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List of notable ports

8,707 bytes added, 12 April
PlayStation 3
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
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|2006 FIFA World Cup/FIFA World Cup: Germany 2006
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
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|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|Metal Gear Solid
|PlayStation
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.
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|NBA Live 06<br/>NBA Live 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.
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|NHL 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].
|-
|NHL 08<br/>NHL 09
|PlayStation 3<br/>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crazy Taxi|Dreamcast<br>GameCubeAkumajo X68000<br>(Castlevania Chronicles)|PlayStation 2|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360FM Towns<br>Xbox OnePC Engine CD<br>Android<br>iOSSega Genesis|style="text-align:left;"|Every time Crazy Taxi has been updated, '''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the music has been redonedeveloper's other game, and it is considered to be worst than the originalAsuka 120%. '''PlayStation 2/GameCube/WindowsFM Towns:''': lower quality A port, with control issuesupdated graphics and remixed music.
'''PlayStation Portable'''PC Engine CD: ''Crazy Taxi: Fare War'' is uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen supportcheat code), but missing 3 songs and has bad controls. It has custom soundtrack supporta fully-voiced Story Mode.
'''Android'''Sega Genesis: Titled ''Crazy Taxi Classic'Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, with widescreen support. Control is a bit wonkysimplified graphics.
|-
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio TangramGenocide|Dreamcast<br>Xbox 360<br>Xbox OnePC Engine<br>FM Towns|style="text-align:left;"|'''DreamcastPC Engine:''': Original Soundtrack Inferior graphics and not sound with worse gameplay than the Naomi OSToriginal.
'''Xbox 360FM Towns:''': XBLAreleased as part of the ''Genocide Square'' compilation. Improved controls, texturesFeatures updated graphics, lightingsound, and glowing effects. Added new characters, widescreen support, online, lobby systemcutscenes, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the Naomi OSTrevised gameplay.
|-
|Dead or Alive Genocide 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects. '''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|IkarugaMaster of the Dark Communion|style="white-space: nowrap;"|GameCube[[Super Nintendo emulators|Super Family Computer]]<br>Steam (Windows)FM Towns<br>Xbox 360<br>Nintendo SwitchDOS|style="text-align:left;"|'''DreamcastSFC:''' most faithful port to Lower sound quality and altered graphics. Level order for the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which first few levels is not in any other port (select stage + specific section) but it is also re-arranged from the Sharp X68000 version. Released only version without subtitlesin Japan despite being developed by a British development team.
'''SteamFM-Towns:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was alteredSame as Genocide above.
'''360DOS:''' Analog control support, not very faithful port, and some enemy patterns are completely different Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but have online multiplayer, most of the select screen was alteredgame's menus are in English.|}
==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Chaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''SwitchGameCube:''' Analog control support compressed audio but has online multiplayerEnhanced port. The select screen was alteredAvailable in English.
'''ArcadeWii:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, Part of ''Ultimate Shooting Collection'' with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)official English translation.
|-
|OutRun 2Crazy Taxi|style="white-space: nowrap;"|XboxDreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original. '''XBOX PAL version:PlayStation 2/GameCube/Windows''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version: lower quality port, with control issues.
'''XBOX NTSC-J versionPlayStation Portable''':''Crazy Taxi: Fare War' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona is a compilation of "Crazy Taxi" and "Crazy Taxi 2 tracks have been polished" games with widescreen support, to be more accurate to the arcade original (still not perfect)but missing 3 songs and has bad controls. It has custom soundtrack support. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsAndroid''':Titled ''Crazy Taxi Classic'' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 trackswith widescreen support. The Windows version Control is missing lens flare & bloom effects but can be fixed with modsa bit wonky.
|-
|OutRun 2 SPstyle="white-space: nowrap;"|PlayStation 2Cyber Troopers Virtual On:<br>XboxOratorio Tangram|Dreamcast<br>PlayStation PortableXbox 360<br>Microsoft Windows<br>PlayStation 3Xbox One<br>Xbox 360|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:Dreamcast''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars : Original Soundtrack and not the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsNAOMI OST.
'''PS2 NTSC-J:Xbox 360''' Titled "OutRun 2 SP" but contains: Coast 2 CoastXBLA. Improved controls, textures, lighting, Outrun 2 and Outrun 2 SPglowing effects.Downgraded graphics of the arcade originalAdded new characters, widescreen support, fixes bugsonline, adds force feedback support for certain steering wheelslobby system, and adds some extra musicreplay leaderboards. It also removes Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japaneseone with more visual effects.
'''PS3/XBOX 360Xbox:''' Titled "OutRun Online Arcade". Updated Remake with better graphics , included in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored'Dead or Alive: Ultimate''.
|-
|Sky TargetIkaruga|Sega Saturnstyle="white-space: nowrap;"|Dreamcast<br>Microsoft GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''SaturnDreamcast:''' Inferior-looking most faithful port locked 30 FPSto the arcade, Japanese subtitles only. The  '''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port retains (select stage + specific section) but it is also the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Modeonly version without subtitles.
''PC'Steam:''' Based on the Saturn versionAnalog control support, better graphic (still not good as has the arcade)most achievements, Japan only.|-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|style="text-align:left;"|''' Saturn:''' inferior looking portcustomizable options, running at 30 FPS, including extra options such as play as and some graphics/cutscene enhancements not in any other characters, homeport. The select of your gun, auto-reload and use "Virtua Cop 1" targeting systemscreen was altered.
''' PCXbox 360:''' Based on the Saturn Analog control support, not very faithful port , and some enemy patterns are completely different but with a better graphichave online multiplayer, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OSselect screen was altered.
'''DreamcastSwitch:''' Better graphic than the PC version (still not good as the arcade)Analog control support compressed audio but has online multiplayer. All the extra features from the Saturn returns, including extra easter eggsThe select screen was altered.
'''PS2Arcade:''' titled: "Virtua Cop Re-Birth"released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Remake Basically the same as the Steam version, with different art style achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (hit or missbutton 3 for releasing homing laser) running at 60 FPSand legacy 2-button control scheme (same as NAOMI version, released only in Japan but supports English. Including "Virtua Cop button 1"+2 for releasing homing laser).
|-
|Virtua Fighter 2Karous|Sega SaturnDreamcast<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3Nintendo Wii|style="text-align:left;"|'''PCDreamcast:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OSJapanese only.
'''PS2Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Ages 2500 release is a direct port Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the arcade start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].|-|OutRun 2|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|style="text-align:left;"|'''XBOX PAL version. Runs :''' Time Trial Route Scores are not saved in 640x480 and 60 FPS (the arcade PAL version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only due to a bug in Japanthat version.
'''360/PS3XBOX NTSC-J version:''' Very similar to Fixed slowdown, fixed bugs with the PS2 release. Runs in HD but itdriver's pillboxedview. Includes online playScud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect).|}Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.|-|OutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|style==NES==NES games sometimes suffered from slowdown"text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and sprite flickeringthe ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
{| class='''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese. '''PS3/XBOX 360:''' Titled "wikitableOutRun Online Arcade" . Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.|-|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation Portable|style="text-align: centerleft;"! scope="col"|Name! scope="col"|Platforms! scope='''PSP:''' "colPower Stone Collection"|Notesis a collection of both games with widescreen support.
|-
|Babel no Tou<br>(aka Mystery Tower)Radirgy|ArcadeDreamcast<br>GBGameCube<br>PS1PlayStation 2<br>J2ME<br>X68Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only.Arcade'''PlayStation 2: Unknown changes (ROMs are undumped)''' Enhanced port. Japan-Japanese only.
GB'''Wii: Included as part ''' Part of ''Namco Gallery VolUltimate Shooting Collection'' with official English translation. 3|-|Sky Target|Sega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:'''Inferior-looking port locked 30 FPS. Features Super Game Boy enhancementsThe port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode. ''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japanonly.|-only|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.
PS1''' PC: Includes an emulated version of ''' Based on the game alongside Saturn port but with a full 2better graphic,5D remake as part of ''Namco Anthology Vol 1''all the extra features were removed. Japan-Multiplayer is onlyonline. Might be hard to run on a modern OS.
J2ME'''Dreamcast: Released for mobile phones through J-Sky and Vodafone Live services''' Better graphic than the PC version (still not good as the arcade). Japan-onlyAll the extra features from the Saturn returns, including extra easter eggs.
X68'''PS2:''' titled: Remake of the game made by an entity known as "Gamma AVCVirtua Cop Re-Birth". Not licensed by NamcoRemake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Japan-onlyIncluding "Virtua Cop 1".
|-
|CrystalisVirtua Fighter 2|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story: Megami TenseiSega Saturn<br>Microsoft Windows<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.|-|Dragon Quest IPlayStation 2<br/>Dragon Quest II|SNESXbox 360<br>GBCPlayStation 3|SFCstyle="text-align:left;"|'''PC: Compilation. Includes U.S. NES enhancements''' Contemporary to the Saturn port. Updated graphics and game balanceContains the same extra plus online multiplayer. Japan onlyMight be hard to run on a modern OS.
GBC'''PS2: Compilation''' Sega Ages 2500 release is a direct port of the arcade version. Improved graphics from NES Runs in 640x480 and 60 FPS (the arcade version, SFC version's game balance and eventsran slightly slower at 57.5 FPS)Mobile: Based on the GBC versions with the improved sprites Missing extras from the SFC versions of DQ6/DQ3R. No battle animationsSaturn & PC releases and has minor graphical glitches. Released only in Japan only.
Android'''360/iOSPS3: New English translation''' Very similar to the PS2 release. Based on the mobile versionRuns in HD, but it's pillarboxed. Includes online play.
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|Dragon Quest IIIVirtua Tennis 2|SNESDreamcast<br>GBCPlayStation 2|SFCstyle="text-align:left;"|'''PS2: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only''' Lower than Dreamcast quality port in 30 FPS.|}
GBC==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[: Improved graphics from the NES version with the SFC versionCategory:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''s game balance and events. GBC-exclusive additions (extra dungeonWhen editing this section, medal questif a multiplatform game released on multiple console generations, events)this is the section for mentioning its differences across those generations.
Mobile{| class="wikitable" style="text-align: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan onlycenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs.Raw 2008~2011|PlayStation 3<br>Xbox 360Android/iOS|style="text-align: New English translation. Based on the mobile versionleft;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Dragon Quest IVNCAA March Madness 07|PS1<br>NDS<br>iOS<br>AndroidXbox 360|PS1style="text-align: Updated graphics. Japan onlyleft;"|Xbox 360 version is graphically superior to PlayStation 2 version.|}
NDS: Port of PS1 version===NES===NES games sometimes suffered from slowdown, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizationsand sprite flickering.
iOS/Android{| class="wikitable" style="text-align: Direct port of DS version. English-only localization. Party chat translated. center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|DuckTales|PS3Babel no Tou<br>Xbox360(aka Mystery Tower)|Arcade<br>Wii UGB<br>PC|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.|-|Final Fantasy 1 + 2|PS1<br>GBA (R)J2ME<br>PSP (R)X68
|
MSXArcade: Updated graphics Unknown changes (FF1 ROMs are undumped). Japan-only. GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only).
PS1J2ME: Updated graphics and sound, most bugs fixed, new music added Released for minibosses, Fiends mobile phones through J-Sky and Chaos, HP of all bosses doubled, easy mode addedVodafone Live services. Japan-only.
GBA, PSPX68: Original difficulty level removed, bonus dungeonsRemake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.
|-
|Final Fantasy 3Crystalis|NDS<br>PSPGBC|Full 3D remakeGBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).
|-
|Fire EmblemDigital Devil Story: Shadow Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.|-|Dragon Quest I<br/>Dragon and the Blade of LightQuest II|SNES, NDS (R)<br>GBC
|
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded Compilation. Includes U.S. NES enhancements. Updated graphics and improved game balance. The remake also continues the storylineJapan only.
NDSGBC: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirementsCompilation. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DSImproved graphics from NES version, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.|-|KirbySFC version's Adventure|GBA (R), 3DS|GBA: Full remake with updated graphics game balance and sound. Includes new features and, seemingly, different physicsevents.
3DSMobile: Slowdown and flickering fixed, 3D feature added|-|The Legend Based on the GBC versions with the improved sprites from the SFC versions of Zelda|Satallaview, Gamecube (E), GBA|Satallaview: Titled ''BS Legend of Zelda''DQ6/DQ3R. Updated graphics, smaller overworld map, timerNo battle animations. Japan only.
GC & GBAAndroid/iOS: Emulated versionsNew English translation. Improved grammarBased on the mobile version.
|-
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6Dragon Quest III|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PCSNES<br>PSP (R)GBC
|
MDSFC: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three gamesFull remake. Updated graphics and game balance. Includes updated audio and an inconsistent 16-bit graphical overhaulU. Has a manual saving system along with passwordsS. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight)enhancements. Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releaseJapan only.
PS1GBC: Improved graphics from the NES version with the SFC version''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum s game balance and Database optionsevents. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music GBC-exclusive additions (the earlier games have less arranged tracksextra dungeon, medal quest, events). Slowdown removed. Officially released in Japan only.
PS2/GC/XboxMobile: ''Mega Man Anniversary Collection'', a UBased on the SFC version.S. compilation of Uses the engine from the Complete Works mobile versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted Aof DQ1/B buttonsDQ2. The PS2 version has input lagNo battle animations. Each version has different exclusive video extrasJapan only.
PS4Android/XB1/3DS/PCiOS: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six gamesNew English translation. Includes Based on the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US mobile version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts. PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|MetroidDragon Quest IV|Gamecube (E)PS1<br>GBA (R)NDS<br>iOS<br>Android
|
GCPS1: EmulatedUpdated graphics. Unlocked in ''Metroid Prime'' if a GBA with ''MetroidJapan only. NDS: Fusion'' is connected to the systemPort of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
GBAiOS/Android: Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3<br>Xbox360<br>Wii U<br>PC|Remade in HD as ''Metroid: Zero MissionDuckTales Remastered'' using for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the engine from ''Metroid: Fusion''. Updated graphics and soundTV series reprising their roles (deceased actors were recasted with different voice-actors), cutscenesnew levels, expanded story both newly arranged and world. The original NES Metroid is also included as music, an unlockable which also saves art gallery, and the other unlockables. Altered progression forces the player's passwordto traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Ninja GaidenFinal Fantasy 1 + 2|PCEPS1<br>SNESGBA (R)<br>PSP (R)
|
PCEMSX: Updated graphics (but poor use of scrollingFF1 onlyPS1: Updated graphics and sound, most bugs fixed, new music; Japan onlyadded for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
SNESGBA, PSP: Increased palettesOriginal difficulty level removed, updated music based on OSTbonus dungeons
|-
|Ninja Gaiden II: The Dark Sword of ChaosFinal Fantasy 3|SNESNDS<br>PSP|SNES: Increased palettes, updated music based on OSTFull 3D remake.
|-
|Ninja Gaiden IIIFire Emblem: The Ancient Ship Shadow Dragon and the Blade of DoomLight|SNES, NDS (R)
|
SNESSFC: Increased palettes, removal Remade as the first chapter of ''Fire Emblem: Mystery of parallax scrolling the Emblem'' with upgraded graphics and other effectsimproved balance. The remake also continues the storyline. NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, updated music based on OSTsome balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, difficulty based covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on Japanese version-cartridge). Introduces character customization.
|-
|Kirby's Adventure
|GBA (R), 3DS
|
River City RansomGBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
3DS: Slowdown and flickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube (Downtown Nekketsu MonogatariE)|PCE<br>, GBA
|
PCESatallaview: Improved Titled ''BS Legend of Zelda''. Updated graphics, updated musicsmaller overworld map, timer. Japan only
GC & GBA: Emulated versions. Improved graphics, updated music. Save feature and various bonus featuresgrammar.
|-
|Solomon's KeyMega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|SMSPS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>FDS3DS<br>GBPC<br>PCEPSP (R)
|
SMSMD: Improved graphic palette''Mega Man: The Wily Wars'', optional FM Sound Unit support, password a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving systemalong with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, extra rooms, and music addedthe latter of which attempted to fix some of the slow down that occurred in the original release. Japan-only
FDSPS1: Same as ''Rockman Complete Works'', individually released ports of all six NES, but with Loading screensgames. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
PCEPS2/GC/Xbox: Now ''Mega Man Anniversary Collection'', a licensed title based on U.S. compilation of the [https://enComplete Works versions minus some features.wikipediaIncludes other Mega Man games not released on NES.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) The Xbox versions include arranged music and distributed by Pack-In-Video (later Marvelous)controller configuration options. Graphics and music were remade in order to fit the movie's aestheticsThe GC version has inverted A/B buttons. The gameplay and stages are based on the NES PS2 version has input lag. Each versionhas different exclusive video extras.
GBPS4/XB1/3DS/PC: Known as ''SolomonMega Man Legacy Collection's Club', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts. PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2. Colors are limited up to 45D with a chibi artstyle, item shop, passwordremixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music added). Original music Unlockable playable characters, features, and mazes moves from later games in the NES version are slightly differentseries.
|-
|Super Mario Bros./The Lost LevelsMetroid|ArcadeGamecube (E)<br>FDS<br>SNES<br>GBCGBA (R)
|
ArcadeGC: Known as Emulated. Unlocked in ''Vs. Super Mario Bros.Metroid Prime'' if a GBA with ''Metroid: Fusion'' Stages are slightly different, new music track added for is connected to the Name Entry screen.system
FDSGBA: Features most changes Remade as ''Metroid: Zero Mission'' using the engine from ''Vs. Super Mario Bros.Metroid: Fusion'' Not to be confused with the original The Lost Levels releaseSNES: Improved Updated graphicsand sound, sample-based musiccutscenes, saving, inaccurate physics GBC: Saving, Vsexpanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password. multiplayer, a large suite of bonus features, a smaller screen size
|-
|Super Mario Bros. 2Ninja Gaiden|SNES PCE<br>GBASNES
|
Improved PCE: Updated graphics(but poor use of scrolling), sample-based new music, saving; Japan only
GBA OnlySNES: Decreased difficultyIncreased palettes, extra gameplay mode, smaller screen sizeupdated music based on OST
|-
|Super Mario Bros. 3Ninja Gaiden II: The Dark Sword of Chaos|SNES, GBA
|
Improved graphicsSNES: Increased palettes, sample-updated music based music, saving GBA Only: e-Reader support, replays, smaller screen sizeon OST
|-
|Zelda IINinja Gaiden III: The Adventure Ancient Ship of LinkDoom|Gamecube (E)SNES|SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version|Potentially seizure-inducing effects replaced|}River City Ransom
==Sharp X68000==(Downtown Nekketsu Monogatari)May be easier to emulate ports than the original versions|PCE<br>GBA|PCE: Improved graphics, updated music.Japan only
{| class="wikitable" style="text-alignGBA:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesImproved graphics, updated music. Save feature and various bonus features.
|-
|Akumajo X68000<br>(Castlevania Chronicles)Solomon's Key|PlayStation|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:SMS<br>Fullmetal Force|PlayStationFDS<br>FM TownsGB<br>PC Engine CD<br>Sega GenesisPCE|style="text-alignSMS:left;"|'''PlayStation:''' A remake with sub-par graphics Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and musicadded. Borrows gameplay elements from the developer's other game, Asuka 120%.Japan-only
'''FM TownsFDS:''' A port Same as NES, but with updated graphics and remixed musicLoading screens.
'''PC Engine CDPCE:''' uses graphics from Now a licensed title based on the FM Towns version with remixed Redbook audio music, more playable characters for VS[https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Mode Programmed by Arc (done through a cheat codelater Arc System Works), and a fullydistributed by Pack-In-voiced Story ModeVideo (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.
GB: Known as ''Solomon'Sega Genesis:s Club''' Previously unreleased port that was scrapped until it was completed as a . Colors are limited physical release in 2020 by Opera House after acquiring the rights up to 4, item shop, password, and new music added. Original music and mazes from the developer's back catalog of games. Missing parallax scrolling, simplified graphicsNES version are slightly different.
|-
|GenocideSuper Mario Bros./The Lost Levels|PC EngineArcade<br>FDS<br>FM TownsSNES<br>GBC|style="text-alignArcade:left;"|Known as ''Vs. Super Mario Bros.''PC EngineStages are slightly different, new music track added for the Name Entry screen. FDS:Features most changes from ''Vs. Super Mario Bros.' Inferior graphics and sound ' Not to be confused with worse gameplay than the originalThe Lost Levels releaseSNES: Improved graphics, sample-based music, saving, inaccurate physics
'''FM TownsGBC:''' released as part of the ''Genocide Square'' compilationSaving, Vs. Features updated graphicsmultiplayer, sounda large suite of bonus features, new cutscenes, and revised gameplay.a smaller screen size
|-
|Genocide Super Mario Bros. 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM TownsSNES <br>DOSGBA|style="text-align:left;"|'''SFC:''' Lower sound quality and altered Improved graphics. Level order for the first few levels is re, sample-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.based music, saving
'''FMGBA Only: Decreased difficulty, extra gameplay mode, smaller screen size|-Towns:''' Same as Genocide above|Super Mario Bros.3|SNES, GBA|Improved graphics, sample-based music, saving
'''DOSGBA Only:''' Based on the FMe-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most Reader support, replays, smaller screen size|-|Zelda II: The Adventure of the game's menus are in English.Link|Gamecube (E)|Potentially seizure-inducing effects replaced
|}
==Sega Master System=SNES===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  
{| class="wikitable" style="text-align:center;"
! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Alex Kidd in Miracle WorldActRaiser|style="white-space: nowrap;"|Windows<br>Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full A remake of the game known as ''Alex Kidd in Miracle World DX''Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
|-
|Hokuto no KenChrono Trigger|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)Nintendo DS<br>iOS<br>GameBoy AdvanceAndroid<br>Java 2 Micro EditionWindows|style="text-align:left;"|'''Sega Saturn'''PS1: Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-onlyExtra content including FMV & bestiary, longer load times.
'''PlayStation 2'''NDS: Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation is availableadded.
'''GBAiOS/Android:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements Translation based on UI. Does not feature FM Sound Unit music. Not released inside JapanNDS with additional languages, touch controls, mostly unchanged graphics.
'''J2MEPC:''' Full remake of Was a broken PC port at first, as it was directly based off from the game released for mobile phones. Available only in Chinese. Fan translations of version with no effort, but was eventually fixed officially due to negative reception the game do existPC version got.
|-
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's TrapClock Tower|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)Windows<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)WonderSwan|style="text-align:left;"|'''TurboGrafx-16PS1/PC:'''Titled "Clock Tower: Known as ''Dragon's Curse'' in US and ''Adventure Island'' in JapanThe First Fear". Features updated graphicsFMV, minor graphical changes; additional new weapon, musicenemy, and sound& location.
'''Game GearWonderSwan:''': Slightly different maps and prices around shops. Released only in Europe and Japangreyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-'''J2ME|Contra III:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.The Alien Wars|Game Boy Advance'''PS4/NSW/XBO/WIN/iOS/AND/Luna|style="text-align:''' Full remake of the game known as ''Wonder Boyleft;"|Titled "Contra Advance: The Dragon's Trap''Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|}Donkey Kong Country|Game Boy Color<br>Game Boy Advance|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.
==Sega Genesis=={| class="wikitable" style="text-align'''GBA:center''' Increased brightness, worse contrast, color saturation, and audio;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notesmini-games, time trial.
|-
|style="white-spaceDonkey Kong Country 2: nowrap;"|Castle of Illusion<br>Starring Mickey MouseDiddy's Kong Quest|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)Game Boy Advance|style="text-align:left;"|HD remake with updated graphics Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and retreated gameplayaudio; mini-games, time trial.
|-
|Earthworm Jim|Xbox 360 (R)Donkey Kong Country 3:<br>PlayStation 3 (R)Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"|HD remake with updated graphics and retreated gameplayTitled "Donkey Kong Country 3". Missing the extra levels from the Sega CD versionIncreased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
|-
|Lunar: The Silver StarDragon Quest V|style="white-space: nowrap;"|PlayStation 2 (R)<br>PlayStation Portable Nintendo DS (R)<br>iOS (R)Andoid<br>Sega Saturn (R)<br>Windows (R)iOS|style="text-align:left;"|'''PlayStationPS2:''' Remake Full 3D remake with increased difficultyparty enhancements. Only released in Japan.
'''PlayStation PortableDS:''' Based on ps1 but Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with longer load timessome unique content.
'''iOS/Android:''' Based on PS1 has widescreen support but touch controlPort of the DS version.|-|Dragon Quest VI|Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-'''Sega Saturn/Windows|EarthBound|Game Boy Advance|style="text-align:''' Based on PS1left;"|Worse audio. Is not available in EnglishJapan only.
|-
|Pac-AttackFinal Fantasy IV|style="white-space: nowrap;"|PlayStation (R)<br>GBAWonderSwan Color<br>Game Boy Advance<br>PlayStation 2 Portable<br>Nintendo DS (R)<br>GameCube iOS (R)<br>Xbox Android (R)<br>PC Windows (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of 'Original Version'Namco Anthology Vol. 2''.
'''GBAPS1:''' Included as part of ''Pac-Man Collection''FMV opening and ending, new features, different translation, longer load times.
'''PS2/GC/Xbox/PCWonderSwan Color:''' Remake from ''Namco Anthology VolLacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. 2'' included in ''PacJapan-Man World 2'' as unlockable extraonly.
'''PS3/X360/PCGBA:''' Emulated version of the game included as part of Titled ''Pac-Man MuseumFinal Fantasy IV Advance''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of Based on the SNES WonderSwan Color version instead.|-|Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2"New translation. Remake with Extra content, updated graphics. Japan-only. Fan translation is available, worse audio.
'''GBAPSP:''' Port of the game available as part of Titled ''Phantasy Star Final Fantasy IV: The Complete Collection''.|-|Phantasy Star III|GBA|style=Includes "text-align:left;The After Years"| Port of the game available as part of ''Phantasy Star Collection''.|well as an in-|Powerball|style="white-space: nowrap;"|PlayStation (R)|style=between "text-align:left;Interlude"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''Includes all GBA content.|-|Shining Force|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plotEnhanced graphics, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic choice between original and enhanced audio quality compare to the original.|-|Shadow of the Beast'''3D Remakes'''|PlayStation 4 (R)|style="text-align'''NDS:left;"|Different game with ''' Very different gameplay.|-|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS 3D remake following Final Fantasy III on DS (even in the Special Stagesno PSP release unlike it), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
'''PCiOS/PS4Android/PS5/XOne/XSX/NSPC:''' Part DS version port, followed by 3D remake of Sonic Origins.|-|Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;The After Years"|Same deal as the first Sonic the Hedgehog game.
'''PC/PS4/PS5/XOne/XSX/NS:''' Part HD version of Sonic OriginsDS remake.
|-
|Sonic 3 & KnucklesFinal Fantasy V|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)Game Boy Advance<br>PlayStation 4iOS<br>PlayStation 5Android<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchWindows|style="text-align:left;"|'''PCPS1:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-First official English release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
'''PC/PS4/PS5/XOne/XSX/NSGBA:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Titled ''Final Fantasy V Advance'PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs betterNew translation. Extra content, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperworse audio.
'''PlayStation 2iOS/Android:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20Redone sprites (RPG Maker art style), but some effects are broken, and was only released in Japan and Europetouch controls.
'''GameCubePC:''' Is available in North AmericaRedone sprites (RPG Maker art style).|-|Final Fantasy VI|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, but is blurrier compared to the PS2 versionworse audio.
'''PCiOS/X360/PS3:Android''' Remade Translation based on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVsGBA version, redone sprites and comes with the US and Japanese soundtracksMode-7 sections (RPG Maker art style), but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PCreworked Cyan Bushido, among other improvementstouch controls.
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsSame as previous, no touch control.
|-
|Sonic 3D BlastFront Mission|WindowsPlayStation<br>Nintendo DS (R)|style="text-align:left;"|'''PCDS:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-Only official English release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
|-
|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align:left;"|New reimagination of Worse audio, no multiplayer/co-op, more save slots than the game included as part of Mega Drive / Genesis Mini 2Super Famicom release, can change character any time. Uses an extended VRAM mode that is (canonically) Japan only used by TeraDrive. Bundled with Ganbare Goemon 1.|-|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only software. Bundled with Ganbare Goemon 2.
|-
|Target EarthKirby Super Star|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)Nintendo DS|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.
|-
|Wonder Boy inThe Legend of Zelda:<br>Monster WorldA Link to the Past|style="white-space: nowrap;"|Sega Master SystemGame Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>TurboDuo Android (RU)|style="text-align:left;"|'''Sega Master SystemGBA:''' Demake Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of the originalTime". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation. Includes a password system over a battery backup save feature[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''TurboDuo:Android''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega[https://github. The US com/Waterdish/zelda3-android Android version also has tons of grammatical errors.]
|-
|}"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance==Sega Saturn=={| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesOnly official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|BaroqueMega Man X|DOS<br>GameCube<br>PlayStation 12<br>PlayStation 2 Portable (R)<br>Nintendo Wii<br>Nintendo Switch.iOS|style="text-align:left;"|'''SaturnDOS:''' Japan onlyDifferent aspect ratio, worse audio, has widescreen optionbuggy wall climbing.
'''PS1GC/PS2:''' Japan only, has SNES version included in ''Mega Man X Collection''. The collection also includes extra contentlike music player and art gallery. '''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, but no widescreen supportdifferent Sigma stages. Has Serves as an English fan translation patchalternate take on the original game. '''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.
'''PS2PS4/PC/Switch/XB1:''' Remake SNES and SFC versions are included in "Mega Man X Legacy Collection" with a different art style and extra content including achievements, musicplayer, available in Englishart gallery, features a new save systemchallenges, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. |-|Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''WiiGC/PS2:''' Based on the PS2 version, has widescreen Included in ''Mega Man X Collection''. The collection also includes extra content like music player and progressive scan support, the Japanese dub hack is availableart gallery.
'''PS4/PC/Switch/XB1:''' Japan onlySNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, based on the Saturn originalmusic player, includes the contents of Baroque Reportart gallery, screen resolution optionschallenges, and added openings from the PlayStation port and the remakemore.
|-
|Black / MatrixMega Man X3|PlayStation<br>Sega Dreamcast (R)Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SaturnSNES:''' Original. Has a bug ROM hack that heals enemies after the player is using makes Zero a special attack which was fixed in the other versionsfully playable character and quality of life changes.
'''DCPS1/Saturn:''' a remake titled "BlackRemixed soundtrack and progress can be saved via memory card/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chaptersRAM cart.
'''PS1PC:''' a demake Port of the Dreamcast PS1 version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.|-|Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="textCannot be directly installed on 64-align:leftbit OSes;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation ruleyou must extract the files manually. Addition of some mapsFiles fail to save after reboot if this is done.
'''DSGC/PS2:''' Based on PS1, fan translation is availableversion included in "Mega Man X Collection". Loading times are eliminated.
'''PS2PC/PS4/Switch/XB1:''' Despite being called SNES and SFC versions are included in "Culdcept" this is actually the sequel "Culdcept 2Mega Man X Legacy Collection"with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Cyber Troopers Virtual-On|PlayStation Metal Max 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.|-Kai|Daytona USA|Microsoft Windows<br>PlayStation 3Game Boy Advance<br>Xbox 360Nintendo DS (R)|style="text-align:left;"|'''SaturnGBA:''' inferior looking Average port of with a better font and worse music. You'll want to get the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on 1.1 revision because the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad initial one is so bugged and Arcade Racer steering wheel, and a ghost modeunplayable it had to be recalled.
'''PCDS:''' both Saturn versions were ported Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues brim with modern hardwarenew content'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen supportengine of Metal Max 3 for the Nintendo DS.
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|Die Hard ArcadeOgre Battle:<br>The March of the Black Queen|PlayStation 2|style="text-align:left;"|'''PS2Titled "Ogre Battle:''' Sega Ages 2500 releaseLimited Edition". Changed Slightly enhanced graphics with a different art style. Japanese onlyand sound.
|-
|Devil SummonerRomancing SaGa|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStationWonderSwan Color<br>Nintendo 3DSPlayStation 2|style="text-align:left;"|'''PS1WonderSwan:''' Extra contentEnhanced graphics, Japanese releasenew story scenario & side quest (Japan only).
'''3DSPS2:''' Based on PS1, widescreen support, available in EnglishEnhanced 3D graphics.
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|Dragon ForceSecret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 24 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''PS2Android/iOS:''' Sega Ages 2500 releasePartially enhanced graphics, enhanced fonts & menus, touch controls. Changed graphics  '''PC/PS4/Vita:''' Full 3D remake with a different art styleanimated cutscenes, voice acting, and remixed soundtrack. Japanese only '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.
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|GrandiaShin Megami Tensei|PlayStation<br>Microsoft WindowsSega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SaturnSNES:''' Original. Japan-exclusive, but has fan Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation. Best graphical effects out and changes names of all versions. Save compatibility demons, races, items, and spells to match with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versionthe official localizations of the later games by Atlus.
'''PS1:''' Massively downgraded portRedrawn graphics, missing texturesremixed music, animation frames and has horribly stretched battle backgrounds. Initial localizationdungeons are rendered in 3D, interface similar to its sequel. Has more romhacking support (undubs, hard mode balance mods)an English patch.
'''PCSega CD:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier fontRedrawn graphics, different non-English translationsremixed music, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port cutscenes with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="textvoice-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedovers.
'''PCGBA:''' The PC conversion, Redrawn graphics. Has an English patch based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow official localization used in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon OrtaiOS port.
'''SwitchiOS:''' HD Remake, hit or miss Based on the GBA version. Interface has been adapted for some peopletouch screens. Was later ported Delisted in 2014 due to PC/PS4 and Xbox onenot being compatible with newer versions of iOS.
|-
|PowerSlave/ExhumedShin Megami Tensei II|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchGame Boy Advance|style="text-align:left;"|'''PCSNES:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PCHas an English patch by Aeon Genesis.
'''Saturn (US Version)PS1:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other versionSame deal as its predecessor. Not translated into English.
'''PSXGBA:''' auto-aim doesn’t work Same deal as well, which makes hitting the smaller enemies more irritatingits predecessor. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the gameNot translated into English.
|-
|Princess CrownSuper Mario World|PlayStation 4Game Boy Advance<br>PlayStation PortableSwitch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''SaturnSNES:''' Japan only, The version in "Super Mario All-Stars + Super Mario World" compilation has an increased resolution hack to 22unique sprites for Luigi. '''GBA:15 aspect ratio''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.
'''PSPPC/PS4Switch:''' Japan onlyUnofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], runs in a letterbox retaining the original aspect ratio[https://github.com/qurious-pixel/SMAS_Launcher].
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|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation Super Mario World 2:<br>PlayStation 3Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi'''PS2/360/PS3/PCs Island:''' Features both the original game and an enhanced graphics modeSuper Mario Advance 3". The port to 360New levels, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams"different audio.
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|Silhouette MirageSuper Metroid|PlayStationSwitch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''SaturnPC/Switch:''' Original, Japan onlyUnofficial native port made by fans by decompilation: [https://github'''PS1 (Japanese version):''' Missing background graphicscom/snesrev/sm], missing 2D parallax effects but has 2 extra bosses. '''PS1 (USA version)[https:''' Based on the PlayStation Japanese version//github. Has censored the religious names and difficulty was increasedcom/RadzPrower/Super-Metroid-Launcher].
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|Sonic RStar Ocean|Microsoft Windowsstyle="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|'''PCTitled "Star Ocean:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the musicFirst Departure". Has problems with modern hardware, but can be fixed with modsOnly official English release.
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|Radiant SilvergunSuper Ghouls 'n Ghosts|Xbox 360PlayStation<br>Game Boy Advance|style="text-align:left;"|'''Xbox 360PS1:''' HD Port with optional high-res effects and graphics, and English supportSlowdown removed.|}
=='''GBA:''' New levels, worse audio.|-|Tactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStationPortable|style==The PS1 has [[PlayStation_emulators#Emulation_issues"text-align:left;"|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many '''PS1 games were ported to Windows:''' First English release. However, some of these PC ports are difficult to run on modern Windows operating systemsSlightly enhanced music.
{| class="wikitable" style="text-align'''PSP:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes''' Very enhanced, more features.
|-
|Breath Tales of Fire IIIPhantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.||'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.|✓|* '''PSP(Full Voice Edition):''' Adds widescreen support, quality port of life changesPS1 edition including GBA additional content plus full voice acting, and an extra minigamenew sprites.|-|Breath '''PSP ("Tales of Fire IVPhantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.|✓||||||* '''PCiOS/Android:''' Has shorter load times F2P port of ToP X. Sub-par translation. At least GBA one had better controls and includes an option for sprite smoothinginterface than this. The only version to be localized in Traditional Chinese (Taiwan)No longer available.
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|Crash Bandicoot Trilogy and Crash Team Racing "Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)||||style="text-align:left;"||* '''PS1Switch/PC (remake):''' OriginalTitled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.* '''PS4/Xbox One/PC/Switch(SNES port):''' HD RemakesAn official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
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|Chrono CrossUmihara Kawase|Nintendo DS<br>PlayStation Vita||style="text-align:left;"||||* '''PS1DS:''' OriginalAs part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.* '''PS4/PC/SwitchVita:''' Emulated version with worse performance As part of the third game, but only included in its Vita port. Seems like emulation.|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the original[[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Castlevania: Symphony of the NightBanjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"||||✓|* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits versionAdded widescreen mode, as well as the JPN PSN release, reintroduced some of the English bugfixes generally better framerate and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screendraw distance. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, Ice Key and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to Secret Eggs are available if the rest.* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and user also FMVs for the North American version (Japanese version strangely retained the FMVs).* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is contentsavefile for "Banjo-Tooie" or "Banjo-wise the definitive version, based on the latest PS1 Japanese versionKazooie: Nuts and Bolts". The script for the English version was rewritten and a Multi-5 translation was madeRemoved Nintendo references, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' movesetwhich were endearing.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP XBLA versionis also included in "Rare Replay".
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|Dino CrisisBanjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"||✓|||* '''PS1:''' OriginalGenerally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here.* '''PC:''' Many Problems on modern systemsRemoved Nintendo references, using Dino Crisis [https://classicrebirthsome of which were endearing.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive XBLA version. * '''DC:''' Enhanced port with better graphicsalso included in "Rare Replay".
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|Dino Crisis 2Blast Corps|Xbox One (E)|||||style="text-align:left;"|Improved graphics, better framerate.
|-
|Final Fantasy VIIstyle="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|style="text-align:left;"||||* '''PCXbox:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instrumentsTitled "Conker: Live and Reloaded". The music can be fixed with a mod. * '''Steam:'It'' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 s censored but has much better graphics and iOS ports of the recent PC release have been released, later followed by Switch and Xbox portsupdated multiplayer.
A full remake '''Xbox One:''' "Rare Replay" includes an emulated version of the game was first released on original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the PS4, and came later to PCoriginal.
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|Final Fantasy VIIIDoom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].||||Same stance as FFVII'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's Steam releasedeveloper and other Doom modders. The recent Steam release even includes Chocobo World from official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the Japanese release (via PocketStation)official 2020 port.
|-
|Final Fantasy IXThe Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.||'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features. |'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]||Same stance as FFVII and FFVIII's Steam releases''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]
|-
|Final Fantasy TacticsThe Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|||||✓style="text-align:left;"|* '''PSPGameCube:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer supporthas audio glitches when moving between areas in Clock Town, redone cutscenesframerate issues, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translationrandom crashes. * '''iOS/Android3DS:''' Based features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on the PSP versiona New Nintendo 3DS, with redone sprite workmissing some rumble features. Many consider this However, it changes some key gameplay mechanics in ways that fans of the definitive versionoriginal might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|Legend of ManaJet Force Gemini|Xbox One (E)||style="text-align:left;"||||* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone musicImproved graphics, and the option to turn off random encountersbetter framerate.
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|MediEvil Killer Instinct Gold|Xbox One (E)|||||✓|* '''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has extra content not avilable in any other version* '''PS4:''' Titled "MediEvil Remake" and has the best |Improved graphics, better framerate.
|-
|Mega Man 8Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|||||style="text-align:left;"|* '''SaturnXbox:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stanceImproved graphics, better framerate, though it ended up releasing on PS1 as wellonline multiplayer. Saturn XBLA version has exclusive content not is also included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)"Rare Replay". Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but A unofficial port is based on the PlayStation version[https://github. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNEScom/fgsfdsfgs/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levelsperfect_dark WIP].
|-
|Mega Man LegendsRayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.|||✓|* '''PCDreamcast:''' Music doesn't loopvarious changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. Cutscenes don't sync up The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with audio properlyThe Isle of Doors for the world map. Requires a mapping program to play comfortably with an XInput controllerMichel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.* '''N64PS2:''' Simultaneously Titled "Rayman Revolution". Remake that completely changes the game for better and for worse . This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the graphics departmentplayer has collected. The sound To date, Revolution is compressed so the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can fit on a cartridgebe obtained normally. Released However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as Mega Man 64 in North Americasmooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. * '''PSP[https:''' Japan-only//www. Standard port with widescreen support and minor additional contentyoutube. Lock-com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on is done by holding L and R simultaneouslyPCSX2].
|-
|Mega Man Legends 2Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.|* '''PC/WebAssembly:''' Exclusive to Japan and TaiwanUnoffical native port made by fans using the SM64 decompilation project. Does not work on modern video cards[https://github. com/sm64pc/sm64pc] * '''PSPAndroid:''' Standard Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port -android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with widescreen support and minor additional contenta misleading name. It is missing rumble features. Released only in JapanIt also has redone voices, for better or worse.
|-
|Mega Man X4Turok: Dinosaur Hunter|Windows||||✓||* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.* '''Saturnstyle="text-align:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSesleft; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' "|Remastered for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Mega Man X5Turok 2: Seeds of Evil|Windows|||style="text-align:left;"|Remastered for PC.
|
|
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.
* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.
* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Mega Man X6Turok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|}|✓|===GameCube==={|* '''PS1class="wikitable" style="text-align:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.center;"* '''PC:''' Released only in Korea and some other parts of Asia.! scope="col"|Game* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.! scope="col"|Platforms* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.! scope="col"|Notes
|-
|Metal Gear SolidBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360||||✓ (R)style="text-align:left;"||* '''PS1PS2:''' OriginalInferior-looking port, wrong aspect ratio. A later Japanese version re-release called  '''Xbox:'Integral'' included Was developed by another team so there are some minor changes to the US version changes and then some more content. Some of this content was sold separately as "VR Missions"environment.* '''PC:''' Port of the ''Integral'' versionSame as Xbox, with needs fan mods in order to fix some altered content (Psycho Mantis boss, TGS/E3 bonus videos removedgraphical bugs on modern hardware, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs dondoesn't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com releasesupport controller.* '''GCPS3/360:''' Remake titled ''Metal Gear SolidA HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16: The Twin Snakes''9 letterboxed format. Updated translation at the behest of Hideo Kojima. Uses On a native 16:9 screen, this results in black bars around the MGS2 engineentire screen, but not properly balanced to accommodate for needlessly constraining the engine changeimage. Lacks Those were fixed in the VR MissionsHD version. The tone PS3 version has broken shadows. The game creator said that the GameCube version is a complete face-heel turn, having much less realism than the original gamebest.
|-
|Moon Remix RPG Adventure Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat|Wii|* '''Switch/PCstyle="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong''' Official translations movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|PaRappa the RapperThe Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"||||✓|Adds widescreen supportHD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, adare permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-hoc multiplayerperson aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and song remixes as DLCstaff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. Might suffer However, the smooth transition effects from slight input lagthe original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which can be fatal for those who played plays upon the original releasestart of a new file, is skippable, but no other cutscenes are.
|-
|Persona 2The Legend of Zelda: Eternal Punishment<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"||||✓|* Part two of ''Persona 2'Wii:'. Also known as ''Persona 2: BatsuThe two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed.This port was actually released to retail ''* '''PS1:'before'' Available the original GameCube version (except in Japanese and English. Retains save compatibility with Innocent Sin to unlock contentJapan, in all where they released both versionssimultaneously).* '''PSPWii U:''' Available only in Japanese. Fan translation project in development hellHD Remaster with [https://zeldawiki. Enhanced portwiki/wiki/The_Legend_of_Zelda: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
|-
|Persona 2: Innocent SinKiller 7|Windows<br>PlayStation 2||||style="text-align:left;"||* Part one of ''Persona 2''. Also known as ''Persona 2[https: Tsumi//www.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the originalspeedrun.com/Killer7/guide/vrviv Full list of changes]
|-
|RaymanMario Power Tennis|Wii|style="text-align:left;"|||||*Too many changes 16:9 widescreen mode. Players can choose to list hereplay with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants.The definitive version is It also adds a fan remake called ''Rayman: Redemption''new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|Resident EvilMetroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R)|✓|||✓ (RMetroid Prime Only)||* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorlystyle="text-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.* '''Saturnalign:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil left;"|[https://classicrebirthmetroid.fandom.com/index.phpwiki/downloads/resident-evil-classic-rebirth/ Classic REbirthList_of_version_differences Too many changes to list here] on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Resident Evil 2Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows||✓|✓|✓style="text-align:left;"||* '''PS1PS2:Japanese only. Battles at 30fps, Loading times were increased. The game''' Later re-released s theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the system with DualShock support menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a new game modecharacter is about to enter Over Limit, their portrait will start to glow.* '''N64:''' Compressed assetsIn the GameCube version, varies between 240p and 480ithe characters flash red. New featuresWhen the Unison Attack gauge fills up, it glows.* Most of the angels'''Dreamcast:''' 480pwings became a deeper color. Even more featuresThe GameCube object in the Sylvarant Base was removed and replaced by the Sony logo.* '''PC:''' 1999 PC version has poor compatibility with modern OSesThe Sword Dancer appears on the field as a regular white skull. Has When Sheena summons a spirit, a Japancut-in of her face appears on the screen. There are more post-only release battle animations. The dark rooms in 2006 the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is somewhat more playable on modern OSesliving in Altessa's House, has and the second can be watched by speaking with Yuan Ka-Fai after the highest quality FMVsevents in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and combines Leon and Clairethe village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's games into one similarly to choice, and whoever out of the N64 versiongroup is chosen will gain a point in affection. Using Resident Evil 2 [https://classicrebirthThe sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it Additionally, three of the definitive version while translating five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the game into EnglishUnderworld as well.* A HD remake was released for PS3/PC, PS4 and Xbox. Includes some content inspired from : Based on the prototype PS2 version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Resident Evil 3Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|||✓|✓|style="text-align:left;"|* '''Dreamcast/GC:''' 480pInferior looking, more features.* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and but the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and first game has Dante from the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.* A HD remake was released for PC, PS4 and XboxDevil May Cry series cameo.
|-
|Revelations: PersonaRayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|||||✓style="text-align:left;"|* '''PS1GameCube:''' Original English script includes Americanized names best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and a removed Snow Queen quest, but isn't another minigame called "2D Nightmare" that far from the originalcan be accessed by using cheats. Has an HD Texture Pack.* '''PCPS2:''' Released only in JapanInferior looking. Very far from a technical achievement '''Xbox:''' Widescreen option is just 4:3 stretched.* '''PSPPC:''' Titled The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''Shin Megami TenseiPS3/360: Persona''' HD Remaster. It The Hoodlum Havoc subtitle has additional content as well as widescreen supportbeen removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a revamped UInight sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, updated cutscenes and OSToften contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and selectable difficulty levelsthe color of the water has undergone strange changes. The English release reverts many bonus section of the game contains an "extra" which is a gallery of the original localization changes artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to be more faithful the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the Japanese scriptoriginal version, where only a glowing texture was placed around them. It also reinstates The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the Snow Queen questcutscenes and some other in-game dialogue.
|-
| Spyro the Dragon TrilogyResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|||||style="text-align:left;"|* '''PS1[https:''' Original//residentevil.fandom.* '''PS4com/Xbox Onewiki/PCResident_Evil_4/Switch:''' HD Remakes.development Too many different to list here]
|-
|SuikodenSuper Mario Sunshine||✓Nintendo Switch (E)||||✓|* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' Japanstyle="text-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PCalign:''' Japan-only. Compatibility issues left;"|Emulated version with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Suikoden IISonic Heroes|PlayStation 2<br>Xbox<br>Windows|||||✓style="text-align:left;"|* '''PS1GameCube:''' OriginalL & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. NTSC-U has some glitched lines fixed no music in the File Select screen and in the PAL version or via romhacksoptions menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. Save compatibility with Suikoden 1The Chao in the special stages is way less audible.* '''PCPlayStation 2:''' Taiwan-only30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. Compatibility issues with modern PCsThe NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.* '''PSPXbox:''' As ''Gensou Suikoden I & II''has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. Adds widescreen support (although maps FMVs at a higher resolution and scenes are not redone to accommodate for bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the larger screen area) special stages, and fixes the energy indirect textures are brighter. contains a couple of glitchesbrightness setting. Adds The audio files in the Xbox version have a couple sample rate of more, 48000 Hz. In all the other versions as wellas the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved. Released only Silenced many in Japan-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|Vandal Heartsstyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch||||style="text-align:left;"|* '''PS1PlayStation 2:''' OriginalInferior-looking port. * '''SaturnXbox:''' Japan-only. It is an enhanced port including extra content. Fan translation is availableLacks projected shadows.* '''PC/Switch:''' Korean-onlyHD Remastered. Lacks projected shadows.
|-
|Wipeout 2097
|✓
|✓
|
|
|
|
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
==Dreamcast=Nintendo Wii===Since the system died early, many of its games were ported to other consoles.{| class="wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|NameGame! scope="col" |GameCubePlatforms! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" |PSP! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|Muramasa: The Demon Blade|Vita|style="text-align:left;"|Titled "Muramasa: Rebirth", the Vita version has exclusive story DLC expansions, so it is the more complete version of the game.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="Crazy Taxitext-align: Fare Warleft;" is a compilation |'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Crazy TaxiHeavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Crazy Taxi 2Very Sweet" games mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with widescreen support, but missing 3 songs any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and has bad controlsUbisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. It has custom soundtrack Does not supportmouse and keyboard - controller only.
|-
|Ecco the DolphinNo More Heroes 2: Defender of the FutureDesperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.|||'''Switch:''' Uncensored and has the PAL music.||||'''PlayStation 2Windows:''' Lower quality texture and resolution, but better visual effects Based on the Switch version. Does not support mouse and some modelskeyboard - controller only. Poor porting with many crashes.
|-
|Headhunter||✓||Pandora's Tower
|
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|'''PS2style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil:Chronicles HD Collection". Doesn''' lower quality portt require motion control.
|-
|Hundred SwordsRodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|||||✓|||style="text-align:left;"|'''DC3DS/Wii U:''' Japanese OnlyThe 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS.'''PC:''' Available in English. Dialogue options and some plot points were cut so The game creator said to only play the "Person/king" mechanic is missingWii version.
|-
|Jet Set RadioSonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||✓|style="text-align:left;"||✓||||Based on the '''PC/PS4/Xbox One:''' Titled "De la Jet Set RadioSonic Colors: Ultimate" (The definitive Dreamcast release). Adds 60 FPS, more gameplay modes, Widescreen supportbetter graphics and new soundtrack, Missing 2 songs which is considered worse (Yappie Feet" and PC has a song called "Many Styles" from mod to restore the PAL versionoriginal one). '''Switch:''' Same as above, but 30 FPS.
|-
|Maken XThe Legend of Zelda: Skyward Sword|Nintendo Switch||||||||style="text-align:left;"|'''PS2:''' Remake that changes the game from first-person view to third-personHD Remaster. PAL release only (50HZ)Improved Motion control. No English dubDoesn't require motion control anymore.
|-
|Marvel vs. Capcom 1 & 2|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (2 OnlyR)||✓ (2 Only)|✓||||style="text-align:left;"|'''Dreamcast3DS:''' is Inferior looking port. uses the most identical to the arcade versiondual-screen. New Collection Mode and Amiibo compatibility.
'''PS2/XboxSwitch:''' Sprites HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the wrong resolution, audio is low quality, user interface and there the menu screen are subtle gameplay differences. the controller config is better also improved and there aren't blue screensadjusted to be easy to play'''PS3/360:''' Widescreen supportnew language options such as Korean, online multiplayerSimplified Chinese, all characters unlocked from the start, [httpsand Traditional Chinese. A new epilogue story called Xenoblade Chronicles://forumsFuture Connected.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs]Time Attack is a new feature.
|-
|MDK2||✓ ||||✓||||''' PC:''' Added Difficulty levels and the ability to save everywhere}
'''PS2:''' Titled ===Sega Master System==={| class="wikitable" style="MDK2text-align: Armageddoncenter;" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.! scope="col"|Name'''Wii:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removed.! scope="col"|Platforms '''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.! scope="col"|Notes
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)||||||style="text-align:left;"|Full remake of the game known as '''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available Alex Kidd in English.'''PS2:'Miracle World DX'' Enhanced port of Radirgy. Japanese release only.'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.
|-
|Shenmue 1 & 2Hokuto no Ken||||✓ PlayStation 2 (2 OnlyR)|style="text-align:left;"|||||'''Xbox:''' omissions 2,5D reimagination of visual references to the Virgin Mary.game released as '''PC/PS4/Xbox OneSEGA AGES 2500 Series Vol.11:Hokuto no Ken''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Space Channel 5 Part 2Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition||✓||✓|✓|||style="text-align:left;"|'''DreamcastSega Saturn''':Partial emulation used in ''Phantasy Star Collection'': Japanese . Features music only, fan translation is availablein FM Sound Unit as streamed data files. runs at 25fpsJapan-only.
'''PS2PlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' Runs at 29.97fps, Lower resolution, Features updated graphics and lower 2D assets resolutionsounds. Japan-only. Fan translation is available.
'''PCGBA:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some Emulated version included as part of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played'Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
''PS3/360'J2ME:''' HD remasters with widescreen support, RPCS3 has an option to set Full remake of the frame rate to game released for mobile phones. Available only in Chinese. Fan translations of the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedgame do exist.
|-
|Skies of Arcadiastyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|||||||||Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menuR). Sound samples <br>iOS (music for the entire game and all other sounds alikeR) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples <br>Android (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the gameR). Due to lack of VMU functionality an entire separate mini-game <br>Amazon Luna (R)|style="Pinta's Questtext-align:left;") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube|'s port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC contentTurboGrafx-wise, such as Piastol and fake pirate trio for example). Gamecube16's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane: Known as 's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese releaseDragon's "Zivilyn Bane" quest can be fully completed too, but USCurse' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast US and later Gamecube ports of it).|-|Ikaruga|✓||||✓|✓||✓||''Adventure Island'Dreamcast:''' most faithful port to the arcade, Japanese Subtitles onlyin Japan.'''GameCube:''' some slowdown issuesFeatures updated graphics, slightly poorer graphicsmusic, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitlesand sound.
'''Steam:Game Gear''' Analog control support, has the most achievements, customizable options, : Slightly different maps and some graphics/cutscene enhancements not prices around shops. Released only in any other homeport. The select screen was alteredEurope and Japan.
'''360J2ME:''' Analog control support, not very faithful port, and some enemy patterns Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are completely different but have online multiplayer, the select screen was alteredunknown. Japan-only.
'''SwitchPS4/NSW/XBO/WIN/iOS/AND/Luna:''' Analog control support compressed audio but has online multiplayer. Full remake of the game known as ''Wonder Boy: The select screen was alteredDragon's Trap''.|-|}
'''Arcade===Sega Genesis==={| class="wikitable" style="text-align:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Grandia IIstyle="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)||style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|The PS2 version is technically inferiorHD remake with updated graphics and retreated gameplay. The original PC version has a plethora of bugs. The newest PC release is based on Missing the extra levels from the DC Sega CD version but suffers from its own bugs.
|-
|Phantasy Lunar: The Silver Star Online||||✓||✓|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)||All the ports are based on style="Phantasy Star Online ver 2text-align:left;" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items|'''PlayStation:''' Remake with increased difficulty.
'''XboxPlayStation Portable:''' A decent portBased on ps1 but with longer load times.
'''GCiOS:''' A decent port. Based on PS1 has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline modewidescreen support but touch control.
'''PCSega Saturn/Windows:''' Has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also Based on PS1. Is not available in English and probably Chinese.
|-
|Power Stone 1 & Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2(R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''. '''GBA:''' Included as part of ''Pac-Man Collection''.||'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.||'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.|-|Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PSPPlayStation 2:''' Titled "Power Stone CollectionPhantasy Star: Generation:2" . Remake with updated graphics. Japan-only. Fan translation is a collection available. '''GBA:''' Port of the game available as part of both games with widescreen support''Phantasy Star Collection''.
|-
|Resident Evil Code: VeronicaPhantasy Star III|GBA|style="text-align:left;"|||✓|||||Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. 'Port of the game available as part of ''PS3/360:Phantasy Star Collection''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1Powerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"|||||||''Partial emulation of the game plus a new whole remake included as part of 'DC:''' Japanese OnlyNamco Anthology Vol.1'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked online.
|-
|REZShining Force|Game Boy Advance (R)||||✓style="text-align:left;"|||||'''PS2Remake titled "Shining Force:''' lower quality portResurrection of the Dark Dragon".'''360:''' HD Port with widescreen support.'''PC/PS4:''' Titled ''REZ Infinite''The changes included an expanded plot, three new playable characters, based on 360 port with three new levels made battles, ramping difficulty system, and some tweaks in UE4the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.
|-
|Sonic AdventureShadow of the Beast|PlayStation 4 (R)||✓||✓|✓style="text-align:left;"||||Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the Different game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)with different gameplay.
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|Sonic Adventure 2the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|||✓|✓||||Titled ''Sonic Adventure 2: Battle''To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. Features slightly better character modelsThe best version is the iOS/Android version, a more which features widescreen support, runs at 60 FPS (even in-depth multiplayer modethe Special Stages), remastered audio, and a new Chao minigamecontent. Doesn't include Chao Adventure 2 due to a lack An unofficial PC port of VMU. The GameCube the iOS/Android version features GBA connectivity for the Chao Gardensis available. The most recent ports have HD resolution and a 16 '''PC/PS4/PS5/XOne/XSX/NS:9 aspect ratio but separate the multiplayer content as paid DLC''' Part of Sonic Origins.
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|Virtua Tennis Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PS2PC:''' lower The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port in 30 FPSfor the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|}
==PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GCN! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|DS! scope="col"|PS3! scope="col"|360! scope="col"|Wii U! scope="col"|3DS! scope="col"|Switch! scope="col"|'''PC/PS4! scope="col"|/PS5/XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes/XSX/NS:''' Part of Sonic Origins.
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|BullySonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||✓||✓(U)|||✓||||||✓|✓||Wii'''PC: Cropped widescreen.360/''' The 1995 PC: Cropped widescreenport features better FMVs than the Sega CD version, but runs at half the speed, loading times. Explosions A newer 1996 version runs better, but introduced some new bugs and punching noises are completely different. Edward's glasses are now goldonly includes the US soundtrack for all regions. The gnomes show up as soon the game startsCan be fixed with a fan-made wrapper.
Vita'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.  '''GameCube: [https''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/githubAndroid versions that never made it onto PC, among other improvements.com '''PC/PS4/PS5/XOne/TheOfficialFloWXSX/bully_vita Unofficial port]NS:''' Part of Sonic Origins.|-|Chaos LegionSonic 3D Blast|Windows||||||||||||||||style="text-align:left;"|'''PC: A ''' The 1997 PC port is based on the international versions of Saturn version, but is missing its unique visual effects, the game which altered gameplay elements, nerfed Special Stages are worse compared to the player character, added new enemies while tweaking existing onesSaturn version, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues runs poorly on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopicversions of Windows.php?p=672925#p672925 can Can be fixed]) and crashes during loading screens (use [https://robpol86with a fan-made wrapper.com/imagecfg.html ImageCFG] on The 2010 re-release is the Genesis version ran through an emulator, however, the director of the fixed executable to make it use game has released a "Director's Cut" ROM hack that adds a single CPU core)password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
|-
|Crash Bandicoot: The Wrath of CortexSpace Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|||style="text-align:left;"|||||||The Xbox version Budget remake of the game features reduced loading times and improved graphics (extra effects)''Assault Suit Leynos''.
|-
|Devil May Cry 1-3Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)||||style="text-align:left;"||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One'''Sega Master System: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth ''' Demake of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparencyoriginal. Some updates have been released for PS4/Xbox one but not everything was fixedIncludes a password system over a battery backup save feature.
DMC3SE PC'''TurboDuo: Poor port from a third-party developer''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. the port in the HD collection is superiorThe US version also has tons of grammatical errors.|-|}
DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.===Sega Saturn==={|class="wikitable" style="text-|Disgaeaalign: Hour of Darkness|✓||||✓||✓|||center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||||||PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.Switch: Improved version with HD sprites and QoL changes.Notes
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|Disgaea 2: Cursed MemoriesBaroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||✓'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.||'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.| |||||||'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. |||PC'''Switch: Features content from ''' Japan only, based on the PlayStation 2 and PSP versionsSaturn original, higher resolution graphics than includes the previous versionscontents of Baroque Report, keyboard shortcuts, updated UIscreen resolution options, and characters previously removed added openings from the overseas versionsPlayStation port and the remake.
|-
|Dragon Ball Z: Budokai 1,3Black / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.|||||✓|✓|||||||||GC'''DC: Port of Dragon Ball Z: Budokai 1 ''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with cel Shaded Graphics2 extra chapters.PS3/360'''PS1: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to '' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original Budokai composer being guilty of plagiarism. Widescreen supportart style was restored.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.|✓|'''DS:''' Based on PS1, fan translation is available.||'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".|-|Cyber Troopers Virtual-On|PlayStation 2|||||||style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.
|-
|Dragon Quest VIII: Journey of the Cursed KingDaytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.||'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.||'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.|-|Die Hard Arcade|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable||style="text-align:left;"|3DS'''PSP: Include ''' Widescreen and extra content but inferior graphics, Japanese release.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.||||||||||||||Xbox'''3DS: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode'' Based on PS1, a new endingwidescreen support, and more costumes to unlockavailable in English.
|-
|Fatal Frame 2|||✓|✓||||||||||||Dragon Force|PlayStation 2|Xbox: Titled "The director's Cutstyle=", has extra things added such as a firsttext-person mode, a survival mode, a new ending, and more costumes to unlock.Wiialign: Titled left;"Project Zero 2|'''PS2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle''' Sega Ages 2500 release. The player is provided Changed graphics with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the originaldifferent art style. A new mode, Haunted House, has been added, replacing Mission ModeJapanese only.
|-
|Final Fantasy X, Final Fantasy X-2Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.||'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).|✓'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"||✓|✓||||Based on the international version. Redone character models. Rerecorded soundtrack ('''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional for PS4 HD graphics, new gameplay options, and PC versions) is hit-or-missexpanded multiplayer modes.
|-
|God of War, God of War IIManx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.|||✓||✓||||||||||Stable framerate'''PC:''' The PC conversion, based on the Saturn game, screen tearing fixedoffered enhancements to the visuals and gameplay modes. added bloom Full bike shadows instead of the mesh effectshadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Cropped widescreenHigher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, stretched HUDlike the arcade game. Newer voices. Might have issues with modern OS.
|-
|Grand Theft Auto IIIPanzer Dragoon|✓/✓style="white-space: nowrap;"|Microsoft Windows & (R)||✓|||||✓||||✓<br>Xbox<br>Xbox One (R)|✓(E)/✓<br>PlayStation 2<br>PlayStation 4 (R)|✓<br>Nintendo Switch (R)|style="text-align:left;"|||PC'''Xbox/PS2: Besides ''' Both versions differ from the Saturn original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues(PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
XOne'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align: Definitive Editionleft;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
PS4'''Saturn (US Version): Original one as ''' comes with an exclusive mini-game called "PS2 ClassicDeath Tank", emulated. Definitive Edition is also availablethat isn't in any other version.
iOS/Android'''PSX: Added checkpoint mechanism''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
|-
|Grand Theft Auto San AndreasPrincess Crown|✓/✓(R)PlayStation 4<br>PlayStation Portable|style="text-align:left;"||||✓(U)||✓/✓(E)|✓|||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC: [https'''Saturn://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects''' Japan only, worse textures and different map geometry, compared has an increased resolution hack to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version22:15 aspect ratio.
X360'''PSP/PS4: Based on iOS/Android''' Japan only, runs in a letterbox retaining the original aspect ratio.|-|Nights into Dreams. multiplayer functionality removed. Added checkpoint mechanism. Some |Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game mechanisms are being altered such as and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the thruster angle adjustment of HydraHedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only.
PS3'''PS1 (Japanese version): PS3 native one is the same as X360. PS2 backward compatible version is also available''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
PS Vita'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.|-|Sonic R|Microsoft Windows|style="text-align: [httpsleft;"|'''PC://github''' Enhanced port with better graphics and extra content.com/TheOfficialFloW/gtasa_vita Unofficial port]Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods. Same as mobile version|-|Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|}
PS4: As "PS2 Classic"===Sega Dreamcast===Since the system died early, emulated. Definitive Edition is also availablemany of its games were ported to other consoles.
XOne{| class="wikitable" style="text-align: Definitive Edition. X360 version is also available via backward compatibility.center;"! scope="col"|GameSwitch: Definitive Edition.! scope="col"|Platforms iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.! scope="col"|Notes
|-
|Grand Theft Auto Vice CityCrazy Taxi 2|✓/✓(R)style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|-|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.|-|Headhunter|PlayStation 2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only. '''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|✓(R)PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|✓(E)style="text-align:left;"|'''PlayStation 3/Xbox 360/✓(RWindows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (R50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC: Besides ''' in first port from 2000 year was added difficulty levels and the original portability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, New "Definitive Edition" has been released which is made with Unreal 4 engineimproved lighting, with enhanced graphics and remastered music tracks but introduced more bugs and suffers from frame rate issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingglitches.
PS4'''PlayStation 2: As ''' Titled "PS2 ClassicMDK2: Armageddon", emulatedfeatures bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. Definitive Edition The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also availablefeatures fully customizable controls.
XOne'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/SwitchXbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox: Definitive Edition''' Omissions of visual references to the Virgin Mary.
iOS'''PC/AndroidPS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https: Added checkpoint mechanism//www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|IcoSpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"||||||✓||||||||||Runs in full 1080p and is based on the PAL version'''Dreamcast:''': Japanese only, so the extra content from that version fan translation is includedavailable. Supports Stereoscopic 3Druns at 25 FPS.|-|Jak '''PS2:''' Runs at 29.97 FPS, lower resolution, and Daxterlower 2D assets resolution.||||||✓||✓|||||||✓(E)|||PS3'''PC: Sub-''' HD, cropped remasters with widescreen, The Eco meter doesn't flash white when its level of it support. Frame rate is depletingcapped at half the refresh rate so the monitor needs to be set to 59.94 Hz.The Day Sun and Some of the Night Green Sun Japanese voices are no longer in used even when the skygame is set to EnglishVita: same as above, suffers from a massive slowdown, making it unplayableSome Speech lines aren't being playedPS4/PS5: Emulated
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
|Jak IISkies of Arcadia|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.||'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|✓(E)|||PS3All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Sub-HDEpisode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, cropped widescreenGrants, Many in-game explosions retain the white screen effect for a prolonged amount and Megid. Various balancing of items' powers and removal of timecertain items.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture'''Xbox:''' A decent port.Some of the music is missing some notes'''GameCube:''' A decent port. For exampleHas another version, the Haven City music while on a zoomer will miss some notes.In the cutscene titled "The Secret to Making a BombPhantasy Star Online: Episode I & II Plus", when Kor reveals his true identity, his face is texture-less . It adds challenge mode and defaults to a solid blacksome missions that were only available in online mode. This only happens the first time that the system plays the cutsceneCan be played in offline mode.
Vita'''PC: same as above''' Has another version, suffers from titled "Phantasy Star Online: Blue Burst". Has a massive slowdown, making it unplayablenew episode with extra content. This version is also available in English and probably Chinese.|-|Resident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".
PS4/PS5'''PS2: Emulated''' Doesn't support progressive scan.
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
|-
| Jak 3Rent-A-Hero No. 1|Xbox|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3'''Dreamcast: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still presentJapanese only.
Vita'''Xbox: same as above, suffers from ''' The intro was improved and added online capabilities. An English prototype in a massive slowdown, making it unplayablecomplete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.
PS4/PS5'''360: Emulated''' HD Port with widescreen support.
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IISonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|||||||✓|||||✓|✓style="text-align:left;"||||16Titled ''Sonic Adventure DX:9 aspect ratio supportDirector's Cut''. Altered Features updated character models, musicand a new mission mode. Based on the updated Final Mix versionsDoesn't include Chao Adventure due to a lack of VMU. PS3 Suffers from increased load timeThe 2003 version includes unlockable Game Gear games. 60fps support in PS4/Xbox ONE and PCThe GC version features GBA connectivity for the Chao Gardens. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake Unfortunately, each successive port of the GBA gamemanages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Klonoa Sonic Adventure 2: Lunatea's Veil|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||||||✓|||||✓|✓||||PC/PS4/Xbox One/SwitchTitled ''Sonic Adventure 2: Battle''. Features slightly better character models, a remake more in unity engine using -depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the same engine with better lightningmultiplayer content as paid DLC.|}
===PlayStation===
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Platforms
! scope="col"|Notes
|-
|ManhuntBreath of Fire III|PSP||||||||||||||✓(E)|||Xbox'''PSP''': Stretched by defaultAdds widescreen support, missing visuals effectsPC: Based on the Xbox versionquality of life changes, missing even more visual effects has issues with modern hardware Which can be patchedand an extra minigame.
|-
|Mega Man X7Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.||'''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.||PC'''Xbox 360''': A direct Direct port from of the PlayStation 2 version. Lacks basic PC functionalityRemoves loading times, no video optionsand also FMVs for the North American version (Japanese version strangely retained the FMVs). '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, inferior graphicsbased on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, no remapable keyboard inputsto the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and does not support controller despite using PlayStation 2 button promptsa playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original. May not work  '''PC:''' Many Problems on modern operating systems, using Dino Crisis [https://classicrebirth.com/index. Released only in Koreaphp/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. A much  '''DC:''' Enhanced port with better port was released as part of Mega Man X Legacy Collection 2graphics.
|-
|Mega Man X8|✓||Dino Crisis 2|PC
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|✓
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|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
|Metal Gear Solid 2Final Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. |✓|'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. ||✓||✓|✓|A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|||||Missing some visual effects, HD ports based on SubstanceSame stance as FFVII's Steam release. Missing The recent Steam release even includes Chocobo World from the skateboarding mini-gameJapanese release (via PocketStation).
|-
|Metal Gear Solid 3Final Fantasy IX|PC|||||✓||✓|✓|||||||||PS2: Original. 60 fps and widescreen support are via hacks.PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such Same stance as depth of field FFVII and rain.3DS:[https://metalgear.fandomFFVIII's Steam releases.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin Sphere||||||✓||✓||||||||Final Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The original War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game: re-released digitally through PlayStation Network for PlayStation 3modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.
Odin Sphere Leifthrasir'''iOS/Android: an ''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC|'''Switch/PS4/PC:''' HD remaster (the original game Remaster with updated graphics) and remake (updated mechanics and new content) for PS3widescreen support, PS4redone music, and Vitathe option to turn off random encounters.
|-
|OkamiMediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.| |✓'''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)||'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.||✓'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|✓|✓A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. |-|Mega Man Legends|PC<br>N64<br>PSP|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. All versions are locked Requires a mapping program to 30fps, but there play comfortably with an XInput controller. '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a 60fps hack for the PS2 versioncartridge. Released as Mega Man 64 in North America.  '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Onimusha: WarlordsMega Man Legends 2|PC<br>PSP||✓|||||||||||||||A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates '''PC:''' Exclusive to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, Japan and a three-tier charge attack to each weaponTaiwan. Additionally, the inclusion of green souls adds a new dimension to the gameDoes not work on modern video cards.Remastered version on PC as well as PS4 '''PSP:''' Standard port with widescreen support and Xbox Oneminor additional content. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox versionReleased only in Japan.
|-
|Phantom BraveMega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||✓|✓||||||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)|||||||Wii'''PC: Enhanced ''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port with updated graphics and new content (extra story chapter, new characters, and new items)a port of PS1 version. Loading times are nearly nonCannot be directly installed on 64-existentbit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
PSP'''PS2/GC: ''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the Wii PlayStation version with extra recruitable characters.
'''PS4/XOne/Switch/PC: Features content ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from both Wii and PSP ports, higher resolution graphics than this game but is based on the previous console ports, and optional higher quality UIPlayStation version. Completely removed loading times.
|-
|Persona 3Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.|✓|✓||||||||||||PS3: As "'''PS2 Classic", emulated.PSP/GC: Titled Persona 3 Portable. Option to play ''' same as a female protagonist. Let you control the other party members games in battle and guard, similar to Persona 4''Mega Man X Collection''. Lacks "The Answer"  '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from Persona 3 FESthis game but is based on the PlayStation version. No FMVsCompletely removed loading times.
|-
|Persona 4Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.|||'''PC:''' Released only in Korea and some other parts of Asia.|✓||✓||||||||||PS3'''PS2/GCN: As "PS2 Classic", emulated''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.Vita'''PS4/XOne/Switch/PC: Enhanced port ''' Featured as part of ''Mega Man X Legacy Collection'' with extra contentsome new challenge stages from this game but is based on the PlayStation version. Some voices have changed in the English dubCompletely removed loading times.
|-
|Ratchet & ClankMetal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].||✓'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.||✓'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.|-|Moon Remix RPG Adventure |Switch/PC|'''Switch/PC:''' Official translation.|-|PaRappa the Rapper|PSP|||PS3/Vita'''PSP: cropped '''Adds widescreensupport, Inad-level movies hoc multiplayer, and infobot cutscenes song remixes as DLC. Might suffer from slight input lag, which can be skippedfatal for those who played the original release.|-|Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Some weapon and Gadgetron vendor graphics are vertically compressedAlso known as ''Persona 2: Batsu. Big Al's character model has numerous visible holes, most notably ' '''PS1:''' Available in his tongue Japanese and shirtEnglish. The memory card that was used to Retains save and load icons in the menu was replaced by a brain compatibility with eyes Innocent Sin to unlock content, in a containerall versions. The Shady Salesman '''PSP:'''s character model is missing its eyesAvailable only in Japanese. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & ClankFan translation project in development hell. HoweverEnhanced port: widescreen support, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbrisrevamped UI, when the beast triggers its shield, it will be green. On Quartuupdated cutscenes, after Ratchet finds out Drek is going to destroy his homean optional updated OST, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsand selectable difficulty levels.
|-
|Ratchet & ClankPersona 2: Going CommandoInnocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||'''PS1:''' Available only in Japanese. A fan translation is available.||✓'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.|-|Rayman|PC/Sega Saturn/N64|Too many changes to list here.||The definitive version is a fan remake called ''Rayman: Redemption''.|-|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|||PS3/Vita'''PS1: cropped widescreen''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, In auto aiming from the options menu (either main menu or in-game) Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a new option called subtitles appears, but different OST that can never only be toggled in the PlayStation 3 versiondescribed as...different. Subtitles can still Must be heard to be activated from the settings on the main menu screen in the PS Vita versionbelieved. '''Saturn:''' Worse performance. Includes an extra game mode. '''PC:''' Has compatibility issues with modern OSes. In the initial screen, Ratchet The only plays one demo instead English version of multiple ones; at the end of any demo, the original game goes to the main menuthat includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index. When arriving at any destination, php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the cutscene where Ratchet & Clank exit Japanese Mediakite release makes it the ship is sometimes missingdefinitive version. In cutscenes, the camera  '''DS:''' Enhanced port with a Classic mode that is more zoomed out compared faithful to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in PlayStation experience and a Rebirth mode that uses the original, it is still visible touch screen in the remasterinteresting ways. Abercrombie Fizzwidget '''GC:''' As ''Resident Evil HD's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotatesFull remake. The slot machines Same on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallicWii.Water graphics that consist of two 2D films with the one used Redone in HD for its most recent PC release, as well as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effectmost modern HD consoles. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease PC version plays at earning 60 FPS and lacks minor stability issues that the "You're My Hero" skill pointother HD versions have.
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|Ratchet & Clank: Up Your ArsenalResident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||✓'''Dreamcast:''' 480p. Even more features.||✓||||||||||PS3/Vita'''PC: cropped widescreen, Extra skins are purchasable ''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in Up Your Arsenal2006 that is somewhat more playable on modern OSes, such as has the Ninja highest quality FMVs, and Sumo Ratchet skins. the Santa Ratchet skin combines Leon and Pipo-Saru Ratchet skin (These two skins were previously exclusive Claire's games into one similarly to the Japanese N64 version)can be accessible by cheats. Any of Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the skins above cannot be obtained in definitive version while translating the PS Vita versiongame into English. A HD remake was released for PC, PS4 and in addition, Xbox. Includes some content inspired from the Constructobot skin wonprototype version Resident Evil 1.5 but then cuts some more. Positive reception. |-|Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:'''t unlock after collecting all the trophies480p, more features.The Holoshield Glove'''PC:'''s V1 2000 PC version (has improved pre-rendered backgrounds and not the othersability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) shoots out rotating rectanglesrendering issue on modern hardware, wobbly 3D models, rather than the expected oval with the proper texturesand compatibility on modern OSes. Some of the display elements in Up Your Arsenal are Has a slightly different hue from the orangeJapan-only re-brown color release in 2006 that is somewhat more playable on modern OSes and has the PlayStation 2 version. With the exception highest quality FMVs, but carries many of the Miniturret Glove, same problems as the reticle for certain launcheroriginal 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/glove weapons is differentClassic REbirth] on the Japanese Sourcenext release makes it the definitive version. The Nitro Launcher and Bouncer, A HD remake was released for examplePC, used a reticle with PS4 and Xbox. |-|Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a series of segmented, spinning ringsremoved Snow Queen quest, but now have the cog-like reticle isn't that far from the Glove of Doomoriginal. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos '''PC:''' Released only in Japan.The sound effects for when the ship is flying Very far from planet to planet plays in a different ordertechnical achievement.Exiting the Quick Select option in the Pause menu will exit the whole pause menu'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels.When using The English release reverts many of the Tyhrra-Guise original localization changes to be more faithful to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during Japanese script. It also reinstates the rhythm gameSnow Queen quest.In the Vita version, the unnamed Qwark vid|-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before | Spyro the startDragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed'''PS4/Xbox One/PC/Switch:''' HD Remakes.
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|Ratchet: DeadlockedSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||||||✓||||||||||though there are no '''Saturn:''' Japan-only. It is an enhanced port including new locations, new textures or model refinements enemies, enhanced colors, and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some new opening full-motion video cinematics , but with longer load times and some visual effects being improperly rescaled, inremoved. '''PC:''' Japan-game cinematics sometimes suffering camera and graphical glitches, only. Compatibility issues with modern PCs. '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the inability to turn on subtitles. There are also some framerate larger screen area) and technical fixes a couple of glitches reported in the gameplay. The port features PlayStation Network multiplayer functionalityAdds a couple of more, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to sixas well. Released only in Japan.
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|Red FactionSuikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.||||||||||||'''PC:''' Taiwan-only. Compatibility issues with modern PCs.||||PC version lacks some visual effects that '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only on ps2in Japan.
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|Shadow of the ColossusVandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original||||||✓|||||✓ (R)|||||PS3'''Saturn: Stable frame''' Japan-rate (30 FPS locked)only. runs in 720p or at It is an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modesenhanced port including extra content. Based on the PAL release but Fan translation is missing some minor bonus content from that versionavailable. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame '''PC:''' Korean-rate tanks even lower than it does on the PS2 version with it enabledonly.PS4:Remake
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|Shin Megami Tensei: NocturneWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.|✓|✓'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts. |'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|PS2'''PC: Original''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. "Hardtype" Hack Notorious for an increased challengeits broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.Switchvogons.org/PS4viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https: Redone character models//robpol86. Better Visual effectscom/imagecfg. Has html ImageCFG] on the ability to choose which skills fixed executable to transfer to demonsmake it use a single CPU core). New easy mode, A blur will appear on the sides |-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the screen every time there is FMV, in order to fill the screengame features reduced loading times and improved graphics (extra effects). still uses compressed audio.
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|Silent Hill 2Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch||✓|||||✓|✓|||||||||Windows'''PS3/360/PS4/Xbox One: Port ''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Xbox version. Buggy, Special Edition but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratioVarious effects are broken (such as motion blur, 60fps, higher quality FMVghosting, and more, making it the definitive versiondepth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
Xbox'''DMC3SE PC: Has the same lighting as the PC version but with the PS2''' Poor port from a third-style soft shadows left intact, fog issues (albeit less noticeable due to party developer. the lower resolution), poor audio, and port in the same relatively low-quality FMVs by default. Can run at 480pHD collection is superior.
Windows, Xbox, '''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus materialeven added Style Switcher.
PS3/360'''Switch: HD version based on unfinished code, resulting in an uncountable number ''' Direct port of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this versionconsole HD Collection... though results may vary. Stay far awayDMC 3 has an Official Style Switcher mode.
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|Silent Hill 3Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|||||||✓|✓|||||||||PS3/360'''PC: HD ''' Has content from the PSP version based on unfinished code, and completely removed the original voice acting but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in favor of a new (subjectively worseother versions) redub by a new cast. Same A mod exist to fix many of these issues as Silent Hill 2 HD, but even worse. Again; stay far awayand beyond.Windows'''Switch: The PC ''' Improved version adds improved flashlight lighting, the ability to save at any time during the game, with HD sprites and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with modsQoL changes.
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|Silent Hill 4Disgaea 2: The RoomCursed Memories|PC<br>PSP||✓|||||||||||||||Windows'''PC: Frame rate is capped at 30 FPS in ''' Features content from the retail PlayStation 2 and digital releasesPSP versions, while cutscenes are at 15 FPS in higher resolution graphics than the physical releaseprevious versions, but can be changed to 30fps using mods.Some of the "hauntings" keyboard shortcuts, updated UI, and characters previously removed from the console version are missing. GoG-version is a port of the inferior European PC-version.Xbox: Just as good as the PS2 version, but with 480p supportoverseas versions.
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|SirenDragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.||||||✓ '''PS3/360:''' HD collection (Rdoesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS||||PS3'''3DS: Titled "Siren: Blood Curse", it is a remake of the original ps2 version''' Include extra content but inferior graphics.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.''Android/iOS:''' no voice acting nor orchestrated soundtrack
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|Sly CooperFatal Frame 1|Xbox|||||✓||✓|||||||||| PS3/ Vita'''Xbox: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance.' Titled " The original background music for director's Cut"Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were has extra things added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, such as a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground upperson mode, which the voice actors for Slya survival mode, Bentley, Murraya new ending, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersmore costumes to unlock.
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|Sly Fatal Frame 2|Xbox<br>Wii<br>|||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper''Xbox: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!Titled " was fixed. The first few seconds of each leveldirector's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro levelCut", as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait extra things added such as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The infirst-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display person mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the gamesurvival mode, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. Howevernew ending, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting and more costumes to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersunlock.
'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
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|Sly 3Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS||||||||| PS3/ Vita'''PC: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In ''' Besides the originalport, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game New "Biplane Duel,Definitive Edition" the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it has been released which is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialoguemade with Unreal Engine 4, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, enhanced graphics but there have been reports of people being unable to fix the problem without deleting their data, introduced more bugs and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itselfissues. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn '''Xbox One/Switch:'''t playDefinitive Edition. Additionally, after the mission is over, the rest of the game won ''t play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2PS4: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the Original one as "Dark CavesPS2 Classic" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigamesemulated. The entire game Definitive Edition is not also available on the physical release of the PS Vita version and is instead only available via digital download.
'''iOS/Android:''' Added checkpoint mechanism.
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|Tales of The AbyssGrand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version. '''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.||'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. ||'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.||'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.|✓|'''Switch:''' Definitive Edition.||'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.|-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|3DS'''PC: Loading times are shortened. Slightly ''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more lag sometimes. Removal of Multiplayerbugs and issues. Some stats were game contents and mechanisms has been changed for difficulties some of NA exclusive mystic arts were added to in Definitive Edition, such as the Japanese version (Japan only)mission "Shakedown" and bike handling. '''PS4:''' As "PS2 Classic", emulated. Only four save slots per game cardDefinitive Edition is also available. Some sidequest cut-offs have been altered '''XOne/Switch:''' Definitive Edition. No world map glitch (can '''iOS/Android:'''t keep Asch Added checkpoint mechanism.|-|Ico|PS3|Runs in party)full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
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|Tekken 5|||||✓|||✓|||||||Jak and Daxter|PS3<br>Vita<br>PS4/5||PSP/'''PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting. The Day Sun and the Night Green Sun are no longer in the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conquerorsky.many new stages. These stages were actually modified versions of the originals that contained different textures'''Vita:''' same as above, detailssuffers from a massive slowdown, and stage music that make most of them unrecognizablemaking it unplayable.In the PSP version, there is a new mode called "Tekken Dojo"'''PS4/PS5:''' Emulated.
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|Yakuza 1,2Jak II|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|✓ (R)Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|||||✓ (R) (Only 1)||✓ (R)(Japan)||Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.|✓|✓||||PS3: HD Remake In the cutscene "Yakuza KiwamiThe Secret to Making a Bomb" (Japan Only), when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.PS4/Xbox One/PC'''Vita: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"''' same as above, suffers from a massive slowdown, making it unplayable.
WiiU'''PS4/PS5: HD Remake (Japan Only)''' Emulated.
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|Zone Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the Endersoriginal muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. |'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.||'''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.|✓Re: Chain of Memories is a remake of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.|-|Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects||'''PC:''' Based on the Xbox 360 and PS3 version 1.0 suffer from heavy performance , missing even more visual effects has issues, PS3 version 2.0 fixed the performance issue and is considered to with modern hardware Which can be the best version.patched
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|Zone of the Enders: The Second RunnerMega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|||✓|✓|||||||||Ps2 Pal'''PC: has exclusive content such as new cutscenes, new battles during the campaign''' Features mouse-supported interface, new difficulty higher resolution modes, more Extra Missions(up to 1280x1024) but no anti-aliasing options, and more Positive and Negative responses supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (Whenever anyone talks to the playerEnglish, Spanish, French, Italian, German, Japanese, and Korean). The player can respond to it PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the L3 or R3 buttonssmoother performance of the PC version. Some answers can give |-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the player extra challenge or other little thingsskateboarding mini-game.)
PS3/360'''PC Master Collection: ''' Based on the PS2 PAL version of the gameHD Collection, use this [https://github. Higher quality FMVcom/Lyall/MGSHDFix mod] to improve. |-|Metal Gear Solid 3|PC<br>Xbox 360 and <br>Vita<br>PS3 version 1/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue60 fps and widescreen support are via hacks.
PC'''PS3/360/PS4Vita: A remaster with updated textures, 4K ''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, a new control styleSecret Theater, various graphics settingsSnake vs. Monkey, and the ability Guy Savage. Certain visual effects are reduced to play in VR from the view point where they are seemingly missing such as depth of the cockpit. However, Positive field and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictionsrain.|}
==Xbox==Most Xbox ports for '''PC are decent ports, and most multi-platform games Master Collection:''' Based on consoles of the six generation were superior on the XboxHD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
{| class="wikitable" style="text-align'''3DS:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Advent RisingOdin Sphere|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox OnePS3|style="text-alignThe original game:left;"|'''GC:''' Inferiorre-looking portreleased digitally through PlayStation Network for PlayStation 3.
'''PS2Odin Sphere Leifthrasir:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, an HD remaster (the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race original game with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts updated graphics) and the horn now use the same button. Has extra stage remake (updated mechanics and the weaponsnew content) for PS3, PS4, and new features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
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|Dead to RightsOkami|PlayStation 2PC<br>Wii<br>PS3/4<br>Switch<br>GameCubeXbox One|style=Original PS2 version's ending song ("text-align:left;Reset"|PS2 and GameCube by Ayaka Hirahara) is missing from all other versions. All versions added hotkeys for weapons and drastically tweaked the difficulty are locked to result in 30fps, but there is a much more approachable game than 60fps hack for the original Xbox titlePS2 version.
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|Dennou TaisenOnimusha: DroneZWarlords|WindowsPC<br>Xbox<br>PS4|style="text-align'''Xbox:left;"|Started as ''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a 2001 tech demo but became new boss, new costumes and armour, changes to enemy placement, and a full retail game on Xbox in three-stage charge attack for each weapon. In addition, the Japan region later ported introduction of Green Souls adds a new dimension to PCthe game.
There are 2 Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC versions<br>Wii<br>PSP|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
1. An extended '''PSP:''' Based on the Wii version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ"with extra recruitable characters.
2. A port of '''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the Xbox realized only in Russia regionprevious console ports, requires Windows XP to run the game. Titled "DroneZ XL"and optional higher quality UI.
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|Ninja Gaiden BlackPersona 3|WindowsPS3<br>PlayStation 3PSP<br>PlayStation 4PC(R)<br>Xbox One<br>Nintendo Switch|style='''PS3:''' As "text-align:left;PS2 Classic"|, emulated. '''PS3/Xbox One/PC/Switch/PS4PSP:''' Titled "Ninja Gaiden Sigma"Persona 3 Portable. FMV was removedOption to play as a female protagonist. It removed the puzzlesLet you control other party members in battle and guard, weaknesses of bosses, human beheadings, some costumes, and some cutscenessimilar to Persona 4. Lacks "The Answer" from Persona 3 FES. Changed some music, reworked a lot of the mechanicsNo FMVs.
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. '''PC/Switch:''' Remake titled Persona 3 new chapters as Rachel. The underwater segment was significantly shortenedReload.
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|Prince of Persia:Persona 4|PC<br>The Sands of Time Prince of Persia:PS3<br>Warrior WithinPSP|'''PS3:''' As "PS2 Classic", emulated.
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2Vita/GC:''' inferior-looking Ports. '''PC:''' Best looking version, 60 FPSEnhanced port with extra content. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not Some voices have changed in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionEnglish dub.
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|Spider-Man 2Ratchet & Clank|PlayStation 2PS3<br>GameCubeVita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank: Going Commando|PS3<br>WindowsVita|style='''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero"textskill point.|-align|Ratchet & Clank:left;"Up Your Arsenal|PS3<br>Vita|'''PS2PS3/GCVita:''' Inferiorcropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-looking brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The portfeatures PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''PCPS4:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayRemake.
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|style="white-spaceShin Megami Tensei: nowrap;"Nocturne|Switch<br>PS4|Tom Clancy's Splinter Cell''PS2:''' Original. "Hardtype" Hack for an increased challenge.
Tom Clancy's Splinter Cell''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Pandora TomorrowXbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
Tom Clancy's Splinter Cell''Xbox:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''Has the same lighting as the PC''' Best looking version. Has DLC levels but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and 60 FPSthe same relatively low-quality FMVs by default. Has problems with modern hardware, but can be fixed with modsCan run at 480p.
'''GCWindows, Xbox, and PS2 "Directors Cut (EU)/PS2:''' Inferior-looking ports. Altered level designGreatest Hits (US)" versions contain bonus material.
'''PS3/360:''' Based HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the PC version, HD textures, game or a new menu interface, and HUD, redub done by a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer different cast made for Pandora Tomorrow and Chaos Theory, nor does it include DLC levelsthis version... though results may vary. Chaos Theory is locked at 35fpsStay far away.
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|Tom Clancy's Splinter Cell:<br>Double AgentSilent Hill 3|GameCubePC<br>PlayStation 2PS3<br>Xbox 360|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away. '''Windows<br>PlayStation 3:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].|-|Silent Hill 4: The Room|PC<br>Xbox 360|style="text-align:left;"|'''GC/PS2Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferiorEuropean PC-looking ports. Altered level designversion.
'''PS3/360/PCXbox:''' completely different gameJust as good as the PS2 version, but with 480p support.
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|Halo 1<br>Halo 2Siren|Windows<br>Xbox OnePS3 (R)|style="text-align:left;"|'''PC/Xbox OnePS3:''' Part of the Titled "Master Chief CollectionSiren: Blood Curse". Halo 1 , it is a remake with optional updated graphicsof the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness. Supports widescreenThe European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
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|}Sly Cooper|PS3<br>Vita==Xbox 360=={| class='''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake"wikitablemission. At the end of " style=Duel by the Dragon,"textif the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-align:center;voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds."! scope=Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "colto bring the camera behind you, tap the rear touch pad."|Game! scope=The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "colMuggshot's Turf"|Platforms! scope=has been sped up. When entering the "colAt the Dog Track"|Notesmission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|BayonettaSly 2|PlayStation 3<br>PlayStation 4<br>WindowsPS3<br>Xbox One<br>Wii U<br>SwitchVita|style='''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau"text-align(Sly Cooper:left;The Second Season) and "Anatomy for Disaster"|(the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn''' Terrible t work as intended, flipping the entire image in a single frame ratebefore cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
'''PS4/Xbox One/PC:''' Decent ports.
 
'''Switch/Wii U:''' Has exclusive costumes.
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|Dead RisingSly 3|WiiPS3<br>Vita|style=PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "text-align:left;Hungry Croc"|Titled mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Dead Rising: Chop Till You DropBiplane Duel,"the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. Motion controlA way to fix this is simply powering the system off and restarting the system, Frank now operates from out but there have been reports of people being unable to fix the mall's security room problem without deleting their data, and some who have been unable to fix it at all, indicating that he advances it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the main plot mission is over, the rest of the game by completing missions given won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him by Otiseven when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, BradKevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and Jessie; others see him rescuing tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the various survivors motion sensors of the outbreakPS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing. New Zombiesthe Sony Computer Entertainment presents screen uses a different font. New mini the in-gamesgame dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Costume blood colorAs in Sly 2, but Frank cansome of the menus and screen effects (particularly The Guru's hypnosis) don't jump fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and some areas are now smalleris instead only available via digital download.
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|Deadly PremonitionTales of The Abyss|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch3DS|style="text-align:left;"|'''Xbox 3603DS:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everythingLoading times are shortened. Slightly more lag sometimes. Removal of Multiplayer'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, Some stats were changed for difficulties some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). '''PC:''' Has the improvements of NA exclusive mystic arts were added to the PS3 Japanese version, heavy crashing issue (GOG version is better but still suffers from itJapan only), missing voice acting in mission 20. A mod called DPfix Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. '''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulationkeep Asch in party).
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|Halo 3<br>Halo 4Tekken 5|WindowsPS3<br>Xbox OnePSP|style="text-align:left;"|'''Xbox OnePSP/PCPS3:''' HD Remaster with Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new features such as Profanity filterstages. These stages were actually modified versions of the originals that contained different textures, Tech suits in Halo 3details, and Halo 4 Squad Battle changesstage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".
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|Ninja Gaiden IIYakuza 1,2|WindowsPC<br>Xbox One<br>PlayStation PS3/4<br>PlayStation 3<br>Nintendo SwitchWiiU|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled HD Remake "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbingYakuza Kiwami" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different textureJapan Only) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture QualityPS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
A [https'''WiiU://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase''' HD Remake (Japan Only).
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|Ninja Gaiden IIIZone of the Enders|Windows<br>Xbox One360<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchPS3|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood 360 and gorePS3 version 1. More enemy variations. More weapons. improved enemy AI and attacks0 suffer from heavy performance issues, PS3 version 2. New gameplay mechanics 0 fixed the performance issue and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trialsis considered to be the best version.
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|style="white-spaceZone of the Enders: nowrap;"|Red Dead RedemptionThe Second Runner|PlayStation 3PC<br>Xbox One (E)<br>PlayStation PS3/4<br>Nintendo SwitchXbox 360|style="text-align:left;"|'''PS3Ps2 Pal:''' runs at a significantly lower resolution than has exclusive content such as new cutscenes, new battles during the Xbox 360 versioncampaign, uses simpler visual post-processing effectsnew difficulty modes, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing)Extra Missions, and textures appear more basic Positive and low resolutionNegative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
'''PS4PS3/Switch360:''' released Based on August 17 2023the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, runs at higher resolutionsPS3 version 2.0 fixed the performance issue.
'''Xbox OnePC/PS4:''' actually just A remaster with updated textures, 4K support, a new control style, various graphics settings, and the 360 version running through [[Fission]]ability to play in VR from the view of the cockpit.However, Positive and Negative responses don't work  A fan [https://gtaforums.com/topic/989469-relalso, it does not feature dual-wip-rdr-reality-redemption-overhaul-project project] aims audio language support due to improve the game and is available for 360 and Switchlicensing restrictions.|-
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==SNES=PlayStation 3===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  {| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|ActRaiserDark Souls|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|A remake Titled '''Dark Souls Remastered'''. Based on "ActRaiser RenaissancePrepare to Die Edition" which has a completely new art style. Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new gameplay mechanics, new bosses, bugs and remastered OSTglitches.
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|Chrono Triggerstyle="white-space: nowrap;"|Demon's Souls|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows5|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added. '''iOS/Android:''' Translation based on NDS Remake with additional languages, touch controls, mostly unchanged better graphics. '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version gotand life quality improvements.
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|Clock TowerGod of War III|Windows<br>PlayStation<br>WonderSwan4|style="text-align:left;"|Titled '''PS1/PC:God of War III Remastered''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location1080p support targeted at 60 frames per second and features a photo mode'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen sizeAll of the DLC that was released is included with.
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|Contra III: The Alien Wars|Game Boy AdvanceNieR|style="textwhite-alignspace:leftnowrap;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.|-|Donkey Kong Country|Game Boy ColorWindows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Game Boy AdvanceXbox One (R)|style="text-align:left;"|'''GBCPlayStation 3 (Japan):''' Weaker graphics & audio, new stage, longer version of "WinkyThe protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):'''s Walkway", mini-games, time trialThe protagonist is an adult.
'''GBAWindows/PlayStation 4/Xbox One:''' Increased brightnessRemake with enhanced gameplay, worse contrast, color saturation, and audio; mini-games, time trialthe protagonist is a kid.
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|Donkey Kong Country 2:The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>Diddy's Kong Quest|Game Boy AdvancePC (R)|style="text-align:left;"|Titled 60 FPS, resolution is increased to 1080p. New photo mode, DLC "Donkey Kong Country 2Left Behind"is included. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialRemake is missing Factions multiplayer.
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|Donkey Kong Country 3:Uncharted 1<br>Uncharted 2<br>Dixie's Double TroubleUncharted 3|Game Boy AdvancePlayStation 4|style="text-align:left;"|Titled 60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Donkey Kong Country 3Speed Run". Increased brightness, worse contrast, color saturation; 2 new soundtrack by David Wiseweapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; mini-gameseven from the first game, time trialunfortunately.
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|Dragon Quest VVanquish|PlayStation 2 (R)Windows<br>Nintendo DS (R)PlayStation 4<br>AndoidXbox 360<br>iOSXbox One|style="text-align:left;"|'''PS2Xbox 360:''' Full 3D remake with party enhancements. Only released in JapanDecent port. '''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content. '''iOSWindows/PlayStation 4/AndroidXbox One:''' Port of the DS versionImproved resolution and FPS.
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|Dragon Quest VIYakuza 0|Nintendo DS (R)PC<br>PS4<br>Xbox One||-|Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.Yakuza 1
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|EarthBoundYakuza 3<br>Yakuza 4<br>Yakuza 5<br>|Game Boy AdvancePC<br>PS4<br>Xbox One|style="text-align:left;"|Worse audioRemastered versions. Japan onlyAllows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.
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|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version'''}
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.===PlayStation 4=== '''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan{| class="wikitable" style="text-only. '''GBAalign:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.center;"'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes ! scope="The After Yearscol" as well as an in-between |Game! scope="Interludecol". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio. '''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).|Platforms '''iOS/Android/PC:''' DS version port, followed by 3D remake of ! scope="The After Yearscol". '''PC:''' HD version of DS remake.|Notes
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|Final Fantasy Vstyle="white-space: nowrap;"|God of War|PlayStation<br>Game Boy Advance<br>iOS<br>Android5<br>Windows|style="text-align:left;"|'''PS1:''' First official English release.|-'''GBA|style="white-space: nowrap;"|Horizon:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.Zero Dawn|Windows'''iOS/Android:''' Redone sprites (RPG Maker art |style), touch controls. '''PC="text-align:''' Redone sprites (RPG Maker art style).left;"|
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|Final Fantasy VIstyle="white-space: nowrap;"|Marvel's Spider-Man|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS5<br>Windows|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio. '''iOS/Android''Marvel' Translation based on GBA version, redone sprites and Modes Spider-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, no touch controlMan Remastered".
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|Front Missionstyle="white-space: nowrap;"|Yakuza 6: The Song of Life|PlayStationPC<br>Nintendo DS (R)Xbox One|style="text-align:left;"|'''DS:''' Only official English release.
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|style="white-space: nowrap;"Yakuza Kiwami 2|"Ganbare Goemon 1PC<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"Xbox One|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.Remake of Yakuza 2
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|Ganbare Goemon 2:Judgment|PC<br>PS5<br>Kiteretsu Shōgun MagginesuXbox Series X/S|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
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|Kirby Super StarLost Judgment|Nintendo DSPC|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.
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|The Legend } ===Xbox===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of Zelda:<br>A Link to the Pastsix generation were superior on the Xbox.|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U){|class="wikitable" style="text-align:leftcenter;"! scope="col"|'''GBA: '''Extra dungeon reliant on Game! scope="Four Swordscol" game. More accurate translation, more shops, new enemies. Link voice clips from |Platforms! scope="Ocarina of Timecol". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]|Notes
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|"Mega Man & Bass" /<br>"Rockman & Forte"Advent Rising|Game Boy AdvanceWindows|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayableMissing some cutscenes, can be fixed by using mods.
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|Mega Man XCel Damage|DOSstyle="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>GameCubePlayStation Vita<br>PlayStation 23<br>PlayStation Portable (R)4<br>Xbox 360<br>iOSXbox One|style="text-align:left;"|'''DOSGC:''' Different aspect ratio, worse audio, buggy wall climbingInferior-looking port.
'''GC/PS2:''' SNES version included in Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters'intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn'Mega Man X Collectiont need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The collection also includes progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra content like music player stage and the weapons, and art gallerynew features such as Stunt Mode, A boost meter is added. Health-bar.
'''PSPSwitch/Vita/PS3/PS4/360/Xbox One:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take Based on The PS2 version with widescreen support but the opening theme on the original gamemain menu is removed'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions The menu interface has a new look. A lot of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactionssound effects are missing'''PS4/PC/Switch/XB1:''' SNES and SFC versions Taunt voices are included in "Mega Man X Legacy Collection" switched with extra content including achievements, music player, art gallery, challenges, and moreintroduction/death voices.
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|Mega Man X2Dead to Rights|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchGameCube|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES GameCube versions added hotkeys for weapons and SFC versions are included drastically tweaked the difficulty to result in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and a much moreapproachable game than the original Xbox title.
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|Mega Man X3Dennou Taisen: DroneZ|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has Started as a ROM hack that makes Zero 2001 tech demo but became a fully playable character and quality of life changesfull retail game on Xbox in the Japan region later ported to PC.
'''PS1/SaturnThere are 2 PC versions:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.
'''PC:''' Port 1. An extended version of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually2001 tech demo has a completely different level design and some changes in the game mechanics. Files fail to save after reboot if this is doneTitled "Dennou Taisen: DroneZ".
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GCPS3/Xbox One/PC/PS2Switch/PS4:''' PS1 version included in Titled "Mega Man X CollectionNinja Gaiden Sigma". Loading times are eliminatedFMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
'''PC/PS4/Switch/XB1:''' SNES Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, somersault animations. Redesigned and morenew bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
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|Metal Max 2Prince of Persia: Kai|Game Boy Advance<br>Nintendo DS (R)The Sands of Time|style="text-alignPrince of Persia:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br>Warrior Within
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine Prince of Metal Max 3 for the Nintendo DS.|-|Ogre BattlePersia:<br>The March of the Black QueenTwo Thrones|PlayStation2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|Titled "Ogre Battle'''PS2/GC: Limited Edition"''' inferior-looking Ports. Slightly enhanced graphics and sound.|-|Romancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwanPC:''' Enhanced graphicsBest looking version, new story scenario & side quest 60 FPS. A remastered version of Prince of Persia (Japan only1989)can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.
'''PS2PS3:''' Enhanced 3D graphicscropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
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|Secret of ManaSpider-Man 2|iOSPlayStation 2<br>AndroidGameCube<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''AndroidPS2/iOSGC:''' Partially enhanced graphics, enhanced fonts & menus, touch controlsInferior-looking port.
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice actingCompletely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and remixed soundtrack. '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the gameless challenging gameplay.
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|Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="textwhite-alignspace:leftnowrap;"|Tom Clancy'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.s Splinter Cell
Tom Clancy'''PS1s Splinter Cell:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br>Pandora Tomorrow
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''Sega CD:PC''' Redrawn graphics, remixed musicBest looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, cutscenes but can be fixed with voice-oversmods.
'''GBAGC/PS2:''' Redrawn graphicsInferior-looking ports. Has an English patch based on the official localization used in the iOS portAltered level design.
'''iOSPS3:''' Based on the GBA PC version. Interface has been adapted , HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for touch screensPandora Tomorrow and Chaos Theory, nor does it include DLC levels. Delisted in 2014 due to not being compatible with newer versions of iOSChaos Theory is locked at 35fps.
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|Shin Megami Tensei IITom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation3<br>Game Boy AdvanceXbox 360|style="text-align:left;"|'''SNESGC/PS2:''' Has an English patch by Aeon Genesisinferior-looking ports. Altered level design.
'''PS1PS3/360/PC:''' Same deal as its predecessorcompletely different game. Not translated into English|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|}
'''GBA===Xbox 360==={| class="wikitable" style="text-align:''' Same deal as its predecessor. Not translated into English.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Super Mario WorldBayonetta|Game Boy AdvancePlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''SNESPS3:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for LuigiTerrible frame rate. '''PS4/Xbox One/PC:''' Decent ports.
'''GBASwitch/Wii U:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES versionHas exclusive costumes.
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|Super Mario World 2:<br>Yoshi's IslandDead Rising|Game Boy AdvanceWii|style="text-align:left;"|Titled "YoshiDead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's Island: Super Mario Advance 3"security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New levelsmini-games. Costume blood color, different audiobut Frank can't jump and some areas are now smaller.
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|Super MetroidDeadly Premonition|Switch (U)style="white-space: nowrap;"|PlayStation 3<br>Windows (U)<br>MacOS (U)<br>Linux (U)Nintendo Switch|style="text-align:left;"|'''PCXbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/Switchgreen color filter over everything. '''PS3:''' Unoffical native port made by fans by decompilationExtra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).[https '''PC://github''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.com/snesrev/sm][https '''Switch://github''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).com/RadzPrower/Super-Metroid-Launcher]
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|Star OceanHalo 3<br>Halo 4|style="white-space: nowrap;"|PlayStation Portable (R)Windows<br>Xbox One|style="text-align:left;"|Titled "Star Ocean'''Xbox One/PC: First Departure". Only official English release''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
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|Super Ghouls 'n GhostsNinja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation3<br>Game Boy AdvanceNintendo Switch|style="text-align:left;"|'''PS1PS3/Xbox One/PC/Switch/PS4:''' Slowdown Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma'''GBA:''' New levelss Fang is a new melee weapon, worse audioa greatsword.|-|Tactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|style="text-align:left;"|'''PS1:'You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' First English releaseside characters. Slightly enhanced musicBetter Texture Quality.
'''PSPA [https:''' Very enhanced, more features//www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
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|Tales of PhantasiaNinja Gaiden III|Windows<br>Xbox One<br>PlayStation4<br>Game Boy AdvancePlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation Portable 3<br>Xbox One (RE)<br>AndoidPlayStation 4<br>iOSNintendo Switch|style="text-align:left;"|'''PS1PS3:''' Cleaner graphicsruns at a significantly lower resolution than the Xbox 360 version, different sprites, new uses simpler visual post-processing effects, partial voice actinghas missing objects throughout the game, food systemareas of grass are more patchy, shadows are simpler (and sometimes missing), skitsand textures appear more basic and low resolution.
'''GBAPS4/Switch:''' Based released on PS1 version but scaled downAugust 17, additional content2023, worse audio, decreased framerateruns at higher resolutions.
'''PSP (Full Voice Edition)Xbox One:''' port of PS1 edition including GBA additional content plus full voice acting, new spritesactually just the 360 version running through [[Fission]].
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''PSP ("Tales of Phantasia X Narikiri Dungeon")PS2:''' PSP runs significantly lower graphical fidelity compared to newer generation Xbox 360 version with even more additional content (Grade shop) and a remade spin-off.
'''iOS/AndroidPSP:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.|-|"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="placeholder text-align:left;", [[#PlayStation_Portable|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a resultprevious game has exclusive features for PSP]].
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationallySee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Nintendo 64Handhelds==The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.===Game Boy==={|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjostyle="white-Kazooiespace: nowrap;"|The Legend of Zelda: Link's Awakening |Xbox 360Switch (R)<br>Xbox OneWindows (U)|style="text-align:left;"|Added widescreen HD Remake with dungeon creating mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has <br>Also there is a savefile [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay"Windows as well.
|-
|Banjo-TooieSaGa / Final Fantasy Legends|Xbox 360WonderSwan Color<br>Xbox OneNintendo Switch (E)|style="text-align:left;"|Generally better framerate and draw distance'''WSC:''' Colorized enhanced port with restored content. Ice Key and secret eggs collected in BK are available hereJapan-only. Removed <br>'''Nintendo references, some of which were endearingSwitch:''' Bare-bones emulation. XBLA version also included in "Rare Replay"Censored.
|-
|Blast CorpsSaGa 2 / Final Fantasy Legends 2|Xbox One Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|Improved graphics, better framerate'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
|-
|style="white-space: nowrap;"|Conker's Bad Fur DaySaGa 3 / Final Fantasy Legends 3|Xbox Nintendo DS (R)<br>Xbox One Nintendo Switch (E)|style="text-align:left;"|'''XboxNintendo DS:''' Titled "Conker: Live and Reloaded"3D remake. It's censored but has much better graphics and updated multiplayerJapan-only.  <br>'''Xbox OneNintendo Switch:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or notBare-bones emulation. Has more stable framerates and slightly better graphics than the originalCensored.
|-
|Doom 64Shiren The Wanderer GB|Microsoft Windows(R)<br>Xbox One<br>PlayStation 4<br>Nintendo SwitchMobile Phones|style="text-align:left;"|'''PCWindows:''' Unofficial fanRemake using 16-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data bit graphics from the SNES game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some qualitySubtitled "Tsukikage-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 portmura no Kaibutsu".
|-
|Shiren The Legend of Zelda: Ocarina of TimeWanderer GB2|GameCube (E)<br>Nintendo 3DS DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)|style="text-align:left;"|'''GameCubeNintendo DS:''' Both, the original game and the Master Quest are emulated at 480pRemake. Subtitled "DS2 Sabaku no Majō". Japan-only'''3DS:''' port is <br>(The West got a DS remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble featuresfirst SNES game instead'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright])
|-
|The Legend of Zelda: MajoraKirby's MaskStar Stackers|GameCube (E)<br>Nintendo 3DS SNES (R)|style="text-align:left;"|'''GameCubeSNES:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashesRemake.  '''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists]Japan-only.
|-
|Jet Force GeminiMedarot 2 / Medabots|Xbox One Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|Improved graphics'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, better framerateunlikely to change because of a trademark issue.
|-
|Killer Instinct GoldFinal Fantasy Adventure|Xbox One Game Boy Advance (ER)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|Improved graphicsFirst game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, better framerateVita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
|-
|Perfect DarkBalloon Kid|Xbox 360NES<br>Xbox One<br>PC (U)Game Boy Color|style="text-align:left;"|'''XboxOriginal:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Improved graphics, better framerate, online multiplayerTitled Hello Kitty World. XBLA Colorized version is also included in "Rare Replay"with the Hello Kitty license. Japan-only<br>'''PCGame Boy Color:''' A unofficial Titled Balloon Fight GB, colorized enhanced port is [https://github.com/fgsfdsfgs/perfect_dark WIP], Japan-exclusive.
|-
|Rayman Dragon Quest Monsters<br>Dragon Quest Monsters 2|WindowsPlayStation (R)<br>Dreamcast<br>PlayStation 2 Nintendo 3DS (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D modelsRemade twice, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel PlayStation (the Directoras DQM1+2) himself has previously stated that he believes that this version is and the best version of the game3DS as separate games'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracksFurthermore, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk remakes were ported to each level freely, play Ly's bonus challenges unlocked by freeing Revolutioncell-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman phones (PS1 DQM1+2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements ) and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]Android phones (DQM1 3DS).
|-
|Sin & PunishmentLast Bible|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)Game Gear|style="text-align:left;"|'''Wii''': Emulated Game Gear version with official English subtitles.<br/>'''Switch''': Part of has monsters and content not found in the Nintendo Switch Online servicelater Game Boy Color port.
|-
|Super Mario 64Devil Children: Black Book & Red Book|Nintendo DS PlayStation (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] 
|-
|Star Fox 64Tales of Phantasia: Narikiri Dungeon|Nintendo 3DS style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|The 3DS Vastly improved remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
|-
|TurokPokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align: Dinosaur Hunterleft;"| |-|Pokémon Gold & Silver|WindowsNintendo DS (R)|style="text-align:left;"|Remastered for PC.
|-
|Turok 2: Seeds of Evil
|Windows
|style="text-align:left;"|Remastered for PC.
|}
==GameCube=Game Boy Advance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 24<br>XboxOne<br>DS<br>3DS<br>WindowsWii<br>Wii U<br>Switch<br>PlayStation 3Android<br>Xbox 360iOS|style="text-align:left;"|'''PS2DS:''' InferiorFirst versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-looking portappeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, wrong aspect ratioSpanish and Italian.
'''Xbox''Trilogy HD'' (Wii/3DS/iOS/Android):''' Was developed by another team so there are some minor changes Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the environmentAndroid version is Japan-exclusive. Playable in Japanese and English only.
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Same as XboxEasily the definitive version of the original trilogy, with the best graphics, needs fan mods the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to fix some graphical bugs on modern hardware, doesnmake the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:'''t support controllerUncensored hacks are available for western releases.
'''PS3/360DS:''' A HD remaster of Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the PC version, Beyond Good & Evil uses a 4:3 image ratiogames more kids-friendly, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results spelling errors in black bars around the entire screen, needlessly constraining the image. Those GBA release were fixed in . A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the HD version. The PS3 version has broken shadowsX and Y face buttons.
The '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game creator said , an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that the GameCube can't be disabled. PC version is the besthas bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
|-
|Billy Hatcher and the Giant Egg}|Windows===Nintendo DS==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.Game! scope="col"|Platforms! scope="col"|Notes
|-
|Donkey Kong Jungle BeatShin Megami Tensei:<br>Strange journey|Wii3DS|style="text-align:left;"|Titled : '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "Donkey Kong Jungle Beat New Play Control!de-shine"was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, controlled using the Wii RemoteStandard, Expert, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature Impossible. Impossible is only available on New Game. Macca is no longer required to clapheal in the sickbay. There is no limit on the number of sub-apps equipped. To accommodate The ability to sprint in dungeons by holding down the more traditional control scheme, B button. a single-save file that allows the level designs were altered player to include more obstaclessave anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and players do not dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have to collect crests to progressbeen added. It also replaces the banana|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysalign:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|The Legend of Zelda:<br>The Wind WakerRadiant Historia|Wii U3DS|style="text-align:left;"|HD RemasterTitled: '''Radiant Historia: Perfect Chronology'''. Additional control methods have been Has difficulty options. New characters' portraits. A new timeline was added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the gameA new training ground. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slotscharacters can also learn Support Skills. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscopeFive new tracks. Some cutscenes where Link makes a facial expression silently have voices Mini Map was added to match the expressions. The ending cutscene New translation. More save slots. Weapon and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes armor stats have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time renderingmodified slightly. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes areSome life quality improvements were added.
|-
|The Legend of Zelda:<br>The Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target.}
'''Wii U===Nintendo 3DS==={| class="wikitable" style="text-align:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Killer 7Azure Striker Gunvolt|Windows<br>PlayStation 2|style="text-align:left;"|[https://wwwUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks.speedrunThis used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this.com/Killer7/guide/vrviv Full list A new port of changes]the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
|-
|Mario Power TennisResident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>WiiU|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchesAll ported versions are in HD.
|-
|Metroid Prime 1<br>Metroid Prime 2The Legend of Dark Witch|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)Windows|style="text-align:left;"|[https://metroidHigher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.fandom.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Tales style="white-space: nowrap;"|The Legend of SymphoniaDark Witch 2|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well Same as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glowsabove. |} ===PlayStation Portable===Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There ports for PS2 are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read infamous for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, bad controls and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as wellglitches.
PS3/PC{| class="wikitable" style="text-align: Based on the PS2 version.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Viewtiful Joe 1Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>Viewtiful Joe 2|PlayStation 24<br>Xbox One|style="text-align:left;"|Inferior looking'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but the first game has Dante from the Devil May Cry series cameocan be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|Rayman 3style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Xbox<br>WindowsAndroid<br>PlayStation 3iOS<br>Xbox 360Fire OS|style="text-align:left;"|'''GameCubePlayStation 2:''' best shadows Better textures and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available geometry in Czechplaces, Hebrewbetter lighting, Polish, Russianvisual effects, and Slovak languagesdraw distance. '''PS3/360Mobiles:''' HD Remaster. The Hoodlum Havoc subtitle has been removedReworked textures, lighting and the font of the logo has been changed to match that of Rayman Originsvisual effects.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.|-The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.|Kingdom Hearts: Birth By SleepRayman |Windows<br>PlayStation 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. <br>PlayStation 4<br>Xbox OneThe bonus section of the game contains an |style="extratext-align:left;" which is a gallery |HD remaster of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original Final Mix version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Resident Evil 4Metal Gear Solid: Peace Walker|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevilHD remaster. VOCALOID has been removed from Metal Gear ZEKE.fandomSome dialogues were re-recorded.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Super Mario SunshineWWE SmackDown! vs. Raw 2006|Nintendo Switch (E)PlayStation 2|style="text-align:left;"|Emulated version with widescreen supportPlayStation Portable has exclusive features, see [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|}
==Nintendo Wii=PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DSPersona 4<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can''DSt handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https:''' A full//www.youtube.com/watch?v=28rb1omrJ-fledged demake s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti- 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphicstamper, lack of cooperative multiplayer. ''but there is a cracked version that doesn'PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoott use Denuvo floating around'''Xbox 360:''' enhanced graphicsOne problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-Tearaway|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS PlayStation 4 (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style=titled "textTearaway -align:left;Unfolded"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game Many gameplay sections have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanesecourse, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare overhauled to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included work with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation DualShock 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last instead of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|} ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recordedVita.
|-
|}
==PlayStation VitaSee also=={| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationRecommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.|-|}
==PlayStation 4External links=={| class="wikitable" style="text-align*Reddit thread: [https:center;"//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space*Reddit thread: [https: nowrap;"|Marvel//old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s Spidernon-Man|PlayStation 5<br>Windows|style="textPC multi-align:left;"|Titled "Marvelplatform'''s Spider-Man Remastered".|-|}games]
==References==
{{Reflist}}
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