Changes

Jump to navigation Jump to search

List of notable ports

3,965 bytes added, 12 April
PlayStation 3
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
|-
|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
|-
|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it is very has limited leagues content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.
|-
|FIFA 08</br>FIFA 09</br>FIFA 10
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the version for 7th generation consoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
|-
|NHL 08<br/>NHL 09
|PlayStation 3<br/>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 3607th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the Xbox 360 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
|-
|Prince of Persia: The Forgotten Sands
|Wii
|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.
|-
|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|Pro Evolution Soccer 2017
|PlayStation 4 (Pro)<br>Xbox One (X/S)
|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
|-
|Rayman 2
|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|-
|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|{{✓}}
|style="background: #A2A9B1;"|
===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game. ===Sharp X68000===May be easier to emulate ports than the original versions.
==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Chaos Field|Dreamcast<br>GameCubeAkumajo X68000<br>(Castlevania Chronicles)|PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Available Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in English. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translationthe series.
|-
|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3Mad Stalker:<br>Fullmetal Force|PlayStation Portable<br>Microsoft WindowsFM Towns<br>Xbox 360PC Engine CD<br>Xbox One<br>Android<br>iOSSega Genesis|style="text-align:left;"|Every time Crazy Taxi has been updated, '''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the music has been redonedeveloper's other game, and it is considered to be worst than the originalAsuka 120%.
'''PlayStation 2/GameCube/WindowsFM Towns:''': lower quality A port, with control issuesupdated graphics and remixed music.
'''PlayStation Portable'''PC Engine CD: ''Crazy Taxi: Fare War'' is uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen supportcheat code), but missing 3 songs and has bad controls. It has custom soundtrack supporta fully-voiced Story Mode.
'''Android'''Sega Genesis: Titled ''Crazy Taxi Classic'Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, with widescreen support. Control is a bit wonkysimplified graphics.
|-
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio TangramGenocide|Dreamcast<br>Xbox 360<br>Xbox OnePC Engine<br>FM Towns|style="text-align:left;"|'''DreamcastPC Engine:''': Original Soundtrack Inferior graphics and not sound with worse gameplay than the Naomi OSToriginal.
'''Xbox 360FM Towns:''': XBLAreleased as part of the ''Genocide Square'' compilation. Improved controls, texturesFeatures updated graphics, lightingsound, and glowing effects. Added new characters, widescreen support, online, lobby systemcutscenes, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the Naomi OSTrevised gameplay.
|-
|Dead or Alive Genocide 2: Master of the Dark Communion|Dreamcast<br>PlayStation 2style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>PlayStation 3FM Towns<br>Xbox (R)DOS|style="text-align:left;"|'''PlayStation 2SFC:''' Higher Lower sound quality port than Dreamcast's one with more visual effectsand altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="textFM-align:left;"|'''DreamcastTowns:''' most faithful port to the arcade, Japanese subtitles onlySame as Genocide above.
'''GameCubeDOS:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in any other port (select stage + specific section) Korea but it is also most of the only version without subtitlesgame's menus are in English.|}
==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Chaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.|-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original. '''PlayStation 2/GameCube/Windows''': lower quality port, with control issues. '''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support. '''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.|-|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|Dreamcast<br>Xbox 360<br>Xbox One<br>|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. '''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects. '''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only. '''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles. '''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi NAOMI version, button 1+2 for releasing homing laser).
|-
|Karous
|}
==NESHome consoles==NES ===Multiplatform games sometimes suffered from slowdownexclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, and sprite flickeringif a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.|-|NCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.|} ===NES===NES games sometimes suffered from slowdown, and sprite flickering. {| class="wikitable" style="text-align: center;"! scope="col"|Name
! scope="col"|Platforms
! scope="col"|Notes
|}
==Sharp X68000=SNES===May Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be easier devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to emulate compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports than offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original versionswork.
{| class="wikitable" style="text-align:center;"
! scope="col"|Notes
|-
|Akumajo X68000ActRaiser|Windows<br>Nintendo Switch<br>(Castlevania Chronicles)|PlayStation4<br>Xbox One|style="text-align:left;"|Includes both the original game and A remake Titled "ActRaiser Renaissance" which has a remixed version with remixed musiccompletely new art style, new gameplay mechanics, slightly altered level layoutsnew bosses, and an altered art direction based on the more recent games in the seriesremastered OST.
|-
|Mad Stalker:Chrono Trigger|PlayStation<br>Fullmetal Force|PlayStationNintendo DS<br>FM TownsiOS<br>PC Engine CDAndroid<br>Sega GenesisWindows|style="text-align:left;"|'''PlayStationPS1:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other gameExtra content including FMV & bestiary, Asuka 120%longer load times.
'''FM TownsNDS:''' A port PS1 extra content (with updated graphics and remixed musicload times fixed) plus more extra content, touch controls, more literal translation, French translation added.
'''PC Engine CDiOS/Android:''' uses graphics from the FM Towns version Translation based on NDS with remixed Redbook audio musicadditional languages, more playable characters for VS. Mode (done through a cheat code)touch controls, and a fully-voiced Story Modemostly unchanged graphics.
'''Sega GenesisPC:''' Previously unreleased Was a broken PC port that was scrapped until at first, as it was completed as a limited physical release in 2020 by Opera House after acquiring directly based off from the rights mobile version with no effort, but was eventually fixed officially due to negative reception the developer's back catalog of games. Missing parallax scrolling, simplified graphicsPC version got.
|-
|GenocideClock Tower|PC EngineWindows<br>PlayStation<br>FM TownsWonderSwan|style="text-align:left;"|'''PS1/PC Engine:''' Inferior graphics and sound with worse gameplay than the originalTitled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.
'''FM TownsWonderSwan:''' released as part of the ''Genocide Square'' compilationgreyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|Game Boy Advance|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Features updated graphicsRemoved dual wielding and mega bombs, soundadded lock aim, new cutscenesMode 7 levels replaced with levels from "Contra: Hard Corps", and revised gameplayworse audio.
|-
|Genocide 2: Master of the Dark CommunionDonkey Kong Country|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]Game Boy Color<br>FM Towns<br>DOSGame Boy Advance|style="text-align:left;"|'''SFCGBC:''' Lower sound quality and altered Weaker graphics. Level order for the first few levels is re& audio, new stage, longer version of "Winky's Walkway", mini-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development teamgames, time trial.
'''FM-TownsGBA:''' Same as Genocide aboveIncreased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-'''DOS|Donkey Kong Country 2:''' Based on the FM-Towns version. Uses the Sharp X68000 version<br>Diddy's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.Kong Quest|} ==Sega Master System==Game Boy Advance{| class="wikitable" style="text-align:centerleft;"! scope="col"|Name! scope=Titled "colDonkey Kong Country 2"|Platforms! scope="col"|Notes. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style="whitetext-spacealign: nowrapleft;"|Alex Kidd in Miracle WorldTitled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|style="white-space: nowrap;"|Dragon Quest V|Nintendo Switch PlayStation 2 (R)<br>PlayStation 4Nintendo DS (R)<br>Xbox One(R)Andoid<br>Microsoft Windows (R)iOS|style="text-align:left;"|'''PS2:''' Full 3D remake of with party enhancements. Only released in Japan. '''DS:''' Remake done in a similar vein to the DQIV remakes. Has the game known same mechanics perks as the PS2 remake, along with some unique content. '''iOS/Android:'Alex Kidd in Miracle World DX''Port of the DS version.|-|Dragon Quest VI|Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|Hokuto no KenEarthBound|PlayStation 2 (R)Game Boy Advance|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series VolWorse audio.11: Hokuto no Ken''Japan only.
|-
|Phantasy StarFinal Fantasy IV|Sega SaturnPlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation 2 Portable<br>Nintendo DS (R)<br>iOS (R)<br>GameBoy AdvanceAndroid (R)<br>Java 2 Micro EditionWindows (R)|style="text-align:left;"|'''Sega Saturn''Original Version': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.
'''PlayStation 2'''PS1: Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics FMV opening and sounds. Japan-only. Fan ending, new features, different translation is available, longer load times.
'''GBAWonderSwan Color:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit musicLacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Not released inside Japan-only.
'''J2MEGBA:''' Full remake of Titled ''Final Fantasy IV Advance''. Based on the game released for mobile phonesWonderSwan Color version. Available only New translation. Extra content, updated graphics, worse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in Chinese-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio. '''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it). Fan translations  '''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years". '''PC:''' HD version of the game do existDS remake.
|-
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's TrapFinal Fantasy V|TurboGrafx-16PlayStation<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)Boy Advance<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)Windows|style="text-align:left;"|'''TurboGrafx-16'''PS1: Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and soundFirst official English release.
'''Game GearGBA:'''Titled '': Slightly different maps and prices around shopsFinal Fantasy V Advance''. New translation. Released only in Europe and JapanExtra content, worse audio.
'''J2MEiOS/Android:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-onlyRedone sprites (RPG Maker art style), touch controls.
'''PS4/NSW/XBO/WIN/iOS/AND/LunaPC:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''Redone sprites (RPG Maker art style).
|-
|}Final Fantasy VI|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio. '''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
==Sega Genesis=={| class="wikitable" style="text-align'''PC:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes''' Same as previous, no touch control.
|-
|Front Mission|PlayStation<br>Nintendo DS (R)|style="text-align:left;"|'''DS:''' Only official English release.|-|style="white-space: nowrap;"|Castle of Illusion"Ganbare Goemon 1<br>Starring Mickey Mouse|Windows (R)Yuki-Hime's Disappearance" /<br>PlayStation 3 (R)"The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.|-|Ganbare Goemon 2:<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"|HD remake Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with updated graphics and retreated gameplayGanbare Goemon 2.
|-
|Earthworm JimKirby Super Star|Xbox 360 (R)<br>PlayStation 3 (R)Nintendo DS|style="text-align:left;"|HD remake with updated Titled "Kirby Super Star Ultra". Extra games, enhanced graphics and retreated gameplay. Missing the extra levels from the Sega CD version.
|-
|LunarThe Legend of Zelda: The Silver Star<br>A Link to the Past|style="white-space: nowrap;"|PlayStation Game Boy Advance<br>Switch (RU)<br>PlayStation Portable Windows (RU)<br>iOS MacOS (RU)<br>Sega Saturn Linux (RU)<br>Windows Android (RU)|style="text-align:left;"|'''PlayStationGBA:''' Remake with increased Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty(20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''PlayStation Portable:''' Based on ps1 but with longer load times. Android'''iOS[https:''' Based on PS1 has widescreen support but touch control//github'''Sega Saturncom/Waterdish/Windows:''' Based on PS1. Is not available in English.zelda3-android Android version]
|-
|Pac-Attack"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance|style="whitetext-spacealign: nowrapleft;"|PlayStation (R)Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X|DOS<br>GBAGameCube<br>PlayStation 2 (R)<br>GameCube PlayStation Portable (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-align:left;"|'''PlayStationDOS:''' Different aspect ratio, worse audio, buggy wall climbing. '''GC/PS2:''' Partial emulation of the game plus a new whole remake SNES version included as part of in ''Namco Anthology Vol. 2Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
'''GBAPSP:''' Included Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as part of ''Pac-Man Collection''an alternate take on the original game.
'''PS2/GC/Xbox/PCiOS:''' Remake from ''Namco Anthology Vol. 2'' included Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in ''Pac-Man World 2'' as unlockable extraa certain order, optional microtransactions.
'''PS3PS4/X360PC/PCSwitch/XB1:''' Emulated version of the game SNES and SFC versions are included as part of ''Pac-in "Mega Man Museum''. PC version was been delisted from Steam in July 9X Legacy Collection" with extra content including achievements, music player, art gallery, 2020 in favor of ''Pac-Man Museum+''challenges, which includes emulation of the SNES version insteadand more.
|-
|Phantasy Star IIMega Man X2|GameCube<br>PlayStation 2 (R)<br>GBAWindows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2GC/PS2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-onlyIncluded in ''Mega Man X Collection''. Fan translation is availableThe collection also includes extra content like music player and art gallery.
'''GBAPS4/PC/Switch/XB1:''' Port of the game available as part of ''Phantasy Star SNES and SFC versions are included in "Mega Man X Legacy Collection''" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Phantasy Star IIIMega Man X3|GBAPlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"| Port of the game available as part '''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn:'Phantasy Star Collection''Remixed soundtrack and progress can be saved via memory card/RAM cart.|'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.|Powerball|style='''GC/PS2:''' PS1 version included in "white-space: nowrap;Mega Man X Collection"|PlayStation (R). Loading times are eliminated. |style="text-align'''PC/PS4/Switch/XB1:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Shining ForceMetal Max 2: Kai|Game Boy Advance <br>Nintendo DS (R)|style="text-align:left;"|Remake titled "Shining Force'''GBA: Resurrection of ''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the Dark Dragon"initial one is so bugged and unplayable it had to be recalled. The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system,  '''DS:''' Full 3D remake with animated NPC sprites and some tweaks much better graphics. Improved in the gameplay every aspect and ramping difficulty system, however worse graphic and audio quality compare filled to the originalbrim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
|-
|Shadow Ogre Battle:<br>The March of the BeastBlack Queen|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplayTitled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.
|-
|Sonic the HedgehogRomancing SaGa|Windows (E)WonderSwan Color<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|To many to list here'''WonderSwan:''' Enhanced graphics, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS new story scenario & side quest (even in the Special StagesJapan only), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
'''PC/PS4/PS5/XOne/XSX/NSPS2:''' Part of Sonic OriginsEnhanced 3D graphics.
|-
|Sonic the Hedgehog 2Secret of Mana|Windows (E)iOS<br>PlayStation 2 (E)Android<br>PlayStation 3 Windows (ER)<br>PlayStation 4 (ER)<br>PlayStation 5<br>Xbox 360 Vita (ER)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game. '''PCAndroid/PS4/PS5/XOne/XSX/NSiOS:''' Part of Sonic OriginsPartially enhanced graphics, enhanced fonts & menus, touch controls.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Vita:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3Full 3D remake with animated cutscenes, Sonic & Knucklesvoice acting, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availableremixed soundtrack.
'''PC/PS4/PS5/XOne/XSX/NSSwitch:''' Part SNES version included in ''Collection of Sonic OriginsMana'' with borders around the game.
|-
|Sonic CDShin Megami Tensei|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox OneSega CD<br>Xbox Series X/S<br>Nintendo Switch<br>AndroidGame Boy Advance<br>iOS|style="text-align:left;"|'''PCSNES:''' The 1995 PC port features better FMVs than Use the Sega CD versionEnglish patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, but runs at half the speedraces, loading times. A newer 1996 version runs betteritems, but introduced some new bugs and only includes spells to match with the US soundtrack for all regions. Can be fixed with a fan-made wrapperofficial localizations of the later games by Atlus.
'''PlayStation 2PS1:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20Redrawn graphics, but some effects remixed music, dungeons are brokenrendered in 3D, and was only released in Japan and Europeinterface similar to its sequel. Has an English patch.
'''GameCubeSega CD:''' Is available in North AmericaRedrawn graphics, but is blurrier compared to the PS2 versionremixed music, cutscenes with voice-overs.
'''PC/X360/PS3GBA:''' Remade Redrawn graphics. Has an English patch based on a new fan-made engine which would later be the official localization used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
'''PC/PS4/PS5/XOne/XSX/NSiOS:''' Part Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of Sonic OriginsiOS.
|-
|Sonic 3D BlastShin Megami Tensei II|WindowsPlayStation<br>Game Boy Advance|style="text-align:left;"|'''PCSNES:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through Has an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega English patch by Aeon Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|'''Sega Master SystemPS1:''' Demake of the originalSame deal as its predecessor. Includes a password system over a battery backup save featureNot translated into English.
'''TurboDuoGBA:''' Released Same deal as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Segaits predecessor. The US version also has tons of grammatical errorsNot translated into English.
|-
|}Super Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
==Sega Saturn=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''SaturnGBA:''' Japan onlyTitled "Super Mario World: Super Mario Advance 2". Slight additions, has widescreen optionworse audio, Mario voice clips. Different Luigi sprites from either SNES version.
'''PS1PC/Switch:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch. '''PS2Unofficial native port made by fans by decompilation: [https:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more//github. Has removed blurcom/snesrev/smw], 60fps, and (albeit broken) Japanese dub hacks. '''Wii[https:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available//github.  '''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remakecom/qurious-pixel/SMAS_Launcher].
|-
|Black Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.|-|Super Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], [https://github.com/RadzPrower/ MatrixSuper-Metroid-Launcher].|-|Star Ocean|Sega Dreamcast style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.|-|Super Ghouls 'n Ghosts|PlayStation<br>PlayStation Game Boy Advance|style="text-align:left;"|'''SaturnPS1:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsSlowdown removed.
'''DCGBA:''' a remake titled New levels, worse audio.|-|Tactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|style="Black/Matrix ADtext-align:left;" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters|'''PS1:''' First English release. Slightly enhanced music.
'''PS1PSP:''' a demake of the Dreamcast version titled "Black/Matrix +"Very enhanced, anime cutscenes were removed, the original art style was restoredmore features.
|-
|CuldceptTales of Phantasia|PlayStation 1<br>Nintendo DSGame Boy Advance<br>PlayStation 2Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cardsCleaner graphics, different sprites, new effects, partial voice acting, abolish a negotiation rule. Addition of some mapsfood system, skits.
'''DSGBA:''' Based on PS1version but scaled down, fan translation is availableadditional content, worse audio, decreased framerate.
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".|-|Cyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.|-|Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-alignPSP (Full Voice Edition):left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popupPS1 edition including GBA additional content plus full voice acting, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost modesprites.
'''PCPSP ("Tales of Phantasia X Narikiri Dungeon"):''' both Saturn versions were ported to pc as "Daytona USA" PSP version with even more additional content (Grade shop) and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardwarea remade spin-off.
'''PS3iOS/360Android:''' Based on the arcade version best graphics 60 FPS F2P port of ToP X. Sub-par translation. At least GBA one had better controls and widescreen supportinterface than this. No longer available.
|-
|Die Hard Arcade"Trials of Mana" /<br>"Seiken Densetsu 3"|PlayStation 2Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''PS2Switch/PC (remake):''' Sega Ages 2500 releaseTitled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. Changed graphics PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a different art styleresult. Japanese only '''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
|-
|Devil SummonerUmihara Kawase|Nintendo DS<br>PlayStation PortableVita|style="text-align:left;"|'''PSPDS:''' Widescreen and extra content, Japanese release.|As part of the JP-|style=only "white-space: nowrap;Umihara Kawase SE Kanzenban"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="textcompilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-align:left;"|'''PS1:''' Extra contentsounding MIDI music, Japanese releasewith the physics properly implemented unlike all other ports.
'''3DSVita:''' Based on PS1As part of the third game, widescreen support, available but only included in Englishits Vita port. Seems like emulation.|-}|Dragon Force|PlayStation 2===Nintendo 64===|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with The Nintendo 64 is a different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusivedifficult system to emulate, but and no emulator has fan translation. Best graphical effects out a high degree of all versionsgame compatibility. Save compatibility with Grandia Digital Museum, It may be easier to rely upon a Saturn-exclusive bonus disc. Overall best versionport rather than try to emulate it.
'''PS1:''' Massively downgraded portWhile system requirements are substantially higher, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more romhacking support (undubsaccurate emulation, hard mode balance mods)even making some unplayable games playable.
'''PC{|class="wikitable" style="text-align:''' center;"GRANDIA HD Remaster! scope="col". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.Game! scope="col"|Platforms! scope="col"|Notes
|-
|Guardian HeroesBanjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie:''' Enhanced port with 16:9 aspect ratioNuts and Bolts". Removed Nintendo references, optional HD graphics, new gameplay options, and expanded multiplayer modessome of which were endearing. XBLA version is also included in "Rare Replay".
|-
|Manx TT Super BikeBanjo-Tooie|Microsoft WindowsXbox 360<br>Xbox One|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed. '''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals Generally better framerate and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade versionIce Key and secret eggs collected in BK are available here. 3dfx compatibility for filtered textures. 8 player multiplayerRemoved Nintendo references, like the arcade gamesome of which were endearing. Newer voices. Might have issues with modern OSXBLA version also included in "Rare Replay".
|-
|Panzer DragoonBlast Corps|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (RE)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta. '''Switch:''' HD RemakeImproved graphics, hit or miss for some people. Was later ported to PC/PS4 and Xbox onebetter framerate.
|-
|PowerSlave/Exhumedstyle="white-space: nowrap;"|Conker's Bad Fur Day|Microsoft Widows<br>PlayStation<br>PlayStation 4Xbox (R)<br>Xbox One<br>Nintendo Switch(E)|style="text-align:left;"|'''PCXbox:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn Titled "Conker: Live and PS1 versions are closer to being a 3D metroidvaniaReloaded". The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, It's censored but has much better graphics and PCupdated multiplayer.
'''Saturn (US Version)Xbox One:''' comes with an exclusive mini-game called "Death TankRare Replay" that isn't in any other includes an emulated versionof the originalNot sure if it'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stockeds censored or not. Levels have been redesigned to various degrees to make for Has more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, stable framerates and usually wavers in between for the majority of slightly better graphics than the gameoriginal.
|-
|Princess CrownDoom 64|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation PortableNintendo Switch|style="text-align:left;"|'''SaturnPC:''' Japan onlyUnofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, has an increased resolution hack keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to 22play. Can be found [https:15 aspect ratio//doom64ex.wordpress.com here].
'''PSPXbox One/PS4PlayStation 4/Switch/PC:''' Japan only, runs Officially ported in a letterbox retaining 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original aspect ratiogame compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
|-
|Nights into Dreams...The Legend of Zelda: Ocarina of Time|Microsoft GameCube (E)<br>Nintendo 3DS (R)<br>Windows(U)<br>MacOS (U)<br>Xbox 360Linux (U)<br>PlayStation 2Switch (U)<br>PlayStation 3Wii U (U)<br>Android (U)|style="text-align:left;"|'''PS2/360/PS3/PCGameCube:''' Features both Both, the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan onlyMaster Quest are emulated at 480p.
'''PS1 (Japanese version)3DS:''' Missing background graphicsport is a remake with a better framerate, the blood and some of the violence was censored and it is missing 2D parallax effects but has 2 extra bossessome rumble features.
'''PS1 (USA version)PC/Switch/Wii U:''' Based on An unofficial port of the PlayStation Japanese N64 versionmade by fans.[https://github. Has censored the religious names and difficulty was increasedcom/HarbourMasters/Shipwright] '''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]
|-
|Sonic R|Microsoft Windows|style="text-align:left;"|'''PCThe Legend of Zelda:Majora''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.s Mask|-|Radiant Silvergun|Xbox 360GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''Xbox 360GameCube:''' HD Port with optional high-res effects and graphicshas audio glitches when moving between areas in Clock Town, framerate issues, and English supportrandom crashes.|}
==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with '''3DS:''' features enhancements similar to those in Ocarina of Time 3D]] which become more noticeable , as well as manual camera control when emulating the games at higher than native resolutions. Many PS1 games were ported to Windowsplayed on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of these PC ports are difficult the original might not prefer. A mod to run on modern Windows operating systemsrestore those changes [https://restoration.zora.re exists].{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Breath of Fire IIIJet Force Gemini|PSPXbox One (E)|'''PSP'''style="text-align: Adds widescreen support, quality of life changesleft;"|Improved graphics, and an extra minigamebetter framerate.
|-
|Breath of Fire IVKiller Instinct Gold|PCXbox One (E)|'''PC'''style="text-align: Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan)left;"|Improved graphics, better framerate.
|-
|Crash Bandicoot Trilogy and Crash Team Racing Perfect Dark|PS4/Xbox 360<br>Xbox One/<br>PC/Switch(U)|style="text-align:left;"|'''PS1Xbox:''': OriginalImproved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay". '''PS4/Xbox One/PC/Switch:''' A unofficial port is [https: HD Remakes//github.com/fgsfdsfgs/perfect_dark WIP].
|-
|Chrono CrossRayman 2|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360Windows<br>PSPDreamcast<br>PS4/iOS/AndroidPlayStation 2 (R)|style="text-align:left;"|'''PS1Windows:''': Original. Some items were rearranged and some dubbing was discarded in port of the English N64 version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsis known to have issues running on modern Windows and it's capped at 30 FPS.
'''SaturnDreamcast:''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdownvarious changes from the Nintendo 64 and Microsoft Windows versions, longer loading times) Added some content (new areasincluding several 2D sprites being replaced by 3D models, itemsimproved texture quality, music60fps, and a playable Maria that's a joy for speedrunners, as well as her as a boss), howeverminor level design changes. The Dreamcast version also has exclusive mini-games, Koji Igarashi hated those additionssix hidden Glob Crystal collectibles, and they're admittedly low quality compared to replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the restgame.
'''Xbox 360PS2:'''Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly': Direct port s bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the PlayStation game, it still uses manual saves. This is also the only versionin which the 1,000th Yellow Lum can be obtained normally. Removes loading timesHowever, despite the numerous improvements and also FMVs for enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the North American Sega Dreamcast version , and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (Japanese E)|style="text-align:left;"|'''Wii''': Emulated version strangely retained with official English subtitles.<br/>'''Switch''': Part of the FMVsNintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
'''PSPPC/WebAssembly:'''Unoffical native port made by fans using the SM64 decompilation project.[https: Included in //github.com/sm64pc/sm64pc] ''Castlevania'Android: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was ' Unoffical native port made, to the dismay of some by fans most interested in using the memetic original voice actingSM64 decompilation project. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset[https://github.com/VDavid003/sm64-port-android-base]
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
|-
|Dino CrisisStar Fox 64|PC<br>DCNintendo 3DS (R)|'''PS1style="text-align:''' Originalleft;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-'''PC:''' Many Problems on modern systems, using Dino Crisis [https|Turok://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. Dinosaur Hunter|Windows'''DC|style="text-align:''' Enhanced port with better graphicsleft;"|Remastered for PC.
|-
|Dino Crisis Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.
|
|-
|Final Fantasy VIITurok 3: Shadow of Oblivion|PC<br>SteamWindows|'''style="text-align:left;"|Remastered for PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. |}
'''Steam===GameCube==={| class="wikitable" style="text-align:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. center;"! scope="col"|Game! scope="col"|PlatformsA full remake of the game was first released on the PS4, and came later to PC.! scope="col"|Notes
|-
|Final Fantasy VIIIBeyond Good & Evil|PcPlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio. '''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PC:''' Same stance as FFVIIXbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn's Steam releaset support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The recent Steam release even includes Chocobo World from PS3 version has broken shadows. The game creator said that the GameCube version is the Japanese release (via PocketStation)best.
|-
|Final Fantasy IXBilly Hatcher and the Giant Egg|PCWindows|Same stance as FFVII style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and FFVIII's Steam releasespoor controller support.
|-
|Final Fantasy TacticsDonkey Kong Jungle Beat|PSP<br>iOS/AndroidWii|'''PSPstyle="text-align:''' left;"|Titled ''Final Fantasy Tactics: The War of "Donkey Kong Jungle Beat New Play Control!", controlled using the Lions'Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. Includes extra contentTo accommodate the more traditional control scheme, multiplayer supportthe level designs were altered to include more obstacles, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patchesplayers do not have to collect crests to progress. It also has a new translation.  '''iOS/Android:''' Based on replaces the PSP version, banana-based health meter with redone sprite work. Many consider this the definitive versiona more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|The Legend of ManaZelda:<br>The Wind Waker|Switch/PS4/PCWii U|'''Switch/PS4/PCstyle="text-align:''' left;"|HD Remaster . Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with widescreen supportno need to pause the game. some items, such as the Wind Waker, redone musicare permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the option smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to turn off random encountersthe difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|MediEvil The Legend of Zelda:<br>Twilight Princess|PSPWii<br>Wii U|style="text-align:left;"|'''PSPWii:''' Titled "MediEvil: Resurrection" has extra content not avilable The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in any other versionJapan, where they released both versions simultaneously). '''PS4Wii U:''' Titled "MediEvil Remake" and has the best graphicsHD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
|-
|Mega Man 8Killer 7|Sega SaturnWindows<br>GC/PS2<br>PS4/Xbox One/Switch/PCPlayStation 2|'''Saturnstyle="text-align:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such asleft;"|[https: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''/www. Port based on the PS1 versionspeedrun'''PS4com/Xbox OneKiller7/Switchguide/PC:''' Featured as part vrviv Full list of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. changes]
|-
|Mega Man LegendsMario Power Tennis|PC<br>N64<br>PSPWii| '''PCstyle="text-align:left;"|16:''' Music doesn't loop9 widescreen mode. Cutscenes don't sync up with audio properly. Requires a mapping program Players can choose to play comfortably with an XInput controller. '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  '''PSP:''' Japan-Wii Remote only. Standard port , or with widescreen support and minor additional contentthe Wii Remote/Nunchuk combination for advanced control of playable character participants. Lock-on is done by holding L and R simultaneouslyIt also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|Mega Man Legends Metroid Prime 1<br>Metroid Prime 2|PCstyle="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PSPPlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'PC:wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player'' Exclusive to Japan s choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and TaiwanMithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Does not work on modern video cardsAdditionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
'''PSPPS3/PC:''' Standard port with widescreen support and minor additional contentBased on the PS2 version. Released only in Japan|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.
|-
|Mega Man X4Rayman 3|Sega SaturnPlayStation 2<br>PCXbox<br>PS2/GCWindows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS1GameCube:''' Originalbest shadows and water effects. Has an undub ROM hack exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that replaces the hilariously bad English dub with the Japanese voices and has can be accessed by using cheats. Has an optional retranslation versionHD Texture Pack.
'''SaturnPS2:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 versionInferior looking. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
'''PCXbox:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this Widescreen option is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drivejust 4:3 stretched.
'''PS2/GCPC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCubeThe ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". Based on the PlayStation The PC versionis also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
'''PS4PS3/XOne/Switch/PC360:''' Featured as part HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Mega Man X Legacy CollectionOh my God, what is going on here?'In Rayman 3 HD, this line is censored to ' with some new challenge stages from this What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game but contains an "extra" which is based on a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the PlayStation original version, where only a glowing texture was placed around them. Completely removed loading timesThe Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Mega Man X5Resident Evil 4|PS1Windows<br>PCPlayStation 2<br>PS2/GCPlayStation 3<br>Xbox<br>PS4Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Xbox OneResident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch/PC(E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''PS1GameCube:''' OriginalL & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. Has some excellent ROM hacking support has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to reimplement missing content and add quality of life changesdrown out the voices. The Chao in the special stages is way less audible.
'''PCPlayStation 2:''' Uses 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a different font for decidedly unclean image. offers the audio language selection in-game text from its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the PlayStation versionenergy indirect textures are brighter. May not run properly on Windows 8 or laterThe NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
'''PS2/GCXbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same as reason, the other games in ''Mega Man X Collection''audio is downsampled to 32000 Hz.
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection: Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn' t enable full dual-analog. contains HUD textures with some new challenge stages from this fewer compression artifacts than those in other versions. The shading in-game but is based also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the PlayStation version. Completely removed loading timesTeam Select screen upon being selected.
|-
|Mega Man X6style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PS1PlayStation 2<br>PCXbox<br>PS2/GCWindows<br>PS4/Xbox One/Nintendo Switch/PC|style="text-align:left;"|'''PS1PlayStation 2:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslationInferior-looking port.
'''PCXbox:''' Released only in Korea and some other parts of AsiaLacks projected shadows.
'''PS2PC/GCNSwitch:''' same as the other games in ''Mega Man X Collection''HD Remastered. Lacks projected shadows. Some of the voice|-acting is missing in this version.|}
'''PS4/XOne/Switch/PC===Nintendo Wii==={| class="wikitable" style="text-align:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Metal Gear Solidstyle="white-space: nowrap;"|Crash: Mind Over Mutant|PS1style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PCPlayStation 2<br>GC (R)Xbox 360|style="text-align:left;"|'''PS1DS:''' Original. A later Japanese version refull-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions"fledged demake - 2D platformer with 3D graphics.
'''PCPlayStation Portable:''' Port most downgraded graphics, lack of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]cooperative multiplayer.
'''PC Master Collection (E)PlayStation 2:':'' Offers both og and integral versiondowngraded graphics, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this versionCarbon Crash as playable character for second player instead of Coco Bandicoot.
'''GC (R)Xbox 360:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.|-|Moon Remix RPG Adventure |Switch/PC|'''Switch/PC:''' Official translationenhanced graphics.
|-
|PaRappa the RapperMuramasa: The Demon Blade|PSPVita|'''PSPstyle="text-align:'''Adds widescreen supportleft;"|Titled "Muramasa: Rebirth", ad-hoc multiplayer, and song remixes as the Vita version has exclusive story DLC. Might suffer from slight input lagexpansions, which can be fatal for those who played so it is the more complete version of the original releasegame.
|-
|Persona 2: Eternal PunishmentNo More Heroes|PS1PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>PSPWindows|Part two of style="text-align:left;"|''Persona 2'PS3/X360:'. Also known as ''Persona 2A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: Batsudifferent art style with enhanced graphic, but 30 fps instead 60 in original.Doesn''t require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.
'''PS1Switch:''' Available in Japanese Based on the Wii version. "Heavenly Star" song and EnglishUbisoft trailer were removed. Doesn't require motion control. Retains save compatibility with Innocent Sin to unlock content, in all versionsA retry option was added.
'''PSPWindows:''' Available only in Japanese. Fan translation project in development hellBased on the Switch version. Enhanced port: widescreen Does not support, a revamped UI, updated cutscenes, an optional updated OST, mouse and selectable difficulty levelskeyboard - controller only.
|-
|Persona No More Heroes 2: Innocent SinDesperate Struggle|PS1Nintendo Switch<br>PSPWindows|Part one of style="text-align:left;"|''Persona 2'Wii:'. Also known as ''Persona 2: TsumiNA and PAL versions have different music. The PAL version is also censored.''
'''PS1Switch:''' Available only in Japanese. A fan translation is availableUncensored and has the PAL music.
'''PSPWindows:''' Available in Japanese Based on the Switch version. Does not support mouse and Englishkeyboard - controller only. Enhanced portPoor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii: widescreen support, ''' NA version has a revamped UIlot of bugs, updated cutsceneswhich not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, an optional updated OSTtitled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and selectable difficulty levelsWii U version is just a port of the 3DS. Criticized for some mild censorship and losing its tone compared The game creator said to only play the originalWii version.
|-
|RaymanSonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/Sega SaturnPS4/N64|Too many changes Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod to list hererestore the original one).
The definitive version is a fan remake called ''Rayman'Switch: Redemption''' Same as above, but 30 FPS.
|-
|Resident EvilThe Legend of Zelda: Skyward Sword|PS1<br>Saturn<br>PC<br>DS<br>GCNintendo Switch|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorlystyle="text-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed. '''Saturnalign:''' Worse performance. Includes an extra game mode. '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/indexleft;"|HD Remaster.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive versionImproved Motion control'''DS:Doesn''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways. '''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions havet require motion control anymore.
|-
|Resident Evil 2Xenoblade Chronicles|PS1Nintendo 3DS<br>N64<br>Dreamcast<br>PCNintendo Switch (R)|style="text-align:left;"|'''PS13DS:''' Later reInferior looking port. uses the dual-released on the system with DualShock support screen. New Collection Mode and a new game modeAmiibo compatibility.
'''N64Switch:''' Compressed assets, varies between 240p HD Remake. Redefines graphics in high-definition quality and 480i. New featuresredesigns key characters'''Dreamcast:''' 480p. Even more features. '''PC:''' 1999 PC version has poor compatibility Most music tracks are remastered with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSesnew recordings, has and the highest quality FMVs, user interface and combines Leon the menu screen are also improved and Claire's games into one similarly adjusted to be easy to the N64 versionplay. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English. A HD remake was released for PCnew language options such as Korean, Simplified Chinese, PS4 and XboxTraditional Chinese. Includes some content inspired from the prototype version Resident Evil 1A new epilogue story called Xenoblade Chronicles: Future Connected.5 but then cuts some more. Positive receptionTime Attack is a new feature.
|-
|Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.}
'''PC:''' 2000 PC version has improved pre===Sega Master System==={| class="wikitable" style="text-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [httpsalign://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.center;"! scope="col"|Name! scope="col"|PlatformsA HD remake was released for PC, PS4 and Xbox. ! scope="col"|Notes
|-
|Revelationsstyle="white-space: Personanowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |PS1-|Phantasy Star|Sega Saturn<br>PCPlayStation 2 (R)<br>PSPGameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn'''PS1:Partial emulation used in ''Phantasy Star Collection' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original. Features music only in FM Sound Unit as streamed data files. Japan-only.
'''PCPlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' Released . Features updated graphics and sounds. Japan-only in Japan. Very far from a technical achievementFan translation is available.
'''PSPGBA:''' Titled Emulated version included as part of ''Shin Megami Tensei: PersonaPhantasy Star Collection''. It has additional content as well as widescreen support, a revamped Features several arrangements on UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questDoes not feature FM Sound Unit music.|-| Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' OriginalNot released inside Japan.
'''PS4/Xbox One/PC/SwitchJ2ME:''' HD RemakesFull remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.
|-
|Suikodenstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|PS1TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>Sega SaturniOS (R)<br>PCAndroid (R)<br>PSPAmazon Luna (R)|style="text-align:left;"|'''PS1TurboGrafx-16''':Known as ''Dragon' Originals Curse'' in US and ''Adventure Island'' in Japan. Save compatibility with Suikoden 2Features updated graphics, music, and sound.
'''Saturn:Game Gear''' Japan-: Slightly different maps and prices around shops. Released only. It is an enhanced port including new locations, new enemies, enhanced colors, in Europe and a new opening full-motion video, but with longer load times and some visual effects being removedJapan.
'''PCJ2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only. Compatibility issues with modern PCs.
'''PSPPS4/NSW/XBO/WIN/iOS/AND/Luna:''' As Full remake of the game known as ''Gensou Suikoden I & IIWonder Boy: The Dragon's Trap''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Suikoden II
|PS1<br>PC<br>PSP
|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
 
'''PC:''' Taiwan-only. Compatibility issues with modern PCs.
 
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Vandal Hearts
|PS1<br>Saturn<br>PC
|'''PS1:''' Original
 
'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
 
'''PC:''' Korean-only.
|-
|Wipeout 2097
|PC/Saturn
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
==Dreamcast=Sega Genesis===Since the system died early, many of its games were ported to other consoles. 
{| class="wikitable" style="text-align:center;"
! scope="col"|GameName
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crazy Taxi 2|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation Portable3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games HD remake with widescreen support, but missing 3 songs updated graphics and has bad controls. It has custom soundtrack supportretreated gameplay.
|-
|style="white-space: nowrap;"Earthworm Jim|Ecco the Dolphin:Xbox 360 (R)<br>Defender of the Future|PlayStation 23 (R)|style="text-align:left;"|Lower quality texture HD remake with updated graphics and resolution, but better visual effects and some modelsretreated gameplay. Missing the extra levels from the Sega CD version.
|-
|Headhunter|PlayStation 2Lunar: The Silver Star|style="textwhite-alignspace:leftnowrap;"|Lower quality port.|-|Hundred Swords|Microsoft PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows(R)|style="text-align:left;"|'''DreamcastPlayStation:''' Japanese onlyRemake with increased difficulty.
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/WindowsPortable:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks ps1 but suffers from frame rate issues and glitcheswith longer load times.
'''PlayStation 2iOS:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsBased on PS1 has widescreen support but touch control.
'''WiiSega Saturn/Windows:''' Based on the PS2 version, but the audio has been compressed and shadows have been removedPS1. Is not available in English.
|-
|ShenmuePac-Attack|Microsoft Windowsstyle="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 43<br>Xbox One360<br>|style="text-align:left;"|'''PC/PS4/Xbox OnePlayStation:''' As Partial emulation of the game plus a new whole remake included as part of compilation, titled ''Shenmue I & IINamco Anthology Vol. 2''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https '''GBA://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-''' Included as partof ''Pac-2.594 a lot of bugs]Man Collection''.|-|Shenmue 2|'''PS2/GC/Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align/PC:left;"|'''Xbox:Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' Omissions of visual references to the Virgin Maryas unlockable extra.
'''PCPS3/PS4X360/Xbox OnePC:''' As Emulated version of the game included as part of compilation, titled ''Shenmue I & IIPac-Man Museum''. HD remaster with widescreen support, based on the Xbox PC version. Ability to save anywhere was been delisted from Steam in both gamesJuly 9, some minors changes to the town2020 in favor of ''Pac-Man Museum+'', [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot which includes emulation of bugs]the SNES version instead.
|-
|Space Channel 5<br>Part 2Phantasy Star II|PlayStation 2(R)<br>PlayStation 3<br>Xbox 360GBA<br>Microsoft Windows|style="text-align:left;"|'''DreamcastPlayStation 2:'''Titled "Phantasy Star: Japanese Generation:2". Remake with updated graphics. Japan-only, fan . Fan translation is available. runs at 25 FPS.
'''PS2GBA:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution. '''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some Port of the Japanese voices are used even when the game is set to English. Some Speech lines arenavailable as part of 't being played. 'Phantasy Star Collection''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
|Skies of ArcadiaPhantasy Star III|GameCubeGBA|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some Port of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience available as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size part of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on worldPhantasy Star Collection's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Grandia IIPowerball|style="white-space: nowrap;"|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch(R)|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of '''PS2:Namco Anthology Vol. 1''' version is technically inferior.|-'''PC|Shining Force|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force:''' original version has a plethora Resurrection of bugsthe Dark Dragon". The newest PC release is based on changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the Dreamcast versiongameplay and ramping difficulty system, but suffers from its own bugshowever it has worse graphic and audio quality compared to the original.|-|Shadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplay.
|-
|Phantasy Star OnlineSonic the Hedgehog|GameCubeWindows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>XboxSeries X/S<br>Microsoft WindowsNintendo Switch<br>Android<br>iOS|style="text-align:left;"|All To many to list here, but most consoles and the PC versions are emulated, with some newer ports are based on "Phantasy Star Online Verhaving exclusive features. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the only job that can use ReverserSpecial Stages), Grantsremastered audio, and Megidnew content. Various balancing An unofficial PC port of items' powers and removal of certain itemsthe iOS/Android version is available.
'''XboxPC/PS4/PS5/XOne/XSX/NS:''' A decent portPart of Sonic Origins.|-|Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode. '''PC/PS4/PS5/XOne/XSX/NS:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably ChinesePart of Sonic Origins.
|-
|Resident EvilSonic 3 & Knuckles|Windows<br>Steam (E)<br>Code: Veronica|PlayStation 2(E)<br>GameCubePlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>PlayStation 3Xbox One<br>Xbox Series X/S<br>PlayStation 4Nintendo Switch|style="text-align:left;"|Titled ''Resident Evil Code'PC: Veronica X''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Features additional cutscenesMusic playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. It was also released Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on Dreamcast after par with the original "Code: Veronica". '''PS2:''' Doesn't support progressive scaniOS/Android versions of Sonic 1/2/CD is available.
'''PS3PC/360PS4/PS5/XOne/XSX/NS:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratioPart of Sonic Origins.
|-
|Rent-A-Hero No. 1Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''DreamcastPC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper. '''PlayStation 2:''' Japanese Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was onlyreleased in Japan and Europe.
'''XboxGameCube:''' The intro was improved and added online capabilities. An English prototype Is available in a complete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''North America, but is blurrier compared to the PS2:''' Lower quality portversion.
'''360PC/X360/PS3:''' HD Port with Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
'''PC/PS4/PS5/XOne/XSX/NS:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4Part of Sonic Origins.
|-
|Sonic Adventure3D Blast|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX'PC: Director's Cut''. Features updated character models The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and a new mission moderuns poorly on modern versions of Windows. Doesn't include Chao Adventure due to Can be fixed with a lack of VMUfan-made wrapper. The 2003 2010 re-release is the Genesis version includes unlockable Game Gear games. The GC version features GBA connectivity for ran through an emulator, however, the Chao Gardens. Unfortunately, each successive port director of the game manages to be more has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)fixes and other tweaks.
|-
|Sonic Adventure 2Space Harrier II|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|Titled ''Sonic Adventure New reimagination of the game included as part of Mega Drive / Genesis Mini 2: Battle''. Features slightly better character models, a more inUses an extended VRAM mode that is (canonically) only used by TeraDrive-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLConly software.|}-|Target Earth==PlayStation 2=={| class="wikitable" style="textwhite-alignspace:centernowrap;"! scope="col"|NamePlayStation 4 (R)<br>PC (R)! scope="col"|Windows! scopestyle="coltext-align:left;"|GCNBudget remake of ''Assault Suit Leynos''.! scope="col"|Xbox-! scope="col"|Wii! scope="col"|PSPWonder Boy in<br>Monster World! scope="col"|Vita! scopestyle="colwhite-space: nowrap;"|DSSega Master System<br>TurboDuo (R)! scope="col"|PS3! scopestyle="coltext-align:left;"|360'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.! scope="col"|Wii U! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.
|-
|Bully|✓|||✓||✓(U)|||✓||||||✓|✓||Wii: Cropped widescreen.360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.}
Vita===Sega Saturn==={| class="wikitable" style="text-align: [https://github.com/TheOfficialFloW/bully_vita Unofficial port].center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Chaos LegionBaroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.||'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.| |'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. |||||||||PC'''Switch: A port ''' Japan only, based on the international versions of the game which altered gameplay elementsSaturn original, nerfed includes the player charactercontents of Baroque Report, added new enemies while tweaking existing onesscreen resolution options, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) added openings from the PlayStation port and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core)remake.
|-
|Crash Bandicoot: The Wrath of CortexBlack / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.||'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.|||||||||||||The Xbox '''PS1:''' a demake of the Dreamcast version of titled "Black/Matrix +", anime cutscenes were removed, the game features reduced loading times and improved graphics (extra effects)original art style was restored.
|-
|Devil May Cry 1-3Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|||||||✓|✓|||✓|✓|✓style="text-align:left;"||||PS3/360/PS4/Xbox One'''PS1: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur''' Some cards are deleted and it becomes other cards, depth of field) and has audio bugsabolish a negotiation rule. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth Addition of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixedsome maps.
DMC3SE PC'''DS: Poor port from a third-party developer. the port in the HD collection ''' Based on PS1, fan translation is superioravailable.
DMC HD Collection PC'''PS2: Direct port of ''' Despite being called "Culdcept" this is actually the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modesequel "Culdcept 2".
|-
|Disgaea: Hour of DarknessCyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.|-|Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|||||✓||||||PC'''Saturn: Has content from ''' inferior looking port of the PSP arcade running at 20 FPS, an enhanced versiontitled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, but suffers from poor porting issues (ecompatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.g. locked internal resolution, bugs not present in other  '''PC:''' both Saturn versions). A mod exist were ported to fix many of these pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues and beyondwith modern hardware.Switch'''PS3/360: Improved ''' Based on the arcade version with HD sprites best graphics 60 FPS and QoL changeswidescreen support.
|-
|Disgaea 2: Cursed MemoriesDie Hard Arcade|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|||||||||||PC'''PSP: Features ''' Widescreen and extra content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versionsJapanese release.
|-
|Dragon Ball Zstyle="white-space: Budokai 1,3nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|||||✓|✓|||||||||GC'''PS1: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics''' Extra content, Japanese release.PS3/360'''3DS: HD collection (doesn't include '' Based on PS1, widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support, available in English.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.||'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).|||||||'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Dragon Quest VIII: Journey of the Cursed KingGuardian Heroes|Xbox 360|style="text-align:left;"|||||||||✓||||✓|✓||3DS'''Xbox 360:''' Enhanced port with 16: Include extra content but inferior 9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1Manx TT Super Bike|Microsoft Windows||✓style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.||||||||||||||Xbox'''PC: Titled "''' The director's Cut"PC conversion, has extra things added such as a first-person mode, a survival mode, a new endingbased on the Saturn game, offered enhancements to the visuals and more costumes gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to unlockremove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
|-
|Fatal Frame 2Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.||'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"||||||||Xbox'''PC: Titled "The director's Cut"'' A completely different game while the PC is a straightforward FPS get from point A to point B, has extra things added such while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a first-person modebasis for the 2022 remaster for Xbox One, a survival modePlayStation 4, a new endingSwitch, and more costumes to unlockPC.Wii'''Saturn (US Version): Titled ''' comes with an exclusive mini-game called "Project Zero 2: Wii EditionDeath Tank" Based on Xbox Versionthat isn't in any other version. The game no longer uses fixed camera angles present in the first three games '''PSX:''' auto-aim doesn’t work as well, instead of using which makes hitting the over-the-shoulder anglesmaller enemies more irritating. The player Moving around is less squirrely, so tight platforming is provided with a map on the screen much easier to compensate for this changedo. A minor two-player mode is also supported in the main storyYou even pick up ammo drops more frequently, ensuring you’re always stocked. Many new cutscenes Levels have been added redesigned to the gamevarious degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, expanding on the storybut it can also go down to 20 FPS, and several usually wavers in between for the majority of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Final Fantasy X, Final Fantasy X-2Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.|||✓||✓||||✓|✓|✓||||Based on '''PSP/PS4:''' Japan only, runs in a letterbox retaining the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-missoriginal aspect ratio.
|-
|God of War, God of War II|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|||✓||✓||||||||||Stable framerate'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, screen tearing fixed. added bloom effectPS3 and PC is missing a few effects. Cropped widescreenAll re-releases include "Christmas Nights into Dreams", stretched HUDbut lack versus mode and "Sonic the Hedgehog into Dreams".
|-
|Grand Theft Auto IIISilhouette Mirage|✓/✓(R)PlayStation||✓|||||✓||||✓(R)|✓(E)/✓(R)style="text-align:left;"|✓(R)|✓|✓||PC'''Saturn: Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4''' Original, with enhanced graphics but introduced more bugs and issuesJapan only.
XOne/Switch'''PS1 (Japanese version): Definitive Edition''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
PS4'''PS1 (USA version): Original one as "PS2 Classic", emulated''' Based on the PlayStation Japanese version. Definitive Edition is also availableHas censored the religious names and difficulty was increased.|-|Sonic RiOS/Android|Microsoft Windows|style="text-align: Added checkpoint mechanismleft;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
|-
|Grand Theft Auto San AndreasRadiant Silvergun|✓/✓(R)Xbox 360||✓|||✓(U)||✓/✓(E)|✓|||✓(R)style="text-align:left;"|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC'''Xbox 360: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing ''' HD Port with optional high-res effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versionEnglish support.|}
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as ===Sega Dreamcast===Since the thruster angle adjustment system died early, many of Hydraits games were ported to other consoles.
PS3{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align: PS3 native one left;"|"Crazy Taxi: Fare War" is the same as X360a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. PS2 backward compatible version is also availableIt has custom soundtrack support. |-PS Vita|style="white-space: [httpsnowrap;"|Ecco the Dolphin://github<br>Defender of the Future|PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.com/TheOfficialFloW/gtasa_vita Unofficial |-|Headhunter|PlayStation 2|style="text-align:left;"|Lower quality port]. Same as mobile version.|-|Hundred Swords|Microsoft WindowsPS4|style="text-align: As left;"PS2 Classic", emulated. Definitive Edition is also available|'''Dreamcast:''' Japanese only.
XOne'''PC: Definitive ''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. X360 Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version is also available via backward compatibility).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
Switch'''PlayStation 2: Definitive Edition''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
iOS/Android/Windows Phone'''Wii: Added checkpoint mechanism. Some game mechanisms are being altered such as ''' Based on the thruster angle adjustment of Hydra. Multiplayer functionality was PS2 version, but the audio has been compressed and shadows have been removed.
|-
|Grand Theft Auto Vice CityShenmue|✓/✓(R)Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.||||✓(R)|✓(E)'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/✓(R)shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|✓(R)-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|PC'''Dreamcast:''': Besides the original portJapanese only, New "Definitive Edition" has been released which fan translation is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issuesavailable. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingruns at 25 FPS.
PS4'''PS2: As "PS2 Classic"''' Runs at 29.97 FPS, lower resolution, emulated. Definitive Edition is also availableand lower 2D assets resolution.
XOne/Switch'''PC: Definitive Edition''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
iOS'''PS3/Android360: Added checkpoint mechanism''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
|IcoSkies of Arcadia|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.||||||||||Runs in full 1080p and '''PC:''' original version has a plethora of bugs. The newest PC release is based on the PAL Dreamcast version, so the extra content but suffers from that version is included. Supports Stereoscopic 3Dits own bugs.
|-
|Jak and DaxterPhantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Sub-HDEpisode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, cropped widescreenGrants, The Eco meter doesnand Megid. Various balancing of items't flash white when its level powers and removal of it is depletingcertain items.The Day Sun and the Night Green Sun are no longer in the sky'''Xbox:''' A decent portVita'''GameCube: same as above''' A decent port. Has another version, suffers from a massive slowdown, making it unplayabletitled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline modePS4/PS5: Emulated
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
|-
|Jak IIResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|||||✓||✓|||style="text-align:left;"||||✓(E)|||PS3Titled ''Resident Evil Code: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of timeVeronica X''.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown textureFeatures additional cutscenes.Some of the music is missing some notes. For example, the Haven City music while It was also released on a zoomer will miss some notes.In Dreamcast after the cutscene original "The Secret to Making a BombCode: Veronica", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
Vita'''PS2: same as above, suffers from a massive slowdown, making it unplayable''' Doesn't support progressive scanPS4/PS5: Emulated
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
|-
| Jak 3Rent-A-Hero No. 1|Xbox|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3'''Dreamcast: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still presentJapanese only.
Vita'''Xbox: same as above, suffers from ''' The intro was improved and added online capabilities. An English prototype in a massive slowdown, making it unplayablecomplete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.
PS4/PS5'''360: Emulated''' HD Port with widescreen support.
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.
|-
|Kingdom Hearts, ReSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Chain Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of MemoriesVMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, Kingdom Hearts IIeach successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).|-|Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|}||✓===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"||✓Notes|-|Breath of Fire III|PSP|16'''PSP''':9 aspect ratio Adds widescreen support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE quality of life changes, and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA gamean extra minigame.
|-
|Klonoa 2: Lunatea's VeilBreath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.||✓|||||✓|✓||||PC/'''PS4/Xbox One/PC/Switch''': a remake in unity engine using the same engine with better lightningHD Remakes
|-
|Manhunt|✓|✓|||Chrono Cross|PS4/PC/Switch|||||||||✓(E)|||Xbox'''PS1''': Stretched by default, missing visuals effectsOriginal.'''PS4/PC/Switch''': Based on the Xbox Emulated version, missing even more visual effects has issues with modern hardware Which can be patchedworse performance than the original.
|-
|Mega Man X7Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest. '''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs). '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC:''' Enhanced port with better graphics. |-|Dino Crisis 2|PC
|
|
|
|
|
|
|
|
|
|
|✓
|✓
|✓
|
|
|
|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|Mega Man X8Final Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. ||'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. ||A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).|-|Final Fantasy IX|PC|||||PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, Same stance as FFVII and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versionFFVIII's Steam releases.
|-
|Metal Gear Solid 2Final Fantasy Tactics|PSP<br>iOS/Android||✓|||✓||✓|✓|||||||||Missing some visual effects'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, HD ports based on Substanceand new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. Missing the skateboarding mini-gameIt also has a new translation.PC Master Collection'''iOS/Android: ''' Based on the HD CollectionPSP version, use with redone sprite work. Many consider this [https://github.com/Lyall/MGSHDFix mod] to fixthe definitive version.
|-
|Metal Gear Solid 3||||||✓Legend of Mana|Switch/PS4/PC||✓|||||||||PS2: Original. 60 fps and widescreen support are via hacks.PS3'''Switch/360PS4/VitaPC: ''' HD ports based on Subsistence.60 FPS. Widescreen Remaster with widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkeyredone music, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.PC Master Collection: Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] option to fixturn off random encounters.3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin SphereMediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.| |'''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)||'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.||||||||The original '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game: re-released digitally through PlayStation Network for but is based on the PlayStation 3version. Completely removed loading times.
Odin Sphere Leifthrasir: an HD remaster (A spin-off, Rockman & Forte, was released on the original '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game with updated engine, Mega Man 8's graphics) and remake (updated mechanics , and includes completely new content) for PS3, PS4, and Vitalevels.
|-
|OkamiMega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||✓'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. ||'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.|-|Mega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. ||✓|✓|✓||||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions''PSP:''' Standard port with widescreen support and minor additional content. All versions are locked to 30fps, but there is a 60fps hack for the PS2 versionReleased only in Japan.
|-
|Onimusha: WarlordsMega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.|✓|||||||||||||||A superior port, titled Genma Onimusha, was '''Saturn:''' Developed as Saturn exclusive but ended up released for simultaneously with the Xbox. The Xbox PS1 version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes has different graphical effects and body armor, changes in enemy placementsheat effects exclusive to it but worse transparency (can be fixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, and a three-tier charge attack to each weapon. Additionally, the inclusion port of green souls adds a new dimension to the gamePS1 version.Remastered version Cannot be directly installed on PC as well as PS4 and Xbox One64-bit OSes; you must extract the files manually. Has higher resolution and updated models. But retains the original SD backgroundsFiles fail to save after reboot if this is done, and doesnit also won't play music & won't include any update from show the Xbox version.|-|Phantom Brave|✓|||✓|✓|||||||||||||Wii: Enhanced port with updated graphics and new content (extra story chaptercutscenes, new characters, and new items). Loading times are nearly non-existentunless the original CD is in the disc drive.
PSP'''PS2/GC: ''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the Wii PlayStation version with extra recruitable characters.
'''PS4/XOne/Switch/PC: Features content ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from both Wii and PSP ports, higher resolution graphics than this game but is based on the previous console ports, and optional higher quality UIPlayStation version. Completely removed loading times.
|-
|Persona 3Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.|✓|✓||||||||||||PS3: As "'''PS2 Classic", emulated.PSP/GC: Titled Persona 3 Portable. Option to play ''' same as a female protagonist. Let you control the other party members games in battle and guard, similar to Persona 4''Mega Man X Collection''. Lacks "The Answer"  '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from Persona 3 FESthis game but is based on the PlayStation version. No FMVsCompletely removed loading times.
|-
|Persona 4Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||'''PC:''' Released only in Korea and some other parts of Asia.||✓'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||✓'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|PS1<br>PC<br>GC (R)|||||||PS3'''PS1: As ''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "PS2 ClassicVR Missions", emulated.Vita/'''PC: Enhanced port ''' Port of the ''Integral'' version, with extra some altered content(Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Some voices have changed Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the English dubGOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Ratchet & ClankMoon Remix RPG Adventure |Switch/PC|||||✓||✓||||||||||PS3'''Switch/VitaPC: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays' Official translation.
|-
|Ratchet & Clank: Going CommandoPaRappa the Rapper|PSP|||||✓||✓||||||||||PS3/Vita'''PSP: cropped '''Adds widescreensupport, In the options menu (either main menu or inad-game) a new option called subtitles appearshoc multiplayer, but can never be toggled in the PlayStation 3 versionand song remixes as DLC. Subtitles Might suffer from slight input lag, which can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to fatal for those who played the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
|-
|Ratchet & ClankPersona 2: Up Your Arsenal||||||✓||✓|||||||Eternal Punishment|PS1<br>PSP||PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These Part two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation Persona 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom''. Some particle effects are missing, such Also known as some bloom particles and loading screen effects on Aquatos''Persona 2: Batsu.''The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option '''PS1:''' Available in the Pause menu will exit the whole pause menuJapanese and English.When using the Tyhrra-Guise Retains save compatibility with Innocent Sin to interact with tyhrranoidsunlock content, there is no variation in the key tone regardless of which button is pressed during the rhythm gameall versions.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues'''PSP:''' Available only in Japanese.In offline or online multiplayer matches, there is no longer music while waiting before the startFan translation project in development hell. In additionEnhanced port: widescreen support, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weaponsa revamped UI, gadgetsupdated cutscenes, missionsan optional updated OST, and planets can be accessedselectable difficulty levels.
|-
|RatchetPersona 2: DeadlockedInnocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||'''PS1:''' Available only in Japanese. A fan translation is available.||||✓||||||||||though there are no new textures or model refinements '''PSP:''' Available in Japanese and graphics match the native texture resolution on PlayStation 2English. Players have noted Enhanced port: widescreen support, a few issues with the cinematicsrevamped UI, with some full-motion video cinematics being improperly rescaledupdated cutscenes, in-game cinematics sometimes suffering camera and graphical glitchesan optional updated OST, and the inability to turn on subtitlesselectable difficulty levels. There are also Criticized for some framerate mild censorship and technical glitches reported in losing its tone compared to the gameplayoriginal. The port features PlayStation Network multiplayer functionality, though the four|-player local play is no longer supported and is limited |Rayman|PC/Sega Saturn/N64|Too many changes to two-player local play, and eight-player multiplayer list here. The definitive version is limited to sixa fan remake called ''Rayman: Redemption''.
|-
|Red FactionResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.||'''Saturn:''' Worse performance. Includes an extra game mode.||'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.||'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.||||||||||'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks some visual effects minor stability issues that are only on ps2the other HD versions have.
|-
|Shadow of the ColossusResident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||||✓|||||✓ (R)|'''Dreamcast:''' 480p. Even more features.||||PS3'''PC: Stable frame-rate (30 FPS locked)''' 1999 PC version has poor compatibility with modern OSes. runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look Has a little off unless you disable those video modes. Based on the PAL Japan-only release but in 2006 that is missing some minor bonus content from that version. Due to some questionable changes somewhat more playable on modern OSes, has the climbing physicshighest quality FMVs, several of and combines Leon and Claire's games into one similarly to the time attack fights are imbalanced in this N64 version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frameUsing Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rate tanks even lower than rebirth/ Classic REbirth] makes it does on the PS2 definitive version with it enabledwhile translating the game into EnglishA HD remake was released for PC, PS4:Remakeand Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Shin Megami Tensei: NocturneResident Evil 3|Dreamcast/GC<br>PC|||||||||||✓|✓|||||PS2'''Dreamcast/GC: Original. "Hardtype" Hack for an increased challenge''' 480p, more features.Switch/PS4'''PC: Redone character models. Better Visual effects. Has ''' 2000 PC version has improved pre-rendered backgrounds and the ability to choose which skills to transfer to demonsskip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. New easy mode, A blur will appear Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the sides highest quality FMVs, but carries many of the screen every time there is FMV, in order to fill same problems as the screenoriginal 2000 release. Using Resident Evil 3 [https://classicrebirth. still uses compressed audiocom/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version. A HD remake was released for PC, PS4 and Xbox.
|-
|Silent Hill 2|✓||✓|||||✓|✓|||||||Revelations: Persona|PS1<br>PC<br>PSP|Windows'''PS1: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues ''' Original English script includes Americanized names and adds a 16:9 aspect ratioremoved Snow Queen quest, 60fps, higher quality FMV, and more, making it but isn't that far from the definitive versionoriginal.
Xbox'''PC: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default''' Released only in Japan. Can run at 480pVery far from a technical achievement.
Windows'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, Xboxa revamped UI, updated cutscenes and OST, and PS2 "Directors Cut (EU)selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.|-| Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Greatest Hits (US)" versions contain bonus materialSwitch|'''PS1:''' Original.
PS3'''PS4/360Xbox One/PC/Switch: ''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far awayRemakes.
|-
|Silent Hill 3Suikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||✓|✓'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.|||||PS3/360'''PC: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast''' Taiwan-only. Same Compatibility issues as Silent Hill 2 HD, but even worse. Again; stay far awaywith modern PCs.Windows'''PSP: The PC version adds improved flashlight lighting, the ability ''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to save at any time during accommodate for the game, larger screen area) and 60 FPS gameplayfixes a couple of glitches. howeverAdds a couple of more, there are some points where the game will drop to 30as well. If you are running Released only in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with modsJapan.
|-
|Silent Hill 4: The RoomVandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available. '''PC:''' Korean-only.|-|Wipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.||Windows'''360/PC: Frame rate is capped at 30 FPS in the retail ''' Cropped widescreen. Explosions and digital releases, while cutscenes punching noises are at 15 FPS in the physical release, but can be changed to 30fps using modscompletely different.Some of the "hauntings" from the console version Edward's glasses are missingnow gold. GoG-version is a port of The gnomes show up as soon the inferior European PC-versiongame starts.Xbox'''Vita:''' [https: Just as good as the PS2 version, but with 480p support//github.com/TheOfficialFloW/bully_vita Unofficial port].
|-
|SirenChaos Legion|Windows|||||||✓ '''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (Ruse [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|||||||PS3'''Xbox: Titled "Siren: Blood Curse", it is a remake of the original ps2 ''' This version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menugame features reduced loading times and improved graphics (extra effects).
|-
|Sly Cooper||||||✓||✓||||||||Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch| '''PS3/ Vita360/PS4/Xbox One: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There '' Widescreen Support, Devil May Cry 1 is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound missing some video effects (like motion blur, depth of Sly's feet field) and the sneaky musichas audio bugs. It has been increased to Devil May Cry 3 is based on the point where Sly will make the sneaking sound almost all the time unless all nearby enemies Special Edition but Various effects are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizationsbroken (such as motion blur, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubberghosting," and the music from "A Ghastly Voyage" was put into "A Grave Undertakingdepth of field) and textures lack transparency." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is updates have been released for PS4/Xbox one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to moveeverything was fixed. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re '''DMC3SE PC:''' Poor port from a third-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Groundsparty developer." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is port in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members HD collection is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixedsuperior.The music for "Muggshot'''DMC HD Collection PC:'''s Turf" has been sped up. When entering the "At Direct port of the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss missionconsole HD Collection. It then plays the original music once the race begins. In the PS3 version of the Has bugs such as increased game, the music that plays during the prologue has been changedspeed on high refresh displays not seen in other versions. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobSome issues can be fixed with mods and even added Style Switcher.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and '''Switch:''' Direct port of the Panda King are taking overconsole HD Collection. However, some Japanese voice actors were changed for othersDMC 3 has an Official Style Switcher mode.
|-
|Sly 2Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper''PC: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace Has content from the NorthPSP version, eh!" was fixedbut suffers from poor porting issues (e. The first few seconds of each level's soundtracks are cut off each time they are played the first go-aroundg. This includes all soundtracks except the intro levellocked internal resolution, as well as alternative soundtracks for boss battles or bugs not present in other missionsversions). The player can no longer use the USB Headset feature A mod exist to distract the guardsfix many of these issues and beyond. For the PS Vita  '''Switch:''' Improved version, Kevin Miller with HD sprites and Matt Olsen had to reQoL changes.|-voice |Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" PlayStation 2 and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita versionPSP versions, so higher resolution graphics than the player can use only the L button for one power-up at a time. In the digital version of the gameprevious versions, at the start of the dialoguekeyboard shortcuts, it is quiet, gets louderupdated UI, and then characters previously removed from the volume decreases again at the end of a lineoverseas versions. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly |-|Dragon Ball Z: Budokai 1,3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical |Gamecube<br>PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn<br>Xbox 360|'''t happen when playing the game in the original 4GC:3 display mode (such as with an older TV). Most ''' Port of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "OperationDragon Ball Z: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerBudokai 1 with cel Shaded Graphics.
The Japanese version has every dialogue re-recorded '''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the ground uporiginal Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2, which the voice actors for Sly, Bentley, Murray, Carmelita and 3|Wii|-|Dragon Quest VIII: Journey of the Panda Cursed King are taking over. However, some Japanese voice actors were changed for others|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.
'''Android/iOS:''' no voice acting nor orchestrated soundtrack
|-
|Sly 3Fatal Frame 1|Xbox|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|-|Fatal Frame 2|Xbox<br>Wii<br>|||✓|||||||||| PS3/ Vita'''Xbox: ''' Titled "The few missions that supported 3director's Cut", has extra things added such as a first-D no longer ask the player if they want person mode, a survival mode, a new ending, and more costumes to enable 3-D because the entire collection unlock. '''Wii:''' Titled "Project Zero 2: Wii Edition" Based on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there)Xbox Version. The Vita does not support either version of 3-D. The music glitch game no longer uses fixed camera angles present in the "Hungry Croc" mission was fixed. In the originalfirst three games, the music never played. Though some instead of using the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," over-the green-orange targeting beacon doesn't appear to be locked on to the person when using special itemsshoulder angle. However, it The player is only provided with a visual glitch.When starting map on the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes screen to load the dialogue, with characters freezing mid-speech and looping until the game catches upcompensate for this change. A way to fix this minor two-player mode is simply powering also supported in the system off and restarting the system, but there main story. Many new cutscenes have been reports of people being unable added to fix the problem without deleting their data, and some who have been unable to fix it at allgame, indicating that it is potentially an error expanding on the disk itself. During the "Beauty story, and several of the Beast" mission, cutscenes from the music for the fight between Carmelita and Mugshot doesn't playoriginal have been extended as well. Additionally, after the mission The game is overno longer determined by what difficulty has been selected. Instead, the rest of the game won't play any music unless endings are now determined by how the player restarts plays the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on game has a new theme song, not in the internetoriginal. A new mode, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQHaunted House," players can clearly see him even when his back is turned. This is because the HD port has a different renderingbeen added, which causes the lightning to be much more clearreplacing Mission Mode. Characters count much faster when opening a double button security door. For the PS Vita version|-|Final Fantasy X, Kevin Miller and Matt Olsen had to reFinal Fantasy X-voice 2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint international version. Redone character models. Rerecorded soundtrack (optional for PS4 and tap the touch screen to bring up the binocucom. This PC versions) is also the reason the number of buttons used for the powerhit-ups has lowered for the PS Vita version, so the player can only the L button for one poweror-up at a timemiss. In the PS Vita version|-|God of War, you can use the motion sensors God of the PS War II|Vita system to steer the galleon in "Dead Men Tell No Tales<br>PS3|Stable framerate," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screentearing fixed. the Sly logo that appears while the game is loading is missingadded bloom effect.the Sony Computer Entertainment presents screen uses a different fontCropped widescreen, stretched HUD. the in|-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''s hypnosis) don't fill up Besides the entire screen. Alsooriginal port, it New "Definitive Edition" has been released which is mostly fixed in the physical northern European versionmade with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues. Murray '''Xbox One/Switch:'''s bounce height was drastically decreasedDefinitive Edition. This is only seen in the PSVita release, but In the  '''PS4:''' Original one as "Dark CavesPS2 Classic" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigamesemulated. The entire game Definitive Edition is not also available on the physical release of the PS Vita version and is instead only available via digital download.
'''iOS/Android:''' Added checkpoint mechanism.
|-
|Tales of The AbyssGrand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version. '''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.||'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. ||'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.||'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.|✓|'''Switch:''' Definitive Edition.||'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.|-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|3DS'''PC: Loading times are shortened. Slightly ''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more lag sometimes. Removal of Multiplayerbugs and issues. Some stats were game contents and mechanisms has been changed for difficulties some of NA exclusive mystic arts were added to in Definitive Edition, such as the Japanese version (Japan only)mission "Shakedown" and bike handling. '''PS4:''' As "PS2 Classic", emulated. Only four save slots per game cardDefinitive Edition is also available. Some sidequest cut-offs have been altered '''XOne/Switch:''' Definitive Edition. No world map glitch (can '''iOS/Android:'''t keep Asch Added checkpoint mechanism.|-|Ico|PS3|Runs in party)full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
|-
|Tekken 5|||||✓|||✓|||||||Jak and Daxter|PS3<br>Vita<br>PS4/5||PSP/'''PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting. The Day Sun and the Night Green Sun are no longer in the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conquerorsky.many new stages. These stages were actually modified versions of the originals that contained different textures'''Vita:''' same as above, detailssuffers from a massive slowdown, and stage music that make most of them unrecognizablemaking it unplayable.In the PSP version, there is a new mode called "Tekken Dojo"'''PS4/PS5:''' Emulated.
|-
|Yakuza 1,2Jak II|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|✓ (R)Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|||||✓ (R) (Only 1)||✓ (R)(Japan)||Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.|✓|✓||||PS3: HD Remake In the cutscene "Yakuza KiwamiThe Secret to Making a Bomb" (Japan Only), when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.PS4/Xbox One/PC'''Vita: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"''' same as above, suffers from a massive slowdown, making it unplayable.
WiiU'''PS4/PS5: HD Remake (Japan Only)''' Emulated.
|-
|Zone Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the Endersoriginal muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. |'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.||'''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.|✓Re: Chain of Memories is a remake of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.|-|Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects||'''PC:''' Based on the Xbox 360 and PS3 version 1.0 suffer from heavy performance , missing even more visual effects has issues, PS3 version 2.0 fixed the performance issue and is considered to with modern hardware Which can be the best version.patched
|-
|Zone of the Enders: The Second RunnerMega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|||✓|✓|||||||||Ps2 Pal'''PC: has exclusive content such as new cutscenes, new battles during the campaign''' Features mouse-supported interface, new difficulty higher resolution modes, more Extra Missions(up to 1280x1024) but no anti-aliasing options, and more Positive and Negative responses supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (Whenever anyone talks to the playerEnglish, Spanish, French, Italian, German, Japanese, and Korean). The player can respond to it PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the L3 or R3 buttonssmoother performance of the PC version. Some answers can give |-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the player extra challenge or other little thingsskateboarding mini-game.)
PS3/360'''PC Master Collection: ''' Based on the PS2 PAL version of the gameHD Collection, use this [https://github. Higher quality FMVcom/Lyall/MGSHDFix mod] to improve. |-|Metal Gear Solid 3|PC<br>Xbox 360 and <br>Vita<br>PS3 version 1/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue60 fps and widescreen support are via hacks.
PC'''PS3/360/PS4Vita: A remaster with updated textures, 4K ''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, a new control styleSecret Theater, various graphics settingsSnake vs. Monkey, and the ability Guy Savage. Certain visual effects are reduced to play in VR from the view point where they are seemingly missing such as depth of the cockpit. However, Positive field and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictionsrain.|}
==Xbox==Most Xbox ports for '''PC are decent ports, and most multi-platform games Master Collection:''' Based on consoles of the six generation were superior on the XboxHD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
{| class="wikitable" style="text-align'''3DS:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Advent RisingOdin Sphere|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox OnePS3|style="text-alignThe original game:left;"|'''GC:''' Inferiorre-looking portreleased digitally through PlayStation Network for PlayStation 3.
'''PS2Odin Sphere Leifthrasir:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, an HD remaster (the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race original game with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts updated graphics) and the horn now use the same button. Has extra stage remake (updated mechanics and the weaponsnew content) for PS3, PS4, and new features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
|-
|Dead to RightsOkami|PlayStation 2PC<br>Wii<br>PS3/4<br>Switch<br>GameCubeXbox One|style=Original PS2 version's ending song ("text-align:left;Reset"|PS2 and GameCube by Ayaka Hirahara) is missing from all other versions. All versions added hotkeys for weapons and drastically tweaked the difficulty are locked to result in 30fps, but there is a much more approachable game than 60fps hack for the original Xbox titlePS2 version.
|-
|Dennou TaisenOnimusha: DroneZWarlords|WindowsPC<br>Xbox<br>PS4|style="text-align'''Xbox:left;"|Started as ''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a 2001 tech demo but became new boss, new costumes and armour, changes to enemy placement, and a full retail game on Xbox in three-stage charge attack for each weapon. In addition, the Japan region later ported introduction of Green Souls adds a new dimension to PCthe game.
There are 2 Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC versions<br>Wii<br>PSP|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
1. An extended '''PSP:''' Based on the Wii version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ"with extra recruitable characters.
2. A port of '''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the Xbox realized only in Russia regionprevious console ports, requires Windows XP to run the game. Titled "DroneZ XL"and optional higher quality UI.
|-
|Ninja Gaiden BlackPersona 3|WindowsPS3<br>PlayStation 3PSP<br>PlayStation 4PC(R)<br>Xbox One<br>Nintendo Switch|style='''PS3:''' As "text-align:left;PS2 Classic"|, emulated. '''PS3/Xbox One/PC/Switch/PS4PSP:''' Titled "Ninja Gaiden Sigma"Persona 3 Portable. FMV was removedOption to play as a female protagonist. It removed the puzzlesLet you control other party members in battle and guard, weaknesses of bosses, human beheadings, some costumes, and some cutscenessimilar to Persona 4. Lacks "The Answer" from Persona 3 FES. Changed some music, reworked a lot of the mechanicsNo FMVs.
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. '''PC/Switch:''' Remake titled Persona 3 new chapters as Rachel. The underwater segment was significantly shortenedReload.
|-
|Prince of Persia:Persona 4|PC<br>The Sands of Time Prince of Persia:PS3<br>Warrior WithinPSP|'''PS3:''' As "PS2 Classic", emulated.
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2Vita/GC:''' inferior-looking Ports. '''PC:''' Best looking version, 60 FPSEnhanced port with extra content. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not Some voices have changed in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionEnglish dub.
|-
|Spider-Man 2Ratchet & Clank|PlayStation 2PS3<br>GameCubeVita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank: Going Commando|PS3<br>WindowsVita|style='''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero"textskill point.|-align|Ratchet & Clank:left;"Up Your Arsenal|PS3<br>Vita|'''PS2PS3/GCVita:''' Inferiorcropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-looking brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The portfeatures PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''PCPS4:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayRemake.
|-
|style="white-spaceShin Megami Tensei: nowrap;"Nocturne|Switch<br>PS4|Tom Clancy's Splinter Cell''PS2:''' Original. "Hardtype" Hack for an increased challenge.
Tom Clancy's Splinter Cell''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Pandora TomorrowXbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
Tom Clancy's Splinter Cell''Xbox:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''Has the same lighting as the PC''' Best looking version. Has DLC levels but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and 60 FPSthe same relatively low-quality FMVs by default. Has problems with modern hardware, but can be fixed with modsCan run at 480p.
'''GCWindows, Xbox, and PS2 "Directors Cut (EU)/PS2:''' Inferior-looking ports. Altered level designGreatest Hits (US)" versions contain bonus material.
'''PS3/360:''' Based HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. |-|Silent Hill 3|PC <br>PS3<br>Xbox 360|'''PS3/360:''' HD versionbased on unfinished code, HD textures, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new menu interfacecast. Same issues as Silent Hill 2 HD, and HUDbut even worse. Again; stay far away. '''Windows:''' The PC version adds improved flashlight lighting, a manual quick-the ability to save system (carried on from at any time during the PC)game, cropped widescreenand 60 FPS gameplay. however, an option there are some points where the game will drop to invert 30. If you are running in HD, the camera was addedDoF effects are rendered in native resolution, does not include multiplayer for Pandora Tomorrow and Chaos Theorymaking them look pixelated. Fortunately, nor does it include DLC levelsfan patches available on [https://www.pcgamingwiki. Chaos Theory is locked at 35fpscom/wiki/Silent_Hill_3 this page].
|-
|Tom Clancy's Splinter CellSilent Hill 4:<br>Double AgentThe Room|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3PC<br>Xbox 360|style="text-align:left;"|'''GC/PS2Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferiorEuropean PC-looking ports. Altered level designversion.
'''PS3/360/PCXbox:''' completely different gameJust as good as the PS2 version, but with 480p support.
|-
|Halo 1<br>Halo 2Siren|Windows<br>Xbox OnePS3 (R)|style="text-align:left;"|'''PC/Xbox OnePS3:''' Part of the Titled "Master Chief CollectionSiren: Blood Curse". Halo 1 , it is a remake with optional updated graphicsof the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness. Supports widescreenThe European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
|-
|}Sly Cooper|PS3<br>Vita==Xbox 360=={| class='''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake"wikitablemission. At the end of " style=Duel by the Dragon,"textif the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-align:center;voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds."! scope=Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "colto bring the camera behind you, tap the rear touch pad."|Game! scope=The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "colMuggshot's Turf"|Platforms! scope=has been sped up. When entering the "colAt the Dog Track"|Notesmission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
|-
|BayonettaSly 2|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii UPS3<br>SwitchVita|style="text-align:left;"|'''PS3/ Vita:''' Terrible frame rateThe player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in MonacoInstead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level'PS4/Xbox One/PC:s soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn' Decent portst work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
'''Switch/Wii U:''' Has exclusive costumes.
|-
|Dead RisingSly 3|WiiPS3<br>Vita|style=PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "text-align:left;Hungry Croc"|Titled mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Dead Rising: Chop Till You DropBiplane Duel,"the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. Motion controlA way to fix this is simply powering the system off and restarting the system, Frank now operates from out but there have been reports of people being unable to fix the mall's security room problem without deleting their data, and some who have been unable to fix it at all, indicating that he advances it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the main plot mission is over, the rest of the game by completing missions given won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him by Otiseven when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, BradKevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and Jessie; others see him rescuing tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the various survivors motion sensors of the outbreakPS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing. New Zombiesthe Sony Computer Entertainment presents screen uses a different font. New mini the in-gamesgame dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Costume blood colorAs in Sly 2, but Frank cansome of the menus and screen effects (particularly The Guru's hypnosis) don't jump fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and some areas are now smalleris instead only available via digital download.
|-
|Deadly PremonitionTales of The Abyss|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch3DS|style="text-align:left;"|'''Xbox 3603DS:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everythingLoading times are shortened. Slightly more lag sometimes. Removal of Multiplayer'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, Some stats were changed for difficulties some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). '''PC:''' Has the improvements of NA exclusive mystic arts were added to the PS3 Japanese version, heavy crashing issue (GOG version is better but still suffers from itJapan only), missing voice acting in mission 20. A mod called DPfix Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. '''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulationkeep Asch in party).
|-
|Halo 3<br>Halo 4Tekken 5|WindowsPS3<br>Xbox OnePSP|style="text-align:left;"|'''Xbox OnePSP/PCPS3:''' HD Remaster with Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new features such as Profanity filterstages. These stages were actually modified versions of the originals that contained different textures, Tech suits in Halo 3details, and Halo 4 Squad Battle changesstage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".
|-
|Ninja Gaiden IIYakuza 1,2|WindowsPC<br>Xbox One<br>PlayStation PS3/4<br>PlayStation 3<br>Nintendo SwitchWiiU|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled HD Remake "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbingYakuza Kiwami" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different textureJapan Only) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture QualityPS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
A [https'''WiiU://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase''' HD Remake (Japan Only).
|-
|Ninja Gaiden IIIZone of the Enders|Windows<br>Xbox One360<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchPS3|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood 360 and gorePS3 version 1. More enemy variations. More weapons. improved enemy AI and attacks0 suffer from heavy performance issues, PS3 version 2. New gameplay mechanics 0 fixed the performance issue and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trialsis considered to be the best version.
|-
|style="white-spaceZone of the Enders: nowrap;"|Red Dead RedemptionThe Second Runner|PlayStation 3PC<br>Xbox One (E)<br>PlayStation PS3/4<br>Nintendo SwitchXbox 360|style="text-align:left;"|'''PS3Ps2 Pal:''' runs at a significantly lower resolution than has exclusive content such as new cutscenes, new battles during the Xbox 360 versioncampaign, uses simpler visual post-processing effectsnew difficulty modes, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing)Extra Missions, and textures appear more basic Positive and low resolutionNegative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
'''PS4PS3/Switch360:''' released Based on August 17 2023the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, runs at higher resolutionsPS3 version 2.0 fixed the performance issue.
'''Xbox OnePC/PS4:''' actually just A remaster with updated textures, 4K support, a new control style, various graphics settings, and the 360 version running through [[Fission]]ability to play in VR from the view of the cockpit.However, Positive and Negative responses don't work  A fan [https://gtaforums.com/topic/989469-relalso, it does not feature dual-wip-rdr-reality-redemption-overhaul-project project] aims audio language support due to improve the game and is available for 360 and Switchlicensing restrictions.|-
|}
==SNES=PlayStation 3===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|ActRaiserDark Souls|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|A remake Titled '''Dark Souls Remastered'''. Based on "ActRaiser RenaissancePrepare to Die Edition" which has a completely new art style. Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new gameplay mechanics, new bosses, bugs and remastered OSTglitches.
|-
|Chrono Triggerstyle="white-space: nowrap;"|Demon's Souls|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows5|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added. '''iOS/Android:''' Translation based on NDS Remake with additional languages, touch controls, mostly unchanged better graphics. '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version gotand life quality improvements.
|-
|Clock TowerGod of War III|Windows<br>PlayStation<br>WonderSwan4|style="text-align:left;"|Titled '''PS1/PC:God of War III Remastered''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location1080p support targeted at 60 frames per second and features a photo mode'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen sizeAll of the DLC that was released is included with.
|-
|Contra III: The Alien Wars|Game Boy AdvanceNieR|style="textwhite-alignspace:leftnowrap;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.|-|Donkey Kong Country|Game Boy ColorWindows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Game Boy AdvanceXbox One (R)|style="text-align:left;"|'''GBCPlayStation 3 (Japan):''' Weaker graphics & audio, new stage, longer version of "WinkyThe protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):'''s Walkway", mini-games, time trialThe protagonist is an adult.
'''GBAWindows/PlayStation 4/Xbox One:''' Increased brightnessRemake with enhanced gameplay, worse contrast, color saturation, and audio; mini-games, time trialthe protagonist is a kid.
|-
|Donkey Kong Country 2:The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>Diddy's Kong Quest|Game Boy AdvancePC (R)|style="text-align:left;"|Titled 60 FPS, resolution is increased to 1080p. New photo mode, DLC "Donkey Kong Country 2Left Behind"is included. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialRemake is missing Factions multiplayer.
|-
|Donkey Kong Country 3:Uncharted 1<br>Uncharted 2<br>Dixie's Double TroubleUncharted 3|Game Boy AdvancePlayStation 4|style="text-align:left;"|Titled 60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Donkey Kong Country 3Speed Run". Increased brightness, worse contrast, color saturation; 2 new soundtrack by David Wiseweapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; mini-gameseven from the first game, time trialunfortunately.
|-
|Dragon Quest VVanquish|PlayStation 2 (R)Windows<br>Nintendo DS (R)PlayStation 4<br>AndoidXbox 360<br>iOSXbox One|style="text-align:left;"|'''PS2Xbox 360:''' Full 3D remake with party enhancements. Only released in JapanDecent port. '''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content. '''iOSWindows/PlayStation 4/AndroidXbox One:''' Port of the DS versionImproved resolution and FPS.
|-
|Dragon Quest VIYakuza 0|Nintendo DS (R)PC<br>PS4<br>Xbox One||-|Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.Yakuza 1
|-
|EarthBoundYakuza 3<br>Yakuza 4<br>Yakuza 5<br>|Game Boy AdvancePC<br>PS4<br>Xbox One|style="text-align:left;"|Worse audioRemastered versions. Japan onlyAllows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.
|-
|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version'''}
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.===PlayStation 4=== '''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan{| class="wikitable" style="text-only. '''GBAalign:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.center;"'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes ! scope="The After Yearscol" as well as an in-between |Game! scope="Interludecol". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio. '''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).|Platforms '''iOS/Android/PC:''' DS version port, followed by 3D remake of ! scope="The After Yearscol". '''PC:''' HD version of DS remake.|Notes
|-
|Final Fantasy Vstyle="white-space: nowrap;"|God of War|PlayStation<br>Game Boy Advance<br>iOS<br>Android5<br>Windows|style="text-align:left;"|'''PS1:''' First official English release. '''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio. '''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style).
|-
|Final Fantasy VIstyle="white-space: nowrap;"|Horizon: Zero Dawn|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio. '''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, no touch control.
|-
|Front Missionstyle="white-space: nowrap;"|Marvel's Spider-Man|PlayStation5<br>Nintendo DS (R)Windows|style="text-align:left;"|Titled "Marvel'''DS:''' Only official English releases Spider-Man Remastered".
|-
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"Yakuza 6: The Legend Song of the Mystical Ninja"Life|Game Boy AdvancePC<br>Xbox One|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Ganbare Goemon Yakuza Kiwami 2:|PC<br>Kiteretsu Shōgun MagginesuXbox One|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon Remake of Yakuza 2.
|-
|Kirby Super StarJudgment|Nintendo DSPC<br>PS5<br>Xbox Series X/S|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.
|-
|The Legend of Zelda:<br>A Link to the PastLost Judgment|PC||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)-|style} ="text==Xbox===Most Xbox ports for PC are decent ports, and most multi-align:left;"|'''GBA: '''Extra dungeon reliant platform games on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina consoles of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout)the six generation were superior on the Xbox. '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''Android''' [https{| class="wikitable" style="text-align://github.com/Waterdish/zelda3-android Android version]center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|"Mega Man & Bass" /<br>"Rockman & Forte"Advent Rising|Game Boy AdvanceWindows|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayableMissing some cutscenes, can be fixed by using mods.
|-
|Mega Man XCel Damage|DOSstyle="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>GameCubePlayStation Vita<br>PlayStation 23<br>PlayStation Portable (R)4<br>Xbox 360<br>iOSXbox One|style="text-align:left;"|'''DOSGC:''' Different aspect ratio, worse audio, buggy wall climbingInferior-looking port.
'''GC/PS2:''' SNES version included in Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters'intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn'Mega Man X Collectiont need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The collection also includes progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra content like music player stage and the weapons, and art gallerynew features such as Stunt Mode, A boost meter is added. Health-bar.
'''PSPSwitch/Vita/PS3/PS4/360/Xbox One:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take Based on The PS2 version with widescreen support but the opening theme on the original gamemain menu is removed'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions The menu interface has a new look. A lot of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactionssound effects are missing'''PS4/PC/Switch/XB1:''' SNES and SFC versions Taunt voices are included in "Mega Man X Legacy Collection" switched with extra content including achievements, music player, art gallery, challenges, and moreintroduction/death voices.
|-
|Mega Man X2Dead to Rights|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchGameCube|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES GameCube versions added hotkeys for weapons and SFC versions are included drastically tweaked the difficulty to result in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and a much moreapproachable game than the original Xbox title.
|-
|Mega Man X3Dennou Taisen: DroneZ|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has Started as a ROM hack that makes Zero 2001 tech demo but became a fully playable character and quality of life changesfull retail game on Xbox in the Japan region later ported to PC.
'''PS1/SaturnThere are 2 PC versions:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.
'''PC:''' Port 1. An extended version of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually2001 tech demo has a completely different level design and some changes in the game mechanics. Files fail to save after reboot if this is doneTitled "Dennou Taisen: DroneZ".
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GCPS3/Xbox One/PC/PS2Switch/PS4:''' PS1 version included in Titled "Mega Man X CollectionNinja Gaiden Sigma". Loading times are eliminatedFMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
'''PC/PS4/Switch/XB1:''' SNES Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, somersault animations. Redesigned and morenew bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|Metal Max 2Prince of Persia: Kai|Game Boy Advance<br>Nintendo DS (R)The Sands of Time|style="text-alignPrince of Persia:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br>Warrior Within
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine Prince of Metal Max 3 for the Nintendo DS.|-|Ogre BattlePersia:<br>The March of the Black QueenTwo Thrones|PlayStation2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|Titled "Ogre Battle'''PS2/GC: Limited Edition"''' inferior-looking Ports. Slightly enhanced graphics and sound.|-|Romancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwanPC:''' Enhanced graphicsBest looking version, new story scenario & side quest 60 FPS. A remastered version of Prince of Persia (Japan only1989)can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.
'''PS2PS3:''' Enhanced 3D graphicscropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Secret of ManaSpider-Man 2|iOSPlayStation 2<br>AndroidGameCube<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''AndroidPS2/iOSGC:''' Partially enhanced graphics, enhanced fonts & menus, touch controlsInferior-looking port.
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice actingCompletely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and remixed soundtrack. '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the gameless challenging gameplay.
|-
|Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="textwhite-alignspace:leftnowrap;"|Tom Clancy'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.s Splinter Cell
Tom Clancy'''PS1s Splinter Cell:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br>Pandora Tomorrow
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''Sega CD:PC''' Redrawn graphics, remixed musicBest looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, cutscenes but can be fixed with voice-oversmods.
'''GBAGC/PS2:''' Redrawn graphicsInferior-looking ports. Has an English patch based on the official localization used in the iOS portAltered level design.
'''iOSPS3:''' Based on the GBA PC version. Interface has been adapted , HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for touch screensPandora Tomorrow and Chaos Theory, nor does it include DLC levels. Delisted in 2014 due to not being compatible with newer versions of iOSChaos Theory is locked at 35fps.
|-
|Shin Megami Tensei IITom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation3<br>Game Boy AdvanceXbox 360|style="text-align:left;"|'''SNESGC/PS2:''' Has an English patch by Aeon Genesisinferior-looking ports. Altered level design.
'''PS1PS3/360/PC:''' Same deal as its predecessorcompletely different game. Not translated into English|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|}
'''GBA===Xbox 360==={| class="wikitable" style="text-align:''' Same deal as its predecessor. Not translated into English.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Super Mario WorldBayonetta|Game Boy AdvancePlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''SNESPS3:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for LuigiTerrible frame rate. '''PS4/Xbox One/PC:''' Decent ports.
'''GBASwitch/Wii U:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES versionHas exclusive costumes.
|-
|Super Mario World 2:<br>Yoshi's IslandDead Rising|Game Boy AdvanceWii|style="text-align:left;"|Titled "YoshiDead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's Island: Super Mario Advance 3"security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New levelsmini-games. Costume blood color, different audiobut Frank can't jump and some areas are now smaller.
|-
|Super MetroidDeadly Premonition|Switch (U)style="white-space: nowrap;"|PlayStation 3<br>Windows (U)<br>MacOS (U)<br>Linux (U)Nintendo Switch|style="text-align:left;"|'''PCXbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/Switchgreen color filter over everything. '''PS3:''' Unoffical native port made by fans by decompilationExtra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).[https '''PC://github''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.com/snesrev/sm][https '''Switch://github''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).com/RadzPrower/Super-Metroid-Launcher]
|-
|Star OceanHalo 3<br>Halo 4|style="white-space: nowrap;"|PlayStation Portable (R)Windows<br>Xbox One|style="text-align:left;"|Titled "Star Ocean'''Xbox One/PC: First Departure". Only official English release''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
|-
|Super Ghouls 'n GhostsNinja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation3<br>Game Boy AdvanceNintendo Switch|style="text-align:left;"|'''PS1PS3/Xbox One/PC/Switch/PS4:''' Slowdown Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma'''GBA:''' New levelss Fang is a new melee weapon, worse audioa greatsword.|-|Tactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|style="text-align:left;"|'''PS1:'You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' First English releaseside characters. Slightly enhanced musicBetter Texture Quality.
'''PSPA [https:''' Very enhanced, more features//www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
|-
|Tales of PhantasiaNinja Gaiden III|Windows<br>Xbox One<br>PlayStation4<br>Game Boy AdvancePlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation Portable 3<br>Xbox One (RE)<br>AndoidPlayStation 4<br>iOSNintendo Switch|style="text-align:left;"|'''PS1PS3:''' Cleaner graphicsruns at a significantly lower resolution than the Xbox 360 version, different sprites, new uses simpler visual post-processing effects, partial voice actinghas missing objects throughout the game, food systemareas of grass are more patchy, shadows are simpler (and sometimes missing), skitsand textures appear more basic and low resolution.
'''GBAPS4/Switch:''' Based released on PS1 version but scaled downAugust 17, additional content2023, worse audio, decreased framerateruns at higher resolutions.
'''PSP (Full Voice Edition)Xbox One:''' port of PS1 edition including GBA additional content plus full voice acting, new spritesactually just the 360 version running through [[Fission]].
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''PSP ("Tales of Phantasia X Narikiri Dungeon")PS2:''' PSP runs significantly lower graphical fidelity compared to newer generation Xbox 360 version with even more additional content (Grade shop) and a remade spin-off.
'''iOS/AndroidPSP:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.|-|"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="placeholder text-align:left;", [[#PlayStation_Portable|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a resultprevious game has exclusive features for PSP]].
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationallySee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Nintendo 64Handhelds==The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.===Game Boy==={|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjostyle="white-Kazooiespace: nowrap;"|The Legend of Zelda: Link's Awakening |Xbox 360Switch (R)<br>Xbox OneWindows (U)|style="text-align:left;"|Added widescreen HD Remake with dungeon creating mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has <br>Also there is a savefile [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay"Windows as well.
|-
|Banjo-TooieSaGa / Final Fantasy Legends|Xbox 360WonderSwan Color<br>Xbox OneNintendo Switch (E)|style="text-align:left;"|Generally better framerate and draw distance'''WSC:''' Colorized enhanced port with restored content. Ice Key and secret eggs collected in BK are available hereJapan-only. Removed <br>'''Nintendo references, some of which were endearingSwitch:''' Bare-bones emulation. Censored. XBLA version also included in |-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="Rare Replaytext-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
|-
|Blast CorpsSaGa 3 / Final Fantasy Legends 3|Xbox One Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|Improved graphics, better framerate'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
|-
|style="white-space: nowrap;"|Conker's Bad Fur DayShiren The Wanderer GB|Xbox Microsoft Windows (R)<br>Xbox One (E)Mobile Phones|style="text-align:left;"|'''XboxWindows:''' Titled "Conker: Live and Reloaded". It's censored but has much better Remake using 16-bit graphics and updated multiplayerfrom the SNES game.  '''Xbox One:''' Subtitled "Rare ReplayTsukikage-mura no Kaibutsu" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
|-
|Doom 64Shiren The Wanderer GB2|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo SwitchDS (R)|style="text-align:left;"|'''PCNintendo DS:''' Unofficial fan-made port by the developer that went on to remaster the Turok gamesRemake. Features widescreen, higher frame rate, keyboard, and mouse supportSubtitled "DS2 Sabaku no Majō". Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom moddersJapan-only. <br>(The official port is more faithful to West got a DS remake of the original first SNES game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 portinstead.)
|-
|The Legend of Zelda: Ocarina of TimeKirby's Star Stackers|GameCube (E)<br>Nintendo 3DS SNES (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCubeSNES:''' Both, the original game and the Master Quest are emulated at 480pRemake'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble featuresJapan-only'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright] '''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]
|-
|The Legend of Zelda: Majora's MaskMedarot 2 / Medabots|GameCube Game Boy Advance (ER)<br>Nintendo 3DS , Switch (RE)|style="text-align:left;"|'''GameCubeGBA:''' has audio glitches when moving between areas Remake. Called Medarot 2 Core in Clock Town, framerate issues, Japan and random crashessimply Medabots in NA.  <br>'''3DS, Switch:''' features enhancements similar to those Both the original series in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble featuresfull (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. HoweverJapan-only, it changes some key gameplay mechanics in ways that fans unlikely to change because of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists]a trademark issue.
|-
|Jet Force GeminiFinal Fantasy Adventure|Xbox One Game Boy Advance (ER)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|Improved graphicsFirst game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, better framerateVita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
|-
|Killer Instinct GoldBalloon Kid|Xbox One (E)NES<br>Game Boy Color|style="text-align:left;"|Improved graphics'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, better frameratecolorized enhanced port, Japan-exclusive.
|-
|Perfect Dark|Xbox 360Dragon Quest Monsters<br>Xbox OneDragon Quest Monsters 2|PlayStation (R)<br>PC Nintendo 3DS (UR)|style="text-align:left;"|'''Xbox:''' Improved graphicsRemade twice, better frameratefor the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, online multiplayer. XBLA version is also included in "Rare Replay". '''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
|-
|Rayman 2Last Bible|Windows<br>Dreamcast<br>PlayStation 2 (R)Game Gear|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast Game Gear version also has exclusive mini-games, six hidden Glob Crystal collectibles, monsters and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, content not found in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]later Game Boy Color port.
|-
|Sin Devil Children: Black Book & PunishmentRed Book|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch PlayStation (ER)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.
|-
|Super Mario 64Tales of Phantasia: Narikiri Dungeon|Nintendo DS style="white-space: nowrap;"|PlayStation Portable (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://githubVastly improved remake.com/VDavid003/sm64-port-android-base] 
|-
|Star Fox 64Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo 3DS Switch (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
|-
|Turok: Dinosaur HunterPokémon Gold & Silver|WindowsNintendo DS (R)|style="text-align:left;"|Remastered for PC.
|-
|Turok 2: Seeds of Evil
|Windows
|style="text-align:left;"|Remastered for PC.
|
|-
|Turok 3: Shadow of Oblivion
|Windows
|style="text-align:left;"|Remastered for PC.
|}
==GameCube=Game Boy Advance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 24<br>XboxOne<br>DS<br>3DS<br>WindowsWii<br>Wii U<br>Switch<br>PlayStation 3Android<br>Xbox 360iOS|style="text-align:left;"|'''PS2DS:''' InferiorFirst versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-looking portappeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, wrong aspect ratioSpanish and Italian.
'''Xbox''Trilogy HD'' (Wii/3DS/iOS/Android):''' Was developed by another team so there are some minor changes Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the environmentAndroid version is Japan-exclusive. Playable in Japanese and English only.
'''PC:''Trilogy'' Same as (3DS/PC/Switch/PS4/Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3One/iOS/360Android):''' A HD remaster Easily the definitive version of the PC versionoriginal trilogy, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screenwith the best graphics, this results in black bars around the entire screen, needlessly constraining best audio and the imagebest controls. Those were fixed Playable in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the bestJapanese, English, French, German, Korean and Mandarin.
|-
|Billy Hatcher style="white-space: nowrap;"|Mario and the Giant EggLuigi: Superstar Saga|Windows3DS|style="text-align:left;"|Inferior A lot of changes were made in order to make the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller supportgame easier.
|-
|Donkey Kong Jungle BeatMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|Wiistyle="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|Titled '''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "Donkey Kong Jungle Beat New Play Control!death", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement "kill" and its motion detection feature "die" were changed to clap. To accommodate make the games more traditional control schemekids-friendly, but spelling errors in the level designs GBA release were altered fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to include more obstacles, the X and players do not have to collect crests to progressY face buttons. It also replaces  '''Switch/PC/PS4/Xbox One:''' Based on the banana-based health meter DS Zero Collection. Comes with a more traditional life multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system , artwork gallery, and adds music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a boss rush mode and support for widescreen television displaysmodding community thanks to these games being native ports instead of emulation.
|-
|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).}
'''Wii U===Nintendo DS==={| class="wikitable" style="text-align:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Killer 7|WindowsShin Megami Tensei:<br>PlayStation 2Strange journey|3DS|style="text-align:left;"|[httpsTitled://www'''Strange Journey Redux'''.speedrunThe game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible.com/Killer7/guide/vrviv Full list Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of changes]sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.
|-
|style="white-space: nowrap;"|Mario Power Tennis& Luigi:<br>Bowser's Inside Story|Wiistyle="white-space: nowrap;"|3DS (R)|style="text-align:left;"|16Titled:9 widescreen mode'''Mario & Luigi: Bowser's Inside Story + Bowser Jr. Players can choose to play with the Wii Remote only, or with the Wii Remote's Journey'''. [https:/Nunchuk combination for advanced control of playable character participants/www.mariowiki. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchescom/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|Metroid Prime 1<br>Metroid Prime 2Radiant Historia|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)3DS|style="text-align:left;"|[httpsTitled://metroid'''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly.fandomSome life quality improvements were added.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.}
PS3/PC===Nintendo 3DS==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align: Based left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the PS2 Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC versionon May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
|-
|Viewtiful Joe 1Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>Viewtiful Joe 2|PlayStation 23<br>Xbox 360<br>Wii U|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameoAll ported versions are in HD.
|-
|Rayman 3The Legend of Dark Witch|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows Higher resolution artwork and water effectsrevised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version. Has an exclusive mini|-|style="white-game by connecting GBA to GameCube and another minigame called space: nowrap;"|The Legend of Dark Witch 2|Windows|style="2D Nightmaretext-align:left;" that can be accessed by using cheats. Has an HD Texture Pack|Same as the above.|}
'''===PlayStation Portable===Most ports for PS2:''' Inferior lookingare infamous for bad controls and glitches.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''XboxPlayStation Portable:''' Widescreen option is just 60 FPS hack available.'''PlayStation 4/Xbox One:3 stretched''' better graphics, locked resolution at 1280x720 and locked at 30fps.
'''PCSteam:''' The ability to skip FMV cutscenes was removed, some textures are missingSame as above, both issues but can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages[https://github'''PS3com/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearingBanz99/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other inFinal-Fantasy-Type-0-Hd-game dialogue.Unlocker patched]
|-
|Resident Evil 4style="white-space: nowrap;"|WindowsGrand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>PlayStation 3Android<br>XboxiOS<br>Xbox 360Fire OS|style="text-align:left;"|[https'''PlayStation 2://residentevil''' Better textures and geometry in places, better lighting, visual effects, and draw distance.fandom'''Mobiles:''' Reworked textures, lighting and visual effects.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Super Mario SunshineKingdom Hearts: Birth By Sleep|Nintendo Switch (E)Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|Emulated HD remaster of the Final Mix version with widescreen support.
|-
|Sonic HeroesMetal Gear Solid: Peace Walker|PlayStation 23<br>Xbox<br>Windows360|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missingHD remaster. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, VOCALOID has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analogbeen removed from Metal Gear ZEKE. contains HUD textures with fewer compression artifacts than those in other versions. The shading inSome dialogues were re-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selectedrecorded.
|-
|style="white-space: nowrap;"|Sphinx and the Cursed MummyWWE SmackDown! vs. Raw 2006|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2Portable has exclusive features, see [[Wikipedia:''' Inferior-looking portWWE_SmackDown!_vs'''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows_Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|}
==Nintendo Wii=PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DSPersona 4<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can''DSt handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https:''' A full//www.youtube.com/watch?v=28rb1omrJ-fledged demake s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti- 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphicstamper, lack of cooperative multiplayer. ''but there is a cracked version that doesn'PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoott use Denuvo floating around'''Xbox 360:''' enhanced graphicsOne problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-Tearaway|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch PlayStation 4 (R)<br>Windows (U)|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style=titled "textTearaway -align:left;Unfolded"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does Many gameplay sections have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogycourse, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare overhauled to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake work with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation DualShock 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last instead of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|} ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recordedVita.
|-
|}
==PlayStation VitaSee also=={| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationRecommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.|-|}
==PlayStation 4External links=={| class="wikitable" style="text-align*Reddit thread: [https:center;"//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space*Reddit thread: [https: nowrap;"|Marvel//old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s Spidernon-Man|PlayStation 5<br>Windows|style="textPC multi-align:left;"|Titled "Marvelplatform'''s Spider-Man Remastered".|-|}games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
124
edits

Navigation menu