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List of notable ports

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PlayStation 4
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.
 
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Game! scope="col"|PS1! scope="col"|PS2! scope="col"|PS3! scope="col"|PS4! scope="col"|PS5! scope="col"|Xbox! scope="col"|Xbox 360! scope="col"|Xbox One! scope="col"|Xbox Series X/S! scope="col"|GameCube! scope="col"|Switch! scope="col"|3DS! scope="col"|DreamcastPreferred platforms
! scope="col"|PC version issues
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|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube|{{✓}}||||{{✓}}||||{{✓}}|||style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|CastlevaniaBlood Omen: Lords Legacy of ShadowKain|PlayStation|style="text-align: left;"|{{✓}}[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].|-|style="white-space: nowrap;"|Castlevania: Lords of Shadow|{{✓}}PlayStation 3<br>Xbox 360||||||style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.
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|Cave Story+
|Switch<br>3DS||||||||||{{✓}}|{{✓}}|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, and two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.|-|Darkstone|PlayStation|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|PlayStation 5<br>Xbox Series X/S||||{{✓}}||||{{✓}}||||style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game - "Special Edition" - with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.|-|Dragon Ball Z: Kakarot|Xbox Series X/S<br>PlayStation 5|style="text-align: left;"|The next gen update was not made for the PC version.
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|Driver: San Francisco
|PlayStation 3<br>Xbox 360|style="text-align: left;"|{{✓}}Missing the split screen multiplayer mode and a grainy orange filter.|-|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|{{✓}}|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10|PlayStation 3<br>Xbox 360|style="text-align: left;"|Missing Based on the split screen multiplayer mode and a grainy orange filterversion for 6th generation consoles, instead on superior one for 7th generation.
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|FIFA 07</br>FIFA 0811|PlayStation 3</br>FIFA 09</br>FIFA 10|||{{✓}}Xbox 360|style="text-align: left;"|||{{✓}}|||||||Based on the version for After long time shipping 6th generation consolesbased game to PC, instead this one is finally based on superior one the version for 7th generationconsoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.|-|{{✓}}FIFA 21</br>FIFA 22|PlayStation 5<br>Xbox Series X/S|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.|-|Finding Nemo|{{✓}}PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio.|-|Grand Theft Auto:<br>San Andreas|PlayStation 2<br>Xbox|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.|-|Madden NFL 06|Xbox 360|style="text-align: left;"|Based on the version for 7th 6th generation consoles, instead on superior graphically better one for 8th Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generationones].
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|FIFA 21Madden NFL 07|PlayStation 3</br>FIFA 22|||||{{✓}}||||{{✓}}||Xbox 360||style="text-align: left;"|Based on the version for 8th 6th generation consoles, instead on superior graphically better one for 9th 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generationones].
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|Grand Theft Auto: San AndreasMetal Gear Solid|PlayStation|{{✓}}style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|{{✓}}Xbox 360|||||||style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures WFo6Oeqmp6I NBA Live 06] and different map geometry, compared to [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the PS2 version]seventh generation ones. Some problems can be fixed by using mods|-|NHL 07|Xbox 360|style="text-align: left; "|Based on the retail "Second Edition" (v2)version for 6th generation consoles, Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable[https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].
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|Metal Gear SolidNHL 08<br/>NHL 09|{{✓}}PlayStation 3<br/>Xbox 360||||||||||style="text-align: left;"|||FMV's don't work Based on modern PCsthe version for 6th generation consoles, and misses blur effects[https://old. The broken FMVs, however, been fixed in the GOGreddit.com release/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|{{✓}}Windows (R)<br>PlayStation<br>Sega Saturn<br>||||||||||||style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 2<br>3DS<br>Dreamcast|{{✓}}||||||||||{{✓}}|{{✓}}style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.
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|Silent Hill 2
|PlayStation 2<br>Xbox|{{✓}}||||{{✓}}|||||||style="text-align: left;"|Missing some effects, fogs fog effects are lower quality, inferior sound qualityaudio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using mods such as the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].|-|The Sims|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Different engine.|-|Sonic Adventure DX|GameCube<br>Dreamcast|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.|-|Sonic Adventure 2|GameCube<br>Dreamcast|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.|-|Spider-Man 2|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|SpongeBob SquarePants:<br>Battle for Bikini Bottom|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.
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|Sonic Adventure DXSudeki|Xbox|||||||||{{✓}}|||{{✓}}style="text-align: left;"|[https://dreamcastifybw.unreliableartemislena.network Too many to list here]. The GameCube eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is also affected copy-protected by many of the downgrades, but notorious StarForce driver that is playable known to cause BSODs and other serious system issues]. Game may refuse to run at 60 FPS all without compatibility mode on newer systems. Audio and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play possibly some visuals are of degraded quality compared to the Dreamcast Xbox version.
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|Spider-Man 2Tom Clancy's Splinter Cell: Pandora Tomorrow|PlayStation 2<br>Xbox<br>GameCube|{{✓}}style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.|-|Tom Clancy's Splinter Cell: Double Agent|{{✓}}PlayStation 2<br>Xbox<br>GameCube||||{{✓}}||style="text-align: left;"||Completely different gameThe PC version is the сontroversial 7th gen version, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplaynot the superior 6th gen version.
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|SpongeBob SquarePants: Battle for Bikini BottomTomb Raider (1996)|PlayStation|{{✓}}style="text-align: left;"||||{{✓}}||||{{✓}}||||Different The PC version of the game, developed by a different studiois notorious for having missing music. Patches exist that add it from the PSX version. A remake based on Note that the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been released on PC and 8th gen consolespatched, see if the demo in Lara's Home asks you to use the joystick.
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|Tom Clancy'Toy Story 3|PlayStation 3<br>Xbox 360|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.|-|True Crime New York City|PlayStation 2<br>Xbox|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]|-|UEFA Champions League 2006–2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|UEFA Euro 2008|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.|-|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Exclusive console DLC(s Splinter Cell)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|style="text-align: Double Agentleft;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
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|style="background: #A2A9B1;"|||{{✓}}||||The PC version is the сontroversial 7th gen version, not the superior 6th gen version.
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|Tom Clancy's Splinter CellBatman: Pandora TomorrowArkham Asylum|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"|
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|style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Origins|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.
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|Tomb Raider (1996)Dead Rising 2|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.|style="background: #A2A9B1;"||style="background: #A2A9B1;"|
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|style="background: #A2A9B1;"||-|Dead Rising 3|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||{{✓}}|-|Dead Space|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happenstyle="text-align:left; to test if your version has been patched"|Multiple packs: '''Astronaut''', '''Big Gun''', see if the demo in Lara's Home asks you to use the joystick''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.|{{~}}|style="background: #A2A9B1;"||{{~}}|style="background: #A2A9B1;"|
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|Toy Story 3Dead Space 2|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
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|style="background: #A2A9B1;"||-|Heavy Rain||style="text-align:left;"|'''Chronicles: Episode One - The Windows version is Taxidermist''' - adds a port of the Wii version instead of the X360/PS3 versionsextra storyline, have fewer Toy Box options which is prequel for gameplay and town customization, and lack a multiplayer optionmain plot.|{{✓}}|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|
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|}Overlord II ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col"|Game! scope="col"|Exclusive console DLC(s)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|Pre-order DLCs: '''Exclusive Assault PackBattle Rock Nemesis''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds - expansion with a new weapons and extra consumables like rounds, grenades etcarena for the Netherworld Tower.
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|Batman: Arkham KnightPrince of Persia (2008)|''''60sstyle="text-themed Bat-tankalign:left;"|'''<br>Epilogue'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin''- continues game's plot and opens the true ending.|{{✓}}
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|BatmanPrototype 2|style="text-align: Arkham Originsleft;"|Pre-order DLCs: '''Knightfall PackBio-Bomb Butt Kicker''' - 3 combat (GameStop exclusive) and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>''Hardened Steel Vehicle Armor''' (BestBuy exclusive).
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|Dead Rising Saint's Row 2|style="text-align:left;"|'''Case ZeroUltor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''Case WestThe Unkut Pack''' - standalone expansion packs, which increasing game storyadds only customization options.|style="background: #A2A9B1;"||style="background: #A2A9B1;"|
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|Dead Rising 3
|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.
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|Dead Space
|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
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|Dead Space 2Saint's Row IV|'''Ignition Rewards''' style="text- bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[httpsalign://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>left;"|'''SeveredPlague of Frogs Pack''' - two extra chapters.<br>'''Outbreak Map Pack''' adds pieces from "Gat out of Hell" expansion - two new Multiplayer maps: the Academy (a school setting) Jezebel and Demon outfits, and the Concourse - a shopping mall settingLil’ Croaker weapon.|{{✓}}
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|{{✓}}
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|Heavy Rain
|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.
|{{✓}}
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|Overlord IISplit/Second: Velocity|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Battle Survival at the Rock Nemesis''' - expansion with new track for "Survival" races (Minepit Park) and a new arena multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Netherworld TowerRyback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|{{✓}}
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|Prince Star Wars:<br>The Force Unleashed II|style="text-align:left;"|'''The Battle of Persia Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (2008Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others)|.<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''EpilogueExclusive Maulkiller Pack''' - continues gameGameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's plot Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and opens the true endinglightsaber crystal (called "Impact").
|{{✓}}
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|-
|Prototype 2Stranglehold|Prestyle="text-order DLCsalign: left;"|'''Collector'Bio-Bomb Butt Kickers Edition''' - include remastered "Hard Boiled" movie (GameStop exclusivenot included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>''Hardened Steel Vehicle Armor'Map Pack'' (BestBuy exclusive)' - add 10 multiplayer maps and 21 multiplayer character skins.
|{{✓}}
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|{{~}}
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|-
|Saint's Row 2style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition|style="text-align:left;"|'''Ultor ExposedWeapon X Arena''' - new missionslevel, customizationswhich include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', vehicles and multiplayer maps.<br>'''Corporate WarfareLadder Challenge''' - same as previous.<br>and '''The Unkut PackEnvironmental Simulator''' <ref>[https://www.ign.com/articles/2009/06/04/x- adds only customization optionsmen-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.
|{{✓}}
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|-
|Split/Second: Velocity|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||-|Star Wars: The Force Unleashed II|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||-|Stranglehold|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.|{{✓}}|style="background: #A2A9B1;"||{{~}}|style="background: #A2A9B1;"||-|X-Men Origins: Wolverine - Uncaged Edition|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||}
===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==NES=Sharp X68000===NES games sometimes suffered from slowdown, and sprite flickeringMay be easier to emulate ports than the original versions.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|CrystalisAkumajo X68000<br>(Castlevania Chronicles)|GBCPlayStation|GBCstyle="text-align: Adds some extras like one dungeon. Horrible port though (soundleft;"|Includes both the original game and a remixed version with remixed music, graphicsslightly altered level layouts, narrow field of vision)and an altered art direction based on the more recent games in the series.
|-
|Digital Devil StoryMad Stalker: Megami Tensei<br/>Digital Devil Story: Megami Tensei IIFullmetal Force|SNESPlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|SFCstyle="text-align: Compilation titled left;"|'''PlayStation:'Kyūyaku Megami Tensei''. Improved A remake with sub-par graphics, updated and music. Extra features and altered/added areas. Japan onlyBorrows gameplay elements from the developer's other game, Asuka 120%.|-|Dragon Quest I<br/>Dragon Quest II|SNES, GBC|SFC'''FM Towns: Compilation. Includes U.S. NES enhancements. Updated ''' A port with updated graphics and game balance. Japan onlyremixed music.
GBC'''PC Engine CD: Compilation. Improved ''' uses graphics from NES the FM Towns versionwith remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), SFC version's game balance and eventsa fully-voiced Story Mode.
Mobile'''Sega Genesis: Based on ''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the GBC versions with rights to the improved sprites from the SFC versions developer's back catalog of DQ6/DQ3Rgames. No battle animationsMissing parallax scrolling, simplified graphics. Japan only|-|Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.
Android/iOS'''FM Towns: New English translation''' released as part of the ''Genocide Square'' compilation. Based on the mobile versionFeatures updated graphics, sound, new cutscenes, and revised gameplay.
|-
|Dragon Quest IIIGenocide 2: Master of the Dark Communion|SNES, GBCstyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC: Full remake. Updated ''' Lower sound quality and altered graphics and game balance. Includes ULevel order for the first few levels is re-arranged from the Sharp X68000 version.SReleased only in Japan despite being developed by a British development team. NES enhancements. Japan only '''FM-Towns:''' Same as Genocide above.
GBC'''DOS: Improved graphics from ''' Based on the NES FM-Towns version with . Uses the SFC Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events)'s menus are in English.|}
Mobile==Arcade=={| class="wikitable" style="text-align: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animationscenter;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Chaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Japan onlyAvailable in English.
Android/iOS'''Wii: New ''' Part of ''Ultimate Shooting Collection'' with official English translation. Based on the mobile version.
|-
|Dragon Quest IVCrazy Taxi|PS1Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, NDSthe music has been redone, iOS, Androidand it is considered to be worse than the original.|PS1'''PlayStation 2/GameCube/Windows''': Updated graphics. Japan onlylower quality port, with control issues.
NDS'''PlayStation Portable''': Port ''Crazy Taxi: Fare War'' is a compilation of PS1 version"Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive)but missing 3 songs and has bad controls. New Multi-5 localizationsIt has custom soundtrack support.
iOS/'''Android''': Direct port of DS versionTitled ''Crazy Taxi Classic'', with widescreen support. English-only localization. Party chat translatedControl is a bit wonky.
|-
|DuckTalesstyle="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|PS3, Xbox360, Wii U, PCDreamcast<br>Xbox 360<br>Xbox One<br>|Remade in HD as style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. ''DuckTales Remastered'Xbox 360' for PS3'': XBLA. Improved controls, 360textures, Wii Ulighting, and PCglowing effects. Features a difficulty optionAdded new characters, expanded storylinewidescreen support, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors)online, new levelslobby system, both newly arranged and original NES music, an art gallery, replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the other unlockablesNAOMI OST. Altered progression forces the player to traverse all parts of all levels|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects. A patch was released to allow cutscenes to be skipped '''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.
|-
|Final Fantasy 1 + 2Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|PS1style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, GBA (R)Japanese subtitles only. '''GameCube:''' Some slowdown issues, slightly poorer graphics, PSP Conquest mode which is not in any other port (Rselect stage + specific section)but it is also the only version without subtitles.|MSX'''Steam: Updated ''' Analog control support, has the most achievements, customizable options, and some graphics (FF1 only)/cutscene enhancements not in any other homeport. The select screen was altered. '''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
PS1'''Arcade: Updated graphics ''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and soundInternet ranking functionalities, most bugs fixed, new music and altered select screen. An extra selection is added for minibosses, Fiends players to choose from 3-button control scheme (button 3 for releasing homing laser) and Chaoslegacy 2-button control scheme (same as NAOMI version, HP of all bosses doubled, easy mode addedbutton 1+2 for releasing homing laser).|-|Karous|Dreamcast<br>Nintendo Wii|style="text-align:left;"|'''Dreamcast:''' Japanese only.
GBA, PSP'''Wii: Original difficulty level removed, bonus dungeons''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
|-
|Final Fantasy Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|NDSstyle="text-align:left;"|'''X360/PS3:''' Widescreen support, PSP|Full 3D remakeonline multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|Fire EmblemOutRun 2|style="white-space: Shadow Dragon and the Blade of Lightnowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|SNES, NDS (R)style="text-align:left;"|SFC'''XBOX PAL version: Remade as ''' Time Trial Route Scores are not saved in the first chapter of PAL version due to a bug in that version. '''Fire EmblemXBOX NTSC-J version: Mystery of the Emblem'' ' Fixed slowdown, fixed bugs with upgraded graphics and improved balancethe driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The remake also continues Voice acting and some of the storyline.menus are still in English)
NDS: The SFC remake was divided to two releases - ''Fire Emblem'PS2/Xbox/PSP/Windows: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery Part of the Emblem'' for the DSOutRun 2006 Coast 2 Coast, covering the rest of the storyline as well as including the Downgraded graphics doesn''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content t feature Scud race & Daytona 2 tracks. The Windows version is actually on-cartridge). Introduces character customizationmissing lens flare & bloom effects but can be fixed with mods.
|-
|Kirby's AdventureOutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|GBA (R)style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, 3DSPS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.|GBA'''PS2 NTSC-J: Full remake with updated ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and soundadds some extra music. Includes new features andIt also removes PlayStation Portable connectivity, seeminglymeaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, different physicsbut most of the game is still in Japanese.
3DS'''PS3/XBOX 360: Slowdown ''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and flickering fixed, 3D feature addedmodes from Coast 2 Coast. Clarissa's design is censored.|-|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation Portable|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|The Legend of ZeldaRadirgy|Satallaview, Gamecube (E), GBADreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|Satallaviewstyle="text-align: Titled left;"|''BS Legend of Zelda'GameCube:''' Enhanced port. Updated graphics, smaller overworld map, timerJapanese only. Japan  '''PlayStation 2:''' Enhanced port. Japanese only.
GC & GBA'''Wii: Emulated versions''' Part of ''Ultimate Shooting Collection'' with official English translation. Improved grammar|-|Sky Target|Sega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.
|-
|Mega Man 1<br/>Mega Man Virtua Cop 2|Sega Saturn<br/>Mega Man 3Microsoft Windows<br/>Mega Man 4Sega Dreamcast<br/>Mega Man 5<br/>Mega Man 6PlayStation 2|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man' Saturn: The Wily Wars''' inferior looking port, a compilation/enhanced port running at 30 FPS, including extra options such as play as other characters, select of Mega Man 1your gun, auto-3 plus a new set of levels unlocked after beating the three games. Includes updated audio reload and an inconsistent 16-bit graphical overhaul. Has a manual saving use "Virtua Cop 1" targeting system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight).
PS1''' PC: ''Rockman Complete Works''Based on the Saturn port but with a better graphic, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown extra features were removed. Officially released in Japan Multiplayer is onlyonline. Might be hard to run on a modern OS.
PS2/GC/Xbox'''Dreamcast: ''Mega Man Anniversary Collection'', a UBetter graphic than the PC version (still not good as the arcade).S. compilation of All the Complete Works versions minus some extra features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasfrom the Saturn returns, including extra easter eggs.
PS4/XB1/3DS/'''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".|-|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC: ''Mega Man Legacy Collection' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS. '''PS2:''', Sega Ages 2500 release is a compilation direct port of the NES versions of all six gamesarcade version. Includes the Museum Runs in 640x480 and Database features from 60 FPS (the Complete Works versionsarcade version ran slightly slower at 57. Also includes various overlays 5 FPS). Missing extras from Saturn & PC releases and filters. Some versions may have input laghas minor graphical glitches. The US version of Mega Man V Released only in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsJapan.
PSP'''360/PS3: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Very similar to the PS2 release. Runs in 2.5D with a chibi artstyleHD, remixed music, and voice actingbut it's pillarboxed. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to online play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|MetroidVirtua Tennis 2|Gamecube (E), GBA (R)Dreamcast<br>PlayStation 2|GCstyle="text-align: Emulated. Unlocked in left;"|''Metroid Prime'PS2:' if a GBA with ''Metroid: Fusion'' is connected to the systemLower than Dreamcast quality port in 30 FPS.|}
GBA==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[: Remade as Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] ''Metroid: Zero Mission'[[#PC_ports|but not on PC]]'''. When editing this section, updated graphics & sound, cutscenesif a multiplatform game released on multiple console generations, expanded story and world. The original NES Metroid this is also included as an unlockable which also saves the player's passwordsection for mentioning its differences across those generations.|-|Ninja Gaiden|PCE, SNES|PCE: Updated graphics (but poor use of scrolling), new music; Japan only
SNES{| class="wikitable" style="text-align: Increased palettes, updated music based on OSTcenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Ninja Gaiden II: The Dark Sword of ChaosWWE SmackDown vs. Raw 2008~2011|SNESPlayStation 3<br>Xbox 360|SNESstyle="text-align: Increased palettes, updated music based on OSTleft;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Ninja Gaiden IIINCAA March Madness 07|Xbox 360|style="text-align: The Ancient Ship of Doomleft;"|Xbox 360 version is graphically superior to PlayStation 2 version.|SNES}|SNES: Increased palettes===NES===NES games sometimes suffered from slowdown, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese versionsprite flickering. {| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Babel no Tou<br>(aka Mystery Tower)
|Arcade<br>GB<br>PS1<br>J2ME<br>X68
|
River City RansomArcade: Unknown changes (ROMs are undumped). Japan-only.
(Downtown Nekketsu Monogatari)|PCE, GBA|PCEGB: Improved graphics, updated musicIncluded as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan -only.
GBAPS1: Improved graphicsIncludes an emulated version of the game alongside a full 2, updated music5D remake as part of ''Namco Anthology Vol 1''. Save feature and various bonus features.|Japan-|Super Mario Brosonly./The Lost Levels|SNES, GBC|SNES: Improved graphics, sample-based music, saving, inaccurate physics
GBCJ2ME: Saving, VsReleased for mobile phones through J-Sky and Vodafone Live services. multiplayer, a large suite of bonus features, smaller screen size|Japan-|Super Mario Brosonly. 2|SNES, GBA|Improved graphics, sample-based music, saving
GBA OnlyX68: Decreased difficulty, extra gameplay mode, smaller screen sizeRemake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.
|-
|Super Mario BrosCrystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision). 3|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, GBAupdated music. Extra features and altered/added areas. Japan only.|-|Dragon Quest I<br/>Dragon Quest II|SNES<br>GBC
|
Improved SFC: Compilation. Includes U.S. NES enhancements. Updated graphics, sample-based music, savingand game balance. Japan only.
GBA OnlyGBC: e-Reader supportCompilation. Improved graphics from NES version, replays, smaller screen size|-|Zelda II: The Adventure of Link|Gamecube (E)|Potentially seizure-inducing effects replaced|}SFC version's game balance and events.
==Sharp X68000==May be easier to emulate ports than Mobile: Based on the original GBC versionswith the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
{| class="mw-collapsible mw-collapsed wikitable" style="text-alignAndroid/iOS:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PS1! scope="col" |GCN! scope="col" |PS2! scope="col" |GBA! scope="col" |NDS! scope="col" |NotesNew English translation. Based on the mobile version.
|-
|Dragon Quest III
|SNES<br>GBC
|
Akumajo X68000SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (Castlevania Chroniclesextra dungeon, medal quest, events). Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only. Android/iOS: New English translation. Based on the mobile version.|-|Dragon Quest IV|PS1<br>NDS<br>iOS<br>Android
|
PS1: Updated graphics. Japan only. NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations. iOS/Android: Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3<br>Xbox360<br>Wii U<br>PC|Includes both the original game Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a remixed version difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with remixed musicdifferent voice-actors), slightly altered level layoutsnew levels, both newly arranged and original NES music, an altered art direction based on gallery, and the more recent games in other unlockables. Altered progression forces the seriesplayer to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Mad Stalker: Fullmetal ForceFinal Fantasy 1 + 2|PS1<br>GBA (R)<br>PSP (R)
|
||||PS1MSX: A remake with sub-par Updated graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.(FF1 only)
FM-TownPS1: A port for the FM-Towns with updated Updated graphics and remixed sound, most bugs fixed, new music.added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
PC EngineGBA, PSP: A PC Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio musicOriginal difficulty level removed, more playable characters for VS. Mode (done through a cheat code), and a fullybonus dungeons|-voiced Story Mode.|Final Fantasy 3Genesis: Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics|NDS<br>PSP|Full 3D remake.
|-
|GenocideFire Emblem: Shadow Dragon and the Blade of Light|SNES, NDS (R)
|
|||||PC EngineSFC: Inferior Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and sound with worse gameplay than improved balance. The remake also continues the originalstoryline.
FMNDS: The SFC remake was divided to two releases -Towns''Fire Emblem: released Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as part of including the ''Genocide SquareBS Fire Emblem'' compilationmaps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Features updated graphics, sound, new cutscenes, and revised gameplayIntroduces character customization.
|-
|Genocide 2: Master of the Dark CommunionKirby's Adventure|GBA (R), 3DS
|
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
 
3DS: Slowdown and flickering fixed, 3D feature added
|-
|The Legend of Zelda
|Satallaview, Gamecube (E), GBA
|
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only
 
GC & GBA: Emulated versions. Improved grammar.
|-
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
|
|MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.||SFCPS1: Lower sound quality ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and altered graphicsPocketStation support. Automatic saving. Level order for Arranged music in addition to original music (the first few levels is re-earlier games have less arranged from the Sharp X68000 versiontracks). Slowdown removed. Released only Officially released in Japan despite being developed by a British development teamonly.
FM-TownsPS2/GC/Xbox: Same as Genocide above''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
DOSPS4/XB1/3DS/PC: Based on ''Mega Man Legacy Collection'', a compilation of the FM-Towns NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version. Uses of Mega Man V in the Sharp X68000 3DS version's cutscenes but has higher quality Redbook audio musicframe-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. Released only in Korea but most The release is a port/emulation hybrid of the game's menus are in Englishsorts.|}
==Sega Genesis=={| class="mwPSP: ''Mega Man Powered-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="widthUp (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Androidaspect ratio and NES music). Unlockable playable characters, features, iOS! scope="col" style="text-align: left"|Notesand moves from later games in the series.
|-
|Castle of Illusion Starring Mickey MouseMetroid|Gamecube (E)<br>GBA (R)
|
|✓ (R)GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system||✓ (R)|✓ (R)| HD remake updated GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and retreated gameplaysound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.
|-
|Earthworm JimNinja Gaiden|PCE<br>SNES
|
PCE: Updated graphics (but poor use of scrolling), new music; Japan only
 
SNES: Increased palettes, updated music based on OST
|-
|Ninja Gaiden II: The Dark Sword of Chaos
|SNES
|
SNES: Increased palettes, updated music based on OST|✓ (R)-|Ninja Gaiden III: The Ancient Ship of Doom|✓ (R)SNES
|
| HD remake with SNES: Increased palettes, removal of parallax scrolling and other effects, updated graphics and retreated gameplay missing The extra levels from the Sega CD Version.music based on OST, difficulty based on Japanese version
|-
|Lunar: The Silver Star
|✓
|
River City Ransom
 
(Downtown Nekketsu Monogatari)
|PCE<br>GBA
|
PCE: Improved graphics, updated music. Japan only
 
GBA: Improved graphics, updated music. Save feature and various bonus features.
|-
|Solomon's Key
|SMS<br>FDS<br>GB<br>PCE
|
|SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only|✓ (R)| PS1FDS: Remake With increased difficulty'''PSP:''' Based on ps1 Same as NES, but with longer load timesLoading screens.'''IOSPCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie''' Based s aesthetics. The gameplay and stages are based on PS1 has widescreen support but touch controlthe NES versionGB: Known as ''Solomon'Sega Saturn/Windows:'s Club'' Based on PS1 is not available in English. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|Phantasy Star 2,4Super Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>GBC
|
|✓ (R)Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.||FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.||SNES: Improved graphics, sample-based music, saving, inaccurate physics| Remake with updated graphics (Japan Only) fan translation is availableGBC: Saving, Vs.multiplayer, a large suite of bonus features, a smaller screen size
|-
|Shining ForceSuper Mario Bros. 2|SNES <br>GBA
|
|||Improved graphics, sample-based music, saving||| Game Boy AdvanceGBA Only: remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping Decreased difficulty system, and some tweaks in the extra gameplay and ramping difficulty system.mode, smaller screen size
|-
|Shadow of the BeastSuper Mario Bros. 3|SNES, GBA
|
|Improved graphics, sample-based music, saving||✓ (R)|||'''PS4GBA Only:''' Different game with different gameplay.e-Reader support, replays, smaller screen size
|-
|Sonic the HedgehogZelda II: The Adventure of Link|Gamecube (E)|✓ (E)Potentially seizure-inducing effects replaced|✓ (E)}|✓ (E)|✓ (E)===SNES===|✓ Some SNES games suffered from slowdown which may be fixed in ports.|To many Many SNES games were ported to list here, but most consoles and the PC GBA. These versions are emulated, with some newer ports having exclusive may have extra features. The best version is the iOS/Android version, which features widescreen support, runs but at 60 FPS (even in the Special Stages), remastered cost of poorer video and audio, and new contentquality. An unofficial PC port of the iOS/Android version The resolution is available.|-|Sonic the Hedgehog 2|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ |Same deal significantly lower at 240 x 160 as opposed to the first Sonic the Hedgehog gameusual 256 x 224 of SNES games.|-|Sonic 3 & Knuckles|✓|✓ (E)|✓ (E)||✓ (E)||'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces This leads to a number of music with different tracks. Music playback is replaced by synthesized MIDIsmaller visible playing area, which can be devastating in some cases. The audio is in poor much lower quality thanks to than the stock Windows wavetable synth. Can be fixed with a fan-made wrapper SNES and mod loaderalmost always uses inferior instrument samples for whatever reason (designated as "worse audio"). The 2011 Steam re-release is ran through an emulatorAlso, however, an unofficial port most GBA games use much brighter colors to compensate for the Steam version that's on par with lack of contrast in the iOS/Android versions of Sonic 1/2/CD original GBA display. To have these games display as intended, a shader or a palette patch is availableneeded.|-|Sonic CD|✓ |✓|✓||✓|✓|'''PC:''' The 1995 PC port features better FMVs than the Sega CD versionAdditionally, but runs at half the speedGBA has two fewer buttons, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperleading to compromised control layouts.
'''PS2:''' Based on Several SNES games were ported to the PlayStation. More often than not the PC version with even better FMVs and PS1 ports offer more features. However, the Special Stages run at 30 FPS instead CD format creates loading times. Contrary to popular belief, most of 20, but some effects these ports are broken, not emulated. They simply take the text and was only released in Japan and Europe graphical assets from the SNES game ROM image on PlayStation 2. The GameCube version is available in North Americathe disc, but is blurrier compared to with the rest of the PS2 versionprogramming being original work.
'''PC/360/PS3{| class="wikitable" style="text-align:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Sonic 3D BlastActRaiser|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One||style="text-align:left;"||||'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a A remake Titled "Director's CutActRaiser Renaissance" ROM hack that adds which has a password save systemcompletely new art style, Time Attack modenew gameplay mechanics, an overworld map with completion progressnew bosses, bug fixes and other tweaksremastered OST.
|-
|}Chrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.
==SNES==Some SNES games suffered from slowdown which may be '''NDS:''' PS1 extra content (with load times fixed in ports) plus more extra content, touch controls, more literal translation, French translation added.
Many SNES games were ported to the GBA. These versions may have extra features'''iOS/Android:''' Translation based on NDS with additional languages, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing areatouch controls, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layoutsmostly unchanged graphics.
Several SNES games were ported '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.|-|Clock Tower|Windows<br>PlayStation. More often than not the <br>WonderSwan|style="text-align:left;"|'''PS1 ports offer more features/PC:''' Titled "Clock Tower: The First Fear". HoweverFMV, the CD format creates loading times. Contrary to popular beliefminor graphical changes; additional new weapon, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the discenemy, with the rest of the programming being original work& location.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''WonderSwan:center;"! scope="col"|Name! scope="col"|PS1! scope="col"|GC! scope="col"|PS2! scope="col"|GBA! scope="col"|NDS! scope="col"|PSP! scope="col"|Notes''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
|-
|Actraiser|||||Contra III: The Alien Wars|Game Boy Advance| style="text-align: left;"|Steam/Switch/PS4/Xbox One: A remake Titled "Actraiser RenaissanceContra Advance: The Alien Wars EX" has a completely new art style. Removed dual wielding and mega bombs, added lock aim, new gameplay mechanics new bossesMode 7 levels replaced with levels from "Contra: Hard Corps", and remastered OSTworse audio.
|-
|Chrono Trigger|✓||||✓Donkey Kong Country|Game Boy Color<br>Game Boy Advance| style="text-align: left;"|PS1'''GBC: Extra content including FMV ''' Weaker graphics & bestiaryaudio, new stage, longer load times<br />NDS: PS1 extra content (with load times fixed) plus more extra contentversion of "Winky's Walkway", touch controlsmini-games, more literal translation, French translation addedtime trial. <br />iOS/Android'''GBA: Translation based on NDS with additional languages''' Increased brightness, touch controlsworse contrast, mostly unchanged graphics.<br />PC: Was a broken PC port at firstcolor saturation, as it was directly based off from the mobile version with no effortand audio; mini-games, but was eventually fixed officially due to negative reception the PC version gottime trial.
|-
|Clock Tower|✓||||Donkey Kong Country 2:<br>Diddy's Kong Quest|Game Boy Advance| style="text-align: left;"| PS1/PC: Titled ''Clock Tower: The First Fear''"Donkey Kong Country 2". FMV, minor graphical changes; additional new weaponIncreased brightness, enemyworse contrast, & locationWonderswan: greyscale colorscolor saturation, poorer and audio; mini-games, lower graphical quality, slightly reduced screen sizetime trial.
|-
|Contra IIIDonkey Kong Country 3: The Alien Wars||||✓|<br>Dixie's Double Trouble|Game Boy Advance| style="text-align: left;"|Titled ''Contra Advance: The Alien Wars EX''"Donkey Kong Country 3". Removed dual wielding and mega bombsIncreased brightness, added lock aimworse contrast, Mode 7 levels replaced with levels from Contra: Hard Corpscolor saturation; new soundtrack by David Wise; mini-games, worse audiotime trial.
|-
|Donkey Kong Country||||✓||| style="text-align: left;"| GBC: Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br />GBA: Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2: Diddy's Kong Quest||||✓||| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 2''. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3: Dixie's Double Trouble||||✓||| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 3''. Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|||✓ PlayStation 2 (R)||✓ <br>Nintendo DS (R)|<br>Andoid<br>iOS| style="text-align: left;"|'''PS2: ''' Full 3D remake with party enhancements. Only released in Japan.<br />'''DS: ''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />'''iOS/Android: ''' Port of the DS version.
|-
|Dragon Quest VI
|||||✓ Nintendo DS (R)|| style="text-align: left;"|DS: Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|EarthBound
||||✓||Game Boy Advance| style="text-align: left;"|Worse audio. Japan only.
|-
|Final Fantasy IV
||||✓|✓ PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|✓| style="text-align: left;"|'''Original Version'''<br />'''PS1: ''' FMV opening and ending, new features, different translation, longer load times. <br />WSC'''WonderSwan Color: ''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. <br />'''GBA: ''' Titled ''Final Fantasy IV Advance''. Based on the WSC WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />'''PSP: ''' Titled ''Final Fantasy IV: The Complete Collection''. Includes ''"The After Years'' " as well as an in-between ''"Interlude''". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />'''3D Remakes'''<br />'''NDS: ''' Very different 3D remake following FFIII Final Fantasy III on DS (no PSP release unlike it).<br />PC: HD version of DS remake.<br />'''iOS/Android/PC: ''' DS version port, followed by an exclusive 3D remake of ''"The After Years'' on iOS/Android".
'''PC:''' HD version of DS remake.
|-
|Final Fantasy V
||||✓||PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' First official English release of the game.<br />'''GBA: ''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style).
|-
|Final Fantasy VI
||||✓||PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows| style="text-align: left;"|'''GBA: Titled ''' Titled "Final Fantasy VI Advance''". New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, reworked Cyan Bushidono touch control.
|-
|Front Mission
|||||✓ PlayStation<br>Nintendo DS (R)|| style="text-align: left;"|'''DS: ''' Only official English release .|-|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the gameMystical Ninja"|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Ganbare Goemon 1<br />Yuki-Hime's Disappearance<br />US: The Legend of the Mystical Ninja |||||✓|| style="text-align2: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.|-|Ganbare Goemon 2<br />General McGuiness<br />Japan-only|||||✓Kiteretsu Shōgun Magginesu|Game Boy Advance| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
|-
|Kirby Super Star
|||||✓|Nintendo DS| style="text-align: left;"|Titled ''"Kirby Super Star Ultra''". Extra games, enhanced graphics.
|-
|The Legend of Zelda: <br>A Link to the Past||||✓||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)| style="text-align: left;"|'''GBA: '''Extra dungeon reliant on ''"Four Swords'' " game. More accurate translation, more shops, new enemies. Link voice clips from ''"Ocarina of Time''". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]
|-
|"Mega Man & Bass" /<br />JP: "Rockman & Forte"||||✓||Game Boy Advance| style="text-align: left;"|GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Mega Man X
||✓|✓|||✓ DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS| style="text-align: left;"|'''DOS: ''' Different aspect ratio, worse audio, buggy wall climbing.<br />'''GC/PS2: ''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />'''PSP: Titled ''' Titled "Mega Man Maverick Hunter X''". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />'''iOS: ''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br /> '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X2
||✓|✓|||GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch| style="text-align: left;"|'''GC/PS2: ''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X3
||✓|✓|||PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows| style="text-align: left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn: ''' Remixed soundtrackand progress can be saved via memory card/RAM cart.<br />'''PC: ''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />'''GC/PS2: ''' PS1 version included in ''"Mega Man X Collection". Loading times are eliminated. ''.<br 'PC/>PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Metal Max 2: Kai
||||✓|✓Game Boy Advance<br />Nintendo DS (R)|| style="text-align: left;"|'''GBA: ''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br /> '''DS: ''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
|-
|Ogre Battle: <br>The March of the Black Queen||||||PlayStation| style="text-align: left;"|Titled ''"Ogre Battle: Limited Edition''". Slightly enhanced graphics and sound.
|-
|Romancing SaGa
|||✓|||WonderSwan Color<br>PlayStation 2| style="text-align: left;"| Wonderswan'''WonderSwan: ''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2: ''' Enhanced 3D graphics.
|-
|Secret of Mana
||||||iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch| style="text-align: left;"|'''Android/iOS: ''' Partially enhanced graphics, enhanced fonts & menus, touch controls. <br />'''PC/PS4/Vita: ''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br />'''Switch: ''' SNES version included in ''Collection of Mana'' with borders around the game.|-|Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. '''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs. '''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.|-|Shin Megami Tensei II|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis. '''PS1:''' Same deal as its predecessor. Not translated into English. '''GBA:''' Same deal as its predecessor. Not translated into English.
|-
|Super Mario World
||||✓||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|'''SNES:''' The version in ''"Super Mario All-Stars + Super Mario World'' " compilation has unique sprites for Luigi.<br />'''GBA: Titled ''' Titled "Super Mario World: Super Mario Advance 2''". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.  '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].|-|Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
|-
|Super Mario World 2: Yoshi's Island||||✓|Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|GBA: Titled ''Yoshi's IslandPC/Switch: Super Mario Advance 3''' Unofficial native port made by fans by decompilation: [https://github. New levelscom/snesrev/sm], worse audio[https://github.com/RadzPrower/Super-Metroid-Launcher].
|-
|Star Ocean
|style="white-space: nowrap;"|||||✓ PlayStation Portable (R)| style="text-align: left;"|PSP: Titled ''"Star Ocean: First Departure''". Only official English release.
|-
|Super Ghouls 'n Ghosts
||||✓||PlayStation<br>Game Boy Advance| style="text-align: left;"|'''PS1: ''' Slowdown removed.<br />'''GBA: ''' New levels, worse audio.
|-
|Tactics Ogre: <br>Let Us Cling Together||||||✓PlayStation<br>PlayStation Portable| style="text-align: left;"|'''PS1: ''' First English release. Slightly enhanced music.<br />'''PSP: ''' Very enhanced, more features.
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|Tales of Phantasia
||||✓||✓ PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS| style="text-align: left;"|'''PS1: ''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />'''GBA: ''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />'''PSP (Full Voice Edition): ''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />'''PSP (''"Tales of Phantasia X Narikiri Dungeon"):'''): PSP version with even more additional content (Grade shop) and a remade spin-off.<br />'''iOS/Android: ''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|"Trials of Mana" /<br />JP: "Seiken Densetsu 3"||||||Windows (R)<br>Nintendo Switch & (R)| style="text-align: left;"|'''Switch/PC (remake): Titled ''' Titled "Trials of Mana''". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020and DRM-free as a result.<br /> '''Switch (SNES port): ''' An official translated port of the original game is included in ''"Collection of Mana'' " as ''"Trials of Mana'' " internationally.
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|Umihara Kawase
|||||✓|Nintendo DS<br>PlayStation Vita| style="text-align: left;"|'''DS: ''' As part of the JP-only ''"Umihara Kawase SE Kanzenban'' " compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />'''Vita: ''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Sega Saturn=Nintendo 64={| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes|-|Baroque||✓||✓ (R)||||'''Saturn:''' Japan onlyThe Nintendo 64 is a difficult system to emulate, and no emulator has widescreen optiona high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.'''PS1:''' Japan onlyWhile system requirements are substantially higher, has extra contentemulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, but no widescreen supporteven making some unplayable games playable.
'''PS2{|class="wikitable" style="text-align:''' Remake with a different art center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Banjo-Kazooie|Xbox 360<br>Xbox One|style ="text-align:left;"|Added widescreen mode, generally better framerate and music, draw distance. Ice Key and Secret Eggs are available in English, features if the user also has a new save systemsavefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, difficulty options, includes the extra content some of the PS1 which were endearing. XBLA version is also included in "Rare Replay".|-|Banjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and moresecret eggs collected in BK are available here. Has removed blurRemoved Nintendo references, 60fps, and some of which were endearing. XBLA version also included in "Rare Replay".|-|Blast Corps|Xbox One (albeit brokenE) Japanese dub hacks|style="text-align:left;"|Improved graphics, better framerate. |-|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|style="text-align:left;"|''Wii'Xbox:''' Based on the PS2 version, Titled "Conker: Live and Reloaded". It's censored but has widescreen much better graphics and progressive scan support, the Japanese dub hack is availableupdated multiplayer.
'''SwitchXbox One:''' Japan only, based on the Saturn original, "Rare Replay" includes the contents an emulated version of Baroque Report, screen resolution options, and added openings from the PlayStation port original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the remakeoriginal.
|-
|Black / MatrixDoom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch||✓ (R)||||style="text-align:left;"|'''SaturnPC:''' Original. Has a bug Unofficial fan-made port by the developer that heals enemies after went on to remaster the player is using a special attack which was fixed Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the other versionsunofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].
'''DCXbox One/PlayStation 4/Switch/PC:''' a remake titled "Black/Matrix AD" with many gameplay changes Officially ported in order 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to make the original game easiercompared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, added many anime cutscenes and new anime art style but the developer has pointed out some fixes for the characters, the ending was expanded with 2 extra chaptersit'''PS1See [https:''' a demake of DC version titled "Black/Matrix +", anime cutscenes were removed, /doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the original art style was restoredofficial 2020 port.
|-
|CuldceptThe Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.|✓||||'''PS13DS:''' Some cards are deleted port is a remake with a better framerate, the blood and some of the violence was censored and it becomes other cards, Abolish a negotiation ruleis missing some rumble features. Addition  '''PC/Switch/Wii U:''' An unofficial port of some mapsthe N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]
'''DSAndroid:''' Based on PS1[https://github.com/Waterdish/Shipwright-Android Android version]|-|The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, Fan translation is availableand random crashes.
'''PS23DS:''' Despite being called Culdcept this is actually features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the sequel Culdcept 2original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|Cyber Troopers Virtual-OnJet Force Gemini|Xbox One (E)||style="text-align:left;"||||| '''PS2:''' Sega Ages 2500 release. Changed Improved graphics with a different art style, 60FPS, Japanese releasebetter framerate.
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|Die Hard ArcadeKiller Instinct Gold|Xbox One (E)|||✓|||style="text-align:left;"| '''PS2:''' Sega Ages 2500 release. Changed Improved graphics with a different art style. Japanese release, better framerate.
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|Devil SummonerPerfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay". '''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]. |-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment| style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii'''PSP:Emulated version with official English subtitles.<br/>''' Widescreen and extra content, Japanese releaseSwitch''': Part of the Nintendo Switch Online service.
|-
|Devil Summoner - Soul HackersSuper Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.||'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]||| '''PS1Android:''' Extra content, Japanese releaseUnoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base]
'''3DS:''' Based on PS1, widescreen support, available in English.
|-
|Dragon ForceStar Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.
|
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'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese release.
|-
|GrandiaTurok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|} |===GameCube==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|* '''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.* '''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).* '''PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.Notes
|-
|Guardian HeroesBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360||||||✓style="text-align:left;"|'''Xbox 360PS2:''' Enhanced Inferior-looking port with 16:9 , wrong aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Panzer Dragoon'''Xbox:''' Was developed by another team so there are some minor changes to the environment.|✓|||✓|✓|'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. ||'''XboxPS3/PS2360:''' Both versions differ from A HD remaster of the Saturn original (PS2 being PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a slight update)native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Also on Xbox as an unlockable Those were fixed in Panzer Dragoon Orta (it's a modified PC build)the HD version. The PS3 version has broken shadows.
The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat|Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''Switchs movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad'' HD Remakes gyroscope, hit or miss for some peoplethough there is an option to disable the gyroscope. was later ported Some cutscenes where Link makes a facial expression silently have voices added to PC/PS4 match the expressions. The ending cutscene and Xbox onestaff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|PowerSlave/ExhumedThe Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U||||||style="text-align:left;"|'''PCWii:''' A completely different game while The two biggest changes are the PC is a straightforward FPS get from Point A to Point Baddition of motion controls, while Sega Saturn and PS1 Versions are closer the entire game world being mirrored to being a 3D Metroidvaniamake said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. The console versions served as a basis for This port was actually released to retail ''before'' the 2022 remaster for Xbox Oneoriginal GameCube version (except in Japan, PlayStation 4, Switch, and PCwhere they released both versions simultaneously).
'''Saturn US VersionWii U:''' comes HD Remaster with an exclusive mini[https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].|-game called |Killer 7|Windows<br>PlayStation 2|style="Death Tanktext-align:left;" that isn't in any other version. '''PSX|[https:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating//www. Moving around is less squirrely, so tight platforming is much easier to dospeedrun. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority com/Killer7/guide/vrviv Full list of the game.changes]
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|Princess CrownMario Power Tennis|Wii||style="text-align:left;"|||||'''PSP/PS416:''' Japan 9 widescreen mode. Players can choose to play with the Wii Remote only, decent portor with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.'''Saturn:''' Japan only, has an increased resolution hack
|-
|Nights into Dreams...Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|||✓|✓|'''PS2[https://360metroid.fandom.com/PS3wiki/PC:''' Features both the original game and an enhanced graphics mode. The port List_of_version_differences Too many changes to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.list here]
|-
|Silhouette MirageTales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''SaturnPS2:''' Original, japan onlyInferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched.
'''PS1 Japanese versionPC:''' Missing background graphicsThe ability to skip FMV cutscenes was removed, some textures are missing 2D parallax effects but has 2 extra bosses, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
'''PS1 USA versionPS3/360:''' Based on HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the PlayStation Japanese logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the religious names from sky above the Japanese versionClearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the difficulty geometry around them, as opposed to the original version, where only a glowing texture was increasedplaced around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Sonic RResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360||style="text-align:left;"|||||'''PC[https:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music//residentevil. Has problems with modern hardware but can be fixed with modsfandom.com/wiki/Resident_Evil_4/development Too many different to list here]
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|Virtua Cop 1, 2Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.||'''PC:''' Contemporary : Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Saturn portWindows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved. Might Silenced many in-game audio clips, and some visual effects are missing, both these issues can be hard patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to run a higher poly model on a modern OSthe Team Select screen upon being selected.
|-
|Virtua Fighter 2style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch||✓||✓|✓style="text-align:left;"|'''PCPlayStation 2:''' Contemporary to the Saturn Inferior-looking port. Contains the same extra plus Online Multiplayer. Might be hard to run on a modern OS.
'''PS2Xbox:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in JapanLacks projected shadows.
'''360PC/PS3Switch:''' Very similar to the PS2 release. Runs in HD but PillboxedRemastered. Includes online playLacks projected shadows.
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|Radiant Silvergun
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|'''Xbox 360:''' HD Port with optional high-res effects and graphics.
|}
==PlayStation=Nintendo Wii==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360The PS1 has [[PlayStation_emulators#Emulation_issues|problems style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D]] which become more noticeable when emulating the games at higher than native resolutionsgraphics. Many PS1 games were ported to Windows '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. However '''PlayStation 2:''' downgraded graphics, some Carbon Crash as playable character for second player instead of these PC ports are difficult to run on modern Windows operating systemsCoco Bandicoot.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''Xbox 360:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes''' enhanced graphics.
|-
|Breath Muramasa: The Demon Blade|Vita|style="text-align:left;"|Titled "Muramasa: Rebirth", the Vita version has exclusive story DLC expansions, so it is the more complete version of Fire IIIthe game.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. * '''PSPWindows:''' Adds widescreen Based on the Switch version. Does not support, quality of life changes, mouse and an extra minigamekeyboard - controller only. Poor porting with many crashes.
|-
|Breath of Fire IV|✓|||||Pandora's Tower
|
* |style="text-align:left;"|'''PCWii:''' Has shorter load times and includes an option for sprite smoothing. The only NA version to be localized has a lot of bugs, which not presented in Traditional Chinese (Taiwan)the PAL version.
|-
|Crash Bandicoot 1, 2, 3 and Racing Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|||||* '''PS1HD Remaster and compilation of two games, titled "Resident Evil:''' OriginalChronicles HD Collection".* Doesn'''PS4/Xbox one/PC/Switch:''' HD Remakest require motion control.
|-
|Chronon CrossRodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U||style="text-align:left;"||||* '''PS1:''' Original.* '''PS43DS/PC/SwitchWii U:'''emulated The 3DS is a downgrade of the Wii version, and Wii U version with worse performance than is just a port of the 3DS. The game creator said to only play the originalWii version.
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|Castlevania: Symphony of the NightSonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||style="text-align:left;"|||✓|* '''PS1PC/PS4/Xbox One:''' OriginalTitled "Sonic Colors: Ultimate". Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits versionAdds 60 FPS, as well as the JPN PSN releasemore gameplay modes, reintroduced some of the English bugfixes better graphics and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdownnew soundtrack, longer loading times) Added some content which is considered worse (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360:''' Direct port of the American PS1 version. Removes loading times, but also FMVs.* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It PC has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, mod to restore the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her Rondo of Blood movesetone).* '''PS4/iOS/AndroidSwitch:''' Based on the PSP version Same as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvementabove, some consider it even better than the PSP versionbut 30 FPS.
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|Dino CrisisThe Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"||✓|||* '''PS1:''' OriginalHD Remaster.* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the defentive versionImproved Motion control. * '''DC:''Doesn' Enhanced port with better graphicst require motion control anymore.
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|Dino Crisis 2Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)||style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.|||'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|Final Fantasy VII|✓||||||* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, with Switch and Xbone ports in the future. }
A full ===Sega Master System==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game has also been announced, coming first to the PS4known as ''Alex Kidd in Miracle World DX''.
|-
|Final Fantasy VIIIHokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|||||Same stance 2,5D reimagination of the game released as FFVII's Steam release'SEGA AGES 2500 Series Vol. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)11: Hokuto no Ken''.
|-
|Final Fantasy IXPhantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.||'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.||Same stance '''GBA:''' Emulated version included as FFVII and FFVIIIpart of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan. '''J2ME:'''s Steam releasesFull remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.
|-
|Final Fantasy Tacticsstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|||✓|* '''PSPTurboGrafx-16''':Known as ''Dragon's Curse' Titled 'in US and 'Final Fantasy Tactics: The War of the Lions'Adventure Island''in Japan. Includes extra contentFeatures updated graphics, multiplayer support, redone cutscenesmusic, and new game modessound. '''Game Gear''': Slightly different maps and prices around shops. Suffers from stretched aspect ratio Released only in Europe and slowdown; these can be fixed with unofficial patchesJapan. '''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. It also has a new translationJapan-only. * '''PS4/NSW/XBO/WIN/iOS/AndroidAND/Luna:''' Based on Full remake of the PSP version, with redone sprite work. Many consider this the definitive versiongame known as ''Wonder Boy: The Dragon's Trap''.|-|} ===Sega Genesis==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
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|Legend style="white-space: nowrap;"|Castle of ManaIllusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)||||style="text-align:left;"||* '''Switch/PS4/PC:''' HD Remaster remake with widescreen support, redone music, updated graphics and the option to turn off random encountersretreated gameplay.
|-
|MediEvil Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|||||✓|* '''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has |HD remake with updated graphics and retreated gameplay. Missing the extra content not avilable in any other levels from the Sega CD version* '''PS4:''' Titled "MediEvil Remake" has the best graphic.
|-
|Mega Man 8Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.||'''PlayStation Portable:''' Based on ps1 but with longer load times.|* '''SaturniOS:''' Original releaseBased on PS1 has widescreen support but touch control. Initially intended as the only version because of corporate politics and SCEA '''Sega Saturn/Windows:'''s anti-2D stance, though it ended up releasing Based on PS1 as well. Saturn version has exclusive content Is not included available in the PS1 version, or any future versions English.|-|Pac-Attack|style="white-space: nowrap;"|PlayStation (as those were based on the PS1 portR) such as: a Bonus Mode <br>GBA<br>PlayStation 2 (artwork gallery of official art and fan submissions, sound test, watchable FMVsR), more music tracks, additional bosses <br>GameCube (Cut Man, Wood ManR). Has slightly different music <br>Xbox (sequenced PCM audioR) and worse FMV quality <br>PC (Cinepack compression vs MPEG on PS1R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''. * '''GC/PS2GBA:''' Released Included as part of an anthology compilation, ''Mega Pac-Man Anniversary Collection''. Port based on the PS1 version.* '''PS4PS2/XOneGC/SwitchXbox/PC:''' Featured as part of Remake from ''Namco Anthology Vol. 2'' included in ''Mega Pac-Man Legacy Collection World 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesas unlockable extra.* A spin-off, Rockman & Forte, was released on the '''SNESPS3/X360/GBAPC:''' for "kids who wanted to play Mega Emulated version of the game included as part of ''Pac-Man 8 but didnMuseum''t have a PlayStation". It reuses Mega PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man 7Museum+'s game engine, Mega Man 8's graphics, and which includes completely new levelsemulation of the SNES version instead.
|-
|Mega Man LegendsPhantasy Star II|PlayStation 2 (R)<br>GBA<br>||✓|||✓style="text-align:left;"|* '''PCPlayStation 2:''' Music doesn't loopTitled "Phantasy Star: Generation:2". Cutscenes don't sync up Remake with audio properlyupdated graphics. Requires a mapping program to play comfortably with an XInput controllerJapan-only. Fan translation is available.* '''N64GBA:''' Simultaneously better and worse in Port of the graphics department. The sound is compressed so it can fit on a cartridge. Released game available as Mega Man 64 in North America. * part of ''Phantasy Star Collection'PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Mega Man Legends 2Phantasy Star III|GBA||style="text-align:left;"|||✓|* '''PC:Port of the game available as part of ''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSP:'Phantasy Star Collection'' Standard port with widescreen support and minor additional content. Released only in Japan.
|-
|Mega Man X4Powerball|style="white-space: nowrap;"||||✓||* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects PlayStation (heat effects exclusive to it, worse transparencyR)* '''PC|style="text-align:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port left;"|Partial emulation of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. May not run properly on Windows 8 or later.* '''PS2/GCN:''' re-released game plus a new whole remake included as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCubeNamco Anthology Vol. Based on the PlayStation version.* 1'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Mega Man X5Shining Force|Game Boy Advance (R)||||✓|style="text-align:left;"|* '''PS1Remake titled "Shining Force:''' OriginalResurrection of the Dark Dragon". Has The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some excellent romhacking support to reimplement missing content tweaks in the gameplay and ramping difficulty system, however it has worse graphic and add audio quality of life changes.* '''PC:''' Uses a different font for the in-game text from compared to the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesoriginal.
|-
|Mega Man X6Shadow of the Beast|||||✓||* '''PS1:''' Original. Has some excellent romhacking support to reimplement missing content, add quality of life changes PlayStation 4 (sorely needed for this gameR), and a retranslation.* '''PC:''' Released only in Korea and some other parts of Asia.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice|style="text-acting is missing in this version.* '''PS4/XOne/Switch/PCalign:''' Featured as part of ''Mega Man X Legacy Collection'' left;"|Different game with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesdifferent gameplay.
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|Metal Gear SolidSonic the Hedgehog|||||✓ Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (RE)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|* '''PS1:''' OriginalTo many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. A later Japanese The best version re-release called ''Integral'' included is the US iOS/Android version changes , which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and then some more content. Some of this new content was sold separately as "VR Missions".* '''An unofficial PC:''' Port port of the ''Integral'' iOS/Android version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video filesis available.* '''GCPC/PS4/PS5/XOne/XSX/NS:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest Part of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameSonic Origins.
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|Moon Remix RPG Adventure Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS||||style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.|* '''SwitchPC/PS4/PS5/XOne/XSX/PCNS:''' Official translationPart of Sonic Origins.
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|PaRappa the RapperSonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"||||✓|Adds widescreen support'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, ad-hoc multiplayerSonic & Knuckles, and song remixes as DLCBlue Spheres, but replaces a number of music with different tracks. Might suffer from slight input lagMusic playback is replaced by synthesized MIDI, which can is in poor quality thanks to the stock Windows wavetable synth. Can be fatal fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for those who played the original releaseSteam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
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|Persona 2: Eternal PunishmentSonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||||✓|* Part two of ''Persona 2'PC:'''The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. Also known as A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper. ''Persona 'PlayStation 2: Batsu.''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.  * '''PS1GameCube:''' Available Is available in Japanese and English. Retains save compatibility with Innocent Sin North America, but is blurrier compared to unlock content, in all versionsthe PS2 version.* '''PSPPC/X360/PS3:''' Available only Remade on a new fan-made engine which would later be used in Japanese. Fan translation project in development hellthe iOS/Android versions of Sonic 1 and 2. Enhanced port: Features widescreen support, a revamped UI60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, updated cutscenesand comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an optional updated OSTunofficial port that implements newer updates from iOS/Android versions that never made it onto PC, and selectable difficulty levelsamong other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
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|Persona 2: Innocent SinSonic 3D Blast|Windows|style="text-align:left;"||||✓|* Part one of ''Persona 2''. Also known as ''Persona 2PC: Tsumi.'' * '''PS1:''' Available only in JapaneseThe 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. A Can be fixed with a fan translation -made wrapper. The 2010 re-release is available.* 'the Genesis version ran through an emulator, however, the director of the game has released a "Director''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, s Cut" ROM hack that adds a revamped UIpassword save system, updated cutscenesTime Attack mode, an optional updated OSToverworld map with completion progress, bug fixes and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the originalother tweaks.
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|RaymanSpace Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"||||*Too many changes to list hereNew reimagination of the game included as part of Mega Drive / Genesis Mini 2.The Definitive Edition Uses an extended VRAM mode that is a fan remake called Rayman: Redemption(canonically) only used by TeraDrive-only software.
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|Resident EvilTarget Earth|style="white-space: nowrap;"|PlayStation 4 (R)|✓|||✓ <br>PC (R)||* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorlystyle="text-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.* '''Saturnalign:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The only English version left;"|Budget remake of the original game that includes all uncensored FMVs.* '''GCN:'Assault Suit Leynos'' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
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|Resident Evil 2Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)||✓style="text-align:left;"|||* '''PS1Sega Master System:''' Later re-released on Demake of the original. Includes a password system with DualShock support and over a new game modebattery backup save feature.* '''N64TurboDuo:''' Compressed assets, varies between 240p and 480i. New features.* ''Released as 'DreamCast:'The Dynastic Hero'' 480p. Even more features.* A HD remake was released for PC, PS4 Features different sprites and the Xbonemusic due to ownership of certain elements by Sega. Includes some content inspired from the prototype The US version Resident Evil 1.5 but then cuts some more. Positive receptionalso has tons of grammatical errors.
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|Resident Evil 3}|✓|===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"||✓Game! scope="col"|Platforms! scope="col"|* '''DreamCast/GC:''' 480p, more features.* A HD remake was released for PC, PS4 and the Xbone. Notes
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|Revelations: PersonaBaroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.|||✓|* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen questJapan only, has extra content, but isn't that far from the originalno widescreen support. Has an English fan translation patch.* '''PCPS2:''' Released only Remake with a different art style and music, available in JapanEnglish, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Very far from a technical achievementHas removed blur, 60fps, and (albeit broken) Japanese dub hacks.* '''PSPWii:''' Titled Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  '''Shin Megami TenseiSwitch: Persona''. It has additional content as well as widescreen support' Japan only, based on the Saturn original, a revamped UIincludes the contents of Baroque Report, updated cutscenes and OSTscreen resolution options, and selectable difficulty levels. The English release reverts many of added openings from the original localization changes to be more faithful to the Japanese script. It also reinstates PlayStation port and the Snow Queen questremake.
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| Spyro the Dragoon 1, 2, 3 Black / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.||||* '''PS1DC:''' Originala remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.* '''PS4/Xbox one/PC/SwitchPS1:''' HD Remakesa demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
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|SuikodenCuldcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"||||✓|* '''PS1:''' OriginalSome cards are deleted and it becomes other cards, abolish a negotiation rule. Save compatibility with Suikoden 2Addition of some maps.* '''SaturnDS:''' Japan-only. It Based on PS1, fan translation is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removedavailable.* '''PC:''' Japan-only. Compatibility issues with modern PCs.* '''PSPPS2:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for Despite being called "Culdcept" this is actually the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japansequel "Culdcept 2".
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|Suikoden IICyber Troopers Virtual-On|PlayStation 2||||style="text-align:left;"||* '''PS1PS2:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacksSega Ages 2500 release. Save compatibility Changed graphics with Suikoden 1.* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of moredifferent art style, 60 FPS, as well. Released only in JapanJapanese release.
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|Vandal HeartsDaytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.||'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.||* '''PS1PS3/360:''' OriginalBased on the arcade version best graphics 60 FPS and widescreen support.* |-|Die Hard Arcade|PlayStation 2|style="text-align:left;"|'''SaturnPS2:''' Japan-onlySega Ages 2500 release. It is an enhanced port including extra contentChanged graphics with a different art style. Fan translation is availableJapanese only.* |-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PCPSP:''' Korean-onlyWidescreen and extra content, Japanese release.
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|Wipeout 2097style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'PS1:'''Extra content, Japanese release.|}
'''3DS:''' Based on PS1, widescreen support, available in English.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style=Nintendo 64==The Nintendo 64 is a difficult system to emulate"text-align:left;"|'''Saturn:''' Original. Japan-exclusive, and no emulator but has a high degree fan translation. Best graphical effects out of game all versions. Save compatibilitywith Grandia Digital Museum, a Saturn-exclusive bonus disc. It may be easier to rely upon a port rather than try to emulate itOverall best version.
While system requirements are substantially higher'''PS1:''' Massively downgraded port, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more accurate emulationromhacking support (undubs, even making some unplayable games playablehard mode balance mods).
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''PC:left;"! scope="col" style="width: 14em;"|Name! scope="col" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope=''' "colGRANDIA HD Remaster" . Port based on the PS1 version, with an [[Texture filtering|XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="textxBR]], a prettier font, different non-align: left"|NotesEnglish translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Banjo-Kazooie||||✓|✓Guardian Heroes|Xbox 360||Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjostyle="text-Kazooiealign: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version is also included in left;"|'''Xbox 360:'Rare Replay''Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
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|Banjo-TooieManx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.|✓|✓|||Generally better framerate '''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Ice Key and secret eggs collected in BK are available hereHigher resolution than the arcade version. 3dfx compatibility for filtered textures. Removed Nintendo references8 player multiplayer, some of which were endearinglike the arcade game. Newer voices. XBLA version also included in ''Rare Replay''Might have issues with modern OS.
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|Blast CorpsPanzer Dragoon||style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (EPS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.|||Improved graphics'''Switch:''' HD Remake, better frameratehit or miss for some people. Was later ported to PC/PS4 and Xbox one.
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|Conker's Bad Fur DayPowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|✓ (R)||✓ (E)|||Titled ''Conker'PC: Live and Reloaded''. It's censored but has much better graphics A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and updated multiplayerPS1 versions are closer to being a 3D metroidvania. Only plays on an original The console versions served as a basis for the 2022 remaster for XboxOne, PlayStation 4, Switch, and PC.  ''Rare Replay'Saturn (US Version):'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64|✓|||||||Has comes with an unofficial fanexclusive mini-made port by the developer game called "Death Tank" that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed isn't in the unofficial port, howeverany other version. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/
It was officially ported to Xbox One'''PSX:''' auto-aim doesn’t work as well, PlayStation 4which makes hitting the smaller enemies more irritating. Moving around is less squirrely, Switchso tight platforming is much easier to do. You even pick up ammo drops more frequently, and PC in 2020 by Doom EX's developer and other Doom moddersensuring you’re always stocked. The official port is more faithful Levels have been redesigned to the original game compared various degrees to EX with has some quality-of-life improvementsmake for more enclosed areas. It has broken stock shaders with DirectX 11 APIThe frame rate was increased to 60 FPS, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-can also go down to 20 FPS, and usually wavers in between-doom-64-ex-2-5-versus-for the-official-remaster/ this list] for differences between EX and majority of the official 2020 portgame.
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|The Legend of Zelda: Ocarina of TimePrincess Crown|PlayStation 4<br>PlayStation Portable|✓ (E)style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio. |'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.|-|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|✓ (R)style="text-align:left;"|Both '''PS2/360/PS3/PC:''' Features both the original game and the Master Quest are emulated at 480p on the GameCubean enhanced graphics mode. The 3DS port is a remake with a Better Frame Rateto 360, the blood and some of the violence was censored PS3 and it PC is missing some rumble featuresa few effects.An unofficial pc port of All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the n64 version made by fans existsHedgehog into Dreams".
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|The Legend of Zelda: Majora's MaskSilhouette Mirage|PlayStation|✓ (E)style="text-align:left;"|'''Saturn:''' Original, Japan only.||||✓ '''PS1 (RJapanese version)|The GameCube version :''' Missing background graphics, missing 2D parallax effects but has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes2 extra bosses. The 3DS  '''PS1 (USA version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played ):''' Based on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not preferPlayStation Japanese version. A mod to restore those changes exists: https://restoration.zora.re/An unofficial pc port of Has censored the n64 version made by fans existsreligious names and difficulty was increased.
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|Jet Force GeminiSonic R|Microsoft Windows|style="text-align:left;"|||✓ (E)|||Improved '''PC:''' Enhanced port with better graphicsand extra content. Some reprints of the game are missing the music. Has problems with modern hardware, better frameratebut can be fixed with mods.
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|Killer Instinct GoldRadiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|✓ (E)-|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|Improved graphicsstyle="text-align:left;"|Lower quality texture and resolution, but better frameratevisual effects and some models.
|-
|Perfect DarkHeadhunter|PlayStation 2|||✓|✓||style="text-align:left;"|Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay''Lower quality port.
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|Rayman 2Hundred Swords|Microsoft Windows|style="text-align:left;"||||||The Windows version is a port of the N64 version and is known to have issues running on modern Windows and it's capped at 30fps.The ''Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game:''' Japanese only.
Rayman Revolution (the PS2 version) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version PC:''' Available in which the 1,000th Yellow Lum can be obtained normallyEnglish. However, despite the numerous improvements Dialogue options and enhancements to the gameplaysome plot points were cut, so the frame rate "Person/King" mechanic is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]missing.
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|Sin & PunishmentJet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|'''Wii:''' Emulated version with official Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English subtitlesdub.
|-
|Super Mario 64MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"||||✓ (R)||The DS remake has three more playable characters '''PC:''' in first port from 2000 year was added difficulty levels and some extra the ability to save everywhere. Another - titled '''MDK2 HD''' - features but has poorer controlshigh-definition 3D models, mixed graphical changes (they look more "accurate" but have fewer polygons and worse reworked textures), improved lighting, and altered progression. Some may prefer it, others not so muchremastered music tracks but suffers from frame rate issues and glitches.There''s also an unoffical [https'PlayStation 2:''' Titled "MDK2://githubArmageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies.com/sm64pc/sm64pc native PC port] made The game is now giving answers to the player by fans using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls. '''Wii:''' Based on the PS2 version, but the SM64 decompilation projectaudio has been compressed and shadows have been removed.
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|Star Fox 64Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One||||||✓ (R)style="text-align:left;"|The 3DS remake has updated graphics'''PC/PS4/Xbox One:''' As part of compilation, slightly different instrumentationtitled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, multiplayersome minors changes to the town, and some token 3DS features including an easy mode with a misleading name[https://www.shenmuedojo.com/forum/index. It is missing rumble featuresphp?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2. It also has redone voices, for better or worse594 a lot of bugs].
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|Turok: Dinosaur HunterShenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One||||style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.||Remastered for '''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|Turok Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast: Seeds ''': Japanese only, fan translation is available. runs at 25 FPS. '''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution. '''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of Evilthe Japanese voices are used even when the game is set to English. Some Speech lines aren't being played. '''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.|-|Skies of Arcadia|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|Remastered for PCstyle="text-align:left;"|'''PS2:''' version is technically inferior.|}
=='''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast==Since the system died earlyversion, many of but suffers from its games were ported to other consolesown bugs.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col"|Android! scope="col"|Arcade! scope="col" style="text-align: left"|Notes
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|Crazy Taxi 1, 2Phantasy Star Online|✓ (only 1)GameCube<br>Xbox<br>Microsoft Windows|✓ (only 1)style="text-align:left;"|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only 1)||Every time Crazy Taxi has been updatedjob that can use Reverser, the music has been redoneGrants, and it is considered to be worst than the originalMegid. Various balancing of items' powers and removal of certain items. '''PS2/GC/PCXbox:''': lower quality A decent port of Crazy Taxi 1, with control issues.
'''PSPGameCube:''': A decent port. Has another version, titled ''Crazy Taxi"Phantasy Star Online: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs Episode I & II Plus". It adds challenge mode and has bad controlssome missions that were only available in online mode. Can be played in offline mode.
'''Android'''PC: Titled ''Crazy Taxi Classic''Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with widescreen supportextra content. Control This version is a bit wonkyalso available in English and probably Chinese.
|-
|Cyber Troopers Virtual-On Oratorio TangramResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||✓|'''PS2:''' Doesn't support progressive scan.|||Xbox '''PS3/360; improved Controls textures, lighting, :''' Changes the lights and glowing effects. Added New charactersshadows (hit-or-miss for some people), widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast HD resolution and XBLA use the Original Soundtrack and not the Naomi OST16:9 aspect ratio.
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|Dead or Alive 2Rent-A-Hero No. 1|Xbox|||✓ (R)||||style="text-align:left;"|'''PS2Dreamcast:''' higher quality port with more visual effectsJapanese only.  '''Xbox:''' Remake The intro was improved and added online capabilities. An English prototype in a complete state - with better graphicsonly minor text errors present - was leaked online.
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|Ecco the Dolphin: Defender of the FutureRez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.||||'''360:''' HD Port with widescreen support.||'''PS2PC/PS4:''' lower quality texture and resolutionTitled ''Rez Infinite'', but better visual effects and some modelsbased on X360 port with new levels. Made on UE4.
|-
|HeadhunterSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|||||||style="text-align:left;"|Titled ''Sonic Adventure DX: Director'PS2:s Cut''. Features updated character models and a new mission mode. Doesn' lower quality t include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive portof the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
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|Hundred SwordsSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''DC:PSP''' Japanese Only: Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC:''' Available : Has shorter load times and includes an option for sprite smoothing. The only version to be localized in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missingTraditional Chinese (Taiwan).
|-
|Jet Set Radio|||✓Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.|✓|||Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version)'''PS4/Xbox One/PC/Switch''': HD Remakes.
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|Maken X||✓Chrono Cross|PS4/PC/Switch|'''PS1''': Original.|||||'''PS2:PS4/PC/Switch''' Remake that changes : Emulated version with worse performance than the game from first-person view to third-person. PAL release only (50HZ). No English duboriginal.
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|Marvel vs Capcom 1, 2Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (Only 2more slowdown, longer loading times)|✓|✓ Added some content (Only 2new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.|✓||||'''Dreamcast:Xbox 360''' is : Direct port of the most identical to PlayStation version. Removes loading times, and also FMVs for the arcade North American version(Japanese version strangely retained the FMVs).
'''PS2/XboxPSP''':Included in ''Castlevania: The Dracula X Chronicles'' Sprites are . It has a few very minor porting issues but is content-wise the wrong resolutiondefinitive version, audio is low qualitybased on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, and there are subtle gameplay differencesto the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the controller config is better Saturn version besides a redone Maria boss fight, and there arena playable Maria inspired from her 't blue screens'Rondo of Blood'' moveset.
'''PS3PS4/360:iOS/Android''' Widescreen support, online multiplayer, all characters unlocked from : Based on the start, [https://forumsPSP version as a standalone game.shoryukenMaria's gameplay was tweaked further.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 While made without IGA's involvement, some bugs]consider it even better than the PSP version.
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|MDK2||✓ ||||✓|Dino Crisis|PC<br>DC|''' PCPS1:''' Added Difficulty levels and the ability to save everywhere '''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsOriginal.
'''WiiPC:''' Based Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the PS2 definitive version but the audio has been compressed, and graphically, shadows have been removed.
'''MDK2 HDDC:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesEnhanced port with better graphics.
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|Milestone Shooting Games (Radirgy, Chaos Field, Karous)|✓|✓Dino Crisis 2|PC
|
|
|
|
|
|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.
'''PS2:''' Enhanced port of Radirgy. Japanese release only.
'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.
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|Shenmue 1, 2||||✓ (Only 2)||✓|Final Fantasy VII|PC<br>Steam|'''XboxPC:''' omissions of visual references to Backgrounds/FMVs are the Virgin Mary.'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on same resolutions as the Xbox PS1 version. Ability to save anywhere in both games, some minors changes to The original release had the town, [https://wwwmusic played through terrible MIDI instruments.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 The music can be fixed with a lot of bugs].|-|Space Channel 5 Part 2||✓|✓||✓|✓|||'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fpsmod.
'''PS2Steam:''' Runs at 29The recent PC release on Steam fixes all issues, making it the current definitive version.97fps, Lower resolutionPS4 and iOS ports of the recent PC release have been released, later followed by Switch and lower 2D assets resolutionXbox ports.
A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).|-|Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|'''PCPSP:''' HD remasters with widescreen Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, the Frame rate is capped at half the refresh rate so the monitor needs to redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be set to 59fixed with unofficial patches.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being playedIt also has a new translation.
''PS3'iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC|'''Switch/360PS4/PC:''' HD remasters Remaster with widescreen support, RPCS3 has an redone music, and the option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedturn off random encounters.
|-
|Skies of ArcadiaMediEvil |PSP<br>||||||||Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsPSP: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never Titled "MediEvil: Resurrection" has extra content not avilable in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example)any other version. Gamecube 's port also improves quite a bit on most characters', vehicles, ships', and locationsPS4:' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged Titled "Zivilyn Bane's questMediEvil Remake" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than has the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)best graphics.
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|IkarugaMega Man 8|||||✓|✓||✓Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''DreamcastSaturn:''' most faithful Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port to the arcade) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Japanese Subtitles onlyWood Man).Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) '''GameCubeGC/PS2:''' some slowdown issuesReleased as part of an anthology compilation, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also ''Mega Man Anniversary Collection''. Port based on the only PS1 version without subtitles.
'''SteamPS4/Xbox One/Switch/PC:''' Analog control support, has Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeportPlayStation version. The select screen was alteredCompletely removed loading times.
A spin-off, Rockman & Forte, was released on the '''SNES/GBA''360:'for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7' Analog control supports game engine, not very faithful portMega Man 8's graphics, and some enemy patterns are includes completely different but have online multiplayer, the select screen was alterednew levels. |-|Mega Man Legends|PC<br>N64<br>PSP| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
'''SwitchN64:''' Analog control support Simultaneously better and worse in the graphics department. The sound is compressed audio but has online multiplayerso it can fit on a cartridge. The select screen was alteredReleased as Mega Man 64 in North America.
'''ArcadePSP:''' ReJapan-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardwareonly. Basically the same as the Steam version, Standard port with achievements and Internet ranking functionalities, widescreen support and altered select screenminor additional content. An extra selection Lock-on is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) done by holding L and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)R simultaneously.
|-
|Grandia IIMega Man Legends 2|PC<br>PSP|||||✓|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. ||The PS2 version is technically inferior'''PSP:''' Standard port with widescreen support and minor additional content. The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugsReleased only in Japan.
|-
|Phantasy Star OnlineMega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||✓||✓||| All '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the ports are based on "Phantasy Star Online ver 2" PS1 version. has different graphical effects and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that heat effects exclusive to it but worse transparency (can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items.be fixed with emulator)
'''XboxPC:''' A decent Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a portof PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
'''PS2/GC:''' A decent portre-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. has another Based on the PlayStation version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.
'''PS4/XOne/Switch/PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a Featured as part of ''Mega Man X Legacy Collection'' with some new episode with extra content, challenge stages from this game but is based on the PlayStation version is also available in English. Completely removed loading times.
|-
|Power Stone 1, 2Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.|||'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.||'''PSPPS4/Xbox One/Switch/PC:''' "Power Stone Featured as part of ''Mega Man X Legacy Collection" '' with some new challenge stages from this game but is a collection of both games with widescreen supportbased on the PlayStation version. Completely removed loading times.
|-
|Resident Evil Code: VeronicaMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.|✓|'''PC:''' Released only in Korea and some other parts of Asia. '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version. |✓'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|PS1<br>PC<br>GC (R)|Titled ''Resident Evil Code'PS1: Veronica X'' Features additional cutscenes' Original. PS2 Version doesnA later Japanese version re-release called ''Integral''t support progressive scanincluded the US version changes and then some more content. Some of this content was sold separately as "VR Missions".  '''PS3/360PC:''' Changes Port of the Lights and Shadows ''Integral'' version, with some altered content (Hit Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or miss newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some peoplegameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''GC (R) HD resolution:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, and 16:9 aspect ratiobut not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Rent-A-Hero No. 1Moon Remix RPG Adventure |Switch/PC|||✓ |||||'''DC:''' Japanese Only.'''XboxSwitch/PC:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked onlineOfficial translation.
|-
|REZPaRappa the Rapper|PSP||||✓|✓|||'''PS2:''' lower quality port.'''360PSP:''' HD Port with Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC.'''PC/PS4:''' Titled ''REZ Infinite''Might suffer from slight input lag, based on 360 port with new levels made in UE4which can be fatal for those who played the original release.
|-
|Sonic AdventurePersona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''|✓||✓|✓|||Titled ''Sonic Adventure DX'PS1: Director's Cut''. Features updated character models Available in Japanese and a new mission modeEnglish. Doesn't include Chao Adventure due Retains save compatibility with Innocent Sin to a lack of VMUunlock content, in all versions. The 2003 version includes unlockable Game Gear games '''PSP:''' Available only in Japanese. The GC version features GBA connectivity for the Chao GardensFan translation project in development hell. UnfortunatelyEnhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)and selectable difficulty levels.
|-
|Sonic Adventure Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' |✓||✓'''PS1:''' Available only in Japanese. A fan translation is available.|✓|||Titled ''Sonic Adventure 2'PSP: Battle''' Available in Japanese and English. Features slightly better character modelsEnhanced port: widescreen support, a more in-depth multiplayer moderevamped UI, updated cutscenes, an optional updated OST, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMUselectable difficulty levels. The GameCube version features GBA connectivity Criticized for the Chao Gardens. The most recent ports have HD resolution some mild censorship and a 16:9 aspect ratio but separate losing its tone compared to the multiplayer content as paid DLCoriginal.
|-
|Virtual Tennis 2Rayman|PC/Sega Saturn/N64||||||||'''PS2:''' lower quality port in 30 FPSToo many changes to list here.|}
==PlayStation 2=={| class="mw-collapsible mw-collapsed wikitable" style="text-alignThe definitive version is a fan remake called ''Rayman:center;"! scope="col"|Name! scope="col"|Windows!GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne!iOS!Android!Windows Phone! scope="col"|NotesRedemption''.
|-
|BullyResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed. '''Saturn:''' Worse performance. Includes an extra game mode. '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version. '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways. '''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.|✓|'''Dreamcast:''' 480p. Even more features.||'''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.||A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. |-|Resident Evil 3|Dreamcast/GC<br>PC|Wii'''Dreamcast/GC: Cropped widescreen''' 480p, more features.360/'''PC: Cropped widescreen''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Explosions Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and punching noises are completely differenthas the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth. Edward's glasses are now goldcom/index. The gnomes show up as soon php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the game startsdefinitive version.A HD remake was released for PC, PS4 and Xbox.
|-
|Chaos LegionRevelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.||'''PC:''' Released only in Japan. Very far from a technical achievement.||||||||||||||PC'''PSP:''' Titled ''Shin Megami Tensei: A port based on the international versions of the game which altered gameplay elementsPersona''. It has additional content as well as widescreen support, nerfed the player character, added new enemies while tweaking existing onesa revamped UI, updated cutscenes and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copiesOST, and has issues on modern hardware setups such as texture corruption ([https://wwwselectable difficulty levels.vogons.org/viewtopic.php?p=672925#p672925 can The English release reverts many of the original localization changes to be fixed]) and crashes during loading screens (use [https://robpol86more faithful to the Japanese script.com/imagecfg.html ImageCFG] on It also reinstates the fixed executable to make it use a single CPU core)Snow Queen quest.
|-
|Crash Bandicoot: The Wrath of Cortex||✓|✓|||||||||Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.||||The '''PS4/Xbox version of the game features reduced loading times and improved graphics (extra effects)One/PC/Switch:''' HD Remakes.
|-
|Devil May Cry 1-3Suikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||✓|✓|||✓|✓|✓'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|PS3/360/PS4/Xbox One'''PS1: Widescreen Support, Devil May Cry 1 is missing ''' Original. NTSC-U has some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on glitched lines fixed in the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparencyPAL version or via romhacks. Some updates have been released for PS4/Xbox one but not everything was fixedSave compatibility with Suikoden 1.
DMC3SE '''PC: Poor port from a third''' Taiwan-party developeronly. the port in the had collection is superiorCompatibility issues with modern PCs.
DMC HD Collection PC'''PSP: Direct port of the console HD Collection''' As ''Gensou Suikoden I & II''. Has bugs such as increased game speed on high refresh displays Adds widescreen support (although maps and scenes are not seen in other versions. Some issues can be fixed with mods redone to accommodate for the larger screen area) and even added Style Switcherfixes a couple of glitches.Switch: Direct port Adds a couple of the console HD Collectionmore, as well. DMC 3 has an Official Style Switcher modeReleased only in Japan.
|-
|DisgaeaVandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available. '''PC:''' Korean-only.|-|Wipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: Hour of Darknessnowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen. '''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts. '''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. '''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior. '''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher. '''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.|-|Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC: ''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond. '''Switch: ''' Improved version with HD sprites and QoL changes.
|-
|Disgaea 2: Cursed Memories
|||||✓||||||||||||PC<br>PSP|'''PC: ''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
|-
|Dragon Ball Z: Budokai 1,3
|Gamecube<br>PS3<br>Xbox 360|||||||✓|✓|||||||||'''GC: ''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics. '''PS3/360: ''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3
|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.|||||||||'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
|-
|Dragon Quest VIII: Journey of the Cursed King|||||||||||✓||||✓|✓Fatal Frame 2|Xbox<br>Wii<br>|3DS'''Xbox: Include ''' Titled "The director's Cut", has extra content but inferior graphicsthings added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.Android/iOS'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no voice acting nor orchestrated soundtracklonger uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Fatal Frame 1Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|||||||||||||Xbox: Titled "The director's Cut"Stable framerate, has extra things screen tearing fixed. added such as a first-person mode, a survival mode, a new endingbloom effect. Cropped widescreen, and more costumes to unlockstretched HUD.
|-
|Fatal Frame 2Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.|✓|✓'''Xbox One/Switch:''' Definitive Edition.||'''PS4:''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.||'''iOS/Android:''' Added checkpoint mechanism.|-|Grand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|||||||Xbox'''PC:''' [https: Titled //www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "The director's CutDefinitive Edition"has been released which is made with Unreal 4 engine, has extra things added with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as a first-person modethe thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, a survival mode, a new ending, and more costumes to unlockwhich is the same as mobile version.Wii'''X360: Titled "Project Zero 2: Wii Edition" ''' Based on Xbox VersioniOS/Android. multiplayer functionality removed. Added checkpoint mechanism. The Some game no longer uses fixed camera angles present in mechanisms are being altered such as the first three games, instead thruster angle adjustment of using the over-the-shoulder angleHydra. The player  '''PS3:''' PS3 native one is provided with a map on the screen to compensate for this changesame as X360. A minor two-player mode PS2 backward compatible version is also supported in the main storyavailable.  '''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version. Many new cutscenes have been added to the game '''PS4:''' As "PS2 Classic", expanding on the story, and several of the cutscenes from the original have been extended as wellemulated. Definitive Edition is also available. '''XOne:''' Definitive Edition. The game X360 version is no longer determined by what difficulty has been selectedalso available via backward compatibility. Instead, endings are now determined by how the player plays the game '''Switch:''' Definitive Edition. The '''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game has a new theme song, not in mechanisms are being altered such as the originalthruster angle adjustment of Hydra. A new mode, Haunted House, has been added, replacing Mission ModeMultiplayer functionality was removed.
|-
|Final Fantasy X, Final Fantasy X-2Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.||'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||✓'''XOne/Switch:''' Definitive Edition.||✓||||✓|✓|✓||||Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss'''iOS/Android:''' Added checkpoint mechanism.
|-
|God of War, God of War II|||||Ico|PS3||✓||||||||||Stable framerateRuns in full 1080p and is based on the PAL version, screen tearing fixed. added bloom effectso the extra content from that version is included. Cropped widescreen, stretched HUDSupports Stereoscopic 3D.
|-
|Grand Theft Auto IIIJak and Daxter|PS3<br>Vita<br>PS4/✓(R)5|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.|✓|||||✓|||The Day Sun and the Night Green Sun are no longer in the sky.|✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||PC'''Vita: Besides the original port''' same as above, New "Definitive Edition" has been released which is made with Unreal 4 enginesuffers from a massive slowdown, with enhanced graphics but introduced more bugs and issuesmaking it unplayable.
XOne'''PS4/SwitchPS5: Definitive Edition''' Emulated.|-|Jak II|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
PS4'''Vita: Original one ''' same as "PS2 Classic"above, emulated. Definitive Edition is also availablesuffers from a massive slowdown, making it unplayable.
iOS'''PS4/AndroidPS5: Added checkpoint mechanism''' Emulated.
|-
|Grand Theft Auto San AndreasJak 3|PS3<br>Vita<br>PS4/✓(R)5||✓|||||✓/✓(E)|✓|||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC'''PS3: [https://www''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.youtube.com/watch?v=YhA1rjd91p0 Many missing effectsMetal heads have a shiny, worse textures and different map geometry, compared silver armor texture as opposed to the PS2 version]original muddy brown texture. Some problems can be fixed by using mods. Besides In the original port, New cutscene "Definitive EditionPower of Protection" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issueswhen Jak receives his Light Shield power, and some game mechanisms his eyes are being altered such as the thruster angle adjustment blue instead of Hydrawhite. UWP (Windows Store) version The Day Star is also availablenot visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the same as mobile versionuniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
X360'''Vita: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such ''' same as the thruster angle adjustment of Hydraabove, suffers from a massive slowdown, making it unplayable.
'''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16: PS3 native one is 9 aspect ratio support. Altered character models, music. Based on the same as X360updated Final Mix versions. PS2 backward compatible version is also availablePS3 Suffers from increased load time.  60fps support in PS4: As "PS2 Classic", emulated/Xbox ONE and PC. Definitive Edition is also availableKingdom hearts 2 has some minor audio issuesXOneRe: Definitive Edition. X360 version Chain of Memories is also available via backward compatibilitya remake of the GBA game.|-Switch|Klonoa 2: Definitive Edition.Lunatea's Veil|PC<br>PS4<br>Xbox One<br>SwitchiOS|'''PC/PS4/AndroidXbox One/Windows PhoneSwitch: Added checkpoint mechanism. Some game mechanisms are being altered such as ''' a remake in unity engine using the thruster angle adjustment of Hydra. Multiplayer functionality was removedsame engine with better lightning.
|-
|Grand Theft Auto Vice CityManhunt|✓/✓(R)PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects|✓|'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' Features mouse-supported interface, higher resolution modes (Rup to 1280x1024)|✓but no anti-aliasing options, and supports gamepads (EXInput is not 100% supported)/✓. Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (REnglish, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|✓(R)-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.|'''PCMaster Collection: Besides ''' Based on the original portHD Collection, New "Definitive Edition" has been released which is made with Unreal use this [https://github.com/Lyall/MGSHDFix mod] to improve.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4 engine, with enhanced graphics but introduced more bugs and issues<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" 60 fps and bike handlingwidescreen support are via hacks.
PS4'''PS3/360/Vita: As "PS2 Classic"''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, emulatedand Guy Savage. Definitive Edition is also availableCertain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
XOne'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Switch: Definitive EditionLyall/MGSHDFix mod] to improve.
iOS'''3DS:'''[https://metalgear.fandom.com/wiki/AndroidMetal_Gear_Solid: Added checkpoint mechanism._Snake_Eater_3D#Changes Full list of Changes]
|-
|IcoOdin Sphere|Vita<br>PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3.||Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.|-|Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-|Onimusha: Warlords|PC<br>Xbox<br>PS4|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.|||||Runs in full 1080p Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and is based on updated models. But retains the PAL versionoriginal SD backgrounds, so and doesn't include any update from the extra content from that Xbox version is included. Supports Stereoscopic 3D.
|-
|Jak and DaxterPhantom Brave|PC<br>Wii<br>PSP|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.||'''PSP:''' Based on the Wii version with extra recruitable characters.||✓'''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-|Persona 3|||||||✓PS3<br>PSP<br>PC(ER)<br>Switch|||'''PS3: Sub-HD''' As "PS2 Classic", cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the skyemulated.
Vita'''PSP: same ''' Titled Persona 3 Portable. Option to play as abovea female protagonist. Let you control other party members in battle and guard, suffers similar to Persona 4. Lacks "The Answer" from a massive slowdown, making it unplayablePersona 3 FES. No FMVs.
PS4'''PC/PS5Switch: Emulated''' Remake titled Persona 3 Reload.|-|Persona 4|PC<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulated.
'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.
|-
|Ratchet & Clank
|PS3<br>Vita
|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
|-
|Jak IIRatchet & Clank: Going Commando|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|✓(E)-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3: Sub''' Stable frame-HDrate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, cropped widescreen, Many several of the time attack fights are imbalanced inthis version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-game explosions retain rate tanks even lower than it does on the white screen effect PS2 version with it enabled. '''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for a prolonged amount an increased challenge. '''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time.Sig and Metal heads have a shinythere is FMV, silver armor texture as opposed in order to fill the original muddy brown texturescreen. still uses compressed audio.Some of |-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the music is missing some notesXbox version. For exampleBuggy, but the Haven City music while on a zoomer will miss some notes[https://enhanced.townofsilenthill.In com/SH2/ enhanced edition] fixes all of the cutscene "The Secret to Making issues and adds a Bomb"16:9 aspect ratio, 60fps, when Kor reveals his true identityhigher quality FMV, his face is texture-less and defaults to a solid black. This only happens the first time that more, making it the system plays the cutscenedefinitive version.
Vita'''Xbox: ''' Has the same lighting as abovethe PC version but with the PS2-style soft shadows left intact, suffers from a massive slowdownfog issues (albeit less noticeable due to the lower resolution), making it unplayablepoor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
PS4Windows, Xbox, and PS2 "Directors Cut (EU)/PS5: EmulatedGreatest Hits (US)" versions contain bonus material.
'''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
| Jak Silent Hill 3|PC<br>PS3<br>Xbox 360|||||✓||✓|||||||✓'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (Esubjectively worse)redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.|||PS3'''Windows: Sub-HD, cropped widescreen''' The PC version adds improved flashlight lighting, Many in-game explosions retain the white screen effect for a prolonged amount of ability to save at any timeduring the game, and 60 FPS gameplay.Metal heads have a shinyhowever, silver armor texture as opposed there are some points where the game will drop to the original muddy brown texture30. In If you are running in HD, the cutscene "Power of Protection"DoF effects are rendered in native resolution, when Jak receives his Light Shield powermaking them look pixelated. Fortunately, his eyes are blue instead of whitefan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page]. |-|Silent Hill 4: The Day Star Room|PC<br>Xbox|'''Windows:''' Frame rate is not visible capped at 30 FPS in-gamethe retail and digital releases, only while cutscenes are at 15 FPS in the cutscenes in which it is featuredphysical release, but can be changed to 30fps using mods. Light Jak's hair retains Jak's green color instead Some of changing to the uniform blue"hauntings" from the console version are missing. Light Jak's shield has GoG-version is a green aura around it. The Naughty Dog team photo easter egg found via port of the Light Flight glitch has been removed. The box the photo itself is found in is still presentinferior European PC-version.
'''Xbox:''' Just as good as the PS2 version, but with 480p support.|-|Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita| '''PS3/ Vita: same as above''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber, suffers " and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a massive slowdownsmall trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, making it unplayablefirst plays the same music that is heard when Sly confronts Muggshot in the boss mission.It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2|PS3<br>VitaPS4| '''PS3/PS5Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4: Emulated3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IISly 3|PS3<br>Vita|||||||✓|||||✓|✓||||16PS3/ Vita:9 aspect ratio The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not supporteither version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. Altered character modelsIn the original, the musicnever played. Based Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the updated Final Mix versionsperson when using special items. However, it is only a visual glitch. PS3 Suffers from increased When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. 60fps support In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in PS4/XBOX ONE and PCthe digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Kingdom hearts As in Sly 2 has , some minor audio issuesof the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.Re|-|Tales of The Abyss|3DS|'''3DS: Chain ''' Loading times are shortened. Slightly more lag sometimes. Removal of Memories is a remake Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the GBA Japanese version (Japan only). Only four save slots per gamecard. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
|-
|ManhuntTekken 5|PS3<br>PSP||||||||||||||✓(E)|||Xbox'''PSP/PS3: Stretched ''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by defaultadding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, missing visuals effectsdetails, and stage music that make most of them unrecognizable.PC: Based on In the Xbox PSP version, missing even more visual effects has issues with modern hardware Which can be patchedthere is a new mode called "Tekken Dojo".
|-
|Mega Man X7Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).||'''PS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".||'''WiiU:''' HD Remake (Japan Only).|-|Zone of the Enders|Xbox 360<br>PS3|||✓|✓|✓||||PC: A direct port from the PlayStation 2 Xbox 360 and PS3 version1. Lacks basic PC functionality0 suffer from heavy performance issues, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation PS3 version 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 20 fixed the performance issue and is considered to be the best version.
|-
|Mega Man X8Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  '''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. '''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ===PlayStation 3==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|Yakuza 0|PC<br>PS4<br>Xbox One
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|✓
|✓
|✓
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|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
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|Metal Gear Solid 2Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"| Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.|-|} ===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 5<br>Windows|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One|style="text-align:left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of Yakuza 2.|-|Judgment|PC<br>PS5<br>Xbox Series X/S|'''PS5:''' Graphical enhancements.<br>'''PC:''' Based on the PS5 version.|-|Lost Judgment|PC
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|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
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|Metal Gear Solid 3}||===Xbox===|Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.|{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|||||style="text-align:left;"||PS2: Original. 60 fps and widescreen support are via hacks.PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkeysome cutscenes, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.3DS:[https://metalgearcan be fixed by using mods.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereCel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One||||✓||✓||style="text-align:left;"||||||||The original game'''GC: re''' Inferior-released digitally through PlayStation Network for PlayStation 3looking port.
Odin Sphere Leifthrasir'''PS2: an HD remaster (''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the original game player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with updated graphics) 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and remake (updated mechanics the weapons, and new content) for features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3, /PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC. There are 2 PC versions: 1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ". 2. A port of the Xbox realized only in Russia region, and Vitarequires Windows XP to run the game. Titled "DroneZ XL".
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|OkamiNinja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.|✓||||✓||||✓|✓|✓||||Ending song is missing from all versions except PS2Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all versions are locked to 30fps, ps2 version has a 60fps hackdifficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
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|OnimushaPrince of Persia: Warlords<br>The Sands of Time|✓|Prince of Persia:<br>Warrior Within|✓|Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.||'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.|||||||||A superior port'''PS3:''' cropped widescreen, titled Genma Onimusha60 FPS, was released for the Xboxsound mix quality is worse. The Xbox version contains many updates to cinematic in which the Prince turns into the game including enhanced graphicsSand Wraith has been inexplicably censored, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes The Dark Prince's golden markings are nowhere to be seen in enemy placements, The Two Thrones and a three-tier charge attack to each weapon. Additionally, when the inclusion of green souls adds a new dimension to final collision against the game.Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains Dark Prince the original SD backgrounds, and sun goes down with each strike against him that doesn't include any update from the Xbox happen in this version.
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|Phantom BraveSpider-Man 2|PlayStation 2<br>GameCube<br>Windows|||✓|✓|||||||||style="text-align:left;"||||Wii'''PS2/GC: Enhanced ''' Inferior-looking port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
PSP'''PC: Based on the Wii version with extra recruitable characters''' Completely different game, developed by a different studioPC: Features content from both Wii It was "dumbed down" for a young audience and PSP ports, higher resolution graphics than the previous console ports, thus featured more simplistic and optional higher quality UIless challenging gameplay.
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|Persona style="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.||'''GC/PS2:''' Inferior-looking ports. Altered level design.|✓|✓'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.||'''PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|PS3'''PC/Xbox One: As ''' Part of the "PS2 ClassicMaster Chief Collection", emulated.PSP: Titled Persona 3 Portable. Option to play as Halo 1 is a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FESremake with optional updated graphics. No FMVsSupports widescreen.
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|Persona 4}|✓|||||✓||✓||||||===Xbox 360==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms|PS3: As ! scope="PS2 Classiccol", emulated.Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.|Notes
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|Ratchet & ClankBayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3:''' Terrible frame rate.||'''PS4/Xbox One/PC:''' Decent ports.|✓||✓||||||||||PS3'''Switch/VitaWii U: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays' Has exclusive costumes.
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|Ratchet & Clank: Going CommandoDead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"||||||||||PS3/Vita'''Xbox 360: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears''' Most stable version, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screenhas tank controls, Ratchet only plays one demo instead of multiple ones; at behind the end of any demoshoulder camera, the game goes to the main menu. When arriving locked at any destination30 FPS, the cutscene where Ratchet & Clank exit the ship is sometimes missingand a muddy red/green color filter over everything. In cutscenes '''PS3:''' Extra non-canon scenes, the vastly superior camera is more zoomed out compared to the original PS2 release. This is notable on Taboraand controls, better colors, no muddy filter, many improved textures, where after Ratchet throws his OmniWrench off-frame in the originalsome improved models, it is still visible in the remasterruns at about 20 FPS (Locked 60 FPS when using emulation). Abercrombie Fizzwidget '''PC:'s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where Has the entire piece surrounding improvements of the slot display PS3 version, heavy crashing issue (GOG version is pure white instead of metallicbetter but still suffers from it), missing voice acting in mission 20.Water graphics that consist of two 2D films with the one used as light reflection effect A mod called DPfix (cannot be played on Tabora lakesWindows 7 or lower) can increase the resolution, Dobbo acidand lock the frame rate at 60 FPS, fix bugs not mentioned here and Grelbin water in improve the factory) in visuals. '''Switch:''' Has the original version now consist improvements of only the one film used as PS3 version but doesn't have the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tournon-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). This greatly increases the ease Runs at earning the 40–20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"You|'''Xbox One/PC:'''re My Hero" skill pointHD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
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|Ratchet & Clank: Up Your ArsenalNinja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.||Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality. |✓|A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all '' runs at a significantly lower resolution than the trophies.The Holoshield Glove's V1 Xbox 360 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orangeuses simpler visual post-brown color in the PlayStation 2 version. With the exception of the Miniturret Gloveprocessing effects, has missing objects throughout the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncergame, for example, used a reticle with a series areas of segmentedgrass are more patchy, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects shadows are simpler (and sometimes missing), such as some bloom particles and loading screen effects on Aquatostextures appear more basic and low resolution.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu'''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In '''Xbox One:''' actually just the Vita 360 version, the unnamed Qwark vid-comic has extremely bad graphical issuesrunning through [[Fission]].In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game which unlocks weapons, gadgets, missions, and planets can be accessedis available for 360 and Switch.
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|Ratchet: DeadlockedWWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version. '''PSP:''' placeholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]]. See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.|-|} ==Handhelds=====Game Boy==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)<br>Windows (U)|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2'''WSC:''' Colorized enhanced port with restored content. Players have noted a few issues with the cinematics, with some fullJapan-motion video cinematics being improperly rescaled, inonly.<br>'''Nintendo Switch:''' Bare-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitlesbones emulation. There are also some framerate and technical glitches reported in the gameplayCensored. The port features PlayStation Network multiplayer functionality, though the four|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-player local play is no longer supported and is limited to twoalign:left;"|'''Nintendo DS:''' 3D remake. Japan-player local play, and eightonly.<br>'''Nintendo Switch:''' Bare-player multiplayer is limited to sixbones emulation. Censored.
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|Red FactionSaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|PC version lacks some visual effects that are '''SNES:''' Remake. Japan-only on ps2.
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|Shadow of the Colossus||||||||✓||||Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|||style="text-align:left;"||PS3'''GBA: Stable frame-rate (30 FPS locked)''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA. runs <br>'''3DS, Switch:''' Both the original series in 720p or at an odd resolution full (960x1080Medarot 1-5) if 1080i/p video is enabled on and the PS3 so it may look a little off unless you disable those video modesremake (Medarot 2 Core) were rereleased. Based on the PAL release but is missing some minor bonus content from that version. Due Japan-only, unlikely to some questionable changes on the climbing physics, several change because of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard modea trademark issue. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.PS4:Remake
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|Shin Megami Tensei: NocturneFinal Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"||||||||||✓|✓|||||PS2First game in the Mana series.<br>'''GBA: Original''' Titled Sword of Mana. Good game, controversial remake. "Hardtype" Hack Another Brownie Brown remake for an increased challengeSecret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).Switch/PS4<br>'''Cell phones: Redone character models''' Authentic remake. Japan-only. Better Visual effects<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Has the ability to choose which skills to transfer to demonsYet another remake. New easy mode, A blur will appear on It's the sides cell-phone one but with cheap 3D models instead of the screen every time there is FMV, in order to fill the screenpixel art. still uses compressed audioStill worthwhile.
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|Silent Hill 2Balloon Kid|NES<br>Game Boy Color||✓||||style="text-align:left;"||✓|||||||||Windows'''Original: Port based on the Xbox version''' Titled Balloon Kid. NA/Europe exclusive. Buggy, A Japanese release was planned (as Balloon Kids) but the enhanced edition mod fixes all of the issues and adds a 16cancelled.<br>'''NES:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version''' Titled Hello Kitty WorldXbox: Has the same lighting as the PC Colorized version but with the PS2Hello Kitty license. Japan-style soft shadows left intactonly.<br>'''Game Boy Color:''' Titled Balloon Fight GB, fog issues (albeit less noticeable due to the lower resolution)colorized enhanced port, poor audio, and the same relatively lowJapan-quality FMVs by default. Can run at 480p. Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material. PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far awayexclusive.
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|Silent Hill 3Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"||-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|PS3/360style="text-align: HD version based on unfinished code, and completely removed the original voice acting in favor of a new left;"| |-|Pokémon Gold & Silver|Nintendo DS (subjectively worseR) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.Windows|style="text-align: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.left;"|
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|Silent Hill 4} ===Game Boy Advance==={| class="wikitable" style="text-align: The Roomcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|Windows'''GBA: Frame rate is capped at 30 FPS in the retail and digital ''' Uncensored hacks are available for western releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some of the dialogue containing words like "death", "kill" and "hauntingsdie" from were changed to make the games more kids-friendly, but spelling errors in the console version are missingGBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. GoG-version is a port of Button mapping to the inferior European PC-versionX and Y face buttons'''Switch/PC/PS4/XboxOne: Just as good as ''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the PS2 Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC versionhas bad keyboard controls, but with 480p supporthas a modding community thanks to these games being native ports instead of emulation.
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|Siren} ===Nintendo DS==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (Rwhich some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|PS3style="text-align: left;"|Titled "Siren: Blood Curse", it is a remake of the original ps2 version'''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots.The American release of Blood Curse contains a Weapon and armor stats have been modified slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuSome life quality improvements were added.
|-
|Sly Cooper}||===Nintendo 3DS==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|||||||| PS3/ Vita: The player can now invert the game's camera controlsUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes.Developer commentaries in Has new modes the physical 3DS version of lacks. This used to be only way to enjoy the game have been removed. They were added back in for full story cut from the digital overseas release. There is up until the 3DS version received a drastic increase patch in the distance between Sly some territories and an enemy required to trigger the sneaking sound Striker Pack compilation rectified this. A new port of Slythe Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's feet and the sneaky musicdifficulty system. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music patch was released for "Treasure in the Depths" was replaced by PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the music from "Burning Rubber," game's Speedrun and the music from "A Ghastly Voyage" was put into "A Grave UndertakingOther Modes on PC.|-|Resident Evil: Revelations|style=" Some of the sneaky music was replaced by its nonwhite-sneaky counterpart. space: nowrap;"Back Alley Heist|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style=" is one example. Some voice acting is also impacted by detext-synchronizations, especially Carmelita align:left;"|All ported versions are in both "Police Headquarters" and "Duel by the DragonHD." In main hub |-|The Legend of Dark Witch|Windows|style="Vicious Voodoo,text-align:left;" |Higher resolution artwork and revised UI utilizing a small trail of coins were added single screen as opposed to the path that leads to dual screen set-up of the 3DS version.|-|style="Piranha Lakewhite-space: nowrap;" mission. At the end |The Legend of Dark Witch 2|Windows|style="Duel by the Dragon,text-align:left;" if |Same as the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to moveabove. The player must hit the fireworks counter-clockwise to avoid this|} ===PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. For the PlayStation Vita release, Matt Olsen had to re {| class="wikitable" style="text-voice the camera control tutorial that plays when the player approaches the entrance to align:center;"! scope="A Cunning Disguisecol" inside |Game! scope="Prowling the Grounds.col" Since the right analog stick cannot be clicked on the Vita, Bentley instead says, |Platforms! scope="to bring the camera behind you, tap the rear touch pad.col" The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed|Notes|-|Final Fantasy Type-running ones) were fixed.0The music for |style="Muggshot's Turfwhite-space: nowrap;" has been sped up. When entering the |Steam [Windows]<br>PlayStation 4<br>Xbox One|style="At the Dog Tracktext-align:left;" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission|'''PlayStation Portable:''' 60 FPS hack available. It then plays the original music once the race begins. In the PS3 version of the game'''PlayStation 4/Xbox One:''' better graphics, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire joblocked resolution at 1280x720 and locked at 30fps.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray'''Steam:''' Same as above, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersbut can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|Sly 2||||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. |-|Sly 3||||||✓||✓|||||||||| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download |-|Tales of The Abyss|||||||||||✓|||||||3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|||||✓|||✓||||||||||PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|✓||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3: HD Remake "Yakuza Kiwami" (Japan Only).PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2". WiiU: HD Remake (Japan Only).|-|Zone of the Enders||||||||✓|✓|||||||||Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||||||||Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ==GameCube=={| class="mw-collapsible mw-collapsed wikitable" style="textwhite-alignspace:centernowrap;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |Xbox! scope="col" |Xbox 360! scope="col" |Wii! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Beyond Good & Evil|✓|✓|✓|✓|✓||||'''PS2:''' Inferior-looking port. '''PC/Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|✓||||||||'''PC:''' Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat||||||✓|||'''Wii:''' Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda: The Wind Waker|||||||✓||'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda: The Twilight Princess||||||✓|✓||'''Wii:''' The World is mirrored and Motion control was added.'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]|-|Killer 7|✓ |✓|||||||[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis||||||✓|||'''Wii:''' 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1, 2||||||✓|✓||[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|✓|✓|✓||||||PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PCTheft Auto: Based on the PS2 version.|-|Viewtiful joe 1, 2||✓|||||||PS2: Inferior Looking but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|✓|✓|✓|✓|✓||||'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-game by connecting GBA to The GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed with a mod called "better Rayman 3" The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada'sMadder'. This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic Ubi Soft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Liberty City Stories<br>Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|✓|✓|✓|✓|✓||||[httpsTheft Auto://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine||||||||✓|'''Switch''': Emulated Version with Widescreen support.|-|Sonic Heroes|✓|✓||✓|||||GC: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. PS2: 30fps, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. Xbox: has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.  PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected. |-|Sphinx and the Cursed Mummy|✓|✓||✓Vice City Stories|||||'''PS2:''' Inferior-looking port. '''XBOX:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Xbox==Most Xbox Ports for PC are Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2<br>Android<br>iOS<br>Fire OS! scope="col" |Gamecube! scope="col" |PlayStation 3! scope="col" style="text-align: left"|Notes|-|Advant Rising|✓||||'''PC:''' Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|✓|✓|✓|✓|'''GC:''' Inferior-looking port. '''PS2:''' Titled "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health Bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 Version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|✓|✓|✓||PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|✓||||Started as a 2001 tech demo but became a full retail game on Xbox in the japan region later ported to pc. There are 2 pc versions: 1. an extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. titled "Dennou Taisen: DroneZ". 2. a port of the Xbox realised only in Russia region, requires Windows XP to run the game. titled "DroneZ XL". |-|Ninja Gaiden Black|✓|||✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, Human beheadings, some costumes, and some cutscenes. changed some music, reworked a lot of the mechanics. Better Graphics, Enemies gush more blood. Added a few more save points. The Ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New backflip and somersault animations. Redesigned and New Bosses. New Weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.  |-|Prince of Persia Trilogy|✓|✓|✓|✓|'''PS2/GC:''' inferior-looking Ports. '''PC:''' Best looking version, 60 fps. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 fps, sound mix quality is worse, The cinematic in which the Prince turns into the "Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that doesn't happen in this version|-|Spider-Man 2|✓|✓|✓||'''PS2/GC:''' Inferior-looking PC: Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|Splinter Cell Trilogy|✓|✓|✓|✓|'''PC''' Best looking version. Has DLC Levels, 60 fps PC Version has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levels.Chaos Theory is locked at 35fps |-|Splinter Cell: Double Agent|✓|✓|✓|✓|'''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3/360/PC:''' completely different game.|-|Halo 1, 2|✓||||'''PC/Xbox One:''' Part of the Master Chief Collection. Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|} ==Gameboy=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |NDS! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Mario and Luigi Superstar Saga|||||3DS: A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1, 2, 3, 4|✓|||✓|'''GBA:''' Original. Uncensored hacks are available. '''DS:''' Better Audio. The multiplayer mini-games from Mega Man Zero PlayStation 2 were removed. Some dialogue containing words like "death", "kill", and "die" were changed, making the games more kid-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|The Legend of Zelda: Link's Awakening ||||✓ (R)|Switch: HD Remake with dungeon creating mode.|-|} ==Nintendo DS=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |3DS! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Shin Megami Tensei: Strange journey||✓||'''3DS:''' Titled "Strange Journey Redux" The game includes new artwork for the characters (Which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|Mario & Luigi: Bowser's Inside Story||✓ (R)||'''3DS:''' Titled "Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey". [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of Changes]|-|Radiant Historia||✓||'''3DS:''' Titled: " Radiant Historia: Perfect Chronology" has difficulty options. New characters' portraits. A new timeline was added. a new training ground. characters can also learn Support Skills. five new tracks. Mini Map was added. New Translation. More save slots. Weapon and armor stats have been modified slightly. Some Life quality improvements were added.|-|} ==PSP==Most ports for PS2 are infamous for bad controls and glitches. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PS2! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Final Fantasy Type-0|✓|||'''PS4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.'''Steam:''' Same as above but can be patched (https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker)'''PSP:''' 60fps hack available.|-|Grand Theft Auto: Liberty City Stories and Vice City Stories||✓|✓|'''PS2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''MobileMobiles:''' Reworked textures, lighting, and visual effects.|-|Kingdom Hearts: Birth By Sleep||||'''PS3/PS4/PC/Xbox One:''' HD Remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker||||'''PS3/360:''' HD Remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|} ==Windows<br>PlayStation 3=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |<br>PlayStation 4! scope="col" |<br>Xbox 360One! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Dark Souls|✓|✓|✓|✓|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition".can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|Demon's Souls|||||'''PS5:''' Remake with better Graphics and life quality improvements.|-|God of War 3||✓|||'''PS4:''' 1080p support targeted at 60 frames per second and features a photo mode, All of the DLC that was released for God of War III is included with God of War III Remastered|-|NieR|✓(R)|✓(R)|✓|✓(R)| PS3 (Japan): The protagonist is a kidXbox 360/PS3 (NA): The protagonist is an Adult.PC/PS4/Xbox One: Remake with enhanced Gameplay, The protagonist is a kid.|-|The Last of Us||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. a new photo mode, The DLC Left Behind is included. |-|Uncharted 1, 2, 3||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. Better lighting, textures, and models, a new mode called Speed Run,2 New Weapons. Multiplayer was removed.|-|Vanquish|✓|✓|✓|✓|'''Xbox 360:''' Decent port.'''PC/PS4/Xbox One:''' Improved Resolution and FPS|-|} ==Xbox 360=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |Wii! scope="col" |PlayStation 3! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Bayonetta|✓||✓|✓|'''PS3:''' Terrible Frame rate.'''PS4/Xbox One/PC:''' Decent ports'''Switch/Wii U:''' Has Exclusive costumes |-|Dead Rising||✓|||'''Wii:''' Titled "Dead Rising: Chop Till You Drop" Motion Control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New Mini-Games. Costume blood color, but Frank Can't jump and Some Areas are now Smaller.|-|Deadly Premonition|✓||||'''360:''' Most stable version, but has Tank controls Behind the shoulder camera, locked at 30fps, and a Muddy red/green color filter over everything '''PS3:''' Extra non-canon scenes, Vastly superior camera and controls, Better colors, no muddy filter, Many improved textures, Some improved models, Runs at about 20fps (Locked 60fps when using emulation) '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), Missing Voice acting in mission 20.A mod called Dfix can increase the resolution, and lock the frame rate at 60fps. fix bugs not mentioned here and improve the visuals. cannot be played on windows 7 or lower. '''Switch:''' Has the improvements of the PS3 version but doesn't have the No non-Canon cutscenes, Some additional FX, Minor crashing issue (still better than pc version) Runs at 40-20fps (Locked 60fps when using emulation)   |-|Halo 3, 4|✓|||✓| '''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 2 Sigma", This Version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A mod for pc called "Ninja Gaiden 2 - Blacks" increases the difficulty remaster of Ninja Gaiden Sigma 2  https://www.nexusmods.com/ninjagaidenmastercollection/mods/37|-|Ninja Gaiden III|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials.|-|Red Dead Redemption|||✓|✓|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Xbox One: Backward Compatibility.|-|} ==Wii=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 3! scope="col" |Xbox 360! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|No More Heroes|✓|✓|✓||✓|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch Final Mix version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|✓||||✓|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||||||'''Wii:''' NA version has a lot of bugs not presented in the PAL version
|-
|The Legend of ZeldaMetal Gear Solid: Skyward Sword.Peace Walker|PlayStation 3<br>Xbox 360||style="text-align:left;"||✓|'''Switch:''' HD Remasterremaster. Improved Motion controlVOCALOID has been removed from Metal Gear ZEKE. Doesn't require motion control anymoreSome dialogues were re-recorded.
|-
|Resident Evil ChroniclesWWE SmackDown! vs. Raw 2006|PlayStation 2||style="text-align:left;"|||'''PS3PlayStation Portable has exclusive features, see [[Wikipedia:''' HD RemasterWWE_SmackDown!_vs. Doesn't require motion control_Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|Rodea - The Sky Solider||||✓||'''3DS/WII U:''' The 3DS is a downgraded version of the Wii version, The WII U version is just a port of the 3ds version.The game creator said to only play the Wii version|-|Sonic Colors|✓||||✓|'''PC/PS4/Xbox One:''' Titled Sonic Colors - Ultimate, 60fps, adds more gameplay modes, better graphics, the new soundtrack is considered worst (PC has a mod to restore the original soundtrack)'''Switch:''' Same as above but 30fps|-|Xenoblade Chronicles||||✓|✓ (R)|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ===PlayStation Vita==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|NameGame! scope="col" |WindowsPlatforms! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes
|-
|style="white-space: nowrap;"|Persona 4 <br>Golden|Windows|||style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway
|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"||PS4: Remake, titled "Tearaway - Unfolded"a remake that changes the . Many gameplay section that requires the vita's unique control (camerasections have, touch screenof course, etc.been overhauled to work with a DualShock 4 instead of a Vita..)
|-
|}
==3DSSee also==Emulation for the *[[Nintendo 3DS emulatorsROM_%26_ISO_sites#Game_Recommendations|3DSROM & ISO sites#Game Recommendations]] is in early development. It is not currently in a state meant for regular usage.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scopeExternal links="col" style="width*Reddit thread: 14em;"|Name! scope="col" |Windows! scope="col" |[https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3! scope="col" |Xbox /360Multiplatform Console Exclusives that are not on PC]! scope="col" style="text-align*Reddit thread: [https: left"|Notes|-|Azure Striker Gunvolt|✓|||Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks//old. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified thisreddit. A new port of the Striker Pack com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for the Switch Xbox One exclusives and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on 'non-PC.|multi-|Resident Evil Revelations|✓|✓|✓|Also on Wii U. All ported versions are in HD.|-|The Legend of Dark Witch|✓|||Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|The Legend of Dark Witch 2|✓|||Same as the above.|}platform''' games]
==References==
{{Reflist}}
{{NEL}}[[Category:Lists of gamesFAQs]]
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