Changes

Jump to navigation Jump to search

List of notable ports

41,414 bytes added, 12 April
PlayStation 3
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.
 
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Game! scope="col"|PS1! scope="col"|PS2! scope="col"|PS3! scope="col"|PS4! scope="col"|PS5! scope="col"|Xbox! scope="col"|Xbox 360! scope="col"|Xbox One! scope="col"|Xbox Series X/S! scope="col"|GameCube! scope="col"|Switch! scope="col"|3DS! scope="col"|DreamcastPreferred platforms
! scope="col"|PC version issues
|-
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube|{{✓}}||||{{✓}}||||{{✓}}|||style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|CastlevaniaBlood Omen: Lords Legacy of ShadowKain|PlayStation|style="text-align: left;"|{{✓}}[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].|-|style="white-space: nowrap;"|Castlevania: Lords of Shadow|{{✓}}PlayStation 3<br>Xbox 360||||||style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.
|-
|Cave Story+
|Switch<br>3DS||||||||||{{✓}}|{{✓}}|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, and two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.|-|Darkstone|PlayStation|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|PlayStation 5<br>Xbox Series X/S||||{{✓}}||||{{✓}}||||style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game - "Special Edition" - with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.|-|Dragon Ball Z: Kakarot|Xbox Series X/S<br>PlayStation 5|style="text-align: left;"|The next gen update was not made for the PC version.
|-
|Driver: San Francisco
|PlayStation 3<br>Xbox 360|style="text-align: left;"|{{✓}}Missing the split screen multiplayer mode and a grainy orange filter.|-|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|{{✓}}|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10|PlayStation 3<br>Xbox 360|style="text-align: left;"|Missing Based on the split screen multiplayer mode and a grainy orange filterversion for 6th generation consoles, instead on superior one for 7th generation.
|-
|FIFA 07</br>FIFA 0811|PlayStation 3</br>FIFA 09</br>FIFA 10|||{{✓}}Xbox 360|style="text-align: left;"|||{{✓}}|||||||Based on the version for After long time shipping 6th generation consolesbased game to PC, instead this one is finally based on superior one the version for 7th generationconsoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.|-|{{✓}}FIFA 21</br>FIFA 22|PlayStation 5<br>Xbox Series X/S|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.|-|Finding Nemo|{{✓}}PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio.|-|Grand Theft Auto:<br>San Andreas|PlayStation 2<br>Xbox|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.|-|Madden NFL 06|Xbox 360|style="text-align: left;"|Based on the version for 7th 6th generation consoles, instead on superior graphically better one for 8th Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generationones].
|-
|FIFA 21Madden NFL 07|PlayStation 3</br>FIFA 22|||||{{✓}}||||{{✓}}||Xbox 360||style="text-align: left;"|Based on the version for 8th 6th generation consoles, instead on superior graphically better one for 9th 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generationones].
|-
|Grand Theft Auto: San AndreasMetal Gear Solid|PlayStation|{{✓}}style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|{{✓}}Xbox 360|||||||style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures WFo6Oeqmp6I NBA Live 06] and different map geometry, compared to [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the PS2 version]seventh generation ones. Some problems can be fixed by using mods|-|NHL 07|Xbox 360|style="text-align: left; "|Based on the retail "Second Edition" (v2)version for 6th generation consoles, Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable[https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].
|-
|Metal Gear SolidNHL 08<br/>NHL 09|{{✓}}PlayStation 3<br/>Xbox 360||||||||||style="text-align: left;"|||FMV's don't work Based on modern PCsthe version for 6th generation consoles, and misses blur effects[https://old. The broken FMVs, however, been fixed in the GOGreddit.com release/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|{{✓}}Windows (R)<br>PlayStation<br>Sega Saturn<br>||||||||||||style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
|-
|Rayman 2
|PlayStation 2<br>3DS<br>Dreamcast|{{✓}}||||||||||{{✓}}|{{✓}}style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.
|-
|Silent Hill 2
|PlayStation 2<br>Xbox|{{✓}}||||{{✓}}|||||||style="text-align: left;"|Missing some effects, fogs fog effects are lower quality, inferior sound qualityaudio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using mods such as the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].|-|The Sims|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Different engine.|-|Sonic Adventure DX|GameCube<br>Dreamcast|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.|-|Sonic Adventure 2|GameCube<br>Dreamcast|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.|-|Spider-Man 2|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|SpongeBob SquarePants:<br>Battle for Bikini Bottom|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.
|-
|Sonic Adventure DXSudeki|Xbox|||||||||{{✓}}|||{{✓}}style="text-align: left;"|[https://dreamcastifybw.unreliableartemislena.network Too many to list here]. The GameCube eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is also affected copy-protected by many of the downgrades, but notorious StarForce driver that is playable known to cause BSODs and other serious system issues]. Game may refuse to run at 60 FPS all without compatibility mode on newer systems. Audio and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play possibly some visuals are of degraded quality compared to the Dreamcast Xbox version.
|-
|Spider-Man 2Tom Clancy's Splinter Cell: Pandora Tomorrow|PlayStation 2<br>Xbox<br>GameCube|{{✓}}style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.|-|Tom Clancy's Splinter Cell: Double Agent|{{✓}}PlayStation 2<br>Xbox<br>GameCube||||{{✓}}||style="text-align: left;"||Completely different gameThe PC version is the сontroversial 7th gen version, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplaynot the superior 6th gen version.
|-
|SpongeBob SquarePants: Battle for Bikini BottomTomb Raider (1996)|PlayStation|{{✓}}style="text-align: left;"||||{{✓}}||||{{✓}}||||Different The PC version of the game, developed by a different studiois notorious for having missing music. Patches exist that add it from the PSX version. A remake based on Note that the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been released on PC and 8th gen consolespatched, see if the demo in Lara's Home asks you to use the joystick.
|-
|Tom Clancy'Toy Story 3|PlayStation 3<br>Xbox 360|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.|-|UEFA Champions League 2006–2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|UEFA Euro 2008|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.|-|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Exclusive console DLC(s Splinter Cell)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|style="text-align: Double Agentleft;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
|{{✓}}
||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"|||{{✓}}||||The PC version is the сontroversial 7th gen version, not the superior 6th gen version.
|-
|Tom Clancy's Splinter CellBatman: Pandora TomorrowArkham Asylum|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Origins|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.
|-
|Tomb Raider (1996)Dead Rising 2|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.|style="background: #A2A9B1;"||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||-|Dead Rising 3|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||{{✓}}|-|Dead Space|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happenstyle="text-align:left; to test if your version has been patched"|Multiple packs: '''Astronaut''', '''Big Gun''', see if the demo in Lara's Home asks you to use the joystick''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.|{{~}}|style="background: #A2A9B1;"||{{~}}|style="background: #A2A9B1;"|
|-
|Toy Story 3Dead Space 2|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
|{{✓}}
||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||-|Heavy Rain||style="text-align:left;"|'''Chronicles: Episode One - The Windows version is Taxidermist''' - adds a port of the Wii version instead of the X360/PS3 versionsextra storyline, have fewer Toy Box options which is prequel for gameplay and town customization, and lack a multiplayer optionmain plot.|{{✓}}|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|
|-
|}Overlord II ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col"|Game! scope="col"|Exclusive console DLC(s)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|Pre-order DLCs: '''Exclusive Assault PackBattle Rock Nemesis''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds - expansion with a new weapons and extra consumables like rounds, grenades etcarena for the Netherworld Tower.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Batman: Arkham KnightPrince of Persia (2008)|''''60sstyle="text-themed Bat-tankalign:left;"|'''<br>Epilogue'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin''- continues game's plot and opens the true ending.|{{✓}}
|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|BatmanPrototype 2|style="text-align: Arkham Originsleft;"|Pre-order DLCs: '''Knightfall PackBio-Bomb Butt Kicker''' - 3 combat (GameStop exclusive) and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>''Hardened Steel Vehicle Armor''' (BestBuy exclusive).
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|{{✓}}
|style="background: #A2A9B1;"|
|-
|Dead Rising Saint's Row 2|style="text-align:left;"|'''Case ZeroUltor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''Case WestThe Unkut Pack''' - standalone expansion packs, which increasing game storyadds only customization options.|style="background: #A2A9B1;"||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Dead Rising 3
|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|{{✓}}
|-
|Dead Space
|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
|{{~}}
|style="background: #A2A9B1;"|
|{{~}}
|style="background: #A2A9B1;"|
|-
|Dead Space 2Saint's Row IV|'''Ignition Rewards''' style="text- bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[httpsalign://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>left;"|'''SeveredPlague of Frogs Pack''' - two extra chapters.<br>'''Outbreak Map Pack''' adds pieces from "Gat out of Hell" expansion - two new Multiplayer maps: the Academy (a school setting) Jezebel and Demon outfits, and the Concourse - a shopping mall settingLil’ Croaker weapon.|{{✓}}
|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Heavy Rain
|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Overlord IISplit/Second: Velocity|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Battle Survival at the Rock Nemesis''' - expansion with new track for "Survival" races (Minepit Park) and a new arena multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Netherworld TowerRyback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Prince Star Wars:<br>The Force Unleashed II|style="text-align:left;"|'''The Battle of Persia Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (2008Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others)|.<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''EpilogueExclusive Maulkiller Pack''' - continues gameGameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's plot Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and opens the true endinglightsaber crystal (called "Impact").
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Prototype 2Stranglehold|Prestyle="text-order DLCsalign: left;"|'''Collector'Bio-Bomb Butt Kickers Edition''' - include remastered "Hard Boiled" movie (GameStop exclusivenot included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>''Hardened Steel Vehicle Armor'Map Pack'' (BestBuy exclusive)' - add 10 multiplayer maps and 21 multiplayer character skins.
|{{✓}}
|style="background: #A2A9B1;"|
|{{~}}
|style="background: #A2A9B1;"|
|-
|Saint's Row 2style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition|style="text-align:left;"|'''Ultor ExposedWeapon X Arena''' - new missionslevel, customizationswhich include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', vehicles and multiplayer maps.<br>'''Corporate WarfareLadder Challenge''' - same as previous.<br>and '''The Unkut PackEnvironmental Simulator''' <ref>[https://www.ign.com/articles/2009/06/04/x- adds only customization optionsmen-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Split/Second: Velocity|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||-|Star Wars: The Force Unleashed II|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||-|Stranglehold|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.|{{✓}}|style="background: #A2A9B1;"||{{~}}|style="background: #A2A9B1;"||-|X-Men Origins: Wolverine - Uncaged Edition|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||}
===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==NES=Sharp X68000===NES games sometimes suffered from slowdown, and sprite flickeringMay be easier to emulate ports than the original versions.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|CrystalisAkumajo X68000<br>(Castlevania Chronicles)|GBCPlayStation|GBCstyle="text-align: Adds some extras like one dungeon. Horrible port though (soundleft;"|Includes both the original game and a remixed version with remixed music, graphicsslightly altered level layouts, narrow field of vision)and an altered art direction based on the more recent games in the series.
|-
|Digital Devil StoryMad Stalker: Megami Tensei<br/>Digital Devil Story: Megami Tensei IIFullmetal Force|SNESPlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|SFCstyle="text-align: Compilation titled left;"|''Kyūyaku Megami Tensei'PlayStation:''' A remake with sub-par graphics and music. Improved graphicsBorrows gameplay elements from the developer's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music. '''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Extra features Mode (done through a cheat code), and altered/added areasa fully-voiced Story Mode. Japan only '''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.|-|Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original. '''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
|-
|Dragon Quest IGenocide 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br/>Dragon Quest IIFM Towns<br>DOS|SNES, GBCstyle="text-align:left;"|'''SFC: Compilation''' Lower sound quality and altered graphics. Includes ULevel order for the first few levels is re-arranged from the Sharp X68000 version.SReleased only in Japan despite being developed by a British development team. NES enhancements. Updated graphics and game balance. Japan only '''FM-Towns:''' Same as Genocide above.
GBC'''DOS: Compilation''' Based on the FM-Towns version. Improved graphics from NES version, SFC Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game balance and events's menus are in English.|}
Mobile==Arcade=={| class="wikitable" style="text-align: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animationscenter;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Chaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Japan onlyAvailable in English.
Android/iOS'''Wii: New ''' Part of ''Ultimate Shooting Collection'' with official English translation. Based on the mobile version.
|-
|Dragon Quest IIICrazy Taxi|SNES, GBCDreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|SFCstyle="text-align: Full remake. Updated graphics left;"|Every time Crazy Taxi has been updated, the music has been redone, and game balance. Includes U.S. NES enhancements. Japan onlyit is considered to be worse than the original.
GBC'''PlayStation 2/GameCube/Windows''': Improved graphics from the NES version lower quality port, with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events)control issues.
Mobile'''PlayStation Portable''': Based on the SFC version. Uses the engine from the mobile versions ''Crazy Taxi: Fare War'' is a compilation of DQ1/DQ2. No battle animations"Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. Japan onlyIt has custom soundtrack support.
'''Android/iOS''': New English translationTitled ''Crazy Taxi Classic'', with widescreen support. Based on the mobile versionControl is a bit wonky.
|-
|Dragon Quest IVstyle="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|PS1, NDS, iOS, AndroidDreamcast<br>Xbox 360<br>Xbox One<br>|PS1style="text-align:left;"|'''Dreamcast''': Updated graphics. Japan onlyOriginal Soundtrack and not the NAOMI OST.
NDS'''Xbox 360''': Port of PS1 versionXBLA. Improved controls, textures, lighting, optimized for dual screenand glowing effects. Updated graphicsAdded new characters, expanded storywidescreen support, new scenario & playable characteronline, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST. Party chat added |-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (officially Japan exclusiveR). New Multi|style="text-5 localizationsalign:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
iOS/Android'''Xbox: Direct port of DS version. English-only localization. Party chat translated''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.
|-
|DuckTalesIkaruga|PS3style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Xbox360Japanese subtitles only. '''GameCube:''' Some slowdown issues, Wii Uslightly poorer graphics, PCConquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles. |Remade in HD as ''DuckTales Remastered'Steam:''' for PS3Analog control support, 360has the most achievements, Wii Ucustomizable options, and PCsome graphics/cutscene enhancements not in any other homeport. Features a difficulty optionThe select screen was altered. '''Xbox 360:''' Analog control support, not very faithful port, expanded storylineand some enemy patterns are completely different but have online multiplayer, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voiceselect screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered. '''Arcade:''' Re-actors)released on Taito NesicaxLive arcade platform, new levelspowered by Taito Type X2 hardware. Basically the same as the Steam version, both newly arranged with achievements and original NES music, an art galleryInternet ranking functionalities, and the other unlockablesaltered select screen. Altered progression forces the player An extra selection is added for players to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedchoose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
|-
|Final Fantasy 1 + 2Karous|PS1, GBA (R), PSP (R)Dreamcast<br>Nintendo Wii|MSXstyle="text-align:left;"|'''Dreamcast: Updated graphics (FF1 ''' Japanese only).
PS1'''Wii: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP ''' Part of all bosses doubled, easy mode added''Ultimate Shooting Collection'' with official English translation. Missing the final boss.|-GBA, PSP|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Original difficulty level removed, bonus dungeonsOrigins''.
|-
|Final Fantasy Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|NDSstyle="text-align:left;"|'''X360/PS3:''' Widescreen support, PSP|Full 3D remakeonline multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|Fire EmblemOutRun 2|style="white-space: Shadow Dragon and the Blade of Lightnowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|SNES, NDS (R)style="text-align:left;"|SFC'''XBOX PAL version: Remade as ''' Time Trial Route Scores are not saved in the first chapter of PAL version due to a bug in that version. '''Fire EmblemXBOX NTSC-J version: Mystery of the Emblem'' ' Fixed slowdown, fixed bugs with upgraded graphics and improved balancethe driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The remake also continues Voice acting and some of the storyline.menus are still in English)
NDS: The SFC remake was divided to two releases - ''Fire Emblem'PS2/Xbox/PSP/Windows: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery Part of the Emblem'' for the DSOutRun 2006 Coast 2 Coast, covering the rest of the storyline as well as including the Downgraded graphics doesn''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content t feature Scud race & Daytona 2 tracks. The Windows version is actually on-cartridge). Introduces character customizationmissing lens flare & bloom effects but can be fixed with mods.
|-
|Kirby's AdventureOutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|GBA (R)style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, 3DSPS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.|GBA'''PS2 NTSC-J: Full remake with updated ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and soundadds some extra music. Includes new features andIt also removes PlayStation Portable connectivity, seeminglymeaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, different physicsbut most of the game is still in Japanese.
3DS'''PS3/XBOX 360: Slowdown ''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and flickering fixed, 3D feature addedmodes from Coast 2 Coast. Clarissa's design is censored.|-|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation Portable|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|The Legend of ZeldaRadirgy|Satallaview, Gamecube (E), GBADreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|Satallaviewstyle="text-align: Titled left;"|''BS Legend of Zelda'GameCube:''' Enhanced port. Updated graphics, smaller overworld map, timerJapanese only. Japan  '''PlayStation 2:''' Enhanced port. Japanese only.
GC & GBA'''Wii: Emulated versions''' Part of ''Ultimate Shooting Collection'' with official English translation. Improved grammar|-|Sky Target|Sega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.
|-
|Mega Man 1<br/>Mega Man Virtua Cop 2|Sega Saturn<br/>Mega Man 3Microsoft Windows<br/>Mega Man 4Sega Dreamcast<br/>Mega Man 5<br/>Mega Man 6PlayStation 2|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man' Saturn: The Wily Wars''' inferior looking port, a compilation/enhanced port running at 30 FPS, including extra options such as play as other characters, select of Mega Man 1your gun, auto-3 plus a new set of levels unlocked after beating the three games. Includes updated audio reload and an inconsistent 16-bit graphical overhaul. Has a manual saving use "Virtua Cop 1" targeting system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight).
PS1''' PC: ''Rockman Complete Works''Based on the Saturn port but with a better graphic, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown extra features were removed. Officially released in Japan Multiplayer is onlyonline. Might be hard to run on a modern OS.
PS2/GC/Xbox'''Dreamcast: ''Mega Man Anniversary Collection'', a UBetter graphic than the PC version (still not good as the arcade).S. compilation of All the Complete Works versions minus some extra features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasfrom the Saturn returns, including extra easter eggs.
PS4/XB1/3DS/'''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".|-|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC: ''Mega Man Legacy Collection' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS. '''PS2:''', Sega Ages 2500 release is a compilation direct port of the NES versions of all six gamesarcade version. Includes the Museum Runs in 640x480 and Database features from 60 FPS (the Complete Works versionsarcade version ran slightly slower at 57. Also includes various overlays 5 FPS). Missing extras from Saturn & PC releases and filters. Some versions may have input laghas minor graphical glitches. The US version of Mega Man V Released only in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsJapan.
PSP'''360/PS3: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Very similar to the PS2 release. Runs in 2.5D with a chibi artstyleHD, remixed music, and voice actingbut it's pillarboxed. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to online play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|MetroidVirtua Tennis 2|Gamecube (E), GBA (R)Dreamcast<br>PlayStation 2|GCstyle="text-align: Emulated. Unlocked in left;"|''Metroid Prime'PS2:' if a GBA with ''MetroidLower than Dreamcast quality port in 30 FPS.|} ==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category: FusionSixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '' '[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is connected to the systemsection for mentioning its differences across those generations.
GBA{| class="wikitable" style="text-align: Remade as ''Metroid: Zero Mission'', updated graphics & sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Ninja GaidenWWE SmackDown vs. Raw 2008~2011|PCE, SNESPlayStation 3<br>Xbox 360|PCEstyle="text-align: Updated graphics (but poor use of scrolling), new musicleft; Japan only SNES: Increased palettes, updated music based on OST"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Ninja Gaiden IINCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.|} ===NES===NES games sometimes suffered from slowdown, and sprite flickering. {| class="wikitable" style="text-align: The Dark Sword of Chaoscenter;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Babel no Tou<br>(aka Mystery Tower)|SNESArcade<br>GB<br>PS1<br>J2ME<br>X68
|
SNESArcade: Increased palettesUnknown changes (ROMs are undumped). Japan-only. GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only. J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only. X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, updated music based on OSTnarrow field of vision).
|-
|Ninja Gaiden IIIDigital Devil Story: The Ancient Ship of DoomMegami Tensei<br/>Digital Devil Story: Megami Tensei II
|SNES
|SNESSFC: Increased palettes, removal of parallax scrolling and other effectsCompilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music based on OST, difficulty based on Japanese version. Extra features and altered/added areas. Japan only.
|-
|Dragon Quest I<br/>Dragon Quest II
|SNES<br>GBC
|
River City RansomSFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.
(Downtown Nekketsu Monogatari)|PCE, GBA|PCEGBC: Compilation. Improved graphicsfrom NES version, updated musicSFC version's game balance and events. Japan only
GBAMobile: Improved graphics, updated musicBased on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. Save feature and various bonus featuresNo battle animations. Japan only. Android/iOS: New English translation. Based on the mobile version.
|-
|Super Mario Bros./The Lost LevelsDragon Quest III|SNES, <br>GBC
|
SNESSFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. GBC: Improved graphics, samplefrom the NES version with the SFC version's game balance and events. GBC-based musicexclusive additions (extra dungeon, savingmedal quest, inaccurate physicsevents). Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
GBCAndroid/iOS: Saving, VsNew English translation. Based on the mobile version. multiplayer, a large suite of bonus features, smaller screen size
|-
|Super Mario Bros. 2Dragon Quest IV|SNES, GBAPS1<br>NDS<br>iOS<br>Android
|
Improved PS1: Updated graphics. Japan only. NDS: Port of PS1 version, sampleoptimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-based music, saving5 localizations.
GBA OnlyiOS/Android: Decreased Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3<br>Xbox360<br>Wii U<br>PC|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficultyoption, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, extra gameplay modean art gallery, smaller screen sizeand the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Super Mario Bros. 3Final Fantasy 1 + 2|SNES, PS1<br>GBA(R)<br>PSP (R)
|
Improved MSX: Updated graphics, sample-based music, saving(FF1 only)
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added GBA Only, PSP: e-Reader support, replaysOriginal difficulty level removed, smaller screen sizebonus dungeons
|-
|Zelda II: The Adventure of LinkFinal Fantasy 3|Gamecube (E)|Potentially seizure-inducing effects replacedNDS<br>PSP|} ==Sharp X68000==May be easier to emulate ports than the original versionsFull 3D remake{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PS1! scope="col" |GCN! scope="col" |PS2! scope="col" |GBA! scope="col" |NDS! scope="col" |Notes
|-
|Fire Emblem: Shadow Dragon and the Blade of Light
|SNES, NDS (R)
|
Akumajo X68000SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
(Castlevania Chronicles)|✓|||||Includes both the original game and NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a remixed version with remixed musicnew graphical makeover, slightly altered level layoutssome balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, and an altered art direction based on covering the rest of the more recent games in storyline as well as including the series''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|Mad Stalker: Fullmetal ForceKirby's Adventure|GBA (R), 3DS
|
||||PS1GBA: A Full remake with sub-par updated graphics and musicsound. Borrows gameplay elements from the developer's other gameIncludes new features and, seemingly, Asuka 120%different physics.
FM-Town3DS: A port for the FM-Towns with updated graphics Slowdown and remixed music. PC Engine: A PC Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode. Genesis: Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrollingflickering fixed, simplified graphics.3D feature added
|-
|GenocideThe Legend of Zelda|Satallaview, Gamecube (E), GBA
|
|||||PC EngineSatallaview: Inferior Titled ''BS Legend of Zelda''. Updated graphics and sound with worse gameplay than the original, smaller overworld map, timer.Japan only
FM-TownsGC & GBA: released as part of the ''Genocide Square'' compilationEmulated versions. Features updated graphics, sound, new cutscenes, and revised gameplayImproved grammar.
|-
|Genocide Mega Man 1<br/>Mega Man 2: Master of the Dark Communion<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
|
||MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.|||SFCPS1: Lower sound quality ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and altered graphicsDatabase options. Level order for Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the first few levels is re-earlier games have less arranged from the Sharp X68000 versiontracks). Slowdown removed. Released only Officially released in Japan despite being developed by a British development teamonly.
FM-TownsPS2/GC/Xbox: Same as Genocide above''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
DOSPS4/XB1/3DS/PC: Based on ''Mega Man Legacy Collection'', a compilation of the FM-Towns NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version. Uses of Mega Man V in the Sharp X68000 3DS version's cutscenes but has higher quality Redbook audio musicframe-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. Released only in Korea but most The release is a port/emulation hybrid of the game's menus are in Englishsorts.|}
==Sega Genesis=={| class="mwPSP: ''Mega Man Powered-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="widthUp (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Androidaspect ratio and NES music). Unlockable playable characters, features, iOS! scope="col" style="text-align: left"|Notesand moves from later games in the series.
|-
|Castle of Illusion Starring Mickey MouseMetroid|Gamecube (E)<br>GBA (R)
|
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.|✓ (R)-|Ninja Gaiden|PCE<br>SNES
|
|✓ PCE: Updated graphics (Rbut poor use of scrolling), new music; Japan only|✓ (R)| HD remake SNES: Increased palettes, updated graphics and retreated gameplaymusic based on OST
|-
|Earthworm JimNinja Gaiden II: The Dark Sword of Chaos|SNES
|
SNES: Increased palettes, updated music based on OST
|-
|Ninja Gaiden III: The Ancient Ship of Doom
|SNES
|
|✓ (R)||✓ (R)|| HD remake with SNES: Increased palettes, removal of parallax scrolling and other effects, updated graphics and retreated gameplay missing The extra levels from the Sega CD Version.music based on OST, difficulty based on Japanese version
|-
|Lunar: The Silver Star
|✓
|
River City Ransom
 
(Downtown Nekketsu Monogatari)
|PCE<br>GBA
|
PCE: Improved graphics, updated music. Japan only
 
GBA: Improved graphics, updated music. Save feature and various bonus features.
|-
|Solomon's Key
|SMS<br>FDS<br>GB<br>PCE
|
|SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only|✓ (R)| PS1FDS: Remake With increased difficulty'''PSP:''' Based on ps1 Same as NES, but with longer load timesLoading screens.'''IOSPCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie''' Based s aesthetics. The gameplay and stages are based on PS1 has widescreen support but touch controlthe NES versionGB: Known as ''Solomon'Sega Saturn/Windows:'s Club'' Based on PS1 is not available in English. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|Phantasy Star 2,4Super Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>GBC
|
|✓ (R)Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.||FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.||SNES: Improved graphics, sample-based music, saving, inaccurate physics| Remake with updated graphics (Japan Only) fan translation is availableGBC: Saving, Vs.multiplayer, a large suite of bonus features, a smaller screen size
|-
|Shining ForceSuper Mario Bros. 2|SNES <br>GBA
|
|||Improved graphics, sample-based music, saving||| Game Boy AdvanceGBA Only: remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping Decreased difficulty system, and some tweaks in the extra gameplay and ramping difficulty system.mode, smaller screen size
|-
|Shadow of the BeastSuper Mario Bros. 3|SNES, GBA
|
|||✓ (R)|||'''PS4:''' Different game with different gameplay.|-|Sonic the Hedgehog|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ |To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audioImproved graphics, and new content. An unofficial PC port of the iOS/Android version is available.|sample-|Sonic the Hedgehog 2|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ |Same deal as the first Sonic the Hedgehog game.|-|Sonic 3 & Knuckles|✓|✓ (E)|✓ (E)||✓ (E)||'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of based music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|-|Sonic CD|✓ |✓|✓||✓|✓|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.saving
'''PS2GBA Only:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe on PlayStation 2. The GameCube version is available in North America, but is blurrier compared to the PS2 version. '''PC/360/PS3:''' Remade on a new fane-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen Reader support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.|-|Sonic 3D Blast|✓ ||||||'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progressreplays, bug fixes and other tweaks.smaller screen size
|-
|Zelda II: The Adventure of Link
|Gamecube (E)
|Potentially seizure-inducing effects replaced
|}
===SNES===
Some SNES games suffered from slowdown which may be fixed in ports.
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|PS1! scope="col"|GC! scope="col"|PS2! scope="col"|GBA! scope="col"|NDSGame! scope="col"|PSPPlatforms
! scope="col"|Notes
|-
|Actraiser|||||ActRaiser|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One| style="text-align: left;"|Steam/Switch/PS4/Xbox One: A remake Titled "Actraiser ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics , new bosses, and remastered OST.
|-
|Chrono Trigger
|||||✓|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' Extra content including FMV & bestiary, longer load times.<br />'''NDS: ''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />'''iOS/Android: ''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />'''PC: ''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Clock Tower
||||||Windows<br>PlayStation<br>WonderSwan| style="text-align: left;"| '''PS1/PC: Titled ''' Titled "Clock Tower: The First Fear''". FMV, minor graphical changes; additional new weapon, enemy, & location. Wonderswan'''WonderSwan: ''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars||||✓||Game Boy Advance| style="text-align: left;"|Titled ''"Contra Advance: The Alien Wars EX''". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|Donkey Kong Country
||||✓||Game Boy Color<br>Game Boy Advance| style="text-align: left;"| '''GBC: ''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br /> '''GBA: ''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 2: <br>Diddy's Kong Quest||||✓||Game Boy Advance| style="text-align: left;"| GBA: Titled ''"Donkey Kong Country 2''". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 3: <br>Dixie's Double Trouble||||✓||Game Boy Advance| style="text-align: left;"| GBA: Titled ''"Donkey Kong Country 3''". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
|-
|Dragon Quest V
|||✓ PlayStation 2 (R)||✓ <br>Nintendo DS (R)|<br>Andoid<br>iOS| style="text-align: left;"|'''PS2: ''' Full 3D remake with party enhancements. Only released in Japan.<br />'''DS: ''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />'''iOS/Android: ''' Port of the DS version.|-
|Dragon Quest VI
|||||✓ Nintendo DS (R)|| style="text-align: left;"|DS: Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|EarthBound
||||✓||Game Boy Advance| style="text-align: left;"|Worse audio. Japan only.
|-
|Final Fantasy IV
||||✓|✓ PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|✓| style="text-align: left;"|'''Original Version'''<br />'''PS1: ''' FMV opening and ending, new features, different translation, longer load times. <br />WSC'''WonderSwan Color: ''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. <br />'''GBA: ''' Titled ''Final Fantasy IV Advance''. Based on the WSC WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />'''PSP: ''' Titled ''Final Fantasy IV: The Complete Collection''. Includes ''"The After Years'' " as well as an in-between ''"Interlude''". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />'''3D Remakes'''<br />'''NDS: ''' Very different 3D remake following FFIII Final Fantasy III on DS (no PSP release unlike it).<br />PC: HD version of DS remake.<br />'''iOS/Android/PC: ''' DS version port, followed by an exclusive 3D remake of ''"The After Years'' on iOS/Android".
'''PC:''' HD version of DS remake.
|-
|Final Fantasy V
||||✓||PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' First official English release of the game.<br />'''GBA: ''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style).
|-
|Final Fantasy VI
||||✓||PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows| style="text-align: left;"|'''GBA: Titled ''' Titled "Final Fantasy VI Advance''". New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, reworked Cyan Bushidono touch control.
|-
|Front Mission
|||||✓ PlayStation<br>Nintendo DS (R)|| style="text-align: left;"|'''DS: ''' Only official English release of the game.
|-
|style="white-space: nowrap;"|"Ganbare Goemon 1<br />Yuki-Hime's Disappearance" /<br />US: "The Legend of the Mystical Ninja "|||||✓|Game Boy Advance| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Ganbare Goemon 2:<br />General McGuiness<br />Japan-only|||||✓Kiteretsu Shōgun Magginesu|Game Boy Advance| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
|-
|Kirby Super Star
|Nintendo DS|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.|-|The Legend of Zelda:<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)| style="text-align: left;"|Titled ''Kirby Super Star Ultra'GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Extra gamesSimplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, enhanced graphicsIce Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]
|-
|The Legend of Zelda: A Link to the Past||||✓||| style="text-align: left;"|GBA: Extra dungeon reliant on ''Four Swords'' game. More accurate translation, more shops, new enemies. Link voice clips from ''Ocarina of Time''. Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout)|-|Mega Man & Bass" /<br />JP: "Rockman & Forte"||||✓||Game Boy Advance| style="text-align: left;"|GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Mega Man X
||✓|✓|||✓ DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS| style="text-align: left;"|'''DOS: ''' Different aspect ratio, worse audio, buggy wall climbing.<br />'''GC/PS2: ''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />'''PSP: Titled ''' Titled "Mega Man Maverick Hunter X''". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />'''iOS: ''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br /> '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X2
||✓|✓|||GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch| style="text-align: left;"|'''GC/PS2: ''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X3
||✓|✓|||PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows| style="text-align: left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn: ''' Remixed soundtrackand progress can be saved via memory card/RAM cart.<br />'''PC: ''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />'''GC/PS2: ''' PS1 version included in ''"Mega Man X Collection". Loading times are eliminated. ''.<br 'PC/>PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Metal Max 2: Kai
||||✓|✓Game Boy Advance<br />Nintendo DS (R)|| style="text-align: left;"|'''GBA: ''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br /> '''DS: ''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.|-|Ogre Battle: <br>The March of the Black Queen||||||PlayStation| style="text-align: left;"|Titled ''"Ogre Battle: Limited Edition''". Slightly enhanced graphics and sound.
|-
|Romancing SaGa
|||✓|||WonderSwan Color<br>PlayStation 2| style="text-align: left;"| Wonderswan'''WonderSwan: ''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2: ''' Enhanced 3D graphics.
|-
|Secret of Mana
||||||iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch| style="text-align: left;"|'''Android/iOS: ''' Partially enhanced graphics, enhanced fonts & menus, touch controls. <br />'''PC/PS4/Vita: ''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br />'''Switch: ''' SNES version included in ''Collection of Mana'' with borders around the game.|-|Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. '''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs. '''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.|-|Shin Megami Tensei II|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis. '''PS1:''' Same deal as its predecessor. Not translated into English. '''GBA:''' Same deal as its predecessor. Not translated into English.
|-
|Super Mario World
||||✓||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|'''SNES:''' The version in ''"Super Mario All-Stars + Super Mario World'' " compilation has unique sprites for Luigi.<br />'''GBA: Titled ''' Titled "Super Mario World: Super Mario Advance 2''". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.  '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].|-|Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
|-
|Super Mario World 2: Yoshi's Island||||✓|Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|GBA: Titled ''Yoshi's IslandPC/Switch: Super Mario Advance 3''' Unofficial native port made by fans by decompilation: [https://github. New levelscom/snesrev/sm], worse audio[https://github.com/RadzPrower/Super-Metroid-Launcher].
|-
|Star Ocean
|style="white-space: nowrap;"|||||✓ PlayStation Portable (R)| style="text-align: left;"|PSP: Titled ''"Star Ocean: First Departure''". Only official English release.
|-
|Super Ghouls 'n Ghosts
||||✓||PlayStation<br>Game Boy Advance| style="text-align: left;"|'''PS1: ''' Slowdown removed.<br />'''GBA: ''' New levels, worse audio.
|-
|Tactics Ogre: <br>Let Us Cling Together||||||✓PlayStation<br>PlayStation Portable| style="text-align: left;"|'''PS1: ''' First English release. Slightly enhanced music.<br />'''PSP: ''' Very enhanced, more features.
|-
|Tales of Phantasia
||||✓||✓ PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS| style="text-align: left;"|'''PS1: ''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />'''GBA: ''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />'''PSP (Full Voice Edition): ''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />'''PSP (''"Tales of Phantasia X Narikiri Dungeon"):'''): PSP version with even more additional content (Grade shop) and a remade spin-off.<br />'''iOS/Android: ''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
|-
|"Trials of Mana" /<br />JP: "Seiken Densetsu 3"||||||Windows (R)<br>Nintendo Switch & (R)| style="text-align: left;"|'''Switch/PC (remake): Titled ''' Titled "Trials of Mana''". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020and DRM-free as a result.<br /> '''Switch (SNES port): ''' An official translated port of the original game is included in ''"Collection of Mana'' " as ''"Trials of Mana'' " internationally.
|-
|Umihara Kawase
|||||✓|Nintendo DS<br>PlayStation Vita| style="text-align: left;"|'''DS: ''' As part of the JP-only ''"Umihara Kawase SE Kanzenban'' " compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />'''Vita: ''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Sega Saturn=Nintendo 64={| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes|-|Baroque||✓||✓ (R)||||'''Saturn:''' Japan onlyThe Nintendo 64 is a difficult system to emulate, and no emulator has widescreen optiona high degree of game compatibility.'''PS1:''' Japan only, has extra content, but no widescreen supportIt may be easier to rely upon a port rather than try to emulate it.
'''PS2:''' Remake with a different art style and music, available in English, features a new save While systemrequirements are substantially higher, difficulty options, includes emulating the extra content of [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the PS1 version and Wii results in more. Has removed bluraccurate emulation, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is availableeven making some unplayable games playable.
'''Switch{|class="wikitable" style="text-align:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Black / MatrixBanjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".|-|Banjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".|-|Blast Corps|Xbox One (RE)|style="text-align:left;"|Improved graphics, better framerate. |-|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|style="text-align:left;"|'''SaturnXbox:''' OriginalTitled "Conker: Live and Reloaded". Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsIt's censored but has much better graphics and updated multiplayer.
'''DCXbox One:''' a remake titled "Black/Matrix ADRare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;" with many gameplay changes in order |'''PC:''' Unofficial fan-made port by the developer that went on to make remaster the game easierTurok games. Features widescreen, higher frame rate, keyboard, added many anime cutscenes and new anime art style for mouse support. Some bugs are left unaddressed in the charactersunofficial port, however. Requires extracting data from the ending was expanded with 2 extra chaptersgame's ROM to play. Can be found [https://doom64ex.wordpress.com here].
'''PS1Xbox One/PlayStation 4/Switch/PC:''' a demake Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of DC version titled "Black-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://Matrix +", anime cutscenes were removed, doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the original art style was restoredofficial 2020 port.
|-
|CuldceptThe Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.|✓||||'''PS13DS:''' Some cards are deleted port is a remake with a better framerate, the blood and some of the violence was censored and it becomes other cards, Abolish a negotiation rule. Addition of is missing some mapsrumble features.
'''DSPC/Switch/Wii U:''' Based on PS1, Fan translation is availableAn unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]
'''PS2Android:''' Despite being called Culdcept this is actually the sequel Culdcept 2[https://github.com/Waterdish/Shipwright-Android Android version]
|-
|Cyber Troopers Virtual-OnThe Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. |✓|||| '''PS23DS:''' Sega Ages 2500 release. Changed graphics with features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a different art styleNew Nintendo 3DS, 60FPSmissing some rumble features. However, Japanese releaseit changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|Die Hard ArcadeJet Force Gemini|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate.|-|Killer Instinct Gold|Xbox One (E)|style="text-align:left;"| '''PS2:''' Sega Ages 2500 release. Changed Improved graphics with a different art style. Japanese release, better framerate.
|-
|Devil SummonerPerfect Dark|Xbox 360<br>Xbox One<br>PC (U)|||style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".||| '''PSPPC:''' Widescreen and extra content, Japanese release A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
|-
|Devil Summoner - Soul HackersRayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.||||| '''PS1Dreamcast:''' Extra contentvarious changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, Japanese releaseand replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.
'''3DSPS2:''' Based on PS1Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, widescreen supportbut like all versions of the game, available it still uses manual saves. This is also the only version in Englishwhich the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|Dragon ForceSin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.|| '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''PS2Android:''' Sega Ages 2500 releaseUnoffical native port made by fans using the SM64 decompilation project.[https://github. Changed com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics , slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a different art stylemisleading name. It is missing rumble features. Japanese releaseIt also has redone voices, for better or worse.
|-
|Grandia||✓Turok: Dinosaur Hunter|Windows|||||* '''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturnstyle="text-exclusive bonus disc. Overall best version.* '''PS1align:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).* '''left;"|Remastered for PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Guardian HeroesTurok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.
|
|
|
|
|
|✓
|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
|-
|Panzer DragoonTurok 3: Shadow of Oblivion|Windows|||✓|✓|style="text-align:left;"|Remastered for PC.|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)}
'''Switch===GameCube==={| class="wikitable" style="text-align:''' HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox one.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|PowerSlave/ExhumedBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.|||'''Xbox:''' Was developed by another team so there are some minor changes to the environment.||'''PC:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served Same as a basis for the 2022 remaster for Xbox One, PlayStation 4needs fan mods in order to fix some graphical bugs on modern hardware, Switch, and PCdoesn't support controller.
'''Saturn US VersionPS3/360:''' comes with an exclusive mini-game called "Death Tank" that isn't A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in any other the HD version. The PS3 versionhas broken shadows.
'''PSX:''' auto-aim doesn’t work as well, which makes hitting The game creator said that the smaller enemies more irritating. Moving around is less squirrely, so tight platforming GameCube version is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority of the gamebest.
|-
|Princess CrownBilly Hatcher and the Giant Egg|Windows|style="text-align:left;"||||||'''PSP/PS4:''' Japan onlyInferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, decent portsevere screen tearing and poor controller support.'''Saturn:''' Japan only, has an increased resolution hack
|-
|Nights into Dreams...Donkey Kong Jungle Beat|Wii|style="text-align:left;"||✓||✓|✓|'''PS2/360/PS3/PC:'Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'' Features both the original game s movement and an enhanced graphics modeits motion detection feature to clap. The port To accommodate the more traditional control scheme, the level designs were altered to 360, PS3include more obstacles, and PC is missing a few effectsplayers do not have to collect crests to progress. All reIt also replaces the banana-releases include ''Christmas Nights into Dreams'', but lack versus based health meter with a more traditional life system and adds a boss rush mode and Sonic the Hedgehog into Dreamssupport for widescreen television displays.
|-
|Silhouette MirageThe Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''SaturnWii:''' OriginalThe two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, japan onlywhere they released both versions simultaneously).
'''PS1 Japanese versionWii U:''' Missing background graphics, missing 2D parallax effects but has 2 extra bossesHD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].|-'''PS1 USA version|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https:''' Based on the PlayStation Japanese version has censored the religious names from the Japanese version, and the difficulty was increased//www.speedrun.com/Killer7/guide/vrviv Full list of changes]
|-
|Sonic RMario Power Tennis|Wii||||||style="text-align:left;"|'''PC16:''' Enhanced port 9 widescreen mode. Players can choose to play with better graphics and extra content. Some reprints of the game are missing Wii Remote only, or with the musicWii Remote/Nunchuk combination for advanced control of playable character participants. Has problems with modern hardware but can be fixed with modsIt also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|Virtua Cop Metroid Prime 1, <br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|||style="text-align:left;"|||'''PC[https:''' Contemporary to the Saturn port//metroid.fandom. Might be hard com/wiki/List_of_version_differences Too many changes to run on a modern OS. list here]
|-
|Virtua Fighter 2Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|||✓||✓|✓style="text-align:left;"|'''PCPS2:Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' Contemporary wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Saturn portHero, which can be read for deeper insight into the character and the Kharlan War itself. Contains There are two new events that will allow the same extra plus Online Multiplayerplayer to gain more insight into the ancient hero Mithos. Might The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be hard watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to run on become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a modern OSpoint in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
'''PS2PS3/PC:''' Sega Ages 2500 release is a direct port of Based on the arcade PS2 version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. |-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2'''360/PS3|style="text-align:''' Very similar to left;"|Inferior looking, but the first game has Dante from the PS2 release. Runs in HD but Pillboxed. Includes online playDevil May Cry series cameo.
|-
|Radiant SilvergunRayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.||'''PS2:''' Inferior looking.||✓|'''Xbox 360:''' HD Port with optional high-res effects and graphicsWidescreen option is just 4:3 stretched.|}
==PlayStation=='''PC:''' The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported ability to Windows. Howeverskip FMV cutscenes was removed, some of these textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC ports are difficult to run on modern Windows operating systemsversion is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''PS3/360:left;"''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.! scope=The original version opened with a gameplay trailer cut to Groove Armada's "colMadder" style="width: 14em;"|Name. This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. ! scope=The bonus section of the game contains an "colextra" |PCwhich is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.! scope="col" |SaturnThe shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.! scope="col" |N64-! scope="col" |DCResident Evil 4! scope="col" |GCWindows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360! scope="col" |PSP! scopestyle="coltext-align:left;" |Notes[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Breath of Fire IIISuper Mario Sunshine|Nintendo Switch (E)|||||✓style="text-align:left;"|* '''PSP:''' Adds Emulated version with widescreen support, quality of life changes, and an extra minigame.
|-
|Breath of Fire IVSonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.|||'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.|* '''PCXbox:''' Has shorter load has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times , lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and includes an option for sprite smoothingthe energy indirect textures are brighter. contains a brightness setting. The only audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be localized patched back in Traditional Chinese .In Team Battles, Speed characters (TaiwanSonic, Shadow, Amy, and Espio)do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|Crash Bandicoot 1, 2, 3 style="white-space: nowrap;"|Sphinx and Racing the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|||style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.||* '''PS1Xbox:''' OriginalLacks projected shadows.* '''PS4/Xbox one/PC/Switch:''' HD RemakesRemastered. Lacks projected shadows.
|-
|Chronon Cross}|✓|===Nintendo Wii==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||* '''PS1:''' Original.* '''PS4/PC/Switch:'''emulated version with worse performance than the original.Notes
|-
|Castlevaniastyle="white-space: Symphony of the Nightnowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|||✓style="text-align:left;"|* '''PS1DS:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsfull-fledged demake - 2D platformer with 3D graphics.* '''SaturnPlayStation Portable:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdownmost downgraded graphics, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the restlack of cooperative multiplayer.* '''Xbox 360:''' Direct port of the American PS1 version. Removes loading times, but also FMVs.* '''PSP:''' Included in ''CastlevaniaPlayStation 2: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fightdowngraded graphics, and a Carbon Crash as playable Maria inspired from her Rondo character for second player instead of Blood movesetCoco Bandicoot.* '''PS4/iOS/AndroidXbox 360:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionenhanced graphics.
|-
|Dino CrisisMuramasa: The Demon Blade|Vita|||✓||style="text-align:left;"|* '''PS1Titled "Muramasa:''' Original.* '''PC:''' Many Problems on modern systemsRebirth", the Vita version has exclusive story DLC expansions, using Dino Crisis Classic REbirth makes so it is the defentive more complete version. * '''DC:''' Enhanced port with better graphicsof the game.
|-
|Dino Crisis 2No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.||'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.||'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.
|-
|Final Fantasy VIINo More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower
|
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider* |Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''PC3DS/Wii U:''' Backgrounds/FMVs are The 3DS is a downgrade of the same resolutions as Wii version, and Wii U version is just a port of the PS1 version3DS. The original release had game creator said to only play the music played through terrible MIDI instruments. The music can be fixed with a modWii version. * |-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''SteamPC/PS4/Xbox One:''' The recent PC release on Steam fixes all issuesTitled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, making it the current definitive version. PS4 better graphics and iOS ports of the recent new soundtrack, which is considered worse (PC release have been released, with Switch and Xbone ports in has a mod to restore the futureoriginal one).
A full remake of the game has also been announced'''Switch:''' Same as above, coming first to the PS4but 30 FPS.
|-
|Final Fantasy VIIIThe Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|||||Same stance as FFVIIHD Remaster. Improved Motion control. Doesn's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)t require motion control anymore.
|-
|Final Fantasy IXXenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.||||Same stance '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as FFVII Korean, Simplified Chinese, and FFVIII's Steam releasesTraditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|Final Fantasy Tactics}|||===Sega Master System==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. * '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.Notes
|-
|Legend of Manastyle="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|||* Full remake of the game known as ''Alex Kidd in Miracle World DX'Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
|-
|MediEvil Hokuto no Ken|PlayStation 2 (R)|||||✓|* '''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has extra content not avilable in any other version* |2,5D reimagination of the game released as '''PS4SEGA AGES 2500 Series Vol.11:Hokuto no Ken''' Titled "MediEvil Remake" has the best graphic.
|-
|Mega Man 8Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|||||style="text-align:left;"|* '''Sega Saturn''':Partial emulation used in ''Phantasy Star Collection'' Original release. Initially intended as the Features music only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 in FM Sound Unit as wellstreamed data files. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)Japan-only. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:PlayStation 2''' Released : Budget remake known as part of an anthology compilation, ''Mega Man Anniversary CollectionPhantasy Star: Generation:1''. Port based on the PS1 versionFeatures updated graphics and sounds. Japan-only. Fan translation is available.* '''PS4/XOne/Switch/PCGBA:''' Featured Emulated version included as part of ''Mega Man Legacy Phantasy Star Collection 2'' with some new challenge stages from this game but is based . Features several arrangements on the PlayStation versionUI. Does not feature FM Sound Unit music. Completely removed loading timesNot released inside Japan.* A spin-off, Rockman & Forte, was released on the '''SNES/GBAJ2ME:''' Full remake of the game released for "kids who wanted to play Mega Man 8 but didn't have a PlayStation"mobile phones. Available only in Chinese. It reuses Mega Man 7's Fan translations of the game engine, Mega Man 8's graphics, and includes completely new levelsdo exist.
|-
|Mega Man Legendsstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|||✓|* '''PCTurboGrafx-16''':Known as ''Dragon's Curse''in US and '' Music doesnAdventure Island't loop. Cutscenes don't sync up with audio properlyin Japan. Requires a mapping program to play comfortably with an XInput controllerFeatures updated graphics, music, and sound.* '''N64:Game Gear''' Simultaneously better : Slightly different maps and worse in the graphics department. The sound is compressed so it can fit on a cartridgeprices around shops. Released as Mega Man 64 only in North AmericaEurope and Japan. * '''PSPJ2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously '''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.
|-
|Mega Man Legends 2}|✓|===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"||* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.Notes
|-
|Mega Man X4style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse||||✓||* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (heat effects exclusive to it, worse transparencyR)* '''PC:''' Same as ''Mega Man X3''<nowikibr>'Android (R)</nowikibr>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. May not run properly on Windows 8 or later.iOS (R)* '''PS2/GCN:''' re|style="text-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PCalign:''' Featured as part of ''Mega Man X Legacy Collection'' left;"|HD remake with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesupdated graphics and retreated gameplay.
|-
|Mega Man X5Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.|* '''PS1PlayStation Portable:''' OriginalBased on ps1 but with longer load times. Has some excellent romhacking  '''iOS:''' Based on PS1 has widescreen support to reimplement missing content and add quality of life changesbut touch control.* '''PCSega Saturn/Windows:''' Uses a different font for the Based on PS1. Is not available inEnglish.|-game |Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text from -align:left;"|'''PlayStation:''' Partial emulation of the PlayStation versiongame plus a new whole remake included as part of ''Namco Anthology Vol. 2''. May not run properly on Windows 8 or later '''GBA:''' Included as part of ''Pac-Man Collection''.* '''PS2/GC/Xbox/PC:''' same as the other games Remake from ''Namco Anthology Vol. 2'' included in ''Mega Pac-Man X CollectionWorld 2''as unlockable extra.* '''PS4/XOnePS3/SwitchX360/PC:''' Featured Emulated version of the game included as part of ''Mega Pac-Man X Legacy CollectionMuseum'' with some new challenge stages . PC version was been delisted from this game but is based on Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.|-|Phantasy Star II|PlayStation version2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available. Completely removed loading times '''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.
|-
|Mega Man X6Phantasy Star III|GBA|||style="text-align:left;"|||* '''PS1:''' Original. Has some excellent romhacking support to reimplement missing content, add quality Port of life changes (sorely needed for this the game), and a retranslation.* '''PC:''' Released only in Korea and some other parts of Asia.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.* '''PS4/XOne/Switch/PC:''' Featured available as part of ''Mega Man X Legacy Phantasy Star Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Metal Gear SolidPowerball|style="white-space: nowrap;"||||✓ PlayStation (R)|style="text-align:left;"|* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' Partial emulation of the game plus a new whole remake included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".* '''PC:''' Port part of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music)Namco Anthology Vol. Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.* '''GC:''1' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Moon Remix RPG Adventure Shining Force|Game Boy Advance (R)||style="text-align:left;"||||* '''Switch/PCRemake titled "Shining Force:''' Official translationResurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.
|-
|PaRappa Shadow of the RapperBeast|PlayStation 4 (R)|||||✓style="text-align:left;"|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original releaseDifferent game with different gameplay.
|-
|Persona 2: Eternal PunishmentSonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||||✓|* Part two of ''Persona 2''To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. Also known as ''Persona 2: Batsu.''* '''PS1:''' Available The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in Japanese the Special Stages), remastered audio, and Englishnew content. Retains save compatibility with Innocent Sin to unlock content, in all versionsAn unofficial PC port of the iOS/Android version is available.* '''PSPPC/PS4/PS5/XOne/XSX/NS:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelsPart of Sonic Origins.
|-
|Persona Sonic the Hedgehog 2: Innocent Sin|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS||||style="text-align:left;"||* Part one of ''Persona 2''. Also known Same deal as ''Persona 2: Tsumithe first Sonic the Hedgehog game.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSPPC/PS4/PS5/XOne/XSX/NS:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the originalPart of Sonic Origins.
|-
|RaymanSonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper. '''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. |*Too many changes '''GameCube:''' Is available in North America, but is blurrier compared to list herethe PS2 version.The Definitive Edition is '''PC/X360/PS3:''' Remade on a new fan remake called Rayman-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS: Redemption''' Part of Sonic Origins.
|-
|Resident EvilSonic 3D Blast|✓ (R)Windows||style="text-align:left;"||✓ (R)||* '''PS1PC:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' 1997 PC port is still cutbased on the Saturn version, but includes better character modelsis missing its unique visual effects, an arranged mode, auto aiming from the Japanese releaseSpecial Stages are worse compared to the Saturn version, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as.runs poorly on modern versions of Windows..different. Must Can be heard to be believed.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues fixed with modern OSesa fan-made wrapper. The only English 2010 re-release is the Genesis version ran through an emulator, however, the director of the original game has released a "Director's Cut" ROM hack that includes all uncensored FMVs.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC releaseadds a password save system, Time Attack mode, an overworld map with completion progress, as well as on most modern HD consoles. The PC version plays at 60 FPS bug fixes and lacks minor stability issues that the other HD versions havetweaks.
|-
|Resident Evil 2Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)||✓|✓||* '''PS1:''' Later restyle="text-released on the system with DualShock support and a new game mode.* '''N64align:''' Compressed assets, varies between 240p and 480i. left;"|New features.* '''DreamCast:''' 480p. Even more features.* A HD remake was released for PC, PS4 and reimagination of the Xbonegame included as part of Mega Drive / Genesis Mini 2. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionUses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
|-
|Resident Evil 3Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"||✓||* Budget remake of ''Assault Suit Leynos'DreamCast/GC:''' 480p, more features.* A HD remake was released for PC, PS4 and the Xbone.
|-
|Revelations: PersonaWonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|||✓|* '''PS1Sega Master System:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from Demake of the original.* '''PC:''' Released only in Japan. Very far from Includes a password system over a technical achievementbattery backup save feature.* '''PSPTurboDuo:''' Titled Released as ''Shin Megami Tensei: PersonaThe Dynastic Hero''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes Features different sprites and OST, and selectable difficulty levelsmusic due to ownership of certain elements by Sega. The English release reverts many US version also has tons of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questgrammatical errors.
|-
| Spyro the Dragoon 1, 2, 3 }|✓|===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||* '''PS1:''' Original.* '''PS4/Xbox one/PC/Switch:''' HD Remakes.Notes
|-
|SuikodenBaroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.||style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||✓|* '''PS1:''' OriginalJapan only, has extra content, but no widescreen support. Save compatibility with Suikoden 2Has an English fan translation patch.* '''SaturnPS2:''' Japan-only. It is an enhanced port including new locationsRemake with a different art style and music, available in English, features a new enemiessave system, enhanced colorsdifficulty options, includes the extra content of the PS1 version and a new opening full-motion videomore. Has removed blur, 60fps, but with longer load times and some visual effects being removed(albeit broken) Japanese dub hacks.* '''PCWii:''' Japan-only. Compatibility issues with modern PCsBased on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.* '''PSPSwitch:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and scenes are not redone to accommodate for added openings from the larger screen area) PlayStation port and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japanthe remake.
|-
|Suikoden IIBlack / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"||||✓|* '''PS1Saturn:''' Original. NTSC-U has some glitched lines Has a bug that heals enemies after the player is using a special attack which was fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1other versions.* '''PCDC:''' Taiwan-only. Compatibility issues a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with modern PCs2 extra chapters.* '''PSPPS1:''' As a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.|-|Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:'Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes Some cards are not redone to accommodate for the larger screen area) deleted and fixes it becomes other cards, abolish a couple negotiation rule. Addition of glitchessome maps. Adds a couple of more '''DS:''' Based on PS1, as wellfan translation is available. Released only in Japan '''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".
|-
|Vandal HeartsCyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"|||||* '''PS1PS2:''' Original* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is availableSega Ages 2500 release.* '''PC:''' Korean-onlyChanged graphics with a different art style, 60 FPS, Japanese release.
|-
|Wipeout 2097Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.|}
==Nintendo 64==The Nintendo 64 is a difficult system '''PC:''' both Saturn versions were ported to emulatepc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate itmight have issues with modern hardware.
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases '''PS3/360:''' Based on the Wii results in more accurate emulation, even making some unplayable games playablearcade version best graphics 60 FPS and widescreen support{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="text-align: left"|Notes
|-
|Banjo-Kazooie|Die Hard Arcade|PlayStation 2||✓|✓|||Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjostyle="text-Kazooiealign: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version is also included in left;"|'''PS2:'Rare Replay''Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
|-
|Banjo-TooieDevil Summoner|PlayStation Portable|style="text-align:left;"||✓|✓|||Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay'PSP:'''Widescreen and extra content, Japanese release.
|-
|Blast Corpsstyle="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.|✓ (E)|||Improved graphics'''3DS:''' Based on PS1, widescreen support, better framerateavailable in English.
|-
|Conker's Bad Fur DayDragon Force|PlayStation 2|style="text-align:left;"|✓ (R)||✓ (E)|||Titled ''Conker'PS2: Live and Reloaded''' Sega Ages 2500 release. It's censored but has much better Changed graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or notwith a different art style. Has more stable framerates and slightly better graphics than the originalJapanese only.
|-
|Doom 64Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.|||||Has an unofficial fan-made '''PS1:''' Massively downgraded port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboardmissing textures, animation frames and mouse has horribly stretched battle backgrounds. Initial localization. Has more romhacking support. Some bugs are left unaddressed in the unofficial port(undubs, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpresshard mode balance mods).com/
It was officially ported to Xbox One, PlayStation 4, Switch, and '''PC in 2020 by Doom EX:'''s developer and other Doom modders"GRANDIA HD Remaster". The official port is more faithful to Port based on the original game compared to EX PS1 version, with has some qualityan [[Texture filtering|xBR]], a prettier font, different non-of-life improvements. It has broken stock shaders with DirectX 11 APIEnglish translations, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and a buggy Japanese audio option lifted from the official 2020 portPS1 undub romhack.
|-
|The Legend of Zelda: Ocarina of TimeGuardian Heroes|Xbox 360|✓ (E)style="text-align:left;"|||||✓ (R)|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS '''Xbox 360:''' Enhanced port is a remake with a Better Frame Rate16:9 aspect ratio, optional HD graphics, new gameplay options, the blood and some of the violence was censored and it is missing some rumble features.An unofficial pc port of the n64 version made by fans existsexpanded multiplayer modes.
|-
|The Legend of Zelda: Majora's MaskManx TT Super Bike|Microsoft Windows|✓ (E)style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.||||✓ (R)|'''PC:''' The GameCube version has audio glitches when moving between areas in Clock TownPC conversion, framerate issuesbased on the Saturn game, offered enhancements to the visuals and random crashesgameplay modes. The 3DS version features enhancements similar to those in Ocarina Full bike shadows instead of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics the mesh effect shadow in ways that fans of the original might not preferSaturn version. A mod Perspective correction to restore those changes exists: https://restorationremove polygon warping.zoraIncreased draw distance.re/An unofficial pc port of Higher resolution than the n64 arcade version made by fans exists. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
|-
|Jet Force GeminiPanzer Dragoon||style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (EPS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.|||Improved graphics'''Switch:''' HD Remake, better frameratehit or miss for some people. Was later ported to PC/PS4 and Xbox one.
|-
|Killer Instinct GoldPowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.||✓ '''Saturn (EUS Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version. '''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|Improved graphicsstyle="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio. '''PSP/PS4:''' Japan only, better framerateruns in a letterbox retaining the original aspect ratio.
|-
|Perfect DarkNights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"||✓|✓|||Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay'PS2/360/PS3/PC:'''Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".
|-
|Rayman 2Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only.|||||The Windows '''PS1 (Japanese version is a port of the N64 version and is known to have issues running on modern Windows and it):'''s capped at 30fps.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versionsMissing background graphics, including several missing 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also parallax effects but has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game2 extra bosses.
Rayman Revolution '''PS1 (the PS2 USA version) is a remake that completely changes :''' Based on the game for better and for worsePlayStation Japanese version. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between Has censored the gibberish from other versions, newly recorded real language voices, religious names and three new bosses, and Yellow Lum redistributiondifficulty was increased. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox|-|Sonic R|Microsoft Windows|style="text-align:left;"|'''PC:''s House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, Enhanced port with better graphics and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collectedextra content. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions Some reprints of the game, it still uses manual savesare missing the music. This is also the only version in which the 1Has problems with modern hardware,000th Yellow Lum but can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]fixed with mods.
|-
|Sin & PunishmentRadiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|'''Wii-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi:''' Emulated version Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with official English subtitleswidescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
|-
|Super Mario 64style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2||||✓ (R)|style="text-align:left;"|The DS remake has three more playable characters Lower quality texture and some extra features but has poorer controlsresolution, mixed graphical changes (they look more "accurate" but have fewer polygons better visual effects and worse textures), and altered progression. Some may prefer it, others not so much.There's also an unoffical [https://github.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation projectsome models.
|-
|Star Fox 64Headhunter|PlayStation 2||||||✓ (R)style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worseLower quality port.
|-
|TurokHundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only. '''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: Dinosaur Hunter"Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|Remastered for style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches. '''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls. '''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Turok Shenmue 2: Seeds of Evil|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"||||||Remastered for PC'''Xbox:''' Omissions of visual references to the Virgin Mary.|}
==Dreamcast==Since '''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the system died earlyXbox version. Ability to save anywhere in both games, many of its games were ported some minors changes to other consolesthe town, [https://www.{| class="mwshenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-collapsible mwshenmue-collapsed wikitable" style="textdojo-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col"|Android! scope="col"|Arcade! scope="col" style="textpart-align: left"|Notes2.594 a lot of bugs].
|-
|Crazy Taxi 1, Space Channel 5<br>Part 2|✓ (only 1)PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|✓ (only 1)style="text-align:left;"|✓ (only 1)|✓ ('''Dreamcast:''': Japanese only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)||Every time Crazy Taxi has been updated, the music has been redone, and it fan translation is considered to be worst than the originalavailable. runs at 25 FPS. '''PS2/GC/PC:''': Runs at 29.97 FPS, lower quality port of Crazy Taxi 1resolution, with control issuesand lower 2D assets resolution.
'''PSP'''PC: titled ''Crazy Taxi: Fare War'' is a collection of 2 games HD remasters with widescreen support but missing 3 songs and has bad controls. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
'''Android'''PS3/360: Titled ''Crazy Taxi Classic'', HD remasters with widescreen support. Control is a bit wonky[[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
|Cyber Troopers Virtual-On Oratorio TangramSkies of Arcadia|GameCube|style="text-align:left;"|||✓||||Xbox 360; improved Controls texturesUpdated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, lightingto somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and glowing effectsfake pirate trio for example). Added New Gamecube's port also improves quite a bit on most characters', widescreen supportvehicles, onlineships', lobby systemand locations' models sheer polygon count-wise, adding more details and replay leaderboardsrounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. local multiplayer was removed. Both Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast 's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and XBLA use EU's later localization broke some flags during development which produces bug that renders the Original Soundtrack said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and not later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior. '''PC:''' original version has a plethora of bugs. The newest PC release is based on the Naomi OSTDreamcast version, but suffers from its own bugs.
|-
|Dead or Alive 2Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.|✓ (R)||'''Xbox:''' A decent port.|||'''PS2GameCube:''' higher quality A decent port with more visual effects. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode. '''XboxPC:''' Remake Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with better graphicsextra content. This version is also available in English and probably Chinese.
|-
|Ecco the DolphinResident Evil<br>Code: Defender of the FutureVeronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||'''PS2:''' Doesn't support progressive scan.||||'''PS2PS3/360:''' lower quality texture Changes the lights and shadows (hit-or-miss for some people), HD resolution, but better visual effects and some models16:9 aspect ratio.
|-
|HeadhunterRent-A-Hero No. 1|Xbox|style="text-align:left;"|'''Dreamcast:''' Japanese only.||||||'''PS2Xbox:''' lower quality portThe intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
|-
|Hundred SwordsRez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5||style="text-align:left;"|'''PS2:''' Lower quality port.||✓|||'''DC360:''' Japanese OnlyHD Port with widescreen support. '''PC/PS4:''' Available in EnglishTitled ''Rez Infinite'', based on X360 port with new levels. Dialogue options and some plot points were cut so the "Person/king" mechanic is missingMade on UE4.
|-
|Jet Set RadioSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3||✓||✓|✓|||Based on the style="De la Jet Set Radiotext-align:left;" (|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The definitive Dreamcast GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL versions).
|-
|Maken XSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PS2:PSP''' Remake that : Adds widescreen support, quality of life changes the game from first, and an extra minigame.|-person view to third-person|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. PAL release The only version to be localized in Traditional Chinese (50HZTaiwan). No English dub|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.
|-
|Marvel vs Capcom 1, 2Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (Only 2more slowdown, longer loading times)|✓|✓ Added some content (Only 2new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.|✓||||'''Dreamcast:Xbox 360''' is : Direct port of the most identical to PlayStation version. Removes loading times, and also FMVs for the arcade North American version(Japanese version strangely retained the FMVs).
'''PS2/XboxPSP''':Included in ''Castlevania: The Dracula X Chronicles'' Sprites are . It has a few very minor porting issues but is content-wise the wrong resolutiondefinitive version, audio is low qualitybased on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, and there are subtle gameplay differencesto the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the controller config is better Saturn version besides a redone Maria boss fight, and there arena playable Maria inspired from her 't blue screens'Rondo of Blood'' moveset.
'''PS3PS4/360:iOS/Android''' Widescreen support, online multiplayer, all characters unlocked from : Based on the start, [https://forumsPSP version as a standalone game.shoryukenMaria's gameplay was tweaked further.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 While made without IGA's involvement, some bugs]consider it even better than the PSP version.
|-
|MDK2||✓ ||||✓|Dino Crisis|PC<br>DC|''' PCPS1:''' Added Difficulty levels and the ability to save everywhereOriginal.
'''PS2PC:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sectionsMany Problems on modern systems, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bossesDino Crisis [https://classicrebirth.com/index. The game also features fully customizable controlsphp/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.
'''WiiDC:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removed. '''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesEnhanced port with better graphics.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)Dino Crisis 2||✓PC
|
|
|
|
|
|
|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.
'''PS2:''' Enhanced port of Radirgy. Japanese release only.
'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.
|-
|Shenmue 1, 2||||✓ (Only 2)||✓|Final Fantasy VII|PC<br>Steam|'''XboxPC:''' omissions of visual references to Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the Virgin Marymusic played through terrible MIDI instruments. The music can be fixed with a mod. '''PC/PS4/XBOX OneSteam:''' HD remasters with widescreen supportThe recent PC release on Steam fixes all issues, based on making it the Xbox current definitive version. Ability to save anywhere in both gamesPS4 and iOS ports of the recent PC release have been released, some minors changes to later followed by Switch and Xbox ports.  A full remake of the game was first released on the townPS4, [https://wwwand came later to PC.shenmuedojo|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release.com/forum/indexThe recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).php?threads/shenmue|-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs]|Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.
|-
|Space Channel 5 Part 2||✓|✓||✓|✓|Final Fantasy Tactics|PSP<br>iOS/Android|'''DreamcastPSP:'''Titled ''Final Fantasy Tactics: Japanese onlyThe War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, fan and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation is available. runs at 25fps.
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.|-|MediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Runs at 29Original release.97fpsInitially intended as the only version because of corporate politics and SCEA's anti-2D stance, Lower resolutionthough it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and lower 2D assets resolutionfan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man).Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
'''PCGC/PS2:''' HD remasters with widescreen supportReleased as part of an anthology compilation, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59''Mega Man Anniversary Collection''.94hz, Some of the Japanese voices are used even when Port based on the game is set to English, Some Speech lines aren't being playedPS1 version.
''PS3'PS4/360Xbox One/Switch/PC:''' HD remasters Featured as part of ''Mega Man Legacy Collection 2'' with widescreen supportsome new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. A spin-off, Rockman & Forte, RPCS3 has an option to set was released on the frame rate '''SNES/GBA''' for "kids who wanted to the accurate 29play Mega Man 8 but didn't have a PlayStation".97 (VBlank NTSC Fixup)It reuses Mega Man 7's game engine, Some Speech lines arenMega Man 8's graphics, and includes completely new levels. |-|Mega Man Legends|PC<br>N64<br>PSP| '''PC:''' Music doesn't being playedloop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller. '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Skies of ArcadiaMega Man Legends 2|PC<br>PSP||||||||Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsPC: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned Exclusive to be in it even DLC content-wise, such as Piastol Japan and fake pirate trio for example)Taiwan. Does not work on modern video cards. Gamecube 's port also improves quite a bit on most characters', vehicles, ships', and locationsPSP:' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's Standard port also fixed previously bugged "Zivilyn Bane's quest" line with widescreen support and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, minor additional content. Released only in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)Japan.
|-
|IkarugaMega Man X4|||||✓|✓||✓Sega Saturn<br>PC<br>PS2/GC|'''DreamcastPS1:''' most faithful port to Original. Has an undub ROM hack that replaces the hilariously bad English dub with the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only voices and has an optional retranslation version without subtitles.
'''SteamSaturn:''' Analog control support, Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has the most achievements, customizable options, different graphical effects and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.heat effects exclusive to it but worse transparency (can be fixed with emulator)
'''360PC:''' Analog control supportSame as ''Mega Man X3''<nowiki>'</nowiki>s PC port, not very faithful a portof PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, and some enemy patterns are completely different but have online multiplayerit also won't play music & won't show the cutscenes, unless the original CD is in the select screen was altereddisc drive.
'''SwitchPS2/GC:''' Analog control support compressed audio but has online multiplayerre-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. The select screen was alteredBased on the PlayStation version.
'''ArcadePS4/XOne/Switch/PC:''' Re-released Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam PlayStation version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)Completely removed loading times.
|-
|Grandia IIMega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes. '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later. '''PS2/GC:''' same as the other games in ''Mega Man X Collection''. '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation. |'''PC:''' Released only in Korea and some other parts of Asia.||The '''PS2 /GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version is technically inferior. The original '''PS4/XOne/Switch/PC version has a plethora :''' Featured as part of bugs. The newest PC release ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the DC PlayStation version but suffers from its own bugs. Completely removed loading times.
|-
|Phantasy Star OnlineMetal Gear Solid|PS1<br>PC<br>GC (R)|||✓||✓||| All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode '''PS1:''' Original. A later Japanese version re-release called Episode 2, Three new playable classes, Forces are ''Integral'' included the only job that can use Reverser, Grants, US version changes and Megidthen some more content. and Various balancing Some of items powers and removal of certain itemsthis content was sold separately as "VR Missions".
'''XboxPC:''' A decent portPort of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].
'''GCPC Master Collection (E)':''' A decent portOffers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github. has another com/nuggslet/MGSM2Fix mod] if you want to play this version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.
'''PCGC (R):''' Japanese only. has another version Remake titled "Phantasy Star Online''Metal Gear Solid: Blue Burst" has The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a new episode with extra contentcomplete face-heel turn, this version is also available in Englishhaving much less realism than the original game.
|-
|Power Stone 1, 2|||||||Moon Remix RPG Adventure |Switch/PC|'''PSPSwitch/PC:''' "Power Stone Collection" is a collection of both games with widescreen supportOfficial translation.
|-
|Resident Evil Code: VeronicaPaRappa the Rapper|PSP||✓||✓||||Titled ''Resident Evil Code'PSP: Veronica X'' Features additional cutscenes. PS2 Version doesn't Adds widescreen support progressive scan, ad-hoc multiplayer, and song remixes as DLC. '''PS3/360:''' Changes Might suffer from slight input lag, which can be fatal for those who played the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratiooriginal release.
|-
|Rent-A-Hero No. 1||||✓ |Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||'''DCPS1:''' Available in Japanese Onlyand English. Retains save compatibility with Innocent Sin to unlock content, in all versions. '''XboxPSP:''' The Intro was Improved, and added online capabilitiesAvailable only in Japanese. an English prototype Fan translation project in development hell. Enhanced port: widescreen support, a complete staterevamped UI, with only minor text errors presentupdated cutscenes, an optional updated OST, was leaked onlineand selectable difficulty levels.
|-
|REZ||✓|||✓|✓|Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2'PS2:'. Also known as '' lower quality portPersona 2: Tsumi.''  '''360PS1:''' HD Port with widescreen supportAvailable only in Japanese. A fan translation is available. '''PC/PS4PSP:''' Titled ''REZ Infinite''Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, based on 360 port with new and selectable difficulty levels made in UE4. Criticized for some mild censorship and losing its tone compared to the original.
|-
|Sonic AdventureRayman|PC/Sega Saturn/N64|Too many changes to list here.|✓||✓|✓|||Titled The definitive version is a fan remake called ''Sonic Adventure DXRayman: Director's CutRedemption''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Sonic Adventure 2Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed. |✓'''Saturn:''' Worse performance. Includes an extra game mode. '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version. '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.||✓'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|Titled ''Sonic Adventure 2'PS1: Battle''' Later re-released on the system with DualShock support and a new game mode. Features slightly better character models '''N64:''' Compressed assets, varies between 240p and 480i. New features. '''Dreamcast:''' 480p. Even more features. '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more in-depth multiplayer modeplayable on modern OSes, has the highest quality FMVs, and a new Chao minigamecombines Leon and Claire's games into one similarly to the N64 version. Doesn't include Chao Adventure Using Resident Evil 2 due to a lack of VMU[https://classicrebirth.com/index. The GameCube php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version features GBA connectivity for while translating the Chao Gardensgame into English. The most recent ports have  A HD resolution remake was released for PC, PS4 and a 16:9 aspect ratio Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but separate the multiplayer content as paid DLCthen cuts some more. Positive reception.
|-
|Virtual Tennis 2||✓|||||Resident Evil 3|Dreamcast/GC<br>PC|'''PS2Dreamcast/GC:''' lower quality port in 30 FPS480p, more features.|}
==PlayStation 2=={| class="mw'''PC:''' 2000 PC version has improved pre-collapsible mwrendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-collapsed wikitable" style="textonly re-alignrelease in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https:center;"//classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.! scope="col"|Name! scope="col"|Windows!GC! scope="col"|A HD remake was released for PC, PS4 and Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne!iOS!Android! scope="col"|Notes.
|-
|BullyRevelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.||✓'''PC:''' Released only in Japan. Very far from a technical achievement.|||||✓||||||✓|✓|Wii'''PSP:''' Titled ''Shin Megami Tensei: Cropped widescreenPersona''.360/PC: Cropped It has additional content as well as widescreen. Explosions support, a revamped UI, updated cutscenes and OST, and punching noises are completely differentselectable difficulty levels. Edward's glasses are now goldThe English release reverts many of the original localization changes to be more faithful to the Japanese script. The gnomes show up as soon It also reinstates the game startsSnow Queen quest.
|-
|Chaos LegionSpyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.|||||||||||||||PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https:''PS4/Xbox One/www.vogons.orgPC/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [httpsSwitch://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core)''' HD Remakes.
|-
|Crash Bandicoot: The Wrath of CortexSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.|✓|'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.||'''PC:''' Taiwan-only. Compatibility issues with modern PCs.|||The Xbox version of '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the game features reduced loading times larger screen area) and improved graphics (extra effects)fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Devil May Cry 1-3Vandal Hearts|PS1<br>Saturn<br>PC|||||||✓|✓|||✓|✓|✓|||PS3/360/PS4/Xbox One'''PS1: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.''' Original
DMC3SE PC'''Saturn: Poor port from a third''' Japan-party developeronly. the It is an enhanced port in the had collection including extra content. Fan translation is superioravailable.
DMC HD Collection '''PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode''' Korean-only.
|-
|DisgaeaWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: Hour of Darknessnowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen. '''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts. '''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. '''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior. '''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher. '''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.|-|Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC: ''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond. '''Switch: ''' Improved version with HD sprites and QoL changes.
|-
|Disgaea 2: Cursed Memories
|||||✓|||||||||||PC<br>PSP|'''PC: ''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
|-
|Dragon Ball Z: Budokai 1,3
|Gamecube<br>PS3<br>Xbox 360|||||||✓|✓||||||||'''GC: ''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics. '''PS3/360: ''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3
|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.||||||||||||'''Android/iOS:''' no voice acting nor orchestrated soundtrack
|-
|Dragon Quest VIII: Journey of the Cursed KingFatal Frame 1|Xbox||||||||||✓||||✓|✓|3DS'''Xbox: Include ''' Titled "The director's Cut", has extra content but inferior graphicsthings added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1|||✓||||||||||||2|Xbox<br>Wii<br>|'''Xbox: ''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock. '''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
|-
|Fatal Frame 2|||✓|✓|||||||||||God of War, God of War II|Vita<br>PS3|Xbox: Titled "The director's Cut"Stable framerate, has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses screen tearing fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the originalbloom effect. A new mode, Haunted House, has been addedCropped widescreen, replacing Mission Modestretched HUD.
|-
|Final Fantasy X, Final Fantasy X-2Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.||'''Xbox One/Switch:''' Definitive Edition.||✓|'''PS4:''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.|✓||||✓|✓|✓|||Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss'''iOS/Android:''' Added checkpoint mechanism.
|-
|God of War, God of War IIGrand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.||'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.||✓'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. ||✓'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.||'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.||'''Switch:''' Definitive Edition.|||Stable framerate, screen tearing fixed'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. added bloom effectSome game mechanisms are being altered such as the thruster angle adjustment of Hydra. Cropped widescreen, stretched HUDMultiplayer functionality was removed.
|-
|Grand Theft Auto IIIVice City|PC<br>Xbox One<br>PS3/✓(R)||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓4<br>Switch<br>Android + IOS|'''PC: ''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
XOne/Switch'''PS4: ''' As "PS2 Classic", emulated. Definitive Editionis also available.
PS4'''XOne/Switch: Original one as "PS2 Classic", emulated. ''' Definitive Edition is also available.
'''iOS/Android: ''' Added checkpoint mechanism.
|-
|Grand Theft Auto San AndreasIco|✓/✓(R)PS3|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|-|Jak and Daxter||||✓/✓(E)|✓|||✓(R)|✓(E)PS3<br>Vita<br>PS4/✓(R)|✓(R)|✓|✓5|PC: [https'''PS3://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry''' Sub-HD, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original portcropped widescreen, New "Definitive Edition" has been released which The Eco meter doesn't flash white when its level of it is made with Unreal 4 engine, with enhanced graphics but introduced more bugs depleting.The Day Sun and issues, and some game mechanisms the Night Green Sun are being altered such as no longer in the thruster angle adjustment of Hydrasky.
X360'''Vita: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such ''' same as the thruster angle adjustment of Hydraabove, suffers from a massive slowdown, making it unplayable.
'''PS4/PS5:''' Emulated.|-|Jak II|PS3<br>Vita<br>PS4/5|'''PS3: PS3 native one ''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the same as X360Haven City music while on a zoomer will miss some notes. PS2 backward compatible version In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is also availabletexture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
PS4'''Vita: As "PS2 Classic"''' same as above, emulated. Definitive Edition is also availablesuffers from a massive slowdown, making it unplayable.
XOne'''PS4/PS5: Definitive Edition''' Emulated. X360 version |-| Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is also available not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via backward compatibilitythe Light Flight glitch has been removed. The box the photo itself is found in is still present.
Switch'''Vita: Definitive Edition''' same as above, suffers from a massive slowdown, making it unplayable.
iOS'''PS4/AndroidPS5: Added checkpoint mechanism''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Some game mechanisms are being altered such as Altered character models, music. Based on the thruster angle adjustment updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of HydraMemories is a remake of the GBA game. Multiplayer functionality was removed|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.
|-
|Grand Theft Auto Vice CityManhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects|✓|||||✓|||||✓'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|IcoMega Man X8|PC<br>Switch<br>PS4<br>Xbox One|||||||✓|||||||||Runs in full 1080p '''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is based not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the PAL version, so basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the extra content from that PC version is included. Supports Stereoscopic 3D.
|-
|Jak and DaxterMetal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.||'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS||||||||✓(E)||PS3'''PS2: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting'' Original.The Day Sun 60 fps and the Night Green Sun widescreen support are no longer in the skyvia hacks.
'''PS3/360/Vita: same as above''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, suffers from a massive slowdownSnake vs. Monkey, making it unplayableand Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
PS4'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/PS5: EmulatedLyall/MGSHDFix mod] to improve.
'''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Jak IIOdin Sphere|Vita<br>PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3.||Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.|-|Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-|Onimusha: Warlords|PC<br>Xbox<br>PS4||||✓(E)||PS3'''Xbox: Sub-HD''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, cropped widescreennew explorable areas, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig new boss, new costumes and Metal heads have a shinyarmour, silver armor texture as opposed changes to the original muddy brown texture.Some of the music is missing some notes. For exampleenemy placement, the Haven City music while on and a zoomer will miss some notesthree-stage charge attack for each weapon.In addition, the cutscene "The Secret to Making introduction of Green Souls adds a Bomb", when Kor reveals his true identity, his face is texture-less and defaults new dimension to a solid black. This only happens the first time that the system plays the cutscenegame.
Vita: same Remastered version on PC as well as abovePS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, suffers and doesn't include any update from a massive slowdownthe Xbox version.|-|Phantom Brave|PC<br>Wii<br>PSP|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, making it unplayableand new items). Loading times are nearly non-existent.
PS4/PS5'''PSP: Emulated''' Based on the Wii version with extra recruitable characters.
'''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
|-
| Jak Persona 3||||||✓||✓|||||||✓PS3<br>PSP<br>PC(ER)<br>Switch||'''PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene ''' As "Power of ProtectionPS2 Classic", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still presentemulated.
Vita'''PSP: same ''' Titled Persona 3 Portable. Option to play as abovea female protagonist. Let you control other party members in battle and guard, suffers similar to Persona 4. Lacks "The Answer" from a massive slowdown, making it unplayablePersona 3 FES. No FMVs.
PS4'''PC/PS5Switch: Emulated''' Remake titled Persona 3 Reload.|-|Persona 4|PC<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulated.
'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIRatchet & Clank|PS3<br>Vita|||||||✓|||||✓|✓|||16'''PS3/Vita:9 aspect ratio support''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Altered Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character modelsmodel has numerous visible holes, musicmost notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. Based The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the updated Final Mix versionsPlatinum re-release of Ratchet & Clank. PS3 Suffers from increased load timeHowever, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. 60fps support On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in PS4/XBOX ONE and PCthe cutscene is darker than usual. Kingdom hearts The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 has some minor audio issuesrelease due to a bug, but restored in the PAL release) is normally missing.Re: Chain of Memories is a remake of After beating the GBA game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
|-
|ManhuntRatchet & Clank: Going Commando|PS3<br>Vita||||||||||||||✓'''PS3/Vita:''' cropped widescreen, In the options menu (Eeither main menu or in-game)||Xbox: Stretched by defaulta new option called subtitles appears, missing visuals effectsPC: Based but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the Xbox main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing even . In cutscenes, the camera is more visual effects has issues zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with modern hardware Which can be patchedthe one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
|-
|Mega Man X7Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.|The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.|The sound effects for when the ship is flying from planet to planet plays in a different order.|Exiting the Quick Select option in the Pause menu will exit the whole pause menu.|When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.|In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.|In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version|A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3||✓|||PC: A direct port from though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2 version. Lacks basic PC functionalityPlayers have noted a few issues with the cinematics, no with some full-motion video optionscinematics being improperly rescaled, inferior graphics, no remapable keyboard inputsin-game cinematics sometimes suffering camera and graphical glitches, and does not support controller despite using PlayStation 2 button prompts. May not work the inability to turn on modern operating systemssubtitles. Released only There are also some framerate and technical glitches reported in Koreathe gameplay. A much better The port was released as part of Mega Man X Legacy Collection 2features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.
|-
|Mega Man X8|✓||Shadow of the Colossus|PS3<br>PS4(R)||||||||✓|✓|✓|||PC'''PS3: Features mouse''' Stable frame-supported interface, higher rate (30 FPS locked). runs in 720p or at an odd resolution modes (up to 1280x1024960x1080) but no anti-aliasing options, and supports gamepads (XInput if 1080i/p video is not 100% supported)enabled on the PS3 so it may look a little off unless you disable those video modes. Compatible Based on modern operating system. Limited North American the PAL release although but is missing some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean)minor bonus content from that version. The PS2 version served as Due to some questionable changes on the basis climbing physics, several of the port featured time attack fights are imbalanced in the Mega Man X Legacy Collection 2 this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the smoother performance of frame-rate tanks even lower than it does on the PC PS2 versionwith it enabled. '''PS4:'''Remake.
|-
|Metal Gear Solid 2Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.|✓|||✓||✓|✓||||||||Missing some visual '''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, HD ports based A blur will appear on Substancethe sides of the screen every time there is FMV, in order to fill the screen. Missing the skateboarding mini-gamestill uses compressed audio.
|-
|Metal Gear Solid 3Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.||'''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.||✓||✓|✓||||||||Windows, Xbox, and PS2: Original. 60 fps and widescreen support are via hacks"Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material'''PS3/360/Vita: ''' HD ports version based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkeyunfinished code, resulting in an uncountable number of bugs and Guy Savagegraphical/audio mistakes. Certain visual effects are reduced to Let you choose between the point where they are seemingly missing such as depth original voicework of field and rainthe game or a new redub done by a different cast made for this version...3DS:[https://metalgearthough results may vary.fandomStay far away.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin SphereSilent Hill 3|PC<br>PS3<br>Xbox 360|||||✓||✓|||||||||The '''PS3/360:''' HD version based on unfinished code, and completely removed the original game: re-released digitally through PlayStation Network for PlayStation 3voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
Odin Sphere Leifthrasir'''Windows: an HD remaster (''' The PC version adds improved flashlight lighting, the ability to save at any time during the original game with updated graphics) , and remake (updated mechanics and new content) for PS360 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, PS4making them look pixelated. Fortunately, and Vitafan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
|-
|OkamiSilent Hill 4: The Room|PC<br>Xbox|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.|'''Xbox:''' Just as good as the PS2 version, but with 480p support.|-|Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.|✓The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.|The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita|'''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2|PS3<br>Vita|Ending song '''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is missing heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all versions soundtracks except PS2the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, all they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions . The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are locked quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to 30fps, ps2 the interior of the water tower. The Japanese version has a 60fps hackevery dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. 
|-
|Onimusha: WarlordsSly 3|PS3<br>Vita||✓||||||||||||||A superior portPS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, titled Genma Onimusha, was released for the Xboxcutscenes that play before that menu popped up are still there). The Xbox Vita does not support either version contains many updates to of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game including enhanced graphics"Biplane Duel, new 5" the green-orange targeting beacon doesn't appear to be locked on to the person when using special items.1 Dolby Digital audioHowever, new explorable areasit is only a visual glitch.When starting the game, there is a new bosschance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, new costumes with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and body armorrestarting the system, changes in enemy placementsbut there have been reports of people being unable to fix the problem without deleting their data, and a three-tier charge attack some who have been unable to each weaponfix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the inclusion mission is over, the rest of green souls adds a new dimension to the gamewon't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam.Remastered version European Sly fans can finally watch The Evolution of Sly video without having to look it up on PC the internet, as well every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as PS4 you have to tap the rear touch pad to bring up the waypoint and Xbox Onetap the touch screen to bring up the binocucom. Has higher resolution This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and updated modelsscreen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. But retains Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the original SD backgroundssecond cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and doesnis instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't include any update from keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the Xbox PSP version, there is a new mode called "Tekken Dojo".
|-
|Phantom BraveYakuza 1,2|PC<br>PS3/4<br>WiiU|||✓|✓||||||||||||Wii'''PS3: Enhanced port with updated graphics and new content ''' HD Remake "Yakuza Kiwami" (extra story chapter, new characters, and new itemsJapan Only). Loading times are nearly non-existent.
PSP'''PS4/Xbox One/PC: Based on the Wii version with extra recruitable characters''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
PC'''WiiU: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI''' HD Remake (Japan Only).
|-
|Persona 3Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) ||'''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.||'''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work |also, it does not feature dual-audio language support due to licensing restrictions.|}||===PlayStation 3==={|class="wikitable" style="text-align:center;"! scope="col"|Game|PS3: As ! scope="PS2 Classiccol", emulated.|PlatformsPSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks ! scope="The Answercol" from Persona 3 FES. No FMVs.|Notes
|-
|Persona Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|Yakuza 0|PC<br>PS4<br>Xbox One
|
|-|Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"| Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.|-|} ===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 5<br>Windows|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One|style="text-align:left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of Yakuza 2|-|Judgment|PC<br>PS5<br>Xbox Series X/S
|
|-|Lost Judgment|PC
|
|
|
|
|
|
|
|
|PS3: As "PS2 Classic", emulated.
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.
|-
|Ratchet & Clank}||===Xbox===|Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.|{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|||||PS3/Vita: cropped widescreenMissing some cutscenes, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them fixed by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsmods.
|-
|Ratchet & Clank: Going CommandoCel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''GC:''' Inferior-looking port.||✓||✓|||||||||PS3/Vita'''PS2: cropped widescreen, In ''' Titled "Cel Damage Overdrive". The difficulty and the speed of the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in cars is lowered. There are no instant kills. The death animations are now all the PlayStation 3 versionsame. Subtitles can still be activated from Car parts now glitch through the settings ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main menu screen in characters' intro videos are not available from the start. The AI players can not use the PS Vita versionstunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the initial screen, Ratchet only plays one demo instead of multiple ones; player doesn't need to bring 4 flags at the end of any demo, same time to the game goes Winner's Circle to win the main menumatch. When arriving at any destinationInstead, the cutscene where Ratchet & Clank exit player needs 10 points to win, which are earned by bringing flags to the ship is sometimes missingWinner's Circle. Gate Relay has more gates now. In cutscenes, the camera It is more zoomed out compared changed to the original PS2 releasea checkpoint race with 8 laps. This The progress screen is notable removed. Instead, checkmarks are used on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in Stage Selection screen. Taunts and the remaster. Abercrombie Fizzwidget's glasses are horn now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in use the same way between Going Commando button. Has extra stage and Up Your Arsenalthe weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.  '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The Maktar Resort's central structure no longer rotatesPS2 version with widescreen support but the opening theme on the main menu is removed. The slot machines on Maktar Resort have menu interface has a new look. A lot of sound effects are missing texture bug where . Taunt voices are switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the entire piece surrounding difficulty to result in a much more approachable game than the slot display is pure white instead of metallicoriginal Xbox title.Water graphics that consist of two 2D films with the one used |-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as light reflection effect (a 2001 tech demo but became a full retail game on Tabora lakes, Dobbo acid, and Grelbin water Xbox in the factory) in the original Japan region later ported to PC. There are 2 PC versions: 1. An extended version now consist of only the one film used as 2001 tech demo has a completely different level design and some changes in the reflection effectgame mechanics. Titled "Dennou Taisen: DroneZ". The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour 2. This greatly increases A port of the ease at earning Xbox realized only in Russia region, requires Windows XP to run the game. Titled "You're My HeroDroneZ XL" skill point.
|-
|Ratchet & Clank: Up Your ArsenalNinja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.||Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time|✓|Prince of Persia:<br>Warrior Within||Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3||style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.||PS3/Vita'''PC: cropped widescreen, Extra skins are purchasable in Up Your Arsenal''' Best looking version, such as the Ninja and Sumo Ratchet skins60 FPS. the Santa Ratchet skin and Pipo-Saru Ratchet skin A remastered version of Prince of Persia (These two skins were previously exclusive to the Japanese version1989)can be accessible by cheats. Any of the skins above cannot be obtained unlocked on 6th gen consoles, but not in the PS Vita PC version, and in addition, the Constructobot skin won't unlock after collecting all the trophies. Mods should be used for modern systems.The Holoshield Glove'''PS3:'''s V1 version (and not the others) shoots out rotating rectanglescropped widescreen, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove60 FPS, the reticle for certain launcher/glove weapons sound mix quality is differentworse. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have cinematic in which the cog-like reticle from Prince turns into the Glove of Doom. Some particle effects are missingSand Wraith has been inexplicably censored, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet Dark Prince's golden markings are nowhere to planet plays in a different order.Exiting the Quick Select option be seen in The Two Thrones and when the Pause menu will exit final collision against the whole pause menu.When using Dark Prince the Tyhrra-Guise to interact sun goes down with tyhrranoids, there is no variation each strike against him that doesn't happen in the key tone regardless of which button is pressed during the rhythm gamethis version.In the Vita version, the unnamed Qwark vid|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-comic has extremely bad graphical issueslooking port.In offline or online multiplayer matches'''PC:''' Completely different game, there is no longer music while waiting before the startdeveloped by a different studio. In addition, multiplayer It was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, "dumbed down" for a young audience and thus featured more simplistic and planets can be accessedless challenging gameplay.
|-
|Ratchetstyle="white-space: Deadlockednowrap;"|Tom Clancy's Splinter Cell||Tom Clancy's Splinter Cell:<br>Pandora Tomorrow||Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.||'''GC/PS2:''' Inferior-looking ports. Altered level design.|||||||though there are no '''PS3:''' Based on the PC version, HD textures, a new textures or model refinements menu interface, and graphics match the native texture resolution HUD, a manual quick-save system (carried on PlayStation 2. Players have noted a few issues with from the cinematicsPC), with some full-motion video cinematics being improperly rescaledcropped widescreen, in-game cinematics sometimes suffering an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and graphical glitchesChaos Theory, and the inability to turn on subtitlesnor does it include DLC levels. There are also some framerate and technical glitches reported in the gameplayChaos Theory is locked at 35fps. The port features |-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation Network multiplayer functionality, though the four2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-player local play is no longer supported and is limited to twoalign:left;"|'''GC/PS2:''' inferior-player local play, and eight-player multiplayer is limited to sixlooking ports. Altered level design. '''PS3/360/PC:''' completely different game.
|-
|Red FactionHalo 1<br>Halo 2|Windows<br>Xbox One|||||||||||||||style="text-align:left;"|'''PC version lacks some visual effects that are only on ps2/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
|-
|Shadow of the Colossus} ===Xbox 360==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3:''' Terrible frame rate.||'''PS4/Xbox One/PC:''' Decent ports.||'''Switch/Wii U:''' Has exclusive costumes.|✓ (R)-|Dead Rising|Wii|style="text-align:left;"|PS3Titled "Dead Rising: Stable frame-rate (30 FPS locked)Chop Till You Drop". runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on Motion control, Frank now operates from out of the mall's security room and that he advances the PS3 so it may look a little off unless you disable those video modes. Based on main plot of the PAL release but is missing some minor bonus content from that version. Due game by completing missions given to some questionable changes on him by Otis, Brad, and Jessie; others see him rescuing the climbing physics, several various survivors of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard modeoutbreak. New Zombies. New mini-games. Supports stereoscopic 3D Costume blood color, but the frame-rate tanks even lower than it does on the PS2 version with it enabledFrank can't jump and some areas are now smaller.PS4:Remake
|-
|Shin Megami Tensei: NocturneDeadly Premonition||||||||||||✓|✓||||PS2style="white-space: Original. nowrap;"Hardtype" Hack for an increased challenge.|PlayStation 3<br>Windows<br>Nintendo Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio. |style="text-align:left;"|Silent Hill 2|✓||✓|||||✓|✓||||||||Windows'''Xbox 360: Port based on the Xbox ''' Most stable version. Buggy, but has tank controls, behind the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fpsshoulder camera, higher quality FMVlocked at 30 FPS, and more, making it the definitive versiona muddy red/green color filter over everything.
Xbox'''PS3: Has the same lighting as the PC version but with the PS2''' Extra non-style soft shadows left intactcanon scenes, fog issues (albeit less noticeable due to the lower resolution)vastly superior camera and controls, better colors, no muddy filter, many improved textures, poor audiosome improved models, and the same relatively low-quality FMVs by default. Can run runs at 480pabout 20 FPS (Locked 60 FPS when using emulation).
Windows'''PC:''' Has the improvements of the PS3 version, Xbox, and PS2 "Directors Cut heavy crashing issue (EUGOG version is better but still suffers from it)/Greatest Hits , missing voice acting in mission 20. A mod called DPfix (UScannot be played on Windows 7 or lower)" versions contain bonus materialcan increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
'''Switch:''' Has the improvements of the PS3version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/360PC: ''' HD version based on unfinished codeRemaster with new features such as Profanity filter, resulting Tech suits in an uncountable number of bugs Halo 3, and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far awayHalo 4 Squad Battle changes.
|-
|Silent Hill 3Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|||||||✓|✓|||||||style="text-align:left;"|'''PS3/360Xbox One/PC/Switch/PS4: HD ''' Titled "Ninja Gaiden Sigma 2". This version based on unfinished codelessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, and different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed the original voice acting in favor of a , doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new (subjectively worse) redub by bosses were added, replacing two old boss encounters. Enma's Fang is a new cast. Same issues as Silent Hill 2 HDmelee weapon, but even worsea greatsword. Again; stay far awayYou can walk while shooting.Windows: The PC version adds improved flashlight lighting, It's no longer needed to watch the ability to save at any mission description every time during the game, and 60 FPS gameplayplayer dies. however, there are some points where Added 3 levels when you play as the game will drop to 30girls' side characters. Better Texture Quality.  A [https://www.nexusmods. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
|-
|Silent Hill 4: The RoomNinja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|||||||||||||||Windows'''PS3/Xbox One/PC/Switch/PS4: Frame rate is capped at 30 FPS in the retail ''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using modsimprovements. 2 new playable characters.Some of the "hauntings" from the console version are missingAlternate costumes. GoG-version is a port of the inferior European PC-versionChapter challenge mode.Xbox: Just as good as the PS2 version, but with 480p supportNew missions on Ninja Trials.
|-
|Sirenstyle="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|||||✓ '''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (Rand sometimes missing), and textures appear more basic and low resolution. |'''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.||'''Xbox One:''' actually just the 360 version running through [[Fission]].||A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|PS3style="text-align: Titled left;"Siren|'''PS2: Blood Curse", it is a remake of the original ps2 ''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version.The American release of Blood Curse contains a slightly edited introductory scene'''PSP:''' placeholder text, where a ceremonial stabbing is obscured by excessive camera shakiness[[#PlayStation_Portable|previous game has exclusive features for PSP]].The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuSee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Sly Cooper}||||||✓||✓||||||==Handhelds==|===Game Boy==={|| PS3/ Vita: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during class="A Deadly Dance.wikitable" The original background music for style="Treasure in the Depthstext-align:center;" was replaced by the music from ! scope="Burning Rubber,col" and the music from |Game! scope="A Ghastly Voyagecol" was put into |Platforms! scope="A Grave Undertaking.col" Some of the sneaky music was replaced by its non|Notes|-sneaky counterpart. |style="Back Alley Heist" is one example. Some voice acting is also impacted by dewhite-synchronizations, especially Carmelita in both space: nowrap;"Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. |The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front Legend of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches Zelda: Link's Awakening |Switch (R)<br>Windows (mostly speed-running onesU) were fixed.The music for |style="Muggshot's Turftext-align:left;" has been sped up|HD Remake with dungeon creating mode. When entering the "At the Dog Track" mission, it first plays the same music that <br>Also there is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersWindows as well.
|-
|Sly 2SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|||||✓||✓||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for style="The Black Chateau" (Sly Coopertext-align: The Second Season) and left;"Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn|''t show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesnWSC:'t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guardsColorized enhanced port with restored content. For the PS Vita version, Kevin Miller and Matt Olsen had to reJapan-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly<br>''s portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4Nintendo Switch:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re'' Bare-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking overbones emulation. However, some Japanese voice actors were changed for othersCensored
|-
|Sly 3SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"| PS3/ Vita'''Nintendo DS: The few missions that supported 3-D ''' Remake. Subtitled "DS2 Sabaku no longer ask the player if they want to enable 3Majō". Japan-D because only. <br>(The West got a DS remake of the entire collection on PS3 is 3first SNES game instead.)|-D compatible |Kirby's Star Stackers|SNES (but despite this, the cutscenes that play before that menu popped up are still thereR). The Vita does not support either version of 3|style="text-D. The music glitch in the align:left;"Hungry Croc" mission was fixed|'''SNES:''' Remake. In the original, the music never playedJapan-only. Though some of the PS2 versions |-|Medarot 2 / Medabots|Game Boy Advance (most likely the PAL versionsR) had the music played correctly. In the multiplayer game "Biplane Duel<br>3DS,Switch (E)|style=" the greentext-orange targeting beacon doesnalign:left;"|'t appear to be locked on to the person when using special items''GBA:''' Remake. However, it is only a visual glitchCalled Medarot 2 Core in Japan and simply Medabots in NA.When starting the game<br>'''3DS, there is a chance a random bug will happen where Switch:''' Both the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing midoriginal series in full (Medarot 1-speech 5) and looping until the game catches upremake (Medarot 2 Core) were rereleased. A way Japan-only, unlikely to fix this is simply powering the system off and restarting the system, but there have been reports change because of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itselfa trademark issue. During the |-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="Beauty and the Beasttext-align:left;" mission, |First game in the music for the fight between Carmelita and Mugshot doesnMana series.<br>'''GBA:'''t playTitled Sword of Mana. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the Good game, dies, or use Bentley's Grapple-Camcontroversial remake. European Sly fans can finally watch The Evolution Another Brownie Brown remake for Secret of Sly video without having to look it up on the internet, as every bonus video is now accessibleMana was planned but cancelled. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back Best version is turned. This is because the HD port has a different rendering, which causes Japanese one (less text) followed by the lightning to be much more clearAmerican one (no cut content over memory limitations). Characters count much faster when opening a double button security door<br>'''Cell phones:''' Authentic remake. For the PS Vita version, Kevin Miller and Matt Olsen had to reJapan-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucomonly. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version<br>'''Android, so the player can only the L button for one power-up at a time. In the PS Vita versioniOS, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen''' Titled Adventures of Mana. the Sly logo that appears while the game is loading is missingYet another remake.It's the Sony Computer Entertainment presents screen uses a different font. the incell-game dialogue is slightly delayed on the physical PS3 version phone one but with cheap 3D models instead of the gamepixel art. Still worthwhile. This problem does not occur in the digital or PS Vita versions|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. The background music will also occasionally loop when the character dialogue delay occursNA/Europe exclusive. As in Sly 2, some of the menus and screen effects A Japanese release was planned (particularly The Guruas Balloon Kids) but cancelled.<br>'''NES:''s hypnosis) don't fill up Titled Hello Kitty World. Colorized version with the entire screenHello Kitty license. Also, it is mostly fixed in the physical northern European versionJapan-only. Murray<br>''s bounce height was drastically decreased'Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive. This is only seen in the PSVita release, but In the |-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="Dark Cavestext-align:left;" mission|Remade twice, when exploring for the second cave, PlayStation (as DQM1+2) and the lighting is different3DS as separate games. The Vita version does not support any of Furthermore, the tworemakes were ported to cell-player minigamesphones (PS1 DQM1+2) and Android phones (DQM1 3DS). The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download 
|-
|Tales of The AbyssLast Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"||-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version Game Boy Advance (Japan onlyR). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch <br>Nintendo Switch (can't keep Asch in partyR).|style="text-align:left;"|
|-
|Tekken 5Pokémon Gold & Silver|Nintendo DS (R)||||✓|||✓|||||||||PSP/PS3: Titled style="Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing onetext-align: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called left;"Tekken Dojo".|
|-
|Yakuza 1,2}|✓|===Game Boy Advance==={|✓ (R)class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|✓ (R) (Only Ace Attorney 1)<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (RWii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (Japan3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo SwitchPS3|style="text-align: HD Remake left;"Yakuza Kiwami" (Japan Only)|'''GBA:''' Uncensored hacks are available for western releases.PS4/Xbox One/PC'''DS: HD Remake titled ''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "Yakuza Kiwamikill" and "Yakuza Kiwami 2die"were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
WiiU'''Switch/PC/PS4/Xbox One: HD Remake ''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (Japan Onlyi.e. checkpoint)system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
|-
|Zone of the Enders} ===Nintendo DS==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Xbox 360 and PS3 version 1Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation.0 suffer from heavy performance issues, PS3 version 2More save slots.0 fixed the performance issue Weapon and is considered to be the best versionarmor stats have been modified slightly. Some life quality improvements were added.
|-
|Zone of the Enders: The Second Runner|✓|||||||✓|✓||||||||Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) }
PS3/360===Nintendo 3DS==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align: Based left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the PS2 PAL 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC. Higher quality FMV. |-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360 <br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and PS3 revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version 1.0 suffer from heavy performance issues, PS3 version |-|style="white-space: nowrap;"|The Legend of Dark Witch 2.0 fixed |Windows|style="text-align:left;"|Same as the performance issueabove.|}
PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, ===PlayStation Portable===Most ports for PS2 are infamous for bad controls and the ability to play in VR from the view of the cockpitglitches. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|}
==GameCube=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|NameGame! scope="col" |WindowsPlatforms! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |Xbox! scope="col" |Xbox 360! scope="col" |Wii! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align: left"|Notes
|-
|Beyond Good & EvilFinal Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One||✓|✓||style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.|'''PS2PlayStation 4/Xbox One:''' Inferior-looking portbetter graphics, locked resolution at 1280x720 and locked at 30fps.
'''PC/XboxSteam:''' Was developed by another team so there are some minor changes to the environmentSame as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PS3/360PlayStation 2:''' A HD remaster of the PC versionBetter textures and geometry in places, better lighting, Beyond Good & Evil uses a 4:3 image ratiovisual effects, but displays in 16:9 letterboxed formatand draw distance. On a native 16'''Mobiles:9 screen''' Reworked textures, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the bestlighting and visual effects.
|-
|Billy Hatcher and the Giant EggKingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One||style="text-align:left;"||||||'''PC:''' Inferior to HD remaster of the original GameCube Final Mix version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
|-
|Donkey Kong Jungle BeatMetal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|||||✓|||'''Wiistyle="text-align:''' Titled left;"Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. To accommodate the more traditional control scheme, the level designs Some dialogues were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the bananare-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysrecorded.
|-
|The Legend of Zelda: The Wind WakerWWE SmackDown! vs. Raw 2006|PlayStation 2||||||✓style="text-align:left;"||'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory PlayStation Portable has been made accessible through the GamePad's touchscreenexclusive features, with no need to pause the gamesee [[Wikipedia:WWE_SmackDown!_vs. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are_Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|The Legend of Zelda: The Twilight Princess||||||✓|✓||'''Wii:''' The World is mirrored and Motion control was added.'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]|-|Killer 7|✓ |✓|||||||[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis||||||✓|||'''Wii:''' 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1, 2||||||✓|✓||[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|✓|✓|✓||||||PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful joe 1, 2||✓|||||||PS2: Inferior Looking but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|✓|✓|✓|✓|✓||||'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-game by connecting GBA to The GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed with a mod called "better Rayman 3" The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada'sMadder'. This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic Ubi Soft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|✓|✓|✓|✓|✓||||[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine||||||||✓|'''Switch''': Emulated Version with Widescreen support.|-|Sonic Heroes|✓|✓||✓|||||GC: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. PS2: 30fps, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. Xbox: has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.  PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected. |-|Sphinx and the Cursed Mummy|✓|✓||✓|||||'''PS2:''' Inferior-looking port. '''XBOX:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Xbox==Most Xbox Ports for PC are Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |Gamecube! scope="col" |PlayStation 3! scope="col" style="text-align: left"|Notes|-|Advant Rising|✓||||'''PC:''' Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|✓|✓|✓|✓|'''GC:''' Inferior-looking port. '''PS2:''' Titled "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health Bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 Version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|✓|✓|✓||PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|✓||||Started as a 2001 tech demo but became a full retail game on Xbox in the japan region later ported to pc. There are 2 pc versions: 1. an extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. titled "Dennou Taisen: DroneZ". 2. a port of the Xbox realised only in Russia region, requires Windows XP to run the game. titled "DroneZ XL". |-|Ninja Gaiden Black|✓|||✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, Human beheadings, some costumes, and some cutscenes. changed some music, reworked a lot of the mechanics. Better Graphics, Enemies gush more blood. Added a few more save points. The Ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New backflip and somersault animations. Redesigned and New Bosses. New Weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.  |-|Prince of Persia Trilogy|✓|✓|✓|✓|'''PS2/GC:''' inferior-looking Ports. '''PC:''' Best looking version, 60 fps. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 fps, sound mix quality is worse, The cinematic in which the Prince turns into the "Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that doesn't happen in this version|-|Spider-Man 2|✓|✓|✓||'''PS2/GC:''' Inferior-looking PC: Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|Splinter Cell Trilogy|✓|✓|✓|✓|'''PC''' Best looking version. Has DLC Levels, 60 fps PC Version has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levels.Chaos Theory is locked at 35fps |-|Splinter Cell: Double Agent|✓|✓|✓|✓|'''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3/360/PC:''' completely different game.|-|Halo 1, 2|✓||||'''PC/Xbox One:''' Part of the Master Chief Collection. Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|} ==Gameboy=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |NDS! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Mario and Luigi Superstar Saga|||||3DS: A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1, 2, 3, 4|✓|||✓|'''GBA:''' Original. Uncensored hacks are available. '''DS:''' Better Audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill", and "die" were changed, making the games more kid-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|The Legend of Zelda: Link's Awakening ||||✓ (R)|Switch: HD Remake with dungeon creating mode.|-|} ==Nintendo DS=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |3DS! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Shin Megami Tensei: Strange journey||✓||'''3DS:''' Titled "Strange Journey Redux" The game includes new artwork for the characters (Which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|Mario & Luigi: Bowser's Inside Story||✓ (R)||'''3DS:''' Titled "Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey". [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of Changes]|-|Radiant Historia||✓||'''3DS:''' Titled: " Radiant Historia: Perfect Chronology" has difficulty options. New characters' portraits. A new timeline was added. a new training ground. characters can also learn Support Skills. five new tracks. Mini Map was added. New Translation. More save slots. Weapon and armor stats have been modified slightly. Some Life quality improvements were added.|-|} ==PSP==Most ports for PS2 are infamous for bad controls and glitches. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PS2! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Final Fantasy Type-0|✓|||'''PS4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.'''Steam:''' Same as above but can be patched (https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker)'''PSP:''' 60fps hack available.|-|Grand Theft Auto: Liberty City Stories and Vice City Stories||✓|✓|'''PS2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobile:''' Reworked textures, lighting, and visual effects.|-|Kingdom Hearts: Birth By Sleep||||'''PS3/PS4/PC/Xbox One:''' HD Remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker||||'''PS3/360:''' HD Remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|} ==PlayStation 3=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Dark Souls|✓|✓|✓|✓|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition".can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|Demon's Souls|||||'''PS5:''' Remake with better Graphics and life quality improvements.|-|God of War 3||✓|||'''PS4:''' 1080p support targeted at 60 frames per second and features a photo mode, All of the DLC that was released for God of War III is included with God of War III Remastered|-|NieR|✓(R)|✓(R)|✓|✓(R)| PS3 (Japan): The protagonist is a kidXbox 360/PS3 (NA): The protagonist is an Adult.PC/PS4/Xbox One: Remake with enhanced Gameplay, The protagonist is a kid.|-|The Last of Us||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. a new photo mode, The DLC Left Behind is included. |-|Uncharted 1, 2, 3||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. Better lighting, textures, and models, a new mode called Speed Run,2 New Weapons. Multiplayer was removed.|-|Vanquish|✓|✓|✓|✓|'''Xbox 360:''' Decent port.'''PC/PS4/Xbox One:''' Improved Resolution and FPS|-|} ==Xbox 360=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |WindowsPlatforms! scope="col" |Wii! scope="col" |PlayStation 3! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Bayonetta|✓||✓|✓|'''PS3:''' Terrible Frame rate.'''PS4/Xbox One/PC:''' Decent ports'''Switch/Wii U:''' Has Exclusive costumes |-|Dead Rising||✓|||'''Wii:''' Titled "Dead Rising: Chop Till You Drop" Motion Control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New Mini-Games. Costume blood color, but Frank Can't jump and Some Areas are now Smaller.|-|Deadly Premonition|✓||||'''360:''' Most stable version, but has Tank controls Behind the shoulder camera, locked at 30fps, and a Muddy red/green color filter over everything '''PS3:''' Extra non-canon scenes, Vastly superior camera and controls, Better colors, no muddy filter, Many improved textures, Some improved models, Runs at about 20fps (Locked 60fps when using emulation) '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), Missing Voice acting in mission 20.A mod called Dfix can increase the resolution, and lock the frame rate at 60fps. fix bugs not mentioned here and improve the visuals. cannot be played on windows 7 or lower. '''Switch:''' Has the improvements of the PS3 version but doesn't have the No non-Canon cutscenes, Some additional FX, Minor crashing issue (still better than pc version) Runs at 40-20fps (Locked 60fps when using emulation)   |-|Halo 3, 4|✓|||✓| '''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 2 Sigma", This Version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A mod for pc called "Ninja Gaiden 2 - Blacks" increases the difficulty of Ninja Gaiden Sigma 2  https://www.nexusmods.com/ninjagaidenmastercollection/mods/37|-|Ninja Gaiden III|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials.|-|Red Dead Redemption|||✓|✓|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Xbox One: Backward Compatibility.|-|} ==Wii=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 3! scope="col" |Xbox 360! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|No More Heroes|✓|✓|✓||✓|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|✓||||✓|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||||||'''Wii:''' NA version has a lot of bugs not presented in the PAL version|-|The Legend of Zelda: Skyward Sword.|||||✓|'''Switch:''' HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Resident Evil Chronicles||✓||||'''PS3:''' HD Remaster. Doesn't require motion control.|-|Rodea - The Sky Solider||||✓||'''3DS/WII U:''' The 3DS is a downgraded version of the Wii version, The WII U version is just a port of the 3ds version.The game creator said to only play the Wii version|-|Sonic Colors|✓||||✓|'''PC/PS4/Xbox One:''' Titled Sonic Colors - Ultimate, 60fps, adds more gameplay modes, better graphics, the new soundtrack is considered worst (PC has a mod to restore the original soundtrack)'''Switch:''' Same as above but 30fps|-|Xenoblade Chronicles||||✓|✓ (R)|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==PlayStation Vita=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes
|-
|style="white-space: nowrap;"|Persona 4 <br>Golden|Windows|||style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway
|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"||PS4: Remake, titled "Tearaway - Unfolded"a remake that changes the . Many gameplay section that requires the vita's unique control (camerasections have, touch screenof course, etc.been overhauled to work with a DualShock 4 instead of a Vita..)
|-
|}
==3DSSee also==Emulation for the *[[Nintendo 3DS emulatorsROM_%26_ISO_sites#Game_Recommendations|3DSROM & ISO sites#Game Recommendations]] is in early development. It is not currently in a state meant for regular usage.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scopeExternal links="col" style="width*Reddit thread: 14em;"|Name! scope="col" |Windows! scope="col" |[https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3! scope="col" |Xbox /360Multiplatform Console Exclusives that are not on PC]! scope="col" style="text-align*Reddit thread: [https: left"|Notes|-|Azure Striker Gunvolt|✓|||Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks//old. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified thisreddit. A new port of the Striker Pack com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for the Switch Xbox One exclusives and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on 'non-PC.|multi-|Resident Evil Revelations|✓|✓|✓|Also on Wii U. All ported versions are in HD.|-|The Legend of Dark Witch|✓|||Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|The Legend of Dark Witch 2|✓|||Same as the above.|}platform''' games]
==References==
{{Reflist}}
{{NEL}}[[Category:Lists of gamesFAQs]]
124
edits

Navigation menu