey Kong Jungle Beat|Wii|style="text-align:left;"||✓|||| Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''PS2:''' Sega Ages 2500 releases movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. Changed graphics It also replaces the banana-based health meter with a different art style, 60FPS, Japanese releasemore traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|Daytona USA||||✓||The Legend of Zelda:<br>The Wind Waker|Wii U| '''Saturn:''' inferior looking port of the arcade running at 20fps, an enhanced version titled style="Daytona USAtext-align: Championship Circuit Editionleft;" was also released on |HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the SaturnGamePad's touchscreen, featuring a drastic reduction in popupwith no need to pause the game. some items, 30 fpssuch as the Wind Waker, a new selection are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of cars, two new courses, a 2-player mode, compatibility with items is achieved through either the right analog stick or the Saturngamepad's 3D analog control pad and Arcade Racer steering wheelgyroscope, and though there is an option to disable the gyroscope. Some cutscenes where Link makes a ghost modefacial expression silently have voices added to match the expressions.'''PC:''' both Saturn versions The ending cutscene and staff credits, which were ported to pc as Daytona USA and Daytona USA: Deluxe featuring graphical improvements but retaining prerendered in the original game, are now fully real-time cutscenes in the frame capremaster. However, might the smooth transition effects from the original cutscenes have issues with modern hardwarebeen replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering.'''PS3/360:''' Based on The intro cutscene, which plays upon the arcade version best graphics 60fps and widescreen supportstart of a new file, is skippable, but no other cutscenes are.
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|Die Hard ArcadeThe Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously). '''Wii U:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis| Wii'''PS2|style="text-align:left;"|16:''' Sega Ages 2500 release9 widescreen mode. Changed graphics Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a different art style. Japanese releasenew gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|Devil SummonerMetroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)||||style="text-align:left;"|| '''PSP[https:''' Widescreen and extra content, Japanese release//metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
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|Devil Summoner - Soul HackersTales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|||||| PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'PS1:wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player'' Extra contents choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, Japanese releaseand Pronyma—can be challenged in the Underworld as well.
'''3DSPS3/PC:''' Based on PS1, widescreen supportthe PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, available in Englishbut the first game has Dante from the Devil May Cry series cameo.
|-
|Dragon ForceRayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. |'''PS2:''' Inferior looking.|✓|'''Xbox:''' Widescreen option is just 4:3 stretched.||'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.| '''PS2PS3/360:''' Sega Ages 2500 releaseHD Remaster. Changed graphics The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a different gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art stylebooklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. Japanese releaseThe game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|GrandiaResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|||||style="text-align:left;"||* '''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.* '''PS1[https:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization//residentevil. Has more romhacking support (undubs, hard mode balance mods)fandom.* '''PC:''' Based on the PS1 version, with an XBR port, a prettier font, com/wiki/Resident_Evil_4/development Too many different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.to list here]
|-
|Guardian HeroesSuper Mario Sunshine|Nintendo Switch (E)|||||style="text-align:left;"||'''Xbox 360:''' Enhanced port Emulated version with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modeswidescreen support.
|-
|Manx TT Super BikeSonic Heroes|PlayStation 2<br>Xbox<br>Windows||style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.||||'''SaturnPlayStation 2:'''inferior looking port of 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the arcade running at 30fpsFile Select screen however, 8 player multiplayer was Removedthe NTSC PS2 versions do play music after you load up a save and head back to switch files. '''PCXbox:''' The PC conversionhas frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the Saturn gamesystem's own setting, offered enhancements to has rougher analog controls during the main stages but handles well in the visuals special stages, and gameplay modesthe energy indirect textures are brighter. contains a brightness setting. Full bike shadows instead The audio files in the Xbox version have a sample rate of 48000 Hz. In all the mesh effect shadow in other versions as well as the Saturn Windows versionfor the same reason, the audio is downsampled to 32000 Hz.Perspective correction '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to remove polygon warping. Increased draw distance. Higher resolution than the arcade Windows versionhowever, it doesn't enable full dual-analog. 3dFx compatibility for filtered contains HUD textureswith fewer compression artifacts than those in other versions. 8 player multiplayerThe shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, like both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the arcade gameJapanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. Newer voices '''PC/Switch:''' HD Remastered. might have issues with modern OSLacks projected shadows.
|-
|Panzer Dragoon|✓|||✓|✓|||'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)}
'''Switch===Nintendo Wii==={| class="wikitable" style="text-align:''' HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox one.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|PowerSlave/Exhumedstyle="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360||||style="text-align:left;"|'''PCDS:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a full-fledged demake - 2D platformer with 3D Metroidvaniagraphics. The console versions served as a basis for the 2022 remaster for Xbox One,  '''PlayStation 4, SwitchPortable:''' most downgraded graphics, and PClack of cooperative multiplayer.
'''Saturn US VersionPlayStation 2:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other versiondowngraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.
'''PSXXbox 360:''' autoenhanced graphics.|-|Muramasa: The Demon Blade|Vita|style="text-aim doesn’t work as wellalign:left;"|Titled "Muramasa: Rebirth", which makes hitting the smaller enemies more irritating. Moving around is less squirrelyVita version has exclusive story DLC expansions, so tight platforming it is much easier to do. You even pick up ammo drops the more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority complete version of the game.
|-
|Princess CrownNo More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows||||style="text-align:left;"|||'''PSPPS3/PS4X360:''' Japan onlyA [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, Runs but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a letterbox retaining retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the original aspect ratioWii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''SaturnWindows:''' Japan Based on the Switch version. Does not support mouse and keyboard - controller only, has an increased resolution hack to 22:15 aspect ratio.
|-
|No More Heroes 2: Desperate Struggle
|Nintendo Switch<br>Windows
|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.
 
'''Switch:''' Uncensored and has the PAL music.
 
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.
|-
|Princess Crown|||||||Pandora's Tower
|
|style="text-align:left;"|'''PSP/PS4Wii:''' Japan onlyNA version has a lot of bugs, decent portwhich not presented in the PAL version.'''Saturn:''' Japan only, has an increased resolution hack
|-
|Nights into Dreams...Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|||✓||✓|✓style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game HD Remaster and an enhanced graphics mode. The port to 360compilation of two games, PS3, and PC is missing a few effectstitled "Resident Evil: Chronicles HD Collection". All re-releases include Doesn''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreamst require motion control.
|-
|Silhouette MirageRodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''SaturnPC/PS4/Xbox One:''' OriginalTitled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, japan onlywhich is considered worse (PC has a mod to restore the original one).
'''PS1 Japanese versionSwitch:''' Missing background graphicsSame as above, missing 2D parallax effects but has 2 extra bosses30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.
'''PS1 USA versionSwitch:''' Based on HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the PlayStation Japanese version has censored user interface and the religious names from the Japanese versionmenu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and the difficulty was increasedTraditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|Sky Target}|✓|||===Sega Master System==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|''' Saturn:'''Inferior-looking port locked 30fps. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.''PC:''' Based on the Saturn version, Better graphic (Still not good as the arcade) japan onlyNotes
|-
|Sonic Rstyle="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)||||style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX'PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware but can be fixed with mods.
|-
|Virtua Cop 2Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|''' Sega Saturn''':Partial emulation used in ''Phantasy Star Collection' inferior looking port of the arcade running at 30fps including extra options such '. Features music only in FM Sound Unit as play as other characters, select your gun, autostreamed data files. Japan-reload and use Virtua cop 1 targeting systemonly. ''' PCPlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1' Based on the Saturn port but with a better graphic, all the extra features were removed'. Features updated graphics and sounds. multiplayer is Japan-only online. Might be hard to run on a modern OSFan translation is available. '''DreamcastGBA:''' Better graphic than the pc Emulated version (Still included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not good as the arcade)feature FM Sound Unit music. Not released inside Japan. all the extra features from the Saturn returns, Including extra easter eggs '''PS2J2ME:''' titled: Virtua cop rebirth Remake with different art style (Hit or Miss) running at 60fps, Full remake of the game released for mobile phones. Available only in japan but supports English including Virtua Cop 1Chinese. Fan translations of the game do exist.
|-
|Virtua Fighter 2style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.||✓|✓|'''PC:Game Gear''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer: Slightly different maps and prices around shops. Might be hard to run on a modern OSReleased only in Europe and Japan.
'''PS2J2ME:''' Sega Ages 2500 release is a direct port Released for FOMA mobile phones as part of the arcade version''Puyo Puyo! SEGA'' label. Runs in 640x480 and 60FPS (the Arcade version ran slightly slower at 57Changes are unknown.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released Japan-only in Japan.
'''360PS4/PS3NSW/XBO/WIN/iOS/AND/Luna:''' Very similar to Full remake of the PS2 release. Runs in HD but is Pillboxed. Includes online playgame known as ''Wonder Boy: The Dragon's Trap''.
|-
|Radiant Silvergun
|
|
|
|
|
|
|✓
|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
|}
===Sega Genesis==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The PS1 has [[PlayStation_emulators#Emulation_issuesSilver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|problems '''PlayStation:''' Remake with 3D]] which become more noticeable when emulating the games at higher than native resolutionsincreased difficulty. Many PS1 games were ported to Windows '''PlayStation Portable:''' Based on ps1 but with longer load times. However, some of these PC ports are difficult to run  '''iOS:''' Based on modern Windows operating systemsPS1 has widescreen support but touch control.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''Sega Saturn/Windows:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes''' Based on PS1. Is not available in English.
|-
|Breath of Fire IIIPac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.||'''GBA:''' Included as part of ''Pac-Man Collection''.||✓'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.|* '''PSPPS3/X360/PC:''' Adds widescreen supportEmulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, quality 2020 in favor of life changes''Pac-Man Museum+'', and an extra minigamewhich includes emulation of the SNES version instead.
|-
|Breath of Fire IVPhantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.||||* '''PCGBA:''' Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan)Port of the game available as part of ''Phantasy Star Collection''.
|-
|Crash Bandicoot 1, 2, 3 and Racing Phantasy Star III|GBA||style="text-align:left;"||||* '''PS1:Port of the game available as part of ''' Original.* '''PS4/Xbox one/PC/Switch:'Phantasy Star Collection'' HD Remakes.
|-
|Chrono CrossPowerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"||||* '''PS1:Partial emulation of the game plus a new whole remake included as part of ''' OriginalNamco Anthology Vol.* '''PS4/PC/Switch:1''' Emulated version with worse performance than the original.
|-
|Castlevania: Symphony of the NightShining Force|Game Boy Advance (R)||style="text-align:left;"|||✓|* '''PS1Remake titled "Shining Force:''' Original. Some items were rearranged and some dubbing was discarded in Resurrection of the English versionDark Dragon". The Japanese Greatest Hits versionchanges included an expanded plot, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdownthree new playable characters, longer loading times) Added some content (three new areasbattles, items, musicramping difficulty system, and a playable Maria that's a joy for speedrunners, as well as her as a boss)some tweaks in the gameplay and ramping difficulty system, however, Koji Igarashi hated those additions, it has worse graphic and they're admittedly low audio quality compared to the rest.* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
|-
|Dino CrisisShadow of the Beast|PlayStation 4 (R)|||✓||style="text-align:left;"|* '''PS1:''' Original.* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version. * '''DC:''' Enhanced port Different game with better graphicsdifferent gameplay.
|-
|Dino Crisis 2Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.||||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Final Fantasy VIISonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|||||style="text-align:left;"|* '''PC:''' Backgrounds/FMVs are the same resolutions Same deal as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of first Sonic the recent PC release have been released, later followed by Switch and Xbone portsHedgehog game.
A full remake '''PC/PS4/PS5/XOne/XSX/NS:''' Part of the game has also been announced, coming first to the PS4Sonic Origins.
|-
|Final Fantasy VIIISonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper. '''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.  '''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|Same stance as FFVIIstyle="text-align:left;"|'s Steam release''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The recent Steam 2010 re-release even includes Chocobo World from is the Genesis version ran through an emulator, however, the director of the Japanese release (via PocketStation)game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
|-
|Final Fantasy IXSpace Harrier II||||style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|Same stance New reimagination of the game included as FFVII and FFVIII's Steam releasespart of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
|-
|Final Fantasy TacticsTarget Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)||style="text-align:left;"||✓|* '''PSP:''' Titled ''Final Fantasy Tactics: The War Budget remake of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. * '''iOS/Android:'Assault Suit Leynos'' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
|-
|Legend of ManaWonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)||style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.||* '''Switch/PS4/PCTurboDuo:''' HD Remaster with widescreen support, redone Released as ''The Dynastic Hero''. Features different sprites and music, and the option due to turn off random encountersownership of certain elements by Sega. The US version also has tons of grammatical errors.
|-
|MediEvil }||===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game||✓|* '''PSP:''' Titled ! scope="MediEvil: Resurrectioncol" has extra content not avilable in any other version|Platforms* '''PS4:''' Titled ! scope="MediEvil Remakecol" and has the best graphics.|Notes
|-
|Mega Man 8Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.||style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.|||* '''SaturnPS1:''' Original release. Initially intended as the Japan only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive extra content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such asbut no widescreen support. Has an English fan translation patch. '''PS2: ''' Remake with a Bonus Mode (artwork gallery of official different art style and fan submissionsmusic, available in English, sound testfeatures a new save system, watchable FMVs)difficulty options, includes the extra content of the PS1 version and more music tracks. Has removed blur, additional bosses (Cut Man60fps, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1albeit broken)Japanese dub hacks. * '''GC/PS2Wii:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based Based on the PS1 PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is Japan only, based on the PlayStation version. Completely removed loading times.* A spin-offSaturn original, includes the contents of Baroque Report, Rockman & Fortescreen resolution options, was released on and added openings from the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, port and includes completely new levelsthe remake.
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|Mega Man LegendsBlack / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.|||✓|* '''PCDC:''' Music doesn't loop. Cutscenes don't sync up a remake titled "Black/Matrix AD" with audio properly. Requires a mapping program many gameplay changes in order to play comfortably make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with an XInput controller2 extra chapters.* '''N64PS1:''' Simultaneously better and worse in a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the graphics departmentoriginal art style was restored. The sound is compressed so |-|Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it can fit on becomes other cards, abolish a cartridgenegotiation rule. Released as Mega Man 64 in North AmericaAddition of some maps. * '''PSPDS:''' Japan-onlyBased on PS1, fan translation is available. Standard port with widescreen support and minor additional content. Lock-on  '''PS2:''' Despite being called "Culdcept" this is done by holding L and R simultaneouslyactually the sequel "Culdcept 2".
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|Mega Man Legends 2Cyber Troopers Virtual-On|PlayStation 2||||style="text-align:left;"||* '''PCPS2:''' Exclusive to Japan and TaiwanSega Ages 2500 release. Does not work on modern video cards. * '''PSP:''' Standard port Changed graphics with widescreen support and minor additional content. Released only in Japana different art style, 60 FPS, Japanese release.
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|Mega Man X4Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|||✓||* '''PS1Saturn:''' Original. Has an undub ROM hack that replaces inferior looking port of the hilariously bad English dub with the Japanese voices and has arcade running at 20 FPS, an optional retranslation enhanced version.* '''Saturntitled "Daytona USA:''' Developed as Saturn exclusive but ended up Championship Circuit Edition" was also released simultaneously with on the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC portSaturn, featuring a drastic reduction in popup, 30 FPS, a port new selection of PS1 version. Cannot be directly installed on 64cars, two new courses, a 2-bit OSes; you must extract player mode, compatibility with the files manually. Files fail to save after reboot if this is done, it also wonSaturn't play music & won't show the cutsceness 3D analog control pad and Arcade Racer steering wheel, unless the original CD is in the disc driveand a ghost mode.* '''PS2/GCNPC:''' re-released both Saturn versions were ported to pc as part of the ''Mega Man X Collection'' for the PlayStation 2 "Daytona USA" and GameCube. Based on "Daytona USA: Deluxe" featuring graphical improvements but retaining the PlayStation versionframe cap, might have issues with modern hardware.* '''PS4PS3/XOne/Switch/PC360:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based Based on the PlayStation arcade version. Completely removed loading timesbest graphics 60 FPS and widescreen support.
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|Mega Man X5Die Hard Arcade|PlayStation 2||style="text-align:left;"||✓||* '''PS1PS2:''' OriginalSega Ages 2500 release. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.* '''PC:''' Uses Changed graphics with a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versionart style. Completely removed loading timesJapanese only.
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|Mega Man X6Devil Summoner|PlayStation Portable|style="text-align:left;"|||✓||* '''PS1PSP:''' Original. Has some excellent ROM hacking support to reimplement missing Widescreen and extra content, add quality of life changes (sorely needed for this game), and a retranslation.* '''PC:''' Released only in Korea and some other parts of Asia.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesJapanese release.
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|Metal Gear Solidstyle="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"||✓ (R)||* '''PS1:''' Original. A later Extra content, Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".* '''PC3DS:''' Port of the ''Integral'' versionBased on PS1, with some altered content (Psycho Mantis bosswidescreen support, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed available in the GOG.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameEnglish.
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|Moon Remix RPG Adventure Dragon Force|PlayStation 2||style="text-align:left;"||||* '''Switch/PCPS2:''' Official translationSega Ages 2500 release. Changed graphics with a different art style. Japanese only.
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|PaRappa the RapperGrandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.||'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).|✓'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|Adds widescreen supportxBR]], a prettier font, addifferent non-hoc multiplayerEnglish translations, and song remixes as DLC. Might suffer a buggy Japanese audio option lifted from slight input lag, which can be fatal for those who played the original releasePS1 undub romhack.
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|Persona 2: Eternal PunishmentGuardian Heroes|Xbox 360|||style="text-align:left;"||✓|* Part two of ''Persona 2''. Also known as ''Persona 2Xbox 360: Batsu.''* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced portwith 16: widescreen support9 aspect ratio, a revamped UI, updated cutscenesoptional HD graphics, an optional updated OSTnew gameplay options, and selectable difficulty levelsexpanded multiplayer modes.
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|Persona 2: Innocent SinManx TT Super Bike|Microsoft Windows|||style="text-align:left;"||✓|* Part one of ''Persona 2'Saturn:'. Also known as ''Persona 2: Tsumiinferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.'' * '''PS1PC:''' Available only The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in Japanesethe Saturn version. A fan translation is availablePerspective correction to remove polygon warping.* '''PSP:''' Available in Japanese and EnglishIncreased draw distance. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelsHigher resolution than the arcade version. Criticized 3dfx compatibility for some mild censorship and losing its tone compared to filtered textures. 8 player multiplayer, like the originalarcade game. Newer voices. Might have issues with modern OS.
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|RaymanPanzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.|||*Too many changes to list here.The definitive version is a fan remake called ''Rayman'Switch: Redemption''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.
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|Resident EvilPowerSlave/Exhumed|✓ (R)Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||||✓ (R)style="text-align:left;"||* '''PS1PC:''' Original. Japanese version included auto-aiming A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and uncut graphics. Got two English re-releasesPS1 versions are closer to being a 3D metroidvania. The poorly-named ''Director's Cut'' is still cutconsole versions served as a basis for the 2022 remaster for Xbox One, but includes better character modelsPlayStation 4, an arranged mode, auto aiming from the Japanese releaseSwitch, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believedPC.* '''Saturn(US Version):''' Worse performance. Includes comes with an extra exclusive mini-game modecalled "Death Tank" that isn't in any other version.* '''PCPSX:''' Has compatibility issues with modern OSesauto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The only English version frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* |-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''DSSaturn:''' Enhanced port with a Classic mode that is faithful Japan only, has an increased resolution hack to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways22:15 aspect ratio.* '''GCNPSP/PS4:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone Japan only, runs in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that a letterbox retaining the other HD versions haveoriginal aspect ratio.
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|Resident Evil 2Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"||✓|✓||* '''PS1PS2/360/PS3/PC:''' Later re-released on Features both the system with DualShock support original game and a new game an enhanced graphics mode.* '''N64:''' Compressed assetsThe port to 360, varies between 240p PS3 and 480i. New features.* '''DreamCast:''' 480p. Even more features.* '''PC:''' 1999 PC version has poor compatibility with modern OSesis missing a few effects. Has a JapanAll re-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVsreleases include "Christmas Nights into Dreams", but lack versus mode and combines Leon and Claire's games into one similarly to "Sonic the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game Hedgehog into English.* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionDreams".
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|Resident Evil 3Silhouette Mirage|PlayStation|style="text-align:left;"||✓|✓||* '''DreamCast/GCSaturn:''' 480pOriginal, more featuresJapan only.* '''PCPS1 (Japanese version):''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitionsMissing background graphics, missing 2D parallax effects but has worse FMVs, a bizarre 2 extra bosses. '''PS1 (but easily fixableUSA version) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth :''' Based on the PlayStation Japanese Sourcenext release makes it the definitive version.* A HD remake Has censored the religious names and difficulty was released for PC, PS4 and the Xboneincreased.
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|Revelations: PersonaSonic R|Microsoft Windows|||||✓style="text-align:left;"|* '''PS1PC:''' Original English script includes Americanized names Enhanced port with better graphics and a removed Snow Queen quest, but isn't that far from the original.* '''PC:''' Released only in Japan. Very far from a technical achievement.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional extra content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many Some reprints of the original localization changes to be more faithful to game are missing the Japanese scriptmusic. It also reinstates the Snow Queen questHas problems with modern hardware, but can be fixed with mods.
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| Spyro the Dragoon 1, 2, 3 Radiant Silvergun|Xbox 360|||||style="text-align:left;"|* '''PS1Xbox 360:''' OriginalHD Port with optional high-res effects and graphics, and English support.* '''PS4/Xbox one/PC/Switch|} ===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles. {| class="wikitable" style="text-align:''' HD Remakes.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|SuikodenCrazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|||style="text-align:left;"||* '''PS1"Crazy Taxi:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' Japan-only. It Fare War" is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times compilation of "Crazy Taxi" and some visual effects being removed.* '''PC:''' Japan-only. Compatibility issues "Crazy Taxi 2" games with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps , but missing 3 songs and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitcheshas bad controls. Adds a couple of more, as well. Released only in JapanIt has custom soundtrack support.
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|Suikoden II||||style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|* '''PS1:''' Original. NTSCstyle="text-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''PCalign:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps left;"|Lower quality texture and scenes are not redone to accommodate for the larger screen area) resolution, but better visual effects and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japansome models.
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|Vandal HeartsHeadhunter|PlayStation 2|||style="text-align:left;"|||* '''PS1:''' Original* '''Saturn:''' Japan-only. It is an enhanced Lower quality port including extra content. Fan translation is available.* '''PC:''' Korean-only.
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|Wipeout 2097Hundred Swords|Microsoft Windows|style="text-align:left;"|||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'Dreamcast:'''Japanese only.|}
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style==Nintendo 64==The Nintendo 64 is a difficult system to emulate"text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and no emulator has a high degree of song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game compatibilityfrom first-person view to third-person. It may be easier to rely upon a PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port rather than try from 2000 year was added difficulty levels and the ability to emulate itsave everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
While system requirements are substantially higher'''PlayStation 2:''' Titled "MDK2: Armageddon", emulating the [[Nintendo 64 emulators#Virtual Console games features bigger switches, wider ledges in Dolphin|N64 Virtual Console]] releases on platforming sections, weaker and repositioned enemies. The game is now giving answers to the Wii results in more accurate emulation, even making some unplayable games playableplayer by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''Wii:left;"! scope="col" style="width: 14em;"|Name! scope="col" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="text-align: left"|Notes''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
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|Banjo-KazooieShenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"||✓|✓|||Added '''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen modesupport. Ability to save anywhere in both games, generally better framerate and draw distancesome minors changes to the town, [https://www.shenmuedojo.com/forum/index. Ice Key and Secret Eggs are available if the user also has a savefile for Banjophp?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-Tooie or Banjopart-Kazooie: Nuts and Bolts2. Removed Nintendo references, some 594 a lot of which were endearing. XBLA version is also included in ''Rare Replay''bugs].
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|Banjo-TooieShenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.|✓|✓|||Generally better framerate and draw distance'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ice Key and secret eggs collected Ability to save anywhere in BK are available here. Removed Nintendo referencesboth games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of which were endearing. XBLA version also included in ''Rare Replay''bugs].
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|Blast CorpsSpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.||'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.|✓ (E)|'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.||Improved graphics, better framerate'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Conker's Bad Fur DaySkies of Arcadia|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (Rthough some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu)||✓ . Sound samples (Emusic for the entire game and all other sounds alike)|||Titled has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast'Conkers version had to be cut into two separate GD-ROM discs: Live the size of sound files in the original is truly huge due to it being absolutely raw samples for each and Reloadedevery sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube'. Its port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's censored but has much better graphics release or planned to be in it even DLC content-wise, such as Piastol and updated multiplayerfake pirate trio for example). Only plays Gamecube's port also improves quite a bit on an original Xbox. most characters', vehicles, ships'Rare Replay, and locations'models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world' includes an emulated version of s 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the originalDreamcast release. Not sure if itGamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's censored or later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not. Has more stable framerates and slightly better graphics intended, in any versions of this game other than the said very first originalJapanese release on the Dreamcast and later Gamecube ports of it).
|-
|Doom 64Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|||||||Has an unofficial fanstyle="text-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are align:left unaddressed in the unofficial port, however. Requires extracting data from the game;"|'''s ROM to play. Can be found herePS2: https://doom64ex.wordpress''' version is technically inferior.com/
It was officially ported to Xbox One, PlayStation 4, Switch, and '''PC in 2020 by Doom EX:'s developer and other Doom modders'' original version has a plethora of bugs. The official port newest PC release is more faithful to based on the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 APIDreamcast version, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 portsuffers from its own bugs.
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|The Legend of Zelda: Ocarina of TimePhantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|✓ (E)style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.||'''Xbox:''' A decent port.||✓ (R)|Both the original game and the Master Quest are emulated at 480p on the '''GameCube:''' A decent port. The 3DS port is a remake with a Better Frame RateHas another version, the blood titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some of the violence was censored and it is missing some rumble featuresmissions that were only available in online mode. Can be played in offline mode.An unofficial pc port of the n64 '''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version made by fans existsis also available in English and probably Chinese.
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|The Legend of ZeldaResident Evil<br>Code: Majora's MaskVeronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|✓ (E)style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||'''PS2:''' Doesn't support progressive scan.||✓ '''PS3/360:''' Changes the lights and shadows (Rhit-or-miss for some people)|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, HD resolution and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes exists: https16://restoration.zora.re/An unofficial pc port of the n64 version made by fans exists9 aspect ratio.
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|Jet Force GeminiRent-A-Hero No. 1|Xbox|style="text-align:left;"|'''Dreamcast:''' Japanese only.||✓ (E)|||Improved graphics, better framerate'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
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|Killer Instinct GoldRez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.||✓ (E)'''360:''' HD Port with widescreen support.|||Improved graphics'''PC/PS4:''' Titled ''Rez Infinite'', better frameratebased on X360 port with new levels. Made on UE4.
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|Perfect DarkSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||✓|✓|||Improved graphics, better framerate, online multiplayer. XBLA version is also included in Titled ''Sonic Adventure DX: Director's Cut'Rare Replay'. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
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|Rayman Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||||||The Windows version is a port of the N64 version and is known to have issues running on modern Windows and itTitled ''Sonic Adventure 2: Battle''s capped at 30fps.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D Features slightly better character models, improved texture quality, 60fpsa more in-depth multiplayer mode, and minor level design changesa new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The Dreamcast GameCube version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors features GBA connectivity for the world mapChao Gardens. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of The most recent ports have HD resolution and a 16:9 aspect ratio but separate the gamemultiplayer content as paid DLC.|}
Rayman Revolution (===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the PS2 version) is a remake that completely changes the game for better and for worsegames at higher than native resolutions. Many PS1 games were ported to Windows. This version includes new minigames and bonus challengesHowever, upgrades some of these PC ports are difficult to Raymanrun on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PSP''s abilities': Adds widescreen support, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voicesquality of life changes, and three new bosses, and Yellow Lum redistributionan extra minigame. The Hall |-|Breath of Doors was replaced with three central hubs, called The Minisaurus Plain, GloboxFire IV|PC|'''PC''s House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, : Has shorter load times and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collectedincludes an option for sprite smoothing. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the The only version to be localized in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]Traditional Chinese (Taiwan).
|-
|Sin & Punishment|||||Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.|'''Wii:PS4/Xbox One/PC/Switch''' Emulated version with official English subtitles: HD Remakes.
|-
|Super Mario 64Chrono Cross|PS4/PC/Switch|||||✓ (R)||The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much'''PS1''': Original.There's also an unoffical [https:''PS4/PC/github.com/sm64pc/sm64pc native PC port] made by fans using Switch''': Emulated version with worse performance than the SM64 decompilation projectoriginal.
|-
|Star Fox 64Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.|||||✓ '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (Rmore slowdown, longer loading times)|The 3DS remake has updated graphicsAdded some content (new areas, slightly different instrumentationitems, multiplayermusic, and some token 3DS features including an easy mode with a misleading nameplayable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest. It is missing rumble features '''Xbox 360''': Direct port of the PlayStation version. It Removes loading times, and also has redone voices, FMVs for better or worsethe North American version (Japanese version strangely retained the FMVs).|-|Turok'''PSP''': Included in ''Castlevania: Dinosaur Hunter|✓|||||||Remastered The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for PCthe English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting.|-|Turok 2: Seeds Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Evil|✓|||||||Remastered for PCBlood'' moveset.|}
==Dreamcast==Since '''PS4/iOS/Android''': Based on the system died earlyPSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, many of its games were ported to other consolessome consider it even better than the PSP version.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col"|Android! scope="col"|Arcade! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1, 2|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)Dino Crisis|PC<br>DC|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.'''PS2/GC/PCPS1:''': lower quality port of Crazy Taxi 1, with control issuesOriginal.
'''PSP''PC:': titled ''Crazy TaxiMany Problems on modern systems, using Dino Crisis [https: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls//classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.
'''Android'''DC: Titled ''Crazy Taxi Classic'', Enhanced port with widescreen support. Control is a bit wonkybetter graphics.
|-
|Cyber Troopers Virtual-On Oratorio TangramDino Crisis 2|PC
|
|
|
|
|✓
|
|
|
|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.
|-
|Dead or Alive 2||✓ ||✓ (R)|||Final Fantasy VII|PC<br>Steam|'''PS2PC:''' higher quality port Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with more visual effectsa mod.  '''XboxSteam:''' Remake with better graphicsThe recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.  A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
|-
|Ecco the Dolphin: Defender of the Future||✓|||||Final Fantasy IX|PC|Same stance as FFVII and FFVIII'''PS2:''' lower quality texture and resolution, but better visual effects and some modelss Steam releases.
|-
|HeadhunterFinal Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. |||'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC|'''PS2Switch/PS4/PC:''' lower quality portHD Remaster with widescreen support, redone music, and the option to turn off random encounters.
|-
|Hundred Swords||||||✓|MediEvil |PSP<br>|'''DCPSP:''' Japanese OnlyTitled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PCPS4:''' Available in English. Dialogue options Titled "MediEvil Remake" and some plot points were cut so has the "Person/king" mechanic is missingbest graphics.
|-
|Jet Set RadioMega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)|✓||✓'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.|✓|'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.||Based A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "De la Jet Set Radiokids who wanted to play Mega Man 8 but didn't have a PlayStation" (The definitive Dreamcast release). It reuses Mega Man 7's game engine, Widescreen supportMega Man 8's graphics, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version)includes completely new levels.
|-
|Maken XMega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  |'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.|-|Mega Man Legends 2|PC<br>PSP|'''PS2PC:''' Remake that changes the game from first-person view Exclusive to third-personJapan and Taiwan. Does not work on modern video cards.  '''PSP:''' Standard port with widescreen support and minor additional content. PAL release Released only (50HZ). No English dubin Japan.
|-
|Marvel vs Capcom 1, 2Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|✓ (Only 2)'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.|✓|✓ '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (Only 2can be fixed with emulator)|✓||||'''DreamcastPC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the most identical to original CD is in the arcade versiondisc drive.
'''PS2/XboxGC:''' Sprites are re-released as part of the wrong resolution, audio is low quality, ''Mega Man X Collection'' for the PlayStation 2 and there are subtle gameplay differencesGameCube. Based on the controller config is better and there aren't blue screensPlayStation version.
'''PS3PS4/360XOne/Switch/PC:''' Widescreen support, online multiplayer, all characters unlocked Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the start, [https://forums.shoryukenPlayStation version.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs]Completely removed loading times.
|-
|MDK2||✓ ||||✓|Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|''' PCPS1:''' Added Difficulty levels Original. Has some excellent ROM hacking support to reimplement missing content and the ability to save everywhereadd quality of life changes.
'''PS2PC:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges Uses a different font for the in platforming sections, the -game is now giving answers to text from the player by using Big red Arrows and flashing circles point out where to shoot certain bossesPlayStation version. The game also features fully customizable controlsMay not run properly on Windows 8 or later.
'''WiiPS2/GC:''' Based on same as the PS2 version but the audio has been compressed, and graphically, shadows have been removedother games in ''Mega Man X Collection''.
'''MDK2 HDPS4/Xbox One/Switch/PC:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but suffers from frame rate issues and glitchesis based on the PlayStation version. Completely removed loading times.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)|✓|✓|||||Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''GCPS1:''' Enhanced port Original. Has some excellent ROM hacking support to reimplement missing content, add quality of Radirgylife changes (sorely needed for this game), Chaos Fieldand a retranslation.  '''PC:''' Released only Chaos Field is available in EnglishKorea and some other parts of Asia. '''PS2/GCN:''' Enhanced port same as the other games in ''Mega Man X Collection''. Some of Radirgy. Japanese release onlythe voice-acting is missing in this version. '''WiiPS4/XOne/Switch/PC:''' Official English translation Featured as part of all 3 games, Karous ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is missing based on the final bossPlayStation version. Completely removed loading times.
|-
|Shenmue 1, 2Metal Gear Solid||||✓ PS1<br>PC<br>GC (Only 2R)||✓|||'''XboxPS1:''' omissions of visual references to the Virgin MaryOriginal.A later Japanese version re-release called '''PC/PS4/XBOX One:'Integral'' HD remasters with widescreen support, based on included the Xbox US version. Ability to save anywhere in both games, changes and then some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2more content.594 a lot Some of bugs].|-|Space Channel 5 Part 2||✓|✓||✓|✓|||'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fpsthis content was sold separately as "VR Missions".
'''PS2PC:''' Runs at 29.97fpsPort of the ''Integral'' version, with some altered content (Psycho Mantis boss, Lower resolutionTGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and lower 2D assets resolutionadditional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].
'''PCMaster Collection (E)':''' HD remasters with widescreen supportOffers both og and integral version, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59changes some gameplay parts like Psycho Mantis. Use this [https://github.94hz, Some of the Japanese voices are used even when the game is set com/nuggslet/MGSM2Fix mod] if you want to English, Some Speech lines aren't being playedplay this version.
''PS3/360'GC (R):''' HD remasters with widescreen supportRemake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, RPCS3 has an option but not properly balanced to set accommodate for the frame rate to engine change. Lacks the accurate 29VR Missions.97 (VBlank NTSC Fixup)The tone is a complete face-heel turn, Some Speech lines arenhaving much less realism than the original game.|-|Moon Remix RPG Adventure |Switch/PC|'''Switch/PC:'''t being playedOfficial translation.
|-
|Skies of Arcadia|✓||||||PaRappa the Rapper|PSP|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsPSP: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wiseAdds widescreen support, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon countad-wisehoc multiplayer, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast releasesong remixes as DLC. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully Might suffer from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest slight input lag, which can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than fatal for those who played the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Ikaruga|✓||||✓Persona 2: Eternal Punishment|PS1<br>PSP||✓|'Part two of ''Dreamcast:Persona 2''' most faithful port to the arcade, Japanese Subtitles only.Also known as '''GameCubePersona 2:Batsu.''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
'''SteamPS1:''' Analog control supportAvailable in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was alteredall versions.
'''360PSP:''' Analog control Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, not very faithful porta revamped UI, updated cutscenes, an optional updated OST, and some enemy patterns are completely different but have online multiplayer, the select screen was alteredselectable difficulty levels.|-|Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.''
'''SwitchPS1:''' Analog control support compressed audio but has online multiplayerAvailable only in Japanese. The select screen was alteredA fan translation is available.
'''ArcadePSP:''' Re-released on Taito NesicaxLive arcade platformAvailable in Japanese and English. Enhanced port: widescreen support, powered by Taito Type X2 hardware. Basically the same as the Steam versiona revamped UI, updated cutscenes, with achievements and Internet ranking functionalitiesan optional updated OST, and altered select screenselectable difficulty levels. An extra selection is added Criticized for players some mild censorship and losing its tone compared to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)the original.
|-
|Grandia IIRayman|PC/Sega Saturn/N64|||||✓|Too many changes to list here.||The PS2 definitive version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugsfan remake called ''Rayman: Redemption''.
|-
|Phantasy Star OnlineResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|||✓||✓||| All the ports are based on "Phantasy Star Online ver 2" '''PS1:''' Original. Japanese version included auto-aiming and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, Three new playable classesan arranged mode, Forces are auto aiming from the only job that can use Reverser, GrantsJapanese release, and Megidan added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and Various balancing of items powers and removal of certain itemsa different OST that can only be described as...different. Must be heard to be believed. '''Saturn:''' Worse performance. Includes an extra game mode.
'''XboxPC:''' A decent portHas compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.
'''GCDS:''' A decent Enhanced port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge with a Classic mode that is faithful to the original PlayStation experience and some missions a Rebirth mode that were only available uses the touch screen in online mode can now be played in offline modeinteresting ways.
'''PCGC:''' Japanese onlyAs ''Resident Evil HD''. Full remake. Same on the Wii. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra contentRedone in HD for its most recent PC release, this as well as on most modern HD consoles. The PC version is also available in Englishplays at 60 FPS and lacks minor stability issues that the other HD versions have.
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|Power Stone 1, Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.|||'''PSPPC:''' "Power Stone Collection" 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is a collection of both somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games with widescreen supportinto one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English. A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Resident Evil Code: Veronica3|Dreamcast/GC<br>PC||✓||✓||||Titled ''Resident Evil Code'Dreamcast/GC: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan480p, more features.  '''PS3/360PC:''' Changes 2000 PC version has improved pre-rendered backgrounds and the Lights and Shadows ability to skip door transitions, but has worse FMVs, a bizarre (Hit or miss for some peoplebut easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD resolutionremake was released for PC, PS4 and 16:9 aspect ratioXbox.
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|Rent-A-Hero No. 1|Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.|✓ |||||'''DCPC:''' Japanese OnlyReleased only in Japan. Very far from a technical achievement. '''XboxPSP:''' The Intro was ImprovedTitled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and added online capabilitiesselectable difficulty levels. an The English prototype in a complete state, with only minor text errors present, was leaked onlinerelease reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
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|REZ||✓|||✓|✓|Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS2PS1:''' lower quality portOriginal.'''360:''' HD Port with widescreen support.'''PS4/Xbox One/PC/PS4Switch:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4HD Remakes.
|-
|Sonic AdventureSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2. '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed. |✓'''PC:''' Japan-only. Compatibility issues with modern PCs.||✓'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|Titled ''Sonic Adventure DX'PS1: Director's Cut''Original. Features updated character models and a new mission modeNTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1. Doesn 't include Chao Adventure due to a lack of VMU''PC:''' Taiwan-only. Compatibility issues with modern PCs. The 2003 version includes unlockable Game Gear games '''PSP:''' As ''Gensou Suikoden I & II''. The GC version features GBA connectivity Adds widescreen support (although maps and scenes are not redone to accommodate for the Chao Gardenslarger screen area) and fixes a couple of glitches. Unfortunately, each successive port Adds a couple of the game manages to be more bug-ridden than the last, as well. Unofficial patches to fix many issues exist for the PC release(s)Released only in Japan.
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|Sonic Adventure 2Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original|✓||✓|✓|||Titled ''Sonic Adventure 2'Saturn: Battle''. Features slightly better character models, a more in' Japan-depth multiplayer mode, and a new Chao minigameonly. Doesn't include Chao Adventure 2 due to a lack of VMUIt is an enhanced port including extra content. The GameCube version features GBA connectivity for the Chao GardensFan translation is available. The most recent ports have HD resolution and a 16 '''PC:9 aspect ratio but separate the multiplayer content as paid DLC''' Korean-only.
|-
|Virtual Tennis 2Wipeout 2097|PC/Saturn||||||||''These ports feature a different OST from the original release. Released in North America as 'PS2:'Wipeout XL'' lower quality port in 30 FPS.
|}
===PlayStation 2==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows!GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|SwitchGame! scope="col"|PS4! scope="col"|XOne!iOS!Android!Windows PhonePlatforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS||✓|||||✓||||||✓|✓|style="text-align:center;"|'''Wii: ''' Cropped widescreen. '''360/PC: ''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts. '''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].
|-
|Chaos Legion
|||||||||||||||||Windows|'''PC: ''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Crash Bandicoot: The Wrath of Cortex
|GCN<br>Xbox||✓|||||||||||||||The '''Xbox :''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3||||||||✓|✓|||✓|✓|✓|||PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One: ''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. '''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.
DMC3SE '''DMC HD Collection PC: Poor ''' Direct port from a third-party developerof the console HD Collection. the port Has bugs such as increased game speed on high refresh displays not seen in the HD collection is superiorother versions. Some issues can be fixed with mods and even added Style Switcher.
DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.'''Switch: ''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
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|Disgaea: Hour of Darkness
|||||✓||✓|||||✓|||||PC<br>Switch<br>PSP<br>Vita|'''PC: ''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond. '''Switch: ''' Improved version with HD sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics. '''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
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|Disgaea Dragon Ball Z: Budokai Tenkaichi 2: Cursed Memories|✓||||✓|,3||||||||||||PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.Wii
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|Dragon Ball ZQuest VIII: Budokai 1,3Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics. |'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|-|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.||'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. |The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded GraphicsBased on the international version. Redone character models.PS3/360: HD collection Rerecorded soundtrack (doesn't include widescreen Dragon Ball Z: Budokai 2optional for PS4 and PC versions). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen supportis hit-or-miss.
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|Dragon Ball Z: Budokai Tenkaichi 2God of War,3||||✓||||||||||||God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
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|Dragon Quest VIII: Journey of the Cursed KingGrand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.|||||||||✓||||✓|✓'''Xbox One/Switch:''' Definitive Edition.||3DS'''PS4: Include extra content but inferior graphics''' Original one as "PS2 Classic", emulated. Definitive Edition is also available'''iOS/Android/iOS: no voice acting nor orchestrated soundtrack''' Added checkpoint mechanism.
|-
|Fatal Frame 1Grand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.|✓|'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.||'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. ||'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.||'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.||'''Switch:''' Definitive Edition.||||Xbox'''iOS/Android/Windows Phone: Titled "The director's Cut", has extra things added '' Added checkpoint mechanism. Some game mechanisms are being altered such as a first-person mode, a survival mode, a new ending, and more costumes to unlockthe thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Fatal Frame 2Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS||✓|✓||||||||||||||Xbox'''PC: Titled ''' Besides the original port, New "The director's CutDefinitive Edition"has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has extra things added been changed in Definitive Edition, such as a first-person mode, a survival mode, a new ending, the mission "Shakedown" and more costumes to unlockbike handling.Wii'''PS4: Titled ''' As "Project Zero 2: Wii EditionPS2 Classic" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angleemulated. The player is provided with a map on the screen to compensate for this change. A minor two-player mode Definitive Edition is also supported in the main storyavailable. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game '''XOne/Switch:''' Definitive Edition. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode'''iOS/Android:''' Added checkpoint mechanism.
|-
|Final Fantasy X, Final Fantasy X-2Ico|PS3|||||✓||✓||||✓|✓|✓||||Based Runs in full 1080p and is based on the international PAL version, so the extra content from that versionis included. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-missSupports Stereoscopic 3D.
|-
|God of War, God of War IIJak and Daxter|PS3<br>Vita<br>PS4/5|||||✓||✓||||||||||Stable framerate'''PS3:''' Sub-HD, screen tearing fixed. added bloom effect. Cropped cropped widescreen, stretched HUDThe Eco meter doesn't flash white when its level of it is depleting.|-|Grand Theft Auto III|✓/✓(R)||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||PC: Besides The Day Sun and the Night Green Sun are no longer in the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. XOne/Switch: Definitive Editionsky.
PS4'''Vita: Original one ''' same as "PS2 Classic"above, emulated. Definitive Edition is also availablesuffers from a massive slowdown, making it unplayable.
iOS'''PS4/AndroidPS5: Added checkpoint mechanism''' Emulated.
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|Grand Theft Auto San AndreasJak II|PS3<br>Vita<br>PS4/✓(R)5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|✓Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.|In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.||✓'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.||✓'''PS4/✓(E)|✓||PS5:''' Emulated.|✓(R)-|✓(E)/✓(R)Jak 3|✓(E)PS3<br>Vita<br>PS4/✓(R)|✓|✓5||PC'''PS3: [https://www''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.youtube.com/watch?v=YhA1rjd91p0 Many missing effectsMetal heads have a shiny, worse textures and different map geometry, compared silver armor texture as opposed to the PS2 version]original muddy brown texture. Some problems can be fixed by using mods. Besides In the original port, New cutscene "Definitive EditionPower of Protection" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issueswhen Jak receives his Light Shield power, and some game mechanisms his eyes are being altered such as the thruster angle adjustment blue instead of Hydrawhite. UWP (Windows Store) version The Day Star is also availablenot visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the same as mobile versionphoto itself is found in is still present.
X360'''Vita: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such ''' same as the thruster angle adjustment of Hydraabove, suffers from a massive slowdown, making it unplayable.
'''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16: 9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 native one Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same as X360. PS2 backward compatible version is also availableengine with better lightning. |-|Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects
PS Vita'''PC: [https''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC://github''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea.com/TheOfficialFloW/gtasa_vita Unofficial A much better port]was released as part of Mega Man X Legacy Collection 2. Same |-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as mobile the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
PS4'''PC Master Collection: As "''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2 Classic", emulated:''' Original. Definitive Edition is also available60 fps and widescreen support are via hacks.
XOne'''PS3/360/Vita: Definitive Edition''' HD ports based on Subsistence. X360 version is also available via backward compatibility60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
Switch'''PC Master Collection: Definitive Edition''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
iOS'''3DS:'''[https:/Android/Windows Phonemetalgear.fandom.com/wiki/Metal_Gear_Solid: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment _Snake_Eater_3D#Changes Full list of Hydra. Multiplayer functionality was removed.Changes]
|-
|Grand Theft Auto Vice CityOdin Sphere|✓/✓Vita<br>PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3. Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (Rupdated mechanics and new content)for PS3, PS4, and Vita.|-|Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-|Onimusha: Warlords|PC<br>Xbox<br>PS4|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game. Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|✓(R)PC<br>Wii<br>PSP|'''Wii:''' Enhanced port with updated graphics and new content (E)/✓(Rextra story chapter, new characters, and new items). Loading times are nearly non-existent. '''PSP:''' Based on the Wii version with extra recruitable characters. |✓(R)'''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-|Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|PC'''PS3: Besides the original port, New ''' As "Definitive EditionPS2 Classic" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingemulated.
PS4'''PSP: As ''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "PS2 ClassicThe Answer", emulatedfrom Persona 3 FES. Definitive Edition is also availableNo FMVs.
XOne'''PC/Switch: Definitive Edition''' Remake titled Persona 3 Reload.|-|Persona 4|PC<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulated.
iOS'''Vita/AndroidPC: Added checkpoint mechanism''' Enhanced port with extra content. Some voices have changed in the English dub.
|-
|IcoRatchet & Clank|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank: Going Commando|PS3<br>Vita|||✓||||||||||Runs '''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in full 1080p and the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is based notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the PAL versionoriginal, so it is still visible in the extra content from remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version is includednow consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. Supports Stereoscopic 3DThis greatly increases the ease at earning the "You're My Hero" skill point.
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|Jak and DaxterRatchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.|The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (E30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|PS3'''PS2:''' Original. "Hardtype" Hack for an increased challenge. '''Switch/PS4: Sub-HD''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, cropped widescreenA blur will appear on the sides of the screen every time there is FMV, The Eco meter doesnin order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:'''t flash white when its level Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it is depletingthe definitive version.The Day Sun '''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the Night Green Sun are no longer in the skysame relatively low-quality FMVs by default. Can run at 480p.
Vita: same as aboveWindows, suffers from a massive slowdownXbox, making it unplayableand PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
PS4'''PS3/PS5360: Emulated''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. |-|Silent Hill 3|PC<br>PS3<br>Xbox 360|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
'''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
|-
|Jak IISilent Hill 4: The Room|PC<br>Xbox|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.|Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.||'''Xbox:''' Just as good as the PS2 version, but with 480p support.|-|Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.|The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.|The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita|'''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (Emostly speed-running ones)were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2|PS3<br>Vita| '''PS3/ Vita: Sub''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-HDaround. This includes all soundtracks except the intro level, cropped widescreenas well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Many inKevin Miller and Matt Olsen had to re-game explosions retain voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the white touch screen effect to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a prolonged amount of time.Sig In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and Metal heads have then the volume decreases again at the end of a shiny, silver armor texture line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as opposed to the original muddy brown textureone in Sly 3.Some When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the music game is loading is missing some notes. For example, The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the Haven City digital or PS Vita versions. The background music while on a zoomer will miss some notesalso occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version.In Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the cutscene game. The "transition"The Secret to Making sound effect that plays when entering or exiting a Bomblevel is also slightly different. During "Operation: Thunder Beak, " when Kor reveals his true identityBentley enters the water tower in the original PS2 version of the game, his face there is texture-less and defaults a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to a solid blackthe interior of the water tower. This only happens The Japanese version has every dialogue re-recorded from the first time that ground up, which the system plays voice actors for Sly, Bentley, Murray, Carmelita and the cutscenePanda King are taking over. However, some Japanese voice actors were changed for others.
|-|Sly 3|PS3<br>Vita| PS3/ Vita: same The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as aboveevery bonus video is now accessible. When Sly first meets Dimitri in "Police HQ, suffers from " players can clearly see him even when his back is turned. This is because the HD port has a massive slowdowndifferent rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, making it unplayableis mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).
'''PS4/PS5Xbox One/PC: Emulated''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''WiiU:''' HD Remake (Japan Only).
|-
| Jak 3Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|||✓|||||||✓(E)|||PS3'''Ps2 Pal: Sub-HD''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, cropped widescreenmore Extra Missions, Many in-game explosions retain the white screen effect for a prolonged amount of time.and more Positive and Negative responses Metal heads have a shiny, silver armor texture as opposed (Whenever anyone talks to the original muddy brown texture. In the cutscene "Power of Protection"player, when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing player can respond to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via with the Light Flight glitch has been removedL3 or R3 buttons. The box Some answers can give the photo itself is found in is still presentplayer extra challenge or other little things.)
Vita'''PS3/360: same as above, suffers ''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from a massive slowdownheavy performance issues, making it unplayablePS3 version 2.0 fixed the performance issue.
'''PC/PS4/PS5: Emulated''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|}
===PlayStation 3===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Dark Souls
|Windows<br>PlayStation 4<br>Xbox One<br>Switch
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
|-
|style="white-space: nowrap;"|Demon's Souls
|PlayStation 5
|style="text-align:left;"|Remake with better graphics and life quality improvements.
|-
|Kingdom Hearts, Re: Chain God of Memories, Kingdom Hearts IIWar III|PlayStation 4|style="text-align:left;"||||||✓|||||✓|✓||||16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load timeTitled '''God of War III Remastered'''. 60fps 1080p support in PS4/XBOX ONE targeted at 60 frames per second and PC. Kingdom hearts 2 has some minor audio issuesfeatures a photo mode.Re: Chain All of Memories the DLC that was released is a remake of the GBA gameincluded with.
|-
|Klonoa 2: Lunatea's VeilNieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.||||✓|||||✓|✓||||PC'''Xbox 360/PS4/XBOX One/SwitchPlayStation 3 (North America): a remake in unity engine using the same engine with better lightning''' The protagonist is an adult.
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.
|-
|The Last of Us
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.
|-
|Uncharted 1<br>Uncharted 2<br>Uncharted 3
|PlayStation 4
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.
|-
|ManhuntVanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|Yakuza 0|PC<br>PS4<br>Xbox One
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|✓(E)
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|Xbox: Stretched by default, missing visuals effects
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
|-
|Mega Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"| Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.|-|} ===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man X7|PlayStation 5<br>Windows|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One|style="text-align:left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of Yakuza 2.|-|Judgment|PC<br>PS5<br>Xbox Series X/S|'''PS5:''' Graphical enhancements.<br>'''PC:''' Based on the PS5 version.|-|Lost Judgment|PC
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|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|Mega Man X8}|✓|===Xbox===|Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.|{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows||✓style="text-align:left;"|||||PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although Missing some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanesecutscenes, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versioncan be fixed by using mods.
|-
|Metal Gear Solid 2Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''GC:''' Inferior-looking port.||✓||✓|✓|||||||||Missing some visual effects'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, HD ports based checkmarks are used on Substancethe Stage Selection screen. Missing Taunts and the skateboarding minihorn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-gamebar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
|-
|Metal Gear Solid 3Dead to Rights|PlayStation 2<br>GameCube|||||✓||✓|✓||||||||style="text-align:left;"|PS2: Original. 60 fps and widescreen support are via hacks.PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, GameCube versions added hotkeys for weapons and Guy Savage. Certain visual effects are reduced drastically tweaked the difficulty to result in a much more approachable game than the point where they are seemingly missing such as depth of field and rain.3DS:[https://metalgearoriginal Xbox title.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin SphereDennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.||There are 2 PC versions:|✓|1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".|✓|2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|||||The original game'''PS3/Xbox One/PC/Switch/PS4: re-released digitally through PlayStation Network for PlayStation 3''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and remake (updated mechanics somersault animations. Redesigned and new content) for PS3, PS4, and Vitabosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|OkamiPrince of Persia:<br>The Sands of Time|✓|Prince of Persia:<br>Warrior Within||✓Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.|✓|'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.|||✓|✓|✓||||Ending song '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is missing from all versions except PS2worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, all versions The Dark Prince's golden markings are locked nowhere to 30fps, ps2 be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version has a 60fps hack.
|-
|Onimusha: WarlordsSpider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.|||||||||||||||A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the '''PC:''' Completely different game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, developed by a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapondifferent studio. Additionally, the inclusion of green souls adds It was "dumbed down" for a new dimension to the game.Remastered version on PC as well as PS4 young audience and Xbox One. Has higher resolution thus featured more simplistic and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox versionless challenging gameplay.
|-
|Phantom Bravestyle="white-space: nowrap;"|Tom Clancy's Splinter Cell||Tom Clancy's Splinter Cell:<br>Pandora Tomorrow|✓|✓Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|||||||||style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.||Wii'''GC/PS2: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items)''' Inferior-looking ports. Loading times are nearly non-existentAltered level design.
PSP'''PS3: ''' Based on the Wii PC version with extra recruitable characters, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.
'''PS3/360/PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI''' completely different game.
|-
|Persona 3Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|||✓|✓||||||||||||PS3'''PC/Xbox One: As ''' Part of the "PS2 ClassicMaster Chief Collection", emulated.PSP: Titled Persona 3 Portable. Option to play as Halo 1 is a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FESremake with optional updated graphics. No FMVsSupports widescreen.
|-
|Persona 4} |✓===Xbox 360==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3:''' Terrible frame rate.||'''PS4/Xbox One/PC:''' Decent ports.||'''Switch/Wii U:''' Has exclusive costumes.|-|Dead Rising|Wii|PS3style="text-align: As left;"PS2 Classic|Titled "Dead Rising: Chop Till You Drop". Motion control, emulatedFrank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak.Vita/PC: Enhanced port with extra contentNew Zombies. New mini-games. Some voices have changed in the English dubCostume blood color, but Frank can't jump and some areas are now smaller.
|-
|Ratchet & ClankDeadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|||✓||✓||||||||||PS3/Vita'''Xbox 360: cropped widescreen''' Most stable version, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model but has numerous visible holestank controls, behind the shoulder camera, locked at 30 FPS, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a containermuddy red/green color filter over everything. The Shady Salesman '''PS3:''s character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise ' Extra non-canon scenes, vastly superior camera and controls, better colors, no longer worksmuddy filter, many improved textures, per some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). '''PC:''' Has the Platinum re-release improvements of Ratchet & Clank. Howeverthe PS3 version, it heavy crashing issue (GOG version is better but still possible to access them by using a Decoy Glove to force yourself of boundssuffers from it), missing voice acting in mission 20. Most sound-emitting gadgets A mod called DPfix (such as the Metal Detectorcannot be played on Windows 7 or lower) have a different sound when used compared to can increase the original PS2 release. In resolution, and lock the bargain snagglebeast fight on Umbrisframe rate at 60 FPS, when fix bugs not mentioned here and improve the beast triggers its shield, it will be greenvisuals. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in  '''Switch:''' Has the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out improvements of the North American PlayStation 2 release due to a bug, PS3 version but restored in doesn't have the PAL releaseno non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version) is normally missing. After beating the game, Runs at 40–20 FPS (Locked 60 FPS when the HelpDesk Girl appears at the end, no dialogue from her playsusing emulation).
|-
|Ratchet & Clank: Going CommandoHalo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"||||✓||✓||||||||||PS3'''Xbox One/VitaPC: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films HD Remaster with the one used new features such as light reflection effect (on Tabora lakesProfanity filter, Dobbo acidTech suits in Halo 3, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill pointHalo 4 Squad Battle changes.
|-
|Ratchet & Clank: Up Your ArsenalNinja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|||||✓||✓|||||||||style="text-align:left;"|'''PS3/VitaXbox One/PC/Switch/PS4: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the ''' Titled "Ninja and Sumo Ratchet skinsGaiden Sigma 2". This version lessened the enemy count drastically while making the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive enemies much more difficult to use the Japanese version)can be accessible by cheats"delimbing" mechanic. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting Almost all the trophiesgore has been removed.The Holoshield Glove's V1 version throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (and not the othersLegendary Black Falcon to Type 20; same shape, different texture) shoots out rotating rectangles, rather than the expected oval with the proper textureswere removed. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 versionranged weapons have been removed. With the exception of the Miniturret GloveKeys have been completely removed, the reticle for certain launcher/glove doors simply popping open now. It's no longer needed to spend points on upgrading weapons is different. The Nitro Launcher and BouncerInfinite arrows. Five new bosses were added, for examplereplacing two old boss encounters. Enma's Fang is a new melee weapon, used a reticle with a series of segmented, spinning rings, but now have greatsword. You can walk while shooting. It's no longer needed to watch the cog-like reticle from mission description every time the Glove of Doomplayer dies. Some particle effects are missing, such Added 3 levels when you play as some bloom particles and loading screen effects on Aquatosthe girls' side characters. Better Texture Quality.The sound effects A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for when the ship is flying from planet to planet plays in a different orderdifficulty increase.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchWhen using the Tyhrra|style="text-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm gamealign:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge".In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issuesMore blood and gore.In offline or online multiplayer matches, there is no longer music while waiting before the startMore enemy variations. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks More weapons, gadgets, . Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions, and planets can be accessedon Ninja Trials.
|-
|Ratchetstyle="white-space: Deadlockednowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution. '''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions. '''Xbox One:''' actually just the 360 version running through [[Fission]]. A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version. '''PSP:''' placeholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]].|✓|See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.|-|}||==Handhelds==|===Game Boy==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.Notes
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|Red Factionstyle="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)<br>Windows (U)|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|PC version lacks some visual effects that are only on ps2style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".
|-
|Shadow of the Colossus||||||||✓|||Shiren The Wanderer GB2||✓ Nintendo DS (R)||||style="text-align:left;"|PS3'''Nintendo DS: Stable frame''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-rate (30 FPS locked)only. runs in 720p or at an odd resolution <br>(960x1080) if 1080i/p video is enabled on the PS3 so it may look The West got a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several DS remake of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard modefirst SNES game instead. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.PS4:Remake)
|-
|Shin Megami Tensei: NocturneKirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)||||||✓|✓||||style="text-align:left;"|PS2'''GBA: Original''' Remake. "Hardtype" Hack for an increased challengeCalled Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch/PS4: Redone character models. Better Visual effects. Has ''' Both the original series in full (Medarot 1-5) and the ability to choose which skills to transfer to demonsremake (Medarot 2 Core) were rereleased. New easy modeJapan-only, A blur will appear on the sides unlikely to change because of the screen every time there is FMV, in order to fill the screena trademark issue. still uses compressed audio.
|-
|Silent Hill 2Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"||||||✓|✓|||||||||WindowsFirst game in the Mana series.<br>'''GBA: Port based on the Xbox version''' Titled Sword of Mana. BuggyGood game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versioncancelledXbox: Has the same lighting as the PC Best version but with is the PS2-style soft shadows left intact, fog issues Japanese one (albeit less noticeable due to text) followed by the lower resolutionAmerican one (no cut content over memory limitations), poor audio, and the same relatively low.<br>'''Cell phones:''' Authentic remake. Japan-quality FMVs by default. Can run at 480ponlyWindows<br>'''Android, XboxiOS, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material. PS3/360Vita: HD version based on unfinished code, resulting in an uncountable number ''' Titled Adventures of bugs and graphical/audio mistakesMana. Yet another remake. Let you choose between It's the original voicework cell-phone one but with cheap 3D models instead of the game or a new redub done by a different cast made for this version... though results may varypixel art. Stay far awayStill worthwhile.
|-
|Silent Hill 3Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"||||||✓|✓|||||||||PS3'''Original:''' Titled Balloon Kid. NA/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new Europe exclusive. A Japanese release was planned (subjectively worseas Balloon Kids) redub by a new cast. Same issues as Silent Hill 2 HD, but even worsecancelled. Again; stay far away<br>'''NES:''' Titled Hello Kitty World.Windows: The PC Colorized version adds improved flashlight lighting, the ability to save at any time during with the game, and 60 FPS gameplayHello Kitty license. however, there are some points where the game will drop to 30Japan-only. If you are running in HD<br>'''Game Boy Color:''' Titled Balloon Fight GB, the DoF effects are rendered in native resolutioncolorized enhanced port, making them look pixelated but can be fixed with modsJapan-exclusive.
|-
|Silent Hill 4: The RoomDragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"||||||||||||||||Windows: Frame rate is capped at 30 FPS in Remade twice, for the retail PlayStation (as DQM1+2) and digital releasesthe 3DS as separate games. Furthermore, while cutscenes are at 15 FPS in the physical release, but can be changed remakes were ported to 30fps using mods.Some of the "hauntings" from the console version are missing. GoGcell-version is a port of the inferior European PC-version.Xbox: Just as good as the PS2 version, but with 480p supportphones (PS1 DQM1+2) and Android phones (DQM1 3DS).
|-
|SirenLast Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"||-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"||-|Pokémon Gold & Silver|Nintendo DS (R)|PS3: Titled style="Sirentext-align: Blood Curseleft;", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|
|-
|Sly Cooper}||===Game Boy Advance==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|||||||| PS3/ Vita'''DS: The player can now invert the game's camera controls.Developer commentaries in the physical version '' First versions of the game have been removed. They were added back in original trilogy to be released for the digital releasewest. There is a drastic increase in The port of the distance between Sly and first game includes an enemy required extra episode designed to trigger the sneaking sound make better use of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect DS hardware; this extra episode is amplified vertically. Almost all background music now canon, and has been remixed. Some background music is impacted by dere-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure appeared in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some all subsequent ports of the sneaky music was replaced by its non-sneaky counterpartfirst game. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita Playable in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the DragonJapanese," if the player hits the fireworks clockwiseEnglish, a glitch occurs where Carmelita does not speakFrench, but the dragon head still fallsGerman, followed by the player not being able Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to move. The player must hit be confused with the fireworks counterlater and much-clockwise to avoid this. For the PlayStation Vita releaseimproved ''Trilogy'' remake, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked which also released on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad3DS and mobile." The l1 prompt that is in front of While ''Trilogy HD'' does have nicer graphics than the Bentley icon that allows the player to revisit any binocucom conversationsDS ports, tips from Bentleyit performs noticeably worse, or PA messages from and the Fiendish Five members animation is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speedhorribly over-running ones) were fixed.The music for "Muggshot's Turf" has been sped upsimplified. When entering the "At the Dog Track" missionAlso, it first plays the same music that Android version is heard when Sly confronts Muggshot Japan-exclusive. Playable in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobJapanese and English only.
The Japanese '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version has every dialogue re-recorded from of the original trilogy, with the ground upbest graphics, which the voice actors for Slybest audio and the best controls. Playable in Japanese, English, BentleyFrench, MurrayGerman, Carmelita Korean and the Panda King are taking overMandarin. However, some Japanese voice actors |-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were changed for othersmade in order to make the game easier.
|-
|Sly Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for style="The Black Chateau" (Sly Coopertext-align: The Second Season) and left;"Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn|'t show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesnGBA:'t apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos Uncensored hacks are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, available for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerwestern releases.
'''DS:''' Better audio. The Japanese version has every dialogue remultiplayer mini-recorded games from the ground upMega Man Zero 2 were removed. Some dialogue containing words like "death", which "kill" and "die" were changed to make the voice actors for Slygames more kids-friendly, Bentley, Murray, Carmelita and but spelling errors in the Panda King are taking overGBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. However, some Japanese voice actors were changed for othersButton mapping to the X and Y face buttons.
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
|-
|Sly 3||||||✓||✓|||||||||| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download}
===Nintendo DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Shin Megami Tensei:<br>Strange journey
|3DS
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.
Commander Skills have been added.
|-
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story
|style="white-space: nowrap;"|3DS (R)
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|Tales of The AbyssRadiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ===Nintendo 3DS==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|3DSstyle="text-align: Loading times left;"|All ported versions are shortenedin HD. Slightly more lag sometimes. Removal |-|The Legend of Multiplayer. Some stats were changed for difficulties some Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of NA exclusive mystic arts were added to the Japanese 3DS version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
|-
|Tekken 5style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|}||===PlayStation Portable===|✓Most ports for PS2 are infamous for bad controls and glitches.||{|class="wikitable" style="text-align:center;"! scope="col"|Game||||||PSP/PS3: Titled ! scope="Tekken 5 Dark Resurrectioncol". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.|PlatformsIn the PSP version, there is a new mode called ! scope="Tekken Dojocol".|Notes
|-
|Yakuza 1,2Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One|✓ (R)style="text-align:left;"|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3'''PlayStation Portable: HD Remake "Yakuza Kiwami" (Japan Only)''' 60 FPS hack available.PS4'''PlayStation 4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" ''' better graphics, locked resolution at 1280x720 and "Yakuza Kiwami 2"locked at 30fps.
WiiU'''Steam: HD Remake (Japan Only)''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.
|-
|Zone of the Enders||||||||✓|✓|||||||||Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||||||||Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ==GameCube=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |Xbox! scope="col" |Xbox 360! scope="col" |Wii! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Beyond Good & Evil|✓|✓|✓|✓|✓||||'''PS2:''' Inferior-looking port, wrong asspect ratio. '''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|✓||||||||'''PC:''' Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat||||||✓|||'''Wii:''' Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda: The Wind Waker|||||||✓||'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda: The Twilight Princess||||||✓|✓||'''Wii:''' The World is mirrored and Motion control was added.'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]|-|Killer 7|✓ |✓|||||||[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis||||||✓|||'''Wii:''' 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1, 2||||||✓|✓||[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|✓|✓|✓||||||PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful joe 1, 2||✓|||||||PS2: Inferior Looking but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|✓|✓|✓|✓|✓||||'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-game by connecting GBA to The GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed with a mod called "better Rayman 3" The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada'sMadder'. This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic Ubi Soft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|✓|✓|✓|✓|✓||||[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine||||||||✓|'''Switch''': Emulated Version with Widescreen support.|-|Sonic Heroes|✓|✓||✓|||||GC: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. PS2: 30fps, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. Xbox: has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.  PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected. |-|Sphinx and the Cursed Mummy|✓|✓||✓|||||'''PS2:''' Inferior-looking port. '''XBOX:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Xbox==Most Xbox Ports for PC are Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |Gamecube! scope="col" |PlayStation 3! scope="col" style="text-align: left"|Notes|-|Advant Rising|✓||||'''PC:''' Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|✓|✓|✓|✓|'''GC:''' Inferior-looking port. '''PS2:''' Titled "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health Bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 Version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|✓|✓|✓||PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|✓||||Started as a 2001 tech demo but became a full retail game on Xbox in the japan region later ported to pc. There are 2 pc versions: 1. an extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. titled "Dennou Taisen: DroneZ". 2. a port of the Xbox realised only in Russia region, requires Windows XP to run the game. titled "DroneZ XL". |-|Ninja Gaiden Black|✓|||✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, Human beheadings, some costumes, and some cutscenes. changed some music, reworked a lot of the mechanics. Better Graphics, Enemies gush more blood. Added a few more save points. The Ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New backflip and somersault animations. Redesigned and New Bosses. New Weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.  |-|Prince of Persia Trilogy|✓|✓|✓|✓|'''PS2/GC:''' inferior-looking Ports. '''PC:''' Best looking version, 60 fps. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 fps, sound mix quality is worse, The cinematic in which the Prince turns into the "Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that doesn't happen in this version|-|Spider-Man 2|✓|✓|✓||'''PS2/GC:''' Inferior-looking PC: Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|Splinter Cell Trilogy|✓|✓|✓|✓|'''PC''' Best looking version. Has DLC Levels, 60 fps PC Version has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levels.Chaos Theory is locked at 35fps |-|Splinter Cell: Double Agent|✓|✓|✓|✓|'''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3/360/PC:''' completely different game.|-|Halo 1, 2|✓||||'''PC/Xbox One:''' Part of the Master Chief Collection. Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|} ==Gameboy=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |NDS! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Mario and Luigi Superstar Saga|||||3DS: A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1, 2, 3, 4|✓|||✓|'''GBA:''' Original. Uncensored hacks are available. '''DS:''' Better Audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill", and "die" were changed, making the games more kid-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|The Legend of Zelda: Link's Awakening ||||✓ (R)|Switch: HD Remake with dungeon creating mode.|-|} ==Nintendo DS=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |3DS! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Shin Megami Tensei: Strange journey||✓||'''3DS:''' Titled "Strange Journey Redux" The game includes new artwork for the characters (Which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|Mario & Luigi: Bowser's Inside Story||✓ (R)||'''3DS:''' Titled "Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey". [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of Changes]|-|Radiant Historia||✓||'''3DS:''' Titled: " Radiant Historia: Perfect Chronology" has difficulty options. New characters' portraits. A new timeline was added. a new training ground. characters can also learn Support Skills. five new tracks. Mini Map was added. New Translation. More save slots. Weapon and armor stats have been modified slightly. Some Life quality improvements were added.|-|} ==PSP==Most ports for PS2 are infamous for bad controls and glitches. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PS2! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Final Fantasy Type-0|✓|||'''PS4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.'''Steam:''' Same as above but can be patched (https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker)'''PSP:''' 60fps hack available.|-|Grand Theft Auto: Liberty City Stories and Vice City Stories||✓|✓|'''PS2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobile:''' Reworked textures, lighting, and visual effects.|-|Kingdom Hearts: Birth By Sleep||||'''PS3/PS4/PC/Xbox One:''' HD Remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker||||'''PS3/360:''' HD Remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|} ==Windows<br>PlayStation 3=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |<br>PlayStation 4! scope="col" |<br>Xbox 360One! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Dark Souls|✓|✓|✓|✓|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition".can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|Demon's Souls|||||'''PS5:''' Remake with better Graphics and life quality improvements.|-|God of War 3||✓|||'''PS4:''' 1080p support targeted at 60 frames per second and features a photo mode, All of the DLC that was released for God of War III is included with God of War III Remastered|-|NieR|✓(R)|✓(R)|✓|✓(R)| PS3 (Japan): The protagonist is a kidXbox 360/PS3 (NA): The protagonist is an Adult.PC/PS4/Xbox One: Remake with enhanced Gameplay, The protagonist is a kid.|-|The Last of Us||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. a new photo mode, The DLC Left Behind is included. |-|Uncharted 1, 2, 3||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. Better lighting, textures, and models, a new mode called Speed Run,2 New Weapons. Multiplayer was removed.|-|Vanquish|✓|✓|✓|✓|'''Xbox 360:''' Decent port.'''PC/PS4/Xbox One:''' Improved Resolution and FPS|-|} ==Xbox 360=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |Wii! scope="col" |PlayStation 3! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Bayonetta|✓||✓|✓|'''PS3:''' Terrible Frame rate.'''PS4/Xbox One/PC:''' Decent ports'''Switch/Wii U:''' Has Exclusive costumes |-|Dead Rising||✓|||'''Wii:''' Titled "Dead Rising: Chop Till You Drop" Motion Control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New Mini-Games. Costume blood color, but Frank Can't jump and Some Areas are now Smaller.|-|Deadly Premonition|✓||||'''360:''' Most stable version, but has Tank controls Behind the shoulder camera, locked at 30fps, and a Muddy red/green color filter over everything '''PS3:''' Extra non-canon scenes, Vastly superior camera and controls, Better colors, no muddy filter, Many improved textures, Some improved models, Runs at about 20fps (Locked 60fps when using emulation) '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), Missing Voice acting in mission 20.A mod called Dfix can increase the resolution, and lock the frame rate at 60fps. fix bugs not mentioned here and improve the visuals. cannot be played on windows 7 or lower. '''Switch:''' Has the improvements of the PS3 version but doesn't have the No non-Canon cutscenes, Some additional FX, Minor crashing issue (still better than pc version) Runs at 40-20fps (Locked 60fps when using emulation)   |-|Halo 3, 4|✓|||✓| '''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 2 Sigma", This Version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A mod for pc called "Ninja Gaiden 2 - Blacks" increases the difficulty remaster of Ninja Gaiden Sigma 2  https://www.nexusmods.com/ninjagaidenmastercollection/mods/37|-|Ninja Gaiden III|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials.|-|Red Dead Redemption|||✓|✓|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 Final Mix version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Xbox One: Backward Compatibility.|-|} ==Wii=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 3! scope="col" |Xbox 360! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|No More Heroes|✓|✓|✓||✓|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|✓||||✓|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||||||'''Wii:''' NA version has a lot of bugs not presented in the PAL version
|-
|The Legend of ZeldaMetal Gear Solid: Skyward Sword.Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|||✓|'''Switch:''' HD Remaster. Improved Motion controlremaster. Doesn't require motion control anymoreVOCALOID has been removed from Metal Gear ZEKE.|Some dialogues were re-|Resident Evil Chronicles||✓||||'''PS3:''' HD Remaster. Doesn't require motion controlrecorded.
|-
|Rodea - The Sky SoliderWWE SmackDown! vs. Raw 2006|PlayStation 2|style="text-align:left;"|PlayStation Portable has exclusive features, see [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|||'''3DS/WII U:''' The 3DS is a downgraded version of the Wii version, The WII U version is just a port of the 3ds versionthis page]].The game creator said to only play the Wii version
|-
|Sonic Colors|✓||||✓|'''PC/PS4/Xbox One:''' Titled Sonic Colors - Ultimate, 60fps, adds more gameplay modes, better graphics, the new soundtrack is considered worst (PC has a mod to restore the original soundtrack)'''Switch:''' Same as above but 30fps|-|Xenoblade Chronicles||||✓|✓ (R)|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ===PlayStation Vita==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|NameGame! scope="col" |WindowsPlatforms! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes
|-
|style="white-space: nowrap;"|Persona 4 <br>Golden|Windows|||style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway
|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"||PS4: Remake, titled "Tearaway - Unfolded"a remake that changes the . Many gameplay section that requires the vita's unique control (camerasections have, touch screenof course, etc.been overhauled to work with a DualShock 4 instead of a Vita..)
|-
|}
==3DSSee also==Emulation for the *[[Nintendo 3DS emulatorsROM_%26_ISO_sites#Game_Recommendations|3DSROM & ISO sites#Game Recommendations]] is in early development. It is not currently in a state meant for regular usage.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scopeExternal links="col" style="width*Reddit thread: 14em;"|Name! scope="col" |Windows! scope="col" |[https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3! scope="col" |Xbox /360Multiplatform Console Exclusives that are not on PC]! scope="col" style="text-align*Reddit thread: [https: left"|Notes|-|Azure Striker Gunvolt|✓|||Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks//old. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified thisreddit. A new port of the Striker Pack com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for the Switch Xbox One exclusives and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on 'non-PC.|multi-|Resident Evil Revelations|✓|✓|✓|Also on Wii U. All ported versions are in HD.|-|The Legend of Dark Witch|✓|||Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|The Legend of Dark Witch 2|✓|||Same as the above.|}platform''' games]
==References==
{{Reflist}}
{{NEL}}[[Category:Lists of gamesFAQs]]
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