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List of notable ports

10,311 bytes added, 12 April
PlayStation 3
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
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|2006 FIFA World Cup/FIFA World Cup: Germany 2006
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
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|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|Metal Gear Solid
|PlayStation
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.
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|NBA Live 06<br/>NBA Live 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.
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|NHL 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].
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|NHL 08<br/>NHL 09
|PlayStation 3<br/>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crazy Taxi|Dreamcast<br>GameCubeAkumajo X68000<br>(Castlevania Chronicles)|PlayStation 2|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360FM Towns<br>Xbox OnePC Engine CD<br>Android<br>iOSSega Genesis|style="text-align:left;"|Every time Crazy Taxi has been updated, '''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the music has been redonedeveloper's other game, and it is considered to be worst than the originalAsuka 120%. '''PlayStation 2/GameCube/WindowsFM Towns:''': lower quality A port, with control issuesupdated graphics and remixed music.
'''PlayStation Portable'''PC Engine CD: ''Crazy Taxi: Fare War'' is uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen supportcheat code), but missing 3 songs and has bad controls. It has custom soundtrack supporta fully-voiced Story Mode.
'''Android'''Sega Genesis: Titled ''Crazy Taxi Classic'Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, with widescreen support. Control is a bit wonkysimplified graphics.
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|OutRun 2Genocide|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation PortablePC Engine<br>Microsoft WindowsFM Towns|style="text-align:left;"|'''XBOX PAL versionPC Engine:''' Time Trial Route Scores are not saved in Inferior graphics and sound with worse gameplay than the PAL version due to a bug in that versionoriginal.
'''XBOX NTSC-J versionFM Towns:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some released as part of the menus are still in English) ''Genocide Square'PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coastcompilation. Features updated graphics, sound, new cutscenes, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with modsand revised gameplay.
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|OutRun Genocide 2 SP: Master of the Dark Communion|PlayStation 2<br>Xboxstyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>PlayStation PortableFM Towns<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360DOS|style="text-align:left;"|'''PS2/Xbox/PSP/WindowsSFC:''' Part of OutRun 2006 Coast 2 Coast, Downgraded Lower sound quality and altered graphics doesn't feature . Level order for the first few levels is re-arranged from the ending scenes, Ps2 Sharp X68000 version requires PlayStation Portable connectivity . Released only in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose Japan despite being developed by a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsBritish development team.
'''PS2 NTSCFM-JTowns:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SPSame as Genocide above.Downgraded graphics of '''DOS:''' Based on the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra musicFM-Towns version. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. ClarissaUses the Sharp X68000 version's design cutscenes but has also been reverted to her original arcade appearancehigher quality Redbook audio music. English patch is available, Released only in Korea but most of the game is still 's menus are in JapaneseEnglish.|}
'''PS3/XBOX 360==Arcade=={| class="wikitable" style="text-align:''' Titled center;"! scope="col"OutRun Online Arcade|Name! scope="col"|Platforms! scope="col". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.|Notes
|-
|Sky TargetChaos Field|Sega SaturnDreamcast<br>Microsoft WindowsGameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''SaturnGameCube:''' Inferior-looking Enhanced port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking ModeAvailable in English.
''PC'Wii:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan onlyPart of ''Ultimate Shooting Collection'' with official English translation.
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|Virtua Cop 2Crazy Taxi|Sega SaturnDreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Sega DreamcastXbox 360<br>Xbox One<br>Android<br>PlayStation 2iOS|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other charactersEvery time Crazy Taxi has been updated, select of your gunthe music has been redone, auto-reload and use "Virtua Cop 1" targeting systemit is considered to be worse than the original.
''' PC:PlayStation 2/GameCube/Windows''' Based on the Saturn : lower quality port but , with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OScontrol issues.
'''DreamcastPlayStation Portable''':''Crazy Taxi: Fare War' Better graphic than the PC version (still not good as the arcade)' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. All the extra features from the Saturn returns, including extra easter eggsIt has custom soundtrack support.
'''PS2Android''':Titled ''Crazy Taxi Classic'' titled: "Virtua Cop Re-Birth". Remake , with different art style (hit or miss) running at 60 FPS, released only in Japan but supports Englishwidescreen support. Including "Virtua Cop 1"Control is a bit wonky.
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|style="white-space: nowrap;"|Virtua Fighter 2|Sega SaturnCyber Troopers Virtual On:<br>Microsoft WindowsOratorio Tangram|Dreamcast<br>PlayStation 2Xbox 360<br>Xbox 360One<br>PlayStation 3|style="text-align:left;"|'''PC:Dreamcast''' Contemporary to the Saturn port. Contains : Original Soundtrack and not the same extra plus online multiplayer. Might be hard to run on a modern OSNAOMI OST.
'''PS2:Xbox 360''' Sega Ages 2500 release is a direct port of the arcade version: XBLA. Improved controls, textures, lighting, and glowing effects. Runs in 640x480 Added new characters, widescreen support, online, lobby system, and 60 FPS (the arcade version ran slightly slower at 57replay leaderboards.5 FPS)Local multiplayer was removed. Missing extras from Saturn & PC releases Original Soundtrack and has minor graphical glitchesnot the NAOMI OST. Released only in Japan|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
'''360/PS3Xbox:''' Very similar to the PS2 release. Runs Remake with better graphics, included in HD but it's pillboxed. Includes online play'Dead or Alive: Ultimate''.|}-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
==NES==NES games sometimes suffered from '''GameCube:''' Some slowdownissues, and sprite flickeringslightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
{| class="wikitable" style="text-align'''Steam: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Babel no Tou<br>(aka Mystery Tower)|Arcade<br>GB<br>PS1<br>J2ME<br>X68|Arcade: Unknown changes (ROMs are undumped)''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. Japan-onlyThe select screen was altered.
GB'''Xbox 360: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-onlyAnalog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
PS1'''Switch: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''Analog control support compressed audio but has online multiplayer. Japan-onlyThe select screen was altered.
J2ME'''Arcade: Released ''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for mobile phones through Jplayers to choose from 3-Sky button control scheme (button 3 for releasing homing laser) and Vodafone Live serviceslegacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser). Japan|-|Karous|Dreamcast<br>Nintendo Wii|style="text-align:left;"|'''Dreamcast:''' Japanese only.
X68'''Wii: Remake ''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the game made by an entity known as final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="Gamma AVCtext-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Not licensed by Namco. Japan-onlyCapcom: Origins''.
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|CrystalisMarvel vs. Capcom:<br>Clash of Super Heroes|GBCDreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|GBCstyle="text-align:left;"|'''X360/PS3: Adds some extras like one dungeon''' part of ''Marvel vs. Horrible port though (sound, graphics, narrow field of vision)Capcom: Origins''.
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|Digital Devil StoryMarvel vs. Capcom 2: Megami Tensei<br/>Digital Devil Story: Megami Tensei IINew Age of Heroes|SNESDreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|SFCstyle="text-align: Compilation titled left;"|'''X360/PS3:'Kyūyaku Megami Tensei''Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums. Improved graphics, updated musicshoryuken. Extra features and alteredcom/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/added areas. Japan only75488 some bugs].
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|Dragon Quest IOutRun 2|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br/>Dragon Quest II|SNESPlayStation Portable<br>GBCMicrosoft Windows|SFCstyle="text-align:left;"|'''XBOX PAL version: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
GBC'''XBOX NTSC-J version: Compilation. Improved graphics from NES version''' Fixed slowdown, SFC versionfixed bugs with the driver's game balance view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and events.some of the menus are still in English)
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6'''PS2/Xbox/DQ3R. No battle animations. Japan only. AndroidPSP/iOSWindows: New English translation''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. Based on the mobile The Windows versionis missing lens flare & bloom effects but can be fixed with mods.
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|Dragon Quest IIIOutRun 2 SP|SNESPlayStation 2<br>GBCXbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|SFCstyle="text-align:left;"|'''PS2/Xbox/PSP/Windows: Full remake. Updated ''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics and game balancedoesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Includes UClarissa's design is censored.S. NES enhancementsAdds several cars and the ability for the player to choose a passenger. Japan onlyThe Windows version is missing lens flare & bloom effects but can be fixed with mods.
GBC'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Improved Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics from of the NES version with the SFC versionarcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's game balance and eventsdesign has also been reverted to her original arcade appearance. GBC-exclusive additions (extra dungeonEnglish patch is available, medal quest, events)but most of the game is still in Japanese.
Mobile'''PS3/XBOX 360: Based on the SFC version''' Titled "OutRun Online Arcade". Uses Updated graphics in order to match the engine arcade, fixes bugs, and adds online features and modes from the mobile versions of DQ1/DQ2Coast 2 Coast. No battle animations. Japan onlyClarissa's design is censored.|-|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation PortableAndroid/iOS|style="text-align:left;"|'''PSP: New English translation. Based on the mobile version''' "Power Stone Collection" is a collection of both games with widescreen support.
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|Dragon Quest IVRadirgy|PS1Dreamcast<br>NDSGameCube<br>iOSPlayStation 2<br>AndroidNintendo Wii|PS1style="text-align:left;"|'''GameCube: Updated graphics''' Enhanced port. Japan Japanese only.
NDS'''PlayStation 2: Port of PS1 version, optimized for dual screen''' Enhanced port. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizationsJapanese only.
iOS/Android'''Wii: Direct port ''' Part of DS version. ''Ultimate Shooting Collection'' with official English-only localization. Party chat translatedtranslation.
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|DuckTalesSky Target|PS3Sega Saturn<br>Xbox360<br>Wii U<br>PCMicrosoft Windows|Remade in HD as style="text-align:left;"|'''Saturn:'DuckTales Remastered'' for PS3Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, 360, Wii U, and PC. Features a difficulty select option, expanded storylineand a new Ranking Mode.''PC:''' Based on the Saturn version, voice-actors from better graphic (still not good as the TV series reprising their roles (deceased actors were recasted with different voice-actorsarcade), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedJapan only.
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|Final Fantasy 1 + Virtua Cop 2|PS1Sega Saturn<br>GBA (R)Microsoft Windows<br>PSP (R)Sega Dreamcast<br>PlayStation 2|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system. MSX''' PC: Updated graphics (FF1 ''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only)online. Might be hard to run on a modern OS.
PS1'''Dreamcast: Updated graphics and sound''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode addedincluding extra easter eggs.
GBA, PSP'''PS2:''' titled: Original difficulty level removed"Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, bonus dungeonsreleased only in Japan but supports English. Including "Virtua Cop 1".
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|Final Fantasy 3Virtua Fighter 2|NDSSega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PSP|Full 3D remake.PlayStation 3|style="text-|Fire Emblemalign: Shadow Dragon and the Blade of Lightleft;"|SNES, NDS (R)|SFC: Remade as the first chapter of ''Fire Emblem'PC: Mystery of the Emblem'' with upgraded graphics and improved balance' Contemporary to the Saturn port. The remake also continues Contains the storylinesame extra plus online multiplayer. Might be hard to run on a modern OS.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'PS2: Shadow Dragon'' with ' Sega Ages 2500 release is a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery direct port of the Emblem'' for arcade version. Runs in 640x480 and 60 FPS (the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridgearcade version ran slightly slower at 57.5 FPS). Introduces character customization.|-|Kirby's Adventure|GBA (R), 3DS|GBA: Full remake with updated graphics Missing extras from Saturn & PC releases and soundhas minor graphical glitches. Includes new features and, seemingly, different physicsReleased only in Japan.
3DS'''360/PS3: Slowdown and flickering fixed''' Very similar to the PS2 release. Runs in HD, 3D feature addedbut it's pillarboxed. Includes online play.
|-
|The Legend of ZeldaVirtua Tennis 2|Satallaview, Gamecube (E), GBADreamcast<br>PlayStation 2|Satallaviewstyle="text-align: Titled left;"|'''PS2:'BS Legend of Zelda''Lower than Dreamcast quality port in 30 FPS. Updated graphics, smaller overworld map, timer. Japan only|}
GC & GBA==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[: Emulated Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions. Improved grammar|-|NCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.|} ===NES===NES games sometimes suffered from slowdown, and sprite flickering{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Mega Man 1Babel no Tou<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6(aka Mystery Tower)|PS1Arcade<br>PS2GB<br>Gamecube<br>Xbox<br>PS4PS1<br>Xbox OneJ2ME<br>3DS<br>PC<br>PSP (R)X68
|
MDArcade: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead Unknown changes (leading to an imbalanced Yellow Devil fightROMs are undumped). Was later re-released on the Sega Genesis Mini and re-printed by RetroJapan-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releaseonly.
PS1GB: Included as part of ''Rockman Complete WorksNamco Gallery Vol. 3'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removedFeatures Super Game Boy enhancements. Officially released in Japan -only.
PS2/GC/XboxPS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Mega Man Anniversary CollectionNamco Anthology Vol 1'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasJapan-only.
PS4/XB1/3DS/PCJ2ME: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays Released for mobile phones through J-Sky and filtersVodafone Live services. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frameJapan-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsonly.
PSPX68: ''Mega Man Powered-Up (PSP)'', a full remake Remake of Mega Man in 2the game made by an entity known as "Gamma AVC".5D with a chibi artstyle, remixed music, and voice actingNot licensed by Namco. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the seriesJapan-only.
|-
|MetroidCrystalis|Gamecube GBC|GBC: Adds some extras like one dungeon. Horrible port though (Esound, graphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.|-|Dragon Quest I<br/>Dragon Quest II|SNES<br>GBA (R)GBC
|
GCSFC: EmulatedCompilation. Unlocked in Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphics from NES version, SFC version''Metroid Prime'' if a GBA s game balance and events. Mobile: Based on the GBC versions with ''Metroid: Fusion'' is connected to the systemimproved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
GBAAndroid/iOS: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and worldNew English translation. The original NES Metroid is also included as an unlockable which also saves Based on the player's passwordmobile version.
|-
|Ninja GaidenDragon Quest III|PCESNES<br>SNESGBC
|
PCESFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (but poor use extra dungeon, medal quest, events). Mobile: Based on the SFC version. Uses the engine from the mobile versions of scrolling), new music; DQ1/DQ2. No battle animations. Japan only.
SNESAndroid/iOS: Increased palettes, updated music based New English translation. Based on OSTthe mobile version.
|-
|Ninja Gaiden II: The Dark Sword of ChaosDragon Quest IV|SNESPS1<br>NDS<br>iOS<br>Android
|
SNESPS1: Increased palettesUpdated graphics. Japan only. NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, updated music based on OSTnew scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations. iOS/Android: Direct port of DS version. English-only localization. Party chat translated.
|-
|Ninja Gaiden III: The Ancient Ship of DoomDuckTales|SNESPS3<br>Xbox360<br>Wii U<br>PC|SNES: Increased palettesRemade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, removal of parallax scrolling and other effectsPC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, updated both newly arranged and original NES music based on OST, difficulty based on Japanese versionan art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Final Fantasy 1 + 2
|PS1<br>GBA (R)<br>PSP (R)
|
River City RansomMSX: Updated graphics (FF1 only)
(Downtown Nekketsu Monogatari)|PCE<br>GBA|PCEPS1: Improved Updated graphicsand sound, updated most bugs fixed, new music. Japan onlyadded for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
GBA, PSP: Improved graphicsOriginal difficulty level removed, updated music. Save feature and various bonus featuresdungeons|-|Final Fantasy 3|NDS<br>PSP|Full 3D remake.
|-
|Solomon's KeyFire Emblem: Shadow Dragon and the Blade of Light|SMS<br>FDS<br>GB<br>PCESNES, NDS (R)
|
SMSSFC: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and music addedimproved balance. The remake also continues the storyline. Japan-only
FDSNDS: Same as NES, but The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with Loading screens. PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) new graphical makeover, some balance improvements and distributed by PackDS-Inexclusive content hidden behind stupid requirements. Second release was the Japan-Video (later Marvelous). Graphics and music were remade in order to fit only ''Fire Emblem: New Mystery of the movieEmblem''s aesthetics. The gameplay and stages are based on for the DS, covering the rest of the NES version. GB: Known storyline as well as including the ''Solomon's ClubBS Fire Emblem''maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly differentIntroduces character customization.
|-
|Super Mario Bros./The Lost LevelsKirby's Adventure|Arcade<br>FDS<br>SNES<br>GBCGBA (R), 3DS
|
ArcadeGBA: Known as ''VsFull remake with updated graphics and sound. Super Mario Bros.'' Stages are slightly Includes new features and, seemingly, different, new music track added for the Name Entry screenphysics.
FDS3DS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release. SNES: Improved graphics, sample-based music, saving, inaccurate physics GBC: Saving, Vs. multiplayer, a large suite of bonus featuresSlowdown and flickering fixed, a smaller screen size3D feature added
|-
|Super Mario Bros. 2The Legend of Zelda|SNES <br>Satallaview, Gamecube (E), GBA
|
Improved Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, sample-based musicsmaller overworld map, savingtimer. Japan only
GC & GBA Only: Decreased difficulty, extra gameplay mode, smaller screen sizeEmulated versions. Improved grammar.
|-
|Super Mario Bros. Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|SNES, GBAPS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
|
Improved graphicsMD: ''Mega Man: The Wily Wars'', samplea compilation/enhanced port of Mega Man 1-based music3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release. PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
GBA OnlyPS2/GC/Xbox: e-Reader support''Mega Man Anniversary Collection'', replays, smaller screen size|-|Zelda II: a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The Adventure of Link|Gamecube (E)|Potentially seizure-inducing effects replaced|}PS2 version has input lag. Each version has different exclusive video extras.
==Sharp X68000==May be easier to emulate ports than PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the original NES versionsof all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
{| class="wikitable" style="textPSP: ''Mega Man Powered-alignUp (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|Akumajo X68000Metroid|Gamecube (E)<br>GBA (Castlevania ChroniclesR)|PlayStation|style="text-alignGC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system GBA: Remade as ''Metroid:left;"|Includes both Zero Mission'' using the original game engine from ''Metroid: Fusion''. Updated graphics and a remixed version with remixed musicsound, slightly altered level layoutscutscenes, expanded story and world. The original NES Metroid is also included as an altered art direction based on the more recent games in unlockable which also saves the seriesplayer's password.
|-
|Mad Stalker:<br>Fullmetal ForceNinja Gaiden|PlayStationPCE<br>FM Towns<br>PC Engine CD<br>Sega GenesisSNES|style="text-align:left;"|'''PlayStationPCE:''' A remake with sub-par Updated graphics and (but poor use of scrolling), new music. Borrows gameplay elements from the developer's other game, Asuka 120%.; Japan only
'''FM TownsSNES:''' A port with Increased palettes, updated graphics and remixed music.based on OST|-'''PC Engine CD|Ninja Gaiden II:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.The Dark Sword of Chaos|SNES|'''Sega GenesisSNES:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrollingIncreased palettes, simplified graphics.updated music based on OST
|-
|GenocideNinja Gaiden III: The Ancient Ship of Doom|PC Engine<br>FM TownsSNES|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original. '''FM TownsSNES:''' released as part Increased palettes, removal of the ''Genocide Square'' compilation. Features parallax scrolling and other effects, updated graphics, soundmusic based on OST, new cutscenes, and revised gameplay.difficulty based on Japanese version
|-
|Genocide 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.River City Ransom
'''FM-Towns(Downtown Nekketsu Monogatari)|PCE<br>GBA|PCE:''' Same as Genocide aboveImproved graphics, updated music.Japan only
'''DOSGBA:''' Based on the FMImproved graphics, updated music. Save feature and various bonus features.|-Towns version. Uses the Sharp X68000 version|Solomon's cutscenes but has higher quality Redbook audio Key|SMS<br>FDS<br>GB<br>PCE|SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and musicadded. Released Japan-only in Korea but most of the game's menus are in English.|}
==Sega Master System=={| class="wikitable" style="text-alignFDS:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>PC (R)|style="text-align:left;"|Full remake of the game known Same as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2NES,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GBA<br>J2ME|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-onlybut with Loading screens.
'''PlayStation 2'''PCE: Budget remake known as ''Phantasy StarNow a licensed title based on the [https: Generation:1''//en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Features updated graphics Programmed by Arc (later Arc System Works) and soundsdistributed by Pack-In-Video (later Marvelous). Japan-onlyGraphics and music were remade in order to fit the movie's aesthetics. Fan translation is availableThe gameplay and stages are based on the NES version.
'''GBAGB:Known as ''Solomon' Emulated version included as part of ''Phantasy Star Collections Club''. Features several arrangements on UIColors are limited up to 4, item shop, password, and new music added. Does not feature FM Sound Unit Original music. Not released inside Japan. '''J2ME:''' Full remake of and mazes from the game released for mobile phones. Available only in Chinese. Fan translations of the game do existNES version are slightly different.
|-
|style="white-space: nowrap;"|Wonder Boy III:<br>Super Mario Bros./The Dragon's TrapLost Levels|TurboGrafx-16<br>Game Gear<br>J2ME<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>PC (R)Arcade<br>iOS (R)FDS<br>Android (R)SNES<br>Amazon Luna (R)GBC|style="text-align:left;"|'''TurboGrafx-16'''Arcade: Known as ''DragonVs. Super Mario Bros.'s Curse'' in US and ''Adventure Island'' in Japan. Features updated graphicsStages are slightly different, new music, and soundtrack added for the Name Entry screen.
FDS: Features most changes from ''Vs. Super Mario Bros.'Game Gear''': Slightly different maps and prices around shops. Released only in Europe and JapanNot to be confused with the original The Lost Levels release.
'''J2MESNES:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. JapanImproved graphics, sample-only.based music, saving, inaccurate physics
'''PS4/NSW/XBO/PC/iOS/AND/LunaGBC:''' Full remake Saving, Vs. multiplayer, a large suite of the game known as ''Wonder Boy: The Dragon's Trap''.bonus features, a smaller screen size
|-
|Super Mario Bros. 2|SNES <br>GBA|Improved graphics, sample-based music, saving GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size|-|Super Mario Bros. 3|SNES, GBA|Improved graphics, sample-based music, saving GBA Only: e-Reader support, replays, smaller screen size|-|Zelda II: The Adventure of Link|Gamecube (E)|Potentially seizure-inducing effects replaced|} ===SNES===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.
==Sega Genesis==
{| class="wikitable" style="text-align:center;"
! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"ActRaiser|Castle of IllusionWindows<br>Starring Mickey Mouse|Windows (R)Nintendo Switch<br>PlayStation 3 (R)4<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)One|style="text-align:left;"|HD A remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style=Titled "text-align:left;ActRaiser Renaissance"|HD remake with updated graphics which has a completely new art style, new gameplay mechanics, new bosses, and retreated gameplay. Missing the extra levels from the Sega CD versionremastered OST.
|-
|Lunar: The Silver StarChrono Trigger|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)Nintendo DS<br>iOS (R)<br>Sega Saturn (R)Android<br>Windows (R)|style="text-align:left;"|'''PlayStationPS1:''' Remake with increased difficultyExtra content including FMV & bestiary, longer load times.
'''PlayStation PortableNDS:''' Based on ps1 but PS1 extra content (with longer load timesfixed) plus more extra content, touch controls, more literal translation, French translation added.
'''iOS/Android:''' Based Translation based on PS1 has widescreen support but NDS with additional languages, touch controlcontrols, mostly unchanged graphics.
'''Sega Saturn/WindowsPC:''' Based on PS1. Is not available in EnglishWas a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Pac-AttackClock Tower|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)Windows<br>PlayStation 3<br>Xbox 360<br>WonderSwan|style="text-align:left;"|'''PlayStationPS1/PC:''' Partial emulation of the game plus a Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new whole remake included as part of ''Namco Anthology Vol. 2''weapon, enemy, & location.
'''GBAWonderSwan:''' Included as part of ''Pac-Man Collection''greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-'''PS2/GC/Xbox/PC|Contra III:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.The Alien Wars|Game Boy Advance'''PS3/X360/PC|style="text-align:left;"|Titled "Contra Advance:''' Emulated version of the game included as part of ''Pac-Man Museum''The Alien Wars EX". PC version was been delisted Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from Steam in July 9, 2020 in favor of ''Pac-Man Museum+''"Contra: Hard Corps", which includes emulation of the SNES version insteadworse audio.
|-
|Phantasy Star IIDonkey Kong Country|PlayStation 2 (R)<br>GBAGame Boy Color<br>Game Boy Advance|style="text-align:left;"|'''PlayStation 2GBC:''' Titled Weaker graphics & audio, new stage, longer version of "Phantasy Star: Generation:2Winky's Walkway". Remake with updated graphics. Japan, mini-only. Fan translation is availablegames, time trial.
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Phantasy Star IIIDonkey Kong Country 2:<br>Diddy's Kong Quest|GBAGame Boy Advance|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|PowerballDonkey Kong Country 3:<br>Dixie's Double Trouble|style="white-space: nowrap;"|PlayStation (R)Game Boy Advance|style="text-align:left;"|Partial emulation of the game plus a Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new whole remake included as part of ''Namco Anthology Vol. 1''soundtrack by David Wise; mini-games, time trial.
|-
|Shining ForceDragon Quest V|Game Boy Advance PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan. '''DS:''' Remake titled "Shining Force: Resurrection of done in a similar vein to the Dark Dragon"DQIV remakes. The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty systemHas the same mechanics perks as the PS2 remake, and along with some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to unique content. '''iOS/Android:''' Port of the originalDS version.
|-
|Shadow of the BeastDragon Quest VI|PlayStation 4 Nintendo DS (R)|style="text-align:left;"|Different game with different Remake done in a similar vein to the remakes of the previous two games. Features some core gameplaychanges.
|-
|Sonic the HedgehogEarthBound|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOSGame Boy Advance|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered Worse audio, and new content. An unofficial PC port of the iOS/Android version is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsJapan only.
|-
|Sonic the Hedgehog 2Final Fantasy IV|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)WonderSwan Color<br>PlayStation 4 (E)Game Boy Advance<br>PlayStation 5Portable<br>Xbox 360 Nintendo DS (ER)<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchiOS (R)<br>Android(R)<br>iOSWindows (R)|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game'''Original Version''' '''PS1:''' FMV opening and ending, new features, different translation, longer load times. '''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.
'''PC/PS4/PS5/XOne/XSX/NSGBA:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|Titled ''Final Fantasy IV Advance'PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to Based on the stock Windows wavetable synthWonderSwan Color version. Can be fixed with a fan-made wrapper and mod loaderNew translation. The 2011 Steam re-release is ran through an emulatorExtra content, howeverupdated graphics, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availableworse audio.
'''PC/PS4/PS5/XOne/XSX/NSPSP:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Titled '''PCFinal Fantasy IV:The Complete Collection''' . Includes "The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading timesAfter Years" as well as an in-between "Interlude". Includes all GBA content. A newer 1996 version runs betterEnhanced graphics, but introduced some new bugs choice between original and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperenhanced audio.
'''PlayStation 2:3D Remakes''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.
'''GameCubeNDS:''' Is available in North America, but is blurrier compared to the PS2 versionVery different 3D remake following Final Fantasy III on DS (no PSP release unlike it).
'''PCiOS/X360Android/PS3PC:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial DS version port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvementsfollowed by 3D remake of "The After Years".
'''PC/PS4/PS5/XOne/XSX/NS:''' Part HD version of Sonic OriginsDS remake.
|-
|Sonic 3D BlastFinal Fantasy V|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PCPS1:''' First official English release. '''GBA:''' The 1997 PC port is based on the Saturn versionTitled ''Final Fantasy V Advance''. New translation. Extra content, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn versionaudio. '''iOS/Android:''' Redone sprites (RPG Maker art style), and runs poorly on modern versions of Windowstouch controls. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director '''PC:'''s Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaksRedone sprites (RPG Maker art style).
|-
|Space Harrier IIFinal Fantasy VI|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Game Boy inAdvance<br>Andoid<br>Monster World|style="white-space: nowrap;"|Sega Master SystemiOS<br>TurboDuo (R)Windows|style="text-align:left;"|'''Sega Master SystemGBA:''' Demake of the originalTitled "Final Fantasy VI Advance". New translation. Includes a password system over a battery backup save featureExtra content, worse audio.
'''TurboDuo:iOS/Android''' Released as ''The Dynastic Hero''. Features different Translation based on GBA version, redone sprites and music due to ownership of certain elements by SegaMode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. The US version also has tons of grammatical errors.|-|}
==Sega Saturn=={| class="wikitable" style="text-align'''PC:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Same as previous, no touch control.
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|BaroqueFront Mission|PlayStation 1<br>PlayStation 2 Nintendo DS (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option. '''PS1DS:''' Japan only, has extra content, but no widescreen support. Has an Only official English fan translation patch. '''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  '''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remakerelease.
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|Black style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" / Matrix|Sega Dreamcast (R)<br>PlayStation "The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions. '''DC:''' a remake titled "BlackWorse audio, no multiplayer/Matrix AD" with many gameplay changes in order to make the game easierco-op, added many anime cutscenes and new anime art style for more save slots than the charactersSuper Famicom release, the ending was expanded can change character any time. Japan only. Bundled with 2 extra chapters. '''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restoredGanbare Goemon 1.
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|Culdcept|PlayStation 1Ganbare Goemon 2:<br>Nintendo DS<br>PlayStation 2Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cardsWorse audio, no multiplayer/co-op, more save slots, abolish a negotiation rulecan change character any time. Addition of some mapsJapan only'''DS:''' Based on PS1, fan translation is available. '''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept Bundled with Ganbare Goemon 2".
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|Cyber Troopers Virtual-OnKirby Super Star|PlayStation 2Nintendo DS|style="text-align:left;"|'''PS2:''' Sega Ages 2500 releaseTitled "Kirby Super Star Ultra". Changed Extra games, enhanced graphics with a different art style, 60 FPS, Japanese release.
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|Daytona USAThe Legend of Zelda:<br>A Link to the Past|Microsoft Game Boy Advance<br>Switch (U)<br>Windows(U)<br>MacOS (U)<br>PlayStation 3Linux (U)<br>Xbox 360Android (U)|style="text-align:left;"|'''SaturnGBA:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled Extra dungeon reliant on "Daytona USA: Championship Circuit EditionFour Swords" was also released on the Saturn, featuring a drastic reduction in popupgame. More accurate translation, 30 FPSmore shops, a new selection enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel25 in digging minigame, and a ghost modeIce Dungeon layout). '''PC/Switch:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USAUnoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware//github.com/RadzPrower/Zelda-3-Launcher]
'''PS3/360:Android''' Based on the arcade [https://github.com/Waterdish/zelda3-android Android version best graphics 60 FPS and widescreen support.]
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|Die Hard Arcade"Mega Man & Bass" /<br>"Rockman & Forte"|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 Only official English release. Changed graphics with a different art styleWorse audio. No dash button. Japanese onlySmaller screen resolution makes the game borderline unplayable.
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|Devil SummonerMega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable(R)<br>iOS|style="text-align:left;"|'''PSPDOS:''' Widescreen and extra contentDifferent aspect ratio, worse audio, Japanese releasebuggy wall climbing.|-|style="white-space'''GC/PS2: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:SNES version included in ''Mega Man X Collection'' Extra . The collection also includes extra content, Japanese releaselike music player and art gallery.
'''3DSPSP:''' Based on PS1, widescreen support, available in English.|-|Dragon Force|PlayStation 2|style=Titled "text-align:left;Mega Man Maverick Hunter X"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a Full 3D remake, different art styleSigma stages. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versionServes as an alternate take on the original game.
'''PS1iOS:''' Massively downgraded portTouch controls, missing textures"redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubsno stage changes after beating Mavericks in a certain order, hard mode balance mods)optional microtransactions.
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "GRANDIA HD RemasterMega Man X Legacy Collection". Port based on the PS1 versionwith extra content including achievements, with an [[Texture filtering|xBR]]music player, a prettier fontart gallery, different non-English translationschallenges, and a buggy Japanese audio option lifted from the PS1 undub romhackmore.
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|Guardian HeroesMega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox 360One<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' Enhanced port SNES and SFC versions are included in "Mega Man X Legacy Collection" with 16:9 aspect ratioextra content including achievements, music player, optional HD graphicsart gallery, new gameplay optionschallenges, and expanded multiplayer modesmore.
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|Manx TT Super BikeMega Man X3|Microsoft PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SaturnSNES:'''inferior looking port Has a ROM hack that makes Zero a fully playable character and quality of the arcade running at 30 FPS, 8 player multiplayer was removedlife changes.
'''PCPS1/Saturn:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals Remixed soundtrack and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xboxprogress can be saved via memory card/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon OrtaRAM cart.
'''SwitchPC:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox onePort of PS1 version.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="textCannot be directly installed on 64-align:leftbit OSes;"|'''PC:''' A completely different game while you must extract the PC files manually. Files fail to save after reboot if this is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PCdone.
'''Saturn (US Version)GC/PS2:''' comes with an exclusive mini-game called PS1 version included in "Death TankMega Man X Collection" that isn't in any other version. Loading times are eliminated.
'''PSXPC/PS4/Switch/XB1:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrelySNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, so tight platforming is much easier to do. You even pick up ammo drops more frequentlymusic player, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPSart gallery, but it can also go down to 20 FPSchallenges, and usually wavers in between for the majority of the gamemore.
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|Princess CrownMetal Max 2: Kai|PlayStation 4Game Boy Advance<br>PlayStation PortableNintendo DS (R)|style="text-align:left;"|'''SaturnGBA:''' Japan only, has an increased resolution hack Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to 22:15 aspect ratiobe recalled.
'''PSP/PS4DS:''' Japan only, runs Full 3D remake with animated NPC sprites and much better graphics. Improved in a letterbox retaining every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the original aspect ratioNintendo DS.
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|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2Ogre Battle:<br>The March of the Black Queen|PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PCTitled "Ogre Battle:''' Features both the original game and an Limited Edition". Slightly enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams"sound.
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|Silhouette MirageRomancing SaGa|WonderSwan Color<br>PlayStation2|style="text-align:left;"|'''SaturnWonderSwan:''' OriginalEnhanced graphics, new story scenario & side quest (Japan only).
'''PS1 (Japanese version)PS2:''' Missing background Enhanced 3D graphics, missing 2D parallax effects but has 2 extra bosses. '''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
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|Sonic RSecret of Mana|Microsoft iOS<br>Android<br>Windows(R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls. '''PC/PS4/Vita:''' Enhanced port Full 3D remake with better graphics animated cutscenes, voice acting, and extra contentremixed soundtrack. Some reprints  '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
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|Radiant SilvergunShin Megami Tensei|Xbox 360PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''Xbox 360SNES:''' HD Port Use the English patch by Orden as it fixes some issues with optional high-res effects the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, and remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English supportpatch.|}'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.
==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows'''GBA:''' Redrawn graphics. However, some of these PC ports are difficult to run Has an English patch based on modern Windows operating systemsthe official localization used in the iOS port.
{| class="wikitable" style="text-align'''iOS:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
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|Breath of Fire IIIShin Megami Tensei II|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.||'''PS1:''' Same deal as its predecessor. Not translated into English.|✓|* '''PSPGBA:''' Adds widescreen support, quality of life changes, and an extra minigameSame deal as its predecessor. Not translated into English.
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|Breath of Fire IVSuper Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.|||'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version. |* '''PC/Switch:''' Has shorter load times and includes an option for sprite smoothingUnofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github. The only version to be localized in Traditional Chinese (Taiwan)com/qurious-pixel/SMAS_Launcher].
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|Crash Bandicoot Trilogy and Crash Team Racing Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|||||* ''Titled "Yoshi'PS1s Island:''' OriginalSuper Mario Advance 3".* '''PS4/Xbox One/PC/Switch:''' HD RemakesNew levels, different audio.
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|Chrono CrossSuper Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|||||* '''PS1PC/Switch:''' OriginalUnofficial native port made by fans by decompilation: [https://github.* '''PS4com/PCsnesrev/Switchsm], [https:''' Emulated version with worse performance than the original//github.com/RadzPrower/Super-Metroid-Launcher].
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|Castlevania: Symphony of the Night||✓||||✓Star Ocean|* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japanstyle="white-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360space:''' Direct port of the nowrap;"|PlayStation version. Removes loading times, and also FMVs for the North American version Portable (Japanese version strangely retained the FMVsR).* '''PSP|style="text-align:''' Included in ''Castlevanialeft;"|Titled "Star Ocean: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese versionFirst Departure". The script for the Only official English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionrelease.
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|Dino CrisisSuper Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|||✓style="text-align:left;"|||* '''PS1:''' OriginalSlowdown removed.* '''PCGBA:''' Many Problems on modern systemsNew levels, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. * '''DC:''' Enhanced port with better graphicsworse audio.
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|Dino Crisis 2Tactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable||style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.|||'''PSP:''' Very enhanced, more features.
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|Final Fantasy VIITales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.||||* '''PCGBA:''' Backgrounds/FMVs are the same resolutions as the Based on PS1 versionbut scaled down, additional content, worse audio, decreased framerate. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''SteamPSP (Full Voice Edition):''' The recent PC release on Steam fixes all issuesport of PS1 edition including GBA additional content plus full voice acting, making it the current definitive versionnew sprites. PS4 and iOS ports  '''PSP ("Tales of the recent PC release have been released, later followed by Switch Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and Xbox portsa remade spin-off.
A full remake '''iOS/Android:''' F2P port of the game was first released on the PS4, ToP X. Sub-par translation. At least GBA one had better controls and came later to PCinterface than this. No longer available.
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|Final Fantasy VIII"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.||||Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release ''Switch (via PocketStationSNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
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|Final Fantasy IXUmihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports. '''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|Same stance as FFVII -|Banjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|Added widescreen mode, generally better framerate and FFVIII's Steam releasesdraw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".
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|Final Fantasy TacticsBanjo-Tooie|Xbox 360<br>Xbox One|||||✓style="text-align:left;"|* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, Generally better framerate and new game modesdraw distance. Suffers from stretched aspect ratio Ice Key and slowdown; these can be fixed with unofficial patchessecret eggs collected in BK are available here. It also has a new translation. * '''iOS/Android:''' Based on the PSP versionRemoved Nintendo references, with redone sprite worksome of which were endearing. Many consider this the definitive XBLA versionalso included in "Rare Replay".
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|Legend of ManaBlast Corps|Xbox One (E)||style="text-align:left;"||||* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone musicImproved graphics, and the option to turn off random encountersbetter framerate.
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|MediEvil style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)||||✓style="text-align:left;"|* '''PSPXbox:''' Titled "MediEvilConker: ResurrectionLive and Reloaded" . It's censored but has extra content not avilable in any other versionmuch better graphics and updated multiplayer.  * '''PS4Xbox One:''' Titled "MediEvil RemakeRare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and has slightly better graphics than the best graphicsoriginal.
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|Mega Man 8Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|||||* '''SaturnPC:''' Original release. Initially intended as the only version because of corporate politics and SCEA's antiUnofficial fan-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in made port by the PS1 version, or any future versions (as those were based developer that went on to remaster the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissionsTurok games. Features widescreen, sound testhigher frame rate, watchable FMVs)keyboard, more music tracksand mouse support. Some bugs are left unaddressed in the unofficial port, additional bosses (Cut Man, Wood Man)however. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* Requires extracting data from the game'''GCs ROM to play. Can be found [https://PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''doom64ex.wordpress. Port based on the PS1 versioncom here].* '''PS4Xbox One/XOnePlayStation 4/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'Officially ported in 2020 by Doom EX' s developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some new challenge stages from this game quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but is based on the PlayStation versiondeveloper has pointed out some fixes for it. See [https://doom64ex. Completely removed loading timeswordpress.* A spincom/2020/03/24/differences-between-doom-64-ex-2-5-versus-off, Rockman & Forte, was released on the '''SNES/GBA''' -official-remaster this list] for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, differences between EX and includes completely new levelsthe official 2020 port.
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|Mega Man LegendsThe Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.|||✓'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.|* '''PC/Switch/Wii U:''' Music doesn't loopAn unofficial port of the N64 version made by fans. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller[https://github.com/HarbourMasters/Shipwright] * '''N64Android:''' Simultaneously better and worse in the graphics department[https://github. com/Waterdish/Shipwright-Android Android version]|-|The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in North AmericaClock Town, framerate issues, and random crashes. * '''PSP3DS:''' Japan-onlyfeatures enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration. Standard port with widescreen support and minor additional contentzora. Lock-on is done by holding L and R simultaneouslyre exists].
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|Mega Man Legends 2Jet Force Gemini|Xbox One (E)|||||✓style="text-align:left;"|* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSP:''' Standard port with widescreen support and minor additional content. Released only in JapanImproved graphics, better framerate.
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|Mega Man X4Killer Instinct Gold|||||✓||* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency Xbox One (can be fixed with emulatorE)* '''PC|style="text-align:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSesleft; you must extract the files manually. Files fail to save after reboot if this is done"|Improved graphics, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesbetter framerate.
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|Mega Man X5Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)||style="text-align:left;"||✓||* '''PS1Xbox:''' OriginalImproved graphics, better framerate, online multiplayer. Has some excellent ROM hacking support to reimplement missing content and add quality of life changesXBLA version is also included in "Rare Replay".* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2 A unofficial port is [https://GC:''' same as the other games in ''Mega Man X Collection''github.* '''PS4/XOnecom/Switchfgsfdsfgs/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesperfect_dark WIP].
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|Mega Man X6Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|||✓||* '''PS1Windows:''' Original. Has some excellent ROM hacking support port of the N64 version and is known to reimplement missing content, add quality of life changes (sorely needed for this game), have issues running on modern Windows and a retranslationit's capped at 30 FPS.* '''PCDreamcast:''' Released only in Korea various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and some other parts replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of Asiathe game.* '''PS2/GCN:''' same as Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other games versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly''Mega Man X Collection''s bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. Some To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the voice-acting game, it still uses manual saves. This is missing also the only version in this which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone.* '''PS4[https:/XOne/Switchwww.youtube.com/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on the PlayStation version. Completely removed loading timesPCSX2].
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|Metal Gear SolidSin & Punishment|style="white-space: nowrap;"||||✓ Wii (E)<br/>Nintendo Switch (RE)|style="text-align:left;"|* '''PS1:''' Original. A later Japanese version re-release called Wii''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".* '''PC:''' Port of the ''Integral'' Emulated version, with some altered content (Psycho Mantis boss, TGSofficial English subtitles.<br/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.* '>''GC:'Switch'' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest Part of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameNintendo Switch Online service.
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|Moon Remix RPG Adventure Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.|||'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]|* '''Switch/PCAndroid:''' Official translationUnoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
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|PaRappa the RapperTurok: Dinosaur Hunter|Windows||style="text-align:left;"|||✓|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal Remastered for those who played the original releasePC.
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|Persona Turok 2: Eternal PunishmentSeeds of Evil|Windows||style="text-align:left;"|Remastered for PC.
|
|✓
|
* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''
* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
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|Persona 2Turok 3: Innocent SinShadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|} ===GameCube==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.Notes
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|RaymanBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.||'''Xbox:''' Was developed by another team so there are some minor changes to the environment.||*Too many changes '''PC:''' Same as Xbox, needs fan mods in order to list herefix some graphical bugs on modern hardware, doesn't support controller.The definitive version is a fan remake called '''RaymanPS3/360: Redemption''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.
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|Resident EvilBilly Hatcher and the Giant Egg|✓ (R)Windows||style="text-align:left;"||✓ (R)||* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard Inferior to be believed.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive GameCube version.* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting several ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release- including poor optimization, improper sound mixing, as well as on most modern HD consoles. The PC version plays at 60 FPS severe screen tearing and lacks minor stability issues that the other HD versions havepoor controller support.
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|Resident Evil 2Donkey Kong Jungle Beat|Wii||✓|✓|✓||* '''PS1:''' Later restyle="text-released on the system with DualShock support and a new game mode.* '''N64align:''' Compressed assets, varies between 240p and 480i. left;"|Titled "Donkey Kong Jungle Beat New features.* '''Dreamcast:''' 480p. Even more features.* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSesPlay Control!", has controlled using the highest quality FMVsWii Remote, and combines Leon and Claireusing its Nunchuk accessory to control Donkey Kong's games into one similarly movement and its motion detection feature to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/indexclap.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it To accommodate the definitive version while translating more traditional control scheme, the game into English.* A HD remake was released for PClevel designs were altered to include more obstacles, PS4 and Xboxplayers do not have to collect crests to progress. Includes some content inspired from It also replaces the prototype version Resident Evil 1.5 but then cuts some banana-based health meter with a more. Positive receptiontraditional life system and adds a boss rush mode and support for widescreen television displays.
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|Resident Evil 3The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"||✓|✓||* HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''Dreamcast/GC:''' 480ps touchscreen, with no need to pause the game. some items, such as the Wind Waker, more featuresare permanently mapped to certain buttons as opposed to being equipped to the three-item slots.* '''PC:''' 2000 PC version has improved preFirst-rendered backgrounds and person aiming of items is achieved through either the right analog stick or the ability gamepad's gyroscope, though there is an option to skip door transitions, but has worse FMVs, disable the gyroscope. Some cutscenes where Link makes a bizarre (but easily fixable) rendering issue on modern hardwarefacial expression silently have voices added to match the expressions. The ending cutscene and staff credits, wobbly 3D modelswhich were prerendered in the original game, and compatibility on modern OSes. Has a Japanare now fully real-only re-release time cutscenes in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVsremaster. However, but carries many of the same problems as smooth transition effects from the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/residentcutscenes have been replaced by fade-evilto-3-classic-rebirth/ Classic REbirth] on white effects, presumably due to the Japanese Sourcenext release makes it difficulty of implementing the definitive versionoriginal cutscenes' transitions in real-time rendering.* A HD remake was released for PCThe intro cutscene, which plays upon the start of a new file, is skippable, PS4 and Xboxbut no other cutscenes are.
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|RevelationsThe Legend of Zelda: Persona<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"||||✓|* '''PS1Wii:''' Original English script includes Americanized names The two biggest changes are the addition of motion controls, and a removed Snow Queen questthe entire game world being mirrored to make said motion controls work better for right-handed players, but isn't that far from the originalsince Link would otherwise wield his sword left-handed.* 'This port was actually released to retail ''PC:before''' Released only the original GameCube version (except in Japan, where they released both versions simultaneously). Very far from a technical achievement.* '''PSPWii U:''' Titled ''Shin Megami TenseiHD Remaster with [https: Persona''//zeldawiki. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questlist here].
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| Spyro the Dragon TrilogyKiller 7|Windows<br>PlayStation 2|style="text-align:left;"|||||* '''PS1[https:''' Original//www.speedrun.* '''PS4com/Xbox OneKiller7/PCguide/Switch:''' HD Remakes.vrviv Full list of changes]
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|SuikodenMario Power Tennis|Wii|style="text-align:left;"||||✓|* '''PS116:''' Original9 widescreen mode. Save compatibility Players can choose to play with Suikoden 2.* '''Saturn:''' Japan-the Wii Remote only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but or with longer load times and some visual effects being removed.* '''PC:''' Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate the Wii Remote/Nunchuk combination for the larger screen area) and fixes a couple advanced control of glitchesplayable character participants. Adds It also adds a couple of more, as well. Released only in Japannew gauge pointing out the current Power Shot energy charge shown below character icons during matches.
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|Suikoden IIMetroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)||||✓style="text-align:left;"|* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''PC[https:''' Taiwan-only//metroid. Compatibility issues with modern PCsfandom.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone com/wiki/List_of_version_differences Too many changes to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.list here]
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|Vandal HeartsTales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|||||* '''PS1PS2:Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' Original* '''Saturn:''wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa' Japans House, and the second can be watched by speaking with Yuan Ka-onlyFai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. It Whoever takes this role is the player's choice, and whoever out of the group is an enhanced port including extra contentchosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Fan translation is availableAdditionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.* '''PS3/PC:''' Korean-onlyBased on the PS2 version.
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|Wipeout 2097Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.|These ports feature a different OST from the original release'''PS2:''' Inferior looking. Released in North America as  '''Xbox:'Wipeout XL''Widescreen option is just 4:3 stretched.|}'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
==Dreamcast==Since '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the system died early, many font of its games were ported the logo has been changed to other consolesmatch that of Rayman Origins.{| class=The original version opened with a gameplay trailer cut to Groove Armada's "wikitable" style="text-align:left;Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. ! scope=The bonus section of the game contains an "colextra" style="width: 14em;"|Namewhich is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.! scope="col" |GameCubeThe shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.! scope="col" |PS2-! scope="col" |PS3Resident Evil 4! scope="col" |Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" |PSP! scope="col" style="text-align: left;"|Notes[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Crazy Taxi 2Super Mario Sunshine|Nintendo Switch (E)||||||||✓|style="Crazy Taxitext-align: Fare Warleft;" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games |Emulated version with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
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|Cyber Troopers Virtual-On Oratorio TangramSonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.||✓'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.|||||'''Xbox 360; improved Controls textures, lighting:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and glowing effectsbitrate. Added New charactersfaster loading times, widescreen supportlacking a Language Settings menu, onlineinstead sets the language based on the system's own setting, lobby systemhas rougher analog controls during the main stages but handles well in the special stages, and replay leaderboardsthe energy indirect textures are brighter. local multiplayer contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was removedadded to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved. Both Dreamcast Silenced many in-game audio clips, and XBLA use the Original Soundtrack some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Naomi OSTTeam Select screen upon being selected.
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|Dead or Alive 2style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch||✓ (R)|||style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.||'''PS2Xbox:''' higher quality port with more visual effectsLacks projected shadows.  '''XboxPC/Switch:''' Remake with better graphicsHD Remastered. Lacks projected shadows.
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|Ecco the Dolphin: Defender of the Future}||✓===Nintendo Wii==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|||||'''PS2:''' lower quality texture and resolution, but better visual effects and some models.Notes
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|Headhunterstyle="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.||'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.||'''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.||'''PS2Xbox 360:''' lower quality portenhanced graphics.
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|Hundred SwordsMuramasa: The Demon Blade|Vita|style="text-align:left;"||||✓||||'''DCTitled "Muramasa:''' Japanese Only.'''PC:''' Available in English. Dialogue options and some plot points were cut Rebirth", the Vita version has exclusive story DLC expansions, so it is the "Person/king" mechanic is missingmore complete version of the game.
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|Jet Set RadioNo More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|||✓|✓'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.||||'''Switch:''' Based on the Wii version. "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie FeetHeavenly Star" song and a song called "Many Styles" from Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the PAL Switch version). Does not support mouse and keyboard - controller only.
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|Maken XNo More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.||||'''Switch:''' Uncensored and has the PAL music.|||'''PS2Windows:''' Remake that changes Based on the game from firstSwitch version. Does not support mouse and keyboard -person view to third-person. PAL release controller only (50HZ). No English dubPoor porting with many crashes.
|-
|Marvel vs. Capcom 1 & 2Pandora's Tower
|
|✓ (2 Only)|✓|✓ (2 Only)|✓||||style="text-align:left;"|'''DreamcastWii:''' is the most identical to the arcade NA version. '''PS2/Xbox:''' Sprites are the wrong resolutionhas a lot of bugs, audio is low quality, and there are subtle gameplay differences. which not presented in the controller config is better and there aren't blue screens. '''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs]PAL version.
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|MDK2||✓ ||||✓||Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|''' PC:''' Added Difficulty levels and the ability to save everywhere '''PS2:''' Titled style="MDK2text-align: Armageddonleft;" features bigger switches, weaker |HD Remaster and repositioned enemiescompilation of two games, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls. '''Wiititled "Resident Evil:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removedChronicles HD Collection"Doesn'''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchest require motion control.
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|Milestone Shooting Games (Radirgy, Chaos Field, Karous)Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U||||||||style="text-align:left;"|'''GC3DS/Wii U:''' Enhanced port The 3DS is a downgrade of Radirgythe Wii version, Chaos Field. only Chaos Field and Wii U version is available in English.'''PS2:''' Enhanced just a port of Radirgythe 3DS. Japanese release The game creator said to only.'''play the Wii:''' Official English translation of all 3 games, Karous is missing the final bossversion.
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|Shenmue 1 & 2Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||✓ (2 Only)||✓|||style="text-align:left;"|'''PC/PS4/XboxOne:''' omissions of visual references Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod to restore the Virgin Maryoriginal one). '''PC/PS4/Xbox OneSwitch:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both gamesSame as above, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs]but 30 FPS.
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|Space Channel 5 Part 2The Legend of Zelda: Skyward Sword|Nintendo Switch||✓||✓|✓||style="text-align:left;"||'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps. '''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution. '''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being playedRemaster''PS3/360:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29Improved Motion control.97 (VBlank NTSC Fixup), Some Speech lines arenDoesn't being playedrequire motion control anymore.
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|Skies of Arcadia|✓Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)||||||||Updated with style="newtext-align:left;" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game|'s overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs3DS: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's Inferior looking port added several completely new characters that were never in . uses the Dreamcast's release or planned to be in it even DLC contentdual-wise, such as Piastol screen. New Collection Mode and fake pirate trio for example)Amiibo compatibility. Gamecube 's port also improves quite a bit on most characters', vehicles, ships', and locationsSwitch:''' models sheer polygon countHD Remake. Redefines graphics in high-wisedefinition quality and redesigns key characters. Most music tracks are remastered with new recordings, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from user interface and the original Dreamcast release. Gamecube's port menu screen are also fixed previously bugged "Zivilyn Bane's quest" line improved and this can adjusted to be done fully from start easy to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletableplay. new language options such as Korean, pun not intendedSimplified Chinese, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|Ikaruga|✓||||✓|✓||✓||'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.}
===Sega Master System==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''Steam.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not ''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in any other homeportFM Sound Unit as streamed data files. The select screen was alteredJapan-only.
'''360PlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' Analog control support, not very faithful port, . Features updated graphics and some enemy patterns are completely different but have online multiplayer, the select screen was alteredsounds. Japan-only. Fan translation is available.
'''SwitchGBA:''' Analog control support compressed audio but has online multiplayerEmulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. The select screen was alteredNot released inside Japan.
'''ArcadeJ2ME:''' Re-Full remake of the game released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardwarefor mobile phones. Available only in Chinese. Basically the same as Fan translations of the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)game do exist.
|-
|Grandia II||✓||||✓|||style="white-space: nowrap;"|Wonder Boy III:<br>The PS2 version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|Phantasy Star Online|✓|||✓||✓||||All the ports are based on style="Phantasy Star Online ver 2text-align:left;" |'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser''Adventure Island'' in Japan. Features updated graphics, Grantsmusic, and Megid. and Various balancing of items powers and removal of certain itemssound.
'''Xbox:Game Gear''' A decent port: Slightly different maps and prices around shops. Released only in Europe and Japan.
'''GCJ2ME:''' A decent portReleased for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. has another version Titled "Phantasy Star Online Episode I & II Plus"Changes are unknown. it adds challenge mode and some missions that were Japan-only available in online mode can now be played in offline mode.
'''PCPS4/NSW/XBO/WIN/iOS/AND/Luna:''' Has another version titled "Phantasy Star OnlineFull remake of the game known as ''Wonder Boy: Blue Burst" has a new episode with extra content, this version is also available in English and probably ChineseThe Dragon's Trap''.
|-
|Power Stone 1 & 2}||||===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms|||'''PSP:''' ! scope="Power Stone Collectioncol" is a collection of both games with widescreen support.|Notes
|-
|Resident Evil Codestyle="white-space: Veronicanowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)||style="text-align:left;"||||||Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, remake with updated graphics and 16:9 aspect ratioretreated gameplay.
|-
|Rent-A-Hero No. 1Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"||✓ ||||||'''DC:''' Japanese Only.'''Xbox:''' The Intro was Improved, HD remake with updated graphics and added online capabilitiesretreated gameplay. an English prototype in a complete state, with only minor text errors present, was leaked onlineMissing the extra levels from the Sega CD version.
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|REZLunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.|✓|✓||||'''PS2PlayStation Portable:''' lower quality portBased on ps1 but with longer load times. '''360iOS:''' HD Port with Based on PS1 has widescreen supportbut touch control. '''PCSega Saturn/PS4Windows:''' Titled ''REZ Infinite'', based Based on 360 port with new levels made PS1. Is not available in UE4English.
|-
|Sonic AdventurePac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.|✓|✓'''GBA:''' Included as part of ''Pac-Man Collection''.||||Titled ''Sonic Adventure DX'PS2/GC/Xbox/PC: Director's Cut''Remake from ''Namco Anthology Vol. Features updated character models and a new mission mode. Doesn2'' included in ''Pac-Man World 2''t include Chao Adventure due to a lack of VMU. The 2003 version includes as unlockable Game Gear gamesextra. The GC  '''PS3/X360/PC:''' Emulated version features GBA connectivity for of the Chao Gardensgame included as part of ''Pac-Man Museum''. UnfortunatelyPC version was been delisted from Steam in July 9, each successive port 2020 in favor of the game manages to be more bug''Pac-ridden than Man Museum+'', which includes emulation of the last. Unofficial patches to fix many issues exist for the PC release(s)SNES version instead.
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|Sonic Adventure 2Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|||✓|✓||||Titled ''Sonic Adventure 'PlayStation 2: Battle''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Features slightly better character models, a more inJapan-depth multiplayer mode, and a new Chao minigameonly. DoesnFan translation is available. '''t include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate ''' Port of the multiplayer content game available as paid DLCpart of ''Phantasy Star Collection''.
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|Virtua Tennis 2Phantasy Star III|GBA|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.|-|Powerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.|-|Shining Force|Game Boy Advance (R)|'''PS2style="text-align:left;"|Remake titled "Shining Force:''' lower Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality port in 30 FPScompared to the original.|-|Shadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplay.|}-|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
==PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GCN! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|DS! scope="col"|PS3! scope="col"|360! scope="col"|Wii U! scope="col"|3DS! scope="col"|Switch! scope="col"|'''PC/PS4! scope="col"|/PS5/XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes/XSX/NS:''' Part of Sonic Origins.
|-
|BullySonic the Hedgehog 2||||✓||✓Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (UE)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.|✓|'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"||✓||Wii'''PC: Cropped widescreen''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks.360/PC: Cropped widescreenMusic playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Explosions Can be fixed with a fan-made wrapper and punching noises are completely differentmod loader. EdwardThe 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's glasses are now gold. The gnomes show up as soon on par with the game startsiOS/Android versions of Sonic 1/2/CD is available.
Vita: [https:'''PC/PS4/PS5/github.comXOne/TheOfficialFloWXSX/bully_vita Unofficial port]NS:''' Part of Sonic Origins.
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|Chaos LegionSonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.||'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. ||'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.|||||||||||'''PC/X360/PS3: A port based ''' Remade on a new fan-made engine which would later be used in the international iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the game which altered gameplay elementsability to use the Sonic 2 Spin Dash, nerfed the player character, added new enemies while tweaking existing onesbest quality FMVs, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM comes with earlier copiesthe US and Japanese soundtracks, and has but the Japanese songs are replaced with instrumental versions due to licensing issues on modern hardware setups such as texture corruption ([https:. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/www.vogons.orgPS4/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https:PS5/XOne/robpol86.comXSX/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core)NS:''' Part of Sonic Origins.
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|Crash Bandicoot: The Wrath of CortexSonic 3D Blast|Windows||✓||||||||||||||style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The Xbox 2010 re-release is the Genesis version ran through an emulator, however, the director of the game features reduced loading times has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and improved graphics (extra effects)other tweaks.
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|Devil May Cry 1-3Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|||PS3/360/PS4/Xbox One'''Sega Master System: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth ''' Demake of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparencyoriginal. Some updates have been released for PS4/Xbox one but not everything was fixedIncludes a password system over a battery backup save feature.
DMC3SE PC'''TurboDuo: Poor port from a third-party developer''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. the port in the HD collection is superiorThe US version also has tons of grammatical errors.|-|}
DMC HD Collection PC===Sega Saturn==={| class="wikitable" style="text-align: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.center;"! scope="col"|Game! scope="col"|PlatformsSwitch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.! scope="col"|Notes
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|Disgaea: Hour of DarknessBaroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||✓'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.||✓'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.| |'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. ||'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.|-|Black / Matrix|Sega Dreamcast (R)<br>PlayStation |||style="text-align:left;"|PC'''Saturn: ''' Original. Has content from a bug that heals enemies after the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present player is using a special attack which was fixed in the other versions). A mod exist  '''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to fix make the game easier, added many of these issues anime cutscenes and beyondnew anime art style for the characters, the ending was expanded with 2 extra chapters.Switch'''PS1: Improved ''' a demake of the Dreamcast version with HD sprites and QoL changestitled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
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|Disgaea 2: Cursed MemoriesCuldcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.||✓||||'''DS:''' Based on PS1, fan translation is available.|||||||||PC'''PS2: Features content from ''' Despite being called "Culdcept" this is actually the PlayStation sequel "Culdcept 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions".
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|Dragon Ball Z: Budokai 1,3Cyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"||||||✓|✓|||||||||GC'''PS2: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2)'' Sega Ages 2500 release. Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen supportChanged graphics with a different art style, 60 FPS, Japanese release.
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|Dragon Ball Z: Budokai Tenkaichi 2,3Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.|✓|'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.||'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.|-|Die Hard Arcade|PlayStation 2|||||||style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
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|Dragon Quest VIII: Journey of the Cursed KingDevil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.||✓'''3DS:''' Based on PS1, widescreen support, available in English.|-|Dragon Force|PlayStation 2||✓style="text-align:left;"||3DS'''PS2: Include extra content but inferior ''' Sega Ages 2500 release. Changed graphicswith a different art style. Japanese only.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.||'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).|||||||||||||Xbox'''PC: Titled ''' "The director's CutGRANDIA HD Remaster". Port based on the PS1 version, has extra things added such as a first-person modewith an [[Texture filtering|xBR]], a survival modeprettier font, a new endingdifferent non-English translations, and more costumes to unlocka buggy Japanese audio option lifted from the PS1 undub romhack.
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|Fatal Frame 2|||✓|✓|||||Guardian Heroes|Xbox 360||||||||Xbox: Titled style="The director's Cut", has extra things added such as a firsttext-person mode, a survival mode, a new ending, and more costumes to unlock.Wiialign: Titled left;"Project Zero 2|'''Xbox 360: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided ''' Enhanced port with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game16:9 aspect ratio, expanding on the storyoptional HD graphics, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme songgameplay options, not in the original. A new mode, Haunted House, has been added, replacing Mission Modeand expanded multiplayer modes.
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|Final Fantasy X, Final Fantasy X-2Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.||'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"||✓|✓|✓||||Based on '''Xbox/PS2:''' Both versions differ from the international versionSaturn original (PS2 being a slight update). Redone character modelsAlso a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta. Rerecorded soundtrack (optional  '''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and PC versions) is hit-or-missXbox one.
|-
|God of War, God of War IIPowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||||✓||✓||||||||||Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|style="text-|Grand Theft Auto III|✓/✓(R)||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓|align:left;"|'''PC: Besides ''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the original port2022 remaster for Xbox One, New "Definitive Edition" has been released which is made with Unreal Engine PlayStation 4, with enhanced graphics but introduced more bugs Switch, and issuesPC.
XOne/Switch'''Saturn (US Version): Definitive Edition''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
PS4'''PSX: Original one ''' auto-aim doesn’t work as "PS2 Classic"well, emulatedwhich makes hitting the smaller enemies more irritating. Definitive Edition Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also availablego down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
iOS'''PSP/AndroidPS4: Added checkpoint mechanism''' Japan only, runs in a letterbox retaining the original aspect ratio.
|-
|Grand Theft Auto San AndreasNights into Dreams...|✓/✓(R)Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"||||✓(U)||✓'''PS2/✓(E)|✓|||✓(R)|✓(E)360/✓(R)|✓(E)PS3/✓(R)|✓|✓|✓|PC: [https://www''' Features both the original game and an enhanced graphics mode.youtube.com/watch?v=YhA1rjd91p0 Many The port to 360, PS3 and PC is missing a few effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New All re-releases include "Definitive EditionChristmas Nights into Dreams" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs lack versus mode and issues, and some game mechanisms are being altered such as "Sonic the thruster angle adjustment of HydraHedgehog into Dreams". UWP (Windows Store) version is also available|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, which is the same as mobile versionJapan only.
X360'''PS1 (Japanese version): Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
PS3'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.|-|Sonic R|Microsoft Windows|style="text-align:left;"|'''PC: PS3 native one is ''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the same as X360music. PS2 backward compatible version is also availableHas problems with modern hardware, but can be fixed with mods.|-|Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support. |}
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles.
PS4{| class="wikitable" style="text-align: As center;"! scope="col"|Game! scope="col"|Platforms! scope="PS2 Classiccol", emulated. Definitive Edition is also available.|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation PortableXOne|style="text-align: Definitive Editionleft;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. X360 version is also available via backward compatibilityIt has custom soundtrack support.|-Switch|style="white-space: Definitive Edition.nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2iOS/Android/Windows Phone|style="text-align: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removedleft;"|Lower quality texture and resolution, but better visual effects and some models.
|-
|Grand Theft Auto Vice CityHeadhunter|✓/✓(R)PlayStation 2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only. '''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|✓(R)Maken X|✓(E)/✓(R)PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (R50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC: Besides ''' in first port from 2000 year was added difficulty levels and the original portability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, New and remastered music tracks but suffers from frame rate issues and glitches. '''PlayStation 2:''' Titled "Definitive EditionMDK2: Armageddon" , features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls. '''Wii:''' Based on the PS2 version, but the audio has been released which is made compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with Unreal widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4 engine<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary. '''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with enhanced graphics but introduced more bugs and issueswidescreen support, based on the Xbox version. Some game contents and mechanisms has been changed Ability to save anywhere in Definitive Editionboth games, such as some minors changes to the mission town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="Shakedowntext-align:left;" and bike handling|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.
PS4'''PS2: As "PS2 Classic"''' Runs at 29.97 FPS, lower resolution, emulated. Definitive Edition is also availableand lower 2D assets resolution.
XOne/Switch'''PC: Definitive Edition''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
iOS'''PS3/Android360: Added checkpoint mechanism''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
|IcoSkies of Arcadia|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.||||||||||Runs in full 1080p and '''PC:''' original version has a plethora of bugs. The newest PC release is based on the PAL Dreamcast version, so the extra content but suffers from that version is included. Supports Stereoscopic 3Dits own bugs.
|-
|Jak and DaxterPhantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Sub-HDEpisode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, cropped widescreenGrants, The Eco meter doesnand Megid. Various balancing of items't flash white when its level powers and removal of it is depleting.The Day Sun and the Night Green Sun are no longer in the skycertain items.
Vita'''Xbox: same as above, suffers from a massive slowdown, making it unplayable''' A decent port.
PS4/PS5'''GameCube: Emulated''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
|-
|Jak IIResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||'''PS2:''' Doesn't support progressive scan.|✓||✓|||||||✓'''PS3/360:''' Changes the lights and shadows (Ehit-or-miss for some people), HD resolution and 16:9 aspect ratio.|-||PS3: SubRent-HD, cropped widescreen, Many inA-game explosions retain the white screen effect for a prolonged amount of timeHero No.1Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|XboxSome of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene |style="The Secret to Making a Bombtext-align:left;", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This |'''Dreamcast:''' Japanese only happens the first time that the system plays the cutscene.
Vita'''Xbox: same as above, suffers from ''' The intro was improved and added online capabilities. An English prototype in a massive slowdown, making it unplayablecomplete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.
PS4/PS5'''360: Emulated''' HD Port with widescreen support.
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.
|-
|Sonic Adventure
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
| Jak Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (ETaiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS3PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': Sub-HD, cropped widescreen, Many inRemakes.|-game explosions retain |Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the white screen effect for a prolonged amount of timeoriginal.Metal heads have a shiny, silver armor texture as opposed to |-|Castlevania: Symphony of the original muddy brown textureNight|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. In Some items were rearranged and some dubbing was discarded in the cutscene "Power of Protection"English version. The Japanese Greatest Hits version, when Jak receives his Light Shield poweras well as the JPN PSN release, his eyes are blue instead reintroduced some of whitethe English bugfixes and fixed the Nocturne easter egg. The Day Star is not visible inA fan translation exists for those superior versions. '''Saturn''': Japan-gameexclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, only in Koji Igarashi hated those additions, and they're admittedly low quality compared to the cutscenes in which it is featuredrest. Light Jak '''Xbox 360''s hair retains Jak's green color instead : Direct port of changing to the uniform bluePlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs). Light Jak '''PSP''': Included in ''s shield Castlevania: The Dracula X Chronicles''. It has a green aura around itfew very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The Naughty Dog team photo easter egg found via script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the Light Flight glitch has been removedmemetic original voice acting. The box Didn't include any material from the photo itself is found in is still presentSaturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
Vita'''PS4/iOS/Android''': same Based on the PSP version as above, suffers from a massive slowdownstandalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, making some consider it unplayableeven better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original.
PS4'''PC:''' Many Problems on modern systems, using Dino Crisis [https://PS5: Emulatedclassicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.
'''DC:''' Enhanced port with better graphics.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIDino Crisis 2|PC
|
|-|Final Fantasy VII|PC<br>Steam|||✓|||||✓|✓||||16'''PC:9 aspect ratio support''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. Altered character models, The musiccan be fixed with a mod. Based  '''Steam:''' The recent PC release on Steam fixes all issues, making it the updated Final Mix versions. PS3 Suffers from increased load timecurrent definitive version. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake iOS ports of the GBA game.|-|Klonoa 2: Lunatea's Veil|✓|||||||✓|||||✓|✓||||recent PC/PS4/release have been released, later followed by Switch and Xbox One/Switch: a remake in unity engine using the same engine with better lightningports.
A full remake of the game was first released on the PS4, and came later to PC.
|-
|ManhuntFinal Fantasy VIII|Pc||||||||||||||✓Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (Evia PocketStation)|||Xbox: Stretched by default, missing visuals effectsPC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched.
|-
|Mega Man X7Final Fantasy IX|PC|||||||||||✓|✓|✓||||PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, Same stance as FFVII and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2FFVIII's Steam releases.
|-
|Mega Man X8Final Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. ||||||||||✓|✓|✓'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC|'''Switch/PS4/PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian''' HD Remaster with widescreen support, German, Japaneseredone music, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versionoption to turn off random encounters.
|-
|Metal Gear Solid 2|✓||✓|||✓||✓|✓|||||MediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.| |Missing some visual effects, HD ports based on Substance. Missing '''PS4:''' Titled "MediEvil Remake" and has the skateboarding mini-gamebest graphics.
|-
|Metal Gear Solid 3|||Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC||✓||✓|✓|||||||||PS2'''Saturn: ''' Originalrelease. 60 fps Initially intended as the only version because of corporate politics and widescreen support are via hacksSCEA's anti-2D stance, though it ended up releasing on PS1 as well.PS3/360/Vita: HD ports Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing PS1 port) such as depth : a Bonus Mode (artwork gallery of field official art and rainfan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man).Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)3DS'''GC/PS2:[https://metalgear''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''.fandomPort based on the PS1 version.com '''PS4/wikiXbox One/Metal_Gear_SolidSwitch/PC:_Snake_Eater_3D#Changes Full list ''' Featured as part of Changes]''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
|-
|Odin SphereMega Man Legends|PC<br>N64<br>PSP|||||✓||✓||||||||||The original game'''PC: re-released digitally through PlayStation Network for PlayStation 3''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
Odin Sphere Leifthrasir'''N64: an HD remaster (''' Simultaneously better and worse in the original game graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  '''PSP:''' Japan-only. Standard port with updated graphics) and remake (updated mechanics widescreen support and new minor additional content) for PS3, PS4, . Lock-on is done by holding L and VitaR simultaneously.
|-
|OkamiMega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. ||✓'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.|-|Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)||✓'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.|✓|✓'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.||||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing ''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from all other versions. All versions are locked to 30fps, this game but there is a 60fps hack for based on the PS2 PlayStation version. Completely removed loading times.
|-
|Onimusha: WarlordsMega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC||✓|||||||||||||||A superior port, titled Genma Onimusha, was released for the Xbox'''PS1:''' Original. The Xbox version contains many updates Has some excellent ROM hacking support to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes reimplement missing content and body armor, add quality of life changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds  '''PC:''' Uses a new dimension to different font for the in-gametext from the PlayStation version. May not run properly on Windows 8 or later.Remastered version on PC as well '''PS2/GC:''' same as the other games in ''Mega Man X Collection''. '''PS4 and /Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection''t include any update with some new challenge stages from this game but is based on the Xbox PlayStation version. Completely removed loading times.
|-
|Phantom BraveMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|||✓|✓|||||||||||||Wii'''PS1: Enhanced port with updated graphics and new ''' Original. Has some excellent ROM hacking support to reimplement missing content , add quality of life changes (extra story chapter, new characterssorely needed for this game), and new items)a retranslation. Loading times are nearly non-existent '''PC:''' Released only in Korea and some other parts of Asia.
PSP'''PS2/GCN: Based on ''' same as the Wii other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version with extra recruitable characters.
'''PS4/XOne/Switch/PC: Features content ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from both Wii and PSP ports, higher resolution graphics than this game but is based on the previous console ports, and optional higher quality UIPlayStation version. Completely removed loading times.
|-
|Persona 3Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".|||✓|✓|||||||'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].|||||PS3'''PC Master Collection (E)': As "PS2 Classic"'' Offers both og and integral version, emulatedchanges some gameplay parts like Psycho Mantis.PSPUse this [https: Titled Persona 3 Portable//github. Option com/nuggslet/MGSM2Fix mod] if you want to play as a female protagonistthis version. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Let you control other party members in battle and guardUses the MGS2 engine, similar but not properly balanced to Persona 4accommodate for the engine change. Lacks "the VR Missions. The Answer" from Persona 3 FEStone is a complete face-heel turn, having much less realism than the original game. No FMVs|-|Moon Remix RPG Adventure |Switch/PC|'''Switch/PC:''' Official translation.
|-
|Persona 4|✓|||||✓||✓||||PaRappa the Rapper|PSP|||||PS3'''PSP: As "PS2 Classic"'''Adds widescreen support, emulatedad-hoc multiplayer, and song remixes as DLC.Vita/PC: Enhanced port with extra content. Some voices have changed in Might suffer from slight input lag, which can be fatal for those who played the English duboriginal release.
|-
|Ratchet & ClankPersona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.||✓'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.|-|Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||'''PS1:''' Available only in Japanese. A fan translation is available.||||||PS3/Vita'''PSP:''' Available in Japanese and English. Enhanced port: cropped widescreensupport, a revamped UI, In-level movies and infobot updated cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue an optional updated OST, and shirtselectable difficulty levels. The memory card that was used to save Criticized for some mild censorship and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing losing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used tone compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going |-|Rayman|PC/Sega Saturn/N64|Too many changes to destroy his home, the lighting in the cutscene is darker than usuallist here.  The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to definitive version is a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsfan remake called ''Rayman: Redemption''.
|-
|Ratchet & Clank: Going CommandoResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed. '''Saturn:''' Worse performance. Includes an extra game mode.||'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.||✓'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.||✓'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.||PS3/Vita'''PC: cropped widescreen''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, In has the options menu (either main menu or in-game) a new option called subtitles appearshighest quality FMVs, but can never be toggled in and combines Leon and Claire's games into one similarly to the PlayStation 3 N64 version. Subtitles can still be activated from the settings on the main menu screen in Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the PS Vita definitive version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, while translating the game goes to the main menuinto English. When arriving at any destination A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the cutscene where Ratchet & Clank exit the ship is sometimes missingprototype version Resident Evil 1. In cutscenes, the camera is 5 but then cuts some more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench offPositive reception. |-frame in the original|Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, it is still visible in the remastermore features. Abercrombie Fizzwidget '''PC:''s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in 2000 PC version has improved pre-rendered backgrounds and the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have ability to skip door transitions, but has worse FMVs, a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect bizarre (but easily fixable) rendering issue on Tabora lakesmodern hardware, Dobbo acidwobbly 3D models, and Grelbin water compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the factory) in the original version now consist highest quality FMVs, but carries many of only the one film used same problems as the reflection effectoriginal 2000 release. Using Resident Evil 3 [https://classicrebirth. The Abercrombie Fizzwidget robot com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on Todano no longer speaks while giving the tourJapanese Sourcenext release makes it the definitive version. This greatly increases the ease at earning the "You're My Hero" skill pointA HD remake was released for PC, PS4 and Xbox.
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|Ratchet & ClankRevelations: Up Your ArsenalPersona|PS1<br>PC<br>PSP|||||✓||✓||||||||||PS3/Vita'''PS1: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja ''' Original English script includes Americanized names and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita versiona removed Snow Queen quest, and in addition, the Constructobot skin wonbut isn't unlock after collecting all that far from the trophiesoriginal.The Holoshield Glove'''PC:'''s V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper texturesReleased only in Japan. Some of the display elements in Up Your Arsenal are Very far from a slightly different hue from the orange-brown color in the PlayStation 2 versiontechnical achievement. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different '''PSP:''' Titled ''Shin Megami Tensei: Persona''. The Nitro Launcher and BouncerIt has additional content as well as widescreen support, for example, used a reticle with a series of segmentedrevamped UI, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missingupdated cutscenes and OST, such as some bloom particles and loading screen effects on Aquatosselectable difficulty levels.The sound effects for when English release reverts many of the ship is flying from planet original localization changes to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise be more faithful to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the startJapanese script. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in It also reinstates the game which unlocks weapons, gadgets, missions, and planets can be accessedSnow Queen quest.
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|Ratchet: DeadlockedSpyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.||||||✓||||||||||though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six'''PS4/Xbox One/PC/Switch:''' HD Remakes.
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|Red FactionSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.||||'''PC:''' Taiwan-only. Compatibility issues with modern PCs.||PC version lacks some visual effects that '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only on ps2in Japan.
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|Shadow of the ColossusVandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original||||||✓|||||✓ (R)|||||PS3'''Saturn: Stable frame''' Japan-rate (30 FPS locked)only. runs in 720p or at It is an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modesenhanced port including extra content. Based on the PAL release but Fan translation is missing some minor bonus content from that versionavailable. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame '''PC:''' Korean-rate tanks even lower than it does on the PS2 version with it enabledonly.PS4:Remake
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|Shin Megami Tensei: NocturneWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|}|||||||||✓|✓|===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms|PS2: Original. ! scope="Hardtypecol" Hack for an increased challenge.Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio. |Notes
|-
|Silent Hill 2style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.|✓|'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.||'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|Windows'''PS3/360/PS4/Xbox One: Port ''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Xbox version. BuggySpecial Edition but Various effects are broken (such as motion blur, ghosting, but the enhanced edition mod fixes all and depth of the issues field) and adds textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. '''DMC3SE PC:''' Poor port from a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it third-party developer. the port in the definitive versionHD collection is superior.
Xbox'''DMC HD Collection PC: ''' Direct port of the console HD Collection. Has the same lighting bugs such as the PC version but increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, mods and the same relatively low-quality FMVs by default. Can run at 480peven added Style Switcher.
Windows'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.|-|Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC:''' Has content from the PSP version, Xboxbut suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus materialbeyond.
PS3/360'''Switch: ''' Improved version with HD version based on unfinished code, resulting in an uncountable number of bugs sprites and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far awayQoL changes.
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|Silent Hill 3Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.||✓|✓|||||||||'''PS3/360: ''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new collection (subjectively worsedoesn't include widescreen Dragon Ball Z: Budokai 2) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.Windows: The PC version adds improved flashlight lighting, the ability Reuses music from other Dragon Ball Z games due to save at any time during the game, and 60 FPS gameplayoriginal Budokai composer being guilty of plagiarism. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with modsWidescreen support.
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|Silent Hill 4Dragon Ball Z: The Room|✓||✓|||||||||Budokai Tenkaichi 2,3||||||Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.Xbox: Just as good as the PS2 version, but with 480p support.Wii
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|SirenDragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.||'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|✓ (R)'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|-|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.||||||PS3'''Wii: ''' Titled "SirenProject Zero 2: Blood CurseWii Edition"Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, it instead of using the over-the-shoulder angle. The player is provided with a remake map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original ps2 versionhave been extended as well.The American release of Blood Curse contains a slightly edited introductory scenegame is no longer determined by what difficulty has been selected. Instead, where a ceremonial stabbing is obscured endings are now determined by excessive camera shakinesshow the player plays the game.The European release of Blood Curse includes an exclusive making-of documentary titled Behind game has a new theme song, not in the Curtain of Terrororiginal. A new mode, Haunted House, has been added, which is accessed via the PlayStation 3's XMB Video menureplacing Mission Mode.
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|Sly CooperFinal Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS||||||||| PS3/ Vita'''PC: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to ' Besides the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubberport,New " and the music from Definitive Edition"A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting has been released which is also impacted by de-synchronizationsmade with Unreal Engine 4, especially Carmelita in both "Police Headquarters" with enhanced graphics but introduced more bugs and "Duel by the Dragonissues." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed '''Xbox One/Switch:''' Definitive Edition.The music for "Muggshot'''PS4:'''s Turf" has been sped up. When entering the Original one as "At the Dog TrackPS2 Classic" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changedemulated. The alternate music that plays once Sly sneaks past the water tower Definitive Edition is no longer triggered; the original starting music is heard throughout the entire jobalso available.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others'''iOS/Android:''' Added checkpoint mechanism.
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|Sly 2||||||✓||✓|||||||||Grand Theft Auto San Andreas| PC<br>Xbox 360<br>Xbox One<br>PS3/ 4<br>Vita: The player can now invert the game<br>Switch<br>Android + IOS|'''s camera controls. Only the bonus videos for "The Black Chateau" (Sly CooperPC: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore[https://www. This was probably changedyoutube.com/watch?v=YhA1rjd91p0 Many missing effects, because the games had to be ESRB rated again worse textures and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply map geometry, compared to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixedPS2 version]. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player Some problems can no longer use the USB Headset feature to distract the guardsbe fixed by using mods. For Besides the PS Vita versionoriginal port, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and New "tap the touch screen to bring up the binocucom.Definitive Edition" This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it been released which is quietmade with Unreal 4 engine, gets louderwith enhanced graphics but introduced more bugs and issues, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait some game mechanisms are being altered such as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version thruster angle adjustment of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occursHydra. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode UWP (such as with an older TVWindows Store). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beakavailable," when Bentley enters the water tower in the original PS2 version of the game, there which is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work same as intended, flipping the entire image in a single frame before cutting to the interior of the water towermobile version.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and '''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the Panda King are taking over. However, some Japanese voice actors were changed for othersthruster angle adjustment of Hydra.
|-'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. |Sly 3|'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.||'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.|✓|'''Switch:''' Definitive Edition.|✓|'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.|-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|||||| PS3/ Vita'''PC: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In ''' Besides the originalport, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game New "Biplane Duel,Definitive Edition" the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it has been released which is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialoguemade with Unreal 4 engine, with characters freezing mid-speech enhanced graphics but introduced more bugs and looping until the issues. Some game catches up. A way to fix this is simply powering the system off contents and restarting the system, but there have mechanisms has been reports of people being unable to fix the problem without deleting their datachanged in Definitive Edition, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During such as the mission "Beauty and the BeastShakedown" mission, the music for the fight between Carmelita and Mugshot doesnbike handling. '''PS4:'t play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in As "Police HQ,PS2 Classic" players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucomemulated. This Definitive Edition is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a timeavailable. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2 '''XOne/Switch: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is differentDefinitive Edition. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''iOS/Android:''' Added checkpoint mechanism.
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|Tales of The AbyssIco|PS3|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|-|Jak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.|The Day Sun and the Night Green Sun are no longer in the sky.||'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.||✓'''PS4/PS5:''' Emulated.|-|Jak II|PS3<br>Vita<br>PS4/5||||3DS'''PS3: Loading times are shortened''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time. Slightly more lag sometimesSig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. Removal Some of Multiplayerthe music is missing some notes. Some stats were changed for difficulties For example, the Haven City music while on a zoomer will miss some of NA exclusive mystic arts were added notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the Japanese version (Japan only)cutscene. Only four save slots per game card '''Vita:''' same as above, suffers from a massive slowdown, making it unplayable. Some sidequest cut-offs have been altered. No world map glitch (can '''PS4/PS5:'''t keep Asch in party)Emulated.
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|Tekken 5Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.||✓'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.||'''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One||||||||PSP/PS316: Titled "Tekken 5 Dark Resurrection"9 aspect ratio support. Changed IntroAltered character models, music. More Balanced GameplayBased on the updated Final Mix versions. added movesPS3 Suffers from increased load time. the Arcade Battle 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has been upgraded by adding twelve more ranking titles and removing one: Conquerorsome minor audio issues.many new stages. These stages were actually modified versions Re: Chain of Memories is a remake of the originals that contained different textures, details, and stage music that make most of them unrecognizableGBA game.In |-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the PSP version, there is a new mode called "Tekken Dojo"same engine with better lightning.
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|Yakuza 1,2|✓Manhunt|PC<br>Xbox<br>GCN|✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3: HD Remake "Yakuza Kiwami" (Japan Only).PS4/'''Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".''' Stretched by default, missing visuals effects
WiiU'''PC: HD Remake (Japan Only)''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
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|Zone of the EndersMega Man X8|PC<br>Switch<br>PS4<br>Xbox One|||||||✓|✓|||||||||Xbox 360 '''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and PS3 version 1supports gamepads (XInput is not 100% supported). Compatible on modern operating system.0 suffer from heavy performance issuesLimited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, PS3 and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2.0 fixed with the smoother performance issue and is considered to be of the best PC version.
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|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|||||Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra MissionsMissing some visual effects, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttonsHD ports based on Substance. Some answers can give Missing the player extra challenge or other little thingsskateboarding mini-game.)
PS3/360'''PC Master Collection: ''' Based on the PS2 PAL version of the gameHD Collection, use this [https://github. Higher quality FMVcom/Lyall/MGSHDFix mod] to improve. |-|Metal Gear Solid 3|PC<br>Xbox 360 and <br>Vita<br>PS3 version 1/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue60 fps and widescreen support are via hacks.
PC'''PS3/360/PS4Vita: A remaster with updated textures, 4K ''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, a new control styleSecret Theater, various graphics settingsSnake vs. Monkey, and the ability Guy Savage. Certain visual effects are reduced to play in VR from the view point where they are seemingly missing such as depth of the cockpitfield and rain. However, Positive and Negative responses don '''PC Master Collection:'''t work alsoBased on the HD Collection, it does not feature dual-audio language support due use this [https://github.com/Lyall/MGSHDFix mod] to licensing restrictionsimprove.|}
==Xbox=='''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]|-|Odin Sphere|Vita<br>PS3Most Xbox ports |The original game: re-released digitally through PlayStation Network for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the XboxPlayStation 3.
{Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.| class="wikitable" style="text-align:center;"! scope="col"|GameOkami! scope="col"|PlatformsPC<br>Wii<br>PS3/4<br>Switch<br>Xbox One! scope=|Original PS2 version's ending song ("colReset"|Notesby Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
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|Advent RisingOnimusha: Warlords|WindowsPC<br>Xbox<br>PS4|style="text'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-align:left;"|Missing some cutscenesstage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game. Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, can be fixed by using modsand doesn't include any update from the Xbox version.
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|Cel DamagePhantom Brave|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo SwitchPC<br>PlayStation VitaWii<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox OnePSP|style="text-align:left;"|'''GCWii:''' InferiorEnhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-looking portexistent.
'''PS2PSP:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing Based on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race Wii version with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-barrecruitable characters.
'''Switch/Vita/PS3/PS4/360/Xbox OnePC:''' Based on The PS2 version with widescreen support but Features content from both Wii and PSP ports, higher resolution graphics than the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voicesprevious console ports, and optional higher quality UI.
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|Dead to RightsPersona 3|PlayStation 2PS3<br>GameCubePSP<br>PC(R)<br>Switch|style="text-align'''PS3:left;''' As "|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|Windows|style=Classic"text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC, emulated.
There are 2 PC versions'''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen'''PC/Switch: DroneZ". 2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL"''' Remake titled Persona 3 Reload.
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|Ninja Gaiden BlackPersona 4|WindowsPC<br>PlayStation 3<br>PlayStation 4PS3<br>Xbox One<br>Nintendo SwitchPSP|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled As "Ninja Gaiden SigmaPS2 Classic". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanicsemulated.
Better Graphics, enemies gush more blood'''Vita/PC:''' Enhanced port with extra content. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedSome voices have changed in the English dub.
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|Prince of Persia:<br>The Sands of Time Prince of Persia:<br>Warrior Within Prince of Persia:<br>The Two ThronesRatchet & Clank|PlayStation 2<br>GameCube<br>WindowsPS3<br>PlayStation 3Vita|style="text-align:left;"|'''PS2PS3/GCVita:''' inferiorcropped widescreen, In-looking Portslevel movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressedBig Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman''PC:''' Best looking versions character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, 60 FPSper the Platinum re-release of Ratchet & Clank. A remastered version However, it is still possible to access them by using a Decoy Glove to force yourself of Prince of Persia bounds. Most sound-emitting gadgets (1989such as the Metal Detector) can be unlocked have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on 6th gen consolesUmbris, but not in when the PC version. Mods should beast triggers its shield, it will be used for modern systemsgreen'''PS3:''' cropped widescreenOn Quartu, 60 FPSafter Ratchet finds out Drek is going to destroy his home, sound mix quality the lighting in the cutscene is worsedarker than usual. The cinematic music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in which the Prince turns into PAL release) is normally missing. After beating the Sand Wraith has been inexplicably censoredgame, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against HelpDesk Girl appears at the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionend, no dialogue from her plays.
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|Spider-Man 2Ratchet & Clank: Going Commando|PlayStation 2<br>GameCubePS3<br>WindowsVita|style="text-align:left;"|'''PS2PS3/GCVita:''' Inferiorcropped widescreen, In the options menu (either main menu or in-looking portgame) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missingIn cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort'PC:''' Completely different games central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, developed by a different studioand Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. It was This greatly increases the ease at earning the "dumbed downYou're My Hero" for a young audience and thus featured more simplistic and less challenging gameplayskill point.
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|style="whiteRatchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'''Remake.|-space|Shin Megami Tensei: nowrap;"Nocturne|Switch<br>PS4|Tom Clancy's Splinter Cell''PS2:''' Original. "Hardtype" Hack for an increased challenge.
Tom Clancy's Splinter Cell''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Pandora TomorrowXbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
Tom Clancy's Splinter Cell''Xbox:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''Has the same lighting as the PC''' Best looking version. Has DLC levels but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and 60 FPSthe same relatively low-quality FMVs by default. Has problems with modern hardware, but can be fixed with modsCan run at 480p.
'''GCWindows, Xbox, and PS2 "Directors Cut (EU)/PS2:''' Inferior-looking ports. Altered level designGreatest Hits (US)" versions contain bonus material.
'''PS3/360:''' Based HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the PC version, HD textures, game or a new menu interface, and HUD, redub done by a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer different cast made for Pandora Tomorrow and Chaos Theory, nor does it include DLC levelsthis version... though results may vary. Chaos Theory is locked at 35fpsStay far away.
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|Tom Clancy's Splinter Cell:<br>Double AgentSilent Hill 3|GameCubePC<br>PlayStation 2<br>Windows<br>PlayStation 3PS3<br>Xbox 360|style="text-align:left;"|'''GCPS3/PS2360:''' inferior-looking portsHD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Altered level designSame issues as Silent Hill 2 HD, but even worse. Again; stay far away.
'''PS3/360/PCWindows:''' completely different The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the gamewill drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
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|Halo 1Silent Hill 4: The Room|PC<br>Xbox|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version. '''Xbox:''' Just as good as the PS2 version, but with 480p support.|-|Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Halo Vita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2|WindowsPS3<br>Vita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. |-|Sly 3|PS3<br>Xbox OneVita|style=PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "textPolice HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-alignups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2:left;recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves"mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only). '''PS4/Xbox One/PC:''' Part of the HD Remake titled "Yakuza Kiwami" and "Master Chief CollectionYakuza Kiwami 2". Halo  '''WiiU:''' HD Remake (Japan Only).|-|Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1 .0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is a remake with optional updated graphics. Supports widescreenconsidered to be the best version.
|-
|Zone of the Enders: The Second Runner
|PC<br>PS3/4<br>Xbox 360
|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
 
'''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.
 
'''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work
also, it does not feature dual-audio language support due to licensing restrictions.
|}
==Xbox 360=PlayStation 3===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|BayonettaDark Souls|PlayStation 3Windows<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Titled '''PS3:Dark Souls Remastered''' Terrible frame rate. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-'''PS4/Xbox One/PC|style="white-space:nowrap;"|Demon''' Decent ports.s Souls|PlayStation 5'''Switch/Wii U|style="text-align:''' Has exclusive costumesleft;"|Remake with better graphics and life quality improvements.
|-
|Dead RisingGod of War III|WiiPlayStation 4|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out '''God of the mallWar III Remastered'''s security room . 1080p support targeted at 60 frames per second and that he advances the main plot features a photo mode. All of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smallerDLC that was released is included with.
|-
|Deadly PremonitionNieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 34 (R)<br>WindowsXbox 360<br>Nintendo SwitchXbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everythingThe protagonist is an adult.
'''PS3Windows/PlayStation 4/Xbox One:''' Extra non-canon scenesRemake with enhanced gameplay, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version protagonist is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. '''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation)a kid.
|-
|Halo 3The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Halo Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, Improved resolution and Halo 4 Squad Battle changesFPS.
|-
|Ninja Gaiden IIYakuza 0|WindowsPC<br>Xbox One<br>PlayStation 4<br>PlayStation 3PS4<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|
|-
|Ninja Gaiden IIIYakuza Kiwami|WindowsPC<br>Xbox OnePS4<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchXbox One|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.Remake of Yakuza 1
|-
|style="white-space: nowrap;"|Red Dead Redemption|PlayStation Yakuza 3<br>Xbox One (E)Yakuza 4<br>Yakuza 5<br>|PC<br>PlayStation 4PS4<br>Nintendo SwitchXbox One|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolutionRemastered versions'''PS4/Switch:''' released on August 17 2023, runs Allows games to run at higher resolutionsand up to 60fps'''Xbox One:''' actually just the 360 version running through [[Fission]]. A fan [https://gtaforums.com/topic/989469Re-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve localised and restores content that was removed in the game and is available for 360 and Switchoriginal western versions.
|-
|}
==SNES=PlayStation 4===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|ActRaiserstyle="white-space: nowrap;"|God of War|Windows<br>Nintendo Switch<br>PlayStation 45<br>Xbox OneWindows|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
|-
|Chrono Triggerstyle="white-space: nowrap;"|Horizon: Zero Dawn|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added. '''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Clock Towerstyle="white-space: nowrap;"|Marvel's Spider-Man|Windows<br>PlayStation5<br>WonderSwanWindows|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First FearMarvel's Spider-Man Remastered". FMV, minor graphical changes; additional new weapon, enemy, & location. '''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
|-
|Contra IIIstyle="white-space: nowrap;"|Yakuza 6: The Alien WarsSong of Life|Game Boy AdvancePC<br>Xbox One|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|Donkey Kong CountryYakuza Kiwami 2|Game Boy ColorPC<br>Game Boy AdvanceXbox One|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version Remake of "Winky's Walkway", mini-games, time trial. '''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.Yakuza 2
|-
|Donkey Kong Country 2:Judgment|PC<br>PS5<br>Diddy's Kong Quest|Game Boy AdvanceXbox Series X/S|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 3:<br>Dixie's Double TroubleLost Judgment|Game Boy AdvancePC|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
|-
|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.}
'''DS:''' Remake done in a similar vein to ===Xbox===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the DQIV remakes. Has six generation were superior on the same mechanics perks as the PS2 remake, along with some unique contentXbox.
'''iOS/Android{| class="wikitable" style="text-align:''' Port of the DS version.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Dragon Quest VIAdvent Rising|Nintendo DS (R)Windows|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features Missing some core gameplay changescutscenes, can be fixed by using mods.
|-
|EarthBound|Game Boy AdvanceCel Damage|style="textwhite-alignspace:leftnowrap;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStationGameCube<br>WonderSwan ColorPlayStation 2<br>Game Boy AdvanceNintendo Switch<br>PlayStation PortableVita<br>Nintendo DS (R)PlayStation 3<br>iOS (R)PlayStation 4<br>Android (R)Xbox 360<br>Windows (R)Xbox One|style="text-align: left;"|'''Original VersionGC:'''Inferior-looking port.
'''PS1PS2:''' FMV opening Titled "Cel Damage Overdrive". The difficulty and endingthe speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new featuressuch as Stunt Mode, different translation, longer load timesA boost meter is added. Health-bar.
'''WonderSwan ColorSwitch/Vita/PS3/PS4/360/Xbox One:''' Lacks Mode 7 Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects (replaced by scaling effects), limited palette, poorer audioare missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title. |-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan-onlyregion later ported to PC.
'''GBAThere are 2 PC versions:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''1. Includes "The After Years" as well as an An extended version of the 2001 tech demo has a completely different level design and some changes in-between the game mechanics. Titled "InterludeDennou Taisen: DroneZ". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''3D RemakesPS3/Xbox One/PC/Switch/PS4:'''Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
'''NDSBetter Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.|-|Prince of Persia:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).<br>The Sands of Time
'''iOS/Android/PCPrince of Persia:''' DS version port, followed by 3D remake of "The After Years".<br>Warrior Within
'''PCPrince of Persia:''' HD version of DS remake.|-|Final Fantasy V<br>The Two Thrones|PlayStation2<br>Game Boy AdvanceGameCube<br>iOSWindows<br>Android<br>WindowsPlayStation 3|style="text-align:left;"|'''PS1PS2/GC:''' First official English releaseinferior-looking Ports.
'''GBAPC:''' Titled ''Final Fantasy V Advance''Best looking version, 60 FPS. New translationA remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Extra content, worse audioMods should be used for modern systems.
'''iOSPS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/AndroidGC:''' Redone sprites (RPG Maker art style), touch controlsInferior-looking port.
'''PC:''' Redone sprites (RPG Maker art style)Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|Final Fantasy VIstyle="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow |PlayStationTom Clancy's Splinter Cell:<br>Game Boy AdvanceChaos Theory|Windows<br>AndoidGameCube<br>iOSPlayStation 2<br>WindowsPlayStation 3|style="text-align:left;"|'''GBA:PC''' Titled "Final Fantasy VI Advance"Best looking version. New translationHas DLC levels and 60 FPS. Extra contentHas problems with modern hardware, worse audiobut can be fixed with mods.
'''iOSGC/AndroidPS2:''' Translation based on GBA version, redone sprites and ModeInferior-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controlslooking ports. Altered level design.
'''PCPS3:''' Same as previousBased on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, no touch controlnor does it include DLC levels. Chaos Theory is locked at 35fps.
|-
|Front MissionTom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation2<br>Windows<br>Nintendo DS (R)PlayStation 3<br>Xbox 360|style="text-align:left;"|'''DSGC/PS2:''' inferior-looking ports. Altered level design. '''PS3/360/PC:''' Only official English releasecompletely different game.
|-
|style="white-space: nowrap;"|"Ganbare Goemon Halo 1<br>Yuki-Hime's Disappearance" /Halo 2|Windows<br>"The Legend of the Mystical Ninja"|Game Boy AdvanceXbox One|style="text-align:left;"|Worse audio, no multiplayer'''PC/co-op, more save slots than Xbox One:''' Part of the Super Famicom release, can change character any time"Master Chief Collection". Japan onlyHalo 1 is a remake with optional updated graphics. Bundled with Ganbare Goemon 1Supports widescreen.
|-
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu} |Game Boy Advance===Xbox 360==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Game! scope="col"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.Platforms! scope="col"|Notes
|-
|Kirby Super StarBayonetta|Nintendo DSPlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Titled "Kirby Super Star Ultra"'''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent ports. Extra games, enhanced graphics '''Switch/Wii U:''' Has exclusive costumes.
|-
|The Legend of Zelda:<br>A Link to the PastDead Rising|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)Wii|style="text-align:left;"|'''GBATitled "Dead Rising: '''Extra dungeon reliant on "Four SwordsChop Till You Drop" game. More accurate translationMotion control, more shops, new enemies. Link voice clips Frank now operates from "Ocarina out of Time". Simplified difficulty (20 digs like PAL SNES version instead the mall's security room and that he advances the main plot of 25 in digging minigamethe game by completing missions given to him by Otis, Brad, Ice Dungeon layout)and Jessie; others see him rescuing the various survivors of the outbreak. '''PC/Switch:''' Unoffical native port made by fans by decompilationNew Zombies.[https://githubNew mini-games.com/snesrev/zelda3][https://githubCostume blood color, but Frank can't jump and some areas are now smaller.com/RadzPrower/Zelda-3-Launcher]
|-
|"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy AdvanceDeadly Premonition|style="textwhite-alignspace:leftnowrap;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X|DOS<br>GameCube<br>PlayStation 23<br>PlayStation Portable (R)Windows<br>iOSNintendo Switch|style="text-align:left;"|'''DOSXbox 360:''' Different aspect ratioMost stable version, but has tank controls, behind the shoulder camera, worse audiolocked at 30 FPS, buggy wall climbingand a muddy red/green color filter over everything.
'''GC/PS2PS3:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player Extra non-canon scenes, vastly superior camera and art gallery. '''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remakecontrols, better colors, no muddy filter, many improved textures, some improved models, different Sigma stages. Serves as an alternate take on the original gameruns at about 20 FPS (Locked 60 FPS when using emulation).
'''iOSPC:''' Touch controlsHas the improvements of the PS3 version, "redrawn" graphics heavy crashing issue (actually smeared versions of the SNES graphicsGOG version is better but still suffers from it), much slower gameplaymissing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, level movement restrictionsand lock the frame rate at 60 FPS, no stage changes after beating Mavericks in a certain order, optional microtransactionsfix bugs not mentioned here and improve the visuals.
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievementsHas the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, music playerSome additional FX, art gallery, challenges, and moreminor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
|-
|Mega Man X2|GameCube<br>PlayStation 2Halo 3<br>Halo 4|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4Xbox One/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" HD Remaster with extra content including achievementsnew features such as Profanity filter, music player, art gallery, challengesTech suits in Halo 3, and moreHalo 4 Squad Battle changes.
|-
|Mega Man X3Ninja Gaiden II|PlayStationWindows<br>Sega Saturn<br>GameCubeXbox One<br>PlayStation 24<br>PlayStation 43<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNESPS3/Xbox One/PC/Switch/PS4:''' Has a ROM hack that makes Zero a fully playable character and quality of life changesTitled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls'PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cartside characters. Better Texture Quality.
'''PCA [https:''' Port of PS1 version//www. Cannot be directly installed on 64-bit OSes; you must extract the files manuallynexusmods. Files fail to save after reboot if this is done. '''GCcom/ninjagaidenmastercollection/mods/PS2:''' PS1 version included in 37 mod for PC] called "Mega Man X CollectionNGS2 Black"for difficulty increase. Loading times are eliminated.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/PS4/Switch/XB1PS4:''' SNES and SFC versions are included in Titled "Mega Man X Legacy CollectionNinja Gaiden 3 Razor's Edge" with extra content including achievements, music player, art gallery, challenges, . More blood and moregore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
|-
|Metal Max 2style="white-space: Kainowrap;"|Red Dead Redemption|Game Boy AdvancePlayStation 3<br>Nintendo DS Xbox One (RE)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''GBAPS3:''' Average port with runs at a better font significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and worse musicsometimes missing), and textures appear more basic and low resolution. You ''ll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled'PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.
'''DSXbox One:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to actually just the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.|-|Ogre Battle:<br>The March of the Black Queen|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.|-|Romancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only)360 version running through [[Fission]].
'''PS2A fan [https:''' Enhanced 3D graphics//gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.
|-
|Secret of ManaWWE SmackDown vs. Raw 2007|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)Portable</br>PlayStation Vita (R)<br>Nintendo Switch2|style="text-align:left;"|'''Android/iOSPS2:''' Partially enhanced graphics, enhanced fonts & menus, touch controlsruns significantly lower graphical fidelity compared to newer generation Xbox 360 version.
'''PC/PS4/VitaPSP:''' Full 3D remake with animated cutscenesplaceholder text, voice acting, and remixed soundtrack[[#PlayStation_Portable|previous game has exclusive features for PSP]].
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the gameSee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.}
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.==Handhelds=====Game Boy==='''Sega CD{| class="wikitable" style="text-align:''' Redrawn graphics, remixed music, cutscenes with voice-overs.center;"'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.! scope="col"|Game! scope="col"|Platforms'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.! scope="col"|Notes
|-
|Shin Megami Tensei IIstyle="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |PlayStationSwitch (R)<br>Game Boy AdvanceWindows (U)|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon GenesisHD Remake with dungeon creating mode'''PS1:''' Same deal <br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as its predecessor. Not translated into English. '''GBA:''' Same deal as its predecessor. Not translated into Englishwell.
|-
|Super Mario WorldSaGa / Final Fantasy Legends|Game Boy AdvanceWonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''SNESWSC:''' The version in "Super Mario AllColorized enhanced port with restored content. Japan-Stars + Super Mario World" compilation has unique sprites for Luigionly<br>'''GBANintendo Switch:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clipsBare-bones emulation. Different Luigi sprites from either SNES versionCensored.
|-
|Super Mario World SaGa 2:/ Final Fantasy Legends 2|Nintendo DS (R)<br>Yoshi's Island|Game Boy AdvanceNintendo Switch (E)|style="text-align:left;"|Titled "Yoshi's Island''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch: Super Mario Advance 3"''' Bare-bones emulation. New levels, different audioCensored.
|-
|Super MetroidSaGa 3 / Final Fantasy Legends 3|Switch Nintendo DS (UR)<br>Windows (U)<br>MacOS (U)<br>Linux Nintendo Switch (UE)|style="text-align:left;"|'''PC/SwitchNintendo DS:''' Unoffical native port made by fans by decompilation3D remake. Japan-only.[https<br>'''Nintendo Switch://github''' Bare-bones emulation.com/snesrev/sm][https://githubCensored.com/RadzPrower/Super-Metroid-Launcher]
|-
|Star OceanShiren The Wanderer GB|style="white-space: nowrap;"|PlayStation Portable Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|Titled '''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Star Ocean: First DepartureTsukikage-mura no Kaibutsu". Only official English release.
|-
|Super Ghouls 'n GhostsShiren The Wanderer GB2|PlayStation<br>Game Boy AdvanceNintendo DS (R)|style="text-align:left;"|'''PS1Nintendo DS:''' Slowdown removedRemake'''GBA:''' New levels, worse audioSubtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)
|-
|Tactics Ogre:<br>Let Us Cling TogetherKirby's Star Stackers|PlayStation<br>PlayStation PortableSNES (R)|style="text-align:left;"|'''PS1SNES:''' First English releaseRemake. Slightly enhanced music. '''PSP:''' Very enhanced, more featuresJapan-only.
|-
|Tales of PhantasiaMedarot 2 / Medabots|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS3DS, Switch (E)|style="text-align:left;"|'''PS1GBA:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skitsRemake. Called Medarot 2 Core in Japan and simply Medabots in NA'''GBA:<br>''' Based on PS1 version but scaled down3DS, additional content, worse audio, decreased framerate. '''PSP (Full Voice Edition)Switch:''' port of PS1 edition including GBA additional content plus Both the original series in full voice acting, new sprites. '''PSP ("Tales of Phantasia X Narikiri Dungeon"Medarot 1-5):''' PSP version with even more additional content and the remake (Grade shopMedarot 2 Core) and a remade spinwere rereleased. Japan-off. '''iOS/Android:''' F2P port only, unlikely to change because of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer availablea trademark issue.
|-
|"Trials of Mana" /Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>"Seiken Densetsu 3"|Windows Android (R)<br>Nintendo Switch & PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''Switch/PC (remake)GBA:''' Titled "Trials Sword of Mana". Full 3D Good game, controversial remake. Another Brownie Brown remake with animated cutscenes and remixed soundtrackfor Secret of Mana was planned but cancelled. PC Best version initially came with is the Japanese one (less text) followed by the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRMAmerican one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-free as a resultonly<br>'''Switch (SNES port)Android, iOS, Vita:''' An official translated port Titled Adventures of Mana. Yet another remake. It's the original game is included in "Collection cell-phone one but with cheap 3D models instead of Mana" as "Trials of Mana" internationallypixel art. Still worthwhile.
|-
|Umihara KawaseBalloon Kid|Nintendo DSNES<br>PlayStation VitaGame Boy Color|style="text-align:left;"|'''DSOriginal:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilationTitled Balloon Kid. NA/Europe exclusive. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other portsA Japanese release was planned (as Balloon Kids) but cancelled<br>'''VitaNES:''' As part of Titled Hello Kitty World. Colorized version with the third game, but Hello Kitty license. Japan-only included in its Vita port. Seems like emulation.|} ==Nintendo 64==The Nintendo 64 is a difficult system to emulate<br>'''Game Boy Color:''' Titled Balloon Fight GB, and no emulator has a high degree of game compatibility. It may be easier to rely upon a colorized enhanced port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playableJapan-exclusive{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Banjo-KazooieDragon Quest Monsters<br>Dragon Quest Monsters 2|Xbox 360PlayStation (R)<br>Xbox OneNintendo 3DS (R)|style="text-align:left;"|Added widescreen modeRemade twice, generally better framerate for the PlayStation (as DQM1+2) and draw distancethe 3DS as separate games. Ice Key and Secret Eggs are available if Furthermore, the user also has a savefile for "Banjoremakes were ported to cell-Tooie" or "Banjo-Kazooie: Nuts phones (PS1 DQM1+2) and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay"Android phones (DQM1 3DS).
|-
|Banjo-TooieLast Bible|Xbox 360<br>Xbox OneGame Gear|style="text-align:left;"|Generally better framerate and draw distance. Ice Key Game Gear version has monsters and secret eggs collected content not found in BK are available herethe later Game Boy Color port. Removed Nintendo references, some of which were endearing. XBLA version also included in |-|Devil Children: Black Book & Red Book|PlayStation (R)|style="Rare Replaytext-align:left;".|
|-
|Blast CorpsTales of Phantasia: Narikiri Dungeon|Xbox One style="white-space: nowrap;"|PlayStation Portable (ER)|style="text-align:left;"|Improved graphics, better framerateVastly improved remake.
|-
|style="white-space: nowrap;"|Conker's Bad Fur DayPokémon Red & Blue|Xbox Game Boy Advance (R)<br>Xbox One Nintendo Switch (ER)|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.  '''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
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|Doom 64Pokémon Gold & Silver|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo SwitchDS (R)|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
|-
|The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.}
===Game Boy Advance==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''3DSDS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is a remake with a better frameratenow canon, the blood and some has re-appeared in all subsequent ports of the violence was censored first game. Playable in Japanese, English, French, German, Spanish and it is missing some rumble featuresItalian.
'''PC''Trilogy HD'' (Wii/3DS/SwitchiOS/Wii UAndroid):''' An unofficial port of Not to be confused with the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]|later and much-|The Legend of Zelda: Majoraimproved ''s Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|Trilogy''remake, which also released on 3DS and mobile. While 'GameCube:'Trilogy HD'' has audio glitches when moving between areas in Clock Towndoes have nicer graphics than the DS ports, it performs noticeably worse, framerate issuesand the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and random crashesEnglish only.
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' features enhancements similar to those in Ocarina Easily the definitive version of Time 3Dthe original trilogy, as well as manual camera control when played on a New Nintendo 3DSwith the best graphics, missing some rumble featuresthe best audio and the best controls. HoweverPlayable in Japanese, English, French, German, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists]Korean and Mandarin.
|-
|Jet Force Geministyle="white-space: nowrap;"|Mario and Luigi: Superstar Saga|Xbox One (E)3DS|style="text-align:left;"|Improved graphics, better framerateA lot of changes were made in order to make the game easier.
|-
|Killer Instinct GoldMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One (E)<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|Improved '''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphicssadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, better frameratebut has a modding community thanks to these games being native ports instead of emulation.
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|Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".}
'''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]. |-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.|} ==GameCube==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & Evil|PlayStation 2Shin Megami Tensei:<br>XboxStrange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Windows<br>PlayStation 3<br>Xbox 360Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''PS2Mario & Luigi:Bowser's Inside Story + Bowser Jr.'s Journey'' Inferior'. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-looking port, wrong aspect ratioalign:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|}
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.===Nintendo 3DS==='''PC{| class="wikitable" style="text-align:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. center;"'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.! scope="col"|Game! scope="col"|PlatformsThe game creator said that the GameCube version is the best.! scope="col"|Notes
|-
|Billy Hatcher and the Giant EggAzure Striker Gunvolt
|Windows
|style="text-align:left;"|Inferior Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the original GameCube 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in several ways - including poor optimizationsome territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, improper sound mixingbalance tweaks, severe and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen tearing setup and poor controller added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
|-
|Donkey Kong Jungle BeatResident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>WiiU|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysAll ported versions are in HD.
|-
|The Legend of Zelda:<br>The Wind WakerDark Witch|Wii UWindows|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons Higher resolution artwork and revised UI utilizing a single screen as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully realdual screen set-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty up of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are3DS version.
|-
|style="white-space: nowrap;"|The Legend of Zelda:<br>The Twilight PrincessDark Witch 2|Wii<br>Wii UWindows|style="text-align:left;"|'''Wii:''' The two biggest changes Same as the above.|} ===PlayStation Portable===Most ports for PS2 are the addition of motion infamous for bad controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development targetglitches.
'''Wii U{| class="wikitable" style="text-align:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Killer 7Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 24<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://www.speedrungithub.com/Killer7Banz99/guide/vrviv Full list of changesFinal-Fantasy-Type-0-Hd-Unlocker patched]
|-
|Mario Power Tennisstyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|WiiPlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|16'''PlayStation 2:9 widescreen mode''' Better textures and geometry in places, better lighting, visual effects, and draw distance. Players can choose to play with the Wii Remote only'''Mobiles:''' Reworked textures, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matcheslighting and visual effects.
|-
|Metroid Prime 1Kingdom Hearts: Birth By Sleep|Windows<br>Metroid Prime 2|style="white-space: nowrap;"|WiiPlayStation 3<br>Wii UPlayStation 4<br>Nintendo Switch (R) (Metroid Prime Only)Xbox One|style="text-align:left;"|[https://metroid.fandomHD remaster of the Final Mix version.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Tales of SymphoniaMetal Gear Solid: Peace Walker|PlayStation 2<br>PlayStation 3<br>WindowsXbox 360|style="text-align:left;"|PS2: Japanese onlyHD remaster. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, VOCALOID has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was been removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-blackMetal Gear ZEKE. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan KaSome dialogues were re-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 versionrecorded.
|-
|Viewtiful Joe 1<br>Viewtiful Joe 2WWE SmackDown! vs. Raw 2006
|PlayStation 2
|style="text-align:left;"|Inferior lookingPlayStation Portable has exclusive features, but the first game has Dante from the Devil May Cry series cameosee [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.}
'''PS2===PlayStation Vita==={| class="wikitable" style="text-align:''' Inferior looking.center;"! scope="col"|Game'''Xbox:''' Widescreen option is just 4:3 stretched.! scope="col"|Platforms'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called ! scope="Better Rayman 3col". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.|Notes|-'''PS3/360|style="white-space:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.nowrap;"|Persona 4<br>Golden|WindowsThe original version opened with a gameplay trailer cut to Groove Armada's |style="Maddertext-align:left;". This has been removed and replaced with a new trailer featuring new music.|The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against exclusive enhanced port of a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they shouldpopular PS2 game, and often contain glitches. In which many considered to be the Fairy Council, reason to own a Ludiv originally spoke the line 'Oh my GodVita, what is going now available on here?PC. It may be worth getting if you're computer can' In Rayman 3 HD, this line is censored t handle running a PS2 emulator (if you wanted to 'What is going on here?'. Parts of play the sky above the Clearleaf Forest have become black, original instead) and especially considering the color of the water has undergone strange changes[https://www. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's editionyoutube.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearingcom/disappearing at random. The shadows also sometimes are not cast according to the location watch?v=28rb1omrJ-s current state of the light source, and instead, appear directly beneath the casterVita emulation]. The jewels and Red Lums now cast light onto official Steam version comes with the geometry around themcontroversial Denuvo Anti-tamper, as opposed to the original but there is a cracked version, where only a glowing texture was placed that doesn't use Denuvo floating around them. The Grand Minimus's crown One problem some users have been noticing is now transparent. Level scores the cutscenes are now shown at the laggy even on higher-end of machines (this is apparently due to the boss battle sections. The game now features subtitles for way the cutscenes and some other in-game dialoguevideo files were encoded).
|-
|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-Tearaway|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Nintendo Wii=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class=titled "wikitable" style="textTearaway -align:center;"! scope=Unfolded"col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game Many gameplay sections have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, Germancourse, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used overhauled to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake work with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation DualShock 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last instead of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|} ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recordedVita.
|-
|}
==PlayStation VitaSee also=={| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationRecommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.|-|}
==PlayStation 4External links=={| class="wikitable" style="text-align*Reddit thread: [https:center;"//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space*Reddit thread: [https: nowrap;"|Marvel//old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s Spidernon-Man|PlayStation 5<br>Windows|style="textPC multi-align:left;"|Titled "Marvelplatform'''s Spider-Man Remastered".|-|}games]
==References==
{{Reflist}}
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