Changes

Jump to navigation Jump to search

List of notable ports

6,709 bytes added, 12 April
PlayStation 3
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
|-
|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
|-
|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it is very has limited leagues content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.
|-
|FIFA 08</br>FIFA 09</br>FIFA 10
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
|-
|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
|-
|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
|-
|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
|-
|Metal Gear Solid
|PlayStation
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.
|-
|NBA Live 06<br/>NBA Live 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.
|-
|NHL 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].
|-
|NHL 08<br/>NHL 09
|PlayStation 3<br/>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
|-
|Rayman 2
|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|-
|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|{{✓}}
|style="background: #A2A9B1;"|
===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game. ===Sharp X68000===May be easier to emulate ports than the original versions.
==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music. '''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode. '''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.|-|Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original. '''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.|-|Genocide 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team. '''FM-Towns:''' Same as Genocide above. '''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Chaos Field
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.
|Crazy Taxi
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst worse than the original.
'''PlayStation 2/GameCube/Windows''': lower quality port, with control issues.
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram
|Dreamcast<br>Xbox 360<br>Xbox One<br>
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the Naomi NAOMI OST.
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the Naomi NAOMI OST.
|-
|Dead or Alive 2
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi NAOMI version, button 1+2 for releasing homing laser).
|-
|Karous
|}
==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.|-|NCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.|} ===NES===
NES games sometimes suffered from slowdown, and sprite flickering.
|}
==Sharp X68000=SNES===May Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be easier devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to emulate compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports than offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original versionswork.
{| class="wikitable" style="text-align:center;"
! scope="col"|Notes
|-
|Akumajo X68000ActRaiser|Windows<br>Nintendo Switch<br>(Castlevania Chronicles)|PlayStation4<br>Xbox One|style="text-align:left;"|Includes both the original game and A remake Titled "ActRaiser Renaissance" which has a remixed version with remixed musiccompletely new art style, new gameplay mechanics, slightly altered level layoutsnew bosses, and an altered art direction based on the more recent games in the seriesremastered OST.
|-
|Mad Stalker:Chrono Trigger|PlayStation<br>Fullmetal Force|PlayStationNintendo DS<br>FM TownsiOS<br>PC Engine CDAndroid<br>Sega GenesisWindows|style="text-align:left;"|'''PlayStationPS1:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other gameExtra content including FMV & bestiary, Asuka 120%longer load times.
'''FM TownsNDS:''' A port PS1 extra content (with updated graphics and remixed musicload times fixed) plus more extra content, touch controls, more literal translation, French translation added.
'''PC Engine CDiOS/Android:''' uses graphics from the FM Towns version Translation based on NDS with remixed Redbook audio musicadditional languages, more playable characters for VS. Mode (done through a cheat code)touch controls, and a fully-voiced Story Modemostly unchanged graphics.
'''Sega GenesisPC:''' Previously unreleased Was a broken PC port that was scrapped until at first, as it was completed as a limited physical release in 2020 by Opera House after acquiring directly based off from the rights mobile version with no effort, but was eventually fixed officially due to negative reception the developer's back catalog of games. Missing parallax scrolling, simplified graphicsPC version got.
|-
|GenocideClock Tower|PC EngineWindows<br>PlayStation<br>FM TownsWonderSwan|style="text-align:left;"|'''PS1/PC Engine:''' Inferior graphics and sound with worse gameplay than the originalTitled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.
'''FM TownsWonderSwan:''' released as part of the ''Genocide Square'' compilationgreyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|Game Boy Advance|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Features updated graphicsRemoved dual wielding and mega bombs, soundadded lock aim, new cutscenesMode 7 levels replaced with levels from "Contra: Hard Corps", and revised gameplayworse audio.
|-
|Genocide 2: Master of the Dark CommunionDonkey Kong Country|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]Game Boy Color<br>FM Towns<br>DOSGame Boy Advance|style="text-align:left;"|'''SFCGBC:''' Lower sound quality and altered Weaker graphics. Level order for the first few levels is re& audio, new stage, longer version of "Winky's Walkway", mini-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development teamgames, time trial.
'''FM-TownsGBA:''' Same as Genocide above. '''DOS:''' Based on the FMIncreased brightness, worse contrast, color saturation, and audio; mini-Towns versiongames, time trial. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Sega Master System=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|style="white-spaceDonkey Kong Country 2: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)Diddy's Kong Quest|Game Boy Advance|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Hokuto no KenDonkey Kong Country 3:<br>Dixie's Double Trouble|PlayStation 2 (R)Game Boy Advance|style="text-align:left;"|2Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''time trial.
|-
|Phantasy StarDragon Quest V|Sega SaturnPlayStation 2 (R)<br>PlayStation 2 Nintendo DS (R)<br>GameBoy AdvanceAndoid<br>Java 2 Micro EditioniOS|style="text-align:left;"|'''Sega Saturn'''PS2: Partial emulation used in ''Phantasy Star Collection''Full 3D remake with party enhancements. Features music only Only released in FM Sound Unit as streamed data files. Japan-only.
'''PlayStation 2'''DS: Budget remake known as ''Phantasy Star: Generation:1''Remake done in a similar vein to the DQIV remakes. Features updated graphics and sounds. Japan-only. Fan translation is availableHas the same mechanics perks as the PS2 remake, along with some unique content.
'''GBAiOS/Android:''' Emulated Port of the DS version included as part .|-|Dragon Quest VI|Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of ''Phantasy Star Collection''the previous two games. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japansome core gameplay changes.|-|EarthBound|Game Boy Advance'''J2ME|style="text-align:''' Full remake of the game released for mobile phonesleft;"|Worse audio. Available Japan only in Chinese. Fan translations of the game do exist.
|-
|style="white-space: nowrap;"Final Fantasy IV|Wonder Boy III:PlayStation<br>The Dragon's Trap|TurboGrafx-16WonderSwan Color<br>Game GearBoy Advance<br>Java 2 Micro EditionPlayStation Portable<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows DS (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna Windows (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and 'Original Version'Adventure Island'' in Japan. Features updated graphics, music, and sound.
'''Game GearPS1:''': Slightly FMV opening and ending, new features, different maps and prices around shops. Released only in Europe and Japantranslation, longer load times.
'''J2MEWonderSwan Color:''' Released for FOMA mobile phones as part of the Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. '''GBA:''' Titled ''Puyo Puyo! SEGAFinal Fantasy IV Advance'' label. Changes are unknownBased on the WonderSwan Color version. Japan-onlyNew translation. Extra content, updated graphics, worse audio.
'''PS4/NSW/XBO/WIN/iOS/AND/LunaPSP:''' Full remake of the game known as Titled ''Wonder BoyFinal Fantasy IV: The Dragon's TrapComplete Collection''.|Includes "The After Years" as well as an in-|}between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
==Sega Genesis=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:3D Remakes''' Remake with increased difficulty.
'''PlayStation PortableNDS:''' Based Very different 3D remake following Final Fantasy III on ps1 but with longer load timesDS (no PSP release unlike it).
'''iOS/Android/PC:''' Based on PS1 has widescreen support but touch controlDS version port, followed by 3D remake of "The After Years".
'''Sega Saturn/WindowsPC:''' Based on PS1. Is not available in EnglishHD version of DS remake.
|-
|Pac-AttackFinal Fantasy V|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)Game Boy Advance<br>PlayStation 3iOS<br>Xbox 360Android<br>Windows|style="text-align:left;"|'''PlayStationPS1:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''First official English release.
'''GBA:''' Included as part of Titled ''Pac-Man CollectionFinal Fantasy V Advance''. New translation. Extra content, worse audio.
'''PS2iOS/GC/Xbox/PCAndroid:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extraRedone sprites (RPG Maker art style), touch controls.
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version insteadRedone sprites (RPG Maker art style).
|-
|Phantasy Star IIFinal Fantasy VI|PlayStation 2 (R)<br>GBAGame Boy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"|'''PlayStation 2GBA:''' Titled "Phantasy Star: Generation:2Final Fantasy VI Advance". Remake with updated graphicsNew translation. JapanExtra content, worse audio. '''iOS/Android''' Translation based on GBA version, redone sprites and Mode-only. Fan translation is available7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
'''GBAPC:''' Port of the game available Same as part of ''Phantasy Star Collection''previous, no touch control.
|-
|Phantasy Star IIIFront Mission|GBAPlayStation<br>Nintendo DS (R)|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection'DS:'''Only official English release.
|-
|Powerball|style="white-space: nowrap;"|PlayStation (R)"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align:left;"|Partial emulation of Worse audio, no multiplayer/co-op, more save slots than the game plus a new whole remake included as part of ''Namco Anthology VolSuper Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1''.
|-
|Shining ForceGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plotWorse audio, three new playable charactersno multiplayer/co-op, three new battlesmore save slots, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the originalcan change character any time. Japan only. Bundled with Ganbare Goemon 2.
|-
|Shadow of the BeastKirby Super Star|PlayStation 4 (R)Nintendo DS|style="text-align:left;"|Different game with different gameplayTitled "Kirby Super Star Ultra". Extra games, enhanced graphics.
|-
|Sonic The Legend of Zelda:<br>A Link to the HedgehogPast|Windows (E)Game Boy Advance<br>PlayStation 2 Switch (EU)<br>PlayStation 3 Windows (EU)<br>PlayStation 4 MacOS (EU)<br>PlayStation 5<br>Xbox 360 Linux (EU)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS(U)|style="text-align:left;"|To many to list here'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, but most consoles and the PC versions are emulatedmore shops, with some newer ports having exclusive featuresnew enemies. The best version is the iOS/Android Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES versioninstead of 25 in digging minigame, which features widescreen support, runs at 60 FPS (even in the Special StagesIce Dungeon layout), remastered audio, and new content. An unofficial '''PC /Switch:''' Unoffical native port of the iOSmade by fans by decompilation.[https://github.com/snesrev/zelda3][https://Android version is availablegithub.com/RadzPrower/Zelda-3-Launcher]
'''PCAndroid''' [https:/PS4/PS5github.com/XOneWaterdish/XSXzelda3-android Android version]|-|"Mega Man & Bass" /NS<br>"Rockman & Forte"|Game Boy Advance|style="text-align:''' Part of Sonic Originsleft;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Sonic the Hedgehog 2Mega Man X|Windows (E)DOS<br>PlayStation 2 (E)GameCube<br>PlayStation 3 (E)<br>PlayStation 4 (E)2<br>PlayStation 5<br>Xbox 360 Portable (ER)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.
'''PCGC/PS4/PS5/XOne/XSX/NSPS2:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|SNES version included in '''PC:'Mega Man X Collection'' . The 1997 PC port collection also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of includes extra content like music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper player and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availableart gallery.
'''PC/PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game. '''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions. '''PS4/PS5PC/XOneSwitch/XSX/NSXB1:''' Part of Sonic OriginsSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Sonic CDMega Man X2|WindowsGameCube<br>PlayStation 2<br>GameCubeWindows<br>PlayStation 4<br>Xbox 360One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|Mega Man X3|PlayStation 3<br>PlayStation 4Sega Saturn<br>PlayStation 5GameCube<br>Xbox OnePlayStation 2<br>Xbox Series X/SPlayStation 4<br>Nintendo Switch<br>AndroidXbox One<br>iOSWindows|style="text-align:left;"|'''PCSNES:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs Has a ROM hack that makes Zero a fully playable character and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperquality of life changes.
'''PlayStation 2PS1/Saturn:''' Based on the PC version with even better FMVs Remixed soundtrack and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europeprogress can be saved via memory card/RAM cart.
'''GameCubePC:''' Is available in North America, but Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is blurrier compared to the PS2 versiondone.
'''PCGC/X360/PS3PS2:''' Remade on a new fan-made engine which would later be used PS1 version included in the iOS/Android versions of Sonic 1 and 2"Mega Man X Collection". Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs Loading times are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvementseliminated.
'''PC/PS4/PS5Switch/XOne/XSX/NSXB1:''' Part of Sonic OriginsSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Sonic 3D BlastMetal Max 2: Kai|WindowsGame Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''PCGBA:''' The 1997 PC Average port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are with a better font and worse compared music. You'll want to get the 1.1 revision because the Saturn version, initial one is so bugged and runs poorly on modern versions of Windowsunplayable it had to be recalled. Can be fixed  '''DS:''' Full 3D remake with a fan-made wrapperanimated NPC sprites and much better graphics. The 2010 re-release is Improved in every aspect and filled to the Genesis version ran through an emulator, however, brim with new content. Based on the director engine of Metal Max 3 for the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaksNintendo DS.
|-
|Space Harrier IIOgre Battle:<br>The March of the Black Queen|style="white-space: nowrap;"|Sega Genesis (R)PlayStation|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2Titled "Ogre Battle: Limited Edition". Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only softwareSlightly enhanced graphics and sound.
|-
|Target EarthRomancing SaGa|style="white-space: nowrap;"|PlayStation 4 (R)WonderSwan Color<br>PC (R)PlayStation 2|style="text-align:left;"|Budget remake of ''Assault Suit Leynos'WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2:'''Enhanced 3D graphics.
|-
|Wonder Boy inSecret of Mana|iOS<br>Android<br>Monster World|style="white-space: nowrap;"|Sega Master SystemWindows (R)<br>PlayStation 4 (R)<br>TurboDuo PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Sega Master SystemAndroid/iOS:''' Demake of the original. Includes a password system over a battery backup save featurePartially enhanced graphics, enhanced fonts & menus, touch controls.
'''TurboDuoPC/PS4/Vita:''' Released as ''The Dynastic Hero''. Features different sprites Full 3D remake with animated cutscenes, voice acting, and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errorsremixed soundtrack.|-|}
==Sega Saturn=={| class="wikitable" style="text-align'''Switch:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' SNES version included in ''Collection of Mana'' with borders around the game.
|-
|BaroqueShin Megami Tensei|PlayStation 1<br>PlayStation 2 (R)Sega CD<br>Nintendo WiiGame Boy Advance<br>Nintendo Switch.iOS|style="text-align:left;"|'''SaturnSNES:''' Japan onlyUse the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, has widescreen optionand spells to match with the official localizations of the later games by Atlus.
'''PS1:''' Japan onlyRedrawn graphics, has extra contentremixed music, but no widescreen supportdungeons are rendered in 3D, interface similar to its sequel. Has an English fan translation patch. '''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.
'''PS2GBA:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and moreRedrawn graphics. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based an English patch based on the PS2 version, has widescreen and progressive scan support, official localization used in the Japanese dub hack is availableiOS port.
'''SwitchiOS:''' Japan only, based Based on the Saturn original, includes the contents GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remakeiOS.
|-
|Black / MatrixShin Megami Tensei II|Sega Dreamcast (R)PlayStation<br>PlayStation Game Boy Advance|style="text-align:left;"|'''SaturnSNES:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsan English patch by Aeon Genesis.
'''DCPS1:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chaptersSame deal as its predecessor. Not translated into English.
'''PS1GBA:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restoredSame deal as its predecessor. Not translated into English.
|-
|CuldceptSuper Mario World|PlayStation 1Game Boy Advance<br>Nintendo DSSwitch (U)<br>PlayStation 2Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PS1SNES:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some mapsThe version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
'''DSGBA:''' Based on PS1Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, fan translation is availableMario voice clips. Different Luigi sprites from either SNES version.
'''PS2PC/Switch:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2"Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].
|-
|Cyber Troopers Virtual-OnSuper Mario World 2:<br>Yoshi's Island|PlayStation 2Game Boy Advance|style="text-align:left;"|Titled "Yoshi'''PS2s Island:''' Sega Ages 2500 releaseSuper Mario Advance 3". Changed graphics with a New levels, different art style, 60 FPS, Japanese releaseaudio.
|-
|Daytona USASuper Metroid|Microsoft Switch (U)<br>Windows(U)<br>PlayStation 3MacOS (U)<br>Xbox 360Linux (U)|style="text-align:left;"|'''SaturnPC/Switch:''' inferior looking Unofficial native port of the arcade running at 20 FPS, an enhanced version titled "Daytona USAmade by fans by decompilation: [https: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS//github.com/snesrev/sm], a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode. '''PC[https:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware//github'''PS3com/RadzPrower/360:''' Based on the arcade version best graphics 60 FPS and widescreen supportSuper-Metroid-Launcher].
|-
|Die Hard ArcadeStar Ocean|style="white-space: nowrap;"|PlayStation 2Portable (R)|style="text-align:left;"|'''PS2Titled "Star Ocean:''' Sega Ages 2500 First Departure". Only official English release. Changed graphics with a different art style. Japanese only.
|-
|Devil SummonerSuper Ghouls 'n Ghosts|PlayStation Portable<br>Game Boy Advance|style="text-align:left;"|'''PSPPS1:''' Slowdown removed. '''GBA:''' Widescreen and extra contentNew levels, Japanese releaseworse audio.
|-
|style="white-spaceTactics Ogre: nowrap;"|Devil Summoner - Soul Hackers<br>Let Us Cling Together|PlayStation<br>Nintendo 3DSPlayStation Portable|style="text-align:left;"|'''PS1:''' Extra content, Japanese First English release. Slightly enhanced music.
'''3DSPSP:''' Based on PS1Very enhanced, widescreen support, available in Englishmore features.
|-
|Dragon ForceTales of Phantasia|PlayStation 2<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2PS1:''' Sega Ages 2500 release. Changed Cleaner graphics with a , different art style. Japanese onlysprites, new effects, partial voice acting, food system, skits.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''SaturnGBA:''' Original. Japan-exclusiveBased on PS1 version but scaled down, additional content, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museumworse audio, a Saturn-exclusive bonus disc. Overall best versiondecreased framerate.
'''PS1PSP (Full Voice Edition):''' Massively downgraded portof PS1 edition including GBA additional content plus full voice acting, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods)new sprites.
'''PCPSP ("Tales of Phantasia X Narikiri Dungeon"):''' "GRANDIA HD Remaster". Port based on the PS1 PSP version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, even more additional content (Grade shop) and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|remade spin-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedoff.
'''PCiOS/Android:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead F2P port of the mesh effect shadow in the Saturn versionToP X. Perspective correction to remove polygon warpingSub-par translation. Increased draw distance. Higher resolution At least GBA one had better controls and interface than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voicesthis. Might have issues with modern OSNo longer available.
|-
|Panzer Dragoon|style="white-space: nowrap;Trials of Mana"|Microsoft Windows & (R)/<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 "Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''XboxSwitch/PS2PC (remake):''' Both versions differ from the Saturn original (PS2 being a slight update)Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. Also a modified PC build version initially came with the reviled DENUVO anti-tamper, but it was removed on Xbox August 2020 and DRM-free as an unlockable in Panzer Dragoon Ortaa result.
'''Switch(SNES port):''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox oneAn official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
|-
|PowerSlave/ExhumedUmihara Kawase|Microsoft Widows<br>PlayStationNintendo DS<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchVita|style="text-align:left;"|'''PCDS:''' A completely different game while As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the PC is a straightforward FPS get compilation were ported from point A to point Bscratch with minor enhancements and slightly differently-sounding MIDI music, while Sega Saturn and PS1 versions are closer to being a 3D metroidvaniawith the physics properly implemented unlike all other ports. The console versions served as a basis for  '''Vita:''' As part of the 2022 remaster for Xbox Onethird game, PlayStation 4, Switch, and PCbut only included in its Vita port. Seems like emulation.|}
'''Saturn (US Version):''' comes with an exclusive mini-===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game called "Death Tank" that isn't in any other versioncompatibility. It may be easier to rely upon a port rather than try to emulate it.
'''PSX:''' auto-aim doesn’t work as wellWhile system requirements are substantially higher, which makes hitting emulating the smaller enemies [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more irritating. Moving around is less squirrelyaccurate emulation, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratiomaking some unplayable games playable.
'''PSP/PS4{|class="wikitable" style="text-align:''' Japan only, runs in a letterbox retaining the original aspect ratio.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Nights into Dreams...Banjo-Kazooie|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3Xbox One|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game Added widescreen mode, generally better framerate and an enhanced graphics modedraw distance. The port to 360, PS3 Ice Key and PC is missing Secret Eggs are available if the user also has a few effects. All resavefile for "Banjo-releases include Tooie" or "Christmas Nights into DreamsBanjo-Kazooie: Nuts and Bolts". Removed Nintendo references, but lack versus mode and some of which were endearing. XBLA version is also included in "Sonic the Hedgehog into DreamsRare Replay".
|-
|Silhouette MirageBanjo-Tooie|PlayStationXbox 360<br>Xbox One|style="text-align:left;"|'''Saturn:''' Original, Japan onlyGenerally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here'''PS1 (Japanese version):''' Missing background graphicsRemoved Nintendo references, missing 2D parallax effects but has 2 extra bossessome of which were endearing'''PS1 (USA XBLA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increasedalso included in "Rare Replay".
|-
|Sonic RBlast Corps|Microsoft WindowsXbox One (E)|style="text-align:left;"|'''PC:''' Enhanced port with better Improved graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with modsbetter framerate.
|-
|Radiant Silvergunstyle="white-space: nowrap;"|Conker's Bad Fur Day|Xbox 360(R)<br>Xbox One (E)|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects Titled "Conker: Live and Reloaded". It's censored but has much better graphics, and English supportupdated multiplayer.|}
==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating '''Xbox One:''' "Rare Replay" includes an emulated version of the games at higher than native resolutionsoriginal. Many PS1 games were ported to WindowsNot sure if it's censored or not. However, some of these PC ports are difficult to run on modern Windows operating systemsHas more stable framerates and slightly better graphics than the original.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Breath of Fire IIIDoom 64|PSPWindows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PSPPC:''': Adds Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen , higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality -of -life changesimprovements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and an extra minigamethe official 2020 port.
|-
|Breath The Legend of Fire IVZelda: Ocarina of Time|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (TaiwanU).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega SaturnLinux (U)<br>Xbox 360Switch (U)<br>PSPWii U (U)<br>PS4/iOS/Android(U)|style="text-align:left;"|'''PS1GameCube:''': Original. Some items were rearranged Both, the original game and some dubbing was discarded in the English versionMaster Quest are emulated at 480p. The Japanese Greatest Hits version '''3DS:''' port is a remake with a better framerate, as well as the JPN PSN release, reintroduced blood and some of the English bugfixes violence was censored and fixed the Nocturne easter egg. A fan translation exists for those superior versionsit is missing some rumble features.
'''SaturnPC/Switch/Wii U:'''An unofficial port of the N64 version made by fans.[https: Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest//github.com/HarbourMasters/Shipwright]
'''Xbox 360'''Android: Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs). '''PSP'''[https: Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset//github'''PS4com/iOSWaterdish/Shipwright-Android Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.]
|-
|Dino CrisisThe Legend of Zelda: Majora's Mask|PCGameCube (E)<br>DCNintendo 3DS (R)|style="text-align:left;"|'''PS1GameCube:''' Originalhas audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.
'''PC3DS:''' Many Problems features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on modern systemsa New Nintendo 3DS, using Dino Crisis missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://classicrebirthrestoration.com/indexzora.php/dino-crisis-classic-rebirth/ Classic REbirthre exists] makes it the definitive version.  '''DC:''' Enhanced port with better graphics.
|-
|Dino Crisis 2Jet Force Gemini|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate.|-|Killer Instinct Gold|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-|Perfect Dark|Xbox 360<br>Xbox One<br>PC(U)|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay". '''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
|-
|Final Fantasy VIIRayman 2|PCWindows<br>SteamDreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''PCWindows:''' Backgrounds/FMVs are the same resolutions as port of the PS1 N64 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a modand is known to have issues running on modern Windows and it's capped at 30 FPS.
'''SteamDreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The recent PC release on Steam fixes all issuesDreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, making it and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the current definitive best version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox portsgame.
A full remake '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game was first released on , it still uses manual saves. This is also the only version in which the PS41, 000th Yellow Lum can be obtained normally. However, despite the numerous improvements and came later enhancements to PCthe gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|Final Fantasy VIIISin & Punishment|Pcstyle="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|Same stance as FFVIIstyle="text-align:left;"|'s Steam release''Wii''': Emulated version with official English subtitles. The recent Steam release even includes Chocobo World from <br/>'''Switch''': Part of the Japanese release (via PocketStation)Nintendo Switch Online service.
|-
|Final Fantasy IXSuper Mario 64|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSPNintendo DS (R)<br>WebAssembly (U)<br>iOS/Android(U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PSPNintendo DS:''' Titled Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. ''Final Fantasy Tactics'PC/WebAssembly: The War of the Lions''' Unoffical native port made by fans using the SM64 decompilation project. Includes extra content, multiplayer support, redone cutscenes, and new game modes[https://github. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patchescom/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project. It also has a new translation[https://github. com/VDavid003/sm64-port-android-base]
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
|-
|Legend of ManaStar Fox 64|Switch/PS4/PCNintendo 3DS (R)|'''Switch/PS4/PCstyle="text-align:''' HD Remaster left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with widescreen support, a misleading name. It is missing rumble features. It also has redone musicvoices, and the option to turn off random encountersfor better or worse.
|-
|MediEvil Turok: Dinosaur Hunter|PSP<br>Windows|'''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has extra content not avilable in any other version. '''PS4:''' Titled "MediEvil Remake" and has the best graphics|Remastered for PC.
|-
|Mega Man 8Turok 2: Seeds of Evil|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PCWindows|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's antistyle="text-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such asalign: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version. '''PS4/Xbox One/Switch/left;"|Remastered for PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesA spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. |
|-
|Mega Man LegendsTurok 3: Shadow of Oblivion|PC<br>N64<br>PSPWindows| '''style="text-align:left;"|Remastered for PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.|}
'''N64===GameCube==={| class="wikitable" style="text-align:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. center;"! scope="col"|Game! scope="col"|Platforms'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.! scope="col"|Notes
|-
|Mega Man Legends 2Beyond Good & Evil|PCPlayStation 2<br>PSPXbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PCPS2:''' Exclusive to Japan and Taiwan. Does not work on modern video cardsInferior-looking port, wrong aspect ratio.
'''PSPXbox:''' Standard port with widescreen support and Was developed by another team so there are some minor additional content. Released only in Japan.|-|Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with changes to the Japanese voices and has an optional retranslation versionenvironment.
'''SaturnPC:''' Developed Same as Saturn exclusive but ended up released simultaneously with the PS1 versionXbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
'''PCPS3/360:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s A HD remaster of the PC portversion, Beyond Good & Evil uses a port of PS1 version4:3 image ratio, but displays in 16:9 letterboxed format. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if On a native 16:9 screen, this is done, it also won't play music & won't show results in black bars around the cutscenesentire screen, unless needlessly constraining the original CD is image. Those were fixed in the disc driveHD version. The PS3 version has broken shadows.
'''PS2/GC:''' reThe game creator said that the GameCube version is the best.|-released as part of |Billy Hatcher and the ''Mega Man X Collection'' for Giant Egg|Windows|style="text-align:left;"|Inferior to the PlayStation 2 and original GameCube. Based on the PlayStation versionin several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat|Wii'''PS4/XOne/Switch/PC|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on s movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the PlayStation versionlevel designs were altered to include more obstacles, and players do not have to collect crests to progress. Completely removed loading timesIt also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|Mega Man X5|PS1The Legend of Zelda:<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PCThe Wind Waker|Wii U|'''PS1style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad''' Originals touchscreen, with no need to pause the game. Has some excellent ROM hacking support items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to reimplement missing content and add quality the three-item slots. First-person aiming of life changesitems is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope'''PC:''' Uses Some cutscenes where Link makes a different font for facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered inthe original game, are now fully real-game text time cutscenes in the remaster. However, the smooth transition effects from the PlayStation version. May not run properly on Windows 8 or later. '''PS2/GC:''original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' same as the other games transitions in ''Mega Man X Collection''real-time rendering'''PS4/Xbox One/Switch/PC:''' Featured as part The intro cutscene, which plays upon the start of ''Mega Man X Legacy Collection'' with some a new challenge stages from this game file, is skippable, but is based on the PlayStation version. Completely removed loading timesno other cutscenes are.
|-
|Mega Man X6|PS1The Legend of Zelda:<br>PC<br>PS2/GCTwilight Princess|Wii<br>PS4/Xbox One/Switch/PCWii U|style="text-align:left;"|'''PS1Wii:''' Original. Has some excellent ROM hacking support The two biggest changes are the addition of motion controls, and the entire game world being mirrored to reimplement missing content, add quality of life changes (sorely needed make said motion controls work better for this game)right-handed players, and a retranslationsince Link would otherwise wield his sword left-handed'''PC:''' Released only in Korea and some other parts of Asia. 'This port was actually released to retail ''PS2/GCN:before''' same as the other games original GameCube version (except in ''Mega Man X Collection''. Some of the voice-acting is missing in this versionJapan, where they released both versions simultaneously).
'''PS4/XOne/Switch/PCWii U:''' Featured as part of ''Mega Man X Legacy Collection'' HD Remaster with some new challenge stages from this game but is based on the PlayStation version[https://zeldawiki. Completely removed loading timeswiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
|-
|Metal Gear SolidKiller 7|PS1Windows<br>PC<br>GC (R)PlayStation 2|'''PS1style="text-align:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as left;"VR Missions". '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this |[https://mgswww.w00tyspeedrun.com/mgs1Killer7/launcherguide/ modvrviv Full list of changes]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Moon Remix RPG Adventure Mario Power Tennis|Switch/PCWii|'''Switchstyle="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/PC:''' Official translationNunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|PaRappa the RapperMetroid Prime 1<br>Metroid Prime 2|PSPstyle="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|'''PSPstyle="text-align:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLCleft;"|[https://metroid. Might suffer from slight input lag, which can be fatal for those who played the original releasefandom.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Persona 2: Eternal PunishmentTales of Symphonia|PS1PlayStation 2<br>PlayStation 3<br>PSPWindows|Part two style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'Persona 2wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. Also known The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as ''Persona 2: Batsuwell.''
'''PS1PS3/PC:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions. '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelsBased on the PS2 version.
|-
|Persona 2: Innocent Sin|PS1Viewtiful Joe 1<br>PSPViewtiful Joe 2|Part one of ''Persona PlayStation 2''. Also known as ''Persona 2: Tsumi.''  '''PS1|style="text-align:''' Available only in Japanese. A fan translation is available. '''PSP:''' Available in Japanese and English. Enhanced port: widescreen supportleft;"|Inferior looking, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to but the first game has Dante from the originalDevil May Cry series cameo.
|-
|Rayman3|PC/Sega Saturn/N64PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|Too many changes style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to list hereGameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
The definitive version is a fan remake called ''Rayman: Redemption''.|-|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1PS2:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believedInferior looking.
'''SaturnXbox:''' Worse performance. Includes an extra game modeWidescreen option is just 4:3 stretched.
'''PC:''' Has compatibility The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with modern OSesa mod called "Better Rayman 3". The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive PC versionis also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
'''DSPS3/360:''' Enhanced port HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a Classic mode that is faithful gameplay trailer cut to the original PlayStation experience Groove Armada's "Madder". This has been removed and replaced with a Rebirth mode that uses new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the touch screen in interesting waysfirst three Rayman games, overlaid against a night sky. This has been cutRayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?'In Rayman 3 HD, this line is censored to 'GC:''' As ''Resident Evil HDWhat is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition. Full remakeThe shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. Same on The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the Wiicaster. Redone in HD for its most recent PC releaseThe jewels and Red Lums now cast light onto the geometry around them, as well as on most modern HD consolesopposed to the original version, where only a glowing texture was placed around them. The PC version plays Grand Minimus's crown is now transparent. Level scores are now shown at 60 FPS the end of the boss battle sections. The game now features subtitles for the cutscenes and lacks minor stability issues that the some other HD versions havein-game dialogue.
|-
|Resident Evil 24|PS1Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>N64Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>DreamcastXbox<br>PCWindows|style="text-align:left;"|'''PS1GameCube:''' Later re-released L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the system with DualShock File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support , slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and a new game modehead back to switch files.
'''N64Xbox:''' Compressed assetshas frequent performance issues that are heavier than the PS2 version, varies between 240p Certain texture animations are missing. FMVs at a higher resolution and 480ibitrate. New featuresfaster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
'''DreamcastPC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space:nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|''' 480p. Even more featuresPlayStation 2:''' Inferior-looking port.
'''PCXbox:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into EnglishLacks projected shadows.
A '''PC/Switch:''' HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some moreRemastered. Positive receptionLacks projected shadows.
|-
|Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.}
'''PC:''' 2000 PC version has improved pre===Nintendo Wii==={| class="wikitable" style="text-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [httpsalign://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.center;"! scope="col"|Game! scope="col"|PlatformsA HD remake was released for PC, PS4 and Xbox. ! scope="col"|Notes
|-
|Revelationsstyle="white-space: Personanowrap;"|Crash: Mind Over Mutant|PS1style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PCPlayStation 2<br>PSPXbox 360|style="text-align:left;"|'''PS1DS:''' Original English script includes Americanized names and a removed Snow Queen questA full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, but isn't that far from the originallack of cooperative multiplayer.
'''PCPlayStation 2:''' Released only in Japan. Very far from a technical achievementdowngraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.
'''PSPXbox 360:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questenhanced graphics.
|-
| Spyro the Dragon TrilogyMuramasa: The Demon Blade|PS1<br>PS4/Xbox One/PC/SwitchVita|'''PS1style="text-align:''' Original. '''PS4/Xbox One/PC/Switchleft;"|Titled "Muramasa:''' HD RemakesRebirth", the Vita version has exclusive story DLC expansions, so it is the more complete version of the game.
|-
|SuikodenNo More Heroes|PS1PlayStation 3<br>Sega SaturnXbox 360<br>PCNintendo Switch<br>PSPWindows|style="text-align:left;"|'''PS1PS3/X360:''' OriginalA [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Save compatibility Northern section of Santa Destroy was blocked off, with Suikoden 2any collectibles and missions located in that area moved to the rest of the map.
'''SaturnSwitch:''' Japan-onlyBased on the Wii version. It is an enhanced port including new locations, new enemies, enhanced colors, "Heavenly Star" song and a new opening full-Ubisoft trailer were removed. Doesn't require motion video, but with longer load times and some visual effects being removedcontrol. A retry option was added.
'''PCWindows:''' Japan-onlyBased on the Switch version. Compatibility issues with modern PCs. '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen Does not support (although maps mouse and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released keyboard - controller only in Japan.
|-
|Suikoden IINo More Heroes 2: Desperate Struggle|PS1Nintendo Switch<br>PC<br>PSPWindows|style="text-align:left;"|'''PS1Wii:''' OriginalNA and PAL versions have different music. NTSC-U has some glitched lines fixed in the The PAL version or via romhacks. Save compatibility with Suikoden 1is also censored.
'''PCSwitch:''' Taiwan-only. Compatibility issues with modern PCsUncensored and has the PAL music.
'''PSPWindows:''' As Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|''Gensou Suikoden I & II'Wii:'. Adds widescreen support (although maps and scenes are '' NA version has a lot of bugs, which not redone to accommodate for presented in the larger screen area) PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and fixes a couple compilation of glitchestwo games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control. Adds |-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a couple downgrade of morethe Wii version, as welland Wii U version is just a port of the 3DS. Released The game creator said to only in Japanplay the Wii version.
|-
|Vandal HeartsSonic Colors|PS1Windows<br>SaturnPlayStation 4<br>PCXbox One<br>Nintendo Switch|style="text-align:left;"|'''PS1PC/PS4/Xbox One:''' OriginalTitled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod to restore the original one).
'''SaturnSwitch:''' JapanSame as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-onlyalign:left;"|HD Remaster. It is an enhanced Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port including extra content. Fan translation is availableuses the dual-screen. New Collection Mode and Amiibo compatibility. '''PCSwitch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean-only, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|Wipeout 2097
|PC/Saturn
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
==Dreamcast=Sega Master System===Since the system died early, many of its games were ported to other consoles. 
{| class="wikitable" style="text-align:center;"
! scope="col"|GameName
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crazy Taxi 2style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation Portable4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation Full remake of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack supportthe game known as ''Alex Kidd in Miracle World DX''.
|-
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the FutureHokuto no Ken|PlayStation 2(R)|style="text-align:left;"|Lower quality texture and resolution2, but better visual effects and some models5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''.
|-
|HeadhunterPhantasy Star|Sega Saturn<br>PlayStation 2(R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|Lower quality port'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files.Japan-only. |'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.|Hundred Swords|Microsoft Windows|style="text-align'''GBA:left;"|'''Dreamcast:Emulated version included as part of ''Phantasy Star Collection'' Japanese only. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
'''PCJ2ME:''' Full remake of the game released for mobile phones. Available only in EnglishChinese. Dialogue options and some plot points were cut, so Fan translations of the "Person/King" mechanic is missinggame do exist.
|-
|Jet Set Radio /style="white-space: nowrap;"|Wonder Boy III:<br>Jet Grind RadioThe Dragon's Trap|PlayStation 3TurboGrafx-16<br>Xbox 360Game Gear<br>Microsoft WindowsJava 2 Micro Edition<br>Java Micro EditionNintendo Switch (R)<br>PlayStation Vita4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS(R)<br>Android(R)<br>Amazon Luna (R)|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:TurboGrafx-16''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the DreamcastKnown as ''Dragon's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|Curse''in US and 'PC:'Adventure Island'' in first port from 2000 year was added difficulty levels Japan. Features updated graphics, music, and the ability to save everywheresound. Another - titled  '''MDK2 HDGame Gear''' - features high-definition 3D models, reworked textures, improved lighting, : Slightly different maps and remastered music tracks but suffers from frame rate issues prices around shops. Released only in Europe and glitchesJapan.
'''PlayStation 2J2ME:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemiesReleased for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bossesChanges are unknown. The game also features fully customizable controlsJapan-only.
'''WiiPS4/NSW/XBO/WIN/iOS/AND/Luna:''' Based on Full remake of the PS2 version, but the audio has been compressed and shadows have been removedgame known as ''Wonder Boy: The Dragon's Trap''.
|-
|Shenmue}|Microsoft Windows<br>PlayStation 4<br>Xbox One===Sega Genesis==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Name! scope="col"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].Platforms! scope="col"|Notes
|-
|Shenmue 2style="white-space: nowrap;"|XboxCastle of Illusion<br>Microsoft Starring Mickey Mouse|Windows(R)<br>PlayStation 43 (R)<br>Xbox One360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin MaryHD remake with updated graphics and retreated gameplay.|-'''PC/PS4/|Earthworm Jim|Xbox One360 (R)<br>PlayStation 3 (R)|style="text-align:''' As part of compilation, titled ''Shenmue I & II''. left;"|HD remaster remake with widescreen support, based on updated graphics and retreated gameplay. Missing the extra levels from the Xbox Sega CD version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Space Channel 5Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>Part 2|PlayStation 2Portable (R)<br>PlayStation 3iOS (R)<br>Xbox 360Sega Saturn (R)<br>Microsoft Windows(R)|style="text-align:left;"|'''DreamcastPlayStation:''': Japanese only, fan translation is available. runs at 25 FPSRemake with increased difficulty.
'''PS2PlayStation Portable:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolutionBased on ps1 but with longer load times.
'''PCiOS:''' HD remasters with Based on PS1 has widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being playedbut touch control.
'''PS3Sega Saturn/360Windows:''' HD remasters with widescreen supportBased on PS1. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being playedIs not available in English.
|-
|Skies of Arcadia|GameCubePac-Attack|style="textwhite-alignspace:leftnowrap;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time PlayStation (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menuR). Sound samples <br>GBA<br>PlayStation 2 (music for the entire game and all other sounds alikeR) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples <br>GameCube (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the gameR). Due to lack of VMU functionality an entire separate mini-game <br>Xbox ("Pinta's Quest"R) was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character <br>PC (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for exampleR). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft WindowsXbox 360<br>Nintendo Switch|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''. '''GBA:''' Included as part of ''Pac-Man Collection''. '''PS2/GC/Xbox/PC:''' version is technically inferiorRemake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.
'''PS3/X360/PC:''' original Emulated version has a plethora of bugsthe game included as part of ''Pac-Man Museum''. The newest PC release is based on version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the Dreamcast SNES version, but suffers from its own bugsinstead.
|-
|Phantasy Star OnlineII|GameCubePlayStation 2 (R)<br>XboxGBA<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. '''PlayStation 2" and titled :''' Titled "Phantasy Star Online: Episode I & IIGeneration:2". Containing a new "Episode 2" and three new playable classesRemake with updated graphics. Forces are the Japan-only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain itemsFan translation is available.
'''XboxGBA:''' A decent port. Port of the game available as part of '''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode. Collection'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
|-
|Resident Evil<br>Code: VeronicaPhantasy Star III|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4GBA|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after Port of the original "Code: Veronica". '''PS2:''' Doesn't support progressive scan. ''game available as part of 'PS3/360:'Phantasy Star Collection'' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
|-
|RentPowerball|style="white-Aspace: nowrap;"|PlayStation (R)|style="text-Hero Noalign:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.|-|Shining Force|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.|-|Shadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplay.|-|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>XboxOne<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''Dreamcast:''' Japanese onlyTo many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
'''XboxPC/PS4/PS5/XOne/XSX/NS:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked onlinePart of Sonic Origins.
|-
|RezSonic the Hedgehog 2|DreamcastWindows (E)<br>PlayStation 2(E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360(E)<br>PlayStation 4Xbox One<br>Xbox Series X/S<br>Microsoft WindowsNintendo Switch<br>Android<br>PlayStation 5iOS|style="text-align:left;"|'''PS2:''' Lower quality portSame deal as the first Sonic the Hedgehog game.
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|''' HD Port PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with widescreen supportthe iOS/Android versions of Sonic 1/2/CD is available.
'''PC/PS4/PS5/XOne/XSX/NS:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. |-|Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Part of Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)Origins.
|-
|Sonic Adventure 2CD|GameCubeWindows<br>PlayStation 2<br>Microsoft WindowsGameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Titled ''Sonic Adventure 2'PC: Battle''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. Features slightly A newer 1996 version runs better character models, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a more infan-depth multiplayer modemade wrapper. '''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and a new Chao minigameEurope. Doesn 't include Chao Adventure 2 due ''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a lack new fan-made engine which would later be used in the iOS/Android versions of VMUSonic 1 and 2. The GameCube version features GBA connectivity for Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the Chao Gardens. The most recent ports have HD resolution US and a 16:9 aspect ratio Japanese soundtracks, but separate the multiplayer content as paid DLCJapanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.|}
==PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GCN! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|DS! scope="col"|PS3! scope="col"|360! scope="col"|Wii U! scope="col"|3DS! scope="col"|Switch! scope="col"|'''PC/PS4! scope="col"|/PS5/XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes/XSX/NS:''' Part of Sonic Origins.
|-
|BullySonic 3D Blast|Windows|style="text-align:left;"||✓||✓(U)|||✓||||||✓|✓||Wii'''PC: Cropped widescreen.360/''' The 1997 PC: Cropped widescreen. Explosions port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and punching noises are completely differentruns poorly on modern versions of Windows. Edward's glasses are now goldCan be fixed with a fan-made wrapper. The gnomes show up as soon 2010 re-release is the Genesis version ran through an emulator, however, the director of the game starts. Vita: [https://github.com/TheOfficialFloW/bully_vita Unofficial port]has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
|-
|Chaos LegionSpace Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|||||||||PC: A port based on the international versions Budget remake of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core)'Assault Suit Leynos''.
|-
|Crash Bandicoot: The Wrath of CortexWonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.||||||||||||||'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The Xbox US version also has tons of the game features reduced loading times and improved graphics (extra effects)grammatical errors.
|-
|Devil May Cry 1-3|✓|||||||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.}
DMC3SE PC===Sega Saturn==={| class="wikitable" style="text-align: Poor port from a thirdcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-party developer|Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch. the port in the HD collection is superior|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.
DMC HD Collection PC'''PS1: Direct port ''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch. '''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the console HD CollectionPS1 version and more. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods removed blur, 60fps, and even added Style Switcher(albeit broken) Japanese dub hacks.Switch '''Wii: Direct port of ''' Based on the console HD Collection. DMC 3 PS2 version, has an Official Style Switcher modewidescreen and progressive scan support, the Japanese dub hack is available.|-|Disgaea'''Switch: Hour ''' Japan only, based on the Saturn original, includes the contents of DarknessBaroque Report, screen resolution options, and added openings from the PlayStation port and the remake.|-|Black / Matrix|Sega Dreamcast (R)<br>PlayStation ||✓||✓|||||✓||||style="text-align:left;"||PC'''Saturn: ''' Original. Has content from a bug that heals enemies after the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present player is using a special attack which was fixed in the other versions). A mod exist  '''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to fix make the game easier, added many of these issues anime cutscenes and beyondnew anime art style for the characters, the ending was expanded with 2 extra chapters.Switch'''PS1: Improved ''' a demake of the Dreamcast version with HD sprites and QoL changestitled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
|-
|Disgaea 2: Cursed MemoriesCuldcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.||✓||||'''DS:''' Based on PS1, fan translation is available.|||||||||PC'''PS2: Features content from ''' Despite being called "Culdcept" this is actually the PlayStation sequel "Culdcept 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions".
|-
|Dragon Ball Z: Budokai 1,3Cyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"||||||✓|✓|||||||||GC'''PS2: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2)'' Sega Ages 2500 release. Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen supportChanged graphics with a different art style, 60 FPS, Japanese release.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.|✓|'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.||'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.|-|Die Hard Arcade|PlayStation 2|||||||style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
|-
|Dragon Quest VIII: Journey of the Cursed KingDevil Summoner|PlayStation Portable|||||style="text-align:left;"|||||✓||||✓|✓||3DS'''PSP: Include ''' Widescreen and extra content but inferior graphics, Japanese release.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.||||||||||||||Xbox'''3DS: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode'' Based on PS1, a new endingwidescreen support, and more costumes to unlockavailable in English.
|-
|Fatal Frame 2|||✓|✓||||||||||||Dragon Force|PlayStation 2|Xbox: Titled "The director's Cutstyle=", has extra things added such as a firsttext-person mode, a survival mode, a new ending, and more costumes to unlock.Wiialign: Titled left;"Project Zero 2|'''PS2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle''' Sega Ages 2500 release. The player is provided Changed graphics with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the originaldifferent art style. A new mode, Haunted House, has been added, replacing Mission ModeJapanese only.
|-
|Final Fantasy X, Final Fantasy X-2Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.||'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).|✓||✓||||✓|✓|✓||||Based '''PC:''' "GRANDIA HD Remaster". Port based on the international PS1 version. Redone character models. Rerecorded soundtrack (optional for PS4 , with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and PC versions) is hit-or-missa buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|God of War, God of War IIGuardian Heroes|Xbox 360|style="text-align:left;"||||✓||✓||||||||||Stable framerate'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, screen tearing fixed. added bloom effect. Cropped widescreennew gameplay options, stretched HUDand expanded multiplayer modes.
|-
|Grand Theft Auto IIIManx TT Super Bike|✓/✓(R)Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.||'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|||style="white-space: nowrap;"||✓Microsoft Windows & (R)|✓<br>Xbox<br>Xbox One (ER)/✓<br>PlayStation 2<br>PlayStation 4 (R)|✓<br>Nintendo Switch (R)|style="text-align:left;"|||PC'''Xbox/PS2: Besides ''' Both versions differ from the Saturn original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues(PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
XOne'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align: Definitive Editionleft;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
PS4'''Saturn (US Version): Original one as ''' comes with an exclusive mini-game called "PS2 ClassicDeath Tank", emulated. Definitive Edition is also availablethat isn't in any other version.
iOS/Android'''PSX: Added checkpoint mechanism''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
|-
|Grand Theft Auto San AndreasPrincess Crown|✓/✓(R)PlayStation 4<br>PlayStation Portable|style="text-align:left;"||||✓(U)||✓/✓(E)|✓|||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC: [https'''Saturn://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects''' Japan only, worse textures and different map geometry, compared has an increased resolution hack to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version22:15 aspect ratio.
X360'''PSP/PS4: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as ''' Japan only, runs in a letterbox retaining the thruster angle adjustment of Hydraoriginal aspect ratio.|-PS3: PS3 native one is the same as X360|Nights into Dreams.. PS2 backward compatible version is also available. |Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3PS Vita: [https|style="text-align:left;"|'''PS2/360/PS3/githubPC:''' Features both the original game and an enhanced graphics mode.com/TheOfficialFloW/gtasa_vita Unofficial The port]. Same as mobile versionto 360, PS3 and PC is missing a few effectsPS4: As All re-releases include "PS2 ClassicChristmas Nights into Dreams", emulated. Definitive Edition is also availablebut lack versus mode and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStationXOne|style="text-align:left;"|'''Saturn: Definitive Edition. X360 version is also available via backward compatibility''' Original, Japan only.
Switch'''PS1 (Japanese version): Definitive Edition''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
iOS/Android/'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.|-|Sonic R|Microsoft Windows Phone|style="text-align: Added checkpoint mechanismleft;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game mechanisms are being altered such as missing the thruster angle adjustment of Hydramusic. Multiplayer functionality was removedHas problems with modern hardware, but can be fixed with mods.
|-
|Grand Theft Auto Vice CityRadiant Silvergun|✓/✓(R)Xbox 360||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓|style="text-align:left;"|PC'''Xbox 360: Besides the original port, New "Definitive Edition" has been released which is made ''' HD Port with Unreal 4 engine, with enhanced optional high-res effects and graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingEnglish support.|}
PS4: As "PS2 Classic"===Sega Dreamcast===Since the system died early, emulated. Definitive Edition is also availablemany of its games were ported to other consoles.
XOne/Switch: Definitive Edition. iOS/Android: Added checkpoint mechanism.{|class="wikitable" style="text-align:center;"! scope="col"|IcoGame! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|||||||||||Runs in full 1080p "Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and is based on the PAL version"Crazy Taxi 2" games with widescreen support, so the extra content from that version is includedbut missing 3 songs and has bad controls. Supports Stereoscopic 3DIt has custom soundtrack support.
|-
|Jak and Daxterstyle="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.|-|Headhunter|PlayStation 2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"||✓(E)|||PS3'''Dreamcast: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky'' Japanese only.
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC: same as above''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from a massive slowdown, making it unplayableframe rate issues and glitches.
PS4/PS5'''PlayStation 2: Emulated''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
|-
|Jak IIShenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.|||||||✓(E)|||PS3'''PC/PS4/Xbox One: Sub-''' As part of compilation, titled ''Shenmue I & II''. HD, cropped remaster with widescreensupport, Many in-game explosions retain based on the white screen effect for a prolonged amount of timeXbox version.Sig and Metal heads have a shinyAbility to save anywhere in both games, silver armor texture as opposed some minors changes to the original muddy brown texturetown, [https://www.shenmuedojo.com/forum/index.Some of the music is missing some notesphp?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2. For example, the Haven City music while on 594 a zoomer will miss some noteslot of bugs].In the cutscene |-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="The Secret to Making a Bombtext-align:left;"|'''Dreamcast:''': Japanese only, when Kor reveals his true identity, his face fan translation is texture-less and defaults to a solid blackavailable. This only happens the first time that the system plays the cutsceneruns at 25 FPS.
Vita'''PS2: same as above''' Runs at 29.97 FPS, suffers from a massive slowdownlower resolution, making it unplayableand lower 2D assets resolution.
PS4/PS5'''PC: Emulated''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
| Jak 3Skies of Arcadia|GameCube|style="text-align:left;"||||✓||✓|||||||✓Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (E)|||PS3: Subthough some of this initially-HD, cropped widescreen, Many inmissing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game explosions retain 's main menu). Sound samples (music for the white screen effect for a prolonged amount of time.Metal heads have a shinyentire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, silver armor texture drastically diminishing the game's overall experience as opposed Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original muddy brown textureis truly huge due to it being absolutely raw samples for each and every sound in the game). In the cutscene Due to lack of VMU functionality an entire separate mini-game ("Power of ProtectionPinta's Quest") was completely removed, when Jak receives his Light Shield powerwhich, his eyes are blue instead of white. The Day Star is not visible considering that Pinta was a fully developed separate 3D character model in-the original game, only essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the cutscenes Dreamcast's release or planned to be in which it is featuredeven DLC content-wise, such as Piastol and fake pirate trio for example). Light JakGamecube's hair retains Jakport also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's green color instead of changing 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the uniform blueoriginal Dreamcast release. Light JakGamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's shield "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior. '''PC:''' original version has a green aura around itplethora of bugs. The Naughty Dog team photo easter egg found via newest PC release is based on the Light Flight glitch has been removedDreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. The box Forces are the photo itself is found in is still presentonly job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.
Vita'''Xbox: same as above, suffers from a massive slowdown, making it unplayable''' A decent port.
PS4/PS5'''GameCube: Emulated''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
|-
|Kingdom Hearts, ReResident Evil<br>Code: Chain of Memories, Kingdom Hearts IIVeronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"||||||✓|||||✓|✓||||16Titled ''Resident Evil Code:9 aspect ratio supportVeronica X''. Altered character models, musicFeatures additional cutscenes. Based It was also released on Dreamcast after the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Reoriginal "Code: Chain of Memories is a remake of the GBA gameVeronica".|-|Klonoa 2'''PS2: Lunatea's Veil|✓|||||||✓|||||✓|✓||||PC/PS4/Xbox One/Switch: a remake in unity engine using the same engine with better lightning'' Doesn't support progressive scan.
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
|-
|ManhuntRent-A-Hero No. 1|Xbox|style="text-align:left;"|'''Dreamcast:''' Japanese only.||'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.||'''360:''' HD Port with widescreen support.|||✓(E)|||Xbox'''PC/PS4: Stretched by default''' Titled ''Rez Infinite'', missing visuals effectsPC: Based based on the Xbox version, missing even more visual effects has issues X360 port with modern hardware Which can be patchednew levels. Made on UE4.
|-
|Mega Man X7Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|||||||||||✓|✓style="text-align:left;"|||||PCTitled ''Sonic Adventure DX: A direct port from the PlayStation 2 versionDirector's Cut''. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, Features updated character models and does not support controller despite using PlayStation 2 button promptsa new mission mode. May not work on modern operating systemsDoesn't include Chao Adventure due to a lack of VMU. Released only in KoreaThe 2003 version includes unlockable Game Gear games. A much better The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port was released as part of Mega Man X Legacy Collection 2the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Mega Man X8Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||||||||||✓|✓|✓||||PCTitled ''Sonic Adventure 2: Battle''. Features mouse-supported interfaceslightly better character models, higher resolution modes (up to 1280x1024) but no antia more in-aliasing optionsdepth multiplayer mode, and supports gamepads (XInput is not 100% supported)a new Chao minigame. Compatible on modern operating system. Limited North American release although some retail Asian versions are available in Doesn't include Chao Adventure 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean)due to a lack of VMU. The PS2 GameCube version served as features GBA connectivity for the basis of Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the port featured in the Mega Man X Legacy Collection 2 multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the smoother performance games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of the these PC versionports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Metal Gear Solid 2Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|||✓|✓|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.||||Missing some visual effects, '''PS4/Xbox One/PC/Switch''': HD ports based on Substance. Missing the skateboarding mini-gameRemakes.
|-
|Metal Gear Solid 3||||||✓||✓|✓||||Chrono Cross|PS4/PC/Switch||||PS2'''PS1''': Original. 60 fps and widescreen support are via hacks.PS3'''PS4/360PC/VitaSwitch''': HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to Emulated version with worse performance than the point where they are seemingly missing such as depth of field and rain.3DS:[https://metalgear.fandomoriginal.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin Sphere|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.|||✓||✓||||||||||The original game'''Saturn''': reJapan-released digitally through PlayStation Network exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for PlayStation 3speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
Odin Sphere Leifthrasir'''Xbox 360''': an HD remaster Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the original game with updated graphicsFMVs) and remake (updated mechanics and new . '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content) -wise the definitive version, based on the latest PS1 Japanese version. The script for PS3the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, and Vitasome consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC:''' Enhanced port with better graphics.
|-
|OkamiDino Crisis 2||||✓PC
|
|
|
|✓
|
|
|
|✓
|✓
|✓
|
|
|
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
|-
|Onimusha: WarlordsFinal Fantasy VII|PC<br>Steam||✓|||||||||||||||A superior port, titled Genma Onimusha, was released for '''PC:''' Backgrounds/FMVs are the Xbox. The Xbox version contains many updates to same resolutions as the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered PS1 version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the The original SD backgrounds, and doesn't include any update from release had the Xbox versionmusic played through terrible MIDI instruments.|-|Phantom Brave|✓|||✓|✓|||||||||||||Wii: Enhanced port The music can be fixed with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existenta mod.
PSP'''Steam: Based ''' The recent PC release on Steam fixes all issues, making it the Wii current definitive version with extra recruitable characters. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.
PC: Features content from both Wii and PSP ports, higher resolution graphics than A full remake of the game was first released on the previous console portsPS4, and optional higher quality UIcame later to PC.
|-
|Persona 3Final Fantasy VIII|Pc||||✓|✓||||||||||||PS3: As "PS2 Classic", emulated.PSP: Titled Persona 3 Portable. Option to play Same stance as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4FFVII's Steam release. Lacks "The Answer" recent Steam release even includes Chocobo World from Persona 3 FES. No FMVsthe Japanese release (via PocketStation).
|-
|Persona 4Final Fantasy IX||||||✓PC||✓||||||||||PS3: As "PS2 Classic", emulated.Vita/PC: Enhanced port with extra content. Some voices have changed in the English dubSame stance as FFVII and FFVIII's Steam releases.
|-
|Ratchet & ClankFinal Fantasy Tactics|PSP<br>iOS/Android|||||✓||✓||||||||||PS3/Vita'''PSP:''' Titled ''Final Fantasy Tactics: cropped widescreenThe War of the Lions''. Includes extra content, multiplayer support, In-level movies and infobot redone cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirtnew game modes. The memory card that was used to save Suffers from stretched aspect ratio and load icons in the menu was replaced by a brain slowdown; these can be fixed with eyes in unofficial patches. It also has a containernew translation. The Shady Salesman '''iOS/Android:'''s character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks Based on foot for the infinite bolt glitch by entering the race under the Hologuise no longer worksPSP version, per with redone sprite work. Many consider this the Platinum redefinitive version.|-release |Legend of Ratchet & Clank. HoweverMana|Switch/PS4/PC|'''Switch/PS4/PC:''' HD Remaster with widescreen support, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbrisredone music, when and the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going option to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsturn off random encounters.
|-
|Ratchet & Clank: Going CommandoMediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.| |'''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|||||||||||PS3/Vita'''Saturn: cropped widescreen, In ''' Original release. Initially intended as the options menu (either main menu or inonly version because of corporate politics and SCEA's anti-game) a new option called subtitles appears2D stance, but can never be toggled in the PlayStation 3 though it ended up releasing on PS1 as well. Saturn version. Subtitles can still be activated from the settings on the main menu screen has exclusive content not included in the PS Vita PS1 version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at or any future versions (as those were based on the end PS1 port) such as: a Bonus Mode (artwork gallery of any demoofficial art and fan submissions, the game goes to the main menu. When arriving at any destinationsound test, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutsceneswatchable FMVs), the camera is more zoomed out compared to the original PS2 release. This is notable on Taboramusic tracks, where after Ratchet throws his OmniWrench off-frame in the originaladditional bosses (Cut Man, it is still visible in the remasterWood Man). Abercrombie FizzwidgetHas slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2:'''s glasses are now dark instead Released as part of clearan anthology compilation, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotatesMega Man Anniversary Collection''. The slot machines Port based on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallicPS1 version.Water graphics that consist '''PS4/Xbox One/Switch/PC:''' Featured as part of two 2D films ''Mega Man Legacy Collection 2'' with the one used as light reflection effect (some new challenge stages from this game but is based on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original PlayStation version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot Completely removed loading times. A spin-off, Rockman & Forte, was released on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the '''SNES/GBA''' for "Youkids who wanted to play Mega Man 8 but didn're My Herot have a PlayStation" skill point. It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
|-
|Ratchet & Clank: Up Your ArsenalMega Man Legends|PC<br>N64<br>PSP|||||✓||✓||||||||||PS3/Vita'''PC: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won''' Music doesn't unlock after collecting all the trophiesloop.The Holoshield GloveCutscenes don's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval t sync up with the proper texturesaudio properly. Some of the display elements in Up Your Arsenal are Requires a slightly different hue from the orange-brown color in the PlayStation 2 versionmapping program to play comfortably with an XInput controller. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher  '''N64:''' Simultaneously better and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have worse in the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatosgraphics department.The sound effects for when the ship is flying from planet to planet plays in compressed so it can fit on a different ordercartridge.Exiting the Quick Select option Released as Mega Man 64 in the Pause menu will exit the whole pause menuNorth America.When using the Tyhrra'''PSP:''' Japan-Guise to interact only. Standard port with tyhrranoids, there widescreen support and minor additional content. Lock-on is no variation in the key tone regardless of which button is pressed during the rhythm gamedone by holding L and R simultaneously.In the Vita version, the unnamed Qwark vid|-comic has extremely bad graphical issues|Mega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards.In offline or online multiplayer matches, there is no longer music while waiting before the start'''PSP:''' Standard port with widescreen support and minor additional content. In addition, multiplayer was taken out altogether Released only in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedJapan.
|-
|Ratchet: DeadlockedMega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)||'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.||✓||||||||||though there are no new textures or model refinements and graphics match '''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the native texture resolution on PlayStation 2and GameCube. Players have noted a few issues with Based on the cinematics, PlayStation version. '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some full-motion video cinematics being improperly rescaled, in-new challenge stages from this game cinematics sometimes suffering camera and graphical glitches, and the inability to turn but is based on subtitles. There are also some framerate and technical glitches reported in the gameplayPlayStation version. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to sixCompletely removed loading times.
|-
|Red FactionMega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.||'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.||'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||'''PC:''' Released only in Korea and some other parts of Asia.||'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||'''PS4/XOne/Switch/PC version lacks :''' Featured as part of ''Mega Man X Legacy Collection'' with some visual effects that are only new challenge stages from this game but is based on ps2the PlayStation version. Completely removed loading times.
|-
|Shadow of the Colossus||||||||✓||||Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||||PS3'''PC: Stable frame-rate ''' Port of the ''Integral'' version, with some altered content (30 FPS lockedPsycho Mantis boss, TGS/E3 bonus videos removed, worse music). runs in 720p Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or at an odd resolution (960x1080) if 1080i/p video is enabled on newer due to more modern OSes lacking the PS3 so it may look a little off unless you disable those resources needed for .ddv video modesfiles. Based on Many issues were fixed in the PAL GOG.com release but is missing and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some minor bonus content from that versiongameplay parts like Psycho Mantis. Use this [https://github. Due com/nuggslet/MGSM2Fix mod] if you want to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in play this version with . '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at least one the behest of them practically requiring an exploit Hideo Kojima. Uses the MGS2 engine, but not properly balanced to complete its challenge time on hard modeaccommodate for the engine change. Supports stereoscopic 3D but Lacks the frameVR Missions. The tone is a complete face-rate tanks even lower heel turn, having much less realism than it does on the PS2 version with it enabledoriginal game.PS4:Remake
|-
|Shin Megami Tensei: Nocturne||||||||||||✓|✓|||Moon Remix RPG Adventure |Switch/PC|PS2: Original. "Hardtype" Hack for an increased challenge.'''Switch/PS4PC: Redone character models''' Official translation. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
|-
|Silent Hill 2PaRappa the Rapper|PSP|'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.|-|Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||✓|✓|||||||||Windows'''PS1: Port based on the Xbox version''' Available in Japanese and English. BuggyRetains save compatibility with Innocent Sin to unlock content, but the enhanced edition mod fixes in all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versionversions.
Xbox'''PSP: Has the same lighting as the PC version but with the PS2-style soft shadows left intact''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, fog issues (albeit less noticeable due to the lower resolution)updated cutscenes, poor audioan optional updated OST, and the same relatively lowselectable difficulty levels.|-quality FMVs by default|Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Can run at 480pAlso known as ''Persona 2: Tsumi.''
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material'''PS1:''' Available only in Japanese. A fan translation is available.
PS3/360'''PSP: HD version based on unfinished code''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, resulting in an uncountable number of bugs optional updated OST, and graphical/audio mistakesselectable difficulty levels. Let you choose between Criticized for some mild censorship and losing its tone compared to the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Silent Hill 3Rayman|PC/Sega Saturn/N64|Too many changes to list here.||||||✓|✓|||||||||PS3/360: HD The definitive version based on unfinished code, and completely removed the original voice acting in favor of is a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.Windowsfan remake called ''Rayman: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with modsRedemption''.
|-
|Silent Hill 4Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1: ''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The Room''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.|✓|'''Saturn:''' Worse performance. Includes an extra game mode.|✓|'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.||'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.||'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.||Windows'''PC: Frame rate ''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is capped at 30 FPS in the retail and digital releasessomewhat more playable on modern OSes, while cutscenes are at 15 FPS in has the physical releasehighest quality FMVs, but can be changed and combines Leon and Claire's games into one similarly to 30fps using mods.Some of the "hauntings" from the console N64 version are missing. GoGUsing Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version is a port of while translating the inferior European PC-versiongame into EnglishA HD remake was released for PC, PS4 and Xbox: Just as good as . Includes some content inspired from the PS2 prototype version, Resident Evil 1.5 but with 480p supportthen cuts some more. Positive reception.
|-
|SirenResident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.||||||✓ '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (Rbut easily fixable)||||||||||PS3: Titled "Siren: Blood Curse"rendering issue on modern hardware, wobbly 3D models, it and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is a remake somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original ps2 version2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.The American php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakinessmakes it the definitive version.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of TerrorA HD remake was released for PC, which is accessed via the PlayStation 3's XMB Video menuPS4 and Xbox.
|-
|Sly CooperRevelations: Persona|PS1<br>PC<br>PSP|||||✓||✓|||||||||| PS3/ Vita'''PS1: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet ' Original English script includes Americanized names and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speakremoved Snow Queen quest, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial isn't that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages far from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixedoriginal.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot ''PC:''' Released only in the boss missionJapan. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobVery far from a technical achievement.
The Japanese version '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has every dialogue re-recorded from the ground upadditional content as well as widescreen support, which the voice actors for Slya revamped UI, Bentley, Murrayupdated cutscenes and OST, Carmelita and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Panda King are taking overJapanese script. However, some Japanese voice actors were changed for othersIt also reinstates the Snow Queen quest.
|-
|Sly 2Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.||'''PS4/Xbox One/PC/Switch:''' HD Remakes.|-|Suikoden|PS1<br>Sega Saturn<br>PC<br>PSP||||||||||| PS3/ Vita'''PS1: The player can now invert the game's camera controls'' Original. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screenSave compatibility with Suikoden 2. The cutscene that plays after defeating Dimitri doesn ''t show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesnSaturn:'t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first goJapan-aroundonly. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This It is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialoguean enhanced port including new locations, it is quietnew enemies, gets louderenhanced colors, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are takennew opening full-motion video, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus but with longer load times and screen some visual effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerbeing removed.
The Japanese version has every dialogue re'''PC:''' Japan-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking overonly. However, some Japanese voice actors were changed for othersCompatibility issues with modern PCs.
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Sly 3Suikoden II|PS1<br>PC<br>PSP|||||✓||✓|||||||||| PS3/ Vita'''PS1: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there)''' Original. The Vita does not support either version of 3NTSC-D. The music glitch U has some glitched lines fixed in the "Hungry Croc" mission was fixedPAL version or via romhacks. In the original, the music never playedSave compatibility with Suikoden 1. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green '''PC:''' Taiwan-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, Compatibility issues with characters freezing mid-speech and looping until the game catches upmodern PCs. '''PSP:''' As ''Gensou Suikoden I & II''. A way to fix this is simply powering the system off Adds widescreen support (although maps and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable scenes are not redone to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music accommodate for the fight between Carmelita larger screen area) and Mugshot doesn't play. Additionally, after the mission is over, the rest fixes a couple of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Camglitches. European Sly fans can finally watch The Evolution Adds a couple of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucomwell. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can Released only the L button for one power-up at a timein Japan. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in|-game. As in Sly 2|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreasedJapan-only. This It is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is differentan enhanced port including extra content. The Vita version does not support any of the two-player minigames. The entire game Fan translation is not available on the physical release of the PS Vita version and is instead only available via digital download.
'''PC:''' Korean-only.
|-
|Tales of The AbyssWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen. |'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.||'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|3DS'''PC: Loading times are shortened. Slightly more lag sometimes. Removal ''' A port based on the international versions of Multiplayerthe game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Some stats were changed Notorious for difficulties some of NA exclusive mystic arts were added to the Japanese version its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption (Japan only[https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed])and crashes during loading screens (use [https://robpol86.com/imagecfg. Only four save slots per game cardhtml ImageCFG] on the fixed executable to make it use a single CPU core). Some sidequest cut|-offs have been altered. No world map glitch |Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (can't keep Asch in partyextra effects).
|-
|Tekken 5Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch||||✓|||✓||||||||||PSP'''PS3/360/PS4/PS3Xbox One: Titled "Tekken 5 Dark Resurrection"''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Changed IntroDevil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. More Balanced GameplaySome updates have been released for PS4/Xbox one but not everything was fixed. added moves '''DMC3SE PC:''' Poor port from a third-party developer. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conquerorport in the HD collection is superior.many new stages'''DMC HD Collection PC:''' Direct port of the console HD Collection. These stages were actually modified Has bugs such as increased game speed on high refresh displays not seen in other versions of the originals that contained different textures, details, . Some issues can be fixed with mods and stage music that make most of them unrecognizableeven added Style Switcher.In '''Switch:''' Direct port of the PSP version, there is a new console HD Collection. DMC 3 has an Official Style Switcher mode called "Tekken Dojo".
|-
|Yakuza 1,2Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3'''PC: HD Remake "Yakuza Kiwami" ''' Has content from the PSP version, but suffers from poor porting issues (Japan Onlye.g. locked internal resolution, bugs not present in other versions).PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" A mod exist to fix many of these issues and "Yakuza Kiwami 2"beyond.
WiiU'''Switch: ''' Improved version with HD Remake (Japan Only)sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
|-
|Zone of the EndersDragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.||'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.|||'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox 360 and PS3 version 1.0 suffer from heavy performance issues:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, PS3 version 2.0 fixed the performance issue and is considered more costumes to be the best versionunlock.
|-
|Zone of the Enders: The Second Runner|✓||||||Fatal Frame 2|Xbox<br>Wii<br>||||||||||Ps2 Pal'''Xbox: ''' Titled "The director's Cut", has exclusive content extra things added such as new cutscenesa first-person mode, new battles during the campaigna survival mode, a new difficulty modes, more Extra Missionsending, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond costumes to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little thingsunlock.)
PS3/360'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the PS2 PAL version story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The gamehas a new theme song, not in the original. Higher quality FMVA new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox 360 One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3 version 1|Stable framerate, screen tearing fixed. added bloom effect.0 suffer from heavy performance issuesCropped widescreen, PS3 version 2stretched HUD.0 fixed |-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''' Besides the performance issueoriginal port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.
PC'''Xbox One/PS4Switch: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions'' Definitive Edition.|}
==Xbox==Most Xbox ports for PC are decent ports'''PS4:''' Original one as "PS2 Classic", and most multi-platform games on consoles of the six generation were superior on the Xboxemulated. Definitive Edition is also available.
{| class="wikitable" style="text-align'''iOS/Android:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Added checkpoint mechanism.
|-
|Advent RisingGrand Theft Auto San Andreas|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCubePC<br>PlayStation 2Xbox 360<br>Nintendo SwitchXbox One<br>PlayStation VitaPS3/4<br>PlayStation 3Vita<br>PlayStation 4Switch<br>Xbox 360<br>Xbox OneAndroid + IOS|style'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "text-align:left;Definitive Edition"|has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version. '''GCX360:''' Inferior-looking portBased on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
'''PS2PS3:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars PS3 native one is lowered. There are no instant kills. The death animations are now all the sameas X360. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode PS2 backward compatible version is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not also available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''Switch/PS Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed[https://github. The menu interface has a new lookcom/TheOfficialFloW/gtasa_vita Unofficial port]. A lot of sound effects are missing. Taunt voices are switched with introduction/death voicesSame as mobile version.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align'''PS4:left;''' As "|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox titleClassic", emulated.|-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PCDefinitive Edition is also available.
There are 2 PC versions'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen'''Switch: DroneZ"''' Definitive Edition.
2'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. A port Some game mechanisms are being altered such as the thruster angle adjustment of the Xbox realized only in Russia region, requires Windows XP to run the gameHydra. Titled "DroneZ XL"Multiplayer functionality was removed.
|-
|Ninja Gaiden BlackGrand Theft Auto Vice City|WindowsPC<br>PlayStation 3Xbox One<br>PlayStation PS3/4<br>Xbox OneSwitch<br>Nintendo SwitchAndroid + IOS|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled Besides the original port, New "Ninja Gaiden SigmaDefinitive Edition". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumeshas been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and some cutscenesissues. Changed some musicSome game contents and mechanisms has been changed in Definitive Edition, reworked a lot of such as the mechanicsmission "Shakedown" and bike handling.
Better Graphics'''PS4:''' As "PS2 Classic", enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removedemulated. 3 new chapters as RachelDefinitive Edition is also available. The underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time
Prince of Persia'''XOne/Switch:<br>Warrior Within''' Definitive Edition.
Prince of Persia'''iOS/Android:<br>The Two Thrones''' Added checkpoint mechanism.|-|Ico|PS3|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|-|Jak and Daxter|PlayStation 2PS3<br>GameCubeVita<br>Windows<br>PlayStation 3PS4/5|style="text-align:left;"|'''PS2/GCPS3:''' inferiorSub-looking PortsHD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky.
'''PCVita:''' Best looking versionsame as above, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consolessuffers from a massive slowdown, but not in the PC version. Mods should be used for modern systemsmaking it unplayable.
'''PS3PS4/PS5:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionEmulated.
|-
|Spider-Man 2Jak II|PlayStation 2PS3<br>GameCubeVita<br>WindowsPS4/5|style='''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb"text, when Kor reveals his true identity, his face is texture-align:left;"|less and defaults to a solid black. This only happens the first time that the system plays the cutscene. '''PS2/GCVita:''' Inferior-looking portsame as above, suffers from a massive slowdown, making it unplayable.
'''PCPS4/PS5:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayEmulated.
|-
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos TheoryJak 3|WindowsPS3<br>GameCubeVita<br>PlayStation 2<br>PlayStation 3PS4/5|style="text-align'''PS3:left;"|'''PCSub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak' Best looking versions shield has a green aura around it. Has DLC levels and 60 FPSThe Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. Has problems with modern hardware, but can be fixed with modsThe box the photo itself is found in is still present.
'''GC/PS2Vita:''' Inferior-looking ports. Altered level designsame as above, suffers from a massive slowdown, making it unplayable.
'''PS3PS4/PS5:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.Emulated
|-
|Tom Clancy's Splinter CellKingdom Hearts, Re:<br>Double AgentChain of Memories, Kingdom Hearts II|GameCubePC<br>PlayStation 2<br>Windows<br>PlayStation 3PS3/4<br>Xbox 360One|style="text-align:left;"|'''GC/PS216:''' inferior-looking ports9 aspect ratio support. Altered level designcharacter models, music. Based on the updated Final Mix versions'''PS3Suffers from increased load time. 60fps support in PS4/360/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re:''' completely different Chain of Memories is a remake of the GBA game.
|-
|Halo 1Klonoa 2: Lunatea's Veil|PC<br>Halo 2|WindowsPS4<br>Xbox One<br>Switch|style="text-align:left;"|'''PC/PS4/Xbox One/Switch:''' Part of the "Master Chief Collection". Halo 1 is a remake in unity engine using the same engine with optional updated graphics. Supports widescreenbetter lightning.
|-
|}Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects
=='''PC:''' Based on the Xbox 360==version, missing even more visual effects has issues with modern hardware Which can be patched{| class="wikitable" style="text-align|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:center;"''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.! scope="col"|Game-! scope="col"|PlatformsMega Man X8! scope="col"|NotesPC<br>Switch<br>PS4<br>Xbox One|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
|BayonettaMetal Gear Solid 2|PlayStation 3PC<br>PlayStation 4Xbox<br>WindowsVita<br>Xbox OnePS3/4<br>Wii UXbox 306/One<br>Switch|style="textMissing some visual effects, HD ports based on Substance. Missing the skateboarding mini-align:left;"|'''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent portsgame.
'''Switch/Wii UPC Master Collection:''' Has exclusive costumesBased on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
|-
|Dead RisingMetal Gear Solid 3|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3PC<br>Xbox<br>Vita<br>PS3/4<br>WindowsXbox 306/One<br>Nintendo Switch<br>3DS|style="text-align:left;"|'''Xbox 360PS2:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, Original. 60 fps and a muddy red/green color filter over everythingwidescreen support are via hacks.
'''PS3/360/Vita:''' Extra non-canon scenes, vastly superior camera and controlsHD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, better colorsSecret Theater, no muddy filterSnake vs. Monkey, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
'''PCMaster Collection:''' Has Based on the improvements of the PS3 versionHD Collection, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20use this [https://github. A com/Lyall/MGSHDFix mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and ] to improve the visuals.
'''Switch3DS:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version)[https://metalgear. Runs at 40-20 FPS (Locked 60 FPS when using emulation)fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Halo 3<br>Halo 4Odin Sphere|WindowsVita<br>Xbox OnePS3|style="textThe original game: re-align:left;"|'''Xbox One/PCreleased digitally through PlayStation Network for PlayStation 3. Odin Sphere Leifthrasir:''' an HD Remaster remaster (the original game with updated graphics) and remake (updated mechanics and new features such as Profanity filtercontent) for PS3, Tech suits in Halo 3PS4, and Halo 4 Squad Battle changesVita.
|-
|Ninja Gaiden IIOkami|WindowsPC<br>Xbox OneWii<br>PlayStation PS3/4<br>PlayStation 3Switch<br>Nintendo SwitchXbox One|style=Original PS2 version's ending song ("textReset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-align|Onimusha:left;"Warlords|PC<br>Xbox<br>PS4|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2"Entitled Genma Onimusha. This version lessened the enemy count drastically while making the enemies much more difficult contains many updates to use the "delimbing" mechanicgame, including improved graphics, new 5. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon 1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to Type 20; same shapeenemy placement, different texture) were removedand a three-stage charge attack for each weapon. Some ranged weapons have been removed. Keys have been completely removedIn addition, doors simply popping open now. It's no longer needed the introduction of Green Souls adds a new dimension to spend points on upgrading weapons. Infinite arrowsthe game.
Five new bosses were added, replacing two old boss encountersRemastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. Enma's Fang is a new melee weaponBut retains the original SD backgrounds, a greatsword. You can walk while shooting. Itand doesn's no longer needed to watch t include any update from the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increaseXbox version.
|-
|Ninja Gaiden IIIPhantom Brave|Windows<br>Xbox OnePC<br>PlayStation 4Wii<br>PlayStation 3<br>Nintendo SwitchPSP|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4Wii:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI Enhanced port with updated graphics and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One content (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 versionextra story chapter, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchynew characters, shadows are simpler (and sometimes missingnew items), and textures appear more basic and low resolution'''PS4/Switch:''' released on August 17 2023, runs at higher resolutionsLoading times are nearly non-existent.
'''Xbox OnePSP:''' actually just Based on the 360 Wii version running through [[Fission]]with extra recruitable characters.
A fan [https'''PC://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve ''' Features content from both Wii and PSP ports, higher resolution graphics than the game and is available for 360 previous console ports, and Switchoptional higher quality UI.
|-
|}Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 Classic", emulated.
==SNES==Some SNES games suffered '''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from slowdown which may be fixed in portsPersona 3 FES. No FMVs.
Many SNES games were ported to the GBA'''PC/Switch:''' Remake titled Persona 3 Reload. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as |-|Persona 4|PC<br>PS3<br>PSP|'''PS3:''' As "worse audioPS2 Classic"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layoutsemulated.
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated'''Vita/PC:''' Enhanced port with extra content. They simply take the text and graphical assets from the SNES game ROM image on Some voices have changed in the disc, with the rest of the programming being original workEnglish dub.  {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|ActRaiserRatchet & Clank|WindowsPS3<br>Nintendo Switch<br>PlayStation 4<br>Xbox OneVita|style="text'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-align:release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left;"|A remake Titled "ActRaiser Renaissance" which has out of the North American PlayStation 2 release due to a completely new art stylebug, new gameplay mechanicsbut restored in the PAL release) is normally missing. After beating the game, new bosseswhen the HelpDesk Girl appears at the end, and remastered OSTno dialogue from her plays.
|-
|Chrono TriggerRatchet & Clank: Going Commando|PlayStationPS3<br>Nintendo DSVita|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>iOSVita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>AndroidPS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>WindowsPS4|style="text-align:left;"|'''PS1PS2:''' Extra content including FMV & bestiary, longer load timesOriginal. "Hardtype" Hack for an increased challenge.
'''NDSSwitch/PS4:''' PS1 extra content (with load times fixed) plus more extra contentRedone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, touch controlshigher quality FMV, and more literal translation, French translation addedmaking it the definitive version.
'''iOS/AndroidXbox:''' Translation based on NDS Has the same lighting as the PC version but with additional languagesthe PS2-style soft shadows left intact, touch controlsfog issues (albeit less noticeable due to the lower resolution), mostly unchanged graphicspoor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
'''PC:''' Was a broken PC port at firstWindows, as it was directly based off from the mobile version with no effortXbox, but was eventually fixed officially due to negative reception the PC version got.|-|Clock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;and PS2 "|'''PS1Directors Cut (EU)/PC:''' Titled Greatest Hits (US)"Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & locationversions contain bonus material.
'''WonderSwanPS3/360:''' greyscale colorsHD version based on unfinished code, poorer resulting in an uncountable number of bugs and graphical/audio, lower graphical quality, slightly reduced screen sizemistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Contra III: The Alien WarsSilent Hill 3|Game Boy AdvancePC<br>PS3<br>Xbox 360|style="text-align'''PS3/360:left''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again;"|Titled "Contra Advancestay far away. '''Windows: ''' The Alien Wars EX"PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. Removed dual wielding and mega bombsIf you are running in HD, the DoF effects are rendered in native resolution, added lock aimmaking them look pixelated. Fortunately, Mode 7 levels replaced with levels from "Contrafan patches available on [https: Hard Corps", worse audio//www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
|-
|Donkey Kong CountrySilent Hill 4: The Room|Game Boy ColorPC<br>Game Boy AdvanceXbox|style="text-align:left;"|'''GBCWindows:''' Weaker graphics & audioFrame rate is capped at 30 FPS in the retail and digital releases, new stagewhile cutscenes are at 15 FPS in the physical release, longer version but can be changed to 30fps using mods.Some of the "Winky's Walkwayhauntings", minifrom the console version are missing. GoG-version is a port of the inferior European PC-games, time trialversion.
'''GBAXbox:''' Increased brightnessJust as good as the PS2 version, worse contrast, color saturation, and audio; mini-games, time trialbut with 480p support.
|-
|Donkey Kong Country 2:<br>Diddy's Kong QuestSiren|Game Boy AdvancePS3 (R)|style="text-align'''PS3:left;"|''' Titled "Donkey Kong Country 2Siren: Blood Curse", it is a remake of the original ps2 version. Increased brightnessThe American release of Blood Curse contains a slightly edited introductory scene, worse contrast, color saturation, and audio; miniwhere a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-gamesof documentary titled Behind the Curtain of Terror, time trialwhich is accessed via the PlayStation 3's XMB Video menu.
|-
|Donkey Kong Country 3:Sly Cooper|PS3<br>DixieVita| '''PS3/ Vita:''' The player can now invert the game's Double Trouble|Game Boy Advance|style=camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist"textis one example. Some voice acting is also impacted by de-align:left;synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo,"|Titled a small trail of coins were added to the path that leads to the "Donkey Kong Country 3Piranha Lake"mission. Increased brightnessAt the end of "Duel by the Dragon," if the player hits the fireworks clockwise, worse contrasta glitch occurs where Carmelita does not speak, color saturation; new soundtrack but the dragon head still falls, followed by David Wisethe player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; minithe original starting music is heard throughout the entire job. The Japanese version has every dialogue re-gamesrecorded from the ground up, time trialwhich the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
|-
|Dragon Quest VSly 2|PlayStation 2 (R)<br>Nintendo DS (R)<br>AndoidPS3<br>iOSVita|style='''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "text-alignThe Black Chateau" (Sly Cooper:left;The Second Season) and "Anatomy for Disaster"|(the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn'PS2:t apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn' Full 3D remake t happen when playing the game in the original 4:3 display mode (such as with party enhancementsan older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. Only released However, in this remaster, the transition doesn't work as intended, flipping the entire image in Japana single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
 
'''iOS/Android:''' Port of the DS version.
|-
|Dragon Quest VISly 3|Nintendo DS PS3<br>Vita| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (Rbut despite this, the cutscenes that play before that menu popped up are still there)|style=. The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel,"textthe green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-align:left;speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast"|Remake done mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a similar vein double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the remakes digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the previous two games-player minigames. Features some core gameplay changesThe entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.
|-
|EarthBoundTales of The Abyss|Game Boy Advance3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|style="text-align|Tekken 5|PS3<br>PSP|'''PSP/PS3:left;''' Titled "|Worse audioTekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable. Japan onlyIn the PSP version, there is a new mode called "Tekken Dojo".
|-
|Final Fantasy IVYakuza 1,2|PlayStationPC<br>WonderSwan ColorPS3/4<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)WiiU|style="text-align: left;"|'''Original VersionPS3:'''HD Remake "Yakuza Kiwami" (Japan Only).
'''PS1PS4/Xbox One/PC:''' FMV opening HD Remake titled "Yakuza Kiwami" and ending, new features, different translation, longer load times"Yakuza Kiwami 2".
'''WonderSwan ColorWiiU:''' Lacks Mode 7 effects HD Remake (replaced by scaling effectsJapan Only).|-|Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, limited palettePS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, poorer audionew difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Japan-onlySome answers can give the player extra challenge or other little things.)
'''GBAPS3/360:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color PS2 PAL versionof the game. Higher quality FMV. New translationXbox 360 and PS3 version 1. Extra content0 suffer from heavy performance issues, updated graphics, worse audioPS3 version 2.0 fixed the performance issue.
'''PSPPC/PS4:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in-between "Interlude"VR from the view of the cockpit. Includes all GBA content. Enhanced graphicsHowever, choice between original Positive and enhanced Negative responses don't work also, it does not feature dual-audiolanguage support due to licensing restrictions.|}
'''3D Remakes'''===PlayStation 3==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''NDS:Dark Souls Remastered''' Very different 3D remake following Final Fantasy III . Based on DS (no PSP release unlike it)"Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-'''iOS/Android/PC|style="white-space:nowrap;"|Demon''' DS version port, followed by 3D remake of "The After Years".s Souls|PlayStation 5'''PC|style="text-align:''' HD version of DS remakeleft;"|Remake with better graphics and life quality improvements.
|-
|Final Fantasy VGod of War III|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows4|style="text-align:left;"|Titled '''PS1:''' First official English release. '''GBA:''' Titled 'God of War III Remastered'Final Fantasy V Advance''. New translation1080p support targeted at 60 frames per second and features a photo mode. Extra content, worse audio. '''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style)All of the DLC that was released is included with.
|-
|Final Fantasy VINieR|PlayStationstyle="white-space: nowrap;"|Windows (R)<br>Game Boy Advance<br>AndoidPlayStation 4 (R)<br>iOSXbox 360<br>WindowsXbox One (R)|style="text-align:left;"|'''GBAPlayStation 3 (Japan):''' Titled "Final Fantasy VI Advance"The protagonist is a kid. New translation. Extra content, worse audio'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.
'''iOSWindows/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PCPlayStation 4/Xbox One:''' Same as previousRemake with enhanced gameplay, no touch controlthe protagonist is a kid.
|-
|Front MissionThe Last of Us|PlayStation4<br>Nintendo DS PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|'''DS:''' Only official English release60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.
|-
|style="white-space: nowrap;"|"Ganbare Goemon Uncharted 1<br>Yuki-Hime's Disappearance" /Uncharted 2<br>"The Legend of the Mystical Ninja"Uncharted 3|Game Boy AdvancePlayStation 4|style="text-align:left;"|Worse audio60 FPS, no multiplayer/co-opresolution is increased to 1080p. Better lighting, more save slots than the Super Famicom releasetextures and models; a new mode called "Speed Run", can change character any time2 new weapons. Japan onlyMultiplayer was removed. Bundled with Ganbare Goemon 1Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.
|-
|Ganbare Goemon 2:Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Kiteretsu Shōgun Magginesu|Game Boy AdvanceXbox One|style="text-align:left;"|Worse audio, no multiplayer'''Xbox 360:''' Decent port.'''Windows/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2PlayStation 4/Xbox One:''' Improved resolution and FPS.
|-
|Kirby Super StarYakuza 0|Nintendo DSPC<br>PS4<br>Xbox One|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.
|-
|The Legend of Zelda:<br>A Link to the PastYakuza Kiwami|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)PC<br>Linux (U)PS4<br>Android (U)Xbox One|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead Remake of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]Yakuza 1
|-
|"Mega Man & Bass" /Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>"Rockman & Forte"|Game Boy AdvancePC<br>PS4<br>Xbox One|style="text-align:left;"|Only official English releaseRemastered versions. Worse audioAllows games to run at higher resolutions and up to 60fps. No dash button. Smaller screen resolution makes Re-localised and restores content that was removed in the game borderline unplayableoriginal western versions.
|-
|Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.}
'''GC/PS2===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space:nowrap;"|Marvel''' SNES version included in ''Mega s Spider-Man X Collection''. The collection also includes extra content like music player and art gallery.|PlayStation 5<br>Windows'''PSP|style="text-align:''' left;"|Titled "Mega Marvel's Spider-Man Maverick Hunter XRemastered". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.|-'''iOS|style="white-space: nowrap;"|Yakuza 6:''' Touch controls, The Song of Life|PC<br>Xbox One|style="redrawntext-align:left;" graphics (actually smeared versions ||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.Yakuza 2|-|Judgment'''PS4/|PC<br>PS5<br>Xbox Series X/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.S|
|-
|Mega Man X2Lost Judgment|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchPC|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.}
'''PS1/Saturn:''' Remixed soundtrack ===Xbox===Most Xbox ports for PC are decent ports, and progress can be saved via memory card/RAM cartmost multi-platform games on consoles of the six generation were superior on the Xbox.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''PCGC:''' Port of PS1 version. Cannot be directly installed on 64Inferior-bit OSes; you must extract the files manually. Files fail to save after reboot if this is donelooking port.
'''GC/PS2:''' PS1 version included in Titled "Mega Man X CollectionCel Damage Overdrive". Loading times The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are eliminatedused on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''PCSwitch/Vita/PS3/PS4/Switch360/XB1Xbox One:''' SNES and SFC versions Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are included in switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="Mega Man X Legacy Collectiontext-align:left;" with extra content including achievements, music player, art gallery, challenges, |PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much moreapproachable game than the original Xbox title.
|-
|Metal Max 2Dennou Taisen: KaiDroneZ|Game Boy Advance<br>Nintendo DS (R)Windows|style="text-align:left;"|'''GBA:''' Average port with Started as a 2001 tech demo but became a better font and worse musicfull retail game on Xbox in the Japan region later ported to PC. You'll want to get the  There are 2 PC versions: 1.1 revision because An extended version of the initial one is so bugged 2001 tech demo has a completely different level design and unplayable it had to be recalledsome changes in the game mechanics. Titled "Dennou Taisen: DroneZ".
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics2. Improved A port of the Xbox realized only in every aspect and filled Russia region, requires Windows XP to run the brim with new contentgame. Based on the engine of Metal Max 3 for the Nintendo DSTitled "DroneZ XL".
|-
|Ogre Battle:Ninja Gaiden Black|Windows<br>The March of the Black Queen|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.|-|Romancing SaGa|WonderSwan Color3<br>PlayStation 24<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''WonderSwanPS3/Xbox One/PC/Switch/PS4:''' Enhanced graphicsTitled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, new story scenario & side quest (Japan only)and some cutscenes. Changed some music, reworked a lot of the mechanics.
'''PS2:''' Enhanced 3D graphicsBetter Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|Secret Prince of Mana|iOSPersia:<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.The Sands of Time
'''PC/PS4/VitaPrince of Persia:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br>Warrior Within
'''SwitchPrince of Persia:''' SNES version included in ''Collection of Mana'' with borders around the game.|-|Shin Megami Tensei<br>The Two Thrones|PlayStation2<br>Sega CDGameCube<br>Game Boy AdvanceWindows<br>iOSPlayStation 3|style="text-align:left;"|'''SNESPS2/GC:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlusinferior-looking Ports.
'''PS1PC:''' Redrawn graphicsBest looking version, remixed music60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, dungeons are rendered but not in 3D, interface similar to its sequelthe PC version. Has an English patchMods should be used for modern systems.
'''Sega CDPS3:''' Redrawn graphicscropped widescreen, remixed music60 FPS, cutscenes sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with voiceeach strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-overslooking port.
'''GBAPC:''' Redrawn graphicsCompletely different game, developed by a different studio. Has an English patch based on the official localization used in the iOS portIt was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|style="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow
Tom Clancy'''iOSs Splinter Cell:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.|-|Shin Megami Tensei II<br>Chaos Theory|Windows<br>GameCube<br>PlayStation2<br>Game Boy AdvancePlayStation 3|style="text-align:left;"|'''SNES:PC''' Best looking version. Has DLC levels and 60 FPS. Has an English patch by Aeon Genesisproblems with modern hardware, but can be fixed with mods.
'''PS1GC/PS2:''' Same deal as its predecessorInferior-looking ports. Not translated into EnglishAltered level design.
'''GBAPS3:''' Same deal as its predecessorBased on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Not translated into EnglishChaos Theory is locked at 35fps.
|-
|Super Mario WorldTom Clancy's Splinter Cell:<br>Double Agent|Game Boy AdvanceGameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''SNESGC/PS2:''' The version in "Super Mario Allinferior-Stars + Super Mario World" compilation has unique sprites for Luigilooking ports. Altered level design.
'''GBAPS3/360/PC:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES versioncompletely different game.
|-
|Super Mario World 2:Halo 1<br>Yoshi's IslandHalo 2|Game Boy AdvanceWindows<br>Xbox One|style="text-align:left;"|Titled "Yoshi's Island''PC/Xbox One: Super Mario Advance 3''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. New levels, different audioSupports widescreen.
|-
|Super Metroid} ===Xbox 360==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|Switch (U)PlayStation 3<br>PlayStation 4<br>Windows (U)<br>MacOS (Xbox One<br>Wii U)<br>Linux (U)Switch|style="text-align:left;"|'''PC/SwitchPS3:''' Unoffical native port made by fans by decompilationTerrible frame rate.[https: '''PS4/Xbox One/githubPC:''' Decent ports.com '''Switch/snesrev/sm][httpsWii U://github''' Has exclusive costumes.com/RadzPrower/Super-Metroid-Launcher]
|-
|Star OceanDead Rising|style="white-space: nowrap;"|PlayStation Portable (R)Wii|style="text-align:left;"|Titled "Star OceanDead Rising: First DepartureChop Till You Drop". Only official English releaseMotion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
|-
|Super Ghouls 'n GhostsDeadly Premonition|style="white-space: nowrap;"|PlayStation3<br>Windows<br>Game Boy AdvanceNintendo Switch|style="text-align:left;"|'''PS1Xbox 360:''' Slowdown removedMost stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything. '''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
'''GBAPC:''' New levelsHas the improvements of the PS3 version, worse audioheavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20.|-|Tactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced musicA mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
'''PSPSwitch:''' Very enhancedHas the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, more featuresminor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
|-
|Tales of PhantasiaHalo 3<br>Halo 4|Windows<br>Xbox One|PlayStationstyle="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>Game Boy AdvanceXbox One<br>PlayStation Portable (R)4<br>AndoidPlayStation 3<br>iOSNintendo Switch|style="text-align:left;"|'''PS1PS3/Xbox One/PC/Switch/PS4:''' Cleaner graphicsTitled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different spritestexture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new effectsbosses were added, partial voice actingreplacing two old boss encounters. Enma's Fang is a new melee weapon, food system, skitsa greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''GBAPS3/Xbox One/PC/Switch/PS4:''' Based Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on PS1 Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version but scaled down, additional contentuses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, worse audioshadows are simpler (and sometimes missing), decreased framerateand textures appear more basic and low resolution.
'''PSP (Full Voice Edition)PS4/Switch:''' port of PS1 edition including GBA additional content plus full voice actingreleased on August 17, new sprites2023, runs at higher resolutions.
'''PSP ("Tales of Phantasia X Narikiri Dungeon")Xbox One:''' PSP actually just the 360 version with even more additional content (Grade shop) and a remade spin-offrunning through [[Fission]].
'''iOSA fan [https://Android:''' F2P port of ToP Xgtaforums. Subcom/topic/989469-rel-wip-rdr-reality-redemption-par translation. At least GBA one had better controls overhaul-project project] aims to improve the game and interface than this. No longer is availablefor 360 and Switch.
|-
|"Trials of Mana" /<br>"Seiken Densetsu 3"WWE SmackDown vs. Raw 2007|Windows (R)PlayStation Portable</br>Nintendo Switch & (R)PlayStation 2|style="text-align:left;"|'''Switch/PC (remake)PS2:''' Titled "Trials of Mana"runs significantly lower graphical fidelity compared to newer generation Xbox 360 version. Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper '''PSP:''' placeholder text, but it was removed on August 2020 and DRM-free as a result[[#PlayStation_Portable|previous game has exclusive features for PSP]].
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationallySee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Nintendo 64Handhelds==The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.===Game Boy==={|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjostyle="white-Kazooiespace: nowrap;"|The Legend of Zelda: Link's Awakening |Xbox 360Switch (R)<br>Xbox OneWindows (U)|style="text-align:left;"|Added widescreen HD Remake with dungeon creating mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has <br>Also there is a savefile [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay"Windows as well.
|-
|Banjo-TooieSaGa / Final Fantasy Legends|Xbox 360WonderSwan Color<br>Xbox OneNintendo Switch (E)|style="text-align:left;"|Generally better framerate and draw distance'''WSC:''' Colorized enhanced port with restored content. Ice Key and secret eggs collected in BK are available hereJapan-only. Removed <br>'''Nintendo references, some of which were endearingSwitch:''' Bare-bones emulation. XBLA version also included in "Rare Replay"Censored.
|-
|Blast CorpsSaGa 2 / Final Fantasy Legends 2|Xbox One Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|Improved graphics, better framerate'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
|-
|style="white-space: nowrap;"|Conker's Bad Fur DaySaGa 3 / Final Fantasy Legends 3|Xbox Nintendo DS (R)<br>Xbox One Nintendo Switch (E)|style="text-align:left;"|'''XboxNintendo DS:''' Titled "Conker: Live and Reloaded"3D remake. It's censored but has much better graphics and updated multiplayerJapan-only.  <br>'''Xbox OneNintendo Switch:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or notBare-bones emulation. Has more stable framerates and slightly better graphics than the originalCensored.
|-
|Doom 64Shiren The Wanderer GB|Microsoft Windows(R)<br>Xbox One<br>PlayStation 4<br>Nintendo SwitchMobile Phones|style="text-align:left;"|'''PCWindows:''' Unofficial fanRemake using 16-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data bit graphics from the SNES game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some qualitySubtitled "Tsukikage-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 portmura no Kaibutsu".
|-
|Shiren The Legend of Zelda: Ocarina of TimeWanderer GB2|GameCube (E)<br>Nintendo 3DS DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCubeNintendo DS:''' Both, the original game and the Master Quest are emulated at 480pRemake. Subtitled "DS2 Sabaku no Majō". Japan-only'''3DS:''' port is <br>(The West got a DS remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble featuresfirst SNES game instead'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright] '''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version])
|-
|The Legend of Zelda: MajoraKirby's MaskStar Stackers|GameCube (E)<br>Nintendo 3DS SNES (R)|style="text-align:left;"|'''GameCubeSNES:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashesRemake.  '''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists]Japan-only.
|-
|Jet Force GeminiMedarot 2 / Medabots|Xbox One Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|Improved graphics'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, better framerateunlikely to change because of a trademark issue.
|-
|Killer Instinct GoldFinal Fantasy Adventure|Xbox One Game Boy Advance (ER)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|Improved graphicsFirst game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, better framerateVita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
|-
|Perfect Dark|Xbox 360Dragon Quest Monsters<br>Xbox OneDragon Quest Monsters 2|PlayStation (R)<br>PC Nintendo 3DS (UR)|style="text-align:left;"|'''Xbox:''' Improved graphicsRemade twice, better frameratefor the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, online multiplayer. XBLA version is also included in "Rare Replay". '''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
|-
|Rayman 2Last Bible|Windows<br>Dreamcast<br>PlayStation 2 (R)Game Gear|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast Game Gear version also has exclusive mini-games, six hidden Glob Crystal collectibles, monsters and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, content not found in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]later Game Boy Color port.
|-
|Sin Devil Children: Black Book & PunishmentRed Book|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch PlayStation (ER)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.
|-
|Super Mario 64Tales of Phantasia: Narikiri Dungeon|Nintendo DS style="white-space: nowrap;"|PlayStation Portable (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://githubVastly improved remake.com/VDavid003/sm64-port-android-base] 
|-
|Star Fox 64Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo 3DS Switch (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
|-
|Turok: Dinosaur HunterPokémon Gold & Silver|WindowsNintendo DS (R)|style="text-align:left;"|Remastered for PC.
|-
|Turok 2: Seeds of Evil
|Windows
|style="text-align:left;"|Remastered for PC.
|}
==GameCube=Game Boy Advance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 24<br>XboxOne<br>DS<br>3DS<br>WindowsWii<br>Wii U<br>Switch<br>PlayStation 3Android<br>Xbox 360iOS|style="text-align:left;"|'''PS2DS:''' InferiorFirst versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-looking portappeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, wrong aspect ratioSpanish and Italian.
'''Xbox''Trilogy HD'' (Wii/3DS/iOS/Android):''' Was developed by another team so there are some minor changes Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the environmentAndroid version is Japan-exclusive. Playable in Japanese and English only.
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Same as XboxEasily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, needs fan mods Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to fix some graphical bugs on modern hardware, doesnmake the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:'''t support controllerUncensored hacks are available for western releases.  '''PS3/360DS:''' A HD remaster of Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the PC version, Beyond Good & Evil uses a 4:3 image ratiogames more kids-friendly, but displays spelling errors in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those GBA release were fixed in . A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the HD version. The PS3 version has broken shadowsX and Y face buttons.
The '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game creator said , an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that the GameCube can't be disabled. PC version is the besthas bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
|-
|Billy Hatcher and the Giant Egg}|Windows===Nintendo DS==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.Game! scope="col"|Platforms! scope="col"|Notes
|-
|Donkey Kong Jungle BeatShin Megami Tensei:<br>Strange journey|Wii3DS|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong: '''Strange Journey Redux'''s movement and its motion detection feature to clap. To accommodate The game includes new artwork for the more traditional control schemecharacters (which some people dislike, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the bananaa mod called "de-based health meter with a more traditional life system and adds a boss rush mode and support shine" was created for widescreen television displaysfixing the characters' portraits).|-|The Legend introduction of Zeldadifficulty modes:<br>The Wind Waker|Wii U|style="text-align:left;"|HD RemasterCasual, Standard, Expert, and Impossible. Additional control methods have been addedImpossible is only available on New Game. The Inventory has been made accessible through the GamePad's touchscreen, with Macca is no need longer required to pause heal in the gamesickbay. some items, such as There is no limit on the Wind Waker, are permanently mapped to certain buttons as opposed to being number of sub-apps equipped .The ability to sprint in dungeons by holding down the three-item slotsB button. Firsta single-person aiming of items is achieved through either save file that allows the right analog stick or player to save anywhere in the gamepad's gyroscope, though there is an option to disable dungeon without the gyroscope. Some cutscenes where Link makes use of a facial expression silently have voices terminal, was added .Various new sub-apps related to match the expressions. The ending cutscene combat and staff credits, which dungeon crawling were prerendered added in order to make the original game, are now fully real-time cutscenes in the remastereasier but cannot be developed on Impossible. However, the smooth transition effects from the original cutscenes Commander Skills have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes areadded.
|-
|The Legend of Zeldastyle="white-space: nowrap;"|Mario & Luigi:<br>The Twilight PrincessBowser's Inside Story|Wii<br>Wii Ustyle="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''WiiMario & Luigi:Bowser's Inside Story + Bowser Jr.'s Journey''' The two biggest . [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right]|-|Radiant Historia|3DS|style="text-handed players (since Link would otherwise wield his sword align:left-handed);"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Western markets actually got the Wii port first, despite the GameCube version being the primary development targetSome life quality improvements were added.|-|}
'''Wii U===Nintendo 3DS==={| class="wikitable" style="text-align:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Killer 7Azure Striker Gunvolt|Windows<br>PlayStation 2|style="text-align:left;"|[https://wwwUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks.speedrunThis used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this.com/Killer7/guide/vrviv Full list A new port of changes]the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
|-
|Mario Power TennisResident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>WiiU|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchesAll ported versions are in HD.
|-
|Metroid Prime 1<br>Metroid Prime 2The Legend of Dark Witch|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)Windows|style="text-align:left;"|[https://metroidHigher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.fandom.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Tales style="white-space: nowrap;"|The Legend of SymphoniaDark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ===PlayStation 2Portable===Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 34<br>WindowsXbox One|style="text-align:left;"|PS2'''PlayStation Portable: Japanese only''' 60 FPS hack available. Battles at 30fps, Loading times were increased. The game''s theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angelsPlayStation 4/Xbox One:' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choicebetter graphics, locked resolution at 1280x720 and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as welllocked at 30fps.
PS3'''Steam:''' Same as above, but can be [https://PCgithub.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles: Based on ''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the PS2 Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
|-
|Viewtiful Joe 1<br>Viewtiful Joe 2WWE SmackDown! vs. Raw 2006
|PlayStation 2
|style="text-align:left;"|Inferior looking, but the first game PlayStation Portable has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|see [[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-alignWikipedia:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Nintendo Wii=={| class="wikitable" style="text-align:center;"WWE_SmackDown! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51_vs.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise_Raw_2006#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"PlayStation_Portable_exclusive_features|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changespage]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.
|-
|}
===PlayStation PortableVita===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation Persona 4<br>Xbox OneGolden|Windows|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now availableon PC.'''PlayStation 4/Xbox One:It may be worth getting if you're computer can'' better graphics, locked resolution at 1280x720 t handle running a PS2 emulator (if you wanted to play the original instead) and locked at 30fps. '''Steam:''' Same as above, but can be especially considering the [https://githubwww.youtube.com/Banz99/Finalwatch?v=28rb1omrJ-Fantasys current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-Typetamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-0-Hd-Unlocker patched]end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS4 (R)|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in placesRemake, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style=titled "textTearaway -align:left;Unfolded"|HD remaster. VOCALOID has Many gameplay sections have, of course, been removed from Metal Gear ZEKE. Some dialogues were re-recordedoverhauled to work with a DualShock 4 instead of a Vita.
|-
|}
==PlayStation VitaSee also=={| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationRecommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.|-|}
==PlayStation 4External links=={| class="wikitable" style="text-align*Reddit thread: [https:center;"//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space*Reddit thread: [https: nowrap;"|Marvel//old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s Spidernon-Man|PlayStation 5<br>Windows|style="textPC multi-align:left;"|Titled "Marvelplatform'''s Spider-Man Remastered".|-|}games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
124
edits

Navigation menu