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List of notable ports

29,543 bytes added, 12 April
PlayStation 3
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Blood Omen: Legacy of Kain|PlayStation|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].
|-
|style="white-space: nowrap;"|Castlevania: Lords of Shadow
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
|-
|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
|-
|Dragon Ball Z: Kakarot
|Xbox Series X/S<br>PlayStation 5
|style="text-align: left;"|The next gen update was not made for the PC version.
|-
|Driver: San Francisco
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
|-
|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
|-
|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.
|-
|Finding Nemo
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio.
|-
|Grand Theft Auto:<br>San Andreas
|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
|-
|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
|-
|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
|-
|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
|-
|Rayman 2
|PlayStation 2<br>3DS<br>Dreamcast
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.
|-
|Silent Hill 2
|PlayStation 2<br>Xbox
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].
|-
|The Sims
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different engine.
|-
|Sonic Adventure DX
|SpongeBob SquarePants:<br>Battle for Bikini Bottom
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different Completely different game, developed by a different studio. A remake based on the original console versions, titled "'''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" ''' has been released on PC and 8th gen consoles.|-|Sudeki|Xbox|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
|-
|Tom Clancy's Splinter Cell: Pandora Tomorrow
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
|-
|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|-
|}
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.
{| class="wikitable" style="text-align:leftcenter;"
! scope="col"|Game
! scope="col"|Exclusive console DLC(s)
|-
|Alpha Protocol
|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Batman: Arkham KnightAsylum|''''60sstyle="text-themed Bat-tank''align:left;"|'<br>'''Scarecrow Nightmare ChallengesPlay As The Joker Challenge Map'''- allow to play as the Joker in eight challenge map remakes.<br>'''Adam West skinPrey In The Darkness Map Pack'''- add 2 new Challenge maps.|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"||{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Dead Rising 2
|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Dead Rising 3
|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Dead Space
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
|{{~}}
|style="background: #A2A9B1;"|
|-
|Dead Space 2
|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Heavy Rain
|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Overlord II
|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Prince of Persia (2008)
|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Prototype 2
|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Saint's Row 2
|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Saint's Row IV
|style="text-align:left;"|'''Plague of Frogs Pack''' - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.
|style="background: #A2A9B1;"|
|{{✓}}
|-
|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Star Wars: <br>The Force Unleashed II|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Stranglehold
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|style="white-space: nowrap;"|X-Men Origins: <br>Wolverine - Uncaged Edition|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.
|{{✓}}
|style="background: #A2A9B1;"|
===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==NES=Sharp X68000===NES games sometimes suffered from slowdown, and sprite flickeringMay be easier to emulate ports than the original versions.
{| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though Akumajo X68000<br>(sound, graphics, narrow field of visionCastlevania Chronicles).|-PlayStation|Digital Devil Storystyle="text-align: Megami Tensei<br/>Digital Devil Story: Megami Tensei IIleft;"|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphicsIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, updated music. Extra features and an altered/added areas. Japan onlyart direction based on the more recent games in the series.
|-
|Dragon Quest IMad Stalker:<br/>Dragon Quest IIFullmetal Force|SNES, GBCPlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|SFCstyle="text-align:left;"|'''PlayStation: Compilation. Includes U.S. NES enhancements. Updated ''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game balance. Japan only, Asuka 120%.
GBC'''FM Towns: Compilation. Improved ''' A port with updated graphics from NES version, SFC version's game balance and eventsremixed music.
Mobile'''PC Engine CD: Based on ''' uses graphics from the GBC versions FM Towns version with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animationsremixed Redbook audio music, more playable characters for VS. Japan onlyMode (done through a cheat code), and a fully-voiced Story Mode.
Android/iOS'''Sega Genesis: New English translation''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Based on the mobile versionMissing parallax scrolling, simplified graphics.
|-
|Dragon Quest IIIGenocide|SNES, GBCPC Engine<br>FM Towns|SFCstyle="text-align:left;"|'''PC Engine: Full remake. Updated ''' Inferior graphics and game balance. Includes U.S. NES enhancements. Japan onlysound with worse gameplay than the original.
GBC'''FM Towns: Improved ''' released as part of the ''Genocide Square'' compilation. Features updated graphics from the NES version with , sound, new cutscenes, and revised gameplay.|-|Genocide 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC version:'''s game balance Lower sound quality and eventsaltered graphics. GBCLevel order for the first few levels is re-exclusive additions (extra dungeon, medal quest, events)arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
Mobile'''FM-Towns: ''' Same as Genocide above. '''DOS:''' Based on the SFC FM-Towns version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animationsSharp X68000 version's cutscenes but has higher quality Redbook audio music. Japan Released onlyin Korea but most of the game's menus are in English.|}
Android/iOS==Arcade=={| class="wikitable" style="text-align: New English translation. Based on the mobile version.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Dragon Quest IVChaos Field|PS1, NDS, iOS, AndroidDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|PS1style="text-align:left;"|'''GameCube: Updated graphics''' Enhanced port. Japan onlyAvailable in English.
NDS'''Wii: Port ''' Part of PS1 version, optimized for dual screen''Ultimate Shooting Collection'' with official English translation. Updated graphics|-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, expanded storythe music has been redone, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizationsand it is considered to be worse than the original.
iOS'''PlayStation 2/GameCube/Android: Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3, Xbox360, Wii U, PC|Remade in HD as Windows''DuckTales Remastered'' for PS3: lower quality port, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedcontrol issues.|-|Final Fantasy 1 + 2|PS1, GBA (R), PSP (R)|MSX: Updated graphics (FF1 only)
PS1'''PlayStation Portable''': Updated graphics ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and sound, most bugs fixed"Crazy Taxi 2" games with widescreen support, new music added for minibosses, Fiends but missing 3 songs and Chaos, HP of all bosses doubled, easy mode addedhas bad controls. It has custom soundtrack support.
GBA, PSP'''Android''': Original difficulty level removedTitled ''Crazy Taxi Classic'', bonus dungeonswith widescreen support. Control is a bit wonky.
|-
|Final Fantasy 3style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|NDS, PSPDreamcast<br>Xbox 360<br>Xbox One<br>|Full 3D remakestyle="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. '''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.
|-
|Fire Emblem: Shadow Dragon and the Blade of LightDead or Alive 2|SNES, NDS Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|SFCstyle="text-align: Remade as the first chapter of left;"|'''Fire EmblemPlayStation 2: Mystery of the Emblem'' ' Higher quality port than Dreamcast's one with upgraded graphics and improved balance. The remake also continues the storylinemore visual effects.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'Xbox: Shadow Dragon'' ' Remake with a new graphical makeoverbetter graphics, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only included in ''Fire EmblemDead or Alive: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire EmblemUltimate'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|KirbyIkaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'s Adventure''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.|GBA '''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (Rselect stage + specific section), 3DSbut it is also the only version without subtitles.|GBA'''Steam: Full remake with updated ''' Analog control support, has the most achievements, customizable options, and some graphics and sound/cutscene enhancements not in any other homeport. The select screen was altered. Includes new features and '''Xbox 360:''' Analog control support, seeminglynot very faithful port, and some enemy patterns are completely different physicsbut have online multiplayer, the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
3DS'''Arcade: Slowdown ''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and flickering fixedInternet ranking functionalities, 3D feature and altered select screen. An extra selection is addedfor players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
|-
|The Legend of ZeldaKarous|Satallaview, Gamecube (E), GBADreamcast<br>Nintendo Wii|Satallaviewstyle="text-align: Titled left;"|'''Dreamcast:'BS Legend of Zelda''Japanese only. Updated graphics, smaller overworld map, timer. Japan only
GC & GBA'''Wii: Emulated versions''' Part of ''Ultimate Shooting Collection'' with official English translation. Improved grammarMissing the final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|Mega Man 1OutRun 2|style="white-space: nowrap;"|Xbox<br/>Mega Man PlayStation 2<br/>Mega Man 3<br/>Mega Man 4PlayStation Portable<br/>Mega Man 5<br/>Mega Man 6Microsoft Windows|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man'XBOX PAL version: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating ' Time Trial Route Scores are not saved in the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has PAL version due to a manual saving system along with passwords. Areas that had massive sprite flickering bug in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releaseversion.
PS1'''XBOX NTSC-J version: ''Rockman Complete Works'Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to be more accurate to the arcade original music (the earlier games have less arranged tracksstill not perfect). Slowdown removed. Officially released Japanese only (The Voice acting and some of the menus are still in Japan only.English)
'''PS2/GCXbox/PSP/XboxWindows: ''Mega Man Anniversary Collection'Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn', a Ut feature Scud race & Daytona 2 tracks.SThe Windows version is missing lens flare & bloom effects but can be fixed with mods. compilation |-|OutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the Complete Works versions minus some featuresending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Includes other Mega Man games not released on NESClarissa's design is censored. The Xbox versions include arranged music Adds several cars and controller configuration optionsthe ability for the player to choose a passenger. The GC version has inverted A/B buttons. The PS2 version has input lag. Each Windows version has different exclusive video extrasis missing lens flare & bloom effects but can be fixed with mods.
PS4/XB1/3DS/PC'''PS2 NTSC-J: ''Mega Man Legacy Collection''Titled "OutRun 2 SP" but contains: Coast 2 Coast, a compilation Outrun 2 and Outrun 2 SP.Downgraded graphics of the NES versions of all six games. Includes the Museum arcade original, fixes bugs, adds force feedback support for certain steering wheels, and Database features from the Complete Works versionsadds some extra music. Also includes various overlays and filtersIt also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Some versions may have input lagClarissa's design has also been reverted to her original arcade appearance. The US version English patch is available, but most of Mega Man V the game is still in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
PSP'''PS3/XBOX 360: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Titled "OutRun Online Arcade". Updated graphics in 2.5D with a chibi artstyleorder to match the arcade, remixed musicfixes bugs, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, adds online features, and moves modes from later games in the seriesCoast 2 Coast. Clarissa's design is censored.
|-
|MetroidPower Stone<br>Power Stone 2|Gamecube (E), GBA (R)Dreamcast<br>PlayStation Portable|GCstyle="text-align: Emulated. Unlocked in left;"|'''PSP:'Metroid Prime'' if "Power Stone Collection" is a GBA collection of both games with widescreen support.|-|Radirgy|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|''Metroid'GameCube: Fusion'' is connected to the system' Enhanced port. Japanese only.
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''MetroidPlayStation 2: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's passwordEnhanced port.|-|Ninja Gaiden|PCE, SNES|PCE: Updated graphics (but poor use of scrolling), new music; Japan Japanese only.
SNES'''Wii: Increased palettes, updated music based on OST''' Part of ''Ultimate Shooting Collection'' with official English translation.
|-
|Ninja Gaiden II: The Dark Sword of ChaosSky Target|SNESSega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.SNES''PC: Increased palettes''' Based on the Saturn version, updated music based on OSTbetter graphic (still not good as the arcade), Japan only.
|-
|Ninja Gaiden III: The Ancient Ship of DoomVirtua Cop 2|SNESSega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|SNESstyle="text-align:left;"|''' Saturn: Increased palettes''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, removal select of parallax scrolling your gun, auto-reload and other effects, updated music based use "Virtua Cop 1" targeting system. ''' PC:''' Based on OSTthe Saturn port but with a better graphic, difficulty based all the extra features were removed. Multiplayer is only online. Might be hard to run on Japanese a modern OS. '''Dreamcast:''' Better graphic than the PC version(still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs. '''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".
|-
|Virtua Fighter 2River City Ransom|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (Downtown Nekketsu Monogatarithe arcade version ran slightly slower at 57.5 FPS)|PCE, GBA|PCE: Improved graphics, updated music. Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan only.
GBA'''360/PS3: Improved graphics''' Very similar to the PS2 release. Runs in HD, updated musicbut it's pillarboxed. Save feature and various bonus featuresIncludes online play.
|-
|Super Mario Bros./The Lost LevelsVirtua Tennis 2|SNES, GBCDreamcast<br>PlayStation 2|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS.SNES: Improved graphics, sample-based music, saving, inaccurate physics|}
GBC==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category: Saving, Vs. multiplayer, a large suite of bonus features, smaller screen sizeSeventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|Super Mario Brosbut not on PC]]'''. 2|SNESWhen editing this section, GBA|Improved graphicsif a multiplatform game released on multiple console generations, sample-based music, savingthis is the section for mentioning its differences across those generations.
GBA Only{| class="wikitable" style="text-align: Decreased difficulty, extra gameplay mode, smaller screen sizecenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Super Mario BrosWWE SmackDown vs. 3Raw 2008~2011|SNES, GBAPlayStation 3<br>Xbox 360|Improved graphics, samplestyle="text-based music, saving GBA Onlyalign: eleft;"|Seventh-Reader support, replays, smaller screen sizegen versions are graphically superior to prior generation versions.
|-
|Zelda II: The Adventure of LinkNCAA March Madness 07|Gamecube (E)Xbox 360|Potentially seizurestyle="text-inducing effects replacedalign:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.
|}
==Sharp X68000=NES===May be easier to emulate ports than the original versionsNES games sometimes suffered from slowdown, and sprite flickering.
{| class="wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Name! scope="col" |PS1! scope="col" |GCN! scope="col" |PS2! scope="col" |GBA! scope="col" |NDSPlatforms! scope="col" |Notes
|-
|Babel no Tou<br>(aka Mystery Tower)
|Arcade<br>GB<br>PS1<br>J2ME<br>X68
|
Akumajo X68000Arcade: Unknown changes (ROMs are undumped). Japan-only. GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only.
(Castlevania Chronicles)J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only. X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|Includes both the original game and a remixed version with remixed SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music, slightly altered level layouts, . Extra features and an altered art direction based on the more recent games in the series/added areas. Japan only.
|-
|Mad Stalker: Fullmetal ForceDragon Quest I<br/>Dragon Quest II|SNES<br>GBC
|
||||PS1SFC: A remake with sub-par Compilation. Includes U.S. NES enhancements. Updated graphics and musicgame balance. Borrows gameplay elements from the developer's other game, Asuka 120%Japan only.
FM-TownGBC: A port for the FM-Towns with updated Compilation. Improved graphics from NES version, SFC version's game balance and remixed musicevents.
PC EngineMobile: A PC Engine CD version that uses graphics Based on the GBC versions with the improved sprites from the FM-Towns version with remixed Redbook audio music, more playable characters for VSSFC versions of DQ6/DQ3R. No battle animations. Mode (done through a cheat code), and a fully-voiced Story ModeJapan only.
GenesisAndroid/iOS: Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring New English translation. Based on the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphicsmobile version.
|-
|GenocideDragon Quest III|SNES<br>GBC
|
|SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.||GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).||PC EngineMobile: Inferior graphics and sound with worse gameplay than Based on the SFC version. Uses the engine from the originalmobile versions of DQ1/DQ2. No battle animations. Japan only.
FM-TownsAndroid/iOS: released as part of New English translation. Based on the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplaymobile version.
|-
|Genocide 2: Master of the Dark CommunionDragon Quest IV|PS1<br>NDS<br>iOS<br>Android
|
|||||SFCPS1: Lower sound quality and altered Updated graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released Japan only in Japan despite being developed by a British development team.
FMNDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-Towns: Same as Genocide above5 localizations.
DOSiOS/Android: Based on the FM-Towns Direct port of DS version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio musicEnglish-only localization. Released only in Korea but most of the game's menus are in EnglishParty chat translated.|} ==Sega Genesis=={| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|NameDuckTales! scope="col" |WindowsPS3<br>Xbox360<br>Wii U<br>PC! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox Remade in HD as ''DuckTales Remastered'' for PS3, 360! scope="col" |Android, iOS! scope="col" style="textWii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-align: left"|Notesactors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Castle of Illusion Starring Mickey MouseFinal Fantasy 1 + 2|PS1<br>GBA (R)<br>PSP (R)
|
|✓ MSX: Updated graphics (RFF1 only)||✓ (R)PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added|✓ (R)| HD remake updated graphics and retreated gameplayGBA, PSP: Original difficulty level removed, bonus dungeons
|-
|Earthworm JimFinal Fantasy 3|NDS<br>PSP||✓ (R)||✓ (R)|| HD Full 3D remake with updated graphics and retreated gameplay missing The extra levels from the Sega CD Version.
|-
|LunarFire Emblem: The Silver StarShadow Dragon and the Blade of Light|SNES, NDS (R)
|
||||✓ (R)| PS1SFC: Remake With increased difficulty'Remade as the first chapter of ''PSPFire Emblem:Mystery of the Emblem''' Based on ps1 but with longer load timesupgraded graphics and improved balance. The remake also continues the storylineNDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'IOS:'with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only '' Based on PS1 has widescreen support but touch control.Fire Emblem: New Mystery of the Emblem''for the DS, covering the rest of the storyline as well as including the 'Sega Saturn/Windows:'BS Fire Emblem'' Based maps as bonus content accessed via Wi-Fi (content is actually on PS1 is not available in English-cartridge). Introduces character customization.
|-
|Phantasy Star 2Kirby's Adventure|GBA (R),43DS
|
|✓ (R)||||| Remake GBA: Full remake with updated graphics (Japan Only) fan translation is availableand sound. Includes new features and, seemingly, different physics3DS: Slowdown and flickering fixed, 3D feature added
|-
|Shining ForceThe Legend of Zelda|Satallaview, Gamecube (E), GBA
|
|||||| Game Boy AdvanceSatallaview: remake titled "Shining Force: Resurrection Titled ''BS Legend of the Dark Dragon"Zelda''. The changes included an expanded plotUpdated graphics, three new playable characterssmaller overworld map, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the originaltimer. Japan only GC & GBA: Emulated versions. Improved grammar.
|-
|Shadow of the BeastMega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
|
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
 
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
 
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
 
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
 
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|Metroid
|Gamecube (E)<br>GBA (R)
|
|GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system|✓ (R)|||GBA: Remade as ''Metroid: Zero Mission''using the engine from ''PS4Metroid:Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player' Different game with different gameplays password.
|-
|Sonic the HedgehogNinja Gaiden|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ PCE<br>SNES
|
To many to list here, PCE: Updated graphics (but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stagespoor use of scrolling), remastered audionew music; Japan only SNES: Increased palettes, and new content. An unofficial PC port of the iOS/Android version is available.updated music based on OST
|-
|Sonic the Hedgehog 2Ninja Gaiden II: The Dark Sword of Chaos|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ SNES
|
Same deal as the first Sonic the Hedgehog game.SNES: Increased palettes, updated music based on OST
|-
|Sonic 3 & KnucklesNinja Gaiden III: The Ancient Ship of Doom||✓ (E)|✓ (E)SNES
|
|✓ (E)||'''PCSNES:''' The 1997 PC port also comes standalone versions Increased palettes, removal of Sonic the Hedgehog 3, Sonic & Knuckles, parallax scrolling and Blue Spheresother effects, but replaces a number of updated music with different tracks. Music playback is replaced by synthesized MIDIbased on OST, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam difficulty based on Japanese version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
|-
|Sonic CD
|✓
|✓
|✓
|
|✓River City Ransom (Downtown Nekketsu Monogatari)|PCE<br>GBA
|
'''PCPCE:''' The 1995 PC port features better FMVs than the Sega CD versionImproved graphics, but runs at half the speed, loading timesupdated music. A newer 1996 version runs better, but introduced some new bugs and Japan only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
GBA: Improved graphics, updated music. Save feature and various bonus features.|-|Solomon'''PS2s Key|SMS<br>FDS<br>GB<br>PCE|SMS:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20Improved graphic palette, optional FM Sound Unit support, password system, but some effects are brokenextra rooms, and was music added. Japan-only released in Japan  FDS: Same as NES, but with Loading screens. PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and Europe on PlayStation 2distributed by Pack-In-Video (later Marvelous). The GameCube version is available Graphics and music were remade in North America, but is blurrier compared order to fit the movie's aesthetics. The gameplay and stages are based on the PS2 NES version.
GB: Known as ''Solomon'PC/360/PS3:s Club''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen supportColors are limited up to 4, 60 FPS presentationitem shop, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVspassword, and comes with the US new music added. Original music and Japanese soundtracks, but mazes from the Japanese songs NES version are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvementsslightly different.
|-
|Sonic 3D BlastSuper Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>GBC
|
Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.
 
FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.
 
SNES: Improved graphics, sample-based music, saving, inaccurate physics
 
GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size
|-
|Super Mario Bros. 2
|SNES <br>GBA
|
Improved graphics, sample-based music, saving
 
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size
|-
|Super Mario Bros. 3
|SNES, GBA
|
|Improved graphics, sample-based music, saving||'''PCGBA Only:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 ree-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack modeReader support, an overworld map with completion progressreplays, bug fixes and other tweaks.smaller screen size
|-
|Zelda II: The Adventure of Link
|Gamecube (E)
|Potentially seizure-inducing effects replaced
|}
===SNES===
Some SNES games suffered from slowdown which may be fixed in ports.
{| class="wikitable" style="text-align:center;"
! scope="col"|NameGame! scope="col"|PS1! scope="col"|GC! scope="col"|PS2! scope="col"|GBA! scope="col"|NDS! scope="col"|PSPPlatforms
! scope="col"|Notes
|-
|ActRaiser
||||||Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One| style="text-align: left;"|Steam/Switch/PS4/Xbox One: A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-
|Chrono Trigger
|||||✓|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' Extra content including FMV & bestiary, longer load times.<br />'''NDS: ''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />'''iOS/Android: ''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />'''PC: ''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Clock Tower
||||||Windows<br>PlayStation<br>WonderSwan| style="text-align: left;"| '''PS1/PC: Titled ''' Titled "Clock Tower: The First Fear''". FMV, minor graphical changes; additional new weapon, enemy, & location. Wonderswan'''WonderSwan: ''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
|-
|Contra III: The Alien Wars
||||✓||Game Boy Advance| style="text-align: left;"|Titled ''"Contra Advance: The Alien Wars EX''". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|Donkey Kong Country
||||✓||Game Boy Color<br>Game Boy Advance| style="text-align: left;"| '''GBC: ''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial. '''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br />GBADiddy's Kong Quest|Game Boy Advance|style="text-align: left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 2: Diddy's Kong Quest||||✓||| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 2''. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3: <br>Dixie's Double Trouble||||✓||Game Boy Advance| style="text-align: left;"| GBA: Titled ''"Donkey Kong Country 3''". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
|-
|Dragon Quest V
|||✓ PlayStation 2 (R)||✓ <br>Nintendo DS (R)|<br>Andoid<br>iOS| style="text-align: left;"|'''PS2: ''' Full 3D remake with party enhancements. Only released in Japan.<br />'''DS: ''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />'''iOS/Android: ''' Port of the DS version.
|-
|Dragon Quest VI
|||||✓ Nintendo DS (R)|| style="text-align: left;"|DS: Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|EarthBound
||||✓||Game Boy Advance| style="text-align: left;"|Worse audio. Japan only.
|-
|Final Fantasy IV
||||✓|✓ PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|✓| style="text-align: left;"|'''Original Version'''<br />'''PS1: ''' FMV opening and ending, new features, different translation, longer load times. <br />WSC'''WonderSwan Color: ''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. <br />GBA: Titled ''Final Fantasy IV Advance''. Based on the WSC version. New translation. Extra content, updated graphics, worse audio.<br />PSP: Titled ''Final Fantasy IV: The Complete Collection''. Includes ''The After Years'' as well as an in-between ''Interlude''. Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />'''3D Remakes'''<br />NDS: Very different 3D remake following FFIII on DS (no PSP release unlike it).<br />PC: HD version of DS remake.<br />iOS/Android/PC: DS version port, followed by an exclusive 3D remake of ''The After Years'' on iOS/Android.
'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio. '''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it). '''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years". '''PC:''' HD version of DS remake.|-
|Final Fantasy V
||||✓||PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' First official English release of the game.<br />'''GBA: ''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style).
|-
|Final Fantasy VI
||||✓||PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows| style="text-align: left;"|'''GBA: Titled ''' Titled "Final Fantasy VI Advance''". New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, reworked Cyan Bushidono touch control.
|-
|Front Mission
|||||✓ PlayStation<br>Nintendo DS (R)|| style="text-align: left;"|'''DS: ''' Only official English release .|-|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the gameMystical Ninja"|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Ganbare Goemon 1<br />Yuki-Hime's Disappearance2:<br />US: The Legend of the Mystical Ninja |||||✓Kiteretsu Shōgun Magginesu|Game Boy Advance| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 12.
|-
|Ganbare Goemon 2<br />General McGuiness<br />Japan-only|||||✓Kirby Super Star|Nintendo DS| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-opTitled "Kirby Super Star Ultra". Extra games, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2enhanced graphics.
|-
|Kirby Super Star|||||✓|| style="text-align: left;"|Titled ''Kirby Super Star Ultra''. Extra games, enhanced graphics.|-|The Legend of Zelda: <br>A Link to the Past||||✓||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)| style="text-align: left;"|'''GBA: '''Extra dungeon reliant on ''"Four Swords'' " game. More accurate translation, more shops, new enemies. Link voice clips from ''"Ocarina of Time''". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]
|-
|"Mega Man & Bass" /<br />JP: "Rockman & Forte"||||✓||Game Boy Advance| style="text-align: left;"|GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Mega Man X
||✓|✓|||✓ DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS| style="text-align: left;"|'''DOS: ''' Different aspect ratio, worse audio, buggy wall climbing.<br />'''GC/PS2: ''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />'''PSP: Titled ''' Titled "Mega Man Maverick Hunter X''". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />'''iOS: ''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br /> '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X2
||✓|✓|||GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch| style="text-align: left;"|'''GC/PS2: ''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.|-
|Mega Man X3
||✓|✓|||PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows| style="text-align: left;"|'''SNES: Original. ''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />'''PS1/Saturn: ''' Remixed soundtrack and progress can be saved via memory card/RAM cart.<br />'''PC: ''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />'''GC/PS2: ''' PS1 version included in ''"Mega Man X Collection''". Loading times are eliminated.<br '''PC/>PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Metal Max 2: Kai
||||✓|✓Game Boy Advance<br />Nintendo DS (R)|| style="text-align: left;"|'''GBA: ''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br /> '''DS: ''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
|-
|Ogre Battle: <br>The March of the Black Queen||||||PlayStation| style="text-align: left;"|Titled ''"Ogre Battle: Limited Edition''". Slightly enhanced graphics and sound.
|-
|Romancing SaGa
|||✓|||WonderSwan Color<br>PlayStation 2| style="text-align: left;"|Wonderswan'''WonderSwan: ''' Enhanced graphics, new story scenario & side quest (Japan only).<br />'''PS2: ''' Enhanced 3D graphics.
|-
|Secret of Mana
||||||iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch| style="text-align: left;"|'''Android/iOS: ''' Partially enhanced graphics, enhanced fonts & menus, touch controls. <br />'''PC/PS4/Vita: ''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack. <br />'''Switch: ''' SNES version included in ''Collection of Mana'' with borders around the game.|-
|Shin Megami Tensei
||||✓||PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS| style="text-align: left;"|'''SNES: Original. ''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.<br />'''PS1: ''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br />'''Sega CD: ''' Redrawn graphics, remixed music, cutscenes with voice-overs.<br />'''GBA: ''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.<br />'''iOS: ''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
|-
|Shin Megami Tensei II
||||✓||PlayStation<br>Game Boy Advance| style="text-align: left;"|'''SNES: Original. ''' Has an English patch by Aeon Genesis.<br />'''PS1: ''' Same deal as its predecessor. Not translated into English.<br />'''GBA: ''' Same deal as its predecessor. Not translated into English.
|-
|Super Mario World
||||✓||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|'''SNES:''' The version in ''"Super Mario All-Stars + Super Mario World'' " compilation has unique sprites for Luigi.<br />'''GBA: Titled ''' Titled "Super Mario World: Super Mario Advance 2''". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.  '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].|-|Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
|-
|Super Mario World 2: Yoshi's Island||||✓|Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|GBA: Titled ''Yoshi's IslandPC/Switch: Super Mario Advance 3''' Unofficial native port made by fans by decompilation: [https://github. New levelscom/snesrev/sm], different audio[https://github.com/RadzPrower/Super-Metroid-Launcher].
|-
|Star Ocean
|style="white-space: nowrap;"|||||✓ PlayStation Portable (R)| style="text-align: left;"|PSP: Titled ''"Star Ocean: First Departure''". Only official English release.
|-
|Super Ghouls 'n Ghosts
||||✓||PlayStation<br>Game Boy Advance| style="text-align: left;"|'''PS1: ''' Slowdown removed.<br />'''GBA: ''' New levels, worse audio.
|-
|Tactics Ogre: <br>Let Us Cling Together||||||✓PlayStation<br>PlayStation Portable| style="text-align: left;"|'''PS1: ''' First English release. Slightly enhanced music.<br />'''PSP: ''' Very enhanced, more features.
|-
|Tales of Phantasia
||||✓||✓ PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS| style="text-align: left;"|'''PS1: ''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />'''GBA: ''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />'''PSP (Full Voice Edition): ''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />'''PSP (''"Tales of Phantasia X Narikiri Dungeon"):'''): PSP version with even more additional content (Grade shop) and a remade spin-off.<br />'''iOS/Android: ''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
|-
|"Trials of Mana" /<br />JP: "Seiken Densetsu 3"||||||Windows (R)<br>Nintendo Switch & (R)| style="text-align: left;"|'''Switch/PC (remake): Titled ''' Titled "Trials of Mana''". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br /> '''Switch (SNES port): ''' An official translated port of the original game is included in ''"Collection of Mana'' " as ''"Trials of Mana'' " internationally.
|-
|Umihara Kawase
|||||✓|Nintendo DS<br>PlayStation Vita| style="text-align: left;"|'''DS: ''' As part of the JP-only ''"Umihara Kawase SE Kanzenban'' " compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />'''Vita: ''' As part of the third game, but only included in its Vita port. Seems like emulation.|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
==Sega Saturn=={| class="wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|NameGame! scope="col" |PCPlatforms! scope="col" |PS1Notes|-|Banjo-Kazooie|Xbox 360<br>Xbox One! scope|style="coltext-align:left;" |DC! scope=Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "colRare Replay" .|-|PS2Banjo-Tooie! scope="col" |Xbox360<br>Xbox One! scope|style="coltext-align:left;" |PS3! scope=Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "colRare Replay" .|-|360Blast Corps|Xbox One (E)! scope="col" |style="text-align: left;"|NotesImproved graphics, better framerate.
|-
|Baroque||✓style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|||style="text-align:left;"|'''SaturnXbox:''' Japan only, has widescreen optionTitled "Conker: Live and Reloaded".It'''PS1:''' Japan only, s censored but has extra content, but no widescreen support. Has an English fan translation patchmuch better graphics and updated multiplayer.
'''PS2Xbox One:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, "Rare Replay" includes the extra content an emulated version of the PS1 version and moreoriginal. Not sure if it's censored or not. Has removed blur, 60fps, more stable framerates and (albeit broken) Japanese dub hacksslightly better graphics than the original. |-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''WiiPC:''' Based Unofficial fan-made port by the developer that went on to remaster the PS2 versionTurok games. Features widescreen, higher frame rate, keyboard, has widescreen and progressive scan mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the Japanese dub hack is availablegame's ROM to play. Can be found [https://doom64ex.wordpress.com here].
'''Xbox One/PlayStation 4/Switch/PC:''' Japan only, based on Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the Saturn originalgame compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, includes but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the contents of Baroque Report, screen resolution options, -official-remaster this list] for differences between EX and added openings from the PlayStation official 2020 port and the remake.
|-
|Black / MatrixThe Legend of Zelda: Ocarina of Time||✓|✓ GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.|||'''Saturn3DS:''' Original. Has port is a remake with a bug that heals enemies after better framerate, the blood and some of the player violence was censored and it is using a special attack which was fixed in the other versionsmissing some rumble features.
'''DCPC/Switch/Wii U:''' a remake titled "BlackAn unofficial port of the N64 version made by fans.[https:/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters/github.com/HarbourMasters/Shipwright]
'''PS1Android:''' a demake of the Dreamcast [https://github.com/Waterdish/Shipwright-Android Android version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored]
|-
|CuldceptThe Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)||✓|✓|||style="text-align:left;"|'''PS1GameCube:''' Some cards are deleted has audio glitches when moving between areas in Clock Town, framerate issues, and it becomes other cards, Abolish a negotiation rule. Addition of some mapsrandom crashes.
'''DS3DS:''' Based features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on PS1a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].|-|Jet Force Gemini|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate.|-|Killer Instinct Gold|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-|Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, Fan translation online multiplayer. XBLA version is availablealso included in "Rare Replay".
'''PS2PC:''' Despite being called Culdcept this A unofficial port is actually the sequel Culdcept 2[https://github.com/fgsfdsfgs/perfect_dark WIP].
|-
|Cyber Troopers Virtual-OnRayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.|✓||'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.|| '''PS2:''' Sega Ages 2500 releaseTitled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. Changed graphics The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a different art stylelevel has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, 60FPSand certain graphical effects from that version, Japanese releasesuch as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|Daytona USASin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"| '''SaturnNintendo DS:''' inferior looking port of the arcade running at 20fpsRemake has three more playable characters and some extra features but has poorer controls, an enhanced version titled mixed graphical changes (they look more "Daytona USA: Championship Circuit Editionaccurate" was also released on the Saturn, featuring a drastic reduction in popup, 30 fps, a new selection of cars, two new courses, a 2-player modebut have fewer polygons and worse textures), compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheelaltered progression. Some may prefer it, and a ghost modeothers not so much. '''PC/WebAssembly:''' both Saturn versions were ported to pc as Daytona USA and Daytona USAUnoffical native port made by fans using the SM64 decompilation project.[https: Deluxe featuring graphical improvements but retaining the frame cap, might have issues with modern hardware//github.com/sm64pc/sm64pc] '''PS3/360Android:''' Based on Unoffical native port made by fans using the arcade version best SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics 60fps , slightly different instrumentation, multiplayer, and widescreen supportsome token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
|-
|Die Hard ArcadeTurok: Dinosaur Hunter|Windows|style="text-align:left;"||✓|||| '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese releaseRemastered for PC.
|-
|Devil SummonerTurok 2: Seeds of Evil|Windows||||style="text-align:left;"|Remastered for PC.
|
|
'''PSP:''' Widescreen and extra content, Japanese release.
|-
|Devil Summoner - Soul HackersTurok 3: Shadow of Oblivion|Windows||style="text-align:left;"|Remastered for PC.|||| '''PS1:''' Extra content, Japanese release.}
'''3DS===GameCube==={| class="wikitable" style="text-align:''' Based on PS1, widescreen support, available in English.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Dragon ForceBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.|✓|'''Xbox:''' Was developed by another team so there are some minor changes to the environment.||'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. | '''PS2PS3/360:''' Sega Ages 2500 releaseA HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. Changed graphics with On a different art stylenative 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. Japanese release The game creator said that the GameCube version is the best.
|-
|Grandia||✓||Billy Hatcher and the Giant Egg|Windows|||* '''Saturn:''' Original. Japanstyle="text-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.* '''PS1align:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).* '''PC:''' Based on left;"|Inferior to the PS1 original GameCube versionin several ways - including poor optimization, with an XBR port, a prettier font, different non-English translationsimproper sound mixing, severe screen tearing and a buggy Japanese audio option lifted from the PS1 undub romhackpoor controller support.
|-
|Guardian HeroesDonkey Kong Jungle Beat|Wii||||||✓style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''Xbox 360:''' Enhanced port with 16:9 aspect ratios movement and its motion detection feature to clap. To accommodate the more traditional control scheme, optional HD graphics, new gameplay optionsthe level designs were altered to include more obstacles, and expanded multiplayer modesplayers do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|Manx TT Super BikeThe Legend of Zelda:<br>The Wind Waker|Wii U||||||style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''Saturn:'''inferior looking port of s touchscreen, with no need to pause the arcade running at 30fps, 8 player multiplayer was Removedgame.'''PC:''' The PC conversionsome items, based on such as the Saturn gameWind Waker, offered enhancements are permanently mapped to certain buttons as opposed to being equipped to the visuals and gameplay modesthree-item slots. Full bike shadows instead First-person aiming of items is achieved through either the mesh effect shadow in right analog stick or the gamepad's gyroscope, though there is an option to disable the Saturn versiongyroscope.Perspective correction Some cutscenes where Link makes a facial expression silently have voices added to remove polygon warping. Increased draw distance. Higher resolution than match the arcade versionexpressions. 3dFx compatibility for filtered textures. 8 player multiplayerThe ending cutscene and staff credits, like which were prerendered in the arcade original game, are now fully real-time cutscenes in the remaster. Newer voicesHowever, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. might have issues with modern OSThe intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|Panzer DragoonThe Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|||✓|✓||style="text-align:left;"|'''Xbox/PS2Wii:''' Both versions differ from The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the Saturn original GameCube version (PS2 being a slight updateexcept in Japan, where they released both versions simultaneously). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
'''SwitchWii U:''' HD Remake, hit or miss for some peopleRemaster with [https://zeldawiki. was later ported wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to PClist here].|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://PS4 and Xbox onewww.speedrun.com/Killer7/guide/vrviv Full list of changes]
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|PowerSlaveMario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/ExhumedNunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|'''PCstyle="text-align:left;"|PS2:Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' A completely different game while wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the PC is field as a regular white skull. When Sheena summons a spirit, a straightforward FPS get cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from Point A slightly visible to Point Bpitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while Sega Saturn he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and PS1 Versions are closer the village residents thank the group by allowing one of them to being become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a 3D Metroidvaniapoint in affection. The console versions served as a basis for sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the 2022 remaster for Xbox OneGameCube edition. Additionally, PlayStation 4three of the five Desian Grand Cardinals—Magnius, SwitchForcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched.
'''Saturn US VersionPC:''' comes The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with an exclusive mini-game a mod called "Death TankBetter Rayman 3" that isn't . The PC version is also available in any other versionCzech, Hebrew, Polish, Russian, and Slovak languages.
'''PSXPS3/360:''' auto-aim doesn’t work as wellHD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, which makes hitting used for the smaller enemies more irritatingfirst three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Moving around Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is less squirrelygoing on here?' In Rayman 3 HD, so tight platforming this line is much easier censored to do'What is going on here?'. You even pick up ammo drops more frequently Parts of the sky above the Clearleaf Forest have become black, ensuring you’re always stockedand the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition. Levels The shadows of objects and characters have been redesigned known to various degrees glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to make for more enclosed areasthe location of the light source, and instead, appear directly beneath the caster. The frame rate was increased to 60fpsjewels and Red Lums now cast light onto the geometry around them, but it can also go down as opposed to 20fpsthe original version, and usually wavers in between for where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the majority end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-gamedialogue.
|-
|Princess CrownResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"||||||'''PSP[https://residentevil.fandom.com/wiki/Resident_Evil_4/PS4:''' Japan only, Runs in a letterbox retaining the original aspect ratio'''Saturn:''' Japan only, has an increased resolution hack development Too many different to 22:15 aspect ratiolist here]
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|Super Mario Sunshine
|Nintendo Switch (E)
|style="text-align:left;"|Emulated version with widescreen support.
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|Princess CrownSonic Heroes|PlayStation 2<br>Xbox<br>Windows||||||style="text-align:left;"|'''PSP/PS4GameCube:''' Japan onlyL & R Camera rotation on GameCube utilizes the triggers, decent porthowever, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''SaturnPlayStation 2:''' Japan only30 FPS, no progressive scan support, slower loading times, has an increased resolution hack |-|Nights into Dreamstexture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image.offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions.the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.|✓|||✓||✓|✓|'''PS2/360/PS3/PCXbox:''' Features both has frequent performance issues that are heavier than the original game PS2 version, Certain texture animations are missing. FMVs at a higher resolution and an enhanced graphics modebitrate. The port to 360faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, PS3has rougher analog controls during the main stages but handles well in the special stages, and PC the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is missing a few effectsdownsampled to 32000 Hz. All re-releases include  '''PC''Christmas Nights into Dreams': Based on the GameCube Version's, but lack versus faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic , Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Hedgehog into DreamsTeam Select screen upon being selected.
|-
|Silhouette Miragestyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|||||style="text-align:left;"|'''SaturnPlayStation 2:''' Original, japan onlyInferior-looking port.
'''PS1 Japanese versionXbox:''' Missing background graphics, missing 2D parallax effects but has 2 extra bossesLacks projected shadows.
'''PS1 USA versionPC/Switch:''' Based on the PlayStation Japanese version has censored the religious names from the Japanese version, and the difficulty was increasedHD Remastered. Lacks projected shadows.
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|Sky Target}|✓|||===Nintendo Wii==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|''' Saturn:'''Inferior-looking port locked 30fps. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.''PC:''' Based on the Saturn version, Better graphic (Still not good as the arcade) japan onlyNotes
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|Sonic Rstyle="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.||'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.||'''PCPlayStation 2:''' Enhanced port with better downgraded graphics and extra content. Some reprints , Carbon Crash as playable character for second player instead of the game are missing the musicCoco Bandicoot. Has problems with modern hardware but can be fixed with mods '''Xbox 360:''' enhanced graphics.
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|Virtua Cop 2Muramasa: The Demon Blade|Vita||✓style="text-align:left;"|||||''' SaturnTitled "Muramasa:''' inferior looking port of the arcade running at 30fps including extra options such as play as other characters, select your gunRebirth", auto-reload and use Virtua cop 1 targeting system''' PC:''' Based on the Saturn port but with a better graphicVita version has exclusive story DLC expansions, all the extra features were removed. multiplayer so it is only online. Might be hard to run on a modern OS.'''Dreamcast:''' Better graphic than the pc more complete version (Still not good as of the arcade)game. all the extra features from the Saturn returns, Including extra easter eggs'''PS2:''' titled: Virtua cop rebirth Remake with different art style (Hit or Miss) running at 60fps, released only in japan but supports English including Virtua Cop 1
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|Virtua Fighter 2No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|||✓||✓|✓style="text-align:left;"|'''PCPS3/X360:''' Contemporary A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the Saturn portplayer has beaten any of them at least once. Contains the same extra plus Online MultiplayerMore traffic and pedestrians in Santa Destroy. Might be hard Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to run on a modern OSthe rest of the map.
'''PS2Switch:''' Sega Ages 2500 release is a direct port of Based on the arcade Wii version. Runs in 640x480 "Heavenly Star" song and 60FPS (the Arcade version ran slightly slower at 57Ubisoft trailer were removed.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitchesDoesn't require motion control. Released only in JapanA retry option was added.
'''360/PS3Windows:''' Very similar to Based on the PS2 releaseSwitch version. Runs in HD but is Pillboxed. Includes online playDoes not support mouse and keyboard - controller only.
|-
|Radiant SilvergunNo More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows||||||✓style="text-align:left;"|'''Xbox 360Wii:''' HD Port with optional high-res effects NA and graphics, and English supportPAL versions have different music. The PAL version is also censored.|}
==PlayStation==The PS1 '''Switch:''' Uncensored and has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systemsPAL music.
{| class="wikitable" style="text'''Windows:''' Based on the Switch version. Does not support mouse and keyboard -align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notescontroller only. Poor porting with many crashes.
|-
|Breath of Fire III||||||✓Pandora's Tower
|
* |style="text-align:left;"|'''PSPWii:''' Adds widescreen support, quality NA version has a lot of life changesbugs, and an extra minigamewhich not presented in the PAL version.
|-
|Breath of Fire IVResident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|||||* '''PCHD Remaster and compilation of two games, titled "Resident Evil:Chronicles HD Collection". Doesn''' Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan)t require motion control.
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|Crash Bandicoot 1, 2, 3 and Racing Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U||||style="text-align:left;"||* '''PS13DS/Wii U:''' OriginalThe 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS.* '''PS4/Xbox one/PC/Switch:''' HD RemakesThe game creator said to only play the Wii version.
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|Chrono CrossSonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||style="text-align:left;"|||* '''PS1PC/PS4/Xbox One:''' OriginalTitled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod to restore the original one).* '''PS4/PC/Switch:''' Emulated version with worse performance than the originalSame as above, but 30 FPS.
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|CastlevaniaThe Legend of Zelda: Symphony of the Night||✓|||Skyward Sword|Nintendo Switch|* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japanstyle="text-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360align:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese versionleft;"|HD Remaster. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice actingImproved Motion control. DidnDoesn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionrequire motion control anymore.
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|Dino CrisisXenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|||✓||style="text-align:left;"|* '''PS13DS:''' OriginalInferior looking port.uses the dual-screen. New Collection Mode and Amiibo compatibility. * '''PCSwitch:''' Many Problems on modern systemsHD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, using Dino Crisis Classic REbirth makes it and the definitive versionuser interface and the menu screen are also improved and adjusted to be easy to play. * '''DCnew language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles:''' Enhanced port with better graphicsFuture Connected. Time Attack is a new feature.
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|Dino Crisis 2} ===Sega Master System==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''.
|-
|Final Fantasy VIIPhantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.||||* '''PCPlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1' Backgrounds/FMVs are the same resolutions as the PS1 version'. Features updated graphics and sounds. The original release had the music played through terrible MIDI instrumentsJapan-only. The music can be fixed with a modFan translation is available. * '''SteamGBA:''' The recent PC release Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on Steam fixes all issues, making it the current definitive versionUI. Does not feature FM Sound Unit music. PS4 and iOS ports of the recent PC release have been Not released, later followed by Switch and Xbone portsinside Japan.
A full '''J2ME:''' Full remake of the game has also been announced, coming first to released for mobile phones. Available only in Chinese. Fan translations of the PS4game do exist.
|-
|Final Fantasy VIIIstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.||'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.||Same stance '''J2ME:''' Released for FOMA mobile phones as FFVIIpart of the ''s Steam releasePuyo Puyo! SEGA'' label. Changes are unknown. Japan-only.  '''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)Dragon's Trap''.
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|Final Fantasy IX} ===Sega Genesis==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|Same stance as FFVII style="text-align:left;"|HD remake with updated graphics and FFVIII's Steam releasesretreated gameplay.
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|Final Fantasy TacticsEarthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|||||✓|* '''PSPstyle="text-align:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdownleft; these can be fixed "|HD remake with unofficial patches. It also has a new translationupdated graphics and retreated gameplay. * '''iOS/Android:''' Based on Missing the PSP version, with redone sprite work. Many consider this extra levels from the definitive Sega CD version.
|-
|Legend of ManaLunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.||'''PlayStation Portable:''' Based on ps1 but with longer load times.|* '''Switch/PS4/PCiOS:''' HD Remaster with Based on PS1 has widescreen support, redone music, and the option to turn off random encountersbut touch control. '''Sega Saturn/Windows:''' Based on PS1. Is not available in English.
|-
|MediEvil Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.||✓'''GBA:''' Included as part of ''Pac-Man Collection''.|* '''PSPPS2/GC/Xbox/PC:''' Titled "MediEvil: Resurrection" has Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra content not avilable in any other version. * '''PS4PS3/X360/PC:''' Titled "MediEvil Remake" and has Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the best graphicsSNES version instead.
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|Mega Man 8Phantasy Star II|PlayStation 2 (R)<br>GBA<br>||||style="text-align:left;"||* '''SaturnPlayStation 2:''' Original releaseTitled "Phantasy Star: Generation:2". Initially intended as the Remake with updated graphics. Japan-only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)Fan translation is available. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2GBA:''' Released as part Port of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.* '''PS4/XOne/Switch/PC:''' Featured game available as part of ''Mega Man Legacy Phantasy Star Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
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|Mega Man LegendsPhantasy Star III|GBA||✓|||✓style="text-align:left;"|* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.* '''N64:''' Simultaneously better and worse in Port of the graphics department. The sound is compressed so it can fit on a cartridge. Released game available as Mega Man 64 in North America. * ''part of 'PSP:'Phantasy Star Collection'' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Mega Man Legends 2Powerball|style="white-space: nowrap;"|PlayStation (R)||||✓style="text-align:left;"|* '''PC:'Partial emulation of the game plus a new whole remake included as part of '' Exclusive to Japan and TaiwanNamco Anthology Vol. Does not work on modern video cards. * '''PSP:1''' Standard port with widescreen support and minor additional content. Released only in Japan.
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|Mega Man X4Shining Force|Game Boy Advance (R)|style="text-align:left;"|||✓||* '''PS1Remake titled "Shining Force:''' OriginalResurrection of the Dark Dragon". Has The changes included an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices expanded plot, three new playable characters, three new battles, ramping difficulty system, and has an optional retranslation version.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with some tweaks in the PS1 version. has different graphical effects gameplay and heat effects exclusive to ramping difficulty system, however it but has worse transparency (can be fixed with emulator)* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail graphic and audio quality compared to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
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|Mega Man X5Shadow of the Beast|PlayStation 4 (R)|||style="text-align:left;"|||* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.* '''PC:''' Uses a different font for the in-Different game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesdifferent gameplay.
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|Mega Man X6Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|||✓||* '''PS1:''' OriginalTo many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. Has some excellent ROM hacking The best version is the iOS/Android version, which features widescreen support to reimplement missing content, add quality of life changes runs at 60 FPS (sorely needed for this gameeven in the Special Stages), remastered audio, and a retranslationnew content.* '''An unofficial PC:''' Released only in Korea and some other parts port of Asia.* '''PS2the iOS/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting Android version is missing in this versionavailable.* '''PC/PS4/PS5/XOne/SwitchXSX/PCNS:''' Featured as part Part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesSonic Origins.
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|Metal Gear SolidSonic the Hedgehog 2|||||✓ Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (RE)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included Same deal as the first Sonic the US version changes and then some more content. Some of this content was sold separately as "VR Missions"Hedgehog game.* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.* '''GCPS4/PS5/XOne/XSX/NS:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest Part of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameSonic Origins.
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|Moon Remix RPG Adventure Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch||||style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|* '''SwitchPC/PS4/PS5/XOne/XSX/PCNS:''' Official translationPart of Sonic Origins.
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|PaRappa the RapperSonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper. '''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.  '''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|Adds widescreen support'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, adand runs poorly on modern versions of Windows. Can be fixed with a fan-hoc multiplayermade wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and song remixes other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as DLCpart of Mega Drive / Genesis Mini 2. Might suffer from slight input lag, which can be fatal for those who played the original releaseUses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
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|Persona 2: Eternal PunishmentTarget Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|||✓|* Part two Budget remake of ''Persona 2''. Also known as ''Persona 2: Batsu.'Assault Suit Leynos'* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
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|Persona 2: Innocent SinWonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|||style="text-align:left;"||* Part one of ''Persona 2'Sega Master System:'. Also known as ''Persona 2: TsumiDemake of the original. Includes a password system over a battery backup save feature.'' * '''PS1TurboDuo:''' Available only in Japanese. A fan translation is available.* 'Released as ''PSP:The Dynastic Hero''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, Features different sprites and selectable difficulty levelsmusic due to ownership of certain elements by Sega. Criticized for some mild censorship and losing its tone compared to the originalThe US version also has tons of grammatical errors.
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|Rayman}|✓|✓|✓===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|*Too many changes to list here.The definitive version is a fan remake called ''Rayman: Redemption''.Notes
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|Resident EvilBaroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|||✓ (R)||* '''PS1Saturn:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cutJapan only, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believedhas widescreen option.* '''SaturnPS1:''' Worse performanceJapan only, has extra content, but no widescreen support. Includes Has an extra game modeEnglish fan translation patch.* '''PCPS2:''' Has compatibility issues Remake with modern OSes. The only a different art style and music, available in English version , features a new save system, difficulty options, includes the extra content of the original game that includes all uncensored FMVsPS1 version and more. Using Resident Evil Classic REbirth on the Has removed blur, 60fps, and (albeit broken) Japanese Mediakite release makes it the definitive versiondub hacks.* '''DSWii:''' Enhanced port with a Classic mode that is faithful to Based on the original PlayStation experience PS2 version, has widescreen and a Rebirth mode that uses progressive scan support, the touch screen in interesting waysJapanese dub hack is available.* '''GCNSwitch:''' As ''Resident Evil HD''. Full remake. Same Japan only, based on the Wii. Redone in HD for its most recent PC releaseSaturn original, includes the contents of Baroque Report, screen resolution options, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that added openings from the PlayStation port and the other HD versions haveremake.
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|Resident Evil 2Black / Matrix|Sega Dreamcast (R)<br>PlayStation ||✓|✓|✓|style="text-align:left;"|* '''PS1Saturn:''' Later re-released on Original. Has a bug that heals enemies after the system with DualShock support and player is using a new game modespecial attack which was fixed in the other versions.* '''N64DC:''' Compressed assetsa remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, varies between 240p added many anime cutscenes and 480i. New featuresnew anime art style for the characters, the ending was expanded with 2 extra chapters.* '''DreamCast:''' 480p. Even more features.* '''PCPS1:''' 1999 PC a demake of the Dreamcast version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSestitled "Black/Matrix +", has the highest quality FMVsanime cutscenes were removed, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.* A HD remake original art style was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionrestored.
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|Resident Evil 3Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|||✓|✓|style="text-align:left;"|* '''DreamCast/GCPS1:''' 480pSome cards are deleted and it becomes other cards, more featuresabolish a negotiation rule. Addition of some maps.* '''PCDS:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue Based on modern hardware, wobbly 3D modelsPS1, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that fan translation is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive versionavailable.* A HD remake was released for PC, PS4 and '''PS2:''' Despite being called "Culdcept" this is actually the Xbonesequel "Culdcept 2".
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|Revelations: PersonaCyber Troopers Virtual-On|PlayStation 2|||||✓style="text-align:left;"|* '''PS1PS2:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.* '''PC:''' Released only in JapanSega Ages 2500 release. Very far from Changed graphics with a technical achievement.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen supportdifferent art style, a revamped UI60 FPS, updated cutscenes and OST, and selectable difficulty levels. The English Japanese release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
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| Spyro the Dragoon 1, 2, 3 Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360||||style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.|* '''PS1PC:''' Originalboth Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.* '''PS4/Xbox one/PCPS3/Switch360:''' HD RemakesBased on the arcade version best graphics 60 FPS and widescreen support.
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|SuikodenDie Hard Arcade|PlayStation 2|||style="text-align:left;"||✓|* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PCPS2:''' Japan-onlySega Ages 2500 release. Compatibility issues Changed graphics with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as welldifferent art style. Released Japanese only in Japan.
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|Suikoden IIDevil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1Extra content, Japanese release.* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP3DS:''' As ''Gensou Suikoden I & II''. Adds Based on PS1, widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only available in JapanEnglish.
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|Vandal HeartsDragon Force|PlayStation 2|||||style="text-align:left;"|* '''PS1PS2:''' Original* '''Saturn:''' Japan-only. It is an enhanced port including extra contentSega Ages 2500 release. Fan translation is availableChanged graphics with a different art style.* '''PC:''' Korean-Japanese only.
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|Wipeout 2097Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'Saturn:'''Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.|}
==Nintendo 64==The Nintendo 64 is a difficult system to emulate'''PS1:''' Massively downgraded port, missing textures, animation frames and no emulator has a high degree of game compatibilityhorribly stretched battle backgrounds. It may be easier to rely upon a port rather than try to emulate itInitial localization. Has more romhacking support (undubs, hard mode balance mods).
While system requirements are substantially higher'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, emulating the with an [[Nintendo 64 emulators#Virtual Console games in DolphinTexture filtering|N64 Virtual ConsolexBR]] releases on , a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the Wii results in more accurate emulationarcade running at 30 FPS, even making some unplayable games playable8 player multiplayer was removed.
{| class="wikitable" style="text-align'''PC:left;"! scope="col" style="width: 14em;"|Name! scope="col" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="text-align: left"|Notes''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
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|Banjo-KazooiePanzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"||✓|||Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if '''Xbox/PS2:''' Both versions differ from the user also has Saturn original (PS2 being a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Boltsslight update). Removed Nintendo references, some of which were endearingAlso a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta. XBLA version is also included in  '''Switch:'Rare Replay''HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.
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|Banjo-TooiePowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|✓|✓'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.|||Generally better framerate and draw distance'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Ice Key and secret eggs collected in BK are available hereMoving around is less squirrely, so tight platforming is much easier to do. Removed Nintendo referencesYou even pick up ammo drops more frequently, some of which were endearingensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. XBLA version The frame rate was increased to 60 FPS, but it can also included go down to 20 FPS, and usually wavers in ''Rare Replay''between for the majority of the game.
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|Blast CorpsPrincess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.||✓ (E)|||Improved graphics'''PSP/PS4:''' Japan only, better framerateruns in a letterbox retaining the original aspect ratio.
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|Conker's Bad Fur DayNights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|✓ (R)||✓ (E)|||Titled ''Conker'PS2/360/PS3/PC: Live and Reloaded''. It's censored but has much better graphics Features both the original game and updated multiplayer. Only plays on an original Xboxenhanced graphics mode. ''Rare Replay'' includes an emulated version of the originalThe port to 360, PS3 and PC is missing a few effects. Not sure if it's censored or not. Has more stable framerates All re-releases include "Christmas Nights into Dreams", but lack versus mode and slightly better graphics than "Sonic the originalHedgehog into Dreams".
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|Doom 64Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only. '''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.||'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.|-|Sonic R|Microsoft Windows|Has an unofficial fanstyle="text-made align:left;"|'''PC:''' Enhanced port by with better graphics and extra content. Some reprints of the developer that went on to remaster game are missing the Turok gamesmusic. Features widescreenHas problems with modern hardware, higher frame rate, keyboardbut can be fixed with mods.|-|Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and mouse English support. Some bugs are left unaddressed in |} ===Sega Dreamcast===Since the unofficial portsystem died early, however. Requires extracting data from the game's ROM many of its games were ported to play. Can be found here: https://doom64ex.wordpressother consoles.com/
It was officially ported to Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality{| class="wikitable" style="text-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [httpsalign://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 port.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|The Legend of Zelda: Ocarina of TimeCrazy Taxi 2|style="white-space: nowrap;"|✓ (E)PlayStation Portable|style="text-align:left;"||||✓ (R)|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port "Crazy Taxi: Fare War" is a remake compilation of "Crazy Taxi" and "Crazy Taxi 2" games with a Better Frame Ratewidescreen support, the blood and some of the violence was censored but missing 3 songs and it is missing some rumble featureshas bad controls.An unofficial pc port of the n64 version made by fans existsIt has custom soundtrack support.
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|The Legend of Zeldastyle="white-space: Majora's Masknowrap;"|Ecco the Dolphin:<br>Defender of the Future|✓ (E)PlayStation 2|style="text-align:left;"||||✓ (R)|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issuesLower quality texture and resolution, but better visual effects and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes exists: https://restoration.zoramodels.re/
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|Jet Force GeminiHeadhunter|PlayStation 2||||✓ (E)||style="text-align:left;"|Improved graphics, better framerateLower quality port.
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|Killer Instinct GoldHundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only.||✓ (E)|||Improved graphics'''PC:''' Available in English. Dialogue options and some plot points were cut, better framerateso the "Person/King" mechanic is missing.
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|Perfect DarkJet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"||✓|✓|||Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay'PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
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|Rayman 2Maken X|PlayStation 2|style="text-align:left;"||||||The Windows version is a port of the N64 version and is known to have issues running on modern Windows and it's capped at 30fps.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated Remake that he believes that this version is the best version of the game. Rayman Revolution (the PS2 version) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which first-person view to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolutionthird-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collectedperson. To date, Revolution is the PAL release only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves(50 Hz). This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]No English dub.
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|Sin & PunishmentMDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches. '''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls. |'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''WiiPC/PS4/Xbox One:''' Emulated version As part of compilation, titled ''Shenmue I & II''. HD remaster with official English subtitleswidescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|Super Mario 64Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.|||✓ (R)||The DS remake has three more playable characters and some extra features but has poorer controls'''PC/PS4/Xbox One:''' As part of compilation, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures)titled ''Shenmue I & II''. HD remaster with widescreen support, and altered progressionbased on the Xbox version. Some may prefer itAbility to save anywhere in both games, some minors changes to the town, others not so much.There's also an unoffical [https://githubwww.shenmuedojo.com/sm64pcforum/index.php?threads/sm64pc native PC portshenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs] made by fans using the SM64 decompilation project.
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|Star Fox 64Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.||||✓ (R)|The 3DS remake has updated graphics, slightly different instrumentation'''PS2:''' Runs at 29.97 FPS, multiplayerlower resolution, and some token 3DS features including an easy mode lower 2D assets resolution. '''PC:''' HD remasters with a misleading namewidescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. It Some of the Japanese voices are used even when the game is missing rumble featuresset to English. It also Some Speech lines aren't being played. '''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has redone voices, for better or worsean option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Turok: Dinosaur HunterSkies of Arcadia|GameCube|style="text-align:left;"||||||Remastered Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for PCexample). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Turok 2: Seeds of EvilGrandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"||||||Remastered for PC'''PS2:''' version is technically inferior.|}
=='''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast==Since the system died earlyversion, many of but suffers from its games were ported to other consolesown bugs.{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1, 2Phantasy Star Online|✓ (only 1)GameCube<br>Xbox<br>Microsoft Windows|✓ (only 1)style="text-align:left;"|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only 1)||Every time Crazy Taxi has been updatedjob that can use Reverser, the music has been redoneGrants, and it is considered to be worst than the originalMegid. Various balancing of items' powers and removal of certain items. '''PS2/GC/PCXbox:''': lower quality A decent port of Crazy Taxi 1, with control issues.
'''PSPGameCube:''': A decent port. Has another version, titled ''Crazy Taxi"Phantasy Star Online: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs Episode I & II Plus". It adds challenge mode and has bad controlssome missions that were only available in online mode. Can be played in offline mode.
'''Android'''PC: Titled ''Crazy Taxi Classic''Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with widescreen supportextra content. Control This version is a bit wonkyalso available in English and probably Chinese.
|-
|Cyber Troopers Virtual-On Oratorio TangramResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||✓|'''PS2:''' Doesn't support progressive scan.|||Xbox '''PS3/360; improved Controls textures, lighting, :''' Changes the lights and glowing effects. Added New charactersshadows (hit-or-miss for some people), widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast HD resolution and XBLA use the Original Soundtrack and not the Naomi OST16:9 aspect ratio.
|-
|Dead or Alive 2Rent-A-Hero No. 1|Xbox|||✓ (R)||||style="text-align:left;"|'''PS2Dreamcast:''' higher quality port with more visual effectsJapanese only.  '''Xbox:''' Remake The intro was improved and added online capabilities. An English prototype in a complete state - with better graphicsonly minor text errors present - was leaked online.
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|Ecco the Dolphin: Defender of the FutureRez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.||||'''360:''' HD Port with widescreen support.||'''PS2PC/PS4:''' lower quality texture and resolutionTitled ''Rez Infinite'', but better visual effects and some modelsbased on X360 port with new levels. Made on UE4.
|-
|HeadhunterSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|||||||style="text-align:left;"|Titled ''Sonic Adventure DX: Director'PS2:s Cut''. Features updated character models and a new mission mode. Doesn' lower quality t include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive portof the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Hundred SwordsSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''DC:PSP''' Japanese Only: Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC:''' Available : Has shorter load times and includes an option for sprite smoothing. The only version to be localized in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missingTraditional Chinese (Taiwan).
|-
|Jet Set Radio|||✓Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.|✓|||Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version)'''PS4/Xbox One/PC/Switch''': HD Remakes.
|-
|Maken X||✓Chrono Cross|PS4/PC/Switch|'''PS1''': Original.|||||'''PS2:PS4/PC/Switch''' Remake that changes : Emulated version with worse performance than the game from first-person view to third-person. PAL release only (50HZ). No English duboriginal.
|-
|Marvel vs Capcom 1, 2||✓ (Only 2)|✓|✓ (Only 2)|✓||Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''Dreamcast:PS1''' is : Original. Some items were rearranged and some dubbing was discarded in the most identical to English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the arcade versionEnglish bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.
'''PS2/Xbox:Saturn''' Sprites are the wrong resolution: Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, audio is low qualitymusic, and there are subtle gameplay differences. the controller config is better a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and there arenthey't blue screensre admittedly low quality compared to the rest.
'''PS3/Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs). '''PSP''':Included in ''Castlevania: The Dracula X Chronicles'' Widescreen support. It has a few very minor porting issues but is content-wise the definitive version, online multiplayerbased on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, all characters unlocked to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the startSaturn version besides a redone Maria boss fight, [https:and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/forumsAndroid''': Based on the PSP version as a standalone game.shoryukenMaria's gameplay was tweaked further.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 While made without IGA's involvement, some bugs]consider it even better than the PSP version.
|-
|MDK2||✓ ||||✓|Dino Crisis|PC<br>DC|''' PCPS1:''' Added Difficulty levels and the ability to save everywhere '''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsOriginal.
'''WiiPC:''' Based Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the PS2 definitive version but the audio has been compressed, and graphically, shadows have been removed.
'''MDK2 HDDC:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesEnhanced port with better graphics.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)|✓|✓||||Dino Crisis 2|PC
|
|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.
'''PS2:''' Enhanced port of Radirgy. Japanese release only.
'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.
|-
|Shenmue 1, 2||||✓ (Only 2)||✓|Final Fantasy VII|PC<br>Steam|'''XboxPC:''' omissions of visual references to Backgrounds/FMVs are the Virgin Mary.'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on same resolutions as the Xbox PS1 version. Ability to save anywhere in both games, some minors changes to The original release had the town, [https://wwwmusic played through terrible MIDI instruments.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 The music can be fixed with a lot of bugs].|-|Space Channel 5 Part 2||✓|✓||✓|✓|||'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps. '''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolutionmod.
'''PCSteam:''' HD remasters with widescreen supportThe recent PC release on Steam fixes all issues, making it the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59current definitive version.94hz, Some PS4 and iOS ports of the Japanese voices are used even when the game is set to Englishrecent PC release have been released, Some Speech lines aren't being playedlater followed by Switch and Xbox ports.
''PS3/360:''' HD remasters with widescreen support, RPCS3 has an option to set A full remake of the frame rate to game was first released on the accurate 29.97 (VBlank NTSC Fixup)PS4, Some Speech lines aren't being playedand came later to PC.
|-
|Skies of ArcadiaFinal Fantasy VIII|Pc||||||||Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience Same stance as DreamcastFFVII's original Steam release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's The recent Steam release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference includes Chocobo World from the original Dreamcast Japanese release(via PocketStation). Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line |-|Final Fantasy IX|PC|Same stance as FFVII and this can be done fully from start to finish now (DreamcastFFVIII's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)Steam releases.
|-
|IkarugaFinal Fantasy Tactics|||||✓|✓||✓PSP<br>iOS/Android|'''DreamcastPSP:''' most faithful port to the arcade, Japanese Subtitles only.Titled '''GameCubeFinal Fantasy Tactics:The War of the Lions''' some slowdown issues. Includes extra content, multiplayer support, slightly poorer graphicsredone cutscenes, Conquest mode which is not in any other port (select stage + specific section) but it is and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also the only version without subtitleshas a new translation.
'''SteamiOS/Android:''' Analog control supportBased on the PSP version, has with redone sprite work. Many consider this the most achievementsdefinitive version.|-|Legend of Mana|Switch/PS4/PC|'''Switch/PS4/PC:''' HD Remaster with widescreen support, customizable optionsredone music, and some the option to turn off random encounters.|-|MediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega Saturn<br>GC/cutscene enhancements PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any other homeport. The select screen was alteredfuture versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man).Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
'''360GC/PS2:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayerReleased as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the select screen was alteredPS1 version.
'''PS4/Xbox One/Switch/PC:''' Analog control support compressed audio Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but has online multiplayeris based on the PlayStation version. The select screen was alteredCompletely removed loading times.
A spin-off, Rockman & Forte, was released on the '''SNES/GBA'Arcade:''for "kids who wanted to play Mega Man 8 but didn' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardwaret have a PlayStation". Basically the same as the Steam versionIt reuses Mega Man 7's game engine, with achievements and Internet ranking functionalitiesMega Man 8's graphics, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)includes completely new levels.
|-
|Grandia IIMega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  |'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.|-|Mega Man Legends 2|PC<br>PSP|The PS2 version is technically inferior'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. The original PC version has a plethora of bugs'''PSP:''' Standard port with widescreen support and minor additional content. The newest PC release is based on the DC version but suffers from its own bugsReleased only in Japan.
|-
|Phantasy Star OnlineMega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||✓||✓||| All '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the ports are based on "Phantasy Star Online ver 2" PS1 version. has different graphical effects and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that heat effects exclusive to it but worse transparency (can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items.be fixed with emulator)
'''XboxPC:''' A decent Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a portof PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
'''PS2/GC:''' A decent portre-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. has another Based on the PlayStation version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.
'''PS4/XOne/Switch/PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a Featured as part of ''Mega Man X Legacy Collection'' with some new episode with extra content, challenge stages from this game but is based on the PlayStation version is also available in English. Completely removed loading times.
|-
|Power Stone 1, 2Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.|||'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.||'''PSPPS4/Xbox One/Switch/PC:''' "Power Stone Featured as part of ''Mega Man X Legacy Collection" '' with some new challenge stages from this game but is a collection of both games with widescreen supportbased on the PlayStation version. Completely removed loading times.
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|Resident Evil Code: VeronicaMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.|✓|'''PC:''' Released only in Korea and some other parts of Asia.|✓||||Titled ''Resident Evil Code'PS2/GCN: Veronica ''' same as the other games in ''Mega Man XCollection'' Features additional cutscenes. PS2 Version doesn't support progressive scanSome of the voice-acting is missing in this version.  '''PS3PS4/360XOne/Switch/PC:''' Changes Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratioPlayStation version. Completely removed loading times.
|-
|Rent-A-Hero No. 1Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||✓ '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].|||||'''DCPC Master Collection (E)':''' Japanese OnlyOffers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''XboxGC (R):''' Remake titled ''Metal Gear Solid: The Intro was ImprovedTwin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, and added online capabilitiesbut not properly balanced to accommodate for the engine change. Lacks the VR Missions. an English prototype in The tone is a complete stateface-heel turn, with only minor text errors present, was leaked onlinehaving much less realism than the original game.
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|REZ||✓|||✓|✓|Moon Remix RPG Adventure |Switch/PC|'''PS2:''' lower quality port.'''360:''' HD Port with widescreen support.'''Switch/PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4Official translation.
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|Sonic AdventurePaRappa the Rapper|PSP||✓||✓|✓|||Titled ''Sonic Adventure DX'PSP: Director's Cut''. Features updated character models Adds widescreen support, ad-hoc multiplayer, and a new mission mode. Doesn't include Chao Adventure due to a lack of VMUsong remixes as DLC. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. UnfortunatelyMight suffer from slight input lag, each successive port of the game manages to which can be more bug-ridden than the last. Unofficial patches to fix many issues exist fatal for those who played the PC original release(s).
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|Sonic Adventure Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.'' |✓'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.||✓'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.|-|Persona 2: Innocent Sin|PS1<br>PSP|Titled Part one of ''Persona 2''. Also known as ''Sonic Adventure Persona 2: BattleTsumi.''  '''PS1:''' Available only in Japanese. A fan translation is available. '''PSP:''' Available in Japanese and English. Features slightly better character modelsEnhanced port: widescreen support, a more in-depth multiplayer moderevamped UI, updated cutscenes, an optional updated OST, and a new Chao minigameselectable difficulty levels. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity Criticized for the Chao Gardens. The most recent ports have HD resolution some mild censorship and a 16:9 aspect ratio but separate losing its tone compared to the multiplayer content as paid DLCoriginal.
|-
|Virtual Tennis 2Rayman|PC/Sega Saturn/N64||||||||'''PS2:''' lower quality port in 30 FPSToo many changes to list here.|}
==PlayStation 2=={| class="wikitable" style="text-alignThe definitive version is a fan remake called ''Rayman:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|NotesRedemption''.
|-
|BullyResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.||✓'''Saturn:''' Worse performance. Includes an extra game mode.||'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.||'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.|✓||||||✓|✓||Wii'''GC: Cropped widescreen''' As ''Resident Evil HD''.360/PC: Cropped widescreenFull remake. Explosions and punching noises are completely differentSame on the Wii. Edward's glasses are now goldRedone in HD for its most recent PC release, as well as on most modern HD consoles. The gnomes show up as soon PC version plays at 60 FPS and lacks minor stability issues that the game startsother HD versions have.
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|Chaos LegionResident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.||||||||||||'''PC: A port based ''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on the international versions of the game which altered gameplay elementsmodern OSes, nerfed has the player character, added new enemies while tweaking existing oneshighest quality FMVs, and inflated EXP cost for Siegcombines Leon and Claire's Legionsgames into one similarly to the N64 version. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption (Using Resident Evil 2 [https://wwwclassicrebirth.vogons.orgcom/viewtopicindex.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https:/downloads/resident-evil-2-classic-rebirth/robpol86Classic REbirth] makes it the definitive version while translating the game into English.com/imagecfg A HD remake was released for PC, PS4 and Xbox.html ImageCFG] on Includes some content inspired from the fixed executable to make it use a single CPU core)prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Crash Bandicoot: The Wrath of CortexResident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.|✓|||||||||||||||The Xbox '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the game features reduced loading times same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, PS4 and improved graphics (extra effects)Xbox.
|-
|Devil May Cry 1-3|✓|||||||✓|✓|||✓|✓|✓Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.||PS3/360/PS4/Xbox One'''PC: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency''' Released only in Japan. Some updates have been released for PS4/Xbox one but not everything was fixedVery far from a technical achievement.
DMC3SE PC'''PSP:''' Titled ''Shin Megami Tensei: Poor port from Persona''. It has additional content as well as widescreen support, a third-party developerrevamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the port in Snow Queen quest.|-| Spyro the HD collection is superiorDragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.
DMC HD Collection '''PS4/Xbox One/PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher./Switch: Direct port of the console ''' HD Collection. DMC 3 has an Official Style Switcher modeRemakes.
|-
|Disgaea: Hour of DarknessSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2. '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed. '''PC:''' Japan-only. Compatibility issues with modern PCs.||'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.||'''PC:''' Taiwan-only. Compatibility issues with modern PCs.||✓'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original||PC'''Saturn: Has ''' Japan-only. It is an enhanced port including extra content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyondFan translation is available.Switch'''PC: Improved version with HD sprites and QoL changes''' Korean-only.
|-
|Disgaea 2: Cursed MemoriesWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.||'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts. |'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|'''PC: Features content from ''' A port based on the PlayStation 2 and PSP international versionsof the game which altered gameplay elements, higher resolution graphics than nerfed the previous versionsplayer character, keyboard shortcutsadded new enemies while tweaking existing ones, updated UIand inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and characters previously removed from has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the overseas versionsgame features reduced loading times and improved graphics (extra effects).
|-
|Dragon Ball ZDevil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One: Budokai ''' Widescreen Support, Devil May Cry 1is missing some video effects (like motion blur,depth of field) and has audio bugs. Devil May Cry 3is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. '''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.||✓'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.||'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.|-|Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.|✓|'''Switch:''' Improved version with HD sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC: ''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics. '''PS3/360: ''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3
|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.||'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|-|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.||'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. |The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Dragon Quest VIII: Journey of the Cursed KingFinal Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One||||||||||✓||||✓|✓||3DS: Include extra content but inferior graphicsBased on the international version. Redone character models.Android/iOS: no voice acting nor orchestrated Rerecorded soundtrack(optional for PS4 and PC versions) is hit-or-miss.
|-
|Fatal Frame 1God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.||'''Xbox One/Switch:''' Definitive Edition.||'''PS4:''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.||||||||Xbox'''iOS/Android: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock'' Added checkpoint mechanism.
|-
|Fatal Frame 2Grand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version. '''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.|✓|✓'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. ||'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.||'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.||'''Switch:''' Definitive Edition.||'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.|-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|Xbox'''PC: Titled ''' Besides the original port, New "The director's CutDefinitive Edition"has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has extra things added been changed in Definitive Edition, such as a first-person mode, a survival mode, a new ending, the mission "Shakedown" and more costumes to unlockbike handling.Wii'''PS4: Titled ''' As "Project Zero 2: Wii EditionPS2 Classic" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angleemulated. The player Definitive Edition is provided with a map on the screen to compensate for this changealso available. '''XOne/Switch:''' Definitive Edition. '''iOS/Android:''' Added checkpoint mechanism. A minor two|-player mode |Ico|PS3|Runs in full 1080p and is also supported in the main story. Many new cutscenes have been added to the game, expanding based on the storyPAL version, and several of so the cutscenes extra content from the original have been extended as well. The game that version is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the gameincluded. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission ModeSupports Stereoscopic 3D.
|-
|Final Fantasy X, Final Fantasy X-2Jak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.|The Day Sun and the Night Green Sun are no longer in the sky.|||✓||✓|'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.|||✓|✓|✓||||Based on the international version. Redone character models. Rerecorded soundtrack (optional for '''PS4 and PC versions) is hit-or-miss/PS5:''' Emulated.
|-
|God of War, God of War Jak II|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.|In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.|✓|'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.|✓||||||||||Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD'''PS4/PS5:''' Emulated.
|-
|Grand Theft Auto IIIJak 3|PS3<br>Vita<br>PS4/✓(R)5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||PC: Besides Metal heads have a shiny, silver armor texture as opposed to the original port, New muddy brown texture. In the cutscene "Definitive EditionPower of Protection" , when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been released which removed. The box the photo itself is found in is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issuesstill present.
XOne/Switch'''Vita: Definitive Edition''' same as above, suffers from a massive slowdown, making it unplayable.
'''PS4/PS5: Original one as "PS2 Classic"''' Emulated|-|Kingdom Hearts, emulatedRe: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues. Definitive Edition Re: Chain of Memories is also availablea remake of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.|-|Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects
iOS/Android'''PC: Added checkpoint mechanism''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
|Grand Theft Auto San AndreasMetal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/✓(R)||✓|||✓||✓4<br>Xbox 306/✓(E)One<br>Switch||||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing Missing some visual effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using modsHD ports based on Substance. Besides Missing the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version. X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some skateboarding mini-game mechanisms are being altered such as the thruster angle adjustment of Hydra.
PS3'''PC Master Collection: PS3 native one is ''' Based on the same as X360HD Collection, use this [https://github. com/Lyall/MGSHDFix mod] to improve.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2 backward compatible version is also available:''' Original. 60 fps and widescreen support are via hacks.
PS '''PS3/360/Vita: [https://github''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs.com/TheOfficialFloW/gtasa_vita Unofficial port]Monkey, and Guy Savage. Same Certain visual effects are reduced to the point where they are seemingly missing such as mobile versiondepth of field and rain.
PS4'''PC Master Collection: As "PS2 Classic"''' Based on the HD Collection, emulateduse this [https://github. Definitive Edition is also availablecom/Lyall/MGSHDFix mod] to improve.
XOne'''3DS: Definitive Edition'''[https://metalgear.fandom. X360 version is also available via backward compatibilitycom/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]|-|Odin Sphere|Vita<br>PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3.
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.|-|Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-|Onimusha: Warlords|PC<br>Xbox<br>PS4|'''Xbox: Definitive Edition''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.
iOS/Android/Windows Phone: Added checkpoint mechanismRemastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. Some game mechanisms are being altered such as But retains the original SD backgrounds, and doesn't include any update from the thruster angle adjustment of Hydra. Multiplayer functionality was removedXbox version.
|-
|Grand Theft Auto Vice CityPhantom Brave|✓/✓(R)PC<br>Wii<br>PSP||✓|||||✓||||✓'''Wii:''' Enhanced port with updated graphics and new content (Rextra story chapter, new characters, and new items). Loading times are nearly non-existent.|✓(E)/✓(R)|✓(R)|✓|✓||PC'''PSP: Besides ''' Based on the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, Wii version with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingextra recruitable characters.
PS4'''PC: ''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-|Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 Classic", emulated. Definitive Edition is also available.
XOne/Switch'''PSP: Definitive Edition''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
iOS'''PC/AndroidSwitch: Added checkpoint mechanism''' Remake titled Persona 3 Reload.
|-
|IcoPersona 4|PC<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulated.||'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.|-|Ratchet & Clank|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank: Going Commando|PS3<br>Vita|||||||Runs '''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in full 1080p and the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is based notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the PAL versionremaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, so much like Tuxedo Ratchet's glasses which changed in the extra content from same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version is includednow consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. Supports Stereoscopic 3DThis greatly increases the ease at earning the "You're My Hero" skill point.
|-
|Jak and DaxterRatchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.|The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (E30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|PS3'''PS2:''' Original. "Hardtype" Hack for an increased challenge. '''Switch/PS4: Sub-HD''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, cropped widescreen, The Eco meter doesn't flash white when its level A blur will appear on the sides of it the screen every time there is depletingFMV, in order to fill the screen. still uses compressed audio.The Day Sun |-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the Night Green Sun are no longer in the skydefinitive version.
Vita'''Xbox: ''' Has the same lighting as abovethe PC version but with the PS2-style soft shadows left intact, suffers from a massive slowdownfog issues (albeit less noticeable due to the lower resolution), making it unplayablepoor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
PS4Windows, Xbox, and PS2 "Directors Cut (EU)/PS5: EmulatedGreatest Hits (US)" versions contain bonus material.
'''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Jak II||||||✓||✓|||||||✓(E)|Silent Hill 3|PC<br>PS3<br>Xbox 360|'''PS3/360: Sub-''' HDversion based on unfinished code, cropped widescreen, Many and completely removed the original voice acting in-game explosions retain the white screen effect for favor of a new (subjectively worse) redub by a prolonged amount of timenew cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.Sig and Metal heads have a shiny'''Windows:''' The PC version adds improved flashlight lighting, silver armor texture as opposed the ability to save at any time during the original muddy brown texturegame, and 60 FPS gameplay.Some of however, there are some points where the music is missing some notesgame will drop to 30. For exampleIf you are running in HD, the Haven City music while DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on a zoomer will miss some notes[https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].In |-|Silent Hill 4: The Room|PC<br>Xbox|'''Windows:''' Frame rate is capped at 30 FPS in the cutscene "The Secret to Making a Bomb"retail and digital releases, when Kor reveals his true identitywhile cutscenes are at 15 FPS in the physical release, his face is texture-less and defaults but can be changed to a solid black30fps using mods. This only happens Some of the first time that "hauntings" from the system plays console version are missing. GoG-version is a port of the cutsceneinferior European PC-version.
'''Xbox:''' Just as good as the PS2 version, but with 480p support.|-|Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita| '''PS3/ Vita: same as above''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber, suffers " and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a massive slowdownsmall trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, making it unplayablefirst plays the same music that is heard when Sly confronts Muggshot in the boss mission.It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2|PS3<br>VitaPS4| '''PS3/PS5Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4: Emulated3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
|-
| Jak Sly 3|PS3<br>Vita|||||✓||✓|||||||✓PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (Ebut despite this, the cutscenes that play before that menu popped up are still there)|||PS3: Sub. The Vita does not support either version of 3-HDD. The music glitch in the "Hungry Croc" mission was fixed. In the original, cropped widescreenthe music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel, Many in" the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game explosions retain , there is a chance a random bug will happen where the white screen effect for a prolonged amount music will begin looping five seconds of timethe audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up.Metal heads A way to fix this is simply powering the system off and restarting the system, but there have a shinybeen reports of people being unable to fix the problem without deleting their data, silver armor texture as opposed and some who have been unable to fix it at all, indicating that it is potentially an error on the original muddy brown texturedisk itself. In During the "Beauty and the cutscene Beast"Power mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of ProtectionSly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ, " players can clearly see him even when Jak receives his Light Shield back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, his eyes are blue instead so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of whitethe PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. The Day Star the Sly logo that appears while the game is loading is not visible missing.the Sony Computer Entertainment presents screen uses a different font. the in-game, only dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the cutscenes digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in which Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is featuredmostly fixed in the physical northern European version. Light JakMurray's hair retains Jakbounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:'s green color instead '' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of changing NA exclusive mystic arts were added to the uniform blueJapanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party). Light Jak|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:'s shield has a green aura around it'' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. The Naughty Dog team photo easter egg found via the Light Flight glitch Arcade Battle has been removedupgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. The box These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the photo itself PSP version, there is found in is still presenta new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).
Vita: same as above, suffers from a massive slowdown, making it unplayable. '''PS4/PS5Xbox One/PC: Emulated''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''WiiU:''' HD Remake (Japan Only).
|-
|Zone of the Enders
|Xbox 360<br>PS3
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
|-
|Kingdom HeartsZone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, ReThe player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  '''PS3/360: Chain ''' Based on the PS2 PAL version of Memoriesthe game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, Kingdom Hearts IIPS3 version 2.0 fixed the performance issue. '''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ===PlayStation 3==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|16style="text-align:9 aspect ratio left;"|Titled '''God of War III Remastered'''. 1080p supporttargeted at 60 frames per second and features a photo mode. Altered character models, music. Based on All of the updated Final Mix versionsDLC that was released is included with. PS3 Suffers from increased load time|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid. 60fps support in PS4'''Xbox 360/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issuesPlayStation 3 (North America):''' The protagonist is an adult.Re'''Windows/PlayStation 4/Xbox One: Chain of Memories ''' Remake with enhanced gameplay, the protagonist is a remake of the GBA gamekid.
|-
|Klonoa The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One: Lunatea's Veil'' Improved resolution and FPS.|-|Yakuza 0|PC<br>PS4<br>Xbox One
|
|-|Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One||✓style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.|-||PC/PS4/XBOX One/Switch: a remake in unity engine using the same engine with better lightning.}
===PlayStation 4===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"|God of War
|PlayStation 5<br>Windows
|style="text-align:left;"|
|-
|style="white-space: nowrap;"|Horizon: Zero Dawn
|Windows
|style="text-align:left;"|
|-
|style="white-space: nowrap;"|Marvel's Spider-Man
|PlayStation 5<br>Windows
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".
|-
|style="white-space: nowrap;"|Yakuza 6: The Song of Life
|PC<br>Xbox One
|style="text-align:left;"|
|-
|Yakuza Kiwami 2
|PC<br>Xbox One
|Remake of Yakuza 2
|-
|ManhuntJudgment||✓PC<br>PS5<br>Xbox Series X/S
|
|-
|Lost Judgment
|PC
|
|
|
|
|
|
|
|
|
|
|
|✓(E)
|
|
|Xbox: Stretched by default, missing visuals effects
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
|-
|Mega Man X7}|✓|===Xbox===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.|{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|PC'''GC: A direct ''' Inferior-looking port . '''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the PlayStation 2 versionstart. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Lacks basic PC functionalityInstead, no video optionsthe player needs 10 points to win, inferior graphicswhich are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, no remapable keyboard inputscheckmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and does not new features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support controller despite using but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|PlayStation 2 button prompts<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title. May not work |-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on modern operating systemsXbox in the Japan region later ported to PC. Released only  There are 2 PC versions: 1. An extended version of the 2001 tech demo has a completely different level design and some changes in Koreathe game mechanics. Titled "Dennou Taisen: DroneZ". 2. A much better port was released as part of Mega Man X Legacy Collection 2the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
|-
|Mega Man X8Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||||||||||✓|✓|✓|||style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported)''' Titled "Ninja Gaiden Sigma". Compatible on modern operating systemFMV was removed. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (EnglishIt removed the puzzles, Spanishweaknesses of bosses, Frenchhuman beheadings, Italiansome costumes, Germanand some cutscenes. Changed some music, Japanesereworked a lot of the mechanics. Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and Korean)new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versionunderwater segment was significantly shortened.
|-
|Metal Gear Solid 2Prince of Persia:<br>The Sands of Time|✓|Prince of Persia:<br>Warrior Within|✓|Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.|✓|✓'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.|||||||||Missing some visual effects'''PS3:''' cropped widescreen, 60 FPS, HD ports based on Substancesound mix quality is worse. Missing The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the skateboarding mini-gamefinal collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Metal Gear Solid 3Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|||||✓||✓|✓||||||||style="text-align:left;"|'''PS2/GC: Original. 60 fps and widescreen support are via hacks''' Inferior-looking port.PS3/360/Vita'''PC: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online''' Completely different game, Secret Theater, Snake vsdeveloped by a different studio. Monkey, It was "dumbed down" for a young audience and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field thus featured more simplistic and rainless challenging gameplay.3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin Spherestyle="white-space: nowrap;"|Tom Clancy's Splinter Cell||Tom Clancy's Splinter Cell:<br>Pandora Tomorrow||Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.||'''GC/PS2:''' Inferior-looking ports. Altered level design.||'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"||The original game'''GC/PS2: re''' inferior-released digitally through PlayStation Network for PlayStation 3looking ports. Altered level design.
Odin Sphere Leifthrasir'''PS3/360/PC: an HD remaster (''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the original game "Master Chief Collection". Halo 1 is a remake with optional updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita. Supports widescreen.
|-
|Okami}|✓|===Xbox 360==={|class="wikitable" style="text-align:center;"! scope="col"|||||✓||||✓|✓Game! scope="col"|Platforms||||Original PS2 version's ending song (! scope="Resetcol" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|Notes
|-
|Onimusha: WarlordsBayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3:''' Terrible frame rate.|||||||||||||||A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered version on PC as well as '''PS4 and /Xbox One/PC:''' Decent ports.  '''Switch/Wii U:''' Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox versionexclusive costumes.
|-
|Phantom BraveDead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything. '''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.||'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|Wii'''PS3/Xbox One/PC/Switch/PS4: Enhanced port with updated graphics and new content ''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (extra story chapterLegendary Black Falcon to Type 20; same shape, new charactersdifferent texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, and new items)doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Loading times are nearly non-existentInfinite arrows.
PSP: Based on Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the Wii version with extra recruitable mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4: Features content from both Wii ''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and PSP ports, higher resolution graphics than the previous console ports, attacks. New gameplay mechanics and optional higher quality UIimprovements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
|-
|Persona 3style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.|✓|✓|||'''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.|||||||||PS3'''Xbox One: As "PS2 Classic", emulated''' actually just the 360 version running through [[Fission]].PSPA fan [https: Titled Persona 3 Portable//gtaforums. Option com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to play as a female protagonist. Let you control other party members in battle improve the game and is available for 360 and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVsSwitch.
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|Persona 4WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version.|||✓||✓||||||||||PS3'''PSP: As "PS2 Classic"''' placeholder text, emulated[[#PlayStation_Portable|previous game has exclusive features for PSP]].Vita/PC: Enhanced port with extra content. Some voices have changed in the English dubSee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
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|Ratchet & Clank} ==Handhelds=====Game Boy==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)<br>Windows (U)|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|PS3SaGa 3 /VitaFinal Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align: cropped widescreen, Inleft;"|'''Nintendo DS:''' 3D remake. Japan-level movies and infobot cutscenes can be skippedonly. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al<br>'''Nintendo Switch:'''s character model has numerous visible holes, most notably in his tongue and shirtBare-bones emulation. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a containerCensored. |-|Shiren The Shady SalesmanWanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: '''s character model is missing its eyesRemake using 16-bit graphics from the SNES game. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise Subtitled "Tsukikage-mura no longer works, per the Platinum re-release of Ratchet & ClankKaibutsu". However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound|-emitting gadgets |Shiren The Wanderer GB2|Nintendo DS (such as the Metal DetectorR) have a different sound when used compared to the original PS2 release|style="text-align:left;"|'''Nintendo DS: ''' Remake. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be greenSubtitled "DS2 Sabaku no Majō". On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usualJapan-only. <br>(The music that plays while fighting Chairman Drek on Veldin (which was left out West got a DS remake of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the first SNES game, when the HelpDesk Girl appears at the end, no dialogue from her playsinstead.)
|-
|Ratchet & Clank: Going CommandoKirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"||||||PS3/Vita: cropped widescreen, In the options menu (either main menu or in-First game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 versionMana series. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version<br>'''GBA:''' Titled Sword of Mana. In the initial screenGood game, Ratchet only plays one demo instead controversial remake. Another Brownie Brown remake for Secret of multiple ones; at the end of any demo, the game goes to the main menuMana was planned but cancelled. When arriving at any destination, Best version is the cutscene where Ratchet & Clank exit Japanese one (less text) followed by the ship is sometimes missingAmerican one (no cut content over memory limitations). In cutscenes, the camera is more zoomed out compared to the original PS2 release<br>'''Cell phones:''' Authentic remake. This is notable on Tabora, where after Ratchet throws his OmniWrench offJapan-frame in the original, it is still visible in the remasteronly. Abercrombie Fizzwidget<br>'s glasses are now dark instead of clear''Android, iOS, much like Tuxedo RatchetVita:'s glasses which changed in the same way between Going Commando and Up Your Arsenal'' Titled Adventures of Mana. Yet another remake. The Maktar ResortIt's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white cell-phone one but with cheap 3D models instead of metallicpixel art.Still worthwhile.|-Water graphics that consist of two 2D films |Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the one used as light reflection effect Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (on Tabora lakesR)|style="text-align:left;"|Remade twice, Dobbo acid, and Grelbin water in for the factoryPlayStation (as DQM1+2) in and the original version now consist of only the one film used 3DS as separate games. Furthermore, the reflection effectremakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS). The Abercrombie Fizzwidget robot on Todano no longer speaks while giving |-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the tourlater Game Boy Color port. This greatly increases the ease at earning the |-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="You're My Herotext-align:left;" skill point|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"|
|-
|Ratchet & Clank: Up Your Arsenal}||===Game Boy Advance==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"||||||||PS3/Vita'''DS: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as ''' First versions of the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive original trilogy to be released for the Japanese version)can be accessible by cheatswest. Any The port of the skins above cannot be obtained in first game includes an extra episode designed to make better use of the PS Vita versionDS hardware; this extra episode is now canon, and has re-appeared in addition, the Constructobot skin won't unlock after collecting all subsequent ports of the trophiesfirst game.Playable in Japanese, English, French, German, Spanish and Italian. The Holoshield Glove's V1 version ''''Trilogy HD'' (and not the othersWii/3DS/iOS/Android) shoots out rotating rectangles, rather than the expected oval :''' Not to be confused with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orangelater and much-brown color in the PlayStation 2 versionimproved ''Trilogy'' remake, which also released on 3DS and mobile. With While ''Trilogy HD'' does have nicer graphics than the exception of the Miniturret GloveDS ports, it performs noticeably worse, and the reticle for certain launcher/glove weapons animation is differenthorribly over-simplified. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning ringsAlso, but now have the cogAndroid version is Japan-like reticle from the Glove of Doomexclusive. Some particle effects are missing, such as some bloom particles Playable in Japanese and loading screen effects on AquatosEnglish only.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the Quick Select option in definitive version of the Pause menu will exit the whole pause menu.When using original trilogy, with the Tyhrra-Guise to interact with tyhrranoidsbest graphics, there is no variation in the key tone regardless of which button is pressed during best audio and the rhythm gamebest controls. Playable in Japanese, English, French, German, Korean and Mandarin.In the Vita version, the unnamed Qwark vid|-|style="white-comic has extremely bad graphical issues.space: nowrap;"|Mario and Luigi: Superstar SagaIn offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version|3DS|style="text-align:left;"|A secret debug menu lot of changes were made in order to make the game which unlocks weapons, gadgets, missions, and planets can be accessedeasier.
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|Ratchet: DeadlockedMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.||||✓||||||||||though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2were removed. Players have noted a few issues with Some dialogue containing words like "death", "kill" and "die" were changed to make the cinematics, with some fullgames more kids-motion video cinematics being improperly rescaledfriendly, but spelling errors in-game cinematics sometimes suffering camera and graphical glitches, and the inability GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to turn the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on subtitlesthe DS Zero Collection. There are also some framerate Comes with multiple screen layouts and technical glitches reported in scaling for the gameplayZero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. The port features PlayStation Network multiplayer functionalitycheckpoint) system, artwork gallery, though the four-player local play is no longer supported and is limited music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to twothese games being native ports instead of emulation.|-player local play, and eight|} ===Nintendo DS==={| class="wikitable" style="text-player multiplayer is limited to six.align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Red FactionShin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.|The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.|||||||||Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.|||||PC version lacks some visual effects that are only on ps2Commander Skills have been added.
|-
|Shadow of the Colossusstyle="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"||||||✓|||||✓ 3DS (R)|style="text-align:left;"||||PS3Titled: '''Mario & Luigi: Stable frame-rate (30 FPS locked)Bowser's Inside Story + Bowser Jr.'s Journey'''. runs in 720p or at an odd resolution (960x1080) if 1080i[https://p video is enabled on the PS3 so it may look a little off unless you disable those video modeswww. Based on the PAL release but is missing some minor bonus content from that versionmariowiki. Due to some questionable com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.PS4:Remake]
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|Shin Megami Tensei: NocturneRadiant Historia|3DS|style="text-align:left;"||||||||||✓|✓|||||PS2Titled: '''Radiant Historia: OriginalPerfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. "Hardtype" Hack for an increased challengeA new training ground.Switch/PS4: Redone character modelscharacters can also learn Support Skills. Better Visual effectsFive new tracks. Has the ability to choose which skills to transfer to demonsMini Map was added. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screentranslation. More save slots. Weapon and armor stats have been modified slightly. still uses compressed audioSome life quality improvements were added.
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|Silent Hill 2|✓||✓|||||✓|✓|||||||||Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.}
Xbox===Nintendo 3DS==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align: left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the same lighting as 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but with a recent patch broke the PS2game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style soft shadows ="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left intact, fog issues (albeit less noticeable due to the lower ;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution), poor audio, artwork and revised UI utilizing a single screen as opposed to the same relatively lowdual screen set-quality FMVs by defaultup of the 3DS version. Can run at 480p|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|}
Windows, Xbox, ===PlayStation Portable===Most ports for PS2 are infamous for bad controls and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus materialglitches.
PS3/360{| class="wikitable" style="text-align: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Silent Hill 3Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.|'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.||'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.|'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|PS3/360style="text-align: left;"|HD version based on unfinished code, and completely removed remaster of the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.Windows: The PC Final Mix version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.
|-
|Silent Hill 4: The Room|✓||✓|||||||||||||||Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.Xbox: Just as good as the PS2 version, but with 480p support.|-|Siren||||||||✓ (R)||||||||||PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper||||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2||||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. |-|Sly 3||||||✓||✓|||||||||| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download |-|Tales of The Abyss|||||||||||✓|||||||3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|||||✓|||✓||||||||||PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|✓||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3: HD Remake "Yakuza Kiwami" (Japan Only).PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2". WiiU: HD Remake (Japan Only).|-|Zone of the Enders||||||||✓|✓|||||||||Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||||||||Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ==GameCube=={| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |Xbox! scope="col" |Xbox 360! scope="col" |Wii! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Beyond Good & Evil|✓|✓|✓|✓|✓||||'''PS2:''' Inferior-looking port, wrong asspect ratio. '''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|✓||||||||'''PC:''' Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat||||||✓|||'''Wii:''' Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda: The Wind Waker|||||||✓||'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda: The Twilight Princess||||||✓|✓||'''Wii:''' The World is mirrored and Motion control was added.'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]|-|Killer 7|✓ |✓|||||||[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis||||||✓|||'''Wii:''' 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1, 2||||||✓|✓||[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|✓|✓|✓||||||PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful joe 1, 2||✓|||||||PS2: Inferior Looking but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|✓|✓|✓|✓|✓||||'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-game by connecting GBA to The GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed with a mod called "better Rayman 3" The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada'sMadder'. This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic Ubi Soft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|✓|✓|✓|✓|✓||||[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine||||||||✓|'''Switch''': Emulated Version with Widescreen support.|-|Sonic Heroes|✓|✓||✓|||||GC: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. PS2: 30fps, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. Xbox: has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.  PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected. |-|Sphinx and the Cursed Mummy|✓|✓||✓|||||'''PS2:''' Inferior-looking port. '''XBOX:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Xbox==Most Xbox Ports for PC are Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.{| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |Gamecube! scope="col" |PlayStation 3! scope="col" style="text-align: left"|Notes|-|Advant Rising|✓||||'''PC:''' Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|✓|✓|✓|✓|'''GC:''' Inferior-looking port. '''PS2:''' Titled "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health Bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 Version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|✓|✓|✓||PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|✓||||Started as a 2001 tech demo but became a full retail game on Xbox in the japan region later ported to pc. There are 2 pc versions: 1. an extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. titled "Dennou Taisen: DroneZ". 2. a port of the Xbox realised only in Russia region, requires Windows XP to run the game. titled "DroneZ XL". |-|Ninja Gaiden Black|✓|||✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, Human beheadings, some costumes, and some cutscenes. changed some music, reworked a lot of the mechanics. Better Graphics, Enemies gush more blood. Added a few more save points. The Ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New backflip and somersault animations. Redesigned and New Bosses. New Weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.  |-|OutRun 2|✓|✓|||XBOX PAL Version: Time Trial Route Scores are not saved in the PAL version due to a bug in that version. XBOX NTSC-J Version: Fixed slowdown, Fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English) PS2/Xbox/PSP/Windows: Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods. |-|OutRun 2 SP|✓|✓||✓|PS2/Xbox/PSP/Windows: Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods. PS2 Japan: Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese. PS3/XBOX 360: Titled "OutRun Online Arcade" Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from coast 2 coast. Clarissa's design is censored. |-|Prince of Persia Trilogy|✓|✓|✓|✓|'''PS2/GC:''' inferior-looking Ports. '''PC:''' Best looking version, 60 fps. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 fps, sound mix quality is worse, The cinematic in which the Prince turns into the "Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that doesn't happen in this version|-|Spider-Man 2|✓|✓|✓||'''PS2/GC:''' Inferior-looking PC: Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|Splinter Cell Trilogy|✓|✓|✓|✓|'''PC''' Best looking version. Has DLC Levels, 60 fps PC Version has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levels.Chaos Theory is locked at 35fps |-|Splinter Cell: Double Agent|✓|✓|✓|✓|'''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3/360/PC:''' completely different game.|-|Halo 1, 2|✓||||'''PC/Xbox One:''' Part of the Master Chief Collection. Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |NDS! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Mario and Luigi Superstar Saga|||||3DS: A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1, 2, 3, 4|✓|||✓|'''GBA:''' Original. Uncensored hacks are available. '''DS:''' Better Audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill", and "die" were changed, making the games more kid-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|The Legend of Zelda: Link's Awakening ||||✓ (R)|Switch: HD Remake with dungeon creating mode.|-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |NDS! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Ace Attorney 1, 2, 3|✓|✓|✓|✓|'''DS:''' First versions of the original trilogy to be released for the West. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs slightly worse (and with significantly worse animation) than the DS ports, and is only playable in Japanese and English. Android version is Japan-exclusive. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' ''Trilogy'' has the best graphics, the best audio and the best controls of any version of the original trilogy. It also has the most language options available in any single version: the original Japanese from the GBA games; the English, French, Spanish and German (but not Italian) localizations from the DS ports; and two all-new localizations to Korean and Chinese.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox 360|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Windows/PlayStation 3/PlayStation 4/Xbox One:''' HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PlayStation 3/Xbox 360:''' HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col" style="width: 8em;"|Name! scope="col" |Windows! scope="col" |PS4! scope="col" |PS5! scope="col" |X360! scope="col" |XOneWWE SmackDown! scope="col" |Notes|-|Dark Souls|✓|✓||✓|✓|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition". Can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitchesvs.Raw 2006|-|Demon's Souls||||||'''PS5:''' Remake with better Graphics and life quality improvements.|-|God of War 3||✓||||'''PS4:''' Titled "God of War III Remastered". 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|✓(R)|✓(R)||✓|✓(R)|'''PS3 (Japan):''' The protagonist is a kid.'''Xbox 360/PS3 (NA):''' The protagonist is an adult. '''PC/PS4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us||✓||||'''PS4:''' 60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. |-|Uncharted 1, 2, 3||✓||||'''PS4:''' 60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", PlayStation 2 new weapons. Multiplayer was removed.|-|Vanquish|✓|✓||✓|✓|'''Xbox 360:''' Decent port.'''PC/PS4/Xbox One:''' Improved resolution and FPS.|-|} ==Xbox 360=={| class="wikitable" style="text-align:center;"! scope="col" style="width: 14emleft;"|Name! scope="col" |Windows! scope="col" |Wii! scope="col" |PlayStation 3! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Bayonetta|✓||✓|✓|'''PS3:''' Terrible Frame rate.'''PS4/Xbox One/PC:''' Decent ports'''Switch/Wii U:''' Has Exclusive costumes |-|Dead Rising||✓|||'''Wii:''' Titled "Dead Rising: Chop Till You Drop" Motion Control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New Mini-Games. Costume blood color, but Frank Can't jump and Some Areas are now Smaller.|-|Deadly Premonition|✓||||'''360:''' Most stable version, but Portable has Tank controls Behind the shoulder camera, locked at 30fps, and a Muddy red/green color filter over everything '''PS3:''' Extra non-canon scenes, Vastly superior camera and controls, Better colors, no muddy filter, Many improved textures, Some improved models, Runs at about 20fps (Locked 60fps when using emulation) '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), Missing Voice acting in mission 20.A mod called Dfix can increase the resolution, and lock the frame rate at 60fps. fix bugs not mentioned here and improve the visuals. cannot be played on windows 7 or lower. '''Switch:''' Has the improvements of the PS3 version but doesn't have the No non-Canon cutscenes, Some additional FX, Minor crashing issue (still better than pc version) Runs at 40-20fps (Locked 60fps when using emulation)   |-|Halo 3, 4|✓|||✓| '''Xbox One/PC:''' HD Remaster with new exclusive features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4see [[Wikipedia:''' Titled " Ninja Gaiden 2 Sigma", This Version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A mod for pc called "Ninja Gaiden 2 - Blacks" increases the difficulty of Ninja Gaiden Sigma 2  https://www.nexusmods.com/ninjagaidenmastercollection/mods/37|-|Ninja Gaiden III|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials.|-|Red Dead Redemption|||✓|✓|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Xbox One: Backward Compatibility.|-|} ==Wii=={| class="wikitable" style="text-align:center;"WWE_SmackDown! scope="col" style="width: 12em;"|Name! scope="col" |Windows! scope="col" |PS2! scope="col" |PSP! scope="col" |PS3! scope="col" |PS4! scope="col" |X360! scope="col" |Xbox One! scope="col" |NDS! scope="col" |3DS! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Crash: Mind Over Mutant||✓|✓|||✓||✓||||'''DS:''' A full-fledged demake - 2D platformer with 3D graphics_vs'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics._Raw_2006#PlayStation_Portable_exclusive_features|-|No More Heroes|✓|||✓||✓|||||✓|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lotthis page] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|✓||||||||||✓|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||||||||||||'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil Chronicles||||✓||||||||'''PS3:''' HD Remaster. Doesn't require motion control.|-|Rodea - The Sky Solider|||||||||✓|✓||'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|✓||||✓||✓||||✓|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword.|||||||||||✓|'''Switch:''' HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|||||||||✓||✓ (R)|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|}
===PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
|-
|Tearaway
|style="white-space: nowrap;"|PlayStation 4(R)|style="text-align:left;"|Titled Remake, titled "Tearaway - Unfolded". Remake that changes the Many gameplay section that requires the vita's unique control like camerasections have, touch screenof course, etcbeen overhauled to work with a DualShock 4 instead of a Vita.
|-
|}
==3DSSee also=={*[[ROM_%26_ISO_sites#Game_Recommendations| classROM & ISO sites#Game Recommendations]] ="wikitable" style="text-align:center;"! scope="col"|Game! scopeExternal links="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align*Reddit thread: [https:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup//old. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changesreddit. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes are not on PC.|-|Resident Evil: Revelations]|style="white-space*Reddit thread: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align[https:left;"|All ported versions are in HD//old.reddit.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and revised UI utilizing a single screen as opposed to the dual screen set'''non-up of the 3DS version.|PC multi-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|}platform''' games]
==References==
{{Reflist}}
{{NEL}}[[Category:Lists of gamesFAQs]]
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