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List of notable ports

3,988 bytes added, 12 April
PlayStation 3
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
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|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|Windows (R)<br>PlayStation<br>Sega Saturn<br>
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
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|Prince of Persia: The Forgotten Sands
|Wii
|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.
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|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Pro Evolution Soccer 2017
|PlayStation 4 (Pro)<br>Xbox One (X/S)
|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Chaos Field|Dreamcast<br>GameCubeAkumajo X68000<br>(Castlevania Chronicles)|PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Available Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in English. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translationthe series.
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|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3Mad Stalker:<br>Fullmetal Force|PlayStation Portable<br>Microsoft WindowsFM Towns<br>Xbox 360PC Engine CD<br>Xbox One<br>Android<br>iOSSega Genesis|style="text-align:left;"|Every time Crazy Taxi has been updated, '''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the music has been redonedeveloper's other game, and it is considered to be worst than the originalAsuka 120%.
'''PlayStation 2/GameCube/WindowsFM Towns:''': lower quality A port, with control issuesupdated graphics and remixed music.
'''PlayStation Portable'''PC Engine CD: ''Crazy Taxi: Fare War'' is uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen supportcheat code), but missing 3 songs and has bad controls. It has custom soundtrack supporta fully-voiced Story Mode.
'''Android'''Sega Genesis: Titled ''Crazy Taxi Classic'Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, with widescreen support. Control is a bit wonkysimplified graphics.
|-
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio TangramGenocide|Dreamcast<br>Xbox 360<br>Xbox OnePC Engine<br>FM Towns|style="text-align:left;"|'''DreamcastPC Engine:''': Original Soundtrack Inferior graphics and not sound with worse gameplay than the NAOMI OSToriginal.
'''Xbox 360FM Towns:''': XBLAreleased as part of the ''Genocide Square'' compilation. Improved controls, texturesFeatures updated graphics, lightingsound, and glowing effects. Added new characters, widescreen support, online, lobby systemcutscenes, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OSTrevised gameplay.
|-
|Dead or Alive Genocide 2: Master of the Dark Communion|Dreamcast<br>PlayStation 2style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>PlayStation 3FM Towns<br>Xbox (R)DOS|style="text-align:left;"|'''PlayStation 2SFC:''' Higher Lower sound quality port than Dreamcast's one with more visual effectsand altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="textFM-align:left;"|'''DreamcastTowns:''' most faithful port to the arcade, Japanese subtitles onlySame as Genocide above.
'''GameCubeDOS:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in any other port (select stage + specific section) Korea but it is also most of the only version without subtitlesgame's menus are in English.|}
==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Chaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.|-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original. '''PlayStation 2/GameCube/Windows''': lower quality port, with control issues. '''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support. '''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.|-|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|Dreamcast<br>Xbox 360<br>Xbox One<br>|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. '''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects. '''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only. '''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles. '''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
|}
==NESHome consoles==NES ===Multiplatform games sometimes suffered from slowdownexclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, and sprite flickeringif a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.|-|NCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.|} ===NES===NES games sometimes suffered from slowdown, and sprite flickering. {| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Platforms
|}
===SNES===
Some SNES games suffered from slowdown which may be fixed in ports.
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===Nintendo 64===
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.
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===GameCube===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
|}
===Nintendo Wii===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
'''Xbox 360:''' enhanced graphics.
|-
|Muramasa: The Demon Blade
|Vita
|style="text-align:left;"|Titled "Muramasa: Rebirth", the Vita version has exclusive story DLC expansions, so it is the more complete version of the game.
|-
|No More Heroes
|Sonic Colors
|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst worse (PC has a mod to restore the original one).
'''Switch:''' Same as above, but 30 FPS.
|}
==Game Boy=Sega Master System===
{| class="wikitable" style="text-align:center;"
! scope="col"|GameName
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"|The Legend of ZeldaAlex Kidd in Miracle World|style="white-space: Link's Awakening nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (UR)|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows Full remake of the game known as well''Alex Kidd in Miracle World DX''.
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|SaGa / Final Fantasy LegendsHokuto no Ken|WonderSwan Color<br>Nintendo Switch PlayStation 2 (ER)|style="text-align:left;"|2,5D reimagination of the game released as '''WSC:''' Colorized enhanced port with restored contentSEGA AGES 2500 Series Vol. Japan-only.<br>'''Nintendo Switch11:Hokuto no Ken''' Bare-bones emulation. Censored.
|-
|SaGa 2 / Final Fantasy Legends 2Phantasy Star|Nintendo DS Sega Saturn<br>PlayStation 2 (R)<br>Nintendo Switch (E)GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Nintendo DSSega Saturn''':Partial emulation used in ''Phantasy Star Collection'' 3D . Features music only in FM Sound Unit as streamed data files. Japan-only. '''PlayStation 2''': Budget remakeknown as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only.<br>Fan translation is available. '''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan. '''Nintendo SwitchJ2ME:''' Bare-bones emulationFull remake of the game released for mobile phones. Available only in Chinese. CensoredFan translations of the game do exist.
|-
|SaGa 3 / Final Fantasy Legends 3style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo DS Switch (R)<br>Nintendo Switch PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (ER)|style="text-align:left;"|'''Nintendo DSTurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound. '''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan. '''J2ME:''' 3D remakeReleased for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.<br> '''PS4/NSW/XBO/WIN/iOS/AND/Luna:'''Full remake of the game known as ''Nintendo SwitchWonder Boy:The Dragon's Trap'' Bare-bones emulation. Censored.
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|Shiren The Wanderer GB}|Microsoft Windows (R)<br>Mobile Phones===Sega Genesis==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled Name! scope="col"|Platforms! scope="Tsukikage-mura no Kaibutsucol".|Notes
|-
|Shiren The Wanderer GB2style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Nintendo DS Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS HD remake of the first SNES game insteadwith updated graphics and retreated gameplay.)
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|Kirby's Star StackersEarthworm Jim|SNES Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|'''SNES:''' RemakeHD remake with updated graphics and retreated gameplay. Japan-onlyMissing the extra levels from the Sega CD version.
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|Medarot 2 / MedabotsLunar: The Silver Star|Game Boy Advance style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>3DS, Switch Windows (ER)|style="text-align:left;"|'''GBAPlayStation:''' Remakewith increased difficulty. '''PlayStation Portable:''' Based on ps1 but with longer load times. Called Medarot 2 Core in Japan and simply Medabots in NA '''iOS:''' Based on PS1 has widescreen support but touch control.<br> '''3DS, SwitchSega Saturn/Windows:''' Both the original series Based on PS1. Is not available in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issueEnglish.
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|Final Fantasy AdventurePac-Attack|Game Boy Advance style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>Cell phones GameCube (R)<br>Android Xbox (R)<br>PlayStation Vita PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|First game in the Mana series.<br>'''GBAPlayStation:''' Titled Sword Partial emulation of Mana. Good the game, controversial plus a new whole remakeincluded as part of ''Namco Anthology Vol. Another Brownie Brown remake for Secret 2''. '''GBA:''' Included as part of Mana was planned but cancelled''Pac-Man Collection''. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br> '''Cell phonesPS2/GC/Xbox/PC:''' Authentic remakeRemake from ''Namco Anthology Vol. Japan2'' included in ''Pac-onlyMan World 2'' as unlockable extra.<br> '''Android, iOS, VitaPS3/X360/PC:''' Titled Adventures Emulated version of the game included as part of Mana''Pac-Man Museum''. Yet another remake. ItPC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+''s , which includes emulation of the cell-phone one but with cheap 3D models SNES version instead of pixel art. Still worthwhile.
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|Balloon KidPhantasy Star II|NESPlayStation 2 (R)<br>GBA<br>Game Boy Color|style="text-align:left;"|'''OriginalPlayStation 2:''' Titled Balloon Kid"Phantasy Star: Generation:2". Remake with updated graphics. NA/Europe exclusiveJapan-only. A Japanese release was planned (as Balloon Kids) but cancelledFan translation is available.<br> '''NESGBA:''' Titled Hello Kitty World. Colorized version with Port of the Hello Kitty license. Japan-only.<br>''game available as part of 'Game Boy Color:'Phantasy Star Collection'' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
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|Dragon Quest Monsters<br>Dragon Quest Monsters 2Phantasy Star III|PlayStation (R)<br>Nintendo 3DS (R)GBA|style="text-align:left;"|Remade twice, for Port of the PlayStation (game available as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS)part of ''Phantasy Star Collection''.
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|Last BiblePowerball|Game Gearstyle="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"|Game Gear version has monsters and content not found in Partial emulation of the later Game Boy Color portgame plus a new whole remake included as part of ''Namco Anthology Vol. 1''.
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|Devil Children: Black Book & Red BookShining Force|PlayStation Game Boy Advance (R)|style="text-align:left;"| Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.
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|Tales Shadow of Phantasia: Narikiri Dungeonthe Beast|style="white-space: nowrap;"|PlayStation Portable 4 (R)|style="text-align:left;"|Vastly improved remakeDifferent game with different gameplay.
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|Pokémon Red & BlueSonic the Hedgehog|Game Boy Advance Windows (RE)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch (R)<br>Android<br>iOS|style="text-align:left;"| To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
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|Pokémon Gold & SilverSonic the Hedgehog 2|Nintendo DS Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (RE)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"| Same deal as the first Sonic the Hedgehog game. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
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|}Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
==Game Boy Advance=={| class="wikitable" style="text-align'''PC/PS4/PS5/XOne/XSX/NS:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Part of Sonic Origins.
|-
|Ace Attorney 1Sonic CD|Windows<br>Ace Attorney PlayStation 2<br>Ace Attorney 3|WindowsGameCube<br>PlayStation 4Xbox 360<br>Xbox OnePlayStation 3<br>DSPlayStation 4<br>3DSPlayStation 5<br>WiiXbox One<br>Wii UXbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''DSPC:''' First versions of The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the original trilogy to US soundtrack for all regions. Can be released for the westfixed with a fan-made wrapper. The port of  '''PlayStation 2:''' Based on the first game includes an extra episode designed to make PC version with even better use FMVs and the Special Stages run at 30 FPS instead of the DS hardware; this extra episode is now canon20, but some effects are broken, and has re-appeared was only released in all subsequent ports of the first gameJapan and Europe. Playable  '''GameCube:''' Is available in JapaneseNorth America, English, French, German, Spanish and Italianbut is blurrier compared to the PS2 version.
'''''Trilogy HD'' (Wii/3DSPC/iOSX360/Android)PS3:''' Not to Remade on a new fan-made engine which would later be confused with used in the later iOS/Android versions of Sonic 1 and much-improved ''Trilogy'' remake2. Features widescreen support, 60 FPS presentation, new content, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS portsability to use the Sonic 2 Spin Dash, it performs noticeably worsethe best quality FMVs, and comes with the animation is horribly over-simplified. AlsoUS and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android version is Japan-exclusive. Playable in Japanese and English onlyversions that never made it onto PC, among other improvements.
'''''Trilogy'' (3DS/PC/SwitchPS4/PS4PS5/Xbox OneXOne/iOSXSX/Android)NS:''' Easily the definitive version Part of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and MandarinSonic Origins.
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|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Mario and LuigiSega Genesis (R)|style="text-align: Superstar Sagaleft;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|3DS-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|A lot Budget remake of changes were made in order to make the game easier''Assault Suit Leynos''.
|-
|Mega Man Zero 1Wonder Boy in<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4Monster World|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DSSega Master System<br>Nintendo SwitchTurboDuo (R)|style="text-align:left;"|'''GBASega Master System:''' Uncensored hacks are available for western releasesDemake of the original. Includes a password system over a battery backup save feature.
'''DSTurboDuo:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. Released as '''Switch/PC/PS4/Xbox One:'The Dynastic Hero'' Based on the DS Zero Collection. Comes with multiple screen layouts Features different sprites and scaling for the Zero and ZX games, Japanese and international versions music due to ownership of each game, an optional Save Assist (icertain elements by Sega.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC The US version also has bad keyboard controls, but has a modding community thanks to these games being native ports instead tons of emulationgrammatical errors.
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|}
==Nintendo DS=Sega Saturn===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Shin Megami Tensei:Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Strange journey|3DSNintendo Switch.|style="text-align:left;"|Titled'''Saturn: '''Strange Journey ReduxJapan only, has widescreen option. '''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch. The game  '''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing extra content of the characters' portraits)PS1 version and more. The introduction of difficulty modes: CasualHas removed blur, Standard, Expert60fps, and Impossible(albeit broken) Japanese dub hacks. Impossible is only available '''Wii:''' Based on New Game. Macca is no longer required to heal in the sickbay. There PS2 version, has widescreen and progressive scan support, the Japanese dub hack is no limit on the number of sub-apps equippedavailable.The ability to sprint in dungeons by holding down '''Switch:''' Japan only, based on the B button. a single-save file that allows the player to save anywhere in Saturn original, includes the dungeon without the use contents of a terminalBaroque Report, screen resolution options, was and added.Various new sub-apps related to combat openings from the PlayStation port and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been addedremake.
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|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside StoryBlack / Matrix|style="white-space: nowrap;"|3DS Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|Titled: '''Mario & LuigiSaturn: Bowser's Inside Story + Bowser Jr'' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions'''s JourneyDC:'''a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters. [https '''PS1:''' a demake of the Dreamcast version titled "Black//www.mariowikiMatrix +", anime cutscenes were removed, the original art style was restored.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
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|Radiant HistoriaCuldcept|3DSPlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|Titled: '''Radiant HistoriaPS1: Perfect Chronology'''Some cards are deleted and it becomes other cards, abolish a negotiation rule. Has difficulty optionsAddition of some maps. New characters '''DS:'' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New ' Based on PS1, fan translationis available. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|}
==Nintendo 3DS=={| class="wikitable" style="text-align'''PS2:center;"! scope="col"|Game! scope=''' Despite being called "colCuldcept"|Platforms! scope=this is actually the sequel "colCuldcept 2"|Notes.
|-
|Azure Striker GunvoltCyber Troopers Virtual-On|WindowsPlayStation 2|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas '''PS2:''' Sega Ages 2500 release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event Changed graphics and portraits, balance tweakswith a different art style, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PCJapanese release.
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|Resident Evil: RevelationsDaytona USA|style="white-space: nowrap;"|Microsoft Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align'''Saturn:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up ''' inferior looking port of the 3DS arcade running at 20 FPS, an enhanced version.|-|style=titled "white-spaceDaytona USA: nowrap;Championship Circuit Edition"|The Legend was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of Dark Witch cars, two new courses, a 2|Windows|style="text-align:left;"|Same as player mode, compatibility with the aboveSaturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.|}
==Sharp X68000==May be easier '''PC:''' both Saturn versions were ported to emulate ports than pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the original versionsframe cap, might have issues with modern hardware.
{| class="wikitable" style="text-align'''PS3/360:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Based on the arcade version best graphics 60 FPS and widescreen support.
|-
|Akumajo X68000<br>(Castlevania Chronicles)Die Hard Arcade|PlayStation2|style="text-align:left;"|Includes both the original game '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and a remixed version with remixed music, slightly altered level layoutsextra content, and an altered art direction based on the more recent games in the seriesJapanese release.
|-
|Mad Stalkerstyle="white-space:<br>Fullmetal Forcenowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega GenesisNintendo 3DS|style="text-align:left;"|'''PlayStationPS1:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other gameExtra content, Asuka 120%Japanese release.
'''FM Towns3DS:''' A port Based on PS1, widescreen support, available in English.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with updated graphics and remixed musica different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
'''PC Engine CDPS1:''' uses graphics from the FM Towns version with remixed Redbook audio musicMassively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more playable characters for VS. Mode romhacking support (done through a cheat codeundubs, hard mode balance mods), and a fully-voiced Story Mode.
'''Sega GenesisPC:''' Previously unreleased port that was scrapped until it was completed as "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a limited physical release in 2020 by Opera House after acquiring prettier font, different non-English translations, and a buggy Japanese audio option lifted from the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphicsPS1 undub romhack.
|-
|GenocideGuardian Heroes|PC Engine<br>FM TownsXbox 360|style="text-align:left;"|'''PC EngineXbox 360:''' Inferior graphics and sound Enhanced port with worse gameplay than the original. '''FM Towns16:''' released as part of the ''Genocide Square'' compilation. Features updated 9 aspect ratio, optional HD graphics, sound, new cutscenesgameplay options, and revised gameplayexpanded multiplayer modes.
|-
|Genocide 2Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn: Master '''inferior looking port of the Dark Communionarcade running at 30 FPS, 8 player multiplayer was removed. '''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>FM TownsPlayStation 4 (R)<br>DOSNintendo Switch (R)|style="text-align:left;"|'''SFCXbox/PS2:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged Both versions differ from the Sharp X68000 versionSaturn original (PS2 being a slight update). Released only Also a modified PC build on Xbox as an unlockable in Japan despite being developed by a British development teamPanzer Dragoon Orta.
'''FMSwitch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-Towns|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' Same A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as Genocide abovea basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
'''DOSSaturn (US Version):''' Based on the FMcomes with an exclusive mini-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the gamecalled "Death Tank" that isn's menus are t in Englishany other version.|}
==Sega Master System=={| class="wikitable" style="text'''PSX:''' auto-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notesaim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
|-
|style="white-space: nowrap;"|Alex Kidd in Miracle WorldPrincess Crown|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)PlayStation Portable|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX'Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio. '''PSP/PS4:'''Japan only, runs in a letterbox retaining the original aspect ratio.
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|Hokuto no KenNights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2 (R)<br>PlayStation 3|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11'PS2/360/PS3/PC: Hokuto no Ken''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".
|-
|Phantasy StarSilhouette Mirage|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Original, Japan-only.
'''PlayStation 2'''PS1 (Japanese version): Budget remake known as ''Phantasy Star: Generation:1''. Features updated Missing background graphics and sounds. Japan-only. Fan translation is available, missing 2D parallax effects but has 2 extra bosses.
'''GBAPS1 (USA version):''' Emulated Based on the PlayStation Japanese version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside JapanHas censored the religious names and difficulty was increased.|-|Sonic R|Microsoft Windows|style="text-align:left;"|'''J2MEPC:''' Full remake Enhanced port with better graphics and extra content. Some reprints of the game released for mobile phonesare missing the music. Available only in Chinese. Fan translations of the game do existHas problems with modern hardware, but can be fixed with mods.
|-
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's TrapRadiant Silvergun|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)360|style="text-align:left;"|'''TurboGrafx-16'''Xbox 360: Known as ''Dragon's Curse'' in US HD Port with optional high-res effects and ''Adventure Island'' in Japan. Features updated graphics, music, and soundEnglish support.|}
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles.
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only. '''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.|-|} ==Sega Genesis=={| class="wikitable" style="text-align:center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crazy Taxi 2|style="white-space: nowrap;"|Castle PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of Illusion"Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|-|style="white-space: nowrap;"|Ecco the Dolphin:<br>Starring Mickey MouseDefender of the Future|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)2|style="text-align:left;"|HD remake with updated graphics Lower quality texture and resolution, but better visual effects and retreated gameplaysome models.
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|Earthworm JimHeadhunter|Xbox 360 (R)<br>PlayStation 3 (R)2|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD versionLower quality port.
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|Lunar: The Silver StarHundred Swords|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Microsoft Windows (R)|style="text-align:left;"|'''PlayStationDreamcast:''' Remake with increased difficultyJapanese only.
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation PortableVita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on ps1 the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but with longer load timessuffers from frame rate issues and glitches.
'''iOSPlayStation 2:''' Based on PS1 has widescreen support but touch controlTitled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''Sega Saturn/WindowsWii:''' Based on PS1the PS2 version, but the audio has been compressed and shadows have been removed. Is not available |-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in Englishboth games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Pac-AttackShenmue 2|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)Microsoft Windows<br>PlayStation 34<br>Xbox 360<br>One|style="text-align:left;"|'''PlayStationXbox:''' Partial emulation Omissions of visual references to the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''Virgin Mary.
'''GBAPC/PS4/Xbox One:''' Included as As part of compilation, titled ''Pac-Man CollectionShenmue I & II''. '''PS2/GCHD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https:/Xbox/PC:''' Remake from ''Namco Anthology Volwww. 2'' included in ''Pac-Man World 2'' as unlockable extrashenmuedojo'''PS3com/forum/X360index.php?threads/PC:''' Emulated version of the game included as shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part of ''Pac-Man Museum''2. PC version was been delisted from Steam in July 9, 2020 in favor 594 a lot of ''Pac-Man Museum+'', which includes emulation of the SNES version insteadbugs].
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|Phantasy Star IISpace Channel 5<br>Part 2|PlayStation 2 (R)<br>GBAPlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''PlayStation 2Dreamcast:''' Titled "Phantasy Star: GenerationJapanese only, fan translation is available. runs at 25 FPS. '''PS2:2"''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution. Remake  '''PC:''' HD remasters with updated graphicswidescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59. Japan-only94 Hz. Fan translation Some of the Japanese voices are used even when the game is availableset to English. Some Speech lines aren't being played.
'''GBAPS3/360:''' Port of HD remasters with widescreen support. [[RPCS3]] has an option to set the game available as part of ''Phantasy Star Collection'frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Phantasy Star IIISkies of Arcadia|GBAGameCube|style="text-align:left;"| Port Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game available 's overall experience as part Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations'Phantasy Star Collectionmodels sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
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|PowerballGrandia II|style="white-space: nowrap;"|PlayStation (R)2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol'PS2:''' version is technically inferior. 1 '''PC:'''original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
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|Shining ForcePhantasy Star Online|Game Boy Advance (R)GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|Remake All ports are based on "Phantasy Star Online Ver. 2" and titled "Shining ForcePhantasy Star Online: Resurrection of the Dark DragonEpisode I & II". The changes included an expanded plot, Containing a new "Episode 2" and three new playable charactersclasses. Forces are the only job that can use Reverser, three new battlesGrants, ramping difficulty systemand Megid. Various balancing of items' powers and removal of certain items. '''Xbox:''' A decent port. '''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some tweaks missions that were only available in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the originalonline mode. Can be played in offline mode.|-|Shadow of the Beast|PlayStation 4 (R)|style='''PC:''' Has another version, titled "text-alignPhantasy Star Online:left;Blue Burst"|Different game . Has a new episode with different gameplayextra content. This version is also available in English and probably Chinese.
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|Sonic the Hedgehog|Windows (E)Resident Evil<br>Code: Veronica|PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5GameCube<br>Xbox 360 (E)<br>Xbox OnePlayStation 3<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOSPlayStation 4|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive featuresTitled ''Resident Evil Code: Veronica X''. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new contentFeatures additional cutscenes. An unofficial PC port of It was also released on Dreamcast after the iOS/Android version is availableoriginal "Code: Veronica".
'''PC/PS4/PS5/XOne/XSX/NSPS2:''' Part of Sonic Origins.|-|Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog gameDoesn't support progressive scan.
'''PCPS3/PS4/PS5/XOne/XSX/NS360:''' Part of Sonic OriginsChanges the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
|-
|Sonic 3 & KnucklesRent-A-Hero No. 1|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PCDreamcast:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availableJapanese only.
'''PC/PS4/PS5/XOne/XSX/NSXbox:''' Part of Sonic OriginsThe intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
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|Sonic CDRez|WindowsDreamcast<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchMicrosoft Windows<br>Android<br>iOSPlayStation 5|style="text-align:left;"|'''PCPS2:''' The 1995 PC Lower quality port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
'''PlayStation 2360:''' Based on the PC version HD Port with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europewidescreen support.
'''GameCubePC/PS4:''' Is available in North America, but is blurrier compared to the PS2 version. 'Titled ''PC/X360/PS3:Rez Infinite''' Remade , based on a X360 port with new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2levels. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsMade on UE4.
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|Sonic 3D BlastAdventure|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)GameCube<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Boy inMicrosoft Windows<br>Monster World|style="white-space: nowrap;"|Sega Master SystemXbox 360<br>TurboDuo (R)PlayStation 3|style="text-align:left;"|Titled '''Sega Master SystemSonic Adventure DX:Director's Cut'' Demake of the original. Includes Features updated character models and a password system over a battery backup save featurenew mission mode'''TurboDuo:''' Released as ''The Dynastic Hero'Doesn'. Features different sprites and music t include Chao Adventure due to ownership a lack of certain elements by SegaVMU. The 2003 version includes unlockable Game Gear games. The US GC version also has tons features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of grammatical errorsthe game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Sonic Adventure 2
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|}
==Sega Saturn=PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align:center;"! scope="col"|GameName
! scope="col"|Platforms
! scope="col"|Notes
|-
|BaroqueBreath of Fire III|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.PSP|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option. '''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch. '''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. PSP'''Wii:''' Based on the PS2 version, has Adds widescreen and progressive scan support, the Japanese dub hack is available.  '''Switch:''' Japan only, based on the Saturn original, includes the contents quality of Baroque Report, screen resolution optionslife changes, and added openings from the PlayStation port and the remakean extra minigame.
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|Black / MatrixBreath of Fire IV|Sega Dreamcast (R)<br>PlayStation PC|style="text-align:left;"|'''Saturn:PC''' Original. : Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions. '''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes shorter load times and new anime art style includes an option for the characters, the ending was expanded with 2 extra chapterssprite smoothing'''PS1:''' a demake of the Dreamcast The only version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restoredto be localized in Traditional Chinese (Taiwan).
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|CuldceptCrash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PlayStation 1PS1<br>Nintendo DSSega Saturn<br>PlayStation 2Xbox 360<br>PSP<br>PS4/iOS/Android|style="text-align:left;"|'''PS1:''' : Original. Some cards are deleted items were rearranged and it becomes other cardssome dubbing was discarded in the English version. The Japanese Greatest Hits version, abolish a negotiation ruleas well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. Addition of some mapsA fan translation exists for those superior versions.
'''DS:Saturn''' Based on PS1: Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, fan translation is availablemusic, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".|-|Cyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.|-|Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking Direct port of the arcade running at 20 FPSPlayStation version. Removes loading times, an enhanced version titled "Daytona USA: Championship Circuit Edition" was and also released on FMVs for the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with North American version (Japanese version strangely retained the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost modeFMVs).
'''PCPSP''':Included in ''Castlevania: The Dracula X Chronicles' both Saturn versions were ported '. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame capdismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, might have issues with modern hardwareand a playable Maria inspired from her ''Rondo of Blood'' moveset.
'''PS3PS4/360:iOS/Android''' : Based on the arcade PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version best graphics 60 FPS and widescreen support.
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|Die Hard ArcadeDino Crisis|PlayStation 2PC<br>DC|style="text-align:left;"|'''PS2PS1:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese onlyOriginal.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSPPC:''' Widescreen and extra contentMany Problems on modern systems, Japanese releaseusing Dino Crisis [https://classicrebirth.|-|style="whitecom/index.php/dino-space: nowrap;"|Devil Summoner crisis- Soul Hackers|PlayStation<br>Nintendo 3DS|style="textclassic-align:left;"|'''PS1:''' Extra content, Japanese releaserebirth/ Classic REbirth] makes it the definitive version.
'''3DSDC:''' Based on PS1, widescreen support, available in EnglishEnhanced port with better graphics.
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|Dragon ForceDino Crisis 2|PlayStation 2PC|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
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|GrandiaFinal Fantasy VII|PlayStationPC<br>Microsoft WindowsSteam|style="text-align:left;"|'''SaturnPC:''' Original. Japan-exclusive, but has fan translationBackgrounds/FMVs are the same resolutions as the PS1 version. Best graphical effects out of all versionsThe original release had the music played through terrible MIDI instruments. Save compatibility The music can be fixed with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versionmod.
'''PS1Steam:''' Massively downgraded portThe recent PC release on Steam fixes all issues, missing texturesmaking it the current definitive version. PS4 and iOS ports of the recent PC release have been released, animation frames later followed by Switch and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods)Xbox ports.
'''PC:''' "GRANDIA HD Remaster". Port based A full remake of the game was first released on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translationsPS4, and a buggy Japanese audio option lifted from the PS1 undub romhackcame later to PC.
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|Guardian HeroesFinal Fantasy VIII|Xbox 360Pc|style="text-align:left;"|'''Xbox 360:''Same stance as FFVII' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modess Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
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|Manx TT Super BikeFinal Fantasy IX|Microsoft WindowsPC|style="text-align:left;"|'''Saturn:Same stance as FFVII and FFVIII'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed. '''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OSs Steam releases.
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|Panzer DragoonFinal Fantasy Tactics|style="white-space: nowrap;"|Microsoft Windows & (R)PSP<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)iOS/Android|style="text-align'''PSP:left;"|'''Xbox/PS2Titled ''Final Fantasy Tactics:The War of the Lions''' Both versions differ . Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from the Saturn original (PS2 being a slight update)stretched aspect ratio and slowdown; these can be fixed with unofficial patches. Also It also has a modified PC build on Xbox as an unlockable in Panzer Dragoon Ortanew translation.
'''SwitchiOS/Android:''' HD RemakeBased on the PSP version, hit or miss for some peoplewith redone sprite work. Was later ported to PC/PS4 and Xbox oneMany consider this the definitive version.
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|PowerSlave/ExhumedLegend of Mana|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch/PS4/PC|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and /PS4/PC. '''Saturn (US Version):''' comes HD Remaster with an exclusive mini-game called "Death Tank" that isn't in any other version. '''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrelywidescreen support, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPSredone music, and usually wavers in between for the majority of the gameoption to turn off random encounters.
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|Princess CrownMediEvil |PlayStation 4PSP<br>PlayStation Portable|style='''PSP:''' Titled "text-alignMediEvil: Resurrection" has extra content not avilable in any other version. '''PS4:left;''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Japan Original release. Initially intended as the onlyversion because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2:''' Released as part of an increased resolution hack to 22anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version. '''PS4/Xbox One/Switch/PC:15 aspect ratio''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
A spin-off, Rockman & Forte, was released on the '''PSPSNES/PS4:GBA'''for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7' Japan onlys game engine, runs in a letterbox retaining the original aspect ratioMega Man 8's graphics, and includes completely new levels.
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|Nights into Dreams...Mega Man Legends|Microsoft WindowsPC<br>Xbox 360N64<br>PlayStation 2<br>PlayStation 3PSP|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics modeMusic doesn't loop. Cutscenes don't sync up with audio properly. The port Requires a mapping program to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan onlyplay comfortably with an XInput controller.
'''PS1 (Japanese version)N64:''' Missing background Simultaneously better and worse in the graphics, missing 2D parallax effects but has 2 extra bossesdepartment. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
'''PS1 (USA version)PSP:''' Based Japan-only. Standard port with widescreen support and minor additional content. Lock-on the PlayStation Japanese version. Has censored the religious names is done by holding L and difficulty was increasedR simultaneously.
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|Sonic RMega Man Legends 2|Microsoft WindowsPC<br>PSP|style="text-align'''PC:left;"|'''PCExclusive to Japan and Taiwan. Does not work on modern video cards.  '''PSP:''' Enhanced Standard port with better graphics widescreen support and extra minor additional content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with modsReleased only in Japan.|-|Radiant SilvergunMega Man X4|Xbox 360Sega Saturn<br>PC<br>PS2/GC|style="text-align'''PS1:left;"|'''Xbox 360Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version. '''Saturn:''' HD Port Developed as Saturn exclusive but ended up released simultaneously with optional high-res the PS1 version. has different graphical effects and graphicsheat effects exclusive to it but worse transparency (can be fixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, and English supporta port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.|}
==Sega Dreamcast==Since '''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the system died early, many of its games were ported to other consolesPlayStation version.
{| class="wikitable" style="text-align'''PS4/XOne/Switch/PC:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
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|Crazy Taxi 2Mega Man X5|style="white-space: nowrap;"|PlayStation PortablePS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|style="text-align'''PS1:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen ''' Original. Has some excellent ROM hacking support, but to reimplement missing 3 songs content and has bad controls. It has custom soundtrack supportadd quality of life changes.|-|style="white'''PC:''' Uses a different font for the in-space: nowrap;"|Ecco game text from the DolphinPlayStation version. May not run properly on Windows 8 or later. '''PS2/GC:<br>Defender of ''' same as the Futureother games in ''Mega Man X Collection''.|PlayStation 2|style="text-align'''PS4/Xbox One/Switch/PC:left;"|Lower quality texture and resolution, ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but better visual effects and some modelsis based on the PlayStation version. Completely removed loading times.
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|HeadhunterMega Man X6|PlayStation 2PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''DreamcastPS1:''' Japanese onlyOriginal. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.
'''PC:''' Available Released only in English. Dialogue options Korea and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesother parts of Asia.
'''PlayStation 2PS2/GCN:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges same as the other games in platforming sections, weaker and repositioned enemies''Mega Man X Collection''. The game Some of the voice-acting is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsmissing in this version.
'''WiiPS4/XOne/Switch/PC:''' Based Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PS2 PlayStation version, but the audio has been compressed and shadows have been . Completely removedloading times.
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|ShenmueMetal Gear Solid|Microsoft WindowsPS1<br>PlayStation 4PC<br>Xbox OneGC (R)|style="text-align:left;"|'''PC/PS4/Xbox OnePS1:''' As part of compilation, titled Original. A later Japanese version re-release called ''Shenmue I & IIIntegral''. HD remaster with widescreen support. Ability to save anywhere in both games, included the US version changes and then some minors changes to the town, [https://www.shenmuedojo.com/forum/indexmore content.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot Some of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style=this content was sold separately as "text-align:left;VR Missions"|'''Xbox:''' Omissions of visual references to the Virgin Mary.
'''PC/PS4/Xbox One:''' As part Port of compilation, titled the ''Shenmue I & IIIntegral''. HD remaster version, with widescreen supportsome altered content (Psycho Mantis boss, based TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the Xbox versionresources needed for .ddv video files. Ability to save anywhere Many issues were fixed in both games, some minors changes to the town, GOG.com release and additional fixes with this [https://wwwmgs.shenmuedojow00ty.com/forummgs1/index.php?threadslauncher/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugsmod].|-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.
'''PS2PC Master Collection (E)':''' Runs at 29Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.97 FPS, lower resolution, and lower 2D assets resolutioncom/nuggslet/MGSM2Fix mod] if you want to play this version.
'''PCGC (R):''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played. 'Remake titled ''PS3/360Metal Gear Solid:The Twin Snakes''' HD remasters with widescreen support. [[RPCS3]] has an option to set Updated translation at the behest of Hideo Kojima. Uses the frame rate MGS2 engine, but not properly balanced to accommodate for the accurate 29engine change.97 (VBlank NTSC Fixup)Lacks the VR Missions. Some Speech lines aren't being playedThe tone is a complete face-heel turn, having much less realism than the original game.
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|Skies of ArcadiaMoon Remix RPG Adventure |GameCubeSwitch/PC|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed RedbookSwitch/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsPC: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)Official translation.
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|Grandia IIPaRappa the Rapper|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo SwitchPSP|style="text-align:left;"|'''PS2PSP:''' version is technically inferiorAdds widescreen support, ad-hoc multiplayer, and song remixes as DLC'''PC:''' Might suffer from slight input lag, which can be fatal for those who played the original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
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|Phantasy Star OnlinePersona 2: Eternal Punishment|GameCube<br>XboxPS1<br>Microsoft WindowsPSP|style="text-align:left;"|All ports are based on "Phantasy Star Online VerPart two of ''Persona 2''. Also known as ''Persona 2" and titled "Phantasy Star Online: Episode I & II"Batsu. Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.'
'''XboxPS1:''' A decent portAvailable in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
'''GameCubePSP:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were Available only available in online modeJapanese. Can be played Fan translation project in offline modedevelopment hell'''PCEnhanced port:''' Has another versionwidescreen support, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English revamped UI, updated cutscenes, an optional updated OST, and probably Chineseselectable difficulty levels.
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|Resident Evil<br>CodePersona 2: VeronicaInnocent Sin|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3PS1<br>PlayStation 4PSP|style="text-align:left;"|Titled Part one of ''Resident Evil Code: Veronica XPersona 2''. Features additional cutscenes. It was also released on Dreamcast after the original "CodeAlso known as ''Persona 2: Veronica"Tsumi.''
'''PS2PS1:''' Doesn't support progressive scanAvailable only in Japanese. A fan translation is available.
'''PS3/360PSP:''' Changes the lights Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and shadows (hit-or-miss selectable difficulty levels. Criticized for some people), HD resolution mild censorship and 16:9 aspect ratiolosing its tone compared to the original.
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|Rent-A-Hero No. 1Rayman|XboxPC/Sega Saturn/N64|style="text-align:left;"|'''Dreamcast:''' Japanese onlyToo many changes to list here.
The definitive version is a fan remake called '''XboxRayman:Redemption''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
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|RezResident Evil|DreamcastPS1<br>PlayStation 2Saturn<br>Xbox 360PC<br>PlayStation 4DS<br>Microsoft Windows<br>Android<br>PlayStation 5GC|style="text'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-alignnamed ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed. '''Saturn:left;"|'''PS2Worse performance. Includes an extra game mode. '''PC:''' Lower quality portHas compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.
'''360DS:''' HD Port Enhanced port with widescreen supporta Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.
'''PC/PS4GC:''' Titled As ''Rez InfiniteResident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, based as well as on X360 port with new levelsmost modern HD consoles. Made on UE4The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
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|Sonic AdventureResident Evil 2|GameCubePS1<br>Microsoft WindowsN64<br>Xbox 360Dreamcast<br>PlayStation 3PC|style="text-align:left;"|Titled ''Sonic Adventure DX'PS1: Director's Cut''. Features updated character models Later re-released on the system with DualShock support and a new mission game mode. Doesn '''N64:'t include Chao Adventure due to a lack of VMU'' Compressed assets, varies between 240p and 480i. The 2003 version includes unlockable Game Gear games. The GC version New features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).|-|Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2'Dreamcast: Battle''' 480p. Features slightly better character models, a Even more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|}
==PlayStation==The PS1 '''PC:''' 1999 PC version has [[PlayStation_emulators#Emulation_issues|problems poor compatibility with 3D]] which become modern OSes. Has a Japan-only release in 2006 that is somewhat more noticeable when emulating playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games at higher than native resolutionsinto one similarly to the N64 version. Many PS1 games were ported to WindowsUsing Resident Evil 2 [https://classicrebirth. However, some of these PC ports are difficult to run on modern Windows operating systemscom/index.{| class="wikitable" style="textphp/downloads/resident-evil-2-classic-align: center;"rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.! scope="col"|Name! scope="col"|Platforms! scope="col"|NotesA HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
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|Breath of Fire IIIResident Evil 3|PSPDreamcast/GC<br>PC|'''PSPDreamcast/GC:''' 480p, more features. '''PC: Adds widescreen support''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of life changesthe same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, PS4 and an extra minigameXbox.
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|Breath of Fire IVRevelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original. '''PC:'''Released only in Japan. Very far from a technical achievement. '''PSP:''' Titled ''Shin Megami Tensei: Has shorter load times Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and includes an option for sprite smoothingOST, and selectable difficulty levels. The only version English release reverts many of the original localization changes to be localized in Traditional Chinese (Taiwan)more faithful to the Japanese script. It also reinstates the Snow Queen quest.
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|Crash Bandicoot Spyro the Dragon Trilogy and Crash Team Racing |PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''': Original. '''PS4/Xbox One/PC/Switch:''': HD Remakes.
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|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the NightSuikoden|PS1<br>Sega Saturn<br>Xbox 360PC<br>PSP<br>PS4/iOS/Android|'''PS1:''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsSave compatibility with Suikoden 2.
'''Saturn:''': Japan-exclusiveonly. Ugly stretched screen. Inferior performance (more slowdownIt is an enhanced port including new locations, longer loading times) Added some content (new areasenemies, items, musicenhanced colors, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additionsnew opening full-motion video, but with longer load times and they're admittedly low quality compared to the restsome visual effects being removed.
'''Xbox 360PC:''': Direct port of the PlayStation versionJapan-only. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs)Compatibility issues with modern PCs.
'''PSP:''': Included in As ''Castlevania: The Dracula X ChroniclesGensou Suikoden I & II''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script Adds widescreen support (although maps and scenes are not redone to accommodate for the English version was rewritten larger screen area) and fixes a Multi-5 translation was made, to the dismay couple of some fans most interested in the memetic original voice actingglitches. Didn't include any material from the Saturn version besides Adds a redone Maria boss fightcouple of more, and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone gamewell. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionReleased only in Japan.
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|Dino CrisisSuikoden II|PS1<br>PC<br>DCPSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
'''PC:''' Many Problems on Taiwan-only. Compatibility issues with modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive versionPCs.
'''DCPSP:''' Enhanced port with better graphicsAs ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
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|Dino Crisis Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available. '''PC:''' Korean-only.|-|Wipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={| class="wikitable" style="text-align:center;"! scope="col"|PCGame! scope="col"|Platforms! scope="col"|Notes
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|Final Fantasy VIIstyle="white-space: nowrap;"|Bully|PCstyle="white-space: nowrap;"|Windows<br>Wii<br>SteamPlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''PCWii:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod Cropped widescreen.
'''Steam360/PC:''' The recent PC release on Steam fixes all issues, making it the current definitive versionCropped widescreen. PS4 Explosions and iOS ports of punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the recent PC release have been released, later followed by Switch and Xbox portsgame starts.
A full remake of the game was first released on the PS4, and came later to PC'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].
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|Final Fantasy VIIIChaos Legion|PcWindows|Same stance as FFVII'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Steam releaseLegions. The recent Steam release even includes Chocobo World from Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the Japanese release (via PocketStationfixed executable to make it use a single CPU core).
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|Final Fantasy IXCrash Bandicoot: The Wrath of Cortex|PCGCN<br>Xbox|Same stance as FFVII '''Xbox:''' This version of the game features reduced loading times and FFVIII's Steam releasesimproved graphics (extra effects).
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|Final Fantasy TacticsDevil May Cry 1-3|PSPPS3/4<br>iOSXbox 360/AndroidOne<br>Windows<br>Switch|'''PSPPS3/360/PS4/Xbox One:''' Titled Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. ''Final Fantasy Tactics'DMC3SE PC: The War of ''' Poor port from a third-party developer. the port in the LionsHD collection is superior. '''DMC HD Collection PC:'''Direct port of the console HD Collection. Includes extra content, multiplayer support, redone cutscenes, and new Has bugs such as increased game modesspeed on high refresh displays not seen in other versions. Suffers from stretched aspect ratio and slowdown; these Some issues can be fixed with unofficial patches. It also has a new translationmods and even added Style Switcher.
'''iOS/AndroidSwitch:''' Based on Direct port of the PSP version, with redone sprite workconsole HD Collection. Many consider this the definitive versionDMC 3 has an Official Style Switcher mode.
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|Legend Disgaea: Hour of ManaDarkness|PC<br>Switch/PS4/PC<br>PSP<br>Vita|'''Switch/PS4/PC:''' HD Remaster with widescreen supportHas content from the PSP version, redone musicbut suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond. '''Switch:''' Improved version with HD sprites and the option to turn off random encountersQoL changes.
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|MediEvil Disgaea 2: Cursed Memories|PSPPC<br>PSP|'''PSPPC:''' Titled "MediEvil: Resurrection" has extra Features content not avilable in any other version. '''PS4:''' Titled "MediEvil Remake" from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and has characters previously removed from the best graphicsoverseas versions.
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|Mega Man 8Dragon Ball Z: Budokai 1,3|Sega SaturnGamecube<br>GC/PS2PS3<br>PS4/Xbox One/Switch/PC360|'''SaturnGC:''' Original release. Initially intended as the only version because Port of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such asDragon Ball Z: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)Budokai 1 with cel Shaded Graphics. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
'''GCPS3/PS2360:''' Released as part of an anthology compilation, HD collection (doesn''Mega Man Anniversary Collection''. Port based on the PS1 version. '''PS4/Xbox One/Switch/PCt include widescreen Dragon Ball Z:''' Featured as part of ''Mega Man Legacy Collection Budokai 2'' with some new challenge stages ). Reuses music from this game but is based on other Dragon Ball Z games due to the PlayStation version. Completely removed loading times. A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation"original Budokai composer being guilty of plagiarism. It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levelsWidescreen support.
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|Mega Man LegendsDragon Ball Z: Budokai Tenkaichi 2,3|PC<br>N64<br>PSP| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller. '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.Wii
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|Mega Man Legends 2Dragon Quest VIII: Journey of the Cursed King|PC3DS<br>PSPAndroid + IOS|'''PC3DS:''' Exclusive to Japan and Taiwan. Does not work on modern video cardsInclude extra content but inferior graphics.
'''PSPAndroid/iOS:''' Standard port with widescreen support and minor additional content. Released only in Japan.no voice acting nor orchestrated soundtrack
|-
|Mega Man X4Fatal Frame 1|Sega SaturnXbox|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|-|Fatal Frame 2|Xbox<br>PCWii<br>PS2/GC|'''PS1Xbox:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and has an optional retranslation versionmore costumes to unlock.
'''SaturnWii:''' Developed Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as Saturn exclusive but ended up released simultaneously with well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the PS1 international version. has different graphical effects Redone character models. Rerecorded soundtrack (optional for PS4 and heat effects exclusive to it but worse transparency (can be PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed . added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with emulator)enhanced graphics but introduced more bugs and issues.
'''PCXbox One/Switch:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc driveDefinitive Edition.
'''PS2/GCPS4:''' re-released Original one as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube"PS2 Classic", emulated. Based on the PlayStation versionDefinitive Edition is also available.
'''PS4iOS/XOne/Switch/PCAndroid:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesAdded checkpoint mechanism.
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|Mega Man X5Grand Theft Auto San Andreas|PS1PC<br>Xbox 360<br>PCXbox One<br>PS2PS3/GC4<br>Vita<br>PS4/Xbox One/Switch/PC<br>Android + IOS|'''PS1PC:''' Original[https://www.youtube. Has some excellent ROM hacking support com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to reimplement missing content the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and add quality some game mechanisms are being altered such as the thruster angle adjustment of life changesHydra. UWP (Windows Store) version is also available, which is the same as mobile version.
'''PCX360:''' Uses a different font for Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the in-game text from thruster angle adjustment of Hydra. '''PS3:''' PS3 native one is the PlayStation same as X360. PS2 backward compatible version. May not run properly on Windows 8 or lateris also available.
'''PS2/GCPS Vita:''' same [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as the other games in ''Mega Man X Collection''mobile version.
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X6|PS1<br>PC<br>As "PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' OriginalClassic", emulated. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslationDefinitive Edition is also available.
'''PCXOne:''' Released only in Korea and some other parts of AsiaDefinitive Edition. X360 version is also available via backward compatibility.
'''PS2/GCNSwitch:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this versionDefinitive Edition.
'''PS4iOS/XOneAndroid/Switch/PCWindows Phone:''' Featured Added checkpoint mechanism. Some game mechanisms are being altered such as part the thruster angle adjustment of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versionHydra. Completely Multiplayer functionality was removed loading times.
|-
|Metal Gear SolidGrand Theft Auto Vice City|PS1PC<br>Xbox One<br>PCPS3/4<br>Switch<br>GC (R)Android + IOS|'''PS1PC:''' Original. A later Japanese version re-release called ''Integral'' included Besides the US version changes original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and then some more contentissues. Some of this content was sold separately game contents and mechanisms has been changed in Definitive Edition, such as the mission "VR MissionsShakedown"and bike handling.
'''PCPS4:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removedAs "PS2 Classic", worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00tyemulated.com/mgs1/launcher/ mod]Definitive Edition is also available.
'''PC Master Collection (E)XOne/Switch:':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this versionDefinitive Edition.
'''GC (R)iOS/Android:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameAdded checkpoint mechanism.
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|Moon Remix RPG Adventure Ico|Switch/PCPS3|'''Switch/PC:''' Official translationRuns in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
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|PaRappa the RapperJak and Daxter|PSPPS3<br>Vita<br>PS4/5|'''PSPPS3:'''Adds widescreen support, adSub-hoc multiplayerHD, and song remixes as DLC. Might suffer from slight input lagcropped widescreen, which can be fatal for those who played the original releaseThe Eco meter doesn't flash white when its level of it is depleting.|-|Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: BatsuThe Day Sun and the Night Green Sun are no longer in the sky.''
'''PS1Vita:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock contentsame as above, in all versionssuffers from a massive slowdown, making it unplayable.
'''PSPPS4/PS5:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelsEmulated.
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|Persona 2: Innocent SinJak II|PS1PS3<br>Vita<br>PSPPS4/5|Part one of ''Persona 2'PS3:'''Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time. Also known Sig and Metal heads have a shiny, silver armor texture as ''Persona 2: Tsumiopposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.''
'''PS1Vita:''' Available only in Japanese. A fan translation is availablesame as above, suffers from a massive slowdown, making it unplayable.
'''PSPPS4/PS5:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the originalEmulated.
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|RaymanJak 3|PCPS3<br>Vita<br>PS4/Sega Saturn/N645|Too many changes '''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to list herethe original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. '''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
The definitive version '''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a fan remake called of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''RaymanPC/PS4/Xbox One/Switch: Redemption''' a remake in unity engine using the same engine with better lightning.
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|Resident EvilManhunt|PS1<br>Saturn<br>PC<br>DSXbox<br>GCGCN|'''PS1Xbox:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cutStretched by default, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.missing visuals effects
'''Saturn:''' Worse performance. Includes an extra game mode. '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] Based on the Japanese Mediakite release makes it the definitive Xbox version. '''DS:''' Enhanced port , missing even more visual effects has issues with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways. '''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.hardware Which can be patched
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|Resident Evil Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|PS1-|Mega Man X8|PC<br>N64Switch<br>DreamcastPS4<br>PCXbox One|'''PS1PC:''' Later reFeatures mouse-released supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the system basis of the port featured in the Mega Man X Legacy Collection 2 with DualShock support and a new the smoother performance of the PC version.|-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game mode.
'''N64PC Master Collection:''' Compressed assetsBased on the HD Collection, varies between 240p use this [https://github.com/Lyall/MGSHDFix mod] to improve.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. 60 fps and 480i. New featureswidescreen support are via hacks.
'''DreamcastPS3/360/Vita:''' 480pHD ports based on Subsistence. Even more features60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
'''PCMaster Collection:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable Based on modern OSes, has the highest quality FMVsHD Collection, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 use this [https://classicrebirthgithub.com/index.php/downloads/resident-evil-2-classic-rebirthLyall/ Classic REbirthMGSHDFix mod] makes it the definitive version while translating the game into Englishto improve.
A HD remake was released for PC, PS4 and Xbox'''3DS:'''[https://metalgear. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionfandom. com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Resident Evil 3Odin Sphere|Dreamcast/GCVita<br>PCPS3|'''Dreamcast/GCThe original game:''' 480p, more featuresre-released digitally through PlayStation Network for PlayStation 3.
'''PCOdin Sphere Leifthrasir:''' 2000 PC version has improved pre-rendered backgrounds and an HD remaster (the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixableoriginal game with updated graphics) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes remake (updated mechanics and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released new content) for PCPS3, PS4 , and XboxVita.
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|Revelations: PersonaOkami|PS1PC<br>Wii<br>PS3/4<br>PCSwitch<br>PSPXbox One|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isnPS2 version't that far s ending song ("Reset" by Ayaka Hirahara) is missing from the originalall other versions'''PC:''' Released only in Japan. Very far from a technical achievement. '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen supportAll versions are locked to 30fps, but there is a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates 60fps hack for the Snow Queen questPS2 version.
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| Spyro the Dragon TrilogyOnimusha: Warlords|PS1PC<br>Xbox<br>PS4/Xbox One/PC/Switch|'''PS1Xbox:''' OriginalEntitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.
'''Remastered version on PC as well as PS4/and Xbox One/PC/Switch:. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn''' HD Remakest include any update from the Xbox version.
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|SuikodenPhantom Brave|PS1PC<br>Sega Saturn<br>PCWii<br>PSP|'''PS1Wii:''' OriginalEnhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Save compatibility with Suikoden 2Loading times are nearly non-existent.
'''SaturnPSP:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but Based on the Wii version with longer load times and some visual effects being removedextra recruitable characters.
'''PC:''' JapanFeatures content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-only. Compatibility issues with modern PCs|Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 Classic", emulated.
'''PSP:''' As ''Gensou Suikoden I & II''Titled Persona 3 Portable. Adds widescreen support (although maps and scenes are not redone Option to accommodate for the larger screen area) and fixes play as a couple of glitchesfemale protagonist. Adds a couple of moreLet you control other party members in battle and guard, as well. Released only in Japansimilar to Persona 4.|-|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacksLacks "The Answer" from Persona 3 FES. Save compatibility with Suikoden 1No FMVs.
'''PC/Switch:''' Taiwan-only. Compatibility issues with modern PCs. '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in JapanRemake titled Persona 3 Reload.
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|Vandal HeartsPersona 4|PS1PC<br>SaturnPS3<br>PCPSP|'''PS1PS3:''' OriginalAs "PS2 Classic", emulated.
'''SaturnVita/PC:''' Japan-only. It is an enhanced Enhanced port including with extra content. Fan translation is available. '''PC:''' Korean-onlySome voices have changed in the English dub.
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|Wipeout 2097Ratchet & Clank|PC/SaturnPS3<br>Vita|These ports feature '''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different OST from sound when used compared to the original PS2 release. Released In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North America as ''Wipeout XL''.|} ==American PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notesrelease due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
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|style="white-spaceRatchet & Clank: nowrap;"|BullyGoing Commando|style="white-space: nowrap;"|WindowsPS3<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''WiiPS3/Vita:''' Cropped cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''360PS3/PCVita:''' Cropped cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Explosions Any of the skins above cannot be obtained in the PS Vita version, and punching noises are completely differentin addition, the Constructobot skin won't unlock after collecting all the trophies. EdwardThe Holoshield Glove's glasses V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now goldhave the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The gnomes show up as soon sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game starts.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.'''In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port]versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|Chaos LegionRatchet: Deadlocked|WindowsPS3|'''PC:''' A port based though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the international versions of the game which altered gameplay elementscinematics, nerfed the player character, added new enemies while tweaking existing oneswith some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copiesgraphical glitches, and has issues the inability to turn on modern hardware setups such as texture corruption ([https://wwwsubtitles.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) There are also some framerate and crashes during loading screens (use [https://robpol86technical glitches reported in the gameplay.com/imagecfg.html ImageCFG] on The port features PlayStation Network multiplayer functionality, though the fixed executable four-player local play is no longer supported and is limited to make it use a single CPU core)two-player local play, and eight-player multiplayer is limited to six.
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|Crash Bandicoot: The Wrath of CortexRed Faction|GCN<br>XboxPC|'''Xbox:''' This PC version of the game features reduced loading times and improved graphics (extra lacks some visual effects)that are only on ps2.
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|Devil May Cry 1-3Shadow of the Colossus|PS3/4<br>Xbox 360/One<br>Windows<br>SwitchPS4(R)|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects Stable frame-rate (like motion blur, depth of field30 FPS locked) and has audio bugs. Devil May Cry 3 runs in 720p or at an odd resolution (960x1080) if 1080i/p video is based enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the Special Edition PAL release but Various effects is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are broken (such as motion blur, ghosting, and depth imbalanced in this version with at least one of field) and textures lack transparencythem practically requiring an exploit to complete its challenge time on hard mode. Some updates have been released for PS4/Xbox one Supports stereoscopic 3D but not everything was fixedthe frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''DMC3SE PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge. '''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Poor port from Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a third16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version. '''Xbox:''' Has the same lighting as the PC version but with the PS2-party developer. style soft shadows left intact, fog issues (albeit less noticeable due to the port in lower resolution), poor audio, and the HD collection is superiorsame relatively low-quality FMVs by default. Can run at 480p.
'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions. Some issues can be fixed with mods and even added Style Switchercontain bonus material.
'''SwitchPS3/360:''' Direct port HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the console HD Collectiongame or a new redub done by a different cast made for this version... though results may vary. DMC 3 has an Official Style Switcher modeStay far away.
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|Disgaea: Hour of DarknessSilent Hill 3|PC<br>Switch<br>PSPPS3<br>VitaXbox 360|'''PCPS3/360:''' Has content from the PSP HD versionbased on unfinished code, but suffers from poor porting issues and completely removed the original voice acting in favor of a new (esubjectively worse) redub by a new cast.g. locked internal resolutionSame issues as Silent Hill 2 HD, bugs not present in other versions)but even worse. A mod exist to fix many of these issues and beyondAgain; stay far away.
'''SwitchWindows:''' Improved The PC version with adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD sprites and QoL changes, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
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|Disgaea 2Silent Hill 4: Cursed MemoriesThe Room|PC<br>PSPXbox|'''PCWindows:''' Features content from Frame rate is capped at 30 FPS in the PlayStation 2 retail and PSP versionsdigital releases, higher resolution graphics than while cutscenes are at 15 FPS in the previous versionsphysical release, keyboard shortcuts, updated UI, and characters previously removed but can be changed to 30fps using mods.Some of the "hauntings" from the overseas versionsconsole version are missing. GoG-version is a port of the inferior European PC-version. '''Xbox:''' Just as good as the PS2 version, but with 480p support.
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|Dragon Ball Z: Budokai 1,3Siren|Gamecube<br>PS3<br>Xbox 360(R)|'''GCPS3:''' Port Titled "Siren: Blood Curse", it is a remake of Dragon Ball Z: Budokai 1 with cel Shaded Graphicsthe original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to The European release of Blood Curse includes an exclusive making-of documentary titled Behind the original Budokai composer being guilty Curtain of plagiarism. Widescreen supportTerror, which is accessed via the PlayStation 3's XMB Video menu.
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|Sly Cooper|PS3<br>Vita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon Ball Z: Budokai Tenkaichi 2." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However,3|Wiisome Japanese voice actors were changed for others.
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|Dragon Quest VIII: Journey of the Cursed KingSly 2|3DSPS3<br> Android + IOSVita|'''3DSPS3/ Vita:''' Include extra content but inferior graphicsThe player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
'''Android/iOS:''' no voice acting nor orchestrated soundtrack
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|Fatal Frame 1Sly 3|XboxPS3<br>Vita|'''XboxPS3/ Vita:The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won' Titled "The directort play any music unless the player restarts the game, dies, or use Bentley's CutGrapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ, " players can clearly see him even when his back is turned. This is because the HD port has extra things added such a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as a firstyou have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-person modeups has lowered for the PS Vita version, so the player can only the L button for one power-up at a survival modetime. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales, " though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a new endingdifferent font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and more costumes to unlockis instead only available via digital download.
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|Fatal Frame 2Tales of The Abyss|Xbox<br>Wii<br>3DS|'''Xbox3DS:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and Loading times are shortened. Slightly more costumes to unlocklag sometimes'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead Removal of using the over-the-shoulder angleMultiplayer. The player is provided with a map on the screen to compensate Some stats were changed for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game, expanding on the story, and several of the cutscenes from the original card. Some sidequest cut-offs have been extended as wellaltered. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not No world map glitch (can't keep Asch in the original. A new mode, Haunted House, has been added, replacing Mission Modeparty).
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|Final Fantasy X, Final Fantasy X-2Tekken 5|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox OnePSP|Based on '''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the international versionArcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror. Redone character modelsmany new stages. Rerecorded soundtrack (optional for PS4 These stages were actually modified versions of the originals that contained different textures, details, and PC versions) stage music that make most of them unrecognizable.In the PSP version, there is hit-or-missa new mode called "Tekken Dojo".
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|God of WarYakuza 1, God of War II2|VitaPC<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch/4<br>PS4<br>Android + IOSWiiU|'''PCPS3:''' Besides the original port, New HD Remake "Definitive EditionYakuza Kiwami" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues(Japan Only).
'''PS4/Xbox One/SwitchPC:''' Definitive EditionHD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''PS4WiiU:''' Original one as "PS2 Classic", emulated. Definitive Edition is also available. '''iOS/Android:''' Added checkpoint mechanismHD Remake (Japan Only).
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|Grand Theft Auto San AndreasZone of the Enders|PC<br>Xbox 360<br>PS3|Xbox One360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Vita<br>Switch<br>Android + IOSXbox 360|'''PCPs2 Pal:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effectshas exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, worse textures and different map geometrymore Positive and Negative responses (Whenever anyone talks to the player, compared The player can respond to it with the PS2 version]L3 or R3 buttons. Some problems answers can be fixed by using mods. Besides give the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydraplayer extra challenge or other little things. UWP (Windows Store) version is also available, which is the same as mobile version.
'''X360PS3/360:''' Based on iOS/Androidthe PS2 PAL version of the game. Higher quality FMV. multiplayer functionality removedXbox 360 and PS3 version 1. Added checkpoint mechanism0 suffer from heavy performance issues, PS3 version 2. Some game mechanisms are being altered such as 0 fixed the thruster angle adjustment of Hydraperformance issue.
'''PS3PC/PS4:''' PS3 native one is A remaster with updated textures, 4K support, a new control style, various graphics settings, and the same as X360ability to play in VR from the view of the cockpit. PS2 backward compatible version is However, Positive and Negative responses don't work also available, it does not feature dual-audio language support due to licensing restrictions. |}
'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.===PlayStation 3=== '''PS4:''' As {| class="wikitable"PS2 Classicstyle=", emulated. Definitive Edition is also available. '''XOnetext-align:''' Definitive Edition. X360 version is also available via backward compatibility.center;"! scope="col"|Game'''Switch:''' Definitive Edition.! scope="col"|Platforms '''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.! scope="col"|Notes
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|Grand Theft Auto Vice CityDark Souls|PCWindows<br>Xbox OnePlayStation 4<br>PS3/4Xbox One<br>Switch<br>Android + IOS|style="text-align:left;"|Titled '''PC:Dark Souls Remastered''' Besides the original port, New . Based on "Definitive Prepare to Die Edition" has been released which is made with Unreal 4 engine. Can be played at 60 FPS, with enhanced graphics but introduced more [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingglitches.|-'''PS4|style="white-space:''' As nowrap;"PS2 Classic", emulated. Definitive Edition is also available. '''XOne/Switch:'|Demon'' Definitive Edition.s Souls|PlayStation 5'''iOS/Android|style="text-align:''' Added checkpoint mechanismleft;"|Remake with better graphics and life quality improvements.
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|IcoGod of War III|PS3PlayStation 4|Runs in full style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and is based on features a photo mode. All of the PAL version, so the extra content from DLC that version was released is included. Supports Stereoscopic 3Dwith.
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|Jak and DaxterNieR|PS3style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>VitaXbox 360<br>PS4/5Xbox One (R)|style="text-align:left;"|'''PS3PlayStation 3 (Japan):''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it protagonist is depletinga kid.'''Xbox 360/PlayStation 3 (North America):''' The Day Sun and the Night Green Sun are no longer in the skyprotagonist is an adult.
'''VitaWindows/PlayStation 4/Xbox One:''' same as aboveRemake with enhanced gameplay, suffers from the protagonist is a massive slowdown, making it unplayable. '''PS4/PS5:''' Emulatedkid.
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|Jak IIThe Last of Us|PS3PlayStation 4<br>VitaPlayStation 5 (R)<br>PS4/5PC (R)|'''PS3style="text-align:''' Sub-HDleft;"|60 FPS, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed resolution is increased to the original muddy brown texture1080p.Some of the music is missing some notes. For exampleNew photo mode, the Haven City music while on a zoomer will miss some notes.In the cutscene DLC "The Secret to Making a BombLeft Behind", when Kor reveals his true identity, his face is texture-less and defaults to a solid blackincluded. This only happens the first time that the system plays the cutscene. '''Vita:''' same as above, suffers from a massive slowdown, making it unplayable. '''PS4/PS5:''' EmulatedRemake is missing Factions multiplayer.
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| Jak 3|PS3Uncharted 1<br>VitaUncharted 2<br>PS4/5Uncharted 3|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.PlayStation 4Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene |style="Power of Protectiontext-align:left;"|60 FPS, when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it resolution is featured. Light Jak's hair retains Jak's green color instead of changing increased to the uniform blue1080p. Light Jak's shield has Better lighting, textures and models; a green aura around itnew mode called "Speed Run", 2 new weapons. The Naughty Dog team photo easter egg found via the Light Flight glitch has been Multiplayer was removed. The box the photo itself Gameplay is found in is still present. '''Vita:''' same as above, suffers virtually unchanged &mdash; even from a massive slowdownthe first game, making it unplayableunfortunately'''PS4/PS5:''' Emulated
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|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIVanquish|PCWindows<br>PS3/PlayStation 4<br>Xbox 360<br>Xbox One|16style="text-align:9 aspect ratio supportleft;"|'''Xbox 360:''' Decent port. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4'''Windows/PlayStation 4/Xbox ONE One:''' Improved resolution and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA gameFPS.
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|Klonoa 2: Lunatea's VeilYakuza 0|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.
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|ManhuntYakuza Kiwami|PC<br>PS4<br>XboxOne|style="text-align:left;"| Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>GCN|'''PC<br>PS4<br>XboxOne|style="text-align:''' Stretched by default, missing visuals effectsleft;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.|-|}
'''PC===PlayStation 4==={| class="wikitable" style="text-align:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patchedcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"|
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|Mega style="white-space: nowrap;"|Marvel's Spider-Man X7|PC<br>Switch<br>PS4PlayStation 5<br>Xbox OneWindows|'''PCstyle="text-align:left;"|Titled "Marvel''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega s Spider-Man X Legacy Collection 2Remastered".
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|Mega Man X8style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Switch<br>PS4<br>Xbox One|'''PCstyle="text-align:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.left;"|
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|Metal Gear Solid Yakuza Kiwami 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game. '''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.Remake of Yakuza 2
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|Metal Gear Solid 3Judgment|PC<br>Xbox<br>Vita<br>PS3/4PS5<br>Xbox 306Series X/One<br>Switch<br>3DSS||-|Lost Judgment|PC|'''PS2:''' Original. 60 fps and widescreen support are via hacks.|-'''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.|}
'''===Xbox===Most Xbox ports for PC Master Collection:''' Based are decent ports, and most multi-platform games on consoles of the six generation were superior on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improveXbox.
'''3DS{| class="wikitable" style="text-align:'''[httpscenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align://metalgearleft;"|Missing some cutscenes, can be fixed by using mods.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereCel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PS3PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|The original gamestyle="text-align:left;"|'''GC: re''' Inferior-released digitally looking port. '''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through PlayStation Network for PlayStation 3the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
Odin Sphere Leifthrasir'''Switch/Vita/PS3/PS4/360/Xbox One: an HD remaster (''' Based on The PS2 version with widescreen support but the opening theme on the original game main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vitaintroduction/death voices.
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|OkamiDead to Rights|PC<br>Wii<br>PS3/4<br>SwitchPlayStation 2<br>Xbox OneGameCube|Original PS2 version's ending song (style="Resettext-align:left;" by Ayaka Hirahara) is missing from all other |PS2 and GameCube versions. All versions are locked added hotkeys for weapons and drastically tweaked the difficulty to 30fps, but there is result in a 60fps hack for much more approachable game than the PS2 versionoriginal Xbox title.
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|OnimushaDennou Taisen: WarlordsDroneZ|PC<br>Xbox<br>PS4Windows|'''Xboxstyle="text-align:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, left;"|Started as a new boss, new costumes and armour, changes to enemy placement, and 2001 tech demo but became a three-stage charge attack for each weapon. In addition, full retail game on Xbox in the introduction of Green Souls adds a new dimension Japan region later ported to the gamePC.
Remastered version on There are 2 PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC<br>Wii<br>PSP|'''Wiiversions:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
'''PSP1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen:''' Based on the Wii version with extra recruitable charactersDroneZ".
'''PC:''' Features content from both Wii and PSP ports2. A port of the Xbox realized only in Russia region, higher resolution graphics than requires Windows XP to run the previous console ports, and optional higher quality UIgame. Titled "DroneZ XL".
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|Persona 3Ninja Gaiden Black|PS3Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>PSPNintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' As Titled "PS2 ClassicNinja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, emulatedreworked a lot of the mechanics.
'''PSP:''' Titled Persona 3 PortableBetter Graphics, enemies gush more blood. Added a few more save points. Option The ability to play as a female protagonistjump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Let you control other party members in battle Redesigned and guard, similar to Persona 4new bosses. New weapons. New areas. Ticket fetching removed. Lacks "The Answer" from Persona 3 FESnew chapters as Rachel. No FMVsThe underwater segment was significantly shortened.
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|Persona 4|PCPrince of Persia:<br>PS3The Sands of Time Prince of Persia:<br>PSP|'''PS3:''' As "PS2 Classic", emulated.Warrior Within
'''Vita/PCPrince of Persia:''' Enhanced port with extra content. Some voices have changed in the English dub.<br>The Two Thrones|-|Ratchet & Clank|PS3PlayStation 2<br>GameCube<br>Windows<br>VitaPlayStation 3|style="text-align:left;"|'''PS3PS2/VitaGC:''' cropped widescreen, Ininferior-level movies and infobot cutscenes can be skippedlooking Ports. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al '''PC:'''s character model has numerous visible holesBest looking version, most notably in his tongue and shirt60 FPS. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release A remastered version of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself Prince of bounds. Most sound-emitting gadgets Persia (such as the Metal Detector1989) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight can be unlocked on Umbris6th gen consoles, when but not in the beast triggers its shield, it will PC version. Mods should be greenused for modern systems. On Quartu '''PS3:''' cropped widescreen, after Ratchet finds out Drek is going to destroy his home60 FPS, the lighting in the cutscene sound mix quality is darker than usualworse. The music that plays while fighting Chairman Drek on Veldin (cinematic in which was left out of the North American PlayStation 2 release due Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to a bug, but restored be seen in The Two Thrones and when the PAL release) is normally missing. After beating the game, when final collision against the HelpDesk Girl appears at Dark Prince the end, no dialogue from her playssun goes down with each strike against him that doesn't happen in this version.
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|Ratchet & Clank: Going CommandoSpider-Man 2|PS3PlayStation 2<br>GameCube<br>VitaWindows|style="text-align:left;"|'''PS3PS2/VitaGC:''' cropped widescreen, In the options menu (either main menu or inInferior-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 versionlooking port. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget '''PC:'s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have Completely different game, developed by a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tourdifferent studio. This greatly increases the ease at earning the It was "You're My Herodumbed down" skill pointfor a young audience and thus featured more simplistic and less challenging gameplay.
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|Ratchet & Clankstyle="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell: Up Your Arsenal<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos Theory|PS3Windows<br>GameCube<br>PlayStation 2<br>VitaPlayStation 3|style="text-align:left;"|'''PS3/Vita:PC''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja Best looking version. Has DLC levels and Sumo Ratchet skins60 FPS. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)Has problems with modern hardware, but can be accessible by cheatsfixed with mods. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won '''GC/PS2:'''t unlock after collecting all the trophiesInferior-looking ports. Altered level design.The Holoshield Glove'''s V1 PS3:''' Based on the PC version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper HD textures. Some of the display elements in Up Your Arsenal are , a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glovenew menu interface, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for exampleHUD, used a reticle with a series of segmented, spinning rings, but now have the cogmanual quick-like reticle save system (carried on from the Glove of Doom. Some particle effects are missingPC), cropped widescreen, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select an option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in invert the key tone regardless of which button is pressed during the rhythm game.In the Vita versioncamera was added, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online does not include multiplayer matchesfor Pandora Tomorrow and Chaos Theory, there nor does it include DLC levels. Chaos Theory is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedlocked at 35fps.
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|RatchetTom Clancy's Splinter Cell: Deadlocked<br>Double Agent|PS3GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some fullstyle="text-motion video cinematics being improperly rescaled, inalign:left;"|'''GC/PS2:''' inferior-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitleslooking ports. There are also some framerate and technical glitches reported in the gameplayAltered level design. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six '''PS3/360/PC:''' completely different game.
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|Red FactionHalo 1<br>Halo 2|PCWindows<br>Xbox One|style="text-align:left;"|'''PC version lacks some visual effects that are only on ps2/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
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|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.}
'''PS4===Xbox 360==={| class="wikitable" style="text-align:'''Remake.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Shin Megami Tensei: NocturneBayonetta|SwitchPlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>PS4Switch|style="text-align:left;"|'''PS2PS3:''' OriginalTerrible frame rate. "Hardtype" Hack for an increased challenge '''PS4/Xbox One/PC:''' Decent ports.
'''Switch/PS4Wii U:''' Redone character modelsHas exclusive costumes. Better Visual effects|-|Dead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Has Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the ability game by completing missions given to choose which skills to transfer to demons. New easy modehim by Otis, Brad, A blur will appear on and Jessie; others see him rescuing the sides various survivors of the screen every time there is FMVoutbreak. New Zombies. New mini-games. Costume blood color, in order to fill the screen. still uses compressed audiobut Frank can't jump and some areas are now smaller.
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|Silent Hill 2Deadly Premonition|PCstyle="white-space: nowrap;"|PlayStation 3<br>Xbox<br>PS3Windows<br>Xbox 360Nintendo Switch|style="text-align:left;"|'''WindowsXbox 360:''' Port based on the Xbox Most stable version. Buggy, but has tank controls, behind the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fpsshoulder camera, higher quality FMVlocked at 30 FPS, and more, making it the definitive versiona muddy red/green color filter over everything.
'''XboxPS3:''' Has the same lighting as the PC version but with the PS2Extra non-style soft shadows left intactcanon scenes, fog issues (albeit less noticeable due to the lower resolution)vastly superior camera and controls, better colors, no muddy filter, many improved textures, poor audiosome improved models, and the same relatively low-quality FMVs by default. Can run runs at 480pabout 20 FPS (Locked 60 FPS when using emulation).
Windows'''PC:''' Has the improvements of the PS3 version, Xbox, and PS2 "Directors Cut heavy crashing issue (EUGOG version is better but still suffers from it)/Greatest Hits , missing voice acting in mission 20. A mod called DPfix (UScannot be played on Windows 7 or lower)" versions contain bonus materialcan increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
'''PS3/360Switch:''' HD version based on unfinished code, resulting in an uncountable number Has the improvements of bugs and graphical/audio mistakes. Let you choose between the original voicework of PS3 version but doesn't have the game or a new redub done by a different cast made for this no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version)... though results may vary. Stay far awayRuns at 40–20 FPS (Locked 60 FPS when using emulation).
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|Silent Hill Halo 3|PC<br>PS3Halo 4|Windows<br>Xbox 360One|style="text-align:left;"|'''PS3Xbox One/360PC:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a Remaster with new cast. Same issues features such as Silent Hill 2 HDProfanity filter, but even worse. Again; stay far away. '''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the gameTech suits in Halo 3, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page]Halo 4 Squad Battle changes.
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|Silent Hill 4: The RoomNinja Gaiden II|PCWindows<br>XboxOne<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''WindowsPS3/Xbox One/PC/Switch/PS4:''' Frame rate is capped at 30 FPS in Titled "Ninja Gaiden Sigma 2". This version lessened the retail and digital releases, enemy count drastically while cutscenes are at 15 FPS in making the physical release, but can be changed enemies much more difficult to 30fps using mods.Some of use the "hauntingsdelimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from the console version are missingNG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. GoG-version Enma's Fang is a port of new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the inferior European PC-versionmission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.
'''XboxA [https:''' Just as good as the PS2 version, but with 480p support//www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
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|SirenNinja Gaiden III|PS3 (R)Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Siren: Blood CurseNinja Gaiden 3 Razor's Edge", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakinessMore blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuNew missions on Ninja Trials.
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|Sly Cooperstyle="white-space: nowrap;"|Red Dead Redemption|PS3PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>VitaNintendo Switch|style="text-align:left;"| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in runs at a significantly lower resolution than the physical Xbox 360 version of , uses simpler visual post-processing effects, has missing objects throughout the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound , areas of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies grass are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizationsmore patchy, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubbershadows are simpler (and sometimes missing)," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" textures appear more basic and "Duel by the Dragonlow resolution." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked  '''PS4/Switch:''' released on the VitaAugust 17, Bentley instead says2023, "to bring the camera behind you, tap the rear touch padruns at higher resolutions." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in  '''Xbox One:''' actually just the PS Vita 360 version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixedthrough [[Fission]]. The music for "Muggshot's Turf" has been sped up A fan [https://gtaforums. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music and is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors available for Sly, Bentley, Murray, Carmelita 360 and the Panda King are taking over. However, some Japanese voice actors were changed for othersSwitch.
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|Sly 2WWE SmackDown vs. Raw 2007|PS3PlayStation Portable</br>VitaPlayStation 2|style="text-align:left;"| '''PS3/ VitaPS2:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available runs significantly lower graphical fidelity compared to watch from the level select screennewer generation Xbox 360 version. The cutscene that plays after defeating Dimitri doesn 't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesnPSP:'t apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite differentplaceholder text, mainly the ones which play when, for example, manually saving the [[#PlayStation_Portable|previous game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed exclusive features for othersPSP]].
See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
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|Sly 3}|PS3<br>Vita==Handhelds=====Game Boy==={| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the class="Hungry Crocwikitable" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game style="Biplane Duel," the greentext-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the align:center;"Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in ! scope="Police HQ,col" players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in |Game! scope="Dead Men Tell No Tales,col" though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the |Platforms! scope="Dark Cavescol" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|Notes
|-
|Tales style="white-space: nowrap;"|The Legend of The AbyssZelda: Link's Awakening |3DSSwitch (R)<br>Windows (U)|'''3DSstyle="text-align:''' Loading times are shortenedleft;"|HD Remake with dungeon creating mode. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed <br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party)Windows as well.
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|Tekken 5SaGa / Final Fantasy Legends|PS3WonderSwan Color<br>PSPNintendo Switch (E)|style="text-align:left;"|'''PSP/PS3WSC:''' Titled "Tekken 5 Dark Resurrection"Colorized enhanced port with restored content. Changed IntroJapan-only. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one<br>'''Nintendo Switch: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable''' Bare-bones emulation.In the PSP version, there is a new mode called "Tekken Dojo"Censored.
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|Yakuza 1,SaGa 2 / Final Fantasy Legends 2|PCNintendo DS (R)<br>PS3/4<br>WiiUNintendo Switch (E)|style="text-align:left;"|'''PS3Nintendo DS:''' HD Remake "Yakuza Kiwami" (3D remake. Japan Only)-only<br>'''PS4/Xbox One/PCNintendo Switch:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"Bare-bones emulation'''WiiU:''' HD Remake (Japan Only)Censored.
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|Zone of the EndersSaGa 3 / Final Fantasy Legends 3|Xbox 360Nintendo DS (R)<br>PS3Nintendo Switch (E)|Xbox 360 and PS3 version 1style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation.0 suffer Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from heavy performance issues, PS3 version 2the SNES game.0 fixed the performance issue and is considered to be the best versionSubtitled "Tsukikage-mura no Kaibutsu".
|-
|Zone of the Enders: Shiren The Second RunnerWanderer GB2|PC<br>PS3/4<br>Xbox 360Nintendo DS (R)|'''Ps2 Palstyle="text-align:left;"|''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  '''PS3/360Nintendo DS:''' Based on the PS2 PAL version of the gameRemake. Higher quality FMVSubtitled "DS2 Sabaku no Majō". Xbox 360 and PS3 version 1Japan-only.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. '''PC/PS4:''' A remaster with updated textures, 4K support, <br>(The West got a new control style, various graphics settings, and the ability to play in VR from the view DS remake of the cockpitfirst SNES game instead. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes)
|-
|Final Fantasy Type-0Kirby's Star Stackers|SNES (R)|style="whitetext-spacealign: nowrapleft;"|Steam [Windows]'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>PlayStation 4<br>Xbox One3DS, Switch (E)|style="text-align:left;"|'''PlayStation PortableGBA:''' 60 FPS hack availableRemake.Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''PlayStation 4/Xbox One3DS, Switch:''' better graphics, locked resolution at 1280x720 Both the original series in full (Medarot 1-5) and locked at 30fpsthe remake (Medarot 2 Core) were rereleased'''Steam:''' Same as aboveJapan-only, but can be [https://githubunlikely to change because of a trademark issue.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
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|style="white-space: nowrap;"Final Fantasy Adventure|Grand Theft Auto: Liberty City StoriesGame Boy Advance (R)<br>Grand Theft Auto: Vice City Stories|PlayStation 2Cell phones (R)<br>Android(R)<br>iOS<br>Fire OSPlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''PlayStation 2GBA:''' Better textures and geometry in placesTitled Sword of Mana. Good game, better lighting, visual effects, and draw distancecontroversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''MobilesCell phones:''' Reworked texturesAuthentic remake. Japan-only.<br>'''Android, lighting and visual effectsiOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
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|Kingdom Hearts: Birth By SleepBalloon Kid|Windows<br>PlayStation 3<br>PlayStation 4NES<br>Xbox OneGame Boy Color|style="text-align:left;"|HD remaster of '''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Final Mix versionHello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
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|Metal Gear Solid: Peace WalkerDragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation 3(R)<br>Xbox 360Nintendo 3DS (R)|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKERemade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Some dialogues Furthermore, the remakes were reported to cell-recordedphones (PS1 DQM1+2) and Android phones (DQM1 3DS).
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|}Last Bible|Game Gear==PlayStation 3=={| class="wikitable" style="text-align:centerleft;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-! scope="col"|GameDevil Children: Black Book & Red Book! scope="col"|PlatformsPlayStation (R)! scope|style="coltext-align:left;"|Notes
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|Dark SoulsTales of Phantasia: Narikiri Dungeon|Windows<br>style="white-space: nowrap;"|PlayStation 4<br>Xbox One<br>SwitchPortable (R)|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitchesVastly improved remake.
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|style="white-space: nowrap;"|Demon's SoulsPokémon Red & Blue|PlayStation 5Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"|Remake with better graphics and life quality improvements.
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|God of War IIIPokémon Gold & Silver|PlayStation 4Nintendo DS (R)|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.
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|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.}
'''Windows/PlayStation 4/Xbox One===Game Boy Advance==={| class="wikitable" style="text-align:''' Remake with enhanced gameplay, the protagonist is a kid.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|The Last of UsAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>PlayStation 5 (R)Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>PC (R)iOS|style="text-align:left;"|60 FPS'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, resolution is increased and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to 1080pbe confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. New photo modeWhile ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, DLC "Left Behind" and the animation is includedhorribly over-simplified. Remake has been ported to Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.
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|Uncharted 1<br>Uncharted 2<br>Uncharted 3style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|PlayStation 43DS|style="text-align:left;"|60 FPS, resolution is increased A lot of changes were made in order to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from make the first game, unfortunatelyeasier.
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|VanquishMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox 360One<br>Nintendo DS<br>Xbox OneNintendo Switch|style="text-align:left;"|'''Xbox 360GBA:''' Uncensored hacks are available for western releases. '''DS:''' Decent portBetter audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''WindowsSwitch/PC/PlayStation 4PS4/Xbox One:''' Improved resolution Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and FPSmusic gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
|-
|}
==PlayStation Vita=Nintendo DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-spaceShin Megami Tensei: nowrap;"|Persona 4<br>GoldenStrange journey|Windows3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The exclusive enhanced port of a popular PS2 gameincludes new artwork for the characters (which some people dislike, which many considered to be a mod called "de-shine" was created for fixing the reason to own a Vitacharacters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is now only available on PCNew Game. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted Macca is no longer required to play heal in the original instead) and especially considering sickbay. There is no limit on the [https://www.youtube.com/watch?v=28rb1omrJnumber of sub-s current state of Vita emulation]apps equipped. The official Steam version comes with ability to sprint in dungeons by holding down the controversial Denuvo AntiB button. a single-tamper, but there is a cracked version save file that doesn't allows the player to save anywhere in the dungeon without the use Denuvo floating aroundof a terminal, was added. One problem some users have been noticing is the cutscenes are laggy even on higherVarious new sub-end machines (this is apparently due apps related to combat and dungeon crawling were added in order to make the way the video files were encoded)game easier but cannot be developed on Impossible.Commander Skills have been added.
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|Tearawaystyle="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|PlayStation 4 3DS (R)|style="text-align:left;"|Remake, titled "Tearaway - Unfolded"Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr. Many gameplay sections have, %27s_Journey#List_of_changes Full list of course, been overhauled to work with a DualShock 4 instead of a Vita.changes]
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|}Radiant Historia|3DS==PlayStation 4=={| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-spaceTitled: nowrap;"|Marvel's Spider-Man|PlayStation 5<br>Windows|style="text-align''Radiant Historia:left;"|Titled "MarvelPerfect Chronology'''. Has difficulty options. New characters's Spider-Man Remastered"portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|}
==Xbox=Nintendo 3DS===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Advent RisingAzure Striker Gunvolt
|Windows
|style="text-align:left;"|Missing Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some cutscenesterritories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, can be fixed by using modsfeatures HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
|-
|Cel DamageResident Evil: Revelations|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation VitaWindows<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox OneWii U|style="text-align:left;"|'''GC:''' Inferior-looking port. '''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices All ported versions are switched with introduction/death voicesin HD.
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|Dead to RightsThe Legend of Dark Witch|PlayStation 2<br>GameCubeWindows|style="text-align:left;"|PS2 Higher resolution artwork and GameCube versions added hotkeys for weapons and drastically tweaked revised UI utilizing a single screen as opposed to the difficulty to result in a much more approachable game than dual screen set-up of the original Xbox title3DS version.
|-
|Dennou Taisenstyle="white-space: DroneZnowrap;"|The Legend of Dark Witch 2
|Windows
|style="text-align:left;"|Started Same as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PCabove.|}
There ===PlayStation Portable===Most ports for PS2 are 2 PC versions:infamous for bad controls and glitches.
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One|style="Dennou Taisentext-align: DroneZleft;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.
2. A port of the Xbox realized only in Russia region'''Steam:''' Same as above, requires Windows XP to run the game. Titled "DroneZ XL"but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
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|Ninja Gaiden Blackstyle="white-space: nowrap;"|WindowsGrand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 32<br>PlayStation 4Android<br>Xbox OneiOS<br>Nintendo SwitchFire OS|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4PlayStation 2:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bossesBetter textures and geometry in places, human beheadingsbetter lighting, some costumesvisual effects, and some cutscenesdraw distance. Changed some music'''Mobiles:''' Reworked textures, reworked a lot of the mechanicslighting and visual effects.|-Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedalign:left;"|HD remaster of the Final Mix version.
|-
|Prince of PersiaMetal Gear Solid:<br>The Sands of Time Prince of Persia:<br>Warrior Within Prince of Persia:<br>The Two ThronesPeace Walker|PlayStation 2<br>GameCube3<br>Windows<br>PlayStation 3Xbox 360|style="text-align:left;"|'''PS2/GC:''' inferior-looking PortsHD remaster'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith VOCALOID has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionremoved from Metal Gear ZEKE. Some dialogues were re-recorded.
|-
|Spider-Man 2WWE SmackDown! vs. Raw 2006|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port. '''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|style="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' Inferior-looking ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos TheoryPortable has exclusive features, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design. '''PS3/360/PCsee [[Wikipedia:''' completely different gameWWE_SmackDown!_vs.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"_Raw_2006#PlayStation_Portable_exclusive_features|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreenthis page]].
|-
|}
==Xbox 360=PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Bayonettastyle="white-space: nowrap;"|PlayStation 3<br>PlayStation Persona 4<br>Golden|Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can''PS3t handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent portswww.youtube'''Switchcom/Wii U:watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn''' Has exclusive costumest use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|Dead RisingTearaway|Wiistyle="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"|Titled Remake, titled "Dead Rising: Chop Till You DropTearaway - Unfolded". Motion controlMany gameplay sections have, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given course, been overhauled to him by Otis, Brad, and Jessie; others see him rescuing the various survivors work with a DualShock 4 instead of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smallera Vita.
|-
|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything. '''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. '''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality. }
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|styleSee also=="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution. '''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions. '''Xbox One:''' actually just the 360 version running through *[[FissionROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game Recommendations]]. A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|}
==External links==
*Reddit thread: [https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]*Reddit thread: [https://vsrecommendedgamesold.fandomreddit.com/wikir/xboxone/comments/95z3v5/Vmasterlist_for_xbox_one_exclusivesnonpc/%27s_Recommended_Games_Wiki Recommended Games WikiMasterlist for Xbox One exclusives and '''non-PC multi-platform''' games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
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