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List of notable ports

2,364 bytes added, 12 April
PlayStation 3
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
|-
|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|Windows (R)<br>PlayStation<br>Sega Saturn<br>
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
|-
|Prince of Persia: The Forgotten Sands
|Wii
|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.
|-
|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Chaos Field|Dreamcast<br>GameCubeAkumajo X68000<br>(Castlevania Chronicles)|PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Available Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in English. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translationthe series.
|-
|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3Mad Stalker:<br>Fullmetal Force|PlayStation Portable<br>Microsoft WindowsFM Towns<br>Xbox 360PC Engine CD<br>Xbox One<br>Android<br>iOSSega Genesis|style="text-align:left;"|Every time Crazy Taxi has been updated, '''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the music has been redonedeveloper's other game, and it is considered to be worse than the originalAsuka 120%.
'''PlayStation 2/GameCube/WindowsFM Towns:''': lower quality A port, with control issuesupdated graphics and remixed music.
'''PlayStation Portable'''PC Engine CD: ''Crazy Taxi: Fare War'' is uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen supportcheat code), but missing 3 songs and has bad controls. It has custom soundtrack supporta fully-voiced Story Mode.
'''Android'''Sega Genesis: Titled ''Crazy Taxi Classic'Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, with widescreen support. Control is a bit wonkysimplified graphics.
|-
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio TangramGenocide|Dreamcast<br>Xbox 360<br>Xbox OnePC Engine<br>FM Towns|style="text-align:left;"|'''DreamcastPC Engine:''': Original Soundtrack Inferior graphics and not sound with worse gameplay than the NAOMI OSToriginal.
'''Xbox 360FM Towns:''': XBLAreleased as part of the ''Genocide Square'' compilation. Improved controls, texturesFeatures updated graphics, lightingsound, and glowing effects. Added new characters, widescreen support, online, lobby systemcutscenes, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OSTrevised gameplay.
|-
|Dead or Alive Genocide 2: Master of the Dark Communion|Dreamcast<br>PlayStation 2style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>PlayStation 3FM Towns<br>Xbox (R)DOS|style="text-align:left;"|'''PlayStation 2SFC:''' Higher Lower sound quality port than Dreamcast's one with more visual effectsand altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="textFM-align:left;"|'''DreamcastTowns:''' most faithful port to the arcade, Japanese subtitles onlySame as Genocide above.
'''GameCubeDOS:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in any other port (select stage + specific section) Korea but it is also most of the only version without subtitlesgame's menus are in English.|}
==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Chaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.|-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original. '''PlayStation 2/GameCube/Windows''': lower quality port, with control issues. '''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support. '''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.|-|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|Dreamcast<br>Xbox 360<br>Xbox One<br>|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. '''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects. '''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only. '''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles. '''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered. '''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
==Home consoles==
===Multiplatform games exclusive to home consoles across generations===
Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations.
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Preferred platforms
! scope="col"|Notes
|-
|WWE SmackDown vs. Raw 2008~2011
|PlayStation 3<br>Xbox 360
|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|NCAA March Madness 07
|Xbox 360
|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.
|}
 
===NES===
NES games sometimes suffered from slowdown, and sprite flickering.
'''Xbox 360:''' enhanced graphics.
|-
|Muramasa: The Demon Blade
|Vita
|style="text-align:left;"|Titled "Muramasa: Rebirth", the Vita version has exclusive story DLC expansions, so it is the more complete version of the game.
|-
|No More Heroes
|}
===Sharp X68000Sega Master System===May be easier to emulate ports than the original versions. 
{| class="wikitable" style="text-align:center;"
! scope="col"|GameName
! scope="col"|Platforms
! scope="col"|Notes
|-
|Akumajo X68000style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (Castlevania ChroniclesR)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation2 (R)|style="text-align:left;"|Includes both 2,5D reimagination of the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the seriesreleased as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''.
|-
|Mad Stalker:<br>Fullmetal ForcePhantasy Star|PlayStationSega Saturn<br>FM TownsPlayStation 2 (R)<br>PC Engine CDGameBoy Advance<br>Sega GenesisJava 2 Micro Edition|style="text-align:left;"|'''PlayStationSega Saturn''':Partial emulation used in ''Phantasy Star Collection'' A remake with sub-par graphics and . Features musiconly in FM Sound Unit as streamed data files. Borrows gameplay elements from the developer's other game, Asuka 120%Japan-only.
'''FM TownsPlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' A port with . Features updated graphics and remixed musicsounds. Japan-only. Fan translation is available.
'''PC Engine CDGBA:''' uses graphics from the Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Towns version with remixed Redbook audio Sound Unit music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story ModeNot released inside Japan.
'''Sega GenesisJ2ME:''' Previously unreleased port that was scrapped until it was completed as a limited physical release Full remake of the game released for mobile phones. Available only in 2020 by Opera House after acquiring Chinese. Fan translations of the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphicsgame do exist.
|-
|Genocidestyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|PC EngineTurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>FM TownsPlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''PC EngineTurboGrafx-16''':Known as ''Dragon's Curse'' in US and ''Adventure Island'' Inferior in Japan. Features updated graphics , music, and sound with worse gameplay than the original.
'''FM Towns:''' released as part of the 'Game Gear'Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.|-|Genocide 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:''' Lower sound quality Slightly different maps and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 versionprices around shops. Released only in Europe and Japan despite being developed by a British development team.
'''FM-TownsJ2ME:''' Same Released for FOMA mobile phones as Genocide abovepart of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.
'''DOSPS4/NSW/XBO/WIN/iOS/AND/Luna:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most Full remake of the gameknown as ''Wonder Boy: The Dragon's menus are in EnglishTrap''.|-
|}
===Sega Master SystemGenesis===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Alex Kidd in Miracle WorldCastle of Illusion<br>Starring Mickey Mouse|style="white-space: nowrap;"|Nintendo Switch Windows (R)<br>PlayStation 43 (R)<br>Xbox One360 (R)<br>Android (R)<br>Microsoft Windows iOS (R)|style="text-align:left;"|Full HD remake of the game known as ''Alex Kidd in Miracle World DX''with updated graphics and retreated gameplay.
|-
|Hokuto no KenEarthworm Jim|Xbox 360 (R)<br>PlayStation 2 3 (R)|style="text-align:left;"|2,5D reimagination of HD remake with updated graphics and retreated gameplay. Missing the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''extra levels from the Sega CD version.
|-
|Phantasy Lunar: The Silver Star|Sega Saturnstyle="white-space: nowrap;"|PlayStation (R)<br>PlayStation 2 Portable (R)<br>iOS (R)<br>GameBoy AdvanceSega Saturn (R)<br>Java 2 Micro EditionWindows (R)|style="text-align:left;"|'''Sega Saturn'''PlayStation: Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-onlyRemake with increased difficulty.
'''PlayStation 2'''Portable: Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is availableBased on ps1 but with longer load times.
'''GBAiOS:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements Based on UI. Does not feature FM Sound Unit music. Not released inside JapanPS1 has widescreen support but touch control.
'''J2MESega Saturn/Windows:''' Full remake of the game released for mobile phonesBased on PS1. Available only Is not available in Chinese. Fan translations of the game do existEnglish.
|-
|Pac-Attack|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16PlayStation (R)<br>Game GearGBA<br>Java PlayStation 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 GameCube (R)<br>Xbox One (R)<br>Microsoft Windows PC (R)<br>iOS (R)PlayStation 3<br>Android (R)Xbox 360<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16PlayStation:''': Known Partial emulation of the game plus a new whole remake included as part of ''Dragon's Curse'Namco Anthology Vol. 2' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.
'''Game GearGBA:''' Included as part of ''Pac-Man Collection'': Slightly different maps and prices around shops. Released only in Europe and Japan.
'''J2MEPS2/GC/Xbox/PC:''' Released for FOMA mobile phones as part of the Remake from ''Namco Anthology Vol. 2''Puyo Puyo! SEGAincluded in '' label. Changes are unknown. JapanPac-onlyMan World 2'' as unlockable extra.
'''PS4PS3/NSWX360/XBO/WIN/iOS/AND/LunaPC:''' Full remake Emulated version of the game known included as part of ''Pac-Man Museum''Wonder Boy: The Dragon. PC version was been delisted from Steam in July 9, 2020 in favor of ''s TrapPac-Man Museum+'', which includes emulation of the SNES version instead.
|-
|}Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.
===Sega Genesis==='''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.|-|Phantasy Star III|GBA{| class="wikitable" style="text-align:centerleft;"| Port of the game available as part of ''Phantasy Star Collection''.|-! scope="col"|NamePowerball! scope|style="colwhite-space: nowrap;"|PlatformsPlayStation (R)! scope|style="coltext-align:left;"|NotesPartial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.
|-
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey MouseShining Force|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS Game Boy Advance (R)|style="text-align:left;"|HD remake with updated graphics Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and retreated some tweaks in the gameplayand ramping difficulty system, however it has worse graphic and audio quality compared to the original.
|-
|Earthworm JimShadow of the Beast|Xbox 360 (R)<br>PlayStation 3 4 (R)|style="text-align:left;"|HD remake Different game with updated graphics and retreated different gameplay. Missing the extra levels from the Sega CD version.
|-
|Lunar: The Silver StarSonic the Hedgehog|style="white-space: nowrap;"|PlayStation Windows (RE)<br>PlayStation Portable 2 (RE)<br>iOS PlayStation 3 (RE)<br>Sega Saturn PlayStation 4 (RE)<br>Windows PlayStation 5<br>Xbox 360 (RE)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PlayStation:''' Remake To many to list here, but most consoles and the PC versions are emulated, with increased difficultysome newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic the Hedgehog 2|Windows (E)<br>PlayStation Portable2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game. ''' Based on ps1 but with longer load timesPC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''iOSPC:''' Based The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on PS1 has widescreen support but touch controlpar with the iOS/Android versions of Sonic 1/2/CD is available. '''Sega SaturnPC/WindowsPS4/PS5/XOne/XSX/NS:''' Based on PS1. Is not available in EnglishPart of Sonic Origins.
|-
|Pac-AttackSonic CD|style="white-space: nowrap;"|Windows<br>PlayStation (R)2<br>GameCube<br>Xbox 360<br>GBAPlayStation 3<br>PlayStation 2 (R)4<br>GameCube (R)PlayStation 5<br>Xbox (R)One<br>PC (R)Xbox Series X/S<br>PlayStation 3Nintendo Switch<br>Xbox 360Android<br>iOS|style="text-align:left;"|'''PlayStationPC:''' Partial emulation of The 1995 PC port features better FMVs than the game plus a Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new whole remake included as part of ''Namco Anthology Volbugs and only includes the US soundtrack for all regions. 2''Can be fixed with a fan-made wrapper.
'''GBAPlayStation 2:''' Included as part Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of ''Pac-Man Collection''20, but some effects are broken, and was only released in Japan and Europe.
'''PS2/GC/Xbox/PCGameCube:''' Remake from ''Namco Anthology Vol. 2'' included Is available in ''Pac-Man World 2'' as unlockable extraNorth America, but is blurrier compared to the PS2 version.
'''PS3PC/X360/PCPS3:''' Emulated version of Remade on a new fan-made engine which would later be used in the game included as part iOS/Android versions of ''Pac-Man Museum''Sonic 1 and 2. PC version was been delisted from Steam in July 9Features widescreen support, 60 FPS presentation, 2020 in favor of ''Pac-Man Museum+''new content, which includes emulation of the SNES version instead.|-|Phantasy Star II|PlayStation ability to use the Sonic 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with updated graphicsinstrumental versions due to licensing issues. Japan-only. Fan translation is availableThere's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
'''GBAPC/PS4/PS5/XOne/XSX/NS:''' Port Part of the game available as part of ''Phantasy Star Collection''Sonic Origins.
|-
|Phantasy Star IIISonic 3D Blast|GBAWindows|style="text-align:left;"| Port '''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game available as part of ''Phantasy Star Collection'has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
|-
|PowerballSpace Harrier II|style="white-space: nowrap;"|PlayStation Sega Genesis (R)|style="text-align:left;"|Partial emulation New reimagination of the game plus a new whole remake included as part of ''Namco Anthology VolMega Drive / Genesis Mini 2. 1''Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
|-
|Shining ForceTarget Earth|Game Boy Advance style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection Budget remake of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original''Assault Suit Leynos''.
|-
|Shadow of the Beast|PlayStation 4 (R)Wonder Boy in<br>Monster World|style="textwhite-alignspace:leftnowrap;"|Different game with different gameplay.|-|Sonic the Hedgehog|Windows (E)Sega Master System<br>PlayStation 2 TurboDuo (ER)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|To many to list here, but most consoles and '''Sega Master System:''' Demake of the PC versions are emulated, with some newer ports having exclusive featuresoriginal. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is availableIncludes a password system over a battery backup save feature.
'''PC/PS4/PS5/XOne/XSX/NSTurboDuo:''' Part Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of Sonic Originsgrammatical errors.
|-
|Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.}
'''PC/PS4/PS5/XOne/XSX/NS===Sega Saturn==={| class="wikitable" style="text-align:''' Part of Sonic Origins.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Sonic 3 & KnucklesBaroque|Windows<br>Steam (E)PlayStation 1<br>PlayStation 2 (ER)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/SNintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''PCSaturn:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3Japan only, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availablehas widescreen option.
'''PC/PS4/PS5/XOne/XSX/NSPS1:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD versionJapan only, but runs at half the speed, loading times. A newer 1996 version runs betterhas extra content, but introduced some new bugs and only includes the US soundtrack for all regionsno widescreen support. Can be fixed with a Has an English fan-made wrappertranslation patch.
'''PlayStation 2PS2:''' Based on the PC version Remake with even better FMVs a different art style and music, available in English, features a new save system, difficulty options, includes the Special Stages run at 30 FPS instead extra content of 20the PS1 version and more. Has removed blur, but some effects are 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and was only released in Japan and Europeprogressive scan support, the Japanese dub hack is available.
'''GameCubeSwitch:''' Is available in North AmericaJapan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, but and added openings from the PlayStation port and the remake.|-|Black / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is blurrier compared to using a special attack which was fixed in the PS2 versionother versions.
'''PC/X360/PS3DC:''' Remade on a new fan-made engine which would later be used remake titled "Black/Matrix AD" with many gameplay changes in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability order to use the Sonic 2 Spin Dash, make the best quality FMVsgame easier, added many anime cutscenes and comes with new anime art style for the US and Japanese soundtrackscharacters, but the Japanese songs are replaced ending was expanded with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements2 extra chapters.
'''PC/PS4/PS5/XOne/XSX/NSPS1:''' Part a demake of Sonic Originsthe Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
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|Sonic 3D BlastCuldcept|WindowsPlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PCPS1:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages Some cards are worse compared to the Saturn versiondeleted and it becomes other cards, and runs poorly on modern versions abolish a negotiation rule. Addition of Windowssome maps. Can be fixed with a  '''DS:''' Based on PS1, fan-made wrappertranslation is available. The 2010 re-release  '''PS2:''' Despite being called "Culdcept" this is actually the Genesis version ran through an emulator, however, the director of the game has released a sequel "Director's CutCuldcept 2" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
|-
|Space Harrier IICyber Troopers Virtual-On|style="white-space: nowrap;"|Sega Genesis (R)PlayStation 2|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2'''PS2:''' Sega Ages 2500 release. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only softwareChanged graphics with a different art style, 60 FPS, Japanese release.
|-
|Target EarthDaytona USA|style="white-space: nowrap;"|PlayStation 4 (R)Microsoft Windows<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Boy inPlayStation 3<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)Xbox 360|style="text-align:left;"|'''Sega Master SystemSaturn:''' Demake inferior looking port of the original. Includes arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a password system over 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a battery backup save featureghost mode.
'''TurboDuoPC:''' Released both Saturn versions were ported to pc as ''The Dynastic Hero''. Features different sprites "Daytona USA" and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors"Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.|-|}
===Sega Saturn==={| class="wikitable" style="text-align'''PS3/360:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Based on the arcade version best graphics 60 FPS and widescreen support.
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|BaroqueDie Hard Arcade|PlayStation 1<br>2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.3DS|style="text-align:left;"|'''SaturnPS1:''' Japan onlyExtra content, has widescreen optionJapanese release.
'''PS13DS:''' Japan only, has extra contentBased on PS1, but no widescreen support. Has an , available in English fan translation patch.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Remake Sega Ages 2500 release. Changed graphics with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  '''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
|-
|Black / MatrixGrandia|Sega Dreamcast (R)PlayStation<br>PlayStation Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Has Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a bug that heals enemies after the player is using a special attack which was fixed in the other versionsSaturn-exclusive bonus disc. Overall best version.
'''DCPS1:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easierMassively downgraded port, added many anime cutscenes missing textures, animation frames and new anime art style for the charactershas horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, the ending was expanded with 2 extra chaptershard mode balance mods).
'''PS1PC:''' a demake of "GRANDIA HD Remaster". Port based on the Dreamcast PS1 version titled "Black/Matrix +", anime cutscenes were removedwith an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the original art style was restoredPS1 undub romhack.
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|CuldceptGuardian Heroes|PlayStation 1<br>Nintendo DS<br>PlayStation 2Xbox 360|style="text-align:left;"|'''PS1Xbox 360:''' Some cards are deleted Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and it becomes other cards, abolish a negotiation ruleexpanded multiplayer modes. Addition |-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of some mapsthe arcade running at 30 FPS, 8 player multiplayer was removed.
'''DSPC:''' Based The PC conversion, based on PS1the Saturn game, fan translation is availableoffered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
'''PS2Switch:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2"HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.
|-
|Cyber Troopers Virtual-OnPowerSlave/Exhumed|Microsoft Widows<br>PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.|-|Daytona USA|Microsoft Windows<br>PlayStation 34<br>Xbox 360One<br>Nintendo Switch|style="text-align:left;"|'''SaturnPC:''' inferior looking port of A completely different game while the arcade running at 20 PC is a straightforward FPSget from point A to point B, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the while Sega Saturn, featuring and PS1 versions are closer to being a drastic reduction in popup, 30 FPS, 3D metroidvania. The console versions served as a new selection of carsbasis for the 2022 remaster for Xbox One, two new coursesPlayStation 4, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheelSwitch, and a ghost modePC.
'''PCSaturn (US Version):''' both Saturn versions were ported to pc as comes with an exclusive mini-game called "Daytona USADeath Tank" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardwarethat isn't in any other version.
'''PS3/360PSX:''' Based on auto-aim doesn’t work as well, which makes hitting the arcade version best graphics smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS , but it can also go down to 20 FPS, and widescreen supportusually wavers in between for the majority of the game.
|-
|Die Hard ArcadePrincess Crown|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|4<br>PlayStation Portable|style="text-align:left;"|'''PSPSaturn:''' Widescreen and extra contentJapan only, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1has an increased resolution hack to 22:''' Extra content, Japanese release15 aspect ratio.
'''3DSPSP/PS4:''' Based on PS1Japan only, widescreen support, available runs in Englisha letterbox retaining the original aspect ratio.
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|Dragon ForceNights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PC:''' Sega Ages 2500 releaseFeatures both the original game and an enhanced graphics mode. Changed graphics with The port to 360, PS3 and PC is missing a different art stylefew effects. Japanese onlyAll re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".
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|GrandiaSilhouette Mirage|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. , Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versiononly.
'''PS1(Japanese version):''' Massively downgraded portMissing background graphics, missing textures, animation frames and 2D parallax effects but has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods)2 extra bosses.
'''PCPS1 (USA version):''' "GRANDIA HD Remaster". Port based Based on the PS1 PlayStation Japanese version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, . Has censored the religious names and a buggy Japanese audio option lifted from the PS1 undub romhackdifficulty was increased.
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|Guardian HeroesSonic R|Xbox 360Microsoft Windows|style="text-align:left;"|'''Xbox 360PC:''' Enhanced port with 16:9 aspect ratio, optional HD better graphicsand extra content. Some reprints of the game are missing the music. Has problems with modern hardware, new gameplay options, and expanded multiplayer modesbut can be fixed with mods.
|-
|Manx TT Super BikeRadiant Silvergun|Microsoft WindowsXbox 360|style="text-align:left;"|'''SaturnXbox 360:'''inferior looking port of the arcade running at 30 FPSHD Port with optional high-res effects and graphics, 8 player multiplayer was removedand English support.|}
'''PC:''' The PC conversion, based on ===Sega Dreamcast===Since the Saturn gamesystem died early, offered enhancements to the visuals and gameplay modes. Full bike shadows instead many of the mesh effect shadow in the Saturn version. Perspective correction its games were ported to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Ortaother consoles.
'''Switch{| class="wikitable" style="text-align:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|PowerSlave/ExhumedCrazy Taxi 2|Microsoft Widows<br>PlayStation<br>style="white-space: nowrap;"|PlayStation 4<br>Xbox One<br>Nintendo SwitchPortable|style="text-align:left;"|'''PC"Crazy Taxi:''' A completely different game while the PC Fare War" is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, compilation of "Crazy Taxi" and PC. '''Saturn (US Version):''' comes with an exclusive mini-game called "Death TankCrazy Taxi 2" that isn't in any other version. '''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPSgames with widescreen support, but it can also go down to 20 FPS, missing 3 songs and usually wavers in between for the majority of the gamehas bad controls. It has custom soundtrack support.
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|Princess Crownstyle="white-space: nowrap;"|PlayStation 4Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.|-|Headhunter|PlayStation Portable2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''SaturnDreamcast:''' Japan Japanese only, has an increased resolution hack to 22:15 aspect ratio.
'''PSPPC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/PS4King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|''' Japan onlyPlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, runs in missing 2 songs: "Yappie Feet" and a letterbox retaining song called "Many Styles" from the original aspect ratioDreamcast's PAL version).
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|Nights into Dreams...Maken X|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both Remake that changes the original game and an enhanced graphics modefrom first-person view to third-person. The port to 360, PS3 and PC is missing a few effectsPAL release only (50 Hz). All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams"No English dub.
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|Silhouette MirageMDK2|Microsoft Windows<br>PlayStation2<br>Nintendo Wii|style="text-align:left;"|'''SaturnPC:''' Originalin first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, Japan onlyand remastered music tracks but suffers from frame rate issues and glitches.
'''PS1 (Japanese version)PlayStation 2:''' Missing background graphicsTitled "MDK2: Armageddon", missing 2D parallax effects but has 2 extra features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''PS1 (USA version)Wii:''' Based on the PlayStation Japanese PS2 version. Has censored , but the religious names audio has been compressed and difficulty was increasedshadows have been removed.
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|Sonic RShenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' Enhanced port As part of compilation, titled ''Shenmue I & II''. HD remaster with better graphics and extra contentwidescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2. Some reprints 594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the game are missing Virgin Mary. '''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the musicXbox version. Has problems with modern hardwareAbility to save anywhere in both games, some minors changes to the town, but can be fixed with mods[https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Radiant SilvergunSpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Xbox 360Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS. '''PS2:''' HD Port with optional high-res effects and graphicsRuns at 29.97 FPS, lower resolution, and English supportlower 2D assets resolution.|}
===Sega Dreamcast===Since '''PC:''' HD remasters with widescreen support. Frame rate is capped at half the system died early, many refresh rate so the monitor needs to be set to 59.94 Hz. Some of its games were ported the Japanese voices are used even when the game is set to other consolesEnglish. Some Speech lines aren't being played.
{| class="wikitable" style="text-align'''PS3/360:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Crazy Taxi 2Skies of Arcadia|style="white-space: nowrap;"|PlayStation PortableGameCube|style="text-align:left;"|Updated with "new"Crazy Taxifeatures and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: Fare Warthe size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest" is ) was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a compilation of significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Crazy TaxiZivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Crazy Taxi 2Zivilyn Bane" games with widescreen supportquest can be fully completed too, but missing 3 songs US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and has bad controls. It has custom soundtrack supportlater Gamecube ports of it).
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|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="whitetext-spacealign: nowrapleft;"|Ecco the Dolphin'''PS2:''' version is technically inferior. '''PC:<br>Defender ''' original version has a plethora of bugs. The newest PC release is based on the FutureDreamcast version, but suffers from its own bugs.|PlayStation 2-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|Lower quality texture All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and resolutionremoval of certain items. '''Xbox:''' A decent port. '''GameCube:''' A decent port. Has another version, but better visual effects titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some modelsmissions that were only available in online mode. Can be played in offline mode. '''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
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|HeadhunterResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Lower quality portTitled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica". '''PS2:''' Doesn't support progressive scan. '''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
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|Hundred SwordsRent-A-Hero No. 1|Microsoft WindowsXbox
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
'''PCXbox:''' Available The intro was improved and added online capabilities. An English prototype in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missinga complete state - with only minor text errors present - was leaked online.
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|Jet Set Radio /Rez|Dreamcast<br>Jet Grind Radio|PlayStation 32<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita4<br>iOSMicrosoft Windows<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii5|style="text-align:left;"|'''PCPS2:''' in first Lower quality port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
'''PlayStation 2360:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsHD Port with widescreen support.
'''WiiPC/PS4:''' Based Titled ''Rez Infinite'', based on the PS2 version, but the audio has been compressed and shadows have been removedX360 port with new levels. Made on UE4.
|-
|ShenmueSonic Adventure|GameCube<br>Microsoft Windows<br>PlayStation 4Xbox 360<br>Xbox OnePlayStation 3|style="text-align:left;"|Titled '''PC/PS4/Xbox OneSonic Adventure DX:Director''' As part of compilation, titled ''Shenmue I & IIs Cut''. HD remaster with widescreen supportFeatures updated character models and a new mission mode. Ability Doesn't include Chao Adventure due to save anywhere in both a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, some minors changes each successive port of the game manages to be more bug-ridden than the town, [https://wwwlast.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-Unofficial patches to fix many issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs]exist for the PC release(s).
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|Shenmue Sonic Adventure 2|XboxGameCube<br>Microsoft Windows<br>PlayStation 4Xbox 360<br>Xbox OnePlayStation 3|style="text-align:left;"|Titled '''XboxSonic Adventure 2:Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn' Omissions t include Chao Adventure 2 due to a lack of visual references to VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the Virgin Marymultiplayer content as paid DLC.|}
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with widescreen support, based on 3D]] which become more noticeable when emulating the Xbox versiongames at higher than native resolutions. Ability Many PS1 games were ported to save anywhere in both gamesWindows. However, some minors changes of these PC ports are difficult to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs]run on modern Windows operating systems.{|-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|class="wikitable" style="text-align:leftcenter;"! scope="col"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.Name! scope="col"|Platforms'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.! scope="col"|Notes|-'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some |Breath of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.Fire III|PSP|'''PS3/360:PSP''' HD remasters with : Adds widescreen support. [[RPCS3]] has , quality of life changes, and an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being playedextra minigame.
|-
|Skies Breath of ArcadiaFire IV|GameCubePC|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why DreamcastPC'''s version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each Has shorter load times and every sound in the game). Due to lack of VMU functionality includes an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio option for example)sprite smoothing. Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where The only version to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now localized in Traditional Chinese (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of itTaiwan).
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|Grandia IICrash Bandicoot Trilogy and Crash Team Racing |PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo PS4/Xbox One/PC/Switch|style="text-align:left;"|'''PS2:PS1''' version is technically inferior: Original. '''PS4/Xbox One/PC:/Switch''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs: HD Remakes.
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|Phantasy Star OnlineChrono Cross|GameCubePS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox360<br>PSP<br>Microsoft WindowsPS4/iOS/Android|style="text-align'''PS1''':left;"|All ports are based on "Phantasy Star Online VerOriginal. Some items were rearranged and some dubbing was discarded in the English version. 2" The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and titled "Phantasy Star Onlinefixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Episode I & II"Japan-exclusive. Ugly stretched screen. Containing a Inferior performance (more slowdown, longer loading times) Added some content (new "Episode 2" areas, items, music, and three new a playable classes. Forces are the only job Maria that can use Reverser's a joy for speedrunners, as well as her as a boss), however, GrantsKoji Igarashi hated those additions, and Megid. Various balancing of itemsthey' powers and removal of certain itemsre admittedly low quality compared to the rest.
'''Xbox:360''' A decent : Direct portof the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).
'''GameCubePSP''':Included in ''Castlevania: The Dracula X Chronicles'' A decent port. Has another It has a few very minor porting issues but is content-wise the definitive version, titled "Phantasy Star Online: Episode I & II Plus"based on the latest PS1 Japanese version. It adds challenge mode The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some missions that were only available fans most interested in online modethe memetic original voice acting. Can be played in offline modeDidn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
'''PC:PS4/iOS/Android''' Has another : Based on the PSP version, titled "Phantasy Star Online: Blue Burst"as a standalone game. Has a new episode with extra contentMaria's gameplay was tweaked further. This While made without IGA's involvement, some consider it even better than the PSP version is also available in English and probably Chinese.
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|Resident Evil<br>Code: VeronicaDino Crisis|PlayStation 2<br>GameCube<br>Xbox 360PC<br>PlayStation 3<br>PlayStation 4DC|style="text-align:left;"|Titled ''Resident Evil Code'PS1: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica"' Original.
'''PS2PC:''' Doesn't support progressive scanMany Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.
'''PS3/360DC:''' Changes the lights and shadows (hit-orEnhanced port with better graphics. |-miss for some people), HD resolution and 16:9 aspect ratio.|Dino Crisis 2|PC|
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|Rent-A-Hero No. 1Final Fantasy VII|XboxPC<br>Steam|style="text-align:left;"|'''DreamcastPC:''' Japanese onlyBackgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.
'''XboxSteam:''' The intro was improved recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and added online capabilitiesXbox ports. An English prototype in a complete state - with only minor text errors present -  A full remake of the game was leaked onlinefirst released on the PS4, and came later to PC.
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|RezFinal Fantasy VIII|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5Pc|style="text-align:left;"|'''PS2:''' Lower quality port. '''360:''' HD Port with widescreen support. '''PC/PS4:''' Titled ''Rez Infinite'Same stance as FFVII', based on X360 port with new levelss Steam release. Made on UE4The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
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|Sonic AdventureFinal Fantasy IX|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3PC|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models Same stance as FFVII and a new mission mode. DoesnFFVIII't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)Steam releases.
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|Sonic Adventure 2Final Fantasy Tactics|GameCubePSP<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3iOS/Android|style="text-align'''PSP:left;"|''' Titled ''Sonic Adventure 2Final Fantasy Tactics: BattleThe War of the Lions''. Features slightly better character modelsIncludes extra content, a more in-depth multiplayer modesupport, redone cutscenes, and a new Chao minigamegame modes. Doesn't include Chao Adventure 2 due to a lack of VMUSuffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and It also has a 16:9 aspect ratio but separate the multiplayer content as paid DLCnew translation.|}
===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems '''iOS/Android:''' Based on the PSP version, with 3D]] which become more noticeable when emulating the games at higher than native resolutionsredone sprite work. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systemsconsider this the definitive version.{| class="wikitable" style="text-align: center;"! scope="col"|NameLegend of Mana! scope="col"|PlatformsSwitch/PS4/PC! scope="col"|Notes'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
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|Breath of Fire IIIMediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PS4: Adds widescreen support, quality of life changes, ''' Titled "MediEvil Remake" and an extra minigamehas the best graphics.
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|Breath of Fire IVMega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''PCSaturn:'''Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has shorter load times slightly different music (sequenced PCM audio) and includes worse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2:''' Released as part of an option for sprite smoothinganthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version. The only  '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version . Completely removed loading times. A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to be localized in Traditional Chinese (Taiwan)play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
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|Crash Bandicoot Trilogy and Crash Team Racing Mega Man Legends|PS4/Xbox One/PC/Switch<br>N64<br>PSP|'''PS1PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller. '''N64: Original''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. '''PS4/Xbox One/PC/SwitchPSP:''': HD RemakesJapan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
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|Chrono CrossMega Man Legends 2|PS4/PC/Switch<br>PSP|'''PS1PC:''': OriginalExclusive to Japan and Taiwan. Does not work on modern video cards. '''PS4/PC/SwitchPSP:''': Emulated version Standard port with worse performance than the originalwidescreen support and minor additional content. Released only in Japan.
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|Castlevania: Symphony of the NightMega Man X4|PS1<br>Sega Saturn<br>Xbox 360<br>PSPPC<br>PS4/iOSPS2/AndroidGC|'''PS1:''': Original. Some items were rearranged and some dubbing was discarded in Has an undub ROM hack that replaces the hilariously bad English version. The dub with the Japanese Greatest Hits voices and has an optional retranslation version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.
'''Saturn:''': Japan- Developed as Saturn exclusivebut ended up released simultaneously with the PS1 version. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content has different graphical effects and heat effects exclusive to it but worse transparency (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a bosscan be fixed with emulator), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
'''Xbox 360PC:''': Direct Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the PlayStation versionfiles manually. Removes loading timesFiles fail to save after reboot if this is done, and it also FMVs for won't play music & won't show the North American version (Japanese version strangely retained cutscenes, unless the original CD is in the FMVs)disc drive.
'''PSPPS2/GC:''': Included in re-released as part of the ''Castlevania: The Dracula Mega Man X ChroniclesCollection''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten PlayStation 2 and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice actingGameCube. Didn't include any material from Based on the Saturn PlayStation version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
'''PS4/iOSXOne/AndroidSwitch/PC:''': Based on the PSP version Featured as a standalone game. Mariapart of ''Mega Man X Legacy Collection's gameplay was tweaked further. While made without IGA's involvement, with some consider it even better than new challenge stages from this game but is based on the PSP PlayStation version. Completely removed loading times.
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|Dino CrisisMega Man X5|PS1<br>PC<br>DCPS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.
'''PC:''' Many Problems Uses a different font for the in-game text from the PlayStation version. May not run properly on modern systems, using Dino Crisis [https://classicrebirthWindows 8 or later.com '''PS2/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it GC:''' same as the definitive versionother games in ''Mega Man X Collection''.
'''DCPS4/Xbox One/Switch/PC:''' Enhanced port Featured as part of ''Mega Man X Legacy Collection'' with better graphicssome new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
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|Dino Crisis 2Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation. '''PC:''' Released only in Korea and some other parts of Asia. '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version. '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
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|Final Fantasy VIIMetal Gear Solid|PS1<br>PC<br>SteamGC (R)|'''PCPS1:''' Backgrounds/FMVs are Original. A later Japanese version re-release called ''Integral'' included the same resolutions US version changes and then some more content. Some of this content was sold separately as "VR Missions". '''PC:''' Port of the PS1 ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. The original release had Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the music played through terrible MIDI instrumentsresources needed for .ddv video files. The music can be Many issues were fixed in the GOG.com release and additional fixes with a this [https://mgs.w00ty.com/mgs1/launcher/ mod].
'''SteamPC Master Collection (E)':''' The recent PC release on Steam fixes all issuesOffers both og and integral version, making it the current definitive changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.
A full remake '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the game was first released on engine change. Lacks the PS4VR Missions. The tone is a complete face-heel turn, and came later to PChaving much less realism than the original game.
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|Final Fantasy VIIIMoon Remix RPG Adventure |PcSwitch/PC|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)''Switch/PC:''' Official translation.
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|Final Fantasy IXPaRappa the Rapper|PCPSP|Same stance '''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as FFVII and FFVIII's Steam releasesDLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
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|Final Fantasy TacticsPersona 2: Eternal Punishment|PSPPS1<br>iOS/AndroidPSP|Part two of ''Persona 2''. Also known as ''PSPPersona 2:Batsu.'' ' Titled ''Final Fantasy TacticsPS1: The War of the Lions''' Available in Japanese and English. Includes extra Retains save compatibility with Innocent Sin to unlock content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translationin all versions.
'''iOS/AndroidPSP:''' Based on the PSP versionAvailable only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, with redone sprite work. Many consider this the definitive versionand selectable difficulty levels.
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|Legend of ManaPersona 2: Innocent Sin|Switch/PS4/PCPS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.''  '''PS1:''' Available only in Japanese. A fan translation is available. '''Switch/PS4/PCPSP:''' HD Remaster with Available in Japanese and English. Enhanced port: widescreen support, redone musica revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the option to turn off random encountersoriginal.
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|MediEvil Rayman|PSP<br>PC/Sega Saturn/N64|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other versionToo many changes to list here. The definitive version is a fan remake called '''PS4Rayman:Redemption''' Titled "MediEvil Remake" and has the best graphics.
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|Mega Man 8Resident Evil|Sega PS1<br>Saturn<br>GC/PS2PC<br>DS<br>PS4/Xbox One/Switch/PCGC|'''SaturnPS1:''' Original release. Initially intended as the only Japanese version because of corporate politics included auto-aiming and SCEAuncut graphics. Got two English re-releases. The poorly-named ''Director's anti-2D stanceCut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, though it ended up releasing on PS1 and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as well. ..different. Must be heard to be believed. '''Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)''' Worse performance. Includes an extra game mode. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
'''GC/PS2PC:''' Released as part Has compatibility issues with modern OSes. The only English version of an anthology compilation, ''Mega Man Anniversary Collection''the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index. Port based php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the PS1 Japanese Mediakite release makes it the definitive version.
'''PS4/Xbox One/Switch/PCDS:''' Featured as part of ''Mega Man Legacy Collection 2'' Enhanced port with some new challenge stages from this game but a Classic mode that is based on faithful to the original PlayStation version. Completely removed loading timesexperience and a Rebirth mode that uses the touch screen in interesting ways.
A spin-off, Rockman & Forte, was released on the '''SNES/GBAGC:'''As ' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7Resident Evil HD's game engine, Mega Man 8's graphics. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and includes completely new levelslacks minor stability issues that the other HD versions have.
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|Mega Man LegendsResident Evil 2|PCPS1<br>N64<br>PSPDreamcast<br>PC| '''PCPS1:''' Music doesnLater re-released on the system with DualShock support and a new game mode. '''N64:'''t loopCompressed assets, varies between 240p and 480i. New features. Cutscenes don ''t sync up with audio properly'Dreamcast:''' 480p. Requires a mapping program to play comfortably with an XInput controllerEven more features.
'''N64PC:''' Simultaneously better 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and worse in combines Leon and Claire's games into one similarly to the graphics departmentN64 version. The sound is compressed so Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it can fit on a cartridge. Released as Mega Man 64 in North Americathe definitive version while translating the game into English.
'''PSP:''' Japan-onlyA HD remake was released for PC, PS4 and Xbox. Standard port with widescreen support and minor additional Includes some contentinspired from the prototype version Resident Evil 1.5 but then cuts some more. Lock-on is done by holding L and R simultaneouslyPositive reception.
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|Mega Man Legends 2Resident Evil 3|PCDreamcast/GC<br>PSPPC|'''PCDreamcast/GC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards480p, more features.
'''PSPPC:''' Standard port with widescreen support 2000 PC version has improved pre-rendered backgrounds and minor additional contentthe ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Released Has a Japan-only re-release in Japan2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, PS4 and Xbox.
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|Mega Man X4Revelations: Persona|Sega SaturnPS1<br>PC<br>PS2/GCPSP|'''PS1:''' Original. Has an undub ROM hack English script includes Americanized names and a removed Snow Queen quest, but isn't that replaces the hilariously bad English dub with far from the Japanese voices and has an optional retranslation versionoriginal.
'''SaturnPC:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 versionReleased only in Japan. Very far from a technical achievement. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
'''PCPSP:''' Same as Titled ''Mega Man X3Shin Megami Tensei: Persona''<nowiki>'</nowiki>s PC port. It has additional content as well as widescreen support, a port revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of PS1 version. Cannot the original localization changes to be directly installed on 64-bit OSes; you must extract more faithful to the files manuallyJapanese script. Files fail to save after reboot if this is done, it It also wonreinstates the Snow Queen quest.|-| Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''t play music & won't show the cutscenes, unless the original CD is in the disc driveOriginal.
'''PS2PS4/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version. '''PS4Xbox One/XOnePC/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesHD Remakes.
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|Mega Man X5Suikoden|PS1<br>PCSega Saturn<br>PS2/GCPC<br>PS4/Xbox One/Switch/PCPSP|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changesSave compatibility with Suikoden 2.
'''PCSaturn:''' Uses Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a different font for the innew opening full-game text from the PlayStation version. May not run properly on Windows 8 or latermotion video, but with longer load times and some visual effects being removed.
'''PS2/GCPC:''' same as the other games in ''Mega Man X Collection''Japan-only. Compatibility issues with modern PCs.
'''PS4/Xbox One/Switch/PCPSP:''' Featured as part of As ''Mega Man X Legacy CollectionGensou Suikoden I & II'' with some new challenge stages from this game but is based on . Adds widescreen support (although maps and scenes are not redone to accommodate for the PlayStation versionlarger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Completely removed loading timesReleased only in Japan.
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|Mega Man X6Suikoden II|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PCPSP|'''PS1:''' Original. Has NTSC-U has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslationglitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
'''PC:''' Released Taiwan-only in Korea and some other parts of Asia. Compatibility issues with modern PCs.
'''PS2/GCNPSP:''' same as the other games in As ''Mega Man X CollectionGensou Suikoden I & II''. Some Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of the voice-acting is missing in this versionglitches'''PS4/XOne/Switch/PC:''' Featured Adds a couple of more, as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versionwell. Completely removed loading timesReleased only in Japan.
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|Metal Gear SolidVandal Hearts|PS1<br>PCSaturn<br>GC (R)PC|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".
'''PCSaturn:''' Port of the ''Integral'' version, with some altered Japan-only. It is an enhanced port including extra content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]Fan translation is available.
'''PC Master Collection (E):':'' Offers both og and integral version, changes some gameplay parts like Psycho MantisKorean-only. Use this [https:|-|Wipeout 2097|PC//githubSaturn|These ports feature a different OST from the original release.com/nuggslet/MGSM2Fix mod] if you want to play this versionReleased in North America as ''Wipeout XL''.|}
'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Moon Remix RPG Adventure Game! scope="col"|Switch/PCPlatforms! scope="col"|'''Switch/PC:''' Official translation.Notes
|-
|PaRappa the Rapperstyle="white-space: nowrap;"|PSPBully|'''PSP:'''Adds widescreen support, adstyle="white-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.|-|Persona 2space: Eternal Punishmentnowrap;"|PS1Windows<br>PSPWii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|Part two of style="text-align:center;"|''Persona 2'Wii:'. Also known as ''Persona 2: Batsu Cropped widescreen.''
'''PS1360/PC:''' Available in Japanese Cropped widescreen. Explosions and Englishpunching noises are completely different. Edward's glasses are now gold. Retains save compatibility with Innocent Sin to unlock content, in all versionsThe gnomes show up as soon the game starts.
'''PSPVita:''' Available only in Japanese[https://github. Fan translation project in development hellcom/TheOfficialFloW/bully_vita Unofficial port]. Enhanced |-|Chaos Legion|Windows|'''PC:''' A port: widescreen supportbased on the international versions of the game which altered gameplay elements, a revamped UInerfed the player character, updated cutscenesadded new enemies while tweaking existing ones, an optional updated OSTand inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and selectable difficulty levelshas issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Persona 2Crash Bandicoot: Innocent SinThe Wrath of Cortex|PS1GCN<br>PSPXbox|Part one of ''Persona 2''. Also known as ''Persona 2Xbox: Tsumi.''  '''PS1:''' Available only in Japanese. A fan translation is available. '''PSP:''' Available in Japanese This version of the game features reduced loading times and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the originalimproved graphics (extra effects).
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|RaymanDevil May Cry 1-3|PCPS3/Sega Saturn4<br>Xbox 360/N64One<br>Windows<br>Switch|Too many changes to list here'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
The definitive version is a fan remake called ''Rayman: Redemption''.|-|Resident Evil|PS1<br>Saturn<br>DMC3SE PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included autoPoor port from a third-aiming and uncut graphicsparty developer. Got two English re-releases. The poorly-named ''Director's Cut'' the port in the HD collection is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believedsuperior.
'''SaturnDMC HD Collection PC:''' Worse performanceDirect port of the console HD Collection. Includes an extra Has bugs such as increased game modespeed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.
'''PCSwitch:''' Has compatibility issues with modern OSes. The only English version Direct port of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirthconsole HD Collection.com/indexDMC 3 has an Official Style Switcher mode.php/downloads/resident|-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it |Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC:''' Has content from the definitive PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.
'''DSSwitch:''' Enhanced port Improved version with a Classic mode that is faithful to HD sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the original PlayStation experience 2 and a Rebirth mode that uses PSP versions, higher resolution graphics than the touch screen in interesting waysprevious versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.
'''GCPS3/360:''' As ''Resident Evil HDcollection (doesn''t include widescreen Dragon Ball Z: Budokai 2). Full remake. Same on Reuses music from other Dragon Ball Z games due to the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consolesoriginal Budokai composer being guilty of plagiarism. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions haveWidescreen support.
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|Resident Evil Dragon Ball Z: Budokai Tenkaichi 2,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|PS13DS<br>N64<br>Dreamcast<br>PCAndroid + IOS|'''PS13DS:''' Later re-released on the system with DualShock support and a new game modeInclude extra content but inferior graphics.
'''N64:''' Compressed assets, varies between 240p and 480i. New features. '''DreamcastAndroid/iOS:''' 480p. Even more features. '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English. A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. no voice acting nor orchestrated soundtrack
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|Resident Evil 3Fatal Frame 1|Dreamcast/GC<br>PCXbox|'''Dreamcast/GCXbox:''' 480pTitled "The director's Cut", more features. '''PC:''' 2000 PC version has improved preextra things added such as a first-rendered backgrounds and the ability to skip door transitionsperson mode, but has worse FMVsa survival mode, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D modelsnew ending, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, PS4 and Xboxcostumes to unlock.
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|Revelations: PersonaFatal Frame 2|PS1Xbox<br>PCWii<br>PSP|'''PS1Xbox:''' Original English script includes Americanized names and Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a removed Snow Queen questnew ending, but isn't that far from the originaland more costumes to unlock.
'''PCWii:''' Released only Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in Japanthe first three games, instead of using the over-the-shoulder angle. Very far from The player is provided with a technical achievementmap on the screen to compensate for this change'''PSP:''' Titled ''Shin Megami Tensei: Persona''A minor two-player mode is also supported in the main story. It has additional content as well as widescreen supportMany new cutscenes have been added to the game, a revamped UIexpanding on the story, updated and several of the cutscenes and OSTfrom the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, and selectable difficulty levelsendings are now determined by how the player plays the game. The English release reverts many of game has a new theme song, not in the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questA new mode, Haunted House, has been added, replacing Mission Mode.
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| Spyro the Dragon TrilogyFinal Fantasy X, Final Fantasy X-2|PS1Windows<br>PS4Vita<br>PS3/4<br>Switch<br>Xbox One/|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC/Switchversions) is hit-or-miss.|-|'''PS1:''' Original.God of War, God of War II|Vita<br>PS3'''PS4/Xbox One/PC/Switch:''' HD Remakes|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
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|SuikodenGrand Theft Auto III|PS1PC<br>Xbox<br>Xbox One<br>Sega SaturnSwitch<br>PCPS4<br>PSPAndroid + IOS|'''PS1PC:''' Original. Save compatibility Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with Suikoden 2enhanced graphics but introduced more bugs and issues.
'''SaturnXbox One/Switch:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removedDefinitive Edition.
'''PCPS4:''' Japan-onlyOriginal one as "PS2 Classic", emulated. Compatibility issues with modern PCsDefinitive Edition is also available.
'''PSPiOS/Android:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in JapanAdded checkpoint mechanism.
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|Suikoden IIGrand Theft Auto San Andreas|PS1PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>PCSwitch<br>PSPAndroid + IOS|'''PS1PC:''' Original[https://www. NTSC-U youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some glitched lines fixed in game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the PAL same as mobile version or via romhacks. Save compatibility with Suikoden 1.
'''PCX360:''' Taiwan-onlyBased on iOS/Android. Compatibility issues with modern PCsmultiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
'''PSPPS3:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for PS3 native one is the larger screen area) and fixes a couple of glitches. Adds a couple of more, same as wellX360. Released only in JapanPS2 backward compatible version is also available.|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original
'''SaturnPS Vita:''' Japan-only[https://github. It is an enhanced com/TheOfficialFloW/gtasa_vita Unofficial port including extra content]. Fan translation is availableSame as mobile version.
'''PCPS4:''' Korean-onlyAs "PS2 Classic", emulated.|-|Wipeout 2097|PC/Saturn|These ports feature a different OST from the original releaseDefinitive Edition is also available. Released in North America as ''Wipeout XL''.|}
===PlayStation 2==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''WiiXOne:''' Cropped widescreenDefinitive Edition. X360 version is also available via backward compatibility.
'''360/PCSwitch:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game startsDefinitive Edition.
'''VitaiOS/Android/Windows Phone:''' [https://githubAdded checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.com/TheOfficialFloW/bully_vita Unofficial port]Multiplayer functionality was removed.
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|Chaos LegionGrand Theft Auto Vice City|WindowsPC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|'''PC:''' A Besides the original port based on the international versions of the game , New "Definitive Edition" has been released which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing onesis made with Unreal 4 engine, with enhanced graphics but introduced more bugs and inflated EXP cost for Sieg's Legionsissues. Notorious for its broken DRM with earlier copies, Some game contents and mechanisms has issues on modern hardware setups been changed in Definitive Edition, such as texture corruption ([httpsthe mission "Shakedown" and bike handling. '''PS4://www''' As "PS2 Classic", emulated.vogonsDefinitive Edition is also available.org '''XOne/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [httpsSwitch://robpol86''' Definitive Edition.com '''iOS/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core)Android:''' Added checkpoint mechanism.
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|Crash Bandicoot: The Wrath of CortexIco|GCN<br>XboxPS3|'''Xbox:''' This Runs in full 1080p and is based on the PAL version of , so the game features reduced loading times and improved graphics (extra effects)content from that version is included. Supports Stereoscopic 3D.
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|Devil May Cry 1-3Jak and Daxter|PS3/4<br>Xbox 360/OneVita<br>Windows<br>SwitchPS4/5|'''PS3/360/PS4/Xbox One:''' Widescreen SupportSub-HD, Devil May Cry 1 is missing some video effects (like motion blurcropped widescreen, depth The Eco meter doesn't flash white when its level of field) it is depleting.The Day Sun and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects Night Green Sun are broken (such no longer in the sky. '''Vita:''' same as motion blurabove, ghostingsuffers from a massive slowdown, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixedmaking it unplayable.
'''DMC3SE PCPS4/PS5:''' Poor port from Emulated.|-|Jak II|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a thirdBomb", when Kor reveals his true identity, his face is texture-party developerless and defaults to a solid black. This only happens the first time that the port in system plays the HD collection is superiorcutscene.
'''DMC HD Collection PCVita:''' Direct port of the console HD Collection. Has bugs such same as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcherabove, suffers from a massive slowdown, making it unplayable.
'''SwitchPS4/PS5:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modeEmulated.
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|Disgaea: Hour of DarknessJak 3|PCPS3<br>Switch<br>PSPVita<br>VitaPS4/5|'''PCPS3:''' Has content from Sub-HD, cropped widescreen, Many in-game explosions retain the PSP versionwhite screen effect for a prolonged amount of time.Metal heads have a shiny, but suffers from poor porting issues (esilver armor texture as opposed to the original muddy brown texture.gIn the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. locked internal resolutionThe Day Star is not visible in-game, bugs not present only in the cutscenes in other versions)which it is featured. A mod exist Light Jak's hair retains Jak's green color instead of changing to fix many of these issues and beyondthe uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. '''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
'''SwitchPS4/PS5:''' Improved version with HD sprites Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and QoL changesPC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.
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|Disgaea Klonoa 2: Cursed MemoriesLunatea's Veil|PC<br>PSPPS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from a remake in unity engine using the overseas versionssame engine with better lightning.
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|Dragon Ball Z: Budokai 1,3Manhunt|GamecubePC<br>PS3Xbox<br>Xbox 360GCN|'''GCXbox:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.Stretched by default, missing visuals effects
'''PS3/360PC:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to Based on the original Budokai composer being guilty of plagiarism. Widescreen support.Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
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|Dragon Ball ZMega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC: Budokai Tenkaichi ''' A direct port from the PlayStation 2version. Lacks basic PC functionality,3|Wiino video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
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|Dragon Quest VIII: Journey of the Cursed KingMega Man X8|3DSPC<br>Switch<br> Android + IOSPS4<br>Xbox One|'''3DSPC:''' Include extra content Features mouse-supported interface, higher resolution modes (up to 1280x1024) but inferior graphicsno anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
'''Android/iOSPC Master Collection:''' no voice acting nor orchestrated soundtrackBased on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
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|Fatal Frame 1Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''XboxPS2:''' Titled "The directorOriginal. 60 fps and widescreen support are via hacks. '''PS3/360/Vita:'''s Cut"HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, has extra things added Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as a first-person modedepth of field and rain. '''PC Master Collection:''' Based on the HD Collection, a survival mode, a new ending, and more costumes use this [https://github.com/Lyall/MGSHDFix mod] to unlockimprove'''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Fatal Frame 2Odin Sphere|Xbox<br>WiiVita<br>PS3|'''XboxThe original game:''' Titled "The director's Cut", has extra things added such as a firstre-person mode, a survival mode, a new ending, and more costumes to unlockreleased digitally through PlayStation Network for PlayStation 3.
'''WiiOdin Sphere Leifthrasir:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The an HD remaster (the original game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate updated graphics) and remake (updated mechanics and new content) for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the gamePS3, expanding on the storyPS4, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission ModeVita.
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|Final Fantasy X, Final Fantasy X-2Okami|WindowsPC<br>VitaWii<br>PS3/4<br>Switch<br>Xbox One|Based on the international Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. Redone character models. Rerecorded soundtrack (optional for PS4 and PC All versions) are locked to 30fps, but there is hit-or-missa 60fps hack for the PS2 version.
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|God of War, God of War IIOnimusha: Warlords|VitaPC<br>Xbox<br>PS3PS4|Stable framerate'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, screen tearing fixedthe introduction of Green Souls adds a new dimension to the game. Remastered version on PC as well as PS4 and Xbox One. added bloom effectHas higher resolution and updated models. Cropped widescreenBut retains the original SD backgrounds, stretched HUDand doesn't include any update from the Xbox version.
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|Grand Theft Auto IIIPhantom Brave|PC<br>XboxWii<br>Xbox One<br>Switch<br>PS4<br>Android + IOSPSP|'''PCWii:''' Besides the original Enhanced portwith updated graphics and new content (extra story chapter, New "Definitive Edition" has been released which is made with Unreal Engine 4new characters, with enhanced graphics but introduced more bugs and issuesnew items). Loading times are nearly non-existent.
'''Xbox One/SwitchPSP:''' Definitive EditionBased on the Wii version with extra recruitable characters.
'''PS4PC:''' Original one as "PS2 Classic"Features content from both Wii and PSP ports, emulated. Definitive Edition is also available. '''iOS/Android:''' Added checkpoint mechanismhigher resolution graphics than the previous console ports, and optional higher quality UI.
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|Grand Theft Auto San AndreasPersona 3|PCPS3<br>Xbox 360PSP<br>Xbox One<br>PS3/4<br>VitaPC(R)<br>Switch<br>Android + IOS|'''PCPS3:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the As "PS2 version]. Some problems can be fixed by using mods. Besides the original port, New Classic"Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versionemulated.
'''X360PSP:''' Based on iOS/AndroidTitled Persona 3 Portable. multiplayer functionality removedOption to play as a female protagonist. Added checkpoint mechanismLet you control other party members in battle and guard, similar to Persona 4. Some game mechanisms are being altered such as the thruster angle adjustment of HydraLacks "The Answer" from Persona 3 FES. No FMVs.
'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available.  '''PS Vita:''' [https:PC//github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version. '''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available. '''XOne:''' Definitive Edition. X360 version is also available via backward compatibility. '''Switch:''' Definitive Edition. '''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removedRemake titled Persona 3 Reload.
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|Grand Theft Auto Vice CityPersona 4|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOSPSP|'''PCPS3:''' Besides the original port, New As "Definitive EditionPS2 Classic" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingemulated.
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available. '''XOneVita/SwitchPC:''' Definitive EditionEnhanced port with extra content'''iOS/Android:''' Added checkpoint mechanismSome voices have changed in the English dub.
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|IcoRatchet & Clank|PS3<br>Vita|Runs '''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in full 1080p his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is based missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the PAL versionrace under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, so the extra content from lighting in the cutscene is darker than usual. The music that version plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is includednormally missing. Supports Stereoscopic 3DAfter beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
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|Jak and DaxterRatchet & Clank: Going Commando|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>PS4/5Vita|'''PS3/Vita:''' Subcropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-HDSaru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, cropped widescreenand in addition, the Constructobot skin won't unlock after collecting all the trophies.The Eco meter doesnHoloshield Glove't flash white s V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when its level the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of it which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is depletingno longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.The Day Sun |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the Night Green Sun inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the skyframe-rate tanks even lower than it does on the PS2 version with it enabled.
'''VitaPS4:''' same as above, suffers from a massive slowdown, making it unplayableRemake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
'''Switch/PS4/PS5:''' EmulatedRedone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
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|Jak IISilent Hill 2|PS3PC<br>Xbox<br>VitaPS3<br>PS4/5Xbox 360|'''PS3Windows:''' Sub-HD, cropped widescreenPort based on the Xbox version. Buggy, Many in-game explosions retain but the white screen effect for a prolonged amount [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of time.Sig the issues and Metal heads have adds a shiny16:9 aspect ratio, 60fps, higher quality FMV, silver armor texture as opposed to and more, making it the original muddy brown texturedefinitive version.Some of '''Xbox:''' Has the music is missing some notes. For example, same lighting as the Haven City music while on a zoomer will miss some notes.In PC version but with the cutscene "The Secret PS2-style soft shadows left intact, fog issues (albeit less noticeable due to Making a Bomb"the lower resolution), when Kor reveals his true identitypoor audio, his face is textureand the same relatively low-less and defaults to a solid blackquality FMVs by default. This only happens the first time that the system plays the cutsceneCan run at 480p.
'''Vita:''' same as aboveWindows, suffers from a massive slowdownXbox, making it unplayableand PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
'''PS4PS3/PS5360:''' EmulatedHD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
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| Jak Silent Hill 3|PS3PC<br>VitaPS3<br>PS4/5Xbox 360|'''PS3/360:''' Sub-HDversion based on unfinished code, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to and completely removed the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes voice acting in which it is featured. Light Jak's hair retains Jak's green color instead favor of changing to the uniform blue. Light Jak's shield has a green aura around itnew (subjectively worse) redub by a new cast. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removedSame issues as Silent Hill 2 HD, but even worse. The box the photo itself is found in is still presentAgain; stay far away.
'''VitaWindows:''' same as aboveThe PC version adds improved flashlight lighting, suffers the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].|-|Silent Hill 4: The Room|PC<br>Xbox|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a massive slowdown, making it unplayableport of the inferior European PC-version.
'''PS4/PS5Xbox:''' EmulatedJust as good as the PS2 version, but with 480p support.
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|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IISiren|PC<br>PS3/4<br>Xbox One(R)|16'''PS3:''' Titled "Siren:9 aspect ratio support. Altered character modelsBlood Curse", music. Based on it is a remake of the updated Final Mix versionsoriginal ps2 version. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issuesThe American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.Re: Chain The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Memories Terror, which is a remake of accessed via the GBA gamePlayStation 3's XMB Video menu.
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|Klonoa 2: Lunatea's VeilSly Cooper|PC<br>PS4PS3<br>Xbox One<br>SwitchVita|'''PC/PS4/Xbox OnePS3/SwitchVita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a remake glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in unity engine using front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same engine with better lightningmusic that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|ManhuntSly 2|PCPS3<br>Xbox<br>GCNVita|'''XboxPS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper:The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly' Stretched by defaults portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing visuals . The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effectsare quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
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|Mega Man X7Sly 3|PCPS3<br>Switch<br>PS4<br>Xbox OneVita|'''PCPS3/ Vita:The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won' A direct port from t play any music unless the player restarts the PlayStation 2 versiongame, dies, or use Bentley's Grapple-Cam. Lacks basic PC functionalityEuropean Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, no as every bonus video optionsis now accessible. When Sly first meets Dimitri in "Police HQ, inferior graphics" players can clearly see him even when his back is turned. This is because the HD port has a different rendering, no remapable keyboard inputswhich causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not support controller despite using PlayStation occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2 button prompts, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. May not work on modern operating systemsMurray's bounce height was drastically decreased. Released This is only seen in Koreathe PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. A much better port was released as part The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of Mega Man X Legacy Collection 2the PS Vita version and is instead only available via digital download.
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|Mega Man X8Tales of The Abyss|PC<br>Switch<br>PS4<br>Xbox One3DS|'''PC3DS:''' Features mouse-supported interface, higher resolution modes (up Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to 1280x1024) but no anti-aliasing options, and supports gamepads the Japanese version (XInput is not 100% supportedJapan only). Compatible on modern operating systemOnly four save slots per game card. Limited North American release although some retail Asian versions are available in 2Some sidequest cut-disc multi-lingual versions offs have been altered. No world map glitch (English, Spanish, French, Italian, German, Japanese, and Koreancan't keep Asch in party). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
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|Metal Gear Solid 2Tekken 5|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>SwitchPSP|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game. '''PC Master CollectionPSP/PS3:''' Based on Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the HD Collectionoriginals that contained different textures, use this [https://githubdetails, and stage music that make most of them unrecognizable.com/Lyall/MGSHDFix mod] to improveIn the PSP version, there is a new mode called "Tekken Dojo".
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|Metal Gear Solid 3Yakuza 1,2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DSWiiU|'''PS2PS3:''' Original. 60 fps and widescreen support are via hacksHD Remake "Yakuza Kiwami" (Japan Only).
'''PS3PS4/360Xbox One/VitaPC:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, Remake titled "Yakuza Kiwami" and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain"Yakuza Kiwami 2".
'''PC Master CollectionWiiU:''' Based on HD Remake (Japan Only).|-|Zone of the HD CollectionEnders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, use this [httpsPS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders:The Second Runner|PC<br>PS3//github4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons.com/Lyall/MGSHDFix mod] to improveSome answers can give the player extra challenge or other little things.)
'''3DSPS3/360:'''[https://metalgearBased on the PS2 PAL version of the game. Higher quality FMV.fandomXbox 360 and PS3 version 1.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]|-|Odin Sphere|Vita<br>0 suffer from heavy performance issues, PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3version 2.0 fixed the performance issue.
Odin Sphere Leifthrasir'''PC/PS4: an HD ''' A remaster (the original game with updated textures, 4K support, a new control style, various graphics) settings, and remake (updated mechanics the ability to play in VR from the view of the cockpit. However, Positive and new content) for PS3Negative responses don't work also, PS4, and Vitait does not feature dual-audio language support due to licensing restrictions.|} ===PlayStation 3==={| class="wikitable" style="text-align:center;"! scope="col"|OkamiGame! scope="col"|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox OnePlatforms|Original PS2 version's ending song (! scope="Resetcol" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|Notes
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|Onimusha: WarlordsDark Souls|PCWindows<br>PlayStation 4<br>XboxOne<br>PS4Switch|style="text-align:left;"|Titled '''Xbox:Dark Souls Remastered''' Entitled Genma Onimusha. This version contains many updates Based on "Prepare to the gameDie Edition". Can be played at 60 FPS, including improved graphics, new 5[https://www.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weaponyoutube. In addition, the introduction of Green Souls adds a com/watch?v=n2eos3V7jTI inferior looking] new dimension to the game. Remastered version on PC as well as PS4 and Xbox One. Has higher resolution bugs and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox versionglitches.
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|Phantom Bravestyle="white-space: nowrap;"|Demon's Souls|PC<br>Wii<br>PSPPlayStation 5|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly nonstyle="text-existent. '''PSPalign:''' Based on the Wii version left;"|Remake with extra recruitable characters. '''PC:''' Features content from both Wii and PSP ports, higher resolution better graphics than the previous console ports, and optional higher life quality UIimprovements.
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|Persona 3God of War III|PS3<br>PSP<br>PC(R)<br>SwitchPlayStation 4|'''PS3style="text-align:''' As left;"PS2 Classic", emulated. |Titled '''PSP:God of War III Remastered''' Titled Persona 3 Portable. Option to play as 1080p support targeted at 60 frames per second and features a female protagonistphoto mode. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs. '''PC/Switch:''' Remake titled Persona 3 ReloadAll of the DLC that was released is included with.
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|Persona 4NieR|PCstyle="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>PS3Xbox 360<br>PSPXbox One (R)|style="text-align:left;"|'''PS3PlayStation 3 (Japan):''' As "PS2 Classic", emulatedThe protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.
'''VitaWindows/PCPlayStation 4/Xbox One:''' Enhanced port Remake with extra content. Some voices have changed in enhanced gameplay, the English dubprotagonist is a kid.
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|Ratchet & ClankThe Last of Us|PS3PlayStation 4<br>VitaPlayStation 5 (R)<br>PC (R)|'''PS3/Vitastyle="text-align:''' cropped widescreenleft;"|60 FPS, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model resolution is missing its eyes. The exploit increased to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank1080p. HoweverNew photo mode, it DLC "Left Behind" is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usualincluded. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) Remake is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsFactions multiplayer.
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|Ratchet & Clank: Going Commando|PS3Uncharted 1<br>Uncharted 2<br>VitaUncharted 3|PlayStation 4|'''PS3/Vitastyle="text-align:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple onesleft; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes"|60 FPS, the camera resolution is more zoomed out compared increased to the original PS2 release1080p. This is notable on TaboraBetter lighting, where after Ratchet throws his OmniWrench off-frame in the originaltextures and models; a new mode called "Speed Run", it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal2 new weapons. The Maktar Resort's central structure no longer rotatesMultiplayer was removed. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display Gameplay is pure white instead of metallic.Water graphics that consist of two 2D films with virtually unchanged &mdash; even from the one used as light reflection effect (on Tabora lakesfirst game, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill pointunfortunately.
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|Ratchet & Clank: Up Your ArsenalVanquish|PS3Windows<br>VitaPlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''PS3/VitaXbox 360:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skinsDecent port. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won''t unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the Windows/PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher4/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, Xbox One:''' Improved resolution and planets can be accessedFPS.
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|Ratchet: DeadlockedYakuza 0|PS3PC<br>PS4<br>Xbox One|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
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|Red FactionYakuza Kiwami|PC<br>PS4<br>Xbox One|PC version lacks some visual effects that are only on ps2.style="text-align:left;"| Remake of Yakuza 1
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|Shadow of the ColossusYakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PS3PC<br>PS4(R)<br>Xbox One|'''PS3style="text-align:''' Stable frame-rate (30 FPS locked)left;"|Remastered versions. runs in 720p or Allows games to run at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modeshigher resolutions and up to 60fps. Based on the PAL release but is missing some minor bonus Re-localised and restores content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced was removed in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'''Remakeoriginal western versions.
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|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.}
'''Switch/PS4===PlayStation 4==={| class="wikitable" style="text-align:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Silent Hill 2style="white-space: nowrap;"|God of War|PCPlayStation 5<br>Xbox<br>PS3<br>Xbox 360Windows|'''Windowsstyle="text-align:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version. '''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p. Windows, Xbox, and PS2 ;"Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material. '''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. |
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|Silent Hill 3style="white-space: nowrap;"|Horizon: Zero Dawn|PC<br>PS3<br>Xbox 360Windows|'''PS3/360style="text-align:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Againleft; stay far away. '''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page]."|
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|Silent Hill 4style="white-space: The Roomnowrap;"|Marvel's Spider-Man|PCPlayStation 5<br>XboxWindows|'''Windowsstyle="text-align:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the left;"hauntings|Titled " from the console version are missing. GoGMarvel's Spider-version is a port of the inferior European PC-version. '''Xbox:''' Just as good as the PS2 version, but with 480p supportMan Remastered".
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|Sirenstyle="white-space: nowrap;"|Yakuza 6: The Song of Life|PS3 (R)PC<br>Xbox One|'''PS3:''' Titled style="Sirentext-align: Blood Curseleft;", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|
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|Sly CooperYakuza Kiwami 2|PS3PC<br>VitaXbox One| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version Remake of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.Yakuza 2
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|Sly 2Judgment|PS3PC<br>VitaPS5<br>Xbox Series X/S| '''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. 
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|Sly 3Lost Judgment|PS3<br>VitaPC| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.
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|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).}
'''PS4/===Xbox One/===Most Xbox ports for PC:''' HD Remake titled "Yakuza Kiwami" are decent ports, and "Yakuza Kiwami 2"most multi-platform games on consoles of the six generation were superior on the Xbox.
'''WiiU{| class="wikitable" style="text-align:''' HD Remake (Japan Only).center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Zone of the EndersAdvent Rising|Xbox 360<br>PS3Windows|Xbox 360 and PS3 version 1.0 suffer from heavy performance issuesstyle="text-align:left;"|Missing some cutscenes, PS3 version 2.0 can be fixed the performance issue and is considered to be the best versionby using mods.
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|Zone of the EndersCel Damage|style="white-space: The Second Runnernowrap;"|PCGameCube<br>PlayStation 2<br>Nintendo Switch<br>PS3/PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Ps2 PalGC:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little thingsInferior-looking port.)
'''PS3/360PS2:''' Based on Titled "Cel Damage Overdrive". The difficulty and the PS2 PAL version speed of the gamecars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. Higher quality FMVThe primary weapon will not give the player Smack points. Xbox 360 and PS3 version 1The AI players do not use the boost feature.0 suffer The 6 main characters' intro videos are not available from heavy performance issuesthe start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, PS3 version 2the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match.0 fixed Instead, the performance issueplayer needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''PCSwitch/Vita/PS3/PS4/360/Xbox One:''' A remaster Based on The PS2 version with updated textures, 4K widescreen support, but the opening theme on the main menu is removed. The menu interface has a new control style, various graphics settings, and the ability to play in VR from the view look. A lot of the cockpitsound effects are missing. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictionsTaunt voices are switched with introduction/death voices.|} ===PlayStation 3==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Dark SoulsDead to Rights|Windows<br>PlayStation 4<br>Xbox One2<br>SwitchGameCube|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitchesresult in a much more approachable game than the original Xbox title.
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|style="white-spaceDennou Taisen: nowrap;"|Demon's SoulsDroneZ|PlayStation 5Windows|style="text-align:left;"|Remake with better graphics Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC. There are 2 PC versions: 1. An extended version of the 2001 tech demo has a completely different level design and life quality improvementssome changes in the game mechanics. Titled "Dennou Taisen: DroneZ". 2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
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|God of War IIINinja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|Titled '''God of War III RemasteredPS3/Xbox One/PC/Switch/PS4:'''Titled "Ninja Gaiden Sigma". 1080p support targeted at 60 frames per second FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and features some cutscenes. Changed some music, reworked a photo mode. All lot of the DLC that mechanics. Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was released is included withsignificantly shortened.
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|NieRPrince of Persia:<br>The Sands of Time Prince of Persia:<br>Warrior Within|style="white-spacePrince of Persia: nowrap;"<br>The Two Thrones|Windows (R)PlayStation 2<br>PlayStation 4 (R)GameCube<br>Xbox 360Windows<br>Xbox One (R)PlayStation 3|style="text-align:left;"|'''PlayStation 3 (Japan)PS2/GC:''' The protagonist is a kidinferior-looking Ports. '''Xbox 360/PlayStation 3 (North America)PC:''' The protagonist is an adultBest looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.
'''Windows/PlayStation 4/Xbox OnePS3:''' Remake with enhanced gameplaycropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the protagonist is a kidsun goes down with each strike against him that doesn't happen in this version.
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|The Last of UsSpider-Man 2|PlayStation 42<br>PlayStation 5 (R)GameCube<br>PC (R)Windows|style="text-align:left;"|60 FPS'''PS2/GC:''' Inferior-looking port. '''PC:''' Completely different game, resolution is increased to 1080pdeveloped by a different studio. New photo mode, DLC It was "Left Behinddumbed down" is included. Remake has been ported to the PCfor a young audience and thus featured more simplistic and less challenging gameplay.|-|Uncharted 1style="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Uncharted 2Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Uncharted 3Chaos Theory|Windows<br>GameCube<br>PlayStation 42<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, resolution is increased to 1080pbut can be fixed with mods. '''GC/PS2:''' Inferior-looking ports. Altered level design. Better lighting '''PS3:''' Based on the PC version, HD textures , a new menu interface, and models; HUD, a new mode called "Speed Run"manual quick-save system (carried on from the PC), cropped widescreen, 2 new weapons. Multiplayer an option to invert the camera was removedadded, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Gameplay Chaos Theory is virtually unchanged &mdashlocked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left; even from the first "|'''GC/PS2:''' inferior-looking ports. Altered level design. '''PS3/360/PC:''' completely different game, unfortunately.
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|VanquishHalo 1<br>Halo 2|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4PC/Xbox One:''' Improved resolution and FPSPart of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
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|}
===PlayStation 4Xbox 360===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
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|style="white-space: nowrap;"|Marvel's Spider-ManBayonetta|PlayStation 53<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered"''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent ports. '''Switch/Wii U:''' Has exclusive costumes.
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|style="white-space: nowrap;"|God of WarDead Rising|PlayStation 5<br>WindowsWii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
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|Deadly Premonition|style="white-space: nowrap;"|Horizon: Zero Dawn|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.|'''PS3:''' Extra non-|}canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
===Xbox===Most Xbox ports for '''PC are decent ports:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and most multi-platform games on consoles of lock the six generation were superior on frame rate at 60 FPS, fix bugs not mentioned here and improve the Xboxvisuals.
{| class="wikitable" style="text'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesCanon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
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|Advent RisingHalo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|Missing some cutscenes'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, can be fixed by using modsand Halo 4 Squad Battle changes.
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|Cel DamageNinja Gaiden II|style="white-space: nowrap;"|GameCubeWindows<br>PlayStation 2<br>Nintendo SwitchXbox One<br>PlayStation Vita4<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox OneNintendo Switch|style="text-align:left;"|'''GCPS3/Xbox One/PC/Switch/PS4:''' Inferior-looking portTitled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars s Fang is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary a new melee weapon will not give the player Smack points, a greatsword. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players You can not use the stunt featurewalk while shooting. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesnIt't need s no longer needed to bring 4 flags at watch the same mission description every time to the Winner's Circle to win the matchplayer dies. Instead, the player needs 10 points to win, which are earned by bringing flags to Added 3 levels when you play as the Winnergirls's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is addedside characters. Health-barBetter Texture Quality.
'''SwitchA [https:/Vita/PS3/PS4www.nexusmods.com/360ninjagaidenmastercollection/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introductionmods/death voices37 mod for PC] called "NGS2 Black" for difficulty increase.
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|Dead to RightsNinja Gaiden III|Windows<br>Xbox One<br>PlayStation 24<br>PlayStation 3<br>GameCubeNintendo Switch|style="text-align:left;"|PS2 '''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and GameCube versions added hotkeys for gore. More enemy variations. More weapons . Improved enemy AI and attacks. New gameplay mechanics and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox titleimprovements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
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|Dennou Taisenstyle="white-space: DroneZnowrap;"|Red Dead Redemption|WindowsPlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|Started as '''PS3:''' runs at a 2001 tech demo but became a full retail game on significantly lower resolution than the Xbox in 360 version, uses simpler visual post-processing effects, has missing objects throughout the Japan region later ported to PCgame, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
There are 2 PC versions'''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.
1. An extended '''Xbox One:''' actually just the 360 version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ"running through [[Fission]].
2A fan [https://gtaforums. A port of the Xbox realized only in Russia region, requires Windows XP com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to run improve the game. Titled "DroneZ XL"and is available for 360 and Switch.
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|Ninja Gaiden BlackWWE SmackDown vs. Raw 2007|Windows<br>PlayStation 3Portable</br>PlayStation 4<br>Xbox One<br>Nintendo Switch2|style="text-align:left;"|'''PS3/PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox One/PC/Switch/PS4360 version. '''PSP:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzlesplaceholder text, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics[[#PlayStation_Portable|previous game has exclusive features for PSP]].
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedother WWE SmackDown vs Raw! games.
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|Prince of Persia:<br>The Sands of Time}
Prince of Persia:<br>Warrior Within==Handhelds=====Game Boy===Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3{|class="wikitable" style="text-align:leftcenter;"! scope="col"|'''PS2/GC:''' inferior-looking Ports.Game! scope="col"|Platforms'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.! scope="col"|Notes
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|Spiderstyle="white-Man 2space: nowrap;"|The Legend of Zelda: Link's Awakening |PlayStation 2<br>GameCubeSwitch (R)<br>Windows(U)|style="text-align:left;"|'''PS2/GC:''' Inferior-looking portHD Remake with dungeon creating mode'''PC:''' Completely different game, developed by <br>Also there is a different studio. It was "dumbed down" [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for a young audience and thus featured more simplistic and less challenging gameplayWindows as well.
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|style="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos TheorySaGa / Final Fantasy Legends|WindowsWonderSwan Color<br>GameCube<br>PlayStation 2<br>PlayStation 3Nintendo Switch (E)|style="text-align:left;"|'''PCWSC:''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed Colorized enhanced port with modsrestored content'''GC/PS2:''' InferiorJapan-looking portsonly. Altered level design. <br>'''PS3Nintendo Switch:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quickBare-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levelsbones emulation. Chaos Theory is locked at 35fpsCensored.
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|Tom Clancy's Splinter Cell:<br>Double AgentSaGa 2 / Final Fantasy Legends 2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3Nintendo DS (R)<br>Xbox 360Nintendo Switch (E)|style="text-align:left;"|'''GC/PS2Nintendo DS:''' inferior3D remake. Japan-looking portsonly. Altered level design. <br>'''PS3/360/PCNintendo Switch:''' completely different gameBare-bones emulation. Censored.
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|Halo 1<br>Halo 2SaGa 3 / Final Fantasy Legends 3|WindowsNintendo DS (R)<br>Xbox OneNintendo Switch (E)|style="text-align:left;"|'''PC/Xbox OneNintendo DS:''' Part of the "Master Chief Collection"3D remake. Japan-only. Halo 1 is a remake with optional updated graphics<br>'''Nintendo Switch:''' Bare-bones emulation. Supports widescreenCensored.
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|}Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones===Xbox 360==={| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope='''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "colTsukikage-mura no Kaibutsu"|Platforms! scope="col"|Notes.
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|BayonettaShiren The Wanderer GB2|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>SwitchNintendo DS (R)|style="text-align:left;"|'''PS3Nintendo DS:''' Terrible frame rateRemake'''PS4/Xbox One/PC:''' Decent portsSubtitled "DS2 Sabaku no Majō". Japan-only'''Switch/Wii U:''' Has exclusive costumes<br>(The West got a DS remake of the first SNES game instead.)
|-
|Dead RisingKirby's Star Stackers|WiiSNES (R)|style="text-align:left;"|Titled "Dead Rising'''SNES: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak'' Remake. New Zombies. New miniJapan-games. Costume blood color, but Frank can't jump and some areas are now smalleronly.
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|Deadly PremonitionMedarot 2 / Medabots|style="white-space: nowrap;"|PlayStation 3Game Boy Advance (R)<br>Windows<br>Nintendo 3DS, Switch(E)|style="text-align:left;"|'''Xbox 360GBA:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, Remake. Called Medarot 2 Core in Japan and a muddy red/green color filter over everythingsimply Medabots in NA'<br>''PS3:''' Extra non-canon scenes3DS, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). '''PCSwitch:''' Has the improvements of Both the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting original series in mission 20. A mod called DPfix full (cannot be played on Windows 7 or lowerMedarot 1-5) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visualsremake (Medarot 2 Core) were rereleased'''Switch:''' Has the improvements of the PS3 version but doesn't have the no nonJapan-Canon cutscenesonly, Some additional FX, minor crashing unlikely to change because of a trademark issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
|-
|Halo 3Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Halo 4|WindowsAndroid (R)<br>Xbox OnePlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''Xbox One/PCGBA:''' HD Remaster with new features such as Profanity filterTitled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, Tech suits in Halo 3iOS, and Halo 4 Squad Battle changesVita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
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|Ninja Gaiden IIBalloon Kid|WindowsNES<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchGame Boy Color|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4Original:''' Titled "Ninja Gaiden Sigma 2"Balloon Kid. This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanicNA/Europe exclusive. Almost all the gore has been removed. The throw damage A Japanese release was increased. Projectile spam has been greatly reduced from NG2. Costume recolors planned (Legendary Black Falcon to Type 20; same shape, different textureas Balloon Kids) were removedbut cancelled. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It<br>'''NES:'''s no longer needed to spend points on upgrading weaponsTitled Hello Kitty World. Infinite arrowsColorized version with the Hello Kitty licenseFive new bosses were added, replacing two old boss encountersJapan-only. Enma<br>'s Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [httpsGame Boy Color://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
|-
|Ninja Gaiden III|Windows<br>Xbox OneDragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation 4<br>PlayStation 3(R)<br>Nintendo Switch3DS (R)|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood Remade twice, for the PlayStation (as DQM1+2) and gorethe 3DS as separate games. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja TrialsAndroid phones (DQM1 3DS).
|-
|style="white-space: nowrap;"|Red Dead RedemptionLast Bible|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo SwitchGame Gear|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 Game Gear version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic monsters and low resolution. '''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions. '''Xbox One:''' actually just content not found in the 360 version running through [[Fission]]. A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switchlater Game Boy Color port.
|-
|}Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style=Handhelds"text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ===Game BoyAdvance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch (R)<br>Windows (U)Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD Remake '' (Wii/3DS/iOS/Android):''' Not to be confused with dungeon creating modethe later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified.<br>Also there , the Android version is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as wellJapan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.
|-
|SaGa / Final Fantasy Legendsstyle="white-space: nowrap;"|Mario and Luigi: Superstar Saga|WonderSwan Color<br>Nintendo Switch (E)3DS|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. CensoredA lot of changes were made in order to make the game easier.
|-
|SaGa 2 / Final Fantasy Legends Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo GBA:''' Uncensored hacks are available for western releases. '''DS:''' 3D remakeBetter audio. JapanThe multiplayer mini-onlygames from Mega Man Zero 2 were removed.<br>Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Nintendo Switch/PC/PS4/Xbox One:''' Bare-bones Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation. Censored.
|-
|SaGa 3 / Final Fantasy Legends 3}|===Nintendo DS (R)<br>Nintendo Switch (E)==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.Game! scope="col"|Platforms! scope="col"|Notes
|-
|Shiren The Wanderer GB|Microsoft Windows (R)Shin Megami Tensei:<br>Mobile PhonesStrange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'Windows: ''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' Remake using 16portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-bit graphics from apps related to combat and dungeon crawling were added in order to make the SNES gameeasier but cannot be developed on Impossible. Subtitled "Tsukikage-mura no Kaibutsu"Commander Skills have been added.
|-
|Shiren The Wanderer GB2style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|Nintendo DS style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Nintendo DSMario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey' Remake''. [https://www. Subtitled "DS2 Sabaku no Majō"mariowiki. Japan-onlycom/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr. <br>(The West got a DS remake %27s_Journey#List_of_changes Full list of the first SNES game instead.)changes]
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|Kirby's Star StackersRadiant Historia|SNES (R)3DS|style="text-align:left;"|Titled: '''SNESRadiant Historia:Perfect Chronology''' Remake. Japan-onlyHas difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|Medarot 2 / Medabots}|Game Boy Advance (R)<br>===Nintendo 3DS, Switch (E)==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.Notes
|-
|Final Fantasy AdventureAzure Striker Gunvolt|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)Windows|style="text-align:left;"|First game in the Mana seriesUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup.<br>'''GBA:''' Titled Sword of Mana. Good gameSome keys cannot be remapped at all for keyboard, controversial remakeand certain modes do not retain controller remapping changes. Another Brownie Brown remake for Secret of Mana was planned but cancelledHas new modes the 3DS version lacks. Best This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version is received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Japanese one (less text) followed by Striker Pack for the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''AndroidSwitch and PS4 which runs at 60 FPS, features HD event graphics and portraits, iOSbalance tweaks, Vita:and incorporates its sequel''' Titled Adventures of Manas difficulty system. Yet another remake. ItA patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhileSpeedrun and Other Modes on PC.
|-
|Balloon KidResident Evil: Revelations|NESstyle="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Game Boy ColorWii U|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusiveAll ported versions are in HD.
|-
|Dragon Quest Monsters<br>Dragon Quest Monsters 2The Legend of Dark Witch|PlayStation (R)<br>Nintendo 3DS (R)Windows|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) Higher resolution artwork and the 3DS revised UI utilizing a single screen as separate games. Furthermore, opposed to the remakes were ported to celldual screen set-phones (PS1 DQM1+2) and Android phones (DQM1 up of the 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"|
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
|Windows
|style="text-align:left;"|Same as the above.
|}
===Game Boy AdvancePlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DSPlayStation Portable:''' First versions of the original trilogy to be released for the west60 FPS hack available. The port of the first game includes an extra episode designed to make '''PlayStation 4/Xbox One:''' better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, Germangraphics, Spanish locked resolution at 1280x720 and Italianlocked at 30fps.
'''Steam:''Trilogy HD'' (WiiSame as above, but can be [https://3DSgithub.com/iOSBanz99/Android):''' Not to be confused with the later and muchFinal-Fantasy-Type-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over0-simplified. Also, the Android version is JapanHd-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.Unlocker patched]
|-
|style="white-space: nowrap;"|Mario and LuigiGrand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Superstar SagaVice City Stories|3DSPlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|A lot of changes were made '''PlayStation 2:''' Better textures and geometry in order to make the game easierplaces, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.
|-
|Mega Man Zero 1Kingdom Hearts: Birth By Sleep|Windows<br>Mega Man Zero 2<br>Mega Man Zero PlayStation 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in HD remaster of the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC Final Mix version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
|-
|}Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360===Nintendo DS==={| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesHD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
|-
|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ===Nintendo 3DS==={| class="wikitable" style="text-align:center;"WWE SmackDown! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PCvs.Raw 2006|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ===PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-alignhas exclusive features, see [[Wikipedia:center;"WWE_SmackDown! scope="col"_vs._Raw_2006#PlayStation_Portable_exclusive_features|Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windowsthis page]<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
|-
|}
===PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.
|-
|}
 
==Games Exclusive to Consoles Across Generations==
Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations.
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Preferred platforms
! scope="col"|Notes
|-
|WWE SmackDown vs. Raw 2007
|PlayStation 3<br>Xbox 360
|style="text-align:left;"|Seventh-gen versions are graphically superior to prior gen versions.
|-
|
|}
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