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List of notable ports

44,952 bytes added, 12 April
PlayStation 3
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.
 
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Game! scope="col"|PS1! scope="col"|PS2! scope="col"|PS3! scope="col"|PS4! scope="col"|PS5! scope="col"|Xbox! scope="col"|Xbox 360! scope="col"|Xbox One! scope="col"|Xbox Series X/S! scope="col"|GameCube! scope="col"|Switch! scope="col"|3DS! scope="col"|DreamcastPreferred platforms
! scope="col"|PC version issues
|-
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube|{{✓}}||||{{✓}}||||{{✓}}|||style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|CastlevaniaBlood Omen: Lords Legacy of ShadowKain|PlayStation|style="text-align: left;"|{{✓}}[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].|-|style="white-space: nowrap;"|Castlevania: Lords of Shadow|{{✓}}PlayStation 3<br>Xbox 360||||||style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.
|-
|Cave Story+
|Switch<br>3DS||||||||||{{✓}}|{{✓}}|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, and two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.|-|Darkstone|PlayStation|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.|-|Devil May Cry 5|PlayStation 5<br>Xbox Series X/S|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.|-|Dragon Ball Z: Kakarot|Xbox Series X/S<br>PlayStation 5|style="text-align: left;"|The next gen update was not made for the PC version.
|-
|Driver: San Francisco
|PlayStation 3<br>Xbox 360|style="text-align: left;"|{{✓}}Missing the split screen multiplayer mode and a grainy orange filter.|-|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|{{✓}}style="text-align: left;"|||||||Missing Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the split screen multiplayer mode Xbox 360 compared to 6th generation home consoles and a grainy orange filterPC, EA cut several leagues from the Xbox 360 version of the game.
|-
|FIFA 07</br>FIFA 08</br>FIFA 09</br>FIFA 10|PlayStation 3<br>Xbox 360|style="text-align: left;"|{{✓}}||||{{✓}}Based on the version for 6th generation consoles, instead on superior one for 7th generation.|-|FIFA 11|PlayStation 3<br>Xbox 360|style="text-align: left;"|||Based on the version for After long time shipping 6th generation consolesbased game to PC, instead this one is finally based on superior one the version for 7th generationconsoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)||{{✓}}||style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.|{{✓}}-|FIFA 21</br>FIFA 22|PlayStation 5<br>Xbox Series X/S|||style="text-align: left;"|Based on the version for 7th 8th generation consoles, instead on superior one for 8th 9th generation.|-|Finding Nemo|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio.
|-
|FIFA 21Grand Theft Auto:<br>San Andreas|PlayStation 2<br>Xbox||||{{✓}}style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.|-|Madden NFL 06|{{✓}}Xbox 360||||style="text-align: left;"|Based on the version for 8th 6th generation consoles, instead on superior graphically better one for 9th Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generationones].
|-
|Grand Theft Auto: San AndreasMadden NFL 07|PlayStation 3<br>Xbox 360|{{✓}}||||{{✓}}|||||||style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://wwwforums.youtubeoperationsports.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 forums/madden-nfl-old-gen/193461-madden-07-version]-best. Some problems can be fixed by using mods; html some people prefer Madden NFL 07 of the sixth generation over those of the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddableseventh generation ones].
|-
|Metal Gear Solid
|{{✓}}PlayStation|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|FMV's don't work style="text-align: left;"|Based on modern PCsthe version for 6th generation consoles, and misses blur effects[https://old. The broken FMVs, however, been fixed in the GOGreddit.com release/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|{{✓}}Windows (R)<br>PlayStation<br>Sega Saturn<br>||||||||||||style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 2<br>3DS<br>Dreamcast|{{✓}}||||||||||{{✓}}|{{✓}}style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.|-|Silent Hill 2|PlayStation 2<br>Xbox|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].|-|The Sims|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Different engine.|-|Sonic Adventure DX|GameCube<br>Dreamcast|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.
|-
|Silent Hill Sonic Adventure 2|GameCube<br>Dreamcast|{{✓}}style="text-align: left;"||||{{✓}}||||||||Missing GameCube version has some effectsimproved character models, fogs are lower revamped multiplayer, and a few qualityof life changes, but is marred many visual downgrades, errors during the cutscenes, inferior and worse sound qualitymixing than the Dreamcast version. HD version on PS3, badly converted FMVsXbox 360, and compatibility issues on modern PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions , and sound mixing is even worse to the point of Windows and newer hardwareblaring over other sounds. Many problems from Patch the PC version can be patched using with SA2 Mod Loader and install various mods such as [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition]to fix these problems, or just play the Dreamcast version.
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|Sonic Adventure DXSpider-Man 2|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|SpongeBob SquarePants:<br>Battle for Bikini Bottom|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|||{{✓}}|||{{✓}}|[https://dreamcastifyCompletely different game, developed by a different studio.unreliable.network Too many to list here]. The GameCube version is also affected by many of A remake based on the downgradesoriginal console versions, but is playable at 60 FPS titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version8th gen consoles.
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|Spider-Man 2Sudeki|Xbox|{{✓}}style="text-align: left;"||||{{✓}}||||{{✓}}||||Completely different game, developed [https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by a different studiothe notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. It was "dumbed down" for a young audience and thus featured more simplistic Audio and less challenging gameplaypossibly some visuals are of degraded quality compared to the Xbox version.
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|SpongeBob SquarePantsTom Clancy's Splinter Cell: Battle for Bikini BottomPandora Tomorrow|PlayStation 2<br>Xbox<br>GameCube|{{✓}}||||{{✓}}|||style="text-align: left;"|{{✓}}||||Different gameShadows, developed by a different studiowater and torchlight may not render correctly on modern PCs. A remake based It is recommended to play it on the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" has been released on PC and 8th gen consolesXbox.
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|Tom Clancy's Splinter Cell: Double Agent
|PlayStation 2<br>Xbox<br>GameCube|{{✓}}style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.|-|Tomb Raider (1996)|PlayStation|{{✓}}style="text-align: left;"|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.|-|Toy Story 3|PlayStation 3<br>Xbox 360|{{✓}}style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.|-|UEFA Champions League 2006–2007|Xbox 360|The PC version is style="text-align: left;"|Based on the сontroversial 7th gen versionfor 6th generation consoles, not the instead on superior 6th gen versionone for Xbox 360.
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|Tom Clancy's Splinter CellUEFA Euro 2008|PlayStation 3<br>Xbox 360|style="text-align: Pandora Tomorrowleft;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.|-|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {{✓}}| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Exclusive console DLC(s)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
|{{✓}}
||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"|||Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.
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|Tomb Raider (1996)Batman: Arkham Asylum|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||||||||The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.
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|Toy Story 3Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Origins|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|||||||The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.|-|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col"|Game! scope="col"|Exclusive console DLC(s)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.|{{✓}}|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||-|Batman: Arkham Knight|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Origins|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.|{{✓}}|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"|
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|Dead Rising 2
|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.
|style="background: #A2A9B1;"|
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|Dead Rising 3
|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
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|Dead Space
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
|{{~}}
|style="background: #A2A9B1;"|
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|Dead Space 2
|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
|{{✓}}
|style="background: #A2A9B1;"|
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|Heavy Rain
|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.
|{{✓}}
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|Overlord II
|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.
|{{✓}}
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|Prince of Persia (2008)
|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.
|{{✓}}
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|Prototype 2
|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).
|{{✓}}
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|Saint's Row 2
|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.
|{{✓}}
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|Saint's Row IV
|style="text-align:left;"|'''Plague of Frogs Pack''' - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.
|style="background: #A2A9B1;"|
|{{✓}}
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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|Star Wars: <br>The Force Unleashed II|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Stranglehold
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.
|{{✓}}
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|style="background: #A2A9B1;"|
|-
|style="white-space: nowrap;"|X-Men Origins: <br>Wolverine - Uncaged Edition|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.
|{{✓}}
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|}
===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==NES=Sharp X68000===NES games sometimes suffered from slowdown, and sprite flickeringMay be easier to emulate ports than the original versions.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though Akumajo X68000<br>(sound, graphics, narrow field of visionCastlevania Chronicles).|-PlayStation|Digital Devil Storystyle="text-align: Megami Tensei<br/>Digital Devil Story: Megami Tensei IIleft;"|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphicsIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, updated music. Extra features and an altered/added areas. Japan onlyart direction based on the more recent games in the series.
|-
|Dragon Quest IMad Stalker:<br/>Dragon Quest IIFullmetal Force|SNES, GBCPlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|SFCstyle="text-align:left;"|'''PlayStation: Compilation. Includes U.S. NES enhancements. Updated ''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game balance. Japan only, Asuka 120%.
GBC'''FM Towns: Compilation. Improved ''' A port with updated graphics from NES version, SFC version's game balance and eventsremixed music.
Mobile'''PC Engine CD: Based on ''' uses graphics from the GBC versions FM Towns version with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animationsremixed Redbook audio music, more playable characters for VS. Japan onlyMode (done through a cheat code), and a fully-voiced Story Mode.
Android/iOS'''Sega Genesis: New English translation''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Based on the mobile versionMissing parallax scrolling, simplified graphics.
|-
|Dragon Quest IIIGenocide|SNES, GBCPC Engine<br>FM Towns|SFCstyle="text-align:left;"|'''PC Engine: Full remake. Updated ''' Inferior graphics and game balance. Includes U.S. NES enhancements. Japan onlysound with worse gameplay than the original.
GBC'''FM Towns: Improved ''' released as part of the ''Genocide Square'' compilation. Features updated graphics from the NES version with , sound, new cutscenes, and revised gameplay.|-|Genocide 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC version:'''s game balance Lower sound quality and eventsaltered graphics. GBCLevel order for the first few levels is re-exclusive additions (extra dungeon, medal quest, events)arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
Mobile'''FM-Towns: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only''' Same as Genocide above.
Android/iOS'''DOS: New English translation. ''' Based on the mobile FM-Towns version.Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Dragon Quest IVChaos Field|PS1, NDS, iOS, AndroidDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|PS1style="text-align:left;"|'''GameCube: Updated graphics''' Enhanced port. Japan onlyAvailable in English.
NDS'''Wii: Port ''' Part of PS1 version, optimized for dual screen''Ultimate Shooting Collection'' with official English translation. Updated graphics|-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, expanded storythe music has been redone, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizationsand it is considered to be worse than the original.
iOS'''PlayStation 2/GameCube/Android: Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3, Xbox360, Wii U, PC|Remade in HD as Windows''DuckTales Remastered'' for PS3: lower quality port, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedcontrol issues.|-|Final Fantasy 1 + 2|PS1, GBA (R), PSP (R)|MSX: Updated graphics (FF1 only)
PS1'''PlayStation Portable''': Updated graphics ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and sound, most bugs fixed"Crazy Taxi 2" games with widescreen support, new music added for minibosses, Fiends but missing 3 songs and Chaos, HP of all bosses doubled, easy mode addedhas bad controls. It has custom soundtrack support.
GBA, PSP'''Android''': Original difficulty level removedTitled ''Crazy Taxi Classic'', bonus dungeonswith widescreen support. Control is a bit wonky.
|-
|Final Fantasy 3style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|NDS, PSPDreamcast<br>Xbox 360<br>Xbox One<br>|Full 3D remakestyle="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. '''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.
|-
|Fire Emblem: Shadow Dragon and the Blade of LightDead or Alive 2|SNES, NDS Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|SFCstyle="text-align: Remade as the first chapter of left;"|'''Fire EmblemPlayStation 2: Mystery of the Emblem'' ' Higher quality port than Dreamcast's one with upgraded graphics and improved balance. The remake also continues the storylinemore visual effects.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'Xbox: Shadow Dragon'' ' Remake with a new graphical makeoverbetter graphics, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only included in ''Fire EmblemDead or Alive: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire EmblemUltimate'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|KirbyIkaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'s Adventure''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.|GBA '''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (Rselect stage + specific section), 3DSbut it is also the only version without subtitles.|GBA'''Steam: Full remake with updated ''' Analog control support, has the most achievements, customizable options, and some graphics and sound/cutscene enhancements not in any other homeport. The select screen was altered. Includes new features and '''Xbox 360:''' Analog control support, seeminglynot very faithful port, and some enemy patterns are completely different physicsbut have online multiplayer, the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
3DS'''Arcade: Slowdown ''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and flickering fixedInternet ranking functionalities, 3D feature and altered select screen. An extra selection is addedfor players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
|-
|The Legend of ZeldaKarous|Satallaview, Gamecube (E), GBADreamcast<br>Nintendo Wii|Satallaviewstyle="text-align: Titled left;"|'''Dreamcast:'BS Legend of Zelda''Japanese only. Updated graphics, smaller overworld map, timer. Japan only
GC & GBA'''Wii: Emulated versions''' Part of ''Ultimate Shooting Collection'' with official English translation. Improved grammarMissing the final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|Mega Man 1OutRun 2|style="white-space: nowrap;"|Xbox<br/>Mega Man PlayStation 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5PlayStation Portable<br/>Mega Man 6Microsoft Windows|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man'XBOX PAL version: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating ' Time Trial Route Scores are not saved in the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has PAL version due to a manual saving system along with passwords. Areas bug in that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight)version.
PS1'''XBOX NTSC-J version: ''Rockman Complete Works'Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to be more accurate to the arcade original music (the earlier games have less arranged tracksstill not perfect). Slowdown removed. Officially released Japanese only (The Voice acting and some of the menus are still in Japan only.English)
'''PS2/GCXbox/PSP/XboxWindows: ''Mega Man Anniversary Collection'Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn', a Ut feature Scud race & Daytona 2 tracks.SThe Windows version is missing lens flare & bloom effects but can be fixed with mods. compilation |-|OutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the Complete Works versions minus some featuresending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Includes other Mega Man games not released on NESClarissa's design is censored. The Xbox versions include arranged musicAdds several cars and the ability for the player to choose a passenger. The GC version has inverted A/B buttons. The PS2 version has input lag. Each Windows version has different exclusive video extrasis missing lens flare & bloom effects but can be fixed with mods.
PS4/XB1/3DS/PC'''PS2 NTSC-J: ''Mega Man Legacy Collection''Titled "OutRun 2 SP" but contains: Coast 2 Coast, a compilation Outrun 2 and Outrun 2 SP.Downgraded graphics of the NES versions of all six games. Includes the Museum arcade original, fixes bugs, adds force feedback support for certain steering wheels, and Database features from the Complete Works versionsadds some extra music. Also includes various overlays and filtersIt also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Some versions may have input lagClarissa's design has also been reverted to her original arcade appearance. The US version English patch is available, but most of Mega Man V the game is still in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
PSP'''PS3/XBOX 360: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Titled "OutRun Online Arcade". Updated graphics in 2.5D with a chibi artstyleorder to match the arcade, remixed musicfixes bugs, and voice acting. Includes two new Robot Master levels adds online features and a new opening levelmodes from Coast 2 Coast. True widescreenClarissa's design is censored. Construction mode. Option to play with new or original level layouts (original layouts use |-|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation Portable|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later collection of both games in the serieswith widescreen support.
|-
|MetroidRadirgy|Gamecube (E), GBA (R)Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|GCstyle="text-align:left;"|'''GameCube: Emulated. Unlocked in ''Metroid Prime'Enhanced port. Japanese only. ' if a GBA with ''MetroidPlayStation 2: Fusion'' is connected to the system' Enhanced port. Japanese only.
GBA'''Wii: Remade as ''Metroid: Zero Mission'Part of ''Ultimate Shooting Collection', updated graphics & sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's passwordwith official English translation.
|-
|Ninja GaidenSky Target|PCE, SNESSega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.PCE''PC: Updated graphics ''' Based on the Saturn version, better graphic (but poor use of scrollingstill not good as the arcade), new musicJapan only.|-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|style="text-align:left; Japan "|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system. ''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is onlyonline. Might be hard to run on a modern OS. '''Dreamcast:''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs.
SNES'''PS2: Increased palettes''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, updated music based on OSTreleased only in Japan but supports English. Including "Virtua Cop 1".
|-
|Ninja Gaiden II: The Dark Sword of ChaosVirtua Fighter 2|SNES|SNES: Increased palettes, updated music based on OSTSega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|style="text-|Ninja Gaiden IIIalign: The Ancient Ship of Doomleft;"|SNES|SNES'''PC: Increased palettes, removal of parallax scrolling and other effects, updated music based ''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on OST, difficulty based on Japanese version|-|River City Ransoma modern OS.
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (Downtown Nekketsu Monogatarithe arcade version ran slightly slower at 57.5 FPS)|PCE, GBA|PCE: Improved graphics, updated music. Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan only.
GBA'''360/PS3: Improved graphics''' Very similar to the PS2 release. Runs in HD, updated musicbut it's pillarboxed. Save feature and various bonus featuresIncludes online play.
|-
|Super Mario BrosVirtua Tennis 2|Dreamcast<br>PlayStation 2|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS./The Lost Levels|SNES, GBC} ==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|SNESsixth-gen home consoles]] and [[:Category: Improved graphics, sampleSeventh-generation_video_game_consoles|seventh-based musicgen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, savingif a multiplatform game released on multiple console generations, inaccurate physicsthis is the section for mentioning its differences across those generations.
GBC{| class="wikitable" style="text-align: Saving, Vs. multiplayer, a large suite of bonus features, smaller screen sizecenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Super Mario BrosWWE SmackDown vs. 2Raw 2008~2011|SNES, GBAPlayStation 3<br>Xbox 360|Improved graphics, samplestyle="text-based music, saving GBA Onlyalign: Decreased difficulty, extra gameplay mode, smaller screen sizeleft;"|Seventh-|Super Mario Brosgen versions are graphically superior to prior generation versions. 3|SNES, GBA|Improved graphics, sample-based music, saving GBA Only: e-Reader support, replays, smaller screen size
|-
|Zelda II: The Adventure of LinkNCAA March Madness 07|Gamecube (E)Xbox 360|Potentially seizurestyle="text-inducing effects replacedalign:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.
|}
==Sharp X68000=NES===May be easier to emulate ports than the original versionsNES games sometimes suffered from slowdown, and sprite flickering.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Name! scope="col" |PS1! scope="col" |GCN! scope="col" |PS2! scope="col" |GBA! scope="col" |NDSPlatforms! scope="col" |Notes
|-
|Babel no Tou<br>(aka Mystery Tower)
|Arcade<br>GB<br>PS1<br>J2ME<br>X68
|
Akumajo X68000Arcade: Unknown changes (ROMs are undumped). Japan-only.
(Castlevania Chronicles)|✓|||||Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad StalkerGB: Fullmetal Force|✓|||||PS1: A remake with sub-par graphics and musicIncluded as part of ''Namco Gallery Vol. Borrows gameplay elements from the developer3's other game, Asuka 120%'. Features Super Game Boy enhancements. Japan-only.
FM-TownPS1: A port for Includes an emulated version of the FMgame alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-Towns with updated graphics and remixed musiconly.
PC EngineJ2ME: A PC Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters Released for VS. Mode (done mobile phones through a cheat code), J-Sky and a fullyVodafone Live services. Japan-voiced Story Modeonly.
GenesisX68: Previously unreleased port that was scrapped until it was completed Remake of the game made by an entity known as a limited physical release in 2020 "Gamma AVC". Not licensed by Opera House after acquiring the rights to the developer's back catalog of gamesNamco. Missing parallax scrolling, simplified graphicsJapan-only.
|-
|GenocideCrystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.|-|Dragon Quest I<br/>Dragon Quest II|SNES<br>GBC
|
|SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.||GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.||PC EngineMobile: Inferior graphics and sound Based on the GBC versions with worse gameplay than the originalimproved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
FM-TownsAndroid/iOS: released as part of New English translation. Based on the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplaymobile version.
|-
|Genocide 2: Master of the Dark CommunionDragon Quest III|SNES<br>GBC
|
|||||SFC: Lower sound quality Full remake. Updated graphics and altered graphicsgame balance. Includes U.S. Level order for the first few levels is re-arranged from the Sharp X68000 versionNES enhancements. Released Japan only in Japan despite being developed by a British development team.
FMGBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-Towns: Same as Genocide aboveexclusive additions (extra dungeon, medal quest, events).
DOSMobile: Based on the FM-Towns SFC version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio musicengine from the mobile versions of DQ1/DQ2. No battle animations. Released Japan only in Korea but most of the game's menus are in English.|}
==Sega Genesis=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Android, /iOS! scope="col" style="text-align: left"|NotesNew English translation. Based on the mobile version.
|-
|Castle of Illusion Starring Mickey MouseDragon Quest IV|✓ (R)PS1<br>NDS<br>iOS<br>Android
|
|✓ PS1: Updated graphics. Japan only. NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (Rofficially Japan exclusive). New Multi-5 localizations. iOS/Android: Direct port of DS version. English-only localization. Party chat translated. |-|✓ (R)DuckTales|✓ (R)PS3<br>Xbox360<br>Wii U<br>PC| Remade in HD remake updated graphics as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and retreated gameplaythe other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Earthworm JimFinal Fantasy 1 + 2|PS1<br>GBA (R)<br>PSP (R)
|
||✓ MSX: Updated graphics (RFF1 onlyPS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added GBA, PSP: Original difficulty level removed, bonus dungeons|-|✓ (R)Final Fantasy 3|NDS<br>PSP| HD Full 3D remake with updated graphics and retreated gameplay missing The extra levels from the Sega CD Version.
|-
|LunarFire Emblem: The Silver StarShadow Dragon and the Blade of Light|SNES, NDS (R)
|
||||✓ (R)| PS1SFC: Remake With increased difficulty'Remade as the first chapter of ''PSPFire Emblem:Mystery of the Emblem''' Based on ps1 but with longer load timesupgraded graphics and improved balance. The remake also continues the storylineNDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'IOS:'with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only '' Based on PS1 has widescreen support but touch control.Fire Emblem: New Mystery of the Emblem''for the DS, covering the rest of the storyline as well as including the 'Sega Saturn/Windows:'BS Fire Emblem'' Based maps as bonus content accessed via Wi-Fi (content is actually on PS1 is not available in English-cartridge). Introduces character customization.
|-
|Phantasy Star 2Kirby's Adventure|GBA (R),43DS
|
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics. 3DS: Slowdown and flickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube (RE), GBA
|
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only
 
GC & GBA: Emulated versions. Improved grammar.
|-
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
|
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
 
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
 
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
 
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
 
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|Metroid
|Gamecube (E)<br>GBA (R)
|
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system
 
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.
|-
|Ninja Gaiden
|PCE<br>SNES
|
| Remake with updated PCE: Updated graphics (but poor use of scrolling), new music; Japan Only) fan translation is available.only SNES: Increased palettes, updated music based on OST
|-
|Shining ForceNinja Gaiden II: The Dark Sword of Chaos|SNES
|
|||||| Game Boy AdvanceSNES: remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty systemIncreased palettes, and some tweaks in the gameplay and ramping difficulty system.updated music based on OST
|-
|Shadow Ninja Gaiden III: The Ancient Ship of the BeastDoom|SNES
|
|||✓ (R)|||'''PS4SNES:''' Different game with different gameplay.Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
|-
|Sonic the Hedgehog
|✓ (E)
|✓ (E)
|✓ (E)
|✓ (E)
|✓ (E)
|✓
|
To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.|-|Sonic the Hedgehog 2|✓ (E)|✓ (E)River City Ransom|✓ (E)|✓ (E)|✓ (EDowntown Nekketsu Monogatari)|PCE<br>GBA
|
Same deal as the first Sonic the Hedgehog gamePCE: Improved graphics, updated music. Japan only GBA: Improved graphics, updated music. Save feature and various bonus features.
|-
|Sonic 3 & KnucklesSolomon's Key||✓ (E)|✓ (E)SMS<br>FDS<br>GB<br>PCE
|
|✓ (E)||'''PCSMS:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3Improved graphic palette, optional FM Sound Unit support, password system, Sonic & Knucklesextra rooms, and Blue Spheresmusic added. Japan-only FDS: Same as NES, but replaces with Loading screens. PCE: Now a number of music with different trackslicensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Music playback is replaced Programmed by synthesized MIDI, which is Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in poor quality thanks order to fit the stock Windows wavetable synthmovie's aesthetics. Can be fixed with a fan-made wrapper The gameplay and mod loaderstages are based on the NES version. GB: Known as ''Solomon's Club''. The 2011 Steam re-release is ran through an emulatorColors are limited up to 4, item shop, howeverpassword, an unofficial port for and new music added. Original music and mazes from the Steam NES version that's on par with the iOS/Android versions of Sonic 1/2/CD is availableare slightly different.
|-
|Sonic CDSuper Mario Bros./The Lost Levels||✓|✓Arcade<br>FDS<br>SNES<br>GBC
|
|✓|✓|Arcade: Known as ''Vs. Super Mario Bros.'PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs betterStages are slightly different, but introduced some new bugs and only includes music track added for the US soundtrack for all regions. Can be fixed with a fan-made wrapperName Entry screen.
FDS: Features most changes from ''Vs. Super Mario Bros.'PS2:''' Based on the PC version Not to be confused with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe on PlayStation 2. original The GameCube version is available in North America, but is blurrier compared to the PS2 versionLost Levels release.
'''PC/360/PS3SNES:''' Remade on a new fanImproved graphics, sample-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen supportbased music, 60 FPS presentationsaving, new contentinaccurate physics GBC: Saving, the ability to use the Sonic 2 Spin DashVs. multiplayer, the best quality FMVsa large suite of bonus features, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.a smaller screen size
|-
|Sonic 3D BlastSuper Mario Bros. 2|SNES <br>GBA
|
Improved graphics, sample-based music, saving
 
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size
|-
|Super Mario Bros. 3
|SNES, GBA
|
|Improved graphics, sample-based music, saving|||'''PCGBA Only:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fane-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack modeReader support, an overworld map with completion progressreplays, bug fixes and other tweaks.smaller screen size
|-
|Zelda II: The Adventure of Link
|Gamecube (E)
|Potentially seizure-inducing effects replaced
|}
===SNES===
Some SNES games suffered from slowdown which may be fixed in ports.
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|PS1! scope="col"|GC! scope="col"|PS2! scope="col"|GBA! scope="col"|NDSGame! scope="col"|PSPPlatforms
! scope="col"|Notes
|-
|Actraiser|||||ActRaiser|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One| style="text-align: left;"|Steam/Switch/PS4/Xbox One: A remake Titled "Actraiser ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics , new bosses, and remastered OST.
|-
|Chrono Trigger
|||||✓|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' Extra content including FMV & bestiary, longer load times.<br />'''NDS: ''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />'''iOS/Android: ''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />'''PC: ''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Clock Tower
||||||Windows<br>PlayStation<br>WonderSwan| style="text-align: left;"| '''PS1/PC: Titled ''' Titled "Clock Tower: The First Fear''". FMV, minor graphical changes; additional new weapon, enemy, & location. Wonderswan'''WonderSwan: ''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
|-
|Contra III: The Alien Wars
||||✓||Game Boy Advance| style="text-align: left;"|Titled ''"Contra Advance: The Alien Wars EX''". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|Donkey Kong Country
||||✓||Game Boy Color<br>Game Boy Advance| style="text-align: left;"| '''GBC: ''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial. '''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br />GBADiddy's Kong Quest|Game Boy Advance|style="text-align: left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 23: Diddy<br>Dixie's Kong Quest||||✓|Double Trouble|Game Boy Advance| style="text-align: left;"| GBA: Titled ''"Donkey Kong Country 2''3". Increased brightness, worse contrast, color saturation, and audio; new soundtrack by David Wise; mini-games, time trial.
|-
|Donkey Kong Country 3: Dixie's Double Trouble||||✓||| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 3''. Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|||✓ PlayStation 2 (R)||✓ <br>Nintendo DS (R)|<br>Andoid<br>iOS| style="text-align: left;"|'''PS2: ''' Full 3D remake with party enhancements. Only released in Japan.<br />'''DS: ''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />'''iOS/Android: ''' Port of the DS version.
|-
|Dragon Quest VI
|||||✓ Nintendo DS (R)|| style="text-align: left;"|DS: Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|EarthBound
||||✓||Game Boy Advance| style="text-align: left;"|Worse audio. Japan only.
|-
|Final Fantasy IV
||||✓|✓ PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|✓| style="text-align: left;"|'''Original Version'''<br />'''PS1: ''' FMV opening and ending, new features, different translation, longer load times. <br />WSC'''WonderSwan Color: ''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. <br />'''GBA: ''' Titled ''Final Fantasy IV Advance''. Based on the WSC WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />'''PSP: ''' Titled ''Final Fantasy IV: The Complete Collection''. Includes ''"The After Years'' " as well as an in-between ''"Interlude''". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />'''3D Remakes'''<br />'''NDS: ''' Very different 3D remake following FFIII Final Fantasy III on DS (no PSP release unlike it).<br />PC: HD version of DS remake.<br />'''iOS/Android/PC: ''' DS version port, followed by an exclusive 3D remake of ''"The After Years'' on iOS/Android".
'''PC:''' HD version of DS remake.
|-
|Final Fantasy V
||||✓||PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' First official English release of the game.<br />'''GBA: ''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style).
|-
|Final Fantasy VI
||||✓||PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows| style="text-align: left;"|'''GBA: Titled ''' Titled "Final Fantasy VI Advance''". New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, reworked Cyan Bushidono touch control.
|-
|Front Mission
|||||✓ PlayStation<br>Nintendo DS (R)|| style="text-align: left;"|'''DS: ''' Only official English release of the game.
|-
|style="white-space: nowrap;"|"Ganbare Goemon 1<br />Yuki-Hime's Disappearance" /<br />US: "The Legend of the Mystical Ninja "|||||✓|Game Boy Advance| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Ganbare Goemon 2:<br />General McGuiness<br />Japan-only|||||✓Kiteretsu Shōgun Magginesu|Game Boy Advance| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
|-
|Kirby Super Star
|||||✓|Nintendo DS| style="text-align: left;"|Titled ''"Kirby Super Star Ultra''". Extra games, enhanced graphics.
|-
|The Legend of Zelda: <br>A Link to the Past||||✓||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)| style="text-align: left;"|'''GBA: '''Extra dungeon reliant on ''"Four Swords'' " game. More accurate translation, more shops, new enemies. Link voice clips from ''"Ocarina of Time''". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]
|-
|"Mega Man & Bass" /<br />JP: "Rockman & Forte"||||✓||Game Boy Advance| style="text-align: left;"|GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Mega Man X
||✓|✓|||✓ DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS| style="text-align: left;"|'''DOS: ''' Different aspect ratio, worse audio, buggy wall climbing.<br />'''GC/PS2: ''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />'''PSP: Titled ''' Titled "Mega Man Maverick Hunter X''". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />'''iOS: ''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br /> '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X2
||✓|✓|||GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch| style="text-align: left;"|'''GC/PS2: ''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X3
||✓|✓|||PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows| style="text-align: left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn: ''' Remixed soundtrackand progress can be saved via memory card/RAM cart.<br />'''PC: ''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />'''GC/PS2: ''' PS1 version included in ''"Mega Man X Collection". Loading times are eliminated. ''.<br 'PC/>PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Metal Max 2: Kai
||||✓|✓Game Boy Advance<br />Nintendo DS (R)|| style="text-align: left;"|'''GBA: ''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br /> '''DS: ''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
|-
|Ogre Battle: <br>The March of the Black Queen||||||PlayStation| style="text-align: left;"|Titled ''"Ogre Battle: Limited Edition''". Slightly enhanced graphics and sound.
|-
|Romancing SaGa
|||✓|||WonderSwan Color<br>PlayStation 2| style="text-align: left;"| Wonderswan'''WonderSwan: ''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2: ''' Enhanced 3D graphics.
|-
|Secret of Mana
||||||iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch| style="text-align: left;"|'''Android/iOS: ''' Partially enhanced graphics, enhanced fonts & menus, touch controls. <br />'''PC/PS4/Vita: ''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br />'''Switch: ''' SNES version included in ''Collection of Mana'' with borders around the game.|-|Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. '''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs. '''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.|-|Shin Megami Tensei II|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis. '''PS1:''' Same deal as its predecessor. Not translated into English. '''GBA:''' Same deal as its predecessor. Not translated into English.
|-
|Super Mario World
||||✓||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|'''SNES:''' The version in ''"Super Mario All-Stars + Super Mario World'' " compilation has unique sprites for Luigi.<br />'''GBA: Titled ''' Titled "Super Mario World: Super Mario Advance 2''". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.  '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].|-|Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
|-
|Super Mario World 2: Yoshi's Island||||✓|Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|GBA: Titled ''Yoshi's IslandPC/Switch: Super Mario Advance 3''' Unofficial native port made by fans by decompilation: [https://github. New levelscom/snesrev/sm], worse audio[https://github.com/RadzPrower/Super-Metroid-Launcher].
|-
|Star Ocean
|style="white-space: nowrap;"|||||✓ PlayStation Portable (R)| style="text-align: left;"|PSP: Titled ''"Star Ocean: First Departure''". Only official English release.
|-
|Super Ghouls 'n Ghosts
||||✓||PlayStation<br>Game Boy Advance| style="text-align: left;"|'''PS1: ''' Slowdown removed.<br />'''GBA: ''' New levels, worse audio.
|-
|Tactics Ogre: <br>Let Us Cling Together||||||✓PlayStation<br>PlayStation Portable| style="text-align: left;"|'''PS1: ''' First English release. Slightly enhanced music.<br />'''PSP: ''' Very enhanced, more features.
|-
|Tales of Phantasia
||||✓||✓ PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS| style="text-align: left;"|'''PS1: ''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />'''GBA: ''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />'''PSP (Full Voice Edition): ''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />'''PSP (''"Tales of Phantasia X Narikiri Dungeon"):'''): PSP version with even more additional content (Grade shop) and a remade spin-off.<br />'''iOS/Android: ''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
|-
|"Trials of Mana" /<br />JP: "Seiken Densetsu 3"||||||Windows (R)<br>Nintendo Switch & (R)| style="text-align: left;"|'''Switch/PC (remake): Titled ''' Titled "Trials of Mana''". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020and DRM-free as a result.<br /> '''Switch (SNES port): ''' An official translated port of the original game is included in ''"Collection of Mana'' " as ''"Trials of Mana'' " internationally.
|-
|Umihara Kawase
|||||✓|Nintendo DS<br>PlayStation Vita| style="text-align: left;"|'''DS: ''' As part of the JP-only ''"Umihara Kawase SE Kanzenban'' " compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />'''Vita: ''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Sega Saturn=Nintendo 64={| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes|-|Baroque||✓||✓ (R)||||'''Saturn:''' Japan onlyThe Nintendo 64 is a difficult system to emulate, and no emulator has widescreen optiona high degree of game compatibility.'''PS1:''' Japan only, has extra content, but no widescreen supportIt may be easier to rely upon a port rather than try to emulate it.
'''PS2:''' Remake with a different art style and music, available in English, features a new save While systemrequirements are substantially higher, difficulty options, includes emulating the extra content of [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the PS1 version and Wii results in more. Has removed bluraccurate emulation, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is availableeven making some unplayable games playable.
'''Switch{|class="wikitable" style="text-align:''' Japan onlycenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Banjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|Added widescreen mode, based on generally better framerate and draw distance. Ice Key and Secret Eggs are available if the Saturn originaluser also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, includes the contents some of Baroque Reportwhich were endearing. XBLA version is also included in "Rare Replay".|-|Banjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, screen resolution optionssome of which were endearing. XBLA version also included in "Rare Replay".|-|Blast Corps|Xbox One (E)|style="text-align:left;"|Improved graphics, and added openings from the PlayStation port and the remakebetter framerate.
|-
|Black / Matrixstyle="white-space: nowrap;"|Conker's Bad Fur Day||✓ Xbox (R)<br>Xbox One (E)||||style="text-align:left;"|'''SaturnXbox:''' OriginalTitled "Conker: Live and Reloaded". Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsIt's censored but has much better graphics and updated multiplayer.
'''DCXbox One:''' a remake titled "Black/Matrix ADRare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;" with many gameplay changes in order |'''PC:''' Unofficial fan-made port by the developer that went on to make remaster the game easierTurok games. Features widescreen, higher frame rate, keyboard, added many anime cutscenes and new anime art style for mouse support. Some bugs are left unaddressed in the charactersunofficial port, however. Requires extracting data from the ending was expanded with 2 extra chaptersgame's ROM to play. Can be found [https://doom64ex.wordpress.com here].
'''PS1Xbox One/PlayStation 4/Switch/PC:''' a demake Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of DC version titled "Black-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://Matrix +", anime cutscenes were removed, doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the original art style was restoredofficial 2020 port.
|-
|CuldceptThe Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.|✓||||'''PS13DS:''' Some cards are deleted port is a remake with a better framerate, the blood and some of the violence was censored and it becomes other cards, Abolish a negotiation ruleis missing some rumble features. Addition  '''PC/Switch/Wii U:''' An unofficial port of some mapsthe N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]
'''DSAndroid:''' Based on PS1[https://github.com/Waterdish/Shipwright-Android Android version]|-|The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, Fan translation is availableand random crashes.
'''PS23DS:''' Despite being called Culdcept this is actually features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the sequel Culdcept 2original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|Cyber Troopers Virtual-OnJet Force Gemini|Xbox One (E)||style="text-align:left;"||||| '''PS2:''' Sega Ages 2500 release. Changed Improved graphics with a different art style, 60FPS, Japanese releasebetter framerate.
|-
|Die Hard ArcadeKiller Instinct Gold|Xbox One (E)|||✓|||style="text-align:left;"| '''PS2:''' Sega Ages 2500 release. Changed Improved graphics with a different art style. Japanese release, better framerate.
|-
|Devil SummonerPerfect Dark|Xbox 360<br>Xbox One<br>PC (U)|||style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".||| '''PSPPC:''' Widescreen and extra content, Japanese release A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
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|Devil Summoner - Soul HackersRayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.||||| '''PS1Dreamcast:''' Extra contentvarious changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, Japanese releaseand replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.
'''3DSPS2:''' Based on PS1Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, widescreen supportbut like all versions of the game, available it still uses manual saves. This is also the only version in Englishwhich the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
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|Dragon ForceSin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.|| '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''PS2Android:''' Sega Ages 2500 releaseUnoffical native port made by fans using the SM64 decompilation project.[https://github. Changed com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics , slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a different art stylemisleading name. It is missing rumble features. Japanese releaseIt also has redone voices, for better or worse.
|-
|Grandia||✓Turok: Dinosaur Hunter|Windows|||||* '''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturnstyle="text-exclusive bonus disc. Overall best version.* '''PS1align:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).* '''left;"|Remastered for PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Guardian HeroesTurok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.
|
|
|
|
|
|✓
|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
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|Panzer DragoonTurok 3: Shadow of Oblivion|Windows|||✓|✓|style="text-align:left;"|Remastered for PC.|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)}
'''Switch===GameCube==={| class="wikitable" style="text-align:''' HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox one.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|PowerSlave/ExhumedBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.|||'''Xbox:''' Was developed by another team so there are some minor changes to the environment.||'''PC:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served Same as a basis for the 2022 remaster for Xbox One, PlayStation 4needs fan mods in order to fix some graphical bugs on modern hardware, Switch, and PCdoesn't support controller.
'''Saturn US VersionPS3/360:''' comes with an exclusive mini-game called "Death Tank" that isn't A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in any other the HD version. The PS3 versionhas broken shadows.
'''PSX:''' auto-aim doesn’t work as well, which makes hitting The game creator said that the smaller enemies more irritating. Moving around is less squirrely, so tight platforming GameCube version is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority of the gamebest.
|-
|Princess CrownBilly Hatcher and the Giant Egg|Windows|style="text-align:left;"||||||'''PSP/PS4:''' Japan onlyInferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, decent portsevere screen tearing and poor controller support.'''Saturn:''' Japan only, has an increased resolution hack
|-
|Nights into Dreams...Donkey Kong Jungle Beat|Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''PS2/360/PS3/PC:''' Features both s touchscreen, with no need to pause the original game and . some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an enhanced graphics modeoption to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The port to 360ending cutscene and staff credits, which were prerendered in the original game, PS3are now fully real-time cutscenes in the remaster. However, and PC is missing a few the smooth transition effects. All refrom the original cutscenes have been replaced by fade-to-releases include ''Christmas Nights into Dreams'white effects, presumably due to the difficulty of implementing the original cutscenes'transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but lack versus mode and Sonic the Hedgehog into Dreamsno other cutscenes are.
|-
|Silhouette MirageThe Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U||||||style="text-align:left;"|'''SaturnWii:''' OriginalThe two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, japan onlywhere they released both versions simultaneously).
'''PS1 Japanese versionWii U:''' Missing background graphicsHD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, missing 2D parallax effects but has 2 a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra bossescostume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
'''PS1 USA versionPS3/PC:''' Based on the PlayStation Japanese PS2 version has censored the religious names from the Japanese version, and the difficulty was increased.
|-
|Sonic RViewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"||||||'''PC:''' Enhanced port with better graphics and extra content. Some reprints of Inferior looking, but the first game are missing has Dante from the music. Has problems with modern hardware but can be fixed with modsDevil May Cry series cameo.
|-
|Virtua Cop 1, 2Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360||||||style="text-align:left;"|'''PCGameCube:''' Contemporary to the Saturn portbest shadows and water effects. Might be hard to run on a modern OS. |Has an exclusive mini-|Virtua Fighter 2|✓|||✓||✓|✓|'''PC:''' Contemporary game by connecting GBA to the Saturn port. Contains the same extra plus Online MultiplayerGameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Might be hard to run on a modern OSHas an HD Texture Pack.
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in JapanInferior looking.
'''360/PS3Xbox:''' Very similar to the PS2 release. Runs in HD but Pillboxed. Includes online play.|-|Radiant Silvergun|||||||✓|'''Xbox 360Widescreen option is just 4:''' HD Port with optional high-res effects and graphics3 stretched.|}
==PlayStation=='''PC:''' The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported ability to Windows. Howeverskip FMV cutscenes was removed, some of these textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC ports are difficult to run on modern Windows operating systemsversion is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''PS3/360:left;"! scope="col" style="width: 14em;"|Name''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.! scope=The original version opened with a gameplay trailer cut to Groove Armada's "colMadder" |PC. This has been removed and replaced with a new trailer featuring new music.! scope="col" |SaturnThe intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.! scope="col" |N64Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. ! scope=The bonus section of the game contains an "colextra" |DCwhich is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.! scope="col" |GC! scope="col" |PSP! scope="col" |NotesThe shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Breath of Fire IIIResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|||||✓style="text-align:left;"|* '''PSP[https:''' Adds widescreen support, quality of life changes, and an extra minigame//residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
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|Breath of Fire IVSuper Mario Sunshine|Nintendo Switch (E)|||||style="text-align:left;"|* '''PC:''' Has shorter load times and includes an option for sprite smoothing. The only Emulated version to be localized in Traditional Chinese (Taiwan)with widescreen support.
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|Crash Bandicoot 1, 2, 3 and Racing Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.|||'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.|* '''PS1Xbox:''' Originalhas frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.* '''PS4/Xbox one/PC/Switch''':Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn'' HD Remakest enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
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|Chronon Crossstyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch||style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.||* '''PS1Xbox:''' OriginalLacks projected shadows.* '''PS4/PC/Switch:'''emulated version with worse performance than the originalHD Remastered. Lacks projected shadows.
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|Castlevania: Symphony of the Night}||✓===Nintendo Wii==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360:''' Direct port of the American PS1 version. Removes loading times, but also FMVs.* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her Rondo of Blood moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.Notes
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|Dino Crisisstyle="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.||* '''PS1PlayStation Portable:''' Originalmost downgraded graphics, lack of cooperative multiplayer.* '''PCPlayStation 2:''' Many Problems on modern systemsdowngraded graphics, using Dino Crisis Classic REbirth makes it the defentive versionCarbon Crash as playable character for second player instead of Coco Bandicoot. * '''DCXbox 360:''' Enhanced port with better enhanced graphics.
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|Dino Crisis 2Muramasa: The Demon Blade|Vita|||||style="text-align:left;"|Titled "Muramasa: Rebirth", the Vita version has exclusive story DLC expansions, so it is the more complete version of the game.
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|Final Fantasy VIINo More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|||||style="text-align:left;"|* '''PCPS3/X360:''' BackgroundsA [https://nomoreheroes.fandom.com/wiki/FMVs are the same resolutions as the PS1 versionNo_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom. The com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original release had . Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the music played through terrible MIDI instrumentsplayer has beaten any of them at least once. The music can be fixed More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with a modany collectibles and missions located in that area moved to the rest of the map. * '''SteamSwitch:''' The recent PC release Based on Steam fixes all issues, making it the current definitive Wii version. PS4 "Heavenly Star" song and iOS ports of the recent PC release have been released, with Switch and Xbone ports in the futureUbisoft trailer were removed. Doesn't require motion control. A retry option was added.
A full remake of '''Windows:''' Based on the game has also been announced, coming first to the PS4Switch version. Does not support mouse and keyboard - controller only.
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|Final Fantasy VIIINo More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.||'''Switch:''' Uncensored and has the PAL music.||Same stance as FFVII's Steam release''Windows:''' Based on the Switch version. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)Does not support mouse and keyboard - controller only. Poor porting with many crashes.
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|Final Fantasy IX|✓||||Pandora's Tower
|
|Same stance as FFVII and FFVIIIstyle="text-align:left;"|'s Steam releases''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.
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|Final Fantasy TacticsResident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"||||✓|* '''PSP:''' Titled ''Final Fantasy Tactics: The War HD Remaster and compilation of the Lions''. Includes extra contenttwo games, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translationtitled "Resident Evil: Chronicles HD Collection". * '''iOS/Android:''Doesn' Based on the PSP version, with redone sprite work. Many consider this the definitive versiont require motion control.
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|Legend of ManaRodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|||||style="text-align:left;"|* '''Switch3DS/PS4/PCWii U:''' HD Remaster with widescreen support, redone musicThe 3DS is a downgrade of the Wii version, and Wii U version is just a port of the option 3DS. The game creator said to turn off random encountersonly play the Wii version.
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|MediEvil Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||||✓style="text-align:left;"|* '''PSPPC/PS4/Xbox One:''' Titled "MediEvilSonic Colors: ResurrectionUltimate" . Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has extra content not avilable in any other versiona mod to restore the original one). * '''PS4Switch:''' Titled "MediEvil Remake" has the best graphicSame as above, but 30 FPS.
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|Mega Man 8The Legend of Zelda: Skyward Sword|Nintendo Switch||||||* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's antistyle="text-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such asalign: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation versionleft;"|HD Remaster. Completely removed loading timesImproved Motion control.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didnDoesn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levelsrequire motion control anymore.
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|Mega Man LegendsXenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)||✓|||✓style="text-align:left;"|* '''PC3DS:''' Music doesn't loopInferior looking port. Cutscenes don't sync up with audio properlyuses the dual-screen. Requires a mapping program to play comfortably with an XInput controllerNew Collection Mode and Amiibo compatibility.* '''N64Switch:''' Simultaneously better HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and worse in the graphics department. The sound is compressed so it can fit on a cartridgemenu screen are also improved and adjusted to be easy to play. Released new language options such as Mega Man 64 in North AmericaKorean, Simplified Chinese, and Traditional Chinese. * '''PSPA new epilogue story called Xenoblade Chronicles:''' Japan-onlyFuture Connected. Standard port with widescreen support and minor additional content. Lock-on Time Attack is done by holding L and R simultaneouslya new feature.
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|Mega Man Legends 2} ===Sega Master System==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)* '''PC|style="text-align:left;"|Full remake of the game known as ''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * Alex Kidd in Miracle World DX'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.
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|Mega Man X4Hokuto no Ken|||||✓||* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects PlayStation 2 (heat effects exclusive to it, worse transparencyR)* '''PC|style="text-align:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC portleft;"|2, a port 5D reimagination of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. May not run properly on Windows 8 or later.* '''PS2/GCN:''' re-game released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCubeSEGA AGES 2500 Series Vol. Based on the PlayStation version.* '''PS4/XOne/Switch/PC11:Hokuto no Ken''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Mega Man X5Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|||✓||* '''PS1Sega Saturn''':Partial emulation used in ''Phantasy Star Collection'' Original. Has some excellent romhacking support to reimplement missing content and add quality of life changesFeatures music only in FM Sound Unit as streamed data files. Japan-only.* '''PlayStation 2'''PC:Budget remake known as ''Phantasy Star: Generation:1'' Uses a different font for the in. Features updated graphics and sounds. Japan-game text from the PlayStation versiononly. May not run properly on Windows 8 or laterFan translation is available.* '''PS2/GCGBA:''' same Emulated version included as the other games in part of ''Mega Man X Phantasy Star Collection''.Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan. * '''PS4/XOne/Switch/PCJ2ME:''' Featured as part Full remake of ''Mega Man X Legacy Collection'' with some new challenge stages from this the game but is based on released for mobile phones. Available only in Chinese. Fan translations of the PlayStation version. Completely removed loading timesgame do exist.
|-
|Mega Man X6style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"||✓||* '''PS1TurboGrafx-16''':Known as ''Dragon's Curse'' Originalin US and ''Adventure Island'' in Japan. Has some excellent romhacking support to reimplement missing contentFeatures updated graphics, add quality of life changes (sorely needed for this game)music, and a retranslationsound.* '''PC:Game Gear''' : Slightly different maps and prices around shops. Released only in Korea Europe and some other parts of AsiaJapan.* '''PS2/GCNJ2ME:''' same Released for FOMA mobile phones as part of the other games in ''Mega Man X CollectionPuyo Puyo! SEGA''label. Changes are unknown. Some of the voiceJapan-acting is missing in this versiononly.* '''PS4/XOneNSW/SwitchXBO/WIN/iOS/AND/PCLuna:''' Featured Full remake of the game known as part of ''Mega Man X Legacy CollectionWonder Boy: The Dragon's Trap'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Metal Gear Solid}|✓|===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|✓ (R)Platforms||* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as ! scope="VR Missionscol".* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.|Notes
|-
|Moon Remix RPG Adventure style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)||||style="text-align:left;"|* '''Switch/PC:''' Official translationHD remake with updated graphics and retreated gameplay.
|-
|PaRappa the RapperEarthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"||||✓|Adds widescreen support, ad-hoc multiplayer, HD remake with updated graphics and song remixes as DLCretreated gameplay. Might suffer Missing the extra levels from slight input lag, which can be fatal for those who played the original releaseSega CD version.
|-
|Persona 2Lunar: Eternal PunishmentThe Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty. '''PlayStation Portable:''' Based on ps1 but with longer load times. '''iOS:''' Based on PS1 has widescreen support but touch control. '''Sega Saturn/Windows:''' Based on PS1. Is not available in English.|-|Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|* Part two '''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Persona Namco Anthology Vol. 2''. Also known  '''GBA:''' Included as part of ''Pac-Man Collection''. '''Persona 2PS2/GC/Xbox/PC: Batsu''' Remake from ''Namco Anthology Vol.2''included in ''Pac-Man World 2'' as unlockable extra. * '''PS1PS3/X360/PC:''' Available Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in Japanese and English. Retains save compatibility with Innocent Sin to unlock contentJuly 9, 2020 in all versionsfavor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.* |-|Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PSPPlayStation 2:''' Available Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only in Japanese. Fan translation project in development hellis available. Enhanced port '''GBA: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels''' Port of the game available as part of ''Phantasy Star Collection''.
|-
|Persona 2: Innocent SinPhantasy Star III|GBA|||||✓style="text-align:left;"|* Part one Port of ''Persona 2''. Also known the game available as part of ''Persona 2: Tsumi.Phantasy Star Collection'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
|-
|RaymanPowerball|style="white-space: nowrap;"|PlayStation (R)|||style="text-align:left;"||*Too many changes to list here.The Definitive Edition is Partial emulation of the game plus a fan new whole remake called Rayman: Redemptionincluded as part of ''Namco Anthology Vol. 1''.
|-
|Resident EvilShining Force|Game Boy Advance (R)|style="text-align:left;"|||✓ (R)||* '''PS1Remake titled "Shining Force:''' OriginalResurrection of the Dark Dragon". Japanese version The changes included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cutan expanded plot, three new playable characters, but includes better character modelsthree new battles, an arranged moderamping difficulty system, auto aiming from and some tweaks in the Japanese release, gameplay and an added Beginner ramping difficulty. The ''Dual Shock Ver''. includes DualShock support system, however it has worse graphic and a different OST that can only be described as...different. Must be heard audio quality compared to be believedthe original.* '''Saturn:''' Worse performance. Includes an extra game mode.|-* '''PC:''' Has compatibility issues with modern OSes. The only English version |Shadow of the original game that includes all uncensored FMVs.Beast|PlayStation 4 (R)* '''GCN|style="text-align:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions haveleft;"|Different game with different gameplay.
|-
|Resident Evil 2Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||✓|✓||* '''PS1:''' Later re-released on To many to list here, but most consoles and the system PC versions are emulated, with DualShock some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support , runs at 60 FPS (even in the Special Stages), remastered audio, and a new game modecontent. An unofficial PC port of the iOS/Android version is available.* '''N64:''' Compressed assets, varies between 240p and 480i. New features.* '''DreamCastPC/PS4/PS5/XOne/XSX/NS:''' 480p. Even more features.* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionPart of Sonic Origins.
|-
|Resident Evil 3Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.|✓|✓||* '''DreamCastPC/GCPS4/PS5/XOne/XSX/NS:''' 480p, more features.* A HD remake was released for PC, PS4 and the XbonePart of Sonic Origins.
|-
|Revelations: PersonaSonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|||style="text-align:left;"||✓|* '''PS1PC:''' Original English script includes Americanized names The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and a removed Snow Queen questBlue Spheres, but isn't that far from the originalreplaces a number of music with different tracks.* '''PC:''' Released only Music playback is replaced by synthesized MIDI, which is in Japanpoor quality thanks to the stock Windows wavetable synth. Very far from Can be fixed with a technical achievementfan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.* '''PSPPC/PS4/PS5/XOne/XSX/NS:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many Part of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questSonic Origins.
|-
| Spyro the Dragoon 1, Sonic CD|Windows<br>PlayStation 2, <br>GameCube<br>Xbox 360<br>PlayStation 3 <br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.||'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. ||'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.|* '''PS1PC/X360/PS3:''' OriginalRemade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.* '''PC/PS4/Xbox onePS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC/Switch:''' HD RemakesThe 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
|-
|SuikodenSpace Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|||✓|* '''PS1:''' Original. Save compatibility with Suikoden New reimagination of the game included as part of Mega Drive / Genesis Mini 2.* '''Saturn:''' Japan-only. It Uses an extended VRAM mode that is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PC:''' Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen areacanonically) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japanused by TeraDrive-only software.
|-
|Suikoden IITarget Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)||||✓|* '''PS1:''' Original. NTSCstyle="text-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''PCalign:left;"|Budget remake of ''' Taiwan-only. Compatibility issues with modern PCs.* 'Assault Suit Leynos''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Vandal HeartsWonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|||style="text-align:left;"||* '''PS1Sega Master System:''' OriginalDemake of the original. Includes a password system over a battery backup save feature. * '''SaturnTurboDuo:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.* Released as ''The Dynastic Hero'PC:''' Korean-only. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.
|-
|Wipeout 2097} ===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Baroque|These ports feature a different OST from the original releasePlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch. Released in North America as |style="text-align:left;"|''Wipeout XL'Saturn:''' Japan only, has widescreen option.|}
==Nintendo 64==The Nintendo 64 is a difficult system to emulate'''PS1:''' Japan only, and has extra content, but no emulator has a high degree of game compatibilitywidescreen support. It may be easier to rely upon a port rather than try to emulate itHas an English fan translation patch.
While '''PS2:''' Remake with a different art style and music, available in English, features a new save system requirements are substantially higher, emulating difficulty options, includes the extra content of the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the Wii results in more accurate emulationPS2 version, has widescreen and progressive scan support, even making some unplayable games playablethe Japanese dub hack is available.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''Switch:left;"! scope="col" style="width: 14em;"|Name! scope="col" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="text-align: left"|Notes''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
|-
|Banjo-KazooieBlack / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.|✓|✓|||Added widescreen mode'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, generally better framerate added many anime cutscenes and draw distance. Ice Key and Secret Eggs are available if new anime art style for the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo referencescharacters, some of which were endearingthe ending was expanded with 2 extra chapters. XBLA version is also included in  '''PS1:'Rare Replay''a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
|-
|Banjo-TooieCuldcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"||✓|✓|||Generally better framerate '''PS1:''' Some cards are deleted and draw distanceit becomes other cards, abolish a negotiation rule. Ice Key and secret eggs collected in BK are available hereAddition of some maps. Removed Nintendo references '''DS:''' Based on PS1, some of which were endearingfan translation is available. XBLA version also included in  '''PS2:'Rare Replay''Despite being called "Culdcept" this is actually the sequel "Culdcept 2".
|-
|Blast CorpsCyber Troopers Virtual-On|PlayStation 2||||✓ (E)||style="text-align:left;"|Improved '''PS2:''' Sega Ages 2500 release. Changed graphicswith a different art style, 60 FPS, better framerateJapanese release.
|-
|Conker's Bad Fur DayDaytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|✓ (R)||✓ (E)|||Titled ''Conker'Saturn: Live and Reloaded''. It' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's censored but has much better graphics 3D analog control pad and Arcade Racer steering wheel, and updated multiplayer. Only plays on an original Xboxa ghost mode.  '''PC:'Rare Replay'' includes an emulated version of both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the originalframe cap, might have issues with modern hardware. Not sure if it '''PS3/360:'''s censored or not. Has more stable framerates Based on the arcade version best graphics 60 FPS and slightly better graphics than the originalwidescreen support.
|-
|Doom 64|✓|||||Die Hard Arcade|PlayStation 2|Has an unofficial fanstyle="text-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are align:left unaddressed in the unofficial port, however. Requires extracting data from the game;"|'''s ROM to play. Can be found herePS2: https://doom64ex.wordpress.com/ It was officially ported to Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements'' Sega Ages 2500 release. It has broken stock shaders Changed graphics with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpressa different art style.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 portJapanese only.
|-
|The Legend of Zelda: Ocarina of TimeDevil Summoner|PlayStation Portable|✓ (E)style="text-align:left;"|||||✓ (R)|Both the original game '''PSP:''' Widescreen and the Master Quest are emulated at 480p on the GameCube. The 3DS port is a remake with a Better Frame Rateextra content, the blood and some of the violence was censored and it is missing some rumble features.An unofficial pc port of the n64 version made by fans existsJapanese release.
|-
|The Legend of Zeldastyle="white-space: Majora's Masknowrap;"|Devil Summoner - Soul Hackers|✓ (E)PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.|||✓ (R)|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The '''3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played :''' Based on a New Nintendo 3DSPS1, missing some rumble features. Howeverwidescreen support, it changes some key gameplay mechanics available in ways that fans of the original might not prefer. A mod to restore those changes exists: https://restoration.zora.re/An unofficial pc port of the n64 version made by fans existsEnglish.
|-
|Jet Dragon Force Gemini|PlayStation 2||||✓ (E)||style="text-align:left;"|Improved '''PS2:''' Sega Ages 2500 release. Changed graphics, better frameratewith a different art style. Japanese only.
|-
|Killer Instinct GoldGrandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.||✓ '''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (Eundubs, hard mode balance mods).|'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering||Improved graphicsxBR]], a prettier font, different non-English translations, better framerateand a buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Perfect DarkGuardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|Improved graphics'''Saturn:'''inferior looking port of the arcade running at 30 FPS, better framerate, online 8 player multiplayerwas removed. XBLA version is also included in  '''PC:'Rare Replay''The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
|-
|Rayman 2Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|||||The Windows version is a port of the N64 version and is known to have issues running on modern Windows and it's capped at 30fps.The Dreamcast version has various changes ''Xbox/PS2:''' Both versions differ from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites Saturn original (PS2 being replaced by 3D models, improved texture quality, 60fps, and minor level design changesa slight update). The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the gameAlso a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
Rayman Revolution (the PS2 version) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar SpiritsSwitch:''' HD Remake, and purchase ability upgrades hit or the new minigames from the Teensies with the Yellow Lums the player has collectedmiss for some people. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements Was later ported to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, PC/PS4 and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]Xbox one.
|-
|Sin & PunishmentPowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.||'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.|||'''WiiPSX:''' Emulated version with official English subtitlesauto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
|-
|Super Mario 64Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.||'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.|-|✓ (R)Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more style="accuratetext-align:left;" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.There|'''s also an unoffical [https:PS2/360/github.com/sm64pcPS3/sm64pc native PC :''' Features both the original game and an enhanced graphics mode. The port] made by fans using to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the SM64 decompilation projectHedgehog into Dreams".
|-
|Star Fox 64Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only.||||✓ '''PS1 (RJapanese version)|The 3DS remake has updated :''' Missing background graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading namemissing 2D parallax effects but has 2 extra bosses. It is missing rumble features '''PS1 (USA version):''' Based on the PlayStation Japanese version. It also has redone voices, for better or worseHas censored the religious names and difficulty was increased.
|-
|Turok: Dinosaur HunterSonic R|Microsoft Windows|||||style="text-align:left;"||Remastered for '''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
|-
|Turok 2: Seeds of EvilRadiant Silvergun|Xbox 360|style="text-align:left;"||||||Remastered for PC'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
|}
===Sega Dreamcast===
Since the system died early, many of its games were ported to other consoles.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |GameCube
! scope="col" |PS2
! scope="col" |PS3
! scope="col" |Xbox
! scope="col" |360
! scope="col" |PC
! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1, 2
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.
'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues.
'''PSP'''{| class="wikitable" style="text-align: titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Cyber Troopers Virtual-On Oratorio TangramCrazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|||✓|style="text-align:left;"|Xbox 360; improved Controls textures, lighting, "Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and glowing effects. Added New characters, "Crazy Taxi 2" games with widescreen support, online, lobby system, but missing 3 songs and replay leaderboardshas bad controls. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OSTIt has custom soundtrack support.
|-
|Dead or Alive 2||✓ ||✓ (R)|||'''PS2:''' higher quality port with more visual effects. '''Xboxstyle="white-space:''' Remake with better graphics.|-nowrap;"|Ecco the Dolphin: <br>Defender of the Future|PlayStation 2|style="text-align:left;"|||||'''PS2:''' lower Lower quality texture and resolution, but better visual effects and some models.
|-
|Headhunter
|PlayStation 2||style="text-align:left;"||||'''PS2:''' lower Lower quality port.
|-
|Hundred Swords
|Microsoft Windows|||||✓style="text-align:left;"|'''DCDreamcast:''' Japanese Onlyonly. '''PC:''' Available in English. Dialogue options and some plot points were cut , so the "Person/kingKing" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android||✓||✓|✓style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" (The - the definitive Dreamcast release), . Widescreen support, Missing missing 2 songs (: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
|-
|Maken X
|PlayStation 2|||||style="text-align:left;"|'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ50 Hz). No English dub.
|-
|Marvel vs Capcom 1, 2MDK2||✓ (Only Microsoft Windows<br>PlayStation 2)<br>Nintendo Wii|style="text-align:left;"|✓ (Only 2)|✓'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.||'''DreamcastPlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the most identical player by using big red arrows and flashing circles point out where to the arcade versionshoot certain bosses. The game also features fully customizable controls.
'''Wii:''' Based on the PS2version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/XboxOne:''' Sprites are As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the wrong resolutiontown, audio is low quality, and there are subtle gameplay differences[https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs]. |-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the controller config is better and there aren't blue screensVirgin Mary.
'''PS3PC/360PS4/Xbox One:''' Widescreen As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, online multiplayerbased on the Xbox version. Ability to save anywhere in both games, all characters unlocked from some minors changes to the starttown, [https://forumswww.shoryukenshenmuedojo.com/tforum/mvc2index.php?threads/shenmue-xboxi-360ii-ps3issues-bugbugs-databasethread-reportingshenmue-thread/75488 some dojo-part-2.594 a lot of bugs].
|-
|MDK2Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|||||✓style="text-align:left;"|''' PCDreamcast:''' Added Difficulty levels and the ability to save everywhere: Japanese only, fan translation is available. runs at 25 FPS.
'''PS2:''' Titled "MDK2: Armageddon" features bigger switchesRuns at 29.97 FPS, weaker and repositioned enemieslower resolution, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlslower 2D assets resolution.
'''WiiPC:''' Based on HD remasters with widescreen support. Frame rate is capped at half the PS2 version but refresh rate so the audio has been compressed, and graphically, shadows have been removedmonitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
'''MDK2 HDPS3/360:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate issues and glitchesto the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)Skies of Arcadia|GameCube|||||style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast'GCs version had to be cut into two separate GD-ROM discs:the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube' Enhanced s port of Radirgyadded several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, Chaos Field. only Chaos Field is available in Englishsuch as Piastol and fake pirate trio for example).Gamecube's port also improves quite a bit on most characters', vehicles, ships'PS2:, and locations'models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world'' Enhanced port of Radirgy. Japanese s 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release only.Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast'Wii:s original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US'and EU' Official English translation s later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of all 3 games, Karous is missing this game other than the said very first original Japanese release on the final bossDreamcast and later Gamecube ports of it).
|-
|Shenmue 1, 2|||Grandia II|✓ (Only PlayStation 2)<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch||✓style="text-align:left;"|'''XboxPS2:''' omissions of visual references to the Virgin Maryversion is technically inferior. '''PC/PS4/XBOX One:''' HD remasters with widescreen support, original version has a plethora of bugs. The newest PC release is based on the Xbox Dreamcast version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of but suffers from its own bugs].
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|Space Channel 5 Part 2Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|||✓|✓|'''DreamcastAll ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online:''': Japanese Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the onlyjob that can use Reverser, fan translation is availableGrants, and Megid. runs at 25fpsVarious balancing of items' powers and removal of certain items.
'''PS2Xbox:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolutionA decent port.
'''PCGameCube:''' HD remasters with widescreen supportA decent port. Has another version, the Frame rate is capped at half the refresh rate so the monitor needs to titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being playedin offline mode.
''PS3/360'PC:''' HD remasters Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29extra content.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedThis version is also available in English and probably Chinese.
|-
|Skies of ArcadiaResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4||||||Updated with style="newtext-align:left;" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game|Titled ''Resident Evil Code: Veronica X''s main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit Features additional cutscenes. It was also released on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in after the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's QuestCode: Veronica") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube. 's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). GamecubePS2:'s port also improves quite a bit on most characters', vehicles, ships', and locationsDoesn' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on worldt support progressive scan. 's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (DreamcastPS3/360:'s original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' Changes the lights and EU's later localization broke shadows (hit-or-miss for some flags during development which produces bug that renders the said quest completely uncompletable, pun not intendedpeople), in any versions of this game other than the said very first original Japanese release on the Dreamcast HD resolution and later Gamecube ports of it)16:9 aspect ratio.
|-
|IkarugaRent-A-Hero No. 1|Xbox||||✓|✓style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
'''SteamXbox:''' Analog control support, has the most achievements, customizable options, The intro was improved and some graphics/cutscene enhancements not added online capabilities. An English prototype in any other homeporta complete state - with only minor text errors present - was leaked online. The select screen was altered|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.
'''360:''' Analog control HD Port with widescreen support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
'''SwitchPC/PS4:''' Analog control support compressed audio but has online multiplayerTitled ''Rez Infinite'', based on X360 port with new levels. The select screen was alteredMade on UE4.
|-
|Grandia IISonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|||||✓style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The PS2 2003 version is technically inferiorincludes unlockable Game Gear games. The original PC GC version has a plethora features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of bugsthe game manages to be more bug-ridden than the last. The newest Unofficial patches to fix many issues exist for the PC release is based on the DC version but suffers from its own bugs(s).
|-
|Phantasy Star OnlineSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|}||✓===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues| All problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are based difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="Phantasy Star Online ver 2col"|Name! scope="col" and titled |Platforms! scope="Phantasy Star Online Episodes 1+2col" |Notes|-|Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and containing a some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new episode called Episode 2areas, items, music, Three new and a playable classesMaria that's a joy for speedrunners, Forces are as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest. '''Xbox 360''': Direct port of the only job that can use ReverserPlayStation version. Removes loading times, Grantsand also FMVs for the North American version (Japanese version strangely retained the FMVs). '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, and Megidbased on the latest PS1 Japanese version. The script for the English version was rewritten and Various balancing a Multi-5 translation was made, to the dismay of items powers some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and removal a playable Maria inspired from her ''Rondo of certain itemsBlood'' moveset.
'''XboxPS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' A decent portOriginal.
'''GCPC:''' A decent portMany Problems on modern systems, using Dino Crisis [https://classicrebirth. has another version Titled "Phantasy Star Online Episode I & II Plus"com/index. php/dino-crisis-classic-rebirth/ Classic REbirth] makes it adds challenge mode and some missions that were only available in online mode can now be played in offline modethe definitive version.
'''PCDC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode Enhanced port with extra content, this version is also available in Englishbetter graphics.
|-
|Power Stone 1, Dino Crisis 2|PC
|
|
|
|
|
|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Resident Evil Code: VeronicaFinal Fantasy VII|PC<br>Steam||✓||✓||Titled ''Resident Evil Code'PC: Veronica X'' Features additional cutscenes' Backgrounds/FMVs are the same resolutions as the PS1 version. PS2 Version doesn't support progressive scanThe original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.  '''PS3/360Steam:''' Changes The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the Lights recent PC release have been released, later followed by Switch and Shadows (Hit or miss for some people) HD resolutionXbox ports.  A full remake of the game was first released on the PS4, and 16:9 aspect ratiocame later to PC.
|-
|Rent-A-Hero No. 1|Final Fantasy VIII|Pc||✓ |||'''DC:''Same stance as FFVII' Japanese Onlys Steam release.'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked onlinerecent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
|-
|REZFinal Fantasy IX|PC||||✓|✓|'''PS2:''' lower quality port.'''360:''' HD Port with widescreen support.'''PC/PS4:''' Titled ''REZ Infinite'Same stance as FFVII and FFVIII', based on 360 port with new levels made in UE4s Steam releases.
|-
|Sonic AdventureFinal Fantasy Tactics|||✓||✓|✓PSP<br>iOS/Android|'''PSP:''' Titled ''Sonic Adventure DXFinal Fantasy Tactics: Director's CutThe War of the Lions''. Features updated character models Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new mission modetranslation. Doesn '''iOS/Android:''t include Chao Adventure due to a lack of VMU. The 2003 ' Based on the PSP version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the lastwith redone sprite work. Unofficial patches to fix many issues exist for Many consider this the PC release(s)definitive version.
|-
|Sonic Adventure 2Legend of Mana|Switch/PS4/PC||✓||✓|✓|Titled ''Sonic Adventure 2'Switch/PS4/PC: Battle''. Features slightly better character models' HD Remaster with widescreen support, a more in-depth multiplayer moderedone music, and a new Chao minigame. Doesn't include Chao Adventure 2 due the option to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLCturn off random encounters.
|-
|Virtual Tennis 2MediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) |'''GC/PS2:''' lower quality port in 30 FPSReleased as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version. '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.|}-|Mega Man Legends|PC<br>N64<br>PSP| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller. '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
==PlayStation 2=={| class="mw'''PSP:''' Japan-collapsible mwonly. Standard port with widescreen support and minor additional content. Lock-collapsed wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows!GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne!iOS!Android! scope="col"|Noteson is done by holding L and R simultaneously.
|-
|BullyMega Man Legends 2|PC<br>PSP|||✓|||||✓||||||✓|✓|Wii'''PC: Cropped widescreen''' Exclusive to Japan and Taiwan. Does not work on modern video cards.360/PC'''PSP: Cropped ''' Standard port with widescreen. Explosions support and punching noises are completely different. Edward's glasses are now goldminor additional content. The gnomes show up as soon the game startsReleased only in Japan.
|-
|Chaos LegionMega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)||'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.||'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.||'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.|||'''PC: A port based on the international versions of ''' Uses a different font for the in-game which altered gameplay elements, nerfed text from the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's LegionsPlayStation version. Notorious for its broken DRM with earlier copies, and has issues May not run properly on modern hardware setups such as texture corruption ([https://wwwWindows 8 or later.vogons.org '''PS2/viewtopicGC:''' same as the other games in ''Mega Man X Collection''.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https: '''PS4/Xbox One/robpol86.comSwitch/imagecfg.html ImageCFG] PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the fixed executable to make it use a single CPU core)PlayStation version. Completely removed loading times.
|-
|Crash Bandicoot: The Wrath of CortexMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.|✓|'''PC:''' Released only in Korea and some other parts of Asia.|||'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||||||||||The Xbox version '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the game features reduced PlayStation version. Completely removed loading times and improved graphics (extra effects).
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|Devil May Cry 1-3Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||||||✓|✓|||✓|✓|✓|||PS3/360/PS4/Xbox One'''PC: Widescreen Support''' Port of the ''Integral'' version, Devil May Cry 1 is missing with some video effects altered content (like Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the Special Edition but Various effects are broken (such as motion blur, ghosting, resources needed for .ddv video files. Many issues were fixed in the GOG.com release and depth of field) and textures lack transparencyadditional fixes with this [https://mgs.w00ty. Some updates have been released for PS4com/mgs1/launcher/Xbox one but not everything was fixedmod].
DMC3SE '''PCMaster Collection (E)': Poor port from a third-party developer'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. the port in the had collection is superiorUse this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.
DMC HD Collection PC'''GC (R):''' Remake titled ''Metal Gear Solid: Direct port The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the console HD CollectionMGS2 engine, but not properly balanced to accommodate for the engine change. Has bugs such as increased Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.|-|Moon Remix RPG Adventure |Switch/PC|'''Switch/PC: Direct port of the console HD Collection. DMC 3 has an ''' Official Style Switcher modetranslation.
|-
|Disgaea: Hour of DarknessPaRappa the Rapper|PSP||||✓||✓|||||✓|||||PC'''PSP: Has content from the PSP version'''Adds widescreen support, but suffers from poor porting issues (e.g. locked internal resolutionad-hoc multiplayer, bugs not present in other versions). A mod exist to fix many of these issues and beyondsong remixes as DLC.Switch: Improved version with HD sprites and QoL changesMight suffer from slight input lag, which can be fatal for those who played the original release.
|-
|Disgaea Persona 2: Cursed MemoriesEternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''|||✓'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.||||||||||||PC'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: Features content from the PlayStation 2 and PSP versionswidescreen support, higher resolution graphics than the previous versionsa revamped UI, keyboard shortcutsupdated cutscenes, an optional updated UIOST, and characters previously removed from the overseas versionsselectable difficulty levels.
|-
|Dragon Ball ZPersona 2: Budokai 1,3Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.''  '''PS1:''' Available only in Japanese. A fan translation is available.|'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.|-|Rayman|PC/Sega Saturn/N64|Too many changes to list here.|✓|✓The definitive version is a fan remake called ''Rayman: Redemption''.|-|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.||'''Saturn:''' Worse performance. Includes an extra game mode.||GC'''PC: Port ''' Has compatibility issues with modern OSes. The only English version of Dragon Ball Zthe original game that includes all uncensored FMVs. Using Resident Evil [https: Budokai 1 //classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version. '''DS:''' Enhanced port with cel Shaded Graphicsa Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.PS3/360'''GC: ''' As ''Resident Evil HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2)'. Full remake. Reuses music from other Dragon Ball Z games due to Same on the original Budokai composer being guilty of plagiarismWii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. Widescreen supportThe PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Dragon Ball Z: Budokai Tenkaichi Resident Evil 2,3|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||✓'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.||'''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.|||||||||A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Dragon Quest VIII: Journey of the Cursed KingResident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.|||||||||✓||||✓|✓|3DS'''PC: Include extra content ''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but inferior graphicshas worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.Android/iOS: no voice acting nor orchestrated soundtrackA HD remake was released for PC, PS4 and Xbox.
|-
|Fatal Frame 1Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original. |✓'''PC:''' Released only in Japan. Very far from a technical achievement.||'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.|-|Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.||'''PS4/Xbox One/PC/Switch:''' HD Remakes.|-|Suikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||Xbox'''Saturn: Titled "The director's Cut"'' Japan-only. It is an enhanced port including new locations, has extra things added such as a first-person modenew enemies, a survival modeenhanced colors, and a new endingopening full-motion video, but with longer load times and some visual effects being removed. '''PC:''' Japan-only. Compatibility issues with modern PCs. '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more costumes to unlock, as well. Released only in Japan.
|-
|Fatal Frame 2Suikoden II|PS1<br>PC<br>PSP||✓|✓|||||||||||||Xbox'''PS1: Titled "The director's Cut", '' Original. NTSC-U has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlocksome glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.Wii'''PC: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the''' Taiwan-shoulder angleonly. The player is provided Compatibility issues with a map on the screen to compensate for this changemodern PCs. A minor two-player mode is also supported in the main story '''PSP:''' As ''Gensou Suikoden I & II''. Many new cutscenes have been added Adds widescreen support (although maps and scenes are not redone to accommodate for the game, expanding on the story, larger screen area) and several fixes a couple of glitches. Adds a couple of the cutscenes from the original have been extended more, as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not Released only in the original. A new mode, Haunted House, has been added, replacing Mission ModeJapan.
|-
|Final Fantasy X, Final Fantasy X-2Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original||||✓||✓|||'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.|✓|✓|✓|||Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and '''PC versions) is hit-or:''' Korean-missonly.
|-
|God of War, God of War IIWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen. '''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.||'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|Stable framerate'''PC:''' A port based on the international versions of the game which altered gameplay elements, screen tearing nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86. added bloom effectcom/imagecfg. Cropped widescreen, stretched HUDhtml ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Grand Theft Auto IIICrash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.||✓|||||✓'''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.||✓'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.|✓|'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|Grand Theft Auto San AndreasDisgaea: Hour of Darkness|||✓|||||✓|✓||||✓||✓|✓PC<br>Switch<br>PSP<br>Vita|'''PC: [https://www''' Has content from the PSP version, but suffers from poor porting issues (e.youtubeg.com/watch?v=YhA1rjd91p0 Many missing effectslocked internal resolution, worse textures bugs not present in other versions). A mod exist to fix many of these issues and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods.PS3/X360: Based on iOS/Androidbeyond. I removes multiplayer
PS4'''Switch: As "PS2 Classic", emulated''' Improved version with HD sprites and QoL changes.
|-
|Grand Theft Auto Vice CityDisgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.||✓|||||✓|'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2,3|Wii
|-
|Ico||||||||✓||||||Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS||Runs in full 1080p and is based on the PAL version, so the '''3DS:''' Include extra content from that version is included. Supports Stereoscopic 3Dbut inferior graphics'''Android/iOS:''' no voice acting nor orchestrated soundtrack
|-
|Jak Fatal Frame 1|Xbox|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and Daxtermore costumes to unlock.|-|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock. |'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|✓(E)Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|PS3'''PC: Sub-HD''' Besides the original port, cropped widescreenNew "Definitive Edition" has been released which is made with Unreal Engine 4, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun with enhanced graphics but introduced more bugs and the Night Green Sun are no longer in the skyissues.
Vita'''Xbox One/Switch: same as above, suffers from a massive slowdown, making it unplayable''' Definitive Edition.
'''PS4/PS5: Emulated''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.
'''iOS/Android:''' Added checkpoint mechanism.
|-
|Jak IIGrand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|||||✓||✓|||||||✓(E)||PS3'''PC:''' [https: Sub-HD//www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig worse textures and Metal heads have a shinydifferent map geometry, silver armor texture as opposed compared to the original muddy brown texturePS2 version].Some of problems can be fixed by using mods. Besides the music original port, New "Definitive Edition" has been released which is missing made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some notesgame mechanisms are being altered such as the thruster angle adjustment of Hydra. For exampleUWP (Windows Store) version is also available, which is the Haven City music while same as mobile version. '''X360:''' Based on a zoomer will miss some notesiOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.In '''PS3:''' PS3 native one is the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face same as X360. PS2 backward compatible version is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscenealso available.
'''PS Vita: same ''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as above, suffers from a massive slowdown, making it unplayablemobile version.
'''PS4/PS5: Emulated''' As "PS2 Classic", emulated. Definitive Edition is also available.
|-| Jak 3||||||✓||✓|||||||✓(E)||PS3'''XOne: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around itDefinitive Edition. The Naughty Dog team photo easter egg found X360 version is also available via the Light Flight glitch has been removed. The box the photo itself is found in is still presentbackward compatibility.
Vita'''Switch: same as above, suffers from a massive slowdown, making it unplayable''' Definitive Edition.
'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.|-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling. '''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available. '''XOne/PS5Switch: Emulated''' Definitive Edition.
'''iOS/Android:''' Added checkpoint mechanism.
|-
|Ico
|PS3
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIJak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.||||||✓|The Day Sun and the Night Green Sun are no longer in the sky.||||✓|✓|||16'''Vita:9 aspect ratio support. Altered character models''' same as above, music. Based on the updated Final Mix versions. PS3 Suffers suffers from increased load timea massive slowdown, making it unplayable. 60fps support in  '''PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.RePS5: Chain of Memories is a remake of the GBA game''' Emulated.
|-
|ManhuntJak II|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene. '''Vita:''' same as above, suffers from a massive slowdown, making it unplayable. '''PS4/PS5:''' Emulated.|-|Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. '''Vita:''' same as above, suffers from a massive slowdown, making it unplayable. '''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.|-|✓(E)Manhunt|PC<br>Xbox<br>GCN|'''Xbox: ''' Stretched by default, missing visuals effects '''PC: ''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
|-
|Mega Man X7
||||||||||||✓|✓|✓||PC<br>Switch<br>PS4<br>Xbox One|'''PC: ''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
|Mega Man X8Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.||||||||||✓|✓|✓|||'''PCMaster Collection: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible ''' Based on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (Englishthe HD Collection, Spanish, French, Italian, German, Japanese, and Korean)use this [https://github. The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versioncom/Lyall/MGSHDFix mod] to improve.
|-
|Metal Gear Solid 2|✓||✓|||✓||✓|✓||||||||Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|||||✓||✓|✓||||||||'''PS2: ''' Original. 60 fps and widescreen support are via hacks. '''PS3/360/Vita: ''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain. '''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve. '''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin Sphere
||||||✓||✓||||||||Vita<br>PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3. Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
|-
|Okami
|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|||✓||||✓||||✓|✓|✓|||Ending Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions except PS2, all . All versions are locked to 30fps, ps2 version has but there is a 60fps hackfor the PS2 version.
|-
|Onimusha: Warlords
|PC<br>Xbox<br>PS4||✓||||||||||||||A superior port, titled '''Xbox:''' Entitled Genma Onimusha, was released for the Xbox. The Xbox This version contains many updates to the game , including enhanced improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armorarmour, changes in to enemy placementsplacement, and a three-tier stage charge attack to for each weapon. AdditionallyIn addition, the inclusion introduction of green souls Green Souls adds a new dimension to the game. Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-
|Phantom Brave
||||✓|✓|||||||||||PC<br>Wii<br>PSP|'''Wii: ''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
'''PSP: ''' Based on the Wii version with extra recruitable characters.
'''PC: ''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
|-
|Persona 3
|PS3<br>PSP<br>PC(R)<br>Switch||||✓|✓|||||||||||'''PS3: ''' As "PS2 Classic", emulated. '''PSP: ''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs. '''PC/Switch:''' Remake titled Persona 3 Reload.|-
|Persona 4
||||||✓||✓||||||||PC<br>PS3<br>PSP|'''PS3: ''' As "PS2 Classic", emulated. '''Vita/PC: ''' Enhanced port with extra content. Some voices have changed in the English dub.
|-
|Ratchet & Clank
|PS3<br>Vita|||||✓||✓|||||||||'''PS3/Vita: ''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank: Going Commando|PS3<br>Vita|||||✓||✓|||||||||'''PS3/Vita: ''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
|-
|Ratchet & Clank: Up Your Arsenal
|PS3<br>Vita|||||✓||✓|||||||||'''PS3/Vita: ''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.
|-
|Ratchet: Deadlocked
||||||||✓||||||||PS3
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
|-
|Red Faction
||||||||||||||||PC|PC version lacks some visual effects that are only on ps2.
|-
|Shadow of the Colossus
||||||||✓|||||✓ PS3<br>PS4(R)||||'''PS3: ''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'''Remake.
|-
|Shin Megami Tensei: Nocturne
|Switch<br>PS4|||||||||||✓|✓||||'''PS2: ''' Original. "Hardtype" Hack for an increased challenge. '''Switch/PS4: ''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
|-
|Silent Hill 2
|||✓|||||✓|✓|||||||PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows: ''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition mod ] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
'''Xbox: ''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
'''PS3/360: ''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Silent Hill 3
||||||||✓|✓|||||||PC<br>PS3<br>Xbox 360|'''PS3/360: ''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away. '''Windows: ''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].|-
|Silent Hill 4: The Room
|||✓|||||||||||||PC<br>Xbox|'''Windows: ''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.
 '''Xbox: ''' Just as good as the PS2 version, but with 480p support.
|-
|Siren
||||||||✓ PS3 (R)|||||||||'''PS3: ''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
|-
|Sly Cooper
|PS3<br>Vita|||||✓||✓||||||||| '''PS3/ Vita: ''' The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
|-
|Sly 2
|PS3<br>Vita|||||✓||✓||||||||| '''PS3/ Vita: ''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. 
|-
|Sly 3
||||||✓||✓||||||||PS3<br>Vita| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.
|-
|Tales of The Abyss
|3DS||||||||||✓||||||'''3DS: ''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
|-
|Tekken 5
|PS3<br>PSP||||✓|||✓|||||||||'''PSP/PS3: ''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.
In the PSP version, there is a new mode called "Tekken Dojo".
|-
|Yakuza 1,2
|||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||PC<br>PS3/4<br>WiiU|'''PS3: ''' HD Remake "Yakuza Kiwami" (Japan Only). '''PS4/Xbox One/PC: ''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''WiiU: ''' HD Remake (Japan Only).
|-
|Zone of the Enders
||||||||✓|✓|||||||Xbox 360<br>PS3
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
|-
|Zone of the Enders: The Second Runner
||||||||✓|✓||||PC<br>PS3/4<br>Xbox 360||||'''Ps2 Pal: ''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  '''PS3/360: ''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. '''PC/PS4: ''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.
|}
==GameCube=PlayStation 3==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|NameGame! scope="col" |WindowsPlatforms! scope="col" |Notes|-|Dark Souls|Windows<br>PlayStation 24<br>Xbox One<br>Switch! scope|style="coltext-align:left;" |PlayStation 3! scope=Titled '''Dark Souls Remastered'''. Based on "colPrepare to Die Edition" . Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|Xbox-! scope|style="colwhite-space: nowrap;" |Xbox 360Demon's Souls|PlayStation 5! scope|style="coltext-align:left;" |WiiRemake with better graphics and life quality improvements.|-! scope="col" |Wii UGod of War III! scope="col" |SwitchPlayStation 4! scope="col" |style="text-align: left;"|NotesTitled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.
|-
|Beyond Good & EvilNieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)||✓|✓style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.|||'''PS2Xbox 360/PlayStation 3 (North America):''' Inferior-looking portThe protagonist is an adult.
'''PCWindows/PlayStation 4/XboxOne:''' Was developed by another team so there are some minor changes to the environment. '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratioRemake with enhanced gameplay, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version protagonist is the besta kid.
|-
|Billy Hatcher and the Giant EggThe Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"||'''PC:''' Inferior 60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the original GameCube version in several ways - including poor optimizationfirst game, improper sound mixing, severe screen tearing and poor controller supportunfortunately.
|-
|Donkey Kong Jungle BeatVanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|||style="text-align:left;"|'''Xbox 360:''' Decent port.|✓|||'''WiiWindows/PlayStation 4/Xbox One:''' Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode Improved resolution and support for widescreen television displaysFPS.
|-
|The Legend of Zelda: The Wind Waker|||Yakuza 0|PC<br>PS4<br>Xbox One
|
|
|✓
|
|'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|The Legend of Zelda: The Twilight PrincessYakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"||||✓|✓||'''Wii:''' The World is mirrored and Motion control was added.'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]Remake of Yakuza 1
|-
|Killer 7Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.|-|} ===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 5<br>Windows|[httpsstyle="text-align://wwwleft;"|Titled "Marvel's Spider-Man Remastered".speedrun.com/Killer7/guide/vrviv Full list |-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One|style="text-align:left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of changes]Yakuza 2
|-
|Mario Power Tennis|||Judgment|PC<br>PS5<br>Xbox Series X/S
|
|✓
|
|
|'''Wii:''' 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|Metroid Prime 1, 2|Lost Judgment|PC
|
|
|
|✓
|✓
|
|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Tales of Symphonia|✓|✓|✓}||===Xbox===||||PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read Xbox ports for deeper insight into the character and the Kharlan War itself. There PC are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's Housedecent ports, and the second can be watched by speaking with Yuan Kamost multi-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one platform games on consoles of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in six generation were superior on the Underworld as wellXbox.
PS3/PC{| class="wikitable" style="text-align: Based on the PS2 version.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Viewtiful joe 1, 2Advent Rising|Windows|style="text-align:left;"|||||||PS2: Inferior Looking but the first game has Dante from the Devil May Cry series cameoMissing some cutscenes, can be fixed by using mods.
|-
|Rayman 3Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One||✓|✓|||style="text-align:left;"|'''GameCubeGC:''' Original Version. Best Shadows and Water effects. Has an exclusive miniInferior-game by connecting GBA to The GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Packlooking port.
'''PS2:''' Inferior lookingTitled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''Switch/Vita/PS3/PS4/360/XboxOne:''' Widescreen option Based on The PS2 version with widescreen support but the opening theme on the main menu is just 4removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen:3 stretchedDroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PCThere are 2 PC versions:
'''PC:''' The ability to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed with 1. An extended version of the 2001 tech demo has a mod called completely different level design and some changes in the game mechanics. Titled "better Rayman 3Dennou Taisen: DroneZ" The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/360Xbox One/PC/Switch/PS4:''' HD RemasterTitled "Ninja Gaiden Sigma". The Hoodlum Havoc subtitle has been FMV was removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada'sMadder'. This has been It removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic Ubi Soft logopuzzles, used for the first three Rayman gamesweaknesses of bosses, human beheadings, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they shouldsome costumes, and often contain glitchessome cutscenes. In the Fairy CouncilChanged some music, reworked a Ludiv originally spoke lot of the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'mechanics. Parts of the sky above the Clearleaf Forest have become black Better Graphics, and the color of the water has undergone strange changesenemies gush more blood. The bonus section of the game contains an "extra" which is Added a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's editionfew more save points.The shadows of objects and characters have been known ability to glitch up, often passing directly through surfaces jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and appearing/disappearing at randomsomersault animations. The shadows also sometimes are not cast according to the location of the light source, Redesigned and instead, appear directly beneath the casternew bosses. New weapons. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around themNew areas. The Grand Minimus's crown is now transparentTicket fetching removed. Level scores are now shown at the end of the boss battle sections3 new chapters as Rachel. The game now features subtitles for the cutscenes and some other in-game dialogueunderwater segment was significantly shortened.
|-
|Resident Evil 4Prince of Persia:<br>The Sands of Time|✓|✓Prince of Persia:<br>Warrior Within|✓|✓Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.||[https'''PC://residentevil''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.fandom '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse.com/wiki/Resident_Evil_4/development Too many different The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to list here]be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Super Mario SunshineSpider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.|||||✓|'''SwitchPC:''': Emulated Version with Widescreen supportCompletely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
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|Sonic Heroes|✓|✓||✓|style="white-space: nowrap;"||||GC: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.Tom Clancy's Splinter Cell
PS2Tom Clancy's Splinter Cell: 30fps, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.<br>Pandora Tomorrow
XboxTom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align: has frequent performance issues that are heavier than the PS2 left;"|'''PC''' Best looking version, Certain texture animations are missing. FMVs at a higher resolution Has DLC levels and bitrate60 FPS. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own settingHas problems with modern hardware, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hzcan be fixed with mods.
'''GC/PS2:''' Inferior-looking ports. Altered level design.
PC'''PS3: ''' Based on the Gamecube Version'sPC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), faster loading timescropped widescreen, A Free Camera mode an option to invert the camera was added to the Windows version however, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versionsinclude DLC levels. The shading in-game Chaos Theory is also somewhat improvedlocked at 35fps.Silenced many in|-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selectedAltered level design.
'''PS3/360/PC:''' completely different game.
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|Sphinx and the Cursed Mummy|✓|✓|Halo 1<br>Halo 2|Windows<br>Xbox One|||||'''PS2:''' Inferiorstyle="text-looking port. '''XBOXalign:''' Lacks projected shadows. left;"|'''PC/SwitchXbox One:''' HD RemasteredPart of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Lacks projected shadowsSupports widescreen.
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|}
===Xbox360===Most Xbox Ports for PC are Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2Game! scope="col" |GamecubePlatforms! scope="col" |PlayStation 3! scope="col" style="text-align: left"|Notes
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|Advant RisingBayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch||||'''PCstyle="text-align:''' Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|✓|✓|✓|✓left;"|'''GCPS3:''' Inferior-looking portTerrible frame rate.
'''PS2PS4/Xbox One/PC:''' Titled "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health BarDecent ports.
'''Switch/Vita/PS3/PS4/360/Xbox OneWii U:''' Based on The PS2 Version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voicesHas exclusive costumes.
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|Dead to RightsRising|Wii|style="text-align:left;"|||PS2 Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and GameCube versions added hotkeys for weapons that he advances the main plot of the game by completing missions given to him by Otis, Brad, and drastically tweaked Jessie; others see him rescuing the difficulty to result in a much more approachable game than various survivors of the original Xbox titleoutbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
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|Ninja Gaiden BlackDeadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch||✓style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4360:''' Titled " Ninja Gaiden Sigma". FMV was removed. Enemies gush more blood. Human beheadings removed. Added Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a few more save points. Added many more Muaramasa statues. New enemies for all difficulties levels. New backflip and somersault animations. Redesigned and New Bosses. New Weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. New Music. Underwater segment significantly shortened. Some Puzzles were removedmuddy red/green color filter over everything.
|-|Prince of Persia Trilogy|✓|✓|✓|✓|'''PS2/GCPS3:''' inferiorExtra non-looking Portscanon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
'''PC:''' Best looking Has the improvements of the PS3 version, 60 fpsheavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A remastered version of Prince of Persia mod called DPfix (1989cannot be played on Windows 7 or lower) can be unlocked on 6th gen consolesincrease the resolution, and lock the frame rate at 60 FPS, but fix bugs not in mentioned here and improve the PC version. Mods should be used for modern systemsvisuals.
'''PS3Switch:''' cropped widescreen, 60 fps, sound mix quality is worse, The cinematic in which Has the Prince turns into improvements of the "Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that PS3 version but doesn't happen in this have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
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|Spider-Man 2Halo 3<br>Halo 4|Windows<br>Xbox One||✓|style="text-align:left;"|'''PS2Xbox One/GCPC:''' Inferior-looking PC: Completely different gameHD Remaster with new features such as Profanity filter, Tech suits in Halo 3, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayHalo 4 Squad Battle changes.
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|Splinter Cell TrilogyNinja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch||✓|✓style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Best looking Titled "Ninja Gaiden Sigma 2". This versionlessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Has DLC LevelsAlmost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, 60 fps PC Version has problems with modern hardwaredifferent texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls'GC/PS2:''' inferior-looking Portsside characters. Altered level designBetter Texture Quality.
'''PS3A [https:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the //www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer ] called "NGS2 Black" for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levelsdifficulty increase.Chaos Theory is locked at 35fps
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|Splinter CellNinja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4: Double Agent''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.|'''GCPS4/PS2Switch:''' inferior-looking Portsreleased on August 17, 2023, runs at higher resolutions. Altered level design '''Xbox One:''' actually just the 360 version running through [[Fission]].
'''PS3A fan [https://gtaforums.com/360topic/PC:''' completely different 989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the gameand is available for 360 and Switch.
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|Halo 1, 2WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version.||'''PC/Xbox OnePSP:''' Part of the Master Chief Collectionplaceholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]]. Halo 1 is a remake with optional updated graphics. Supports widescreen See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
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|}
==GameboyHandhelds=====Game Boy==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|NameGame! scope="col" |WindowsPlatforms! scope="col" |NDSNotes|-! scope|style="colwhite-space: nowrap;" |3DSThe Legend of Zelda: Link's Awakening ! scope="col" |Switch(R)<br>Windows (U)! scope="col" |style="text-align: left;"|NotesHD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.
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|Mario and Luigi Superstar SagaSaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|||3DS'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch: A lot of changes were made in order to make the game easier''' Bare-bones emulation. Censored.
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|Mega Man Zero 1, SaGa 2 / Final Fantasy Legends 2, 3, 4|Nintendo DS (R)<br>Nintendo Switch (E)|||✓style="text-align:left;"|'''GBA:''' Original. Uncensored hacks are available. '''Nintendo DS:''' Better Audio. The multiplayer mini-games from Mega Man Zero 2 were removed3D remake. Some dialogue containing words like "death", "kill", and "die" were changed, making the games more kidJapan-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Modeonly. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. <br>'''Nintendo Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music galleryBare-bones emulation. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulationCensored.
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|The Legend of Zelda: Link's Awakening |||SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch: HD Remake with dungeon creating mode''' Bare-bones emulation. Censored.
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|}Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones==Nintendo DS=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14emleft;"|Name! scope="col" |'''Windows! scope="col" |3DS! scope="col" |Mobile! scope=: ''' Remake using 16-bit graphics from the SNES game. Subtitled "col" style="textTsukikage-align: leftmura no Kaibutsu"|Notes.
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|Shin Megami Tensei: Strange journeyShiren The Wanderer GB2|Nintendo DS (R)||style="text-align:left;"|'''3DSNintendo DS:''' Titled Remake. Subtitled "Strange Journey ReduxDS2 Sabaku no Majō" . Japan-only. <br>(The West got a DS remake of the first SNES game includes new artwork for the characters instead.)|-|Kirby's Star Stackers|SNES (Which some people dislike, a mod called R)|style="detext-shinealign:left;" was created for fixing the characters|''' portraits). The introduction of difficulty modesSNES: Casual, Standard, Expert, and Impossible''' Remake. Impossible is Japan-only available on New .|-|Medarot 2 / Medabots|GameBoy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Macca is no longer required to heal Called Medarot 2 Core in Japan and simply Medabots in the sickbayNA. There is no limit on <br>'''3DS, Switch:''' Both the number of suboriginal series in full (Medarot 1-apps equipped5) and the remake (Medarot 2 Core) were rereleased.The ability Japan-only, unlikely to sprint in dungeons by holding down the B buttonchange because of a trademark issue. a single|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-save file that allows the player to save anywhere align:left;"|First game in the dungeon without the use Mana series.<br>'''GBA:''' Titled Sword of a terminalMana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was addedplanned but cancelled.Various new subBest version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-apps related to combat and dungeon crawling were added in order to make only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the game easier cell-phone one but cannot be developed on Impossiblewith cheap 3D models instead of pixel art.Commander Skills have been addedStill worthwhile.
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|Mario & Luigi: Bowser's Inside StoryBalloon Kid|NES<br>Game Boy Color|✓ (R)|style="text-align:left;"|'''3DSOriginal:''' Titled "Mario & LuigiBalloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES: Bowser's Inside Story + Bowser Jr.'s Journey"' Titled Hello Kitty World. [https://wwwColorized version with the Hello Kitty license.mariowikiJapan-only.com/Mario_%26_Luigi<br>'''Game Boy Color:_Bowser%27s_Inside_Story_%2B_Bowser_Jr''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.%27s_Journey#List_of_changes Full list of Changes]
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|Radiant Historia||✓Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|'''3DS:''' Titled: style=" Radiant Historiatext-align: Perfect Chronologyleft;" has difficulty options. New characters' portraits. A new timeline was added. a new training ground. characters can also learn Support Skills. five new tracks. Mini Map was added. New Translation. More save slots. Weapon |Remade twice, for the PlayStation (as DQM1+2) and armor stats have been modified slightlythe 3DS as separate games. Some Life quality improvements Furthermore, the remakes were addedported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
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|}Last Bible ==PSP==Most ports for PS2 are infamous for bad controls and glitches. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"Game Gear! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PS2! scope="col" |Mobile! scope="col" style="text-align: left;"|NotesGame Gear version has monsters and content not found in the later Game Boy Color port.
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|Final Fantasy Type-0|✓Devil Children: Black Book & Red Book|PlayStation (R)||'''PS4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.'''Steam:''' Same as above but can be patched (https://github.com/Banz99/Final-Fantasy-Type-0style="text-Hd-Unlocker)'''PSPalign:''' 60fps hack available.left;"|
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|Grand Theft AutoTales of Phantasia: Liberty City Stories and Vice City StoriesNarikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|'''PS2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobile:''' Reworked textures, lighting, and visual effectsVastly improved remake.
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|Kingdom Hearts: Birth By SleepPokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)||style="text-align:left;"|'''PS3/PS4/PC/Xbox One:''' HD Remaster of the Final Mix version.
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|Metal Gear Solid: Peace WalkerPokémon Gold & Silver|Nintendo DS (R)||style="text-align:left;"|'''PS3/360:''' HD Remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
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|}
==PlayStation 3=Game Boy Advance==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 4! scope="col" |Xbox 360Game! scope="col" |Xbox OnePlatforms! scope="col" style="text-align: left"|Notes|-|Dark Souls|✓|✓|✓|✓|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition".can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
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|Demon's SoulsAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.||'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. |'''PS5''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Remake Easily the definitive version of the original trilogy, with better Graphics the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and life quality improvementsMandarin.
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|God of War 3style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"||'''PS4:''' 1080p support targeted at 60 frames per second and features a photo mode, All A lot of changes were made in order to make the DLC that was released for God of War III is included with God of War III Remasteredgame easier.
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|NieRMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|✓(R)style="white-space: nowrap;"|✓(R)Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|✓(R)'''GBA:''' Uncensored hacks are available for western releases.| PS3 (Japan): The protagonist is a kidXbox 360/PS3 (NA)'''DS: The protagonist is an Adult''' Better audio.PC/PS4/Xbox One: Remake with enhanced Gameplay, The protagonist is a kid.|multiplayer mini-|The Last of Us||✓|||The games run at 60 FPSfrom Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the resolution is increased to 1080p. a new photo mode, The DLC Left Behind is included. |games more kids-|Uncharted 1, 2, 3||✓|||The games run at 60 FPSfriendly, and but spelling errors in the resolution is increased to 1080pGBA release were fixed. Better lighting, textures, and models, a A new mode called Speed Run,2 New WeaponsEasy Scenario Mode. Picture gallery with 80 unlockable images. Multiplayer was removedButton mapping to the X and Y face buttons.|-|Vanquish|✓|✓|✓|✓|'''Xbox 360:''' Decent port.'''Switch/PC/PS4/Xbox One:''' Improved Resolution Based on the DS Zero Collection. Comes with multiple screen layouts and FPSscaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
|-
|}
==Xbox 360=Nintendo DS==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |WiiGame! scope="col" |PlayStation 3Platforms! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes
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|BayonettaShin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"||✓|Titled: '''PS3:Strange Journey Redux''' Terrible Frame rate.The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters'''PS4/Xbox One/PCportraits). The introduction of difficulty modes:''' Decent portsCasual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.'''Switch/Wii U:''' Has Exclusive costumes Commander Skills have been added.
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|Dead Risingstyle="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''WiiMario & Luigi:Bowser's Inside Story + Bowser Jr.'s Journey'' Titled "Dead Rising: Chop Till You Drop" Motion Control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies[https://www. New Mini-Gamesmariowiki. Costume blood color, but Frank Can't jump and Some Areas are now Smallercom/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
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|Deadly PremonitionRadiant Historia|3DS|style="text-align:left;"|||Titled: '''PS3/PC/SwitchRadiant Historia:Perfect Chronology'''. Has difficulty options. New characters' The game now has a portraits. A new prologue, a timeline was added. A new epiloguetraining ground. The controls have been overhauled no more insane stairwell navigation or combat tank controlscharacters can also learn Support Skills. Five new tracks. The difficulty has also been tweaked to only have one difficulty, which they said Mini Map was somewhere between Easy and Normaladded. New translation. The game now includes a GTA-style mini-map that can be expanded in-game to show more or less of GreenvaleMore save slots.However, the director's cut also has a lot of new bugs Weapon and glitches not presented in the originalarmor stats have been modified slightly. Some life quality improvements were added.PC with mods> Nintendo switch > PS3 > PC without mods
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|Halo 3, 4|✓|||✓|}
'''Xbox One/PC===Nintendo 3DS==={| class="wikitable" style="text-align:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Ninja Gaiden IIAzure Striker Gunvolt|Windows|style="text-align:left;"||✓|'''PS3/Xbox One/Used to feel like an emulated version put on PC/Switch/PS4:''' Titled " Ninja Gaiden 2 Sigma"as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This Version lessened used to be only way to enjoy the enemy count drastically while making full story cut from the enemies much more difficult to use overseas release up until the 3DS version received a patch in some territories and the "delimbing" mechanicStriker Pack compilation rectified this. The throw damage was increased.Five A new bosses were addedport of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, replacing two old boss encounters. Enmaand incorporates its sequel's Fang is a new melee weapon, a greatsword. The Weapon Upgrade difficulty system has been altered. Some ranged weapons have been A patch was released for the PC version on May 2018 that removed. Keys have been completely removed, doors simply popping open now. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shapedual screen setup and added 60 FPS support, different texture) were removed. many textures (not all) throughout the chapters completely replaced to vastly improve the visual appeal of each environment but leaves character textures mostly unchanged. almost all a recent patch broke the gore has been removedgame's Speedrun and Other Modes on PC.
|-
|Ninja Gaiden IIIResident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U||✓|'''PS3/Xbox One/PC/Switch/PS4style="text-align:''' Titled left;" Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials|All ported versions are in HD.
|-
|Red Dead RedemptionThe Legend of Dark Witch|Windows|style="text-align:left;"||✓|'''PS3:''' runs at Higher resolution artwork and revised UI utilizing a significantly lower resolution than single screen as opposed to the Xbox 360 version, uses simpler visual postdual screen set-processing effects, has missing objects throughout up of the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Xbox One: Backward Compatibility3DS version.
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
|Windows
|style="text-align:left;"|Same as the above.
|}
==Wii=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 3! scope="col" |Xbox 360! scope="col" |3DS! scopePortable="col" |Switch! scope="col" style="text-align: left"|Notes|-|No More Heroes|✓|✓|✓||✓|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles Most ports for PS2 are infamous for bad controls and missions located in that area moved to the rest of the mapglitches.
'''Switch{| class="wikitable" style="text-align:''' Based on the Wii version. center;"! scope="Heavenly Starcol" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.|Game! scope="col"|Platforms'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.! scope="col"|Notes
|-
|No More Heroes 2: Desperate StruggleFinal Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One|||✓style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''WiiPlayStation 4/Xbox One:''' NA better graphics, locked resolution at 1280x720 and PAL versions have different music. The PAL version is also censoredlocked at 30fps.
'''SwitchSteam:''' Uncensored and has the PAL music. '''WindowsSame as above, but can be [https:''' Based on the Switch version//github. Does not support mouse and keyboard com/Banz99/Final- controller only. Poor porting with many crashes.Fantasy-Type-0-Hd-Unlocker patched]
|-
|Pandora's Towerstyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|||style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''WiiMobiles:''' NA version has a lot of bugs not presented in the PAL versionReworked textures, lighting and visual effects.
|-
|The Legend of ZeldaKingdom Hearts: Skyward Sword.Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One||||✓style="text-align:left;"|'''Switch:''' HD Remaster. Improved Motion control. Doesn't require motion control anymoreremaster of the Final Mix version.
|-
|Resident Evil ChroniclesMetal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360||||style="text-align:left;"|'''PS3:''' HD Remasterremaster. VOCALOID has been removed from Metal Gear ZEKE. Doesn't require motion controlSome dialogues were re-recorded.
|-
|Rodea - The Sky SoliderWWE SmackDown! vs. Raw 2006|PlayStation 2|style="text-align:left;"|PlayStation Portable has exclusive features, see [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|||'''3DS/WII U:''' The 3ds is a downgraded version of the Wii version, The WII U version is just a port of the 3ds versionthis page]].The game creator said to only play the Wii version
|-
|Sonic Colors}|✓|===PlayStation Vita==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"||'''PC/PS4/Xbox One:''': Titled Sonic Colors - Ultimate, 60fps, adds more gameplay modes, better graphics, the new soundtrack is considered worst (PC has a mod to restore the original soundtrack)Platforms! scope="col"Switch:"" same as above but 30fps|Notes
|-
|Xenoblade Chroniclesstyle="white-space: nowrap;"|Persona 4<br>Golden|Windows||✓|✓ (R)style="text-align:left;"|'''3DS:''' Inferior looking The exclusive enhanced port. uses of a popular PS2 game, which many considered to be the dual-screenreason to own a Vita, is now available on PC. New Collection Mode and Amiibo compatibility. It may be worth getting if you're computer can''Switcht handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https:''' HD Remake//www.youtube. Redefines graphics in highcom/watch?v=28rb1omrJ-definition quality and redesigns key characterss current state of Vita emulation]. Most music tracks are remastered The official Steam version comes with new recordingsthe controversial Denuvo Anti-tamper, and but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the user interface and the menu screen cutscenes are also improved and adjusted laggy even on higher-end machines (this is apparently due to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new featurethe way the video files were encoded).
|-
|}Tearaway ==PlayStation Vita=={| class="mw-collapsible mw-collapsed wikitable" style="textwhite-align:center;"! scope="col" style="widthspace: 14emnowrap;"|Name! scope="col" |Windows! scope="col" |PlayStation 4(R)! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left;"|Notes|Remake, titled "Tearaway -|Persona 4 Golden|✓||||The exclusive enhanced port Unfolded". Many gameplay sections have, of a popular PS2 gamecourse, which many considered been overhauled to be the reason to own work with a Vita for, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original DualShock 4 instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of a Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher end machines (this is apparently due to the way the video files were encoded).
|-
|}
==3DSSee also==Emulation for the *[[Nintendo 3DS emulatorsROM_%26_ISO_sites#Game_Recommendations|3DSROM & ISO sites#Game Recommendations]] is in early development. It is not currently in a state meant for regular usage.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scopeExternal links="col" style="width*Reddit thread: 14em;"|Name! scope="col" |Windows! scope="col" |[https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3! scope="col" |Xbox /360Multiplatform Console Exclusives that are not on PC]! scope="col" style="text-align*Reddit thread: [https: left"|Notes|-|Azure Striker Gunvolt|✓|||Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks//old. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified thisreddit. A new port of the Striker Pack com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for the Switch Xbox One exclusives and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on 'non-PC.|multi-|Resident Evil Revelations|✓|✓|✓|Also on Wii U. All ported versions are in HD.|-|The Legend of Dark Witch|✓|||Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|The Legend of Dark Witch 2|✓|||Same as the above.|}platform''' games]
==References==
{{Reflist}}
{{NEL}}[[Category:Lists of gamesFAQs]]
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