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List of notable ports

17,876 bytes added, 12 April
PlayStation 3
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
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|2006 FIFA World Cup/FIFA World Cup: Germany 2006
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
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|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 2<br>Xbox
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].
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|The Sims
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different engine.
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|Sonic Adventure DX
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.
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|Sudeki
|Xbox
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|Tom Clancy's Splinter Cell: Pandora Tomorrow
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|}
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|Batman: Arkham Asylum|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.|{{✓}}|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"|
|{{✓}}
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|{{✓}}
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="whitetext-spacealign: nowrapleft;"|XboxIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 2<br>PlayStation PortableFM Towns<br>PC Engine CD<br>Microsoft WindowsSega Genesis|style="text-align:left;"|'''XBOX PAL versionPlayStation:''' Time Trial Route Scores are not saved in A remake with sub-par graphics and music. Borrows gameplay elements from the PAL version due to a bug in that versiondeveloper's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music.
'''XBOX NTSC-J versionPC Engine CD:''' Fixed slowdown, fixed bugs uses graphics from the FM Towns version with the driver's view. Scud race & Daytona 2 tracks have been polishedremixed Redbook audio music, to be more accurate to the arcade original playable characters for VS. Mode (still not perfectdone through a cheat code), and a fully-voiced Story Mode. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsSega Genesis:''' Part Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of OutRun 2006 Coast 2 Coastgames. Missing parallax scrolling, Downgraded simplified graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
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|OutRun 2 SPGenocide|PlayStation 2PC Engine<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360FM Towns|style="text-align:left;"|'''PS2/Xbox/PSP/WindowsPC Engine:''' Part of OutRun 2006 Coast 2 Coast, Downgraded Inferior graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and sound with worse gameplay than the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsoriginal.
'''PS2 NTSC-JFM Towns:''' Titled "OutRun 2 SP" but contains: Coast 2 Coastreleased as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, Outrun 2 and Outrun 2 SPrevised gameplay.Downgraded graphics |-|Genocide 2: Master of the arcade original, fixes bugs, adds force feedback support Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for certain steering wheels, and adds some extra musicthe first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team. '''FM-Towns:''' Same as Genocide above. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally '''DOS:''' Based on the FM-Towns version. ClarissaUses the Sharp X68000 version's design cutscenes but has also been reverted to her original arcade appearancehigher quality Redbook audio music. English patch is available, Released only in Korea but most of the game is still 's menus are in JapaneseEnglish.|}
'''PS3/XBOX 360==Arcade=={| class="wikitable" style="text-align:''' Titled center;"! scope="col"OutRun Online Arcade|Name! scope="col"|Platforms! scope="col". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.|Notes
|-
|Sky TargetChaos Field|Sega SaturnDreamcast<br>Microsoft WindowsGameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''SaturnGameCube:''' Inferior-looking Enhanced port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking ModeAvailable in English.
''PC'Wii:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan onlyPart of ''Ultimate Shooting Collection'' with official English translation.
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|Virtua Cop 2Crazy Taxi|Sega SaturnDreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Sega DreamcastXbox 360<br>Xbox One<br>Android<br>PlayStation 2iOS|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other charactersEvery time Crazy Taxi has been updated, select of your gunthe music has been redone, auto-reload and use "Virtua Cop 1" targeting systemit is considered to be worse than the original.
''' PC:PlayStation 2/GameCube/Windows''' Based on the Saturn : lower quality port but , with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OScontrol issues.
'''DreamcastPlayStation Portable''':''Crazy Taxi: Fare War' Better graphic than the PC version (still not good as the arcade)' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. All the extra features from the Saturn returns, including extra easter eggsIt has custom soundtrack support.
'''PS2Android''':Titled ''Crazy Taxi Classic'' titled: "Virtua Cop Re-Birth". Remake , with different art style (hit or miss) running at 60 FPS, released only in Japan but supports Englishwidescreen support. Including "Virtua Cop 1"Control is a bit wonky.
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|style="white-space: nowrap;"|Virtua Fighter 2|Sega SaturnCyber Troopers Virtual On:<br>Microsoft WindowsOratorio Tangram|Dreamcast<br>PlayStation 2Xbox 360<br>Xbox 360One<br>PlayStation 3|style="text-align:left;"|'''PC:Dreamcast''' Contemporary to the Saturn port. Contains : Original Soundtrack and not the same extra plus online multiplayer. Might be hard to run on a modern OSNAOMI OST.
'''PS2:Xbox 360''' Sega Ages 2500 release is a direct port of the arcade version: XBLA. Improved controls, textures, lighting, and glowing effects. Runs in 640x480 Added new characters, widescreen support, online, lobby system, and 60 FPS (the arcade version ran slightly slower at 57replay leaderboards.5 FPS)Local multiplayer was removed. Missing extras from Saturn & PC releases Original Soundtrack and has minor graphical glitchesnot the NAOMI OST. Released only in Japan|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
'''360/PS3Xbox:''' Very similar to the PS2 release. Runs Remake with better graphics, included in HD but it's pillboxed. Includes online play'Dead or Alive: Ultimate''.|}-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
==NES==NES games sometimes suffered from '''GameCube:''' Some slowdownissues, and sprite flickeringslightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story'''Steam: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphicsAnalog control support, has the most achievements, customizable options, updated music. Extra features and alteredsome graphics/added areas. Japan only.|-|Dragon Quest I<br/>Dragon Quest II|SNES, GBC|SFC: Compilation. Includes U.S. NES cutscene enhancementsnot in any other homeport. Updated graphics and game balance. Japan onlyThe select screen was altered.
GBC'''Xbox 360: Compilation. Improved graphics from NES version''' Analog control support, not very faithful port, SFC version's game balance and eventssome enemy patterns are completely different but have online multiplayer, the select screen was altered.
Mobile'''Switch: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R''' Analog control support compressed audio but has online multiplayer. No battle animations. Japan onlyThe select screen was altered.
Android/iOS'''Arcade: New English translation''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Based on Basically the same as the mobile Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
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|Dragon Quest IIIKarous|SNES, GBCDreamcast<br>Nintendo Wii|SFCstyle="text-align:left;"|'''Dreamcast: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan ''' Japanese only.
GBC'''Wii: Improved graphics from the NES version ''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the SFC versionfinal boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''s game balance and events. GBC|-|Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-exclusive additions (extra dungeonalign:left;"|'''X360/PS3:''' Widescreen support, medal questonline multiplayer, events)all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].|-|OutRun 2|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
Mobile'''XBOX NTSC-J version: Based on ''' Fixed slowdown, fixed bugs with the SFC versiondriver's view. Uses the engine from Scud race & Daytona 2 tracks have been polished, to be more accurate to the mobile versions of DQ1/DQ2. No battle animationsarcade original (still not perfect). Japan Japanese only.(The Voice acting and some of the menus are still in English)
Android'''PS2/iOSXbox/PSP/Windows: New English translation''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. Based on the mobile The Windows versionis missing lens flare & bloom effects but can be fixed with mods.
|-
|Dragon Quest IVOutRun 2 SP|PS1, NDS, iOS, AndroidPlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|PS1style="text-align:left;"|'''PS2/Xbox/PSP/Windows: Updated ''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphicsdoesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. Japan onlyThe Windows version is missing lens flare & bloom effects but can be fixed with mods.
NDS'''PS2 NTSC-J: Port ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of PS1 versionthe arcade original, fixes bugs, optimized adds force feedback support for dual screencertain steering wheels, and adds some extra music. Updated graphics, expanded storyIt also removes PlayStation Portable connectivity, new scenario & playable charactermeaning all vehicles can be unlocked normally. Party chat added (officially Japan exclusive)Clarissa's design has also been reverted to her original arcade appearance. New Multi-5 localizationsEnglish patch is available, but most of the game is still in Japanese.
iOS'''PS3/AndroidXBOX 360: Direct port of DS version''' Titled "OutRun Online Arcade". English-only localizationUpdated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Party chat translatedClarissa's design is censored.
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|DuckTalesPower Stone<br>Power Stone 2|PS3, Xbox360, Wii U, PCDreamcast<br>PlayStation Portable|Remade in HD as style="text-align:left;"|''DuckTales Remastered'PSP:' for PS3, 360, Wii U, and PC. Features '' "Power Stone Collection" is a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted collection of both games with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedwidescreen support.
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|Final Fantasy 1 + Radirgy|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|PS1, GBA (R), PSP (R)style="text-align:left;"|MSX'''GameCube: Updated graphics (FF1 ''' Enhanced port. Japanese only).
PS1'''PlayStation 2: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added''' Enhanced port. Japanese only.
GBA, PSP'''Wii: Original difficulty level removed, bonus dungeons''' Part of ''Ultimate Shooting Collection'' with official English translation.
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|Final Fantasy 3Sky Target|NDSSega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, PSPa difficulty select option, and a new Ranking Mode.|Full 3D remake''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.
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|Fire Emblem: Shadow Dragon and the Blade of LightVirtua Cop 2|SNES, NDS (R)Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|SFCstyle="text-align:left;"|''' Saturn: Remade ''' inferior looking port, running at 30 FPS, including extra options such as the first chapter play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system. ''Fire Emblem' PC: Mystery of ''' Based on the Saturn port but with a better graphic, all the Emblemextra features were removed. Multiplayer is only online. Might be hard to run on a modern OS. '''Dreamcast:'' with upgraded graphics and improved balance' Better graphic than the PC version (still not good as the arcade). The remake also continues All the storylineextra features from the Saturn returns, including extra easter eggs.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'PS2: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblemtitled: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi"Virtua Cop Re-Fi Birth". Remake with different art style (content is actually on-cartridgehit or miss)running at 60 FPS, released only in Japan but supports English. Introduces character customizationIncluding "Virtua Cop 1".
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|Kirby's AdventureVirtua Fighter 2|GBA (R), 3DSSega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|GBAstyle="text-align:left;"|'''PC: Full remake with updated graphics and sound''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Includes new features and, seemingly, different physicsMight be hard to run on a modern OS.
3DS'''PS2: Slowdown ''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and flickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube 60 FPS (Ethe arcade version ran slightly slower at 57.5 FPS), GBA|Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timerMissing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan only.
GC & GBA'''360/PS3: Emulated versions''' Very similar to the PS2 release. Improved grammarRuns in HD, but it's pillarboxed. Includes online play.
|-
|Mega Man 1Virtua Tennis 2|Dreamcast<br/>Mega Man PlayStation 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man'PS2: The Wily Wars'', a compilation/enhanced ' Lower than Dreamcast quality port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release30 FPS.|}
PS1==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[: Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'Rockman Complete Works''. When editing this section, individually if a multiplatform game released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (on multiple console generations, this is the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan onlysection for mentioning its differences across those generations.
PS2/GC/{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox360|style="text-align: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works left;"|Seventh-gen versions are graphically superior to prior generation versions minus some features. Includes other Mega Man games not released on NES. The |-|NCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 360 version has input lag. Each is graphically superior to PlayStation 2 version has different exclusive video extras.|}
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the ===NES===NES versions of all six games. Includes the Museum and Database features sometimes suffered from the Complete Works versions. Also includes various overlays slowdown, and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortssprite flickering.
PSP: ''Mega Man Powered{| class="wikitable" style="text-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4align:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|MetroidBabel no Tou<br>(aka Mystery Tower)|Gamecube (E), GBA (R)Arcade<br>GB<br>PS1<br>J2ME<br>X68
|
GCArcade: EmulatedUnknown changes (ROMs are undumped). Unlocked in Japan-only. GB: Included as part of ''Metroid PrimeNamco Gallery Vol. 3'' if . Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a GBA with full 2,5D remake as part of ''Metroid: FusionNamco Anthology Vol 1'' is connected to the system. Japan-only. J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.
GBAX68: Remade Remake of the game made by an entity known as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''"Gamma AVC". Updated graphics and sound, cutscenes, expanded story and worldNot licensed by Namco. The original NES Metroid is also included as an unlockable which also saves the player's passwordJapan-only.
|-
|Ninja GaidenCrystalis|PCE, SNESGBC|PCEGBC: Updated Adds some extras like one dungeon. Horrible port though (sound, graphics (but poor use , narrow field of scrollingvision), new music; Japan only SNES: Increased palettes, updated music based on OST.
|-
|Ninja Gaiden Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II: The Dark Sword of Chaos
|SNES
|SNESSFC: Increased palettesCompilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music based on OST. Extra features and altered/added areas. Japan only.
|-
|Ninja Gaiden III: The Ancient Ship of DoomDragon Quest I<br/>Dragon Quest II|SNES<br>GBC
|
SNESSFC: Increased palettesCompilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphics from NES version, removal of parallax scrolling SFC version's game balance and other effects, updated music based events. Mobile: Based on OST, difficulty based the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only. Android/iOS: New English translation. Based on Japanese the mobile version.
|-
|Dragon Quest III
|SNES<br>GBC
|
River City RansomSFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).
(Downtown Nekketsu Monogatari)|PCE, GBA|PCEMobile: Improved graphics, updated musicBased on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
GBAAndroid/iOS: Improved graphics, updated musicNew English translation. Save feature and various bonus featuresBased on the mobile version.
|-
|Super Mario Bros./The Lost LevelsDragon Quest IV|SNES, GBCPS1<br>NDS<br>iOS<br>Android
|
SNESPS1: Improved Updated graphics. Japan only. NDS: Port of PS1 version, sample-based musicoptimized for dual screen. Updated graphics, savingexpanded story, inaccurate physicsnew scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
GBCiOS/Android: Saving, VsDirect port of DS version. English-only localization. Party chat translated. multiplayer, a large suite of bonus features, smaller screen size
|-
|Super Mario Bros. 2DuckTales|SNES, GBAPS3<br>Xbox360<br>Wii U<br>PC|Improved graphicsRemade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, samplevoice-based actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, saving GBA Only: Decreased difficultyan art gallery, extra gameplay mode, smaller screen sizeand the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Super Mario Bros. 3Final Fantasy 1 + 2|SNES, PS1<br>GBA(R)<br>PSP (R)
|
Improved MSX: Updated graphics(FF1 only) PS1: Updated graphics and sound, most bugs fixed, sample-based new musicadded for minibosses, Fiends and Chaos, HP of all bosses doubled, savingeasy mode added
GBA Only, PSP: eOriginal difficulty level removed, bonus dungeons|-Reader support, replays, smaller screen size|Final Fantasy 3|NDS<br>PSP|Full 3D remake.
|-
|Zelda IIFire Emblem: The Adventure Shadow Dragon and the Blade of LinkLight|Gamecube SNES, NDS (ER)|Potentially seizure-inducing effects replaced|}SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
==Sharp X68000==May be easier NDS: The SFC remake was divided to emulate ports than two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the original versions. {| class="wikitable" style="textJapan-alignonly ''Fire Emblem:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesNew Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|Akumajo X68000<br>Kirby's Adventure|GBA (Castlevania ChroniclesR), 3DS|PlayStation|style="text-alignGBA:left;"|Full remake with updated graphics and sound. Includes both the original game new features and a remixed version with remixed music, slightly altered level layoutsseemingly, different physics. 3DS: Slowdown and an altered art direction based on the more recent games in the seriesflickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube (E), GBA|Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only GC & GBA: Emulated versions. Improved grammar.
|-
|Mad Stalker:Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Fullmetal ForceMega Man 6|PlayStationPS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>FM Towns3DS<br>PC Engine CD<br>Sega GenesisPSP (R)|style="text-alignMD:left;"|'''PlayStationMega Man:The Wily Wars''' A remake with sub, a compilation/enhanced port of Mega Man 1-par graphics 3 plus a new set of levels unlocked after beating the three games. Includes updated audio and musican inconsistent 16-bit graphical overhaul. Borrows gameplay elements from Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the developer's other gameSega Genesis Mini and re-printed by Retro-Bit, Asuka 120%the latter of which attempted to fix some of the slow down that occurred in the original release.
PS1: ''Rockman Complete Works'FM Towns:''' A port with updated graphics , individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and remixed PocketStation support. Automatic saving. Arranged music in addition to original music(the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
PS2/GC/Xbox: ''Mega Man Anniversary Collection'PC Engine CD:''' uses graphics from , a U.S. compilation of the FM Towns Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version with remixed Redbook audio music, more playable characters for VShas input lag. Mode (done through a cheat code), and a fully-voiced Story ModeEach version has different exclusive video extras.
PS4/XB1/3DS/PC: '''Sega Genesis:Mega Man Legacy Collection''' Previously unreleased port that was scrapped until it was completed as , a limited physical release in 2020 by Opera House after acquiring the rights to compilation of the developer's back catalog NES versions of all six games. Missing parallax scrolling, simplified graphicsIncludes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag.|The US version of Mega Man V in the 3DS version has frame-|Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the originalUS version. The release is a port/emulation hybrid of sorts.
PSP: ''Mega Man Powered-Up (PSP)'FM Towns:''' released as part , a full remake of the ''Genocide Square'' compilationMega Man in 2. Features updated graphics5D with a chibi artstyle, soundremixed music, and voice acting. Includes two new cutscenesRobot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and revised gameplaymoves from later games in the series.
|-
|Genocide 2: Master of the Dark CommunionMetroid|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM TownsGamecube (E)<br>DOSGBA (R)|style="text-alignGC:left;"|Emulated. Unlocked in ''Metroid Prime''if a GBA with ''SFCMetroid:Fusion''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from connected to the Sharp X68000 version. Released only in Japan despite being developed by a British development team.system
GBA: Remade as ''Metroid: Zero Mission''FM-Townsusing the engine from ''Metroid:Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player' Same as Genocide aboves password.|-|Ninja Gaiden|PCE<br>SNES|PCE: Updated graphics (but poor use of scrolling), new music; Japan only
'''DOSSNES:''' Based Increased palettes, updated music based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Sega Genesis=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|NotesOST
|-
|style="white-spaceNinja Gaiden II: nowrap;"|Castle The Dark Sword of Illusion<br>Starring Mickey MouseChaos|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)SNES|style="text-alignSNES:left;"|HD remake with Increased palettes, updated graphics and retreated gameplay.music based on OST
|-
|Earthworm JimNinja Gaiden III: The Ancient Ship of Doom|Xbox 360 (R)<br>PlayStation 3 (R)SNES|style="text-alignSNES:left;"|HD remake with Increased palettes, removal of parallax scrolling and other effects, updated graphics and retreated gameplay. Missing the extra levels from the Sega CD music based on OST, difficulty based on Japanese version.
|-
|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation River City Ransom (RDowntown Nekketsu Monogatari)|PCE<br>PlayStation Portable (R)GBA|PCE: Improved graphics, updated music. Japan only GBA: Improved graphics, updated music. Save feature and various bonus features.|-|Solomon's Key|SMS<br>iOS (R)FDS<br>Sega Saturn (R)GB<br>Windows (R)PCE|style="text-alignSMS:left;"|'''PlayStation:''' Remake with increased difficultyImproved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added.Japan-only
'''PlayStation PortableFDS:''' Based on ps1 Same as NES, but with longer load timesLoading screens.
'''iOSPCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie''' Based s aesthetics. The gameplay and stages are based on PS1 has widescreen support but touch controlthe NES version.
GB: Known as ''Solomon'Sega Saturn/Windows:'s Club'' Based on PS1. Is not available in EnglishColors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|Phantasy Star 1Super Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>Phantasy Star 2GBC|PlayStation 2 (R)|style="text-alignArcade:left;"|TitledKnown as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen. FDS: "Phantasy Star: Generation:1" and "Phantasy Star: Generation:2"Features most changes from ''Vs. Super Mario Bros. Remake '' Not to be confused with updated the original The Lost Levels release. SNES: Improved graphics, sample-based music, saving, inaccurate physics GBC: Saving, Vs. Japan only. Fan translation is available.multiplayer, a large suite of bonus features, a smaller screen size
|-
|Shining ForceSuper Mario Bros. 2|Game Boy Advance (R)SNES <br>GBA|style="textImproved graphics, sample-align:left;"|Remake titled "Shining Forcebased music, saving GBA Only: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping Decreased difficulty system, and some tweaks in the extra gameplay and ramping difficulty systemmode, however worse graphic and audio quality compare to the original.smaller screen size
|-
|Shadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplaySuper Mario Bros.3|-SNES, GBA|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="textImproved graphics, sample-align:left;"|To many to list here, but most consoles and the PC versions are emulatedbased music, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.saving
'''PC/PS4/PS5/XOne/XSX/NSGBA Only:''' Part of Sonic Origins.e-Reader support, replays, smaller screen size
|-
|Sonic the Hedgehog 2Zelda II: The Adventure of Link|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 Gamecube (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="textPotentially seizure-align:left;"inducing effects replaced|Same deal as the first Sonic the Hedgehog game.}
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch===SNES===|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, Some SNES games suffered from slowdown which is in poor quality thanks to the stock Windows wavetable synth. Can may be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availablein ports.
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsMany SNES games were ported to the GBA.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port These versions may have extra features better FMVs than the Sega CD version, but runs at half the speed, loading timescost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. A newer 1996 version runs betterThis leads to a smaller visible playing area, but introduced which can be devastating in some new bugs cases. The audio is much lower quality than the SNES and only includes almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the US soundtrack for all regionslack of contrast in the original GBA display. Can be fixed with To have these games display as intended, a shader or a fan-made wrapperpalette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
'''Several SNES games were ported to the PlayStation 2:''' Based . More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the PC version disc, with even better FMVs and the Special Stages run at 30 FPS instead rest of 20, but some effects are broken, and was only released in Japan and Europethe programming being original work.
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|} ==Sega Saturn=={| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|BaroqueActRaiser|Windows<br>Nintendo Switch<br>PlayStation 14<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation 2 (R)<br>Nintendo WiiDS<br>iOS<br>Nintendo Switch.Android<br>Windows|style="text-align:left;"|'''SaturnPS1:''' Japan onlyExtra content including FMV & bestiary, has widescreen optionlonger load times.
'''PS1NDS:''' Japan only, has PS1 extra content (with load times fixed) plus more extra content, but no widescreen support. Has an English fan touch controls, more literal translation, French translation patchadded.
'''PS2iOS/Android:''' Remake Translation based on NDS with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 versionadditional languages, has widescreen and progressive scan supporttouch controls, the Japanese dub hack is availablemostly unchanged graphics.
'''SwitchPC:''' Japan onlyWas a broken PC port at first, as it was directly based on the Saturn original, includes off from the contents of Baroque Report, screen resolution optionsmobile version with no effort, and added openings from the PlayStation port and but was eventually fixed officially due to negative reception the remakePC version got.
|-
|Black / MatrixClock Tower|Sega Dreamcast (R)Windows<br>PlayStation <br>WonderSwan|style="text-align:left;"|'''SaturnPS1/PC:''' OriginalTitled "Clock Tower: The First Fear". Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsFMV, minor graphical changes; additional new weapon, enemy, & location.
'''DCWonderSwan:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easiergreyscale colors, poorer audio, added many anime cutscenes and new anime art style for the characterslower graphical quality, the ending was expanded with 2 extra chaptersslightly reduced screen size.|-'''PS1|Contra III: The Alien Wars|Game Boy Advance|style="text-align:''' a demake of the Dreamcast version titled left;"|Titled "Black/Matrix +Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, anime cutscenes were removedadded lock aim, the original art style was restoredMode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|CuldceptDonkey Kong Country|PlayStation 1Game Boy Color<br>Nintendo DS<br>PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS1GBC:''' Some cards are deleted and it becomes other cardsWeaker graphics & audio, abolish a negotiation rule. Addition new stage, longer version of some maps"Winky's Walkway", mini-games, time trial.
'''DSGBA:''' Based on PS1Increased brightness, fan translation is available. '''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2"worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Cyber Troopers Virtual-OnDonkey Kong Country 2:<br>Diddy's Kong Quest|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 releaseTitled "Donkey Kong Country 2". Changed graphics with a different art styleIncreased brightness, worse contrast, color saturation, 60 FPSand audio; mini-games, Japanese releasetime trial.
|-
|Daytona USADonkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|Microsoft Windowsstyle="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>PlayStation 3Andoid<br>Xbox 360iOS|style="text-align:left;"|'''SaturnPS2:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also Full 3D remake with party enhancements. Only released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost modeJapan.
'''PCDS:''' both Saturn versions were ported Remake done in a similar vein to pc the DQIV remakes. Has the same mechanics perks as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame capPS2 remake, might have issues along with modern hardwaresome unique content.
'''PS3iOS/360Android:''' Based on Port of the arcade DS version best graphics 60 FPS and widescreen support.
|-
|Die Hard ArcadeDragon Quest VI|PlayStation 2Nintendo DS (R)|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with Remake done in a different art stylesimilar vein to the remakes of the previous two games. Japanese onlyFeatures some core gameplay changes.
|-
|Devil SummonerEarthBound|PlayStation PortableGame Boy Advance|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese releaseWorse audio. Japan only.
|-
|style="white-space: nowrap;"|Devil Summoner - Soul HackersFinal Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo 3DSDS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align:left;"|'''Original Version''' '''PS1:''' Extra contentFMV opening and ending, new features, different translation, Japanese releaselonger load times.
'''3DSWonderSwan Color:''' Based on PS1Lacks Mode 7 effects (replaced by scaling effects), widescreen supportlimited palette, available in Englishpoorer audio.|Japan-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
'''PS1GBA:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgroundsTitled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. Initial localizationNew translation. Has more romhacking support (undubsExtra content, updated graphics, hard mode balance mods)worse audio.
'''PCPSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "GRANDIA HD RemasterThe After Years". Port based on the PS1 version, with as well as an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|in-|Guardian Heroes|Xbox 360|style=between "text-align:left;Interlude"|'''Xbox 360:''' . Includes all GBA content. Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, choice between original and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedenhanced audio.
'''PC:3D Remakes''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
'''SwitchNDS:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely Very different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PCremake following Final Fantasy III on DS (no PSP release unlike it).
'''Saturn (US Version)iOS/Android/PC:''' comes with an exclusive mini-game called DS version port, followed by 3D remake of "Death TankThe After Years" that isn't in any other version.
'''PSXPC:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority HD version of the gameDS remake.
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|Princess CrownFinal Fantasy V|PlayStation 4<br>PlayStation PortableGame Boy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''SaturnPS1:''' Japan onlyFirst official English release. '''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, has an increased resolution hack to 22worse audio. '''iOS/Android:15 aspect ratio''' Redone sprites (RPG Maker art style), touch controls.
'''PSP/PS4PC:''' Japan only, runs in a letterbox retaining the original aspect ratioRedone sprites (RPG Maker art style).
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|Nights into Dreams...Final Fantasy VI|Microsoft WindowsPlayStation<br>Game Boy Advance<br>Xbox 360Andoid<br>PlayStation 2iOS<br>PlayStation 3Windows|style="text-align:left;"|'''PS2/360/PS3/PCGBA:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include Titled "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into DreamsFinal Fantasy VI Advance".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' OriginalNew translation. Extra content, Japan onlyworse audio.
'''PS1 (Japanese version):iOS/Android''' Missing background graphicsTranslation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, missing 2D parallax effects but has 2 extra bossestouch controls.
'''PS1 (USA version)PC:''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increasedSame as previous, no touch control.
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|Sonic RFront Mission|Microsoft WindowsPlayStation<br>Nintendo DS (R)|style="text-align:left;"|'''PCDS:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with modsOnly official English release.
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|Radiant Silvergun|Xbox 360|style="textwhite-alignspace:leftnowrap;"|"Ganbare Goemon 1<br>Yuki-Hime'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ==PlayStation==s Disappearance" /<br>"The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating Legend of the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.Mystical Ninja"|Game Boy Advance{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |NotesWorse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Breath of Fire IIIGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"||||✓|* '''PSP:''' Adds widescreen supportWorse audio, no multiplayer/co-op, quality of life changesmore save slots, and an extra minigamecan change character any time. Japan only. Bundled with Ganbare Goemon 2.
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|Breath of Fire IVKirby Super Star|Nintendo DS|||||style="text-align:left;"|* '''PC:''' Has shorter load times and includes an option for sprite smoothingTitled "Kirby Super Star Ultra". The only version to be localized in Traditional Chinese (Taiwan)Extra games, enhanced graphics.
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|Crash Bandicoot Trilogy and Crash Team Racing The Legend of Zelda:<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)|||||style="text-align:left;"|* '''PS1GBA:''' OriginalExtra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).* '''PS4PC/Switch:''' Unoffical native port made by fans by decompilation.[https://Xbox Onegithub.com/PCsnesrev/Switchzelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android' HD Remakes'' [https://github.com/Waterdish/zelda3-android Android version]
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|Chrono Cross"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance|style="text-align:left;"|||||* '''PS1:''' OriginalOnly official English release. Worse audio. No dash button.* '''PS4/PC/Switch:''' Emulated version with worse performance than Smaller screen resolution makes the originalgame borderline unplayable.
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|Castlevania: Symphony of the NightMega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS||||style="text-align:left;"||* '''PS1DOS:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits versionDifferent aspect ratio, as well as the JPN PSN releaseworse audio, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsbuggy wall climbing.* '''SaturnGC/PS2:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria thatSNES version included in 's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360:'Mega Man X Collection'' Direct port of the PlayStation version. Removes loading times, The collection also includes extra content like music player and also FMVs for the North American version (Japanese version strangely retained the FMVs)art gallery.* '''PSP:''' Included in ''Castlevania: The Dracula Titled "Mega Man Maverick Hunter X Chronicles''". It has a few very minor porting issues but is content-wise the definitive versionFull 3D remake, based different Sigma stages. Serves as an alternate take on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' movesetgame.* '''PS4/iOS/Android:''' Based on Touch controls, "redrawn" graphics (actually smeared versions of the PSP version as SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvementcertain order, some consider it even better than the PSP versionoptional microtransactions.|-|Dino Crisis|✓|||✓|||* '''PS1:''' Original.* '''PS4/PC/Switch/XB1:''' Many Problems on modern systemsSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, using Dino Crisis Classic REbirth makes it the definitive version. * '''DC:''' Enhanced port with better graphicsand more.
|-
|Dino Crisis 2|✓|||||Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-|Final Fantasy VII|✓||||align:left;"||* '''PCGC/PS2:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * Included in '''Steam:'Mega Man X Collection'' . The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch collection also includes extra content like music player and Xbone portsart gallery.
A full remake of the game was first released on the '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and came later to PCmore.
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|Final Fantasy VIIIMega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. '''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated. '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|Metal Max 2: Kai|Game Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.|Same stance as FFVII'''DS:'''s Steam releaseFull 3D remake with animated NPC sprites and much better graphics. The recent Steam release even includes Chocobo World from Improved in every aspect and filled to the Japanese release (via PocketStation)brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
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|Final Fantasy IXOgre Battle:<br>The March of the Black Queen|PlayStation|||||style="text-align:left;"|Same stance as FFVII Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and FFVIII's Steam releasessound.
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|Final Fantasy TacticsRomancing SaGa|WonderSwan Color<br>PlayStation 2|||||✓style="text-align:left;"|* '''PSPWonderSwan:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra contentEnhanced graphics, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translationstory scenario & side quest (Japan only). * '''iOS/AndroidPS2:''' Based on the PSP version, with redone sprite work. Many consider this the definitive versionEnhanced 3D graphics.
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|Legend Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|||style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.||* '''SwitchPC/PS4/PCVita:''' HD Remaster Full 3D remake with widescreen supportanimated cutscenes, redone musicvoice acting, and remixed soundtrack. '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the option to turn off random encountersgame.
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|MediEvil Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.||'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.||✓'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.|* '''PSPGBA:''' Titled "MediEvil: Resurrection" has extra content not avilable Redrawn graphics. Has an English patch based on the official localization used in any other versionthe iOS port. * '''PS4iOS:''' Titled "MediEvil Remake" and Based on the GBA version. Interface has the best graphicsbeen adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
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|Mega Man 8Shin Megami Tensei II|PlayStation<br>Game Boy Advance|||||style="text-align:left;"|* '''SaturnSNES:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 versionEnglish patch by Aeon Genesis.* '''PS4/XOne/Switch/PCPS1:''' Featured Same deal as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation versionits predecessor. Completely removed loading timesNot translated into English.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA:''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation"Same deal as its predecessor. It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levelsNot translated into English.
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|Mega Man LegendsSuper Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)||✓|||✓style="text-align:left;"|* '''PCSNES:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controllerThe version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.* '''N64GBA:''' Simultaneously better and Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse in the graphics departmentaudio, Mario voice clips. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North AmericaDifferent Luigi sprites from either SNES version. * '''PSPPC/Switch:''' Japan-onlyUnofficial native port made by fans by decompilation: [https://github. Standard port with widescreen support and minor additional contentcom/snesrev/smw], [https://github. Lockcom/qurious-on is done by holding L and R simultaneouslypixel/SMAS_Launcher].
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|Mega Man Legends Super Mario World 2:<br>Yoshi's Island|Game Boy Advance||||style="text-align:left;"||* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * 'Titled "Yoshi''PSPs Island:''' Standard port with widescreen support and minor additional contentSuper Mario Advance 3". Released only in JapanNew levels, different audio.
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|Mega Man X4Super Metroid|||||✓||* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency Switch (U)<br>Windows (can be fixed with emulatorU)* '''PC:''' Same as ''Mega Man X3''<nowikibr>'MacOS (U)</nowikibr>s PC port, a port of PS1 version. Cannot be directly installed on 64Linux (U)|style="text-bit OSesalign:left; you must extract the files manually. Files fail to save after reboot if this is done, it also won"|'t play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2PC/GCNSwitch:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCubeUnofficial native port made by fans by decompilation: [https://github. Based on the PlayStation version.* '''PS4com/snesrev/XOnesm], [https:/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versiongithub. Completely removed loading timescom/RadzPrower/Super-Metroid-Launcher].
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|Mega Man X5Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|||✓||* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.* '''PC:''' Uses a different font for the instyle="text-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GCalign:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PCleft;"|Titled "Star Ocean:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versionFirst Departure". Completely removed loading timesOnly official English release.
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|Mega Man X6Super Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|style="text-align:left;"|||✓||* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslationSlowdown removed.* '''PC:''' Released only in Korea and some other parts of Asia.* '''PS2/GCNGBA:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesNew levels, worse audio.
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|Metal Gear SolidTactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable||||✓ (R)|style="text-align:left;"|* '''PS1:''' Original. A later Japanese version re-First English release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions"Slightly enhanced music.* '''PCPSP:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis bossVery enhanced, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gamefeatures.
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|Moon Remix RPG Adventure Tales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits. '''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.||'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.||'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.|* '''SwitchiOS/PCAndroid:''' Official F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|PaRappa the Rapper"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"||||✓|Adds widescreen support, ad'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-hoc multiplayertamper, but it was removed on August 2020 and song remixes DRM-free as DLCa result. Might suffer from slight input lag, which can be fatal for those who played  '''Switch (SNES port):''' An official translated port of the original releasegame is included in "Collection of Mana" as "Trials of Mana" internationally.
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|Persona 2: Eternal PunishmentUmihara Kawase|Nintendo DS<br>PlayStation Vita|||style="text-align:left;"||✓|* Part two of ''Persona 2'DS:'. Also known as ''Persona 2: BatsuAs part of the JP-only "Umihara Kawase SE Kanzenban" compilation.''* '''PS1:''' Available Both games in Japanese the compilation were ported from scratch with minor enhancements and English. Retains save compatibility slightly differently-sounding MIDI music, with Innocent Sin to unlock content, in the physics properly implemented unlike all versionsother ports.* '''PSPVita:''' Available As part of the third game, but only included in Japaneseits Vita port. Fan translation project in development hellSeems like emulation. Enhanced port: widescreen support|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a revamped UIhigh degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, updated cutscenes, an optional updated OSTemulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, and selectable difficulty levelseven making some unplayable games playable{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Persona 2: Innocent SinBanjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"||||✓|* Part one of ''Persona 2''Added widescreen mode, generally better framerate and draw distance. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is Ice Key and Secret Eggs are available.* '''PSPif the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie:''' Available in Japanese Nuts and EnglishBolts". Enhanced port: widescreen supportRemoved Nintendo references, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelssome of which were endearing. Criticized for some mild censorship and losing its tone compared to the originalXBLA version is also included in "Rare Replay".
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|RaymanBanjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|||||*Too many changes to list Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here.The definitive Removed Nintendo references, some of which were endearing. XBLA version is a fan remake called ''Rayman: Redemption''also included in "Rare Replay".
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|Resident EvilBlast Corps|Xbox One (RE)||||✓ (R)|style="text-align:left;"|* '''PS1:''' Original. Japanese version included auto-aiming and uncut Improved graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions haveframerate.
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|Resident Evil 2style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|style="text-align:left;"||✓||* '''PS1Xbox:''' Later re-released on the system with DualShock support Titled "Conker: Live and a new game modeReloaded".* It'''N64:''' Compressed assets, varies between 240p s censored but has much better graphics and 480i. New featuresupdated multiplayer.* '''Dreamcast:''' 480p. Even more features.* '''PCXbox One:''' 1999 PC "Rare Replay" includes an emulated version has poor compatibility with modern OSesof the original. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and ClaireNot sure if it's games into one similarly to the N64 versioncensored or not. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.* A HD remake was released for PC, PS4 Has more stable framerates and slightly better graphics than the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionoriginal.
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|Resident Evil 3Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|||✓|✓|style="text-align:left;"|* '''Dreamcast/GCPC:''' 480pUnofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, more featureshigher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].* '''Xbox One/PlayStation 4/Switch/PC:''' 2000 PC version has improved pre-rendered backgrounds Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the ability original game compared to skip door transitions, but EX with has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japansome quality-only reof-release in 2006 that is somewhat more playable on modern OSes and life improvements. It has the highest quality FMVsbroken stock shaders with DirectX 11 API, but carries many of the same problems as the original 2000 releasedeveloper has pointed out some fixes for it. See [https://doom64ex.wordpress. Using Resident Evil 3 Classic REbirth on com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the Japanese Sourcenext release makes it the definitive version.* A HD remake was released -official-remaster this list] for PC, PS4 differences between EX and the Xboneofficial 2020 port.
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|RevelationsThe Legend of Zelda: PersonaOcarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)||||style="text-align:left;"||* '''PS1GameCube:''' Original English script includes Americanized names and a removed Snow Queen questBoth, but isn't that far from the originalgame and the Master Quest are emulated at 480p.* '''PC3DS:''' Released only in Japan. Very far from port is a remake with a technical achievementbetter framerate, the blood and some of the violence was censored and it is missing some rumble features.* '''PSPPC/Switch/Wii U:''' Titled An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright] '''Shin Megami TenseiAndroid: Persona''' [https://github. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.com/Waterdish/Shipwright-Android Android version]
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| Spyro the Dragon TrilogyThe Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|||||style="text-align:left;"|* '''PS1GameCube:''' Originalhas audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.* '''PS4/Xbox One/PC/Switch3DS:''' HD Remakesfeatures enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
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|Suikoden|✓|✓||Jet Force Gemini|Xbox One (E)||* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PC:''' Japanstyle="text-only. Compatibility issues with modern PCs.* '''PSPalign:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of moreleft;"|Improved graphics, as well. Released only in Japanbetter framerate.
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|Suikoden II|Killer Instinct Gold|Xbox One (E)||||✓|* '''PS1:''' Original. NTSCstyle="text-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''PCalign:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of moreleft;"|Improved graphics, as well. Released only in Japanbetter framerate.
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|Vandal HeartsPerfect Dark|Xbox 360<br>Xbox One<br>PC (U)|||||style="text-align:left;"|* '''PS1Xbox:''' Original* '''Saturn:''' Japan-onlyImproved graphics, better framerate, online multiplayer. It XBLA version is an enhanced port including extra content. Fan translation is availablealso included in "Rare Replay".* '''PC:''' Korean-only A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
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|Wipeout 2097Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'Dreamcast:'''various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.|}
==Dreamcast==Since '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the system died earlygibberish from other versions, many newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of its games were ported Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to other consoleseach level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally.{| class="wikitable" style="textHowever, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-alignconstant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https:left;"! scope//www.youtube.com/watch?v="col" style="width: 14em;"|NameUFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].! scope="col" |GameCube-! scope="col" |PS2Sin & Punishment! scope="col" |PS3! scopestyle="colwhite-space: nowrap;" |XboxWii (E)<br/>Nintendo Switch (E)! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left;"|Notes'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.
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|Crazy Taxi 1 & 2Super Mario 64|Nintendo DS (only 1R)|✓ <br>WebAssembly (only 1U)|✓ <br>Android (only 1U)|✓ <br>Windows (only 1U)|✓ <br>MacOS (only 1U)|✓ <br>Linux (only 1U)|✓ (only 1)style="text-align:left;"||Every time Crazy Taxi '''Nintendo DS:''' Remake has three more playable characters and some extra features but has been updatedpoorer controls, the music has been redonemixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it is considered to be worst than the original, others not so much. '''PS2PC/GC/PCWebAssembly:'''Unoffical native port made by fans using the SM64 decompilation project.[https: lower quality port of Crazy Taxi 1, with control issues//github.com/sm64pc/sm64pc]
'''PSP'''Android: titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controlsUnoffical native port made by fans using the SM64 decompilation project. It has custom soundtrack support[https://github.com/VDavid003/sm64-port-android-base]
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
|-
|Cyber Troopers Virtual-On Oratorio TangramStar Fox 64|Nintendo 3DS (R)||||✓style="text-align:left;"||||Xbox 360; improved Controls texturesThe 3DS remake has updated graphics, lightingslightly different instrumentation, and glowing effects. Added New characters, widescreen support, online, lobby systemmultiplayer, and replay leaderboardssome token 3DS features including an easy mode with a misleading name. local multiplayer was removedIt is missing rumble features. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OSTIt also has redone voices, for better or worse.
|-
|Dead or Alive 2Turok: Dinosaur Hunter|Windows|||✓ (R)||style="text-align:left;"|||'''PS2:''' higher quality port with more visual effects. '''Xbox:''' Remake with better graphicsRemastered for PC.
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|Ecco the DolphinTurok 2: Defender Seeds of the FutureEvil|Windows||||style="text-align:left;"|Remastered for PC.
|
|
|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.
|-
|HeadhunterTurok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|}||===GameCube==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|'''PS2:''' lower quality port.Notes
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|Hundred SwordsBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.||'''Xbox:''' Was developed by another team so there are some minor changes to the environment.|✓|||'''DCPC:''' Japanese OnlySame as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. '''PCPS3/360:''' Available A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in English16:9 letterboxed format. Dialogue options and some plot points On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were cut so fixed in the HD version. The PS3 version has broken shadows. The game creator said that the "Person/king" mechanic GameCube version is missingthe best.
|-
|Jet Set RadioBilly Hatcher and the Giant Egg|Windows||✓||✓style="text-align:left;"||||Based on Inferior to the "De la Jet Set Radio" (The definitive Dreamcast release)original GameCube version in several ways - including poor optimization, Widescreen supportimproper sound mixing, Missing 2 songs (Yappie Feet" severe screen tearing and a song called "Many Styles" from the PAL version)poor controller support.
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|Maken XDonkey Kong Jungle Beat|Wii|||||||style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''PS2:''' Remake that changes s movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the game from first-person view level designs were altered to include more obstacles, and players do not have to collect crests to thirdprogress. It also replaces the banana-person. PAL release only (50HZ). No English dubbased health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
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|Marvel vs. Capcom 1 & 2The Legend of Zelda:<br>The Wind Waker|Wii U|✓ (Only 2)|✓|✓ (Only 2)|✓|||style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''Dreamcast:''' is the most identical s touchscreen, with no need to pause the arcade versiongame'''PS2/Xbox:''' Sprites some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the wrong resolution, audio three-item slots. First-person aiming of items is low qualityachieved through either the right analog stick or the gamepad's gyroscope, and though there are subtle gameplay differencesis an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the controller config is better expressions. The ending cutscene and there aren't blue screensstaff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster'''PS3/360:''' Widescreen supportHowever, online multiplayer, all characters unlocked the smooth transition effects from the start, [https://forums.shoryuken.com/t/mvc2original cutscenes have been replaced by fade-xboxto-360white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-ps3-bug-database-reporting-thread/75488 some bugs]time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
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|MDK2The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|||||✓||style="text-align:left;"|''' PCWii:''' Added Difficulty levels and The two biggest changes are the ability to save everywhere '''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemiesaddition of motion controls, and wider ledges in platforming sections, the entire game is now giving answers world being mirrored to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable make said motion controlswork better for right-handed players, since Link would otherwise wield his sword left-handedThis port was actually released to retail ''before'Wii:''' Based on the PS2 original GameCube version but the audio has been compressed(except in Japan, and graphically, shadows have been removedwhere they released both versions simultaneously).
'''MDK2 HDWii U:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesHD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)Killer 7|Windows<br>PlayStation 2|||||style="text-align:left;"|||'''GC[https:''' Enhanced port of Radirgy, Chaos Field//www. only Chaos Field is available in Englishspeedrun.'''PS2:''' Enhanced port com/Killer7/guide/vrviv Full list of Radirgy. Japanese release only.'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.changes]
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|Shenmue 1 & 2Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only 2)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|'''Xboxstyle="text-align:left;"|PS2:Japanese only. Battles at 30fps, Loading times were increased. The game''' omissions s theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of visual references to portraits on the Virgin Maryleft side.'''PC/PS4/XBOX One:''' HD remasters with widescreen supportEach character received an extra costume, based depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the Xbox versioncharacters' emotions. Ability When a character is about to save anywhere in both gamesenter Over Limit, some minors changes their portrait will start to glow. In the GameCube version, the characters flash red. When the townUnison Attack gauge fills up, [https://wwwit glows. Most of the angels' wings became a deeper color.shenmuedojoThe GameCube object in the Sylvarant Base was removed and replaced by the Sony logo.com/forum/indexThe Sword Dancer appears on the field as a regular white skull.php?threads/shenmueWhen Sheena summons a spirit, a cut-iin of her face appears on the screen. There are more post-iibattle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-issuesblack. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-bugs-thread-shenmue-dojo-part-2Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor.594 Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a lot point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of bugs]the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.
|-
|Space Channel 5 Part 2Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360||✓||✓|✓||style="text-align:left;"|'''DreamcastGameCube:''': Japanese only, fan translation is availablebest shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. runs at 25fpsHas an HD Texture Pack.
'''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolutionInferior looking.
'''PCXbox:''' HD remasters with widescreen support, the Frame rate Widescreen option is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being playedjust 4:3 stretched.
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD remasters with widescreen supportRemaster. The Hoodlum Havoc subtitle has been removed, RPCS3 and the font of the logo has an option been changed to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedmatch that of Rayman Origins.|-|Skies of Arcadia|✓||||||||Updated The original version opened with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability a gameplay trailer cut to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from gameGroove Armada's main menu)"Madder". Sound samples (This has been removed and replaced with a new trailer featuring new music .The intro sequence originally began with the classic UbiSoft logo, used for the entire game and all other sounds alike) first three Rayman games, overlaid against a night sky. This has been heavily compressed to fit cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on one mini-DVD dischere?' In Rayman 3 HD, drastically diminishing the gamethis line is censored to 's overall experience as DreamcastWhat is going on here?'s original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one . Parts of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: sky above the Clearleaf Forest have become black, and the size color of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in water has undergone strange changes. The bonus section of the game). Due to lack of VMU functionality contains an entire separate mini-game ("Pinta's Questextra") was completely removed, which, considering that Pinta was is a fully developed separate 3D character model gallery of the artworks seen in the original game, essentially means Gamecube's port completely lacks Rayman Origins art booklet which came with the said character (however, to somewhat balance this out Gamecubecollector's port added several completely new edition.The shadows of objects and characters that were never in the Dreamcast's release or planned have been known to be in it even DLC content-wiseglitch up, such as Piastol often passing directly through surfaces and fake pirate trio for example)appearing/disappearing at random. Gamecube's port The shadows also improves quite a bit on most characters', vehicles, ships'sometimes are not cast according to the location of the light source, and locations' models sheer polygon count-wiseinstead, adding more details appear directly beneath the caster. The jewels and rounding up previously clearly rough edges on world's 3D modelsRed Lums now cast light onto the geometry around them, but these improvements are hardly noticeable by as opposed to the untrained eye so you have to know exactly original version, where to look to spot only a significant difference from the original Dreamcast releaseglowing texture was placed around them. GamecubeThe Grand Minimus's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish crown is now transparent. Level scores are now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders shown at the said quest completely uncompletable, pun not intended, in any versions end of this the boss battle sections. The game other than the said very first original Japanese release on now features subtitles for the Dreamcast cutscenes and later Gamecube ports of it)some other in-game dialogue.
|-
|IkarugaResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|||style="text-align:left;"||✓||✓|'''Dreamcast[https:''' most faithful port to the arcade, Japanese Subtitles only//residentevil.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitlesfandom'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphicscom/wiki/Resident_Evil_4/cutscene enhancements not in any other homeport. The select screen was altered. '''360:''' Analog control support, not very faithful port, and some enemy patterns are completely development Too many different but have online multiplayer, the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered. '''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).list here]
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|Grandia IISuper Mario Sunshine|Nintendo Switch (E)|||||✓||style="text-align:left;"|The PS2 version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on the DC Emulated version but suffers from its own bugswith widescreen support.
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|Phantasy Star OnlineSonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"||✓||✓||| All '''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the ports are based on "Phantasy Star Online ver 2" File Select screen and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2in the options menu. Sound mixing is very poor, Three new playable classes, Forces as the sound effects are loud enough to drown out the only job that can use Reverser, Grants, and Megidvoices. and Various balancing of items powers and removal of certain itemsThe Chao in the special stages is way less audible.
'''XboxPlayStation 2:''' A decent port30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
'''GCXbox:''' A decent port. has another frequent performance issues that are heavier than the PS2 version Titled "Phantasy Star Online Episode I & II Plus", Certain texture animations are missing. it adds challenge mode FMVs at a higher resolution and some missions that were only available bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in online mode can now be played the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in offline modethe Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
'''PC:''' Has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra contentBased on the GameCube Version's, faster loading times, this A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also available somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in English .In Team Battles, Speed characters (Sonic, Shadow, Amy, and probably ChineseEspio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|Power Stone 1 & 2style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.||'''Xbox:''' Lacks projected shadows.|||'''PSPPC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ===Nintendo Wii==={| class="Power Stone Collectionwikitable" is a collection of both games with widescreen support.style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Resident Evil Codestyle="white-space: Veronicanowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.||'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.||Titled ''Resident Evil Code'PlayStation 2: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scandowngraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.  '''PS3/Xbox 360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratioenhanced graphics.
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|Rent-A-Hero No. 1Muramasa: The Demon Blade|Vita||style="text-align:left;"||||||'''DCTitled "Muramasa:''' Japanese Only.'''Xbox:''' The Intro was ImprovedRebirth", the Vita version has exclusive story DLC expansions, and added online capabilities. an English prototype in a so it is the more complete state, with only minor text errors present, was leaked onlineversion of the game.
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|REZNo More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|||style="text-align:left;"||✓|||'''PS2PS3/X360:''' lower quality portA [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''360Switch:''' HD Port with widescreen supportBased on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''PC/PS4Windows:''' Titled ''REZ Infinite'', based Based on 360 port with new levels made in UE4the Switch version. Does not support mouse and keyboard - controller only.
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|Sonic AdventureNo More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|||✓|✓|||Titled ''Sonic Adventure DX'Wii: Director's Cut''. Features updated character models NA and a new mission mode. Doesn't include Chao Adventure due to a lack of VMUPAL versions have different music. The 2003 PAL version includes unlockable Game Gear gamesis also censored. The GC version features GBA connectivity for  '''Switch:''' Uncensored and has the Chao GardensPAL music. Unfortunately, each successive port of  '''Windows:''' Based on the game manages to be more bugSwitch version. Does not support mouse and keyboard -ridden than the lastcontroller only. Unofficial patches to fix Poor porting with many issues exist for the PC release(s)crashes.
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|Sonic Adventure 2|✓Pandora's Tower
|
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|Titled style="text-align:left;"|'''3DS/Wii U:'''The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Adventure 2Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One: Battle''' Titled "Sonic Colors: Ultimate". Features slightly better character modelsAdds 60 FPS, a more in-depth multiplayer modegameplay modes, better graphics and new soundtrack, which is considered worse (PC has a new Chao minigamemod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't include Chao Adventure 2 due to a lack of VMUrequire motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. The GameCube version features GBA connectivity for uses the Chao Gardensdual-screen. New Collection Mode and Amiibo compatibility. The most recent ports have  '''Switch:''' HD resolution Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and a 16:9 aspect ratio but separate the multiplayer content menu screen are also improved and adjusted to be easy to play. new language options such as paid DLCKorean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|Virtua Tennis 2
|
|✓
|
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|
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|'''PS2:''' lower quality port in 30 FPS.
|}
==PlayStation 2=Sega Master System===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows PhonePlatforms
! scope="col"|Notes
|-
|Bullystyle="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"||✓||✓Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (UR)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|Wii'''Sega Saturn''': Cropped widescreenPartial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.360/PC'''PlayStation 2''': Cropped widescreenBudget remake known as ''Phantasy Star: Generation:1''. Explosions Features updated graphics and punching noises are completely differentsounds. Japan-only. Fan translation is available. Edward '''GBA:''' Emulated version included as part of ''Phantasy Star Collection''s glasses are now gold. The gnomes show up as soon the game startsFeatures several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
Vita'''J2ME: [https://github''' Full remake of the game released for mobile phones. Available only in Chinese.com/TheOfficialFloW/bully_vita Unofficial port]Fan translations of the game do exist.
|-
|Chaos Legionstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.||'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.||||||||||||PC'''J2ME: A port based on the international versions ''' Released for FOMA mobile phones as part of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions'Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https: '''PS4/NSW/www.vogons.orgXBO/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https:WIN/iOS/robpol86.comAND/imagecfg.html ImageCFG] on Luna:''' Full remake of the fixed executable to make it use a single CPU core)game known as ''Wonder Boy: The Dragon's Trap''.
|-
|Crash Bandicoot: The Wrath of Cortex}||✓===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|||||||The Xbox version of the game features reduced loading times HD remake with updated graphics and improved graphics (extra effects)retreated gameplay.
|-
|Devil May Cry 1-3Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)||✓|||✓|✓|✓|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.||PS3/360/PS4/Xbox One'''PlayStation Portable: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based ''' Based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one ps1 but not everything was fixedwith longer load times.
DMC3SE PC'''iOS: Poor port from a third-party developer. the port in the HD collection is superior''' Based on PS1 has widescreen support but touch control.
DMC HD Collection PC'''Sega Saturn/Windows: Direct port of the console HD Collection''' Based on PS1. Has bugs such as increased game speed on high refresh displays Is not seen available in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modeEnglish.
|-
|Disgaea: Hour of DarknessPac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.|✓|'''GBA:''' Included as part of ''Pac-Man Collection''.|✓|'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.||||✓||||||'''PS3/X360/PC: Has content from ''' Emulated version of the PSP game included as part of ''Pac-Man Museum''. PC version, but suffers was been delisted from poor porting issues (e.g. locked internal resolutionSteam in July 9, bugs not present 2020 in other versions). A mod exist to fix many favor of ''Pac-Man Museum+'', which includes emulation of these issues and beyond.Switch: Improved the SNES version with HD sprites and QoL changesinstead.
|-
|Disgaea 2: Cursed MemoriesPhantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.||✓'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.|-|Phantasy Star III|GBA|style="text-align:left;"|||||||||PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from Port of the overseas versionsgame available as part of ''Phantasy Star Collection''.
|-
|Dragon Ball Z: Budokai 1,3Powerball|style="white-space: nowrap;"|PlayStation (R)||||||✓|✓|||||style="text-align:left;"||||GC: Port Partial emulation of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty game plus a new whole remake included as part of plagiarism''Namco Anthology Vol. Widescreen support1''.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Shining Force|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.|-|Shadow of the Beast|PlayStation 4 (R)|||||||||||style="text-align:left;"|Different game with different gameplay.
|-
|Dragon Quest VIII: Journey of Sonic the Cursed KingHedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|||||||||✓||||✓|✓||3DS: Include extra To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content but inferior graphics.An unofficial PC port of the iOS/Android version is available. Android'''PC/PS4/PS5/XOne/XSX/iOSNS: no voice acting nor orchestrated soundtrack''' Part of Sonic Origins.
|-
|Fatal Frame 1Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.|||||||||||||||Xbox'''PC/PS4/PS5/XOne/XSX/NS: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock'' Part of Sonic Origins.
|-
|Fatal Frame 2|||✓|✓|||||||||||Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch||Xbox: Titled style="The director's Cut", has extra things added such as a firsttext-person mode, a survival mode, a new ending, and more costumes to unlock.Wiialign: Titled left;"Project Zero 2|'''PC: Wii Edition" Based on Xbox Version. ''' The game no longer uses fixed camera angles present in 1997 PC port also comes standalone versions of Sonic the first three gamesHedgehog 3, instead Sonic & Knuckles, and Blue Spheres, but replaces a number of using the over-the-shoulder anglemusic with different tracks. The player Music playback is provided with a map on the screen to compensate for this change. A minor two-player mode replaced by synthesized MIDI, which is also supported in poor quality thanks to the main storystock Windows wavetable synth. Many new cutscenes have been added to the game, expanding on the story, Can be fixed with a fan-made wrapper and several of the cutscenes from the original have been extended as wellmod loader. The game 2011 Steam re-release is no longer determined by what difficulty has been selected. Insteadran through an emulator, however, endings are now determined by how an unofficial port for the player plays Steam version that's on par with the gameiOS/Android versions of Sonic 1/2/CD is available. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Final Fantasy X, Final Fantasy X-2Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.||'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. |✓|'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.|✓||||✓|✓|✓||||Based '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the international versionbest quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. Redone character modelsThere's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. Rerecorded soundtrack (optional for  '''PC/PS4 and PC versions) is hit-or-miss/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|God of War, God of War IISonic 3D Blast|Windows|style="text-align:left;"||||✓||✓||||||||||Stable framerate'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, screen tearing and runs poorly on modern versions of Windows. Can be fixedwith a fan-made wrapper. added bloom effect. Cropped widescreenThe 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, stretched HUDbug fixes and other tweaks.
|-
|Grand Theft Auto IIISpace Harrier II|✓/✓style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Boy in<br>Monster World|✓(R)style="white-space: nowrap;"|✓(E)/✓Sega Master System<br>TurboDuo (R)|✓(R)|✓|✓|style="text-align:left;"|PC'''Sega Master System: Besides ''' Demake of the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Includes a password system over a battery backup save feature.
XOne/Switch'''TurboDuo: Definitive Edition''' Released as ''The Dynastic Hero''.Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.|-|}
PS4===Sega Saturn==={| class="wikitable" style="text-align: Original one as center;"PS2 Classic! scope=", emulated. Definitive Edition is also available.col"|Game! scope="col"|PlatformsiOS/Android: Added checkpoint mechanism.! scope="col"|Notes
|-
|Grand Theft Auto San AndreasBaroque|✓/✓PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.||✓|style="text-align:left;"||✓(U)||✓/✓(E)|✓|||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC'''Saturn: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects''' Japan only, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versionwidescreen option.
X360'''PS1: Based on iOS/Android''' Japan only, has extra content, but no widescreen support. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of HydraHas an English fan translation patch.
PS3'''PS2: PS3 native one is ''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the same as X360PS1 version and more. PS2 backward compatible version is also availableHas removed blur, 60fps, and (albeit broken) Japanese dub hacks. PS Vita'''Wii: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile ''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.
PS4'''Switch: As ''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.|-|Black / Matrix|Sega Dreamcast (R)<br>PlayStation |style="PS2 Classictext-align:left;", emulated|'''Saturn:''' Original. Definitive Edition Has a bug that heals enemies after the player is also availableusing a special attack which was fixed in the other versions.
XOne'''DC: Definitive Edition. X360 version is also available via backward compatibility''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
Switch'''PS1: Definitive Edition. iOS''' a demake of the Dreamcast version titled "Black/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as Matrix +", anime cutscenes were removed, the thruster angle adjustment of Hydra. Multiplayer functionality original art style was removedrestored.
|-
|Grand Theft Auto Vice CityCuldcept|✓/✓(R)PlayStation 1<br>Nintendo DS<br>PlayStation 2||✓||style="text-align:left;"|||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||PC'''PS1: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. ''' Some game contents cards are deleted and mechanisms has been changed in Definitive Editionit becomes other cards, such as the mission "Shakedown" and bike handlingabolish a negotiation rule. Addition of some maps.
PS4'''DS: As "PS2 Classic"''' Based on PS1, emulated. Definitive Edition fan translation is also available.
XOne/Switch'''PS2: Definitive Edition. iOS/Android: Added checkpoint mechanism''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".
|-
|IcoCyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.|-|Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.||||||||'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.||Runs in full 1080p and is based '''PS3/360:''' Based on the PAL arcade version, so the extra content from that version is included. Supports Stereoscopic 3Dbest graphics 60 FPS and widescreen support.
|-
|Jak and DaxterDie Hard Arcade|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"||✓(E)|||PS3'''PS1: Sub-HD, cropped widescreen''' Extra content, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the skyJapanese release.
Vita'''3DS: same as above''' Based on PS1, suffers from widescreen support, available in English.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a massive slowdowndifferent art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, making it unplayablebut has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
PS4/PS5'''PS1: Emulated''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Jak IIGuardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows||✓|||||||✓(E)style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.||PS3'''PC: Sub-HD''' The PC conversion, cropped widescreenbased on the Saturn game, Many offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in-game explosions retain the white screen effect for a prolonged amount of timeSaturn version.Sig and Metal heads have a shiny, silver armor texture as opposed Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the original muddy brown texturearcade version.Some of the music is missing some notes3dfx compatibility for filtered textures. For example8 player multiplayer, like the Haven City music while on a zoomer will miss some notesarcade game. Newer voices. Might have issues with modern OS.In the cutscene |-|Panzer Dragoon|style="white-space: nowrap;"The Secret to Making a Bomb|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style=", when Kor reveals his true identity, his face is texturetext-less and defaults to align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a solid blackslight update). This only happens the first time that the system plays the cutsceneAlso a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
Vita'''Switch: same as above''' HD Remake, suffers hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a massive slowdown3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, making it unplayableand PC.
PS4/PS5'''Saturn (US Version): Emulated''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
|-
| Jak 3Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3'''Saturn: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield Japan only, has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still presentan increased resolution hack to 22:15 aspect ratio.
Vita'''PSP/PS4: same as above''' Japan only, suffers from runs in a massive slowdownletterbox retaining the original aspect ratio.|-|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, making it unplayableJapan only.
PS4/PS5'''PS1 (Japanese version): Emulated''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IISonic R|Microsoft Windows|style="text-align:left;"||||||✓|||||✓|✓||||16'''PC:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE ''' Enhanced port with better graphics and PCextra content. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake Some reprints of the GBA gameare missing the music. Has problems with modern hardware, but can be fixed with mods.
|-
|Klonoa 2: Lunatea's VeilRadiant Silvergun|Xbox 360|style="text-align:left;"||||||✓|||||✓|✓||||PC/PS4/XBOX One/Switch'''Xbox 360: a remake in unity engine using the same engine ''' HD Port with better lightningoptional high-res effects and graphics, and English support.|}
===Sega Dreamcast===
Since the system died early, many of its games were ported to other consoles.
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crazy Taxi 2
|style="white-space: nowrap;"|PlayStation Portable
|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
|-
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future
|PlayStation 2
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.
|-
|ManhuntHeadhunter|PlayStation 2|||||style="text-align:left;"|||||||||✓(E)|||Xbox: Stretched by default, missing visuals effectsPC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patchedLower quality port.
|-
|Mega Man X7Hundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only.||'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|||✓|✓|✓||||PC'''PlayStation 3/Xbox 360/Windows: A direct port from ''' Based on the "De la Jet Set Radio" - the PlayStation 2 versiondefinitive Dreamcast release. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputsWidescreen support, missing 2 songs: "Yappie Feet" and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2a song called "Many Styles" from the Dreamcast's PAL version).
|-
|Mega Man X8Maken X|PlayStation 2|style="text-align:left;"||||||||||✓|✓|✓||||PC: Features mouseRemake that changes the game from first-supported interface, higher resolution modes (up person view to 1280x1024) but no antithird-aliasing options, and supports gamepads (XInput is not 100% supported)person. Compatible on modern operating system. Limited North American PAL release although some retail Asian versions are available in 2-disc multi-lingual versions only (English, Spanish, French, Italian, German, Japanese, and Korean50 Hz). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versionNo English dub.
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|Metal Gear Solid 2MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.||'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.|✓|'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|||||||Missing some visual effects'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD ports based on Substanceremaster with widescreen support. Missing Ability to save anywhere in both games, some minors changes to the skateboarding minitown, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-gameissues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|Metal Gear Solid 3Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"||||✓||✓|✓|||||||||PS2'''Xbox: Original. 60 fps and widescreen support are via hacks''' Omissions of visual references to the Virgin Mary.PS3'''PC/360PS4/VitaXbox One: ''' As part of compilation, titled ''Shenmue I & II''. HD ports remaster with widescreen support, based on Subsistencethe Xbox version.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. MonkeyAbility to save anywhere in both games, and Guy Savage. Certain visual effects are reduced some minors changes to the point where they are seemingly missing such as depth of field and rain.3DS:town, [https://metalgearwww.fandomshenmuedojo.com/wikiforum/index.php?threads/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of Changesbugs].
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|Odin SphereSpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.||'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.|✓||✓||||||||||The original '''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game: re-released digitally through PlayStation Network for PlayStation 3is set to English. Some Speech lines aren't being played.
Odin Sphere Leifthrasir'''PS3/360: ''' HD remasters with widescreen support. [[RPCS3]] has an HD remaster (option to set the frame rate to the original game with updated graphics) and remake accurate 29.97 (updated mechanics and new contentVBlank NTSC Fixup) for PS3, PS4, and Vita. Some Speech lines aren't being played.
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|OkamiSkies of Arcadia|GameCube|style="text-align:left;"||✓||||✓||||✓|✓|✓||||Original PS2 versionUpdated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's ending song version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("ResetPinta's Quest" ) was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by Ayaka Hirahara) is missing the untrained eye so you have to know exactly where to look to spot a significant difference from all other versionsthe original Dreamcast release. All versions are locked Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to 30fpsfinish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but there is a 60fps hack for US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the PS2 versionDreamcast and later Gamecube ports of it).
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|Onimusha: WarlordsGrandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.|||||||||||||||A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox '''PC:''' original version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, has a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion plethora of green souls adds a new dimension to the gamebugs.Remastered version The newest PC release is based on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgroundsDreamcast version, and doesn't include any update but suffers from the Xbox versionits own bugs.
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|Phantom BravePhantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"||✓|✓|||||||||||||WiiAll ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Enhanced port with updated graphics Episode I & II". Containing a new "Episode 2" and three new content (extra story chapterplayable classes. Forces are the only job that can use Reverser, new charactersGrants, and new Megid. Various balancing of items' powers and removal of certain items). Loading times are nearly non-existent '''Xbox:''' A decent port.
PSP'''GameCube: Based on the Wii ''' A decent port. Has another version with extra recruitable characters, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
'''PC: Features ''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content from both Wii and PSP ports, higher resolution graphics than the previous console ports, . This version is also available in English and optional higher quality UIprobably Chinese.
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|Persona 3Resident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||✓'''PS2:''' Doesn't support progressive scan.|✓|'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.|-|Rent-A-Hero No. 1|Xbox|style="text-align:left;"|'''Dreamcast:''' Japanese only.||'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|PS3style="text-align: As left;"|'''PS2 Classic", emulated:''' Lower quality port. '''360:''' HD Port with widescreen support.PSP'''PC/PS4: ''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard''Rez Infinite'', similar to Persona 4based on X360 port with new levels. Lacks "The Answer" from Persona 3 FES. No FMVsMade on UE4.
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|Persona 4Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||||✓||✓||||||||||PS3Titled ''Sonic Adventure DX: As "PS2 Classic"Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, emulated.Vita/PC: Enhanced each successive port with extra contentof the game manages to be more bug-ridden than the last. Some voices have changed in Unofficial patches to fix many issues exist for the English dubPC release(s).
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|Ratchet & ClankSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||||✓||✓||||||||||PS3/VitaTitled ''Sonic Adventure 2: cropped widescreen, In-level movies and infobot cutscenes can be skippedBattle''. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's Features slightly better character model has numerous visible holesmodels, most notably a more in his tongue -depth multiplayer mode, and shirta new Chao minigame. The memory card that was used Doesn't include Chao Adventure 2 due to save and load icons in the menu was replaced by a brain with eyes in a containerlack of VMU. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot GameCube version features GBA connectivity for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & ClankChao Gardens. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) The most recent ports have HD resolution and a different sound when used compared to 16:9 aspect ratio but separate the original PS2 releasemultiplayer content as paid DLC. In the bargain snagglebeast fight on Umbris, |} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the beast triggers its shield, it will be greengames at higher than native resolutions. On Quartu, after Ratchet finds out Drek is going Many PS1 games were ported to destroy his homeWindows. However, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out some of the North American PlayStation 2 release due these PC ports are difficult to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsrun on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
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|Ratchet & Clank: Going CommandoBreath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|PS3/Vita'''PS1''': cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled Original. Some items were rearranged and some dubbing was discarded in the PlayStation 3 English version. Subtitles can still be activated from The Japanese Greatest Hits version, as well as the settings on JPN PSN release, reintroduced some of the main menu screen in English bugfixes and fixed the PS Vita versionNocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. In the initial Ugly stretched screen. Inferior performance (more slowdown, Ratchet only plays one demo instead of multiple ones; at the end of any demolonger loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), the game goes to the main menu. When arriving at any destinationhowever, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenesKoji Igarashi hated those additions, the camera is more zoomed out and they're admittedly low quality compared to the original PS2 releaserest. '''Xbox 360''': Direct port of the PlayStation version. This is notable on TaboraRemoves loading times, where after Ratchet throws his OmniWrench off-frame in and also FMVs for the original, it is still visible in North American version (Japanese version strangely retained the remasterFMVs). Abercrombie Fizzwidget '''PSP''s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed : Included in the same way between Going Commando and Up Your Arsenal. ''Castlevania: The Maktar ResortDracula X Chronicles''s central structure no longer rotates. The slot machines on Maktar Resort have It has a missing texture bug where few very minor porting issues but is content-wise the entire piece surrounding definitive version, based on the slot display is pure white instead of metalliclatest PS1 Japanese version.Water graphics that consist of two 2D films with The script for the one used as light reflection effect (on Tabora lakesEnglish version was rewritten and a Multi-5 translation was made, Dobbo acid, and Grelbin water in to the factory) dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version now consist besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of only Blood'' moveset. '''PS4/iOS/Android''': Based on the one film used PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the reflection effectPSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original. The Abercrombie Fizzwidget robot  '''PC:''' Many Problems on Todano no longer speaks while giving modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the tourdefinitive version. This greatly increases the ease at earning the "You '''DC:'''re My Hero" skill pointEnhanced port with better graphics.
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|Ratchet & Clank: Up Your ArsenalDino Crisis 2|PC
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|PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.
The sound effects for when the ship is flying from planet to planet plays in a different order.
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|Ratchet: DeadlockedFinal Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. ||'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. ||A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).|-|Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|though there are no new textures or model refinements and graphics match '''PSP:''' Titled ''Final Fantasy Tactics: The War of the native texture resolution on PlayStation 2Lions''. Players have noted a few issues with the cinematicsIncludes extra content, multiplayer support, with some full-motion video cinematics being improperly rescaledredone cutscenes, in-and new game cinematics sometimes suffering camera modes. Suffers from stretched aspect ratio and graphical glitches, and the inability to turn on subtitlesslowdown; these can be fixed with unofficial patches. There are It also some framerate and technical glitches reported in has a new translation.  '''iOS/Android:''' Based on the gameplayPSP version, with redone sprite work. The port features PlayStation Network multiplayer functionality, though Many consider this the fourdefinitive version.|-player local play is no longer supported and is limited to two-player local play|Legend of Mana|Switch/PS4/PC|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and eight-player multiplayer is limited the option to sixturn off random encounters.
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|Red Faction|✓|||||||||||||MediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.| |PC version lacks some visual effects that are only on ps2'''PS4:''' Titled "MediEvil Remake" and has the best graphics.
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|Shadow of the ColossusMega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|||||||✓|||||✓ '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (Ras those were based on the PS1 port)|||||PS3such as: Stable frame-rate a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (30 FPS lockedCut Man, Wood Man). runs in 720p or at an odd resolution Has slightly different music (sequenced PCM audio) and worse FMV quality (960x1080Cinepack compression vs MPEG on PS1) if 1080i '''GC/p video is enabled on the PS3 so it may look a little off unless you disable those video modesPS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Based Port based on the PAL release but is missing some minor bonus content from that PS1 version. Due to  '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some questionable changes new challenge stages from this game but is based on the climbing physics, several of the time attack fights are imbalanced in this PlayStation version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frameCompletely removed loading times. A spin-rate tanks even lower than it does off, Rockman & Forte, was released on the PS2 version with it enabled'''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.PS4:Remake
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|Shin Megami Tensei: Nocturne|||Mega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.|||||||✓|✓|||||PS2'''N64: Original''' Simultaneously better and worse in the graphics department. "Hardtype" Hack for an increased challengeThe sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.Switch/PS4'''PSP: Redone character models. Better Visual effects''' Japan-only. Has the ability to choose which skills to transfer to demonsStandard port with widescreen support and minor additional content. New easy mode, A blur will appear Lock-on the sides of the screen every time there is FMV, in order to fill the screendone by holding L and R simultaneously. still uses compressed audio.
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|Silent Hill Mega Man Legends 2|PC<br>PSP||✓|||||✓|✓|||||||||Windows'''PC: Port based ''' Exclusive to Japan and Taiwan. Does not work on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versionmodern video cards.
Xbox'''PSP: ''' Standard port with widescreen support and minor additional content. Released only in Japan.|-|Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the same lighting as the PC version but hilariously bad English dub with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, Japanese voices and the same relatively low-quality FMVs by default. Can run at 480phas an optional retranslation version.
Windows'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive. '''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version. '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox, One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes. '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later. '''PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus materialGC:''' same as the other games in ''Mega Man X Collection''.
PS3'''PS4/360Xbox One/Switch/PC: HD version ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this PlayStation version... though results may vary. Stay far awayCompletely removed loading times.
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|Silent Hill 3Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||'''PC:''' Released only in Korea and some other parts of Asia.||||✓|✓|||||||||PS3'''PS2/360GCN: HD version based on unfinished code, and completely removed ''' same as the other games in ''Mega Man X Collection''. Some of the original voice -acting is missing in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far awaythis version.Windows'''PS4/XOne/Switch/PC: The PC version adds improved flashlight lighting, the ability to save at any time during the ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game, and 60 FPS gameplay. however, there are some points where but is based on the game will drop to 30PlayStation version. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with modsCompletely removed loading times.
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|Silent Hill 4: The RoomMetal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions". '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.|✓|'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.|-|Moon Remix RPG Adventure |Switch/PC|'''Switch/PC:''' Official translation.|-|PaRappa the Rapper|PSP|'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.|-|Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||Windows'''PS1: Frame rate is capped at 30 FPS ''' Available in the retail Japanese and digital releasesEnglish. Retains save compatibility with Innocent Sin to unlock content, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using modsall versions.Some of the "hauntings" from the console version are missing'''PSP:''' Available only in Japanese. Fan translation project in development hell. GoG-version is a Enhanced port of the inferior European PC-version.Xbox: Just as good as the PS2 versionwidescreen support, a revamped UI, updated cutscenes, an optional updated OST, but with 480p supportand selectable difficulty levels.
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|SirenPersona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||'''PS1:''' Available only in Japanese. A fan translation is available.||||✓ (R)||||||||||PS3'''PSP: Titled "Siren''' Available in Japanese and English. Enhanced port: Blood Curse"widescreen support, it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scenerevamped UI, updated cutscenes, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terroroptional updated OST, which is accessed via and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the PlayStation 3's XMB Video menuoriginal.
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|Sly Cooper||||||✓||✓||Rayman|PC/Sega Saturn/N64||||||| PS3/ Vita: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required Too many changes to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire joblist here.
The Japanese definitive version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersis a fan remake called ''Rayman: Redemption''.
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|Sly 2Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper''PS1: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymoreOriginal. This was probably changed, because the games had to be ESRB rated again Japanese version included auto-aiming and it was most likely requested to remove this scene to lower the ratinguncut graphics. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select ScreenGot two English re-releases. This doesn The poorly-named ''t apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each levelDirector's soundtracks are Cut'' is still cut off each time they are played the first go-around. This , but includes all soundtracks except the intro levelbetter character models, an arranged mode, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For auto aiming from the PS Vita versionJapanese release, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucoman added Beginner difficulty." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a timeThe ''Dual Shock Ver''. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, includes DualShock support and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait OST that can only be described as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the gameMust be heard to be believed. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn '''t happen when playing the game in the original 4Saturn:3 display mode (such as with ''' Worse performance. Includes an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the extra game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towermode.
'''PC:''' Has compatibility issues with modern OSes. The Japanese only English version has every dialogue reof the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-recorded from evil-classic-rebirth/ Classic REbirth] on the ground up, which Japanese Mediakite release makes it the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersdefinitive version.
|-|Sly 3||||||✓||✓|||||||||| PS3/ Vita'''DS: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD Enhanced port has with a different rendering, which causes the lightning Classic mode that is faithful to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint original PlayStation experience and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo Rebirth mode that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and touch screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European versioninteresting ways. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Tales of The AbyssResident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.||'''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.||A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. |-|Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.||||3DS'''PC: Loading times are shortened''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Slightly Has a Japan-only re-release in 2006 that is somewhat more lag sometimesplayable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Removal of MultiplayerUsing Resident Evil 3 [https://classicrebirth.com/index. Some stats were changed for difficulties some of NA exclusive mystic arts were added to php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party)A HD remake was released for PC, PS4 and Xbox.
|-
|Tekken 5Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.|||✓'''PC:''' Released only in Japan. Very far from a technical achievement.|||✓||||||||||'''PSP/PS3: ''' Titled "Tekken 5 Dark Resurrection"''Shin Megami Tensei: Persona''. Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle It has been upgraded by adding twelve more ranking titles additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and removing one: Conquerorselectable difficulty levels.The English release reverts many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizableoriginal localization changes to be more faithful to the Japanese script.In It also reinstates the PSP version, there is a new mode called "Tekken Dojo"Snow Queen quest.
|-
|Yakuza 1,2Spyro the Dragon Trilogy|||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3: HD Remake "Yakuza Kiwami" (Japan Only).PS1<br>PS4/Xbox One/PC/Switch|'''PS1: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"''' Original.
WiiU'''PS4/Xbox One/PC/Switch: ''' HD Remake (Japan Only)Remakes.
|-
|Zone of the EndersSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||✓|✓|||||||||Xbox 360 '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and PS3 version 1fixes a couple of glitches.0 suffer from heavy performance issuesAdds a couple of more, PS3 version 2as well.0 fixed the performance issue and is considered to be the best versionReleased only in Japan.
|-
|Zone of the Enders: The Second Runner|✓||||||Suikoden II|PS1<br>PC<br>PSP||||||||||Ps2 Pal'''PS1: ''' Original. NTSC-U has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with some glitched lines fixed in the L3 PAL version or R3 buttonsvia romhacks. Some answers can give the player extra challenge or other little thingsSave compatibility with Suikoden 1.)
PS3/360'''PC: Based on the PS2 PAL version of the game''' Taiwan-only. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance Compatibility issues, PS3 version 2.0 fixed the performance issuewith modern PCs.
PC/PS4'''PSP: A remaster with updated textures, 4K ''' As ''Gensou Suikoden I & II''. Adds widescreen support, a new control style, various graphics settings, (although maps and the ability scenes are not redone to play in VR from accommodate for the view larger screen area) and fixes a couple of the cockpitglitches. HoweverAdds a couple of more, Positive and Negative responses donas well. Released only in Japan.|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available. '''PC:'''t work Korean-only.|-also, it does not |Wipeout 2097|PC/Saturn|These ports feature dual-audio language support due to licensing restrictionsa different OST from the original release. Released in North America as ''Wipeout XL''.
|}
==Xbox=PlayStation 2===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Advent Rising|Windows|style="textwhite-alignspace:leftnowrap;"|Missing some cutscenes, can be fixed by using mods.|-|Cel DamageBully|style="white-space: nowrap;"|GameCube<br>PlayStation 2Windows<br>Nintendo SwitchWii<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox OneAndroid + IOS|style="text-align:leftcenter;"|'''GCWii:''' Inferior-looking port Cropped widescreen.
'''PS2360/PC:''' Titled "Cel Damage Overdrive"Cropped widescreen. The difficulty Explosions and the speed of the cars is lowered. There are no instant kills. The death animations punching noises are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differentlycompletely different. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the WinnerEdward's Circle to win the match. Instead, the player needs 10 points to win, which glasses are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 lapsgold. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and gnomes show up as soon the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bargame starts.
'''Switch/Vita:''' [https:/PS3/PS4github.com/360TheOfficialFloW/Xbox Onebully_vita Unofficial port].|-|Chaos Legion|Windows|'''PC:''' Based A port based on The PS2 version with widescreen support but the opening theme on international versions of the game which altered gameplay elements, nerfed the main menu is removedplayer character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. The menu interface Notorious for its broken DRM with earlier copies, and has a new lookissues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic. A lot of sound effects are missingphp?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86. Taunt voices are switched with introductioncom/death voicesimagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Dead to RightsCrash Bandicoot: The Wrath of Cortex|PlayStation 2GCN<br>GameCubeXbox|style="text-align'''Xbox:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked ''' This version of the difficulty to result in a much more approachable game than the original Xbox titlefeatures reduced loading times and improved graphics (extra effects).
|-
|Dennou Taisen: DroneZDevil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|style="text-align'''PS3/360/PS4/Xbox One:left;"|Started ''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as a 2001 tech demo motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but became a full retail game on Xbox in the Japan region later ported to PCnot everything was fixed.
There are 2 '''DMC3SE PC versions:''' Poor port from a third-party developer. the port in the HD collection is superior.
1. An extended version '''DMC HD Collection PC:''' Direct port of the 2001 tech demo has a completely different level design and some changes console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in the game mechanicsother versions. Titled "Dennou Taisen: DroneZ"Some issues can be fixed with mods and even added Style Switcher.
2. A '''Switch:''' Direct port of the Xbox realized only in Russia region, requires Windows XP to run the gameconsole HD Collection. Titled "DroneZ XL"DMC 3 has an Official Style Switcher mode.
|-
|Ninja Gaiden BlackDisgaea: Hour of Darkness|WindowsPC<br>PlayStation 3Switch<br>PlayStation 4PSP<br>Xbox One<br>Nintendo SwitchVita|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma"Has content from the PSP version, but suffers from poor porting issues (e. FMV was removedg. It removed the puzzleslocked internal resolution, weaknesses bugs not present in other versions). A mod exist to fix many of bosses, human beheadings, some costumes, these issues and some cutscenes. Changed some music, reworked a lot of the mechanicsbeyond.
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels'''Switch:''' Improved version with HD sprites and QoL changes. New back|-flip |Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and somersault animations. Redesigned PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and new bosses. New weapons. New areas. Ticket fetching characters previously removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedfrom the overseas versions.
|-
|Prince of PersiaDragon Ball Z:Budokai 1,3|Gamecube<br>PS3<br>The Sands Xbox 360|'''GC:''' Port of TimeDragon Ball Z: Budokai 1 with cel Shaded Graphics.
Prince '''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of Persiaplagiarism. Widescreen support.|-|Dragon Ball Z:Budokai Tenkaichi 2,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br>Warrior WithinAndroid + IOS|'''3DS:''' Include extra content but inferior graphics.
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2Android/GCiOS:''' inferiorno voice acting nor orchestrated soundtrack|-looking Ports.|Fatal Frame 1|Xbox|'''PCXbox:''' Best looking versionTitled "The director's Cut", 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoleshas extra things added such as a first-person mode, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreena survival mode, 60 FPSa new ending, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere and more costumes to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionunlock.
|-
|Spider-Man Fatal Frame 2|PlayStation 2Xbox<br>GameCubeWii<br>Windows|style="text-align:left;"|'''PS2/GCXbox:''' InferiorTitled "The director's Cut", has extra things added such as a first-looking portperson mode, a survival mode, a new ending, and more costumes to unlock.
'''PCWii:''' Completely different Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, developed expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a different studionew theme song, not in the original. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayA new mode, Haunted House, has been added, replacing Mission Mode.
|-
|style="whiteFinal Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-space: nowrap;"|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|Tom Clancy's Splinter Cell-|Grand Theft Auto IIITom Clancy's Splinter Cell:|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Pandora TomorrowAndroid + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PCXbox One/Switch:''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with modsDefinitive Edition.
'''GC/PS2PS4:''' Inferior-looking portsOriginal one as "PS2 Classic", emulated. Altered level designDefinitive Edition is also available.
'''PS3iOS/Android:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fpsAdded checkpoint mechanism.
|-
|Tom Clancy's Splinter Cell:Grand Theft Auto San Andreas|PC<br>Xbox 360<br>Double Agent|GameCubeXbox One<br>PlayStation 2PS3/4<br>WindowsVita<br>PlayStation 3Switch<br>Xbox 360Android + IOS|style'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "text-align:left;Definitive Edition"|has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version. '''GC/PS2X360:''' inferior-looking portsBased on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Altered level designSome game mechanisms are being altered such as the thruster angle adjustment of Hydra.
'''PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of PS3 native one is the "Master Chief Collection"same as X360. Halo 1 PS2 backward compatible version is a remake with optional updated graphics. Supports widescreenalso available.|-|}
==Xbox 360=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3PS Vita:''' Terrible frame rate[https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
'''PS4/Xbox One/PC:''' Decent portsAs "PS2 Classic", emulated. Definitive Edition is also available.
'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility. '''Switch:''' Definitive Edition. '''iOS/Android/Wii UWindows Phone:''' Has exclusive costumesAdded checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Dead RisingGrand Theft Auto Vice City|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3PC<br>Xbox One<br>WindowsPS3/4<br>Nintendo Switch<br>Android + IOS|style="text-align:left;"|'''Xbox 360PC:''' Most stable versionBesides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has tank controlsbeen changed in Definitive Edition, behind such as the shoulder camera, locked at 30 FPS, mission "Shakedown" and a muddy red/green color filter over everythingbike handling.
'''PS3PS4:''' Extra non-canon scenesAs "PS2 Classic", vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)emulated. Definitive Edition is also available.
'''PCXOne/Switch:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visualsDefinitive Edition.
'''SwitchiOS/Android:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation)Added checkpoint mechanism.
|-
|Halo 3<br>Halo 4Ico|Windows<br>Xbox OnePS3|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits Runs in Halo 3full 1080p and is based on the PAL version, and Halo 4 Squad Battle changesso the extra content from that version is included. Supports Stereoscopic 3D.
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|Ninja Gaiden IIJak and Daxter|WindowsPS3<br>Xbox OneVita<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchPS4/5|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shapeSub-HD, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removedcropped widescreen, doors simply popping open nowThe Eco meter doesn't flash white when its level of it is depleting. It's The Day Sun and the Night Green Sun are no longer needed to spend points on upgrading weapons. Infinite arrowsin the sky.
Five new bosses were added'''Vita:''' same as above, replacing two old boss encounters. Enma's Fang is suffers from a new melee weaponmassive slowdown, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Qualitymaking it unplayable.
A [https'''PS4/PS5://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase''' Emulated.
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|Ninja Gaiden IIIJak II|WindowsPS3<br>Xbox OneVita<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchPS4/5|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge"Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time. More blood Sig and goreMetal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. More enemy variationsSome of the music is missing some notes. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions For example, the Haven City music while on Ninja Trialsa zoomer will miss some notes.|-|style=In the cutscene "The Secret to Making a Bomb"white, when Kor reveals his true identity, his face is texture-space: nowrap;"|Red Dead Redemptionless and defaults to a solid black. This only happens the first time that the system plays the cutscene.|PlayStation 3<br>Xbox One|style="text-align:left;"|'''PS3Vita:''' runs at same as above, suffers from a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing)massive slowdown, and textures appear more basic and low resolutionmaking it unplayable.
'''Xbox OnePS4/PS5:''' backward compatibilityEmulated.
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|}Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
==SNES==Some SNES games suffered '''Vita:''' same as above, suffers from a massive slowdown which may be fixed in ports, making it unplayable.
Many SNES games were ported to the GBA'''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. These versions may have extra featuresAltered character models, but at music. Based on the cost of poorer video and audio qualityupdated Final Mix versions. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES gamesPS3 Suffers from increased load time. This leads to a smaller visible playing area, which can be devastating 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some casesminor audio issues. The audio Re: Chain of Memories is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack a remake of contrast in the original GBA displaygame. To have these games display as intended, |-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a shader or a palette patch is neededremake in unity engine using the same engine with better lightning. Additionally|-|Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, the GBA has two fewer buttons, leading to compromised control layouts.missing visuals effects
Several SNES games were ported to '''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. More often than May not the PS1 ports offer more featureswork on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2. However|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' Features mouse-supported interface, the CD format creates loading times. Contrary higher resolution modes (up to popular belief1280x1024) but no anti-aliasing options, most of these ports and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are not emulatedavailable in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). They simply take The PS2 version served as the text and graphical assets from basis of the SNES game ROM image on port featured in the disc, Mega Man X Legacy Collection 2 with the rest smoother performance of the programming being original workPC version.|-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
{| class="wikitable" style="text-align'''PC Master Collection:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
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|ActRaiserMetal Gear Solid 3|WindowsPC<br>Nintendo SwitchXbox<br>Vita<br>PlayStation PS3/4<br>Xbox 306/One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>AndroidSwitch<br>Windows3DS|style="text-align:left;"|'''PS1PS2:''' Extra content including FMV & bestiary, longer load timesOriginal. 60 fps and widescreen support are via hacks.
'''NDSPS3/360/Vita:''' PS1 extra content (with load times fixed) plus more extra contentHD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, touch controlsSecret Theater, more literal translationSnake vs. Monkey, French translation addedand Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
'''iOS/AndroidPC Master Collection:''' Translation based Based on NDS with additional languagesthe HD Collection, touch controls, mostly unchanged graphicsuse this [https://github.com/Lyall/MGSHDFix mod] to improve.
'''PC3DS:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Clock TowerOdin Sphere|WindowsVita<br>PlayStation<br>WonderSwanPS3|style="textThe original game: re-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & locationreleased digitally through PlayStation Network for PlayStation 3.
'''WonderSwanOdin Sphere Leifthrasir:''' greyscale colorsan HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, poorer audioPS4, lower graphical quality, slightly reduced screen sizeand Vita.
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|Contra III: The Alien WarsOkami|Game Boy AdvancePC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|style=Original PS2 version's ending song ("text-align:left;"|Titled "Contra Advance: The Alien Wars EXReset"by Ayaka Hirahara) is missing from all other versions. Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps"All versions are locked to 30fps, worse audiobut there is a 60fps hack for the PS2 version.
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|Donkey Kong CountryOnimusha: Warlords|Game Boy ColorPC<br>Xbox<br>Game Boy AdvancePS4|style="text-align:left;"|'''GBCXbox:''' Weaker Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics & , new 5.1 Dolby Digital audio, new stageexplorable areas, a new boss, new costumes and armour, longer version of "Winky's Walkway"changes to enemy placement, miniand a three-gamesstage charge attack for each weapon. In addition, time trialthe introduction of Green Souls adds a new dimension to the game.
'''GBA:''' Increased brightness, worse contrast, color saturationRemastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and audio; mini-games, time trialdoesn't include any update from the Xbox version.
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|Donkey Kong Country 2:<br>Diddy's Kong QuestPhantom Brave|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:PC<br>Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)Wii<br>Andoid<br>iOSPSP|style="text-align:left;"|'''PS2Wii:''' Full 3D remake Enhanced port with party enhancementsupdated graphics and new content (extra story chapter, new characters, and new items). Only released in JapanLoading times are nearly non-existent.
'''DSPSP:''' Remake done in a similar vein to Based on the DQIV remakes. Has the same mechanics perks as the PS2 remake, along Wii version with some unique contentextra recruitable characters.
'''iOS/AndroidPC:''' Port of Features content from both Wii and PSP ports, higher resolution graphics than the DS versionprevious console ports, and optional higher quality UI.
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|Dragon Quest VIPersona 3|Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-|EarthBound|Game Boy Advance|style="text-align:left;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)PS3<br>iOS (R)PSP<br>Android PC(R)<br>Windows (R)Switch|style="text-align: left;"|'''Original VersionPS3:'''As "PS2 Classic", emulated.
'''PS1PSP:''' FMV opening Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and endingguard, new features, different translation, longer load timessimilar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
'''WonderSwan ColorPC/Switch:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audioRemake titled Persona 3 Reload. Japan|-only|Persona 4|PC<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulated.
'''GBAVita/PC:''' Titled ''Final Fantasy IV Advance''Enhanced port with extra content. Based on Some voices have changed in the WonderSwan Color version. New translation. Extra content, updated graphics, worse audioEnglish dub.|-|Ratchet & Clank|PS3<br>Vita|'''PSPPS3/Vita:''' Titled cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al''Final Fantasy IV: s character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Complete Collection'Shady Salesman's character model is missing its eyes. Includes "The After Years" exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as well as an in-between "Interlude"the Metal Detector) have a different sound when used compared to the original PS2 release. Includes all GBA contentIn the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. Enhanced graphicsOn Quartu, after Ratchet finds out Drek is going to destroy his home, choice between original and enhanced audiothe lighting in the cutscene is darker than usual'''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III The music that plays while fighting Chairman Drek on DS Veldin (no PSP which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release unlike it)is normally missing'''iOS/Android/PC:''' DS version portAfter beating the game, when the HelpDesk Girl appears at the end, followed by 3D remake of "The After Years". '''PC:''' HD version of DS remakeno dialogue from her plays.
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|Final Fantasy VRatchet & Clank: Going Commando|PlayStationPS3<br>Game Boy AdvanceVita|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>iOS<br>AndroidVita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>WindowsPS4(R)|style="text-align:left;"|'''PS1PS3:''' First official English Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL releasebut is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''GBAPS4:''' Titled Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:'Final Fantasy V Advance''Original. New translation. Extra content, worse audio"Hardtype" Hack for an increased challenge.
'''iOSSwitch/AndroidPS4:''' Redone sprites (RPG Maker art style)character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, touch controlsA blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
'''PCXbox:''' Redone sprites (RPG Maker art style).|Has the same lighting as the PC version but with the PS2-|Final Fantasy VI|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:soft shadows left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra contentintact, fog issues (albeit less noticeable due to the lower resolution), worse poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
'''iOS/Android''' Translation based on GBA versionWindows, Xbox, redone sprites and Mode-7 sections PS2 "Directors Cut (RPG Maker art styleEU), reworked Cyan Bushido, touch controls/Greatest Hits (US)" versions contain bonus material.
'''PCPS3/360:''' Same as previousHD version based on unfinished code, no touch controlresulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
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|Front MissionSilent Hill 3|PlayStationPC<br>Nintendo DS (R)PS3<br>Xbox 360|style="text-align'''PS3/360:left''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again;"|stay far away. '''DSWindows:''' Only official English releaseThe PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
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|style="white-spaceSilent Hill 4: nowrap;"The Room|"Ganbare Goemon 1PC<br>Yuki-HimeXbox|'''Windows:'''s DisappearanceFrame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the " /<br>hauntings"The Legend from the console version are missing. GoG-version is a port of the Mystical Ninja"inferior European PC-version.|Game Boy Advance|style="text-align'''Xbox:left;"|Worse audio, no multiplayer/co-op, more save slots than ''' Just as good as the Super Famicom releasePS2 version, can change character any time. Japan only. Bundled but with Ganbare Goemon 1480p support.
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|Ganbare Goemon 2:<br>Kiteretsu Shōgun MagginesuSiren|Game Boy AdvancePS3 (R)|style='''PS3:''' Titled "text-alignSiren:left;Blood Curse"|Worse audio, no multiplayer/coit is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-op, more save slotsof documentary titled Behind the Curtain of Terror, can change character any time. Japan only. Bundled with Ganbare Goemon 2which is accessed via the PlayStation 3's XMB Video menu.
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|Kirby Super StarSly Cooper|Nintendo DSPS3<br>Vita|style='''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon,"textif the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-align:left;running ones) were fixed. The music for "Muggshot's Turf"|Titled has been sped up. When entering the "Kirby Super Star UltraAt the Dog Track"mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. Extra gamesHowever, enhanced graphicssome Japanese voice actors were changed for others.
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|The Legend of Zelda:<br>A Link to the PastSly 2|Game Boy Advance<br>Switch (U)<br>Windows (U)PS3<br>MacOS (U)<br>Linux (U)Vita|style="text-align:left;"|'''GBAPS3/ Vita: '''Extra dungeon reliant on The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Four SwordsAnatomy for Disaster" game(the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. More accurate translationInstead, more shopsthe Cooper Van drives in place while Sly's audio continues, new enemiesthough he doesn't mention Monaco anymore. Link voice clips This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!"Ocarina was fixed. The first few seconds of Timeeach level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom. Simplified difficulty (20 digs like PAL SNES " This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of 25 zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in digging minigame, Ice Dungeon layout)-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn'''PC/Switcht happen when playing the game in the original 4:''' Unoffical native port made by fans by decompilation3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different.[httpsDuring "Operation://githubThunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower.com/snesrev/zelda3][https://githubHowever, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.com/RadzPrower/ZeldaThe Japanese version has every dialogue re-3-Launcher]recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. 
|-
|"Mega Man & Bass" /Sly 3|PS3<br>Vita| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Rockman Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & Fortebinocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "|Game Boy Advance|style=Dead Men Tell No Tales,"textthough it is never mentioned in-aligngame. As in Sly 2:left;"|Only official English releaserecon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. Worse audioThis problem does not occur in the digital or PS Vita versions. No dash buttonThe background music will also occasionally loop when the character dialogue delay occurs. Smaller As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen resolution makes . Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game borderline unplayableis not available on the physical release of the PS Vita version and is instead only available via digital download.
|-
|Mega Man XTales of The Abyss|DOS3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>GameCube<br>PlayStation PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>PlayStation Portable (R)PS3/4<br>iOSWiiU|style="text-align:left;"|'''DOSPS3:''' Different aspect ratio, worse audio, buggy wall climbingHD Remake "Yakuza Kiwami" (Japan Only).
'''GCPS4/PS2Xbox One/PC:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player HD Remake titled "Yakuza Kiwami" and art gallery"Yakuza Kiwami 2".
'''PSPWiiU:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game. '''iOS:''' Touch controls, "redrawn" graphics HD Remake (actually smeared versions of the SNES graphicsJapan Only), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X2Zone of the Enders|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One360<br>Nintendo SwitchPS3|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player Xbox 360 and art galleryPS3 version 1'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and moreis considered to be the best version.
|-
|Mega Man X3Zone of the Enders: The Second Runner|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2PC<br>PlayStation PS3/4<br>Nintendo Switch<br>Xbox One<br>Windows360|style="text-align:left;"|'''SNESPs2 Pal:''' Has a ROM hack that makes Zero a fully playable character has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and quality of life changesmore Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
'''PS1PS3/Saturn360:''' Remixed soundtrack Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and progress can be saved via memory card/RAM cartPS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.
'''PC/PS4:''' Port A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of PS1 versionthe cockpit. Cannot be directly installed on 64However, Positive and Negative responses don't work also, it does not feature dual-bit OSes; you must extract the files manually. Files fail audio language support due to save after reboot if this is donelicensing restrictions.|}
'''GC/PS2===PlayStation 3==={| class="wikitable" style="text-align:''' PS1 version included in center;"! scope="col"|Game! scope="col"|Platforms! scope="Mega Man X Collectioncol". Loading times are eliminated.|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''PC/PS4/Switch/XB1:Dark Souls Remastered''' SNES and SFC versions are included in . Based on "Mega Man X Legacy CollectionPrepare to Die Edition" with extra content including achievements, music player, art gallery, challenges. Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and moreglitches.
|-
|Metal Max 2style="white-space: Kainowrap;"|Demon's Souls|Game Boy Advance<br>Nintendo DS (R)PlayStation 5|style="text-align:left;"|'''GBA:''' Average port Remake with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled. '''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DSlife quality improvements.
|-
|Ogre Battle:<br>The March God of the Black QueenWar III|PlayStation4|style="text-align:left;"|Titled "Ogre Battle: Limited Edition"'''God of War III Remastered'''. Slightly enhanced graphics 1080p support targeted at 60 frames per second and soundfeatures a photo mode. All of the DLC that was released is included with.
|-
|Romancing SaGaNieR|WonderSwan Colorstyle="white-space: nowrap;"|Windows (R)<br>PlayStation 24 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''WonderSwanPlayStation 3 (Japan):''' Enhanced graphics, new story scenario & side quest The protagonist is a kid.'''Xbox 360/PlayStation 3 (Japan onlyNorth America):''' The protagonist is an adult.
'''PS2Windows/PlayStation 4/Xbox One:''' Enhanced 3D graphicsRemake with enhanced gameplay, the protagonist is a kid.
|-
|Secret The Last of ManaUs|iOSPlayStation 4<br>AndroidPlayStation 5 (R)<br>Windows PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4 (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation Vita (R)4<br>Xbox 360<br>Nintendo SwitchXbox One|style="text-align:left;"|'''Android/iOSXbox 360:''' Partially enhanced graphics, enhanced fonts & menus, touch controlsDecent port. '''PCWindows/PS4PlayStation 4/VitaXbox One:''' Full 3D remake with animated cutscenes, voice acting, Improved resolution and remixed soundtrack. '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the gameFPS.
|-
|Shin Megami TenseiYakuza 0|PlayStationPC<br>Sega CDPS4<br>Game Boy Advance<br>iOSXbox One|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. '''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs. '''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
|-
|Shin Megami Tensei IIYakuza Kiwami|PlayStationPC<br>Game Boy AdvancePS4<br>Xbox One|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis. '''PS1:''' Same deal as its predecessor. Not translated into English. '''GBA:''' Same deal as its predecessor. Not translated into English.Remake of Yakuza 1
|-
|Super Mario WorldYakuza 3<br>Yakuza 4<br>Yakuza 5<br>|Game Boy AdvancePC<br>PS4<br>Xbox One|style="text-align:left;"|'''SNES:''' The version Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in "Super Mario Allthe original western versions.|-Stars + Super Mario World" compilation has unique sprites for Luigi.|}
'''GBA===PlayStation 4==={| class="wikitable" style="text-align:''' Titled center;"Super Mario World: Super Mario Advance 2! scope="col"|Game! scope="col"|Platforms! scope="col". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.|Notes
|-
|Super Mario World 2style="white-space:nowrap;"|God of War|PlayStation 5<br>YoshiWindows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's IslandSpider-Man|Game Boy AdvancePlayStation 5<br>Windows|style="text-align:left;"|Titled "YoshiMarvel's Island: Super Mario Advance 3Spider-Man Remastered". New levels, different audio.
|-
|Super Metroidstyle="white-space: nowrap;"|Yakuza 6: The Song of Life|Switch (U)<br>Windows (U)<br>MacOS (U)PC<br>Linux (U)Xbox One|style="text-align:left;"|'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/sm][https://github.com/RadzPrower/Super-Metroid-Launcher]
|-
|Star OceanYakuza Kiwami 2|style="white-space: nowrap;"|PlayStation Portable (R)PC<br>Xbox One|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.Remake of Yakuza 2
|-
|Super Ghouls 'n GhostsJudgment|PlayStationPC<br>Game Boy AdvancePS5<br>Xbox Series X/S|style="text-align:left;"|'''PS1:''' Slowdown removed. '''GBA:''' New levels, worse audio.
|-
|Tactics Ogre:<br>Let Us Cling TogetherLost Judgment|PlayStation<br>PlayStation PortablePC|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music. '''PSP:''' Very enhanced, more features.
|-
|Tales of Phantasia
|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
 
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.
 
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.
 
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.
 
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
|-
|"Trials of Mana" /<br>"Seiken Densetsu 3"
|Windows (R)<br>Nintendo Switch & (R)
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.
 
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
|-
|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Nintendo 64=Xbox===The Nintendo 64 is a difficult system to emulateMost Xbox ports for PC are decent ports, and no emulator has a high degree most multi-platform games on consoles of game compatibility. It may be easier to rely upon a port rather than try to emulate itthe six generation were superior on the Xbox.
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-KazooieAdvent Rising|Xbox 360<br>Xbox OneWindows|style="text-align:left;"|Added widescreen modeMissing some cutscenes, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay"can be fixed by using mods.
|-
|BanjoCel Damage|style="white-Tooiespace: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|Generally better framerate '''GC:''' Inferior-looking port. '''PS2:''' Titled "Cel Damage Overdrive". The difficulty and draw distancethe speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. Ice Key and secret eggs collected in BK The 6 main characters' intro videos are not available herefrom the start. Removed Nintendo referencesThe AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, some of which were endearingare earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. XBLA It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version also included in "Rare Replay"with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
|-
|Blast CorpsDead to Rights|Xbox One (E)PlayStation 2<br>GameCube|style="text-align:left;"|Improved graphics, better frameratePS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.
|-
|style="white-spaceDennou Taisen: nowrap;"|Conker's Bad Fur DayDroneZ|Xbox (R)<br>Xbox One (E)Windows|style="text-align:left;"|'''Started as a 2001 tech demo but became a full retail game on Xboxin the Japan region later ported to PC. There are 2 PC versions:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.
'''Xbox One:''' "Rare Replay" includes an emulated 1. An extended version of the original. Not sure if it's censored or not. Has more stable framerates 2001 tech demo has a completely different level design and slightly better graphics than some changes in the originalgame mechanics.|-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style=Titled "text-alignDennou Taisen:left;DroneZ"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].
'''2. A port of the Xbox One/PlayStation 4/Switch/PC:''' Officially ported realized only in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful Russia region, requires Windows XP to run the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 portTitled "DroneZ XL".
|-
|The Legend Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of Zelda: Ocarina bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of Timethe mechanics. Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.|-|GameCube (E)Prince of Persia:<br>Nintendo 3DS (R)The Sands of Time Prince of Persia:<br>Windows (U)Warrior Within Prince of Persia:<br>MacOS (U)The Two Thrones|PlayStation 2<br>Linux (U)GameCube<br>Switch (U)Windows<br>Wii U (U)PlayStation 3|style="text-align:left;"|'''GameCubePS2/GC:''' Both, the original game and the Master Quest are emulated at 480pinferior-looking Ports.
'''3DSPC:''' port is a remake with a better framerateBest looking version, the blood and some 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the violence was censored and it is missing some rumble featuresPC version. Mods should be used for modern systems.
'''PC/Switch/Wii UPS3:''' An unofficial port of cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the N64 Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version made by fans.[https://github.com/HarbourMasters/Shipwright]
|-
|The Legend of Zelda: Majora's MaskSpider-Man 2|PlayStation 2<br>GameCube (E)<br>Nintendo 3DS (R)Windows|style="text-align:left;"|'''GameCubePS2/GC:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashesInferior-looking port.
'''3DSPC:''' features enhancements similar to those in Ocarina of Time 3DCompletely different game, as well as manual camera control when played on developed by a New Nintendo 3DS, missing some rumble featuresdifferent studio. However, it changes some key It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|Jet Force Geministyle="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos Theory|Xbox One (E)Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|Improved graphics'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' Inferior-looking ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, better frameratenor does it include DLC levels. Chaos Theory is locked at 35fps.
|-
|Killer Instinct Gold|Xbox One (E)|style="text-alignTom Clancy's Splinter Cell:left;"|Improved graphics, better framerate. <br>Double Agent|-|Perfect Dark|Xbox 360GameCube<br>Xbox One|style="text-align:left;"|Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".|-|Rayman PlayStation 2|<br>Windows<br>DreamcastPlayStation 3<br>PlayStation 2 (R)Xbox 360|style="text-align:left;"|'''WindowsGC/PS2:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPSinferior-looking ports. Altered level design.
'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2PS3/360/PC:''' Titled "Rayman Revolution". Remake that completely changes the different game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|Sin & PunishmentHalo 1<br>Halo 2|Wii (E)Windows<br/>Nintendo Switch (E)Xbox One|style="text-align:left;"|'''Wii'''PC/Xbox One: Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service"Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
|-
|Super Mario 64|Nintendo DS (R)<br>WebAssembly(U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.}
'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|style="white-space: nowrap;"|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|styleXbox 360="text-align:left;"|Remastered for PC.|} ==GameCube==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilBayonetta|PlayStation 23<br>XboxPlayStation 4<br>Windows<br>PlayStation 3Xbox One<br>Wii U<br>Xbox 360Switch|style="text-align:left;"|'''PS2PS3:''' Inferior-looking port, wrong aspect ratioTerrible frame rate.
'''PS4/XboxOne/PC:''' Was developed by another team so there are some minor changes to the environmentDecent ports.
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3Switch/360Wii U:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the bestHas exclusive costumes.
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|Billy Hatcher and the Giant EggDead Rising|WindowsWii|style="text-align:left;"|Inferior Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the original GameCube version in several ways outbreak. New Zombies. New mini- including poor optimization, improper sound mixinggames. Costume blood color, severe screen tearing but Frank can't jump and poor controller supportsome areas are now smaller.
|-
|Donkey Kong Jungle BeatDeadly Premonition|Wiistyle="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!"'''Xbox 360:''' Most stable version, but has tank controls, controlled using behind the Wii Remoteshoulder camera, using its Nunchuk accessory to control Donkey Konglocked at 30 FPS, and a muddy red/green color filter over everything. '''PS3:'''s movement Extra non-canon scenes, vastly superior camera and its motion detection feature to clapcontrols, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). To accommodate  '''PC:''' Has the improvements of the more traditional control schemePS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the level designs were altered to include more obstaclesresolution, and players do lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. '''Switch:''' Has the improvements of the PS3 version but doesn't have to collect crests to progress. It also replaces the bananano non-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysCanon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
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|The Legend of Zelda:Halo 3<br>The Wind WakerHalo 4|Wii UWindows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, new features such as the Wind WakerProfanity filter, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscopeTech suits in Halo 3, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes areHalo 4 Squad Battle changes.
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|The Legend of Zelda:Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>The Twilight Princess|WiiPlayStation 3<br>Wii UNintendo Switch|style="text-align:left;"|'''WiiPS3/Xbox One/PC/Switch/PS4:''' The two biggest changes are Titled "Ninja Gaiden Sigma 2". This version lessened the addition of motion controls, and enemy count drastically while making the entire game world being mirrored enemies much more difficult to make said motion controls work better for right-handed players use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (since Link would otherwise wield his sword left-handedLegendary Black Falcon to Type 20; same shape, different texture)were removed. Some ranged weapons have been removed. Western markets actually got Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the Wii port first, despite mission description every time the GameCube version being player dies. Added 3 levels when you play as the primary development targetgirls' side characters. Better Texture Quality.
'''Wii U:''' HD Remaster with A [https://zeldawww.gamepedianexusmods.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list hereninjagaidenmastercollection/mods/37 mod for PC]called "NGS2 Black" for difficulty increase.
|-
|Killer 7Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 23<br>Nintendo Switch|style="text-align:left;"|[https:'''PS3/Xbox One/PC/Switch/wwwPS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes.speedrunChapter challenge mode. New missions on Ninja Trials.com/Killer7/guide/vrviv Full list of changes]
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|Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii URed Dead Redemption|PlayStation 3<br>Nintendo Switch Xbox One (RE) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 34<br>WindowsNintendo Switch|style="text-align:left;"|PS2'''PS3: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries '' runs at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In significantly lower resolution than the GameCube Xbox 360 version, the characters flash red. When the Unison Attack gauge fills upuses simpler visual post-processing effects, it glows. Most of has missing objects throughout the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spiritgame, a cut-in areas of her face appears on the screen. There grass are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Heropatchy, which can be read for deeper insight into the character and the Kharlan War itself. There shadows are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, simpler (and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luinsometimes missing), a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, textures appear more basic and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as welllow resolution.
PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCubePS4/Switch:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Packreleased on August 17, 2023, runs at higher resolutions.
'''PS2Xbox One:''' Inferior lookingactually just the 360 version running through [[Fission]].
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''XboxPS2:''' Widescreen option is just 4:3 stretchedruns significantly lower graphical fidelity compared to newer generation Xbox 360 version.
'''PCPSP:''' The ability to skip FMV cutscenes was removedplaceholder text, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages[[#PlayStation_Portable|previous game has exclusive features for PSP]].
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for the first three Rayman other WWE SmackDown vs Raw! games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Resident Evil 4}|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|styleHandhelds=="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} =Game Boy=Nintendo Wii==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
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|style="white-space: nowrap;"|CrashThe Legend of Zelda: Mind Over MutantLink's Awakening |Switch (R)<br>Windows (U)|style="whitetext-spacealign: nowrapleft;"|Nintendo DSHD Remake with dungeon creating mode.<br>PlayStation PortableAlso there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>PlayStation 2<br>Xbox 360Nintendo Switch (E)|style="text-align:left;"|'''DSWSC:''' A full-fledged demake - 2D platformer Colorized enhanced port with 3D graphicsrestored content'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayerJapan-only<br>'''PlayStation 2Nintendo Switch:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco BandicootBare-bones emulation'''Xbox 360:''' enhanced graphicsCensored.
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|No More HeroesSaGa 2 / Final Fantasy Legends 2|PlayStation 3<br>Xbox 360Nintendo DS (R)<br>Nintendo Switch<br>Windows(E)|style="text-align:left;"|'''PS3/X360Nintendo DS:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed3D remake. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any SideJapan-Job or Assassin Mission once the player has beaten any of them at least onceonly. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. <br>'''Nintendo Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch versionBare-bones emulation. Does not support mouse and keyboard - controller onlyCensored.
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|No More Heroes 2: Desperate StruggleSaGa 3 / Final Fantasy Legends 3|Nintendo SwitchDS (R)<br>WindowsNintendo Switch (E)|style="text-align:left;"|'''WiiNintendo DS:''' NA and PAL versions have different music3D remake. The PAL version is also censoredJapan-only<br>'''Nintendo Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard Bare- controller onlybones emulation. Poor porting with many crashesCensored.
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|Pandora's TowerShiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''WiiWindows:''' NA version has a lot of bugs, which not presented in Remake using 16-bit graphics from the PAL versionSNES game. Subtitled "Tsukikage-mura no Kaibutsu".
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|Resident Evil:<br>Shiren The Darkside Chronicles<br>Resident Evil:<br>The Umbrella ChroniclesWanderer GB2|PlayStation 3Nintendo DS (R)|style="text-align:left;"|HD Remaster and compilation of two games, titled '''Nintendo DS: ''' Remake. Subtitled "Resident Evil: Chronicles HD CollectionDS2 Sabaku no Majō". Doesn't require motion controlJapan-only. <br>(The West got a DS remake of the first SNES game instead.)
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|Rodea - The Sky SoliderKirby's Star Stackers|Nintendo 3DS<br>Nintendo Wii USNES (R)|style="text-align:left;"|'''3DS/Wii USNES:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DSRemake. The game creator said to Japan-only play the Wii version.
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|Sonic ColorsMedarot 2 / Medabots|WindowsGame Boy Advance (R)<br>PlayStation 4<br>Xbox One<br>Nintendo 3DS, Switch(E)|style="text-align:left;"|'''PC/PS4/Xbox OneGBA:''' Titled "Sonic Colors: Ultimate"Remake. Adds 60 FPS, more gameplay modes, better graphics Called Medarot 2 Core in Japan and new soundtrack, which is considered worst (PC has a mod to restore the original one)simply Medabots in NA<br>'''3DS, Switch:''' Same as aboveBoth the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, but 30 FPSunlikely to change because of a trademark issue.
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|The Legend of Zelda: Skyward SwordFinal Fantasy Adventure|Nintendo SwitchGame Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|HD RemasterFirst game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Improved Motion controlYet another remake. DoesnIt't require motion control anymores the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
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|Xenoblade ChroniclesBalloon Kid|Nintendo 3DSNES<br>Nintendo Switch (R)Game Boy Color|style="text-align:left;"|'''3DSOriginal:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Inferior looking portTitled Hello Kitty World. uses Colorized version with the dualHello Kitty license. Japan-screenonly. New Collection Mode and Amiibo compatibility. <br>'''SwitchGame Boy Color:''' HD RemakeTitled Balloon Fight GB, colorized enhanced port, Japan-exclusive. Redefines graphics in high|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-definition quality and redesigns key characters. Most music tracks are remastered with new recordingsalign:left;"|Remade twice, and for the user interface PlayStation (as DQM1+2) and the menu screen are also improved and adjusted to be easy to play3DS as separate games. new language options such as Korean, Simplified ChineseFurthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Traditional ChineseAndroid phones (DQM1 3DS). A new epilogue story called Xenoblade Chronicles|-|Last Bible|Game Gear|style="text-align: Future Connectedleft;"|Game Gear version has monsters and content not found in the later Game Boy Color port. Time Attack is a new feature|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"|
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|}
===Game BoyAdvance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
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|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch (R)<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD Remake '' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with dungeon creating modethe best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.
|-
|SaGa / Final Fantasy Legendsstyle="white-space: nowrap;"|Mario and Luigi: Superstar Saga|WonderSwan Color<br>Nintendo Switch (E)3DS|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. CensoredA lot of changes were made in order to make the game easier.
|-
|SaGa 2 / Final Fantasy Legends Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo GBA:''' Uncensored hacks are available for western releases. '''DS:''' 3D remakeBetter audio. JapanThe multiplayer mini-onlygames from Mega Man Zero 2 were removed.<br>Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Nintendo Switch/PC/PS4/Xbox One:''' Bare-bones Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation. Censored.
|-
|SaGa 3 / Final Fantasy Legends 3}|===Nintendo DS (R)<br>Nintendo Switch (E)==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.Game! scope="col"|Platforms! scope="col"|Notes
|-
|Shiren The Wanderer GB|Microsoft Windows (R)Shin Megami Tensei:<br>Mobile PhonesStrange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'Windows: ''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' Remake using 16portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-bit graphics from apps related to combat and dungeon crawling were added in order to make the SNES gameeasier but cannot be developed on Impossible. Subtitled "Tsukikage-mura no Kaibutsu"Commander Skills have been added.
|-
|Shiren The Wanderer GB2style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|Nintendo DS style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Nintendo DSMario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey' Remake''. [https://www. Subtitled "DS2 Sabaku no Majō"mariowiki. Japan-onlycom/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr. <br>(The West got a DS remake %27s_Journey#List_of_changes Full list of the first SNES game instead.)changes]
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|Kirby's Star StackersRadiant Historia|SNES (R)3DS|style="text-align:left;"|Titled: '''SNESRadiant Historia:Perfect Chronology''' Remake. Japan-onlyHas difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
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|Medarot 2 / Medabots}|Game Boy Advance (R)<br>===Nintendo 3DS, Switch (E)==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.Notes
|-
|Final Fantasy AdventureAzure Striker Gunvolt|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)Windows|style="text-align:left;"|First game in the Mana seriesUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup.<br>'''GBA:''' Titled Sword of Mana. Good gameSome keys cannot be remapped at all for keyboard, controversial remakeand certain modes do not retain controller remapping changes. Another Brownie Brown remake for Secret of Mana was planned but cancelledHas new modes the 3DS version lacks. Best This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version is received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Japanese one (less text) followed by Striker Pack for the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''AndroidSwitch and PS4 which runs at 60 FPS, features HD event graphics and portraits, iOSbalance tweaks, Vita:and incorporates its sequel''' Titled Adventures of Manas difficulty system. Yet another remake. ItA patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhileSpeedrun and Other Modes on PC.
|-
|Balloon KidResident Evil: Revelations|NESstyle="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Game Boy ColorWii U|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusiveAll ported versions are in HD.
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|Dragon Quest Monsters<br>Dragon Quest Monsters 2The Legend of Dark Witch|PlayStation (R)<br>Nintendo 3DS (R)Windows|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) Higher resolution artwork and the 3DS revised UI utilizing a single screen as separate games. Furthermore, opposed to the remakes were ported to celldual screen set-phones (PS1 DQM1+2) and Android phones (DQM1 up of the 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"|
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
|Windows
|style="text-align:left;"|Same as the above.
|}
==Game Boy Advance=PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DSPlayStation Portable:''' First versions of the original trilogy to be released for the west60 FPS hack available. The port of the first game includes an all-new episode designed to make '''PlayStation 4/Xbox One:''' better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, Germangraphics, Spanish locked resolution at 1280x720 and Italianlocked at 30fps.
'''Steam:''Trilogy HD'' (WiiSame as above, but can be [https://3DSgithub.com/iOSBanz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android)<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:' Not to be confused with the later and much-improved ''TrilogyBetter textures and geometry in places, better lighting, visual effects, and draw distance.'' remake. 'Mobiles:'Trilogy HD'' performs noticeably worseReworked textures, lighting and with much worse animation, than the DS portsvisual effects. Android version is Japan|-exclusive. Playable in Japanese and English only.|Kingdom Hearts: Birth By Sleep'''''Trilogy'' (3DS/PC/Switch/PS4/|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One/iOS/Android)|style="text-align:''' Easily left;"|HD remaster of the definitive Final Mix version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.
|-
|style="white-spaceMetal Gear Solid: nowrap;"|Mario and Luigi: Superstar SagaPeace Walker|3DSPlayStation 3<br>Xbox 360|style="text-align:left;"|A lot of changes HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were made in order to make the game easierre-recorded.
|-
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4WWE SmackDown! vs. Raw 2006|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch2|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death"PlayStation Portable has exclusive features, "kill" and "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox Onesee [[Wikipedia:''' Based on the DS Zero CollectionWWE_SmackDown!_vs. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation_Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|}
==Nintendo DS=PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Shin Megami Tenseistyle="white-space:nowrap;"|Persona 4<br>Strange journeyGolden|3DSWindows|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The exclusive enhanced port of a popular PS2 game includes new artwork for , which many considered to be the characters (which some people dislike, reason to own a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, StandardVita, Expert, and Impossible. Impossible is only now available on New GamePC. Macca is no longer required It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to heal in play the original instead) and especially considering the sickbay[https://www.youtube. There is no limit on the number com/watch?v=28rb1omrJ-s current state of sub-apps equippedVita emulation].The ability to sprint in dungeons by holding down official Steam version comes with the B button. controversial Denuvo Anti-tamper, but there is a single-save file cracked version that allows doesn't use Denuvo floating around. One problem some users have been noticing is the player cutscenes are laggy even on higher-end machines (this is apparently due to save anywhere in the dungeon without way the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling video files were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been addedencoded).
|-
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside StoryTearaway|style="white-space: nowrap;"|3DS PlayStation 4 (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style=Remake, titled "textTearaway -align:left;Unfolded"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats Many gameplay sections have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPScourse, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed been overhauled to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included work with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation DualShock 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last instead of Us|PlayStation 4<br>PlayStation 5 (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPSVita.
|-
|}
==PlayStation PortableSee also==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patchedRecommendations]]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|}
==PlayStation VitaExternal links=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align*Reddit thread:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://wwwold.youtubereddit.com/watch?v=28rb1omrJ-s current state of Vita r/emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version /comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even not on higher-end machines (this is apparently due to the way the video files were encoded).|-PC]|Tearaway|style="white-space*Reddit thread: nowrap;"|PlayStation 4|style="text-align[https:left;"|Titled "Tearaway - Unfolded"//old.reddit. Remake that changes the gameplay section that requires the vitacom/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s unique control like camera, touch screen, etc.|non-PC multi-|}platform''' games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
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