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List of notable ports

17,522 bytes added, 12 April
PlayStation 3
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
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|2006 FIFA World Cup/FIFA World Cup: Germany 2006
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
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|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.
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|Sudeki
|Xbox
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|Tom Clancy's Splinter Cell: Pandora Tomorrow
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="whitetext-spacealign: nowrapleft;"|XboxIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 2<br>PlayStation PortableFM Towns<br>PC Engine CD<br>Microsoft WindowsSega Genesis|style="text-align:left;"|'''XBOX PAL versionPlayStation:''' Time Trial Route Scores are not saved in A remake with sub-par graphics and music. Borrows gameplay elements from the PAL version due to a bug in that versiondeveloper's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music.
'''XBOX NTSC-J versionPC Engine CD:''' Fixed slowdown, fixed bugs uses graphics from the FM Towns version with the driver's view. Scud race & Daytona 2 tracks have been polishedremixed Redbook audio music, to be more accurate to the arcade original playable characters for VS. Mode (still not perfectdone through a cheat code), and a fully-voiced Story Mode. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsSega Genesis:''' Part Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of OutRun 2006 Coast 2 Coastgames. Missing parallax scrolling, Downgraded simplified graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
|-
|OutRun 2 SPGenocide|PlayStation 2PC Engine<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360FM Towns|style="text-align:left;"|'''PS2/Xbox/PSP/WindowsPC Engine:''' Part of OutRun 2006 Coast 2 Coast, Downgraded Inferior graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and sound with worse gameplay than the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsoriginal.
'''PS2 NTSC-JFM Towns:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most released as part of the game is still in Japanese. ''Genocide Square'PS3/XBOX 360:''' Titled "OutRun Online Arcade"compilation. Updated Features updated graphics in order to match the arcade, fixes bugssound, new cutscenes, and adds online features and modes from Coast 2 Coast. Clarissa's design is censoredrevised gameplay.
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|Sky TargetGenocide 2: Master of the Dark Communion|Sega Saturnstyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>Microsoft WindowsDOS|style="text-align:left;"|'''SaturnSFC:''' Inferior-looking port locked 30 FPSLower sound quality and altered graphics. The port retains Level order for the gameplay of first few levels is re-arranged from the original but has completely redone cutscenes, a difficulty select option, and Sharp X68000 version. Released only in Japan despite being developed by a new Ranking ModeBritish development team.
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.|FM-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|style="text-alignTowns:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such Same as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting systemGenocide above.
''' PCDOS:''' Based on the Saturn port but with a better graphic, all the extra features were removedFM-Towns version. Multiplayer is only online. Might be hard to run on a modern OS. '''Dreamcast:''' Better graphic than Uses the PC Sharp X68000 version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs. '''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan s cutscenes but supports English. Including "Virtua Cop 1".|-|style="white-space: nowrap;"|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.  '''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitcheshigher quality Redbook audio music. Released only in Japan.  '''360/PS3:''' Very similar to Korea but most of the PS2 release. Runs in HD but itgame's pillboxed. Includes online playmenus are in English.
|}
==NESArcade==NES games sometimes suffered from slowdown, and sprite flickering. 
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Notes
|-
|CrystalisChaos Field|GBCDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|GBCstyle="text-align: Adds some extras like one dungeonleft;"|'''GameCube:''' Enhanced port. Available in English. Horrible port though (sound, graphics, narrow field  '''Wii:''' Part of vision)''Ultimate Shooting Collection'' with official English translation.
|-
|Digital Devil StoryCrazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original. '''PlayStation 2/GameCube/Windows''': lower quality port, with control issues. '''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support. '''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.|-|style="white-space: nowrap;"|Cyber Troopers Virtual On: Megami Tensei<br/>Digital Devil Story: Megami Tensei IIOratorio Tangram|SNESDreamcast<br>Xbox 360<br>Xbox One<br>|SFCstyle="text-align:left;"|'''Dreamcast''': Compilation titled Original Soundtrack and not the NAOMI OST. '''Xbox 360'Kyūyaku Megami Tensei'': XBLA. Improved graphicscontrols, textures, lighting, updated musicand glowing effects. Extra features Added new characters, widescreen support, online, lobby system, and altered/added areasreplay leaderboards. Local multiplayer was removed. Japan onlyOriginal Soundtrack and not the NAOMI OST.
|-
|Dragon Quest IDead or Alive 2|Dreamcast<br>PlayStation 2<br/>Dragon Quest IIPlayStation 3<br>Xbox (R)|SNES, GBCstyle="text-align:left;"|SFC'''PlayStation 2: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only''' Higher quality port than Dreamcast's one with more visual effects.
GBC'''Xbox: Compilation. Improved ''' Remake with better graphics from NES version, SFC versionincluded in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'s game balance and events''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
Mobile'''GameCube: Based on ''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan onlyversion without subtitles.
Android/iOS'''Steam: New English translation. Based on ''' Analog control support, has the mobile version.|-|Dragon Quest III|SNESmost achievements, customizable options, GBC|SFC: Full remake. Updated and some graphics and game balance. Includes U.S. NES /cutscene enhancementsnot in any other homeport. Japan onlyThe select screen was altered.
GBC'''Xbox 360: Improved graphics from the NES version with the SFC version's game balance '' Analog control support, not very faithful port, and events. GBC-exclusive additions (extra dungeonsome enemy patterns are completely different but have online multiplayer, medal quest, events)the select screen was altered.
Mobile'''Switch: Based on the SFC version''' Analog control support compressed audio but has online multiplayer. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan onlyThe select screen was altered.
Android/iOS'''Arcade: New English translation''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Based on Basically the same as the mobile Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
|-
|Dragon Quest IVKarous|PS1, NDS, iOS, AndroidDreamcast<br>Nintendo Wii|PS1style="text-align:left;"|'''Dreamcast: Updated graphics. Japan ''' Japanese only. NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
iOS/Android'''Wii: Direct port ''' Part of DS version. ''Ultimate Shooting Collection'' with official English-only localizationtranslation. Party chat translatedMissing the final boss.
|-
|DuckTalesMarvel Super Heroes|PS3, Xbox360, Wii U, PCPlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|Remade in HD as style="text-align:left;"|''DuckTales Remastered'X360/PS3:' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts '' part of all levels''Marvel vs. A patch was released to allow cutscenes to be skippedCapcom: Origins''.
|-
|Final Fantasy 1 + Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom 2:<br>New Age of Heroes|PS1Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-align:left;"|'''X360/PS3:''' Widescreen support, GBA online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].|-|OutRun 2|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version. '''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (Rstill not perfect), PSP . Japanese only (RThe Voice acting and some of the menus are still in English'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.|-MSX|OutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align: Updated left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics (FF1 only)doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
PS1'''PS2 NTSC-J: Updated ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics and soundof the arcade original, most fixes bugs fixed, new music added adds force feedback support for minibossescertain steering wheels, Fiends and Chaosadds some extra music. It also removes PlayStation Portable connectivity, HP of meaning all bosses doubledvehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, easy mode addedbut most of the game is still in Japanese.
GBA'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, PSP: Original difficulty level removedfixes bugs, bonus dungeonsand adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
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|Final Fantasy 3Power Stone<br>Power Stone 2|NDS, PSPDreamcast<br>PlayStation Portable|Full 3D remakestyle="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Fire Emblem: Shadow Dragon and the Blade of LightRadirgy|SNES, NDS (R)Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|SFCstyle="text-align: Remade as the first chapter of left;"|''Fire Emblem'GameCube: Mystery of the Emblem'' with upgraded graphics and improved balance' Enhanced port. The remake also continues the storylineJapanese only.
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire EmblemPlayStation 2: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge)Enhanced port. Introduces character customization.|-|Kirby's Adventure|GBA (R), 3DS|GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physicsJapanese only.
3DS'''Wii: Slowdown and flickering fixed, 3D feature added''' Part of ''Ultimate Shooting Collection'' with official English translation.
|-
|The Legend of ZeldaSky Target|Satallaview, GameCube (E), GBASega Saturn<br>Microsoft Windows|Satallaviewstyle="text-align: Titled left;"|''BS Legend of Zelda'Saturn:'''Inferior-looking port locked 30 FPS. Updated graphicsThe port retains the gameplay of the original but has completely redone cutscenes, smaller overworld mapa difficulty select option, timerand a new Ranking Mode. ''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only GC & GBA: Emulated versions. Improved grammar.
|-
|Mega Man 1<br/>Mega Man Virtua Cop 2|Sega Saturn<br/>Mega Man 3Microsoft Windows<br/>Mega Man 4Sega Dreamcast<br/>Mega Man 5<br/>Mega Man 6PlayStation 2|PS1, PS2, GameCube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man' Saturn: The Wily Wars''' inferior looking port, a compilation/enhanced port running at 30 FPS, including extra options such as play as other characters, select of Mega Man 1your gun, auto-3 plus a new set of levels unlocked after beating the three games. Includes updated audio reload and an inconsistent 16-bit graphical overhaul. Has a manual saving use "Virtua Cop 1" targeting system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
PS1''' PC: ''Rockman Complete Works''Based on the Saturn port but with a better graphic, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown extra features were removed. Officially released in Japan Multiplayer is onlyonline. Might be hard to run on a modern OS.
PS2/GC/Xbox'''Dreamcast: ''Mega Man Anniversary Collection'', a UBetter graphic than the PC version (still not good as the arcade).S. compilation of All the Complete Works versions minus some extra features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasfrom the Saturn returns, including extra easter eggs.
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'PS2:', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts. PSP: ''Mega Man Poweredtitled: "Virtua Cop Re-Up (PSP)'', a full remake of Mega Man in 2Birth".5D Remake with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new different art style (hit or original level layouts (original layouts use a 4:3 aspect ratio and NES musicmiss). Unlockable playable characters, featuresrunning at 60 FPS, and moves from later games released only in the seriesJapan but supports English. Including "Virtua Cop 1".
|-
|MetroidVirtua Fighter 2|GameCube (E), GBA (R)Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|GCstyle="text-align: Emulated. Unlocked in left;"|''Metroid Prime'' if a GBA with 'PC:'Metroid: Fusion'' is connected Contemporary to the systemSaturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.
GBA: Remade as ''Metroid'PS2: Zero Mission'' using ' Sega Ages 2500 release is a direct port of the engine from ''Metroid: Fusion''arcade version. Updated graphics Runs in 640x480 and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves 60 FPS (the player's passwordarcade version ran slightly slower at 57.|-|Ninja Gaiden|PCE, SNES|PCE: Updated graphics (but poor use of scrolling5 FPS), new music; . Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan only.
SNES'''360/PS3: Increased palettes''' Very similar to the PS2 release. Runs in HD, updated music based on OSTbut it's pillarboxed. Includes online play.
|-
|Ninja Gaiden IIVirtua Tennis 2|Dreamcast<br>PlayStation 2|style="text-align:left;"|'''PS2: The Dark Sword of Chaos''' Lower than Dreamcast quality port in 30 FPS.|SNES} ==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|SNESsixth-gen home consoles]] and [[:Category: Increased palettesSeventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, updated music based if a multiplatform game released on OSTmultiple console generations, this is the section for mentioning its differences across those generations. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Ninja Gaiden III: The Ancient Ship of DoomWWE SmackDown vs. Raw 2008~2011|SNESPlayStation 3<br>Xbox 360|SNESstyle="text-align: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese versionleft;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|NCAA March Madness 07River City Ransom|Xbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.|}
(Downtown Nekketsu Monogatari)===NES===|PCENES games sometimes suffered from slowdown, GBA|PCE: Improved graphics, updated musicand sprite flickering. Japan only
GBA{| class="wikitable" style="text-align: Improved graphics, updated music. Save feature and various bonus features.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Super Mario Bros./The Lost LevelsBabel no Tou<br>(aka Mystery Tower)|SNES, GBCArcade<br>GB<br>PS1<br>J2ME<br>X68
|
SNESArcade: Improved graphics, sampleUnknown changes (ROMs are undumped). Japan-based music, saving, inaccurate physicsonly. GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.
GBCPS1: SavingIncludes an emulated version of the game alongside a full 2, Vs5D remake as part of ''Namco Anthology Vol 1''. multiplayer, a large suite of bonus features, smaller screen size|Japan-|Super Mario Brosonly. 2|SNES, GBA|Improved graphics, sampleJ2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-based music, savingonly.
GBA OnlyX68: Decreased difficultyRemake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, extra gameplay modegraphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, smaller screen sizeupdated music. Extra features and altered/added areas. Japan only.
|-
|Super Mario Bros. 3Dragon Quest I<br/>Dragon Quest II|SNES, GBA<br>GBC
|
Improved SFC: Compilation. Includes U.S. NES enhancements. Updated graphics, sample-based music, savingand game balance. Japan only.
GBA OnlyGBC: e-Reader supportCompilation. Improved graphics from NES version, replays, smaller screen size|-|Zelda II: The Adventure of Link|GameCube (E)|Potentially seizure-inducing effects replaced|}SFC version's game balance and events.
==Sharp X68000==May be easier to emulate ports than Mobile: Based on the original GBC versionswith the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
{| class="wikitable" style="text-alignAndroid/iOS:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesNew English translation. Based on the mobile version.
|-
|Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.Dragon Quest III|-|Mad Stalker:SNES<br>Fullmetal ForceGBC|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|style="text-align:left;"|'''PlayStationSFC:''' A Full remake with sub-par . Updated graphics and musicgame balance. Borrows gameplay elements from the developer's other game, Asuka 120%Includes U.S. NES enhancements. Japan only.
'''FM TownsGBC:Improved graphics from the NES version with the SFC version''' A port with updated graphics s game balance and remixed musicevents. GBC-exclusive additions (extra dungeon, medal quest, events).
'''PC Engine CDMobile:''' uses graphics Based on the SFC version. Uses the engine from the FM Towns version with remixed Redbook audio music, more playable characters for VSmobile versions of DQ1/DQ2. No battle animations. Mode (done through a cheat code), and a fully-voiced Story ModeJapan only.
'''Sega GenesisAndroid/iOS:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring New English translation. Based on the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphicsmobile version.
|-
|GenocideDragon Quest IV|PC EnginePS1<br>FM TownsNDS<br>iOS<br>Android|style="text-alignPS1:left;"|'''PC EngineUpdated graphics. Japan only. NDS:''' Inferior Port of PS1 version, optimized for dual screen. Updated graphics and sound with worse gameplay than the original, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
'''FM TownsiOS/Android:''' released Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3<br>Xbox360<br>Wii U<br>PC|Remade in HD as part of the ''Genocide SquareDuckTales Remastered'' compilationfor PS3, 360, Wii U, and PC. Features updated graphicsa difficulty option, expanded storyline, soundvoice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new cutsceneslevels, both newly arranged and original NES music, an art gallery, and revised gameplaythe other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Genocide Final Fantasy 1 + 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]PS1<br>FM TownsGBA (R)<br>DOSPSP (R)|style="text-align:left;"|'''SFCMSX:''' Lower sound quality and altered Updated graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released (FF1 only in Japan despite being developed by a British development team. '''FM-Towns:''' Same as Genocide above.)
'''DOSPS1:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio Updated graphics and sound, most bugs fixed, new music. Released only in Korea but most added for minibosses, Fiends and Chaos, HP of the game's menus are in English.|}all bosses doubled, easy mode added
==Sega Genesis=={| class="wikitable" style="text-alignGBA, PSP:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|NotesOriginal difficulty level removed, bonus dungeons
|-
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey MouseFinal Fantasy 3|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)NDS<br>iOS (R)PSP|style="text-align:left;"|HD Full 3D remake with updated graphics and retreated gameplay.
|-
|Earthworm JimFire Emblem: Shadow Dragon and the Blade of Light|Xbox 360 (R)<br>PlayStation 3 SNES, NDS (R)|style="textSFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline. NDS: The SFC remake was divided to two releases -align''Fire Emblem:left;"|HD remake Shadow Dragon'' with updated graphics a new graphical makeover, some balance improvements and retreated gameplayDS-exclusive content hidden behind stupid requirements. Missing Second release was the Japan-only ''Fire Emblem: New Mystery of the extra levels from Emblem'' for the Sega CD versionDS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|Lunar: The Silver StarKirby's Adventure|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows GBA (R), 3DS|style="text-align:left;"|'''PlayStationGBA:''' Remake Full remake with increased difficultyupdated graphics and sound. Includes new features and, seemingly, different physics.
3DS: Slowdown and flickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube (E), GBA|Satallaview: Titled '''PlayStation Portable:BS Legend of Zelda''' Based on ps1 but with longer load times.Updated graphics, smaller overworld map, timer. Japan only
GC & GBA: Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)|MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release. PS1: ''Rockman Complete Works''iOS, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only. PS2/GC/Xbox:''Mega Man Anniversary Collection' Based ', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on PS1 NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras. PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has widescreen support but touch controlframe-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
PSP: ''Mega Man Powered-Up (PSP)'Sega Saturn/Windows', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:''' Based on PS13 aspect ratio and NES music). Is not available Unlockable playable characters, features, and moves from later games in Englishthe series.
|-
|Phantasy Star 1Metroid|Gamecube (E)<br>Phantasy Star 2|PlayStation 2 GBA (R)|style="text-alignGC:left;"|TitledEmulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: "Phantasy StarFusion'' is connected to the system GBA: GenerationRemade as ''Metroid:1" and "Phantasy StarZero Mission'' using the engine from ''Metroid: Generation:2"Fusion''. Remake with updated Updated graphicsand sound, cutscenes, expanded story and world. Japan only. Fan translation The original NES Metroid is availablealso included as an unlockable which also saves the player's password.
|-
|Shining ForceNinja Gaiden|Game Boy Advance (R)PCE<br>SNES|style="text-alignPCE:left;"|Remake titled "Shining Force: Resurrection Updated graphics (but poor use of the Dark Dragon". The changes included an expanded plotscrolling), three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty systemmusic; Japan only SNES: Increased palettes, however worse graphic and audio quality compare to the original.updated music based on OST
|-
|Shadow Ninja Gaiden II: The Dark Sword of the BeastChaos|PlayStation 4 (R)SNES|SNES: Increased palettes, updated music based on OST|style="text-align|Ninja Gaiden III:left;"The Ancient Ship of Doom|SNES|Different game with different gameplay.SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
|-
|Sonic the Hedgehog|Windows River City Ransom (E)<br>PlayStation 2 (E)<br>PlayStation 3 (EDowntown Nekketsu Monogatari)|PCE<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOSGBA|style="text-alignPCE:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages)Improved graphics, remastered audio, and new content. An unofficial PC port of the iOS/Android version is availableupdated music.Japan only
'''PC/PS4/PS5/XOne/XSX/NSGBA:''' Part of Sonic OriginsImproved graphics, updated music. Save feature and various bonus features.
|-
|Sonic the Hedgehog 2Solomon's Key|Windows (E)SMS<br>PlayStation 2 (E)FDS<br>PlayStation 3 (E)GB<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOSPCE|style="textSMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-alignonly FDS:left;"|Same deal as the first Sonic the Hedgehog gameNES, but with Loading screens.
'''PCPCE: Now a licensed title based on the [https:/PS4/PS5en.wikipedia.org/XOnewiki/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam Zipang_(Efilm)<br>PlayStation 2 ZIPANG] movie. Programmed by Arc (Elater Arc System Works)<br>PlayStation 3 and distributed by Pack-In-Video (Elater Marvelous)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, . Graphics and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is were remade in poor quality thanks order to fit the stock Windows wavetable synthmovie's aesthetics. Can be fixed with a fan-made wrapper The gameplay and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for stages are based on the Steam NES version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
GB: Known as ''Solomon'PC/PS4/PS5/XOne/XSX/NS:'s Club'' Part of Sonic Origins. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|Sonic CDSuper Mario Bros./The Lost Levels|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/SArcade<br>Nintendo SwitchFDS<br>AndroidSNES<br>iOSGBC|style="text-alignArcade:left;"|Known as '''PC:Vs. Super Mario Bros.''' The 1995 PC port features better FMVs than the Sega CD versionStages are slightly different, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes music track added for the US soundtrack for all regions. Can be fixed with a fan-made wrapperName Entry screen.
FDS: Features most changes from ''Vs. Super Mario Bros.'PlayStation 2:''' Based on the PC version Not to be confused with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europeoriginal The Lost Levels release.
'''GameCubeSNES:''' Is available in North AmericaImproved graphics, but is blurrier compared to the PS2 version.sample-based music, saving, inaccurate physics
'''PC/X360/PS3GBC:''' Remade on Saving, Vs. multiplayer, a large suite of bonus features, a new fansmaller screen size|-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2|Super Mario Bros. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash|SNES <br>GBA|Improved graphics, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PCsample-based music, among other improvements.saving
'''PC/PS4/PS5/XOne/XSX/NSGBA Only:''' Part of Sonic Origins.Decreased difficulty, extra gameplay mode, smaller screen size
|-
|Sonic 3D BlastSuper Mario Bros. 3|WindowsSNES, GBA|style="textImproved graphics, sample-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn versionmusic, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fansaving GBA Only: e-made wrapper. The 2010 re-release is the Genesis version ran through an emulatorReader support, howeverreplays, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.smaller screen size
|-
|Zelda II: The Adventure of Link
|Gamecube (E)
|Potentially seizure-inducing effects replaced
|}
==Sega Saturn=SNES===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|BaroqueActRaiser|Windows<br>Nintendo Switch<br>PlayStation 14<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation 2 (R)<br>Nintendo WiiDS<br>iOS<br>Nintendo Switch.Android<br>Windows|style="text-align:left;"|'''SaturnPS1:''' Japan onlyExtra content including FMV & bestiary, has widescreen optionlonger load times.
'''PS1NDS:''' Japan only, has PS1 extra content (with load times fixed) plus more extra content, but no widescreen support. Has an English fan touch controls, more literal translation, French translation patchadded.
'''PS2iOS/Android:''' Remake Translation based on NDS with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 versionadditional languages, has widescreen and progressive scan supporttouch controls, the Japanese dub hack is availablemostly unchanged graphics.
'''SwitchPC:''' Japan onlyWas a broken PC port at first, as it was directly based on the Saturn original, includes off from the contents of Baroque Report, screen resolution optionsmobile version with no effort, and added openings from the PlayStation port and but was eventually fixed officially due to negative reception the remakePC version got.
|-
|Black / MatrixClock Tower|Sega Dreamcast (R)Windows<br>PlayStation <br>WonderSwan|style="text-align:left;"|'''SaturnPS1/PC:''' OriginalTitled "Clock Tower: The First Fear". Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsFMV, minor graphical changes; additional new weapon, enemy, & location.
'''DCWonderSwan:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easiergreyscale colors, poorer audio, added many anime cutscenes and new anime art style for the characterslower graphical quality, the ending was expanded with 2 extra chaptersslightly reduced screen size.|-'''PS1|Contra III: The Alien Wars|Game Boy Advance|style="text-align:''' a demake of the Dreamcast version titled left;"|Titled "Black/Matrix +Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, anime cutscenes were removedadded lock aim, the original art style was restoredMode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|CuldceptDonkey Kong Country|PlayStation 1Game Boy Color<br>Nintendo DS<br>PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS1GBC:''' Some cards are deleted and it becomes other cardsWeaker graphics & audio, abolish a negotiation rule. Addition new stage, longer version of some maps"Winky's Walkway", mini-games, time trial.
'''DSGBA:''' Based on PS1Increased brightness, fan translation is availableworse contrast, color saturation, and audio; mini-games, time trial.|-'''PS2|Donkey Kong Country 2:<br>Diddy''' Despite being called s Kong Quest|Game Boy Advance|style="Culdcepttext-align:left;" this is actually the sequel |Titled "Culdcept Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Cyber Troopers Virtual-OnDonkey Kong Country 3:<br>Dixie's Double Trouble|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 releaseTitled "Donkey Kong Country 3". Changed graphics with a different art styleIncreased brightness, worse contrast, 60 FPScolor saturation; new soundtrack by David Wise; mini-games, Japanese releasetime trial.
|-
|Daytona USADragon Quest V|Microsoft WindowsPlayStation 2 (R)<br>Nintendo DS (R)<br>PlayStation 3Andoid<br>Xbox 360iOS|style="text-align:left;"|'''SaturnPS2:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also Full 3D remake with party enhancements. Only released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost modeJapan.
'''PCDS:''' both Saturn versions were ported Remake done in a similar vein to pc the DQIV remakes. Has the same mechanics perks as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame capPS2 remake, might have issues along with modern hardwaresome unique content.
'''PS3iOS/360Android:''' Based on Port of the arcade DS version best graphics 60 FPS and widescreen support.
|-
|Die Hard ArcadeDragon Quest VI|PlayStation 2Nintendo DS (R)|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with Remake done in a different art stylesimilar vein to the remakes of the previous two games. Japanese onlyFeatures some core gameplay changes.
|-
|Devil SummonerEarthBound|PlayStation PortableGame Boy Advance|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese releaseWorse audio. Japan only.
|-
|style="white-space: nowrap;"|Devil Summoner - Soul HackersFinal Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo 3DSDS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align:left;"|'''Original Version''' '''PS1:''' Extra contentFMV opening and ending, Japanese releasenew features, different translation, longer load times. '''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.
'''3DSGBA:''' Based on PS1, widescreen support, available in English.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'Titled ''PS2:Final Fantasy IV Advance''' Sega Ages 2500 release. Changed graphics with a different art styleBased on the WonderSwan Color version. Japanese onlyNew translation.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusiveExtra content, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museumupdated graphics, a Saturn-exclusive bonus disc. Overall best versionworse audio.
'''PS1PSP:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgroundsTitled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Initial localizationIncludes all GBA content. Has more romhacking support (undubsEnhanced graphics, hard mode balance mods)choice between original and enhanced audio.
'''PC:3D Remakes''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360NDS:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedVery different 3D remake following Final Fantasy III on DS (no PSP release unlike it).
'''iOS/Android/PC:''' The PC conversion, based on the Saturn gameDS version port, offered enhancements to the visuals and gameplay modes. Full bike shadows instead followed by 3D remake of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;The After Years"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
'''SwitchPC:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox oneversion of DS remake.
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|PowerSlave/ExhumedFinal Fantasy V|Microsoft WidowsPlayStation<br>PlayStationGame Boy Advance<br>PlayStation 4iOS<br>Xbox OneAndroid<br>Nintendo SwitchWindows|style="text-align:left;"|'''PCPS1:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PCFirst official English release.
'''Saturn (US Version)GBA:''' comes with an exclusive mini-game called "Death Tank" that isnTitled 't in any other version'Final Fantasy V Advance''. New translation. Extra content, worse audio.
'''PSXiOS/Android:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|Redone sprites (RPG Maker art style="text-align:left;"|'''Saturn:''' Japan only), has an increased resolution hack to 22:15 aspect ratiotouch controls.
'''PSP/PS4PC:''' Japan only, runs in a letterbox retaining the original aspect ratioRedone sprites (RPG Maker art style).
|-
|Nights into Dreams...Final Fantasy VI|Microsoft WindowsPlayStation<br>Game Boy Advance<br>Xbox 360Andoid<br>PlayStation 2iOS<br>PlayStation 3Windows|style="text-align:left;"|'''PS2/360/PS3/PCGBA:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include Titled "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into DreamsFinal Fantasy VI Advance".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' OriginalNew translation. Extra content, Japan onlyworse audio.
'''PS1 (Japanese version):iOS/Android''' Missing background graphicsTranslation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, missing 2D parallax effects but has 2 extra bossestouch controls.
'''PS1 (USA version)PC:''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increasedSame as previous, no touch control.
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|Sonic RFront Mission|Microsoft WindowsPlayStation<br>Nintendo DS (R)|style="text-align:left;"|'''PCDS:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with modsOnly official English release.
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|Radiant Silvergun|Xbox 360|style="textwhite-alignspace:leftnowrap;"|"Ganbare Goemon 1<br>Yuki-Hime'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ==PlayStation==s Disappearance" /<br>"The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating Legend of the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.Mystical Ninja"|Game Boy Advance{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |NotesWorse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Breath of Fire IIIGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"||||✓|* '''PSP:''' Adds widescreen supportWorse audio, no multiplayer/co-op, quality of life changesmore save slots, and an extra minigamecan change character any time. Japan only. Bundled with Ganbare Goemon 2.
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|Breath of Fire IVKirby Super Star|Nintendo DS|||||style="text-align:left;"|* '''PC:''' Has shorter load times and includes an option for sprite smoothingTitled "Kirby Super Star Ultra". The only version to be localized in Traditional Chinese (Taiwan)Extra games, enhanced graphics.
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|Crash Bandicoot Trilogy and Crash Team Racing The Legend of Zelda:<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)|||||style="text-align:left;"|* '''PS1GBA:''' OriginalExtra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).* '''PS4PC/Switch:''' Unoffical native port made by fans by decompilation.[https://Xbox Onegithub.com/PCsnesrev/Switchzelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android' HD Remakes'' [https://github.com/Waterdish/zelda3-android Android version]
|-
|Chrono Cross"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance|style="text-align:left;"|||||* '''PS1:''' OriginalOnly official English release. Worse audio. No dash button.* '''PS4/PC/Switch:''' Emulated version with worse performance than Smaller screen resolution makes the originalgame borderline unplayable.
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|Castlevania: Symphony of the NightMega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|||style="text-align:left;"||✓|* '''PS1DOS:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits versionDifferent aspect ratio, as well as the JPN PSN releaseworse audio, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsbuggy wall climbing.* '''SaturnGC/PS2:''' Japan-exclusiveSNES version included in ''Mega Man X Collection''. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some The collection also includes extra content (new areas, items, like music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, player and they're admittedly low quality compared to the restart gallery.* '''Xbox 360PSP:''' Direct port of the PlayStation versionTitled "Mega Man Maverick Hunter X". Removes loading timesFull 3D remake, and also FMVs for different Sigma stages. Serves as an alternate take on the North American version (Japanese version strangely retained the FMVs)original game.* '''PSPiOS:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise Touch controls, "redrawn" graphics (actually smeared versions of the definitive versionSNES graphics), much slower gameplay, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was madelevel movement restrictions, to the dismay of some fans most interested no stage changes after beating Mavericks in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fightcertain order, and a playable Maria inspired from her ''Rondo of Blood'' movesetoptional microtransactions.* '''PS4/iOSPC/Switch/AndroidXB1:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvementSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, some consider it even better than the PSP versionand more.
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|Dino CrisisMega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||style="text-align:left;"||||* '''PS1GC/PS2:''' Original.* Included in ''Mega Man X Collection'PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version. The collection also includes extra content like music player and art gallery. * '''DCPS4/PC/Switch/XB1:''' Enhanced port SNES and SFC versions are included in "Mega Man X Legacy Collection" with better graphicsextra content including achievements, music player, art gallery, challenges, and more.
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|Dino Crisis Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.||'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.||'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.||'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
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|Final Fantasy VIIMetal Max 2: Kai|Game Boy Advance<br>Nintendo DS (R)|||||style="text-align:left;"|* '''PCGBA:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed Average port with a modbetter font and worse music. * ''You'Steam:''' The recent PC release on Steam fixes all issues, making it ll want to get the current definitive version1. PS4 and iOS ports of 1 revision because the recent PC release have been released, later followed by Switch initial one is so bugged and Xbox One portsunplayable it had to be recalled.
A full '''DS:''' Full 3D remake of with animated NPC sprites and much better graphics. Improved in every aspect and filled to the game was first released brim with new content. Based on the PS4, and came later to PCengine of Metal Max 3 for the Nintendo DS.
|-
|Final Fantasy VIIIOgre Battle:<br>The March of the Black Queen|PlayStation|style="text-align:left;"|||||Same stance as FFVII's Steam releaseTitled "Ogre Battle: Limited Edition". The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)Slightly enhanced graphics and sound.
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|Final Fantasy IXRomancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).||||Same stance as FFVII and FFVIII's Steam releases''PS2:''' Enhanced 3D graphics.
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|Final Fantasy TacticsSecret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|||style="text-align:left;"||✓|* '''PSPAndroid/iOS:''' Titled Partially enhanced graphics, enhanced fonts & menus, touch controls. '''Final Fantasy TacticsPC/PS4/Vita: The War of the Lions''. Includes extra content' Full 3D remake with animated cutscenes, multiplayer support, redone cutscenesvoice acting, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translationremixed soundtrack. * '''iOS/AndroidSwitch:''' Based on the PSP SNES version, included in ''Collection of Mana'' with redone sprite work. Many consider this borders around the definitive versiongame.
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|Legend of ManaShin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.||'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.||* '''Switch/PS4/PCSega CD:''' HD Remaster with widescreen supportRedrawn graphics, redone remixed music, and cutscenes with voice-overs. '''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port. '''iOS:''' Based on the option GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to turn off random encountersnot being compatible with newer versions of iOS.
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|MediEvil Shin Megami Tensei II|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.|||✓|* '''PSPPS1:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other versionSame deal as its predecessor. Not translated into English. * '''PS4GBA:''' Titled "MediEvil Remake" and has the best graphicsSame deal as its predecessor. Not translated into English.
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|Mega Man 8Super Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|||||* '''SaturnSNES:''' Original release. Initially intended as the only The version because of corporate politics and SCEA's antiin "Super Mario All-2D stance, though it ended up releasing on PS1 as well. Saturn version Stars + Super Mario World" compilation has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)unique sprites for Luigi. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2GBA:''' Released as part of an anthology compilationTitled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, ''Mega Man Anniversary Collection''Mario voice clips. Port based on the PS1 Different Luigi sprites from either SNES version.* '''PS4/XOnePC/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation versionUnofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github. Completely removed loading timescom/qurious-pixel/SMAS_Launcher].* A spin|-off, Rockman & Forte, was released on the |Super Mario World 2:<br>Yoshi'''SNES/GBA''' for s Island|Game Boy Advance|style="text-align:left;"|Titled "kids who wanted to play Mega Man 8 but didnYoshi't have a PlayStations Island: Super Mario Advance 3". It reuses Mega Man 7's game engineNew levels, Mega Man 8's graphics, and includes completely new levelsdifferent audio.
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|Mega Man LegendsSuper Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)||✓style="text-align:left;"|||✓|* '''PC/Switch:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controllerUnofficial native port made by fans by decompilation: [https://github.* '''N64com/snesrev/sm], [https:''' Simultaneously better and worse in the graphics department//github. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. * '''PSP:''' Japancom/RadzPrower/Super-only. Standard port with widescreen support and minor additional content. LockMetroid-on is done by holding L and R simultaneouslyLauncher].
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|Mega Man Legends 2Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|||style="text-align:left;"||* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSPTitled "Star Ocean:''' Standard port with widescreen support and minor additional contentFirst Departure". Released only in JapanOnly official English release.
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|Mega Man X4Super Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|style="text-align:left;"|||✓||* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation versionSlowdown removed.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)* '''PCGBA:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC portNew levels, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesworse audio.
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|Mega Man X5Tactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable||||✓|style="text-align:left;"|* '''PS1:''' OriginalFirst English release. Has some excellent ROM hacking support to reimplement missing content and add quality of life changesSlightly enhanced music.* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GCPSP:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesVery enhanced, more features.
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|Mega Man X6Tales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|||✓||* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing contentCleaner graphics, different sprites, new effects, partial voice acting, add quality of life changes (sorely needed for this game)food system, and a retranslationskits.* '''PCGBA:''' Released only in Korea and some other parts of AsiaBased on PS1 version but scaled down, additional content, worse audio, decreased framerate.* '''PS2/GCNPSP (Full Voice Edition):''' same as the other games in ''Mega Man X Collection''. Some port of the PS1 edition including GBA additional content plus full voice-acting is missing in this version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some , new challenge stages from this game but is based on the PlayStation versionsprites. Completely removed loading times.|-|Metal Gear Solid|✓||||✓ (R)||* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some PSP ("Tales of this content was sold separately as Phantasia X Narikiri Dungeon"VR Missions".* '''PC):''' Port of the ''Integral'' PSP version, with some altered even more additional content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse musicGrade shop)and a remade spin-off. Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.* '''GCiOS/Android:''' Remake titled ''Metal Gear Solid: The Twin Snakes''F2P port of ToP X. Updated Sub-par translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine changeAt least GBA one had better controls and interface than this. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameNo longer available.
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|Moon Remix RPG Adventure "Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)||||style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.|* '''Switch/PC(SNES port):''' Official translationAn official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
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|PaRappa the RapperUmihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports. |'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.|}||✓===Nintendo 64===|Adds widescreen support, ad-hoc multiplayerThe Nintendo 64 is a difficult system to emulate, and song remixes as DLCno emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. Might suffer from slight input lag While system requirements are substantially higher, which can be fatal for those who played emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the original releaseWii results in more accurate emulation, even making some unplayable games playable{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Persona 2: Eternal PunishmentBanjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"||||✓|* Part two of ''Persona 2''Added widescreen mode, generally better framerate and draw distance. Also known as ''Persona 2Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Batsu.''* '''PS1:''' Available in Japanese Nuts and EnglishBolts". Retains save compatibility with Innocent Sin to unlock contentRemoved Nintendo references, in all versions.* '''PSP:''' Available only in Japanesesome of which were endearing. Fan translation project XBLA version is also included in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels"Rare Replay".
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|Persona 2: Innocent SinBanjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"||||✓|* Part one of ''Persona 2''Generally better framerate and draw distance. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only Ice Key and secret eggs collected in Japanese. A fan translation is BK are availablehere.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen supportRemoved Nintendo references, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelssome of which were endearing. Criticized for some mild censorship and losing its tone compared to the originalXBLA version also included in "Rare Replay".
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|RaymanBlast Corps|Xbox One (E)||✓style="text-align:left;"||||*Too many changes to list here.The definitive version is a fan remake called ''Rayman: Redemption''Improved graphics, better framerate.
|-
|Resident Evilstyle="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)|✓|||✓ <br>Xbox One (RE)|style="text-align:left;"|* '''PS1Xbox:''' Original. Japanese version included auto-aiming Titled "Conker: Live and uncut graphicsReloaded". Got two English re-releases. The poorly-named ''DirectorIt's Cut'' is still cut, censored but includes has much better character models, an arranged mode, auto aiming from the Japanese release, graphics and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believedupdated multiplayer.* '''SaturnXbox One:''' Worse performance. Includes "Rare Replay" includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The only English emulated version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes Not sure if it the definitive version.* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting wayss censored or not.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS Has more stable framerates and lacks minor stability issues that slightly better graphics than the other HD versions haveoriginal.
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|Resident Evil 2Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch||✓|✓|✓|style="text-align:left;"|* '''PS1PC:''' Later reUnofficial fan-released made port by the developer that went on to remaster the system with DualShock support and a new game modeTurok games.* '''N64:''' Compressed assetsFeatures widescreen, higher frame rate, keyboard, varies between 240p and 480imouse support. New featuresSome bugs are left unaddressed in the unofficial port, however.* Requires extracting data from the game'''Dreamcasts ROM to play. Can be found [https:''' 480p//doom64ex.wordpress. Even more featurescom here].* '''Xbox One/PlayStation 4/Switch/PC:''' 1999 PC version has poor compatibility with modern OSesOfficially ported in 2020 by Doom EX's developer and other Doom modders. Has a Japan-only release in 2006 that The official port is somewhat more playable on modern OSes, faithful to the original game compared to EX with has the highest some quality FMVs-of-life improvements. It has broken stock shaders with DirectX 11 API, and combines Leon and Claire's games into one similarly to but the N64 versiondeveloper has pointed out some fixes for it. See [https://doom64ex.wordpress. Using Resident Evil com/2020/03/24/differences-between-doom-64-ex-2 Classic REbirth makes it -5-versus-the definitive version while translating the game into English.* An HD remake was released -official-remaster this list] for PC, PS4 differences between EX and Xbox One. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionofficial 2020 port.
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|Resident Evil 3The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|||✓style="text-align:left;"|||* '''Dreamcast/GCGameCube:''' Both, the original game and the Master Quest are emulated at 480p, more features.* '''PC3DS:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, port is a remake with a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D modelsbetter framerate, the blood and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many some of the same problems as the original 2000 releaseviolence was censored and it is missing some rumble features. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it  '''PC/Switch/Wii U:''' An unofficial port of the definitive N64 versionmade by fans.[https://github.com/HarbourMasters/Shipwright] * An HD remake was released for PC, PS4 and Xbox One'''Android:''' [https://github. com/Waterdish/Shipwright-Android Android version]
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|RevelationsThe Legend of Zelda: PersonaMajora's Mask|GameCube (E)<br>Nintendo 3DS (R)|||||✓style="text-align:left;"|* '''PS1GameCube:''' Original English script includes Americanized names has audio glitches when moving between areas in Clock Town, framerate issues, and a removed Snow Queen quest, but isn't that far from the originalrandom crashes.* '''PC3DS:''' Released only features enhancements similar to those in Japan. Very far from a technical achievement.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content Ocarina of Time 3D, as well as widescreen support, manual camera control when played on a revamped UINew Nintendo 3DS, updated cutscenes and OSTmissing some rumble features. However, and selectable difficulty levels. The English release reverts many it changes some key gameplay mechanics in ways that fans of the original localization might not prefer. A mod to restore those changes to be more faithful to the Japanese script[https://restoration.zora. It also reinstates the Snow Queen questre exists].
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| Spyro the Dragon TrilogyJet Force Gemini|Xbox One (E)||||style="text-align:left;"||* '''PS1:''' Original.* '''PS4/Xbox One/PC/Switch:''' HD RemakesImproved graphics, better framerate.
|-
|Suikoden|✓|✓||Killer Instinct Gold|Xbox One (E)||* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PC:''' Japanstyle="text-only. Compatibility issues with modern PCs.* '''PSPalign:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of moreleft;"|Improved graphics, as well. Released only in Japanbetter framerate.
|-
|Suikoden IIPerfect Dark||||||✓|* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''Xbox 360<br>Xbox One<br>PC:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen areaU) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|style="text-|Vandal Hearts|✓|✓||||align:left;"|* '''PS1Xbox:''' Original* '''Saturn:''' Japan-onlyImproved graphics, better framerate, online multiplayer. It is an enhanced port including extra content. Fan translation XBLA version is available.* '''PC:''' Korean-only.|-|Wipeout 2097|✓|✓|||||These ports feature a different OST from the original release. Released also included in North America as ''Wipeout XL''"Rare Replay".|}
==Dreamcast==Since the system died early, many of its games were ported to other consoles.{| class="wikitable" style="text-align'''PC:left;"! scope="col" style="width''' A unofficial port is [https: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left"|Notes//github.com/fgsfdsfgs/perfect_dark WIP].
|-
|Crazy Taxi 1 & Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (only 1R)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.'''PS2/GC/PCWindows:''': lower quality port of Crazy Taxi 1, with control the N64 version and is known to have issuesrunning on modern Windows and it's capped at 30 FPS.
'''PSP'''Dreamcast: titled ''Crazy Taxi: Fare War'' is a collection various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of 2 games Doors with widescreen support but missing 3 songs and has bad controlsThe Isle of Doors for the world map. It Michel Ancel (the Director) himself has custom soundtrack supportpreviously stated that he believes that this version is the best version of the game.
'''AndroidPS2:''': Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox'Crazy Taxi Classic's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with widescreen supportthe Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. Control This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a bit wonkyhack on PCSX2].
|-
|Cyber Troopers VirtualSin & Punishment|style="white-On Oratorio Tangramspace: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|Xbox 360style="text-align:left; improved Controls textures"|The 3DS remake has updated graphics, lightingslightly different instrumentation, and glowing effects. Added New characters, widescreen support, online, lobby systemmultiplayer, and replay leaderboardssome token 3DS features including an easy mode with a misleading name. local multiplayer was removedIt is missing rumble features. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OSTIt also has redone voices, for better or worse.
|-
|Dead or Alive 2Turok: Dinosaur Hunter|Windows|||✓ (R)||style="text-align:left;"|||'''PS2:''' higher quality port with more visual effects. '''Xbox:''' Remake with better graphicsRemastered for PC.
|-
|Ecco the DolphinTurok 2: Defender Seeds of the FutureEvil|Windows|style="text-align:left;"|Remastered for PC.
|
|
|
|
|
|
|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.
|-
|HeadhunterTurok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|}||===GameCube==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|'''PS2:''' lower quality port.Notes
|-
|Hundred SwordsBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|||||✓||style="text-align:left;"|'''DCPS2:''' Japanese Only.'''PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missing.|Inferior-|Jet Set Radio|||✓||✓|✓|||Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen supportlooking port, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version)wrong aspect ratio.|-|Maken X||✓|||||||'''PS2Xbox:''' Remake that Was developed by another team so there are some minor changes to the game from first-person view to third-person. PAL release only (50HZ). No English dub.|-|Marvel vsenvironment. Capcom 1 & 2||✓ (Only 2)|✓|✓ (Only 2)|✓||||'''DreamcastPC:''' is the most identical Same as Xbox, needs fan mods in order to the arcade versionfix some graphical bugs on modern hardware, doesn't support controller.
'''PS2PS3/Xbox360:''' Sprites are A HD remaster of the wrong resolutionPC version, audio is low qualityBeyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, and there are subtle gameplay differencesneedlessly constraining the image. Those were fixed in the controller config is better and there aren't blue screensHD version. The PS3 version has broken shadows.
'''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from The game creator said that the GameCube version is the start, [https://forums.shoryukenbest.com/t/mvc2|-xbox|Billy Hatcher and the Giant Egg|Windows|style="text-360align:left;"|Inferior to the original GameCube version in several ways -ps3-bug-database-reporting-thread/75488 some bugs]including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
|-
|MDK2Donkey Kong Jungle Beat|Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda:<br>The Wind Waker|Wii U||style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad''' PC:''' Added Difficulty levels and s touchscreen, with no need to pause the game. some items, such as the ability Wind Waker, are permanently mapped to certain buttons as opposed to save everywhere '''PS2:being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad''' Titled "MDK2: Armageddon" features bigger switchess gyroscope, weaker though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and repositioned enemiesstaff credits, and wider ledges which were prerendered in platforming sections, the original game is , are now giving answers to fully real-time cutscenes in the remaster. However, the smooth transition effects from the player original cutscenes have been replaced by using Big red Arrows and flashing circles point out where fade-to-white effects, presumably due to shoot certain bossesthe difficulty of implementing the original cutscenes' transitions in real-time rendering. The game also features fully customizable controlsintro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' Based on The two biggest changes are the PS2 version but addition of motion controls, and the audio has been compressedentire game world being mirrored to make said motion controls work better for right-handed players, and graphicallysince Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, shadows have been removedwhere they released both versions simultaneously).
'''MDK2 HDWii U:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesHD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)Killer 7|Windows<br>PlayStation 2|||||style="text-align:left;"|||'''GC[https:''' Enhanced port of Radirgy, Chaos Field//www. only Chaos Field is available in Englishspeedrun.'''PS2:''' Enhanced port com/Killer7/guide/vrviv Full list of Radirgy. Japanese release only.'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.changes]
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|Shenmue 1 & 2Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only 2)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|'''Xboxstyle="text-align:left;"|PS2:Japanese only. Battles at 30fps, Loading times were increased. The game''' omissions s theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of visual references to portraits on the Virgin Maryleft side.'''PC/PS4/XBOX One:''' HD remasters with widescreen supportEach character received an extra costume, based depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the Xbox versioncharacters' emotions. Ability When a character is about to save anywhere in both gamesenter Over Limit, some minors changes their portrait will start to glow. In the GameCube version, the characters flash red. When the townUnison Attack gauge fills up, [https://wwwit glows. Most of the angels' wings became a deeper color.shenmuedojoThe GameCube object in the Sylvarant Base was removed and replaced by the Sony logo.com/forum/indexThe Sword Dancer appears on the field as a regular white skull.php?threads/shenmueWhen Sheena summons a spirit, a cut-iin of her face appears on the screen. There are more post-iibattle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-issuesblack. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-bugs-thread-shenmue-dojo-part-2Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor.594 Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a lot point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of bugs]the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.
|-
|Space Channel 5 Part 2Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360||✓style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.|✓|✓|||'''DreamcastPS2:''': Japanese only, fan translation is available. runs at 25fpsInferior looking.
'''PS2Xbox:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolutionWidescreen option is just 4:3 stretched.
'''PC:''' HD remasters with widescreen supportThe ability to skip FMV cutscenes was removed, some textures are missing, the Frame rate is capped at half the refresh rate so the monitor needs to both issues can be set to 59fixed with a mod called "Better Rayman 3".94hzThe PC version is also available in Czech, Hebrew, Some of the Japanese voices are used even when the game is set to EnglishPolish, Russian, Some Speech lines aren't being playedand Slovak languages.
'''PS3/360:''' HD remasters Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with widescreen supporta gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, RPCS3 used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an option "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to set the frame rate location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the accurate 29original version, where only a glowing texture was placed around them.97 (VBlank NTSC Fixup), Some Speech lines arenThe Grand Minimus't being playeds crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Skies of ArcadiaResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360||style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)||Updated with style="new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via nowtext-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsalign: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game (left;"Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means GameCube's port completely lacks the said character (however, to somewhat balance this out GameCube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). GameCube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. GameCube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later GameCube ports of it)|Emulated version with widescreen support.
|-
|IkarugaSonic Heroes|PlayStation 2<br>Xbox<br>Windows||||✓|✓||✓style="text-align:left;"|'''DreamcastGameCube:''' most faithful port to L & R Camera rotation on GameCube utilizes the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issuestriggers, slightly poorer graphicshowever, Conquest mode which it is not significantly slower than the other versions. has a setting for a deflicker filter. has no music in any other port (select stage + specific section) but it the File Select screen and in the options menu. Sound mixing is also very poor, as the only version without subtitlessound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.
'''SteamPlayStation 2:''' Analog control 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the most achievementsaudio language selection in its Language Settings menu, customizable optionsTeam Dark’s Chaos Control lasts 5 seconds on PS2, and some graphics/cutscene enhancements not while it lasts 10 seconds in any the other homeportversions. the energy indirect textures are brighter. The select NTSC PS2 has no music in the File Select screen was alteredhowever, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
'''360Xbox:''' Analog control supporthas frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, not very faithful portlacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and some enemy patterns the energy indirect textures are completely different but brighter. contains a brightness setting. The audio files in the Xbox version have online multiplayera sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the select screen was alteredaudio is downsampled to 32000 Hz.
'''Switch:PC''' Analog control support compressed audio but has online multiplayer. The select screen was altered. '''Arcade:Based on the GameCube Version''' Re-released on Taito NesicaxLive arcade platforms, faster loading times, powered by Taito Type X2 hardware. Basically A Free Camera mode was added to the same as the Steam Windows versionhowever, it doesn't enable full dual-analog. contains HUD textures with achievements fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and Internet ranking functionalitiessome visual effects are missing, and altered select screenboth these issues can be patched back in. An extra selection is added for players to choose from 3-button control scheme In Team Battles, Speed characters (button 3 for releasing homing laserSonic, Shadow, Amy, and Espio) and legacy 2-button control scheme (same as Naomi do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, button 1+2 for releasing homing laser)Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|Grandia IIstyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|}|===Nintendo Wii==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|The PS2 version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.Notes
|-
|Phantasy Star Onlinestyle="white-space: nowrap;"|Crash: Mind Over Mutant|||✓style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|||| All the ports are based on style="Phantasy Star Online ver 2text-align:left;" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.
'''XboxPlayStation Portable:''' A decent portmost downgraded graphics, lack of cooperative multiplayer.
'''GCPlayStation 2:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline modedowngraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.
'''PCXbox 360:''' Has another version titled enhanced graphics.|-|Muramasa: The Demon Blade|Vita|style="text-align:left;"|Titled "Phantasy Star OnlineMuramasa: Blue BurstRebirth" , the Vita version has a new episode with extra contentexclusive story DLC expansions, this so it is the more complete version is also available in English and probably Chineseof the game.
|-
|Power Stone 1 & 2No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.||'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''PSPWii:''' "Power Stone Collection" NA and PAL versions have different music. The PAL version is a collection of both games also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with widescreen supportmany crashes.
|-
|Resident Evil Code: Veronica|✓|✓|✓Pandora's Tower
|
|||style="text-align:left;"||Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360Wii:''' Changes NA version has a lot of bugs, which not presented in the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratioPAL version.
|-
|Rent-A-Hero No. 1Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"||✓ |||||'''DCHD Remaster and compilation of two games, titled "Resident Evil:''' Japanese OnlyChronicles HD Collection".'''Xbox:''Doesn' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked onlinet require motion control.
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|REZRodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U||||✓|✓|style="text-align:left;"||'''PS2:''' lower quality port.'''360:''' HD Port with widescreen support.'''PC3DS/PS4Wii U:''' Titled ''REZ Infinite''The 3DS is a downgrade of the Wii version, based on 360 and Wii U version is just a port with new levels made in UE4of the 3DS. The game creator said to only play the Wii version.
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|Sonic AdventureColors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|||✓|✓|||Titled ''Sonic Adventure DX'PC/PS4/Xbox One: Director's Cut''Titled "Sonic Colors: Ultimate". Features updated character models Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a new mission mode. Doesn't include Chao Adventure due mod to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for restore the Chao Gardensoriginal one). Unfortunately '''Switch:''' Same as above, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)but 30 FPS.
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|Sonic Adventure 2The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.||Titled ''Sonic Adventure 2'Switch: Battle''' HD Remake. Features slightly better character models, a more Redefines graphics inhigh-depth multiplayer modedefinition quality and redesigns key characters. Most music tracks are remastered with new recordings, and a the user interface and the menu screen are also improved and adjusted to be easy to play. new Chao minigamelanguage options such as Korean, Simplified Chinese, and Traditional Chinese. Doesn't include Chao Adventure 2 due to a lack of VMUA new epilogue story called Xenoblade Chronicles: Future Connected. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and Time Attack is a 16:9 aspect ratio but separate the multiplayer content as paid DLCnew feature.
|-
|Virtua Tennis 2
|
|✓
|
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|'''PS2:''' lower quality port in 30 FPS.
|}
==PlayStation 2=Sega Master System===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows PhonePlatforms
! scope="col"|Notes
|-
|Bullystyle="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"||✓||✓Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (UR)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|Wii'''Sega Saturn''': Cropped widescreenPartial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.360/PC'''PlayStation 2''': Cropped widescreenBudget remake known as ''Phantasy Star: Generation:1''. Explosions Features updated graphics and punching noises are completely differentsounds. Japan-only. Fan translation is available. Edward '''GBA:''' Emulated version included as part of ''Phantasy Star Collection''s glasses are now gold. The gnomes show up as soon the game startsFeatures several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
Vita'''J2ME: [https://github''' Full remake of the game released for mobile phones. Available only in Chinese.com/TheOfficialFloW/bully_vita Unofficial port]Fan translations of the game do exist.
|-
|Chaos Legionstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.||'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.||'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.||'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.|-|}||===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).Notes
|-
|Crash Bandicootstyle="white-space: The Wrath nowrap;"|Castle of CortexIllusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|||||||||||The Xbox version of HD remake with updated graphics and retreated gameplay. Missing the game features reduced loading times and improved graphics (extra effects)levels from the Sega CD version.
|-
|Devil May Cry 1-3Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.||||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One'''PlayStation Portable: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based ''' Based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one ps1 but not everything was fixedwith longer load times.
DMC3SE PC'''iOS: Poor port from a third-party developer. the port in the HD collection is superior''' Based on PS1 has widescreen support but touch control.
DMC HD Collection PC'''Sega Saturn/Windows: Direct port of the console HD Collection''' Based on PS1. Has bugs such as increased game speed on high refresh displays Is not seen available in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modeEnglish.
|-
|DisgaeaPac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''. '''GBA:''' Included as part of ''Pac-Man Collection''. '''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra. '''PS3/X360/PC: Hour ''' Emulated version of the game included as part of Darkness''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.|-|Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available. '''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.|-|Phantasy Star III|GBA|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.|-|Powerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.|-|Shining Force|Game Boy Advance (R)|style="text-align:left;"|PCRemake titled "Shining Force: Has content from Resurrection of the PSP versionDark Dragon". The changes included an expanded plot, three new playable characters, three new battles, but suffers from poor porting issues (e.g. locked internal resolutionramping difficulty system, bugs not present and some tweaks in other versions). A mod exist to fix many of these issues the gameplay and beyond.Switch: Improved version with HD sprites ramping difficulty system, however it has worse graphic and QoL changesaudio quality compared to the original.
|-
|Disgaea 2: Cursed MemoriesShadow of the Beast|PlayStation 4 (R)||||✓||||||||||||style="text-align:left;"|PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versionsDifferent game with different gameplay.
|-
|Dragon Ball Z: Budokai 1,3Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||||||✓|✓|||||||||GC: Port of Dragon Ball Z: Budokai 1 To many to list here, but most consoles and the PC versions are emulated, with cel Shaded Graphicssome newer ports having exclusive features.PS3The best version is the iOS/360: HD collection Android version, which features widescreen support, runs at 60 FPS (doesn't include widescreen Dragon Ball Z: Budokai 2even in the Special Stages), remastered audio, and new content. Reuses music from other Dragon Ball Z games due to An unofficial PC port of the original Budokai composer being guilty iOS/Android version is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of plagiarism. Widescreen supportSonic Origins.
|-
|Dragon Ball Z: Budokai Tenkaichi Sonic the Hedgehog 2,3|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.|✓|'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch||style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|||||||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Dragon Quest VIIISonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper. '''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.  '''GameCube: Journey ''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Cursed KingJapanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|3DSstyle="text-align: Include extra content but inferior graphicsleft;"|Budget remake of ''Assault Suit Leynos''.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.||||||||||||||Xbox'''TurboDuo: Titled "''' Released as ''The directorDynastic Hero''s Cut", has extra things added such as a first-person mode, a survival mode, a new ending, . Features different sprites and more costumes music due to unlockownership of certain elements by Sega. The US version also has tons of grammatical errors.
|-
|Fatal Frame 2}|||✓|✓||||===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game||||||||Xbox: Titled ! scope="The director's Cutcol", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|PlatformsWii: Titled ! scope="Project Zero 2: Wii Editioncol" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |Notes
|-
|Final Fantasy X, Final Fantasy X-2Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.|✓||✓||||✓|✓|✓|'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.|| |'''Wii:''' Based on the international PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. Redone character models. Rerecorded soundtrack (optional for PS4  '''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and PC versions) is hit-or-missthe remake.
|-
|God of War, God of War IIBlack / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.||'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.|✓||✓||||||||||Stable framerate'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", screen tearing fixed. added bloom effect. Cropped widescreenanime cutscenes were removed, stretched HUDthe original art style was restored.
|-
|Grand Theft Auto IIICuldcept|✓/✓(R)PlayStation 1<br>Nintendo DS<br>PlayStation 2||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓style="text-align:left;"||PC'''PS1: Besides the original port''' Some cards are deleted and it becomes other cards, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issuesabolish a negotiation rule. Addition of some maps.
XOne/Switch'''DS: Definitive Edition''' Based on PS1, fan translation is available.
PS4'''PS2: Original one as ''' Despite being called "PS2 ClassicCuldcept", emulated. Definitive Edition this is also available. iOS/Android: Added checkpoint mechanismactually the sequel "Culdcept 2".
|-
|Grand Theft Auto San AndreasCyber Troopers Virtual-On|✓/✓(R)PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.|-|Daytona USA|✓(U)Microsoft Windows<br>PlayStation 3<br>Xbox 360||✓/✓(E)|✓|||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓style="text-align:left;"|PC'''Saturn: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects''' inferior looking port of the arcade running at 20 FPS, worse textures and different map geometry, compared to the PS2 an enhanced version]. Some problems can be fixed by using mods. Besides the original port, New titled "Definitive Daytona USA: Championship Circuit Edition" has been was also released which is made with Unreal 4 engineon the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with enhanced graphics but introduced more bugs the Saturn's 3D analog control pad and issuesArcade Racer steering wheel, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versiona ghost mode.
X360'''PC: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such ''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the thruster angle adjustment of Hydraframe cap, might have issues with modern hardware.
'''PS3/360: PS3 native one is ''' Based on the same as X360arcade version best graphics 60 FPS and widescreen support. |-|Die Hard Arcade|PlayStation 2|style="text-align:left;"|'''PS2 backward compatible version is also available:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.
PS Vita'''3DS: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version. PS4: As "PS2 Classic"''' Based on PS1, widescreen support, emulated. Definitive Edition is also available. XOne: Definitive Edition. X360 version is also available via backward compatibility. Switch: Definitive Edition. iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removedin English.
|-
|Grand Theft Auto Vice CityDragon Force|✓/✓(R)PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓|style="text-align:left;"|PC'''Saturn: Besides the original port''' Original. Japan-exclusive, New "Definitive Edition" but has been released which is made fan translation. Best graphical effects out of all versions. Save compatibility with Unreal 4 engineGrandia Digital Museum, with enhanced graphics but introduced more bugs and issuesa Saturn-exclusive bonus disc. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingOverall best version.
PS4'''PS1: As "PS2 Classic"''' Massively downgraded port, emulatedmissing textures, animation frames and has horribly stretched battle backgrounds. Definitive Edition is also availableInitial localization. Has more romhacking support (undubs, hard mode balance mods).
XOne/Switch'''PC: Definitive Edition''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.
iOS/Android'''PC: Added checkpoint mechanism''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
|-
|IcoPanzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.||||✓||||||||||Runs in full 1080p and is based on the PAL version'''Switch:''' HD Remake, so the extra content from that version is includedhit or miss for some people. Supports Stereoscopic 3DWas later ported to PC/PS4 and Xbox one.
|-
|Jak and DaxterPowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|||✓||✓|||||||✓'''Saturn (EUS Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.|||PS3'''PSX: Sub''' auto-HDaim doesn’t work as well, cropped widescreenwhich makes hitting the smaller enemies more irritating. Moving around is less squirrely, The Eco meter doesn't flash white when its level of it so tight platforming is depletingmuch easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas.The Day Sun frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the Night Green Sun are no longer in majority of the skygame.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
Vita'''PSP/PS4: same as above''' Japan only, suffers from runs in a massive slowdownletterbox retaining the original aspect ratio.|-|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, making it unplayableJapan only.
PS4/PS5'''PS1 (Japanese version): Emulated''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
|-
|Sonic R
|Microsoft Windows
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
|-
|Jak IIRadiant Silvergun|Xbox 360|||||✓||✓|||||||✓(E)||style="text-align:left;"|PS3'''Xbox 360: Sub-''' HD, cropped widescreen, Many inPort with optional high-game explosions retain the white screen effect for a prolonged amount of time.Sig res effects and Metal heads have a shinygraphics, silver armor texture as opposed to the original muddy brown textureand English support.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.|}
Vita: same as above===Sega Dreamcast===Since the system died early, suffers from a massive slowdown, making it unplayablemany of its games were ported to other consoles.
PS4/PS5{| class="wikitable" style="text-align: Emulatedcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|-|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.|-|Headhunter|PlayStation 2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only.
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.
|-
|Jet Set Radio /<br>Jet Grind Radio
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
|-
| Jak 3Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.||'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.||'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|✓(E)Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"||PS3'''PC/PS4/Xbox One: Sub-''' As part of compilation, titled ''Shenmue I & II''. HDremaster with widescreen support. Ability to save anywhere in both games, cropped widescreensome minors changes to the town, Many in[https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-game explosions retain the white screen effect for 2.594 a prolonged amount lot of timebugs].Metal heads have a shiny, silver armor texture as opposed |-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the original muddy brown textureVirgin Mary. In the cutscene "Power  '''PC/PS4/Xbox One:''' As part of Protection"compilation, when Jak receives his Light Shield powertitled ''Shenmue I & II''. HD remaster with widescreen support, his eyes are blue instead of whitebased on the Xbox version. The Day Star is not visible Ability to save anywhere in-gameboth games, only in some minors changes to the cutscenes in which it is featuredtown, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs]. Light Jak|-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:'s hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it: Japanese only, fan translation is available. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still presentruns at 25 FPS.
Vita'''PS2: same as above''' Runs at 29.97 FPS, suffers from a massive slowdownlower resolution, making it unplayableand lower 2D assets resolution.
PS4/PS5'''PC: Emulated''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
|Skies of Arcadia
|GameCube
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
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|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.||'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.|||✓|✓||'''Xbox:''' A decent port.||16'''GameCube:9 aspect ratio support''' A decent port. Altered character modelsHas another version, musictitled "Phantasy Star Online: Episode I & II Plus". Based on the updated Final Mix versionsIt adds challenge mode and some missions that were only available in online mode. PS3 Suffers from increased load timeCan be played in offline mode. 60fps support in PS4/XBOX ONE and  '''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Kingdom hearts 2 has some minor audio issuesHas a new episode with extra content.Re: Chain of Memories This version is a remake of the GBA gamealso available in English and probably Chinese.
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|Klonoa 2Resident Evil<br>Code: Lunatea's VeilVeronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".|||||✓|||||✓|✓||||PC/PS4/XBOX One/Switch'''PS2: a remake in unity engine using the same engine with better lightning''' Doesn't support progressive scan.
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
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|ManhuntRent-A-Hero No. 1|Xbox||||style="text-align:left;"|'''Dreamcast:''' Japanese only.|||||||||✓(E)|||'''Xbox: Stretched by default, missing visuals effectsPC: Based on the Xbox version, missing even more visual effects has issues ''' The intro was improved and added online capabilities. An English prototype in a complete state - with modern hardware Which can be patchedonly minor text errors present - was leaked online.
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|Mega Man X7Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.|||||||'''360:''' HD Port with widescreen support.||✓|✓|✓||||'''PC/PS4: A direct ''' Titled ''Rez Infinite'', based on X360 port from the PlayStation 2 versionwith new levels. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work Made on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2UE4.
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|Mega Man X8Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).|-|Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|}||===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|PC'''PSP''': Features mouse-supported interfaceAdds widescreen support, higher resolution modes (up to 1280x1024) but no anti-aliasing optionsquality of life changes, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versionan extra minigame.
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|Metal Gear Solid 2Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest. '''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs). '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC:''' Enhanced port with better graphics. |-|Dino Crisis 2|PC
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|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
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|Metal Gear Solid 3Final Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. ||'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. ||✓A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).|-|Final Fantasy IX|PC|||||PS2: Original. 60 fps and widescreen support are via hacks.PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such Same stance as depth of field FFVII and rainFFVIII's Steam releases.3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin Sphere||||||✓||✓||||||||Final Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The original War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game: re-released digitally through PlayStation Network for PlayStation 3modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.
Odin Sphere Leifthrasir'''iOS/Android: an HD remaster (''' Based on the original game PSP version, with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vitaredone sprite work. Many consider this the definitive version.
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|OkamiLegend of Mana|Switch/PS4/PC|||✓||||✓||||✓|✓|✓||||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, but there is a 60fps hack for and the PS2 versionoption to turn off random encounters.
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|Onimusha: WarlordsMediEvil |PSP<br>||✓|||||||||||||||A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox '''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered version on PC as well as '''PS4 :''' Titled "MediEvil Remake" and Xbox One. Has higher resolution and updated models. But retains has the original SD backgrounds, and doesn't include any update from the Xbox versionbest graphics.
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|Phantom BraveMega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)||✓'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.|✓|'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.||A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. |-|Mega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||||||Wii'''N64: Enhanced port with updated ''' Simultaneously better and worse in the graphics and new content (extra story chapter, new characters, and new items)department. The sound is compressed so it can fit on a cartridge. Loading times are nearly non-existentReleased as Mega Man 64 in North America.
'''PSP: Based ''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on the Wii version with extra recruitable charactersis done by holding L and R simultaneously.|-|Mega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards.
PC'''PSP: Features ''' Standard port with widescreen support and minor additional content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI. Released only in Japan.
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|Persona 3Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.|||✓|✓|||||||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)|||||PS3'''PC: As "PS2 Classic"''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, emulateda port of PS1 version.PSP: Titled Persona 3 PortableCannot be directly installed on 64-bit OSes; you must extract the files manually. Option Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive. '''PS2/GC:''' re-released as a female protagonistpart of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Let you control other party members in battle and guard, similar to Persona 4Based on the PlayStation version. Lacks "The Answer"  '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from Persona 3 FESthis game but is based on the PlayStation version. No FMVsCompletely removed loading times.
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|Persona 4Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.||✓||✓||||||||||PS3'''PS2/GC: As "PS2 Classic", emulated''' same as the other games in ''Mega Man X Collection''.Vita'''PS4/Xbox One/Switch/PC: Enhanced port ''' Featured as part of ''Mega Man X Legacy Collection'' with extra contentsome new challenge stages from this game but is based on the PlayStation version. Some voices have changed in the English dubCompletely removed loading times.
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|Ratchet & ClankMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||'''PC:''' Released only in Korea and some other parts of Asia.||✓'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||✓'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|PS1<br>PC<br>GC (R)|||||||PS3/Vita'''PS1: cropped widescreen, In''' Original. A later Japanese version re-level movies release called ''Integral'' included the US version changes and infobot cutscenes can be skippedthen some more content. Some weapon and Gadgetron vendor graphics are vertically compressedof this content was sold separately as "VR Missions". Big Al '''PC:''' Port of the 's character model has numerous visible holes'Integral'' version, most notably in his tongue and shirtwith some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a containerPatches needed for modern systems. The Shady SalesmanFMVs don's character model is missing its eyes. The exploit t work on XP or newer due to explore more modern OSes lacking the Blackwater City hoverboard tracks on foot resources needed for .ddv video files. Many issues were fixed in the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-GOG.com release of Ratchet & Clankand additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. However '''PC Master Collection (E)':'' Offers both og and integral version, it is still possible to access them by using a Decoy Glove changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to force yourself of boundsplay this version. Most sound-emitting gadgets  '''GC (such as the R):''' Remake titled ''Metal Detector) have a different sound when used compared to Gear Solid: The Twin Snakes''. Updated translation at the original PS2 releasebehest of Hideo Kojima. In Uses the bargain snagglebeast fight on UmbrisMGS2 engine, when but not properly balanced to accommodate for the beast triggers its shield, it will be greenengine change. On Quartu, after Ratchet finds out Drek is going to destroy his home, Lacks the lighting in the cutscene is darker than usualVR Missions. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to tone is a bugcomplete face-heel turn, but restored in having much less realism than the PAL release) is normally missingoriginal game. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays|-|Moon Remix RPG Adventure |Switch/PC|'''Switch/PC:''' Official translation.
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|Ratchet & Clank: Going CommandoPaRappa the Rapper|PSP|'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.|-|Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||✓'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.||'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.|-|Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||'''PS1:''' Available only in Japanese. A fan translation is available.||PS3/Vita'''PSP:''' Available in Japanese and English. Enhanced port: cropped widescreensupport, In the options menu (either main menu or in-game) a new option called subtitles appearsrevamped UI, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demoupdated cutscenes, the game goes to the main menu. When arriving at any destinationan optional updated OST, the cutscene where Ratchet & Clank exit the ship is sometimes missingand selectable difficulty levels. In cutscenes, the camera is more zoomed out Criticized for some mild censorship and losing its tone compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off|-frame in the original, it |Rayman|PC/Sega Saturn/N64|Too many changes to list here. The definitive version is still visible in the remaster. Abercrombie Fizzwidgeta fan remake called 's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar ResortRayman: Redemption's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
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|Ratchet & Clank: Up Your ArsenalResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|||||✓||✓||||||||||PS3/Vita'''PS1: cropped widescreen''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, Extra skins are purchasable in Up Your Arsenalan arranged mode, such as auto aiming from the Ninja Japanese release, and Sumo Ratchet skinsan added Beginner difficulty. the Santa Ratchet skin The ''Dual Shock Ver''. includes DualShock support and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)a different OST that can only be accessible by cheatsdescribed as... Any of the skins above cannot different. Must be heard to be obtained in the PS Vita version, and in addition, the Constructobot skin wonbelieved. '''Saturn:'''t unlock after collecting all the trophiesWorse performance. Includes an extra game mode'''PC:''' Has compatibility issues with modern OSes. The Holoshield Glove's V1 only English version (and not of the others) shoots out rotating rectangles, rather than original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the expected oval with Japanese Mediakite release makes it the proper texturesdefinitive version. Some of  '''DS:''' Enhanced port with a Classic mode that is faithful to the display elements in Up Your Arsenal are original PlayStation experience and a slightly different hue from Rebirth mode that uses the orange-brown color touch screen in interesting ways. '''GC:''' As ''Resident Evil HD''. Full remake. Same on the PlayStation 2 versionWii. With the exception of the Miniturret GloveRedone in HD for its most recent PC release, the reticle for certain launcher/glove weapons is differentas well as on most modern HD consoles. The Nitro Launcher PC version plays at 60 FPS and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now lacks minor stability issues that the other HD versions have the cog.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-like reticle from released on the Glove of Doomsystem with DualShock support and a new game mode. Some particle effects are missing '''N64:''' Compressed assets, such as some bloom particles varies between 240p and loading screen effects on Aquatos480i. New features.The sound effects for when the ship is flying from planet to planet plays in a different order'''Dreamcast:''' 480p. Even more features.Exiting the Quick Select option '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the Pause menu will exit highest quality FMVs, and combines Leon and Claire's games into one similarly to the whole pause menuN64 version. Using Resident Evil 2 [https://classicrebirth.com/index.When using the Tyhrraphp/downloads/resident-evil-2-classic-Guise to interact with tyhrranoids, there is no variation in rebirth/ Classic REbirth] makes it the key tone regardless of which button is pressed during definitive version while translating the rhythm gameinto English.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matchesA HD remake was released for PC, there is no longer music while waiting before the startPS4 and Xbox. In addition, multiplayer was taken out altogether in Includes some content inspired from the PS Vita prototype versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedResident Evil 1.5 but then cuts some more. Positive reception.
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|Ratchet: DeadlockedResident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.||||||✓||||||||||though there are no new textures or model refinements '''PC:''' 2000 PC version has improved pre-rendered backgrounds and graphics match the native texture resolution ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on PlayStation 2modern OSes. Players have noted Has a few issues with the cinematics, with some fullJapan-only re-motion video cinematics being improperly rescaled, release in-game cinematics sometimes suffering camera 2006 that is somewhat more playable on modern OSes and graphical glitcheshas the highest quality FMVs, and but carries many of the same problems as the inability to turn on subtitlesoriginal 2000 release. Using Resident Evil 3 [https://classicrebirth. There are also some framerate and technical glitches reported in the gameplaycom/index. The port features PlayStation Network multiplayer functionality, though the fourphp/downloads/resident-evil-3-player local play is no longer supported and is limited to twoclassic-player local playrebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, PS4 and eight-player multiplayer is limited to sixXbox.
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|Red FactionRevelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.||||'''PC:''' Released only in Japan. Very far from a technical achievement.||||||||||||PC version lacks some visual effects that are only on ps2'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
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|Shadow of Spyro the ColossusDragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original. |'''PS4/Xbox One/PC/Switch:''' HD Remakes.|-|Suikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.|✓|'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||✓ '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (Ralthough maps and scenes are not redone to accommodate for the larger screen area)and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP||PS3'''PS1: Stable frame''' Original. NTSC-rate (30 FPS locked). runs U has some glitched lines fixed in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that versionor via romhacks. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version Save compatibility with at least one of them practically requiring an exploit to complete its challenge time on hard modeSuikoden 1. Supports stereoscopic 3D but the frame '''PC:''' Taiwan-rate tanks even lower than it does on the PS2 version only. Compatibility issues with it enabledmodern PCs.PS4'''PSP:Remake''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
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|Shin Megami Tensei: Nocturne||||||||Vandal Hearts|PS1<br>Saturn<br>PC|||✓|✓|||||PS2'''PS1: ''' Original. "Hardtype" Hack for an increased challenge.Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio. |-|Silent Hill 2|✓||✓|||||✓|✓|||||||||Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
Xbox'''Saturn: Has the same lighting as the PC version but with the PS2''' Japan-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by defaultonly. It is an enhanced port including extra content. Can run at 480pFan translation is available.
Windows, Xbox, and PS2 "Directors Cut (EU)'''PC:''' Korean-only.|-|Wipeout 2097|PC/Greatest Hits (US)" versions contain bonus materialSaturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|}
PS3/360===PlayStation 2==={| class="wikitable" style="text-align: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Silent Hill 3style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.||'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.|✓|✓'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows||||||PS3/360'''PC: HD version ''' A port based on unfinished codethe international versions of the game which altered gameplay elements, and completely removed nerfed the original voice acting in favor of a player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption (subjectively worse[https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) redub by a new castand crashes during loading screens (use [https://robpol86. Same issues as Silent Hill 2 HD, but even worsecom/imagecfg. Again; stay far awayhtml ImageCFG] on the fixed executable to make it use a single CPU core).Windows|-|Crash Bandicoot: The PC Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version adds improved flashlight lighting, the ability to save at any time during of the game, features reduced loading times and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF improved graphics (extra effects are rendered in native resolution, making them look pixelated but can be fixed with mods).
|-
|Silent Hill 4: The RoomDevil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch||✓|||||||||||||||Windows'''PS3/360/PS4/Xbox One: Frame rate ''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is capped at 30 FPS in based on the retail and digital releasesSpecial Edition but Various effects are broken (such as motion blur, while cutscenes are at 15 FPS in the physical releaseghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but can be changed to 30fps using modsnot everything was fixed.Some of '''DMC3SE PC:''' Poor port from a third-party developer. the "hauntings" from port in the console version are missingHD collection is superior. GoG-version is a  '''DMC HD Collection PC:''' Direct port of the inferior European PC-versionconsole HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Xbox'''Switch: Just as good as ''' Direct port of the PS2 version, but with 480p supportconsole HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|SirenDisgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|||||||✓ (R)||||||||||PS3'''PC: Titled "Siren: Blood Curse", it is a remake of ''' Has content from the original ps2 PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions).The American release A mod exist to fix many of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakinessthese issues and beyond.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3'''Switch:'''s XMB Video menuImproved version with HD sprites and QoL changes.
|-
|Sly CooperDisgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.||✓|||||||||| '''PS3/ Vita360: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release'' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky Reuses music. It has been increased from other Dragon Ball Z games due to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some Budokai composer being guilty of the sneaky music was replaced by its non-sneaky counterpartplagiarism. "Back Alley Heist" is one exampleWidescreen support. Some voice acting is also impacted by de|-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the |Dragon." In main hub of "Vicious VoodooBall Z: Budokai Tenkaichi 2," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the 3|Wii|-|Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front Quest VIII: Journey of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.Cursed King|3DS<br> Android + IOSThe music for "Muggshot|'''3DS:'''s Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobInclude extra content but inferior graphics.
'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox:''' Titled "The Japanese version director's Cut", has every dialogue reextra things added such as a first-recorded from the ground upperson mode, which the voice actors for Slya survival mode, Bentleya new ending, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersmore costumes to unlock.
|-
|Sly Fatal Frame 2|Xbox<br>Wii<br>|||||✓||✓|||||||||| PS3/ Vita'''Xbox: ''' Titled "The player can now invert the gamedirector's camera controls. Only the bonus videos for Cut"The Black Chateau" (Sly Cooper: The Second Season) , has extra things added such as a first-person mode, a survival mode, a new ending, and "Anatomy for Disaster" (the credits) are available more costumes to watch from the level select screenunlock. The cutscene that plays after defeating Dimitri doesn '''t show the team playing cards in Monaco. Instead, the Cooper Van drives in place while SlyWii:'s audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reasonTitled "Project Zero 2: Wii Edition" Based on Xbox Version. The level reset glitch game no longer uses fixed camera angles present in "Menace from the Northfirst three games, eh!" was fixed. The first few seconds instead of each level's soundtracks are cut off each time they are played using the first goover-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions-shoulder angle. The player can no longer use is provided with a map on the USB Headset feature screen to distract the guardscompensate for this change. For the PS Vita version, Kevin Miller and Matt Olsen had to reA minor two-voice player mode is also supported in the waypoint & binocucom controls main story. Many new cutscenes have been added to "tap the rear touch pad to bring up game, expanding on the waypoint" story, and "tap several of the touch screen to bring up cutscenes from the binocucomoriginal have been extended as well." This The game is also the reason the amount of buttons used for the power-ups no longer determined by what difficulty has lowered for the PS Vita versionbeen selected. Instead, so endings are now determined by how the player can use only plays the L button for one power-up at a timegame. In the digital version of the The gamehas a new theme song, at not in the start of the dialogueoriginal. A new mode, it is quietHaunted House, gets louderhas been added, and then the volume decreases again at the end of a linereplacing Mission Mode. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken|-|Final Fantasy X, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The inFinal Fantasy X-game dialogue is slightly delayed 2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the physical PS3 international version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the Redone character dialogue delay occursmodels. Some of the menus Rerecorded soundtrack (optional for PS4 and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TVPC versions)is hit-or-miss. Most |-|God of the UI is fixed in the physical northern European version. Some menu sound effects are quite differentWar, mainly the ones which play whenGod of War II|Vita<br>PS3|Stable framerate, for example, manually saving the gamescreen tearing fixed. The "transition" sound added bloom effect that plays when entering or exiting a level is also slightly different. During "OperationCropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC: Thunder Beak," when Bentley enters the water tower in ''' Besides the original PS2 version of the gameport, there New "Definitive Edition" has been released which is a transition where the image smoothly flips upside down before Bentley appears in the towermade with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues. However, in this remaster, the transition doesn '''Xbox One/Switch:'''t work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerDefinitive Edition.
The Japanese version has every dialogue re-recorded from the ground up'''PS4:''' Original one as "PS2 Classic", which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking overemulated. However, some Japanese voice actors were changed for othersDefinitive Edition is also available.
'''iOS/Android:''' Added checkpoint mechanism.
|-
|Sly 3||||||✓||✓|||||||||Grand Theft Auto San Andreas| PC<br>Xbox 360<br>Xbox One<br>PS3/ 4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https: The few missions that supported 3-D no longer ask the player if they want //www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either PS2 version of 3-D]. The music glitch in the "Hungry Croc" mission was Some problems can be fixedby using mods. In Besides the originalport, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game New "Biplane Duel,Definitive Edition" the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it has been released which is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audiomade with Unreal 4 engine, with enhanced graphics but introduced more bugs and the cutscene dialogue will take several minutes to load the dialogueissues, with characters freezing mid-speech and looping until some game mechanisms are being altered such as the game catches upthruster angle adjustment of Hydra. A way to fix this UWP (Windows Store) version is simply powering the system off and restarting the systemalso available, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it which is potentially an error on the disk itselfsame as mobile version. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn '''X360:'t play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up Based on the internet, as every bonus video is now accessibleiOS/Android. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turnedmultiplayer functionality removed. This is because the HD port has a different rendering, which causes the lightning to be much more clearAdded checkpoint mechanism. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, Some game mechanisms are being altered such as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors thruster angle adjustment of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-gameHydra. As in Sly 2 '''PS3: recon photos now take up the entire screen. the Sly logo that appears while the game is loading ''' PS3 native one is missing.the Sony Computer Entertainment presents screen uses a different fontsame as X360. the in-game dialogue PS2 backward compatible version is slightly delayed on the physical PS3 version of the gamealso available. This problem does not occur in the digital or  '''PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru:''s hypnosis) don't fill up the entire screen[https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Also, it is mostly fixed in the physical northern European Same as mobile version. Murray '''PS4:''s bounce height was drastically decreased. This is only seen in the PSVita release, but In the ' As "Dark CavesPS2 Classic" mission, when exploring the second cave, the lighting emulated. Definitive Edition is differentalso available. The Vita version does not support any of the two-player minigames '''XOne:''' Definitive Edition. The entire game is not available on the physical release of the PS Vita X360 version and is instead only also available via digital downloadbackward compatibility. '''Switch:''' Definitive Edition.
'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Tales of The AbyssGrand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS||||||||||✓|||||||3DS'''PC: Loading times are shortened. Slightly ''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more lag sometimes. Removal of Multiplayerbugs and issues. Some stats were game contents and mechanisms has been changed for difficulties some of NA exclusive mystic arts were added to in Definitive Edition, such as the Japanese version (Japan only)mission "Shakedown" and bike handling. Only four save slots per game card '''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available. Some sidequest cut-offs have been altered '''XOne/Switch:''' Definitive Edition. No world map glitch (can 't keep Asch in party)''iOS/Android:''' Added checkpoint mechanism.
|-
|Tekken 5|||||✓Ico|PS3||✓||||||||||PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles Runs in full 1080p and removing one: Conqueror.many new stages. These stages were actually modified versions of is based on the originals that contained different texturesPAL version, details, and stage music so the extra content from that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo"included. Supports Stereoscopic 3D.
|-
|Yakuza 1,2|✓||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓Jak and Daxter|PS3<br>Vita<br>PS4/5|||'''PS3: ''' Sub-HD Remake "Yakuza Kiwami" (Japan Only), cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" The Day Sun and "Yakuza Kiwami 2"the Night Green Sun are no longer in the sky.
WiiU'''Vita: HD Remake (Japan Only)''' same as above, suffers from a massive slowdown, making it unplayable. '''PS4/PS5:''' Emulated.
|-
|Zone of the EndersJak II|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.|In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.||'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.|✓|✓'''PS4/PS5:''' Emulated.|-|Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|||||Xbox 360 and PS3 version 1Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.0 suffer from heavy performance issuesIn the cutscene "Power of Protection", when Jak receives his Light Shield power, PS3 version 2his eyes are blue instead of white.0 fixed The Day Star is not visible in-game, only in the performance issue and cutscenes in which it is considered featured. Light Jak's hair retains Jak's green color instead of changing to be the best versionuniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed.The box the photo itself is found in is still present. '''Vita:''' same as above, suffers from a massive slowdown, making it unplayable. '''PS4/PS5:''' Emulated
|-
|Zone Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the Endersupdated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: The Second RunnerChain of Memories is a remake of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.|-|Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects|✓|'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|Ps2 Pal'''PC: has exclusive content such as new cutscenes''' Features mouse-supported interface, new battles during the campaign, new difficulty higher resolution modes, more Extra Missions(up to 1280x1024) but no anti-aliasing options, and more Positive and Negative responses supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (Whenever anyone talks to the playerEnglish, Spanish, French, Italian, German, Japanese, and Korean). The player can respond to it PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the L3 or R3 buttonssmoother performance of the PC version. Some answers can give |-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the player extra challenge or other little thingsskateboarding mini-game.)
PS3/360'''PC Master Collection: ''' Based on the PS2 PAL version of the gameHD Collection, use this [https://github. Higher quality FMVcom/Lyall/MGSHDFix mod] to improve. |-|Metal Gear Solid 3|PC<br>Xbox 360 and <br>Vita<br>PS3 version 1/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue60 fps and widescreen support are via hacks.
PC'''PS3/360/PS4Vita: A remaster with updated textures, 4K ''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, a new control styleSecret Theater, various graphics settingsSnake vs. Monkey, and the ability Guy Savage. Certain visual effects are reduced to play in VR from the view point where they are seemingly missing such as depth of the cockpit. However, Positive field and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictionsrain.|}
==Xbox==Most Xbox ports for '''PC are decent ports, and most multi-platform games Master Collection:''' Based on consoles of the six generation were superior on the XboxHD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
{| class="wikitable" style="text-align'''3DS:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Advent RisingOdin Sphere|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox OnePS3|style="text-alignThe original game:left;"|'''GC:''' Inferiorre-looking portreleased digitally through PlayStation Network for PlayStation 3.
'''PS2Odin Sphere Leifthrasir:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, an HD remaster (the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race original game with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts updated graphics) and the horn now use the same button. Has extra stage remake (updated mechanics and the weaponsnew content) for PS3, PS4, and new features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
|-
|Dead to RightsOkami|PlayStation 2PC<br>Wii<br>PS3/4<br>Switch<br>GameCubeXbox One|style=Original PS2 version's ending song ("text-align:left;Reset"|PS2 and GameCube by Ayaka Hirahara) is missing from all other versions. All versions added hotkeys for weapons and drastically tweaked the difficulty are locked to result in 30fps, but there is a much more approachable game than 60fps hack for the original Xbox titlePS2 version.
|-
|Dennou TaisenOnimusha: DroneZWarlords|WindowsPC<br>Xbox<br>PS4|style="text-align'''Xbox:left;"|Started as ''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a 2001 tech demo but became new boss, new costumes and armour, changes to enemy placement, and a full retail game on Xbox in three-stage charge attack for each weapon. In addition, the Japan region later ported introduction of Green Souls adds a new dimension to PCthe game.
There are 2 Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC versions<br>Wii<br>PSP|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
1. An extended '''PSP:''' Based on the Wii version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ"with extra recruitable characters.
2. A port of '''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the Xbox realized only in Russia regionprevious console ports, requires Windows XP to run the game. Titled "DroneZ XL"and optional higher quality UI.
|-
|Ninja Gaiden BlackPersona 3|WindowsPS3<br>PlayStation 3PSP<br>PlayStation 4PC(R)<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled As "Ninja Gaiden SigmaPS2 Classic". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanicsemulated.
Better Graphics, enemies gush more blood'''PSP:''' Titled Persona 3 Portable. Added Option to play as a few more save pointsfemale protagonist. The ability Let you control other party members in battle and guard, similar to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removedPersona 4. Lacks "The Answer" from Persona 3 new chapters as RachelFES. The underwater segment was significantly shortenedNo FMVs.|-|Prince of Persia:<br>The Sands of Time
Prince of Persia:<br>Warrior Within Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2PC/GCSwitch:''' inferior-looking Ports. '''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionRemake titled Persona 3 Reload.
|-
|Spider-Man 2Persona 4|PlayStation 2PC<br>GameCubePS3<br>WindowsPSP|style="text-align:left;"|'''PS2/GCPS3:''' Inferior-looking portAs "PS2 Classic", emulated.
'''Vita/PC:''' Completely different game, developed by a different studioEnhanced port with extra content. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplaySome voices have changed in the English dub.
|-
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos TheoryRatchet & Clank|Windows<br>GameCubePS3<br>PlayStation 2<br>PlayStation 3Vita|style="text-align:left;"|'''PCPS3/Vita:''' Best looking versioncropped widescreen, In-level movies and infobot cutscenes can be skipped. Has DLC levels Some weapon and 60 FPSGadgetron vendor graphics are vertically compressed. Has problems with modern hardwareBig Al's character model has numerous visible holes, but can be fixed most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with modseyes in a containerThe Shady Salesman'''GC/PS2:''' Inferior-looking portss character model is missing its eyes. Altered level design. '''PS3:''' Based The exploit to explore the Blackwater City hoverboard tracks on foot for the PC versioninfinite bolt glitch by entering the race under the Hologuise no longer works, HD texturesper the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a new menu interface, and HUD, a manual quickDecoy Glove to force yourself of bounds. Most sound-save system emitting gadgets (carried such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on from Umbris, when the PC)beast triggers its shield, cropped widescreenit will be green. On Quartu, an option after Ratchet finds out Drek is going to invert destroy his home, the camera lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was addedleft out of the North American PlayStation 2 release due to a bug, does not include multiplayer for Pandora Tomorrow and Chaos Theorybut restored in the PAL release) is normally missing. After beating the game, nor does it include DLC levels. Chaos Theory is locked when the HelpDesk Girl appears at 35fpsthe end, no dialogue from her plays.
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|Tom Clancy's Splinter CellRatchet & Clank:<br>Double AgentGoing Commando|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3PS3<br>Xbox 360Vita|style="text-align:left;"|'''GCPS3/PS2Vita:''' inferiorcropped widescreen, In the options menu (either main menu or in-looking portsgame) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Altered level designSubtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/360/PCVita:''' completely cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the gamewhich unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
|-
|Halo 1<br>Halo 2Red Faction|Windows<br>Xbox OnePC|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreenversion lacks some visual effects that are only on ps2.
|-
|}Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
==Xbox 360=={| class="wikitable" style="text-align'''PS4:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes'''Remake.
|-
|BayonettaShin Megami Tensei: Nocturne|PlayStation 3<br>PlayStation 4Switch<br>Windows<br>Xbox One<br>Wii U<br>SwitchPS4|style="text-align:left;"|'''PS3PS2:''' Terrible frame rateOriginal. "Hardtype" Hack for an increased challenge.
'''Switch/PS4/:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox One/PC360|'''Windows:''' Decent portsPort based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
'''Switch/Wii UXbox:''' Has exclusive costumes.|the same lighting as the PC version but with the PS2-|Dead Rising|Wii|style="text-align:soft shadows left;"|Titled "Dead Rising: Chop Till You Drop". Motion controlintact, Frank now operates from out of the mall's security room and that he advances the main plot of fog issues (albeit less noticeable due to the game by completing missions given to him by Otislower resolution), Bradpoor audio, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New minisame relatively low-games. Costume blood color, but Frank can't jump and some areas are now smallerquality FMVs by default.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked Can run at 30 FPS, and a muddy red/green color filter over everything480p.
'''PS3:''' Extra non-canon scenesWindows, Xbox, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS PS2 "Directors Cut (EU)/Greatest Hits (Locked 60 FPS when using emulationUS)" versions contain bonus material.
'''PCPS3/360:''' Has HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the improvements original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. |-|Silent Hill 3|PC<br>PS3<br>Xbox 360|'''PS3 /360:''' HD versionbased on unfinished code, heavy crashing issue (GOG version is better but still suffers from it), missing and completely removed the original voice acting in mission 20. A mod called DPfix favor of a new (cannot be played on windows 7 or lowersubjectively worse) can increase the resolutionredub by a new cast. Same issues as Silent Hill 2 HD, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visualsbut even worse. Again; stay far away.
'''SwitchWindows:''' Has The PC version adds improved flashlight lighting, the ability to save at any time during the improvements of game, and 60 FPS gameplay. however, there are some points where the PS3 version but doesn't have game will drop to 30. If you are running in HD, the no non-Canon cutscenesDoF effects are rendered in native resolution, Some additional FXmaking them look pixelated. Fortunately, minor crashing issue (still better than PC version)fan patches available on [https://www.pcgamingwiki. Runs at 40-20 FPS (Locked 60 FPS when using emulation)com/wiki/Silent_Hill_3 this page].
|-
|Halo 3<br>Halo Silent Hill 4: The Room|WindowsPC<br>Xbox One|style="text-align:left;"|'''Xbox One/PCWindows:''' HD Remaster with new features such as Profanity filterFrame rate is capped at 30 FPS in the retail and digital releases, Tech suits while cutscenes are at 15 FPS in Halo 3the physical release, and Halo 4 Squad Battle changesbut can be changed to 30fps using mods.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use Some of the "delimbinghauntings" mechanic. Almost all from the gore has been removedconsole version are missing. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang GoG-version is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch port of the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Qualityinferior European PC-version.
A [https'''Xbox://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase''' Just as good as the PS2 version, but with 480p support.
|-
|Ninja Gaiden IIISiren|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchPS3 (R)|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja TrialsXMB Video menu.
|-
|style=Sly Cooper|PS3<br>Vita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking."whiteSome of the sneaky music was replaced by its non-space: nowrapsneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered;"the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Red Dead RedemptionSly 2|PlayStation 3PS3<br>Xbox OneVita|style='''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau"text-align(Sly Cooper:left;The Second Season) and "Anatomy for Disaster"|(the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn'PS3:t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level'' runs s soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a significantly lower resolution than time. In the Xbox 360 digital versionof the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses simpler visual postthe same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-processing game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effectsdo not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, has missing objects throughout mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak, areas " when Bentley enters the water tower in the original PS2 version of grass are more patchythe game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, shadows Carmelita and the Panda King are simpler (and sometimes missing)taking over. However, and textures appear more basic and low resolutionsome Japanese voice actors were changed for others.
'''Xbox One:''' backward compatibility.
|-
|}Sly 3|PS3<br>Vita| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only). '''PS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
==SNES=='''WiiU:''' HD Remake (Japan Only).Some SNES games suffered |-|Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from slowdown which may heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be fixed in portsthe best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
Many SNES games were ported to '''PS3/360:''' Based on the GBA. These versions may have extra features, but at the cost PS2 PAL version of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES gamesgame. This leads to a smaller visible playing area, which can be devastating in some casesHigher quality FMV. The audio is much lower quality than the SNES Xbox 360 and almost always uses inferior instrument samples for whatever reason (designated as "worse audio")PS3 version 1. Also0 suffer from heavy performance issues, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA displayPS3 version 2. To have these games display as intended, a shader or a palette patch is needed. Additionally, 0 fixed the GBA has two fewer buttons, leading to compromised control layoutsperformance issue.
Several SNES games were ported '''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the PlayStation. More often than not view of the PS1 ports offer more featurescockpit. However, the CD format creates loading times. Contrary to popular beliefPositive and Negative responses don't work also, most of these ports are it does not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original workfeature dual-audio language support due to licensing restrictions. |}
===PlayStation 3===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|ActRaiserDark Souls|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|A remake Titled '''Dark Souls Remastered'''. Based on "ActRaiser RenaissancePrepare to Die Edition" which has a completely new art style. Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new gameplay mechanics, new bosses, bugs and remastered OSTglitches.
|-
|Chrono Triggerstyle="white-space: nowrap;"|Demon's Souls|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows5|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load timesRemake with better graphics and life quality improvements.|-'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.|God of War III|PlayStation 4|style="text-align:left;"|Titled '''iOS/Android:God of War III Remastered''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics'''PC:''' Was 1080p support targeted at 60 frames per second and features a broken PC port at first, as it photo mode. All of the DLC that was directly based off from the mobile version released is included with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Clock TowerNieR|style="white-space: nowrap;"|Windows(R)<br>PlayStation4 (R)<br>Xbox 360<br>WonderSwanXbox One (R)|style="text-align:left;"|'''PS1PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PCPlayStation 3 (North America):''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & locationprotagonist is an adult.
'''WonderSwanWindows/PlayStation 4/Xbox One:''' greyscale colorsRemake with enhanced gameplay, poorer audio, lower graphical quality, slightly reduced screen sizethe protagonist is a kid.
|-
|Contra III: The Alien WarsLast of Us|Game Boy AdvancePlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX"60 FPS, resolution is increased to 1080p. Removed dual wielding and mega bombsNew photo mode, added lock aim, Mode 7 levels replaced with levels from DLC "Contra: Hard CorpsLeft Behind", worse audiois included. Remake is missing Factions multiplayer.
|-
|Donkey Kong Country|Game Boy ColorUncharted 1<br>Uncharted 2<br>Game Boy AdvanceUncharted 3|PlayStation 4|style="text-align:left;"|'''GBC:''' Weaker graphics & audio60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new stage, longer version of mode called "Winky's WalkwaySpeed Run", mini-games, time trial2 new weapons. Multiplayer was removed'''GBA:''' Increased brightness, worse contrast, color saturation, and audioGameplay is virtually unchanged &mdash; mini-gameseven from the first game, time trialunfortunately.
|-
|Donkey Kong Country 2:Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Diddy's Kong Quest|Game Boy AdvanceXbox One|style="text-align:left;"|Titled "Donkey Kong Country 2"'''Xbox 360:''' Decent port. Increased brightness, worse contrast, color saturation, '''Windows/PlayStation 4/Xbox One:''' Improved resolution and audio; mini-games, time trialFPS.
|-
|Donkey Kong Country 3:Yakuza 0|PC<br>PS4<br>Dixie's Double Trouble|Game Boy AdvanceXbox One|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
|-
|Dragon Quest VYakuza Kiwami|PlayStation 2 (R)PC<br>Nintendo DS (R)PS4<br>Andoid<br>iOSXbox One|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan. '''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content. '''iOS/Android:''' Port of the DS version.Yakuza 1
|-
|Dragon Quest VIYakuza 3<br>Yakuza 4<br>Yakuza 5<br>|Nintendo DS (R)PC<br>PS4<br>Xbox One|style="text-align:left;"|Remake done Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in a similar vein to the remakes of the previous two games. Features some core gameplay changesoriginal western versions.
|-
|EarthBound}|Game Boy Advance===PlayStation 4==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Worse audio. Japan only.Notes
|-
|Final Fantasy IVstyle="white-space: nowrap;"|God of War|PlayStation5<br>WonderSwan Color<br>Game Boy Advance<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation Portable5<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)Windows|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Windows (R)Xbox One|style="text-align: left;"|'''Original Version'''|-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of Yakuza 2|-|Judgment|PC<br>PS5<br>Xbox Series X/S||-|Lost Judgment|PC||-|}
'''PS1:''' FMV opening ===Xbox===Most Xbox ports for PC are decent ports, and ending, new features, different translation, longer load timesmost multi-platform games on consoles of the six generation were superior on the Xbox.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''WonderSwan ColorGC:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. JapanInferior-onlylooking port.
'''GBAPS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters'intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn'Final Fantasy IV Advancet need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Based Instead, checkmarks are used on the WonderSwan Color versionStage Selection screen. New translationTaunts and the horn now use the same button. Extra contentHas extra stage and the weapons, updated graphicsand new features such as Stunt Mode, worse audioA boost meter is added. Health-bar.
'''PSPSwitch/Vita/PS3/PS4/360/Xbox One:''' Titled ''Final Fantasy IV: Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The Complete Collection''menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices. Includes |-|Dead to Rights|PlayStation 2<br>GameCube|style="The After Yearstext-align:left;" as well as an |PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result ina much more approachable game than the original Xbox title.|-between |Dennou Taisen: DroneZ|Windows|style="Interludetext-align:left;". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
'''3D Remakes'''There are 2 PC versions:
'''NDS1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it)DroneZ".
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''iOSPS3/AndroidXbox One/PC/Switch/PS4:''' DS version portTitled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, followed by 3D remake reworked a lot of "The After Years"the mechanics.
'''PC:''' HD version of DS remakeBetter Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|Final Fantasy V|PlayStation<br>Game Boy Advance<br>iOS<br>AndroidPrince of Persia:<br>Windows|style="text-align:left;"|'''PS1:''' First official English release.The Sands of Time
'''GBAPrince of Persia:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br>Warrior Within
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''iOSPS2/AndroidGC:''' Redone sprites (RPG Maker art style), touch controlsinferior-looking Ports.
'''PC:''' Redone sprites Best looking version, 60 FPS. A remastered version of Prince of Persia (RPG Maker art 1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style)="text-align:left;"|'''PS2/GC:''' Inferior-looking port. '''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|Final Fantasy VIstyle="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow |PlayStationTom Clancy's Splinter Cell:<br>Game Boy AdvanceChaos Theory|Windows<br>AndoidGameCube<br>iOSPlayStation 2<br>WindowsPlayStation 3|style="text-align:left;"|'''GBA:PC''' Titled "Final Fantasy VI Advance"Best looking version. New translationHas DLC levels and 60 FPS. Extra contentHas problems with modern hardware, worse audiobut can be fixed with mods.
'''iOSGC/AndroidPS2:''' Translation based on GBA version, redone sprites and ModeInferior-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controlslooking ports. Altered level design.
'''PCPS3:''' Same as previousBased on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, no touch controlnor does it include DLC levels. Chaos Theory is locked at 35fps.
|-
|Front MissionTom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation2<br>Windows<br>Nintendo DS (R)PlayStation 3<br>Xbox 360|style="text-align:left;"|'''DSGC/PS2:''' inferior-looking ports. Altered level design. '''PS3/360/PC:''' Only official English releasecompletely different game.
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|style="white-space: nowrap;"|"Ganbare Goemon Halo 1<br>Yuki-Hime's Disappearance" /Halo 2|Windows<br>"The Legend of the Mystical Ninja"|Game Boy AdvanceXbox One|style="text-align:left;"|Worse audio, no multiplayer'''PC/co-op, more save slots than Xbox One:''' Part of the Super Famicom release, can change character any time"Master Chief Collection". Japan onlyHalo 1 is a remake with optional updated graphics. Bundled with Ganbare Goemon 1Supports widescreen.
|-
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu} |Game Boy Advance===Xbox 360==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Game! scope="col"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.Platforms! scope="col"|Notes
|-
|Kirby Super StarBayonetta|Nintendo DSPlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Titled "Kirby Super Star Ultra"'''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent ports. Extra games, enhanced graphics '''Switch/Wii U:''' Has exclusive costumes.
|-
|The Legend of Zelda:<br>A Link to the PastDead Rising|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)Wii|style="text-align:left;"|'''GBATitled "Dead Rising: '''Extra dungeon reliant on "Four SwordsChop Till You Drop" game. More accurate translationMotion control, more shops, new enemies. Link voice clips Frank now operates from "Ocarina out of Time". Simplified difficulty (20 digs like PAL SNES version instead the mall's security room and that he advances the main plot of 25 in digging minigamethe game by completing missions given to him by Otis, Brad, Ice Dungeon layout)and Jessie; others see him rescuing the various survivors of the outbreak. '''PC/Switch:''' Unoffical native port made by fans by decompilationNew Zombies.[https://githubNew mini-games.com/snesrev/zelda3][https://githubCostume blood color, but Frank can't jump and some areas are now smaller.com/RadzPrower/Zelda-3-Launcher]
|-
|"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy AdvanceDeadly Premonition|style="textwhite-alignspace:leftnowrap;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X|DOS<br>GameCube<br>PlayStation 23<br>PlayStation Portable (R)Windows<br>iOSNintendo Switch|style="text-align:left;"|'''DOSXbox 360:''' Different aspect ratioMost stable version, but has tank controls, behind the shoulder camera, worse audiolocked at 30 FPS, buggy wall climbingand a muddy red/green color filter over everything.
'''GC/PS2PS3:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player Extra non-canon scenes, vastly superior camera and art gallery. '''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remakecontrols, better colors, no muddy filter, many improved textures, some improved models, different Sigma stages. Serves as an alternate take on the original gameruns at about 20 FPS (Locked 60 FPS when using emulation).
'''iOSPC:''' Touch controlsHas the improvements of the PS3 version, "redrawn" graphics heavy crashing issue (actually smeared versions of the SNES graphicsGOG version is better but still suffers from it), much slower gameplaymissing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, level movement restrictionsand lock the frame rate at 60 FPS, no stage changes after beating Mavericks in a certain order, optional microtransactionsfix bugs not mentioned here and improve the visuals.
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievementsHas the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, music playerSome additional FX, art gallery, challenges, and moreminor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
|-
|Mega Man X2|GameCube<br>PlayStation 2Halo 3<br>Halo 4|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4Xbox One/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" HD Remaster with extra content including achievementsnew features such as Profanity filter, music player, art gallery, challengesTech suits in Halo 3, and moreHalo 4 Squad Battle changes.
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|Mega Man X3Ninja Gaiden II|PlayStationWindows<br>Sega Saturn<br>GameCubeXbox One<br>PlayStation 24<br>PlayStation 43<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNESPS3/Xbox One/PC/Switch/PS4:''' Has a ROM hack that makes Zero a fully playable character and quality of life changesTitled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls'PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cartside characters. Better Texture Quality.
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Port of PS1 versionTitled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. Cannot be directly installed New missions on 64Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-bit OSesalign:left; you must extract "|'''PS3:''' runs at a significantly lower resolution than the files manually. Files fail to save after reboot if this is doneXbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
'''GCPS4/PS2Switch:''' PS1 version included in "Mega Man X Collection". Loading times are eliminatedreleased on August 17, 2023, runs at higher resolutions.
'''PC/PS4/Switch/XB1Xbox One:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|Metal Max 2: Kai|Game Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because actually just the initial one is so bugged and unplayable it had to be recalled360 version running through [[Fission]].
'''DSA fan [https:''' Full 3D remake with animated NPC sprites and much better graphics//gtaforums. Improved in every aspect and filled com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the brim with new content. Based on the engine of Metal Max 3 game and is available for the Nintendo DS.|-|Ogre Battle:<br>The March of the Black Queen|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics 360 and soundSwitch.
|-
|Romancing SaGaWWE SmackDown vs. Raw 2007|WonderSwan ColorPlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2:''' Enhanced 3D graphics.|-|Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controlsruns significantly lower graphical fidelity compared to newer generation Xbox 360 version.
'''PC/PS4/VitaPSP:''' Full 3D remake with animated cutscenesplaceholder text, voice acting, and remixed soundtrack[[#PlayStation_Portable|previous game has exclusive features for PSP]].
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the gameSee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
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|Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.}
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.==Handhelds=====Game Boy==='''Sega CD{| class="wikitable" style="text-align:''' Redrawn graphics, remixed music, cutscenes with voice-overs.center;"'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.! scope="col"|Game! scope="col"|Platforms'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.! scope="col"|Notes
|-
|Shin Megami Tensei IIstyle="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |PlayStationSwitch (R)<br>Game Boy AdvanceWindows (U)|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon GenesisHD Remake with dungeon creating mode'''PS1:''' Same deal <br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as its predecessor. Not translated into English. '''GBA:''' Same deal as its predecessor. Not translated into Englishwell.
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|Super Mario WorldSaGa / Final Fantasy Legends|Game Boy AdvanceWonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''SNESWSC:''' The version in "Super Mario AllColorized enhanced port with restored content. Japan-Stars + Super Mario World" compilation has unique sprites for Luigionly<br>'''GBANintendo Switch:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clipsBare-bones emulation. Different Luigi sprites from either SNES versionCensored.
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|Super Mario World SaGa 2:/ Final Fantasy Legends 2|Nintendo DS (R)<br>Yoshi's Island|Game Boy AdvanceNintendo Switch (E)|style="text-align:left;"|Titled "Yoshi's Island''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch: Super Mario Advance 3"''' Bare-bones emulation. New levels, different audioCensored.
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|Super MetroidSaGa 3 / Final Fantasy Legends 3|Switch Nintendo DS (UR)<br>Windows Nintendo Switch (UE)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>MacOS '''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (UR)<br>Linux (U)Mobile Phones|style="text-align:left;"|'''PC/SwitchWindows:''' Unoffical native port made by fans by decompilationRemake using 16-bit graphics from the SNES game.[https://githubSubtitled "Tsukikage-mura no Kaibutsu".com/snesrev/sm][https://github.com/RadzPrower/Super-Metroid-Launcher]
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|Star OceanShiren The Wanderer GB2|style="white-space: nowrap;"|PlayStation Portable Nintendo DS (R)|style="text-align:left;"|Titled '''Nintendo DS: ''' Remake. Subtitled "Star Ocean: First DepartureDS2 Sabaku no Majō". Only official English releaseJapan-only.<br>(The West got a DS remake of the first SNES game instead.)
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|Super Ghouls Kirby'n Ghostss Star Stackers|PlayStation<br>Game Boy AdvanceSNES (R)|style="text-align:left;"|'''PS1SNES:''' Slowdown removedRemake'''GBA:''' New levels, worse audioJapan-only.
|-
|Tactics Ogre:<br>Let Us Cling TogetherMedarot 2 / Medabots|PlayStationGame Boy Advance (R)<br>PlayStation Portable3DS, Switch (E)|style="text-align:left;"|'''PS1GBA:''' First English releaseRemake. Slightly enhanced musicCalled Medarot 2 Core in Japan and simply Medabots in NA<br>'''PSP3DS, Switch:''' Very enhancedBoth the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, more featuresunlikely to change because of a trademark issue.
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|Tales of PhantasiaFinal Fantasy Adventure|PlayStation<br>Game Boy Advance(R)<br>PlayStation Portable Cell phones (R)<br>AndoidAndroid (R)<br>iOSPlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''PS1GBA:''' Cleaner graphicsTitled Sword of Mana. Good game, different sprites, new effects, partial voice acting, food system, skitscontroversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations)<br>'''GBACell phones:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerateAuthentic remake. Japan-only<br>'''PSP (Full Voice Edition)Android, iOS, Vita:''' port Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of PS1 edition including GBA additional content plus full voice acting, new spritespixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:'''PSP Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned ("Tales of Phantasia X Narikiri Dungeon"as Balloon Kids)but cancelled.<br>'''NES:''' PSP Titled Hello Kitty World. Colorized version with even more additional content (Grade shop) and a remade spinthe Hello Kitty license. Japan-offonly<br>'''iOS/AndroidGame Boy Color:''' F2P Titled Balloon Fight GB, colorized enhanced port of ToP X, Japan-exclusive. Sub|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-par translationalign:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. At least GBA one had better controls Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and interface than this. No longer availableAndroid phones (DQM1 3DS).
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|"Trials of Mana" /<br>"Seiken Densetsu 3"Last Bible|Windows (R)<br>Nintendo Switch & (R)Game Gear|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes Game Gear version has monsters and remixed soundtrack. PC version initially came with content not found in the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result. '''Switch (SNES port):''' An official translated later Game Boy Color port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
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|Umihara KawaseDevil Children: Black Book & Red Book|Nintendo DS<br>PlayStation Vita(R)|style="text-align:left;"|'''DS|-|Tales of Phantasia:''' As part of the JPNarikiri Dungeon|style="white-only space: nowrap;"|PlayStation Portable (R)|style="Umihara Kawase SE Kanzenbantext-align:left;" compilation|Vastly improved remake. Both games in the compilation were ported from scratch with minor enhancements and slightly differently|-sounding MIDI music, with the physics properly implemented unlike all other ports.|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)'''Vita|style="text-align:''' As part of the third game, but only included in its Vita port. Seems like emulation.left;"| |}-|Pokémon Gold & Silver==|Nintendo 64=DS (R)|style="text-align:left;"| |-The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. |}
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.===Game Boy Advance==={|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-KazooieAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Xbox 360Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|Added widescreen mode'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, generally better framerate and draw distancehas re-appeared in all subsequent ports of the first game. Ice Key Playable in Japanese, English, French, German, Spanish and Secret Eggs are available if Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the user later and much-improved ''Trilogy'' remake, which also has a savefile for "Banjoreleased on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-Tooie" or "Banjosimplified. Also, the Android version is Japan-Kazooie: Nuts exclusive. Playable in Japanese and Bolts"English only. Removed Nintendo references '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, some of which were endearingwith the best graphics, the best audio and the best controls. XBLA version is also included Playable in "Rare Replay"Japanese, English, French, German, Korean and Mandarin.
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|Banjostyle="white-Tooiespace: nowrap;"|Mario and Luigi: Superstar Saga|Xbox 360<br>Xbox One3DS|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some A lot of which changes were endearing. XBLA version also included made in "Rare Replay"order to make the game easier.
|-
|Blast Corps|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)Windows<br>PlayStation 4<br>Xbox One (E)<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''XboxGBA:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayerUncensored hacks are available for western releases.
'''Xbox OneDS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "Rare Replaykill" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;die"|'''PC:''' Unofficial fan-made port by the developer that went on were changed to remaster make the Turok games. Features widescreen, higher frame rate, keyboardmore kids-friendly, and mouse support. Some bugs are left unaddressed but spelling errors in the unofficial port, howeverGBA release were fixed. Requires extracting data from the game's ROM to playA new Easy Scenario Mode. Can be found [https://doom64exPicture gallery with 80 unlockable images.wordpress.com here]Button mapping to the X and Y face buttons.
'''Xbox OneSwitch/PlayStation 4PC/SwitchPS4/PCXbox One:''' Officially ported in 2020 by Doom EX's developer Based on the DS Zero Collection. Comes with multiple screen layouts and other Doom modders. The official port is more faithful to scaling for the original Zero and ZX games, Japanese and international versions of each game compared to EX with has some quality-of-life improvements, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. It PC version has broken stock shaders with DirectX 11 APIbad keyboard controls, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 porta modding community thanks to these games being native ports instead of emulation.
|-
|The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.}
'''3DS===Nintendo DS==={| class="wikitable" style="text-align:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.center;"! scope="col"|Game! scope="col"|Platforms'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]! scope="col"|Notes
|-
|The Legend of ZeldaShin Megami Tensei: Majora's Mask|GameCube (E)<br>Nintendo Strange journey|3DS (R)|style="text-align:left;"|Titled: '''GameCube:Strange Journey Redux''' has audio glitches when moving between areas in Clock Town. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, framerate issuesExpert, and random crashesImpossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.  '''3DS:''' features enhancements similar The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to those save anywhere in Ocarina the dungeon without the use of Time 3D, as well as manual camera control when played on a New Nintendo 3DSterminal, missing some rumble featureswas added. However, it changes some key gameplay mechanics Various new sub-apps related to combat and dungeon crawling were added in ways that fans of order to make the original might not prefergame easier but cannot be developed on Impossible. A mod to restore those changes [https://restoration.zora.re exists]Commander Skills have been added.
|-
|Jet Force Geministyle="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|Xbox One style="white-space: nowrap;"|3DS (ER)|style="text-align:left;"|Improved graphics, better framerateTitled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|Killer Instinct GoldRadiant Historia|Xbox One (E)3DS|style="text-align:left;"|Improved graphics, better framerateTitled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|Perfect Dark|Xbox 360<br>Xbox One|style="text-align:left;"|Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".|-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.}
'''Dreamcast:''' various changes from the ===Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini3DS==={| class="wikitable" style="text-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.align:center;"! scope="col"|Game'''PS2:''' Titled ! scope="Rayman Revolutioncol". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v|Platforms! scope=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]."col"|Notes
|-
|Sin & PunishmentAzure Striker Gunvolt|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)Windows|style="text-align:left;"|'''Wii''': Emulated Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version with official English subtitlesreceived a patch in some territories and the Striker Pack compilation rectified this.<br/>'''A new port of the Striker Pack for the Switchand PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game'': Part of the Nintendo Switch Online services Speedrun and Other Modes on PC.
|-
|Super Mario 64Resident Evil: Revelations|Nintendo DS (R)style="white-space: nowrap;"|Windows<br>WebAssembly (U)PlayStation 3<br>Android (U)<br>Windows (U)Xbox 360<br>MacOS (Wii U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://githubAll ported versions are in HD.com/VDavid003/sm64-port-android-base] 
|-
|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur HunterLegend of Dark Witch
|Windows
|style="text-align:left;"|Remastered for PCHigher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
|-
|Turok 2style="white-space: Seeds nowrap;"|The Legend of EvilDark Witch 2
|Windows
|style="text-align:left;"|Remastered for PCSame as the above.
|}
==GameCube=PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilFinal Fantasy Type-0|PlayStation 2<br>Xbox<br>style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 34<br>Xbox 360One|style="text-align:left;"|'''PS2PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' Inferior-looking portbetter graphics, wrong aspect ratiolocked resolution at 1280x720 and locked at 30fps.
'''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PCSteam:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' An HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratioabove, but displays in 16can be [https:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best//github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|Billy Hatcher and the Giant Eggstyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|WindowsPlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|Inferior to the original GameCube version '''PlayStation 2:''' Better textures and geometry in several ways - including poor optimizationplaces, better lighting, visual effects, improper sound mixingand draw distance.'''Mobiles:''' Reworked textures, severe screen tearing lighting and poor controller supportvisual effects.
|-
|Donkey Kong Jungle BeatKingdom Hearts: Birth By Sleep|WiiWindows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using HD remaster of the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysFinal Mix version.
|-
|The Legend of ZeldaMetal Gear Solid:Peace Walker|PlayStation 3<br>The Wind Waker|Wii UXbox 360|style="text-align:left;"|HD Remasterremaster. Additional control methods have been added. The Inventory VOCALOID has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscoperemoved from Metal Gear ZEKE. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which dialogues were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fadere-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes arerecorded.
|-
|The Legend of Zelda:<br>The Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target. '''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]WWE SmackDown! vs.Raw 2006|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, Portable has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|see [[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-spaceWikipedia: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Nintendo Wii=={| class="wikitable" style="text-align:center;"WWE_SmackDown! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes_vs.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise_Raw_2006#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-PlayStation_Portable_exclusive_features|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changespage]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.
|-
|}
===PlayStation PortableVita===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation Persona 4<br>Xbox OneGolden|Windows|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now availableon PC.'''PlayStation 4/Xbox One:It may be worth getting if you're computer can'' better graphics, locked resolution at 1280x720 t handle running a PS2 emulator (if you wanted to play the original instead) and locked at 30fps. '''Steam:''' Same as above, but can be especially considering the [https://githubwww.youtube.com/Banz99/Finalwatch?v=28rb1omrJ-Fantasys current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-Typetamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-0-Hd-Unlocker patched]end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS4 (R)|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in placesRemake, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style=titled "textTearaway -align:left;Unfolded"|HD remaster. VOCALOID has Many gameplay sections have, of course, been removed from Metal Gear ZEKE. Some dialogues were re-recordedoverhauled to work with a DualShock 4 instead of a Vita.
|-
|}
==PlayStation VitaSee also=={| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationRecommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4|style="text-align:left;"|Titled "Tearaway - Unfolded". Remake that changes the gameplay section that requires the vita's unique control like camera, touch screen, etc.|-|}
==PlayStation 4External links=={| class="wikitable" style="text-align*Reddit thread: [https:center;"//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space*Reddit thread: [https: nowrap;"|Marvel//old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s Spidernon-Man<br>Remastered|PlayStation 5<br>Windows|style="textPC multi-align:left;"||-|}platform''' games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
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