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List of notable ports

46,991 bytes added, 12 April
PlayStation 3
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.
 
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Game! scope="col"|PS1! scope="col"|PS2! scope="col"|PS3! scope="col"|PS4! scope="col"|PS5! scope="col"|Xbox! scope="col"|Xbox 360! scope="col"|Xbox One! scope="col"|Xbox Series X/S! scope="col"|GameCube! scope="col"|DreamcastPreferred platforms
! scope="col"|PC version issues
|-
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube|{{✓}}||||{{✓}}||||{{✓}}|style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Blood Omen: Legacy of Kain|PlayStation|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].
|-
|style="white-space: nowrap;"|Castlevania: Lords of Shadow|PlayStation 3<br>Xbox 360||{{✓}}||||{{✓}}||||style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.
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|DriverCave Story+|Switch<br>3DS|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.|-|Darkstone|PlayStation|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https: San Francisco//www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.|-|Devil May Cry 5|{{✓}}PlayStation 5<br>Xbox Series X/S|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.|-|Dragon Ball Z: Kakarot|{{✓}}Xbox Series X/S<br>PlayStation 5|style="text-align: left;"|The next gen update was not made for the PC version.|-|Driver: San Francisco|PlayStation 3<br>Xbox 360|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.|-|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|-
|FIFA 07</br>FIFA 0811|PlayStation 3</br>FIFA 09</br>FIFA 10|||{{✓}}|Xbox 360|style="text-align: left;"||{{✓}}|||||Based on the version for After long time shipping 6th generation consolesbased game to PC, instead this one is finally based on superior one the version for 7th generationconsoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.|-|{{✓}}FIFA 21</br>FIFA 22|PlayStation 5<br>Xbox Series X/S|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.|-|{{✓}}Finding Nemo|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio.|-|Grand Theft Auto:<br>San Andreas|PlayStation 2<br>Xbox|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.|-|Madden NFL 06|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].|-|Madden NFL 07|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 7th 6th generation consoles, instead on superior graphically better one for 8th 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generationones].
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|FIFA 21Metal Gear Solid|PlayStation||||{{✓}}||||{{✓}}style="text-align: left;"|||Based The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version for 8th generation consoles, instead on superior one for 9th generationand a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.
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|Grand Theft Auto: San AndreasNBA Live 06<br/>NBA Live 07|Xbox 360|{{✓}}||||{{✓}}|||||style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures WFo6Oeqmp6I NBA Live 06] and different map geometry, compared to [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the PS2 version]seventh generation ones. Some problems can be fixed by using mods|-|NHL 07|Xbox 360|style="text-align: left; "|Based on the retail "Second Edition" (v2)version for 6th generation consoles, Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable[https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].
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|Metal Gear SolidNHL 08<br/>NHL 09|{{✓}}PlayStation 3<br/>Xbox 360||||||||||style="text-align: left;"|FMV's don't work Based on modern PCsthe version for 6th generation consoles, and misses blur effects[https://old. The broken FMVs, however, been fixed in the GOGreddit.com release/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|{{✓}}Windows (R)<br>PlayStation<br>Sega Saturn<br>||||||||||style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Rayman 2Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|{{✓}}Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]|-|Rayman 2|{{✓}}PlayStation 2<br>3DS<br>Dreamcast|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.
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|Silent Hill 2
|PlayStation 2<br>Xbox|{{✓}}||||{{✓}}|||||style="text-align: left;"|Missing some effects, fogs fog effects are lower quality, inferior sound qualityaudio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using mods such as the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].|-|The Sims|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Different engine.
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|Sonic Adventure DX
|GameCube<br>Dreamcast|||||||||{{✓}}|{{✓}}style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.|-|Sonic Adventure 2|GameCube<br>Dreamcast|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.
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|Spider-Man 2
|PlayStation 2<br>Xbox<br>GameCube|{{✓}}||||{{✓}}||||{{✓}}|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|SpongeBob SquarePants:<br>Battle for Bikini Bottom|PlayStation 2<br>Xbox<br>GameCube|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.|-|Sudeki|Xbox|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|SpongeBob SquarePantsTom Clancy's Splinter Cell: Battle for Bikini BottomPandora Tomorrow|PlayStation 2<br>Xbox<br>GameCube|{{✓}}||||{{✓}}||||{{✓}}|style="text-align: left;"|Different gameShadows, developed by a different studiowater and torchlight may not render correctly on modern PCs. A remake based It is recommended to play it on the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" has been released on PC and 8th gen consolesXbox.
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|Tom Clancy's Splinter Cell: Double Agent
|PlayStation 2<br>Xbox<br>GameCube|{{✓}}style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.|-|Tomb Raider (1996)|PlayStation|{{✓}}style="text-align: left;"|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.|-|Toy Story 3|{{✓}}PlayStation 3<br>Xbox 360|style="text-align: left;"|The PC Windows version is a port of the сontroversial 7th gen Wii versioninstead of the X360/PS3 versions, not have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.|-|UEFA Champions League 2006–2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|UEFA Euro 2008|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 6th gen versiongeneration consoles, instead on superior one for 7th generation.
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|Tom Clancy'} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Exclusive console DLC(s Splinter Cell: Pandora Tomorrow)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|{{✓}}Xbox One|-|Alpha Protocol|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
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|style="background: #A2A9B1;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.
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|Tomb Raider (1996)Batman: Arkham Asylum|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"||{{✓}}|style="background: #A2A9B1;"||The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happenstyle="background: #A2A9B1; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick."|
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|Toy Story 3Batman: Arkham Origins|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Dead Rising 2|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.|style="background: #A2A9B1;"||style="background: #A2A9B1;"|
|{{✓}}
|style="background: #A2A9B1;"||||The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|} ===Multi-platform games with exclusive console DLCs===Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.Dead Rising 3{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col"|Game! scope="col"|Exclusive console DLC(s)! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|Pre-order DLCs: '''Exclusive Assault PackProtagonist Bundle''' (GameStop exclusive) - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3'Stealth Weapons PackArcade Remix Hyper Edition EX + α''' (BestBuy exclusive)- added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229. Both adds new weapons and extra consumables like roundsphtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, grenades etc2014-06-09</ref>.|{{✓}}
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|Batman: Arkham Knight
|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''
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|Dead Space
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
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|BatmanDead Space 2|style="text-align: Arkham Originsleft;"|'''Knightfall PackIgnition Rewards''' - 3 combat and 2 predator challenge maps and 3 skins: 60bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
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|Dead Rising 2Heavy Rain|style="text-align:left;"|'''Case Zero''' and '''Case WestChronicles: Episode One - The Taxidermist''' - standalone expansion packsadds a extra storyline, which increasing game storyis prequel for main plot.|{{✓}}
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|Dead Rising 3Overlord II|'''Protagonist Bundle''' - prestyle="text-order bonusalign: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'left;"|''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + αBattle Rock Nemesis''' - added classic expansion with a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoidnew arena for the Netherworld Tower.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.|style="background: #A2A9B1;"||style="background: #A2A9B1;"|{{✓}}
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|Dead Space
|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
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|Dead Space 2Prince of Persia (2008)|'''Ignition Rewards''' style="text- bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[httpsalign://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>left;"|'''SeveredEpilogue''' - two extra chapters.<br>'''Outbreak Map Pack''continues game' - two new Multiplayer maps: the Academy (a school setting) s plot and opens the Concourse - a shopping mall settingtrue ending.
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|Heavy Rain|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.|{{✓}}Prototype 2|style="backgroundtext-align: #A2A9B1left;"||style="backgroundPre-order DLCs: #A2A9B1;"||style="background: #A2A9B1;"||'''Bio-|Overlord II|Bomb Butt Kicker''' (GameStop exclusive) and '''Battle Rock NemesisHardened Steel Vehicle Armor''' - expansion with a new arena for the Netherworld Tower(BestBuy exclusive).
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|Prince of Persia (2008)Saint's Row 2|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''EpilogueCorporate Warfare''' - continues gamesame as previous.<br>'''The Unkut Pack''s plot and opens the true ending' - adds only customization options.
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|Prototype 2Saint's Row IV|Prestyle="text-order DLCsalign: left;"|'''Bio-Bomb Butt KickerPlague of Frogs Pack''' (GameStop exclusive) - adds pieces from "Gat out of Hell" expansion - Jezebel and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive)Demon outfits, and the Lil’ Croaker weapon.|{{✓}}
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|Saint's Row 2
|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|{{✓}}
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|style="background: #A2A9B1;"|
|-
|Star Wars: <br>The Force Unleashed II|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").
|{{✓}}
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|-
|Stranglehold
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.
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|-
|style="white-space: nowrap;"|X-Men Origins: <br>Wolverine - Uncaged Edition|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.
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|}
===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==NES=Sharp X68000===NES games sometimes suffered from slowdown, and sprite flickeringMay be easier to emulate ports than the original versions.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|CrystalisAkumajo X68000<br>(Castlevania Chronicles)|GBCPlayStation|GBCstyle="text-align: Adds some extras like one dungeon. Horrible port though (soundleft;"|Includes both the original game and a remixed version with remixed music, graphicsslightly altered level layouts, narrow field of vision)and an altered art direction based on the more recent games in the series.
|-
|Digital Devil StoryMad Stalker: Megami Tensei<br/>Digital Devil Story: Megami Tensei IIFullmetal Force|SNESPlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|SFCstyle="text-align: Compilation titled left;"|'''PlayStation:'Kyūyaku Megami Tensei''. Improved A remake with sub-par graphics, updated and music. Extra features and altered/added areas. Japan onlyBorrows gameplay elements from the developer's other game, Asuka 120%.|-|Dragon Quest I<br/>Dragon Quest II|SNES, GBC|SFC'''FM Towns: Compilation. Includes U.S. NES enhancements. Updated ''' A port with updated graphics and game balance. Japan onlyremixed music.
GBC'''PC Engine CD: Compilation. Improved ''' uses graphics from NES the FM Towns versionwith remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), SFC version's game balance and eventsa fully-voiced Story Mode.
Mobile'''Sega Genesis: Based on ''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the GBC versions with rights to the improved sprites from the SFC versions developer's back catalog of DQ6/DQ3Rgames. No battle animationsMissing parallax scrolling, simplified graphics. Japan only|-|Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.
Android/iOS'''FM Towns: New English translation''' released as part of the ''Genocide Square'' compilation. Based on the mobile versionFeatures updated graphics, sound, new cutscenes, and revised gameplay.
|-
|Dragon Quest IIIGenocide 2: Master of the Dark Communion|SNES, GBCstyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC: Full remake. Updated ''' Lower sound quality and altered graphics and game balance. Includes U.S. NES enhancementsLevel order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan onlydespite being developed by a British development team.
GBC'''FM-Towns: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events)'' Same as Genocide above.
Mobile'''DOS: ''' Based on the SFC FM-Towns version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animationsSharp X68000 version's cutscenes but has higher quality Redbook audio music. Japan Released onlyin Korea but most of the game's menus are in English.|}
Android/iOS==Arcade=={| class="wikitable" style="text-align: New English translation. Based on the mobile version.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Dragon Quest IVChaos Field|PS1, NDS, iOS, AndroidDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|PS1style="text-align:left;"|'''GameCube: Updated graphics''' Enhanced port. Japan onlyAvailable in English.
NDS'''Wii: Port ''' Part of PS1 version, optimized for dual screen''Ultimate Shooting Collection'' with official English translation. Updated graphics|-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, expanded storythe music has been redone, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizationsand it is considered to be worse than the original.
iOS'''PlayStation 2/GameCube/Android: Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3, Xbox360, Wii U, PC|Remade in HD as Windows''DuckTales Remastered'' for PS3: lower quality port, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedcontrol issues.|-|Final Fantasy 1 + 2|PS1, GBA (R), PSP (R)|MSX: Updated graphics (FF1 only)
PS1'''PlayStation Portable''': Updated graphics ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and sound, most bugs fixed"Crazy Taxi 2" games with widescreen support, new music added for minibosses, Fiends but missing 3 songs and Chaos, HP of all bosses doubled, easy mode addedhas bad controls. It has custom soundtrack support.
GBA, PSP'''Android''': Original difficulty level removedTitled ''Crazy Taxi Classic'', bonus dungeonswith widescreen support. Control is a bit wonky.
|-
|Final Fantasy 3style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|NDS, PSPDreamcast<br>Xbox 360<br>Xbox One<br>|Full 3D remakestyle="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. '''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.
|-
|Fire Emblem: Shadow Dragon and the Blade of LightDead or Alive 2|SNES, NDS Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|SFCstyle="text-align: Remade as the first chapter of left;"|'''Fire EmblemPlayStation 2: Mystery of the Emblem'' ' Higher quality port than Dreamcast's one with upgraded graphics and improved balance. The remake also continues the storylinemore visual effects.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'Xbox: Shadow Dragon'' ' Remake with a new graphical makeoverbetter graphics, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only included in ''Fire EmblemDead or Alive: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire EmblemUltimate'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|KirbyIkaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'s Adventure''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.|GBA '''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (Rselect stage + specific section), 3DSbut it is also the only version without subtitles.|GBA'''Steam: Full remake with updated ''' Analog control support, has the most achievements, customizable options, and some graphics and sound/cutscene enhancements not in any other homeport. The select screen was altered. Includes new features and '''Xbox 360:''' Analog control support, seeminglynot very faithful port, and some enemy patterns are completely different physicsbut have online multiplayer, the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
3DS'''Arcade: Slowdown ''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and flickering fixedInternet ranking functionalities, 3D feature and altered select screen. An extra selection is addedfor players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
|-
|The Legend of ZeldaKarous|Satallaview, Gamecube (E), GBADreamcast<br>Nintendo Wii|Satallaviewstyle="text-align: Titled left;"|'''Dreamcast:'BS Legend of Zelda''Japanese only. Updated graphics, smaller overworld map, timer. Japan only
GC & GBA'''Wii: Emulated versions''' Part of ''Ultimate Shooting Collection'' with official English translation. Improved grammarMissing the final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|Mega Man 1OutRun 2|style="white-space: nowrap;"|Xbox<br/>Mega Man PlayStation 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5PlayStation Portable<br/>Mega Man 6Microsoft Windows|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man'XBOX PAL version: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating ' Time Trial Route Scores are not saved in the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has PAL version due to a manual saving system along with passwords. Areas bug in that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight)version.
PS1'''XBOX NTSC-J version: ''Rockman Complete Works'Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to be more accurate to the arcade original music (the earlier games have less arranged tracksstill not perfect). Slowdown removed. Officially released Japanese only (The Voice acting and some of the menus are still in Japan only.English)
'''PS2/GCXbox/PSP/XboxWindows: ''Mega Man Anniversary Collection'Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn', a Ut feature Scud race & Daytona 2 tracks.SThe Windows version is missing lens flare & bloom effects but can be fixed with mods. compilation |-|OutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the Complete Works versions minus some featuresending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Includes other Mega Man games not released on NESClarissa's design is censored. The Xbox versions include arranged musicAdds several cars and the ability for the player to choose a passenger. The GC version has inverted A/B buttons. The PS2 version has input lag. Each Windows version has different exclusive video extrasis missing lens flare & bloom effects but can be fixed with mods.
PS4/XB1/3DS/PC'''PS2 NTSC-J: ''Mega Man Legacy Collection''Titled "OutRun 2 SP" but contains: Coast 2 Coast, a compilation Outrun 2 and Outrun 2 SP.Downgraded graphics of the NES versions of all six games. Includes the Museum arcade original, fixes bugs, adds force feedback support for certain steering wheels, and Database features from the Complete Works versionsadds some extra music. Also includes various overlays and filtersIt also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Some versions may have input lagClarissa's design has also been reverted to her original arcade appearance. The US version English patch is available, but most of Mega Man V the game is still in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
PSP'''PS3/XBOX 360: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Titled "OutRun Online Arcade". Updated graphics in 2.5D with a chibi artstyleorder to match the arcade, remixed musicfixes bugs, and voice acting. Includes two new Robot Master levels adds online features and a new opening levelmodes from Coast 2 Coast. True widescreenClarissa's design is censored. Construction mode. Option to play with new or original level layouts (original layouts use |-|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation Portable|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later collection of both games in the serieswith widescreen support.
|-
|MetroidRadirgy|Gamecube (E), GBA (R)Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|GCstyle="text-align:left;"|'''GameCube: Emulated. Unlocked in ''Metroid Prime'Enhanced port. Japanese only. ' if a GBA with ''MetroidPlayStation 2: Fusion'' is connected to the system' Enhanced port. Japanese only.
GBA'''Wii: Remade as ''Metroid: Zero Mission'Part of ''Ultimate Shooting Collection', updated graphics & sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's passwordwith official English translation.
|-
|Ninja GaidenSky Target|PCE, SNESSega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.PCE''PC: Updated graphics ''' Based on the Saturn version, better graphic (but poor use of scrollingstill not good as the arcade), new musicJapan only.|-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|style="text-align:left; Japan "|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system. ''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is onlyonline. Might be hard to run on a modern OS. '''Dreamcast:''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs.
SNES'''PS2: Increased palettes''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, updated music based on OSTreleased only in Japan but supports English. Including "Virtua Cop 1".
|-
|Ninja Gaiden II: The Dark Sword of ChaosVirtua Fighter 2|SNES|SNES: Increased palettes, updated music based on OSTSega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|style="text-|Ninja Gaiden IIIalign: The Ancient Ship of Doomleft;"|SNES|SNES'''PC: Increased palettes, removal of parallax scrolling and other effects, updated music based ''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on OST, difficulty based on Japanese version|-|River City Ransoma modern OS.
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (Downtown Nekketsu Monogatarithe arcade version ran slightly slower at 57.5 FPS)|PCE, GBA|PCE: Improved graphics, updated music. Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan only.
GBA'''360/PS3: Improved graphics''' Very similar to the PS2 release. Runs in HD, updated musicbut it's pillarboxed. Save feature and various bonus featuresIncludes online play.
|-
|Super Mario BrosVirtua Tennis 2|Dreamcast<br>PlayStation 2|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS./The Lost Levels|SNES, GBC} ==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|SNESsixth-gen home consoles]] and [[:Category: Improved graphics, sampleSeventh-generation_video_game_consoles|seventh-based musicgen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, savingif a multiplatform game released on multiple console generations, inaccurate physicsthis is the section for mentioning its differences across those generations.
GBC{| class="wikitable" style="text-align: Saving, Vs. multiplayer, a large suite of bonus features, smaller screen sizecenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Super Mario BrosWWE SmackDown vs. 2Raw 2008~2011|SNES, GBAPlayStation 3<br>Xbox 360|Improved graphics, samplestyle="text-based music, saving GBA Onlyalign: Decreased difficulty, extra gameplay mode, smaller screen sizeleft;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Super Mario Bros. 3NCAA March Madness 07|SNES, GBAXbox 360|Improved graphics, samplestyle="text-based music, saving GBA Onlyalign: e-Reader support, replays, smaller screen sizeleft;"|-|Zelda II: The Adventure of Link|Gamecube (E)|Potentially seizure-inducing effects replacedXbox 360 version is graphically superior to PlayStation 2 version.
|}
==Sharp X68000=NES===May be easier to emulate ports than the original versionsNES games sometimes suffered from slowdown, and sprite flickering.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Name! scope="col" |PS1! scope="col" |GCN! scope="col" |PS2! scope="col" |GBA! scope="col" |NDSPlatforms! scope="col" |Notes
|-
|Babel no Tou<br>(aka Mystery Tower)
|Arcade<br>GB<br>PS1<br>J2ME<br>X68
|
Akumajo X68000Arcade: Unknown changes (ROMs are undumped). Japan-only.
(Castlevania Chronicles)|✓|||||Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad StalkerGB: Fullmetal Force|✓|||||PS1: A remake with sub-par graphics and musicIncluded as part of ''Namco Gallery Vol. Borrows gameplay elements from the developer3's other game, Asuka 120%'. Features Super Game Boy enhancements. Japan-only.
FM-TownPS1: A port for Includes an emulated version of the FMgame alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-Towns with updated graphics and remixed musiconly.
PC EngineJ2ME: A PC Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters Released for VS. Mode (done mobile phones through a cheat code), J-Sky and a fullyVodafone Live services. Japan-voiced Story Modeonly.
GenesisX68: Previously unreleased port that was scrapped until it was completed Remake of the game made by an entity known as a limited physical release in 2020 "Gamma AVC". Not licensed by Opera House after acquiring the rights to the developer's back catalog of gamesNamco. Missing parallax scrolling, simplified graphicsJapan-only.
|-
|GenocideCrystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.|-|Dragon Quest I<br/>Dragon Quest II|SNES<br>GBC
|
|SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.||GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.||PC EngineMobile: Inferior graphics and sound Based on the GBC versions with worse gameplay than the originalimproved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
FM-TownsAndroid/iOS: released as part of New English translation. Based on the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplaymobile version.
|-
|Genocide 2: Master of the Dark CommunionDragon Quest III|SNES<br>GBC
|
|||||SFC: Lower sound quality Full remake. Updated graphics and altered graphicsgame balance. Includes U.S. Level order for the first few levels is re-arranged from the Sharp X68000 versionNES enhancements. Released Japan only in Japan despite being developed by a British development team.
FMGBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-Towns: Same as Genocide aboveexclusive additions (extra dungeon, medal quest, events).
DOSMobile: Based on the FM-Towns SFC version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio musicengine from the mobile versions of DQ1/DQ2. No battle animations. Released Japan only in Korea but most of the game's menus are in English.|}
==Sega Genesis=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Android, /iOS! scope="col" style="text-align: left"|NotesNew English translation. Based on the mobile version.
|-
|Castle of Illusion Starring Mickey MouseDragon Quest IV|✓ (R)PS1<br>NDS<br>iOS<br>Android
|
|✓ PS1: Updated graphics. Japan only. NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (Rofficially Japan exclusive). New Multi-5 localizations. iOS/Android: Direct port of DS version. English-only localization. Party chat translated. |-|✓ (R)DuckTales|✓ (R)PS3<br>Xbox360<br>Wii U<br>PC| Remade in HD remake updated graphics as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and retreated gameplaythe other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Earthworm JimFinal Fantasy 1 + 2|PS1<br>GBA (R)<br>PSP (R)
|
||✓ MSX: Updated graphics (RFF1 only)||✓ (R)PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added|| HD remake with updated graphics and retreated gameplay missing The extra levels from the Sega CD Version.GBA, PSP: Original difficulty level removed, bonus dungeons
|-
|Lunar: The Silver Star|✓||Final Fantasy 3|NDS<br>PSP||✓ (R)| PS1: Remake With increased difficulty'''PSP:''' Based on ps1 but with longer load times.'''IOS:''' Based on PS1 has widescreen support but touch control.'''Sega Saturn/Windows:''' Based on PS1 is not available in EnglishFull 3D remake.
|-
|Phantasy Star 2Fire Emblem: Shadow Dragon and the Blade of Light|SNES,4NDS (R)
|
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline. NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.|-|Kirby's Adventure|GBA (R), 3DS
|
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
 
3DS: Slowdown and flickering fixed, 3D feature added
|-
|The Legend of Zelda
|Satallaview, Gamecube (E), GBA
|
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only
 
GC & GBA: Emulated versions. Improved grammar.
|-
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
|
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
 
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
 
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
 
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
 
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|Metroid
|Gamecube (E)<br>GBA (R)
|
| Remake GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with updated ''Metroid: Fusion'' is connected to the system GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics (Japan Only) fan translation and sound, cutscenes, expanded story and world. The original NES Metroid is availablealso included as an unlockable which also saves the player's password.
|-
|Shining ForceNinja Gaiden|PCE<br>SNES
|
PCE: Updated graphics (but poor use of scrolling), new music; Japan only
 
SNES: Increased palettes, updated music based on OST
|-
|Ninja Gaiden II: The Dark Sword of Chaos
|SNES
|
SNES: Increased palettes, updated music based on OST
|-
|Ninja Gaiden III: The Ancient Ship of Doom
|SNES
|
||| Game Boy AdvanceSNES: remake titled "Shining Force: Resurrection Increased palettes, removal of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battlesparallax scrolling and other effects, ramping difficulty systemupdated music based on OST, and some tweaks in the gameplay and ramping difficulty system.based on Japanese version
|-
|Shadow of the Beast
|
River City Ransom
 
(Downtown Nekketsu Monogatari)
|PCE<br>GBA
|
||✓ (R)|PCE: Improved graphics, updated music. Japan only||'''PS4GBA:''' Different game with different gameplayImproved graphics, updated music. Save feature and various bonus features.
|-
|Sonic the HedgehogSolomon's Key|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ SMS<br>FDS<br>GB<br>PCE
|
To many to list hereSMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, but most consoles and the PC versions are emulatedmusic added. Japan-only FDS: Same as NES, but with some newer ports having exclusive featuresLoading screens. The best version is  PCE: Now a licensed title based on the iOS[https:/Android version, which features widescreen support, runs at 60 FPS /en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (even later Marvelous). Graphics and music were remade in order to fit the Special Stages)movie's aesthetics. The gameplay and stages are based on the NES version. GB: Known as ''Solomon's Club''. Colors are limited up to 4, item shop, remastered audiopassword, and new contentmusic added. An unofficial PC port of Original music and mazes from the iOS/Android NES version is availableare slightly different.
|-
|Sonic the Hedgehog 2Super Mario Bros./The Lost Levels|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ Arcade<br>FDS<br>SNES<br>GBC
|
Same deal Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the first Sonic Name Entry screen. FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the Hedgehog gameoriginal The Lost Levels release. SNES: Improved graphics, sample-based music, saving, inaccurate physics GBC: Saving, Vs.multiplayer, a large suite of bonus features, a smaller screen size
|-
|Sonic 3 & KnucklesSuper Mario Bros. 2||✓ (E)|✓ (E)SNES <br>GBA
|
|✓ (E)Improved graphics, sample-based music, saving||'''PCGBA Only:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulatorDecreased difficulty, howeverextra gameplay mode, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.smaller screen size
|-
|Sonic CDSuper Mario Bros. 3||✓|✓SNES, GBA
|
|✓|✓|'''PC:''' The 1995 PC port features better FMVs than the Sega CD versionImproved graphics, but runs at half the speedsample-based music, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.saving
'''PS2GBA Only:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe on PlayStation 2. The GameCube version is available in North America, but is blurrier compared to the PS2 version. '''PC/360/PS3:''' Remade on a new fane-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen Reader support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.|-|Sonic 3D Blast|✓ ||||||'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progressreplays, bug fixes and other tweaks.smaller screen size
|-
|Zelda II: The Adventure of Link
|Gamecube (E)
|Potentially seizure-inducing effects replaced
|}
===SNES===
Some SNES games suffered from slowdown which may be fixed in ports.
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|PS1! scope="col"|GC! scope="col"|PS2! scope="col"|GBA! scope="col"|NDSGame! scope="col"|PSPPlatforms
! scope="col"|Notes
|-
|Actraiser|||||ActRaiser|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One| style="text-align: left;"|Steam/Switch/PS4/Xbox One: A remake Titled "Actraiser ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics , new bosses, and remastered OST.
|-
|Chrono Trigger
|||||✓|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' Extra content including FMV & bestiary, longer load times.<br />'''NDS: ''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />'''iOS/Android: ''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />'''PC: ''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Clock Tower
||||||Windows<br>PlayStation<br>WonderSwan| style="text-align: left;"| '''PS1/PC: Titled ''' Titled "Clock Tower: The First Fear''". FMV, minor graphical changes; additional new weapon, enemy, & location. Wonderswan'''WonderSwan: ''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
|-
|Contra III: The Alien Wars
||||✓||Game Boy Advance| style="text-align: left;"|Titled ''"Contra Advance: The Alien Wars EX''". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|Donkey Kong Country
||||✓||Game Boy Color<br>Game Boy Advance| style="text-align: left;"| '''GBC: ''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br /> '''GBA: ''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2: <br>Diddy's Kong Quest||||✓||Game Boy Advance| style="text-align: left;"| GBA: Titled ''"Donkey Kong Country 2''". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3: <br>Dixie's Double Trouble||||✓||Game Boy Advance| style="text-align: left;"| GBA: Titled ''"Donkey Kong Country 3''". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
|-
|Dragon Quest V
|||✓ PlayStation 2 (R)||✓ <br>Nintendo DS (R)|<br>Andoid<br>iOS| style="text-align: left;"|'''PS2: ''' Full 3D remake with party enhancements. Only released in Japan.<br />'''DS: ''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />'''iOS/Android: ''' Port of the DS version.
|-
|Dragon Quest VI
|||||✓ Nintendo DS (R)|| style="text-align: left;"|DS: Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|EarthBound
||||✓||Game Boy Advance| style="text-align: left;"|Worse audio. Japan only.|-|Final Fantasy IV||||✓|✓ PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|✓| style="text-align: left;"|'''Original Version'''<br />'''PS1: ''' FMV opening and ending, new features, different translation, longer load times.<br />WSC'''WonderSwan Color: ''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. <br />'''GBA: ''' Titled ''Final Fantasy IV Advance''. Based on the WSC WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />'''PSP: ''' Titled ''Final Fantasy IV: The Complete Collection''. Includes ''"The After Years'' " as well as an in-between ''"Interlude''". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />'''3D Remakes'''<br />'''NDS: ''' Very different 3D remake following FFIII Final Fantasy III on DS (no PSP release unlike it).<br />PC: HD version of DS remake.<br />'''iOS/Android/PC: ''' DS version port, followed by an exclusive 3D remake of ''"The After Years'' on iOS/Android".
'''PC:''' HD version of DS remake.
|-
|Final Fantasy V
||||✓||PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' First official English release of the game.<br />'''GBA: ''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style).
|-
|Final Fantasy VI
||||✓||PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows| style="text-align: left;"|'''GBA: Titled ''' Titled "Final Fantasy VI Advance''". New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, reworked Cyan Bushidono touch control.
|-
|Front Mission
|||||✓ PlayStation<br>Nintendo DS (R)|| style="text-align: left;"|'''DS: ''' Only official English release .|-|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the gameMystical Ninja"|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.|-|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
|-
|Ganbare Goemon 1<br />Yuki-Hime's Disappearance<br />US: The Legend of the Mystical Ninja |||||✓Kirby Super Star|Nintendo DS| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots than the Titled "Kirby Super Famicom releaseStar Ultra". Extra games, can change character any time. Japan only. Bundled with Ganbare Goemon 1enhanced graphics.
|-
|Ganbare Goemon 2The Legend of Zelda:<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br />General McGuinessLinux (U)<br />Japan-only|||||✓|Android (U)| style="text-align: left;"|'''GBA: Worse audio, no multiplayer/co-op'''Extra dungeon reliant on "Four Swords" game. More accurate translation, more save slotsshops, can change character any timenew enemies. Japan onlyLink voice clips from "Ocarina of Time". Bundled with Ganbare Goemon 2Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]
|-
|Kirby Super Star|||||✓"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance| style="text-align: left;"|Titled ''Kirby Super Star Ultra''Only official English release. Worse audio. No dash button. Extra games, enhanced graphicsSmaller screen resolution makes the game borderline unplayable.
|-
|The Legend of Zelda: A Link to the PastMega Man X||||✓||| style="text-align: left;"|GBA: Extra dungeon reliant on ''Four Swords'' game. More accurate translation, more shops, new enemies. Link voice clips from ''Ocarina of Time''. Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout)|-|Mega Man & BassDOS<br>GameCube<br>PlayStation 2<br />JP: Rockman & Forte||||✓||| style="text-align: left;"|GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X||✓|✓|||✓ PlayStation Portable (R)<br>iOS| style="text-align: left;"|'''DOS: ''' Different aspect ratio, worse audio, buggy wall climbing.<br />'''GC/PS2: ''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />'''PSP: Titled ''' Titled "Mega Man Maverick Hunter X''". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />'''iOS: ''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br /> '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X2
||✓|✓|||GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch| style="text-align: left;"|'''GC/PS2: ''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X3
||✓|✓|||PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows| style="text-align: left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn: ''' Remixed soundtrackand progress can be saved via memory card/RAM cart.<br />'''PC: ''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />'''GC/PS2: ''' PS1 version included in ''"Mega Man X Collection". Loading times are eliminated. ''.<br 'PC/>PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Metal Max 2: Kai
||||✓|✓Game Boy Advance<br />Nintendo DS (R)|| style="text-align: left;"|'''GBA: ''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br /> '''DS: ''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.|-|Ogre Battle: <br>The March of the Black Queen||||||PlayStation| style="text-align: left;"|Titled ''"Ogre Battle: Limited Edition''". Slightly enhanced graphics and sound.
|-
|Romancing SaGa
|||✓|||WonderSwan Color<br>PlayStation 2| style="text-align: left;"| Wonderswan'''WonderSwan: ''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2: ''' Enhanced 3D graphics.
|-
|Secret of Mana
||||||iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch| style="text-align: left;"|'''Android/iOS: ''' Partially enhanced graphics, enhanced fonts & menus, touch controls. <br />'''PC/PS4/Vita: ''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br />'''Switch: ''' SNES version included in ''Collection of Mana'' with borders around the game.|-|Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. '''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs. '''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.|-|Shin Megami Tensei II|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis. '''PS1:''' Same deal as its predecessor. Not translated into English. '''GBA:''' Same deal as its predecessor. Not translated into English.
|-
|Super Mario World
||||✓||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|'''SNES:''' The version in ''"Super Mario All-Stars + Super Mario World'' " compilation has unique sprites for Luigi.<br />'''GBA: Titled ''' Titled "Super Mario World: Super Mario Advance 2''". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.  '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].|-|Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
|-
|Super Mario World 2: Yoshi's Island||||✓|Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|GBA: Titled ''Yoshi's IslandPC/Switch: Super Mario Advance 3''' Unofficial native port made by fans by decompilation: [https://github. New levelscom/snesrev/sm], worse audio[https://github.com/RadzPrower/Super-Metroid-Launcher].
|-
|Star Ocean
|style="white-space: nowrap;"|||||✓ PlayStation Portable (R)| style="text-align: left;"|PSP: Titled ''"Star Ocean: First Departure''". Only official English release.
|-
|Super Ghouls 'n Ghosts
||||✓||PlayStation<br>Game Boy Advance| style="text-align: left;"|'''PS1: ''' Slowdown removed.<br />'''GBA: ''' New levels, worse audio.
|-
|Tactics Ogre: <br>Let Us Cling Together||||||✓PlayStation<br>PlayStation Portable| style="text-align: left;"|'''PS1: ''' First English release. Slightly enhanced music.<br />'''PSP: ''' Very enhanced, more features.
|-
|Tales of Phantasia
||||✓||✓ PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS| style="text-align: left;"|'''PS1: ''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />'''GBA: ''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />'''PSP (Full Voice Edition): ''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />'''PSP (''"Tales of Phantasia X Narikiri Dungeon"):'''): PSP version with even more additional content (Grade shop) and a remade spin-off.<br />'''iOS/Android: ''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
|-
|"Trials of Mana" /<br />JP: "Seiken Densetsu 3"||||||Windows (R)<br>Nintendo Switch & (R)| style="text-align: left;"|'''Switch/PC (remake): Titled ''' Titled "Trials of Mana''". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020and DRM-free as a result.<br /> '''Switch (SNES port): ''' An official translated port of the original game is included in ''"Collection of Mana'' " as ''"Trials of Mana'' " internationally.
|-
|Umihara Kawase
|||||✓|Nintendo DS<br>PlayStation Vita| style="text-align: left;"|'''DS: ''' As part of the JP-only ''"Umihara Kawase SE Kanzenban'' " compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />'''Vita: ''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Sega Saturn=Nintendo 64={| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes|-|Baroque||✓||✓ (R)||||'''Saturn:''' Japan onlyThe Nintendo 64 is a difficult system to emulate, and no emulator has widescreen optiona high degree of game compatibility.'''PS1:''' Japan only, has extra content, but no widescreen supportIt may be easier to rely upon a port rather than try to emulate it.
'''PS2:''' Remake with a different art style and music, available in English, features a new save While systemrequirements are substantially higher, difficulty options, includes emulating the extra content of [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the PS1 version and Wii results in more. Has removed bluraccurate emulation, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is availableeven making some unplayable games playable.
'''Switch{|class="wikitable" style="text-align:''' Japan onlycenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Banjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|Added widescreen mode, based on generally better framerate and draw distance. Ice Key and Secret Eggs are available if the Saturn originaluser also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, includes the contents some of Baroque Reportwhich were endearing. XBLA version is also included in "Rare Replay".|-|Banjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, screen resolution optionssome of which were endearing. XBLA version also included in "Rare Replay".|-|Blast Corps|Xbox One (E)|style="text-align:left;"|Improved graphics, and added openings from the PlayStation port and the remakebetter framerate.
|-
|Black / Matrixstyle="white-space: nowrap;"|Conker's Bad Fur Day||✓ Xbox (R)<br>Xbox One (E)||||style="text-align:left;"|'''SaturnXbox:''' OriginalTitled "Conker: Live and Reloaded". Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsIt's censored but has much better graphics and updated multiplayer.
'''DCXbox One:''' a remake titled "Black/Matrix ADRare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;" with many gameplay changes in order |'''PC:''' Unofficial fan-made port by the developer that went on to make remaster the game easierTurok games. Features widescreen, higher frame rate, keyboard, added many anime cutscenes and new anime art style for mouse support. Some bugs are left unaddressed in the charactersunofficial port, however. Requires extracting data from the ending was expanded with 2 extra chaptersgame's ROM to play. Can be found [https://doom64ex.wordpress.com here].
'''PS1Xbox One/PlayStation 4/Switch/PC:''' a demake Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of DC version titled "Black-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://Matrix +", anime cutscenes were removed, doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the original art style was restoredofficial 2020 port.
|-
|CuldceptThe Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.|✓||||'''PS13DS:''' Some cards are deleted port is a remake with a better framerate, the blood and some of the violence was censored and it becomes other cards, Abolish a negotiation ruleis missing some rumble features. Addition  '''PC/Switch/Wii U:''' An unofficial port of some mapsthe N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]
'''DSAndroid:''' Based on PS1[https://github.com/Waterdish/Shipwright-Android Android version]|-|The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, Fan translation is availableand random crashes.
'''PS23DS:''' Despite being called Culdcept this is actually features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the sequel Culdcept 2original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
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|Cyber Troopers Virtual-OnJet Force Gemini|Xbox One (E)||style="text-align:left;"||||| '''PS2:''' Sega Ages 2500 release. Changed Improved graphics with a different art style, 60FPS, Japanese releasebetter framerate.
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|Die Hard ArcadeKiller Instinct Gold|Xbox One (E)|||✓|||style="text-align:left;"| '''PS2:''' Sega Ages 2500 release. Changed Improved graphics with a different art style. Japanese release, better framerate.
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|Devil SummonerPerfect Dark|Xbox 360<br>Xbox One<br>PC (U)|||style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".||| '''PSPPC:''' Widescreen and extra content, Japanese release A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
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|Devil Summoner - Soul HackersRayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)||||||style="text-align:left;"| '''PS1Windows:''' Extra content, Japanese releaseport of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.
'''3DSDreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Based on PS1Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, widescreen supportbut like all versions of the game, available it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official Englishsubtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
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|Dragon ForceTurok: Dinosaur Hunter|Windows|style="text-align:left;"||✓|||| '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese releaseRemastered for PC.
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|GrandiaTurok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.
|
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* '''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
* '''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
* '''PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
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|Guardian HeroesTurok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|} |===GameCube==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.Notes
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|Panzer DragoonBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.|✓|✓|||'''Xbox/PS2:''' Both versions differ from Was developed by another team so there are some minor changes to the Saturn original (PS2 being a slight update)environment. Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
'''Switch:''' HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|✓|✓||||||'''PC:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served Same as a basis for the 2022 remaster for Xbox One, PlayStation 4needs fan mods in order to fix some graphical bugs on modern hardware, Switch, and PCdoesn't support controller.
'''Saturn US VersionPS3/360:''' comes with an exclusive mini-game called "Death Tank" that isn't A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in any other the HD version. The PS3 versionhas broken shadows.
'''PSX:''' auto-aim doesn’t work as well, which makes hitting The game creator said that the smaller enemies more irritating. Moving around GameCube version is less squirrely, so tight platforming is much easier to dothe best. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned |-|Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to various degrees to make for more enclosed areas. The frame rate was increased to 60fpsthe original GameCube version in several ways - including poor optimization, but it can also go down to 20fpsimproper sound mixing, severe screen tearing and usually wavers in between for the majority of the gamepoor controller support.
|-
|Princess CrownDonkey Kong Jungle Beat|Wii|style="text-align:left;"||||||Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''PSP/PS4:''' Japan onlys movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, decent portand players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.'''Saturn:''' Japan only, has an increased resolution hack
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|Nights into Dreams...The Legend of Zelda:<br>The Wind Waker|Wii U|||✓||✓|✓style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''PS2/360/PS3/PC:''' Features both s touchscreen, with no need to pause the original game and . some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an enhanced graphics modeoption to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The port to 360ending cutscene and staff credits, which were prerendered in the original game, PS3are now fully real-time cutscenes in the remaster. However, and PC is missing a few the smooth transition effects. All refrom the original cutscenes have been replaced by fade-to-releases include ''Christmas Nights into Dreams'white effects, presumably due to the difficulty of implementing the original cutscenes'transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but lack versus mode and Sonic the Hedgehog into Dreamsno other cutscenes are.
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|Silhouette MirageThe Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U||||||style="text-align:left;"|'''SaturnWii:''' OriginalThe two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, japan onlywhere they released both versions simultaneously).
'''PS1 Japanese versionWii U:''' Missing background graphicsHD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, missing 2D parallax effects but has 2 a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra bossescostume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
'''PS1 USA versionPS3/PC:''' Based on the PlayStation Japanese PS2 version has censored the religious names from the Japanese version, and the difficulty was increased.
|-
|Sonic RViewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"||||||'''PC:''' Enhanced port with better graphics and extra content. Some reprints of Inferior looking, but the first game are missing has Dante from the music. Has problems with modern hardware but can be fixed with modsDevil May Cry series cameo.
|-
|Virtua Cop 1, 2Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360||||||style="text-align:left;"|'''PCGameCube:''' Contemporary to the Saturn portbest shadows and water effects. Might be hard to run on a modern OS. |Has an exclusive mini-|Virtua Fighter 2|✓|||✓||✓|✓|'''PC:''' Contemporary game by connecting GBA to the Saturn port. Contains the same extra plus Online MultiplayerGameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Might be hard to run on a modern OSHas an HD Texture Pack.
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in JapanInferior looking.
'''360/PS3Xbox:''' Very similar to the PS2 release. Runs in HD but Pillboxed. Includes online play.|-|Radiant Silvergun|||||||✓|'''Xbox 360Widescreen option is just 4:''' HD Port with optional high-res effects and graphics3 stretched.|}
==PlayStation=='''PC:''' The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported ability to Windows. Howeverskip FMV cutscenes was removed, some of these textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC ports are difficult to run on modern Windows operating systemsversion is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''PS3/360:left;"! scope="col" style="width: 14em;"|Name''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.! scope=The original version opened with a gameplay trailer cut to Groove Armada's "colMadder" |PC. This has been removed and replaced with a new trailer featuring new music.! scope="col" |SaturnThe intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.! scope="col" |N64Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. ! scope=The bonus section of the game contains an "colextra" |DCwhich is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.! scope="col" |GC! scope="col" |PSP! scope="col" |NotesThe shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Breath of Fire IIIResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|||||✓style="text-align:left;"|* '''PSP[https:''' Adds widescreen support, quality of life changes, and an extra minigame//residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Breath of Fire IVSuper Mario Sunshine|Nintendo Switch (E)|||||style="text-align:left;"|* '''PC:''' Has shorter load times and includes an option for sprite smoothing. The only Emulated version to be localized in Traditional Chinese (Taiwan)with widescreen support.
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|Crash Bandicoot 1, 2, 3 and Racing Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.|||'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.|* '''PS1Xbox:''' Originalhas frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.* '''PS4/Xbox one/PC/Switch''':Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn'' HD Remakest enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
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|Chronon Crossstyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.|||* '''PS1Xbox:''' OriginalLacks projected shadows.* '''PS4/PC/Switch:'''emulated version with worse performance than the originalHD Remastered. Lacks projected shadows.|-|} ===Nintendo Wii==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Castlevaniastyle="white-space: Symphony of the Nightnowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|||✓style="text-align:left;"|* '''PS1DS:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsfull-fledged demake - 2D platformer with 3D graphics.* '''SaturnPlayStation Portable:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdownmost downgraded graphics, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the restlack of cooperative multiplayer.* '''Xbox 360:''' Direct port of the American PS1 version. Removes loading times, but also FMVs.* '''PSP:''' Included in ''CastlevaniaPlayStation 2: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fightdowngraded graphics, and a Carbon Crash as playable Maria inspired from her Rondo character for second player instead of Blood movesetCoco Bandicoot.* '''PS4/iOS/AndroidXbox 360:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionenhanced graphics.
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|Dino CrisisMuramasa: The Demon Blade|Vita|||✓||style="text-align:left;"|* '''PS1Titled "Muramasa:''' Original.* '''PC:''' Many Problems on modern systemsRebirth", the Vita version has exclusive story DLC expansions, using Dino Crisis Classic REbirth makes so it is the defentive more complete version. * '''DC:''' Enhanced port with better graphicsof the game.
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|Dino Crisis 2No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.||'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.||'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.
|-
|Final Fantasy VIINo More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|||||* '''PCWii:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the NA and PAL versions have different music played through terrible MIDI instruments. The music can be fixed with a modPAL version is also censored. * '''SteamSwitch:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 Uncensored and iOS ports of has the recent PC release have been released, with Switch and Xbone ports in the futurePAL music.
A full remake of '''Windows:''' Based on the game has also been announced, coming first to the PS4Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.
|-
|Final Fantasy VIII|✓Pandora's Tower
|
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|Same stance as FFVIIstyle="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)t require motion control.
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|Final Fantasy IXRodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod to restore the original one).|'''Switch:''' Same stance as FFVII and FFVIII's Steam releasesabove, but 30 FPS.
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|Final Fantasy Tactics||The Legend of Zelda: Skyward Sword|Nintendo Switch|||✓|* '''PSP:''' Titled ''Final Fantasy Tacticsstyle="text-align: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdownleft; these can be fixed with unofficial patches"|HD Remaster. It also has a new translationImproved Motion control. * Doesn'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive versiont require motion control anymore.
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|Legend of ManaXenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)||style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.|||* '''Switch/PS4/PC:''' HD Remaster Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with widescreen support, redone musicnew recordings, and the option user interface and the menu screen are also improved and adjusted to be easy to turn off random encountersplay. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
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|MediEvil }||===Sega Master System==={|class="wikitable" style="text-align:center;"! scope="col"|Name||✓|* '''PSP:''' Titled ! scope="MediEvil: Resurrectioncol" has extra content not avilable in any other version|Platforms* '''PS4:''' Titled ! scope="MediEvil Remakecol" has the best graphic.|Notes
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|Mega Man 8style="white-space: nowrap;"|Alex Kidd in Miracle World||||||* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's antistyle="white-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such asspace: a Bonus Mode nowrap;"|Nintendo Switch (artwork gallery of official art and fan submissions, sound test, watchable FMVsR), more music tracks, additional bosses <br>PlayStation 4(Cut Man, Wood ManR). Has slightly different music <br>Xbox One(sequenced PCM audioR) and worse FMV quality <br>Microsoft Windows (Cinepack compression vs MPEG on PS1R)* '''GC/PS2|style="text-align:''' Released as part left;"|Full remake of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.* '''PS4/XOne/Switch/PC:''' Featured game known as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA'Alex Kidd in Miracle World DX'' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
|-
|Mega Man LegendsHokuto no Ken|PlayStation 2 (R)||✓||style="text-align:left;"||* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.* '''N64:''' Simultaneously better and worse in 2,5D reimagination of the graphics department. The sound is compressed so it can fit on a cartridge. Released game released as Mega Man 64 in North America. * '''PSPSEGA AGES 2500 Series Vol.11:Hokuto no Ken''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Mega Man Legends 2Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.|||✓'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.|* '''PCGBA:''' Exclusive to Japan and TaiwanEmulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not work on modern video cardsfeature FM Sound Unit music. Not released inside Japan. * '''PSPJ2ME:''' Standard port with widescreen support and minor additional contentFull remake of the game released for mobile phones. Released Available only in JapanChinese. Fan translations of the game do exist.
|-
|Mega Man X4style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"||✓||* '''SaturnTurboGrafx-16''':Known as ''Dragon's Curse' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects (heat effects exclusive to it, worse transparency)* 'in US and ''PC:Adventure Island''in Japan. Features updated graphics, music, and sound. ' Same as ''Mega Man X3Game Gear''<nowiki>'</nowiki>s PC port, a port of PS1 version: Slightly different maps and prices around shops. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. May not run properly on Windows 8 or laterReleased only in Europe and Japan.* '''PS2/GCNJ2ME:''' re-released Released for FOMA mobile phones as part of the ''Mega Man X CollectionPuyo Puyo! SEGA'' for the PlayStation 2 and GameCubelabel. Changes are unknown. Based on the PlayStation versionJapan-only.* '''PS4/XOneNSW/XBO/WIN/iOS/SwitchAND/PCLuna:''' Featured Full remake of the game known as part of ''Mega Man X Legacy CollectionWonder Boy: The Dragon's Trap'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
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|Mega Man X5}|✓|===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"||* '''PS1:''' Original. Has some excellent romhacking support to reimplement missing content and add quality of life changes.* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.Notes
|-
|Mega Man X6style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse||||✓||* '''PS1:''' Original. Has some excellent romhacking support to reimplement missing content, add quality of life changes Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (sorely needed for this gameR), and a retranslation.* '''PC:''' Released only in Korea and some other parts of Asia.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice|style="text-acting is missing in this version.* '''PS4/XOne/Switch/PCalign:''' Featured as part of ''Mega Man X Legacy Collection'' left;"|HD remake with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesupdated graphics and retreated gameplay.
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|Metal Gear SolidEarthworm Jim|||||✓ Xbox 360 (R)<br>PlayStation 3 (R)||* '''PS1style="text-align:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as left;"VR Missions".* '''PC:''' Port of the ''Integral'' version, |HD remake with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved updated graphicsand retreated gameplay. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking Missing the resources needed for .ddv video files.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at extra levels from the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameSega CD version.
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|Moon Remix RPG Adventure Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty. '''PlayStation Portable:''' Based on ps1 but with longer load times. '''iOS:''' Based on PS1 has widescreen support but touch control. '''Sega Saturn/Windows:''' Based on PS1. Is not available in English.|-|Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''. '''GBA:''' Included as part of ''Pac-Man Collection''. '''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.|* '''SwitchPS3/X360/PC:''' Official translationEmulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.
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|PaRappa the RapperPhantasy Star II|PlayStation 2 (R)<br>GBA<br>||style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.||✓|Adds widescreen support, ad-hoc multiplayer, and song remixes '''GBA:''' Port of the game available as DLC. Might suffer from slight input lag, which can be fatal for those who played the original releasepart of ''Phantasy Star Collection''.
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|Persona 2: Eternal PunishmentPhantasy Star III|GBA|||||✓style="text-align:left;"|* Part two Port of ''Persona 2''. Also known the game available as part of ''Persona 2: Batsu.Phantasy Star Collection''* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
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|Persona 2: Innocent SinPowerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"|||✓|* Part one Partial emulation of the game plus a new whole remake included as part of ''Persona 2''Namco Anthology Vol. Also known as 1''Persona 2: Tsumi.'' * '''PS1|-|Shining Force|Game Boy Advance (R)|style="text-align:''' Available only in Japanese. A fan translation is available.* '''PSPleft;"|Remake titled "Shining Force:''' Available in Japanese and EnglishResurrection of the Dark Dragon". Enhanced port: widescreen supportThe changes included an expanded plot, a revamped UIthree new playable characters, updated cutscenesthree new battles, an optional updated OSTramping difficulty system, and selectable some tweaks in the gameplay and ramping difficulty levels. Criticized for some mild censorship system, however it has worse graphic and losing its tone audio quality compared to the original.
|-
|RaymanShadow of the Beast|PlayStation 4 (R)||✓style="text-align:left;"||||*Too many changes to list here.The Definitive Edition is a fan remake called Rayman: RedemptionDifferent game with different gameplay.
|-
|Resident EvilSonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (RE)|✓|||✓ <br>PlayStation 5<br>Xbox 360 (RE)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|* '''PS1:''' Original. Japanese version included auto-aiming To many to list here, but most consoles and uncut graphics. Got two English re-releasesthe PC versions are emulated, with some newer ports having exclusive features. The poorly-named ''Director's Cut'' best version is still cutthe iOS/Android version, but includes better character modelswhich features widescreen support, an arranged moderuns at 60 FPS (even in the Special Stages), auto aiming from the Japanese releaseremastered audio, and an added Beginner difficultynew content. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believedAn unofficial PC port of the iOS/Android version is available.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC/PS4/PS5/XOne/XSX/NS:''' Has compatibility issues with modern OSes. The only English version Part of the original game that includes all uncensored FMVs.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions haveSonic Origins.
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|Resident Evil Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||✓|✓||* '''PS1:''' Later re-released on Same deal as the first Sonic the system with DualShock support and a new Hedgehog game mode.* '''N64:''' Compressed assets, varies between 240p and 480i. New features.* '''DreamCastPC/PS4/PS5/XOne/XSX/NS:''' 480p. Even more features.* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionPart of Sonic Origins.
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|Resident Evil Sonic 3& Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|* '''DreamCast/GCPC:''' 480pThe 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, more featuresloading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.* A HD remake '''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released for in Japan and Europe.  '''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, PS4 the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the XboneJapanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
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|Revelations: PersonaSonic 3D Blast|Windows|||style="text-align:left;"||✓|* '''PS1PC:''' Original English script includes Americanized names and a removed Snow Queen questThe 1997 PC port is based on the Saturn version, but isn't that far from is missing its unique visual effects, the Special Stages are worse compared to the originalSaturn version, and runs poorly on modern versions of Windows.* '''PC:''' Released only in JapanCan be fixed with a fan-made wrapper. Very far from The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a technical achievement.* "Director'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen supports Cut" ROM hack that adds a password save system, a revamped UITime Attack mode, updated cutscenes and OSTan overworld map with completion progress, bug fixes and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questother tweaks.
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| Spyro the Dragoon 1, 2, 3 Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"||||* '''PS1:''' OriginalNew reimagination of the game included as part of Mega Drive / Genesis Mini 2.* '''PS4/Xbox one/PC/Switch:''' HD RemakesUses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
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|SuikodenTarget Earth|style="white-space: nowrap;"|||||✓PlayStation 4 (R)<br>PC (R)|* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' Japanstyle="text-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PCalign:left;"|Budget remake of ''' Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & IIAssault Suit Leynos''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
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|Suikoden IIWonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)||||✓style="text-align:left;"|* '''PS1Sega Master System:''' Original. NTSC-U has some glitched lines fixed in Demake of the PAL version or via romhacksoriginal. Save compatibility with Suikoden 1Includes a password system over a battery backup save feature.* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSPTurboDuo:''' As Released as ''Gensou Suikoden I & IIThe Dynastic Hero''. Adds widescreen support (although maps Features different sprites and scenes are not redone music due to accommodate for the larger screen area) and fixes a couple ownership of glitchescertain elements by Sega. Adds a couple The US version also has tons of more, as well. Released only in Japangrammatical errors.
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|Vandal Hearts
|✓
|✓
|
|
|
|
|
* '''PS1:''' Original
* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
* '''PC:''' Korean-only.
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|Wipeout 2097
|✓
|✓
|
|
|
|
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
==Nintendo 64=Sega Saturn==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesThe |-|Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo 64 is a difficult system to emulateWii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate itwidescreen option.
While system requirements are substantially higher'''PS1:''' Japan only, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulationhas extra content, even making some unplayable games playablebut no widescreen support. Has an English fan translation patch.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align'''PS2:left;"! scope="col" ''' Remake with a different art style="width: 14em;"|Name! scope="col" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="text-align: left"|Notes|-|Banjo-Kazooie||||✓|✓|||Added widescreen modeand music, available in English, features a new save system, difficulty options, generally better framerate includes the extra content of the PS1 version and draw distancemore. Ice Key Has removed blur, 60fps, and Secret Eggs are available if (albeit broken) Japanese dub hacks. '''Wii:''' Based on the user also PS2 version, has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts widescreen and Bolts. Removed Nintendo referencesprogressive scan support, some of which were endearingthe Japanese dub hack is available. XBLA version is also included in  '''Switch:'Rare Replay''Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
|-
|Banjo-TooieBlack / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.|✓|✓|||Generally better framerate and draw distance. Ice Key '''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and secret eggs collected in BK are available here. Removed Nintendo referencesnew anime art style for the characters, some of which were endearingthe ending was expanded with 2 extra chapters. XBLA version also included in  '''PS1:'Rare Replay''a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
|-
|Blast CorpsCuldcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.||✓ (E)'''DS:''' Based on PS1, fan translation is available.|||Improved graphics, better framerate'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".
|-
|Conker's Bad Fur DayCyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"|✓ (R)||✓ (E)|||Titled ''Conker'PS2: Live and Reloaded''. It's censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or notSega Ages 2500 release. Has more stable framerates and slightly better Changed graphics than the originalwith a different art style, 60 FPS, Japanese release.
|-
|Doom 64Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"||||||Has an unofficial fan-made '''Saturn:''' inferior looking port by of the developer that went arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on to remaster the Turok games. Features widescreenSaturn, featuring a drastic reduction in popup, 30 FPS, higher frame ratea new selection of cars, keyboardtwo new courses, and mouse support. Some bugs are left unaddressed in the unofficial porta 2-player mode, however. Requires extracting data from compatibility with the gameSaturn's ROM to play3D analog control pad and Arcade Racer steering wheel, and a ghost mode. Can be found here '''PC: https''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA://doom64ex.wordpressDeluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.com/
It was officially ported to Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https''PS3/360://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-''' Based on the-official-remaster/ this list] for differences between EX arcade version best graphics 60 FPS and the official 2020 portwidescreen support.
|-
|The Legend of Zelda: Ocarina of TimeDie Hard Arcade|PlayStation 2|✓ (E)style="text-align:left;"|||||✓ (R)|Both the original game and the Master Quest are emulated at 480p on the GameCube'''PS2:''' Sega Ages 2500 release. The 3DS port is a remake Changed graphics with a Better Frame Rate, the blood and some of the violence was censored and it is missing some rumble featuresdifferent art style.An unofficial pc port of the n64 version made by fans existsJapanese only.
|-
|The Legend of Zelda: Majora's MaskDevil Summoner|PlayStation Portable|✓ (E)style="text-align:left;"|||||✓ (R)|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, '''PSP:''' Widescreen and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DSextra content, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes exists: https://restoration.zora.re/An unofficial pc port of the n64 version made by fans existsJapanese release.
|-
|Jet Force Geministyle="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.|✓ (E)|||Improved graphics'''3DS:''' Based on PS1, widescreen support, better framerateavailable in English.
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|Killer Instinct GoldDragon Force|PlayStation 2||||✓ (E)||style="text-align:left;"|Improved '''PS2:''' Sega Ages 2500 release. Changed graphics, better frameratewith a different art style. Japanese only.
|-
|Perfect DarkGrandia|PlayStation<br>Microsoft Windows|style="text-align:left;"||✓|✓|||Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay'Saturn:'''Original.|Japan-|Rayman 2|✓|||||||The Windows version is exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a port of the N64 Saturn-exclusive bonus disc. Overall best version and is known to have issues running on modern Windows and it's capped at 30fps.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality'''PS1:''' Massively downgraded port, 60fpsmissing textures, animation frames and minor level design changeshas horribly stretched battle backgrounds. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world mapInitial localization. Michel Ancel Has more romhacking support (the Directorundubs, hard mode balance mods) himself has previously stated that he believes that this version is the best version of the game.
Rayman Revolution (the PS2 version) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collectedPC:''' "GRANDIA HD Remaster". To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also Port based on the only PS1 version in which the 1,000th Yellow Lum can be obtained normally. Howeverwith an [[Texture filtering|xBR]], despite the numerous improvements and enhancements to the gameplaya prettier font, the frame rate is not as smooth as the neardifferent non-constant 60fps of the Sega Dreamcast versionEnglish translations, and certain graphical effects a buggy Japanese audio option lifted from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]PS1 undub romhack.
|-
|Sin & PunishmentGuardian Heroes|Xbox 360||||||style="text-align:left;"|'''WiiXbox 360:''' Emulated version Enhanced port with official English subtitles16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
|-
|Manx TT Super Mario 64Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.|||✓ (R)||'''PC:''' The DS remake has three more playable characters and some extra features but has poorer controlsPC conversion, based on the Saturn game, mixed graphical changes (they look more "accurate" but have fewer polygons offered enhancements to the visuals and worse gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures), and altered progression. Some may prefer it8 player multiplayer, others not so muchlike the arcade game.There's also an unoffical [https://githubNewer voices.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation projectMight have issues with modern OS.
|-
|Star Fox 64Panzer Dragoon|style="white-space: nowrap;"||||||✓ Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a misleading nameslight update). It is missing rumble featuresAlso a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta. It also has redone voices '''Switch:''' HD Remake, hit or miss for better or worsesome people. Was later ported to PC/PS4 and Xbox one.
|-
|Turok: Dinosaur HunterPowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.||'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.|||Remastered '''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for PCthe majority of the game.
|-
|Turok 2: Seeds of EvilPrincess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"||||||Remastered for PC'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.|}
==Dreamcast==Since '''PSP/PS4:''' Japan only, runs in a letterbox retaining the system died early, many of its games were ported to other consolesoriginal aspect ratio.{| class="mw-collapsible mw-collapsed wikitable" |Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |'''PS2! scope="col" |/360/PS3! scope="col" |Xbox! scope="col" |/PC:''' Features both the original game and an enhanced graphics mode. The port to 360! scope="col" |, PS3 and PC! scope=is missing a few effects. All re-releases include "colChristmas Nights into Dreams" style=, but lack versus mode and "text-align: leftSonic the Hedgehog into Dreams"|Notes.
|-
|Crazy Taxi 1, 2Silhouette Mirage|✓ (only 1)PlayStation|✓ (only 1)style="text-align:left;"|✓ ('''Saturn:''' Original, Japan only 1).|✓ (only 1)|✓ (only 1)|✓ (only 1)|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.'''PS2/GC/PCPS1 (Japanese version):''': lower quality port of Crazy Taxi 1Missing background graphics, with control issuesmissing 2D parallax effects but has 2 extra bosses.
'''PSP'''PS1 (USA version): titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs Based on the PlayStation Japanese version. Has censored the religious names and has bad controlsdifficulty was increased.
|-
|Cyber Troopers Virtual-On Oratorio TangramSonic R|Microsoft Windows|style="text-align:left;"|||✓||Xbox 360; improved Controls textures, lighting, '''PC:''' Enhanced port with better graphics and glowing effectsextra content. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use Some reprints of the Original Soundtrack and not game are missing the Naomi OSTmusic. Has problems with modern hardware, but can be fixed with mods.
|-
|Dead or Alive 2Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|✓ (R)Notes|-|Crazy Taxi 2|'''PS2style="white-space:''' higher quality port with more visual effects. nowrap;"|PlayStation Portable'''Xbox|style="text-align:left;"|"Crazy Taxi:''' Remake Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with better graphicswidescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
|-
|style="white-space: nowrap;"|Ecco the Dolphin: <br>Defender of the Future|PlayStation 2|style="text-align:left;"|||||'''PS2:''' lower Lower quality texture and resolution, but better visual effects and some models.
|-
|Headhunter
|PlayStation 2||style="text-align:left;"||||'''PS2:''' lower Lower quality port.
|-
|Hundred Swords
|Microsoft Windows|||||✓style="text-align:left;"|'''DCDreamcast:''' Japanese Onlyonly. '''PC:''' Available in English. Dialogue options and some plot points were cut , so the "Person/kingKing" mechanic is missing.
|-
|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android||✓||✓|✓style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" (The - the definitive Dreamcast release), . Widescreen support, Missing missing 2 songs (: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
|-
|Maken X
|PlayStation 2|style="text-align:left;"|||||'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ50 Hz). No English dub.|-|Marvel vs Capcom 1, 2||✓ (Only 2)|✓|✓ (Only 2)|✓||'''Dreamcast:''' is the most identical to the arcade version. '''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens. '''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].|-
|MDK2
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|||||✓style="text-align:left;"|''' PC:''' Added Difficulty in first port from 2000 year was added difficulty levels and the ability to save everywhere . Another - titled '''PS2:MDK2 HD''' Titled "MDK2: Armageddon" - features bigger switcheshigh-definition 3D models, reworked textures, weaker and repositioned enemiesimproved lighting, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows remastered music tracks but suffers from frame rate issues and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsglitches.
'''WiiPlayStation 2:''' Based on the PS2 version but Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the audio has been compressed, player by using big red arrows and graphically, shadows have been removedflashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''MDK2 HDWii:''' features high-definition 3D modelsBased on the PS2 version, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues the audio has been compressed and glitchesshadows have been removed.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|||||style="text-align:left;"|'''GCPC/PS4/Xbox One:''' Enhanced port As part of Radirgycompilation, Chaos Field. only Chaos Field is available in English.''titled 'PS2:'Shenmue I & II'' Enhanced port of Radirgy. Japanese release only HD remaster with widescreen support.'''Wii:''' Official English translation of all 3 Ability to save anywhere in both games, Karous is missing some minors changes to the final bosstown, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|Shenmue 1, 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|||✓ (Only 2)||✓style="text-align:left;"|'''Xbox:''' omissions Omissions of visual references to the Virgin Mary. '''PC/PS4/XBOX Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remasters remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|Space Channel 5 <br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows||✓||✓|✓style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps25 FPS.
'''PS2:''' Runs at 29.97fps97 FPS, Lower lower resolution, and lower 2D assets resolution.
'''PC:''' HD remasters with widescreen support, the . Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, 94 Hz. Some of the Japanese voices are used even when the game is set to English, . Some Speech lines aren't being played.
'''PS3/360:''' HD remasters with widescreen support, . [[RPCS3 ]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), . Some Speech lines aren't being played.
|-
|Skies of Arcadia
|GameCube|||||style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior. '''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
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|IkarugaPhantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|||✓|✓|'''DreamcastAll ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online:''' most faithful port to Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the arcadeonly job that can use Reverser, Japanese Subtitles onlyGrants, and Megid.''Various balancing of items'GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitlespowers and removal of certain items.
'''SteamXbox:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was alteredA decent port.
'''360GameCube:''' Analog control support, not very faithful A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some enemy patterns are completely different but have missions that were only available in online multiplayer, the select screen was alteredmode. Can be played in offline mode.
'''SwitchPC:''' Analog control support compressed audio but has online multiplayerHas another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. The select screen was alteredThis version is also available in English and probably Chinese.
|-
|Grandia IIResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".|||✓|The '''PS2 version is technically inferior:''' Doesn't support progressive scan. The original PC version has a plethora of bugs. The newest PC release is based on '''PS3/360:''' Changes the DC version but suffers from its own bugslights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
|-
|Phantasy Star OnlineRent-A-Hero No. 1|Xbox|||✓||✓| All the ports are based on style="Phantasy Star Online ver 2text-align:left;" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the |'''Dreamcast:''' Japanese only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items.
'''Xbox:''' A decent The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.
'''GC360:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline modeHD Port with widescreen support.
'''PC/PS4:''' Japanese onlyTitled ''Rez Infinite'', based on X360 port with new levels. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in EnglishMade on UE4.
|-
|Power Stone 1, 2Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|||||style="text-align:left;"|Titled ''Sonic Adventure DX: Director'PSP:s Cut''. Features updated character models and a new mission mode. Doesn' "Power Stone Collection" is t include Chao Adventure due to a collection lack of both VMU. The 2003 version includes unlockable Game Gear games with widescreen support. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
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|Resident Evil Code: VeronicaSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3||✓||✓|style="text-align:left;"|Titled ''Resident Evil CodeSonic Adventure 2: Veronica XBattle'' . Features additional cutscenesslightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. PS2 Version doesnDoesn't support progressive scaninclude Chao Adventure 2 due to a lack of VMU. '''PS3/360:''' Changes The GameCube version features GBA connectivity for the Lights and Shadows (Hit or miss for some people) Chao Gardens. The most recent ports have HD resolution, and a 16:9 aspect ratiobut separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Rent-A-Hero No. 1||||✓ |Breath of Fire III|PSP|'''DC:PSP''' Japanese Only.'''Xbox:''' The Intro was ImprovedAdds widescreen support, quality of life changes, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked onlineextra minigame.
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|REZBreath of Fire IV|PC||||✓|✓|'''PS2:PC''' lower quality port.'''360:''' HD Port with widescreen supportHas shorter load times and includes an option for sprite smoothing.'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made The only version to be localized in UE4Traditional Chinese (Taiwan).
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|Sonic AdventureCrash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch||✓||✓|✓|Titled ''Sonic Adventure DX: Director's CutPS1''': Original. Features updated character models and a new mission mode. Doesn'''t include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PS4/Xbox One/PC release(s)/Switch''': HD Remakes.
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|Sonic Adventure 2Chrono Cross|PS4/PC/Switch|'''PS1''': Original.|✓'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|Titled ''Sonic Adventure 2'PS1''': BattleOriginal. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Features slightly better character modelsInferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a more in-depth multiplayer modeboss), however, Koji Igarashi hated those additions, and a new Chao minigamethey're admittedly low quality compared to the rest. Doesn '''Xbox 360''t include Chao Adventure 2 due to a lack ': Direct port of VMUthe PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).  '''PSP''': Included in ''Castlevania: The GameCube Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version features GBA connectivity for , based on the Chao Gardenslatest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most recent ports have HD resolution interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a 16playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''':9 aspect ratio but separate Based on the multiplayer content PSP version as paid DLCa standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
|-
|Virtual Tennis 2Dino Crisis|PC<br>DC|'''PS1:''' Original.|||||'''PS2PC:''' lower quality port in 30 FPSMany Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.|}
==PlayStation 2=={| class="mw-collapsible mw-collapsed wikitable" style="text-align'''DC:center;"! scope="col"|Name! scope="col"|Windows!GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne!iOS!Android! scope="col"|Notes''' Enhanced port with better graphics.
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|BullyDino Crisis 2||||✓PC
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|✓
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|
|
|
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|✓
|✓
|Wii: Cropped widescreen.
360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
|-
|Chaos LegionFinal Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. ||'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. ||A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).|-|Final Fantasy IX|PC||||PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, Same stance as FFVII and inflated EXP cost for SiegFFVIII's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core)Steam releases.
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|Crash Bandicoot: The Wrath of CortexFinal Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. |✓|'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.|-|MediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.| ||||The Xbox version of '''PS4:''' Titled "MediEvil Remake" and has the game features reduced loading times and improved best graphics (extra effects).
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|Devil May Cry 1-3|✓|||||||✓|✓|||✓|✓|✓||Mega Man 8|PS3/360Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth ''' Original release. Initially intended as the only version because of field) corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has audio bugs. Devil May Cry 3 is exclusive content not included in the PS1 version, or any future versions (as those were based on the Special Edition but Various effects are broken (PS1 port) such as motion blur: a Bonus Mode (artwork gallery of official art and fan submissions, ghostingsound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and depth worse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2:''' Released as part of field) and textures lack transparencyan anthology compilation, ''Mega Man Anniversary Collection''. Some updates have been released for PS4/Xbox one but not everything was fixedPort based on the PS1 version.
DMC3SE '''PS4/Xbox One/Switch/PC: Poor port ''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from a third-party developerthis game but is based on the PlayStation version. the port in the had collection is superiorCompletely removed loading times.
DMC HD Collection PC: Direct port of A spin-off, Rockman & Forte, was released on the console HD Collection'''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". Has bugs such as increased It reuses Mega Man 7's game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods engine, Mega Man 8's graphics, and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modeincludes completely new levels.
|-
|Disgaea: Hour of DarknessMega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. |✓||✓|||||✓|'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.|-|Mega Man Legends 2|PC<br>PSP|'''PC: Has content from the PSP version, but suffers from poor porting issues (e.g''' Exclusive to Japan and Taiwan. locked internal resolution, bugs Does not present in other versions). A mod exist to fix many of these issues and beyondwork on modern video cards.Switch'''PSP: Improved version ''' Standard port with HD sprites widescreen support and QoL changesminor additional content. Released only in Japan.
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|Disgaea 2: Cursed MemoriesMega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)|✓|'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.|||||||||'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.||'''PS4/XOne/Switch/PC: Features content ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously version. Completely removed from the overseas versionsloading times.
|-
|Dragon Ball Z: Budokai 1,3Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.||||✓|✓||||||||'''PS2/GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics''' same as the other games in ''Mega Man X Collection''.PS3'''PS4/Xbox One/360Switch/PC: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music '' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from other Dragon Ball Z games due to this game but is based on the original Budokai composer being guilty of plagiarismPlayStation version. Widescreen supportCompletely removed loading times.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||✓'''PC:''' Released only in Korea and some other parts of Asia. |'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].||'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.||'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Dragon Quest VIII: Journey of the Cursed KingMoon Remix RPG Adventure |Switch/PC||||||||||✓||||✓|✓|3DS'''Switch/PC: Include extra content but inferior graphics''' Official translation.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1PaRappa the Rapper|PSP||✓||||||||||||||Xbox'''PSP: Titled "The director's Cut"''Adds widescreen support, has extra things added such as a firstad-person modehoc multiplayer, a survival modeand song remixes as DLC. Might suffer from slight input lag, a new ending, and more costumes to unlockwhich can be fatal for those who played the original release.
|-
|Fatal Frame Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''|✓|✓|||||||||||||Xbox'''PS1: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, '' Available in Japanese and more costumes English. Retains save compatibility with Innocent Sin to unlockcontent, in all versions.Wii'''PSP: Titled "Project Zero 2: Wii Edition" Based on Xbox Version''' Available only in Japanese. The game no longer uses fixed camera angles present Fan translation project in the first three gamesdevelopment hell. Enhanced port: widescreen support, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new revamped UI, updated cutscenes have been added to the game, expanding on the storyan optional updated OST, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what selectable difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Modelevels.
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|Final Fantasy X, Final Fantasy X-Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||'''PS1:''' Available only in Japanese. A fan translation is available.||✓||✓||||✓|✓|✓|||Based on the international version'''PSP:''' Available in Japanese and English. Redone character modelsEnhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Rerecorded soundtrack (optional Criticized for PS4 some mild censorship and PC versions) is hit-or-misslosing its tone compared to the original.
|-
|God of War, God of War IIRayman|PC/Sega Saturn/N64|Too many changes to list here.||The definitive version is a fan remake called ''Rayman: Redemption''.|-|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.||'''Saturn:''' Worse performance. Includes an extra game mode.||'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.|||'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.||Stable framerate, screen tearing fixed'''GC:''' As ''Resident Evil HD''. Full remake. added bloom effectSame on the Wii. Cropped widescreenRedone in HD for its most recent PC release, stretched HUDas well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Grand Theft Auto IIIResident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.|✓|'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.||✓'''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.||A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. |-|Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.|✓|✓'''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.|A HD remake was released for PC, PS4 and Xbox.
|-
|Grand Theft Auto San Andreas|✓Revelations: Persona|PS1<br>PC<br>PSP||||||✓|✓||||✓||✓|✓|PC'''PS1: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures ''' Original English script includes Americanized names and different map geometrya removed Snow Queen quest, compared to but isn't that far from the PS2 version]. Some problems can be fixed by using modsoriginal.PS3/X360'''PC: Based on iOS/Android''' Released only in Japan. Very far from a technical achievement. I removes multiplayer
PS4'''PSP: As "PS2 Classic"''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, emulatedand selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
|-
|Grand Theft Auto Vice CitySpyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.|✓|||||✓|||||✓||✓|✓|'''PS4/Xbox One/PC/Switch:''' HD Remakes.
|-
|IcoSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||✓|||||||||Runs in full 1080p '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and is based on scenes are not redone to accommodate for the PAL versionlarger screen area) and fixes a couple of glitches. Adds a couple of more, so the extra content from that version is includedas well. Supports Stereoscopic 3DReleased only in Japan.
|-
|Jak and DaxterSuikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.||||✓||✓|||||||✓(E)||PS3'''PC: Sub''' Taiwan-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depletingonly.The Day Sun and the Night Green Sun are no longer in the skyCompatibility issues with modern PCs.
Vita'''PSP: same as above, suffers from ''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a massive slowdowncouple of more, making it unplayableas well. Released only in Japan.|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original
PS4/PS5'''Saturn: Emulated''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
'''PC:''' Korean-only.
|-
|Jak IIWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen. '''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.||'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|✓(E)Chaos Legion|Windows|PS3'''PC: Sub-HD''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, cropped widescreenadded new enemies while tweaking existing ones, Many in-game explosions retain the white screen effect and inflated EXP cost for a prolonged amount of timeSieg's Legions.Sig Notorious for its broken DRM with earlier copies, and Metal heads have a shiny, silver armor has issues on modern hardware setups such as texture as opposed corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to the original muddy brown texturemake it use a single CPU core).Some |-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the music game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some notesvideo effects (like motion blur, depth of field) and has audio bugs. For example, the Haven City music while Devil May Cry 3 is based on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb"Special Edition but Various effects are broken (such as motion blur, when Kor reveals his true identityghosting, his face is texture-less and defaults to depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. '''DMC3SE PC:''' Poor port from a solid blackthird-party developer. This only happens the first time that port in the system plays the cutsceneHD collection is superior.
Vita'''DMC HD Collection PC: same ''' Direct port of the console HD Collection. Has bugs such as above, suffers from a massive slowdown, making it unplayableincreased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.
PS4/PS5'''Switch: Emulated''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.|-|Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.
'''Switch:''' Improved version with HD sprites and QoL changes.
|-
|Disgaea 2: Cursed Memories
|PC<br>PSP
|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
|-
| Jak Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|||||✓||✓|||||||✓(E)||PS3'''GC: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead ' Port of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still presentDragon Ball Z: Budokai 1 with cel Shaded Graphics.
Vita'''PS3/360: same as above, suffers ''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from a massive slowdownother Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2, making it unplayable3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.
PS4'''Android/PS5iOS: Emulated''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|-|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Kingdom HeartsFinal Fantasy X, Re: Chain of Memories, Kingdom Hearts II|✓Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One||||||✓|||||✓|✓|||16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versionsinternational version. PS3 Suffers from increased load timeRedone character models. 60fps support in Rerecorded soundtrack (optional for PS4/XBOX ONE and PCversions) is hit-or-miss. Kingdom hearts 2 has some minor audio issues.Re: Chain |-|God of Memories is a remake War, God of the GBA gameWar II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
|-
|Mega Man X7|✓|||||||||||✓|✓|✓|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC: A direct ''' Besides the original port from the PlayStation 2 version. Lacks basic PC functionality, no video optionsNew "Definitive Edition" has been released which is made with Unreal Engine 4, inferior with enhanced graphics, no remapable keyboard inputs, but introduced more bugs and does not support controller despite using PlayStation 2 button promptsissues. '''Xbox One/Switch:''' Definitive Edition. May not work on modern operating systems '''PS4:''' Original one as "PS2 Classic", emulated. Released only in KoreaDefinitive Edition is also available. A much better port was released as part of Mega Man X Legacy Collection 2 '''iOS/Android:''' Added checkpoint mechanism.
|-
|Mega Man X8Grand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version. '''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.||'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available.  |'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.||'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.||'''Switch:''' Definitive Edition.|✓|✓'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.|-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|'''PC: Features mouse-supported interface''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, higher resolution modes (up to 1280x1024) with enhanced graphics but no anti-aliasing options, introduced more bugs and supports gamepads (XInput is not 100% supported)issues. Compatible on modern operating system. Limited North American release although some retail Asian versions are available Some game contents and mechanisms has been changed in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, JapaneseDefinitive Edition, such as the mission "Shakedown" and Korean)bike handling. The  '''PS4:''' As "PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versionClassic", emulated. Definitive Edition is also available. '''XOne/Switch:''' Definitive Edition. '''iOS/Android:''' Added checkpoint mechanism.
|-
|Metal Gear Solid 2Ico|PS3||✓|||✓||✓|✓||||||||Missing some visual effects, HD ports Runs in full 1080p and is based on Substancethe PAL version, so the extra content from that version is included. Missing the skateboarding mini-gameSupports Stereoscopic 3D.
|-
|Metal Gear Solid 3||||||✓||✓|✓|||Jak and Daxter|PS3<br>Vita<br>PS4/5||||PS2: Original. 60 fps and widescreen support are via hacks.'''PS3/360/Vita: ''' Sub-HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theatercropped widescreen, Snake vsThe Eco meter doesn't flash white when its level of it is depleting. Monkey, The Day Sun and Guy Savage. Certain visual effects the Night Green Sun are reduced to no longer in the point where they are seemingly missing such as depth of field and rainsky.3DS'''Vita:[https://metalgear''' same as above, suffers from a massive slowdown, making it unplayable.fandom.com/wiki '''PS4/Metal_Gear_SolidPS5:_Snake_Eater_3D#Changes Full list of Changes]''' Emulated.
|-
|Odin SphereJak II|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.|In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.|✓|'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.|✓|'''PS4/PS5:''' Emulated.|-|Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.|||The original game'''Vita: re-released digitally through PlayStation Network for PlayStation 3''' same as above, suffers from a massive slowdown, making it unplayable.
Odin Sphere Leifthrasir'''PS4/PS5: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.''' Emulated
|-
|OkamiKingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.|Re: Chain of Memories is a remake of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.|-|Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects|✓|✓|✓|||Ending song is '''PC:''' Based on the Xbox version, missing from all versions except PS2, all versions are locked to 30fps, ps2 version even more visual effects has a 60fps hackissues with modern hardware Which can be patched
|-
|Onimusha: Warlords|✓||✓||||||||||||Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A superior direct port, titled Genma Onimusha, was released for from the Xbox. The Xbox PlayStation 2 version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audioLacks basic PC functionality, new explorable areasno video options, a new boss, new costumes and body armorinferior graphics, changes in enemy placementsno remapable keyboard inputs, and a three-tier charge attack to each weapondoes not support controller despite using PlayStation 2 button prompts. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered version May not work on PC as well as PS4 and Xbox Onemodern operating systems. Has higher resolution and updated modelsReleased only in Korea. But retains the original SD backgrounds, and doesn't include any update from the Xbox versionA much better port was released as part of Mega Man X Legacy Collection 2.
|-
|Phantom BraveMega Man X8|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.||'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. 60 fps and widescreen support are via hacks.|||||Wii'''PS3/360/Vita: Enhanced port with updated graphics and new content (extra story chapter''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, new charactersSnake vs. Monkey, and new items)Guy Savage. Loading times Certain visual effects are reduced to the point where they are nearly non-existentseemingly missing such as depth of field and rain. '''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
PSP'''3DS: Based on the Wii version with extra recruitable characters'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]|-|Odin Sphere|Vita<br>PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3.
PCOdin Sphere Leifthrasir: Features an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content from both Wii and PSP ports) for PS3, higher resolution graphics than the previous console portsPS4, and optional higher quality UIVita.
|-
|Persona 3Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-|Onimusha: Warlords|PC<br>Xbox<br>PS4|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game. Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC<br>Wii<br>PSP|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent. |'''PSP:''' Based on the Wii version with extra recruitable characters.||'''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-|Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3: ''' As "PS2 Classic", emulated. '''PSP: ''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs. '''PC/Switch:''' Remake titled Persona 3 Reload.
|-
|Persona 4
||||||✓||✓||||||||PC<br>PS3<br>PSP|'''PS3: ''' As "PS2 Classic", emulated. '''Vita/PC: ''' Enhanced port with extra content. Some voices have changed in the English dub.|-
|Ratchet & Clank
|PS3<br>Vita|||||✓||✓|||||||||'''PS3/Vita: ''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
|-
|Ratchet & Clank: Going Commando
|PS3<br>Vita|||||✓||✓|||||||||'''PS3/Vita: ''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|||||✓||✓|||||||||'''PS3/Vita: ''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.
|-
|Ratchet: Deadlocked
||||||||✓||||||||PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
|-
|Red Faction
|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.||'''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.|||||PC version lacks some visual '''Switch/PS4:''' Redone character models. Better Visual effects that are only . Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on ps2the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
|-
|Shadow of the ColossusSilent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.||||||✓|||||✓ (R)||||PS3'''Xbox: Stable frame''' Has the same lighting as the PC version but with the PS2-rate style soft shadows left intact, fog issues (30 FPS lockedalbeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. runs in 720p or Can run at an odd resolution 480p. Windows, Xbox, and PS2 "Directors Cut (960x1080EU) if 1080i/p video is enabled on the Greatest Hits (US)" versions contain bonus material. '''PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that /360:''' HD version. Due to some questionable changes based on the climbing physicsunfinished code, several of the time attack fights are imbalanced resulting in this version with at least one an uncountable number of them practically requiring an exploit to complete its challenge time on hard modebugs and graphical/audio mistakes. Supports stereoscopic 3D but Let you choose between the frame-rate tanks even lower than it does on original voicework of the PS2 game or a new redub done by a different cast made for this version with it enabled.PS4:Remake.. though results may vary. Stay far away.
|-
|Shin Megami Tensei: NocturneSilent Hill 3|PC<br>PS3<br>Xbox 360|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.||'''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].|-|Silent Hill 4: The Room|PC<br>Xbox|||||✓|✓||||PS2'''Windows: Original''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods. Some of the "Hardtypehauntings" Hack for an increased challengefrom the console version are missing. GoG-version is a port of the inferior European PC-version. Switch/PS4'''Xbox: Redone character models. Better Visual effects. Has ''' Just as good as the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMVPS2 version, in order to fill the screenbut with 480p support. still uses compressed audio.
|-
|Silent Hill 2Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.|✓The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.|The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita|'''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2|PS3<br>Vita||||||Windows'''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: Port based The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the Xbox physical PS3 versionof the game. This problem does not occur in the digital or PS Vita versions. Buggy, but The background music will also occasionally loop when the enhanced edition mod fixes all character dialogue delay occurs. Some of the issues menus and adds screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a 16level is also slightly different. During "Operation:9 aspect ratioThunder Beak," when Bentley enters the water tower in the original PS2 version of the game, 60fpsthere is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, higher quality FMVin this remaster, and morethe transition doesn't work as intended, making it flipping the entire image in a single frame before cutting to the interior of the definitive water tower. The Japanese versionhas every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
Xbox|-|Sly 3|PS3<br>Vita| PS3/ Vita: Has The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the same lighting entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the PC number of buttons used for the power-ups has lowered for the PS Vita version but with , so the player can only the PS2L button for one power-style soft shadows left intactup at a time. In the PS Vita version, fog issues (albeit less noticeable due you can use the motion sensors of the PS Vita system to steer the lower resolutiongalleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis)don't fill up the entire screen. Also, poor audioit is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the same relatively lowJapanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-quality FMVs |Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by defaultadding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo". Can run at 480p|-|Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).
Windows, '''PS4/Xbox, One/PC:''' HD Remake titled "Yakuza Kiwami" and PS2 "Directors Cut (EU)/Greatest Hits (US)Yakuza Kiwami 2" versions contain bonus material.
PS3/360'''WiiU: ''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far awayRemake (Japan Only).
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|Silent Hill Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  '''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. '''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ===PlayStation 3==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3(North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|Yakuza 0|PC<br>PS4<br>Xbox One
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|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.
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|Silent Hill Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"| Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.|-|} ===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 5<br>Windows|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The RoomSong of Life|PC<br>Xbox One|style="text-align:left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of Yakuza 2|-|Judgment|PC<br>PS5<br>Xbox Series X/S
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|Lost Judgment
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|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.
Xbox: Just as good as the PS2 version, but with 480p support.
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|Siren}||===Xbox===|Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.|{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|✓ (R)|Notes|-|Advent Rising|Windows|||||PS3: Titled style="Sirentext-align: Blood Curseleft;"|Missing some cutscenes, it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured can be fixed by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuusing mods.
|-
|Sly CooperCel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''GC:''' Inferior-looking port.||✓||✓||||||||| PS3/ Vita'''PS2: The player can now invert the game's camera controls'' Titled "Cel Damage Overdrive".Developer commentaries in The difficulty and the physical version speed of the game have been removedcars is lowered. There are no instant kills. They were added back in for The death animations are now all the digital releasesame. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and Car parts now glitch through the sneaky musicground. It has been increased The ability to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect swing on vines is amplified verticallyremoved. Almost all background music has been remixed. Some background music Unlock Mode is impacted by de-synchronizations, most notably during "A Deadly Danceremoved." The original background music for "Treasure in primary weapon will not give the Depths" was replaced by player Smack points. The AI players do not use the music boost feature. The 6 main characters' intro videos are not available from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertakingstart." Some of The AI players can not use the sneaky music was replaced by its non-sneaky counterpartstunt feature. "Back Alley Heist" A stunt feature is one exampleadded. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the DragonThe weapons will unlock differently." In main hub of "Vicious VoodooFlag Rally," a small trail of coins were added the player doesn't need to bring 4 flags at the same time to the path that leads Winner's Circle to win the "Piranha Lake" missionmatch. At the end of "Duel by the DragonInstead," if the player hits the fireworks clockwiseneeds 10 points to win, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed which are earned by bringing flags to the player not being able Winner's Circle. Gate Relay has more gates now. It is changed to movea checkpoint race with 8 laps. The player must hit the fireworks counter-clockwise to avoid thisprogress screen is removed. For the PlayStation Vita releaseInstead, Matt Olsen had to re-voice checkmarks are used on the camera control tutorial that plays when Stage Selection screen. Taunts and the player approaches horn now use the entrance to "A Cunning Disguise" inside "Prowling the Groundssame button." Since the right analog stick cannot be clicked on Has extra stage and the Vitaweapons, Bentley instead saysand new features such as Stunt Mode, "to bring the camera behind you, tap the rear touch padA boost meter is added. Health-bar."  '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The l1 prompt that is in front of PS2 version with widescreen support but the Bentley icon that allows opening theme on the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members main menu is removed in the PS Vita version, as that function . The menu interface has now been assigned to the touch screena new look. Some A lot of the glitches (mostly speedsound effects are missing. Taunt voices are switched with introduction/death voices.|-running ones) were fixed.The music for |Dead to Rights|PlayStation 2<br>GameCube|style="Muggshot's Turftext-align:left;" has been sped up. When entering |PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot difficulty to result in the boss mission. It then plays a much more approachable game than the original music once the race beginsXbox title. In the PS3 version of the |-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game, on Xbox in the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobJapan region later ported to PC.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King There are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2||||||✓||✓||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita PC versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.
The Japanese 1. An extended version of the 2001 tech demo has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita a completely different level design and some changes in the Panda King are taking overgame mechanics. However, some Japanese voice actors were changed for othersTitled "Dennou Taisen: DroneZ".
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
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|Sly 3Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||||✓||✓||||||||style="text-align:left;"| '''PS3/ VitaXbox One/PC/Switch/PS4: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the ''' Titled "Hungry CrocNinja Gaiden Sigma" mission . FMV was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctlyremoved. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to It removed the person when using special items. Howeverpuzzles, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds weaknesses of the audio, and the cutscene dialogue will take several minutes to load the dialoguebosses, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the systemhuman beheadings, but there have been reports of people being unable to fix the problem without deleting their datasome costumes, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itselfcutscenes. During the "Beauty and the Beast" mission, the Changed some music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest reworked a lot of the game won't play any music unless the player restarts the gamemechanics. Better Graphics, dies, or use Bentley's Grapple-Camenemies gush more blood. Added a few more save points. European Sly fans can finally watch The Evolution of Sly video without having ability to look it up on the internet, as every bonus video is now accessiblejump while shooting arrows was added. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much Added many more clearMuaramasa statues. Characters count much faster when opening a double button security doorNew enemies for all difficulty levels. For the PS Vita version, Kevin Miller New back-flip and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint somersault animations. Redesigned and tap the touch screen to bring up the binocucomnew bosses. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a timeNew weapons. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-gameNew areas. As in Sly 2: recon photos now take up the entire screenTicket fetching removed. the Sly logo that appears while the game is loading is missing3 new chapters as Rachel.the Sony Computer Entertainment presents screen uses a different fontThe underwater segment was significantly shortened. the in|-game dialogue is slightly delayed on the physical PS3 version |Prince of the game. This problem does not occur in the digital or PS Vita versions. Persia:<br>The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some Sands of Time Prince of Persia:<br>Warrior Within Prince of the menus and screen effects (particularly Persia:<br>The GuruTwo Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''s hypnosis) don't fill up the entire screeninferior-looking Ports. Also, it is mostly fixed in the physical northern European  '''PC:''' Best looking version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different60 FPS. The Vita A remastered version does not support any of the two-player minigames. The entire game is Prince of Persia (1989) can be unlocked on 6th gen consoles, but not available on the physical release of in the PS Vita PC version and is instead only available via digital download. Mods should be used for modern systems.
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Tales of The AbyssSpider-Man 2|PlayStation 2<br>GameCube<br>Windows||style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.|||||||✓||||||3DS'''PC: Loading times are shortened''' Completely different game, developed by a different studio. Slightly It was "dumbed down" for a young audience and thus featured more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party)simplistic and less challenging gameplay.
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|Tekken 5style="white-space: nowrap;"|Tom Clancy's Splinter Cell||Tom Clancy's Splinter Cell:<br>Pandora Tomorrow||✓Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3||✓|||style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.|||||PSP'''GC/PS3PS2: Titled "Tekken 5 Dark Resurrection"''' Inferior-looking ports. Changed IntroAltered level design. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one '''PS3: Conqueror.many new stages. These stages were actually modified versions of ''' Based on the originals that contained different PC version, HD textures, detailsa new menu interface, and stage music that make most of them unrecognizable.In HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the PSP versioncamera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, there nor does it include DLC levels. Chaos Theory is a new mode called "Tekken Dojo"locked at 35fps.
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|Yakuza 1,2Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓|||PS3style="text-align: HD Remake left;"Yakuza Kiwami" (Japan Only).PS4/Xbox One|'''GC/PCPS2: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"''' inferior-looking ports. Altered level design.
WiiU'''PS3/360/PC: HD Remake (Japan Only)''' completely different game.
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|Zone of the Enders|||||Halo 1<br>Halo 2|Windows<br>Xbox One||✓|✓|||||||style="text-align:left;"|'''PC/Xbox 360 and PS3 version One:''' Part of the "Master Chief Collection". Halo 1is a remake with optional updated graphics.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best versionSupports widescreen.
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|Zone of the Enders: The Second Runner|✓|||||||✓|✓||||||||Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) }
PS3/===Xbox 360==={| class="wikitable" style="text-align: Based on the PS2 PAL version of the game. Higher quality FMV. center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox 360 and One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue:''' Terrible frame rate.
'''PS4/Xbox One/PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions'' Decent ports.|}
==GameCube=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |Xbox! scope="col" |Xbox 360! scope="col" |Wii! scope="col" |'''Switch/Wii U! scope="col" |Switch! scope="col" style="text-align: left"|Notes''' Has exclusive costumes.
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|Beyond Good & EvilDead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2Xbox 360:''' Inferior-looking portMost stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.
'''PC/XboxPS3:''' Was developed by another team so there are Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some minor changes to the environmentimproved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
'''PS3/360PC:''' A HD remaster Has the improvements of the PC PS3 version, Beyond Good & Evil uses a 4:3 image ratioheavy crashing issue (GOG version is better but still suffers from it), but displays missing voice acting in 16:9 letterboxed formatmission 20. On a native 16:9 screenA mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, this results in black bars around and lock the entire screenframe rate at 60 FPS, needlessly constraining fix bugs not mentioned here and improve the image. Those were fixed in the HD version. The PS3 version has broken shadowsvisuals.
The game creator said that '''Switch:''' Has the GameCube improvements of the PS3 version is but doesn't have the bestno non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
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|Billy Hatcher and the Giant EggHalo 3<br>Halo 4|Windows<br>Xbox One|||||||style="text-align:left;"|'''Xbox One/PC:''' Inferior to the original GameCube version HD Remaster with new features such as Profanity filter, Tech suits in several ways - including poor optimization, improper sound mixingHalo 3, severe screen tearing and poor controller supportHalo 4 Squad Battle changes.
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|Donkey Kong Jungle BeatNinja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|||||✓||style="text-align:left;"|'''WiiPS3/Xbox One/PC/Switch/PS4:''' Titled "Donkey Kong Jungle Beat New Play Control!Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, controlled using the Wii Remotedifferent texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, using its Nunchuk accessory to control Donkey Kongdoors simply popping open now. It's movement and its motion detection feature no longer needed to clapspend points on upgrading weapons. Infinite arrows. To accommodate the more traditional control scheme Five new bosses were added, the level designs were altered to include more obstaclesreplacing two old boss encounters. Enma's Fang is a new melee weapon, and players do not have a greatsword. You can walk while shooting. It's no longer needed to collect crests to progresswatch the mission description every time the player dies. It also replaces Added 3 levels when you play as the banana-based health meter with a more traditional life system and adds a boss rush mode and support girls' side characters. Better Texture Quality.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for widescreen television displaysdifficulty increase.
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|The Legend of Zelda: The Wind WakerNinja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch||||||✓|style="text-align:left;"|'''Wii UPS3/Xbox One/PC/Switch/PS4:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePadTitled "Ninja Gaiden 3 Razor's touchscreen, with no need to pause the gameEdge". some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slotsMore blood and gore. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscopeMore enemy variations. Some cutscenes where Link makes a facial expression silently have voices added to match the expressionsMore weapons. The ending cutscene Improved enemy AI and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remasterattacks. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time renderingNew gameplay mechanics and improvements. The intro cutscene, which plays upon the start of a 2 new file, is skippable, but no other cutscenes areplayable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
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|The Legend of Zeldastyle="white-space: The Twilight Princessnowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution. '''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions. '''Xbox One:''' actually just the 360 version running through [[Fission]].||A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''WiiPS2:''' The World is mirrored and Motion control was addedruns significantly lower graphical fidelity compared to newer generation Xbox 360 version. '''Wii UPSP:''' HD Remaster with placeholder text, [https://zelda[#PlayStation_Portable|previous game has exclusive features for PSP]].gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD See [[#Changes_and_Additions too many changes to list hereMultiplatform_games_exclusive_to_home_consoles_across_generations]]for other WWE SmackDown vs Raw! games.
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|Killer 7}|✓ |✓==Handhelds==|===Game Boy==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|||[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]Notes
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|Mario Power Tennisstyle="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)<br>Windows (U)|style="text-align:left;"|||✓|||'''Wii:''' 16:9 widescreen HD Remake with dungeon creating mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination <br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchesWindows as well.
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|Metroid Prime 1, SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|[httpsstyle="text-align://metroidleft;"|'''SNES:''' Remake.fandomJapan-only.com/wiki/List_of_version_differences Too many changes to list here]
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|Tales of SymphoniaMedarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|||||||PS2'''GBA: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side'' Remake. Each character received an extra costume, depending on whom Lloyd chooses Called Medarot 2 Core in Flanoir. The "Synopsis" option Japan and simply Medabots in the menu displays newer entries at the topNA. The skit portraits shake and move around more to better display the characters<br>''' emotions. When a character is about to enter Over Limit3DS, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angelsSwitch:''' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on Both the screen. There are more post-battle animations. The dark rooms original series in the Temple of Lightning went from slightly visible to pitchfull (Medarot 1-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character 5) and the Kharlan War itselfremake (Medarot 2 Core) were rereleased. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan KaJapan-Fai after the events in Welgaia. After completely restoring Luinonly, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them unlikely to become honorary mayor. Whoever takes this role is the player's choice, and whoever out change because of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 versiontrademark issue.
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|Viewtiful joe 1, 2Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|||||||PS2First game in the Mana series.<br>'''GBA: Inferior Looking ''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the first game has Dante from American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the Devil May Cry series cameocell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
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|Rayman 3Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|'''GameCubeGame Gear|style="text-align:''' Original Version. Best Shadows left;"|Game Gear version has monsters and Water effectscontent not found in the later Game Boy Color port. Has an exclusive mini|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-game by connecting GBA to The GameCube and another Minigame called space: nowrap;"|PlayStation Portable (R)|style="2D Nightmaretext-align:left;" that can be accessed by using cheats. Has an HD Texture Pack|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|}
===Game Boy Advance==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''PS2DS:''' Inferior lookingFirst versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/XboxOne/iOS/Android):''' Widescreen option is just Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:3 stretched''' Uncensored hacks are available for western releases.
'''PCDS:''' Better audio. The ability to skip FMV cutscenes was Removed, multiplayer mini-games from Mega Man Zero 2 were removed. Some textures are missingdialogue containing words like "death", Both issues can be fixed with a mod called "better Rayman 3kill" and "die" The PC version is also available were changed to make the games more kids-friendly, but spelling errors in Czech, Hebrew, Polish, Russian, the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Slovak languagesY face buttons.
'''PS3Switch/360PC/PS4/Xbox One:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and Based on the font of the logo has been changed to match that of Rayman OriginsDS Zero Collection.The original version opened Comes with a gameplay trailer cut to Groove Armada'sMadder'. This has been removed multiple screen layouts and replaced with a new trailer featuring new music.The intro sequence originally began with the classic Ubi Soft logo, used scaling for the first three Rayman Zero and ZX games, overlaid against a night skyJapanese and international versions of each game, an optional Save Assist (i. This has been cute.Rayman 3 HD features audio problems. Many music tracks start later than they shouldcheckpoint) system, artwork gallery, and often contain glitchesmusic gallery. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. Parts of the sky above the Clearleaf Forest have become blackPC version has bad keyboard controls, and the color of the water but has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known modding community thanks to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and these games being native ports instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogueemulation.
|-
|Resident Evil 4}|✓|✓===Nintendo DS==={||✓|✓class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]Notes
|-
|Super Mario SunshineShin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''SwitchRadiant Historia: Perfect Chronology''': Emulated Version with Widescreen support. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|Sonic Heroes|✓|✓||✓|||||GC: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. PS2: 30fps, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. Xbox: has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.  PC: faster loading times, A Free Camera mode was added to the Windows version, and Big's stripes are missing in the Windows version, though this can also be patched back in.however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. silenced many in-game audio clips, the most notable case being Cream's A-rank line, interestingly, subtitles for these still play. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.}
===Nintendo 3DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Sphinx and the Cursed MummyAzure Striker Gunvolt|Windows|style="text-align:left;"||✓|||||'''PS2:''' Inferior-looking Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port. '''XBOX:''of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel' Lacks projected shadowss difficulty system''A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC/Switch:''' HD Remastered. Lacks projected shadows.
|-
|} ==Xbox==Resident Evil: RevelationsMost Xbox Ports for PC are Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.{| class="mw-collapsible mw-collapsed wikitable" style="textwhite-align:center;"! scope="col" style="widthspace: 14emnowrap;"|Name! scope="col" |Windows! scope="col" |<br>PlayStation 2! scope="col" |Gamecube3<br>Xbox 360<br>Wii U! scope="col" |PlayStation 3! scope="col" style="text-align: left;"|NotesAll ported versions are in HD.
|-
|Advant RisingThe Legend of Dark Witch|Windows||style="text-align:left;"||'''PC:''' Missing some cutscenes, can be fixed by using modsHigher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
|-
|Cel Damagestyle="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|'''GC:''' Inferior-looking port.}
'''===PlayStation Portable===Most ports for PS2:''' Titled "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, infamous for bad controls and new features such as Stunt Mode, A boost meter is added. Health Barglitches.
'''Switch/Vita/PS3/PS4/360/Xbox One{| class="wikitable" style="text-align:''' Based on The PS2 Version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Dead to RightsFinal Fantasy Type-0||✓style="white-space: nowrap;"|||PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Steam [Windows]<br>PlayStation 4<br>Xbox title.One|style="text-|Ninja Gaiden Black|✓|||✓align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PS3PlayStation 4/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden Sigma". FMV was removed. Enemies gush more blood. Human beheadings removed. Added a few more save points. Added many more Muaramasa statues. New enemies for all difficulties levels. New backflip and somersault animations. Redesigned better graphics, locked resolution at 1280x720 and New Bosses. New Weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. New Music. Underwater segment significantly shortened. Some Puzzles were removedlocked at 30fps.
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|Prince of Persia Trilogystyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS||✓style="text-align:left;"|'''PS2/GCPlayStation 2:''' inferior-looking Ports. '''PC:''' Best looking versionBetter textures and geometry in places, better lighting, 60 fps. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consolesvisual effects, but not in the PC version. Mods should be used for modern systemsand draw distance. '''PS3Mobiles:''' cropped widescreenReworked textures, 60 fps, sound mix quality is worse, The cinematic in which the Prince turns into the "Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones lighting and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that doesn't happen in this versionvisual effects.
|-
|Spider-Man 2Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One||✓||'''PS2/GC:''' Inferiorstyle="text-looking PCalign: Completely different game, developed by a different studio. It was left;"dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay|HD remaster of the Final Mix version.
|-
|Splinter Cell TrilogyMetal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"||✓|'''PC''' Best looking versionHD remaster. Has DLC Levels, 60 fps PC Version VOCALOID has problems with modern hardware. '''GC/PS2:''' inferior-looking Portsbeen removed from Metal Gear ZEKE. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quickSome dialogues were re-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levelsrecorded.Chaos Theory is locked at 35fps
|-
|Splinter Cell: Double AgentWWE SmackDown! vs. Raw 2006|PlayStation 2||✓|✓|'''GC/PS2:''' inferiorstyle="text-looking Ports. Altered level design. '''PS3/360/PCalign:''' completely different game.left;"|-|Halo 1PlayStation Portable has exclusive features, 2|✓||||'''PC/Xbox Onesee [[Wikipedia:''' Part of the Master Chief CollectionWWE_SmackDown!_vs. Halo 1 is a remake with optional updated graphics. Supports widescreen_Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|}
==Gameboy=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |NDS! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Mario and Luigi Superstar Saga|||||3DS: A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1, 2, 3, 4|✓|||✓|'''GBA:''' Original. Uncensored hacks are available. '''DS:''' Better Audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill", and "die" were changed, making the games more kid-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|The Legend of Zelda: Link's Awakening ||||✓ (R)|Switch: HD Remake with dungeon creating mode.|-|} PlayStation Vita==Nintendo DS=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |3DS! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Shin Megami Tensei: Strange journey||✓||'''3DS:''' Titled "Strange Journey Redux" The game includes new artwork for the characters (Which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|Mario & Luigi: Bowser's Inside Story||✓ (R)||'''3DS:''' Titled "Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey". [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of Changes]|-|Radiant Historia||✓||'''3DS:''' Titled: " Radiant Historia: Perfect Chronology" has difficulty options. New characters' portraits. A new timeline was added. a new training ground. characters can also learn Support Skills. five new tracks. Mini Map was added. New Translation. More save slots. Weapon and armor stats have been modified slightly. Some Life quality improvements were added.|-|} ==PSP==Most ports for PS2 are infamous for bad controls and glitches. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PS2! scope="col" |Mobile! scope="col" style="text-align: left"|Notes|-|Final Fantasy Type-0|✓|||'''PS4/Xbox One/Steam:''' better graphics, locked at 30fps.'''PSP:''' 60fps hack available.|-|Grand Theft Auto: Liberty City Stories and Vice City Stories||✓|✓|'''PS2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobile:''' Reworked textures, lighting, and visual effects.|-|Kingdom Hearts: Birth By Sleep||||'''PS3/PS4/PC/Xbox One:''' HD Remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker||||'''PS3/360:''' HD Remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|} ==PlayStation 3=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Dark Souls|✓|✓|✓|✓|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition".can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|Demon's Souls|||||'''PS5:''' Remake with better Graphics and life quality improvements.|-|God of War 3||✓|||'''PS4:''' 1080p support targeted at 60 frames per second and features a photo mode, All of the DLC that was released for God of War III is included with God of War III Remastered|-|NieR|✓(R)|✓(R)|✓|✓(R)| PS3 (Japan): The protagonist is a kidXbox 360/PS3 (NA): The protagonist is an Adult.PC/PS4/Xbox One: Remake with enhanced Gameplay, The protagonist is a kid.|-|The Last of Us||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. a new photo mode, The DLC Left Behind is included. |-|Uncharted 1, 2, 3||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. Better lighting, textures, and models, a new mode called Speed Run,2 New Weapons. Multiplayer was removed.|-|Vanquish|✓|✓|✓|✓|'''Xbox 360:''' Decent port.'''PC/PS4/Xbox One:''' Improved Resolution and FPS|-|} ==Xbox 360=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |Wii! scope="col" |PlayStation 3! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Bayonetta|✓||✓|✓|'''PS3:''' Terrible Frame rate.'''PS4/Xbox One/PC:''' Decent ports'''Switch/Wii U:''' Has Exclusive costumes |-|Dead Rising||✓|||'''Wii:''' Titled "Dead Rising: Chop Till You Drop" Motion Control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New Mini-Games. Costume blood color, but Frank Can't jump and Some Areas are now Smaller.|-|Halo 3, 4|✓|||✓| '''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 2 Sigma", This Version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. The throw damage was increased.Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. The Weapon Upgrade system has been altered. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. many textures (not all) throughout the chapters completely replaced to vastly improve the visual appeal of each environment but leaves character textures mostly unchanged. almost all the gore has been removed.|-|Ninja Gaiden III|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials.|-|Red Dead Redemption|||✓|✓|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Xbox One: Backward Compatibility.|-|} ==Wii=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 3! scope="col" |Xbox 360Platforms! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|No More Heroes|✓|✓|✓||✓|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|✓||||✓|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||||||'''Wii:''' NA version has a lot of bugs not presented in the PAL version|-|The Legend of Zelda: Skyward Sword.|||||✓|'''Switch:''' HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Resident Evil Chronicles||✓||||'''PS3:''' HD Remaster. Doesn't require motion control.|-|Rodea - The Sky Solider||||✓||'''3DS/WII U:''' The 3ds is a downgraded version of the Wii version, The WII U version is just a port of the 3ds version.The game creator said to only play the Wii version|-|Sonic Colors|✓||||✓|'''PC/PS4/Xbox One:''': Titled Sonic Colors - Ultimate, 60fps, adds more gameplay modes, better graphics, the new soundtrack is considered worst (PC has a mod to restore the original soundtrack)""Switch:"" same as above but 30fps
|-
|Xenoblade Chroniclesstyle="white-space: nowrap;"|Persona 4<br>Golden|Windows||✓|✓ (R)style="text-align:left;"|'''3DS:''' Inferior looking The exclusive enhanced port. uses of a popular PS2 game, which many considered to be the dual-screenreason to own a Vita, is now available on PC. New Collection Mode and Amiibo compatibility. It may be worth getting if you're computer can''Switcht handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https:''' HD Remake//www.youtube. Redefines graphics in highcom/watch?v=28rb1omrJ-definition quality and redesigns key characterss current state of Vita emulation]. Most music tracks are remastered The official Steam version comes with new recordingsthe controversial Denuvo Anti-tamper, and but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the user interface and the menu screen cutscenes are also improved and adjusted laggy even on higher-end machines (this is apparently due to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new featurethe way the video files were encoded).
|-
|}Tearaway ==PlayStation Vita=={| class="mw-collapsible mw-collapsed wikitable" style="textwhite-align:center;"! scope="col" style="widthspace: 14emnowrap;"|Name! scope="col" |Windows! scope="col" |PlayStation 4(R)! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left;"|Notes|Remake, titled "Tearaway -|Persona 4 Golden|✓||||The exclusive enhanced port Unfolded". Many gameplay sections have, of a popular PS2 gamecourse, which many considered been overhauled to be the reason to own work with a Vita for, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original DualShock 4 instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of a Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher end machines (this is apparently due to the way the video files were encoded).
|-
|}
==3DSSee also==Emulation for the *[[Nintendo 3DS emulatorsROM_%26_ISO_sites#Game_Recommendations|3DSROM & ISO sites#Game Recommendations]] is in early development. It is not currently in a state meant for regular usage.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scopeExternal links="col" style="width*Reddit thread: 14em;"|Name! scope="col" |Windows! scope="col" |[https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3! scope="col" |Xbox /360Multiplatform Console Exclusives that are not on PC]! scope="col" style="text-align*Reddit thread: [https: left"|Notes|-|Azure Striker Gunvolt|✓|||Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks//old. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified thisreddit. A new port of the Striker Pack com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for the Switch Xbox One exclusives and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on 'non-PC.|multi-|Resident Evil Revelations|✓|✓|✓|Also on Wii U. All ported versions are in HD.|-|The Legend of Dark Witch|✓|||Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|The Legend of Dark Witch 2|✓|||Same as the above.|}platform''' games]
==References==
{{Reflist}}
{{NEL}}[[Category:Lists of gamesFAQs]]
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