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List of notable ports

17,919 bytes added, 12 April
PlayStation 3
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
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|2006 FIFA World Cup/FIFA World Cup: Germany 2006
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
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|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 2<br>Xbox
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].
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|The Sims
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different engine.
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|Sonic Adventure DX
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.
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|Sudeki
|Xbox
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|Tom Clancy's Splinter Cell: Pandora Tomorrow
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|}
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|Batman: Arkham Asylum|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.|{{✓}}|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"|
|{{✓}}
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|{{✓}}
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="whitetext-spacealign: nowrapleft;"|XboxIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 2<br>PlayStation PortableFM Towns<br>PC Engine CD<br>Microsoft WindowsSega Genesis|style="text-align:left;"|'''XBOX PAL versionPlayStation:''' Time Trial Route Scores are not saved in A remake with sub-par graphics and music. Borrows gameplay elements from the PAL version due to a bug in that versiondeveloper's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music.
'''XBOX NTSC-J versionPC Engine CD:''' Fixed slowdown, fixed bugs uses graphics from the FM Towns version with the driver's view. Scud race & Daytona 2 tracks have been polishedremixed Redbook audio music, to be more accurate to the arcade original playable characters for VS. Mode (still not perfectdone through a cheat code), and a fully-voiced Story Mode. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsSega Genesis:''' Part Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of OutRun 2006 Coast 2 Coastgames. Missing parallax scrolling, Downgraded simplified graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
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|OutRun 2 SPGenocide|PlayStation 2PC Engine<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360FM Towns|style="text-align:left;"|'''PS2/Xbox/PSP/WindowsPC Engine:''' Part of OutRun 2006 Coast 2 Coast, Downgraded Inferior graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and sound with worse gameplay than the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsoriginal.
'''PS2 NTSC-JFM Towns:''' Titled "OutRun 2 SP" but contains: Coast 2 Coastreleased as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, Outrun 2 and Outrun 2 SPrevised gameplay.Downgraded graphics |-|Genocide 2: Master of the arcade original, fixes bugs, adds force feedback support Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for certain steering wheels, and adds some extra musicthe first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team. '''FM-Towns:''' Same as Genocide above. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally '''DOS:''' Based on the FM-Towns version. ClarissaUses the Sharp X68000 version's design cutscenes but has also been reverted to her original arcade appearancehigher quality Redbook audio music. English patch is available, Released only in Korea but most of the game is still 's menus are in JapaneseEnglish.|}
'''PS3/XBOX 360==Arcade=={| class="wikitable" style="text-align:''' Titled center;"! scope="col"OutRun Online Arcade|Name! scope="col"|Platforms! scope="col". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.|Notes
|-
|Sky TargetChaos Field|Sega SaturnDreamcast<br>Microsoft WindowsGameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''SaturnGameCube:''' Inferior-looking Enhanced port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking ModeAvailable in English.
''PC'Wii:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan onlyPart of ''Ultimate Shooting Collection'' with official English translation.
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|Virtua Cop 2Crazy Taxi|Sega SaturnDreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Sega DreamcastXbox 360<br>Xbox One<br>Android<br>PlayStation 2iOS|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other charactersEvery time Crazy Taxi has been updated, select of your gunthe music has been redone, auto-reload and use "Virtua Cop 1" targeting systemit is considered to be worse than the original.
''' PC:PlayStation 2/GameCube/Windows''' Based on the Saturn : lower quality port but , with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OScontrol issues.
'''DreamcastPlayStation Portable''':''Crazy Taxi: Fare War' Better graphic than the PC version (still not good as the arcade)' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. All the extra features from the Saturn returns, including extra easter eggsIt has custom soundtrack support.
'''PS2Android''':Titled ''Crazy Taxi Classic'' titled: "Virtua Cop Re-Birth". Remake , with different art style (hit or miss) running at 60 FPS, released only in Japan but supports Englishwidescreen support. Including "Virtua Cop 1"Control is a bit wonky.
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|style="white-space: nowrap;"|Virtua Fighter 2|Sega SaturnCyber Troopers Virtual On:<br>Microsoft WindowsOratorio Tangram|Dreamcast<br>PlayStation 2Xbox 360<br>Xbox 360One<br>PlayStation 3|style="text-align:left;"|'''PC:Dreamcast''' Contemporary to the Saturn port. Contains : Original Soundtrack and not the same extra plus online multiplayer. Might be hard to run on a modern OSNAOMI OST.
'''PS2:Xbox 360''' Sega Ages 2500 release is a direct port of the arcade version: XBLA. Improved controls, textures, lighting, and glowing effects. Runs in 640x480 Added new characters, widescreen support, online, lobby system, and 60 FPS (the arcade version ran slightly slower at 57replay leaderboards.5 FPS)Local multiplayer was removed. Missing extras from Saturn & PC releases Original Soundtrack and has minor graphical glitchesnot the NAOMI OST. Released only in Japan|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
'''360/PS3Xbox:''' Very similar to the PS2 release. Runs Remake with better graphics, included in HD but it's pillboxed. Includes online play'Dead or Alive: Ultimate''.|}-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
==NES==NES games sometimes suffered from '''GameCube:''' Some slowdownissues, and sprite flickeringslightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story'''Steam: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphicsAnalog control support, has the most achievements, customizable options, updated music. Extra features and alteredsome graphics/added areas. Japan only.|-|Dragon Quest I<br/>Dragon Quest II|SNES, GBC|SFC: Compilation. Includes U.S. NES cutscene enhancementsnot in any other homeport. Updated graphics and game balance. Japan onlyThe select screen was altered.
GBC'''Xbox 360: Compilation. Improved graphics from NES version''' Analog control support, not very faithful port, SFC version's game balance and eventssome enemy patterns are completely different but have online multiplayer, the select screen was altered.
Mobile'''Switch: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R''' Analog control support compressed audio but has online multiplayer. No battle animations. Japan onlyThe select screen was altered.
Android/iOS'''Arcade: New English translation''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Based on Basically the same as the mobile Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
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|Dragon Quest IIIKarous|SNES, GBCDreamcast<br>Nintendo Wii|SFCstyle="text-align:left;"|'''Dreamcast: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan ''' Japanese only.
GBC'''Wii: Improved graphics from the NES version ''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the SFC versionfinal boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''s game balance and events. GBC|-|Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-exclusive additions (extra dungeonalign:left;"|'''X360/PS3:''' Widescreen support, medal questonline multiplayer, events)all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].|-|OutRun 2|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
Mobile'''XBOX NTSC-J version: Based on ''' Fixed slowdown, fixed bugs with the SFC versiondriver's view. Uses the engine from Scud race & Daytona 2 tracks have been polished, to be more accurate to the mobile versions of DQ1/DQ2. No battle animationsarcade original (still not perfect). Japan Japanese only.(The Voice acting and some of the menus are still in English)
Android'''PS2/iOSXbox/PSP/Windows: New English translation''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. Based on the mobile The Windows versionis missing lens flare & bloom effects but can be fixed with mods.
|-
|Dragon Quest IVOutRun 2 SP|PS1, NDS, iOS, AndroidPlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|PS1style="text-align:left;"|'''PS2/Xbox/PSP/Windows: Updated ''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphicsdoesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. Japan onlyThe Windows version is missing lens flare & bloom effects but can be fixed with mods.
NDS'''PS2 NTSC-J: Port ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of PS1 versionthe arcade original, fixes bugs, optimized adds force feedback support for dual screencertain steering wheels, and adds some extra music. Updated graphics, expanded storyIt also removes PlayStation Portable connectivity, new scenario & playable charactermeaning all vehicles can be unlocked normally. Party chat added (officially Japan exclusive)Clarissa's design has also been reverted to her original arcade appearance. New Multi-5 localizationsEnglish patch is available, but most of the game is still in Japanese.
iOS'''PS3/AndroidXBOX 360: Direct port of DS version''' Titled "OutRun Online Arcade". English-only localizationUpdated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Party chat translatedClarissa's design is censored.
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|DuckTalesPower Stone<br>Power Stone 2|PS3, Xbox360, Wii U, PCDreamcast<br>PlayStation Portable|Remade in HD as style="text-align:left;"|''DuckTales Remastered'PSP:' for PS3, 360, Wii U, and PC. Features '' "Power Stone Collection" is a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted collection of both games with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedwidescreen support.
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|Final Fantasy 1 + Radirgy|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|PS1, GBA (R), PSP (R)style="text-align:left;"|MSX'''GameCube: Updated graphics (FF1 ''' Enhanced port. Japanese only).
PS1'''PlayStation 2: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added''' Enhanced port. Japanese only.
GBA, PSP'''Wii: Original difficulty level removed, bonus dungeons''' Part of ''Ultimate Shooting Collection'' with official English translation.
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|Final Fantasy 3Sky Target|NDSSega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, PSPa difficulty select option, and a new Ranking Mode.|Full 3D remake''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.
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|Fire Emblem: Shadow Dragon and the Blade of LightVirtua Cop 2|SNES, NDS (R)Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|SFCstyle="text-align: Remade as the first chapter of left;"|'''Fire EmblemSaturn: Mystery of the Emblem'' with upgraded graphics ' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and improved balance. The remake also continues the storylineuse "Virtua Cop 1" targeting system.
NDS: The SFC remake was divided to two releases - ''Fire Emblem' PC: Shadow Dragon'' ' Based on the Saturn port but with a new graphical makeoverbetter graphic, some balance improvements and DS-exclusive content hidden behind stupid requirementsall the extra features were removed. Second release was the Japan-Multiplayer is only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually online. Might be hard to run on-cartridge). Introduces character customization.|-|Kirby's Adventure|GBA (R), 3DS|GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physicsa modern OS.
3DS'''Dreamcast: Slowdown and flickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube (E), GBA|Satallaview: Titled ''BS Legend of Zelda''Better graphic than the PC version (still not good as the arcade). Updated graphics, smaller overworld mapAll the extra features from the Saturn returns, timerincluding extra easter eggs. Japan only
GC & GBA'''PS2: Emulated versions''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Improved grammarIncluding "Virtua Cop 1".
|-
|Mega Man 1<br/>Mega Man Virtua Fighter 2|Sega Saturn<br/>Mega Man 3Microsoft Windows<br/>Mega Man 4PlayStation 2<br/>Mega Man 5Xbox 360<br/>Mega Man 6PlayStation 3|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man'PC: The Wily Wars'', a compilation/enhanced ' Contemporary to the Saturn port of Mega Man 1-3 . Contains the same extra plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwordsonline multiplayer. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading Might be hard to an imbalanced Yellow Devil fight). Was later re-released run on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releasea modern OS.
PS1'''PS2: ''Rockman Complete Works'', individually released ports Sega Ages 2500 release is a direct port of all six NES gamesthe arcade version. Extra gameplay modes added. Museum and Database options. Vibration Runs in 640x480 and PocketStation support. Automatic saving. Arranged music in addition to original music 60 FPS (the earlier games have less arranged tracksarcade version ran slightly slower at 57.5 FPS). Slowdown removedMissing extras from Saturn & PC releases and has minor graphical glitches. Officially released Released only in Japan only.
PS2'''360/GC/XboxPS3: ''Mega Man Anniversary Collection'Very similar to the PS2 release. Runs in HD, but it', a U.S. compilation of the Complete Works versions minus some featuress pillarboxed. Includes other Mega Man games not released on NESonline play. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The |-|Virtua Tennis 2|Dreamcast<br>PlayStation 2|style="text-align:left;"|'''PS2 version has input lag. Each version has different exclusive video extras:''' Lower than Dreamcast quality port in 30 FPS.|}
PS4/XB1/3DS/PC==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category: Seventh-generation_video_game_consoles|seventh-gen home consoles]] ''Mega Man Legacy Collection'[[#PC_ports|but not on PC]]''', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have When editing this problemsection, howeverif a multiplatform game released on multiple console generations, this is the Challenge mode uses the US version. The release is a port/emulation hybrid of sortssection for mentioning its differences across those generations.
PSP{| class="wikitable" style="text-align: ''Mega Man Poweredcenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-Up (PSP)'', a full remake of Mega Man in 2|WWE SmackDown vs.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option Raw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align:left;"|Seventh-gen versions are graphically superior to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the seriesprior generation versions.
|-
|MetroidNCAA March Madness 07|Gamecube (E), GBA (R)Xbox 360|GCstyle="text-align: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' left;"|Xbox 360 version is connected graphically superior to the systemPlayStation 2 version.|} ===NES===NES games sometimes suffered from slowdown, and sprite flickering.
GBA{| class="wikitable" style="text-align: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Ninja GaidenBabel no Tou<br>(aka Mystery Tower)|PCE, SNESArcade<br>GB<br>PS1<br>J2ME<br>X68
|
PCEArcade: Updated graphics Unknown changes (but poor use ROMs are undumped). Japan-only. GB: Included as part of scrolling)''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a full 2, new music; 5D remake as part of ''Namco Anthology Vol 1''. Japan-only. J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan -only.
SNESX68: Increased palettesRemake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, updated music based on OSTnarrow field of vision).
|-
|Ninja Gaiden Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II: The Dark Sword of Chaos
|SNES
|SNESSFC: Increased palettesCompilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music based on OST. Extra features and altered/added areas. Japan only.
|-
|Ninja Gaiden III: The Ancient Ship of DoomDragon Quest I<br/>Dragon Quest II|SNES<br>GBC
|
SNESSFC: Increased palettesCompilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphics from NES version, removal of parallax scrolling SFC version's game balance and other effects, updated music based events. Mobile: Based on OST, difficulty based the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only. Android/iOS: New English translation. Based on Japanese the mobile version.
|-
|Dragon Quest III
|SNES<br>GBC
|
River City RansomSFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).
(Downtown Nekketsu Monogatari)|PCE, GBA|PCEMobile: Improved graphics, updated musicBased on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
GBAAndroid/iOS: Improved graphics, updated musicNew English translation. Save feature and various bonus featuresBased on the mobile version.
|-
|Super Mario Bros./The Lost LevelsDragon Quest IV|SNES, GBCPS1<br>NDS<br>iOS<br>Android
|
SNESPS1: Improved Updated graphics. Japan only. NDS: Port of PS1 version, sample-based musicoptimized for dual screen. Updated graphics, savingexpanded story, inaccurate physicsnew scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
GBCiOS/Android: Saving, VsDirect port of DS version. English-only localization. Party chat translated. multiplayer, a large suite of bonus features, smaller screen size
|-
|Super Mario Bros. 2DuckTales|SNES, GBAPS3<br>Xbox360<br>Wii U<br>PC|Improved graphicsRemade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, samplevoice-based actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, saving GBA Only: Decreased difficultyan art gallery, extra gameplay mode, smaller screen sizeand the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Super Mario Bros. 3Final Fantasy 1 + 2|SNES, PS1<br>GBA(R)<br>PSP (R)
|
Improved MSX: Updated graphics(FF1 only) PS1: Updated graphics and sound, most bugs fixed, sample-based new musicadded for minibosses, Fiends and Chaos, HP of all bosses doubled, savingeasy mode added
GBA Only, PSP: eOriginal difficulty level removed, bonus dungeons|-Reader support, replays, smaller screen size|Final Fantasy 3|NDS<br>PSP|Full 3D remake.
|-
|Zelda IIFire Emblem: The Adventure Shadow Dragon and the Blade of LinkLight|Gamecube SNES, NDS (ER)|Potentially seizure-inducing effects replaced|}SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
==Sharp X68000==May be easier NDS: The SFC remake was divided to emulate ports than two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the original versions. {| class="wikitable" style="textJapan-alignonly ''Fire Emblem:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesNew Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|Akumajo X68000<br>Kirby's Adventure|GBA (Castlevania ChroniclesR), 3DS|PlayStation|style="text-alignGBA:left;"|Full remake with updated graphics and sound. Includes both the original game new features and a remixed version with remixed music, slightly altered level layoutsseemingly, different physics. 3DS: Slowdown and an altered art direction based on the more recent games in the seriesflickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube (E), GBA|Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only GC & GBA: Emulated versions. Improved grammar.
|-
|Mad Stalker:Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Fullmetal ForceMega Man 6|PlayStationPS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>FM Towns3DS<br>PC Engine CD<br>Sega GenesisPSP (R)|style="text-alignMD:left;"|'''PlayStationMega Man:The Wily Wars''' A remake with sub, a compilation/enhanced port of Mega Man 1-par graphics 3 plus a new set of levels unlocked after beating the three games. Includes updated audio and musican inconsistent 16-bit graphical overhaul. Borrows gameplay elements from Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the developer's other gameSega Genesis Mini and re-printed by Retro-Bit, Asuka 120%the latter of which attempted to fix some of the slow down that occurred in the original release.
PS1: ''Rockman Complete Works'FM Towns:''' A port with updated graphics , individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and remixed PocketStation support. Automatic saving. Arranged music in addition to original music(the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
PS2/GC/Xbox: ''Mega Man Anniversary Collection'PC Engine CD:''' uses graphics from , a U.S. compilation of the FM Towns Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version with remixed Redbook audio music, more playable characters for VShas input lag. Mode (done through a cheat code), and a fully-voiced Story ModeEach version has different exclusive video extras.
PS4/XB1/3DS/PC: '''Sega Genesis:Mega Man Legacy Collection''' Previously unreleased port that was scrapped until it was completed as , a limited physical release in 2020 by Opera House after acquiring the rights to compilation of the developer's back catalog NES versions of all six games. Missing parallax scrolling, simplified graphicsIncludes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag.|The US version of Mega Man V in the 3DS version has frame-|Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the originalUS version. The release is a port/emulation hybrid of sorts.
PSP: ''Mega Man Powered-Up (PSP)'FM Towns:''' released as part , a full remake of the ''Genocide Square'' compilationMega Man in 2. Features updated graphics5D with a chibi artstyle, soundremixed music, and voice acting. Includes two new cutscenesRobot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and revised gameplaymoves from later games in the series.
|-
|Genocide 2: Master of the Dark CommunionMetroid|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM TownsGamecube (E)<br>DOSGBA (R)|style="text-alignGC:left;"|Emulated. Unlocked in ''Metroid Prime''if a GBA with ''SFCMetroid:Fusion''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from connected to the Sharp X68000 version. Released only in Japan despite being developed by a British development team.system
GBA: Remade as ''Metroid: Zero Mission''FM-Townsusing the engine from ''Metroid:Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player' Same as Genocide aboves password.|-|Ninja Gaiden|PCE<br>SNES|PCE: Updated graphics (but poor use of scrolling), new music; Japan only
'''DOSSNES:''' Based Increased palettes, updated music based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Sega Genesis=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|NotesOST
|-
|style="white-spaceNinja Gaiden II: nowrap;"|Castle The Dark Sword of Illusion<br>Starring Mickey MouseChaos|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)SNES|style="text-alignSNES:left;"|HD remake with Increased palettes, updated graphics and retreated gameplay.music based on OST
|-
|Earthworm JimNinja Gaiden III: The Ancient Ship of Doom|Xbox 360 (R)<br>PlayStation 3 (R)SNES|style="text-alignSNES:left;"|HD remake with Increased palettes, removal of parallax scrolling and other effects, updated graphics and retreated gameplay. Missing the extra levels from the Sega CD music based on OST, difficulty based on Japanese version.
|-
|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation River City Ransom (RDowntown Nekketsu Monogatari)|PCE<br>PlayStation Portable (R)GBA|PCE: Improved graphics, updated music. Japan only GBA: Improved graphics, updated music. Save feature and various bonus features.|-|Solomon's Key|SMS<br>iOS (R)FDS<br>Sega Saturn (R)GB<br>Windows (R)PCE|style="text-alignSMS:left;"|'''PlayStation:''' Remake with increased difficultyImproved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added.Japan-only
'''PlayStation PortableFDS:''' Based on ps1 Same as NES, but with longer load timesLoading screens.
'''iOSPCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie''' Based s aesthetics. The gameplay and stages are based on PS1 has widescreen support but touch controlthe NES version.
GB: Known as ''Solomon'Sega Saturn/Windows:'s Club'' Based on PS1. Is not available in EnglishColors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|Phantasy Star 1Super Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>Phantasy Star 2GBC|PlayStation 2 (R)|style="text-alignArcade:left;"|TitledKnown as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen. FDS: "Phantasy Star: Generation:1" and "Phantasy Star: Generation:2"Features most changes from ''Vs. Super Mario Bros. Remake '' Not to be confused with updated the original The Lost Levels release. SNES: Improved graphics, sample-based music, saving, inaccurate physics GBC: Saving, Vs. Japan only. Fan translation is available.multiplayer, a large suite of bonus features, a smaller screen size
|-
|Shining ForceSuper Mario Bros. 2|Game Boy Advance (R)SNES <br>GBA|style="textImproved graphics, sample-align:left;"|Remake titled "Shining Forcebased music, saving GBA Only: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping Decreased difficulty system, and some tweaks in the extra gameplay and ramping difficulty systemmode, however worse graphic and audio quality compare to the original.smaller screen size
|-
|Shadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplaySuper Mario Bros.3|-SNES, GBA|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="textImproved graphics, sample-align:left;"|To many to list here, but most consoles and the PC versions are emulatedbased music, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.saving
'''PC/PS4/PS5/XOne/XSX/NSGBA Only:''' Part of Sonic Origins.e-Reader support, replays, smaller screen size
|-
|Sonic the Hedgehog 2Zelda II: The Adventure of Link|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 Gamecube (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="textPotentially seizure-align:left;"inducing effects replaced|Same deal as the first Sonic the Hedgehog game.}
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch===SNES===|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, Some SNES games suffered from slowdown which is in poor quality thanks to the stock Windows wavetable synth. Can may be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availablein ports.
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsMany SNES games were ported to the GBA.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port These versions may have extra features better FMVs than the Sega CD version, but runs at half the speed, loading timescost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. A newer 1996 version runs betterThis leads to a smaller visible playing area, but introduced which can be devastating in some new bugs cases. The audio is much lower quality than the SNES and only includes almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the US soundtrack for all regionslack of contrast in the original GBA display. Can be fixed with To have these games display as intended, a shader or a fan-made wrapperpalette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
'''Several SNES games were ported to the PlayStation 2:''' Based . More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the PC version disc, with even better FMVs and the Special Stages run at 30 FPS instead rest of 20, but some effects are broken, and was only released in Japan and Europethe programming being original work.
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|} ==Sega Saturn=={| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|BaroqueActRaiser|Windows<br>Nintendo Switch<br>PlayStation 14<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation 2 (R)<br>Nintendo WiiDS<br>iOS<br>Nintendo Switch.Android<br>Windows|style="text-align:left;"|'''SaturnPS1:''' Japan onlyExtra content including FMV & bestiary, has widescreen optionlonger load times.
'''PS1NDS:''' Japan only, has PS1 extra content (with load times fixed) plus more extra content, but no widescreen support. Has an English fan touch controls, more literal translation, French translation patchadded.
'''PS2iOS/Android:''' Remake Translation based on NDS with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 versionadditional languages, has widescreen and progressive scan supporttouch controls, the Japanese dub hack is availablemostly unchanged graphics.
'''SwitchPC:''' Japan onlyWas a broken PC port at first, as it was directly based on the Saturn original, includes off from the contents of Baroque Report, screen resolution optionsmobile version with no effort, and added openings from the PlayStation port and but was eventually fixed officially due to negative reception the remakePC version got.
|-
|Black / MatrixClock Tower|Sega Dreamcast (R)Windows<br>PlayStation <br>WonderSwan|style="text-align:left;"|'''SaturnPS1/PC:''' OriginalTitled "Clock Tower: The First Fear". Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsFMV, minor graphical changes; additional new weapon, enemy, & location.
'''DCWonderSwan:''' a remake titled greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|Game Boy Advance|style="text-align:left;"Black/Matrix AD|Titled " Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with many gameplay changes in order to make the game easierlevels from "Contra: Hard Corps", worse audio.|-|Donkey Kong Country|Game Boy Color<br>Game Boy Advance|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, added many anime cutscenes and new anime art style for the charactersstage, longer version of "Winky's Walkway", mini-games, the ending was expanded with 2 extra chapterstime trial.
'''PS1GBA:''' a demake of the Dreamcast version titled Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br>Diddy's Kong Quest|Game Boy Advance|style="Black/Matrix +text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, anime cutscenes were removedand audio; mini-games, the original art time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style was restored="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
|-
|CuldceptDragon Quest V|PlayStation 12 (R)<br>Nintendo DS(R)<br>Andoid<br>PlayStation 2iOS|style="text-align:left;"|'''PS1PS2:''' Some cards are deleted and it becomes other cards, abolish a negotiation ruleFull 3D remake with party enhancements. Addition of some mapsOnly released in Japan.
'''DS:''' Based on PS1Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, fan translation is availablealong with some unique content.
'''PS2iOS/Android:''' Despite being called "Culdcept" this is actually Port of the sequel "Culdcept 2"DS version.
|-
|Cyber Troopers VirtualDragon Quest VI|Nintendo DS (R)|style="text-Onalign:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-|EarthBound|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 releaseWorse audio. Changed graphics with a different art style, 60 FPS, Japanese releaseJapan only.
|-
|Daytona USAFinal Fantasy IV|Microsoft WindowsPlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation 3Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Xbox 360Windows (R)|style="text-align:left;"|'''SaturnOriginal Version''' '''PS1:''' FMV opening and ending, new features, different translation, longer load times. '''WonderSwan Color:''' inferior looking port of the arcade running at 20 FPSLacks Mode 7 effects (replaced by scaling effects), limited palette, an enhanced version titled "Daytona USApoorer audio. Japan-only. '''GBA: Championship Circuit Edition" was also released ''' Titled ''Final Fantasy IV Advance''. Based on the SaturnWonderSwan Color version. New translation. Extra content, featuring a drastic reduction updated graphics, worse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in popup, 30 FPS, a new selection of cars, two new courses, a 2-player modebetween "Interlude". Includes all GBA content. Enhanced graphics, compatibility with the Saturnchoice between original and enhanced audio. '''3D Remakes''' '''NDS:'''s Very different 3D analog control pad and Arcade Racer steering wheel, and a ghost moderemake following Final Fantasy III on DS (no PSP release unlike it).
'''iOS/Android/PC:''' both Saturn versions were ported to pc as DS version port, followed by 3D remake of "Daytona USAThe After Years" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.
'''PS3/360PC:''' Based on the arcade HD version best graphics 60 FPS and widescreen supportof DS remake.
|-
|Die Hard ArcadeFinal Fantasy V|PlayStation 2<br>Game Boy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS2PS1:''' Sega Ages 2500 First official English release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align'''GBA:left;"|'''PSP:Titled ''Final Fantasy V Advance'' Widescreen and extra . New translation. Extra content, Japanese releaseworse audio.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1iOS/Android:''' Extra contentRedone sprites (RPG Maker art style), Japanese releasetouch controls.
'''3DSPC:''' Based on PS1, widescreen support, available in EnglishRedone sprites (RPG Maker art style).
|-
|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|GrandiaFinal Fantasy VI|PlayStation<br>Microsoft Game Boy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"|'''SaturnGBA:''' OriginalTitled "Final Fantasy VI Advance". Japan-exclusive, but has fan New translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital MuseumExtra content, a Saturn-exclusive bonus disc. Overall best versionworse audio.
'''PS1:iOS/Android''' Massively downgraded portTranslation based on GBA version, missing textures, animation frames redone sprites and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support Mode-7 sections (undubsRPG Maker art style), reworked Cyan Bushido, hard mode balance mods)touch controls.
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 versionSame as previous, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhackno touch control.
|-
|Guardian HeroesFront Mission|Xbox 360PlayStation<br>Nintendo DS (R)|style="text-align:left;"|'''Xbox 360DS:''' Enhanced port Only official English release.|-|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with 16Ganbare Goemon 1.|-|Ganbare Goemon 2:9 aspect ratio<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"|Worse audio, optional HD graphicsno multiplayer/co-op, new gameplay optionsmore save slots, and expanded multiplayer modescan change character any time. Japan only. Bundled with Ganbare Goemon 2.
|-
|Manx TT Kirby Super BikeStar|Microsoft WindowsNintendo DS|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed. '''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modesTitled "Kirby Super Star Ultra". Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayerExtra games, like the arcade game. Newer voices. Might have issues with modern OSenhanced graphics.
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|Panzer DragoonThe Legend of Zelda:<br>A Link to the Past|style="white-space: nowrap;"|Microsoft Windows & (R)Game Boy Advance<br>XboxSwitch (U)<br>Xbox One Windows (RU)<br>PlayStation 2MacOS (U)<br>PlayStation 4 Linux (RU)<br>Nintendo Switch Android (RU)|style="text-align:left;"|'''Xbox/PS2GBA:''' Both versions differ Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from the Saturn original "Ocarina of Time". Simplified difficulty (PS2 being a slight update20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). Also a modified '''PC build on Xbox as an unlockable in Panzer Dragoon Orta/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''Switch:Android''' HD Remake, hit or miss for some people[https://github. Was later ported to PCcom/PS4 and Xbox one.Waterdish/zelda3-android Android version]
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|PowerSlave"Mega Man & Bass" /Exhumed<br>"Rockman & Forte"|Game Boy Advance|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|Microsoft Widows-|Mega Man X|DOS<br>PlayStationGameCube<br>PlayStation 42<br>Xbox OnePlayStation Portable (R)<br>Nintendo SwitchiOS|style="text-align:left;"|'''PCDOS:''' A completely different game while the PC is a straightforward FPS get from point A to point BDifferent aspect ratio, worse audio, while Sega Saturn and PS1 versions are closer to being a 3D metroidvaniabuggy wall climbing. '''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, collection also includes extra content like music player and PCart gallery.
'''Saturn (US Version)PSP:''' comes with Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an exclusive mini-alternate take on the original game called . '''iOS:''' Touch controls, "Death Tankredrawn" that isn't graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in any other versiona certain order, optional microtransactions.
'''PSXPS4/PC/Switch/XB1:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrelySNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, so tight platforming is much easier to do. You even pick up ammo drops more frequentlymusic player, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPSart gallery, but it can also go down to 20 FPSchallenges, and usually wavers in between for the majority of the gamemore.
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|Princess CrownMega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>PlayStation PortableXbox One<br>Nintendo Switch|style="text-align:left;"|'''SaturnGC/PS2:''' Japan only, has an increased resolution hack to 22:15 aspect ratioIncluded in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
'''PSPPS4/PS4PC/Switch/XB1:''' Japan onlySNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, runs in a letterbox retaining the original aspect ratiomusic player, art gallery, challenges, and more.
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|Nights into Dreams...Mega Man X3|Microsoft WindowsPlayStation<br>Sega Saturn<br>Xbox 360GameCube<br>PlayStation 2<br>PlayStation 34<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''PS2/360/PS3/PCSNES:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing Has a ROM hack that makes Zero a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode fully playable character and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan onlyquality of life changes.
'''PS1 (Japanese version)/Saturn:''' Missing background graphics, missing 2D parallax effects but has 2 extra bossesRemixed soundtrack and progress can be saved via memory card/RAM cart.
'''PC:''' Port of PS1 (USA version). Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. '''GC/PS2:''' Based on the PlayStation Japanese PS1 versionincluded in "Mega Man X Collection". Loading times are eliminated. Has censored the religious names  '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and difficulty was increasedmore.
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|Sonic RMetal Max 2: Kai|Microsoft WindowsGame Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''PCGBA:''' Enhanced Average port with a better graphics font and extra contentworse music. Some reprints of You'll want to get the game are missing 1.1 revision because the music. Has problems with modern hardware, but can initial one is so bugged and unplayable it had to be fixed with modsrecalled.|-|Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|}
==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems '''DS:''' Full 3D remake with 3D]] which become more noticeable when emulating the games at higher than native resolutionsanimated NPC sprites and much better graphics. Many PS1 games were ported Improved in every aspect and filled to Windowsthe brim with new content. However, some Based on the engine of these PC ports are difficult to run on modern Windows operating systemsMetal Max 3 for the Nintendo DS{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes
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|Breath Ogre Battle:<br>The March of Fire IIIthe Black Queen|PlayStation|style="text-align:left;"||||✓|* '''PSPTitled "Ogre Battle:''' Adds widescreen support, quality of life changes, Limited Edition". Slightly enhanced graphics and an extra minigamesound.
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|Breath of Fire IVRomancing SaGa|WonderSwan Color<br>PlayStation 2||||style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).|* '''PCPS2:''' Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan)Enhanced 3D graphics.
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|Crash Bandicoot Trilogy and Crash Team Racing Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.||||* '''PS1PC/PS4/Vita:''' OriginalFull 3D remake with animated cutscenes, voice acting, and remixed soundtrack.* '''PS4/Xbox One/PC/Switch:''' HD RemakesSNES version included in ''Collection of Mana'' with borders around the game.
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|Chrono CrossShin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.||'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.||'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.|* '''PS1GBA:''' OriginalRedrawn graphics. Has an English patch based on the official localization used in the iOS port.* '''PS4/PC/SwitchiOS:''' Emulated Based on the GBA version . Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with worse performance than the originalnewer versions of iOS.
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|Castlevania: Symphony of the NightShin Megami Tensei II|PlayStation<br>Game Boy Advance||||style="text-align:left;"||* '''PS1SNES:''' Original. Some items were rearranged and some dubbing was discarded in the Has an English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionspatch by Aeon Genesis.* '''SaturnPS1:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, Same deal as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the restits predecessor.* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs)Not translated into English.* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/AndroidGBA:''' Based on the PSP version Same deal as a standalone gameits predecessor. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionNot translated into English.
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|Dino CrisisSuper Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)||style="text-align:left;"||||* '''PS1SNES:''' OriginalThe version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.* '''PCGBA:''' Many Problems on modern systemsTitled "Super Mario World: Super Mario Advance 2". Slight additions, using Dino Crisis Classic REbirth makes it the definitive worse audio, Mario voice clips. Different Luigi sprites from either SNES version. * '''DCPC/Switch:''' Enhanced Unofficial native port with better graphicsmade by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].
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|Dino Crisis Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.|-|Super Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], [https://github.com/RadzPrower/Super-Metroid-Launcher].|-|Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.
|-
|Final Fantasy VIISuper Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|||||style="text-align:left;"|* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbone portsSlowdown removed.
A full remake of the game was first released on the PS4'''GBA:''' New levels, and came later to PCworse audio.
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|Final Fantasy VIIITactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.||||Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)''PSP:''' Very enhanced, more features.
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|Final Fantasy IXTales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.||'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. |'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.||Same stance as FFVII '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and FFVIIIa remade spin-off. 's Steam releases''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|Final Fantasy Tactics"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|||||✓style="text-align:left;"|* '''PSPSwitch/PC (remake):''' Titled ''Final Fantasy Tactics: The War "Trials of the Lions''Mana". Includes extra content, multiplayer support, redone Full 3D remake with animated cutscenes, and new game modesremixed soundtrack. Suffers from stretched aspect ratio PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and slowdown; these can be fixed with unofficial patches. It also has DRM-free as a new translationresult. * '''iOS/AndroidSwitch (SNES port):''' Based on An official translated port of the PSP version, with redone sprite work. Many consider this the definitive versionoriginal game is included in "Collection of Mana" as "Trials of Mana" internationally.
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|Legend of ManaUmihara Kawase|Nintendo DS<br>PlayStation Vita||style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.|||* '''Switch/PS4/PCVita:''' HD Remaster with widescreen supportAs part of the third game, redone musicbut only included in its Vita port. Seems like emulation.|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the option to turn off random encountersWii results in more accurate emulation, even making some unplayable games playable{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|MediEvil Banjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"||||✓|* '''PSP:''' Titled Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "MediEvilBanjo-Kazooie: ResurrectionNuts and Bolts" has extra content not avilable . Removed Nintendo references, some of which were endearing. XBLA version is also included in any other version* '''PS4:''' Titled "MediEvil RemakeRare Replay" and has the best graphics.
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|Mega Man 8Banjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|||||* '''Saturn:''' Original releaseGenerally better framerate and draw distance. Initially intended as the only version because of corporate politics Ice Key and SCEA's anti-2D stancesecret eggs collected in BK are available here. Removed Nintendo references, though it ended up releasing on PS1 as wellsome of which were endearing. Saturn XBLA version has exclusive content not also included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStationRare Replay". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
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|Mega Man LegendsBlast Corps|Xbox One (E)|style="text-align:left;"||||✓|* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.* '''N64:''' Simultaneously Improved graphics, better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. * '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneouslyframerate.
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|Mega Man Legends 2style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)||||✓style="text-align:left;"|* '''PCXbox:''' Exclusive to Japan Titled "Conker: Live and TaiwanReloaded". Does not work on modern video cardsIt's censored but has much better graphics and updated multiplayer. * '''PSPXbox One:''' Standard port with widescreen support "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and minor additional content. Released only in Japanslightly better graphics than the original.
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|Mega Man X4Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch||||✓|style="text-align:left;"|* '''PS1PC:''' Original. Has an undub ROM hack Unofficial fan-made port by the developer that replaces went on to remaster the hilariously bad English dub with the Japanese voices Turok games. Features widescreen, higher frame rate, keyboard, and has an optional retranslation versionmouse support.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with Some bugs are left unaddressed in the PS1 versionunofficial port, however. has different graphical effects and heat effects exclusive Requires extracting data from the game's ROM to it but worse transparency (can play. Can be fixed with emulator)found [https://doom64ex.wordpress.com here]. * '''Xbox One/PlayStation 4/Switch/PC:''' Same as ''Mega Man X3''<nowiki>Officially ported in 2020 by Doom EX'</nowiki>s PC port, a developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manuallylife improvements. Files fail to save after reboot if this is doneIt has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2See [https://GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCubedoom64ex. Based on the PlayStation versionwordpress.* '''PS4com/2020/XOne03/Switch24/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from differences-between-doom-64-ex-2-5-versus-the-official-remaster this game but is based on list] for differences between EX and the PlayStation version. Completely removed loading timesofficial 2020 port.
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|Mega Man X5The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|||✓||* '''PS1GameCube:''' Original. Has some excellent ROM hacking support to reimplement missing content Both, the original game and add quality of life changesthe Master Quest are emulated at 480p.* '''PC3DS:''' Uses port is a different font for remake with a better framerate, the in-game text from blood and some of the PlayStation version. May not run properly on Windows 8 or laterviolence was censored and it is missing some rumble features.* '''PS2PC/GCSwitch/Wii U:''' same as An unofficial port of the other games in ''Mega Man X Collection''N64 version made by fans.* '''PS4[https://XOnegithub.com/SwitchHarbourMasters/PC:Shipwright] ''' Featured as part of Android:''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation [https://github.com/Waterdish/Shipwright-Android Android version. Completely removed loading times.]
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|Mega Man X6The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)||||✓style="text-align:left;"||* '''PS1GameCube:''' Original. Has some excellent ROM hacking support to reimplement missing contenthas audio glitches when moving between areas in Clock Town, add quality of life changes (sorely needed for this game)framerate issues, and a retranslationrandom crashes.* '''PC3DS:''' Released only features enhancements similar to those in Korea and Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some other parts of Asiarumble features.* '''PS2/GCN:''' same as the other games However, it changes some key gameplay mechanics in ''Mega Man X Collection''. Some ways that fans of the voice-acting is missing in this versionoriginal might not prefer.* '''PS4A mod to restore those changes [https:/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versionrestoration.zora. Completely removed loading timesre exists].
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|Metal Gear SolidJet Force Gemini|||||✓ Xbox One (RE)||* '''PS1style="text-align:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as left;"VR Missions".* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved |Improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gamebetter framerate.
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|Moon Remix RPG Adventure Killer Instinct Gold|Xbox One (E)|||||style="text-align:left;"|* '''Switch/PC:''' Official translationImproved graphics, better framerate.
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|PaRappa the RapperPerfect Dark|Xbox 360<br>Xbox One<br>PC (U)||style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".||✓|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC'''PC:''' A unofficial port is [https://github. Might suffer from slight input lag, which can be fatal for those who played the original releasecom/fgsfdsfgs/perfect_dark WIP].
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|Persona Rayman 2: Eternal Punishment|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"||||✓|* Part two of ''Persona 2'Windows:'''. Also port of the N64 version and is known as 'to have issues running on modern Windows and it'Persona 2: Batsus capped at 30 FPS.''* '''PS1Dreamcast:''' Available in Japanese various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and Englishminor level design changes. Retains save compatibility The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with Innocent Sin to unlock content, in all versionsThe Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.* '''PSPPS2:''' Available only in JapaneseTitled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. Fan translation project The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in development hellwhich to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. Enhanced port: widescreen supportTo date, Revolution is the only edition of Rayman 2 that lets players save when a revamped UIlevel has been only partially completed, updated cutscenesbut like all versions of the game, an optional updated OSTit still uses manual saves. This is also the only version in which the 1, 000th Yellow Lum can be obtained normally. However, despite the numerous improvements and selectable difficulty levelsenhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
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|Persona 2: Innocent Sin& Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)||||✓style="text-align:left;"|* Part one of ''Persona 2'Wii'. Also known as ''Persona 2: TsumiEmulated version with official English subtitles.<br/>'' * 'Switch''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to Part of the originalNintendo Switch Online service.
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|RaymanSuper Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.||'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]||*Too many changes to list here.The definitive version is a fan remake called ''Rayman'Android: Redemption''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] 
|-
|Resident EvilStar Fox 64|Nintendo 3DS (R)|style="text-align:left;"|||✓ (R)||* '''PS1:''' Original. Japanese version included auto-aiming and uncut The 3DS remake has updated graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character modelsslightly different instrumentation, an arranged modemultiplayer, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.* '''Saturn:''' Worse performance. Includes some token 3DS features including an extra game easy mode.* '''PC:''' Has compatibility issues with modern OSesa misleading name. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a Classic mode that It is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting waysmissing rumble features.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD It also has redone voices, for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions havebetter or worse.
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|Resident Evil 2|✓||✓|✓|✓Turok: Dinosaur Hunter|Windows|* '''PS1:''' Later restyle="text-released on the system with DualShock support and a new game mode.* '''N64align:''' Compressed assets, varies between 240p and 480i. New features.* '''Dreamcast:''' 480p. Even more features.* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.* A HD remake was released left;"|Remastered for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Resident Turok 2: Seeds of Evil 3|Windows|style="text-align:left;"|Remastered for PC.
|
|
|✓
|✓
|
|
* '''Dreamcast/GC:''' 480p, more features.
* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.
* A HD remake was released for PC, PS4 and the Xbone.
|-
|RevelationsTurok 3: PersonaShadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|} ===GameCube==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.* '''PC:''' Released only in Japan. Very far from a technical achievement.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.Notes
|-
| Spyro the Dragon TrilogyBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.||'''Xbox:''' Was developed by another team so there are some minor changes to the environment.||* '''PS1PC:''' OriginalSame as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.* '''PS4PS3/Xbox One/PC/Switch360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD Remakesversion. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.
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|SuikodenBilly Hatcher and the Giant Egg|Windows|style="text-align:left;"||||✓|* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' JapanInferior to the original GameCube version in several ways -only. It is an enhanced port including new locationspoor optimization, new enemies, enhanced colorsimproper sound mixing, severe screen tearing and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PC:''' Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen poor controller support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
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|Suikoden IIDonkey Kong Jungle Beat|Wii|style="text-align:left;"||||✓|* '''PS1:''' Original. NTSC-U has some glitched lines fixed in Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the PAL version or via romhacks. Save compatibility with Suikoden 1.* Wii Remote, using its Nunchuk accessory to control Donkey Kong'''PC:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps s movement and scenes are not redone its motion detection feature to clap. To accommodate for the larger screen area) more traditional control scheme, the level designs were altered to include more obstacles, and fixes a couple of glitchesplayers do not have to collect crests to progress. Adds It also replaces the banana-based health meter with a couple of more, as well. Released only in Japantraditional life system and adds a boss rush mode and support for widescreen television displays.
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|Vandal HeartsThe Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|||||* HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''PS1:''' Original* '''Saturn:''' Japans touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-onlyitem slots. It First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an enhanced port including extra contentoption to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. Fan translation is availableThe ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster.* 'However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes''PC:''' Koreantransitions in real-onlytime rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
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|Wipeout 2097The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"|||||These ports feature a different OST from '''Wii:''' The two biggest changes are the addition of motion controls, and the original releaseentire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. Released in North America as This port was actually released to retail ''Wipeout XLbefore''the original GameCube version (except in Japan, where they released both versions simultaneously).|}
==Dreamcast==Since the system died early, '''Wii U:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many of its games were ported changes to other consoleslist here].{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1, 2Killer 7|✓ (only 1)Windows<br>PlayStation 2|✓ (only 1)style="text-align:left;"|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)||Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original[https://www.speedrun.'''PS2com/Killer7/GCguide/PC''': lower quality port of Crazy Taxi 1, with control issues. '''PSP''': titled ''Crazy Taxi: Fare War'' is a collection vrviv Full list of 2 games with widescreen support but missing 3 songs and has bad controls. '''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.changes]
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|Cyber Troopers Virtual-On Oratorio TangramMario Power Tennis|Wii|style="text-align:left;"|||✓||||Xbox 360; improved Controls textures, lighting, and glowing effects16:9 widescreen mode. Added New charactersPlayers can choose to play with the Wii Remote only, widescreen support, online, lobby system, and replay leaderboardsor with the Wii Remote/Nunchuk combination for advanced control of playable character participants. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not It also adds a new gauge pointing out the Naomi OSTcurrent Power Shot energy charge shown below character icons during matches.
|-
|Dead or Alive Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|||✓ Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"||||'''PS2[https:''' higher quality port with more visual effects//metroid. '''Xbox:''' Remake with better graphicsfandom.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Ecco the Dolphin: Defender Tales of the FutureSymphonia|PlayStation 2<br>PlayStation 3<br>Windows|||||||style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'PS2:wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player'' lower quality texture s choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and resolutionMithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, but better visual effects and some modelsPronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.
|-
|HeadhunterViewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2||||style="text-align:left;"||||'''PS2:''' lower quality portInferior looking, but the first game has Dante from the Devil May Cry series cameo.
|-
|Hundred SwordsRayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.||'''PS2:''' Inferior looking.|✓|'''Xbox:''' Widescreen option is just 4:3 stretched.||'''DCPC:''' Japanese OnlyThe ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3".The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PCPS3/360:''' Available in EnglishHD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". Dialogue options This has been removed and some plot points were replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut so .Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "Personextra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/king" mechanic disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is missingnow transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
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|Jet Set RadioResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360||✓||✓|✓|||Based on the style="De la Jet Set Radiotext-align:left;" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version)|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
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|Maken XSuper Mario Sunshine|Nintendo Switch (E)||||||style="text-align:left;"||'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dubEmulated version with widescreen support.
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|Marvel vs Capcom 1, 2|Sonic Heroes|✓ (Only PlayStation 2)<br>Xbox<br>Windows|style="text-align:left;"|✓ (Only 2)'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.|✓||||'''DreamcastPlayStation 2:''' is 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the most identical NTSC PS2 versions do play music after you load up a save and head back to the arcade versionswitch files.
'''PS2/Xbox:''' Sprites has frequent performance issues that are heavier than the wrong PS2 version, Certain texture animations are missing. FMVs at a higher resolutionand bitrate. faster loading times, audio is low qualitylacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and there the energy indirect textures are subtle gameplay differencesbrighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the controller config audio is better and there aren't blue screensdownsampled to 32000 Hz.
'''PS3/360:PC''': Based on the GameCube Version' Widescreen supports, online multiplayerfaster loading times, all characters unlocked from A Free Camera mode was added to the startWindows version however, [https://forumsit doesn't enable full dual-analog.shoryuken contains HUD textures with fewer compression artifacts than those in other versions.com/t/mvc2The shading in-xboxgame is also somewhat improved.Silenced many in-360-ps3-bug-database-reporting-thread/75488 game audio clips, and some bugs]visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
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|MDK2style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch||||✓||style="text-align:left;"|''' PCPlayStation 2:''' Added Difficulty levels and the ability to save everywhereInferior-looking port.
'''PS2Xbox:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsLacks projected shadows.
'''WiiPC/Switch:''' Based on the PS2 version but the audio has been compressed, and graphically, HD Remastered. Lacks projected shadows have been removed.|-|}
'''MDK2 HD===Nintendo Wii==={| class="wikitable" style="text-align:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|||style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.||'''GCPlayStation Portable:''' Enhanced port most downgraded graphics, lack of Radirgy, Chaos Field. only Chaos Field is available in Englishcooperative multiplayer. '''PS2PlayStation 2:''' Enhanced port downgraded graphics, Carbon Crash as playable character for second player instead of Radirgy. Japanese release onlyCoco Bandicoot. '''WiiXbox 360:''' Official English translation of all 3 games, Karous is missing the final bossenhanced graphics.
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|Shenmue 1, 2Muramasa: The Demon Blade|Vita|||✓ (Only 2)||✓||style="text-align:left;"|'''XboxTitled "Muramasa:''' omissions of visual references to the Virgin Mary.'''PC/PS4/XBOX One:''' HD remasters with widescreen supportRebirth", based on the Xbox Vita version. Ability to save anywhere in both gameshas exclusive story DLC expansions, some minors changes to so it is the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot more complete version of bugs]the game.
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|Space Channel 5 Part 2No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows||✓||✓|✓||style="text-align:left;"|'''DreamcastPS3/X360:'''A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: Japanese onlydifferent art style with enhanced graphic, fan translation is availablebut 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. runs Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at 25fpsleast once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.
'''PS2Switch:''' Runs at 29Based on the Wii version.97fps, Lower resolution, "Heavenly Star" song and lower 2D assets resolutionUbisoft trailer were removed. Doesn't require motion control. A retry option was added.
'''PCWindows:''' HD remasters with widescreen Based on the Switch version. Does not support, the Frame rate mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is capped at half the refresh rate so the monitor needs to be set to 59also censored.94hz, Some of the Japanese voices are used even when  '''Switch:''' Uncensored and has the game is set to English, Some Speech lines aren't being playedPAL music.
''PS3/360'Windows:''' HD remasters with widescreen Based on the Switch version. Does not support, RPCS3 has an option to set the frame rate to the accurate 29mouse and keyboard - controller only.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedPoor porting with many crashes.
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|Skies of Arcadia|✓Pandora's Tower
|
|||||||Updated with style="newtext-align:left;" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game|'''s main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the gameWii:'s overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's NA version had to be cut into two separate GD-ROM discs: the size has a lot of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removedbugs, which, considering that Pinta was a fully developed separate 3D character model not presented in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example)PAL version. Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count|-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged |Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="Zivilyn Bane's questtext-align:left;" line |HD Remaster and this can be done fully from start to finish now (Dreamcast's original Japanese release's compilation of two games, titled "Zivilyn BaneResident Evil: Chronicles HD Collection" quest can be fully completed too, but US' and EU. Doesn's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)t require motion control.
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|IkarugaRodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''Dreamcast3DS:''' most faithful Inferior looking port to . uses the arcade, Japanese Subtitles onlydual-screen. New Collection Mode and Amiibo compatibility. '''GameCubeSwitch:''' some slowdown issuesHD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, slightly poorer graphicsSimplified Chinese, Conquest mode which and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is not in any other port (select stage + specific section) but it is also the only version without subtitlesa new feature.|-|}
===Sega Master System==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''Steam.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not ''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in any other homeportFM Sound Unit as streamed data files. The select screen was alteredJapan-only.
'''360PlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' Analog control support, not very faithful port, . Features updated graphics and some enemy patterns are completely different but have online multiplayer, the select screen was alteredsounds. Japan-only. Fan translation is available.
'''SwitchGBA:''' Analog control support compressed audio but has online multiplayerEmulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. The select screen was alteredNot released inside Japan.
'''ArcadeJ2ME:''' Re-Full remake of the game released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardwarefor mobile phones. Available only in Chinese. Basically the same as Fan translations of the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)game do exist.
|-
|Grandia II||✓||||✓||style="white-space: nowrap;"|Wonder Boy III:<br>The PS2 version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|Phantasy Star Online|✓|||✓||✓||| All the ports are based on style="Phantasy Star Online ver 2text-align:left;" |'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2''Adventure Island'' in Japan. Features updated graphics, Three new playable classes, Forces are the only job that can use Reverser, Grantsmusic, and Megidsound.  '''Game Gear''': Slightly different maps and Various balancing of items powers prices around shops. Released only in Europe and removal of certain itemsJapan.
'''XboxJ2ME:''' A decent portReleased for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.
'''GCPS4/NSW/XBO/WIN/iOS/AND/Luna:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline modeFull remake of the game known as ''Wonder Boy: The Dragon's Trap''. |-|}
'''PC===Sega Genesis==={| class="wikitable" style="text-align:''' Has another version titled center;"Phantasy Star Online: Blue Burst! scope="col"|Name! scope="col"|Platforms! scope="col" has a new episode with extra content, this version is also available in English and probably Chinese.|Notes
|-
|Power Stone 1, 2style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|||||||'''PSPstyle="text-align:''' left;"Power Stone Collection" is a collection of both games |HD remake with widescreen supportupdated graphics and retreated gameplay.
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|Resident Evil Code: VeronicaEarthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|||✓||||Titled ''Resident Evil Code: Veronica X'' Features additional cutscenesHD remake with updated graphics and retreated gameplay. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes Missing the extra levels from the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratioSega CD version.
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|Rent-A-Hero No. 1Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.||'''PlayStation Portable:''' Based on ps1 but with longer load times.|||'''DCiOS:''' Japanese OnlyBased on PS1 has widescreen support but touch control. '''XboxSega Saturn/Windows:''' The Intro was Improved, and added online capabilitiesBased on PS1. an Is not available in English prototype in a complete state, with only minor text errors present, was leaked online.
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|REZPac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.|✓|✓||'''GBA:''' Included as part of ''Pac-Man Collection''.|'''PS2/GC/Xbox/PC:''' lower quality portRemake from ''Namco Anthology Vol.2''included in '360:'Pac-Man World 2'' HD Port with widescreen supportas unlockable extra. '''PS3/X360/PC/PS4:''' Titled Emulated version of the game included as part of ''REZ InfinitePac-Man Museum''. PC version was been delisted from Steam in July 9, based on 360 port with new levels made 2020 in UE4favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.
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|Sonic AdventurePhantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.|✓|'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.|-|Phantasy Star III|GBA|style="text-align:left;"|Titled 'Port of the game available as part of 'Sonic Adventure DX: Director's CutPhantasy Star Collection''. Features updated character models and |-|Powerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"|Partial emulation of the game plus a new mission modewhole remake included as part of ''Namco Anthology Vol. Doesn1''t include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable |-|Shining Force|Game Gear gamesBoy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The GC version features GBA connectivity for changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the Chao Gardens. Unfortunatelygameplay and ramping difficulty system, each successive port of the game manages however it has worse graphic and audio quality compared to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)original.
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|Sonic Adventure 2|✓Shadow of the Beast|PlayStation 4 (R)|||✓|✓|||Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more instyle="text-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16align:9 aspect ratio but separate the multiplayer content as paid DLCleft;"|Different game with different gameplay.
|-
|Virtual Tennis 2Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|||||||'''PS2:''' lower quality To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port in 30 FPSof the iOS/Android version is available.|}
==PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|'''PC/PS4! scope="col"|/PS5/XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes/XSX/NS:''' Part of Sonic Origins.
|-
|BullySonic the Hedgehog 2||||✓||✓Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (UE)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.|✓|'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"||✓||Wii'''PC: Cropped widescreen''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks.360/PC: Cropped widescreenMusic playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Explosions Can be fixed with a fan-made wrapper and punching noises are completely differentmod loader. EdwardThe 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's glasses are now gold. The gnomes show up as soon on par with the game startsiOS/Android versions of Sonic 1/2/CD is available.
Vita: [https:'''PC/PS4/PS5/github.comXOne/TheOfficialFloWXSX/bully_vita Unofficial port]NS:''' Part of Sonic Origins.
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|Chaos LegionSonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.||'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. ||'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.||'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|||style="text-align:left;"|'''PC: A ''' The 1997 PC port is based on the international Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the game which altered gameplay elementsGenesis version ran through an emulator, however, nerfed the player characterdirector of the game has released a "Director's Cut" ROM hack that adds a password save system, added new enemies while tweaking existing onesTime Attack mode, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM an overworld map with earlier copiescompletion progress, bug fixes and has issues on modern hardware setups such as texture corruption other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis ([httpsR)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive //wwwGenesis Mini 2.vogonsUses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.org/viewtopic|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.php?p|-|Wonder Boy in<br>Monster World|style=672925#p672925 can be fixed]"white-space: nowrap;"|Sega Master System<br>TurboDuo (R) and crashes during loading screens (use [https|style="text-align:left;"|'''Sega Master System://robpol86''' Demake of the original. Includes a password system over a battery backup save feature.com/imagecfg '''TurboDuo:''' Released as ''The Dynastic Hero''.html ImageCFG] on the fixed executable Features different sprites and music due to make it use a single CPU core)ownership of certain elements by Sega. The US version also has tons of grammatical errors.
|-
|Crash Bandicoot: The Wrath of Cortex}||✓|✓|||||||||||===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|The Xbox version of the game features reduced loading times and improved graphics (extra effects).Notes
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|Devil May Cry 1-3Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.||style="text-align:left;"|||||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One'''Saturn: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur''' Japan only, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixedwidescreen option.
DMC3SE PC'''PS1: Poor port from a third-party developer''' Japan only, has extra content, but no widescreen support. the port in the HD collection is superiorHas an English fan translation patch.
DMC HD Collection PC'''PS2: Direct port ''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the console HD CollectionPS1 version and more. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods removed blur, 60fps, and even added Style Switcher(albeit broken) Japanese dub hacks.Switch '''Wii: Direct port of ''' Based on the console HD Collection. DMC 3 PS2 version, has an Official Style Switcher modewidescreen and progressive scan support, the Japanese dub hack is available.|-|Disgaea'''Switch: Hour ''' Japan only, based on the Saturn original, includes the contents of DarknessBaroque Report, screen resolution options, and added openings from the PlayStation port and the remake.|-|Black / Matrix|Sega Dreamcast (R)<br>PlayStation ||✓||✓|||||✓|||||style="text-align:left;"|PC'''Saturn: ''' Original. Has content from a bug that heals enemies after the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present player is using a special attack which was fixed in the other versions). A mod exist  '''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to fix make the game easier, added many of these issues anime cutscenes and beyondnew anime art style for the characters, the ending was expanded with 2 extra chapters.Switch'''PS1: Improved ''' a demake of the Dreamcast version with HD sprites and QoL changestitled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
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|Disgaea 2: Cursed MemoriesCuldcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.||✓||||'''DS:''' Based on PS1, fan translation is available.|||||||||PC'''PS2: Features content from ''' Despite being called "Culdcept" this is actually the PlayStation sequel "Culdcept 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions".
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|Dragon Ball Z: Budokai 1,3Cyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"||||||✓|✓|||||||||GC'''PS2: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2)'' Sega Ages 2500 release. Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen supportChanged graphics with a different art style, 60 FPS, Japanese release.
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|Dragon Ball Z: Budokai Tenkaichi 2,3Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.|✓|'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.||'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.|-|Die Hard Arcade|PlayStation 2|||||||style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
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|Dragon Quest VIII: Journey of the Cursed KingDevil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.||✓'''3DS:''' Based on PS1, widescreen support, available in English.|-|Dragon Force|PlayStation 2||✓style="text-align:left;"||3DS'''PS2: Include extra content but inferior ''' Sega Ages 2500 release. Changed graphicswith a different art style. Japanese only.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.|✓|'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).|'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.||Xbox'''PC: Titled "''' The director's Cut"PC conversion, has extra things added such as a first-person mode, a survival mode, a new endingbased on the Saturn game, offered enhancements to the visuals and more costumes gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to unlockremove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
|-
|Fatal Frame 2Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)||✓|||||||||||||style="text-align:left;"|'''Xbox/PS2: Titled "The director's Cut", has extra things added such as '' Both versions differ from the Saturn original (PS2 being a first-person mode, slight update). Also a survival mode, a new ending, and more costumes to unlockmodified PC build on Xbox as an unlockable in Panzer Dragoon Orta.Wii'''Switch: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games''' HD Remake, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate hit or miss for this changesome people. A minor two-player mode is also supported in the main story. Many new cutscenes have been added Was later ported to the game, expanding on the story, PC/PS4 and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission ModeXbox one.
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|Final Fantasy X, Final Fantasy X-2PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.||'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.|✓||✓||||✓|✓|✓||||Based on '''PSX:''' auto-aim doesn’t work as well, which makes hitting the international versionsmaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. Redone character modelsYou even pick up ammo drops more frequently, ensuring you’re always stocked. Rerecorded soundtrack (optional Levels have been redesigned to various degrees to make for PS4 more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and PC versions) is hit-or-missusually wavers in between for the majority of the game.
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|God of War, God of War IIPrincess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.||'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.|-|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|||||||||Stable framerate'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, screen tearing fixed. added bloom effectPS3 and PC is missing a few effects. Cropped widescreenAll re-releases include "Christmas Nights into Dreams", stretched HUDbut lack versus mode and "Sonic the Hedgehog into Dreams".
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|Grand Theft Auto IIISilhouette Mirage|✓/✓(R)PlayStation||✓|||||✓||||✓(R)|✓(E)/✓(R)style="text-align:left;"|✓(R)|✓|✓||PC'''Saturn: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine''' Original, with enhanced graphics but introduced more bugs and issuesJapan only.
XOne/Switch'''PS1 (Japanese version): Definitive Edition''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
PS4'''PS1 (USA version): Original one as "PS2 Classic", emulated''' Based on the PlayStation Japanese version. Definitive Edition is also availableHas censored the religious names and difficulty was increased.|-|Sonic RiOS/Android|Microsoft Windows|style="text-align: Added checkpoint mechanismleft;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
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|Grand Theft Auto San AndreasRadiant Silvergun|✓/✓(R)Xbox 360||✓|||✓(U)||✓/✓(E)|✓|||✓(R)style="text-align:left;"|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC'''Xbox 360: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing ''' HD Port with optional high-res effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versionEnglish support.|}
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as ===Sega Dreamcast===Since the thruster angle adjustment system died early, many of Hydraits games were ported to other consoles.
PS3{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align: PS3 native one left;"|"Crazy Taxi: Fare War" is the same as X360a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. PS2 backward compatible version is also availableIt has custom soundtrack support. |-PS Vita|style="white-space: [httpsnowrap;"|Ecco the Dolphin://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.<br>Defender of the Future|PlayStation 2PS4|style="text-align: As "PS2 Classicleft;"|Lower quality texture and resolution, emulatedbut better visual effects and some models. Definitive Edition is also available|-|Headhunter|PlayStation 2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft WindowsXOne|style="text-align: Definitive Edition. X360 version is also available via backward compatibilityleft;"|'''Dreamcast:''' Japanese only.
Switch'''PC: Definitive ''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches. '''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
iOS/Android/Windows Phone'''Wii: Added checkpoint mechanism. Some game mechanisms are being altered such as ''' Based on the thruster angle adjustment of Hydra. Multiplayer functionality was PS2 version, but the audio has been compressed and shadows have been removed.
|-
|Grand Theft Auto Vice CityShenmue|✓/✓(R)Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.||||✓(R)|✓(E)'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/✓(R)shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|✓(R)-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|PC'''Dreamcast:''': Besides the original portJapanese only, New "Definitive Edition" has been released which fan translation is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issuesavailable. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingruns at 25 FPS.
PS4'''PS2: As "PS2 Classic"''' Runs at 29.97 FPS, lower resolution, emulated. Definitive Edition is also availableand lower 2D assets resolution.
XOne/Switch'''PC: Definitive Edition''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
iOS'''PS3/Android360: Added checkpoint mechanism''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.|-|Skies of Arcadia|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|IcoGrandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.||'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.||'''Xbox:''' A decent port.|||'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.|||Runs in full 1080p and is based on the PAL '''PC:''' Has another version, so the titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content from that . This version is included. Supports Stereoscopic 3Dalso available in English and probably Chinese.
|-
|Jak and DaxterResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".|||✓||✓|||||||✓(E)|||PS3'''PS2: Sub-HD, cropped widescreen, The Eco meter doesn''' Doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the skysupport progressive scan.
Vita'''PS3/360: same as above''' Changes the lights and shadows (hit-or-miss for some people), suffers from a massive slowdown, making it unplayableHD resolution and 16:9 aspect ratio.|-|Rent-A-Hero No.1|XboxPS4/PS5|style="text-align:left;"|'''Dreamcast: Emulated''' Japanese only.
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
|-
|Jak IIRez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|||||✓|style="text-align:left;"||||||||✓(E)|||PS3'''PS2: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene''' Lower quality port.
Vita'''360: same as above, suffers from a massive slowdown, making it unplayable''' HD Port with widescreen supportPS4/PS5: Emulated
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.
|-
| Jak 3Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).|-|Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||||||||✓(E)|||PS3Titled ''Sonic Adventure 2: Sub-HD, cropped widescreenBattle''. Features slightly better character models, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible more in-gamedepth multiplayer mode, only in the cutscenes in which it is featuredand a new Chao minigame. Light JakDoesn's hair retains Jak's green color instead of changing t include Chao Adventure 2 due to the uniform blue. Light Jak's shield has a green aura around itlack of VMU. The Naughty Dog team photo easter egg found via GameCube version features GBA connectivity for the Light Flight glitch has been removedChao Gardens. The box most recent ports have HD resolution and a 16:9 aspect ratio but separate the photo itself is found in is still present. Vita: same multiplayer content as above, suffers from a massive slowdown, making it unplayablepaid DLCPS4/PS5: Emulated|}
===PlayStation===
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Platforms
! scope="col"|Notes
|-
|Breath of Fire III
|PSP
|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.
|-
|Breath of Fire IV
|PC
|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IICrash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.|'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch||✓|||||✓|✓||||16'''PS1''':9 aspect ratio supportOriginal. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in '''PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.Re/Switch''': Chain of Memories is a remake of Emulated version with worse performance than the GBA gameoriginal.
|-
|Klonoa 2Castlevania: Lunatea's VeilSymphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.||'''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.||'''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).||✓|||||✓|✓||||PC/PS4/XBOX One/Switch'''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a remake Multi-5 translation was made, to the dismay of some fans most interested in unity engine using the same engine with better lightningmemetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
|-
|ManhuntDino Crisis||✓PC<br>DC|'''PS1:''' Original.||||||||||||✓(E)|||Xbox'''PC: Stretched by default''' Many Problems on modern systems, missing visuals effectsPCusing Dino Crisis [https: Based on //classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the Xbox definitive version, missing even more visual effects has issues .  '''DC:''' Enhanced port with modern hardware Which can be patchedbetter graphics.
|-
|Mega Man X7|✓|||||||||||✓|✓|✓|Dino Crisis 2|PC
|
|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|Mega Man X8Final Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. ||||||||||✓|✓|✓||||'''Steam:''' The recent PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing optionsrelease on Steam fixes all issues, making it the current definitive version. PS4 and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American iOS ports of the recent PC release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanesehave been released, later followed by Switch and Korean)Xbox ports. The PS2 version served as the basis  A full remake of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of game was first released on the PS4, and came later to PC version.
|-
|Metal Gear Solid 2Final Fantasy VIII|Pc||✓|||✓||✓|✓|||||||||Missing some visual effects, HD ports based on SubstanceSame stance as FFVII's Steam release. Missing The recent Steam release even includes Chocobo World from the skateboarding mini-gameJapanese release (via PocketStation).
|-
|Metal Gear Solid 3Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. ||✓'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.|-|MediEvil |PSP<br>|||PS2'''PSP:''' Titled "MediEvil: Original. 60 fps and widescreen support are via hacksResurrection" has extra content not avilable in any other version.PS3/360/Vita '''PS4: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, ''' Titled "MediEvil Remake" and Guy Savage. Certain visual effects are reduced to has the point where they are seemingly missing such as depth of field and rain.3DS:[https://metalgear.fandombest graphics.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin SphereMega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)||'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.||✓||✓||||||||||The original '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game: re-released digitally through PlayStation Network for but is based on the PlayStation 3version. Completely removed loading times.
Odin Sphere Leifthrasir: an HD remaster (A spin-off, Rockman & Forte, was released on the original '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game with updated engine, Mega Man 8's graphics) and remake (updated mechanics , and includes completely new content) for PS3, PS4, and Vitalevels.
|-
|OkamiMega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||✓'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. ||||✓||||✓|✓|✓||||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. All versions are locked to 30fps, but there Lock-on is a 60fps hack for the PS2 versiondone by holding L and R simultaneously.
|-
|Onimusha: WarlordsMega Man Legends 2|PC<br>PSP||✓|||||||||||||||A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates '''PC:''' Exclusive to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, Japan and a three-tier charge attack to each weaponTaiwan. Additionally, the inclusion of green souls adds a new dimension to the gameDoes not work on modern video cards.Remastered version on PC as well as PS4 '''PSP:''' Standard port with widescreen support and Xbox Oneminor additional content. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox versionReleased only in Japan.
|-
|Phantom BraveMega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||✓|✓||||||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)|||||||Wii'''PC: Enhanced ''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port with updated graphics and new content (extra story chapter, new characters, and new items)a port of PS1 version. Loading times are nearly nonCannot be directly installed on 64-existentbit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
PSP'''PS2/GC: ''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the Wii PlayStation version with extra recruitable characters.
'''PS4/XOne/Switch/PC: Features content ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from both Wii and PSP ports, higher resolution graphics than this game but is based on the previous console ports, and optional higher quality UIPlayStation version. Completely removed loading times.
|-
|Persona 3Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.|✓|✓'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.||'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||||'''PC:''' Released only in Korea and some other parts of Asia.||PS3: As "'''PS2 Classic", emulated.PSP/GCN: Titled Persona 3 Portable. Option to play ''' same as a female protagonistthe other games in ''Mega Man X Collection''. Let you control other party members Some of the voice-acting is missing in battle and guard, similar to Persona 4this version. Lacks "The Answer"  '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from Persona 3 FESthis game but is based on the PlayStation version. No FMVsCompletely removed loading times.
|-
|Persona 4Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].||✓'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.||✓||||||'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.|-|Moon Remix RPG Adventure |Switch/PC|PS3: As "PS2 Classic", emulated.Vita'''Switch/PC: Enhanced port with extra content. Some voices have changed in the English dub''' Official translation.
|-
|Ratchet & ClankPaRappa the Rapper|PSP|||||✓||✓||||||||||PS3/Vita'''PSP: cropped '''Adds widescreensupport, Inad-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holeshoc multiplayer, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such song remixes as the Metal Detector) have a different sound when used compared to the original PS2 releaseDLC. In the bargain snagglebeast fight on UmbrisMight suffer from slight input lag, when the beast triggers its shield, it will which can be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, fatal for those who played the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL original release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
|-
|Ratchet & ClankPersona 2: Going CommandoEternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.||✓'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.|-|Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||'''PS1:''' Available only in Japanese. A fan translation is available.||||||PS3/Vita'''PSP:''' Available in Japanese and English. Enhanced port: cropped widescreensupport, In the options menu (either main menu or in-game) a new option called subtitles appearsrevamped UI, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screenupdated cutscenes, Ratchet only plays one demo instead of multiple ones; at the end of any demoan optional updated OST, the game goes to the main menuand selectable difficulty levels. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out Criticized for some mild censorship and losing its tone compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off|-frame in the original, it |Rayman|PC/Sega Saturn/N64|Too many changes to list here. The definitive version is still visible in the remaster. Abercrombie Fizzwidgeta fan remake called 's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar ResortRayman: Redemption's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
|-
|Ratchet & Clank: Up Your ArsenalResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|||||✓||✓||||||||||PS3/Vita'''PS1: cropped widescreen''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, Extra skins are purchasable in Up Your Arsenalan arranged mode, such as auto aiming from the Ninja Japanese release, and Sumo Ratchet skinsan added Beginner difficulty. the Santa Ratchet skin The ''Dual Shock Ver''. includes DualShock support and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)a different OST that can only be accessible by cheatsdescribed as... Any of the skins above cannot different. Must be heard to be obtained in the PS Vita version, and in addition, the Constructobot skin wonbelieved. '''Saturn:'''t unlock after collecting all the trophiesWorse performance. Includes an extra game mode'''PC:''' Has compatibility issues with modern OSes. The Holoshield Glove's V1 only English version (and not of the others) shoots out rotating rectangles, rather than original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the expected oval with Japanese Mediakite release makes it the proper texturesdefinitive version. Some of  '''DS:''' Enhanced port with a Classic mode that is faithful to the display elements in Up Your Arsenal are original PlayStation experience and a slightly different hue from Rebirth mode that uses the orange-brown color touch screen in interesting ways. '''GC:''' As ''Resident Evil HD''. Full remake. Same on the PlayStation 2 versionWii. With the exception of the Miniturret GloveRedone in HD for its most recent PC release, the reticle for certain launcher/glove weapons is differentas well as on most modern HD consoles. The Nitro Launcher PC version plays at 60 FPS and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now lacks minor stability issues that the other HD versions have the cog.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-like reticle from released on the Glove of Doomsystem with DualShock support and a new game mode. Some particle effects are missing '''N64:''' Compressed assets, such as some bloom particles varies between 240p and loading screen effects on Aquatos480i. New features.The sound effects for when the ship is flying from planet to planet plays in a different order'''Dreamcast:''' 480p. Even more features.Exiting the Quick Select option '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the Pause menu will exit highest quality FMVs, and combines Leon and Claire's games into one similarly to the whole pause menuN64 version. Using Resident Evil 2 [https://classicrebirth.com/index.When using the Tyhrraphp/downloads/resident-evil-2-classic-Guise to interact with tyhrranoids, there is no variation in rebirth/ Classic REbirth] makes it the key tone regardless of which button is pressed during definitive version while translating the rhythm gameinto English.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matchesA HD remake was released for PC, there is no longer music while waiting before the startPS4 and Xbox. In addition, multiplayer was taken out altogether in Includes some content inspired from the PS Vita prototype versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedResident Evil 1.5 but then cuts some more. Positive reception.
|-
|Ratchet: DeadlockedResident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.||'''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.|A HD remake was released for PC, PS4 and Xbox. |-|Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.||'''PC:''' Released only in Japan. Very far from a technical achievement.|||||||though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2'''PSP:''' Titled ''Shin Megami Tensei: Persona''. Players have noted It has additional content as well as widescreen support, a few issues with the cinematics, with some full-motion video cinematics being improperly rescaledrevamped UI, in-game cinematics sometimes suffering camera updated cutscenes and graphical glitchesOST, and selectable difficulty levels. The English release reverts many of the inability original localization changes to turn on subtitlesbe more faithful to the Japanese script. There are It also some framerate and technical glitches reported in reinstates the gameplaySnow Queen quest. The port features PlayStation Network multiplayer functionality, though |-| Spyro the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to sixDragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original. '''PS4/Xbox One/PC/Switch:''' HD Remakes.
|-
|Red FactionSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||||||||||||PC version lacks some visual effects that '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only on ps2in Japan.
|-
|Shadow of the Colossus||||||||✓|||Suikoden II|PS1<br>PC<br>PSP|✓ (R)|||||PS3'''PS1: Stable frame''' Original. NTSC-rate (30 FPS locked). runs U has some glitched lines fixed in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that versionor via romhacks. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version Save compatibility with at least one of them practically requiring an exploit to complete its challenge time on hard modeSuikoden 1. Supports stereoscopic 3D but the frame '''PC:''' Taiwan-rate tanks even lower than it does on the PS2 version only. Compatibility issues with it enabledmodern PCs.PS4'''PSP:Remake''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Shin Megami Tensei: NocturneVandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original||||||||||✓|✓|||||PS2'''Saturn: Original''' Japan-only. "Hardtype" Hack for It is an increased challengeenhanced port including extra content. Fan translation is available.Switch/PS4'''PC: Redone character models''' Korean-only. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
|-
|Silent Hill 2Wipeout 2097|PC/Saturn||✓|||||✓|✓|||||||||Windows: Port based on These ports feature a different OST from the Xbox versionoriginal release. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versionReleased in North America as ''Wipeout XL''.|}
Xbox===PlayStation 2==={| class="wikitable" style="text-align: Has the same lighting as the PC version but with the PS2center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low="white-quality FMVs by default. Can run at 480p.space: nowrap;"|Bully|style="white-space: nowrap;"|Windows, <br>Wii<br>PlayStation Vita<br>Xbox, and PS2 360<br> Android + IOS|style="text-align:center;"Directors Cut (EU)|'''Wii:''' Cropped widescreen. '''360/Greatest Hits (US)" versions contain bonus materialPC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
PS3'''Vita:''' [https://github.com/TheOfficialFloW/360bully_vita Unofficial port].|-|Chaos Legion|Windows|'''PC: HD version ''' A port based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework international versions of the game or a which altered gameplay elements, nerfed the player character, added new redub done by a different cast made enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for this versionits broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86. though results may varycom/imagecfg. Stay far awayhtml ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Silent Hill 3|✓||||||Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox||||||||||PS3/360'''Xbox: HD ''' This version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, features reduced loading times and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF improved graphics (extra effects are rendered in native resolution, making them look pixelated but can be fixed with mods).
|-
|Silent Hill 4: The RoomDevil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.|✓|'''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.||'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.||'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.|-|Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.||'''Switch:''' Improved version with HD sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP|Windows'''PC: Frame rate is capped at 30 FPS in ''' Features content from the retail PlayStation 2 and digital releasesPSP versions, while cutscenes are at 15 FPS in higher resolution graphics than the physical releaseprevious versions, keyboard shortcuts, updated UI, but can be changed to 30fps using mods.Some of the "hauntings" and characters previously removed from the console version are missingoverseas versions. GoG|-version is a port |Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of the inferior European PC-versionDragon Ball Z: Budokai 1 with cel Shaded Graphics.Xbox'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Just as good as Budokai 2). Reuses music from other Dragon Ball Z games due to the PS2 version, but with 480p original Budokai composer being guilty of plagiarism. Widescreen support.
|-
|Siren||||||||✓ (R)||||||||||PS3Dragon Ball Z: Titled "Siren: Blood Curse"Budokai Tenkaichi 2, it is a remake of the original ps2 version.3The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|Wii
|-
|Sly CooperDragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|||||✓||✓|||||||||| PS3/ Vita'''3DS: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, ' Include extra content but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobinferior graphics.
'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox:''' Titled "The Japanese version director's Cut", has every dialogue reextra things added such as a first-recorded from the ground upperson mode, which the voice actors for Slya survival mode, Bentleya new ending, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersmore costumes to unlock.
|-
|Sly Fatal Frame 2|Xbox<br>Wii<br>|||||✓||✓|||||||||| PS3/ Vita'''Xbox: ''' Titled "The player can now invert the gamedirector's camera controls. Only the bonus videos for Cut"The Black Chateau" (Sly Cooper: The Second Season) , has extra things added such as a first-person mode, a survival mode, a new ending, and "Anatomy for Disaster" (the credits) are available more costumes to watch from the level select screenunlock. The cutscene that plays after defeating Dimitri doesn '''t show the team playing cards in Monaco. Instead, the Cooper Van drives in place while SlyWii:'s audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reasonTitled "Project Zero 2: Wii Edition" Based on Xbox Version. The level reset glitch game no longer uses fixed camera angles present in "Menace from the Northfirst three games, eh!" was fixed. The first few seconds instead of each level's soundtracks are cut off each time they are played using the first goover-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions-shoulder angle. The player can no longer use is provided with a map on the USB Headset feature screen to distract the guardscompensate for this change. For the PS Vita version, Kevin Miller and Matt Olsen had to reA minor two-voice player mode is also supported in the waypoint & binocucom controls main story. Many new cutscenes have been added to "tap the rear touch pad to bring up game, expanding on the waypoint" story, and "tap several of the touch screen to bring up cutscenes from the binocucomoriginal have been extended as well." This The game is also the reason the amount of buttons used for the power-ups no longer determined by what difficulty has lowered for the PS Vita versionbeen selected. Instead, so endings are now determined by how the player can use only plays the L button for one power-up at a timegame. In the digital version of the The gamehas a new theme song, at not in the start of the dialogueoriginal. A new mode, it is quietHaunted House, gets louderhas been added, and then the volume decreases again at the end of a linereplacing Mission Mode. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken|-|Final Fantasy X, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The inFinal Fantasy X-game dialogue is slightly delayed 2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the physical PS3 international version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the Redone character dialogue delay occursmodels. Some of the menus Rerecorded soundtrack (optional for PS4 and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TVPC versions)is hit-or-miss. Most |-|God of the UI is fixed in the physical northern European version. Some menu sound effects are quite differentWar, mainly the ones which play whenGod of War II|Vita<br>PS3|Stable framerate, for example, manually saving the gamescreen tearing fixed. The "transition" sound added bloom effect that plays when entering or exiting a level is also slightly different. During "OperationCropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC: Thunder Beak," when Bentley enters the water tower in ''' Besides the original PS2 version of the gameport, there New "Definitive Edition" has been released which is a transition where the image smoothly flips upside down before Bentley appears in the towermade with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues. However, in this remaster, the transition doesn '''Xbox One/Switch:'''t work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerDefinitive Edition.
The Japanese version has every dialogue re-recorded from the ground up'''PS4:''' Original one as "PS2 Classic", which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking overemulated. However, some Japanese voice actors were changed for othersDefinitive Edition is also available.
'''iOS/Android:''' Added checkpoint mechanism.
|-
|Sly 3||||||✓||✓|||||||||Grand Theft Auto San Andreas| PC<br>Xbox 360<br>Xbox One<br>PS3/ 4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https: The few missions that supported 3-D no longer ask the player if they want //www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either PS2 version of 3-D]. The music glitch in the "Hungry Croc" mission was Some problems can be fixedby using mods. In Besides the originalport, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game New "Biplane Duel,Definitive Edition" the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it has been released which is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audiomade with Unreal 4 engine, with enhanced graphics but introduced more bugs and the cutscene dialogue will take several minutes to load the dialogueissues, with characters freezing mid-speech and looping until some game mechanisms are being altered such as the game catches upthruster angle adjustment of Hydra. A way to fix this UWP (Windows Store) version is simply powering the system off and restarting the systemalso available, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it which is potentially an error on the disk itselfsame as mobile version. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn '''X360:'t play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-CamBased on iOS/Android. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessiblemultiplayer functionality removed. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turnedAdded checkpoint mechanism. This is because Some game mechanisms are being altered such as the HD port has a different rendering, which causes the lightning to be much more clearthruster angle adjustment of Hydra. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice  '''PS3:''' PS3 native one is the waypoint & binocucom controls, same as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucomX360. This PS2 backward compatible version is also the reason the number of buttons used for the power-ups has lowered for the available.  '''PS Vita :''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in  '''PS4:''' As "PS2 Classic"Dead Men Tell No Tales," though it emulated. Definitive Edition is never mentioned in-gamealso available. As in Sly 2 '''XOne: recon photos now take up the entire screen''' Definitive Edition. the Sly logo that appears while the game X360 version is loading is missingalso available via backward compatibility. '''Switch:''' Definitive Edition.the Sony Computer Entertainment presents screen uses a different font '''iOS/Android/Windows Phone:''' Added checkpoint mechanism. the in-Some game dialogue is slightly delayed on mechanisms are being altered such as the physical PS3 version thruster angle adjustment of the gameHydra. This problem does not occur in the digital or PS Vita versionsMultiplayer functionality was removed. The background music will also occasionally loop when |-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|'''PC:''' Besides the character dialogue delay occursoriginal port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. As Some game contents and mechanisms has been changed in Sly 2Definitive Edition, some of such as the menus mission "Shakedown" and screen effects (particularly The Gurubike handling. '''PS4:'s hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the As "Dark CavesPS2 Classic" mission, when exploring the second cave, the lighting emulated. Definitive Edition is differentalso available. The Vita version does not support any of the two-player minigames '''XOne/Switch:''' Definitive Edition. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''iOS/Android:''' Added checkpoint mechanism.
|-
|Ico
|PS3
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
|-
|Tales of The AbyssJak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.|The Day Sun and the Night Green Sun are no longer in the sky.||'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.||||||✓|||||||3DS'''PS4/PS5: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party)'' Emulated.
|-
|Tekken 5|||Jak II|PS3<br>Vita<br>PS4/5||||✓||||||||||PSP/'''PS3: Titled "Tekken 5 Dark Resurrection"''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time. Changed IntroSig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. More Balanced Gameplay. added movesSome of the music is missing some notes. For example, the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: ConquerorHaven City music while on a zoomer will miss some notes.many new stages. These stages were actually modified versions of In the originals that contained different texturescutscene "The Secret to Making a Bomb", detailswhen Kor reveals his true identity, his face is texture-less and stage music defaults to a solid black. This only happens the first time that make most of them unrecognizablethe system plays the cutscene.In the PSP version'''Vita:''' same as above, there is suffers from a new mode called "Tekken Dojo"massive slowdown, making it unplayable. '''PS4/PS5:''' Emulated.
|-
|Yakuza 1,2Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.|✓ (R)|'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.||'''PS4/PS5:''' Emulated|-|✓ (R) (Only 1)Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|✓ (R)16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.(Japan)Re: Chain of Memories is a remake of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.|-|Manhunt|PC<br>Xbox<br>GCN|PS3: HD Remake "Yakuza Kiwami" (Japan Only).PS4/'''Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".''' Stretched by default, missing visuals effects
WiiU'''PC: HD Remake (Japan Only).''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
|-
|Zone of the EndersMega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|-||✓Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.|||||||Xbox 360 and PS3 version 1.0 suffer from heavy performance issues'''PC Master Collection:''' Based on the HD Collection, PS3 version 2use this [https://github.0 fixed the performance issue and is considered com/Lyall/MGSHDFix mod] to be the best versionimprove.
|-
|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|||||Ps2 Pal'''PS2: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive ''' Original. 60 fps and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little thingswidescreen support are via hacks.)
'''PS3/360/Vita: Based ''' HD ports based on the PS2 PAL version of the gameSubsistence.60 FPS. Higher quality FMVWidescreen support. Xbox 360 and PS3 version 1Missing Metal Gear Online, Secret Theater, Snake vs.0 suffer from heavy performance issuesMonkey, PS3 version 2and Guy Savage.0 fixed Certain visual effects are reduced to the performance issuepoint where they are seemingly missing such as depth of field and rain.
'''PC/PS4Master Collection: A remaster with updated textures''' Based on the HD Collection, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpituse this [https://github. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due com/Lyall/MGSHDFix mod] to licensing restrictionsimprove.|}
==Xbox=='''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]|-|Odin Sphere|Vita<br>PS3Most Xbox ports |The original game: re-released digitally through PlayStation Network for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the XboxPlayStation 3.
{Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.| class="wikitable" style="text-align:center;"! scope="col"|GameOkami! scope="col"|PlatformsPC<br>Wii<br>PS3/4<br>Switch<br>Xbox One! scope=|Original PS2 version's ending song ("colReset"|Notesby Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
|-
|Advent RisingOnimusha: Warlords|WindowsPC<br>Xbox<br>PS4|style="text'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-align:left;"|Missing some cutscenesstage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game. Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, can be fixed by using modsand doesn't include any update from the Xbox version.
|-
|Cel DamagePhantom Brave|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo SwitchPC<br>PlayStation VitaWii<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox OnePSP|style="text-align:left;"|'''GCWii:''' InferiorEnhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-looking portexistent.
'''PS2PSP:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing Based on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race Wii version with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-barrecruitable characters.
'''Switch/Vita/PS3/PS4/360/Xbox OnePC:''' Based on The PS2 version with widescreen support but Features content from both Wii and PSP ports, higher resolution graphics than the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voicesprevious console ports, and optional higher quality UI.
|-
|Dead to RightsPersona 3|PlayStation 2PS3<br>PSP<br>PC(R)<br>GameCubeSwitch|style="text-align'''PS3:left;''' As "|PS2 Classic", emulated. '''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty guard, similar to result in a much more approachable game than the original Xbox titlePersona 4. Lacks "The Answer" from Persona 3 FES. No FMVs. '''PC/Switch:''' Remake titled Persona 3 Reload.
|-
|Dennou Taisen: DroneZPersona 4|WindowsPC<br>PS3<br>PSP|style='''PS3:''' As "text-align:left;PS2 Classic"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC, emulated.
There are 2 '''Vita/PC versions1''' Enhanced port with extra content. An extended version of the 2001 tech demo has a completely different level design and some changes Some voices have changed in the game mechanics. Titled "Dennou Taisen: DroneZ". 2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL"English dub.
|-
|Ninja Gaiden BlackRatchet & Clank|WindowsPS3<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchVita|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4Vita:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumescropped widescreen, In-level movies and some infobot cutscenescan be skipped. Changed some music, reworked a lot of the mechanicsSome weapon and Gadgetron vendor graphics are vertically compressedBetter GraphicsBig Al's character model has numerous visible holes, enemies gush more blood. Added a few more save pointsmost notably in his tongue and shirt. The ability memory card that was used to jump while shooting arrows save and load icons in the menu was addedreplaced by a brain with eyes in a container. Added many more Muaramasa statuesThe Shady Salesman's character model is missing its eyes. New enemies The exploit to explore the Blackwater City hoverboard tracks on foot for all difficulty levels. New backthe infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-flip and somersault animationsrelease of Ratchet & Clank. Redesigned and new bossesHowever, it is still possible to access them by using a Decoy Glove to force yourself of bounds. New weaponsMost sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. New areasIn the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. Ticket fetching removed. 3 new chapters as RachelOn Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The underwater segment music that plays while fighting Chairman Drek on Veldin (which was significantly shortenedleft out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
|-
|Prince of Persia:<br>The Sands of Time Prince of Persia:<br>Warrior Within Prince of PersiaRatchet & Clank:<br>The Two ThronesGoing Commando|PlayStation 2<br>GameCubePS3<br>Windows<br>PlayStation 3Vita|style="text-align:left;"|'''PS2PS3/GCVita:''' inferiorcropped widescreen, In the options menu (either main menu or in-looking Ports. '''PC:''' Best looking game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version, 60 FPS. A remastered version of Prince of Persia (1989) Subtitles can still be unlocked activated from the settings on 6th gen consoles, but not the main menu screen in the PC PS Vita version. Mods should be used for modern systemsIn the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu'''PS3:''' cropped widescreenWhen arriving at any destination, 60 FPSthe cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, sound mix quality the camera is worsemore zoomed out compared to the original PS2 release. The cinematic This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in which the Prince turns into original, it is still visible in the Sand Wraith has been inexplicably censoredremaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Dark PrinceMaktar Resort's golden markings are nowhere to be seen central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Two Thrones and when Abercrombie Fizzwidget robot on Todano no longer speaks while giving the final collision against tour. This greatly increases the Dark Prince ease at earning the sun goes down with each strike against him that doesn"You't happen in this versionre My Hero" skill point.
|-
|SpiderRatchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Man Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>GameCube<br>WindowsPS4(R)|style="text-align:left;"|'''PS2/GCPS3:''' InferiorStable frame-looking portrate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''PCPS4:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayRemake.
|-
|style="white-spaceShin Megami Tensei: nowrap;"Nocturne|Switch<br>PS4|Tom Clancy's Splinter Cell''PS2:''' Original. "Hardtype" Hack for an increased challenge.
Tom Clancy's Splinter Cell''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Pandora TomorrowXbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
Tom Clancy's Splinter Cell''Xbox:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''Has the same lighting as the PC''' Best looking version. Has DLC levels but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and 60 FPSthe same relatively low-quality FMVs by default. Has problems with modern hardware, but can be fixed with modsCan run at 480p.
'''GCWindows, Xbox, and PS2 "Directors Cut (EU)/PS2:''' Inferior-looking ports. Altered level designGreatest Hits (US)" versions contain bonus material.
'''PS3/360:''' Based HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the PC version, HD textures, game or a new menu interface, and HUD, redub done by a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer different cast made for Pandora Tomorrow and Chaos Theory, nor does it include DLC levelsthis version... though results may vary. Chaos Theory is locked at 35fpsStay far away.
|-
|Tom Clancy's Splinter Cell:<br>Double AgentSilent Hill 3|GameCubePC<br>PlayStation 2<br>Windows<br>PlayStation 3PS3<br>Xbox 360|style="text-align:left;"|'''GCPS3/PS2360:''' inferior-looking portsHD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Altered level designSame issues as Silent Hill 2 HD, but even worse. Again; stay far away.
'''PS3/360/PCWindows:''' completely different The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the gamewill drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
|-
|Halo 1Silent Hill 4: The Room|PC<br>Xbox|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version. '''Xbox:''' Just as good as the PS2 version, but with 480p support.|-|Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Halo Vita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2|WindowsPS3<br>Vita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. |-|Sly 3|PS3<br>Xbox OneVita|style=PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "textPolice HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-alignups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2:left;recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves"mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only). '''PS4/Xbox One/PC:''' Part of the HD Remake titled "Yakuza Kiwami" and "Master Chief CollectionYakuza Kiwami 2". Halo  '''WiiU:''' HD Remake (Japan Only).|-|Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1 .0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is a remake with optional updated graphics. Supports widescreenconsidered to be the best version.
|-
|Zone of the Enders: The Second Runner
|PC<br>PS3/4<br>Xbox 360
|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
 
'''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.
 
'''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work
also, it does not feature dual-audio language support due to licensing restrictions.
|}
==Xbox 360=PlayStation 3===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|BayonettaDark Souls|PlayStation 3Windows<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Titled '''PS3:Dark Souls Remastered''' Terrible frame rate. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-'''PS4/Xbox One/PC|style="white-space:nowrap;"|Demon''' Decent ports.s Souls|PlayStation 5'''Switch/Wii U|style="text-align:''' Has exclusive costumesleft;"|Remake with better graphics and life quality improvements.
|-
|Dead RisingGod of War III|WiiPlayStation 4|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out '''God of the mallWar III Remastered'''s security room . 1080p support targeted at 60 frames per second and that he advances the main plot features a photo mode. All of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smallerDLC that was released is included with.
|-
|Deadly PremonitionNieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 34 (R)<br>WindowsXbox 360<br>Nintendo SwitchXbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everythingThe protagonist is an adult.
'''PS3Windows/PlayStation 4/Xbox One:''' Extra non-canon scenesRemake with enhanced gameplay, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)the protagonist is a kid.|-'''PC:''' Has the improvements |The Last of the PS3 version, heavy crashing issue Us|PlayStation 4<br>PlayStation 5 (GOG version is better but still suffers from itR), missing voice acting in mission 20. A mod called DPfix <br>PC (cannot be played on windows 7 or lowerR) can increase the resolution, and lock the frame rate at |style="text-align:left;"|60 FPS, fix bugs not mentioned here and improve the visualsresolution is increased to 1080p'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenesNew photo mode, Some additional FX, minor crashing issue (still better than PC version)DLC "Left Behind" is included. Runs at 40-20 FPS (Locked 60 FPS when using emulation)Remake is missing Factions multiplayer.
|-
|Halo 3Uncharted 1<br>Uncharted 2<br>Halo Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, Improved resolution and Halo 4 Squad Battle changesFPS.
|-
|Ninja Gaiden IIYakuza 0|WindowsPC<br>Xbox One<br>PlayStation 4<br>PlayStation 3PS4<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|
|-
|Ninja Gaiden IIIYakuza Kiwami|WindowsPC<br>Xbox OnePS4<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchXbox One|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.Remake of Yakuza 1
|-
|style="white-space: nowrap;"|Red Dead RedemptionYakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PlayStation 3PC<br>PS4<br>Xbox One|style="text-align:left;"|'''PS3:''' runs Remastered versions. Allows games to run at a significantly lower resolution than the Xbox 360 version, uses simpler visual posthigher resolutions and up to 60fps. Re-processing effects, has missing objects throughout localised and restores content that was removed in the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution. '''Xbox One:''' backward compatibilityoriginal western versions.
|-
|}
==SNES=PlayStation 4===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|ActRaiserstyle="white-space: nowrap;"|God of War|Windows<br>Nintendo Switch<br>PlayStation 45<br>Xbox OneWindows|style="text-align:left;"|A remake Titled |-|style="ActRaiser Renaissancewhite-space: nowrap;" which has a completely new art |Horizon: Zero Dawn|Windows|style, new gameplay mechanics, new bosses, and remastered OST.="text-align:left;"|
|-
|Chrono Triggerstyle="white-space: nowrap;"|Marvel's Spider-Man|PlayStation<br>Nintendo DS<br>iOS<br>Android5<br>Windows|style="text-align:left;"|Titled "Marvel'''PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added. '''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version gots Spider-Man Remastered".
|-
|Clock Towerstyle="white-space: nowrap;"|Yakuza 6: The Song of Life|Windows<br>PlayStationPC<br>WonderSwanXbox One|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location. '''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
|-
|Contra III: The Alien WarsYakuza Kiwami 2|Game Boy AdvancePC<br>Xbox One|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.Remake of Yakuza 2
|-
|Donkey Kong CountryJudgment|Game Boy ColorPC<br>Game Boy AdvancePS5<br>Xbox Series X/S|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial. '''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 2:<br>Diddy's Kong QuestLost Judgment|Game Boy AdvancePC|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 3} ===Xbox===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox. {| class="wikitable" style="text-align:<br>Dixie's Double Troublecenter;"! scope="col"|Game Boy Advance! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrastMissing some cutscenes, color saturation; new soundtrack can be fixed by David Wise; mini-games, time trialusing mods.
|-
|Dragon Quest VCel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2 (R)<br>Nintendo DS (R)Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>AndoidXbox 360<br>iOSXbox One|style="text-align:left;"|'''PS2GC:''' Full 3D remake with party enhancements. Only released in JapanInferior-looking port.
'''DSPS2:''' Remake done in a similar vein Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the DQIV remakesstunt feature. A stunt feature is added. Has The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same mechanics perks as time to the Winner's Circle to win the match. Instead, the PS2 remakeplayer needs 10 points to win, along which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with some unique content8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''iOSSwitch/AndroidVita/PS3/PS4/360/Xbox One:''' Port Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of the DS versionsound effects are missing. Taunt voices are switched with introduction/death voices.
|-
|Dragon Quest VIDead to Rights|Nintendo DS (R)PlayStation 2<br>GameCube|style="text-align:left;"|Remake done PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a similar vein to the remakes of much more approachable game than the previous two games. Features some core gameplay changesoriginal Xbox title.
|-
|EarthBoundDennou Taisen: DroneZ|Game Boy AdvanceWindows|style="text-align:left;"|Worse audio. Started as a 2001 tech demo but became a full retail game on Xbox in the Japan onlyregion later ported to PC.|-|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-alignThere are 2 PC versions: left;"|'''Original Version'''
'''PS11. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen:''' FMV opening and ending, new features, different translation, longer load timesDroneZ".
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''WonderSwan ColorPS3/Xbox One/PC/Switch/PS4:''' Lacks Mode 7 effects (replaced by scaling effects)Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, limited palettehuman beheadings, poorer audiosome costumes, and some cutscenes. Japan-onlyChanged some music, reworked a lot of the mechanics.
'''GBA:''' Titled ''Final Fantasy IV Advance''Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. Based on the WonderSwan Color versionNew weapons. New translationareas. Ticket fetching removed. 3 new chapters as Rachel. Extra content, updated graphics, worse audioThe underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time
'''PSPPrince of Persia:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br>Warrior Within
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''3D RemakesPS2/GC:'''inferior-looking Ports.
'''NDSPC:''' Very different 3D remake following Final Fantasy III on DS Best looking version, 60 FPS. A remastered version of Prince of Persia (no PSP release unlike it1989)can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.
'''iOS/Android/PCPS3:''' DS cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version port, followed by 3D remake of .|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="The After Yearstext-align:left;"|'''PS2/GC:''' Inferior-looking port.
'''PC:''' HD version of DS remakeCompletely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|Final Fantasy V|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows|style="textwhite-alignspace:leftnowrap;"|Tom Clancy's Splinter Cell Tom Clancy''PS1s Splinter Cell:''' First official English release.<br>Pandora Tomorrow
Tom Clancy'''GBAs Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|''' Titled 'PC'Final Fantasy V Advance''Best looking version. New translationHas DLC levels and 60 FPS. Extra contentHas problems with modern hardware, worse audiobut can be fixed with mods.
'''iOSGC/AndroidPS2:''' Redone sprites (RPG Maker art style), touch controlsInferior-looking ports. Altered level design.
'''PCPS3:''' Redone sprites Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (RPG Maker art stylecarried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.
|-
|Final Fantasy VITom Clancy's Splinter Cell:<br>Double Agent|PlayStationGameCube<br>Game Boy AdvancePlayStation 2<br>AndoidWindows<br>iOSPlayStation 3<br>WindowsXbox 360|style="text-align:left;"|'''GBAGC/PS2:''' Titled "Final Fantasy VI Advance". New translationinferior-looking ports. Extra content, worse audioAltered level design.
'''iOSPS3/360/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, no touch controlcompletely different game.
|-
|Front MissionHalo 1<br>Halo 2|PlayStationWindows<br>Nintendo DS (R)Xbox One|style="text-align:left;"|'''DSPC/Xbox One:''' Only official English releasePart of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
|-
|} ===Xbox 360==={| class="wikitable" style="whitetext-spacealign: nowrapcenter;"|! scope="Ganbare Goemon 1<br>Yuki-Hime's Disappearancecol" /<br>|Game! scope="The Legend of the Mystical Ninjacol"|Game Boy AdvancePlatforms|style! scope="text-align:left;col"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.Notes
|-
|Ganbare Goemon 2:Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Kiteretsu Shōgun Magginesu|Game Boy AdvanceSwitch|style="text-align:left;"|Worse audio, no multiplayer'''PS3:''' Terrible frame rate. '''PS4/Xbox One/co-op, more save slots, can change character any timePC:''' Decent ports. Japan only. Bundled with Ganbare Goemon 2 '''Switch/Wii U:''' Has exclusive costumes.
|-
|Kirby Super StarDead Rising|Nintendo DSWii|style="text-align:left;"|Titled "Kirby Super Star UltraDead Rising: Chop Till You Drop". Extra Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, enhanced graphicsbut Frank can't jump and some areas are now smaller.
|-
|The Legend of ZeldaDeadly Premonition|style="white-space:<br>A Link to the Pastnowrap;"|Game Boy Advance<br>Switch (U)PlayStation 3<br>Windows (U)<br>MacOS (U)<br>Linux (U)Nintendo Switch|style="text-align:left;"|'''GBAXbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything. '''PS3: '''Extra dungeon reliant on "Four Swords" game. More accurate translationnon-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, more shopssome improved models, new enemiesruns at about 20 FPS (Locked 60 FPS when using emulation). Link voice clips from "Ocarina  '''PC:''' Has the improvements of Time". Simplified difficulty the PS3 version, heavy crashing issue (20 digs like PAL SNES GOG version instead of 25 is better but still suffers from it), missing voice acting in digging minigamemission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, Ice Dungeon layout)fix bugs not mentioned here and improve the visuals.  '''PC/Switch:''' Unoffical native port made by fans by decompilationHas the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version).[https://github.com/snesrev/zelda3][https://githubRuns at 40–20 FPS (Locked 60 FPS when using emulation).com/RadzPrower/Zelda-3-Launcher]
|-
|"Mega Man & Bass" /Halo 3<br>"Rockman & Forte"Halo 4|Game Boy AdvanceWindows<br>Xbox One|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
|-
|Mega Man XNinja Gaiden II|DOSWindows<br>GameCubeXbox One<br>PlayStation 24<br>PlayStation Portable (R)3<br>iOSNintendo Switch|style="text-align:left;"|'''DOSPS3/Xbox One/PC/Switch/PS4:''' Different aspect ratioTitled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, worse audiodifferent texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, buggy wall climbingdoors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls'GC/PS2:''' SNES version included in ''Mega Man X Collection''side characters. The collection also includes extra content like music player and art galleryBetter Texture Quality.
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PSPPS3/Xbox One/PC/Switch/PS4:''' Titled "Mega Man Maverick Hunter XNinja Gaiden 3 Razor's Edge". Full 3D remake, different Sigma stagesMore blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. Serves as an alternate take New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the original game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
'''iOSPS4/Switch:''' Touch controlsreleased on August 17, "redrawn" graphics (actually smeared versions of the SNES graphics)2023, much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactionsruns at higher resolutions.
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art galleryactually just the 360 version running through [[Fission]].
'''PS4A fan [https:/PC/Switchgtaforums.com/topic/XB1:''' SNES 989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, is available for 360 and moreSwitch.
|-
|Mega Man X3WWE SmackDown vs. Raw 2007|PlayStationPortable<br>Sega Saturn<br>GameCube</br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNESPS2:''' Has a ROM hack that makes Zero a fully playable character and quality of life changesruns significantly lower graphical fidelity compared to newer generation Xbox 360 version.
'''PS1/SaturnPSP:''' Remixed soundtrack and progress can be saved via memory card/RAM cartplaceholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]].
'''PC:''' Port of PS1 versionSee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games. Cannot be directly installed on 64|-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.|}
'''GC/PS2==Handhelds=====Game Boy==={| class="wikitable" style="text-align:''' PS1 version included in center;"! scope="Mega Man X Collectioncol". Loading times are eliminated.|Game! scope="col"|Platforms'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in ! scope="Mega Man X Legacy Collectioncol" with extra content including achievements, music player, art gallery, challenges, and more.|Notes
|-
|Metal Max 2style="white-space: nowrap;"|The Legend of Zelda: KaiLink's Awakening |Game Boy AdvanceSwitch (R)<br>Nintendo DS Windows (RU)|style="text-align:left;"|'''GBA:''' Average port HD Remake with a better font and worse musicdungeon creating mode. You'll want to get the 1.1 revision because the initial one <br>Also there is so bugged and unplayable it had to be recalled. '''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for the Nintendo DSWindows as well.
|-
|Ogre Battle:SaGa / Final Fantasy Legends|WonderSwan Color<br>The March of the Black Queen|PlayStationNintendo Switch (E)|style="text-align:left;"|Titled "Ogre Battle'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch: Limited Edition"''' Bare-bones emulation. Slightly enhanced graphics and soundCensored.
|-
|Romancing SaGa2 / Final Fantasy Legends 2|WonderSwan ColorNintendo DS (R)<br>PlayStation 2Nintendo Switch (E)|style="text-align:left;"|'''WonderSwanNintendo DS:''' Enhanced graphics, new story scenario & side quest (3D remake. Japan -only)<br>'''PS2Nintendo Switch:''' Enhanced 3D graphicsBare-bones emulation. Censored.
|-
|Secret of ManaSaGa 3 / Final Fantasy Legends 3|iOS<br>Android<br>Windows Nintendo DS (R)<br>PlayStation 4 Nintendo Switch (RE)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls. '''PC/PS4/VitaNintendo DS:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrackJapan-only.<br>'''Nintendo Switch:''' SNES version included in ''Collection of Mana'' with borders around the gameBare-bones emulation. Censored.
|-
|Shin Megami TenseiShiren The Wanderer GB|PlayStationMicrosoft Windows (R)<br>Sega CD<br>Game Boy Advance<br>iOSMobile Phones|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. '''Sega CDWindows:''' Redrawn graphics, remixed music, cutscenes with voiceRemake using 16-overs. '''GBA:''' Redrawn bit graphics. Has an English patch based on from the official localization used in the iOS portSNES game'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOSSubtitled "Tsukikage-mura no Kaibutsu".
|-
|Shin Megami Tensei IIShiren The Wanderer GB2|PlayStation<br>Game Boy AdvanceNintendo DS (R)|style="text-align:left;"|'''SNESNintendo DS:''' Has an English patch by Aeon GenesisRemake'''PS1:''' Same deal as its predecessorSubtitled "DS2 Sabaku no Majō". Not translated into EnglishJapan-only'''GBA:''' Same deal as its predecessor. Not translated into English<br>(The West got a DS remake of the first SNES game instead.)
|-
|Super Mario WorldKirby's Star Stackers|Game Boy AdvanceSNES (R)|style="text-align:left;"|'''SNES:''' The version in "Super Mario AllRemake. Japan-Stars + Super Mario World" compilation has unique sprites for Luigionly.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Titled "Super Mario WorldRemake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch: Super Mario Advance ''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2"Core) were rereleased. Slight additions, worse audioJapan-only, Mario voice clips. Different Luigi sprites from either SNES versionunlikely to change because of a trademark issue.
|-
|Super Mario World 2:<br>Yoshi's IslandFinal Fantasy Adventure|Game Boy Advance(R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled "YoshiSword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''s IslandCell phones: Super Mario Advance 3"''' Authentic remake. Japan-only. New levels<br>'''Android, iOS, different audioVita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
|-
|Super MetroidBalloon Kid|Switch (U)NES<br>Windows (U)<br>MacOS (U)<br>Linux (U)Game Boy Color|style="text-align:left;"|'''PC/SwitchOriginal:''' Unoffical native port made by fans by decompilationTitled Balloon Kid.[https:NA//githubEurope exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.com/snesrev/sm][https<br>'''NES://github''' Titled Hello Kitty World. Colorized version with the Hello Kitty license.com/RadzPrower/SuperJapan-Metroidonly.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-Launcher]exclusive.
|-
|Star OceanDragon Quest Monsters<br>Dragon Quest Monsters 2|style="white-space: nowrap;"|PlayStation Portable (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Titled "Star Ocean: First Departure"Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Only official English releaseFurthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
|-
|Super Ghouls 'n GhostsLast Bible|PlayStation<br>Game Boy AdvanceGear|style="text-align:left;"|'''PS1:''' Slowdown removed. '''GBA:''' New levels, worse audioGame Gear version has monsters and content not found in the later Game Boy Color port.
|-
|Tactics OgreDevil Children:<br>Let Us Cling TogetherBlack Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStationPortable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>PlayStation PortableNintendo Switch (R)|style="text-align:left;"|'''PS1|-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:''' First English release. Slightly enhanced music.left;"| |-|}
'''PSP===Game Boy Advance==={| class="wikitable" style="text-align:''' Very enhanced, more features.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Tales of PhantasiaAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Game Boy AdvanceWii U<br>PlayStation Portable (R)Switch<br>AndoidAndroid<br>iOS|style="text-align:left;"|'''PS1DS:''' Cleaner graphicsFirst versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, different sprites, new effects, partial voice acting, food systemand has re-appeared in all subsequent ports of the first game. Playable in Japanese, skits. '''GBA:''' Based on PS1 version but scaled downEnglish, additional contentFrench, worse audioGerman, decreased framerateSpanish and Italian.
'''PSP ''Trilogy HD'' (Full Voice EditionWii/3DS/iOS/Android):''' port of PS1 edition including GBA additional content plus full voice actingNot to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, new spritesthe Android version is Japan-exclusive. Playable in Japanese and English only.
'''PSP ''Trilogy'' ("Tales of Phantasia X Narikiri Dungeon"3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' PSP Easily the definitive version of the original trilogy, with even more additional content (Grade shop) the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and a remade spinLuigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-offspace: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.
'''iOS/AndroidDS:''' F2P port of ToP XBetter audio. SubThe multiplayer mini-par translationgames from Mega Man Zero 2 were removed. At least GBA one had better controls and interface than this. No longer available.|-|Some dialogue containing words like "death"Trials of Mana, " /<br>kill"Seiken Densetsu 3and "|Windows (R)<br>Nintendo Switch & (R)|style=die"textwere changed to make the games more kids-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana"friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Full 3D remake Picture gallery with animated cutscenes and remixed soundtrack80 unlockable images. PC version initially came with Button mapping to the reviled DENUVO anti-tamper, but it was removed on August 2020 X and DRM-free as a resultY face buttons.
'''Switch (SNES port)/PC/PS4/Xbox One:''' An official translated port of Based on the original game is included in "DS Zero Collection . Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of Mana" as "Trials each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of Mana" internationallyemulation.
|-
|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
===Nintendo 64DS===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-Kazooie|Xbox 360Shin Megami Tensei:<br>Xbox OneStrange journey|3DS|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distanceTitled: '''Strange Journey Redux'''. Ice Key and Secret Eggs are available if The game includes new artwork for the user also has characters (which some people dislike, a savefile for mod called "Banjode-Tooieshine" or "Banjo-Kazooiewas created for fixing the characters' portraits). The introduction of difficulty modes: Nuts Casual, Standard, Expert, and Bolts"Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. Removed Nintendo referencesa single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, some of which was added.Various new sub-apps related to combat and dungeon crawling were endearingadded in order to make the game easier but cannot be developed on Impossible. XBLA version is also included in "Rare Replay"Commander Skills have been added.
|-
|Banjostyle="white-Tooiespace: nowrap;"|Xbox 360Mario & Luigi:<br>Xbox OneBowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Generally better framerate and draw distanceTitled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr. Ice Key and secret eggs collected in BK are available here's Journey'''. Removed Nintendo references, some of which were endearing[https://www.mariowiki. XBLA version also included in "Rare Replay"com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|Blast CorpsRadiant Historia|Xbox One (E)3DS|style="text-align:left;"|Improved graphics, better framerateTitled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer. }
'''Xbox One===Nintendo 3DS==={| class="wikitable" style="text-align:''' center;"! scope="col"|Game! scope="col"|Platforms! scope="Rare Replaycol" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|Notes
|-
|Doom 64Azure Striker Gunvolt|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''Used to feel like an emulated version put on PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok gamesas it sometimes plays using a dual screen setup. Features widescreen, higher frame rate, Some keys cannot be remapped at all for keyboard, and mouse supportcertain modes do not retain controller remapping changes. Some bugs are left unaddressed in Has new modes the unofficial port, however3DS version lacks. Requires extracting data This used to be only way to enjoy the full story cut from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported overseas release up until the 3DS version received a patch in 2020 by Doom EX's developer some territories and other Doom moddersthe Striker Pack compilation rectified this. The official A new port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes Striker Pack for itthe Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-A patch was released for the-official-remaster this list] for differences between EX PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the official 2020 portgame's Speedrun and Other Modes on PC.
|-
|The Legend of ZeldaResident Evil: Ocarina of TimeRevelations|GameCube (E)<br>Nintendo 3DS (R)<br>style="white-space: nowrap;"|Windows (U)<br>MacOS (U)PlayStation 3<br>Linux (U)Xbox 360<br>Switch (Wii U)<br>WiiU (U)|style="text-align:left;"|'''GameCubeAll ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:''' Both, left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the original game and 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the Master Quest are emulated at 480pabove.|}
'''3DS:''' port is a remake with a better framerate, the blood ===PlayStation Portable===Most ports for PS2 are infamous for bad controls and some of the violence was censored and it is missing some rumble featuresglitches.
'''PC/Switch/Wii U{| class="wikitable" style="text-align:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|The Legend of ZeldaFinal Fantasy Type-0|style="white-space: Majora's Masknowrap;"|GameCube (E)Steam [Windows]<br>Nintendo 3DS (R)PlayStation 4<br>Xbox One|style="text-align:left;"|'''GameCubePlayStation Portable:''' has audio glitches when moving between areas in Clock Town, framerate issues60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and random crasheslocked at 30fps.
'''3DSSteam:''' features enhancements similar to those in Ocarina of Time 3D, Same as well as manual camera control when played on a New Nintendo 3DSabove, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes but can be [https://restorationgithub.zora.re existscom/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched].
|-
|Jet Force Geministyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|Xbox One (E)PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|Improved graphics'''PlayStation 2:''' Better textures and geometry in places, better frameratelighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.
|-
|Killer Instinct GoldKingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One (E)|style="text-align:left;"|Improved graphics, better framerateHD remaster of the Final Mix version.
|-
|Perfect Dark|Xbox 360<br>Xbox One|style="text-align:left;"|Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".|-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly(U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[httpsMetal Gear Solid://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|style="white-space: nowrap;"|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.|} ==GameCube=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesPeace Walker|-|Beyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio. '''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version VOCALOID has broken shadows. The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat|Nintendo Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:<br>The Twilight Princess|Nintendo Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target. '''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Nintendo Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Nintendo Wii<br>Wii U<br>Nintendo Switch (R) (Only 1)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Nintendo Wii=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Metal Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removedZEKE. Some dialogue containing words like "death", "kill" and "die" dialogues were changed, making the games more kidsre-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been addedrecorded.
|-
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside StoryWWE SmackDown! vs. Raw 2006|style="white-space: nowrap;"|3DS (R)PlayStation 2|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. PlayStation Portable has exclusive features, see [[httpsWikipedia://wwwWWE_SmackDown!_vs.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey_Raw_2006#List_of_changes Full list of changesPlayStation_Portable_exclusive_features|this page]]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|}
==Nintendo 3DS=PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Azure Striker Gunvoltstyle="white-space: nowrap;"|Persona 4<br>Golden
|Windows
|style="text-align:left;"|Used The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to feel like an emulated version put own a Vita, is now available on PC as it sometimes plays using a dual screen setup. Some keys cannot It may be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way worth getting if you're computer can't handle running a PS2 emulator (if you wanted to enjoy the full story cut from the overseas release up until play the 3DS version received a patch in some territories original instead) and especially considering the Striker Pack compilation rectified this[https://www.youtube. A new port com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the Striker Pack for the Switch and PS4 which runs at 60 FPScontroversial Denuvo Anti-tamper, features HD event graphics and portraits, balance tweaks, and incorporates its sequelbut there is a cracked version that doesn's difficulty systemt use Denuvo floating around. A patch was released for One problem some users have been noticing is the PC version cutscenes are laggy even on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke higher-end machines (this is apparently due to the way the game's Speedrun and Other Modes on PCvideo files were encoded).
|-
|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-Tearaway|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War 3|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4|style=titled "textTearaway -align:left;Unfolded"|60 FPS, resolution is increased to 1080p. New photo modeMany gameplay sections have, DLC "Left Behind" is included. |-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPSof course, resolution is increased been overhauled to 1080p. Better lighting, textures and models; work with a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation DualShock 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPSinstead of a Vita.
|-
|}
==PlayStation PortableSee also==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patchedRecommendations]]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|}
==PlayStation VitaExternal links=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align*Reddit thread:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://wwwold.youtubereddit.com/watch?v=28rb1omrJ-s current state of Vita r/emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version /comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even not on higher-end machines (this is apparently due to the way the video files were encoded).|-PC]|Tearaway|style="white-space*Reddit thread: nowrap;"|PlayStation 4|style="text-align[https:left;"|Titled "Tearaway - Unfolded"//old.reddit. Remake that changes the gameplay section that requires the vitacom/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s unique control like camera, touch screen, etc.|non-PC multi-|}platform''' games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
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