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List of notable ports

30,908 bytes added, 12 April
PlayStation 3
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Game! scope="col"|PS1! scope="col"|PS2! scope="col"|PS3! scope="col"|PS4! scope="col"|PS5! scope="col"|Xbox! scope="col"|Xbox 360! scope="col"|Xbox One! scope="col"|Xbox Series X/S! scope="col"|GameCube! scope="col"|Switch! scope="col"|3DS! scope="col"|DreamcastPreferred platforms
! scope="col"|PC version issues
|-
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube|{{✓}}||||{{✓}}||||{{✓}}|||style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Blood Omen: Legacy of Kain|PlayStation|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].
|-
|style="white-space: nowrap;"|Castlevania: Lords of Shadow|PlayStation 3<br>Xbox 360||{{✓}}||||{{✓}}||||||style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.
|-
|Cave Story+
|Switch<br>3DS||||||||||{{✓}}|{{✓}}|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.|-|Darkstone|PlayStation|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|PlayStation 5<br>Xbox Series X/S||||{{✓}}||||{{✓}}||||style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.|-|Dragon Ball Z: Kakarot|Xbox Series X/S<br>PlayStation 5|style="text-align: left;"|The next gen update was not made for the PC version.
|-
|Driver: San Francisco
|PlayStation 3<br>Xbox 360|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.|-|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|{{✓}}FIFA 08</br>FIFA 09</br>FIFA 10|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.|-|{{✓}}FIFA 11|PlayStation 3<br>Xbox 360|style="text-align: left;"|After long time shipping 6th generation based game to PC, this one is finally based on the version for 7th generation consoles '''but with limited quantity of new features'''.|-|FIFA 14|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.|-|FIFA 21</br>FIFA 22|PlayStation 5<br>Xbox Series X/S|Missing style="text-align: left;"|Based on the split screen multiplayer mode and a grainy orange filterversion for 8th generation consoles, instead on superior one for 9th generation.
|-
|FIFA 07</br>FIFA 08Finding Nemo|PlayStation 2</br>FIFA 09Xbox</br>FIFA 10|||{{✓}}||||{{✓}}||GameCube||||style="text-align: left;"|Based on the version for 6th generation consolesCompletely different game, instead on superior one for 7th generationdeveloped by a different studio.
|-
|FIFA 14Grand Theft Auto:<br>San Andreas|PlayStation 2<br>Xbox|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.|{{✓}}-|Madden NFL 06|Xbox 360||{{✓}}style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].|-|Madden NFL 07|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 7th 6th generation consoles, instead on superior graphically better one for 8th 7th generationversions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].|-|Metal Gear Solid|PlayStation|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.
|-
|FIFA 21NBA Live 06<br/br>FIFA 22||NBA Live 07|Xbox 360||{{✓}}||||{{✓}}||||style="text-align: left;"|Based on the version for 8th 6th generation consoles, instead on superior graphically better one for 9th Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generationones.
|-
|Grand Theft Auto: San AndreasNHL 07|Xbox 360|{{✓}}||||{{✓}}|||||||style="text-align: left;"|Based on the version for 6th generation consoles, [https://wwwold.youtubereddit.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 versionr/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Metal Gear SolidNHL 08<br/>NHL 09|{{✓}}PlayStation 3<br/>Xbox 360||||||||||style="text-align: left;"|||FMV's don't work Based on modern PCsthe version for 6th generation consoles, and misses blur effects[https://old. The broken FMVs, however, been fixed in the GOGreddit.com release/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|{{✓}}Windows (R)<br>PlayStation<br>Sega Saturn<br>||||||||||||style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]|-|Rayman 2|PlayStation 2<br>3DS<br>Dreamcast|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.|-|Silent Hill 2|PlayStation 2<br>Xbox|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].|-|The Sims|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Different engine.
|-
|Rayman 2Sonic Adventure DX|GameCube<br>Dreamcast|{{✓}}style="text-align: left;"||||||||||{{✓}}|{{✓}}|The Windows version is a port of the N64 version, and is known [https://dreamcastify.unreliable.network Too many to have issues running on modern Windowslist here]. The Dreamcast GameCube version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced is also affected by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completeddowngrades, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum playable at 60 FPS and cutscenes can be obtained normallyskipped. However, despite Patch the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast PC versionwith SADX Mod Installer, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to or just play the Dreamcast version which it was based on, but it has unstable performance and additional issues.
|-
|Silent Hill Sonic Adventure 2|GameCube<br>Dreamcast|{{✓}}style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.|-|Spider-Man 2|{{✓}}PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|SpongeBob SquarePants:<br>Battle for Bikini Bottom|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"||Missing some effectsCompletely different game, fog effects are lower qualitydeveloped by a different studio. A remake based on the original console versions, audio is worse and some effects are missing details, badly converted FMVs, and titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has compatibility issues been released on modern versions of Windows PC and newer hardware8th gen consoles. Many problems from the PC version can be patched using the |-|Sudeki|Xbox|style="text-align: left;"|[httphttps://wwwbw.enhancedartemislena.townofsilenthill.comeu/sudeki/SH2wiki/ Silent Hill 2: Enhanced EditionHardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|Sonic Adventure DXTom Clancy's Splinter Cell: Pandora Tomorrow|PlayStation 2<br>Xbox<br>GameCube|||||||style="text-align: left;"||{{✓}}|||{{✓}}|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgradesShadows, but is playable at 60 FPS water and cutscenes can be skippedtorchlight may not render correctly on modern PCs. Patch the PC version with SADX Mod Installer, or just It is recommended to play it on the Dreamcast versionoriginal Xbox.
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|Sonic Adventure Tom Clancy's Splinter Cell: Double Agent|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.|-|Tomb Raider (1996)|PlayStation|style="text-align: left;"|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.|-|Toy Story 3|PlayStation 3<br>Xbox 360|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.|-|UEFA Champions League 2006–2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|UEFA Euro 2008|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.|-|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Exclusive console DLC(s)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
|{{✓}}
|style="background: #A2A9B1;"|
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|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16style="background:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.#A2A9B1;"|
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|SpiderBatman: Arkham Asylum|style="text-align:left;"|'''Play As The Joker Challenge Map''' -Man allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2|new Challenge maps.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Origins|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||Completely different game, developed by a different studio. It was style="dumbed downbackground: #A2A9B1;" for a young audience and thus featured more simplistic and less challenging gameplay.|
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|SpongeBob SquarePantsDead Rising 2|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.|style="background: Battle for Bikini Bottom#A2A9B1;"||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||-|Dead Rising 3|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|
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|Different game, developed by a different studio. A remake based on the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" has been released on PC and 8th gen consoles.
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|Tom ClancyDead Space|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian'''s Splinter Cell, '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.|{{~}}|style="background: #A2A9B1;"||{{~}}|style="background: Double Agent#A2A9B1;"||-|Dead Space 2|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
|{{✓}}
||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||-|Heavy Rain|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.
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|Tom ClancyOverlord II|style="text-align:left;"|'''Battle Rock Nemesis''s Splinter Cell' - expansion with a new arena for the Netherworld Tower.|{{✓}}|style="background: Pandora Tomorrow#A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||-|Prince of Persia (2008)|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.
|{{✓}}
||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"|||Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.
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|Tomb Raider Prototype 2|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (1996GameStop exclusive)and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).|{{✓}}|style="background: #A2A9B1;"|
|{{✓}}
|||style="background: #A2A9B1;"||||||||||The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.
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|Toy Story 3Saint's Row 2|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.
|{{✓}}
||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||||||The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.Saint's Row IV{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope=|'''Plague of Frogs Pack''' - adds pieces from "colGat out of Hell"expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.|Game! scopestyle="colbackground: #A2A9B1;"|Exclusive console DLC(s)! scope="col"|PlayStation 3{{✓}}! scope="col"|PlayStation 4! scopestyle="colbackground: #A2A9B1;"|Xbox 360! scope="col"|Xbox One{{✓}}
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|Alpha ProtocolSplit/Second: Velocity|Prestyle="text-order DLCsalign: left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Exclusive Assault Time Savers Pack''' (GameStop exclusive) , '''All Vehicle Unlocks Pack''' - allow to unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''Stealth Weapons "High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (BestBuy exclusiveMinepit Park) and a new multiplayer-only race mode (Survival Race). Both adds <br>'''Deadline''' - new weapons cars (Hanzo Kanobo, Cobretti Centaur and extra consumables like roundsRyback Javelin), grenades etcnew livery for the Ryback Coyote vehicle and new race type "Deadline".|{{✓}}|style=<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "background: #A2A9B1;Onslaught"|.<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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|Batman: Arkham Knight
|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''
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|BatmanStar Wars: Arkham Origins<br>The Force Unleashed II|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Knightfall Character Pack''' - 3 combat and 2 predator challenge maps new costumes and 3 skins: 60's Batman Adam West(Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Knightfall Admiral Ackbar and New 52 Metallicothers). Can be unofficially unlocked on PC<refbr>[https'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials://steamcommunityDefend the Core Trial and The Trial of Dagobah.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC <br>'''Exclusive Maulkiller Pack] Steam Guides''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").</refbr>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").
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|Dead Rising 2
|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.
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|Dead Rising 3Stranglehold|'''Protagonist Bundle''' - prestyle="text-order bonusalign: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>left;"|'''Super Ultra Dead Rising 3Collector' Arcade Remix Hyper s Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed include remastered "Hard Boiled" movie (not included in various Capcom media such as Street Fighter, Darkstalkers, version for Xbox 360) and Power Stonebehind the scenes materials about game (at extra disc for Xbox 360)<ref>[httphttps://www.destructoidwired.com/review2007/06/stranglehold-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper 36 Stranglehold 360 Collector's Edition EX + αDetails] DestructoidWIRED, 2014-06-09.20.2007</ref>.|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.
|{{✓}}
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|Dead Space
|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
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|Dead Space 2style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition|style="text-align:left;"|'''Ignition RewardsWeapon X Arena''' - level, which include bonus items for completing exclusive for consoles puzzle room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge'''and '''Environmental Simulator'Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunitywww.ign.com/sharedfilesarticles/2009/06/filedetails04/?id=2138675504 How to unlock conduit roomsx-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] Steam GuidesIGN, 4 June 2009</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
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|Heavy Rain} ===Console ports of PC games===|Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2''and 'Chronicles: Episode One - The Taxidermist'Toy Story 3'' . In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower- adds a end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra storylinemissions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is prequel only available for main plotthe PS2 version of the game.|===Sharp X68000===May be easier to emulate ports than the original versions. {{✓}}|class="wikitable" style="backgroundtext-align: #A2A9B1center;"! scope="col"|Game! scope="col"|stylePlatforms! scope="background: #A2A9B1;col"|Notes|-|Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="backgroundtext-align: #A2A9B1left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
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|Overlord IIMad Stalker:<br>Fullmetal Force|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|style="text-align:left;"|'''Battle Rock NemesisPlayStation:''' A remake with sub- expansion par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%. '''FM Towns:''' A port with a new arena for the Netherworld Towerupdated graphics and remixed music.|{{✓}}|style="background'''PC Engine CD: #A2A9B1;"|''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.|{{✓}}|style="background'''Sega Genesis: #A2A9B1;"|''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.
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|Prince of Persia (2008)Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''Epilogue'PC Engine:'' - continues game's plot Inferior graphics and opens sound with worse gameplay than the true endingoriginal.|{{✓}}|style="background'''FM Towns: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"|''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
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|Prototype Genocide 2: Master of the Dark Communion|Prestyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order DLCs: for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team. '''BioFM-Bomb Butt KickerTowns:'''Same as Genocide above. '' (GameStop exclusive) and 'DOS:''Hardened Steel Vehicle Armor'Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game' (BestBuy exclusive)s menus are in English.|{{✓}==Arcade=={|class="wikitable" style="backgroundtext-align: #A2A9B1center;"! scope="col"|Name! scope="col"|{{✓}}Platforms|style! scope="background: #A2A9B1;col"|Notes
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|Saint's Row Chaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''Ultor ExposedGameCube:''' - new missions, customizations, vehicles and multiplayer mapsEnhanced port. Available in English.<br> '''Corporate WarfareWii:''' - same as previous.<br>''Part of 'The Unkut Pack'Ultimate Shooting Collection'' - adds only customization optionswith official English translation.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"|
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|SaintCrazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original. 's Row IV''PlayStation 2/GameCube/Windows''': lower quality port, with control issues.|'''PlayStation Portable''': 'Plague of Frogs Pack'Crazy Taxi: Fare War'' - adds pieces from is a compilation of "Gat out of HellCrazy Taxi" expansion - Jezebel and Demon outfits"Crazy Taxi 2" games with widescreen support, but missing 3 songs and the Lil’ Croaker weaponhas bad controls. It has custom soundtrack support.|style="background: #A2A9B1;"||{{✓}}|style="background'''Android''': #A2A9B1;"||{{✓}}Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
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|Split/Secondstyle="white-space: Velocitynowrap;"|Various "time savers"Cyber Troopers Virtual On: '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.Oratorio Tangram|Dreamcast<br>'''Elite Vehicle Livery''' - customization pack.Xbox 360<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.Xbox One<br>'''Survival at the Rock''' |style="text- new track for align:left;"Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>|'''DeadlineDreamcast''' - new cars (Hanzo Kanobo, Cobretti Centaur : Original Soundtrack and Ryback Javelin), new livery for not the Ryback Coyote vehicle and new race type "Deadline"NAOMI OST.<br> '''Quarry OnslaughtXbox 360''' - add race course "Quarry" : XBLA. Improved controls, textures, lighting, and race type "Onslaught"glowing effects.<br>'''GAME'''Added new characters, widescreen support, online, '''Gamestation'''lobby system, '''Gamestop''' and '''Micromania''' cars - exclusive branded vehiclesreplay leaderboards. Each one is a separate DLСLocal multiplayer was removed. Original Soundtrack and not the NAOMI OST.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"|
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|Star Wars: The Force Unleashed IIDead or Alive 2|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.Dreamcast<br>PlayStation 2<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:'Two Exclusive Challenge Levels''Higher quality port than Dreamcast' - Amazon pre-order bonus s one with new trials: Defend the Core Trial and The Trial of Dagobahmore visual effects.<br>'''Exclusive Maulkiller Pack ''' - GameStop pre-order bonusXbox: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''CollectorRemake with better graphics, included in 's Edition'Dead or Alive: Ultimate'' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"|
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|StrangleholdIkaruga|'''Collector's Edition''' style="white- include remastered space: nowrap;"Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)|Dreamcast<br>GameCube<refbr>Steam [https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition DetailsWindows] WIRED, 06.20.2007</refbr>.Xbox 360<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.|{{✓}}Nintendo Switch|style="backgroundtext-align: #A2A9B1left;"||{{~}}|style="background: #A2A9B1;"||-|X-Men Origins: Wolverine - Uncaged Edition|'''Weapon X ArenaDreamcast:''' levelmost faithful port to the arcade, which include bonus room with heightened enemy reaction effects and three game mode: Japanese subtitles only. '''Custom Combat ArenaGameCube:'''Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles. '''Ladder ChallengeSteam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered. '''Environmental SimulatorXbox 360:'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGNAnalog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, 4 June 2009</ref>the select screen was altered.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||}
===Console ports of PC games===Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2Switch:'' and ''Toy Story 3''Analog control support compressed audio but has online multiplayer. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolf.fandom.com/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the gameThe select screen was altered.
==NES==NES games sometimes suffered '''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from slowdown3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, and sprite flickeringbutton 1+2 for releasing homing laser).|-|Karous|Dreamcast<br>Nintendo Wii|style="text-align:left;"|'''Dreamcast:''' Japanese only.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''Wii: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.
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|CrystalisMarvel Super Heroes|GBCPlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|GBCstyle="text-align: Adds some extras like one dungeonleft;"|'''X360/PS3:''' part of ''Marvel vs. Horrible port though (sound, graphics, narrow field of vision)Capcom: Origins''.
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|Digital Devil StoryMarvel vs. Capcom: Megami Tensei<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom 2:<br>Digital Devil Story: Megami Tensei IINew Age of Heroes|SNESDreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|SFCstyle="text-align: Compilation titled left;"|''Kyūyaku Megami Tensei'X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums. Improved graphics, updated musicshoryuken. Extra features and alteredcom/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/added areas. Japan only75488 some bugs].
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|Dragon Quest IOutRun 2|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br/>Dragon Quest IIMicrosoft Windows|SNES, GBCstyle="text-align:left;"|SFC'''XBOX PAL version: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphics from NES ''' Time Trial Route Scores are not saved in the PAL version, SFC due to a bug in that version's game balance and events.
Mobile'''XBOX NTSC-J version: Based on the GBC versions ''' Fixed slowdown, fixed bugs with the improved sprites from driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the SFC versions of DQ6/DQ3Rarcade original (still not perfect). No battle animations. Japan Japanese only.(The Voice acting and some of the menus are still in English)
Android'''PS2/iOSXbox/PSP/Windows: New English translation''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. Based on the mobile The Windows versionis missing lens flare & bloom effects but can be fixed with mods.
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|Dragon Quest IIIOutRun 2 SP|SNES, GBCPlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|SFCstyle="text-align:left;"|'''PS2/Xbox/PSP/Windows: Full remake. Updated ''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics and game balancedoesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Includes UClarissa's design is censored.S. NES enhancementsAdds several cars and the ability for the player to choose a passenger. Japan onlyThe Windows version is missing lens flare & bloom effects but can be fixed with mods.
GBC'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Improved Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics from of the NES version with the SFC versionarcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's game balance and eventsdesign has also been reverted to her original arcade appearance. GBC-exclusive additions (extra dungeonEnglish patch is available, medal quest, events)but most of the game is still in Japanese.
Mobile'''PS3/XBOX 360: Based on the SFC version''' Titled "OutRun Online Arcade". Uses Updated graphics in order to match the engine arcade, fixes bugs, and adds online features and modes from the mobile versions of DQ1/DQ2Coast 2 Coast. No battle animations. Japan onlyClarissa's design is censored.|-|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation PortableAndroid/iOS|style="text-align:left;"|'''PSP: New English translation. Based on the mobile version''' "Power Stone Collection" is a collection of both games with widescreen support.
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|Dragon Quest IVRadirgy|PS1, NDS, iOS, AndroidDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|PS1style="text-align:left;"|'''GameCube: Updated graphics''' Enhanced port. Japan Japanese only.
NDS'''PlayStation 2: Port of PS1 version, optimized for dual screen''' Enhanced port. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizationsJapanese only.
iOS/Android'''Wii: Direct port ''' Part of DS version. ''Ultimate Shooting Collection'' with official English-only localization. Party chat translatedtranslation.
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|DuckTalesSky Target|PS3, Xbox360, Wii U, PCSega Saturn<br>Microsoft Windows|Remade in HD as style="text-align:left;"|'''Saturn:'DuckTales Remastered'' for PS3Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, 360, Wii U, and PC. Features a difficulty select option, expanded storylineand a new Ranking Mode.''PC:''' Based on the Saturn version, voice-actors from better graphic (still not good as the TV series reprising their roles (deceased actors were recasted with different voice-actorsarcade), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedJapan only.
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|Final Fantasy 1 + Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|PS1style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, GBA (R)select of your gun, PSP (R)auto-reload and use "Virtua Cop 1" targeting system.|MSX''' PC: Updated graphics (FF1 ''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only)online. Might be hard to run on a modern OS.
PS1'''Dreamcast: Updated graphics and sound''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode addedincluding extra easter eggs.
GBA, PSP'''PS2:''' titled: Original difficulty level removed"Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, bonus dungeonsreleased only in Japan but supports English. Including "Virtua Cop 1".
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|Final Fantasy Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|NDSstyle="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS. '''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.  '''360/PS3:''' Very similar to the PS2 release. Runs in HD, PSP|Full 3D remakebut it's pillarboxed. Includes online play.
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|Fire Emblem: Shadow Dragon and the Blade of LightVirtua Tennis 2|SNES, NDS (R)Dreamcast<br>PlayStation 2|SFCstyle="text-align: Remade as the first chapter of left;"|'''Fire EmblemPS2: Mystery ''' Lower than Dreamcast quality port in 30 FPS.|} ==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of the Emblemtitles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]''' with upgraded graphics and improved balance. The remake also continues When editing this section, if a multiplatform game released on multiple console generations, this is the storylinesection for mentioning its differences across those generations.
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan{| class="wikitable" style="text-only ''Fire Emblemalign: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
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|Kirby's AdventureWWE SmackDown vs. Raw 2008~2011|GBA (R), 3DSPlayStation 3<br>Xbox 360|GBAstyle="text-align: Full remake with updated graphics and soundleft;"|Seventh-gen versions are graphically superior to prior generation versions. Includes new features and, seemingly, different physics. 3DS: Slowdown and flickering fixed, 3D feature added
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|The Legend of ZeldaNCAA March Madness 07|Satallaview, Gamecube (E), GBAXbox 360|Satallaviewstyle="text-align: Titled ''BS Legend of Zelda''left;"|Xbox 360 version is graphically superior to PlayStation 2 version. Updated graphics, smaller overworld map, timer. Japan only|}
GC & GBA===NES===NES games sometimes suffered from slowdown, and sprite flickering. {| class="wikitable" style="text-align: Emulated versions. Improved grammar.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Mega Man 1Babel no Tou<br/>Mega Man 2(aka Mystery Tower)|Arcade<br/>Mega Man 3GB<br/>Mega Man 4PS1<br/>Mega Man 5J2ME<br/>Mega Man 6|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)X68
|
MDArcade: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead Unknown changes (leading to an imbalanced Yellow Devil fightROMs are undumped). Was later re-released on the Sega Genesis Mini and re-printed by RetroJapan-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releaseonly.
PS1GB: Included as part of ''Rockman Complete WorksNamco Gallery Vol. 3'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removedFeatures Super Game Boy enhancements. Officially released in Japan -only.
PS2/GC/XboxPS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Mega Man Anniversary CollectionNamco Anthology Vol 1'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasJapan-only.
PS4/XB1/3DS/PCJ2ME: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays Released for mobile phones through J-Sky and filtersVodafone Live services. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frameJapan-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsonly.
PSPX68: ''Mega Man PoweredRemake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-Up |Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (PSPsound, graphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei'', a full remake of Mega Man in 2.5D with a chibi artstyleImproved graphics, remixed updated music, and voice acting. Includes two new Robot Master levels Extra features and a new opening levelaltered/added areas. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the seriesJapan only.
|-
|MetroidDragon Quest I<br/>Dragon Quest II|Gamecube (E), GBA (R)SNES<br>GBC
|
GCSFC: EmulatedCompilation. Unlocked in Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphics from NES version, SFC version''Metroid Prime'' if a GBA s game balance and events. Mobile: Based on the GBC versions with ''Metroid: Fusion'' is connected to the systemimproved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
GBAAndroid/iOS: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and worldNew English translation. The original NES Metroid is also included as an unlockable which also saves Based on the player's passwordmobile version.
|-
|Ninja GaidenDragon Quest III|PCE, SNES<br>GBC
|
PCESFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (but poor use extra dungeon, medal quest, events). Mobile: Based on the SFC version. Uses the engine from the mobile versions of scrolling), new music; DQ1/DQ2. No battle animations. Japan only.
SNESAndroid/iOS: Increased palettes, updated music based New English translation. Based on OSTthe mobile version.
|-
|Ninja Gaiden II: The Dark Sword of ChaosDragon Quest IV|SNESPS1<br>NDS<br>iOS<br>Android
|
SNESPS1: Increased palettesUpdated graphics. Japan only. NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, updated music based on OSTnew scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations. iOS/Android: Direct port of DS version. English-only localization. Party chat translated.
|-
|Ninja Gaiden III: The Ancient Ship of DoomDuckTales|SNESPS3<br>Xbox360<br>Wii U<br>PC|SNES: Increased palettesRemade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, removal of parallax scrolling and other effectsPC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, updated both newly arranged and original NES music based on OST, difficulty based on Japanese versionan art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Final Fantasy 1 + 2
|PS1<br>GBA (R)<br>PSP (R)
|
River City RansomMSX: Updated graphics (FF1 only)
(Downtown Nekketsu Monogatari)|PCE, GBA|PCEPS1: Improved Updated graphicsand sound, updated most bugs fixed, new music. Japan onlyadded for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
GBA, PSP: Improved graphicsOriginal difficulty level removed, updated music. Save feature and various bonus features.dungeons
|-
|Super Mario BrosFinal Fantasy 3|NDS<br>PSP|Full 3D remake./The Lost Levels|-|Fire Emblem: Shadow Dragon and the Blade of Light|SNES, GBCNDS (R)
|
SNESSFC: Improved Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics, sample-based music, saving, inaccurate physicsand improved balance. The remake also continues the storyline.
GBCNDS: SavingThe SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, Vssome balance improvements and DS-exclusive content hidden behind stupid requirements. multiplayerSecond release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, a large suite covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus features, smaller screen sizecontent accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|Super Mario Bros. 2Kirby's Adventure|SNESGBA (R), GBA3DS
|
Improved GBA: Full remake with updated graphicsand sound. Includes new features and, sample-based musicseemingly, savingdifferent physics.
GBA Only3DS: Decreased difficultySlowdown and flickering fixed, extra gameplay mode, smaller screen size3D feature added
|-
|Super Mario Bros. 3The Legend of Zelda|SNESSatallaview, Gamecube (E), GBA
|
Improved Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, sample-based musicsmaller overworld map, savingtimer. Japan only
GC & GBA Only: e-Reader support, replays, smaller screen sizeEmulated versions. Improved grammar.
|-
|Zelda II: The Adventure of LinkMega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1<br>PS2<br>Gamecube <br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (ER)|Potentially seizureMD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-inducing effects replaced|}3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
==Sharp X68000==PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.May be easier to emulate ports than PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras. PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the original Complete Works versions. Also includes various overlays and filters. Some versionsmay have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
{| class="mw-collapsible mw-collapsed wikitable" style="textPSP: ''Mega Man Powered-align:left;"! scope="col" style="widthUp (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4: 14em;"|Name! scope="col" |PS1! scope="col" |GCN! scope="col" |PS2! scope="col" |GBA! scope="col" |NDS! scope="col" |Notes3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|Metroid
|Gamecube (E)<br>GBA (R)
|
Akumajo X68000GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system
(Castlevania Chronicles)GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.|-|Ninja Gaiden|PCE<br>SNES
|
PCE: Updated graphics (but poor use of scrolling), new music; Japan only
 
SNES: Increased palettes, updated music based on OST
|-
|Ninja Gaiden II: The Dark Sword of Chaos
|SNES
|
SNES: Increased palettes, updated music based on OST
|-
|Ninja Gaiden III: The Ancient Ship of Doom
|SNES
|
||Includes both the original game SNES: Increased palettes, removal of parallax scrolling and a remixed version with remixed other effects, updated musicbased on OST, slightly altered level layouts, and an altered art direction difficulty based on the more recent games in the series.Japanese version
|-
|Mad Stalker: Fullmetal Force
|✓
|
River City Ransom
 
(Downtown Nekketsu Monogatari)
|PCE<br>GBA
|
PCE: Improved graphics, updated music. Japan only
 
GBA: Improved graphics, updated music. Save feature and various bonus features.
|-
|Solomon's Key
|SMS<br>FDS<br>GB<br>PCE
|
||PS1SMS: A remake with sub-par graphics Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and musicadded. Borrows gameplay elements from the developer's other game, Asuka 120%.Japan-only
FM-TownFDS: A port for the FM-Towns Same as NES, but with updated graphics and remixed musicLoading screens.
PC EnginePCE: A PC Engine CD version that uses graphics from Now a licensed title based on the FM-Towns version with remixed Redbook audio music, more playable characters for VS[https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Mode Programmed by Arc (done through a cheat codelater Arc System Works), and a fullydistributed by Pack-In-voiced Story ModeVideo (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.
GenesisGB: Previously unreleased port that was scrapped until it was completed Known as a limited physical release in 2020 by Opera House after acquiring the rights to the developer''Solomon's back catalog of gamesClub''. Missing parallax scrollingColors are limited up to 4, simplified graphicsitem shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|Genocide||||||PC Engine: Inferior graphics and sound with worse gameplay than the original. FM-Towns: released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplaySuper Mario Bros./The Lost Levels|-|Genocide 2: Master of the Dark Communion||||Arcade<br>FDS<br>SNES<br>GBC
|
|SFCArcade: Lower sound quality and altered graphicsKnown as ''Vs. Level order Super Mario Bros.'' Stages are slightly different, new music track added for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development teamName Entry screen.
FM-TownsFDS: Same as Genocide aboveFeatures most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.
DOSSNES: Based on the FMImproved graphics, sample-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio based music. Released only in Korea but most of the game's menus are in English.|}, saving, inaccurate physics
==Sega Genesis=={| class="mw-collapsible mw-collapsed wikitable" style="text-alignGBC:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |AndroidSaving, Vs. multiplayer, a large suite of bonus features, iOS! scope="col" style="text-align: left"|Notesa smaller screen size
|-
|Castle of Illusion Starring Mickey MouseSuper Mario Bros. 2|✓ (R)SNES <br>GBA
|
|✓ (R)||✓ (R)Improved graphics, sample-based music, saving|✓ (R)| HD remake updated graphics and retreated GBA Only: Decreased difficulty, extra gameplaymode, smaller screen size
|-
|Earthworm JimSuper Mario Bros. 3|SNES, GBA
|
|Improved graphics, sample-based music, saving|✓ (R)||✓ (R)|| HD remake with updated graphics and retreated gameplay missing The extra levels from the Sega CD Version.GBA Only: e-Reader support, replays, smaller screen size
|-
|LunarZelda II: The Silver StarAdventure of Link|Gamecube (E)|Potentially seizure-inducing effects replaced|}||===SNES===Some SNES games suffered from slowdown which may be fixed in ports. |✓ Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (Rdesignated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.| Several SNES games were ported to the PlayStation. More often than not the PS1: Remake With increased difficulty'''PSP:''' Based ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on ps1 but the disc, with longer load timesthe rest of the programming being original work.'''IOS{| class="wikitable" style="text-align:''' Based on PS1 has widescreen support but touch control.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|ActRaiser'''Sega Saturn/|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|style="text-align:''' Based on PS1 is not available in Englishleft;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
|-
|Phantasy Star 2,4Chrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content (Rwith load times fixed)plus more extra content, touch controls, more literal translation, French translation added.||'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.||| Remake '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with updated graphics (Japan Only) fan translation is availableno effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Shining ForceClock Tower|Windows<br>PlayStation<br>WonderSwan|||||style="text-align:left;"| Game Boy Advance'''PS1/PC: remake titled ''' Titled "Shining ForceClock Tower: Resurrection of the Dark DragonThe First Fear". The FMV, minor graphical changes included an expanded plot, three ; additional new playable charactersweapon, three new battlesenemy, ramping difficulty system& location. '''WonderSwan:''' greyscale colors, and some tweaks in the gameplay and ramping difficulty systempoorer audio, however worse graphic and audio lower graphical quality compare to the original, slightly reduced screen size.
|-
|Shadow of the BeastContra III: The Alien Wars|Game Boy Advance|||✓ (R)||style="text-align:left;"|'''PS4Titled "Contra Advance:''' Different game The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with different gameplaylevels from "Contra: Hard Corps", worse audio.
|-
|Sonic the HedgehogDonkey Kong Country|✓ (E)Game Boy Color<br>Game Boy Advance|✓ (E)style="text-align:left;"|✓ (E)|✓ (E)|✓ (E)|✓ |To many to list here'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", but most consoles and the PC versions are emulatedmini-games, with some newer ports having exclusive featurestime trial. The best version is the iOS/Android version '''GBA:''' Increased brightness, which features widescreen supportworse contrast, runs at 60 FPS (even in the Special Stages)color saturation, remastered and audio; mini-games, and new content. An unofficial PC port of the iOS/Android version is availabletime trial.
|-
|Sonic the Hedgehog Donkey Kong Country 2:<br>Diddy's Kong Quest|✓ (E)Game Boy Advance|✓ (E)style="text-align:left;"|✓ (E)|✓ (E)|✓ (E)|✓ |Same deal as the first Sonic the Hedgehog gameTitled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Sonic Donkey Kong Country 3 & Knuckles:<br>Dixie's Double Trouble|Game Boy Advance|✓ (E)|✓ (E)||✓ (E)|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog Titled "Donkey Kong Country 3". Increased brightness, Sonic & Knuckles, and Blue Spheresworse contrast, but replaces a number of music with different tracks. Music playback is replaced color saturation; new soundtrack by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam reDavid Wise; mini-release is ran through an emulator, howevergames, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availabletime trial.
|-
|Sonic CDDragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS||✓||✓|✓style="text-align:left;"|'''PCPS2:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regionsFull 3D remake with party enhancements. Can be fixed with a fan-made wrapperOnly released in Japan.
'''PS2DS:''' Based on Remake done in a similar vein to the DQIV remakes. Has the PC version with even better FMVs and same mechanics perks as the Special Stages run at 30 FPS instead of 20PS2 remake, but along with some effects are broken, and was only released in Japan and Europe on PlayStation 2. The GameCube version is available in North America, but is blurrier compared to the PS2 versionunique content.
'''PCiOS/360/PS3Android:''' Remade on a new fanPort of the DS version.|-|Dragon Quest VI|Nintendo DS (R)|style="text-made engine which would later be used align:left;"|Remake done in a similar vein to the iOS/Android versions remakes of Sonic 1 and 2the previous two games. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvementssome core gameplay changes.
|-
|Sonic 3D BlastEarthBound|Game Boy Advance||||style="text-align:left;"||'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapperWorse audio. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaksJapan only.
|-
|}Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version''' '''PS1:''' FMV opening and ending, new features, different translation, longer load times. '''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. '''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
==SNES==Some SNES games suffered from slowdown which may be fixed in ports.'''3D Remakes'''
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason '''NDS:''' Very different 3D remake following Final Fantasy III on DS (designated as "worse audio"no PSP release unlike it). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However'''iOS/Android/PC:''' DS version port, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest followed by 3D remake of the programming being original work"The After Years".
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''PC:center;"! scope="col"|Name! scope="col"|PS1! scope="col"|GC! scope="col"|PS2! scope="col"|GBA! scope="col"|NDS! scope="col"|PSP! scope="col"|Notes''' HD version of DS remake.
|-
|ActRaiser|||||Final Fantasy V|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1:''' First official English release.Steam/Switch'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio. '''iOS/PS4/Xbox OneAndroid: A remake Titled "ActRaiser Renaissance" which has a completely new ''' Redone sprites (RPG Maker art style), new gameplay mechanics, new bosses, and remastered OSTtouch controls. '''PC:''' Redone sprites (RPG Maker art style).
|-
|Chrono Trigger|✓||||✓Final Fantasy VI|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows| style="text-align: left;"|PS1'''GBA: ''' Titled "Final Fantasy VI Advance". New translation. Extra content including FMV & bestiary, longer load timesworse audio.<br '''iOS/>NDS: PS1 extra content Android''' Translation based on GBA version, redone sprites and Mode-7 sections (with load times fixedRPG Maker art style) plus more extra content, reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, more literal translation, French translation addedno touch control.|-|Front Mission|PlayStation<br />iOS/AndroidNintendo DS (R)|style="text-align:left;"|'''DS: Translation based on NDS with additional languages, touch controls, mostly unchanged graphics''' Only official English release.|-|style="white-space: nowrap;"|"Ganbare Goemon 1<br >Yuki-Hime's Disappearance" /<br>PC"The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align: Was a broken PC port at firstleft;"|Worse audio, as it was directly based off from the mobile version with no effortmultiplayer/co-op, but was eventually fixed officially due to negative reception more save slots than the PC version gotSuper Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Clock Tower|✓||||Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance| style="text-align: left;"| PS1Worse audio, no multiplayer/PC: Titled ''Clock Tower: The First Fear''. FMVco-op, minor graphical changes; additional new weaponmore save slots, enemy, & locationWonderswan: greyscale colors, poorer audio, lower graphical quality, slightly reduced screen sizecan change character any time. Japan only. Bundled with Ganbare Goemon 2.
|-
|Contra III: The Alien Wars||||✓|Kirby Super Star|Nintendo DS| style="text-align: left;"|Titled ''Contra Advance: The Alien Wars EX''"Kirby Super Star Ultra". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from Contra: Hard CorpsExtra games, worse audioenhanced graphics.
|-
|Donkey Kong Country||||✓|The Legend of Zelda:<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)| style="text-align: left;"| GBC'''GBA: Weaker graphics & audio'''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new stage, longer enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of "Winky25 in digging minigame, Ice Dungeon layout). '''PC/Switch:'''s Walkway", mini-games, time trialUnoffical native port made by fans by decompilation.[https://github.<br com/snesrev/>GBAzelda3][https: Increased brightness, worse contrast, color saturation, and audio; mini//github.com/RadzPrower/Zelda-3-games, time trialLauncher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]
|-
|Donkey Kong Country 2: Diddy's Kong Quest||||✓|"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 2''Only official English release. Increased brightness, worse contrast, color saturation, and Worse audio; mini-games, time trial. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Donkey Kong Country 3Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align: Dixieleft;"|'s Double Trouble''DOS:''' Different aspect ratio, worse audio, buggy wall climbing. |'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game. '''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.||'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch| style="text-align: left;"| GBA'''GC/PS2: Titled ''Donkey Kong Country 3' Included in ''Mega Man X Collection''. Increased brightnessThe collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, worse contrastart gallery, color saturation; new soundtrack by David Wise; mini-gameschallenges, time trialand more.
|-
|Dragon Quest V|||✓ (R)||✓ (R)Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows| style="text-align: left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.PS2'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC: Full 3D remake with party enhancements''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Only released in JapanFiles fail to save after reboot if this is done.<br '''GC/>DSPS2: Remake done ''' PS1 version included in a similar vein to the DQIV remakes"Mega Man X Collection". Has the same mechanics perks as the PS2 remake, along with some unique contentLoading times are eliminated.<br '''PC/PS4/>iOSSwitch/AndroidXB1: Port of the DS version''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Dragon Quest VIMetal Max 2: Kai|||||✓ Game Boy Advance<br>Nintendo DS (R)|| style="text-align: left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled. '''DS: Remake done ''' Full 3D remake with animated NPC sprites and much better graphics. Improved in a similar vein every aspect and filled to the remakes brim with new content. Based on the engine of Metal Max 3 for the previous two games. Features some core gameplay changesNintendo DS.
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|EarthBoundOgre Battle:<br>The March of the Black Queen|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.|-|Romancing SaGa|WonderSwan Color<br>PlayStation 2| style="text-align: left;"|Worse audio. '''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2:''' Enhanced 3D graphics.
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|Final Fantasy IVSecret of Mana||||✓|✓ iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)|✓<br>Nintendo Switch| style="text-align: left;"|'''Original Version'''<br Android/>PS1: FMV opening and ending, new features, different translation, longer load times<br />WSC: Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. <br />GBAiOS: Titled ''Final Fantasy IV Advance''. Based on the WSC version. New translation. Extra contentPartially enhanced graphics, updated graphicsenhanced fonts & menus, worse audiotouch controls.<br />PSP: Titled ''Final Fantasy IV: The Complete Collection''. Includes ''The After Years'' as well as an in-between ''Interlude''. Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />'''3D Remakes'''<br />NDS: Very different 3D remake following FFIII on DS (no PSP release unlike it).<br />PC: HD version of DS remake.<br />iOSPS4/Android/PCVita: DS version port, followed by an exclusive 3D remake of ''The After Years'' on iOS/AndroidFull 3D remake with animated cutscenes, voice acting, and remixed soundtrack.
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.
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|Final Fantasy V|✓|||✓|Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS| style="text-align: left;"|PS1'''SNES: First ''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official English release localizations of the gamelater games by Atlus.<br />GBA'''PS1: Titled ''Final Fantasy V Advance' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. '''Sega CD:'''Redrawn graphics, remixed music, cutscenes with voice-overs. New translation '''GBA:''' Redrawn graphics. Extra content, worse audioHas an English patch based on the official localization used in the iOS port.<br />'''iOS/Android/PC: Redone sprites (RPG Maker art style), ''' Based on the GBA version. Interface has been adapted for touch controlsscreens. Delisted in 2014 due to not being compatible with newer versions of iOS.
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|Final Fantasy VI|✓|||✓|Shin Megami Tensei II|PlayStation<br>Game Boy Advance| style="text-align: left;"|'''SNES:''' Has an English patch by Aeon Genesis.GBA'''PS1: Titled ''Final Fantasy VI Advance''Same deal as its predecessor. New translation. Extra content, worse audioNot translated into English.<br />iOS/Android/PC'''GBA: Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), touch controls, reworked Cyan Bushido''' Same deal as its predecessor. Not translated into English.
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|Front MissionSuper Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi. |'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.  '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].|-|✓ (R)Super Mario World 2:<br>Yoshi's Island|Game Boy Advance| style="text-align: left;"|DSTitled "Yoshi's Island: Only official English release of the gameSuper Mario Advance 3". New levels, different audio.
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|Ganbare Goemon 1Super Metroid|Switch (U)<br>Windows (U)<br />Yuki-Hime's DisappearanceMacOS (U)<br />US: The Legend of the Mystical Ninja |||||✓|Linux (U)| style="text-align: left;"|GBA'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https: Worse audio//github.com/snesrev/sm], no multiplayer[https://github.com/coRadzPrower/Super-Metroid-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1Launcher].
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|Ganbare Goemon 2<br />General McGuiness<br />Japan-onlyStar Ocean|||||✓style="white-space: nowrap;"|PlayStation Portable (R)| style="text-align: left;"|GBATitled "Star Ocean: Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan onlyFirst Departure". Bundled with Ganbare Goemon 2Only official English release.
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|Kirby Super Star|||||✓Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance| style="text-align: left;"|Titled ''Kirby Super Star Ultra'PS1:'''Slowdown removed. Extra games '''GBA:''' New levels, enhanced graphicsworse audio.
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|The Legend of ZeldaTactics Ogre: A Link to the Past||||✓|<br>Let Us Cling Together|PlayStation<br>PlayStation Portable| style="text-align: left;"|GBA'''PS1: Extra dungeon reliant on ''Four Swords'' gameFirst English release. More accurate translation, more shops, new enemiesSlightly enhanced music. Link voice clips from  '''Ocarina of TimePSP:'''Very enhanced, more features. Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout)
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|Mega Man & BassTales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br />JP: Rockman & Forte||||✓||iOS| style="text-align: left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits. '''GBA: Only official English release''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. '''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites. '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off. Worse audio '''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No dash button. Smaller screen resolution makes the game borderline unplayablelonger available.
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|Mega Man X"Trials of Mana" /<br>"Seiken Densetsu 3"||✓|✓|||✓ Windows (R)<br>Nintendo Switch & (R)| style="text-align: left;"|DOS: Different aspect ratio, worse audio, buggy wall climbing.<br />GC/PS2: SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br Switch/>PSPPC (remake): Titled ''Mega Man Maverick Hunter X''Titled "Trials of Mana". Full 3D remakewith animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, different Sigma stages. Serves but it was removed on August 2020 and DRM-free as an alternate take on the original gamea result.<br />iOS: Touch controls, "redrawn" graphics '''Switch (actually smeared versions of the SNES graphicsport), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />PS4/PC/Switch/XB1: SNES and SFC versions are ''' An official translated port of the original game is included in ''Mega Man X Legacy "Collection'' with extra content including achievements, music player, art gallery, challenges, and moreof Mana" as "Trials of Mana" internationally.
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|Mega Man X2||✓|✓||Umihara Kawase|Nintendo DS<br>PlayStation Vita| style="text-align: left;"|GC/PS2'''DS: Included in ''Mega Man X Collection''As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. The collection also includes extra content like Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music player and art gallery, with the physics properly implemented unlike all other ports.PS4/PC/Switch/XB1'''Vita: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievementsAs part of the third game, music playerbut only included in its Vita port. Seems like emulation.|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, art galleryand no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, challengesemulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, and moreeven making some unplayable games playable{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Mega Man X3|✓|✓|✓||Banjo-Kazooie|Xbox 360<br>Xbox One| style="text-align: left;"|SNES: OriginalAdded widescreen mode, generally better framerate and draw distance. Has Ice Key and Secret Eggs are available if the user also has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />PS1/Saturnsavefile for "Banjo-Tooie" or "Banjo-Kazooie: Remixed soundtrack Nuts and progress can be saved via memory card/RAM cartBolts".<br />PC: Port Removed Nintendo references, some of PS1 which were endearing. XBLA version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />GC/PS2: PS1 version also included in ''Mega Man X Collection''. Loading times are eliminated.<br />PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and more"Rare Replay".
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|Metal Max 2: Kai|||Banjo-Tooie||✓Xbox 360<br />(R)|Xbox One| style="text-align: left;"|GBA: Average port with a Generally better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged framerate and unplayable it had to be recalleddraw distance.<br />DS: Full 3D remake with animated NPC sprites Ice Key and much better graphics. Improved secret eggs collected in every aspect and filled to the brim with new contentBK are available here. Based on the engine Removed Nintendo references, some of Metal Max 3 for the Nintendo DSwhich were endearing. XBLA version also included in "Rare Replay".
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|Ogre Battle: The March of the Black Queen|✓||||Blast Corps|Xbox One (E)| style="text-align: left;"|Titled ''Ogre Battle: Limited Edition''. Slightly enhanced Improved graphics and sound, better framerate.
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|Romancing SaGa|||✓|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)| style="text-align: left;"|Wonderswan'''Xbox:''' Titled "Conker: Enhanced Live and Reloaded". It's censored but has much better graphics, new story scenario & side quest (Japan only)and updated multiplayer.<br />PS2'''Xbox One: Enhanced 3D ''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphicsthan the original.
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|Secret of Mana|||||Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch| style="text-align: left;"|Android/iOS'''PC: Partially enhanced graphics''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, enhanced fonts & menuskeyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, touch controls<br />PChowever. Requires extracting data from the game's ROM to play. Can be found [https:/PS4/Vita: Full 3D remake with animated cutscenes, voice acting, and remixed soundtrackdoom64ex.wordpress.com here]. <br '''Xbox One/PlayStation 4/>Switch/PC: SNES version included in ''Collection of Mana'Officially ported in 2020 by Doom EX' s developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with borders around DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the gameofficial 2020 port.
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|Shin Megami Tensei|✓|||✓|The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)| style="text-align: left;"|SNES'''GameCube: Original. Use the English patch by Orden as it fixes some issues with ''' Both, the original Aeon Genesis translation game and changes names of demons, races, items, and spells to match with the official localizations of the later games by AtlusMaster Quest are emulated at 480p.<br />PS1: Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br />Sega CD'''3DS: Redrawn graphics, remixed music''' port is a remake with a better framerate, cutscenes with voice-overs.<br />GBA: Redrawn graphics. Has an English patch based on the official localization used in blood and some of the iOS portviolence was censored and it is missing some rumble features.<br '''PC/Switch/>iOSWii U: Based on ''' An unofficial port of the GBA N64 versionmade by fans. Interface has been adapted for touch screens[https://github. Delisted in 2014 due to not being compatible with newer versions of iOScom/HarbourMasters/Shipwright] '''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]
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|Shin Megami Tensei II|✓|||✓|The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)| style="text-align: left;"|SNES'''GameCube: Original. Has an English patch by Aeon Genesis''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.<br />PS1'''3DS: Same deal ''' features enhancements similar to those in Ocarina of Time 3D, as well as its predecessormanual camera control when played on a New Nintendo 3DS, missing some rumble features. Not translated into EnglishHowever, it changes some key gameplay mechanics in ways that fans of the original might not prefer.<br A mod to restore those changes [https://>GBA: Same deal as its predecessorrestoration.zora. Not translated into Englishre exists].
|-
|Super Mario World||||✓|Jet Force Gemini|Xbox One (E)| style="text-align: left;"|The version in ''Super Mario All-Stars + Super Mario World'' has unique sprites for Luigi.<br />GBA: Titled ''Super Mario World: Super Mario Advance 2''. Slight additions, worse audioImproved graphics, Mario voice clips. Different Luigi sprites from either SNES versionbetter framerate.
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|Super Mario World 2: Yoshi's Island||||✓|Killer Instinct Gold|Xbox One (E)| style="text-align: left;"|GBA: Titled ''Yoshi's Island: Super Mario Advance 3''. New levelsImproved graphics, different audiobetter framerate.
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|Star OceanPerfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".|'''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]. |-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)| style="text-align: left;"|PSP'''Windows: ''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly'Star Oceans bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https: First Departure//www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii'. Only '': Emulated version with official English releasesubtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] 
|-
|Super Ghouls 'n Ghosts|✓|||✓|Star Fox 64|Nintendo 3DS (R)| style="text-align: left;"|PS1: Slowdown removedThe 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features.<br />GBA: New levelsIt also has redone voices, for better or worse audio.
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|Tactics OgreTurok: Let Us Cling TogetherDinosaur Hunter||||||✓Windows| style="text-align: left;"|PS1: First English releaseRemastered for PC. Slightly enhanced music.<br />PSP: Very enhanced, more features
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|Tales Turok 2: Seeds of PhantasiaEvil|Windows||style="text-align:left;"|Remastered for PC.
|
|✓ (R)
| style="text-align: left;"|
PS1: Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
<br />GBA: Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.
<br />PSP (Full Voice Edition): port of PS1 edition including GBA additional content plus full voice acting, new sprites.
<br />PSP (''Tales of Phantasia X Narikiri Dungeon''): PSP version with even more additional content (Grade shop) and a remade spin-off.
<br />iOS/Android: F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|Trials of Mana<br />JP: Seiken Densetsu Turok 3||||||| style="text-align: left;"|Switch/PC (remake): Titled ''Trials of Mana''. Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br />Switch (SNES port): An official translated port of the original game is included in ''Collection of Mana'' as ''Trials Shadow of Mana'' internationally.|-|Umihara Kawase|||||✓Oblivion|Windows| style="text-align: left;"|DS: As part of the JP-only ''Umihara Kawase SE Kanzenban'' compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />Vita: As part of the third game, but only included in its Vita port. Seems like emulationRemastered for PC.
|}
==Sega Saturn=GameCube==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DCGame! scope="col" |PS2Platforms! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes
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|BaroqueBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.|✓ (R)||||'''SaturnXbox:''' Japan only, has widescreen optionWas developed by another team so there are some minor changes to the environment. '''PS1PC:''' Japan onlySame as Xbox, has extra contentneeds fan mods in order to fix some graphical bugs on modern hardware, but no widescreen doesn't support. Has an English fan translation patchcontroller.
'''PS2PS3/360:''' Remake with A HD remaster of the PC version, Beyond Good & Evil uses a different art style and music4:3 image ratio, available but displays in English, features 16:9 letterboxed format. On a new save systemnative 16:9 screen, difficulty optionsthis results in black bars around the entire screen, includes needlessly constraining the extra content of image. Those were fixed in the PS1 HD version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 The PS3 version, has widescreen and progressive scan support, the Japanese dub hack is availablebroken shadows.
'''Switch:''' Japan only, based on The game creator said that the Saturn original, includes GameCube version is the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remakebest.
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|Black / MatrixBilly Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat|✓ (R)Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes'Saturntransitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' OriginalThe two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. Has a bug that heals enemies after This port was actually released to retail ''before'' the player is using a special attack which was fixed original GameCube version (except in the other Japan, where they released both versionssimultaneously).
'''DCWii U:''' a remake titled HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"Black|[https://www.speedrun.com/Killer7/guide/Matrix ADvrviv Full list of changes]|-|Mario Power Tennis|Wii|style=" text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many gameplay changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in order the Temple of Lightning went from slightly visible to make pitch-black. There are several books about Mithos the game easierHero, added many anime cutscenes which can be read for deeper insight into the character and the Kharlan War itself. There are two new anime art style for events that will allow the player to gain more insight into the charactersancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the ending was expanded second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with 2 extra chaptersPietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
'''PS1PS3/PC:''' a demake of Based on the Dreamcast PS2 version titled .|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="Black/Matrix +text-align:left;"|Inferior looking, anime cutscenes were removed, but the first game has Dante from the original art style was restoredDevil May Cry series cameo.
|-
|CuldceptRayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.|✓|'''PS2:''' Inferior looking.|||'''PS1Xbox:''' Some cards are deleted and it becomes other cards, Abolish a negotiation rule. Addition of some mapsWidescreen option is just 4:3 stretched.
'''DSPC:''' Based on PS1The ability to skip FMV cutscenes was removed, Fan translation some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also availablein Czech, Hebrew, Polish, Russian, and Slovak languages.
'''PS2PS3/360:''' Despite being called Culdcept this is actually HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the sequel Culdcept 2logo has been changed to match that of Rayman Origins.|-The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.|Cyber Troopers Virtual-On||||✓|||| The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?'In Rayman 3 HD, this line is censored to 'PS2:What is going on here?''' Sega Ages 2500 release. Changed graphics with Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a different gallery of the artworks seen in the Rayman Origins art stylebooklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, 60FPSand instead, Japanese releaseappear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Daytona USAResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|||||✓|| '''Saturnstyle="text-align:''' inferior looking port of the arcade running at 20fps, an enhanced version titled left;"Daytona USA|[https: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 fps, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode//residentevil.'''PC:''' both Saturn versions were ported to pc as Daytona USA and Daytona USA: Deluxe featuring graphical improvements but retaining the frame cap, might have issues with modern hardwarefandom.'''PS3com/wiki/Resident_Evil_4/360:''' Based on the arcade version best graphics 60fps and widescreen support.development Too many different to list here]
|-
|Die Hard ArcadeSuper Mario Sunshine|Nintendo Switch (E)|||✓|||style="text-align:left;"| '''PS2:''' Sega Ages 2500 release. Changed graphics Emulated version with a different art style. Japanese releasewidescreen support.
|-
|Devil SummonerSonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.||'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.||'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.| '''PSPPC''':Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn'' Widescreen t enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and extra contentEspio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese releasePC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|Devil Summoner style="white- Soul Hackersspace: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|||style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.|| '''PS1Xbox:''' Extra content, Japanese releaseLacks projected shadows.
'''3DSPC/Switch:''' Based on PS1, widescreen support, available in EnglishHD Remastered. Lacks projected shadows.
|-
|Dragon Force}||===Nintendo Wii==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||| '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese release.Notes
|-
|Grandiastyle="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|||style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.|* '''SaturnPlayStation Portable:''' Original. Japan-exclusivemost downgraded graphics, but has fan translation. Best graphical effects out lack of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versioncooperative multiplayer.* '''PS1PlayStation 2:''' Massively downgraded portgraphics, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods)Carbon Crash as playable character for second player instead of Coco Bandicoot.* '''PCXbox 360:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhackenhanced graphics.
|-
|Guardian HeroesMuramasa: The Demon Blade|Vita|||style="text-align:left;"|||✓|'''Xbox 360Titled "Muramasa:''' Enhanced port with 16:9 aspect ratio, optional HD graphicsRebirth", new gameplay optionsthe Vita version has exclusive story DLC expansions, and expanded multiplayer modesso it is the more complete version of the game.
|-
|Manx TT Super BikeNo More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows||||||style="text-align:left;"|'''SaturnPS3/X360:'''inferior looking port A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the arcade running player has beaten any of them at 30fpsleast once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, 8 player multiplayer was Removedwith any collectibles and missions located in that area moved to the rest of the map. '''PCSwitch:''' The PC conversion, based Based on the Saturn game, offered enhancements to the visuals Wii version. "Heavenly Star" song and gameplay modesUbisoft trailer were removed. Full bike shadows instead of the mesh effect shadow in the Saturn versionDoesn't require motion control. A retry option was added.Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than '''Windows:''' Based on the arcade Switch version. 3dFx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. might have issues with modern OSDoes not support mouse and keyboard - controller only.
|-
|Panzer DragoonNo More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.|✓|✓|||'''Xbox/PS2Switch:''' Both versions differ from Uncensored and has the Saturn original (PS2 being a slight update)PAL music. Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
'''SwitchWindows:''' HD Remake, hit or miss for some peopleBased on the Switch version. was later ported to PC/PS4 Does not support mouse and Xbox onekeyboard - controller only. Poor porting with many crashes.
|-
|PowerSlave/Exhumed|✓|✓Pandora's Tower
|
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''PC3DS/Wii U:''' A completely different game while the PC The 3DS is a straightforward FPS get from Point A to Point Bdowngrade of the Wii version, while Sega Saturn and PS1 Versions are closer to being Wii U version is just a 3D Metroidvaniaport of the 3DS. The console versions served as a basis for game creator said to only play the 2022 remaster for Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, PlayStation 4more gameplay modes, Switchbetter graphics and new soundtrack, and which is considered worse (PChas a mod to restore the original one).
'''Saturn US VersionSwitch:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version. '''PSX:''' auto-aim doesn’t work Same as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fpsabove, but it can also go down to 20fps, and usually wavers in between for the majority of the game30 FPS.
|-
|Princess CrownThe Legend of Zelda: Skyward Sword|Nintendo Switch|||style="text-align:left;"||||HD Remaster. Improved Motion control. Doesn'''PSP/PS4:''' Japan only, Runs in a letterbox retaining the original aspect ratio'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratiot require motion control anymore.
|-
|Xenoblade Chronicles
|Nintendo 3DS<br>Nintendo Switch (R)
|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.
 
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|Princess Crown} ===Sega Master System==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX'PSP/PS4:''' Japan only, decent port.'''Saturn:''' Japan only, has an increased resolution hack
|-
|Nights into Dreams...Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"||✓||✓|✓|'''PS2/360/PS3/PC:''' Features both 2,5D reimagination of the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All re-releases include released as ''Christmas Nights into DreamsSEGA AGES 2500 Series Vol.11: Hokuto no Ken'', but lack versus mode and Sonic the Hedgehog into Dreams.
|-
|Silhouette MiragePhantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.|||||'''SaturnPlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' Original, japan . Features updated graphics and sounds. Japan-only. Fan translation is available.
'''PS1 Japanese GBA:''' Emulated version:included as part of ''Phantasy Star Collection'' Missing background graphics, missing 2D parallax effects but has 2 extra bosses. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
'''PS1 USA versionJ2ME:''' Based on Full remake of the PlayStation Japanese version has censored game released for mobile phones. Available only in Chinese. Fan translations of the religious names from the Japanese version, and the difficulty was increasedgame do exist.
|-
|Sky Targetstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.||'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.||''' SaturnJ2ME:'''Inferior-looking port locked 30fps. The port retains the gameplay Released for FOMA mobile phones as part of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only. ''PC'PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Based on Full remake of the Saturn version, Better graphic (Still not good game known as the arcade) japan only''Wonder Boy: The Dragon's Trap''.|-|} ===Sega Genesis==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Sonic Rstyle="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|||||'''PC:''' Enhanced port HD remake with better updated graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware but can be fixed with modsretreated gameplay.
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|Virtua Cop 2Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)||✓|✓||||''' Saturn:''' inferior looking port of the arcade running at 30fps including extra options such as play as other characters, select your gun, autostyle="text-reload and use Virtua cop 1 targeting system''' PCalign:''' Based on the Saturn port but left;"|HD remake with a better graphic, all updated graphics and retreated gameplay. Missing the extra features were removed. multiplayer is only online. Might be hard to run on a modern OS.'''Dreamcast:''' Better graphic than levels from the pc Sega CD version (Still not good as the arcade). all the extra features from the Saturn returns, Including extra easter eggs'''PS2:''' titled: Virtua cop rebirth Remake with different art style (Hit or Miss) running at 60fps, released only in japan but supports English including Virtua Cop 1
|-
|Virtua Fighter 2Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)||✓style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.|✓|✓|'''PCPlayStation Portable:''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run Based on a modern OSps1 but with longer load times.
'''PS2iOS:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (the Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and Based on PS1 has minor graphical glitches. Released only in Japanwidescreen support but touch control.
'''360Sega Saturn/PS3Windows:''' Very similar to the PS2 releaseBased on PS1. Runs Is not available in HD but is Pillboxed. Includes online playEnglish.
|-
|Radiant SilvergunPac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.||'''GBA:''' Included as part of ''Pac-Man Collection''.|✓|'''PS2/GC/Xbox 360/PC:''' HD Port with optional highRemake from ''Namco Anthology Vol. 2'' included in ''Pac-res effects and graphics, and English supportMan World 2'' as unlockable extra.|}
=='''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.|-|Phantasy Star II|PlayStation2 (R)<br>GBA<br>|style==The PS1 has [[PlayStation_emulators#Emulation_issues"text-align:left;"|problems '''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with 3D]] which become more noticeable when emulating the games at higher than native resolutionsupdated graphics. Many PS1 games were ported to WindowsJapan-only. However, some of these PC ports are difficult to run on modern Windows operating systemsFan translation is available.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''GBA:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes''' Port of the game available as part of ''Phantasy Star Collection''.
|-
|Breath of Fire Phantasy Star III|GBA|style="text-align:left;"||||✓|* Port of the game available as part of '''PSP:'Phantasy Star Collection'' Adds widescreen support, quality of life changes, and an extra minigame.
|-
|Breath of Fire IVPowerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"||||* Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1'PC:''' Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).
|-
|Crash Bandicoot 1, 2, 3 and Racing Shining Force|Game Boy Advance (R)|||||style="text-align:left;"|* '''PS1Remake titled "Shining Force:''' OriginalResurrection of the Dark Dragon".* '''PS4/Xbox one/PC/Switch:''' HD RemakesThe changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.
|-
|Chrono CrossShadow of the Beast|PlayStation 4 (R)|||||style="text-align:left;"|* '''PS1:''' Original.* '''PS4/PC/Switch:''' Emulated version Different game with worse performance than the originaldifferent gameplay.
|-
|Castlevania: Symphony of Sonic the NightHedgehog||✓||||✓|* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (more slowdown, longer loading timesE) Added some content <br>PlayStation 4 (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a bossE), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''<br>PlayStation 5<br>Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVsE).<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS* '''PSP|style="text-align:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues left;"|To many to list here, but is content-wise most consoles and the definitive versionPC versions are emulated, based on the latest PS1 Japanese versionwith some newer ports having exclusive features. The script for best version is the English iOS/Android version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested which features widescreen support, runs at 60 FPS (even in the memetic original voice actingSpecial Stages), remastered audio, and new content. Didn't include any material from An unofficial PC port of the Saturn iOS/Android version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' movesetis available.* '''PC/PS4/iOSPS5/XOne/XSX/AndroidNS:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionPart of Sonic Origins.
|-
|Dino CrisisSonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|||✓||style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.* '''PS1:''' Original.* '''PC/PS4/PS5/XOne/XSX/NS:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version. * '''DC:''' Enhanced port with better graphicsPart of Sonic Origins.
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|Dino Crisis 2Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch||style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Final Fantasy VIISonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS||||style="text-align:left;"||* '''PC:''' Backgrounds/The 1995 PC port features better FMVs are than the same resolutions as Sega CD version, but runs at half the PS1 speed, loading times. A newer 1996 version. The original release had runs better, but introduced some new bugs and only includes the music played through terrible MIDI instrumentsUS soundtrack for all regions. The music can Can be fixed with a modfan-made wrapper. * '''SteamPlayStation 2:''' The recent Based on the PC release on Steam fixes all issuesversion with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.  '''GameCube:''' Is available in North America, making it but is blurrier compared to the current definitive PS2 version. PS4 and  '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS ports /Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the recent Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC release have been released, later followed by Switch and Xbone portsamong other improvements.
A full remake '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has also been announcedreleased a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, coming first to bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the PS4game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
|-
|Final Fantasy VIIITarget Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"||||Same stance as FFVIIBudget remake of ''Assault Suit Leynos''s Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
|-
|Final Fantasy IXWonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.|||Same stance '''TurboDuo:''' Released as FFVII ''The Dynastic Hero''. Features different sprites and FFVIII's Steam releasesmusic due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.
|-
|Final Fantasy Tactics}|||===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. * '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.Notes
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|Legend of ManaBaroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.||'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.| * '''Switch/PS4/PCWii:''' HD Remaster with Based on the PS2 version, has widescreen and progressive scan support, redone musicthe Japanese dub hack is available.  '''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the option to turn off random encountersremake.
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|MediEvil Black / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions. '''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters. '''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.|-|Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.|* '''PSPDS:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other versionBased on PS1, fan translation is available. * '''PS4PS2:''' Titled Despite being called "MediEvil RemakeCuldcept" and has this is actually the best graphicssequel "Culdcept 2".
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|Mega Man 8Cyber Troopers Virtual-On|PlayStation 2||||||* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's antistyle="text-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such asalign: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* left;"|'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''Sega Ages 2500 release. Port based on the PS1 version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' Changed graphics with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game enginedifferent art style, Mega Man 8's graphics60 FPS, and includes completely new levelsJapanese release.
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|Mega Man LegendsDaytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360||✓|||✓style="text-align:left;"|* '''PCSaturn:''' Music doesninferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn't loop. Cutscenes don't sync up with audio properly. Requires s 3D analog control pad and Arcade Racer steering wheel, and a mapping program to play comfortably with an XInput controllerghost mode.* '''N64PC:''' Simultaneously better both Saturn versions were ported to pc as "Daytona USA" and worse in "Daytona USA: Deluxe" featuring graphical improvements but retaining the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North Americaframe cap, might have issues with modern hardware. * '''PSPPS3/360:''' Japan-only. Standard port with Based on the arcade version best graphics 60 FPS and widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
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|Mega Man Legends 2Die Hard Arcade|PlayStation 2|||||✓style="text-align:left;"|* '''PCPS2:''' Exclusive to Japan and Taiwan. Does not work on modern video cardsSega Ages 2500 release. * '''PSP:''' Standard port Changed graphics with widescreen support and minor additional contenta different art style. Released Japanese only in Japan.
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|Mega Man X4Devil Summoner|PlayStation Portable||||✓|style="text-align:left;"|* '''PS1PSP:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Widescreen and extra content, Japanese voices and has an optional retranslation versionrelease.* '''Saturn|-|style="white-space:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)nowrap;"|Devil Summoner - Soul Hackers* '''PC:''' Same as ''Mega Man X3''|PlayStation<nowikibr>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64Nintendo 3DS|style="text-bit OSesalign:left; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.* "|'''PS2/GCNPS1:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation versionExtra content, Japanese release.* '''PS4/XOne/Switch/PC3DS:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based Based on the PlayStation version. Completely removed loading timesPS1, widescreen support, available in English.
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|Mega Man X5Dragon Force|PlayStation 2||style="text-align:left;"||✓||* '''PS1PS2:''' OriginalSega Ages 2500 release. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.* '''PC:''' Uses Changed graphics with a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versionart style. Completely removed loading timesJapanese only.
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|Mega Man X6Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|||✓||* '''PS1Saturn:''' Original. Has some excellent ROM hacking support to reimplement missing contentJapan-exclusive, add quality but has fan translation. Best graphical effects out of life changes (sorely needed for this game)all versions. Save compatibility with Grandia Digital Museum, and a retranslationSaturn-exclusive bonus disc. Overall best version.* '''PCPS1:''' Released only in Korea Massively downgraded port, missing textures, animation frames and some other parts of Asiahas horribly stretched battle backgrounds.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''Initial localization. Some of the voice-acting is missing in this versionHas more romhacking support (undubs, hard mode balance mods).* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is "GRANDIA HD Remaster". Port based on the PlayStation PS1 version. Completely removed loading times, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
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|Metal Gear SolidGuardian Heroes|Xbox 360||||✓ (R)||* '''PS1style="text-align:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as left;"VR Missions".* |'''PCXbox 360:''' Port of the ''Integral'' version, Enhanced port with some altered content (Psycho Mantis boss16:9 aspect ratio, TGS/E3 bonus videos removed, worse music). Significantly improved optional HD graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turnnew gameplay options, having much less realism than the original gameand expanded multiplayer modes.
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|Moon Remix RPG Adventure Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed. '''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.|* '''Switch/PC:''' Official translationHD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.
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|PaRappa the RapperPowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.||'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.|✓|Adds widescreen support'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, ad-hoc multiplayerso tight platforming is much easier to do. You even pick up ammo drops more frequently, and song remixes as DLCensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. Might suffer from slight input lagThe frame rate was increased to 60 FPS, which but it can be fatal also go down to 20 FPS, and usually wavers in between for those who played the original releasemajority of the game.
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|Persona 2: Eternal PunishmentPrincess Crown|PlayStation 4<br>PlayStation Portable|||||✓style="text-align:left;"|* Part two of ''Persona 2'Saturn:'. Also known as ''Persona 2Japan only, has an increased resolution hack to 22: Batsu15 aspect ratio.''* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.* '''PSP/PS4:''' Available Japan only , runs in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelsletterbox retaining the original aspect ratio.
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|Persona 2: Innocent SinNights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"||||✓|* Part one of ''Persona 2''. Also known as ''Persona 2PS2/360/PS3/PC: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese Features both the original game and Englishan enhanced graphics mode. Enhanced The port: widescreen supportto 360, PS3 and PC is missing a revamped UI, updated cutscenes, an optional updated OSTfew effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to "Sonic the originalHedgehog into Dreams".
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|RaymanSilhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only.||'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.||*Too many changes to list here.The definitive version is a fan remake called ''Rayman'PS1 (USA version): Redemption''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
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|Resident Evil|✓✓ (Sonic R)|Microsoft Windows|||✓ (R)|style="text-align:left;"|* '''PS1PC:''' Original. Japanese version included auto-aiming and uncut Enhanced port with better graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSescontent. The only English version Some reprints of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it are missing the definitive versionmusic.* '''DS:''' Enhanced port Has problems with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC releasemodern hardware, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions havebut can be fixed with mods.
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|Resident Evil 2Radiant Silvergun|Xbox 360|style="text-align:left;"||✓|✓||* '''PS1Xbox 360:''' Later reHD Port with optional high-released on the system with DualShock support res effects and a new game mode.* '''N64:''' Compressed assetsgraphics, varies between 240p and 480i. New featuresEnglish support.* '''DreamCast:''' 480p. Even more features.|} ===Sega Dreamcast===* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has Since the highest quality FMVssystem died early, and combines Leon and Claire's many of its games into one similarly were ported to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into Englishother consoles.* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. {|class="wikitable" style="text-align:center;"! scope="col"|Resident Evil 3Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|* '''DreamCast/GCstyle="text-align:''' 480p, more features.* '''PCleft;"|"Crazy Taxi:''' 2000 PC version has improved pre-rendered backgrounds Fare War" is a compilation of "Crazy Taxi" and the ability to skip door transitions"Crazy Taxi 2" games with widescreen support, but missing 3 songs and has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSesbad controls. It has custom soundtrack support. Has a Japan|-only re|style="white-release in 2006 that is somewhat more playable on modern OSes and has space: nowrap;"|Ecco the highest quality FMVs, but carries many Dolphin:<br>Defender of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.Future|PlayStation 2* A HD remake was released for PC|style="text-align:left;"|Lower quality texture and resolution, PS4 but better visual effects and the Xbonesome models.
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|Revelations: PersonaHeadhunter|PlayStation 2|||||✓style="text-align:left;"|* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.* '''PC:''' Released only in Japan. Very far from a technical achievement.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questLower quality port.
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| Spyro the Dragoon 1, 2, 3 Hundred Swords|Microsoft Windows|||||style="text-align:left;"|* '''PS1Dreamcast:''' OriginalJapanese only.* '''PS4/Xbox one/PC/Switch:''' HD RemakesAvailable in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.
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|SuikodenJet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"||||✓|* '''PS1PlayStation 3/Xbox 360/Windows:''' OriginalBased on the "De la Jet Set Radio" - the definitive Dreamcast release. Save compatibility with Suikoden Widescreen support, missing 2.* '''Saturnsongs:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, "Yappie Feet" and a new opening full-motion video, but with longer load times and some visual effects being removed.* song called "Many Styles" from the Dreamcast'''PC:''' Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen areas PAL version) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
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|Suikoden IIMaken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|* '''PS1PC:''' Originalin first port from 2000 year was added difficulty levels and the ability to save everywhere. NTSCAnother - titled '''MDK2 HD''' - features high-U has some glitched lines fixed definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches. '''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the PAL version or via romhacksplayer by using big red arrows and flashing circles point out where to shoot certain bosses. Save compatibility with Suikoden 1The game also features fully customizable controls.* '''PCWii:''' TaiwanBased on the PS2 version, but the audio has been compressed and shadows have been removed.|-only. Compatibility issues with modern PCs.* |Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PSPPC/PS4/Xbox One:''' As part of compilation, titled ''Gensou Suikoden Shenmue I & II''. Adds HD remaster with widescreen support (although maps and scenes are not redone . Ability to save anywhere in both games, some minors changes to accommodate for the larger screen area) and fixes a couple of glitchestown, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2. Adds 594 a couple lot of more, as well. Released only in Japanbugs].
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|Vandal HeartsShenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|||||style="text-align:left;"|* '''PS1Xbox:''' OriginalOmissions of visual references to the Virgin Mary. * '''SaturnPC/PS4/Xbox One:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.* As part of compilation, titled ''Shenmue I & II''PC. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https:''' Korean//www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-only2.594 a lot of bugs].
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|Wipeout 2097Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.|}
==Nintendo 64==The Nintendo 64 is a difficult system to emulate'''PS2:''' Runs at 29.97 FPS, lower resolution, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate itlower 2D assets resolution.
While system requirements are substantially higher, emulating '''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on monitor needs to be set to 59.94 Hz. Some of the Wii results in more accurate emulation, Japanese voices are used even making some unplayable games playablewhen the game is set to English. Some Speech lines aren't being played.
{'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.| class="mw-collapsible mw-collapsed wikitable" |Skies of Arcadia|GameCube|style="text-align:left;"! scope=|Updated with "colnew" style="widthfeatures and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: 14em;"|Name! scope=the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("colPinta's Quest" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope=) was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "colZivilyn Bane's quest" style=line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "text-align: leftZivilyn Bane"|Notesquest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
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|Banjo-KazooieGrandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.|✓|✓|||Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also '''PC:''' original version has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some plethora of which were endearingbugs. XBLA The newest PC release is based on the Dreamcast version is also included in ''Rare Replay'', but suffers from its own bugs.
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|Banjo-TooiePhantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.|✓|✓'''Xbox:''' A decent port.|||Generally better framerate and draw distance'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". Ice Key It adds challenge mode and secret eggs collected in BK are available here. Removed Nintendo references, some of which missions that were endearingonly available in online mode. XBLA version also included Can be played in offline mode. '''PC:'Rare Replay''Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
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|Blast CorpsResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||'''PS2:''' Doesn't support progressive scan. |✓ '''PS3/360:''' Changes the lights and shadows (Ehit-or-miss for some people)|||Improved graphics, better framerateHD resolution and 16:9 aspect ratio.
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|Conker's Bad Fur DayRent-A-Hero No. 1|Xbox|style="text-align:left;"|✓ (R)||✓ (E)|||Titled ''Conker'Dreamcast: Live and Reloaded''' Japanese only. It 's censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare ReplayXbox:'' includes an emulated version of the original. Not sure if it's censored or notThe intro was improved and added online capabilities. Has more stable framerates and slightly better graphics than the originalAn English prototype in a complete state - with only minor text errors present - was leaked online.
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|Doom 64Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|||||||Has an unofficial fanstyle="text-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are align:left unaddressed in the unofficial ;"|'''PS2:''' Lower quality port, however. Requires extracting data from the game 's ROM to play. Can be found here''360: https://doom64ex.wordpress''' HD Port with widescreen support.com/
It was officially ported to '''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. |-|Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox One, 360<br>PlayStation 4, Switch, and PC in 2020 by Doom EX3|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's developer Cut''. Features updated character models and other Doom moddersa new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The official 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port is more faithful to of the original game compared manages to EX with has some quality-ofbe more bug-life improvements. It has broken stock shaders with DirectX 11 API, but ridden than the developer has pointed out some fixes for itlast. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] Unofficial patches to fix many issues exist for differences between EX and the official 2020 portPC release(s).
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|The Legend of Zelda: Ocarina of TimeSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|✓ (E)style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|}||===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|✓ (R)|Both problems with 3D]] which become more noticeable when emulating the original game and the Master Quest are emulated games at 480p on the GameCubehigher than native resolutions. Many PS1 games were ported to Windows. The 3DS port is a remake with a Better Frame RateHowever, the blood and some of the violence was censored and it is missing some rumble featuresthese PC ports are difficult to run on modern Windows operating systems.An unofficial pc port of the n64 version made by fans exists.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
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|The Legend Breath of Zelda: Majora's MaskFire III|PSP|✓ (E)|||||✓ (R)|The GameCube version has audio glitches when moving between areas in Clock Town'''PSP''': Adds widescreen support, framerate issuesquality of life changes, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes exists: https://restoration.zoraan extra minigame.re/
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|Jet Force GeminiBreath of Fire IV|PC||||✓ '''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (ETaiwan)|||Improved graphics, better framerate.
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|Killer Instinct GoldCrash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.|||✓ (E)|||Improved graphics, better framerate'''PS4/Xbox One/PC/Switch''': HD Remakes.
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|Perfect DarkChrono Cross|PS4/PC/Switch|'''PS1''': Original.||✓|✓|||Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay'PS4/PC/Switch''': Emulated version with worse performance than the original.
|-
|Rayman 2|✓|||||Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Windows Japanese Greatest Hits version is a port , as well as the JPN PSN release, reintroduced some of the N64 version English bugfixes and is known to have issues running on modern Windows fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and ita playable Maria that's capped at 30fps.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versionsa joy for speedrunners, including several 2D sprites being replaced by 3D modelsas well as her as a boss), improved texture qualityhowever, 60fpsKoji Igarashi hated those additions, and minor level design changesthey're admittedly low quality compared to the rest. The Dreamcast  '''Xbox 360''': Direct port of the PlayStation version also has exclusive mini-games, six hidden Glob Crystal collectibles. Removes loading times, and replaces The Hall of Doors with The Isle of Doors also FMVs for the world map. Michel Ancel North American version (Japanese version strangely retained the DirectorFMVs) himself . '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has previously stated that he believes that this a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version is . The script for the best English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the gameSaturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
Rayman Revolution ('''PS4/iOS/Android''': Based on the PS2 PSP version) is as a remake that completely changes the standalone game for better and for worse. This version includes new minigames and bonus challenges, upgrades to RaymanMaria's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistributiongameplay was tweaked further. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, GloboxWhile made without IGA's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the gameinvolvement, some consider it still uses manual saves. This is also even better than the only PSP version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
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|Sin & PunishmentDino Crisis|PC<br>DC|'''PS1:''' Original.|'''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC:''' Enhanced port with better graphics. |-|Dino Crisis 2|PC
|
|'''Wii:''' Emulated version with official English subtitles.
|-
|Super Mario 64Final Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. ||||✓ (R)||'''Steam:''' The DS remake has three more playable characters recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but iOS ports of the recent PC release have fewer polygons and worse textures)been released, later followed by Switch and altered progressionXbox ports. Some may prefer it A full remake of the game was first released on the PS4, others not so much.There's also an unoffical [https://github.com/sm64pc/sm64pc native and came later to PC port] made by fans using the SM64 decompilation project.
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|Star Fox 64Final Fantasy VIII|Pc||||||✓ Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (Rvia PocketStation)|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
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|TurokFinal Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.  '''iOS/Android: Dinosaur Hunter''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.|-|MediEvil |PSP<br>|Remastered for PC'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PS4:''' Titled "MediEvil Remake" and has the best graphics.
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|Turok 2: Seeds of EvilMega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)|||'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.|||Remastered for '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|}
==Dreamcast==Since A spin-off, Rockman & Forte, was released on the system died early'''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, many of its games were ported to other consolesMega Man 8's graphics, and includes completely new levels.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left"|Notes
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|Crazy Taxi 1, 2Mega Man Legends|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)PC<br>N64<br>PSP|✓ (only 1)||Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.'''PS2/GC/PC:''': lower quality port of Crazy Taxi 1, Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with control issuesan XInput controller.
'''PSP'''N64: titled ''Crazy Taxi: Fare War'' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a collection of 2 games with widescreen support but missing 3 songs and has bad controlscartridge. Released as Mega Man 64 in North America.
'''Android'''PSP: Titled ''Crazy Taxi Classic'', Japan-only. Standard port with widescreen supportand minor additional content. Control Lock-on is a bit wonkydone by holding L and R simultaneously.
|-
|Cyber Troopers Virtual-On Oratorio Tangram|||||✓Mega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. ||Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, '''PSP:''' Standard port with widescreen support, online, lobby system, and replay leaderboardsminor additional content. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OSTReleased only in Japan.
|-
|Dead or Alive 2Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||✓ '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (Rcan be fixed with emulator)|||'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.||'''PS2/GC:''' higher quality port with more visual effectsre-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.  '''XboxPS4/XOne/Switch/PC:''' Remake Featured as part of ''Mega Man X Legacy Collection'' with better graphicssome new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Ecco the Dolphin: Defender of the FutureMega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.||'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.|||'''PS2PS4/Xbox One/Switch/PC:''' lower quality texture and resolution, Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but better visual effects and some modelsis based on the PlayStation version. Completely removed loading times.
|-
|HeadhunterMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation. '''PC:''' Released only in Korea and some other parts of Asia. '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version. '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. |'''PS2GC (R):''' lower quality portRemake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Hundred Swords||||||✓|Moon Remix RPG Adventure |Switch/PC|'''DC:''' Japanese Only.'''Switch/PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missingOfficial translation.
|-
|Jet Set RadioPaRappa the Rapper|PSP||✓||✓|✓|||Based on the "De la Jet Set Radio" (The definitive Dreamcast release)'''PSP:'''Adds widescreen support, Widescreen supportad-hoc multiplayer, Missing 2 songs (Yappie Feet" and a song called "Many Styles" remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the PAL version)original release.
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|Maken XPersona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.|||||'''PS2PSP:''' Remake that changes the game from first-person view to third-personAvailable only in Japanese. PAL release only (50HZ)Fan translation project in development hell. No English dubEnhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
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|Marvel vs Capcom 1, Persona 2: Innocent Sin|PS1<br>PSP|✓ (Only Part one of ''Persona 2)|✓|✓ (Only ''. Also known as ''Persona 2): Tsumi.'' |✓||||'''DreamcastPS1:''' Available only in Japanese. A fan translation is the most identical to the arcade versionavailable.
'''PS2/XboxPSP:''' Sprites are the wrong resolutionAvailable in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, audio is low qualityan optional updated OST, and there are subtle gameplay differencesselectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the controller config is better and there aren't blue screensoriginal.|-|Rayman|PC/Sega Saturn/N64|Too many changes to list here.
The definitive version is a fan remake called '''PS3/360Rayman:Redemption''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|MDK2||✓ ||||✓|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|''' PCPS1:''' Added Difficulty levels Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the ability Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to save everywherebe believed. '''Saturn:''' Worse performance. Includes an extra game mode.
'''PS2PC:''' Titled "MDK2Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, //classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the game is now giving answers to Japanese Mediakite release makes it the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsdefinitive version.
'''WiiDS:''' Based on Enhanced port with a Classic mode that is faithful to the PS2 version but original PlayStation experience and a Rebirth mode that uses the audio has been compressed, and graphically, shadows have been removedtouch screen in interesting ways.
'''MDK2 HDGC:''' features high-definition 3D models, reworked textures, improved lightingAs ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and remastered music tracks but suffers from frame rate lacks minor stability issues and glitchesthat the other HD versions have.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)|✓|✓|||Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''GCN64:''' Enhanced port of RadirgyCompressed assets, Chaos Fieldvaries between 240p and 480i. only Chaos Field is available in EnglishNew features. '''PS2Dreamcast:''' Enhanced port of Radirgy480p. Japanese release onlyEven more features. '''WiiPC:''' Official 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English translation of all 3 games. A HD remake was released for PC, Karous is missing PS4 and Xbox. Includes some content inspired from the final bossprototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Shenmue 1, 2||||✓ (Only 2)||✓|Resident Evil 3|Dreamcast/GC<br>PC|'''XboxDreamcast/GC:''' omissions of visual references to the Virgin Mary480p, more features. '''PC/PS4/XBOX One:''' HD remasters with widescreen support2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, based and compatibility on the Xbox versionmodern OSes. Ability to save anywhere Has a Japan-only re-release in both games2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, some minors changes to but carries many of the same problems as the town, original 2000 release. Using Resident Evil 3 [https://www.shenmuedojoclassicrebirth.com/forum/index.php?threads/shenmuedownloads/resident-ievil-ii3-issuesclassic-bugs-thread-shenmue-dojo-part-2rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.594 a lot of bugs]A HD remake was released for PC, PS4 and Xbox.
|-
|Space Channel 5 Part 2||✓|✓||✓|✓|Revelations: Persona|PS1<br>PC<br>PSP|'''DreamcastPS1:''': Japanese onlyOriginal English script includes Americanized names and a removed Snow Queen quest, fan translation is available. runs at 25fpsbut isn't that far from the original.
'''PS2PC:''' Runs at 29Released only in Japan.97fps, Lower resolution, and lower 2D assets resolutionVery far from a technical achievement.
'''PCPSP:''' HD remasters with Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the Frame rate is capped at half the refresh rate so the monitor needs original localization changes to be set more faithful to 59the Japanese script.94hz, Some of It also reinstates the Japanese voices are used even when Snow Queen quest.|-| Spyro the game is set to English, Some Speech lines arenDragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:'''t being playedOriginal.
''PS3'PS4/Xbox One/PC/360Switch:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedRemakes.
|-
|Skies of ArcadiaSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.|||||||Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why DreamcastSaturn:'''s version had to be cut into two separate GDJapan-ROM discs: the size of sound files in the original only. It is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removedenhanced port including new locations, new enemies, whichenhanced colors, considering that Pinta was and a fully developed separate 3D character model in the original gamenew opening full-motion video, essentially means Gamecubebut with longer load times and some visual effects being removed. '''PC:'s port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC contentJapan-wise, such as Piastol and fake pirate trio for example)only. Compatibility issues with modern PCs. Gamecube 's port also improves quite a bit on most characters', vehicles, ships', and locationsPSP:' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn BaneAs 's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese releaseGensou Suikoden I & II's "Zivilyn Bane" quest can be fully completed too, but US' . Adds widescreen support (although maps and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun scenes are not intended, in any versions of this game other than redone to accommodate for the said very first original Japanese release on the Dreamcast larger screen area) and later Gamecube ports fixes a couple of it)glitches. Adds a couple of more, as well. Released only in Japan.
|-
|IkarugaSuikoden II|||||✓|✓||✓PS1<br>PC<br>PSP|'''DreamcastPS1:''' most faithful port to the arcade, Japanese Subtitles onlyOriginal.'''GameCube:''' NTSC-U has some slowdown issues, slightly poorer graphics, Conquest mode which is not glitched lines fixed in any other port (select stage + specific section) but it is also the only PAL version without subtitlesor via romhacks. Save compatibility with Suikoden 1.
'''SteamPC:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeportTaiwan-only. The select screen was alteredCompatibility issues with modern PCs.
'''360PSP:''' Analog control As ''Gensou Suikoden I & II''. Adds widescreen support, not very faithful port, (although maps and some enemy patterns scenes are completely different but have online multiplayer, not redone to accommodate for the select larger screen was alteredarea) and fixes a couple of glitches.Adds a couple of more, as well. Released only in Japan.|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original
'''SwitchSaturn:''' Analog control support compressed audio but has online multiplayerJapan-only. The select screen was alteredIt is an enhanced port including extra content. Fan translation is available.
'''ArcadePC:''' ReKorean-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)only.
|-
|Grandia IIWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|}||===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|The PS2 version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.Notes
|-
|Phantasy Star Onlinestyle="white-space: nowrap;"|Bully|||✓||✓style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|| All the ports are based on style="Phantasy Star Online ver 2text-align:center;" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items. |'''XboxWii:''' A decent port Cropped widescreen.
'''GC360/PC:''' A decent portCropped widescreen. has another version Titled "Phantasy Star Online Episode I & II Plus"Explosions and punching noises are completely different. it adds challenge mode and some missions that were only available in online mode can Edward's glasses are now be played in offline modegold. The gnomes show up as soon the game starts.
'''PCVita:''' Japanese only[https://github. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in Englishcom/TheOfficialFloW/bully_vita Unofficial port].
|-
|Power Stone 1, 2|||Chaos Legion|Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''PSPXbox:''' "Power Stone Collection" is a collection This version of both games with widescreen supportthe game features reduced loading times and improved graphics (extra effects).
|-
|Resident Evil Code: VeronicaDevil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.|✓||✓'''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.||||Titled ''Resident Evil Code'DMC HD Collection PC: Veronica X'' Features additional cutscenes' Direct port of the console HD Collection. PS2 Version doesn't support progressive scanHas bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.  '''PS3/360Switch:''' Changes Direct port of the Lights and Shadows (Hit or miss for some people) console HD resolution, and 16:9 aspect ratioCollection. DMC 3 has an Official Style Switcher mode.
|-
|Rent-A-Hero No. 1||||✓ |||Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''DCPC:''' Japanese OnlyHas content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond. '''XboxSwitch:''' The Intro was Improved, version with HD sprites and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked onlineQoL changes.
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|REZ||✓|||✓|✓|Disgaea 2: Cursed Memories|PC<br>PSP|'''PS2:''' lower quality port.'''360:''' HD Port with widescreen support.'''PC/PS4:''' Titled ''REZ Infinite''Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, based on 360 port with new levels made in UE4and characters previously removed from the overseas versions.
|-
|Sonic AdventureDragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.|✓||✓|✓|||Titled ''Sonic Adventure DX'PS3/360: Director's Cut''. Features updated character models and a new mission mode. DoesnHD collection (doesn't include Chao Adventure widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port original Budokai composer being guilty of the game manages to be more bug-ridden than the lastplagiarism. Unofficial patches to fix many issues exist for the PC release(s)Widescreen support.
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|Sonic Adventure Dragon Ball Z: Budokai Tenkaichi 2,3|||✓||✓|✓|||Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.Wii
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|Virtual Tennis 2||✓|||||Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''PS23DS:''' lower quality port in 30 FPSInclude extra content but inferior graphics.|}
==PlayStation 2=='''Android/iOS:''' no voice acting nor orchestrated soundtrack{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col"|NameFatal Frame 1! scope="col"|Windows!GCXbox! scope="col"|'''Xbox! scope=:''' Titled "colThe director's Cut"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne!iOS!Android!Windows Phone! scope="col"|Notes, has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
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|BullyFatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.||✓|||||✓||||||✓|✓||'''Wii: Cropped widescreen''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version.360/PC: Cropped widescreenThe game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Explosions Many new cutscenes have been added to the game, expanding on the story, and punching noises are completely differentseveral of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Edward's glasses Instead, endings are now golddetermined by how the player plays the game. The gnomes show up as soon game has a new theme song, not in the game startsoriginal. A new mode, Haunted House, has been added, replacing Mission Mode.
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|Chaos Legion|✓|||||||||||||||Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|PC: A port based Based on the international versions of the game which altered gameplay elements, nerfed the player version. Redone character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legionsmodels. Notorious Rerecorded soundtrack (optional for its broken DRM with earlier copies, PS4 and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU corePC versions)is hit-or-miss.
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|Crash Bandicoot: The Wrath God of Cortex||✓|✓||||||War, God of War II|Vita<br>PS3||||||||The Xbox version of the game features reduced loading times and improved graphics (extra effects)Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
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|Devil May Cry 1-3|✓||Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS||||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One'''PC: Widescreen Support''' Besides the original port, Devil May Cry 1 New "Definitive Edition" has been released which is missing some video effects (like motion blurmade with Unreal Engine 4, depth of field) and has audio with enhanced graphics but introduced more bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparencyissues. Some updates have been released for PS4 '''Xbox One/Xbox one but not everything was fixedSwitch:''' Definitive Edition.
DMC3SE PC'''PS4: Poor port from a third-party developer''' Original one as "PS2 Classic", emulated. the port in the HD collection Definitive Edition is superioralso available.
DMC HD Collection PC'''iOS/Android: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode''' Added checkpoint mechanism.
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|DisgaeaGrand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC: Hour ''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of DarknessHydra. UWP (Windows Store) version is also available, which is the same as mobile version.|✓|'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.||'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. |✓|'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.|✓|'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.||✓'''Switch:''' Definitive Edition.||'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.|-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|'''PC: Has content from ''' Besides the PSP versionoriginal port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but suffers from poor porting introduced more bugs and issues (e.gSome game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling. locked internal resolution '''PS4:''' As "PS2 Classic", bugs not present in other versions)emulated. A mod exist to fix many of these issues and beyondDefinitive Edition is also available'''XOne/Switch: Improved version with HD sprites and QoL changes''' Definitive Edition. '''iOS/Android:''' Added checkpoint mechanism.
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|Disgaea 2: Cursed MemoriesIco|PS3||||✓|||||||||||||PC: Features content from Runs in full 1080p and is based on the PlayStation 2 and PSP versionsPAL version, higher resolution graphics than so the previous versions, keyboard shortcuts, updated UI, and characters previously removed extra content from the overseas versionsthat version is included. Supports Stereoscopic 3D.
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|Dragon Ball Z: Budokai 1,3Jak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.||The Day Sun and the Night Green Sun are no longer in the sky.||||✓|✓|||||||||GC'''Vita: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics''' same as above, suffers from a massive slowdown, making it unplayable.PS3'''PS4/360PS5: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support'' Emulated.
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|Dragon Ball Z: Budokai Tenkaichi 2,3Jak II|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|✓Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.|In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.||'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.|||||||||||'''PS4/PS5:''' Emulated.
|-
|Dragon Quest VIII: Journey of the Cursed KingJak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|||||||Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.||✓||||✓|✓||3DS'''Vita: Include extra content but inferior graphics''' same as above, suffers from a massive slowdown, making it unplayable.Android'''PS4/iOSPS5: no voice acting nor orchestrated soundtrack''' Emulated
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|Fatal Frame 1|||✓||||||Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One||||||||Xbox16: Titled "The director's Cut"9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has extra things added such as some minor audio issues.Re: Chain of Memories is a first-person mode, a survival mode, a new ending, and more costumes to unlockremake of the GBA game.
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|Fatal Frame Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch||✓|✓||||||||||||||'''PC/PS4/XboxOne/Switch: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, '' a new ending, and more costumes to unlock.Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present remake in the first three games, instead of unity engine using the over-the-shoulder angle. The player is provided same engine with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Modebetter lightning.
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|Final Fantasy X, Final Fantasy X-2Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects||||✓||✓||||✓|✓|✓||||'''PC:''' Based on the international Xbox version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss., missing even more visual effects has issues with modern hardware Which can be patched
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|God of War, God of War IIMega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|||✓||||||||||Stable framerate'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, screen tearing fixedand supports gamepads (XInput is not 100% supported). added bloom effectCompatible on modern operating system. Cropped widescreenLimited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, stretched HUDFrench, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
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|Grand Theft Auto IIIMetal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/✓(R)||✓|||||✓||||✓(R)|✓(E)4<br>Xbox 306/✓(R)One<br>Switch|✓(R)|✓|✓||PC: Besides Missing some visual effects, HD ports based on Substance. Missing the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issuesskateboarding mini-game.
XOne'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. 60 fps and widescreen support are via hacks. '''PS3/360/Vita: Definitive Edition''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
PS4'''PC Master Collection: Original one as "PS2 Classic"''' Based on the HD Collection, emulateduse this [https://github. Definitive Edition is also availablecom/Lyall/MGSHDFix mod] to improve.
iOS'''3DS:'''[https://metalgear.fandom.com/wiki/AndroidMetal_Gear_Solid: Added checkpoint mechanism._Snake_Eater_3D#Changes Full list of Changes]
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|Grand Theft Auto San AndreasOdin Sphere|✓/✓(R)Vita<br>PS3||✓|||✓||✓/✓(E)|✓|||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC: [httpsThe original game://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been re-released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versiondigitally through PlayStation Network for PlayStation 3.
X360Odin Sphere Leifthrasir: Based on iOSan HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.|-|Okami|PC<br>Wii<br>PS3/Android4<br>Switch<br>Xbox One|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. multiplayer functionality removedAll versions are locked to 30fps, but there is a 60fps hack for the PS2 version. Added checkpoint mechanism|-|Onimusha: Warlords|PC<br>Xbox<br>PS4|'''Xbox:''' Entitled Genma Onimusha. Some This version contains many updates to the game mechanisms are being altered such as , including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the thruster angle adjustment introduction of HydraGreen Souls adds a new dimension to the game.
PS3: PS3 native one is the same Remastered version on PC as well as X360PS4 and Xbox One. Has higher resolution and updated models. PS2 backward compatible But retains the original SD backgrounds, and doesn't include any update from the Xbox version is also available.|-|Phantom Brave|PC<br>Wii<br>PSP|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
PS Vita'''PSP: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile ''' Based on the Wii versionwith extra recruitable characters.
PS4'''PC: ''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-|Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 Classic", emulated. Definitive Edition is also available.
XOne'''PSP: Definitive Edition''' Titled Persona 3 Portable. X360 version is also available via backward compatibilityOption to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
'''PC/Switch: Definitive Edition''' Remake titled Persona 3 Reload.|-|Persona 4|PC<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulated.
iOS'''Vita/AndroidPC:''' Enhanced port with extra content. Some voices have changed in the English dub.|-|Ratchet & Clank|PS3<br>Vita|'''PS3/Windows PhoneVita: Added checkpoint mechanism''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some game mechanisms weapon and Gadgetron vendor graphics are being altered vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the thruster angle adjustment Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of Hydrathe North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. Multiplayer functionality was removedAfter beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
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|Grand Theft Auto Vice CityRatchet & Clank: Going Commando|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (Ron Tabora lakes, Dobbo acid, and Grelbin water in the factory)in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (E30 FPS locked)/✓. runs in 720p or at an odd resolution (R960x1080)if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'''Remake.|-|✓(R)Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge. '''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows: Besides ''' Port based on the original portXbox version. Buggy, New "Definitive Edition" has been released which is made with Unreal 4 engine, with but the [https://enhanced.townofsilenthill.com/SH2/ enhanced graphics but introduced more bugs edition] fixes all of the issues and issues. Some game contents adds a 16:9 aspect ratio, 60fps, higher quality FMV, and mechanisms has been changed in Definitive Editionmore, such as making it the mission "Shakedown" and bike handlingdefinitive version.
PS4'''Xbox: As "''' Has the same lighting as the PC version but with the PS2 Classic"-style soft shadows left intact, emulatedfog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Definitive Edition is also availableCan run at 480p.
XOneWindows, Xbox, and PS2 "Directors Cut (EU)/Switch: Definitive EditionGreatest Hits (US)" versions contain bonus material.
iOS'''PS3/Android360: Added checkpoint mechanism''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|IcoSilent Hill 3|PC<br>PS3<br>Xbox 360|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.||'''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].|-|Silent Hill 4: The Room|PC<br>Xbox|||||||||||Runs '''Windows:''' Frame rate is capped at 30 FPS in full 1080p the retail and is based on digital releases, while cutscenes are at 15 FPS in the PAL versionphysical release, so but can be changed to 30fps using mods.Some of the extra content "hauntings" from that the console version are missing. GoG-version is includeda port of the inferior European PC-version. Supports Stereoscopic 3D '''Xbox:''' Just as good as the PS2 version, but with 480p support.
|-
|Jak and DaxterSiren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.|The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.|The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita|'''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2|PS3<br>Vita||||✓'''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (Ethe credits)|||PS3: Sub-HDare available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, cropped widescreenthe Cooper Van drives in place while Sly's audio continues, The Eco meter though he doesn't flash white mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when its selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level , as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is depletingquiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions.The Day Sun background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the Night Green Sun physical northern European version. Some menu sound effects are no longer quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the skyPanda King are taking over. However, some Japanese voice actors were changed for others.
|-|Sly 3|PS3<br>Vita| PS3/ Vita: same The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as aboveevery bonus video is now accessible. When Sly first meets Dimitri in "Police HQ, suffers from " players can clearly see him even when his back is turned. This is because the HD port has a massive slowdowndifferent rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, making it unplayableis mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).
'''PS4/PS5Xbox One/PC: Emulated''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''WiiU:''' HD Remake (Japan Only).
|-
|Zone of the Enders
|Xbox 360<br>PS3
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
|-
|Jak II||||||✓||✓|||||||✓(E)Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360||PS3'''Ps2 Pal: Sub-HD''' has exclusive content such as new cutscenes, cropped widescreennew battles during the campaign, new difficulty modes, more Extra Missions, Many in-game explosions retain the white screen effect for a prolonged amount of time.and more Positive and Negative responses Sig and Metal heads have a shiny, silver armor texture as opposed (Whenever anyone talks to the original muddy brown texture.Some of the music is missing some notes. For exampleplayer, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret player can respond to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid blackit with the L3 or R3 buttons. This only happens the first time that the system plays Some answers can give the cutsceneplayer extra challenge or other little things.)
Vita'''PS3/360: same as above, suffers ''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from a massive slowdownheavy performance issues, making it unplayablePS3 version 2.0 fixed the performance issue.
'''PC/PS4/PS5: Emulated''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|}
===PlayStation 3===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Dark Souls
|Windows<br>PlayStation 4<br>Xbox One<br>Switch
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
|-
|style="white-space: nowrap;"|Demon's Souls
|PlayStation 5
|style="text-align:left;"|Remake with better graphics and life quality improvements.
|-
|God of War III
|PlayStation 4
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.
|-
| Jak NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3(Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|Yakuza 0|PC<br>PS4<br>Xbox One
|
|-|Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"| Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.|-|} ===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 5<br>Windows|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One|style="text-align:left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of Yakuza 2|-|Judgment|PC<br>PS5<br>Xbox Series X/S
|
|-|Lost Judgment|PC
|
|-|||||✓(E)|||PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.}
Vita: same as above, suffers from a massive slowdown===Xbox===Most Xbox ports for PC are decent ports, making it unplayableand most multi-platform games on consoles of the six generation were superior on the XboxPS4/PS5: Emulated
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Advent Rising
|Windows
|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.
|-
|Cel Damage
|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One
|style="text-align:left;"|'''GC:''' Inferior-looking port.
 
'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
 
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIDead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"||||||✓|||||✓|✓||||16:9 aspect ratio support. Altered character models, music. Based on PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support difficulty to result in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of much more approachable game than the GBA gameoriginal Xbox title.
|-
|Klonoa 2Dennou Taisen: Lunatea's VeilDroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.||There are 2 PC versions:|||✓|||||✓|✓||||PC/PS4/XBOX One/Switch: 1. An extended version of the 2001 tech demo has a remake completely different level design and some changes in unity engine using the same engine with better lightninggame mechanics. Titled "Dennou Taisen: DroneZ".
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
|-
|ManhuntNinja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||||||||||||||✓(E)||style="text-align:left;"|'''PS3/XboxOne/PC/Switch/PS4: Stretched by default''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, missing visuals effectsweaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.PC: Based on the Xbox versionBetter Graphics, missing even enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more visual effects has issues with modern hardware Which can be patchedMuaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|Mega Man X7Prince of Persia:<br>The Sands of Time|✓|Prince of Persia:<br>Warrior Within||Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3||||style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.||✓|✓|✓||||'''PC: ''' Best looking version, 60 FPS. A direct port from remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PlayStation 2 PC version. Lacks basic PC functionalityMods should be used for modern systems. '''PS3:''' cropped widescreen, no video options60 FPS, inferior graphics, no remapable keyboard inputssound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in Korea. A much better port was released as part of Mega Man X Legacy Collection 2this version.
|-
|Mega Spider-Man X82|PlayStation 2<br>GameCube<br>Windows|||||||||||✓|✓|✓|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.||'''PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options''' Completely different game, and supports gamepads (XInput is not 100% supported)developed by a different studio. Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, It was "dumbed down" for a young audience and Korean). The PS2 version served as the basis of the port thus featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versionmore simplistic and less challenging gameplay.
|-
|Metal Gear Solid 2style="white-space: nowrap;"|Tom Clancy's Splinter Cell||✓Tom Clancy's Splinter Cell:<br>Pandora Tomorrow||Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.|✓|'''GC/PS2:''' Inferior-looking ports. Altered level design.||'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"||Missing some visual effects, HD '''GC/PS2:''' inferior-looking ports based on Substance. Missing the skateboarding mini-Altered level design. '''PS3/360/PC:''' completely different game.
|-
|Metal Gear Solid 3Halo 1<br>Halo 2|Windows<br>Xbox One|||||✓||✓|✓||||style="text-align:left;"|||||PS2: Original. 60 fps and widescreen support are via hacks.PS3/360'''PC/VitaXbox One: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to ''' Part of the point where they are seemingly missing such as depth of field and rain"Master Chief Collection".3DS:[https://metalgearHalo 1 is a remake with optional updated graphics.fandomSupports widescreen.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin Sphere}||===Xbox 360==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch||||||style="text-align:left;"|'''PS3:''' Terrible frame rate.||The original game'''PS4/Xbox One/PC: re-released digitally through PlayStation Network for PlayStation 3''' Decent ports.
Odin Sphere Leifthrasir'''Switch/Wii U: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita''' Has exclusive costumes.
|-
|OkamiDead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.||'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).|✓|✓|✓||||Original PS2 '''PC:''' Has the improvements of the PS3 version's ending song , heavy crashing issue ("Reset" by Ayaka HiraharaGOG version is better but still suffers from it) is , missing from all other versionsvoice acting in mission 20. All versions are locked to 30fpsA mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. '''Switch:''' Has the improvements of the PS3 version but there is a 60fps hack for doesn't have the PS2 no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
|-
|Onimusha: WarlordsHalo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"||||||||||||||||A superior port, titled Genma Onimusha, was released for the '''Xbox. The Xbox version contains many updates to the game including enhanced graphics, One/PC:''' HD Remaster with new 5.1 Dolby Digital audiofeatures such as Profanity filter, new explorable areasTech suits in Halo 3, a new boss, new costumes and body armor, Halo 4 Squad Battle changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.
|-
|Phantom BraveNinja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|||✓|✓||||||||||||style="text-align:left;"|Wii'''PS3/Xbox One/PC/Switch/PS4: Enhanced port with updated graphics and new content ''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (extra story chapterLegendary Black Falcon to Type 20; same shape, new charactersdifferent texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, and new items)doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Loading times are nearly non-existentInfinite arrows.
PSP: Based on Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the Wii version with extra recruitable mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI] called "NGS2 Black" for difficulty increase.
|-
|Persona 3Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch||||✓|✓|||||||||||style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4: As ''' Titled "PS2 ClassicNinja Gaiden 3 Razor's Edge", emulated.PSP: Titled Persona 3 PortableMore blood and gore. More enemy variations. More weapons. Option to play as a female protagonistImproved enemy AI and attacks. Let you control other party members in battle New gameplay mechanics and guard, similar to Persona 4improvements. 2 new playable characters. Alternate costumes. Lacks "The Answer" from Persona 3 FESChapter challenge mode. No FMVsNew missions on Ninja Trials.
|-
|Persona 4style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.||✓'''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.||✓'''Xbox One:''' actually just the 360 version running through [[Fission]].||A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2||style="text-align:left;"|'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version.||PS3'''PSP: As "PS2 Classic"''' placeholder text, emulated[[#PlayStation_Portable|previous game has exclusive features for PSP]].Vita/PC: Enhanced port with extra content. Some voices have changed in the English dubSee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
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|Ratchet & Clank}||==Handhelds=====Game Boy==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)<br>Windows (U)|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|PS3/Vita'''WSC: cropped widescreen, In''' Colorized enhanced port with restored content. Japan-level movies and infobot cutscenes can be skippedonly. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al<br>'''Nintendo Switch:''s character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum reBare-release of Ratchet & Clankbones emulation. However, it is still possible to access them by using a Decoy Glove to force yourself of boundsCensored. Most sound|-emitting gadgets |SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (such as the Metal DetectorE) have a different sound when used compared to the original PS2 release|style="text-align:left;"|'''Nintendo DS:''' 3D remake. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be greenJapan-only. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing<br>'''Nintendo Switch:''' Bare-bones emulation. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsCensored.
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|Ratchet & Clank: Going CommandoSaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"||||✓||✓||||||||||PS3/Vita'''Nintendo DS: cropped widescreen, In the options menu (either main menu or in''' 3D remake. Japan-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget<br>'''Nintendo Switch:'s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotatesBare-bones emulation. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill pointCensored.
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|Ratchet & Clank: Up Your ArsenalShiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|PS3/Vita'''GBA: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins''' Remake. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained Called Medarot 2 Core in the PS Vita version, Japan and simply Medabots in additionNA.<br>'''3DS, the Constructobot skin wonSwitch:'''t unlock after collecting all Both the trophies.The Holoshield Glove's V1 version original series in full (Medarot 1-5) and not the othersremake (Medarot 2 Core) shoots out rotating rectangleswere rereleased. Japan-only, rather than the expected oval with the proper textures. Some unlikely to change because of the display elements in Up Your Arsenal are a slightly different hue from the orangetrademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-brown color align:left;"|First game in the PlayStation 2 versionMana series. With the exception <br>'''GBA:''' Titled Sword of the Miniturret GloveMana. Good game, the reticle controversial remake. Another Brownie Brown remake for certain launcher/glove weapons Secret of Mana was planned but cancelled. Best version is differentthe Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only. The Nitro Launcher and Bouncer<br>'''Android, for exampleiOS, used a reticle with a series Vita:''' Titled Adventures of segmented, spinning rings, but now have Mana. Yet another remake. It's the cogcell-like reticle from the Glove phone one but with cheap 3D models instead of Doompixel art. Some particle effects are missing, such as some bloom particles and loading screen effects on AquatosStill worthwhile.The sound effects for when the ship is flying from planet to planet plays in a different order.|-|Balloon KidExiting the Quick Select option in the Pause menu will exit the whole pause menu.|NES<br>Game Boy ColorWhen using the Tyhrra|style="text-Guise to interact align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm gameHello Kitty license. Japan-only.In the Vita version<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, the unnamed Qwark vidJapan-comic has extremely bad graphical issuesexclusive.In offline or online multiplayer matches|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, there is no longer music while waiting before for the PlayStation (as DQM1+2) and the start3DS as separate games. In additionFurthermore, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, remakes were ported to cell-phones (PS1 DQM1+2) and planets can be accessedAndroid phones (DQM1 3DS).
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|Ratchet: DeadlockedLast Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)||✓|||||||||style="text-align:left;"|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
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|Red FactionTales of Phantasia: Narikiri Dungeon||||||||||||style="white-space: nowrap;"|PlayStation Portable (R)||||style="text-align:left;"|PC version lacks some visual effects that are only on ps2Vastly improved remake.
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|Shadow of the ColossusPokémon Red & Blue||||||||✓|||||✓ Game Boy Advance (R)<br>Nintendo Switch (R)|||||PS3: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the framestyle="text-rate tanks even lower than it does on the PS2 version with it enabled.PS4align:Remakeleft;"|
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|Shin Megami Tensei: NocturnePokémon Gold & Silver|Nintendo DS (R)|||||||||||✓|✓|||||PS2style="text-align: Original. left;"Hardtype" Hack for an increased challenge.Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio. |
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|Silent Hill 2}|✓|===Game Boy Advance==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS||||||||style="text-align:left;"|Windows'''DS: Port based on ''' First versions of the original trilogy to be released for the Xbox versionwest. BuggyThe port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, but the enhanced edition mod fixes and has re-appeared in all subsequent ports of the issues first game. Playable in Japanese, English, French, German, Spanish and adds a 16Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):9 aspect ratio''' Not to be confused with the later and much-improved ''Trilogy'' remake, 60fpswhich also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, higher quality FMVit performs noticeably worse, and morethe animation is horribly over-simplified. Also, making it the definitive Android versionis Japan-exclusive. Playable in Japanese and English only.
'''''Trilogy'' (3DS/PC/Switch/PS4/XboxOne/iOS/Android): Has ''' Easily the same lighting as definitive version of the PC version but original trilogy, with the PS2-style soft shadows left intactbest graphics, fog issues (albeit less noticeable due to the lower resolution)best audio and the best controls. Playable in Japanese, English, French, poor audioGerman, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the same relatively lowgame easier.|-quality FMVs by default. Can run at 480p|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.
Windows, Xbox'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and PS2 "Directors Cut (EU)/Greatest Hits (US)die" versions contain bonus materialwere changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
PS3'''Switch/360PC/PS4/Xbox One: HD version based ''' Based on unfinished codethe DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, resulting in an uncountable number of bugs Japanese and graphical/audio mistakes. Let you choose between the original voicework international versions of the each game or a new redub done by a different cast made for this version, an optional Save Assist (i.e.checkpoint) system, artwork gallery, and music gallery. though results may varyCG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. Stay far awayPC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
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|Silent Hill 3}|✓|||||||✓|✓|||||===Nintendo DS==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.Notes
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|Silent Hill 4Shin Megami Tensei: The Room<br>Strange journey|3DS||✓||||||||||||||style="text-align:left;"|WindowsTitled: Frame rate is capped at 30 FPS in '''Strange Journey Redux'''. The game includes new artwork for the retail and digital releasescharacters (which some people dislike, while cutscenes are at 15 FPS in a mod called "de-shine" was created for fixing the physical releasecharacters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, but can be changed and Impossible. Impossible is only available on New Game. Macca is no longer required to 30fps using modsheal in the sickbay. There is no limit on the number of sub-apps equipped.Some of The ability to sprint in dungeons by holding down the "hauntings" from the console version are missingB button. GoGa single-version is save file that allows the player to save anywhere in the dungeon without the use of a port of the inferior European PC-versionterminal, was added.Xbox: Just as good as Various new sub-apps related to combat and dungeon crawling were added in order to make the PS2 version, game easier but with 480p supportcannot be developed on Impossible.Commander Skills have been added.
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|Sirenstyle="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story||||||style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"||||PS3Titled: Titled "Siren'''Radiant Historia: Blood Curse", it is a remake of the original ps2 versionPerfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots.The American release of Blood Curse contains a Weapon and armor stats have been modified slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuSome life quality improvements were added.
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|Sly Cooper}||===Nintendo 3DS==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|||||||| PS3/ Vita: The player can now invert the game's camera controlsUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes.Developer commentaries in Has new modes the physical 3DS version of lacks. This used to be only way to enjoy the game have been removed. They were added back in for full story cut from the digital overseas release. There is up until the 3DS version received a drastic increase patch in the distance between Sly some territories and an enemy required to trigger the sneaking sound Striker Pack compilation rectified this. A new port of Slythe Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's feet and the sneaky musicdifficulty system. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music patch was released for "Treasure in the Depths" was replaced by PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the music from "Burning Rubber," game's Speedrun and the music from "A Ghastly Voyage" was put into "A Grave UndertakingOther Modes on PC.|-|Resident Evil: Revelations|style=" Some of the sneaky music was replaced by its nonwhite-sneaky counterpart. space: nowrap;"Back Alley Heist|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style=" is one example. Some voice acting is also impacted by detext-synchronizations, especially Carmelita align:left;"|All ported versions are in both "Police Headquarters" and "Duel by the DragonHD." In main hub |-|The Legend of Dark Witch|Windows|style="Vicious Voodoo,text-align:left;" |Higher resolution artwork and revised UI utilizing a small trail of coins were added single screen as opposed to the path that leads to dual screen set-up of the 3DS version.|-|style="Piranha Lakewhite-space: nowrap;" mission. At the end |The Legend of Dark Witch 2|Windows|style="Duel by the Dragon,text-align:left;" if |Same as the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to moveabove. The player must hit the fireworks counter-clockwise to avoid this|} ===PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. For the PlayStation Vita release, Matt Olsen had to re {| class="wikitable" style="text-voice the camera control tutorial that plays when the player approaches the entrance to align:center;"! scope="A Cunning Disguisecol" inside |Game! scope="Prowling the Grounds.col" Since the right analog stick cannot be clicked on the Vita, Bentley instead says, |Platforms! scope="to bring the camera behind you, tap the rear touch pad.col" The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed|Notes|-|Final Fantasy Type-running ones) were fixed.0The music for |style="Muggshot's Turfwhite-space: nowrap;" has been sped up. When entering the |Steam [Windows]<br>PlayStation 4<br>Xbox One|style="At the Dog Tracktext-align:left;" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission|'''PlayStation Portable:''' 60 FPS hack available. It then plays the original music once the race begins. In the PS3 version of the game'''PlayStation 4/Xbox One:''' better graphics, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire joblocked resolution at 1280x720 and locked at 30fps.
The Japanese version has every dialogue re'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-recorded from the ground upalign:left;"|'''PlayStation 2:''' Better textures and geometry in places, which the voice actors for Slybetter lighting, Bentleyvisual effects, Murray, Carmelita and the Panda King are taking overdraw distance. However'''Mobiles:''' Reworked textures, some Japanese voice actors were changed for otherslighting and visual effects.
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|Sly 2||||||✓Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One||||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for style="The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the powertext-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4align:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The left;"transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this |HD remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese Final Mix version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. 
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|Sly 3Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|||||✓||✓|||||||||| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Crocstyle=" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the greentext-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the align:left;"Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned|HD remaster. This is because the HD port VOCALOID has a different rendering, which causes the lightning to be much more clearbeen removed from Metal Gear ZEKE. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to Some dialogues were re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigamesrecorded. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download 
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|Tales of The Abyss|||||||||||✓|||||||3DS: Loading times are shortenedWWE SmackDown! vs. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5Raw 2006|||||✓|||✓||||||||||PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|✓||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3: HD Remake "Yakuza Kiwami" (Japan Only).PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2". WiiU: HD Remake (Japan Only).|-|Zone of the Enders||||||||✓|✓|||||||||Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||||||||Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ==GameCube=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |Xbox! scope="col" |Xbox 360! scope="col" |Wii! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Beyond Good & Evil|✓|✓|✓|✓|✓||||'''PS2:''' Inferior-looking port, wrong asspect ratio. '''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|✓||||||||'''PC:''' Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat||||||✓|||'''Wii:''' Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda: The Wind Waker|||||||✓||'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda: The Twilight Princess||||||✓|✓||'''Wii:''' The World is mirrored and Motion control was added.'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]|-|Killer 7|✓ |✓|||||||[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis||||||✓|||'''Wii:''' 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1, 2||||||✓|✓||[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|✓|✓|✓||||||PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful joe 1, 2||✓|||||||PS2: Inferior Looking but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|✓|✓|✓|✓|✓||||'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-game by connecting GBA to The GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed with a mod called "better Rayman 3" The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada'sMadder'. This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic Ubi Soft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|✓|✓|✓|✓|✓||||[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine||||||||✓|'''Switch''': Emulated Version with Widescreen support.|-|Sonic Heroes|✓|✓||✓|||||GC: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. PS2: 30fps, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. Xbox: has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.  PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected. |-|Sphinx and the Cursed Mummy|✓|✓||✓|||||'''PS2:''' Inferior-looking port. '''XBOX:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Xbox==Most Xbox Ports for PC are Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |Gamecube! scope="col" |PlayStation 3! scope="col" style="text-align: left"|Notes|-|Advant Rising|✓||||'''PC:''' Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|✓|✓|✓|✓|'''GC:''' Inferior-looking port. '''PS2:''' Titled "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health Bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 Version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|✓|✓|✓||PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|✓||||Started as a 2001 tech demo but became a full retail game on Xbox in the japan region later ported to pc. There are 2 pc versions: 1. an extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. titled "Dennou Taisen: DroneZ". 2. a port of the Xbox realised only in Russia region, requires Windows XP to run the game. titled "DroneZ XL". |-|Ninja Gaiden Black|✓|||✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, Human beheadings, some costumes, and some cutscenes. changed some music, reworked a lot of the mechanics. Better Graphics, Enemies gush more blood. Added a few more save points. The Ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New backflip and somersault animations. Redesigned and New Bosses. New Weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.  |-|OutRun 2|✓|✓|||XBOX PAL Version: Time Trial Route Scores are not saved in the PAL version due to a bug in that version. XBOX NTSC-J Version: Fixed slowdown, Fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English) PS2/Xbox/PSP/Windows: Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods. |-|OutRun 2 SP|✓|✓||✓|PS2/Xbox/PSP/Windows: Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods. PS2 Japan: Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese. PS3/XBOX 360: Titled "OutRun Online Arcade" Updated graphics in order to match the arcade, fixes bugs, and adds online exclusive features and modes from coast 2 coast. Clarissa's design is censored. |-|Prince of Persia Trilogy|✓|✓|✓|✓|'''PS2/GC:''' inferior-looking Ports. '''PC:''' Best looking version, 60 fps. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 fps, sound mix quality is worse, The cinematic in which the Prince turns into the "Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that doesn't happen in this version|-|Spider-Man 2|✓|✓|✓||'''PS2/GC:''' Inferior-looking PC: Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|Splinter Cell Trilogy|✓|✓|✓|✓|'''PC''' Best looking version. Has DLC Levels, 60 fps PC Version has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levels.Chaos Theory is locked at 35fps |-|Splinter Cell: Double Agent|✓|✓|✓|✓|'''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3/360/PC:''' completely different game.|-|Halo 1, 2|✓||||'''PC/Xbox One:''' Part of the Master Chief Collection. Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|} ==Gameboy=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |NDS! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Mario and Luigi Superstar Saga|||||3DS: A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1, 2, 3, 4|✓|||✓|'''GBA:''' Original. Uncensored hacks are available. '''DS:''' Better Audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill", and "die" were changed, making the games more kid-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|The Legend of Zelda: Link's Awakening ||||✓ (R)|Switch: HD Remake with dungeon creating mode.|-|} ==Nintendo DS=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |3DS! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Shin Megami Tensei: Strange journey||✓||'''3DS:''' Titled "Strange Journey Redux" The game includes new artwork for the characters (Which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|Mario & Luigi: Bowser's Inside Story||✓ (R)||'''3DS:''' Titled "Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey". see [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of Changes]|-|Radiant Historia||✓||'''3DS:''' Titled: " Radiant Historia: Perfect Chronology" has difficulty options. New characters' portraits. A new timeline was added. a new training ground. characters can also learn Support Skills. five new tracks. Mini Map was added. New Translation. More save slots. Weapon and armor stats have been modified slightly. Some Life quality improvements were added.|-|} ==PSP==Most ports for PS2 are infamous for bad controls and glitches. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PS2! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Final Fantasy Type-0|✓|||'''PS4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.'''Steam:''' Same as above but can be patched (https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker)'''PSP:''' 60fps hack available.|-|Grand Theft Auto: Liberty City Stories and Vice City Stories||✓|✓|'''PS2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobile:''' Reworked textures, lighting, and visual effects.|-|Kingdom Hearts: Birth By Sleep||||'''PS3/PS4/PC/Xbox One:''' HD Remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker||||'''PS3/360:''' HD Remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|} ==PlayStation 3=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 8em;"|Name! scope="col" |Windows! scope="col" |PS4! scope="col" |PS5! scope="col" |X360! scope="col" |XOne! scope="col" |Notes|-|Dark Souls|✓|✓||✓|✓|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition". Can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|Demon's Souls||||||'''PS5:''' Remake with better Graphics and life quality improvements.|-|God of War 3||✓||||'''PS4:''' Titled "God of War III Remastered". 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|✓(R)|✓(R)||✓|✓(R)|'''PS3 (Japan):''' The protagonist is a kid.'''Xbox 360/PS3 (NA):''' The protagonist is an adult. '''PC/PS4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us||✓||||'''PS4:''' 60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. |-|Uncharted 1, 2, 3||✓||||'''PS4:''' 60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|✓|✓||✓|✓|'''Xbox 360:''' Decent port.'''PC/PS4/Xbox One:''' Improved resolution and FPS.|-|} ==Xbox 360=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="widthWikipedia: 14em;"|NameWWE_SmackDown! scope="col" |Windows! scope="col" |Wii! scope="col" |PlayStation 3! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Bayonetta|✓||✓|✓|'''PS3:''' Terrible Frame rate_vs.'''PS4/Xbox One/PC:''' Decent ports'''Switch/Wii U:''' Has Exclusive costumes _Raw_2006#PlayStation_Portable_exclusive_features|-|Dead Rising||✓|||'''Wii:''' Titled "Dead Rising: Chop Till You Drop" Motion Control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New Mini-Games. Costume blood color, but Frank Can't jump and Some Areas are now Smaller.|-|Deadly Premonition|✓||||'''360:''' Most stable version, but has Tank controls Behind the shoulder camera, locked at 30fps, and a Muddy red/green color filter over everything '''PS3:''' Extra non-canon scenes, Vastly superior camera and controls, Better colors, no muddy filter, Many improved textures, Some improved models, Runs at about 20fps (Locked 60fps when using emulation) '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), Missing Voice acting in mission 20.A mod called Dfix can increase the resolution, and lock the frame rate at 60fps. fix bugs not mentioned here and improve the visuals. cannot be played on windows 7 or lower. '''Switch:''' Has the improvements of the PS3 version but doesn't have the No non-Canon cutscenes, Some additional FX, Minor crashing issue (still better than pc version) Runs at 40-20fps (Locked 60fps when using emulation)   |-|Halo 3, 4|✓|||✓| '''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 2 Sigma", This Version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A mod for pc called "Ninja Gaiden 2 - Blacks" increases the difficulty of Ninja Gaiden Sigma 2  https://www.nexusmods.com/ninjagaidenmastercollection/mods/37|-|Ninja Gaiden III|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials.|-|Red Dead Redemption|||✓|✓|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Xbox One: Backward Compatibility.|-|} ==Wii=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 12em;"|Name! scope="col" |Windows! scope="col" |PS2! scope="col" |PSP! scope="col" |PS3! scope="col" |PS4! scope="col" |X360! scope="col" |Xbox One! scope="col" |NDS! scope="col" |3DS! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Crash: Mind Over Mutant||✓|✓|||✓||✓||||'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|✓|||✓||✓|||||✓|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lotthis page] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|✓||||||||||✓|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||||||||||||'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil Chronicles||||✓||||||||'''PS3:''' HD Remaster. Doesn't require motion control.|-|Rodea - The Sky Solider|||||||||✓|✓||'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|✓||||✓||✓||||✓|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).}
'''Switch===PlayStation Vita==={| class="wikitable" style="text-align:''' Same as above, but 30 FPS.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|The Legend of Zeldastyle="white-space: Skyward Sword.nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"||||||||✓|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can''Switcht handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https:''' HD Remaster//www.youtube. Improved Motion controlcom/watch?v=28rb1omrJ-s current state of Vita emulation]. DoesnThe official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't require motion control anymoreuse Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|Xenoblade ChroniclesTearaway|||||||||✓|style="white-space: nowrap;"|PlayStation 4 (R)|'''3DS:''' Inferior looking port. uses the dualstyle="text-screen. New Collection Mode and Amiibo compatibility. '''Switchalign:''' HD left;"|Remake. Redefines graphics in high, titled "Tearaway -definition quality and redesigns key charactersUnfolded". Most music tracks are remastered with new recordingsMany gameplay sections have, of course, and the user interface and the menu screen are also improved and adjusted been overhauled to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is work with a DualShock 4 instead of a new featureVita.
|-
|}
==PlayStation VitaSee also=={*[[ROM_%26_ISO_sites#Game_Recommendations| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Persona 4 Golden|✓||||The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationROM & ISO sites#Game Recommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway||✓|||PS4: titled "Tearaway - Unfolded"a remake that changes the gameplay section that requires the vita's unique control (camera, touch screen, etc...)|-|}
==3DSExternal links=={| class="mw-collapsible mw-collapsed wikitable" style="text-align*Reddit thread:center;"! scope="col" style="width[https: 13em;"|Name! scope="col" |Windows! scope="col" |//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3! scope="col" |Xbox /360Multiplatform Console Exclusives that are not on PC]! scope="col" |Wii U! scope="col" style="text-align*Reddit thread: [https: left"|Notes|-|Azure Striker Gunvolt|✓||||Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup//old. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changesreddit. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for the Switch Xbox One exclusives and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on 'non-PC.|multi-|Resident Evil Revelations|✓|✓|✓|✓|All ported versions are in HD.|-|The Legend of Dark Witch|✓||||Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|The Legend of Dark Witch 2|✓||||Same as the above.|}platform''' games]
==References==
{{Reflist}}
{{NEL}}[[Category:Lists of gamesFAQs]]
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