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List of notable ports

38,333 bytes added, 6 May
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PlayStation 4
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.
 
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Game! scope="col"|PS1! scope="col"|PS2! scope="col"|PS3! scope="col"|PS4! scope="col"|PS5! scope="col"|Xbox! scope="col"|Xbox 360! scope="col"|Xbox One! scope="col"|Xbox Series X/S! scope="col"|GameCube! scope="col"|Switch! scope="col"|3DS! scope="col"|DreamcastPreferred platforms
! scope="col"|PC version issues
|-
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube|{{✓}}||||{{✓}}||||{{✓}}|||style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|CastlevaniaBlood Omen: Lords Legacy of ShadowKain|PlayStation|style="text-align: left;"|{{✓}}[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].|-|style="white-space: nowrap;"|Castlevania: Lords of Shadow|{{✓}}PlayStation 3<br>Xbox 360||||||style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.
|-
|Cave Story+
|Switch<br>3DS||||||||||{{✓}}|{{✓}}|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.|-|Darkstone|PlayStation|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|PlayStation 5<br>Xbox Series X/S||||{{✓}}||||{{✓}}||||style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.|-|Dragon Ball Z: Kakarot|Xbox Series X/S<br>PlayStation 5|style="text-align: left;"|The next gen update was not made for the PC version.
|-
|Driver: San Francisco
|PlayStation 3<br>Xbox 360|style="text-align: left;"|{{✓}}Missing the split screen multiplayer mode and a grainy orange filter.|-|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|{{✓}}|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10|PlayStation 3<br>Xbox 360|style="text-align: left;"|Missing Based on the split screen multiplayer mode and a grainy orange filterversion for 6th generation consoles, instead on superior one for 7th generation.
|-
|FIFA 07</br>FIFA 0811|PlayStation 3</br>FIFA 09</br>FIFA 10|||{{✓}}Xbox 360|style="text-align: left;"|||{{✓}}|||||||Based on the version for After long time shipping 6th generation consolesbased game to PC, instead this one is finally based on superior one the version for 7th generationconsoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.|-|{{✓}}FIFA 21</br>FIFA 22|PlayStation 5<br>Xbox Series X/S|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.|-|Finding Nemo|{{✓}}PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio.|-|Grand Theft Auto:<br>San Andreas|PlayStation 2<br>Xbox|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.|-|Madden NFL 06|Xbox 360|style="text-align: left;"|Based on the version for 7th 6th generation consoles, instead on superior graphically better one for 8th Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generationones].
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|FIFA 21Madden NFL 07|PlayStation 3</br>FIFA 22|||||{{✓}}||||{{✓}}||Xbox 360||style="text-align: left;"|Based on the version for 8th 6th generation consoles, instead on superior graphically better one for 9th 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generationones].
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|Grand Theft Auto: San AndreasMetal Gear Solid|PlayStation|{{✓}}style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|{{✓}}Xbox 360|||||||style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures WFo6Oeqmp6I NBA Live 06] and different map geometry, compared to [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the PS2 version]seventh generation ones. Some problems can be fixed by using mods|-|NHL 07|Xbox 360|style="text-align: left; "|Based on the retail "Second Edition" (v2)version for 6th generation consoles, Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable[https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].
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|Metal Gear SolidNHL 08<br/>NHL 09|{{✓}}PlayStation 3<br/>Xbox 360||||||||||style="text-align: left;"|||FMV's don't work Based on modern PCsthe version for 6th generation consoles, and misses blur effects[https://old. The broken FMVs, however, been fixed in the GOGreddit.com release/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|{{✓}}Windows (R)<br>PlayStation<br>Sega Saturn<br>||||||||||||style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 2<br>3DS<br>Dreamcast|{{✓}}||||||||||{{✓}}|{{✓}}style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.
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|Silent Hill 2
|PlayStation 2<br>Xbox|{{✓}}||||{{✓}}|||||||style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].|-|The Sims|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Different engine.|-|Sonic Adventure DX|GameCube<br>Dreamcast|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.|-|Sonic Adventure 2|GameCube<br>Dreamcast|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.|-|Spider-Man 2|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|SpongeBob SquarePants:<br>Battle for Bikini Bottom|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.
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|Sonic Adventure DXSudeki|Xbox|||||||||{{✓}}|||{{✓}}style="text-align: left;"|[https://dreamcastifybw.unreliableartemislena.network Too many to list here]. The GameCube eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is also affected copy-protected by many of the downgrades, but notorious StarForce driver that is playable known to cause BSODs and other serious system issues]. Game may refuse to run at 60 FPS all without compatibility mode on newer systems. Audio and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play possibly some visuals are of degraded quality compared to the Dreamcast Xbox version.
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|Sonic Adventure 2Tom Clancy's Splinter Cell: Pandora Tomorrow|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.|-|Tom Clancy's Splinter Cell: Double Agent|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|||{{✓}}|||{{✓}}|GameCube some improved models, expanded and improved multiplayer, and a few quality of life changes, but is marred many downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and The PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some features for Chao Garden, content featured in the GameCube version is locked behind a DLC paywall, and it also introduces more bugs than other versions and sound mixing is even worse to the point of blaring over sounds. Patch the PC сontroversial 7th gen version with SA2 Mod Loader and install various mods to fix these problems, or just play not the Dreamcast superior 6th gen version.
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|Spider-Man 2Tomb Raider (1996)|PlayStation|{{✓}}||||{{✓}}||||{{✓}}|||style="text-align: left;"|Completely different The PC version of the game, developed by a different studiois notorious for having missing music. Patches exist that add it from the PSX version. It was "dumbed down" for Note that the proper music is not a young audience continuous soundtrack and thus featured more simplistic and less challenging gameplayonly plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.
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|SpongeBob SquarePantsToy Story 3|PlayStation 3<br>Xbox 360|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.|-|True Crime New York City|PlayStation 2<br>Xbox|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]|-|UEFA Champions League 2006–2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|UEFA Euro 2008|PlayStation 3<br>Xbox 360|style="text-align: Battle left;"|Based on the version for 6th generation consoles, instead on superior one for Bikini Bottom7th generation.|-|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {{✓}}| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Exclusive console DLC(s)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
|{{✓}}
||style="background: #A2A9B1;"|
|{{✓}}
||||Different game, developed by a different studio. A remake based on the original console versions, titled style="SpongeBob SquarePantsbackground: Battle for Bikini Bottom – Rehydrated#A2A9B1;" has been released on PC and 8th gen consoles.|
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|Tom Clancy's Splinter CellBatman: Double AgentArkham Asylum|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Origins|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.
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|Tom ClancyDead Rising 2|style="text-align:left;"|'''Case Zero'''s Splinter Celland '''Case West''' - standalone expansion packs, which increasing game story.|style="background: Pandora Tomorrow#A2A9B1;"||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||-|Dead Rising 3|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||{{✓}}|-|Dead Space|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.|{{~}}|style="background: #A2A9B1;"||{{~}}|style="background: #A2A9B1;"||-|Dead Space 2|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
|{{✓}}
||style="background: #A2A9B1;"|
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|style="background: #A2A9B1;"|||Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.
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|Tomb Raider (1996)Heavy Rain|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Overlord II|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happenstyle="background: #A2A9B1; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick."|
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|Toy Story 3Prince of Persia (2008)|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.
|{{✓}}
||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||||||The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.Prototype 2{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col"|Game! scope="col"|Exclusive console DLCPre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (sBestBuy exclusive).! scope="col"|PlayStation 3{{✓}}! scope|style="colbackground: #A2A9B1;"|PlayStation 4! scope="col"|Xbox 360{{✓}}! scope|style="colbackground: #A2A9B1;"|Xbox One
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|Alpha ProtocolSaint's Row 2|Prestyle="text-order DLCsalign: left;"|'''Exclusive Assault PackUltor Exposed''' (GameStop exclusive) - new missions, customizations, vehicles and multiplayer maps.<br>'''Stealth Weapons Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' (BestBuy exclusive). Both - adds new weapons and extra consumables like rounds, grenades etconly customization options.
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|Batman: Arkham KnightSaint's Row IV|''''60sstyle="text-themed Bat-tankalign:left;"|'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skinPlague of Frogs Pack'''- adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.
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|BatmanSplit/Second: Arkham OriginsVelocity|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', 'Knightfall ''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - 3 combat allow to unlock all cars, tracks and 2 predator challenge maps race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and 3 skins: 60a new multiplayer-only race mode (Survival Race).<br>'''Deadline'''s Batman Adam West- new cars (Hanzo Kanobo, Knightfall Cobretti Centaur and New 52 MetallicRyback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline". Can be unofficially unlocked on PC<refbr>[https://steamcommunity'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</refbr>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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|Dead Rising 2Star Wars:<br>The Force Unleashed II|style="text-align:left;"|'''The Battle of Endor'Case Zero''/' ''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Case WestTwo Exclusive Challenge Levels''' - standalone expansion packs, which increasing game storyAmazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.|style=<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification"background).<br>'''Collector's Edition''' - new: #A2A9B1;Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").|{{✓}}
|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"|
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|Dead Rising 3Stranglehold|'''Protagonist Bundle''' - prestyle="text-order bonusalign: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>left;"|'''Super Ultra Dead Rising 3Collector' Arcade Remix Hyper s Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed include remastered "Hard Boiled" movie (not included in various Capcom media such as Street Fighter, Darkstalkers, version for Xbox 360) and Power Stonebehind the scenes materials about game (at extra disc for Xbox 360)<ref>[httphttps://www.destructoidwired.com/review2007/06/stranglehold-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper 36 Stranglehold 360 Collector's Edition EX + αDetails] DestructoidWIRED, 2014-06-09.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.|{{✓}}
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|{{~}}
|style="background: #A2A9B1;"|
|-|style="backgroundwhite-space: #A2A9B1nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition|{{✓}}|style="text-|Dead Spacealign:left;"|Multiple packs: '''AstronautWeapon X Arena'''level, which include bonus room with heightened enemy reaction effects and three game mode: '''Big GunCustom Combat Arena''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed KillsLadder Challenge''' and '''TankEnvironmental Simulator''', which add new weapons, suits, upgrades and skins.|{{~}}|style="background: #A2A9B1;"||{{~}}|style="background: #A2A9B1;"||-|Dead Space 2|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunitywww.ign.com/sharedfilesarticles/2009/filedetails06/?id=2138675504 How to unlock conduit rooms04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] Steam GuidesIGN, 4 June 2009</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
|{{✓}}
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|Heavy Rain} ===Console ports of PC games===|Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2''and 'Chronicles: Episode One - The Taxidermist'Toy Story 3'' . In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower- adds a end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra storylinemissions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is prequel only available for main plotthe PS2 version of the game. ===Sharp X68000===May be easier to emulate ports than the original versions.|{{✓}}|class="wikitable" style="backgroundtext-align: #A2A9B1center;"! scope="col"|Game|style! scope="background: #A2A9B1;col"|Platforms|style! scope="background: #A2A9B1;col"|Notes
|-
|Overlord IIAkumajo X68000<br>(Castlevania Chronicles)|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.|{{✓}}PlayStation|style="backgroundtext-align: #A2A9B1;"||{{✓}}|style="background: #A2A9B1left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
|-
|Prince of Persia (2008)Mad Stalker:<br>Fullmetal Force|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|style="text-align:left;"|'''EpiloguePlayStation:''' A remake with sub- continues par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%. 's plot ''FM Towns:''' A port with updated graphics and remixed music. '''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and opens a fully-voiced Story Mode. '''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the true endingrights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.|{{✓}}-|style="background: #A2A9B1;"|Genocide|{{✓}}PC Engine<br>FM Towns|style="backgroundtext-align: #A2A9B1left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original. '''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
|-
|Prototype Genocide 2: Master of the Dark Communion|Prestyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order DLCs: for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team. '''BioFM-Bomb Butt KickerTowns:'''Same as Genocide above. '' (GameStop exclusive) and 'DOS:''Hardened Steel Vehicle Armor'Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game' (BestBuy exclusive)s menus are in English.|{{✓}==Arcade=={|class="wikitable" style="backgroundtext-align: #A2A9B1center;"! scope="col"|Name! scope="col"|{{✓}}Platforms|style! scope="background: #A2A9B1;col"|Notes
|-
|Saint's Row Chaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''Ultor ExposedGameCube:''' - new missions, customizations, vehicles and multiplayer mapsEnhanced port. Available in English.<br> '''Corporate WarfareWii:''' - same as previous.<br>''Part of 'The Unkut Pack'Ultimate Shooting Collection'' - adds only customization optionswith official English translation.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"|
|-
|Split/Second: VelocityCrazy Taxi|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.Microsoft Windows<br>'''Elite Vehicle Livery''' - customization pack.Xbox 360<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.Xbox One<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).Android<br>'''Deadline''' iOS|style="text- new cars (Hanzo Kanoboalign:left;"|Every time Crazy Taxi has been updated, the music has been redone, Cobretti Centaur and Ryback Javelin), new livery for it is considered to be worse than the Ryback Coyote vehicle and new race type "Deadline"original.<br> '''Quarry OnslaughtPlayStation 2/GameCube/Windows''' - add race course "Quarry" and race type "Onslaught": lower quality port, with control issues.<br> '''GAMEPlayStation Portable''', : '''Gamestation'Crazy Taxi: Fare War''is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support. '''GamestopAndroid''' and : Titled ''Crazy Taxi Classic'Micromania''' cars - exclusive branded vehicles, with widescreen support. Each one Control is a separate DLСbit wonky.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"|
|-
|Star Warsstyle="white-space: nowrap;"|Cyber Troopers Virtual On: The Force Unleashed II<br>Oratorio Tangram|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.Dreamcast<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).Xbox 360<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.Xbox One<br>|style="text-align:left;"|'''Exclusive Maulkiller PackDreamcast''' - GameStop pre-order bonus: Maulkiller skin Original Soundtrack and Maulkiller Silver Saber Crystal (called "Amplification")not the NAOMI OST.<br> '''CollectorXbox 360's Edition''' - new: Challenges map (Core Destruction TrialXBLA. Improved controls, textures, lighting, Tower of Death Trial and The Trial of Agility)glowing effects. Added new characters, widescreen support, online, lobby system, skin (Deak Starkiller) and lightsaber crystal (called "Impact")replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"|
|-
|StrangleholdDead or Alive 2|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)Dreamcast<refbr>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007PlayStation 2</refbr>.PlayStation 3<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.|{{✓}}Xbox (R)|style="backgroundtext-align: #A2A9B1left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.|{{~}}|style="background'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: #A2A9B1;"|Ultimate''.
|-
|XIkaruga|style="white-Men Originsspace: Wolverine - Uncaged Editionnowrap;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''Dreamcast<br>GameCube<refbr>Steam [https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now availableWindows] IGN, 4 June 2009</refbr>Xbox 360<br>.|{{✓}}Nintendo Switch|style="backgroundtext-align: #A2A9B1left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.|{{✓}}|style="background'''GameCube: #A2A9B1;"||}''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
===Console ports of PC games===Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'Steam:' and ''Toy Story 3''. In Analog control support, has the latter casemost achievements, customizable options, the PC versions suffer from downgraded and some graphics as a consequence of having to account for lower-end systems used by most families/cutscene enhancements not in any other homeport. The select screen was altered.
==NES==NES games sometimes suffered from slowdown'''Xbox 360:''' Analog control support, not very faithful port, and sprite flickeringsome enemy patterns are completely different but have online multiplayer, the select screen was altered.
{'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered. '''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).| class="mw-collapsible mw-collapsed wikitable" |Karous|Dreamcast<br>Nintendo Wii|style="text-align: centerleft;"|'''Dreamcast:''' Japanese only. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.|-! scope="col"|NameMarvel Super Heroes! scope="col"|PlatformsPlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360! scope|style="coltext-align:left;"|Notes'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
|-
|CrystalisMarvel vs. Capcom:<br>Clash of Super Heroes|GBCDreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|GBCstyle="text-align:left;"|'''X360/PS3: Adds some extras like one dungeon''' part of ''Marvel vs. Horrible port though (sound, graphics, narrow field of vision)Capcom: Origins''.
|-
|Digital Devil StoryMarvel vs. Capcom 2: Megami Tensei<br/>Digital Devil Story: Megami Tensei IINew Age of Heroes|SNESDreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|SFCstyle="text-align: Compilation titled left;"|'''X360/PS3:'Kyūyaku Megami Tensei''Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums. Improved graphics, updated musicshoryuken. Extra features and alteredcom/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/added areas. Japan only75488 some bugs].
|-
|Dragon Quest IOutRun 2|style="white-space: nowrap;"|Xbox<br/>Dragon Quest IIPlayStation 2<br>PlayStation Portable<br>Microsoft Windows|SNES, GBCstyle="text-align:left;"|SFC'''XBOX PAL version: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
GBC'''XBOX NTSC-J version: Compilation. Improved graphics from NES version''' Fixed slowdown, SFC versionfixed bugs with the driver's game balance view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and events.some of the menus are still in English)
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6'''PS2/Xbox/DQ3R. No battle animations. Japan only. AndroidPSP/iOSWindows: New English translation''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. Based on the mobile The Windows versionis missing lens flare & bloom effects but can be fixed with mods.
|-
|Dragon Quest IIIOutRun 2 SP|SNES, GBCPlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|SFCstyle="text-align:left;"|'''PS2/Xbox/PSP/Windows: Full remake. Updated ''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics and game balancedoesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Includes UClarissa's design is censored.S. NES enhancementsAdds several cars and the ability for the player to choose a passenger. Japan onlyThe Windows version is missing lens flare & bloom effects but can be fixed with mods.
GBC'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Improved Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics from of the NES version with the SFC versionarcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's game balance and eventsdesign has also been reverted to her original arcade appearance. GBC-exclusive additions (extra dungeonEnglish patch is available, medal quest, events)but most of the game is still in Japanese.
Mobile'''PS3/XBOX 360: Based on the SFC version''' Titled "OutRun Online Arcade". Uses Updated graphics in order to match the engine arcade, fixes bugs, and adds online features and modes from the mobile versions of DQ1/DQ2Coast 2 Coast. No battle animations. Japan onlyClarissa's design is censored.|-|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation PortableAndroid/iOS|style="text-align:left;"|'''PSP: New English translation. Based on the mobile version''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Dragon Quest IVRadirgy|PS1, NDS, iOS, AndroidDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|PS1style="text-align:left;"|'''GameCube: Updated graphics''' Enhanced port. Japan Japanese only.
NDS'''PlayStation 2: Port of PS1 version, optimized for dual screen''' Enhanced port. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizationsJapanese only.
iOS/Android'''Wii: Direct port ''' Part of DS version. ''Ultimate Shooting Collection'' with official English-only localization. Party chat translatedtranslation.
|-
|DuckTalesSky Target|PS3, Xbox360, Wii U, PCSega Saturn<br>Microsoft Windows|Remade in HD as style="text-align:left;"|'''Saturn:'DuckTales Remastered'' for PS3Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, 360, Wii U, and PC. Features a difficulty select option, expanded storylineand a new Ranking Mode.''PC:''' Based on the Saturn version, voice-actors from better graphic (still not good as the TV series reprising their roles (deceased actors were recasted with different voice-actorsarcade), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedJapan only.
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|Final Fantasy 1 + Virtua Cop 2|PS1, GBA (R), PSP (R)Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|MSXstyle="text-align:left;"|''' Saturn: Updated graphics (FF1 only)''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.
PS1''' PC: Updated graphics and sound''' Based on the Saturn port but with a better graphic, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode addedthe extra features were removed. Multiplayer is only online. Might be hard to run on a modern OS.
GBA, PSP'''Dreamcast: Original difficulty level removed, bonus dungeons|-|Final Fantasy 3|NDS, PSP|Full 3D remake.|-|Fire Emblem: Shadow Dragon and ''' Better graphic than the Blade of Light|SNES, NDS PC version (R)|SFC: Remade still not good as the first chapter of ''Fire Emblem: Mystery of arcade). All the Emblem'' with upgraded graphics and improved balance. The remake also continues extra features from the storylineSaturn returns, including extra easter eggs.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'PS2: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblemtitled: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi"Virtua Cop Re-Fi Birth". Remake with different art style (content is actually on-cartridgehit or miss)running at 60 FPS, released only in Japan but supports English. Introduces character customizationIncluding "Virtua Cop 1".
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|Kirby's AdventureVirtua Fighter 2|GBA (R), 3DSSega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|GBAstyle="text-align:left;"|'''PC: Full remake with updated graphics and sound''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Includes new features and, seemingly, different physicsMight be hard to run on a modern OS.
3DS'''PS2: Slowdown ''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and flickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube 60 FPS (Ethe arcade version ran slightly slower at 57.5 FPS), GBA|Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timerMissing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan only.
GC & GBA'''360/PS3: Emulated versions''' Very similar to the PS2 release. Improved grammarRuns in HD, but it's pillarboxed. Includes online play.
|-
|Mega Man 1Virtua Tennis 2|Dreamcast<br/>Mega Man PlayStation 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man'PS2: The Wily Wars'', a compilation/enhanced ' Lower than Dreamcast quality port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight)30 FPS.|}
PS1==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[: Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'Rockman Complete Works''. When editing this section, individually if a multiplatform game released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (on multiple console generations, this is the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan onlysection for mentioning its differences across those generations.
PS2/GC/{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox360|style="text-align: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works left;"|Seventh-gen versions are graphically superior to prior generation versions minus some features. Includes other Mega Man games not released on NES. The |-|NCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox versions include arranged music. The GC version has inverted A/B buttons. The PS2 360 version has input lag. Each is graphically superior to PlayStation 2 version has different exclusive video extras.|}
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the ===NES===NES versions of all six games. Includes the Museum and Database features sometimes suffered from the Complete Works versions. Also includes various overlays slowdown, and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortssprite flickering.
PSP: ''Mega Man Powered{| class="wikitable" style="text-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4align:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|MetroidBabel no Tou<br>(aka Mystery Tower)|Gamecube (E), GBA (R)Arcade<br>GB<br>PS1<br>J2ME<br>X68
|
GCArcade: EmulatedUnknown changes (ROMs are undumped). Unlocked in Japan-only. GB: Included as part of ''Metroid PrimeNamco Gallery Vol. 3'' if . Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a GBA with full 2,5D remake as part of ''Metroid: FusionNamco Anthology Vol 1'' is connected to the system. Japan-only. J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.
GBAX68: Remade Remake of the game made by an entity known as ''Metroid: Zero Mission'', updated graphics & sound, cutscenes, expanded story and world"Gamma AVC". Not licensed by Namco. The original NES Metroid is also included as an unlockable which also saves the player's passwordJapan-only.
|-
|Ninja GaidenCrystalis|PCE, SNESGBC|PCEGBC: Updated Adds some extras like one dungeon. Horrible port though (sound, graphics (but poor use , narrow field of scrollingvision), new music; Japan only SNES: Increased palettes, updated music based on OST.
|-
|Ninja Gaiden Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II: The Dark Sword of Chaos
|SNES
|SNESSFC: Increased palettesCompilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music based on OST. Extra features and altered/added areas. Japan only.
|-
|Ninja Gaiden III: The Ancient Ship of DoomDragon Quest I<br/>Dragon Quest II|SNES<br>GBC
|
SNESSFC: Increased palettesCompilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphics from NES version, removal of parallax scrolling SFC version's game balance and other effects, updated music based events. Mobile: Based on OST, difficulty based the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only. Android/iOS: New English translation. Based on Japanese the mobile version.
|-
|Dragon Quest III
|SNES<br>GBC
|
River City RansomSFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).
(Downtown Nekketsu Monogatari)|PCE, GBA|PCEMobile: Improved graphics, updated musicBased on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
GBAAndroid/iOS: Improved graphics, updated musicNew English translation. Save feature and various bonus featuresBased on the mobile version.
|-
|Super Mario Bros./The Lost LevelsDragon Quest IV|SNES, GBCPS1<br>NDS<br>iOS<br>Android
|
SNESPS1: Improved Updated graphics. Japan only. NDS: Port of PS1 version, sample-based musicoptimized for dual screen. Updated graphics, savingexpanded story, inaccurate physicsnew scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
GBCiOS/Android: Saving, VsDirect port of DS version. English-only localization. Party chat translated. multiplayer, a large suite of bonus features, smaller screen size
|-
|Super Mario Bros. 2DuckTales|SNES, GBAPS3<br>Xbox360<br>Wii U<br>PC|Improved graphicsRemade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, samplevoice-based actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, saving GBA Only: Decreased difficultyan art gallery, extra gameplay mode, smaller screen sizeand the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Super Mario Bros. 3Final Fantasy 1 + 2|SNES, PS1<br>GBA(R)<br>PSP (R)
|
Improved MSX: Updated graphics(FF1 only) PS1: Updated graphics and sound, most bugs fixed, sample-based new musicadded for minibosses, Fiends and Chaos, HP of all bosses doubled, savingeasy mode added
GBA Only, PSP: e-Reader support, replaysOriginal difficulty level removed, smaller screen sizebonus dungeons
|-
|Zelda II: The Adventure of LinkFinal Fantasy 3|Gamecube (E)|Potentially seizure-inducing effects replacedNDS<br>PSP|} ==Sharp X68000==May be easier to emulate ports than the original versionsFull 3D remake{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PS1! scope="col" |GCN! scope="col" |PS2! scope="col" |GBA! scope="col" |NDS! scope="col" |Notes
|-
|Fire Emblem: Shadow Dragon and the Blade of Light
|SNES, NDS (R)
|
Akumajo X68000SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (Castlevania Chroniclescontent is actually on-cartridge). Introduces character customization.|-|Kirby's Adventure|GBA (R), 3DS
|
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
 
3DS: Slowdown and flickering fixed, 3D feature added
|-
|The Legend of Zelda
|Satallaview, Gamecube (E), GBA
|
|Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only||Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the seriesGC & GBA: Emulated versions. Improved grammar.
|-
|Mad Stalker: Fullmetal Force|✓||Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
|
|PS1MD: A remake with sub''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-par graphics 3 plus a new set of levels unlocked after beating the three games. Includes updated audio and musican inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Borrows gameplay elements from Was later re-released on the developer's other gameSega Genesis Mini and re-printed by Retro-Bit, Asuka 120%the latter of which attempted to fix some of the slow down that occurred in the original release.
FM-TownPS1: A port for the FM-Towns with updated graphics ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and remixed PocketStation support. Automatic saving. Arranged music in addition to original music(the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
PC EnginePS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A PC Engine CD /B buttons. The PS2 version that uses graphics from the FM-Towns has input lag. Each version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Modehas different exclusive video extras.
GenesisPS4/XB1/3DS/PC: Previously unreleased port that was scrapped until it was completed as ''Mega Man Legacy Collection'', a limited physical release compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in 2020 by Opera House after acquiring the rights to 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the developerUS version. The release is a port/emulation hybrid of sorts. PSP: 's back catalog 'Mega Man Powered-Up (PSP)'', a full remake of gamesMega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Missing parallax scrollingUnlockable playable characters, features, simplified graphicsand moves from later games in the series.
|-
|GenocideMetroid|Gamecube (E)<br>GBA (R)
|
|||||PC EngineGC: Inferior graphics and sound Emulated. Unlocked in ''Metroid Prime'' if a GBA with worse gameplay than ''Metroid: Fusion'' is connected to the original.system
FM-TownsGBA: released Remade as part of ''Metroid: Zero Mission'' using the engine from ''Genocide SquareMetroid: Fusion'' compilation. Features updated Updated graphics, and sound, new cutscenes, expanded story and revised gameplayworld. The original NES Metroid is also included as an unlockable which also saves the player's password.
|-
|Genocide 2: Master of the Dark CommunionNinja Gaiden|PCE<br>SNES
|
PCE: Updated graphics (but poor use of scrolling), new music; Japan only
 
SNES: Increased palettes, updated music based on OST
|-
|Ninja Gaiden II: The Dark Sword of Chaos
|SNES
|
SNES: Increased palettes, updated music based on OST
|-
|Ninja Gaiden III: The Ancient Ship of Doom
|SNES
|
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
|-
|
|SFC: Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.River City Ransom
FM-Towns(Downtown Nekketsu Monogatari)|PCE<br>GBA|PCE: Same as Genocide aboveImproved graphics, updated music.Japan only
DOSGBA: Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio Improved graphics, updated music. Released only in Korea but most of the game's menus are in EnglishSave feature and various bonus features.|} ==Sega Genesis=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Android, iOS! scope="col" style="text-align: left"|Notes
|-
|Castle of Illusion Starring Mickey MouseSolomon's Key|✓ (R)SMS<br>FDS<br>GB<br>PCE
|
|✓ SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only FDS: Same as NES, but with Loading screens. PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(Rfilm)||✓ ZIPANG] movie. Programmed by Arc (Rlater Arc System Works)|✓ and distributed by Pack-In-Video (Rlater Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.| HD remake updated graphics GB: Known as ''Solomon's Club''. Colors are limited up to 4, item shop, password, and retreated gameplaynew music added. Original music and mazes from the NES version are slightly different.
|-
|Earthworm JimSuper Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>GBC
|
|Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.|✓ (R)|FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release. |✓ (R)SNES: Improved graphics, sample-based music, saving, inaccurate physics|| HD remake with updated graphics and retreated gameplay missing The extra levels from the Sega CD VersionGBC: Saving, Vs.multiplayer, a large suite of bonus features, a smaller screen size
|-
|Lunar: The Silver StarSuper Mario Bros. 2|SNES <br>GBA
|
|Improved graphics, sample-based music, saving|||✓ (R)| PS1GBA Only: Remake With increased Decreased difficulty'''PSP:''' Based on ps1 but with longer load times.'''IOS:''' Based on PS1 has widescreen support but touch control.'''Sega Saturn/Windows:''' Based on PS1 is not available in English., extra gameplay mode, smaller screen size
|-
|Phantasy Star 2Super Mario Bros. 3|SNES,4GBA
|
|✓ (R)Improved graphics, sample-based music, saving||||| Remake with updated graphics (Japan GBA Only) fan translation is available.: e-Reader support, replays, smaller screen size
|-
|Shining ForceZelda II: The Adventure of Link|Gamecube (E)|Potentially seizure-inducing effects replaced|} |===SNES===|Some SNES games suffered from slowdown which may be fixed in ports.|| Game Boy Advance: remake titled "Shining Force: Resurrection Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the Dark DragonSNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). The changes included an expanded plotAlso, three new playable charactersmost GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, three new battlesa shader or a palette patch is needed. Additionally, ramping difficulty systemthe GBA has two fewer buttons, and some tweaks in the gameplay and ramping difficulty systemleading to compromised control layouts.|-|Shadow Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the Beastprogramming being original work. |{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|✓ (R)|Platforms! scope="col"||'''PS4:''' Different game with different gameplay.Notes
|-
|Sonic the HedgehogActRaiser|✓ (E)Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|✓ (E)|✓ (E)|✓ (E)|✓ (E)style="text-align:left;"||To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, A remake Titled "ActRaiser Renaissance" which features widescreen supporthas a completely new art style, runs at 60 FPS (even in the Special Stages)new gameplay mechanics, remastered audionew bosses, and new content. An unofficial PC port of the iOS/Android version is availableremastered OST.
|-
|Sonic the Hedgehog 2Chrono Trigger|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ |Same deal as the first Sonic the Hedgehog game.PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|Sonic 3 & Knuckles|✓|✓ (E)|✓ (E)||✓ (E)||'''PCPS1:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic Extra content including FMV & Knucklesbestiary, and Blue Spheres, but replaces a number of music with different trackslonger load times. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|-|Sonic CD|✓ |✓|✓||✓|✓|'''PCNDS:''' The 1995 PC port features better FMVs than the Sega CD versionPS1 extra content (with load times fixed) plus more extra content, but runs at half the speedtouch controls, loading times. A newer 1996 version runs bettermore literal translation, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperFrench translation added.
'''PS2iOS/Android:''' Based Translation based on the PC version NDS with even better FMVs and the Special Stages run at 30 FPS instead of 20additional languages, but some effects are brokentouch controls, and was only released in Japan and Europe on PlayStation 2. The GameCube version is available in North America, but is blurrier compared to the PS2 versionmostly unchanged graphics.
'''PC/360/PS3:''' Remade on Was a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new contentbroken PC port at first, as it was directly based off from the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes mobile version with the US and Japanese soundtracksno effort, but the Japanese songs are replaced with instrumental versions was eventually fixed officially due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto negative reception the PC, among other improvementsversion got.
|-
|Sonic 3D BlastClock Tower|Windows<br>PlayStation<br>WonderSwan||||style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.|'''PCWonderSwan:''' The 1997 PC port is based on the Saturn versiongreyscale colors, but is missing its unique visual effectspoorer audio, the Special Stages are worse compared to the Saturn versionlower graphical quality, and runs poorly on modern versions of Windowsslightly reduced screen size. Can be fixed with a fan|-made wrapper. |Contra III: The 2010 reAlien Wars|Game Boy Advance|style="text-release is the Genesis version ran through an emulator, however, one of the developers has released a align:left;"|Titled "Director's CutContra Advance: The Alien Wars EX" ROM hack that adds a password save system. Removed dual wielding and mega bombs, Time Attack modeadded lock aim, an overworld map Mode 7 levels replaced with completion progresslevels from "Contra: Hard Corps", bug fixes and other tweaksworse audio.
|-
|}Donkey Kong Country|Game Boy Color<br>Game Boy Advance|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br>Diddy's Kong Quest|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style=SNES="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style=Some SNES games suffered from slowdown which may be fixed "text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in portsJapan.
Many SNES games were ported '''DS:''' Remake done in a similar vein to the GBADQIV remakes. These versions may have extra features, but at Has the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 same mechanics perks as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing areaPS2 remake, which can be devastating in along with some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layoutsunique content.
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most '''iOS/Android:''' Port of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original workDS version. |-|Dragon Quest VI|Nintendo DS (R){| class="mw-collapsible mw-collapsed wikitable" style="text-align:centerleft;"! scope="col"|Name! scope="col"|PS1! scope="col"|GC! scope="col"|PS2! scope="col"|GBA! scope="col"|NDS! scope="col"|PSP! scope="col"|NotesRemake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|ActRaiser|||||EarthBound|Game Boy Advance| style="text-align: left;"|Steam/Switch/PS4/Xbox One: A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OSTWorse audio. Japan only.
|-
|Chrono Trigger|✓||||✓Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)| style="text-align: left;"|'''Original Version''' '''PS1: Extra content including ''' FMV & bestiaryopening and ending, new features, different translation, longer load times. <br />NDS'''WonderSwan Color: PS1 extra content ''' Lacks Mode 7 effects (with load times fixedreplaced by scaling effects) plus more extra , limited palette, poorer audio. Japan-only. '''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, touch controlsupdated graphics, worse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, more literal translationchoice between original and enhanced audio. '''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it). '''iOS/Android/PC:''' DS version port, French translation addedfollowed by 3D remake of "The After Years". '''PC:''' HD version of DS remake.|-|Final Fantasy V|PlayStation<br>Game Boy Advance<br />iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' First official English release. '''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio. '''iOS/Android: Translation based on NDS with additional languages''' Redone sprites (RPG Maker art style), touch controls, mostly unchanged graphics.<br />'''PC: Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got''' Redone sprites (RPG Maker art style).
|-
|Clock Tower|✓||||Final Fantasy VI|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows| style="text-align: left;"| PS1/PC'''GBA: ''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio. '''Clock Tower: The First FeariOS/Android'''. FMVTranslation based on GBA version, minor graphical changes; additional new weaponredone sprites and Mode-7 sections (RPG Maker art style), enemyreworked Cyan Bushido, & locationtouch controls. Wonderswan'''PC: greyscale colors''' Same as previous, poorer audio, lower graphical quality, slightly reduced screen sizeno touch control.
|-
|Contra III: The Alien WarsFront Mission|PlayStation<br>Nintendo DS (R)|style="text-align:left;"|'''DS:''' Only official English release.|-|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|Game Boy Advance| style="text-align: left;"|Titled ''Contra Advance: The Alien Wars EX''. Removed dual wielding and mega bombsWorse audio, no multiplayer/co-op, added lock aimmore save slots than the Super Famicom release, Mode 7 levels replaced can change character any time. Japan only. Bundled with levels from Contra: Hard Corps, worse audioGanbare Goemon 1.
|-
|Donkey Kong Country||||✓|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance| style="text-align: left;"| GBC: Weaker graphics & Worse audio, new stageno multiplayer/co-op, longer version of "Winky's Walkway", mini-gamesmore save slots, can change character any time trial.<br />GBA: Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialJapan only. Bundled with Ganbare Goemon 2.
|-
|Donkey Kong Country 2: Diddy's Kong Quest||||✓|Kirby Super Star|Nintendo DS| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 2''"Kirby Super Star Ultra". Increased brightness, worse contrast, color saturation, and audio; mini-Extra games, time trialenhanced graphics.
|-
|Donkey Kong Country 3The Legend of Zelda: Dixie's Double Trouble||||✓|<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)| style="text-align: left;"| '''GBA: Titled ''Donkey Kong Country 3''Extra dungeon reliant on "Four Swords" game. Increased brightnessMore accurate translation, worse contrastmore shops, color saturation; new soundtrack enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by David Wise; minidecompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-games, time trialLauncher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]
|-
|Dragon Quest V|||✓ (R)||✓ (R)"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance| style="text-align: left;"|PS2: Full 3D remake with party enhancements. Only released in Japanofficial English release.<br />DS: Remake done in a similar vein to the DQIV remakesWorse audio. Has the same mechanics perks as the PS2 remake, along with some unique contentNo dash button.<br />iOS/Android: Port of Smaller screen resolution makes the DS versiongame borderline unplayable.
|-
|Dragon Quest VIMega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing. '''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game. '''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.|'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|✓ (R)Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch| style="text-align: left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. DS'''PS4/PC/Switch/XB1: Remake done ''' SNES and SFC versions are included in a similar vein to the remakes of the previous two games. Features some core gameplay changes"Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|EarthBound||||✓|Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows| style="text-align: left;"|Worse audio'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. Japan only '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. '''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated. '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Final Fantasy IVMetal Max 2: Kai||||✓|✓ Game Boy Advance<br>Nintendo DS (R)|✓| style="text-align: left;"|'''Original Version'''<br />PS1: FMV opening and ending, new features, different translation, longer load times<br />WSC: Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. <br />GBA: Titled ''Final Fantasy IV Advance''. Based on the WSC version. New translation. Extra content, updated graphics, Average port with a better font and worse audiomusic.<br />PSP: Titled ''Final Fantasy IV: The Complete Collection'You'll want to get the 1. Includes ''The After Years'' as well as an in-between ''Interlude''. Includes all GBA content. Enhanced graphics, choice between original 1 revision because the initial one is so bugged and enhanced audio.<br />'''3D Remakes'''<br />NDS: Very different 3D remake following FFIII on DS (no PSP release unlike unplayable it).<br />PC: HD version of DS remake.<br />iOS/Android/PC: DS version port, followed by an exclusive 3D remake of ''The After Years'' on iOS/Androidhad to be recalled.
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
|-
|Final Fantasy V|✓|||✓|Ogre Battle:<br>The March of the Black Queen|PlayStation| style="text-align: left;"|PS1Titled "Ogre Battle: First official English release of the game.<br />GBA: Titled ''Final Fantasy V Advance''Limited Edition". New translation. Extra content, worse audio.<br />iOS/Android/PC: Redone sprites (RPG Maker art style), touch controlsSlightly enhanced graphics and sound.
|-
|Final Fantasy VIRomancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).|'''PS2:''' Enhanced 3D graphics.|-|Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch| style="text-align: left;"|GBA'''Android/iOS: Titled ''Final Fantasy VI Advance''. New translation. Extra contentPartially enhanced graphics, enhanced fonts & menus, worse audiotouch controls.<br '''PC/>iOSPS4/Android/PCVita: Translation based on GBA version''' Full 3D remake with animated cutscenes, voice acting, redone sprites and Mode-7 sections (RPG Maker art style), touch controls, reworked Cyan Bushidoremixed soundtrack. '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.
|-
|Front Mission|✓||||✓ (R)Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS| style="text-align: left;"|DS'''SNES: Only ''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. '''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs. '''GBA:''' Redrawn graphics. Has an English release patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of the gameiOS.
|-
|Ganbare Goemon 1Shin Megami Tensei II|PlayStation<br />Yuki-Hime's Disappearance<br />US: The Legend of the Mystical Ninja |||||✓|Game Boy Advance| style="text-align: left;"|'''SNES:''' Has an English patch by Aeon Genesis. '''PS1:''' Same deal as its predecessor. Not translated into English. '''GBA: Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only''' Same deal as its predecessor. Bundled with Ganbare Goemon 1Not translated into English.
|-
|Ganbare Goemon 2Super Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br />General McGuinessMacOS (U)<br />JapanLinux (U)|style="text-onlyalign:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.||'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.  |'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].|-|Super Mario World 2:<br>Yoshi's Island|Game Boy Advance| style="text-align: left;"|GBATitled "Yoshi's Island: Worse Super Mario Advance 3". New levels, different audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
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|Kirby Super Star|||||✓Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|Titled ''Kirby Super Star Ultra'PC/Switch:'''Unofficial native port made by fans by decompilation: [https://github. Extra gamescom/snesrev/sm], enhanced graphics[https://github.com/RadzPrower/Super-Metroid-Launcher].
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|The Legend of Zelda: A Link to the PastStar Ocean||||✓|style="white-space: nowrap;"|PlayStation Portable (R)| style="text-align: left;"|GBATitled "Star Ocean: Extra dungeon reliant on ''Four Swords'' game. More accurate translation, more shops, new enemiesFirst Departure". Link voice clips from ''Ocarina of Time''Only official English release. Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout)
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|Mega Man & BassSuper Ghouls 'n Ghosts|PlayStation<br />JP: Rockman & Forte||||✓||Game Boy Advance| style="text-align: left;"|'''PS1:''' Slowdown removed. '''GBA: Only official English release. Worse ''' New levels, worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
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|Mega Man XTactics Ogre:<br>Let Us Cling Together||✓|✓|||✓ (R)PlayStation<br>PlayStation Portable| style="text-align: left;"|DOS: Different aspect ratio, worse audio, buggy wall climbing.<br />GC/PS2'''PS1: SNES version included in ''Mega Man X Collection''First English release. The collection also includes extra content like Slightly enhanced music player and art gallery.<br />PSP: Titled ''Mega Man Maverick Hunter X''. Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />iOSPSP: Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challengesVery enhanced, and morefeatures.
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|Mega Man X2||✓|✓||Tales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS| style="text-align: left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits. '''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.GC/PS2'''PSP (Full Voice Edition): Included in ''Mega Man ' port of PS1 edition including GBA additional content plus full voice acting, new sprites. '''PSP ("Tales of Phantasia X CollectionNarikiri Dungeon"):''. The collection also includes extra ' PSP version with even more additional content like music player (Grade shop) and art gallerya remade spin-off.PS4'''iOS/PC/Switch/XB1Android: SNES and SFC versions are included in ''Mega Man ' F2P port of ToP X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, . Sub-par translation. At least GBA one had better controls and moreinterface than this. No longer available.
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|Mega Man X3|✓|✓|✓||"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)| style="text-align: left;"|SNES'''Switch/PC (remake): Original''' Titled "Trials of Mana". Has a ROM hack that makes Zero a fully playable character Full 3D remake with animated cutscenes and quality of life changes.<br />PS1/Saturn: Remixed remixed soundtrack and progress can be saved via memory card/RAM cart.<br />PC: Port of PS1 version. Cannot be directly installed initially came with the reviled DENUVO anti-tamper, but it was removed on 64August 2020 and DRM-bit OSes; you must extract the files manually. Files fail to save after reboot if this is donefree as a result.<br />GC/PS2: PS1 version included in ''Mega Man X Collection''. Loading times are eliminated.<br />PS4/PC/Switch/XB1(SNES port): SNES and SFC versions are ''' An official translated port of the original game is included in ''Mega Man X Legacy "Collection'' with extra content including achievements, music player, art gallery, challenges, and moreof Mana" as "Trials of Mana" internationally.
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|Metal Max 2: KaiUmihara Kawase||||✓|✓Nintendo DS<br />(R)|PlayStation Vita| style="text-align: left;"|GBA'''DS: Average port ''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with a better font minor enhancements and worse slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports. You '''Vita:'''ll want to get As part of the 1third game, but only included in its Vita port. Seems like emulation.1 revision because the initial one |} ===Nintendo 64===The Nintendo 64 is so bugged and unplayable it had a difficult system to be recalled.<br />DS: Full 3D remake with animated NPC sprites emulate, and much better graphicsno emulator has a high degree of game compatibility. Improved in every aspect and filled It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the brim with new content. Based [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the engine of Metal Max 3 for the Nintendo DSWii results in more accurate emulation, even making some unplayable games playable{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Ogre Battle: The March of the Black QueenBanjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".|-|Banjo-Tooie|Xbox 360<br>Xbox One| style="text-align: left;"|Titled ''Ogre Battle: Limited Edition''Generally better framerate and draw distance. Slightly enhanced graphics Ice Key and soundsecret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".
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|Romancing SaGa|||✓||Blast Corps|Xbox One (E)| style="text-align: left;"|Wonderswan: Enhanced Improved graphics, new story scenario & side quest (Japan only).<br />PS2: Enhanced 3D graphicsbetter framerate.
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|Secret of Mana||||style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)| style="text-align: left;"|Android/iOS'''Xbox:''' Titled "Conker: Partially enhanced Live and Reloaded". It's censored but has much better graphics, enhanced fonts & menus, touch controlsand updated multiplayer. <br />PC/PS4/Vita: Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack<br />Switch'''Xbox One: SNES version included in ''Collection ' "Rare Replay" includes an emulated version of Manathe original. Not sure if it'' with borders around s censored or not. Has more stable framerates and slightly better graphics than the gameoriginal.
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|Shin Megami Tensei|✓|||✓|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch| style="text-align: left;"|SNES'''PC: Original. Use the English patch ''' Unofficial fan-made port by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells developer that went on to match with remaster the official localizations of the later Turok games by Atlus.<br />PS1: Redrawn graphicsFeatures widescreen, higher frame rate, remixed musickeyboard, dungeons and mouse support. Some bugs are rendered left unaddressed in 3Dthe unofficial port, interface similar however. Requires extracting data from the game's ROM to its sequelplay. Has an English patchCan be found [https://doom64ex.wordpress.com here].<br '''Xbox One/PlayStation 4/Switch/>Sega CDPC: Redrawn graphics, remixed music, cutscenes ''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with voicehas some quality-of-overslife improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it.<br See [https://>GBA: Redrawn graphicsdoom64ex.wordpress. Has an English patch based on com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the -official localization used in -remaster this list] for differences between EX and the iOS official 2020 port.<br />iOS: Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
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|Shin Megami Tensei II|✓|||✓|The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)| style="text-align: left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p. SNES'''3DS: Original. Has an English patch by Aeon Genesis''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.<br '''PC/Switch/>PS1Wii U: Same deal as its predecessor''' An unofficial port of the N64 version made by fans. Not translated into English[https://github.com/HarbourMasters/Shipwright] <br '''Android:''' [https://>GBA: Same deal as its predecessor. Not translated into Englishgithub.com/Waterdish/Shipwright-Android Android version]
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|Super Mario World||||✓|The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)| style="text-align: left;"|The version in ''Super Mario All-Stars + Super Mario World'GameCube:''' has unique sprites for Luigiaudio glitches when moving between areas in Clock Town, framerate issues, and random crashes.<br />GBA: Titled '''Super Mario World3DS: Super Mario Advance 2''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. Slight additionsHowever, worse audio, Mario voice clipsit changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora. Different Luigi sprites from either SNES versionre exists].
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|Super Mario World 2: Yoshi's Island||||✓|Jet Force Gemini|Xbox One (E)| style="text-align: left;"|GBA: Titled ''Yoshi's Island: Super Mario Advance 3''. New levelsImproved graphics, worse audiobetter framerate.
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|Star OceanKiller Instinct Gold||||||✓ Xbox One (RE)| style="text-align: left;"|PSP: Titled ''Star Ocean: First Departure''. Only official English releaseImproved graphics, better framerate.
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|Super Ghouls Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay". '''PC:'''n Ghosts A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]. |-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)| style="text-align: left;"|PS1'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Slowdown removedPart of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br />GBALinux (U)|style="text-align: New levelsleft;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse audiotextures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] 
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|Tactics Ogre: Let Us Cling Together|✓||||Star Fox 64|Nintendo 3DS (R)| style="text-align: left;"|PS1: First English releaseThe 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. Slightly enhanced musicIt is missing rumble features.<br />PSP: Very enhancedIt also has redone voices, more featuresfor better or worse.
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|Tales of Phantasia|✓|||✓|Turok: Dinosaur Hunter|✓ (R)Windows| style="text-align: left;"|PS1: Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />GBA: Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />PSP (Full Voice Edition): port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />PSP (''Tales of Phantasia X Narikiri Dungeon''): PSP version with even more additional content (Grade shop) and a remade spin-off.<br />iOS/Android: F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer availableRemastered for PC.
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|Trials Turok 2: Seeds of Mana<br />JPEvil|Windows|style="text-align: Seiken Densetsu 3left;"|Remastered for PC.
|
|
|
|
|
| style="text-align: left;"|
Switch/PC (remake): Titled ''Trials of Mana''. Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br />Switch (SNES port): An official translated port of the original game is included in ''Collection of Mana'' as ''Trials of Mana'' internationally.
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|Umihara Kawase|||||✓Turok 3: Shadow of Oblivion|Windows| style="text-align: left;"|DS: As part of the JP-only ''Umihara Kawase SE Kanzenban'' compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />Vita: As part of the third game, but only included in its Vita port. Seems like emulationRemastered for PC.
|}
==Sega Saturn=GameCube==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DCGame! scope="col" |PS2Platforms! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes
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|BaroqueBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|||✓ (R)|||style="text-align:left;"|'''SaturnPS2:''' Japan only, has widescreen option.'''PS1:''' Japan only, has extra contentInferior-looking port, but no widescreen support. Has an English fan translation patchwrong aspect ratio.
'''PS2Xbox:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes Was developed by another team so there are some minor changes to the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is availableenvironment.
'''SwitchPC:''' Japan onlySame as Xbox, based needs fan mods in order to fix some graphical bugs on the Saturn originalmodern hardware, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.|-|Black / Matrix||✓|✓ (R)|||||'''Saturn:doesn''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionst support controller.
'''DCPS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a remake titled "Black/Matrix AD" with many gameplay changes 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in order to make black bars around the game easierentire screen, added many anime cutscenes and new anime art style for needlessly constraining the characters, image. Those were fixed in the ending was expanded with 2 extra chaptersHD version. The PS3 version has broken shadows.
'''PS1:''' a demake of DC The game creator said that the GameCube version titled "Black/Matrix +", anime cutscenes were removed, is the original art style was restoredbest.
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|CuldceptBilly Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat|Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''PS1Wii:''' Some cards The two biggest changes are deleted the addition of motion controls, and it becomes other cardsthe entire game world being mirrored to make said motion controls work better for right-handed players, Abolish a negotiation rulesince Link would otherwise wield his sword left-handed. Addition of some mapsThis port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).
'''DSWii U:''' Based HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on PS1the left side. Each character received an extra costume, Fan translation depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is availableabout to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
'''PS2PS3/PC:''' Despite being called Culdcept this is actually Based on the sequel Culdcept 2PS2 version.
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|Cyber Troopers Virtual-OnViewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2||style="text-align:left;"||||| '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60FPSInferior looking, Japanese releasebut the first game has Dante from the Devil May Cry series cameo.
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|Die Hard ArcadeRayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.||✓'''PS2:''' Inferior looking. |'''Xbox:''' Widescreen option is just 4:3 stretched.||'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.| '''PS2PS3/360:''' Sega Ages 2500 releaseHD Remaster. Changed graphics The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a different gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil. Japanese releasefandom.com/wiki/Resident_Evil_4/development Too many different to list here]
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|Devil SummonerSuper Mario Sunshine|Nintendo Switch (E)|||||style="text-align:left;"|| '''PSP:''' Widescreen and extra content, Japanese releaseEmulated version with widescreen support.
|-
|Devil Summoner - Soul HackersSonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|||||| '''PS1GameCube:''' Extra contentL & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, Japanese releaseas the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.
'''3DSPlayStation 2:''' Based on PS130 FPS, widescreen no progressive scan support, available slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in Englishthe other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.|-|Dragon Force'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.||||✓|||| '''PS2PC''':Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn'' Sega Ages 2500 releaset enable full dual-analog. Changed graphics contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a different art stylehurt animation when hit, making them harder to defeat. In the Japanese releasePC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|Grandiastyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch||style="text-align:left;"||||* '''SaturnPlayStation 2:''' Original. JapanInferior-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versionlooking port.* '''PS1Xbox:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods)Lacks projected shadows.* '''PC/Switch:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhackHD Remastered. Lacks projected shadows.
|-
|Guardian Heroes}||===Nintendo Wii==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||✓|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.Notes
|-
|Panzer Dragoonstyle="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.|✓|'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.||'''Xbox/PS2PlayStation 2:''' Both versions differ from the Saturn original (PS2 being a slight update)downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
'''SwitchXbox 360:''' HD Remakeenhanced graphics.|-|Muramasa: The Demon Blade|Vita|style="text-align:left;"|Titled "Muramasa: Rebirth", the Vita version has exclusive story DLC expansions, hit or miss for some people. was later ported to PC/PS4 and Xbox oneso it is the more complete version of the game.
|-
|PowerSlave/ExhumedNo More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. |'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''PCWii:''' A completely NA and PAL versions have different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvaniamusic. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PCPAL version is also censored.
'''Saturn US VersionSwitch:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other versionUncensored and has the PAL music.
'''PSXWindows:''' auto-aim doesn’t work as well, which makes hitting Based on the smaller enemies more irritatingSwitch version. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areasDoes not support mouse and keyboard - controller only. The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority of the gamePoor porting with many crashes.
|-
|Princess CrownPandora's Tower
|
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''PSP3DS/PS4Wii U:''' Japan onlyThe 3DS is a downgrade of the Wii version, decent and Wii U version is just a portof the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''SaturnPC/PS4/Xbox One:''' Japan onlyTitled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has an increased resolution hack a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.
|-
|Nights into Dreams...The Legend of Zelda: Skyward Sword|Nintendo Switch|||✓||✓|✓style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics modeHD Remaster. The port to 360, PS3, and PC is missing a few effectsImproved Motion control. All re-releases include ''Christmas Nights into Dreams'Doesn', but lack versus mode and Sonic the Hedgehog into Dreamst require motion control anymore.
|-
|Silhouette MirageXenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)||||||style="text-align:left;"|'''Saturn3DS:''' Original, japan onlyInferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.
'''PS1 Japanese versionSwitch:''' Missing background HD Remake. Redefines graphicsin high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, missing 2D parallax effects but has 2 extra bossesand Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|}
'''PS1 USA version===Sega Master System==={| class="wikitable" style="text-align:''' Based on the PlayStation Japanese version has censored the religious names from the Japanese version, and the difficulty was increased.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Sonic style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn'''PC:Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only. '' Enhanced port with better 'PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and extra contentsounds. Japan-only. Fan translation is available. '''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan. Some reprints  '''J2ME:''' Full remake of the game are missing released for mobile phones. Available only in Chinese. Fan translations of the music. Has problems with modern hardware but can be fixed with modsgame do exist.
|-
|Virtua Cop 1, 2style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|||||style="text-align:left;"|'''PCTurboGrafx-16''':Known as ''Dragon' Contemporary to the Saturn ports Curse'' in US and ''Adventure Island'' in Japan. Might be hard to run on a modern OSFeatures updated graphics, music, and sound. |-|Virtua Fighter 2|✓|||✓||✓|✓|'''PC:Game Gear''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer: Slightly different maps and prices around shops. Might be hard to run on a modern OSReleased only in Europe and Japan.
'''PS2J2ME:''' Sega Ages 2500 release is a direct port Released for FOMA mobile phones as part of the arcade version''Puyo Puyo! SEGA'' label. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57Changes are unknown.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released Japan-only in Japan.
'''360PS4/PS3NSW/XBO/WIN/iOS/AND/Luna:''' Very similar to Full remake of the PS2 release. Runs in HD but Pillboxed. Includes online playgame known as ''Wonder Boy: The Dragon's Trap''.
|-
|Radiant Silvergun
|
|
|
|
|
|
|✓
|'''Xbox 360:''' HD Port with optional high-res effects and graphics.
|}
==PlayStation=Sega Genesis===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSPPlatforms! scope="col" |Notes
|-
|Breath style="white-space: nowrap;"|Castle of Fire IIIIllusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|||style="text-align:left;"||✓|* '''PSP:''' Adds widescreen support, quality of life changes, HD remake with updated graphics and an extra minigameretreated gameplay.
|-
|Breath of Fire IVEarthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|||style="text-align:left;"|||* '''PC:''' Has shorter load times HD remake with updated graphics and includes an option for sprite smoothingretreated gameplay. The only Missing the extra levels from the Sega CD version to be localized in Traditional Chinese (Taiwan).
|-
|Crash Bandicoot 1, 2, 3 and Racing Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.||'''PlayStation Portable:''' Based on ps1 but with longer load times.|* '''PS1iOS:''' OriginalBased on PS1 has widescreen support but touch control.* '''PS4Sega Saturn/Xbox one/PC/SwitchWindows:''' HD RemakesBased on PS1. Is not available in English.
|-
|Chrono CrossPac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.||'''GBA:''' Included as part of ''Pac-Man Collection''.|* '''PS1PS2/GC/Xbox/PC:''' OriginalRemake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.* '''PS4PS3/X360/PC/Switch:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.|-|Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with worse performance than updated graphics. Japan-only. Fan translation is available. '''GBA:''' Port of the originalgame available as part of ''Phantasy Star Collection''.
|-
|Castlevania: Symphony of the NightPhantasy Star III|GBA|||||✓style="text-align:left;"|* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some Port of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well game available as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360:''' Direct port of the American PS1 version. Removes loading times, but also FMVs.* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay part of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her Rondo of Blood moveset.* 'Phantasy Star Collection''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
|-
|Dino CrisisPowerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"||||* '''PS1:Partial emulation of the game plus a new whole remake included as part of ''' OriginalNamco Anthology Vol.* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version. * '''DC:'1'' Enhanced port with better graphics.
|-
|Dino Crisis 2Shining Force|Game Boy Advance (R)|||||style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.
|-
|Final Fantasy VIIShadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplay.|-|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|* '''To many to list here, but most consoles and the PC:''' Backgrounds/FMVs versions are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed emulated, with a modsome newer ports having exclusive features. * '''Steam:''' The recent PC release on Steam fixes all issues, making it best version is the current definitive iOS/Android version. PS4 and iOS ports of , which features widescreen support, runs at 60 FPS (even in the recent PC release have been releasedSpecial Stages), remastered audio, with Switch and Xbone ports in new content. An unofficial PC port of the futureiOS/Android version is available.
A full remake '''PC/PS4/PS5/XOne/XSX/NS:''' Part of the game has also been announced, coming first to the PS4Sonic Origins.
|-
|Final Fantasy VIIISonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.||||Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Final Fantasy IXSonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.||||Same stance as FFVII and FFVIII's Steam releases''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Final Fantasy TacticsSonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.||'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. |✓|* '''PSPGameCube:''' Titled Is available in North America, but is blurrier compared to the PS2 version. '''Final Fantasy TacticsPC/X360/PS3: The War of the Lions''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Includes extra Features widescreen support, 60 FPS presentation, new content, multiplayer supportthe ability to use the Sonic 2 Spin Dash, redone cutscenesthe best quality FMVs, and new game modes. Suffers from stretched aspect ratio comes with the US and slowdown; these can be fixed Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial patchesport that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. It also has a new translation '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. * |-|Sonic 3D Blast|Windows|style="text-align:left;"|'''iOS/AndroidPC:''' Based The 1997 PC port is based on the PSP Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with redone sprite worka fan-made wrapper. Many consider this The 2010 re-release is the definitive Genesis versionran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
|-
|Legend of ManaSpace Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"||||* '''Switch/PS4New reimagination of the game included as part of Mega Drive /PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encountersGenesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
|-
|MediEvil Target Earth||||style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)||* '''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has extra content not avilable in any other version* ''|Budget remake of 'PS4:'Assault Suit Leynos'' Titled "MediEvil Remake" and has the best graphics.
|-
|Mega Man 8Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|||style="text-align:left;"||* '''SaturnSega Master System:''' Original release. Initially intended as Demake of the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as welloriginal. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: Includes a password system over a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)battery backup save feature. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2TurboDuo:''' Released as part of an anthology compilation, ''Mega Man Anniversary CollectionThe Dynastic Hero''. Port based on the PS1 Features different sprites and music due to ownership of certain elements by Sega. The US version.* '''PS4/XOne/Switch/PC:''' Featured as part also has tons of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levelsgrammatical errors.
|-
|Mega Man Legends}|✓|===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. * '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.Notes
|-
|Mega Man Legends 2Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.|✓|* '''PCPS2:''' Exclusive to Japan Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and Taiwanmore. Does not work on modern video cardsHas removed blur, 60fps, and (albeit broken) Japanese dub hacks. * '''PSPWii:''' Standard port with Based on the PS2 version, has widescreen and progressive scan support and minor additional content, the Japanese dub hack is available. Released  '''Switch:''' Japan only in Japan, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
|-
|Mega Man X4Black / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|||✓||* '''PS1Saturn:''' Original. Has an undub ROM hack a bug that replaces heals enemies after the hilariously bad English dub with player is using a special attack which was fixed in the Japanese voices and has an optional retranslation versionother versions.* '''SaturnDC:''' Developed as Saturn exclusive but ended up released simultaneously a remake titled "Black/Matrix AD" with many gameplay changes in order to make the PS1 versiongame easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters. has different graphical effects (heat effects exclusive to it, worse transparency)* '''PCPS1:''' Same as ''Mega Man X3''a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.|-|Culdcept|PlayStation 1<nowikibr>'Nintendo DS</nowikibr>s PC port, a port of PS1 version. Cannot be directly installed on 64PlayStation 2|style="text-bit OSesalign:left; you must extract the files manually. Files fail to save after reboot if this is done. May not run properly on Windows 8 or later.* "|'''PS2/GCNPS1:''' re-released as part Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of the some maps. '''DS:'Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation versionPS1, fan translation is available.* '''PS4/XOne/Switch/PCPS2:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from Despite being called "Culdcept" this game but is based on actually the PlayStation version. Completely removed loading timessequel "Culdcept 2".
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|Mega Man X5Cyber Troopers Virtual-On|PlayStation 2||style="text-align:left;"||✓||* '''PS1PS2:''' OriginalSega Ages 2500 release. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.* '''PC:''' Uses Changed graphics with a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesart style, 60 FPS, Japanese release.
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|Mega Man X6Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360||||✓|style="text-align:left;"|* '''PS1Saturn:''' Original. Has some excellent ROM hacking support to reimplement missing contentinferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, add quality a new selection of life changes (sorely needed for this game)cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a retranslationghost mode.* '''PC:''' Released only in Korea both Saturn versions were ported to pc as "Daytona USA" and some other parts of Asia.* '''PS2/GCN"Daytona USA:''' same as Deluxe" featuring graphical improvements but retaining the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this versionframe cap, might have issues with modern hardware.* '''PS4PS3/XOne/Switch/PC360:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based Based on the PlayStation arcade version. Completely removed loading timesbest graphics 60 FPS and widescreen support.
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|Metal Gear SolidDie Hard Arcade|PlayStation 2|style="text-align:left;"|||✓ (R)||* '''PS1PS2:''' Original. A later Japanese version re-Sega Ages 2500 release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".* '''PC:''' Port of the ''Integral'' version, Changed graphics with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music)a different art style. Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameJapanese only.
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|Moon Remix RPG Adventure Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.|* '''Switch/PC3DS:''' Official translationBased on PS1, widescreen support, available in English.
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|PaRappa the RapperDragon Force|PlayStation 2|style="text-align:left;"||||✓|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Might suffer from slight input lag, which can be fatal for those who played the original releaseJapanese only.
|-
|Persona 2: Eternal PunishmentGrandia|PlayStation<br>Microsoft Windows|||||✓style="text-align:left;"|* Part two of ''Persona 2'Saturn:'. Also known as ''Persona 2: BatsuOriginal. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.''* '''PS1:''' Available in Japanese Massively downgraded port, missing textures, animation frames and Englishhas horribly stretched battle backgrounds. Initial localization. Retains save compatibility with Innocent Sin to unlock contentHas more romhacking support (undubs, in all versionshard mode balance mods).* '''PSPPC:''' Available only in Japanese"GRANDIA HD Remaster". Fan translation project in development hell. Enhanced port: widescreen supportPort based on the PS1 version, with an [[Texture filtering|xBR]], a revamped UIprettier font, updated cutscenes, an optional updated OSTdifferent non-English translations, and selectable difficulty levelsa buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Persona 2: Innocent SinGuardian Heroes|Xbox 360|||||✓style="text-align:left;"|* Part one of ''Persona 2''. Also known as ''Persona 2Xbox 360: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced portwith 16: widescreen support9 aspect ratio, a revamped UI, updated cutscenesoptional HD graphics, an optional updated OSTnew gameplay options, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the originalexpanded multiplayer modes.
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|RaymanManx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.||||*Too many changes '''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to list hereremove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices.The Definitive Edition is a fan remake called Rayman: RedemptionMight have issues with modern OS.
|-
|Resident EvilPanzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)|✓|||✓ <br>Nintendo Switch (R)|style="text-align:left;"|* '''PS1Xbox/PS2:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming Both versions differ from the Japanese release, and an added Beginner difficultySaturn original (PS2 being a slight update). The ''Dual Shock Ver''. includes DualShock support and Also a different OST that can only be described modified PC build on Xbox as...different. Must be heard to be believed.* '''Saturn:''' Worse performance. Includes an extra game modeunlockable in Panzer Dragoon Orta.* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs.* '''GCNSwitch:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD Remake, hit or miss for its most recent PC release, as well as on most modern HD consolessome people. The Was later ported to PC version plays at 60 FPS /PS4 and lacks minor stability issues that the other HD versions haveXbox one.
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|Resident Evil 2PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||✓|✓|✓|style="text-align:left;"|* '''PS1PC:''' Later re-released on A completely different game while the system with DualShock support PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a new game mode3D metroidvania.* '''N64:''' Compressed assetsThe console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, varies between 240p and 480i. New featuresPC.* '''DreamCastSaturn (US Version):''' 480p. Even more featurescomes with an exclusive mini-game called "Death Tank" that isn't in any other version.* '''PCPSX:''' 1999 PC version has poor compatibility with modern OSesauto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Has a Japan-only release in 2006 that Moving around is less squirrely, so tight platforming is somewhat much easier to do. You even pick up ammo drops more playable on modern OSesfrequently, has the highest quality FMVs, and combines Leon and Claire's games into one similarly tot he N64 versionensuring you’re always stocked. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into EnglishLevels have been redesigned to various degrees to make for more enclosed areas.* A HD remake The frame rate was released for PCincreased to 60 FPS, but it can also go down to 20 FPS, PS4 and usually wavers in between for the Xbone. Includes some content inspired from majority of the prototype version Resident Evil 1.5 but then cuts some more. Positive receptiongame.
|-
|Resident Evil 3Princess Crown|PlayStation 4<br>PlayStation Portable|||✓|✓style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.|* '''DreamCastPSP/GCPS4:''' 480p, more features.* A HD remake was released for PCJapan only, PS4 and runs in a letterbox retaining the Xboneoriginal aspect ratio.
|-
|Revelations: PersonaNights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|||||✓style="text-align:left;"|* '''PS1PS2/360/PS3/PC:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from Features both the originalgame and an enhanced graphics mode.* '''The port to 360, PS3 and PC:''' Released only in Japan. Very far from is missing a technical achievementfew effects.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OSTAll re-releases include "Christmas Nights into Dreams", but lack versus mode and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates "Sonic the Snow Queen questHedgehog into Dreams".
|-
| Spyro the Dragoon 1, 2, 3 Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only.||||* '''PS1(Japanese version):''' OriginalMissing background graphics, missing 2D parallax effects but has 2 extra bosses.* '''PS4/Xbox one/PC/SwitchPS1 (USA version):''' HD RemakesBased on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
|-
|SuikodenSonic R|Microsoft Windows|||||✓style="text-align:left;"|* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''SaturnPC:''' Japan-only. It is an enhanced Enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times better graphics and some visual effects being removedextra content.* '''PC:''' Japan-onlySome reprints of the game are missing the music. Compatibility issues Has problems with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of morehardware, as well. Released only in Japanbut can be fixed with mods.
|-
|Suikoden IIRadiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-* '''PS1|Crazy Taxi 2|style="white-space:''' Original. NTSCnowrap;"|PlayStation Portable|style="text-U align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has some glitched lines fixed in the PAL version or via romhacksbad controls. Save compatibility with Suikoden 1It has custom soundtrack support.* '''PC:''' Taiwan|-only. Compatibility issues with modern PCs.* '''PSP|style="white-space: nowrap;"|Ecco the Dolphin:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for <br>Defender of the larger screen area) Future|PlayStation 2|style="text-align:left;"|Lower quality texture and fixes a couple of glitches. Adds a couple of moreresolution, as well. Released only in Japanbut better visual effects and some models.
|-
|Vandal HeartsHeadhunter|PlayStation 2|||style="text-align:left;"|||* '''PS1:''' Original* '''Saturn:''' Japan-only. It is an enhanced Lower quality port including extra content. Fan translation is available.* '''PC:''' Korean-only.
|-
|Wipeout 2097Hundred Swords|Microsoft Windows|style="text-align:left;"|||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'Dreamcast:'''Japanese only.|}
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style==Nintendo 64==The Nintendo 64 is a difficult system to emulate"text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and no emulator has a high degree of song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game compatibilityfrom first-person view to third-person. It may be easier to rely upon a PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port rather than try from 2000 year was added difficulty levels and the ability to emulate itsave everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
While system requirements are substantially higher'''PlayStation 2:''' Titled "MDK2: Armageddon", emulating the [[Nintendo 64 emulators#Virtual Console games features bigger switches, wider ledges in Dolphin|N64 Virtual Console]] releases on platforming sections, weaker and repositioned enemies. The game is now giving answers to the Wii results in more accurate emulation, even making some unplayable games playableplayer by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''Wii:left;"! scope="col" style="width: 14em;"|Name! scope="col" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="text-align: left"|Notes''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
|-
|Banjo-KazooieShenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.||Added '''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen modesupport, generally better framerate and draw distancebased on the Xbox version. Ice Key and Secret Eggs are available if Ability to save anywhere in both games, some minors changes to the user also has a savefile for Banjotown, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-Tooie or Banjopart-Kazooie: Nuts and Bolts2. Removed Nintendo references, some 594 a lot of which were endearing. XBLA version is also included in ''Rare Replay''bugs].
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|Banjo-TooieSpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.|✓|✓'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.|||Generally better framerate and draw distance'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Ice Key and secret eggs collected in BK Some of the Japanese voices are available hereused even when the game is set to English. Removed Nintendo references, some of which were endearingSome Speech lines aren't being played. XBLA version also included in  ''Rare Replay'PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Blast CorpsSkies of Arcadia|GameCube|style="text-align:left;"|||✓ Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (Ehowever, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example)|||Improved graphics. Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, better frameratein any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Conker's Bad Fur DayGrandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|✓ (R)||✓ (E)|||Titled ''Conker'PS2: Live and Reloaded''' version is technically inferior. It ''s censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. 'PC:'Rare Replay'' includes an emulated original version has a plethora of the originalbugs. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than The newest PC release is based on the originalDreamcast version, but suffers from its own bugs.
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|Doom 64Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"||||||Has an unofficial fan-made port by the developer that went All ports are based on to remaster the Turok games"Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Features widescreen, higher frame rate, keyboard, Containing a new "Episode 2" and mouse supportthree new playable classes. Some bugs Forces are left unaddressed in the unofficial portonly job that can use Reverser, Grants, howeverand Megid. Requires extracting data from the gameVarious balancing of items' powers and removal of certain items. '''Xbox:'''s ROM to playA decent port. Can be found here '''GameCube: https''' A decent port. Has another version, titled "Phantasy Star Online://doom64exEpisode I & II Plus". It adds challenge mode and some missions that were only available in online mode.wordpressCan be played in offline mode.com/
It was officially ported to Xbox One, PlayStation 4, Switch, and '''PC in 2020 by Doom EX:'''s developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 APIHas another version, but the developer has pointed out some fixes for it. See [httpstitled "Phantasy Star Online://doom64exBlue Burst".wordpressHas a new episode with extra content.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX This version is also available in English and the official 2020 portprobably Chinese.
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|The Legend of ZeldaResident Evil<br>Code: Ocarina of TimeVeronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|✓ (E)style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||'''PS2:''' Doesn't support progressive scan.||✓ '''PS3/360:''' Changes the lights and shadows (Rhit-or-miss for some people)|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port is a remake with a Better Frame Rate, the blood HD resolution and some of the violence was censored and it is missing some rumble features.An unofficial pc port of the n64 version made by fans exists16:9 aspect ratio.
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|The Legend of Zelda: Majora's MaskRent-A-Hero No. 1|Xbox|✓ (E)style="text-align:left;"|'''Dreamcast:''' Japanese only.||||✓ (R)|'''Xbox:''' The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, intro was improved and random crashesadded online capabilities. The 3DS version features enhancements similar to those An English prototype in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes exists: https://restoration.zora.re/An unofficial pc port of the n64 version made by fans existscomplete state - with only minor text errors present - was leaked online.
|-
|Jet Force GeminiRez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.||✓ (E)'''360:''' HD Port with widescreen support.|||Improved graphics'''PC/PS4:''' Titled ''Rez Infinite'', better frameratebased on X360 port with new levels. Made on UE4.
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|Killer Instinct GoldSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|||✓ Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(Es)|||Improved graphics, better framerate.
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|Perfect DarkSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay''.Notes
|-
|Rayman 2Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|The Windows '''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version is a port with worse performance than the original.|-|Castlevania: Symphony of the N64 Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version and is known to have issues running on modern Windows and it's capped at 30fps.The Dreamcast Japanese Greatest Hits version has various changes from , as well as the JPN PSN release, reintroduced some of the Nintendo 64 English bugfixes and Microsoft Windows fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, including several 2D sprites being replaced by 3D modelsmusic, improved texture qualityand a playable Maria that's a joy for speedrunners, as well as her as a boss), however, 60fpsKoji Igarashi hated those additions, and minor level design changesthey're admittedly low quality compared to the rest. The Dreamcast  '''Xbox 360''': Direct port of the PlayStation version also has exclusive mini-games, six hidden Glob Crystal collectibles. Removes loading times, and replaces The Hall of Doors with The Isle of Doors also FMVs for the world map. Michel Ancel North American version (Japanese version strangely retained the DirectorFMVs) himself . '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has previously stated that he believes that this a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version is . The script for the best English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the gamememetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
Rayman Revolution ('''PS4/iOS/Android''': Based on the PS2 PSP version) is as a remake that completely changes the standalone game for better and for worse. This version includes new minigames and bonus challenges, upgrades to RaymanMaria's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistributiongameplay was tweaked further. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, GloboxWhile made without IGA's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the gameinvolvement, some consider it still uses manual saves. This is also even better than the only PSP version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|Sin & PunishmentDino Crisis|PC<br>DC|'''PS1:''' Original.||||'''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. ||'''WiiDC:''' Emulated version Enhanced port with official English subtitlesbetter graphics.
|-
|Super Mario 64|✓|Dino Crisis 2|PC
|
|
|✓ (R)
|
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
There's also an unoffical [https://github.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation project.
|-
|Star Fox 64Final Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. |'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.  A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (Rvia PocketStation)|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
|-
|Turok: Dinosaur Hunter|✓||||Final Fantasy IX|PC||Remastered for PCSame stance as FFVII and FFVIII's Steam releases.
|-
|Turok 2: Seeds of EvilFinal Fantasy Tactics|PSP<br>iOS/Android|||||||Remastered for PC'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.|}
==Dreamcast==Since '''iOS/Android:''' Based on the system died earlyPSP version, many of its games were ported to other consoleswith redone sprite work. Many consider this the definitive version.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col"|Android! scope="col"|Arcade! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1, 2Legend of Mana|✓ (only 1)Switch/PS4/PC|✓ (only 1)'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.|✓ (only 1)-|✓ (only 1)MediEvil |✓ (only 1)PSP<br>|✓ (only 1)'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PS4:''' Titled "MediEvil Remake" and has the best graphics.|✓ (only 1)-|Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PCEvery time Crazy Taxi |'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has been updatedexclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music has been redonetracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and it is considered to be worst than the original.worse FMV quality (Cinepack compression vs MPEG on PS1) '''PS2/GC/PCPS2:''': lower quality port Released as part of Crazy Taxi 1an anthology compilation, with control issues''Mega Man Anniversary Collection''. Port based on the PS1 version.
'''PSPPS4/Xbox One/Switch/PC:''': titled Featured as part of ''Crazy Taxi: Fare WarMega Man Legacy Collection 2'' is a collection of 2 games with widescreen support some new challenge stages from this game but missing 3 songs and has bad controlsis based on the PlayStation version. Completely removed loading times.
A spin-off, Rockman & Forte, was released on the '''AndroidSNES/GBA''': Titled for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7'Crazy Taxi Classic's game engine, Mega Man 8's graphics, with widescreen support. Control is a bit wonkyand includes completely new levels.
|-
|Cyber Troopers Virtual-On Oratorio TangramMega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. |✓||||Xbox 360; improved Controls textures, lighting, and glowing effects'''PSP:''' Japan-only. Added New characters, Standard port with widescreen support, online, lobby system, and replay leaderboardsminor additional content. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack Lock-on is done by holding L and not the Naomi OSTR simultaneously.
|-
|Dead or Alive Mega Man Legends 2||✓ ||✓ (R)||||PC<br>PSP|'''PS2PC:''' higher quality port with more visual effectsExclusive to Japan and Taiwan. Does not work on modern video cards.  '''XboxPSP:''' Remake Standard port with better graphicswidescreen support and minor additional content. Released only in Japan.
|-
|Ecco Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the Dolphinhilariously bad English dub with the Japanese voices and has an optional retranslation version. '''Saturn: Defender ''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive. '''PS2/GC:''' re-released as part of the Future''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version. |'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.||'''PS2/GC:''' same as the other games in ''Mega Man X Collection''. '''PS4/Xbox One/Switch/PC:''' lower quality texture and resolution, Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but better visual effects and some modelsis based on the PlayStation version. Completely removed loading times.
|-
|HeadhunterMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||'''PC:''' Released only in Korea and some other parts of Asia.||'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.|||'''PS2PS4/XOne/Switch/PC:''' lower quality portFeatured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Hundred Swords||||||✓|Metal Gear Solid|PS1<br>PC<br>GC (R)|'''DCPS1:''' Original. A later Japanese Onlyversion re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions". '''PC:''' Available Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in Englishthe GOG.com release and additional fixes with this [https://mgs.w00ty. Dialogue options com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some plot points were cut so gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the "Person/king" mechanic VR Missions. The tone is missinga complete face-heel turn, having much less realism than the original game.
|-
|Jet Set RadioMoon Remix RPG Adventure |Switch/PC||✓||✓|✓|||Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version)'''Switch/PC:''' Official translation.
|-
|Maken X||✓|||||PaRappa the Rapper|PSP|'''PS2PSP:''' Remake that changes the game from firstAdds widescreen support, ad-person view to third-personhoc multiplayer, and song remixes as DLC. PAL Might suffer from slight input lag, which can be fatal for those who played the original release only (50HZ). No English dub.
|-
|Marvel vs Capcom 1, Persona 2: Eternal Punishment|PS1<br>PSP|✓ (Only Part two of ''Persona 2)|✓|✓ (Only 2)|✓||||''. Also known as ''DreamcastPersona 2:Batsu.''' is the most identical to the arcade version.
'''PS2/XboxPS1:''' Sprites are the wrong resolution, audio is low quality, Available in Japanese and there are subtle gameplay differencesEnglish. the controller config is better and there aren't blue screensRetains save compatibility with Innocent Sin to unlock content, in all versions.
'''PS3/360PSP:''' Widescreen Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, online multiplayera revamped UI, all characters unlocked from the startupdated cutscenes, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs]an optional updated OST, and selectable difficulty levels.
|-
|MDK2||✓ Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||✓|||''' PCPS1:''' Added Difficulty levels and the ability to save everywhereAvailable only in Japanese. A fan translation is available.
'''PS2PSP:''' Titled "MDK2Available in Japanese and English. Enhanced port: Armageddon" features bigger switcheswidescreen support, a revamped UI, updated cutscenes, an optional updated OST, weaker and repositioned enemies, selectable difficulty levels. Criticized for some mild censorship and wider ledges in platforming sections, the game is now giving answers losing its tone compared to the player by using Big red Arrows and flashing circles point out where original.|-|Rayman|PC/Sega Saturn/N64|Too many changes to shoot certain bosses. The game also features fully customizable controlslist here.
The definitive version is a fan remake called ''Rayman: Redemption''.|-|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'Wii''PS1:''' Based on the PS2 Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the audio has been compressedJapanese release, and graphically, shadows have been removedan added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
'''MDK2 HDSaturn:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesWorse performance.|-|Milestone Shooting Games (Radirgy, Chaos Field, Karous)|✓|✓|||||||'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.'''PS2:''' Enhanced port of Radirgy. Japanese release only.'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.|-|Shenmue 1, 2||||✓ (Only 2)||✓|||'''Xbox:''' omissions of visual references to the Virgin Mary.'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Space Channel 5 Part 2||✓|✓||✓|✓|||'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fpsIncludes an extra game mode.
'''PS2PC:''' Runs at 29Has compatibility issues with modern OSes.97fps, Lower resolution, and lower 2D assets resolutionThe only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.
'''PCDS:''' HD remasters Enhanced port with widescreen support, the Frame rate a Classic mode that is capped at half the refresh rate so the monitor needs faithful to be set to 59.94hz, Some of the Japanese voices are used even when original PlayStation experience and a Rebirth mode that uses the game is set to English, Some Speech lines aren't being playedtouch screen in interesting ways.
''PS3/360'GC:''' As ''Resident Evil HD remasters with widescreen support, RPCS3 has an option to set ''. Full remake. Same on the frame rate to the accurate 29Wii.97 (VBlank NTSC Fixup)Redone in HD for its most recent PC release, Some Speech lines aren't being playedas well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Skies of ArcadiaResident Evil 2|PS1<br>N64<br>Dreamcast<br>PC||||||||Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why DreamcastPS1:'''s version had to be cut into two separate GDLater re-ROM discs: released on the size of sound files in the original is truly huge due to it being absolutely raw samples for each system with DualShock support and every sound in the a new game)mode. Due to lack of VMU functionality an entire separate mini-game ("Pinta '''s Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means GamecubeN64:'s port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wiseCompressed assets, such as Piastol varies between 240p and fake pirate trio for example)480i. New features. Gamecube ''s port also improves quite a bit on most characters', vehicles, shipsDreamcast:'', and locations' models sheer polygon count-wise, adding 480p. Even more details and rounding up previously clearly rough edges on worldfeatures. '''s 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. GamecubePC:'s port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release's "Zivilyn Bane" quest can be fully completed tooin 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, but US' and EUcombines Leon and Claire's later localization broke some flags during development which produces bug that renders games into one similarly to the said quest completely uncompletable, pun not intended, in any versions of this game other than N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the said very first original Japanese release on definitive version while translating the Dreamcast game into English. A HD remake was released for PC, PS4 and later Gamecube ports of it)Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Ikaruga|✓Resident Evil 3||||✓|✓||✓Dreamcast/GC<br>PC|'''Dreamcast/GC:''' most faithful port to the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics480p, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitlesmore features.
'''SteamPC:''' Analog control support2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has the most achievementsworse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, customizable optionswobbly 3D models, and some graphicscompatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/cutscene enhancements not in any other homeportresident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version. The select screen A HD remake was alteredreleased for PC, PS4 and Xbox. |-|Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.
'''360PC:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was alteredReleased only in Japan. Very far from a technical achievement.
'''SwitchPSP:''' Analog control Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support compressed audio but has online multiplayer, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The select screen was alteredEnglish release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.|-| Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.
'''ArcadePS4/Xbox One/PC/Switch:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)HD Remakes.
|-
|Grandia IISuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||✓'''PC:''' Japan-only. Compatibility issues with modern PCs.|||The PS2 version is technically inferior'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. The original PC version has Adds a plethora couple of bugsmore, as well. The newest PC release is based on the DC version but suffers from its own bugsReleased only in Japan.
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|Phantasy Star OnlineSuikoden II||||✓||✓PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.|| All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the '''PC:''' Taiwan-only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain itemsCompatibility issues with modern PCs.
'''XboxPSP:''' A decent portAs ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original
'''GCSaturn:''' A decent Japan-only. It is an enhanced portincluding extra content. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only Fan translation is available in online mode can now be played in offline mode.
'''PC:''' Japanese Korean-only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English.
|-
|Power Stone 1, 2Wipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|}||===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms|'''PSP:''' ! scope="Power Stone Collectioncol" is a collection of both games with widescreen support.|Notes
|-
|Resident Evil Codestyle="white-space: Veronicanowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS||✓style="text-align:center;"|'''Wii:''' Cropped widescreen.|||Titled ''Resident Evil Code'360/PC: Veronica X'' Features additional cutscenes' Cropped widescreen. Explosions and punching noises are completely different. PS2 Version doesnEdward't support progressive scans glasses are now gold. The gnomes show up as soon the game starts. '''PS3/360Vita:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16[https:9 aspect ratio//github.com/TheOfficialFloW/bully_vita Unofficial port].
|-
|Rent-A-Hero No. 1||||✓ |||Chaos Legion|Windows|'''DCPC:''' Japanese OnlyA port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions.'''XboxNotorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https:''' The Intro was Improved, //www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and added online capabilitiescrashes during loading screens (use [https://robpol86.com/imagecfg. an English prototype in html ImageCFG] on the fixed executable to make it use a complete state, with only minor text errors present, was leaked onlinesingle CPU core).
|-
|REZ||✓|||✓Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|||'''PS2:''' lower quality port.'''360:''' HD Port with widescreen support.'''PC/PS4Xbox:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4This version of the game features reduced loading times and improved graphics (extra effects).
|-
|Sonic AdventureDevil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch||✓||✓|✓|||Titled ''Sonic Adventure DX'PS3/360/PS4/Xbox One: Director's Cut''Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Features updated character models Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and a new mission modedepth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. Doesn '''DMC3SE PC:'''t include Chao Adventure due to Poor port from a lack of VMUthird-party developer. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardensport in the HD collection is superior. Unfortunately, each successive  '''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game manages to speed on high refresh displays not seen in other versions. Some issues can be more bug-ridden than fixed with mods and even added Style Switcher. '''Switch:''' Direct port of the lastconsole HD Collection. Unofficial patches to fix many issues exist for the PC release(s)DMC 3 has an Official Style Switcher mode.
|-
|Sonic Adventure 2Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.|✓|'''Switch:''' Improved version with HD sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP||Titled ''Sonic Adventure 2'PC: Battle''. ' Features slightly better character modelscontent from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, a more in-depth multiplayer modeupdated UI, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate characters previously removed from the multiplayer content as paid DLCoverseas versions.
|-
|Virtual Tennis 2||✓|||||Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''PS2GC:''' lower quality port in 30 FPSPort of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.|}
==PlayStation 2=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows!GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|'''PS3! scope="col"|/360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne!iOS!Android!Windows Phone! scope="col"|Notes:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
|-
|Bully|✓|||✓|||||✓||||||✓|✓|Dragon Ball Z: Budokai Tenkaichi 2,3|Wii: Cropped widescreen.360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
|-
|Chaos LegionDragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.||'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|-|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.||||||PC'''Wii:''' Titled "Project Zero 2: A port based Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the international versions first three games, instead of using the game which altered gameplay elements, nerfed over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player character, mode is also supported in the main story. Many new cutscenes have been added new enemies while tweaking existing onesto the game, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copiesexpanding on the story, and has issues on modern hardware setups such several of the cutscenes from the original have been extended as texture corruption ([https://wwwwell.vogonsThe game is no longer determined by what difficulty has been selected.org/viewtopicInstead, endings are now determined by how the player plays the game.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86The game has a new theme song, not in the original.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core)A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Crash Bandicoot: The Wrath of Cortex||✓|✓||||||||Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3||The Xbox version of the game features reduced loading times and improved graphics (extra effects)Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
|-
|Devil May Cry 1-3|✓||Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS||||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One'''PC: Widescreen Support''' Besides the original port, Devil May Cry 1 New "Definitive Edition" has been released which is missing some video effects (like motion blurmade with Unreal Engine 4, depth of field) and has audio with enhanced graphics but introduced more bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparencyissues. Some updates have been released for PS4 '''Xbox One/Xbox one but not everything was fixedSwitch:''' Definitive Edition.
DMC3SE PC'''PS4: Poor port from a third-party developer''' Original one as "PS2 Classic", emulated. the port in the had collection Definitive Edition is superioralso available.
DMC HD Collection PC'''iOS/Android: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode''' Added checkpoint mechanism.
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|DisgaeaGrand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC: Hour ''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of DarknessHydra. UWP (Windows Store) version is also available, which is the same as mobile version.|✓|'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.||'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. |✓|'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.|✓|'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.||✓'''Switch:''' Definitive Edition.||'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.|-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|'''PC: Has content from ''' Besides the PSP versionoriginal port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but suffers from poor porting introduced more bugs and issues (e.gSome game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling. locked internal resolution '''PS4:''' As "PS2 Classic", bugs not present in other versions)emulated. A mod exist to fix many of these issues and beyondDefinitive Edition is also available'''XOne/Switch: Improved version with HD sprites and QoL changes''' Definitive Edition. '''iOS/Android:''' Added checkpoint mechanism.
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|Disgaea 2: Cursed MemoriesIco|PS3||||✓|||||||||||||PC: Features content from Runs in full 1080p and is based on the PlayStation 2 and PSP versionsPAL version, higher resolution graphics than so the previous versions, keyboard shortcuts, updated UI, and characters previously removed extra content from the overseas versionsthat version is included. Supports Stereoscopic 3D.
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|Dragon Ball Z: Budokai 1,3Jak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.||The Day Sun and the Night Green Sun are no longer in the sky.||||✓|✓|||||||||GC'''Vita: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics''' same as above, suffers from a massive slowdown, making it unplayable.PS3'''PS4/360PS5: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support'' Emulated.
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|Dragon Ball Z: Budokai Tenkaichi 2,3Jak II|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|✓Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.|In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.||'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.|||||||||||'''PS4/PS5:''' Emulated.
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|Dragon Quest VIII: Journey of the Cursed KingJak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.||'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.||'''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|||||✓|✓||3DS16: Include extra content but inferior graphics9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Android/iOSRe: no voice acting nor orchestrated soundtrackChain of Memories is a remake of the GBA game.
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|Fatal Frame 1|||✓|||||||||||||Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/XboxOne/Switch: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, '' a new ending, and more costumes to unlockremake in unity engine using the same engine with better lightning.
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|Fatal Frame 2Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects|✓|✓'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|||||||Xbox'''PC: Titled "The director's Cut"'' Features mouse-supported interface, has extra things added such as a firsthigher resolution modes (up to 1280x1024) but no anti-person mode, a survival mode, a new endingaliasing options, and more costumes to unlocksupports gamepads (XInput is not 100% supported).Wii: Titled "Project Zero 2: Wii Edition" Based Compatible on Xbox Versionmodern operating system. The game no longer uses fixed camera angles present Limited North American release although some retail Asian versions are available in the first three games, instead of using the over2-thedisc multi-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the gamelingual versions (English, Spanish, French, Italian, German, expanding on the storyJapanese, and several of the cutscenes from the original have been extended as wellKorean). The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how PS2 version served as the player plays basis of the game. The game has a new theme song, not port featured in the original. A new mode, Haunted House, has been added, replacing Mission ModeMega Man X Legacy Collection 2 with the smoother performance of the PC version.
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|Final Fantasy X, Final Fantasy X-Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.||||✓||✓||||✓|✓|✓||||'''PC Master Collection:''' Based on the international versionHD Collection, use this [https://github. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-misscom/Lyall/MGSHDFix mod] to improve.
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|God of War, God of War IIMetal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. 60 fps and widescreen support are via hacks.|||'''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.|✓||✓'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.||||||||||Stable framerate, screen tearing fixed'''3DS:'''[https://metalgear. added bloom effect. Cropped widescreen, stretched HUDfandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Grand Theft Auto IIIOdin Sphere|✓/✓(R)Vita<br>PS3||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||PCThe original game: Besides the original port, New "Definitive Edition" has been re-released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issuesdigitally through PlayStation Network for PlayStation 3.
XOneOdin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.|-|Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-|Onimusha: Warlords|PC<br>Xbox<br>PS4|'''Xbox: Definitive Edition''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.
Remastered version on PC as well as PS4: Original one as "PS2 Classic", emulatedand Xbox One. Definitive Edition is also availableHas higher resolution and updated modelsiOS/Android: Added checkpoint mechanismBut retains the original SD backgrounds, and doesn't include any update from the Xbox version.
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|Grand Theft Auto San AndreasPhantom Brave|✓/✓(R)||✓|||✓||✓/✓(E)PC<br>Wii<br>PSP||||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC: [https'''Wii://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original ''' Enhanced port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced updated graphics but introduced more bugs and issuesnew content (extra story chapter, new characters, and some game mechanisms new items). Loading times are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versionnearly non-existent.
X360'''PSP: ''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of HydraWii version with extra recruitable characters.
PS3'''PC: PS3 native one is ''' Features content from both Wii and PSP ports, higher resolution graphics than the same as X360previous console ports, and optional higher quality UI. |-|Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 backward compatible version is also availableClassic", emulated.
PS Vita'''PSP: [https://github''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4.com/TheOfficialFloW/gtasa_vita Unofficial port]Lacks "The Answer" from Persona 3 FES. Same as mobile versionNo FMVs.
PS4'''PC/Switch: ''' Remake titled Persona 3 Reload.|-|Persona 4|PC<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulated. Definitive Edition is also available.
XOne'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.|-|Ratchet & Clank|PS3<br>Vita|'''PS3/Vita: Definitive Edition''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. X360 version The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is also available via backward compatibilitynormally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-Switch|Ratchet & Clank: Definitive Edition.Going Commando|PS3<br>VitaiOS|'''PS3/Android/Windows PhoneVita: Added checkpoint mechanism''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. Some In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game mechanisms goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are being altered such now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the thruster angle adjustment factory) in the original version now consist of Hydraonly the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. Multiplayer functionality was removedThis greatly increases the ease at earning the "You're My Hero" skill point.
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|Grand Theft Auto Vice City|✓/✓(R)||✓|||||✓Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|||✓(R)|✓(E)'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (RThese two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.|✓The Holoshield Glove's V1 version (Rand not the others)|✓|✓||PC: Besides shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the original portMiniturret Glove, New "Definitive Edition" has been released which the reticle for certain launcher/glove weapons is made different. The Nitro Launcher and Bouncer, for example, used a reticle with Unreal 4 enginea series of segmented, spinning rings, with enhanced graphics but introduced more bugs and issuesnow have the cog-like reticle from the Glove of Doom. Some game contents and mechanisms has been changed in Definitive Editionparticle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the mission "Shakedown" and bike handlingship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.PS4: As "PS2 Classic"When using the Tyhrra-Guise to interact with tyhrranoids, emulated. Definitive Edition there is no variation in the key tone regardless of which button is also availablepressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.XOne/Switch: Definitive EditionIn offline or online multiplayer matches, there is no longer music while waiting before the start.In addition, multiplayer was taken out altogether in the PS Vita version iOS/Android: Added checkpoint mechanismA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|IcoRatchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|||||||||Runs '''PS3:''' Stable frame-rate (30 FPS locked). runs in full 1080p and 720p or at an odd resolution (960x1080) if 1080i/p video is based enabled on the PAL version, PS3 so it may look a little off unless you disable those video modes. Based on the extra PAL release but is missing some minor bonus content from that version is included. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports Stereoscopic stereoscopic 3Dbut the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'''Remake.
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|Jak and DaxterShin Megami Tensei: Nocturne|Switch<br>PS4|||||✓||✓|||||||✓(E)|||PS3'''PS2: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky'' OriginalVita: same as above, suffers from a massive slowdown, making it unplayable"Hardtype" Hack for an increased challengePS4/PS5: Emulated
'''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
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|Jak IISilent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|||||✓||✓|||||||✓(E)|||PS3'''Windows: Sub-HD, cropped widescreen, Many in-game explosions retain ''' Port based on the white screen effect for a prolonged amount of timeXbox version.Sig and Metal heads have a shinyBuggy, silver armor texture as opposed to but the original muddy brown texture[https://enhanced.Some townofsilenthill.com/SH2/ enhanced edition] fixes all of the music is missing some notes. For exampleissues and adds a 16:9 aspect ratio, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb"60fps, when Kor reveals his true identityhigher quality FMV, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays more, making it the cutscenedefinitive version.
Vita'''Xbox: ''' Has the same lighting as abovethe PC version but with the PS2-style soft shadows left intact, suffers from a massive slowdownfog issues (albeit less noticeable due to the lower resolution), making it unplayablepoor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
PS4Windows, Xbox, and PS2 "Directors Cut (EU)/PS5: EmulatedGreatest Hits (US)" versions contain bonus material.
'''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
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| Jak Silent Hill 3|PC<br>PS3<br>Xbox 360|||||✓||✓|||||||✓(E)|||'''PS3/360: Sub-''' HDversion based on unfinished code, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to and completely removed the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible voice acting in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead favor of changing to the uniform blue. Light Jak's shield has a green aura around itnew (subjectively worse) redub by a new cast. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removedSame issues as Silent Hill 2 HD, but even worse. The box the photo itself is found in is still presentAgain; stay far away.
Vita'''Windows: same as above''' The PC version adds improved flashlight lighting, suffers the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].|-|Silent Hill 4: The Room|PC<br>Xbox|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a massive slowdown, making it unplayableport of the inferior European PC-version.
PS4'''Xbox:''' Just as good as the PS2 version, but with 480p support.|-|Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2|PS3<br>Vita| '''PS3/PS5Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: EmulatedThunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Kingdom HeartsSly 3|PS3<br>Vita| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, Rethe cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: Chain recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of Memoriesthe game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, Kingdom Hearts IIit is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.|many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.|In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2||✓|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).||16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in '''PS4/XBOX ONE Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and PC. Kingdom hearts "Yakuza Kiwami 2 has some minor audio issues".Re'''WiiU: Chain of Memories is a remake of the GBA game''' HD Remake (Japan Only).
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|ManhuntZone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  '''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. '''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ===PlayStation 3==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|✓(E)style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|Xbox: Stretched by default, missing visuals effectsPlayStation 5PC|style="text-align: Based on the Xbox version, missing even more visual effects has issues left;"|Remake with modern hardware Which can be patchedbetter graphics and life quality improvements.
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|Mega Man X7God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|Yakuza 0|PC<br>PS4<br>Xbox One
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|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
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|Mega Man X8Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One|style="text-align:left;"|||||✓|✓|✓||||PC: Features mouse-supported interface, Remastered versions. Allows games to run at higher resolution modes (resolutions and up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system60fps. Limited North American release although some retail Asian versions are available in 2-disc multiRe-lingual versions (English, Spanish, French, Italian, German, Japanese, localised and Korean). The PS2 version served as the basis of the port featured restores content that was removed in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versionoriginal western versions.
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|Metal Gear Solid } ===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 5<br>Windows|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One|style="text-align:left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of Yakuza 2.|-|Judgment|PC<br>PS5<br>Xbox Series X/S|'''PS5:''' Graphical enhancements.<br>'''PC:''' Based on the PS5 version.|-|Lost Judgment|PC
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|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
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|Metal Gear Solid 3} ===Xbox===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.|{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''GC:''' Inferior-looking port.||'''PS2: Original''' Titled "Cel Damage Overdrive". 60 fps The difficulty and widescreen support the speed of the cars is lowered. There are via hacksno instant kills.PS3/360/Vita: HD ports based The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on Subsistencevines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added.60 FPSThe weapons will unlock differently. Widescreen supportIn Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Missing Metal Gear OnlineInstead, Secret Theaterthe player needs 10 points to win, Snake vswhich are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. MonkeyThe progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and Guy Savagethe horn now use the same button. Certain visual effects are reduced to Has extra stage and the point where they are seemingly missing weapons, and new features such as depth of field and rainStunt Mode, A boost meter is added. Health-bar.3DS:[https:'''Switch/Vita/PS3/PS4/360/metalgearXbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed.fandomThe menu interface has a new look.comA lot of sound effects are missing. Taunt voices are switched with introduction/wiki/Metal_Gear_Soliddeath voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:_Snake_Eater_3D#Changes Full list of Changes]left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.
|-
|Odin SphereDennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.||There are 2 PC versions:|✓||✓||||||||||The original 1. An extended version of the 2001 tech demo has a completely different level design and some changes in the gamemechanics. Titled "Dennou Taisen: re-released digitally through PlayStation Network for PlayStation 3DroneZ".
Odin Sphere Leifthrasir: an HD remaster (2. A port of the Xbox realized only in Russia region, requires Windows XP to run the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita. Titled "DroneZ XL".
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|OkamiNinja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.|✓||||✓||||✓|✓|✓||||Ending song is missing from all versions except PS2Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all versions are locked to 30fps, ps2 version has a 60fps hackdifficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|OnimushaPrince of Persia: Warlords<br>The Sands of Time|✓|Prince of Persia:<br>Warrior Within|✓|Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.||'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.|||||||||A superior port'''PS3:''' cropped widescreen, titled Genma Onimusha60 FPS, was released for the Xboxsound mix quality is worse. The Xbox version contains many updates to cinematic in which the Prince turns into the game including enhanced graphicsSand Wraith has been inexplicably censored, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes The Dark Prince's golden markings are nowhere to be seen in enemy placements, The Two Thrones and a three-tier charge attack to each weapon. Additionally, when the inclusion of green souls adds a new dimension to final collision against the game.Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains Dark Prince the original SD backgrounds, and sun goes down with each strike against him that doesn't include any update from the Xbox happen in this version.
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|Phantom BraveSpider-Man 2|PlayStation 2<br>GameCube<br>Windows|||✓|✓|||||||||style="text-align:left;"||||Wii'''PS2/GC: Enhanced ''' Inferior-looking port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
PSP'''PC: Based on the Wii version with extra recruitable characters''' Completely different game, developed by a different studio.It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|style="white-space: nowrap;"|Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' Inferior-looking ports. Altered level design. '''PS3: Features content ''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from both Wii and PSP portsthe PC), cropped widescreen, higher resolution graphics than an option to invert the previous console portscamera was added, does not include multiplayer for Pandora Tomorrow and optional higher quality UIChaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design. '''PS3/360/PC:''' completely different game.
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|Persona 3Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|||✓|✓||||||||||||PS3'''PC/Xbox One: As ''' Part of the "PS2 ClassicMaster Chief Collection", emulated.PSP: Titled Persona 3 Portable. Option to play as Halo 1 is a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FESremake with optional updated graphics. No FMVsSupports widescreen.
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|Persona 4}|✓|||||✓||✓||||||===Xbox 360==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms|PS3: As ! scope="PS2 Classiccol", emulated.Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.|Notes
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|Ratchet & ClankBayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3:''' Terrible frame rate.||'''PS4/Xbox One/PC:''' Decent ports.|✓||✓||||||||||PS3'''Switch/VitaWii U: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays' Has exclusive costumes.
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|Ratchet & Clank: Going CommandoDead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"||||||||||PS3/Vita'''Xbox 360: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears''' Most stable version, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screenhas tank controls, Ratchet only plays one demo instead of multiple ones; at behind the end of any demoshoulder camera, the game goes to the main menu. When arriving locked at any destination30 FPS, the cutscene where Ratchet & Clank exit the ship is sometimes missingand a muddy red/green color filter over everything. In cutscenes '''PS3:''' Extra non-canon scenes, the vastly superior camera is more zoomed out compared to the original PS2 release. This is notable on Taboraand controls, better colors, no muddy filter, many improved textures, where after Ratchet throws his OmniWrench off-frame in the originalsome improved models, it is still visible in the remasterruns at about 20 FPS (Locked 60 FPS when using emulation). Abercrombie Fizzwidget '''PC:'s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where Has the entire piece surrounding improvements of the slot display PS3 version, heavy crashing issue (GOG version is pure white instead of metallicbetter but still suffers from it), missing voice acting in mission 20.Water graphics that consist of two 2D films with the one used as light reflection effect A mod called DPfix (cannot be played on Tabora lakesWindows 7 or lower) can increase the resolution, Dobbo acidand lock the frame rate at 60 FPS, fix bugs not mentioned here and Grelbin water in improve the factory) in visuals. '''Switch:''' Has the original version now consist improvements of only the one film used as PS3 version but doesn't have the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tournon-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). This greatly increases the ease Runs at earning the 40–20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"You|'''Xbox One/PC:'''re My Hero" skill pointHD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
|-
|Ratchet & Clank: Up Your ArsenalNinja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.||Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality. |✓|A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all '' runs at a significantly lower resolution than the trophies.The Holoshield Glove's V1 Xbox 360 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orangeuses simpler visual post-brown color in the PlayStation 2 version. With the exception of the Miniturret Gloveprocessing effects, has missing objects throughout the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncergame, for example, used a reticle with a series areas of segmentedgrass are more patchy, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects shadows are simpler (and sometimes missing), such as some bloom particles and loading screen effects on Aquatostextures appear more basic and low resolution.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu'''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In '''Xbox One:''' actually just the Vita 360 version, the unnamed Qwark vid-comic has extremely bad graphical issuesrunning through [[Fission]].In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game which unlocks weapons, gadgets, missions, and planets can be accessedis available for 360 and Switch.
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|Ratchet: DeadlockedWWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version. '''PSP:''' placeholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]]. See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.|-|} ==Handhelds=====Game Boy==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)<br>Windows (U)|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2'''WSC:''' Colorized enhanced port with restored content. Players have noted a few issues with the cinematics, with some fullJapan-motion video cinematics being improperly rescaled, inonly.<br>'''Nintendo Switch:''' Bare-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitlesbones emulation. There are also some framerate and technical glitches reported in the gameplayCensored. The port features PlayStation Network multiplayer functionality, though the four|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-player local play is no longer supported and is limited to twoalign:left;"|'''Nintendo DS:''' 3D remake. Japan-player local play, and eightonly.<br>'''Nintendo Switch:''' Bare-player multiplayer is limited to sixbones emulation. Censored.
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|Red FactionSaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|PC version lacks some visual effects that are '''SNES:''' Remake. Japan-only on ps2.
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|Shadow of the Colossus||||||||✓||||Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|||style="text-align:left;"||PS3'''GBA: Stable frame-rate (30 FPS locked)''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA. runs <br>'''3DS, Switch:''' Both the original series in 720p or at an odd resolution full (960x1080Medarot 1-5) if 1080i/p video is enabled on and the PS3 so it may look a little off unless you disable those video modesremake (Medarot 2 Core) were rereleased. Based on the PAL release but is missing some minor bonus content from that version. Due Japan-only, unlikely to some questionable changes on the climbing physics, several change because of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard modea trademark issue. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.PS4:Remake
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|Shin Megami Tensei: NocturneFinal Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"||||||||||✓|✓|||||PS2First game in the Mana series.<br>'''GBA: Original''' Titled Sword of Mana. Good game, controversial remake. "Hardtype" Hack Another Brownie Brown remake for an increased challengeSecret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).Switch/PS4<br>'''Cell phones: Redone character models''' Authentic remake. Japan-only. Better Visual effects<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Has the ability to choose which skills to transfer to demonsYet another remake. New easy mode, A blur will appear on It's the sides cell-phone one but with cheap 3D models instead of the screen every time there is FMV, in order to fill the screenpixel art. still uses compressed audioStill worthwhile.
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|Silent Hill 2Balloon Kid|NES<br>Game Boy Color||✓||||style="text-align:left;"||✓|||||||||Windows'''Original: Port based on the Xbox version''' Titled Balloon Kid. NA/Europe exclusive. Buggy, A Japanese release was planned (as Balloon Kids) but the enhanced edition mod fixes all of the issues and adds a 16cancelled.<br>'''NES:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version''' Titled Hello Kitty WorldXbox: Has the same lighting as the PC Colorized version but with the PS2Hello Kitty license. Japan-style soft shadows left intactonly.<br>'''Game Boy Color:''' Titled Balloon Fight GB, fog issues (albeit less noticeable due to the lower resolution)colorized enhanced port, poor audio, and the same relatively lowJapan-quality FMVs by default. Can run at 480p. Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material. PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far awayexclusive.
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|Silent Hill 3Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"||-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|PS3/360style="text-align: HD version based on unfinished code, and completely removed the original voice acting in favor of a new left;"| |-|Pokémon Gold & Silver|Nintendo DS (subjectively worseR) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.Windows|style="text-align: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.left;"|
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|Silent Hill 4} ===Game Boy Advance==={| class="wikitable" style="text-align: The Roomcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|Windows'''GBA: Frame rate is capped at 30 FPS in the retail and digital ''' Uncensored hacks are available for western releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some of the dialogue containing words like "death", "kill" and "hauntingsdie" from were changed to make the games more kids-friendly, but spelling errors in the console version are missingGBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. GoG-version is a port of Button mapping to the inferior European PC-versionX and Y face buttons'''Switch/PC/PS4/XboxOne: Just as good as ''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the PS2 Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC versionhas bad keyboard controls, but with 480p supporthas a modding community thanks to these games being native ports instead of emulation.
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|Siren} ===Nintendo DS==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (Rwhich some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|PS3style="text-align: left;"|Titled "Siren: Blood Curse", it is a remake of the original ps2 version'''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots.The American release of Blood Curse contains a Weapon and armor stats have been modified slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuSome life quality improvements were added.
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|Sly Cooper}||===Nintendo 3DS==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|||||||| PS3/ Vita: The player can now invert the game's camera controlsUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes.Developer commentaries in Has new modes the physical 3DS version of lacks. This used to be only way to enjoy the game have been removed. They were added back in for full story cut from the digital overseas release. There is up until the 3DS version received a drastic increase patch in the distance between Sly some territories and an enemy required to trigger the sneaking sound Striker Pack compilation rectified this. A new port of Slythe Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's feet and the sneaky musicdifficulty system. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music patch was released for "Treasure in the Depths" was replaced by PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the music from "Burning Rubber," game's Speedrun and the music from "A Ghastly Voyage" was put into "A Grave UndertakingOther Modes on PC.|-|Resident Evil: Revelations|style=" Some of the sneaky music was replaced by its nonwhite-sneaky counterpart. space: nowrap;"Back Alley Heist|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style=" is one example. Some voice acting is also impacted by detext-synchronizations, especially Carmelita align:left;"|All ported versions are in both "Police Headquarters" and "Duel by the DragonHD." In main hub |-|The Legend of Dark Witch|Windows|style="Vicious Voodoo,text-align:left;" |Higher resolution artwork and revised UI utilizing a small trail of coins were added single screen as opposed to the path that leads to dual screen set-up of the 3DS version.|-|style="Piranha Lakewhite-space: nowrap;" mission. At the end |The Legend of Dark Witch 2|Windows|style="Duel by the Dragon,text-align:left;" if |Same as the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to moveabove. The player must hit the fireworks counter-clockwise to avoid this|} ===PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. For the PlayStation Vita release, Matt Olsen had to re {| class="wikitable" style="text-voice the camera control tutorial that plays when the player approaches the entrance to align:center;"! scope="A Cunning Disguisecol" inside |Game! scope="Prowling the Grounds.col" Since the right analog stick cannot be clicked on the Vita, Bentley instead says, |Platforms! scope="to bring the camera behind you, tap the rear touch pad.col" The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed|Notes|-|Final Fantasy Type-running ones) were fixed.0The music for |style="Muggshot's Turfwhite-space: nowrap;" has been sped up. When entering the |Steam [Windows]<br>PlayStation 4<br>Xbox One|style="At the Dog Tracktext-align:left;" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission|'''PlayStation Portable:''' 60 FPS hack available. It then plays the original music once the race begins. In the PS3 version of the game'''PlayStation 4/Xbox One:''' better graphics, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire joblocked resolution at 1280x720 and locked at 30fps.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray'''Steam:''' Same as above, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersbut can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|Sly 2||||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. |-|Sly 3||||||✓||✓|||||||||| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download |-|Tales of The Abyss|||||||||||✓|||||||3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|||||✓|||✓||||||||||PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|✓||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3: HD Remake "Yakuza Kiwami" (Japan Only).PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2". WiiU: HD Remake (Japan Only).|-|Zone of the Enders||||||||✓|✓|||||||||Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||||||||Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ==GameCube=={| class="mw-collapsible mw-collapsed wikitable" style="textwhite-alignspace:centernowrap;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |Xbox! scope="col" |Xbox 360! scope="col" |Wii! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Beyond Good & Evil|✓|✓|✓|✓|✓||||'''PS2:''' Inferior-looking port. '''PC/Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|✓||||||||'''PC:''' Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat||||||✓|||'''Wii:''' Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda: The Wind Waker|||||||✓||'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda: The Twilight Princess||||||✓|✓||'''Wii:''' The World is mirrored and Motion control was added.'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]|-|Killer 7|✓ |✓|||||||[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis||||||✓|||'''Wii:''' 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1, 2||||||✓|✓||[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|✓|✓|✓||||||PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PCTheft Auto: Based on the PS2 version.|-|Viewtiful joe 1, 2||✓|||||||PS2: Inferior Looking but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|✓|✓|✓|✓|✓||||'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-game by connecting GBA to The GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed with a mod called "better Rayman 3" The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada'sMadder'. This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic Ubi Soft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Liberty City Stories<br>Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|✓|✓|✓|✓|✓||||[httpsTheft Auto://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine||||||||✓|'''Switch''': Emulated Version with Widescreen support.|-|Sonic Heroes|✓|✓||✓|||||GC: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. PS2: 30fps, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. Xbox: has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.  PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected. |-|Sphinx and the Cursed Mummy|✓|✓||✓Vice City Stories|||||'''PS2:''' Inferior-looking port. '''XBOX:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Xbox==Most Xbox Ports for PC are Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2<br>Android<br>iOS<br>Fire OS! scope="col" |Gamecube! scope="col" |PlayStation 3! scope="col" style="text-align: left"|Notes|-|Advant Rising|✓||||'''PC:''' Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|✓|✓|✓|✓|'''GC:''' Inferior-looking port. '''PS2:''' Titled "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health Bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 Version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|✓|✓|✓||PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|✓||||Started as a 2001 tech demo but became a full retail game on Xbox in the japan region later ported to pc. There are 2 pc versions: 1. an extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. titled "Dennou Taisen: DroneZ". 2. a port of the Xbox realised only in Russia region, requires Windows XP to run the game. titled "DroneZ XL". |-|Ninja Gaiden Black|✓|||✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, Human beheadings, some costumes, and some cutscenes. changed some music, reworked a lot of the mechanics. Better Graphics, Enemies gush more blood. Added a few more save points. The Ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New backflip and somersault animations. Redesigned and New Bosses. New Weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.  |-|Prince of Persia Trilogy|✓|✓|✓|✓|'''PS2/GC:''' inferior-looking Ports. '''PC:''' Best looking version, 60 fps. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 fps, sound mix quality is worse, The cinematic in which the Prince turns into the "Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that doesn't happen in this version|-|Spider-Man 2|✓|✓|✓||'''PS2/GC:''' Inferior-looking PC: Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|Splinter Cell Trilogy|✓|✓|✓|✓|'''PC''' Best looking version. Has DLC Levels, 60 fps PC Version has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levels.Chaos Theory is locked at 35fps |-|Splinter Cell: Double Agent|✓|✓|✓|✓|'''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3/360/PC:''' completely different game.|-|Halo 1, 2|✓||||'''PC/Xbox One:''' Part of the Master Chief Collection. Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|} ==Gameboy=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |NDS! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Mario and Luigi Superstar Saga|||||3DS: A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1, 2, 3, 4|✓|||✓|'''GBA:''' Original. Uncensored hacks are available. '''DS:''' Better Audio. The multiplayer mini-games from Mega Man Zero PlayStation 2 were removed. Some dialogue containing words like "death", "kill", and "die" were changed, making the games more kid-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|The Legend of Zelda: Link's Awakening ||||✓ (R)|Switch: HD Remake with dungeon creating mode.|-|} ==Nintendo DS=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |3DS! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Shin Megami Tensei: Strange journey||✓||'''3DS:''' Titled "Strange Journey Redux" The game includes new artwork for the characters (Which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|Mario & Luigi: Bowser's Inside Story||✓ (R)||'''3DS:''' Titled "Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey". [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of Changes]|-|Radiant Historia||✓||'''3DS:''' Titled: " Radiant Historia: Perfect Chronology" has difficulty options. New characters' portraits. A new timeline was added. a new training ground. characters can also learn Support Skills. five new tracks. Mini Map was added. New Translation. More save slots. Weapon and armor stats have been modified slightly. Some Life quality improvements were added.|-|} ==PSP==Most ports for PS2 are infamous for bad controls and glitches. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PS2! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Final Fantasy Type-0|✓|||'''PS4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.'''Steam:''' Same as above but can be patched (https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker)'''PSP:''' 60fps hack available.|-|Grand Theft Auto: Liberty City Stories and Vice City Stories||✓|✓|'''PS2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''MobileMobiles:''' Reworked textures, lighting, and visual effects.|-|Kingdom Hearts: Birth By Sleep||||'''PS3/PS4/PC/Xbox One:''' HD Remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker||||'''PS3/360:''' HD Remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|} ==Windows<br>PlayStation 3=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |<br>PlayStation 4! scope="col" |<br>Xbox 360One! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Dark Souls|✓|✓|✓|✓|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition".can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|Demon's Souls|||||'''PS5:''' Remake with better Graphics and life quality improvements.|-|God of War 3||✓|||'''PS4:''' 1080p support targeted at 60 frames per second and features a photo mode, All of the DLC that was released for God of War III is included with God of War III Remastered|-|NieR|✓(R)|✓(R)|✓|✓(R)| PS3 (Japan): The protagonist is a kidXbox 360/PS3 (NA): The protagonist is an Adult.PC/PS4/Xbox One: Remake with enhanced Gameplay, The protagonist is a kid.|-|The Last of Us||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. a new photo mode, The DLC Left Behind is included. |-|Uncharted 1, 2, 3||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. Better lighting, textures, and models, a new mode called Speed Run,2 New Weapons. Multiplayer was removed.|-|Vanquish|✓|✓|✓|✓|'''Xbox 360:''' Decent port.'''PC/PS4/Xbox One:''' Improved Resolution and FPS|-|} ==Xbox 360=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |Wii! scope="col" |PlayStation 3! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Bayonetta|✓||✓|✓|'''PS3:''' Terrible Frame rate.'''PS4/Xbox One/PC:''' Decent ports'''Switch/Wii U:''' Has Exclusive costumes |-|Dead Rising||✓|||'''Wii:''' Titled "Dead Rising: Chop Till You Drop" Motion Control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New Mini-Games. Costume blood color, but Frank Can't jump and Some Areas are now Smaller.|-|Deadly Premonition|✓||||'''360:''' Most stable version, but has Tank controls Behind the shoulder camera, locked at 30fps, and a Muddy red/green color filter over everything '''PS3:''' Extra non-canon scenes, Vastly superior camera and controls, Better colors, no muddy filter, Many improved textures, Some improved models, Runs at about 20fps (Locked 60fps when using emulation) '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), Missing Voice acting in mission 20.A mod called Dfix can increase the resolution, and lock the frame rate at 60fps. fix bugs not mentioned here and improve the visuals. cannot be played on windows 7 or lower. '''Switch:''' Has the improvements of the PS3 version but doesn't have the No non-Canon cutscenes, Some additional FX, Minor crashing issue (still better than pc version) Runs at 40-20fps (Locked 60fps when using emulation)   |-|Halo 3, 4|✓|||✓| '''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 2 Sigma", This Version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A mod for pc called "Ninja Gaiden 2 - Blacks" increases the difficulty remaster of Ninja Gaiden Sigma 2  https://www.nexusmods.com/ninjagaidenmastercollection/mods/37|-|Ninja Gaiden III|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials.|-|Red Dead Redemption|||✓|✓|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Xbox One: Backward Compatibility.|-|} ==Wii=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 3! scope="col" |Xbox 360! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|No More Heroes|✓|✓|✓||✓|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch Final Mix version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|✓||||✓|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||||||'''Wii:''' NA version has a lot of bugs not presented in the PAL version
|-
|The Legend of ZeldaMetal Gear Solid: Skyward Sword.Peace Walker|PlayStation 3<br>Xbox 360||style="text-align:left;"||✓|'''Switch:''' HD Remasterremaster. Improved Motion controlVOCALOID has been removed from Metal Gear ZEKE. Doesn't require motion control anymoreSome dialogues were re-recorded.
|-
|Resident Evil ChroniclesWWE SmackDown! vs. Raw 2006|PlayStation 2||style="text-align:left;"|||'''PS3PlayStation Portable has exclusive features, see [[Wikipedia:''' HD RemasterWWE_SmackDown!_vs. Doesn't require motion control_Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|Rodea - The Sky Solider||||✓||'''3DS/WII U:''' The 3DS is a downgraded version of the Wii version, The WII U version is just a port of the 3ds version.The game creator said to only play the Wii version|-|Sonic Colors|✓||||✓|'''PC/PS4/Xbox One:''' Titled Sonic Colors - Ultimate, 60fps, adds more gameplay modes, better graphics, the new soundtrack is considered worst (PC has a mod to restore the original soundtrack)'''Switch:''' Same as above but 30fps|-|Xenoblade Chronicles||||✓|✓ (R)|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ===PlayStation Vita==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|NameGame! scope="col" |WindowsPlatforms! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes
|-
|style="white-space: nowrap;"|Persona 4 <br>Golden|Windows|||style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway
|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"||PS4: Remake, titled "Tearaway - Unfolded"a remake that changes the . Many gameplay section that requires the vita's unique control (camerasections have, touch screenof course, etc.been overhauled to work with a DualShock 4 instead of a Vita..)
|-
|}
==3DSSee also==Emulation for the *[[Nintendo 3DS emulatorsROM_%26_ISO_sites#Game_Recommendations|3DSROM & ISO sites#Game Recommendations]] is in early development. It is not currently in a state meant for regular usage.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scopeExternal links="col" style="width*Reddit thread: 14em;"|Name! scope="col" |Windows! scope="col" |[https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3! scope="col" |Xbox /360Multiplatform Console Exclusives that are not on PC]! scope="col" style="text-align*Reddit thread: [https: left"|Notes|-|Azure Striker Gunvolt|✓|||Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks//old. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified thisreddit. A new port of the Striker Pack com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for the Switch Xbox One exclusives and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on 'non-PC.|multi-|Resident Evil Revelations|✓|✓|✓|Also on Wii U. All ported versions are in HD.|-|The Legend of Dark Witch|✓|||Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|The Legend of Dark Witch 2|✓|||Same as the above.|}platform''' games]
==References==
{{Reflist}}
{{NEL}}[[Category:Lists of gamesFAQs]]
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