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List of notable ports

11,809 bytes added, 12 April
PlayStation 3
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
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|2006 FIFA World Cup/FIFA World Cup: Germany 2006
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
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|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.
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|Sudeki
|Xbox
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|Tom Clancy's Splinter Cell: Pandora Tomorrow
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="whitetext-spacealign: nowrapleft;"|XboxIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 2<br>PlayStation PortableFM Towns<br>PC Engine CD<br>Microsoft WindowsSega Genesis|style="text-align:left;"|'''XBOX PAL versionPlayStation:''' Time Trial Route Scores are not saved in A remake with sub-par graphics and music. Borrows gameplay elements from the PAL version due to a bug in that versiondeveloper's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music.
'''XBOX NTSC-J versionPC Engine CD:''' Fixed slowdown, fixed bugs uses graphics from the FM Towns version with the driver's view. Scud race & Daytona 2 tracks have been polishedremixed Redbook audio music, to be more accurate to the arcade original playable characters for VS. Mode (still not perfectdone through a cheat code), and a fully-voiced Story Mode. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsSega Genesis:''' Part Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of OutRun 2006 Coast 2 Coastgames. Missing parallax scrolling, Downgraded simplified graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
|-
|OutRun 2 SPGenocide|PlayStation 2PC Engine<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360FM Towns|style="text-align:left;"|'''PS2/Xbox/PSP/WindowsPC Engine:''' Part of OutRun 2006 Coast 2 Coast, Downgraded Inferior graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and sound with worse gameplay than the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsoriginal.
'''PS2 NTSC-JFM Towns:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most released as part of the game is still in Japanese. ''Genocide Square'PS3/XBOX 360:''' Titled "OutRun Online Arcade"compilation. Updated Features updated graphics in order to match the arcade, fixes bugssound, new cutscenes, and adds online features and modes from Coast 2 Coast. Clarissa's design is censoredrevised gameplay.
|-
|Sky TargetGenocide 2: Master of the Dark Communion|Sega Saturnstyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>Microsoft WindowsDOS|style="text-align:left;"|'''SaturnSFC:''' Inferior-looking port locked 30 FPSLower sound quality and altered graphics. The port retains Level order for the gameplay of first few levels is re-arranged from the original but has completely redone cutscenes, a difficulty select option, and Sharp X68000 version. Released only in Japan despite being developed by a new Ranking ModeBritish development team.
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.|FM-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|style="text-alignTowns:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such Same as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting systemGenocide above.
''' PCDOS:''' Based on the Saturn port but with a better graphic, all the extra features were removedFM-Towns version. Multiplayer is only online. Might be hard to run on a modern OS. '''Dreamcast:''' Better graphic than Uses the PC Sharp X68000 version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs. '''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan s cutscenes but supports English. Including "Virtua Cop 1".|-|style="white-space: nowrap;"|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.  '''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitcheshigher quality Redbook audio music. Released only in Japan.  '''360/PS3:''' Very similar to Korea but most of the PS2 release. Runs in HD but itgame's pillboxed. Includes online playmenus are in English.
|}
==NESArcade==NES games sometimes suffered from slowdown, and sprite flickering. 
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Notes
|-
|Babel no TouChaos Field|Dreamcast<br>(aka Mystery Tower)GameCube<br>PlayStation 2<br>Nintendo Wii|Arcade, GB, PS1, J2ME, X68style="text-align:left;"|Arcade'''GameCube: Unknown changes (ROMs are undumped)''' Enhanced port. Japan-onlyAvailable in English.
GB'''Wii: Included as part ''' Part of ''Namco Gallery Vol. 3Ultimate Shooting Collection''with official English translation. Features Super Game Boy enhancements. Japan|-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-onlyalign:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original.
PS1: Includes an emulated version of the game alongside a full '''PlayStation 2,5D remake as part of /GameCube/Windows''Namco Anthology Vol 1''. Japan-only: lower quality port, with control issues.
J2ME'''PlayStation Portable''': Released for mobile phones through J-Sky ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and Vodafone Live serviceshas bad controls. Japan-onlyIt has custom soundtrack support.
X68'''Android''': Remake of the game made by an entity known as "Gamma AVC"Titled ''Crazy Taxi Classic'', with widescreen support. Not licensed by Namco. Japan-onlyControl is a bit wonky.
|-
|Crystalisstyle="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|GBCDreamcast<br>Xbox 360<br>Xbox One<br>|GBCstyle="text-align: Adds some extras like one dungeonleft;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. Horrible port though (sound '''Xbox 360''': XBLA. Improved controls, graphicstextures, narrow field of vision)lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.
|-
|Digital Devil Story: Megami TenseiDead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br/>Digital Devil Story: Megami Tensei IIXbox (R)|SNESstyle="text-align:left;"|SFC'''PlayStation 2: Compilation titled ''Kyūyaku Megami Tensei'Higher quality port than Dreamcast's one with more visual effects. Improved  '''Xbox:''' Remake with better graphics, updated music. Extra features and altered/added areas. Japan onlyincluded in ''Dead or Alive: Ultimate''.
|-
|Dragon Quest IIkaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br/>Dragon Quest IIXbox 360<br>Nintendo Switch|SNES, GBCstyle="text-align:left;"|SFC'''Dreamcast: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan ''' most faithful port to the arcade, Japanese subtitles only.
GBC'''GameCube: Compilation. Improved ''' Some slowdown issues, slightly poorer graphics from NES version, SFC Conquest mode which is not in any other port (select stage + specific section) but it is also the only version's game balance and eventswithout subtitles.
Mobile'''Steam: Based on ''' Analog control support, has the GBC versions with the improved sprites from the SFC versions of DQ6most achievements, customizable options, and some graphics/DQ3R. No battle animationscutscene enhancements not in any other homeport. Japan onlyThe select screen was altered.
Android/iOS'''Xbox 360: New English translation. Based on the mobile version.|-|Dragon Quest III|SNES''' Analog control support, not very faithful port, GBC|SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan onlysome enemy patterns are completely different but have online multiplayer, the select screen was altered.
GBC'''Switch: Improved graphics from the NES version with the SFC version's game balance and events'' Analog control support compressed audio but has online multiplayer. GBC-exclusive additions (extra dungeon, medal quest, events)The select screen was altered.
Mobile'''Arcade: Based ''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the SFC Steam version, with achievements and Internet ranking functionalities, and altered select screen. Uses the engine An extra selection is added for players to choose from the mobile versions of DQ1/DQ23-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser). No battle animations. Japan |-|Karous|Dreamcast<br>Nintendo Wii|style="text-align:left;"|'''Dreamcast:''' Japanese only.
Android/iOS'''Wii: New ''' Part of ''Ultimate Shooting Collection'' with official English translation. Based on Missing the mobile versionfinal boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
|-
|Dragon Quest IVMarvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|PS1style="text-align:left;"|'''X360/PS3:''' Widescreen support, NDSonline multiplayer, iOSall characters unlocked from the start, Android[https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].|-|OutRun 2PS1|style="white-space: Updated graphics. Japan onlynowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
NDS'''XBOX NTSC-J version: Port of PS1 version''' Fixed slowdown, optimized for dual screenfixed bugs with the driver's view. Updated graphicsScud race & Daytona 2 tracks have been polished, expanded story, new scenario & playable characterto be more accurate to the arcade original (still not perfect). Party chat added Japanese only (officially Japan exclusiveThe Voice acting and some of the menus are still in English). New Multi-5 localizations.
iOS'''PS2/AndroidXbox/PSP/Windows: Direct port ''' Part of DS OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version. English-only localization. Party chat translatedis missing lens flare & bloom effects but can be fixed with mods.
|-
|DuckTalesOutRun 2 SP|PS3, Xbox360, Wii U, PCPlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|Remade in HD as style="text-align:left;"|'''PS2/Xbox/PSP/Windows:'DuckTales Remastered'' for PS3Part of OutRun 2006 Coast 2 Coast, 360Downgraded graphics doesn't feature the ending scenes, Wii U, and PCPS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, Adds several cars and the other unlockables. Altered progression forces ability for the player to traverse all parts of all levelschoose a passenger. A patch was released to allow cutscenes to The Windows version is missing lens flare & bloom effects but can be skippedfixed with mods.|-|Final Fantasy 1 + 2|PS1, GBA (R), PSP (R)|MSX: Updated graphics (FF1 only)
PS1'''PS2 NTSC-J: Updated ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics and soundof the arcade original, most fixes bugs fixed, new music added adds force feedback support for minibossescertain steering wheels, Fiends and Chaosadds some extra music. It also removes PlayStation Portable connectivity, HP of meaning all bosses doubledvehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, easy mode addedbut most of the game is still in Japanese.
GBA'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, PSP: Original difficulty level removedfixes bugs, bonus dungeonsand adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
|-
|Final Fantasy 3Power Stone<br>Power Stone 2|NDS, PSPDreamcast<br>PlayStation Portable|Full 3D remakestyle="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Fire Emblem: Shadow Dragon and the Blade of LightRadirgy|SNES, NDS (R)Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only. SFC: Remade as the first chapter of ''Fire Emblem'PlayStation 2: Mystery of the Emblem'' with upgraded graphics and improved balance' Enhanced port. The remake also continues the storylineJapanese only.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'Wii: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery Part of the Emblem'' for the DS, covering the rest of the storyline as well as including the Ultimate Shooting Collection''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customizationwith official English translation.
|-
|Kirby's AdventureSky Target|GBA (R), 3DSSega Saturn<br>Microsoft Windows|GBAstyle="text-align:left;"|'''Saturn: Full remake with updated graphics and sound''' Inferior-looking port locked 30 FPS. Includes new features andThe port retains the gameplay of the original but has completely redone cutscenes, seeminglya difficulty select option, different physicsand a new Ranking Mode3DS''PC: Slowdown and flickering fixed''' Based on the Saturn version, better graphic (still not good as the arcade), 3D feature addedJapan only.
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|The Legend of ZeldaVirtua Cop 2|Satallaview, Gamecube (E), GBASega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|Satallaviewstyle="text-align: Titled left;"|''BS Legend of Zelda' Saturn:'''. Updated graphicsinferior looking port, running at 30 FPS, including extra options such as play as other characters, smaller overworld mapselect of your gun, timerauto-reload and use "Virtua Cop 1" targeting system. Japan only
GC & GBA: Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, ''' PC, PSP (R)|MD: ''Mega Man: The Wily Wars'', a compilation/enhanced Based on the Saturn port of Mega Man 1-3 plus but with a new set of levels unlocked after beating better graphic, all the three gamesextra features were removed. Includes updated audio and an inconsistent 16-bit graphical overhaulMultiplayer is only online. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading Might be hard to an imbalanced Yellow Devil fight). Was later re-released run on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releasea modern OS.
PS1'''Dreamcast: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music Better graphic than the PC version (still not good as the earlier games have less arranged tracksarcade). Slowdown removed. Officially released in Japan onlyAll the extra features from the Saturn returns, including extra easter eggs.
'''PS2/GC/:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".|-|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox360<br>PlayStation 3|style="text-align: left;"|'''PC:'Mega Man Anniversary Collection'', a U.SContemporary to the Saturn port. compilation of Contains the Complete Works versions minus some featuressame extra plus online multiplayer. Includes other Mega Man games not released Might be hard to run on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasa modern OS.
PS4/XB1/3DS/PC'''PS2: ''Mega Man Legacy Collection'', Sega Ages 2500 release is a compilation direct port of the NES versions of all six gamesarcade version. Includes the Museum Runs in 640x480 and Database features from 60 FPS (the Complete Works versionsarcade version ran slightly slower at 57. Also includes various overlays 5 FPS). Missing extras from Saturn & PC releases and filtershas minor graphical glitches. Some versions may have input lag. The US version of Mega Man V Released only in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsJapan.
PSP'''360/PS3: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Very similar to the PS2 release. Runs in 2.5D with a chibi artstyleHD, remixed music, and voice actingbut it's pillarboxed. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to online play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|MetroidVirtua Tennis 2|Gamecube (E), GBA (R)Dreamcast<br>PlayStation 2|GCstyle="text-align: Emulated. Unlocked in left;"|''Metroid Prime'PS2:' if a GBA with ''Metroid: Fusion'' is connected to the systemLower than Dreamcast quality port in 30 FPS.|}
GBA==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[: Remade as ''MetroidCategory: Zero MissionSeventh-generation_video_game_consoles|seventh-gen home consoles]] '' using the engine from '[[#PC_ports|but not on PC]]'Metroid: Fusion''. Updated graphics and soundWhen editing this section, cutscenesif a multiplatform game released on multiple console generations, expanded story and world. The original NES Metroid this is also included as an unlockable which also saves the player's passwordsection for mentioning its differences across those generations.|-|Ninja Gaiden|PCE, SNES|PCE: Updated graphics (but poor use of scrolling), new music; Japan only
SNES{| class="wikitable" style="text-align: Increased palettes, updated music based on OSTcenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Ninja Gaiden II: The Dark Sword of ChaosWWE SmackDown vs. Raw 2008~2011|SNESPlayStation 3<br>Xbox 360|SNESstyle="text-align: Increased palettes, updated music based on OSTleft;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Ninja Gaiden IIINCAA March Madness 07|Xbox 360|style="text-align: The Ancient Ship of Doomleft;"|Xbox 360 version is graphically superior to PlayStation 2 version.|SNES}|SNES: Increased palettes===NES===NES games sometimes suffered from slowdown, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese versionsprite flickering. {| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Babel no Tou<br>(aka Mystery Tower)
|Arcade<br>GB<br>PS1<br>J2ME<br>X68
|
River City RansomArcade: Unknown changes (ROMs are undumped). Japan-only.
(Downtown Nekketsu Monogatari)GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.|PCEPS1: Includes an emulated version of the game alongside a full 2, GBA5D remake as part of ''Namco Anthology Vol 1''. Japan-only.|PCEJ2ME: Improved graphics, updated musicReleased for mobile phones through J-Sky and Vodafone Live services. Japan -only.
GBAX68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Save feature Extra features and various bonus featuresaltered/added areas. Japan only.
|-
|Solomon's KeyDragon Quest I<br/>Dragon Quest II|SMS, FDS, GB, PCESNES<br>GBC
|
SMSSFC: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, Compilation. Includes U.S. NES enhancements. Updated graphics and music addedgame balance. Japan-only.
FDSGBC: Same as Compilation. Improved graphics from NESversion, but with Loading screensSFC version's game balance and events.
PCEMobile: Now a licensed title based Based on the [https://en.wikipedia.orgGBC versions with the improved sprites from the SFC versions of DQ6/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous)DQ3R. Graphics and music were remade in order to fit the movie's aestheticsNo battle animations. The gameplay and stages are based on the NES versionJapan only.
GBAndroid/iOS: Known as ''Solomon's Club''New English translation. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from Based on the NES mobile version are slightly different.
|-
|Super Mario Bros./The Lost LevelsDragon Quest III|Arcade, FDS, SNES, <br>GBC
|
ArcadeSFC: Known as ''VsFull remake. Super Mario BrosUpdated graphics and game balance.'' Stages are slightly different, new music track added for the Name Entry screenIncludes U.S. NES enhancements. Japan only.
FDSGBC: Features most changes Improved graphics from the NES version with the SFC version''Vss game balance and events. Super Mario Bros.'' Not to be confused with the original The Lost Levels releaseGBC-exclusive additions (extra dungeon, medal quest, events).
SNESMobile: Improved graphics, sample-based music, saving, inaccurate physicsBased on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
GBCAndroid/iOS: Saving, VsNew English translation. Based on the mobile version. multiplayer, a large suite of bonus features, a smaller screen size
|-
|Super Mario Bros. 2Dragon Quest IV|SNES, GBAPS1<br>NDS<br>iOS<br>Android
|
Improved PS1: Updated graphics. Japan only. NDS: Port of PS1 version, sampleoptimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-based music, saving5 localizations.
GBA OnlyiOS/Android: Decreased Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3<br>Xbox360<br>Wii U<br>PC|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficultyoption, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, extra gameplay modean art gallery, smaller screen sizeand the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Super Mario Bros. 3Final Fantasy 1 + 2|SNES, PS1<br>GBA(R)<br>PSP (R)
|
Improved MSX: Updated graphics, sample-based music, saving(FF1 only)
GBA OnlyPS1: e-Reader supportUpdated graphics and sound, replaysmost bugs fixed, smaller screen size|-|Zelda II: The Adventure new music added for minibosses, Fiends and Chaos, HP of Link|Gamecube (E)|Potentially seizure-inducing effects replaced|}all bosses doubled, easy mode added
==Sharp X68000==May be easier to emulate ports than the original versions. {| class="wikitable" style="text-alignGBA, PSP:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesOriginal difficulty level removed, bonus dungeons
|-
|Akumajo X68000Final Fantasy 3|NDS<br>(Castlevania Chronicles)PSP|PlayStation|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the seriesFull 3D remake.
|-
|Mad StalkerFire Emblem:<br>Fullmetal ForceShadow Dragon and the Blade of Light|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega GenesisSNES, NDS (R)|style="text-alignSFC:left;"|Remade as the first chapter of '''PlayStationFire Emblem:Mystery of the Emblem''' A remake with sub-par upgraded graphics and musicimproved balance. Borrows gameplay elements from The remake also continues the developer's other game, Asuka 120%storyline.
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon''FM Townswith a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem:New Mystery of the Emblem''for the DS, covering the rest of the storyline as well as including the ' A port 'BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.|-|Kirby's Adventure|GBA (R), 3DS|GBA: Full remake with updated graphics and remixed musicsound. Includes new features and, seemingly, different physics.
'''PC Engine CD3DS:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), Slowdown and a fully-voiced Story Mode. '''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrollingflickering fixed, simplified graphics.3D feature added
|-
|GenocideThe Legend of Zelda|PC Engine<br>FM TownsSatallaview, Gamecube (E), GBA|style="text-alignSatallaview:left;"|'Titled ''PC Engine:BS Legend of Zelda''' Inferior . Updated graphics and sound with worse gameplay than the original, smaller overworld map, timer.Japan only
'''FM TownsGC & GBA:''' released as part of the ''Genocide Square'' compilationEmulated versions. Features updated graphics, sound, new cutscenes, and revised gameplayImproved grammar.
|-
|Genocide Mega Man 1<br/>Mega Man 2: Master of the Dark Communion<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>FM TownsPC<br>DOSPSP (R)|style="text-alignMD:left;"|''Mega Man: The Wily Wars''SFC, a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release. PS1:''Rockman Complete Works'' Lower sound quality , individually released ports of all six NES games. Extra gameplay modes added. Museum and altered graphicsDatabase options. Level order for Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the first few levels is re-earlier games have less arranged from the Sharp X68000 versiontracks). Slowdown removed. Released only Officially released in Japan despite being developed by a British development teamonly.
PS2/GC/Xbox: '''FM-Towns:'Mega Man Anniversary Collection'' Same as Genocide above, a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'DOS:''' Based on , a compilation of the NES versions of all six games. Includes the Museum and Database features from the FM-Towns Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version. Uses of Mega Man V in the Sharp X68000 3DS version's cutscenes but has higher quality Redbook audio musicframe-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. Released only in Korea but most The release is a port/emulation hybrid of the game's menus are in Englishsorts.|}
==Sega PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master System=={| class="wikitable" style="text-alignlevels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|style="white-space: nowrap;"|Alex Kidd in Miracle WorldMetroid|Nintendo Switch Gamecube (RE)<br>PlayStation 4(R)<br>Xbox One(R)<br>PC GBA (R)|style="text-alignGC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid:left;"|Full remake of Fusion'' is connected to the game known system GBA: Remade as ''Alex Kidd in Miracle World DXMetroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.
|-
|style="white-space: nowrap;"Ninja Gaiden|Hokuto no KenPCE<br>SNES|PlayStation 2 PCE: Updated graphics (Rbut poor use of scrolling), new music; Japan only |style="text-alignSNES:left;"|2Increased palettes,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. updated music based on OST
|-
|style="white-spaceNinja Gaiden II: nowrap;"The Dark Sword of Chaos|Phantasy StarSNES|Sega Saturn<br>PlayStation 2 (R)<br>GBA<br>J2MESNES: Increased palettes, updated music based on OST|style="text-align|Ninja Gaiden III:left;"The Ancient Ship of Doom|SNES|'''Sega Saturn'''SNES: Partial emulation used in ''Phantasy Star Collection''. Features Increased palettes, removal of parallax scrolling and other effects, updated music only in FM Sound Unit as streamed data files. Japanbased on OST, difficulty based on Japanese version|-only.|'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.River City Ransom
'''(Downtown Nekketsu Monogatari)|PCE<br>GBA|PCE:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit Improved graphics, updated music. Not released inside Japan.only
'''J2MEGBA:''' Full remake of the game released for mobile phonesImproved graphics, updated music. Available only in Chinese. Fan translations of the game do existSave feature and various bonus features.
|-
|style="white-space: nowrap;"|Wonder Boy III:<br>The DragonSolomon's TrapKey|TurboGrafx-16<br>Game Gear<br>J2ME<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)SMS<br>PC (R)FDS<br>iOS (R)GB<br>Android (R)<br>Amazon Luna (R)PCE|style="text-alignSMS:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphicsImproved graphic palette, optional FM Sound Unit support, password system, musicextra rooms, and soundmusic added.Japan-only
'''Game Gear'''FDS: Slightly different maps and prices around shops. Released only in Europe and JapanSame as NES, but with Loading screens.
'''J2MEPCE: Now a licensed title based on the [https:''' Released for FOMA mobile phones as part of //en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie''Puyo Puyo! SEGA'' labels aesthetics. Changes The gameplay and stages are unknown. Japan-onlybased on the NES version.
'''PS4/NSW/XBO/PC/iOS/AND/LunaGB:''' Full remake of the game known Known as ''Wonder Boy: The DragonSolomon's TrapClub''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|}Super Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>GBC|Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.
==Sega Genesis=={| class="wikitable" style="text-alignFDS:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels Features most changes from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:Vs. Super Mario Bros.''' Remake Not to be confused with increased difficultythe original The Lost Levels release.
'''PlayStation PortableSNES:''' Based on ps1 but with longer load times.Improved graphics, sample-based music, saving, inaccurate physics
'''iOSGBC:''' Based on PS1 has widescreen support but touch controlSaving, Vs.multiplayer, a large suite of bonus features, a smaller screen size|-|Super Mario Bros. 2|SNES <br>GBA|Improved graphics, sample-based music, saving
'''Sega Saturn/WindowsGBA Only:''' Based on PS1. Is not available in English.Decreased difficulty, extra gameplay mode, smaller screen size
|-
|PacSuper Mario Bros. 3|SNES, GBA|Improved graphics, sample-Attackbased music, saving GBA Only: e-Reader support, replays, smaller screen size|style="white-space|Zelda II: nowrap;"The Adventure of Link|PlayStation Gamecube (RE)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="textPotentially seizure-align:left;"inducing effects replaced|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.}
'''GBA:''' Included as part of ''Pac-Man Collection''===SNES===Some SNES games suffered from slowdown which may be fixed in ports.
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology VolMany SNES games were ported to the GBA. 2'' included These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in ''Pac-Man World 2'' some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as unlockable extra"worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
'''PS3/X360/PC:''' Emulated version of Several SNES games were ported to the PlayStation. More often than not the game included as part of ''Pac-Man Museum''PS1 ports offer more features. PC version was been delisted from Steam in July 9However, 2020 in favor of ''Pac-Man Museum+''the CD format creates loading times. Contrary to popular belief, which includes emulation most of these ports are not emulated. They simply take the text and graphical assets from the SNES version instead.|-|Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake game ROM image on the disc, with updated graphics. Japan-only. Fan translation is availablethe rest of the programming being original work.
'''GBA{| class="wikitable" style="text-align:''' Port of the game available as part of ''Phantasy Star Collection''.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Phantasy Star IIIActRaiser|GBAWindows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
|-
|PowerballChrono Trigger|style="white-space: nowrap;"|PlayStation (R)<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|Partial emulation of the game '''PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content (with load times fixed) plus a new whole remake included as part of more extra content, touch controls, more literal translation, French translation added. '''iOS/Android:'''Namco Anthology VolTranslation based on NDS with additional languages, touch controls, mostly unchanged graphics. 1 '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Shining ForceClock Tower|Game Boy Advance (R)Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|Remake titled '''PS1/PC:''' Titled "Shining ForceClock Tower: Resurrection of the Dark DragonThe First Fear". The FMV, minor graphical changes included an expanded plot, three new playable characters, three ; additional new battlesweapon, ramping difficulty systemenemy, and some tweaks in the gameplay and ramping difficulty system& location. '''WonderSwan:''' greyscale colors, however worse graphic and poorer audio , lower graphical quality compare to the original, slightly reduced screen size.
|-
|Shadow of the BeastContra III: The Alien Wars|PlayStation 4 (R)Game Boy Advance|style="text-align:left;"|Different game Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with different gameplaylevels from "Contra: Hard Corps", worse audio.
|-
|Sonic the HedgehogDonkey Kong Country|Windows (E)Game Boy Color<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOSGame Boy Advance|style="text-align:left;"|To many to list here'''GBC:''' Weaker graphics & audio, but most consoles and the PC versions are emulatednew stage, with some newer ports having exclusive features. The best version is the iOS/Android longer versionof "Winky's Walkway", which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audiomini-games, and new content. An unofficial PC port of the iOS/Android version is availabletime trial.
'''PC/PS4/PS5/XOne/XSX/NSGBA:''' Part of Sonic OriginsIncreased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Sonic the Hedgehog Donkey Kong Country 2|Windows (E):<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOSDiddy's Kong Quest|Game Boy Advance|style="text-align:left;"|Same deal as the first Sonic the Hedgehog gameTitled "Donkey Kong Country 2"'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsIncreased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Sonic Donkey Kong Country 3 & Knuckles|Windows:<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchDixie's Double Trouble|Game Boy Advance|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog Titled "Donkey Kong Country 3". Increased brightness, Sonic & Knucklesworse contrast, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced color saturation; new soundtrack by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fanDavid Wise; mini-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, howevergames, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Originstime trial.
|-
|Sonic CDDragon Quest V|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S(R)<br>Nintendo SwitchDS (R)<br>AndroidAndoid<br>iOS|style="text-align:left;"|'''PCPS2:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading timesFull 3D remake with party enhancements. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperOnly released in Japan.
'''PlayStation 2DS:''' Based on Remake done in a similar vein to the PC version with even better FMVs and DQIV remakes. Has the same mechanics perks as the Special Stages run at 30 FPS instead of 20PS2 remake, but along with some effects are broken, and was only released in Japan and Europeunique content.
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part Port of Sonic Originsthe DS version.
|-
|Sonic 3D BlastDragon Quest VI|WindowsNintendo DS (R)|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared Remake done in a similar vein to the Saturn version, and runs poorly on modern versions remakes of Windowsthe previous two games. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaksFeatures some core gameplay changes.
|-
|Space Harrier IIEarthBound|style="white-space: nowrap;"|Sega Genesis (R)Game Boy Advance|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2Worse audio. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-Japan only software.
|-
|Target EarthFinal Fantasy IV|style="white-space: nowrap;"|PlayStation 4 <br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>PC iOS (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master SystemAndroid (R)<br>TurboDuo Windows (R)|style="text-align:left;"|'''Sega Master SystemOriginal Version''' '''PS1:''' Demake of the original. Includes a password system over a battery backup save featureFMV opening and ending, new features, different translation, longer load times.
'''TurboDuoWonderSwan Color:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements Lacks Mode 7 effects (replaced by Segascaling effects), limited palette, poorer audio. The US version also has tons of grammatical errorsJapan-only.|-|}
==Sega Saturn=={| class="wikitable" style="text-align'''GBA:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:Titled ''Final Fantasy IV Advance'' Japan only. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, has widescreen optionworse audio.
'''PS1PSP:''' Japan only, has extra Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, but no widescreen support. Has an English fan translation patchchoice between original and enhanced audio.
'''PS23D Remakes''' '''NDS:''' Remake with a Very different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and 3D remake following Final Fantasy III on DS (albeit brokenno PSP release unlike it) Japanese dub hacks. '''WiiiOS/Android/PC:''' Based on the PS2 DS versionport, has widescreen and progressive scan support, the Japanese dub hack is availablefollowed by 3D remake of "The After Years".
'''SwitchPC:''' Japan only, based on the Saturn original, includes the contents HD version of Baroque Report, screen resolution options, and added openings from the PlayStation port and the DS remake.
|-
|Black / MatrixFinal Fantasy V|Sega Dreamcast (R)PlayStation<br>Game Boy Advance<br>PlayStation iOS<br>Android<br>Windows|style="text-align:left;"|'''SaturnPS1:''' First official English release. '''GBA:''' OriginalTitled ''Final Fantasy V Advance''. New translation. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsExtra content, worse audio.
'''DCiOS/Android:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime Redone sprites (RPG Maker art style for the characters), the ending was expanded with 2 extra chapterstouch controls.
'''PS1PC:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original Redone sprites (RPG Maker art style was restored).
|-
|CuldceptFinal Fantasy VI|PlayStation 1<br>Nintendo DSGame Boy Advance<br>PlayStation 2Andoid<br>iOS<br>Windows|style="text-align:left;"|'''PS1GBA:''' Some cards are deleted and it becomes other cardsTitled "Final Fantasy VI Advance". New translation. Extra content, abolish a negotiation rule. Addition of some mapsworse audio.
'''DS:iOS/Android''' Based Translation based on PS1GBA version, fan translation is availableredone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
'''PS2PC:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2"Same as previous, no touch control.
|-
|Cyber Troopers Virtual-OnFront Mission|PlayStation 2<br>Nintendo DS (R)|style="text-align:left;"|'''PS2DS:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese Only official English release.
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|Daytona USAstyle="white-space: nowrap;"|Microsoft Windows"Ganbare Goemon 1<br>PlayStation 3Yuki-Hime's Disappearance" /<br>Xbox 360"The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPSWorse audio, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2no multiplayer/co-player modeop, compatibility with more save slots than the Saturn's 3D analog control pad and Arcade Racer steering wheelSuper Famicom release, and a ghost modecan change character any time. Japan only'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues Bundled with modern hardware. '''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen supportGanbare Goemon 1.
|-
|Die Hard ArcadeGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 releaseWorse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Changed graphics Bundled with a different art style. Japanese onlyGanbare Goemon 2.
|-
|Devil SummonerKirby Super Star|PlayStation PortableNintendo DS|style="text-align:left;"|'''PSP:''' Widescreen and extra contentTitled "Kirby Super Star Ultra". Extra games, Japanese releaseenhanced graphics.
|-
|style="white-spaceThe Legend of Zelda: nowrap;"|Devil Summoner - Soul Hackers<br>A Link to the Past|PlayStationGame Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Nintendo 3DSAndroid (U)|style="text-align:left;"|'''PS1GBA:''' Extra contentdungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Japanese releaseIce Dungeon layout).'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''3DS:Android''' Based on PS1, widescreen support, available in English[https://github.com/Waterdish/zelda3-android Android version]
|-
|Dragon Force"Mega Man & Bass" /<br>"Rockman & Forte"|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 Only official English release. Changed graphics with a different art styleWorse audio. No dash button. Japanese onlySmaller screen resolution makes the game borderline unplayable.
|-
|GrandiaMega Man X|DOS<br>GameCube<br>PlayStation2<br>Microsoft WindowsPlayStation Portable (R)<br>iOS|style="text-align:left;"|'''SaturnDOS:''' Different aspect ratio, worse audio, buggy wall climbing. '''GC/PS2:''' OriginalSNES version included in ''Mega Man X Collection''. Japan-exclusive, but has fan translationThe collection also includes extra content like music player and art gallery. Best graphical effects out of all versions '''PSP:''' Titled "Mega Man Maverick Hunter X". Save compatibility with Grandia Digital MuseumFull 3D remake, a Saturn-exclusive bonus discdifferent Sigma stages. Overall best versionServes as an alternate take on the original game.
'''PS1iOS:''' Massively downgraded portTouch controls, missing textures"redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubsno stage changes after beating Mavericks in a certain order, hard mode balance mods)optional microtransactions.
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "GRANDIA HD RemasterMega Man X Legacy Collection". Port based on the PS1 versionwith extra content including achievements, with an [[Texture filtering|xBR]]music player, a prettier fontart gallery, different non-English translationschallenges, and a buggy Japanese audio option lifted from the PS1 undub romhackmore.
|-
|Guardian HeroesMega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox 360One<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360GC/PS2:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|Included in ''Mega Man X Collection'Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 . The collection also includes extra content like music player multiplayer was removedand art gallery.
'''PS4/PC/Switch/XB1:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals SNES and gameplay modes. Full bike shadows instead of the mesh effect shadow SFC versions are included in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 "Mega Man X Legacy Collection" with extra content including achievements, music player multiplayer, like the arcade game. Newer voices. Might have issues with modern OSart gallery, challenges, and more.
|-
|Panzer DragoonMega Man X3|style="white-space: nowrap;"|Microsoft Windows & (R)PlayStation<br>XboxSega Saturn<br>Xbox One (R)GameCube<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)<br>Xbox One<br>Windows|style="text-align:left;"|'''Xbox/PS2SNES:''' Both versions differ from the Saturn original (PS2 being Has a ROM hack that makes Zero a slight update)fully playable character and quality of life changes. Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.
'''SwitchPC:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox onePort of PS1 version.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="textCannot be directly installed on 64-align:leftbit OSes;"|'''PC:''' A completely different game while you must extract the PC files manually. Files fail to save after reboot if this is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PCdone.
'''Saturn (US Version)GC/PS2:''' comes with an exclusive mini-game called PS1 version included in "Death TankMega Man X Collection" that isn't in any other version. Loading times are eliminated.
'''PSXPC/PS4/Switch/XB1:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrelySNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, so tight platforming is much easier to do. You even pick up ammo drops more frequentlymusic player, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPSart gallery, but it can also go down to 20 FPSchallenges, and usually wavers in between for the majority of the gamemore.
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|Princess CrownMetal Max 2: Kai|PlayStation 4Game Boy Advance<br>PlayStation PortableNintendo DS (R)|style="text-align:left;"|'''SaturnGBA:''' Japan only, has an increased resolution hack Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to 22:15 aspect ratiobe recalled.
'''PSP/PS4DS:''' Japan only, runs Full 3D remake with animated NPC sprites and much better graphics. Improved in a letterbox retaining every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the original aspect ratioNintendo DS.
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|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2Ogre Battle:<br>The March of the Black Queen|PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PCTitled "Ogre Battle:''' Features both the original game and an Limited Edition". Slightly enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams"sound.
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|Silhouette MirageRomancing SaGa|WonderSwan Color<br>PlayStation2|style="text-align:left;"|'''SaturnWonderSwan:''' OriginalEnhanced graphics, new story scenario & side quest (Japan only). '''PS2:''' Enhanced 3D graphics.|-|Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.
'''PS1 (Japanese version)PC/PS4/Vita:''' Missing background graphicsFull 3D remake with animated cutscenes, missing 2D parallax effects but has 2 extra bossesvoice acting, and remixed soundtrack.
'''PS1 (USA version)Switch:''' Based on the PlayStation Japanese SNES version. Has censored included in ''Collection of Mana'' with borders around the religious names and difficulty was increasedgame.
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|Sonic RShin Megami Tensei|Microsoft WindowsPlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''PCSNES:''' Enhanced port Use the English patch by Orden as it fixes some issues with better graphics the original Aeon Genesis translation and extra content. Some reprints changes names of demons, races, items, and spells to match with the game are missing official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has problems with modern hardware, but can be fixed with modsan English patch.|-|Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360Sega CD:''' HD Port Redrawn graphics, remixed music, cutscenes with optional highvoice-res effects and graphics, and English supportovers.|}
==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows'''GBA:''' Redrawn graphics. However, some of these PC ports are difficult to run Has an English patch based on modern Windows operating systemsthe official localization used in the iOS port.
{| class="wikitable" style="text-align'''iOS:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
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|Breath of Fire IIIShin Megami Tensei II|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis. '''PS1:''' Same deal as its predecessor. Not translated into English. '''GBA:''' Same deal as its predecessor. Not translated into English.|-|Super Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.|* '''PSPGBA:''' Adds widescreen supportTitled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, quality of life changesMario voice clips. Different Luigi sprites from either SNES version.  '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], and an extra minigame[https://github.com/qurious-pixel/SMAS_Launcher].
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|Breath of Fire IVSuper Mario World 2:<br>Yoshi's Island|Game Boy Advance||||style="text-align:left;"||* Titled "Yoshi'''PCs Island:''' Has shorter load times and includes an option for sprite smoothingSuper Mario Advance 3". The only version to be localized in Traditional Chinese (Taiwan)New levels, different audio.
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|Crash Bandicoot Trilogy and Crash Team Racing Super Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|||||* '''PS1PC/Switch:''' OriginalUnofficial native port made by fans by decompilation: [https://github.* '''PS4com/snesrev/sm], [https://Xbox Onegithub.com/PCRadzPrower/Switch:''' HD RemakesSuper-Metroid-Launcher].
|-
|Chrono CrossStar Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"||||* '''PS1Titled "Star Ocean:''' OriginalFirst Departure".* '''PS4/PC/Switch:''' Emulated version with worse performance than the originalOnly official English release.
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|Castlevania: Symphony of the NightSuper Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|||||✓style="text-align:left;"|* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsSlowdown removed.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360GBA:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvementNew levels, some consider it even better than the PSP versionworse audio.
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|Dino CrisisTactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|||✓||style="text-align:left;"|* '''PS1:''' OriginalFirst English release. Slightly enhanced music.* '''PCPSP:''' Many Problems on modern systemsVery enhanced, using Dino Crisis Classic REbirth makes it the definitive version. * '''DC:''' Enhanced port with better graphicsmore features.
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|Dino Crisis 2|✓|||||Tales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-|Final Fantasy VII|✓|align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.||||* '''PCGBA:''' Backgrounds/FMVs are the same resolutions as the Based on PS1 versionbut scaled down, additional content, worse audio, decreased framerate. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''SteamPSP (Full Voice Edition):''' The recent PC release on Steam fixes all issuesport of PS1 edition including GBA additional content plus full voice acting, making it the current definitive versionnew sprites. PS4 and iOS ports  '''PSP ("Tales of the recent PC release have been released, later followed by Switch Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and Xbox portsa remade spin-off.
A full remake '''iOS/Android:''' F2P port of the game was first released on the PS4, ToP X. Sub-par translation. At least GBA one had better controls and came later to PCinterface than this. No longer available.
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|Final Fantasy VIII"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.||||Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release ''Switch (via PocketStationSNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
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|Final Fantasy IXUmihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports. '''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Same stance as FFVII and FFVIII's Steam releases.Notes
|-
|Final Fantasy TacticsBanjo-Kazooie|Xbox 360<br>Xbox One|||||✓style="text-align:left;"|* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenesAdded widescreen mode, generally better framerate and new game modesdraw distance. Suffers from stretched aspect ratio Ice Key and slowdown; these can be fixed with unofficial patches. It Secret Eggs are available if the user also has a new translationsavefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". * '''iOS/Android:''' Based on the PSP versionRemoved Nintendo references, with redone sprite worksome of which were endearing. Many consider this the definitive XBLA versionis also included in "Rare Replay".
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|Legend of ManaBanjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|||||* '''Switch/PS4/PC:''' HD Remaster with widescreen supportGenerally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, redone music, and the option to turn off random encounterssome of which were endearing. XBLA version also included in "Rare Replay".
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|MediEvil Blast Corps|Xbox One (E)|||||✓|* '''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has extra content not avilable in any other version* '''PS4:''' Titled "MediEvil Remake" and has the best |Improved graphics, better framerate.
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|Mega Man 8style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)||||style="text-align:left;"|* '''SaturnXbox:''' Original releaseTitled "Conker: Live and Reloaded". Initially intended as the only version because of corporate politics and SCEAIt's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version censored but has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art much better graphics and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)updated multiplayer. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2Xbox One:''' Released as part of "Rare Replay" includes an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 emulated version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation versionoriginal. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the Not sure if it'''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation"s censored or not. It reuses Mega Man 7's game engine, Mega Man 8's Has more stable framerates and slightly better graphics, and includes completely new levelsthan the original.
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|Mega Man LegendsDoom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch||✓|||✓style="text-align:left;"|* '''PC:''' Music doesn't loopUnofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Cutscenes don't sync up with audio properlySome bugs are left unaddressed in the unofficial port, however. Requires a mapping program extracting data from the game's ROM to play comfortably with an XInput controller. Can be found [https://doom64ex.wordpress.com here].* '''N64Xbox One/PlayStation 4/Switch/PC:''' Simultaneously better Officially ported in 2020 by Doom EX's developer and worse in the graphics departmentother Doom modders. The sound official port is compressed so more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it can fit on a cartridge. Released as Mega Man 64 in North America. * '''PSPSee [https:''' Japan-only//doom64ex. Standard port with widescreen support and minor additional contentwordpress. Lockcom/2020/03/24/differences-on is done by holding L between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and R simultaneouslythe official 2020 port.
|-
|Mega Man Legends 2The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.||'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.|✓|* '''PC/Switch/Wii U:''' Exclusive to Japan and TaiwanAn unofficial port of the N64 version made by fans. Does not work on modern video cards[https://github. com/HarbourMasters/Shipwright] * '''PSPAndroid:''' Standard port with widescreen support and minor additional content. Released only in Japan[https://github.com/Waterdish/Shipwright-Android Android version]
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|Mega Man X4The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)||style="text-align:left;"||✓||* '''PS1GameCube:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices has audio glitches when moving between areas in Clock Town, framerate issues, and has an optional retranslation versionrandom crashes.* '''Saturn3DS:''' Developed features enhancements similar to those in Ocarina of Time 3D, as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)* '''PC:''' Same well as ''Mega Man X3''<nowiki>'</nowiki>s PC portmanual camera control when played on a New Nintendo 3DS, a port of PS1 versionmissing some rumble features. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is doneHowever, it also won't play music & won't show the cutscenes, unless changes some key gameplay mechanics in ways that fans of the original CD is in the disc drivemight not prefer.* '''PS2/GCNA mod to restore those changes [https:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versionrestoration.zora. Completely removed loading timesre exists].
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|Mega Man X5Jet Force Gemini|Xbox One (E)||||✓||* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.* '''PC:''' Uses a different font for the instyle="text-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GCalign:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesleft;"|Improved graphics, better framerate.
|-
|Mega Man X6Killer Instinct Gold|||||✓||* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes Xbox One (sorely needed for this gameE), and a retranslation.* '''PC:''' Released only in Korea and some other parts of Asia.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice|style="text-acting is missing in this version.* '''PS4/XOne/Switch/PCalign:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesleft;"|Improved graphics, better framerate.
|-
|Metal Gear SolidPerfect Dark|||||✓ Xbox 360<br>Xbox One<br>PC (RU)|style="text-align:left;"|* '''PS1Xbox:''' OriginalImproved graphics, better framerate, online multiplayer. A later Japanese XBLA version re-release called ''Integral'' is also included the US version changes and then some more content. Some of this content was sold separately as in "VR MissionsRare Replay".* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS A unofficial port is [https://E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOGgithub.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game/fgsfdsfgs/perfect_dark WIP].
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|Moon Remix RPG Adventure Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.|||'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.|* '''Switch/PCPS2:''' Official translationTitled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
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|PaRappa the RapperSin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)||||✓style="text-align:left;"|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC'''Wii''': Emulated version with official English subtitles. Might suffer from slight input lag, which can be fatal for those who played <br/>'''Switch''': Part of the original releaseNintendo Switch Online service.
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|Persona 2: Eternal PunishmentSuper Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|||||✓style="text-align:left;"|* Part two of ''Persona 2'Nintendo DS:'. Also known as ''Persona 2: BatsuRemake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.''* '''PS1PC/WebAssembly:''' Available in Japanese and EnglishUnoffical native port made by fans using the SM64 decompilation project. Retains save compatibility with Innocent Sin to unlock content, in all versions[https://github.com/sm64pc/sm64pc] * '''PSPAndroid:''' Available only in JapaneseUnoffical native port made by fans using the SM64 decompilation project. Fan translation project in development hell[https://github. Enhanced com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align: widescreen supportleft;"|The 3DS remake has updated graphics, a revamped UIslightly different instrumentation, updated cutscenesmultiplayer, and some token 3DS features including an optional updated OSTeasy mode with a misleading name. It is missing rumble features. It also has redone voices, and selectable difficulty levelsfor better or worse.
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|Persona 2Turok: Innocent SinDinosaur Hunter|Windows|style="text-align:left;"||||✓|* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized Remastered for some mild censorship and losing its tone compared to the originalPC.
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|RaymanTurok 2: Seeds of Evil|Windows||✓||style="text-align:left;"|Remastered for PC.
|
*Too many changes to list here.
The definitive version is a fan remake called ''Rayman: Redemption''.
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|Resident EvilTurok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|} ===GameCube===✓ (R){| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|✓ (R)-|Beyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360* |style="text-align:left;"|'''PS1PS2:''' Original. Japanese version included autoInferior-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cutlooking port, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believedwrong aspect ratio.* '''SaturnXbox:''' Worse performance. Includes an extra game modeWas developed by another team so there are some minor changes to the environment.* '''PC:''' Has compatibility issues with Same as Xbox, needs fan mods in order to fix some graphical bugs on modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive versionhardware, doesn't support controller.* '''DSPS3/360:''' Enhanced port with a Classic mode that is faithful to A HD remaster of the original PlayStation experience and PC version, Beyond Good & Evil uses a Rebirth mode that uses the touch screen 4:3 image ratio, but displays in interesting ways16:9 letterboxed format.* '''GCNOn a native 16:''' As ''Resident Evil HD''. Full remake. Same on 9 screen, this results in black bars around the entire screen, needlessly constraining the Wiiimage. Redone Those were fixed in the HD for its most recent PC release, as well as on most modern HD consolesversion. The PC PS3 version plays at 60 FPS and lacks minor stability issues has broken shadows. The game creator said that the other HD versions haveGameCube version is the best.
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|Resident Evil 2Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"||✓|✓||* '''PS1:''' Later re-released on Inferior to the system with DualShock support and a new game mode.* '''N64:''' Compressed assets, varies between 240p and 480i. New features.* '''Dreamcast:''' 480p. Even more features.* '''PC:''' 1999 PC original GameCube version has in several ways - including poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSesoptimization, has the highest quality FMVsimproper sound mixing, severe screen tearing and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.* A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionpoor controller support.
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|Resident Evil 3Donkey Kong Jungle Beat|Wii|style="text-align:left;"||✓|✓||* '''Dreamcast/GC:''' 480pTitled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, more features.* ''using its Nunchuk accessory to control Donkey Kong'PC:''' 2000 PC version has improved pre-rendered backgrounds s movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the ability level designs were altered to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D modelsinclude more obstacles, and compatibility on modern OSesplayers do not have to collect crests to progress. Has It also replaces the banana-based health meter with a Japan-only re-release in 2006 that is somewhat more playable on modern OSes traditional life system and adds a boss rush mode and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.* A HD remake was released support for PC, PS4 and Xboxwidescreen television displays.
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|RevelationsThe Legend of Zelda: Persona<br>The Wind Waker|Wii U|style="text-align:left;"||||✓|* HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quests touchscreen, with no need to pause the game. some items, such as the Wind Waker, but isn't that far from are permanently mapped to certain buttons as opposed to being equipped to the originalthree-item slots.* First-person aiming of items is achieved through either the right analog stick or the gamepad'''PC:''' Released only in Japans gyroscope, though there is an option to disable the gyroscope. Very far from Some cutscenes where Link makes a technical achievementfacial expression silently have voices added to match the expressions.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen supportThe ending cutscene and staff credits, a revamped UIwhich were prerendered in the original game, updated are now fully real-time cutscenes and OSTin the remaster. However, and selectable difficulty levels. The English release reverts many of the smooth transition effects from the original localization changes cutscenes have been replaced by fade-to be more faithful -white effects, presumably due to the Japanese scriptdifficulty of implementing the original cutscenes' transitions in real-time rendering. It also reinstates The intro cutscene, which plays upon the Snow Queen queststart of a new file, is skippable, but no other cutscenes are.
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| Spyro the Dragon TrilogyThe Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|||||style="text-align:left;"|* '''PS1Wii:''' OriginalThe two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).* '''PS4/Xbox One/PC/SwitchWii U:''' HD RemakesRemaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
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|Suikoden|✓|✓|Killer 7|Windows<br>PlayStation 2||✓|* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening fullstyle="text-motion video, but with longer load times and some visual effects being removed.* '''PCalign:''' Japan-only. Compatibility issues with modern PCs.* '''PSPleft;"|[https:''' As ''Gensou Suikoden I & II''//www. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitchesspeedrun. Adds a couple com/Killer7/guide/vrviv Full list of more, as well. Released only in Japan.changes]
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|Suikoden IIMario Power Tennis|Wii|||||✓style="text-align:left;"|* '''PS116:''' Original9 widescreen mode. NTSC-U has some glitched lines fixed in Players can choose to play with the PAL version Wii Remote only, or via romhacks. Save compatibility with Suikoden 1.* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate the Wii Remote/Nunchuk combination for the larger screen area) and fixes a couple advanced control of glitchesplayable character participants. Adds It also adds a couple of more, as well. Released only in Japannew gauge pointing out the current Power Shot energy charge shown below character icons during matches.
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|Vandal HeartsMetroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"||||* '''PS1[https:''' Original* '''Saturn:''' Japan-only. It is an enhanced port including extra content//metroid. Fan translation is available.* '''PC:''' Korean-onlyfandom.com/wiki/List_of_version_differences Too many changes to list here]
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|Wipeout 2097Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|||||These ports PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a different OST from montage of portraits on the original releaseleft side. Released Each character received an extra costume, depending on whom Lloyd chooses in North America as Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'Wipeout XLwings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.|}
==Dreamcast==Since the system died early, many of its games were ported to other consoles.{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |/PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left"|NotesBased on the PS2 version.
|-
|Crazy Taxi Viewtiful Joe 1 & <br>Viewtiful Joe 2|✓ (only 1)PlayStation 2|✓ (only 1)style="text-align:left;"|✓ (only 1)Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|✓ (only 1)-|✓ (only 1)Rayman 3|✓ (only 1)PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|✓ (only 1)style="text-align:left;"||Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.'''PS2/GC/PCGameCube:''': lower quality port of Crazy Taxi 1, with control issuesbest shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
'''PSPPS2:'''Inferior looking. ': titled ''Crazy TaxiXbox: Fare War'' ' Widescreen option is a collection of 2 games with widescreen support but missing just 4:3 songs and has bad controls. It has custom soundtrack supportstretched.
'''AndroidPC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360: Titled ''Crazy Taxi Classic'HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with widescreen supportthe collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. Control The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is a bit wonkynow transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
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|Cyber Troopers Virtual-On Oratorio TangramResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360||||✓|||style="text-align:left;"|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed[https://residentevil. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OSTfandom.com/wiki/Resident_Evil_4/development Too many different to list here]
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|Dead or Alive 2Super Mario Sunshine||✓ ||✓ Nintendo Switch (RE)||style="text-align:left;"|||'''PS2:''' higher quality port with more visual effects. '''Xbox:''' Remake Emulated version with better graphicswidescreen support.
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|Ecco the Dolphin: Defender of the FutureSonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.||||'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.||'''PS2Xbox:''' lower quality has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and resolutionbitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but better handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and some modelsEspio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
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|Headhunterstyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.|||'''Xbox:''' Lacks projected shadows.||'''PS2PC/Switch:''' lower quality portHD Remastered. Lacks projected shadows.|-|} ===Nintendo Wii==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Hundred Swordsstyle="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.|✓|'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.||'''DCPlayStation 2:''' Japanese Onlydowngraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''PCXbox 360:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missingenhanced graphics.
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|Jet Set RadioMuramasa: The Demon Blade|Vita||✓||✓|✓||style="text-align:left;"|Based on the Titled "De la Jet Set RadioMuramasa: Rebirth" (The definitive Dreamcast release), Widescreen supportthe Vita version has exclusive story DLC expansions, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from so it is the PAL more complete version)of the game.
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|Maken XNo More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|||||||style="text-align:left;"|'''PS2PS3/X360:''' Remake that changes the game from first-person view to third-personA [https://nomoreheroes. PAL release only (50HZ)fandom. No English dubcom/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.|-|Marvel vsfandom. Capcom 1 & 2||✓ (2 Only)|✓|✓ (2 Only)|✓||||'''Dreamcastcom/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]:different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn''' is t require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the most identical player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the arcade versionrest of the map.
'''PS2/XboxSwitch:''' Sprites are Based on the wrong resolution, audio is low quality, Wii version. "Heavenly Star" song and there are subtle gameplay differencesUbisoft trailer were removed. the controller config is better and there arenDoesn't blue screensrequire motion control. A retry option was added.
'''PS3/360Windows:''' Widescreen support, online multiplayer, all characters unlocked from Based on the start, [https://forumsSwitch version.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reportingDoes not support mouse and keyboard -thread/75488 some bugs]controller only.
|-
|MDK2No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|||||✓||style="text-align:left;"|''' PCWii:''' Added Difficulty levels NA and the ability to save everywherePAL versions have different music. The PAL version is also censored.
'''PS2Switch:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, Uncensored and wider ledges in platforming sections, the game is now giving answers to has the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsPAL music.
'''WiiWindows:''' Based on the PS2 Switch version but the audio has been compressed, . Does not support mouse and graphically, shadows have been removedkeyboard - controller only'''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesPoor porting with many crashes.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)|✓|✓Pandora's Tower
|
|||||style="text-align:left;"|'''GCWii:''' Enhanced port NA version has a lot of Radirgybugs, Chaos Field. only Chaos Field is available which not presented in Englishthe PAL version.'''PS2|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:''' Enhanced port of Radirgy. Japanese release only.<br>The Umbrella Chronicles|PlayStation 3'''Wii|style="text-align:''' Official English translation left;"|HD Remaster and compilation of all 3 two games, Karous is missing the final bosstitled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.
|-
|Shenmue 1 & 2Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|||✓ (2 Only)||✓||style="text-align:left;"|'''Xbox3DS/Wii U:''' omissions The 3DS is a downgrade of visual references to the Virgin Mary.'''PC/PS4/Xbox One:''' HD remasters with widescreen supportWii version, based on and Wii U version is just a port of the Xbox version3DS. Ability to save anywhere in both games, some minors changes The game creator said to only play the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs]Wii version.
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|Space Channel 5 Part 2Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||✓||✓|✓||style="text-align:left;"|'''DreamcastPC/PS4/Xbox One:'''Titled "Sonic Colors: Japanese onlyUltimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, fan translation which is available. runs at 25fpsconsidered worse (PC has a mod to restore the original one).
'''PS2Switch:''' Runs at 29.97fps, Lower resolutionSame as above, and lower 2D assets resolutionbut 30 FPS.|-'''PC|The Legend of Zelda:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played.Skyward Sword|Nintendo Switch''PS3/360|style="text-align:''' left;"|HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29Remaster. Improved Motion control.97 (VBlank NTSC Fixup), Some Speech lines arenDoesn't being playedrequire motion control anymore.
|-
|Skies of Arcadia|✓Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|||||||Updated with style="newtext-align:left;" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game|'s main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs3DS: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's Inferior looking port added several completely new characters that were never in . uses the Dreamcast's release or planned to be in it even DLC contentdual-wise, such as Piastol screen. New Collection Mode and fake pirate trio for example)Amiibo compatibility. Gamecube 's port also improves quite a bit on most characters', vehicles, ships', and locationsSwitch:''' models sheer polygon countHD Remake. Redefines graphics in high-wisedefinition quality and redesigns key characters. Most music tracks are remastered with new recordings, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from user interface and the original Dreamcast release. Gamecube's port menu screen are also fixed previously bugged "Zivilyn Bane's quest" line improved and this can adjusted to be done fully from start easy to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletableplay. new language options such as Korean, pun not intendedSimplified Chinese, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|Ikaruga|✓||||✓|✓||✓|'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.}
===Sega Master System==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''Steam.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not ''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in any other homeportFM Sound Unit as streamed data files. The select screen was alteredJapan-only.
'''360PlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' Analog control support, not very faithful port, . Features updated graphics and some enemy patterns are completely different but have online multiplayer, the select screen was alteredsounds. Japan-only. Fan translation is available.
'''SwitchGBA:''' Analog control support compressed audio but has online multiplayerEmulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. The select screen was alteredNot released inside Japan.
'''ArcadeJ2ME:''' Re-Full remake of the game released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardwarefor mobile phones. Available only in Chinese. Basically the same as Fan translations of the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)game do exist.
|-
|Grandia II||✓||||✓||style="white-space: nowrap;"|Wonder Boy III:<br>The PS2 version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|Phantasy Star Online|✓|||✓||✓||| All the ports are based on style="Phantasy Star Online ver 2text-align:left;" |'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2''Adventure Island'' in Japan. Features updated graphics, Three new playable classes, Forces are the only job that can use Reverser, Grantsmusic, and Megidsound.  '''Game Gear''': Slightly different maps and Various balancing of items powers prices around shops. Released only in Europe and removal of certain itemsJapan.
'''XboxJ2ME:''' A decent portReleased for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.
'''GCPS4/NSW/XBO/WIN/iOS/AND/Luna:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline modeFull remake of the game known as ''Wonder Boy: The Dragon's Trap''. |-|}
'''PC===Sega Genesis==={| class="wikitable" style="text-align:''' Has another version titled center;"Phantasy Star Online: Blue Burst! scope="col"|Name! scope="col"|Platforms! scope="col" has a new episode with extra content, this version is also available in English and probably Chinese.|Notes
|-
|Power Stone 1 & 2style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|||||||'''PSPstyle="text-align:''' left;"Power Stone Collection" is a collection of both games |HD remake with widescreen supportupdated graphics and retreated gameplay.
|-
|Resident Evil Code: VeronicaEarthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|||✓||||Titled ''Resident Evil Code: Veronica X'' Features additional cutscenesHD remake with updated graphics and retreated gameplay. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes Missing the extra levels from the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratioSega CD version.
|-
|Rent-A-Hero No. 1Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.||'''PlayStation Portable:''' Based on ps1 but with longer load times.|||'''DCiOS:''' Japanese OnlyBased on PS1 has widescreen support but touch control. '''XboxSega Saturn/Windows:''' The Intro was Improved, and added online capabilitiesBased on PS1. an Is not available in English prototype in a complete state, with only minor text errors present, was leaked online.
|-
|REZPac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.|✓|✓||'''GBA:''' Included as part of ''Pac-Man Collection''.|'''PS2/GC/Xbox/PC:''' lower quality portRemake from ''Namco Anthology Vol.2''included in '360:'Pac-Man World 2'' HD Port with widescreen supportas unlockable extra. '''PS3/X360/PC/PS4:''' Titled Emulated version of the game included as part of ''REZ InfinitePac-Man Museum''. PC version was been delisted from Steam in July 9, based on 360 port with new levels made 2020 in UE4favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.
|-
|Sonic AdventurePhantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|||✓|✓|||Titled ''Sonic Adventure DX'PlayStation 2: Director's Cut''Titled "Phantasy Star: Generation:2". Features Remake with updated character models and a new mission modegraphics. Doesn't include Chao Adventure due to a lack of VMUJapan-only. The 2003 version includes unlockable Game Gear gamesFan translation is available. The GC version features  '''GBA connectivity for the Chao Gardens. Unfortunately, each successive port :''' Port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)available as part of ''Phantasy Star Collection''.
|-
|Sonic Adventure 2Phantasy Star III|GBA|style="text-align:left;"|||✓|✓|||Titled Port of the game available as part of ''Sonic Adventure 2: Battle'Phantasy Star Collection'. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|-
|Virtua Tennis 2Powerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.|-|Shining Force|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.|-|Shadow of the Beast|'''PS2PlayStation 4 (R)|style="text-align:''' lower quality port in 30 FPSleft;"|Different game with different gameplay.|}-|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
==PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|'''PC/PS4! scope="col"|/PS5/XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes/XSX/NS:''' Part of Sonic Origins.
|-
|BullySonic the Hedgehog 2||||✓||✓Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (UE)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||✓||||||✓|✓||Wii: Cropped widescreen.360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up Same deal as soon the first Sonic the Hedgehog game starts.
Vita: [https:'''PC/PS4/PS5/github.comXOne/TheOfficialFloWXSX/bully_vita Unofficial port]NS:''' Part of Sonic Origins.
|-
|Chaos LegionSonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch||||||||||||||||style="text-align:left;"|'''PC: A ''' The 1997 PC port based on the international also comes standalone versions of Sonic the game Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which altered gameplay elements, nerfed is in poor quality thanks to the player characterstock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, added new enemies while tweaking existing oneshowever, and inflated EXP cost an unofficial port for Siegthe Steam version that's Legions. Notorious for its broken DRM on par with earlier copies, and has issues on modern hardware setups such as texture corruption ([https:the iOS/Android versions of Sonic 1/2/wwwCD is available.vogons.org '''PC/PS4/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https:PS5/XOne/robpol86.comXSX/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core)NS:''' Part of Sonic Origins.
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|Crash Bandicoot: The Wrath of CortexSonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS||✓||||||||||||||style="text-align:left;"|'''PC:''' The Xbox 1995 PC port features better FMVs than the Sega CD version of , but runs at half the game features reduced speed, loading times . A newer 1996 version runs better, but introduced some new bugs and improved graphics (extra effects)only includes the US soundtrack for all regions.|Can be fixed with a fan-made wrapper.|Devil May Cry 1-3|✓|||||||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One'''PlayStation 2: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) ''' Based on the PC version with even better FMVs and has audio bugs. Devil May Cry 3 is based on the Special Edition Stages run at 30 FPS instead of 20, but Various some effects are broken (such as motion blur, ghosting, and depth of field) was only released in Japan and textures lack transparencyEurope. Some updates have been released for PS4/Xbox one  '''GameCube:''' Is available in North America, but not everything was fixedis blurrier compared to the PS2 version.
DMC3SE '''PC/X360/PS3: Poor port from ''' Remade on a thirdnew fan-party developermade engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port in the HD collection is superiorthat implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
DMC HD Collection '''PC/PS4/PS5/XOne/XSX/NS: Direct port ''' Part of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modeSonic Origins.
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|Disgaea: Hour of DarknessSonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth||||||style="white-space: nowrap;"|PlayStation 4 (R)<br>PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versionsR). A mod exist to fix many of these issues and beyond.Switch|style="text-align: Improved version with HD sprites and QoL changesleft;"|Budget remake of ''Assault Suit Leynos''.
|-
|Disgaea 2: Cursed MemoriesWonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.|✓||'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.|-|}|||||===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.Notes
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|Dragon Ball Z: Budokai 1,3Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.||'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.|✓ |✓'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. ||'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.|-|Black / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.||GC'''DC: Port of Dragon Ball Z: Budokai 1 ''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with cel Shaded Graphics2 extra chapters.PS3/360'''PS1: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to '' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original Budokai composer being guilty of plagiarism. Widescreen supportart style was restored.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.|✓|'''DS:''' Based on PS1, fan translation is available.|||||||||||||'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".
|-
|Dragon Quest VIII: Journey of the Cursed KingCyber Troopers Virtual-On|PlayStation 2||||||||||✓||||✓style="text-align:left;"|||3DS'''PS2: Include extra content but inferior ''' Sega Ages 2500 release. Changed graphicswith a different art style, 60 FPS, Japanese release.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.||'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.||'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.|-|Die Hard Arcade|PlayStation 2|style="text-align:left;"|||||||Xbox'''PS2: Titled "The director's Cut", has extra things added such as '' Sega Ages 2500 release. Changed graphics with a first-person mode, a survival mode, a new ending, and more costumes to unlockdifferent art style. Japanese only.
|-
|Fatal Frame 2Devil Summoner|PlayStation Portable||✓|✓||||||||||||||Xbox: Titled "The director's Cutstyle=", has extra things added such as a firsttext-person mode, a survival mode, a new ending, and more costumes to unlock.Wiialign: Titled left;"Project Zero 2|'''PSP: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, ''' Widescreen and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been addedextra content, replacing Mission ModeJapanese release.
|-
|Final Fantasy X, Final Fantasy Xstyle="white-2space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.||✓||✓||||✓|✓|✓||||'''3DS:''' Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-missPS1, widescreen support, available in English.
|-
|God of War, God of War IIDragon Force|PlayStation 2|||||✓||✓|||||||||style="text-align:left;"|Stable framerate, screen tearing fixed'''PS2:''' Sega Ages 2500 release. added bloom effectChanged graphics with a different art style. Cropped widescreen, stretched HUDJapanese only.
|-
|Grand Theft Auto IIIGrandia|✓/✓(R)PlayStation<br>Microsoft Windows||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓style="text-align:left;"||PC'''Saturn: Besides the original port''' Original. Japan-exclusive, New "Definitive Edition" but has been released which is made fan translation. Best graphical effects out of all versions. Save compatibility with Unreal 4 engineGrandia Digital Museum, with enhanced graphics but introduced more bugs and issuesa Saturn-exclusive bonus disc. Overall best version.
XOne/Switch'''PS1: Definitive Edition''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
PS4'''PC: Original one as ''' "PS2 ClassicGRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, emulatedoptional HD graphics, new gameplay options, and expanded multiplayer modes. Definitive Edition is also available|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.
iOS/Android'''PC: Added checkpoint mechanism''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
|-
|Grand Theft Auto San AndreasPanzer Dragoon|✓/✓style="white-space: nowrap;"|Microsoft Windows & (R)||✓|||✓(U)||✓/✓(E)|✓|||✓<br>Xbox<br>Xbox One (R)|✓(E)/✓<br>PlayStation 2<br>PlayStation 4 (R)|✓(E)/✓<br>Nintendo Switch (R)||✓style="text-align:left;"||PC: [https:'''Xbox//www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides :''' Both versions differ from the Saturn original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are (PS2 being altered such as the thruster angle adjustment of Hydraa slight update). UWP (Windows Store) version is also available, which is the same Also a modified PC build on Xbox as mobile versionan unlockable in Panzer Dragoon Orta.
X360'''Switch: Based on iOS''' HD Remake, hit or miss for some people. Was later ported to PC/AndroidPS4 and Xbox one. multiplayer functionality removed. Added checkpoint mechanism. Some |-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game mechanisms while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being altered such a 3D metroidvania. The console versions served as a basis for the thruster angle adjustment of Hydra2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
PS3'''Saturn (US Version): PS3 native one is the same as X360. PS2 backward compatible ''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version is also available.
PS Vita'''PSX: [https://github''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked.com/TheOfficialFloW/gtasa_vita Unofficial port]Levels have been redesigned to various degrees to make for more enclosed areas. Same as mobile versionThe frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation PortablePS4|style="text-align: As "PS2 Classicleft;"|'''Saturn:''' Japan only, emulated. Definitive Edition is also availablehas an increased resolution hack to 22:15 aspect ratio.
XOne'''PSP/PS4: Definitive Edition. X360 version is also available via backward compatibility''' Japan only, runs in a letterbox retaining the original aspect ratio.|-Switch: Definitive Edition|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3iOS|style="text-align:left;"|'''PS2/Android360/Windows PhonePS3/PC: Added checkpoint mechanism''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. Some game mechanisms are being altered such as All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the thruster angle adjustment of Hydra. Multiplayer functionality was removedHedgehog into Dreams".
|-
|Grand Theft Auto Vice CitySilhouette Mirage|✓/✓(R)PlayStation|style="text-align:left;"||||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||PC'''Saturn: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine''' Original, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingJapan only.
PS4'''PS1 (Japanese version): As "PS2 Classic"''' Missing background graphics, emulated. Definitive Edition is also availablemissing 2D parallax effects but has 2 extra bosses.
XOne/Switch'''PS1 (USA version): Definitive Edition''' Based on the PlayStation Japanese version.Has censored the religious names and difficulty was increased.|-|Sonic R|Microsoft WindowsiOS/Android|style="text-align:left;"|'''PC: Added checkpoint mechanism''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
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|IcoRadiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|-|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"|Runs in full 1080p Lower quality texture and is based on the PAL versionresolution, so the extra content from that version is included. Supports Stereoscopic 3Dbut better visual effects and some models.
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|Jak and DaxterHeadhunter|PlayStation 2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only. '''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (E50 Hz). No English dub.|-|MDK2|PS3Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align: Subleft;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another -titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, cropped and remastered music tracks but suffers from frame rate issues and glitches. '''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls. '''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreensupport. Ability to save anywhere in both games, some minors changes to the town, The Eco meter doesn[https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:'''t flash white when its level Omissions of it is depletingvisual references to the Virgin Mary.The Day Sun and '''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Night Green Sun are no longer Xbox version. Ability to save anywhere in both games, some minors changes to the skytown, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.
Vita'''PS2: same as above''' Runs at 29.97 FPS, suffers from a massive slowdownlower resolution, making it unplayableand lower 2D assets resolution.
PS4/PS5'''PC: Emulated''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Jak IISkies of Arcadia|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.||'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|✓(E)|||PS3All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Sub-HDEpisode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, cropped widescreenGrants, Many in-game explosions retain the white screen effect for a prolonged amount and Megid. Various balancing of items' powers and removal of timecertain items.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture'''Xbox:''' A decent port.Some of the music is missing some notes'''GameCube:''' A decent port. For exampleHas another version, the Haven City music while on a zoomer will miss titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some notesmissions that were only available in online mode.Can be played in offline mode. In the cutscene '''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst"The Secret to Making . Has a Bombnew episode with extra content. This version is also available in English and probably Chinese.|-|Resident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style=", when Kor reveals his true identity, his face is texturetext-less and defaults to a solid blackalign:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. This only happens It was also released on Dreamcast after the first time that the system plays the cutsceneoriginal "Code: Veronica".
Vita'''PS2: same as above, suffers from a massive slowdown, making it unplayable''' Doesn't support progressive scan.
PS4'''PS3/PS5360: Emulated''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.|-|Rent-A-Hero No. 1|Xbox|style="text-align:left;"|'''Dreamcast:''' Japanese only.
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
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| Jak Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port. '''360:''' HD Port with widescreen support. '''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. |-|Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).|-|Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (ETaiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|PS3'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': Sub-HD, cropped widescreen, Many inRemakes.|-game explosions retain |Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the white screen effect for a prolonged amount of timeoriginal.Metal heads have a shiny, silver armor texture as opposed to |-|Castlevania: Symphony of the original muddy brown textureNight|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. In Some items were rearranged and some dubbing was discarded in the cutscene "Power of Protection"English version. The Japanese Greatest Hits version, when Jak receives his Light Shield poweras well as the JPN PSN release, his eyes are blue instead reintroduced some of whitethe English bugfixes and fixed the Nocturne easter egg. The Day Star is not visible in-game, only in the cutscenes in which it is featuredA fan translation exists for those superior versions. Light Jak '''Saturn''s hair retains Jak's green color instead of changing to the uniform blue: Japan-exclusive. Ugly stretched screen. Light JakInferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's shield has a green aura around it. The Naughty Dog team photo easter egg found via joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the Light Flight glitch has been removed. The box the photo itself is found in is still presentrest.
Vita'''Xbox 360''': same as aboveDirect port of the PlayStation version. Removes loading times, suffers from a massive slowdown, making it unplayableand also FMVs for the North American version (Japanese version strangely retained the FMVs).
PS4/PS5'''PSP''': EmulatedIncluded in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
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|Kingdom HeartsDino Crisis|PC<br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, Reusing Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC: Chain of Memories, Kingdom Hearts II''' Enhanced port with better graphics. |-|Dino Crisis 2|PC
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|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.
Re: Chain of Memories is a remake of the GBA game.
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|Klonoa 2: Lunatea's VeilFinal Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. ||'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. ||A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).|-|Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|PC/PS4/Xbox One/Switch'''PSP:''' Titled ''Final Fantasy Tactics: a remake in unity engine using The War of the same engine Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with better lightningunofficial patches. It also has a new translation.
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
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|ManhuntLegend of Mana|Switch/PS4/PC||||||||||||||✓(E)|||Xbox'''Switch/PS4/PC: Stretched by default''' HD Remaster with widescreen support, redone music, missing visuals effectsPC: Based on and the Xbox version, missing even more visual effects has issues with modern hardware Which can be patchedoption to turn off random encounters.
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|Mega Man X7MediEvil ||||||||||||✓|✓|✓PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.| ||PC'''PS4: A direct port from ''' Titled "MediEvil Remake" and has the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior best graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
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|Mega Man X8|✓|||8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|||||||✓|✓|✓||||PC'''Saturn: Features mouse''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-supported interface2D stance, higher resolution modes (though it ended up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible releasing on modern operating systemPS1 as well. Limited North American release although some retail Asian versions are available Saturn version has exclusive content not included in 2-disc multi-lingual the PS1 version, or any future versions (Englishas those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, Spanishsound test, Frenchwatchable FMVs), Italianmore music tracks, German, Japaneseadditional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and Koreanworse FMV quality (Cinepack compression vs MPEG on PS1'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. The PS2 Port based on the PS1 version served . '''PS4/Xbox One/Switch/PC:''' Featured as the basis part of the port featured in the ''Mega Man X Legacy Collection 2 '' with some new challenge stages from this game but is based on the smoother performance of PlayStation version. Completely removed loading times. A spin-off, Rockman & Forte, was released on the PC version'''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
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|Metal Gear Solid 2Mega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.|✓|'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. ||✓||✓|✓|||||||||Missing some visual effects, HD ports based on Substance'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Missing the skateboarding miniLock-gameon is done by holding L and R simultaneously.
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|Metal Gear Solid 3Mega Man Legends 2|PC<br>PSP|||||✓||✓|✓|||||||||PS2'''PC: Original''' Exclusive to Japan and Taiwan. 60 fps and widescreen support are via hacksDoes not work on modern video cards.PS3/360/Vita'''PSP: HD ports based on Subsistence.60 FPS. Widescreen ''' Standard port with widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savageminor additional content. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rainReleased only in Japan.3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereMega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)||✓'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.||✓'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.||'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.||The original game'''PS2/GC: re-released digitally through PlayStation Network for PlayStation 3''' same as the other games in ''Mega Man X Collection''.
Odin Sphere Leifthrasir'''PS4/Xbox One/Switch/PC: an HD remaster (the original game ''' Featured as part of ''Mega Man X Legacy Collection'' with updated graphics) and remake (updated mechanics and some new content) for PS3, PS4, and Vitachallenge stages from this game but is based on the PlayStation version. Completely removed loading times.
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|OkamiMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||✓'''PC:''' Released only in Korea and some other parts of Asia.||'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||✓'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".|✓|✓'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].||'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.||Original PS2 version's ending song ''GC ("Reset" by Ayaka HiraharaR) is missing from all other versions:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. All versions are locked to 30fpsUses the MGS2 engine, but there not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a 60fps hack for complete face-heel turn, having much less realism than the PS2 versionoriginal game.
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|Onimusha: WarlordsMoon Remix RPG Adventure |Switch/PC||✓|||||||||||||||A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered version on '''Switch/PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn:'''t include any update from the Xbox versionOfficial translation.
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|Phantom BravePaRappa the Rapper|PSP|'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.|-|Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.||'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.|-|Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||||Wii'''PS1: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items)''' Available only in Japanese. Loading times are nearly non-existentA fan translation is available.
'''PSP: Based on ''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the Wii version with extra recruitable charactersoriginal.|-|Rayman|PC/Sega Saturn/N64|Too many changes to list here.
PCThe definitive version is a fan remake called ''Rayman: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UIRedemption''.
|-
|Persona 3Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.||'''Saturn:''' Worse performance. Includes an extra game mode.|✓|✓'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.|||||'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.|||||||PS3'''GC: ''' As "PS2 Classic", emulated''Resident Evil HD''.PSP: Titled Persona 3 PortableFull remake. Option to play as a female protagonistSame on the Wii. Let you control other party members Redone in battle and guardHD for its most recent PC release, similar to Persona 4as well as on most modern HD consoles. Lacks "The Answer" from Persona 3 FES. No FMVsPC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
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|Persona 4Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||||✓||✓||||||||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||PS3'''Dreamcast: As "PS2 Classic", emulated''' 480p. Even more features.Vita/'''PC: Enhanced port ''' 1999 PC version has poor compatibility with extra contentmodern OSes. Some voices have changed Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English dub. A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
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|Ratchet & ClankResident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.||||✓||✓||||||||||PS3/Vita'''PC: cropped widescreen, In''' 2000 PC version has improved pre-level movies rendered backgrounds and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model the ability to skip door transitions, but has numerous visible holesworse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, most notably in his tongue and shirtcompatibility on modern OSes. The memory card that was used to save and load icons in the menu was replaced by Has a brain with eyes Japan-only re-release in a container. The Shady Salesman's character model 2006 that is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks somewhat more playable on foot for modern OSes and has the infinite bolt glitch by entering highest quality FMVs, but carries many of the race under same problems as the Hologuise no longer works, per original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Platinum re-Japanese Sourcenext release of Ratchet & Clankmakes it the definitive version. HoweverA HD remake was released for PC, it is still possible to access them by using a Decoy Glove to force yourself of boundsPS4 and Xbox. Most sound|-emitting gadgets (such as the Metal Detector) have |Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a different sound when used compared to removed Snow Queen quest, but isn't that far from the original PS2 release. In the bargain snagglebeast fight on Umbris '''PC:''' Released only in Japan. Very far from a technical achievement. '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, when the beast triggers its shielda revamped UI, it will be green. On Quartuupdated cutscenes and OST, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usualand selectable difficulty levels. The music that plays while fighting Chairman Drek on Veldin (which was left out English release reverts many of the North American PlayStation 2 release due original localization changes to be more faithful to a bug, but restored in the PAL release) is normally missingJapanese script. After beating It also reinstates the game, when Snow Queen quest.|-| Spyro the HelpDesk Girl appears at the end, no dialogue from her playsDragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original. '''PS4/Xbox One/PC/Switch:''' HD Remakes.
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|Ratchet & Clank: Going CommandoSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||✓'''PC:''' Japan-only. Compatibility issues with modern PCs.||✓'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|||||||PS3/Vita'''PS1: cropped widescreen, In the options menu (either main menu or in''' Original. NTSC-game) a new option called subtitles appears, but can never be toggled U has some glitched lines fixed in the PlayStation 3 PAL versionor via romhacks. Subtitles can still be activated from the settings on the main menu screen in the PS Vita versionSave compatibility with Suikoden 1. In the initial screen, Ratchet  '''PC:''' Taiwan-only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet Compatibility issues with modern PCs. '''PSP:''' As ''Gensou Suikoden I & Clank exit the ship is sometimes missingII''. In cutscenes, the camera is more zoomed out compared Adds widescreen support (although maps and scenes are not redone to accommodate for the original PS2 releaselarger screen area) and fixes a couple of glitches. This is notable on TaboraAdds a couple of more, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible as well. Released only in the remasterJapan. Abercrombie Fizzwidget|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn:''s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your ArsenalJapan-only. The Maktar Resort's central structure no longer rotatesIt is an enhanced port including extra content. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display Fan translation is pure white instead of metallicavailable.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of '''PC:''' Korean-only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
|-
|Ratchet & Clank: Up Your ArsenalWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|}||===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.||PS3'''360/VitaPC: cropped ''' Cropped widescreen, Extra skins . Explosions and punching noises are completely different. Edward's glasses are purchasable in Up Your Arsenal, such now gold. The gnomes show up as soon the Ninja and Sumo Ratchet skinsgame starts. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS  '''Vita version, and in addition, the Constructobot skin won:'''t unlock after collecting all the trophies[https://github.com/TheOfficialFloW/bully_vita Unofficial port].The Holoshield Glove|-|Chaos Legion|Windows|'''PC:'''s V1 version (and not A port based on the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some international versions of the display game which altered gameplay elements in Up Your Arsenal are a slightly different hue from , nerfed the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Gloveplayer character, added new enemies while tweaking existing ones, the reticle and inflated EXP cost for certain launcher/glove weapons is differentSieg's Legions. The Nitro Launcher and Bouncer, Notorious for example, used a reticle its broken DRM with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missingearlier copies, and has issues on modern hardware setups such as some bloom particles and loading screen effects on Aquatostexture corruption ([https://www.The sound effects for when the ship is flying from planet to planet plays in a different ordervogons.Exiting the Quick Select option in the Pause menu will exit the whole pause menuorg/viewtopic.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed php?p=672925#p672925 can be fixed]) and crashes during the rhythm gameloading screens (use [https://robpol86.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issuescom/imagecfg.In offline or online multiplayer matches, there is no longer music while waiting before html ImageCFG] on the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedfixed executable to make it use a single CPU core).
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|RatchetCrash Bandicoot: DeadlockedThe Wrath of Cortex|GCN<br>Xbox|||||||✓||||||||||though there are no new textures or model refinements and graphics match '''Xbox:''' This version of the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported reduced loading times and is limited to two-player local play, and eight-player multiplayer is limited to siximproved graphics (extra effects).
|-
|Red FactionDevil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.||'''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.||||'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.||||||||||PC version lacks some visual effects that are only on ps2'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|Shadow Disgaea: Hour of the ColossusDarkness|PC<br>Switch<br>PSP<br>Vita|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.||'''Switch:''' Improved version with HD sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.|✓ (R)|||||'''PS3/360: Stable frame-rate ''' HD collection (30 FPS lockeddoesn't include widescreen Dragon Ball Z: Budokai 2). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content Reuses music from that version. Due other Dragon Ball Z games due to some questionable changes on the climbing physics, several original Budokai composer being guilty of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard modeplagiarism. Widescreen support. Supports stereoscopic 3D but the frame|-rate tanks even lower than it does on the PS2 version with it enabled.PS4|Dragon Ball Z:RemakeBudokai Tenkaichi 2,3|Wii
|-
|Shin Megami TenseiDragon Quest VIII: NocturneJourney of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.||||'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|||✓|✓|||||PS2'''Xbox: Original. ''' Titled "HardtypeThe director's Cut" Hack for an increased challenge.Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy , has extra things added such as a first-person mode, a survival mode, A blur will appear on the sides of the screen every time there is FMVa new ending, in order and more costumes to fill the screenunlock. still uses compressed audio.
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|Silent Hill Fatal Frame 2|Xbox<br>Wii<br>||✓|||||✓|✓|||||||||Windows'''Xbox: Port based on the Xbox version. Buggy''' Titled "The director's Cut", but the enhanced edition mod fixes all of the issues and adds has extra things added such as a 16:9 aspect ratiofirst-person mode, 60fpsa survival mode, higher quality FMVa new ending, and more, making it the definitive versioncostumes to unlock.
'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox: Has Version. The game no longer uses fixed camera angles present in the first three games, instead of using the same lighting as over-the PC version but -shoulder angle. The player is provided with a map on the PS2screen to compensate for this change. A minor two-style soft shadows left intact, fog issues (albeit less noticeable due player mode is also supported in the main story. Many new cutscenes have been added to the lower resolution)game, poor audioexpanding on the story, and several of the same relatively low-quality FMVs cutscenes from the original have been extended as well. The game is no longer determined by default. Can run at 480pwhat difficulty has been selectedWindowsInstead, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus materialendings are now determined by how the player plays the gamePS3/360: HD version based on unfinished codeThe game has a new theme song, resulting not in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a . A new redub done by a different cast made for this version... though results may vary. Stay far awaymode, Haunted House, has been added, replacing Mission Mode.
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|Silent Hill 3Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|||||||||PS3/360'''PC: HD version based on unfinished code, and completely removed ''' Besides the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HDport, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but even worseintroduced more bugs and issues. Again; stay far away '''Xbox One/Switch:''' Definitive Edition.Windows'''PS4: The PC version adds improved flashlight lighting''' Original one as "PS2 Classic", the ability to save at any time during the game, and 60 FPS gameplayemulated. however, there are some points where the game will drop to 30Definitive Edition is also available. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods '''iOS/Android:''' Added checkpoint mechanism.
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|Silent Hill Grand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC: The Room''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.|✓|'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.|✓|'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. ||'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.||'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.||'''Switch:''' Definitive Edition.||'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.|-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|Windows'''PC: Frame rate is capped at 30 FPS in ''' Besides the retail and digital releasesoriginal port, while cutscenes are at 15 FPS in the physical releaseNew "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but can be introduced more bugs and issues. Some game contents and mechanisms has been changed to 30fps using modsin Definitive Edition, such as the mission "Shakedown" and bike handling.Some of the '''PS4:''' As "hauntingsPS2 Classic" from the console version are missing, emulated. GoG-version Definitive Edition is a port of the inferior European PC-versionalso available. '''XOne/Switch:''' Definitive Edition.Xbox'''iOS/Android: Just as good as ''' Added checkpoint mechanism.|-|Ico|PS3|Runs in full 1080p and is based on the PS2 PAL version, but with 480p supportso the extra content from that version is included. Supports Stereoscopic 3D.
|-
|Siren||||||||✓ (R)||||||||Jak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3: Titled "Siren: Blood Curse"''' Sub-HD, cropped widescreen, it is a remake of the original ps2 version.The American release Eco meter doesn't flash white when its level of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing it is obscured by excessive camera shakinessdepleting.The European release of Blood Curse includes an exclusive making-of documentary titled Behind Day Sun and the Curtain of Terror, which is accessed via Night Green Sun are no longer in the PlayStation 3's XMB Video menusky.|-|Sly Cooper||||||✓||✓|||||||||| PS3/ '''Vita: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber' same as above," and the music suffers from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" missionmassive slowdown, making it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobunplayable.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others'''PS4/PS5:''' Emulated.
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|Sly 2||||||✓||✓||||||||Jak II|PS3<br>Vita<br>PS4/5| '''PS3/ Vita: The player can now invert the ''' Sub-HD, cropped widescreen, Many in-game's camera controls. Only explosions retain the bonus videos white screen effect for "The Black Chateau" (Sly Cooper: The Second Season) a prolonged amount of time.Sig and "Anatomy for Disaster" (the credits) are available Metal heads have a shiny, silver armor texture as opposed to watch from the level select screenoriginal muddy brown texture. The cutscene that plays after defeating Dimitri doesn't show Some of the team playing cards in Monacomusic is missing some notes. InsteadFor example, the Cooper Van drives in place Haven City music while Sly's audio continues, though he doesn't mention Monaco anymoreon a zoomer will miss some notes. This was probably changed, because In the games had cutscene "The Secret to be ESRB rated again Making a Bomb", when Kor reveals his true identity, his face is texture-less and it was most likely requested defaults to remove this scene to lower the ratinga solid black. A different sound is heard when selecting This only happens the second through eighth episodes and first time that the movie option from system plays the Episode Select Screencutscene. This doesn '''Vita:'''t apply to Episode 1 for some reason. The level reset glitch in "Menace same as above, suffers from the Northa massive slowdown, eh!" was fixedmaking it unplayable. '''PS4/PS5:''' Emulated. The first few seconds of each level|-| Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:'''s soundtracks are cut off each time they are played the first goSub-around. This includes all soundtracks except the intro levelHD, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita versioncropped widescreen, Kevin Miller and Matt Olsen had to reMany in-voice the waypoint & binocucom controls to "tap game explosions retain the rear touch pad to bring up the waypoint" and "tap the touch white screen to bring up the binocucom." This is also the reason the effect for a prolonged amount of buttons used for the power-ups has lowered for the PS Vita versiontime.Metal heads have a shiny, so silver armor texture as opposed to the player can use only the L button for one power-up at a timeoriginal muddy brown texture. In the digital version cutscene "Power of the gameProtection", at the start of the dialoguewhen Jak receives his Light Shield power, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos his eyes are taken, they take up the entire screen blue instead of zooming outwhite. The Sly logo that appears while the game Day Star is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The not visible in-game dialogue is slightly delayed on , only in the physical PS3 version of the game. This problem does not occur cutscenes in the digital or PS Vita versionswhich it is featured. The background music will also occasionally loop when the character dialogue delay occurs. Some Light Jak's hair retains Jak's green color instead of changing to the menus and screen effects do not fill up the entire screenuniform blue. This doesnLight Jak't happen when playing the game in the original 4:3 display mode (such as with an older TV)s shield has a green aura around it. Most of The Naughty Dog team photo easter egg found via the UI is fixed in the physical northern European versionLight Flight glitch has been removed. Some menu sound effects are quite different, mainly The box the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level photo itself is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower found in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerstill present.
The Japanese version has every dialogue re-recorded '''Vita:''' same as above, suffers from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. Howevera massive slowdown, some Japanese voice actors were changed for othersmaking it unplayable.
'''PS4/PS5:''' Emulated
|-
|Sly 3||||||✓||✓|||||||Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|| PS3/ Vita16: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not 9 aspect ratio support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the originalAltered character models, the music never played. Though some of the PS2 versions (most likely Based on the PAL updated Final Mix versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to PS3 Suffers from increased load the dialogue, with characters freezing mid-speech and looping until the game catches uptime. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri 60fps support in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint PS4/Xbox ONE and tap the touch screen to bring up the binocucomPC. This is also the reason the number of buttons used for the power-ups Kingdom hearts 2 has lowered for the PS Vita version, so the player can only the L button for one power-up at a timesome minor audio issues. In the PS Vita version, you can use the motion sensors Re: Chain of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game Memories is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version remake of the GBA game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly |-|Klonoa 2, some of the menus and screen effects (particularly The Guru: Lunatea's hypnosis) donVeil|PC<br>PS4<br>Xbox One<br>Switch|'t fill up the entire screen. Also, it is mostly fixed ''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the physical northern European versionsame engine with better lightning. Murray|-|Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''s bounce height was drastically decreased. This is only seen in the PSVita release' Stretched by default, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital downloadmissing visuals effects
'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
|-
|Mega Man X7
|PC<br>Switch<br>PS4<br>Xbox One
|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|Tales of The AbyssMega Man X8|PC<br>Switch<br>PS4<br>Xbox One||||||||||✓|||||||3DS'''PC: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added ''' Features mouse-supported interface, higher resolution modes (up to the Japanese version 1280x1024) but no anti-aliasing options, and supports gamepads (Japan onlyXInput is not 100% supported). Only four save slots per game cardCompatible on modern operating system. Some sidequest cutLimited North American release although some retail Asian versions are available in 2-offs have been altereddisc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). No world map glitch (can't keep Asch The PS2 version served as the basis of the port featured in party)the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
|Tekken 5|||||✓|||✓|||||||Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch||PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different texturesMissing some visual effects, details, and stage music that make most of them unrecognizableHD ports based on Substance.In Missing the PSP version, there is a new mode called "Tekken Dojo".|skateboarding mini-|Yakuza 1,2|✓||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3: HD Remake "Yakuza Kiwami" (Japan Only).PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"game.
WiiU'''PC Master Collection: ''' Based on the HD Remake (Japan Only)Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
|-
|Zone of the EndersMetal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. 60 fps and widescreen support are via hacks.||'''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.||'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.||✓'''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]|-|Odin Sphere|Vita<br>PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3.||||||Xbox 360 Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue PS4, and is considered to be the best versionVita.
|-
|Zone of the Enders: The Second RunnerOkami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-|Onimusha: Warlords|PC<br>Xbox<br>PS4|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.||✓|✓|Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC<br>Wii<br>PSP|||||Ps2 Pal'''Wii: has exclusive ''' Enhanced port with updated graphics and new content such as new cutscenes(extra story chapter, new battles during the campaigncharacters, and new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttonsitems). Some answers can give the player extra challenge or other little thingsLoading times are nearly non-existent.)
PS3/360'''PSP: ''' Based on the PS2 PAL Wii version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issuewith extra recruitable characters.
'''PC/PS4: A remaster with updated textures, 4K support, a new control style''' Features content from both Wii and PSP ports, various higher resolution graphics settingsthan the previous console ports, and the ability to play in VR from the view of the cockpitoptional higher quality UI. However, Positive and Negative responses don't work also, it does not feature dual|-audio language support due to licensing restrictions.|}Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 Classic", emulated.
==Xbox==Most Xbox ports for PC are decent ports'''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, and most multi-platform games on consoles of the six generation were superior on the Xboxsimilar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
{| class="wikitable" style="text-align'''PC/Switch:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Remake titled Persona 3 Reload.
|-
|Advent RisingPersona 4|WindowsPC<br>PS3<br>PSP|style='''PS3:''' As "text-align:left;PS2 Classic"|Missing some cutscenes, can be fixed by using modsemulated. '''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.
|-
|Cel DamageRatchet & Clank|style="white-space: nowrap;"|GameCubePS3<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''GCPS3/Vita:''' Inferiorcropped widescreen, In-looking portlevel movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressedBig Al'''PS2:''' Titled "Cel Damage Overdrive"s character model has numerous visible holes, most notably in his tongue and shirt. The difficulty memory card that was used to save and load icons in the speed of the cars menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is lowered. There are no instant killsmissing its eyes. The death animations are now all exploit to explore the Blackwater City hoverboard tracks on foot for the same. Car parts now infinite bolt glitch through by entering the groundrace under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. The ability However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to swing the original PS2 release. In the bargain snagglebeast fight on vines Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is removed. Unlock Mode going to destroy his home, the lighting in the cutscene is removeddarker than usual. The primary weapon will not give music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the player Smack pointsPAL release) is normally missing. The AI players do not use After beating the game, when the HelpDesk Girl appears at the boost featureend, no dialogue from her plays. The 6 |-|Ratchet & Clank: Going Commando|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In the options menu (either main characters' intro videos are not available from menu or in-game) a new option called subtitles appears, but can never be toggled in the startPlayStation 3 version. The AI players Subtitles can not use still be activated from the settings on the main menu screen in the stunt feature. A stunt feature is added. The weapons will unlock differentlyPS Vita version. In Flag Rallythe initial screen, Ratchet only plays one demo instead of multiple ones; at the player doesn't need end of any demo, the game goes to bring 4 flags the main menu. When arriving at any destination, the same time to cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the Winner's Circle camera is more zoomed out compared to win the matchoriginal PS2 release. InsteadThis is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the player needs 10 points to winoriginal, which are earned by bringing flags to it is still visible in the Winnerremaster. Abercrombie Fizzwidget's Circle. Gate Relay has more gates glasses are nowdark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. It is changed to a checkpoint race with 8 lapsThe Maktar Resort's central structure no longer rotates. The progress screen slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is removedpure white instead of metallic. Instead, checkmarks are Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the Stage Selection screen. Taunts and factory) in the horn original version now use consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the same buttontour. Has extra stage and This greatly increases the ease at earning the weapons, and new features such as Stunt Mode, A boost meter is added"You're My Hero" skill point. Health|-bar.|Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''SwitchPS3/Vita/PS3/PS4/360/Xbox One:''' Based on cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The PS2 Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version . With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with widescreen support a series of segmented, spinning rings, but now have the opening theme cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the main ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu .When using the Tyhrra-Guise to interact with tyhrranoids, there is removedno variation in the key tone regardless of which button is pressed during the rhythm game. The menu interface In the Vita version, the unnamed Qwark vid-comic has a new lookextremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA lot of sound effects secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are missingno new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. Taunt voices There are switched with introduction/death voicesalso some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
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|Dead to RightsRed Faction|PlayStation 2<br>GameCubePC|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox titlePC version lacks some visual effects that are only on ps2.
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|Dennou Taisen: DroneZShadow of the Colossus|WindowsPS3<br>PS4(R)|style="text'''PS3:''' Stable frame-align:left;"|Started as rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a 2001 tech demo little off unless you disable those video modes. Based on the PAL release but became a full retail game is missing some minor bonus content from that version. Due to some questionable changes on Xbox the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the Japan region later ported to PCframe-rate tanks even lower than it does on the PS2 version with it enabled.
There are 2 PC versions'''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
1'''Switch/PS4:''' Redone character models. Better Visual effects. An extended version of Has the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ". 2ability to choose which skills to transfer to demons. New easy mode, A port blur will appear on the sides of the Xbox realized only screen every time there is FMV, in Russia region, requires Windows XP order to run fill the gamescreen. Titled "DroneZ XL"still uses compressed audio.
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|Ninja Gaiden BlackSilent Hill 2|WindowsPC<br>PlayStation 3Xbox<br>PlayStation 4PS3<br>Xbox One<br>Nintendo Switch360|style="text-align'''Windows:left;"|'''PS3/Port based on the Xbox One/PCversion. Buggy, but the [https:/Switch/PS4:''' Titled "Ninja Gaiden Sigma"enhanced. FMV was removedtownofsilenthill. It removed com/SH2/ enhanced edition] fixes all of the puzzlesissues and adds a 16:9 aspect ratio, weaknesses of bosses60fps, human beheadings, some costumeshigher quality FMV, and some cutscenes. Changed some musicmore, reworked a lot of making it the mechanicsdefinitive version.
Better Graphics'''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, enemies gush more blood. Added a few more save points. The ability fog issues (albeit less noticeable due to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New backthe lower resolution), poor audio, and the same relatively low-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removedquality FMVs by default. 3 new chapters as RachelCan run at 480p. The underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time
Prince of Persia:<br>Warrior WithinWindows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
Prince '''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of Persia:<br>The Two Thronesbugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. |-|Silent Hill 3|PlayStation 2PC<br>GameCubePS3<br>Windows<br>PlayStation 3Xbox 360|style="text-align:left;"|'''PS2PS3/GC360:''' inferior-looking Ports. '''PC:''' Best looking HD versionbased on unfinished code, 60 FPS. A remastered version of Prince and completely removed the original voice acting in favor of Persia a new (1989subjectively worse) can be unlocked on 6th gen consolesredub by a new cast. Same issues as Silent Hill 2 HD, but not in the PC versioneven worse. Mods should be used for modern systemsAgain; stay far away.
'''PS3Windows:''' cropped widescreenThe PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS, sound mix quality is worsegameplay. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censoredhowever, The Dark Prince's golden markings there are nowhere some points where the game will drop to be seen 30. If you are running in The Two Thrones and when HD, the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this versionpage].
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|Spider-Man 2Silent Hill 4: The Room|PlayStation 2<br>GameCubePC<br>WindowsXbox|style="text-align:left;"|'''PS2/GCWindows:''' InferiorFrame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-looking version is a portof the inferior European PC-version.
'''PCXbox:''' Completely different gameJust as good as the PS2 version, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplaybut with 480p support.
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|style=Siren|PS3 (R)|'''PS3:''' Titled "white-spaceSiren: nowrap;Blood Curse"|Tom Clancy, it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's Splinter CellXMB Video menu.|-|Sly Cooper|PS3<br>VitaTom Clancy| '''PS3/ Vita:''' The player can now invert the game's Splinter Cell:camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2|PS3<br>Pandora TomorrowVita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
Tom Clancy's Splinter Cell:<br>Chaos Theory
|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3
|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.
 
'''GC/PS2:''' Inferior-looking ports. Altered level design.
 
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.
|-
|Tom Clancy's Splinter Cell:<br>Double AgentSly 3|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3PS3<br>Xbox 360Vita|style=PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc"textmission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-align:left;speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast"|mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley'GC/PS2s Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2:recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray' inferiors bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-looking portsplayer minigames. Altered level designThe entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''PS3/360/PC3DS:''' completely different Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per gamecard. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
|-
|Halo 1<br>Halo 2Tekken 5|WindowsPS3<br>Xbox OnePSP|style="text-align:left;"|'''PCPSP/Xbox OnePS3:''' Part Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the "Master Chief Collection"originals that contained different textures, details, and stage music that make most of them unrecognizable. Halo 1 In the PSP version, there is a remake with optional updated graphics. Supports widescreennew mode called "Tekken Dojo".
|-
|}Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only). '''PS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
==Xbox 360=={| class="wikitable" style="text-align'''WiiU:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' HD Remake (Japan Only).
|-
|BayonettaZone of the Enders|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One360<br>Wii U<br>SwitchPS3|style="text-align:left;"|'''Xbox 360 and PS3:''' Terrible frame rateversion 1'''PS4/Xbox One/PC:''' Decent ports0 suffer from heavy performance issues, PS3 version 2'''Switch/Wii U:''' Has exclusive costumes0 fixed the performance issue and is considered to be the best version.
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|Dead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out Zone of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-Enders: The Second Runner|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3PC<br>WindowsPS3/4<br>Nintendo SwitchXbox 360|style="text-align:left;"|'''Xbox 360Ps2 Pal:''' Most stable version, but has tank controlsexclusive content such as new cutscenes, behind new battles during the shoulder cameracampaign, new difficulty modes, locked at 30 FPSmore Extra Missions, and a muddy red/green color filter over everythingmore Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
'''PS3/360:''' Extra non-canon scenes, vastly superior camera Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and controls, better colors, no muddy filter, many improved textures, some improved modelsPS3 version 1.0 suffer from heavy performance issues, runs at about 20 FPS (Locked 60 FPS when using emulation)PS3 version 2.0 fixed the performance issue.
'''PC/PS4:''' Has A remaster with updated textures, 4K support, a new control style, various graphics settings, and the improvements ability to play in VR from the view of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20cockpit. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolutionHowever, Positive and lock the frame rate at 60 FPSNegative responses don't work also, fix bugs it does not mentioned here and improve the visualsfeature dual-audio language support due to licensing restrictions.|}
'''Switch===PlayStation 3==={| class="wikitable" style="text-align:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Halo 3Dark Souls|Windows<br>Halo PlayStation 4|Windows<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Xbox One/PC:Dark Souls Remastered''' HD Remaster with . Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new features such as Profanity filter, Tech suits in Halo 3, bugs and Halo 4 Squad Battle changesglitches.
|-
|Ninja Gaiden IIstyle="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows<br>Xbox One(R)<br>PlayStation 4(R)<br>PlayStation 3Xbox 360<br>Nintendo SwitchXbox One (R)|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4PlayStation 3 (Japan):''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increasedprotagonist is a kid. Projectile spam has been greatly reduced from NG2. Costume recolors '''Xbox 360/PlayStation 3 (Legendary Black Falcon to Type 20; same shape, different textureNorth America) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It:'''s no longer needed to spend points on upgrading weapons. Infinite arrowsThe protagonist is an adult.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https:Windows/PlayStation 4/www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increaseXbox One:''' Remake with enhanced gameplay, the protagonist is a kid.
|-
|Ninja Gaiden IIIThe Last of Us|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 35 (R)<br>Nintendo SwitchPC (R)|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks60 FPS, resolution is increased to 1080p. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge photo mode, DLC "Left Behind" is included. New missions on Ninja TrialsRemake is missing Factions multiplayer.
|-
|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3Uncharted 1<br>Xbox One (E)Uncharted 2<br>Uncharted 3|PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower 60 FPS, resolution than the Xbox 360 versionis increased to 1080p. Better lighting, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (textures and sometimes missing)models; a new mode called "Speed Run", and textures appear more basic and low resolution2 new weapons'''PS4/Switch:''' released on August 17 2023, runs at higher resolutionsMultiplayer was removed'''Xbox One:''' actually just Gameplay is virtually unchanged &mdash; even from the 360 version running through [[Fission]]first game, unfortunately.
|-
|}Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|Yakuza 0|PC<br>PS4<br>Xbox One||-|Yakuza Kiwami|PC<br>PS4<br>Xbox One|style=SNES=="text-align:left;"| Remake of Yakuza 1|-Some SNES games suffered from slowdown which may be fixed in ports.|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox OneMany SNES |style="text-align:left;"|Remastered versions. Allows games were ported to the GBA. These versions may have extra features, but run at the cost of poorer video higher resolutions and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads up to a smaller visible playing area, which can be devastating in some cases60fps. The audio is much lower quality than the SNES Re-localised and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast restores content that was removed in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layoutswestern versions.|-Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. |}
===PlayStation 4===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|ActRaiserstyle="white-space: nowrap;"|God of War|Windows<br>Nintendo SwitchPlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 45<br>Xbox OneWindows|style="text-align:left;"|A remake Titled "ActRaiser RenaissanceMarvel's Spider-Man Remastered" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
|-
|Chrono Triggerstyle="white-space: nowrap;"|Yakuza 6: The Song of Life|PlayStation<br>Nintendo DS<br>iOS<br>AndroidPC<br>WindowsXbox One|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added. '''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Clock TowerYakuza Kiwami 2|Windows<br>PlayStationPC<br>WonderSwanXbox One|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location. '''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.Remake of Yakuza 2
|-
|Contra III: The Alien WarsJudgment|Game Boy AdvancePC<br>PS5<br>Xbox Series X/S|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|Donkey Kong CountryLost Judgment|Game Boy Color<br>Game Boy AdvancePC|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial. '''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 2:<br>Diddy's Kong Quest|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.}
'''DS:''' Remake done in a similar vein to ===Xbox===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the DQIV remakes. Has six generation were superior on the same mechanics perks as the PS2 remake, along with some unique contentXbox.
'''iOS/Android{| class="wikitable" style="text-align:''' Port of the DS version.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Dragon Quest VIAdvent Rising|Nintendo DS (R)Windows|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features Missing some core gameplay changescutscenes, can be fixed by using mods.
|-
|EarthBound|Game Boy AdvanceCel Damage|style="textwhite-alignspace:leftnowrap;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStationGameCube<br>WonderSwan ColorPlayStation 2<br>Game Boy AdvanceNintendo Switch<br>PlayStation PortableVita<br>Nintendo DS (R)PlayStation 3<br>iOS (R)PlayStation 4<br>Android (R)Xbox 360<br>Windows (R)Xbox One|style="text-align: left;"|'''Original VersionGC:'''Inferior-looking port.
'''PS1PS2:''' FMV opening Titled "Cel Damage Overdrive". The difficulty and endingthe speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new featuressuch as Stunt Mode, different translation, longer load timesA boost meter is added. Health-bar.
'''WonderSwan ColorSwitch/Vita/PS3/PS4/360/Xbox One:''' Lacks Mode 7 Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects (replaced by scaling effects), limited palette, poorer audioare missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title. |-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan-onlyregion later ported to PC.
'''GBAThere are 2 PC versions:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''1. Includes "The After Years" as well as an An extended version of the 2001 tech demo has a completely different level design and some changes in-between the game mechanics. Titled "InterludeDennou Taisen: DroneZ". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''3D RemakesPS3/Xbox One/PC/Switch/PS4:'''Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
'''NDSBetter Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.|-|Prince of Persia:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).<br>The Sands of Time
'''iOS/Android/PCPrince of Persia:''' DS version port, followed by 3D remake of "The After Years".<br>Warrior Within
'''PCPrince of Persia:''' HD version of DS remake.|-|Final Fantasy V<br>The Two Thrones|PlayStation2<br>Game Boy AdvanceGameCube<br>iOSWindows<br>Android<br>WindowsPlayStation 3|style="text-align:left;"|'''PS1PS2/GC:''' First official English releaseinferior-looking Ports.
'''GBAPC:''' Titled ''Final Fantasy V Advance''Best looking version, 60 FPS. New translationA remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Extra content, worse audioMods should be used for modern systems.
'''iOSPS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/AndroidGC:''' Redone sprites (RPG Maker art style), touch controlsInferior-looking port.
'''PC:''' Redone sprites (RPG Maker art style)Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|Final Fantasy VI|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows|style="textwhite-alignspace:leftnowrap;"|Tom Clancy'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.s Splinter Cell
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'iOS/Android''PC''' Translation based on GBA Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, redone sprites and Modebut can be fixed with mods. '''GC/PS2:''' Inferior-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controlslooking ports. Altered level design.
'''PCPS3:''' Same as previousBased on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, no touch controlnor does it include DLC levels. Chaos Theory is locked at 35fps.
|-
|Front MissionTom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation2<br>Windows<br>Nintendo DS (R)PlayStation 3<br>Xbox 360|style="text-align:left;"|'''DSGC/PS2:''' inferior-looking ports. Altered level design. '''PS3/360/PC:''' Only official English releasecompletely different game.
|-
|style="white-space: nowrap;"|"Ganbare Goemon Halo 1<br>Yuki-Hime's Disappearance" /Halo 2|Windows<br>"The Legend of the Mystical Ninja"|Game Boy AdvanceXbox One|style="text-align:left;"|Worse audio, no multiplayer'''PC/co-op, more save slots than Xbox One:''' Part of the Super Famicom release, can change character any time"Master Chief Collection". Japan onlyHalo 1 is a remake with optional updated graphics. Bundled with Ganbare Goemon 1Supports widescreen.
|-
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu} |Game Boy Advance===Xbox 360==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Game! scope="col"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.Platforms! scope="col"|Notes
|-
|Kirby Super StarBayonetta|Nintendo DSPlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Titled "Kirby Super Star Ultra"'''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent ports. Extra games, enhanced graphics '''Switch/Wii U:''' Has exclusive costumes.
|-
|The Legend of Zelda:<br>A Link to the PastDead Rising|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)Wii|style="text-align:left;"|'''GBATitled "Dead Rising: '''Extra dungeon reliant on "Four SwordsChop Till You Drop" game. More accurate translationMotion control, more shops, new enemies. Link voice clips Frank now operates from "Ocarina out of Time". Simplified difficulty (20 digs like PAL SNES version instead the mall's security room and that he advances the main plot of 25 in digging minigamethe game by completing missions given to him by Otis, Brad, Ice Dungeon layout)and Jessie; others see him rescuing the various survivors of the outbreak. '''PC/Switch:''' Unoffical native port made by fans by decompilationNew Zombies.[https://githubNew mini-games.com/snesrev/zelda3][https://githubCostume blood color, but Frank can't jump and some areas are now smaller.com/RadzPrower/Zelda-3-Launcher]
|-
|"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy AdvanceDeadly Premonition|style="textwhite-alignspace:leftnowrap;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X|DOS<br>GameCube<br>PlayStation 23<br>PlayStation Portable (R)Windows<br>iOSNintendo Switch|style="text-align:left;"|'''DOSXbox 360:''' Different aspect ratioMost stable version, but has tank controls, behind the shoulder camera, worse audiolocked at 30 FPS, buggy wall climbingand a muddy red/green color filter over everything.
'''GC/PS2PS3:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player Extra non-canon scenes, vastly superior camera and art gallery. '''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remakecontrols, better colors, no muddy filter, many improved textures, some improved models, different Sigma stages. Serves as an alternate take on the original gameruns at about 20 FPS (Locked 60 FPS when using emulation).
'''iOSPC:''' Touch controlsHas the improvements of the PS3 version, "redrawn" graphics heavy crashing issue (actually smeared versions of the SNES graphicsGOG version is better but still suffers from it), much slower gameplaymissing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, level movement restrictionsand lock the frame rate at 60 FPS, no stage changes after beating Mavericks in a certain order, optional microtransactionsfix bugs not mentioned here and improve the visuals.
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievementsHas the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, music playerSome additional FX, art gallery, challenges, and moreminor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
|-
|Mega Man X2Halo 3<br>Halo 4|GameCubeWindows<br>PlayStation 2Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>WindowsXbox One<br>PlayStation 4<br>Xbox OnePlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''GCPS3/PS2Xbox One/PC/Switch/PS4:''' Included in Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma'Mega Man X Collections Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls'side characters. The collection also includes extra content like music player and art galleryBetter Texture Quality.
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS4PS3/Xbox One/PC/Switch/XB1PS4:''' SNES and SFC versions are included in Titled "Mega Man X Legacy CollectionNinja Gaiden 3 Razor's Edge" with extra content including achievements, music player, art gallery, challenges, . More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and moreimprovements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
|-
|Mega Man X3style="white-space: nowrap;"|Red Dead Redemption|PlayStation3<br>Sega Saturn<br>GameCube<br>PlayStation 2Xbox One (E)<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNESPS3:''' Has runs at a ROM hack that makes Zero a fully playable character significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and quality of life changeslow resolution. '''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.
'''PS1/SaturnXbox One:''' Remixed soundtrack and progress can be saved via memory card/RAM cartactually just the 360 version running through [[Fission]].
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''PCPS2:''' Port of PS1 runs significantly lower graphical fidelity compared to newer generation Xbox 360 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
'''GC/PS2PSP:''' PS1 version included in "Mega Man X Collection". Loading times are eliminatedplaceholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]].
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreSee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Metal Max 2: Kai|Game Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.}
'''DS==Handhelds=====Game Boy==={| class="wikitable" style="text-align:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Ogre Battlestyle="white-space:<br>nowrap;"|The March Legend of the Black QueenZelda: Link's Awakening |PlayStationSwitch (R)<br>Windows (U)|style="text-align:left;"|Titled HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="Ogre Battletext-align: Limited Editionleft;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Slightly enhanced graphics and soundCensored.
|-
|Romancing SaGa2 / Final Fantasy Legends 2|WonderSwan ColorNintendo DS (R)<br>PlayStation 2Nintendo Switch (E)|style="text-align:left;"|'''WonderSwanNintendo DS:''' Enhanced graphics, new story scenario & side quest (3D remake. Japan -only)<br>'''PS2Nintendo Switch:''' Enhanced 3D graphicsBare-bones emulation. Censored.
|-
|Secret of ManaSaGa 3 / Final Fantasy Legends 3|iOS<br>Android<br>Windows Nintendo DS (R)<br>PlayStation 4 Nintendo Switch (RE)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls. '''PC/PS4/VitaNintendo DS:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrackJapan-only.<br>'''Nintendo Switch:''' SNES version included in ''Collection of Mana'' with borders around the gameBare-bones emulation. Censored.
|-
|Shin Megami TenseiShiren The Wanderer GB|PlayStationMicrosoft Windows (R)<br>Sega CD<br>Game Boy Advance<br>iOSMobile Phones|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. '''Sega CDWindows:''' Redrawn graphics, remixed music, cutscenes with voiceRemake using 16-overs. '''GBA:''' Redrawn bit graphics. Has an English patch based on from the official localization used in the iOS portSNES game'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOSSubtitled "Tsukikage-mura no Kaibutsu".
|-
|Shin Megami Tensei IIShiren The Wanderer GB2|PlayStation<br>Game Boy AdvanceNintendo DS (R)|style="text-align:left;"|'''SNESNintendo DS:''' Has an English patch by Aeon GenesisRemake'''PS1:''' Same deal as its predecessorSubtitled "DS2 Sabaku no Majō". Not translated into EnglishJapan-only'''GBA:''' Same deal as its predecessor. Not translated into English<br>(The West got a DS remake of the first SNES game instead.)
|-
|Super Mario WorldKirby's Star Stackers|Game Boy AdvanceSNES (R)|style="text-align:left;"|'''SNES:''' The version in "Super Mario AllRemake. Japan-Stars + Super Mario World" compilation has unique sprites for Luigi. '''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES versiononly.
|-
|Super Mario World Medarot 2:<br>Yoshi's Island/ Medabots|Game Boy Advance(R)<br>3DS, Switch (E)|style="text-align:left;"|Titled "Yoshi's Island''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch: Super Mario Advance 3"''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. New levelsJapan-only, different audiounlikely to change because of a trademark issue.
|-
|Super MetroidFinal Fantasy Adventure|Switch Game Boy Advance (UR)<br>Windows Cell phones (UR)<br>MacOS Android (UR)<br>Linux PlayStation Vita (UR)|style="text-align:left;"|First game in the Mana series.<br>'''PC/SwitchGBA:''' Unoffical native port made Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by fans by decompilationthe American one (no cut content over memory limitations).[https<br>'''Cell phones://github''' Authentic remake. Japan-only.com/snesrev/sm][https<br>'''Android, iOS, Vita://github''' Titled Adventures of Mana.com/RadzPrower/SuperYet another remake. It's the cell-Metroid-Launcher]phone one but with cheap 3D models instead of pixel art. Still worthwhile.
|-
|Star OceanBalloon Kid|style="white-space: nowrap;"|PlayStation Portable (R)NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled "Star OceanBalloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES: First Departure"''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only. Only official English release<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
|-
|Super Ghouls 'n GhostsDragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation(R)<br>Game Boy AdvanceNintendo 3DS (R)|style="text-align:left;"|'''PS1:''' Slowdown removedRemade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games'''GBA:''' New levelsFurthermore, worse audiothe remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
|-
|Tactics Ogre:<br>Let Us Cling TogetherLast Bible|PlayStation<br>PlayStation PortableGame Gear|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music. '''PSP:''' Very enhanced, more featuresGame Gear version has monsters and content not found in the later Game Boy Color port.
|-
|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation<br>Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance(R)<br>PlayStation Portable Nintendo Switch (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1|-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.left;"| |-|}
===Game Boy Advance==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''GBADS:''' Based on PS1 version but scaled downFirst versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, additional contentFrench, worse audioGerman, decreased framerateSpanish and Italian.
'''PSP ''Trilogy HD'' (Full Voice EditionWii/3DS/iOS/Android):''' port of PS1 edition including GBA additional content plus full voice actingNot to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, new spritesthe Android version is Japan-exclusive. Playable in Japanese and English only.
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''Trilogy'' PSP version with even more additional content (Grade shop) and a remade spin-off. '''3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' F2P port Easily the definitive version of ToP X. Sub-par translationthe original trilogy, with the best graphics, the best audio and the best controls. At least GBA one had better controls Playable in Japanese, English, French, German, Korean and interface than this. No longer availableMandarin.
|-
|style="Trials of Mana" /<br>"Seiken Densetsu 3white-space: nowrap;"|Mario and Luigi: Superstar Saga|Windows (R)<br>Nintendo Switch & (R)3DS|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials A lot of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with changes were made in order to make the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result. '''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationallyeasier.
|-
|Umihara KawaseMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>PlayStation VitaNintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' As part of the JPBetter audio. The multiplayer mini-only games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "Umihara Kawase SE Kanzenbandie" compilation. Both were changed to make the games more kids-friendly, but spelling errors in the compilation GBA release were ported from scratch fixed. A new Easy Scenario Mode. Picture gallery with minor enhancements 80 unlockable images. Button mapping to the X and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other portsY face buttons.
'''VitaSwitch/PC/PS4/Xbox One:''' As part Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of the third each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but only included in its Vita port. Seems like has a modding community thanks to these games being native ports instead of emulation.|-
|}
===Nintendo 64DS===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-Kazooie|Xbox 360Shin Megami Tensei:<br>Xbox OneStrange journey|3DS|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distanceTitled: '''Strange Journey Redux'''. Ice Key and Secret Eggs are available if The game includes new artwork for the user also has characters (which some people dislike, a savefile for mod called "Banjode-Tooieshine" or "Banjo-Kazooiewas created for fixing the characters' portraits). The introduction of difficulty modes: Nuts Casual, Standard, Expert, and Bolts"Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. Removed Nintendo referencesa single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, some of which was added.Various new sub-apps related to combat and dungeon crawling were endearingadded in order to make the game easier but cannot be developed on Impossible. XBLA version is also included in "Rare Replay"Commander Skills have been added.
|-
|Banjostyle="white-Tooiespace: nowrap;"|Xbox 360Mario & Luigi:<br>Xbox OneBowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Generally better framerate and draw distanceTitled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr. Ice Key and secret eggs collected in BK are available here's Journey'''. Removed Nintendo references, some of which were endearing[https://www.mariowiki. XBLA version also included in "Rare Replay"com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|Blast CorpsRadiant Historia|Xbox One (E)3DS|style="text-align:left;"|Improved graphics, better framerateTitled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer. }
'''Xbox One===Nintendo 3DS==={| class="wikitable" style="text-align:''' center;"! scope="col"|Game! scope="col"|Platforms! scope="Rare Replaycol" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|Notes
|-
|Doom 64Azure Striker Gunvolt|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''Used to feel like an emulated version put on PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok gamesas it sometimes plays using a dual screen setup. Features widescreen, higher frame rate, Some keys cannot be remapped at all for keyboard, and mouse supportcertain modes do not retain controller remapping changes. Some bugs are left unaddressed in Has new modes the unofficial port, however3DS version lacks. Requires extracting data This used to be only way to enjoy the full story cut from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported overseas release up until the 3DS version received a patch in 2020 by Doom EX's developer some territories and other Doom moddersthe Striker Pack compilation rectified this. The official A new port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes Striker Pack for itthe Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-A patch was released for the-official-remaster this list] for differences between EX PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the official 2020 portgame's Speedrun and Other Modes on PC.
|-
|The Legend of ZeldaResident Evil: Ocarina of TimeRevelations|GameCube (E)<br>Nintendo 3DS (R)<br>style="white-space: nowrap;"|Windows (U)<br>MacOS (U)PlayStation 3<br>Linux (U)<br>Switch (U)Xbox 360<br>Wii U (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest All ported versions are emulated at 480p. '''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features. '''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://githubin HD.com/HarbourMasters/Shipwright]
|-
|The Legend of ZeldaDark Witch|Windows|style="text-align: Majora's Maskleft;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|GameCube (E)<br>Nintendo 3DS (R)-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|'''GameCube:''' has audio Same as the above.|} ===PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches when moving between areas in Clock Town, framerate issues, and random crashes.
'''3DS{| class="wikitable" style="text-align:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Jet Force GeminiFinal Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One (E)|style="text-align:left;"|Improved '''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, better frameratelocked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|Killer Instinct Goldstyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|Xbox One (E)PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|Improved graphics'''PlayStation 2:''' Better textures and geometry in places, better frameratelighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.
|-
|Perfect DarkKingdom Hearts: Birth By Sleep|Xbox 360Windows<br>PlayStation 3<br>Xbox OnePlayStation 4<br>PC (U)Xbox One|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA HD remaster of the Final Mix version is also included in "Rare Replay". '''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
|-
|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-alignMetal Gear Solid:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-Peace Walker|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.|} ==GameCube=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Beyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio. '''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat|Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory VOCALOID has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:<br>The Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target. '''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Nintendo Wii=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Metal Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removedZEKE. Some dialogue containing words like "death", "kill" and "die" dialogues were changed, making the games more kidsre-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included withrecorded.
|-
|NieRWWE SmackDown! vs. Raw 2006|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)2|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplayPortable has exclusive features, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-alignsee [[Wikipedia:left;"|60 FPS, resolution is increased to 1080pWWE_SmackDown!_vs. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC._Raw_2006#PlayStation_Portable_exclusive_features|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPSthis page]].
|-
|}
===PlayStation PortableVita===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation Persona 4<br>Xbox OneGolden|Windows|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now availableon PC.'''PlayStation 4/Xbox One:It may be worth getting if you're computer can'' better graphics, locked resolution at 1280x720 t handle running a PS2 emulator (if you wanted to play the original instead) and locked at 30fps. '''Steam:''' Same as above, but can be especially considering the [https://githubwww.youtube.com/Banz99/Finalwatch?v=28rb1omrJ-Fantasys current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-Typetamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-0-Hd-Unlocker patched]end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS4 (R)|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in placesRemake, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style=titled "textTearaway -align:left;Unfolded"|HD remaster. VOCALOID has Many gameplay sections have, of course, been removed from Metal Gear ZEKE. Some dialogues were re-recordedoverhauled to work with a DualShock 4 instead of a Vita.
|-
|}
==PlayStation VitaSee also=={| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationRecommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4|style="text-align:left;"|Titled "Tearaway - Unfolded". Remake that changes the gameplay section that requires the vita's unique control like camera, touch screen, etc.|-|}
==PlayStation 4External links=={| class="wikitable" style="text-align*Reddit thread: [https:center;"//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space*Reddit thread: [https: nowrap;"|Marvel//old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s Spidernon-Man|PlayStation 5<br>Windows|style="textPC multi-align:left;"|Titled "Marvelplatform'''s Spider-Man Remastered".|-|}games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
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