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List of notable ports

4,646 bytes added, 19:40, 14 May 2023
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Game Boy
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
|PlayStation 2<br>3DS<br>Dreamcast
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.
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|Silent Hill 2
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==SNESSega Saturn==Some SNES games suffered from slowdown which may be fixed in ports{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes|-|Baroque||✓||✓ (R)||||'''Saturn:''' Japan only, has widescreen option.'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.
Many SNES games were ported to the GBA. These versions may have extra '''PS2:''' Remake with a different art style and music, available in English, featuresa new save system, difficulty options, but at includes the cost extra content of poorer video the PS1 version and audio qualitymore. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing areaHas removed blur, 60fps, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"albeit broken)Japanese dub hacks. Also, most GBA games use much brighter colors to compensate for '''Wii:''' Based on the lack of contrast in the original GBA display. To have these games display as intendedPS2 version, a shader or a palette patch is needed. Additionallyhas widescreen and progressive scan support, the GBA has two fewer buttons, leading to compromised control layoutsJapanese dub hack is available.
Several SNES games were ported to '''Switch:''' Japan only, based on the PlayStation. More often than not Saturn original, includes the PS1 ports offer more features. Howevercontents of Baroque Report, the CD format creates loading times. Contrary to popular beliefscreen resolution options, most of these ports are not emulated. They simply take the text and graphical assets added openings from the SNES game ROM image on PlayStation port and the disc, with the rest of the programming being original workremake.  {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|ActRaiserBlack / Matrix|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.✓ (R)|-|Chrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1Saturn:''' Extra content including FMV & bestiary, longer load timesOriginal. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
'''NDSDC:''' PS1 extra content (a remake titled "Black/Matrix AD" with load times fixed) plus more extra contentmany gameplay changes in order to make the game easier, touch controlsadded many anime cutscenes and new anime art style for the characters, more literal translation, French translation addedthe ending was expanded with 2 extra chapters.
'''iOSPS1:''' a demake of the Dreamcast version titled "Black/AndroidMatrix +", anime cutscenes were removed, the original art style was restored|-|Culdcept||✓|✓|✓||||'''PS1:''' Translation based on NDS with additional languages, touch controlsSome cards are deleted and it becomes other cards, mostly unchanged graphicsAbolish a negotiation rule. Addition of some maps.
'''PCDS:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.|-|Clock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|'''Based on PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & locationFan translation is available.
'''WonderSwanPS2:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.Despite being called Culdcept this is actually the sequel Culdcept 2
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|Contra III: The Alien WarsCyber Troopers Virtual-On||||✓||GameBoy Advance|style="text-align:left;"|Titled "Contra Advance'''PS2: The Alien Wars EX"''' Sega Ages 2500 release. Removed dual wielding and mega bombsChanged graphics with a different art style, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps"60FPS, worse audioJapanese release.
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|Donkey Kong CountryDaytona USA|GameBoy Color<br>GameBoy Advance|style="text-align:left;"||||✓||'''GBCSaturn:''' Weaker graphics & audioinferior looking port of the arcade running at 20fps, new stage, longer an enhanced version of titled "Winky's WalkwayDaytona USA: Championship Circuit Edition"was also released on the Saturn, featuring a drastic reduction in popup, 30 fps, a new selection of cars, two new courses, minia 2-gamesplayer mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, time trialand a ghost mode.'''PC:''' both Saturn versions were ported to pc as Daytona USA and Daytona USA: Deluxe featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.'''GBAPS3/360:''' Increased brightness, worse contrast, color saturation, Based on the arcade version best graphics 60fps and audio; mini-games, time trialwidescreen support.
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|Donkey Kong Country 2:<br>Diddy's Kong QuestDie Hard Arcade||||✓|||GameBoy Advance|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialJapanese release.|-|Donkey Kong Country 3:<br>Dixie's Double TroubleDevil Summoner|||||||GameBoy Advance|style="text-align'''PSP:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games''' Widescreen and extra content, time trialJapanese release.
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|Dragon Quest VDevil Summoner - Soul Hackers||✓||PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|||'''PS2PS1:''' Full 3D remake with party enhancements. Only released in JapanExtra content, Japanese release.
'''DS3DS:''' Remake done Based on PS1, widescreen support, available in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content. '''iOS/Android:''' Port of the DS versionEnglish.
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|Dragon Quest VIForce|Nintendo DS (R)|style="text-align||✓|||| '''PS2:left;"|Remake done in ''' Sega Ages 2500 release. Changed graphics with a similar vein to the remakes of the previous two gamesdifferent art style. Features some core gameplay changesJapanese release.
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|EarthBoundGrandia|GameBoy Advance|style="text||||||* '''Saturn:''' Original. Japan-alignexclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.* '''PS1:left;"|Worse ''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).* '''PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio. Japan onlyoption lifted from the PS1 undub romhack.
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|Final Fantasy IVGuardian Heroes|PlayStation<br>WonderSwan Color<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text|||||✓|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-align: left;"|Manx TT Super Bike|✓|||||||'''Original VersionSaturn:'''inferior looking port of the arcade running at 30fps, 8 player multiplayer was Removed.'''PS1PC:''' FMV opening and endingThe PC conversion, new featuresbased on the Saturn game, different translationoffered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version.Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dFx compatibility for filtered textures. 8 player multiplayer, longer load timeslike the arcade game. Newer voices. might have issues with modern OS.|-|Panzer Dragoon|✓|||✓|✓|||'''WonderSwan ColorXbox/PS2:''' Lacks Mode 7 effects Both versions differ from the Saturn original (replaced by scaling effectsPS2 being a slight update), limited palette, poorer audio. Japan-only.Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
'''GBASwitch:''' Titled HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|✓|✓||||||'''Final Fantasy IV AdvancePC:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. Based on The console versions served as a basis for the WonderSwan Color version. New translation. Extra content2022 remaster for Xbox One, PlayStation 4, updated graphicsSwitch, worse audioand PC.
'''PSPSaturn US Version:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as comes with an inexclusive mini-between game called "InterludeDeath Tank". Includes all GBA content. Enhanced graphics, choice between original and enhanced audiothat isn't in any other version.
'''3D Remakes''' '''NDSPSX:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it)auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do'''iOS/Android/PC:''' DS version portYou even pick up ammo drops more frequently, followed by 3D remake of "ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The After Years". '''PC:''' HD version frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority of DS remakethe game.
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|Final Fantasy VPrincess Crown|PlayStation<br>GameBoy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|||'''PS1:''' First official English release.|'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.||'''iOSPSP/AndroidPS4:''' Redone sprites (RPG Maker art style)Japan only, touch controls.Runs in a letterbox retaining the original aspect ratio'''PCSaturn:''' Redone sprites (RPG Maker art style).Japan only, has an increased resolution hack to 22:15 aspect ratio
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|Final Fantasy VI
|PlayStation<br>GameBoy Advance<br>Andoid<br>iOS<br>Windows
|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.
 
'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
 
'''PC:''' Same as previous, no touch control.
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|Front MissionPrincess Crown|PlayStation<br>Nintendo DS (R)|style="text-align:left;"||||||'''DSPSP/PS4:''' Only official English releaseJapan only, decent port.'''Saturn:''' Japan only, has an increased resolution hack
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|style="white-space: nowrap;"Nights into Dreams...|✓|||✓||"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|GameBoy Advance|style="text-align'''PS2/360/PS3/PC:left;"|Worse audio''' Features both the original game and an enhanced graphics mode. The port to 360, PS3, no multiplayer/coand PC is missing a few effects. All re-opreleases include ''Christmas Nights into Dreams'', more save slots than but lack versus mode and Sonic the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1Hedgehog into Dreams.
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|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|GameBoy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.|-|Kirby Super Star|Nintendo DS|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.Silhouette Mirage|-|The Legend of Zelda:<br>A Link to the Past|GameBoy Advance|style="text-align:left;"|Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).|-|"Mega Man & Bass" /<br>"Rockman & Forte"|GameBoy Advance|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOSSaturn:''' Different aspect ratioOriginal, worse audio, buggy wall climbingjapan only.
'''GC/PS2PS1 Japanese version:''' SNES version included in ''Mega Man X Collection''. The collection also includes Missing background graphics, missing 2D parallax effects but has 2 extra content like music player and art gallerybosses.
'''PSPPS1 USA version:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take Based on the original game. '''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of PlayStation Japanese version has censored the religious names from the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain orderJapanese version, optional microtransactions. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and morethe difficulty was increased.
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|Mega Man X2Sky Target|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"||||||'''GC/PS2Saturn:''' Included in ''Mega Man X Collection''Inferior-looking port locked 30fps. The collection also includes extra content like music player port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and art gallerya new Ranking Mode'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music playerBased on the Saturn version, art gallery, challenges, and more.Better graphic (Still not good as the arcade) japan only
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|Mega Man X3Sonic R|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation |||||||'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware but can be fixed with mods.|-|Virtua Cop 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|||✓|✓||||''' Saturn:''' inferior looking port of the arcade running at 30fps including extra options such as play as other characters, select your gun, auto-reload and use Virtua cop 1 targeting system''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. multiplayer is only online. Might be hard to run on a modern OS.'''Dreamcast:''' Better graphic than the pc version (Still not good as the arcade). all the extra features from the Saturn returns, Including extra easter eggs'''PS2:''' titled: Virtua cop rebirth Remake with different art style="text(Hit or Miss) running at 60fps, released only in japan but supports English including Virtua Cop 1|-align:left;"|Virtua Fighter 2|✓|||✓||✓|✓|'''SNESPC:''' Has a ROM hack that makes Zero Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on a fully playable character and quality of life changesmodern OS.
'''PS1/SaturnPS2:''' Remixed soundtrack Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (the Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and progress can be saved via memory card/RAM carthas minor graphical glitches. Released only in Japan.
'''PC360/PS3:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract Very similar to the files manuallyPS2 release. Files fail to save after reboot if this Runs in HD but is donePillboxed'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated. '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreIncludes online play.
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|Metal Max 2: KaiRadiant Silvergun||||||GameBoy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''GBAXbox 360:''' Average port HD Port with a better font optional high-res effects and worse music. You'll want to get the 1.1 revision because the initial one is so bugged graphics, and unplayable it had to be recalledEnglish support.|}
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|-|Ogre Battle:<br>The March of problems with 3D]] which become more noticeable when emulating the Black Queen|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition"games at higher than native resolutions. Slightly enhanced graphics and sound Many PS1 games were ported to Windows.|-|Romancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwan:''' Enhanced graphicsHowever, new story scenario & side quest (Japan only)some of these PC ports are difficult to run on modern Windows operating systems.
'''PS2{| class="wikitable" style="text-align:''' Enhanced 3D graphics.left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes
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|Secret Breath of ManaFire III|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|||'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.|✓|* '''PC/PS4/VitaPSP:''' Full 3D remake with animated cutscenesAdds widescreen support, voice actingquality of life changes, and remixed soundtrack. '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the gamean extra minigame.
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|Shin Megami TenseiBreath of Fire IV|PlayStation<br>Sega CD<br>GameBoy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.|'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.||'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.|* '''GBAPC:''' Redrawn graphics. Has shorter load times and includes an English patch based on the official localization used in the iOS portoption for sprite smoothing'''iOS:''' Based on the GBA The only version. Interface has been adapted for touch screens. Delisted to be localized in 2014 due to not being compatible with newer versions of iOSTraditional Chinese (Taiwan).
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|Shin Megami Tensei IICrash Bandicoot 1, 2, 3 and Racing |PlayStation<br>GameBoy Advance|style="text-align:left;"||||'''SNES:''' Has an English patch by Aeon Genesis.|* '''PS1:''' Same deal as its predecessor. Not translated into EnglishOriginal* '''GBAPS4/Xbox one/PC/Switch:''' Same deal as its predecessor. Not translated into EnglishHD Remakes.
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|Super Mario WorldChrono Cross|GameBoy Advance|style="text-align:left;"|||||* '''SNESPS1:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for LuigiOriginal* '''GBAPS4/PC/Switch:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, Emulated version with worse audio, Mario voice clips. Different Luigi sprites from either SNES versionperformance than the original.
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|Super Mario World 2Castlevania:<br>Yoshi's IslandSymphony of the Night||✓|||GameBoy Advance|style="text-align:left;"|Titled "Yoshi* 's Island''PS1: Super Mario Advance 3"''' Original. New levelsSome items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, different audioreintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.|* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.|Star Ocean|style="white-space* '''Xbox 360: nowrap;"|''' Direct port of the PlayStation Portable version. Removes loading times, and also FMVs for the North American version (RJapanese version strangely retained the FMVs).|style="text-align* '''PSP:left;"|Titled "Star Ocean''' Included in ''Castlevania: First Departure"The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. Only official The script for the English releaseversion was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
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|Super Ghouls 'n GhostsDino Crisis|✓|||✓|PlayStation<br>GameBoy Advance|style="text-align:left;"|* '''PS1:''' Slowdown removedOriginal.* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version. * '''GBADC:''' New levels, worse audioEnhanced port with better graphics.
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|Tactics Ogre:<br>Let Us Cling TogetherDino Crisis 2|PlayStation<br>PlayStation Portable|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music. '''PSP:''' Very enhanced, more features.|-|Tales of Phantasia|PlayStation<br>GameBoy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits. '''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. '''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites. '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off. '''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|"Trials of Mana" /<br>"Seiken Densetsu 3"Final Fantasy VII|✓||||Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|* '''Switch/PC (remake):''' Titled "Trials of Mana"Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. Full 3D remake The music can be fixed with animated cutscenes and remixed soundtracka mod. * '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version initially came with . PS4 and iOS ports of the reviled DENUVO anti-tamperrecent PC release have been released, but it was removed on August 2020 later followed by Switch and DRM-free as a resultXbone ports.
'''Switch (SNES port):''' An official translated port A full remake of the original game is included in "Collection of Mana" as "Trials of Mana" internationallyhas also been announced, coming first to the PS4.
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|Umihara KawaseFinal Fantasy VIII|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports. '''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.|} ==Sega Saturn=={| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|NotesSame stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
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|BaroqueFinal Fantasy IX|✓
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|✓
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|✓ (R)
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|'''Saturn:''' Japan only, has widescreen option.'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch. '''PS2:''' Remake with a different art style Same stance as FFVII and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. FFVIII'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  '''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remakes Steam releases.
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|Black / MatrixFinal Fantasy Tactics|
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|✓
|✓ (R)
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|✓
|
|* '''SaturnPSP:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions. Titled '''DCFinal Fantasy Tactics:The War of the Lions''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier. Includes extra content, multiplayer support, added many anime redone cutscenes , and new anime art style for the characters, the ending was expanded game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with 2 extra chaptersunofficial patches. It also has a new translation* '''PS1iOS/Android:''' a demake of Based on the Dreamcast PSP version titled "Black/Matrix +", anime cutscenes were removed, with redone sprite work. Many consider this the original art style was restoreddefinitive version.
|-
|Culdcept||✓|✓Legend of Mana
|✓
|
|
|
|'''PS1:''' Some cards are deleted and it becomes other cards, Abolish a negotiation rule. Addition of some maps.
 
'''DS:''' Based on PS1, Fan translation is available.
 
'''PS2:''' Despite being called Culdcept this is actually the sequel Culdcept 2
|-
|Cyber Troopers Virtual-On
|
|
|
|✓|||| * '''PS2Switch/PS4/PC:''' Sega Ages 2500 release. Changed graphics HD Remaster with a different art stylewidescreen support, 60FPSredone music, Japanese releaseand the option to turn off random encounters.
|-
|Daytona USAMediEvil
|
|
|✓
|
| * '''SaturnPSP:''' inferior looking port of the arcade running at 20fps, an enhanced version titled Titled "Daytona USAMediEvil: Championship Circuit EditionResurrection" was also released on the Saturn, featuring a drastic reduction has extra content not avilable in popup, 30 fps, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.any other version* '''PCPS4:''' both Saturn versions were ported to pc as Daytona USA Titled "MediEvil Remake" and Daytona USA: Deluxe featuring graphical improvements but retaining has the frame cap, might have issues with modern hardware.'''PS3/360:''' Based on the arcade version best graphics 60fps and widescreen support.
|-
|Die Hard ArcadeMega Man 8|✓|✓
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|
|
|✓
|
|
|| * '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Sega Ages 2500 releaseReleased as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version. Changed graphics * '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a different art stylePlayStation". Japanese releaseIt reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
|-
|Devil SummonerMega Man Legends|✓
|
|✓
|
|
|✓
|
|* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||| * '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. * '''PSP:''' Widescreen Japan-only. Standard port with widescreen support and extra minor additional content, Japanese release. Lock-on is done by holding L and R simultaneously.
|-
|Devil Summoner - Soul Hackers|Mega Man Legends 2
|✓
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|
|
|✓
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| * '''PS1PC:''' Extra content, Japanese releaseExclusive to Japan and Taiwan. Does not work on modern video cards* '''3DSPSP:''' Based on PS1, Standard port with widescreen support, available and minor additional content. Released only in EnglishJapan.
|-
|Dragon ForceMega Man X4|✓
|
|
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|
|* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.| * '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2/GCN:''' Sega Ages 2500 releasere-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version. Changed graphics * '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with a different art stylesome new challenge stages from this game but is based on the PlayStation version. Japanese releaseCompletely removed loading times.
|-
|Grandia|Mega Man X5
|✓
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|
|
|✓
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|
|* '''SaturnPS1:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out Has some excellent ROM hacking support to reimplement missing content and add quality of all versionslife changes. Save compatibility with Grandia Digital Museum, * '''PC:''' Uses a Saturndifferent font for the in-exclusive bonus discgame text from the PlayStation version. Overall best versionMay not run properly on Windows 8 or later.* '''PS1PS2/GC:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods)same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Based Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PS1 PlayStation version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack. Completely removed loading times.
|-
|Guardian HeroesMega Man X6|✓
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|
|
|✓
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|
|* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.|✓* '''PC:''' Released only in Korea and some other parts of Asia.|* '''Xbox 360PS2/GCN:''' Enhanced port same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with 16:9 aspect ratio, optional HD graphics, some new gameplay options, and expanded multiplayer modeschallenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Manx TT Super BikeMetal Gear Solid
|✓
|
|
|
|✓ (R)
|
|
||* '''SaturnPS1:'''inferior looking port Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of the arcade running at 30fps, 8 player multiplayer this content was Removedsold separately as "VR Missions".* '''PC:''' The PC conversionPort of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, based worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on the Saturn game, offered enhancements XP or newer due to more modern OSes lacking the visuals and gameplay modesresources needed for .ddv video files. Full bike shadows instead of the mesh effect shadow Many issues were fixed in the Saturn versionGOG.com release.Perspective correction to remove polygon warping* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Increased draw distanceUpdated translation at the behest of Hideo Kojima. Higher resolution than Uses the MGS2 engine, but not properly balanced to accommodate for the arcade versionengine change. 3dFx compatibility for filtered texturesLacks the VR Missions. 8 player multiplayerThe tone is a complete face-heel turn, like having much less realism than the arcade original game. Newer voices. might have issues with modern OS.
|-
|Panzer Dragoon|✓Moon Remix RPG Adventure
|
|
|✓
|✓
|
|
|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
 
'''Switch:''' HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox one.
|-
|PowerSlave/Exhumed
|✓
|✓
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|
|
|||* '''PC:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and /PC. '''Saturn US Version:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version. '''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority of the gameOfficial translation.
|-
|Princess CrownPaRappa the Rapper
|
|
|
|
|✓
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
|-
|Persona 2: Eternal Punishment
|
|
|
'''PSP/PS4:''' Japan only, Runs in a letterbox retaining the original aspect ratio
'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio
|-
|-
|Princess Crown
|
|
|✓
|
* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''
* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
|-
|Persona 2: Innocent Sin
|
|
|
|
'''PSP/PS4:''' Japan only, decent port.
'''Saturn:''' Japan only, has an increased resolution hack
|-
|Nights into Dreams...
|✓
|
* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.|-|Rayman
|✓
|
|✓
|✓
|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.
|-
|Silhouette Mirage
|✓
|
|
|
|||'''Saturn:''' Original, japan only*Too many changes to list here'''PS1 Japanese The definitive version:''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses. is a fan remake called '''PS1 USA versionRayman:Redemption''' Based on the PlayStation Japanese version has censored the religious names from the Japanese version, and the difficulty was increased.
|-
|Sky TargetResident Evil|✓✓ (R)
|✓
|
|
|✓ (R)
|
|
|* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.|* '''Saturn:''' Worse performance. Includes an extra game mode.|* ''' SaturnPC:'''Inferior-looking port locked 30fpsHas compatibility issues with modern OSes. The port retains the gameplay only English version of the original but has completely redone cutscenes, game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a difficulty select option, Classic mode that is faithful to the original PlayStation experience and a new Ranking ModeRebirth mode that uses the touch screen in interesting ways.* ''PC'GCN:''' Based As ''Resident Evil HD''. Full remake. Same on the Saturn versionWii. Redone in HD for its most recent PC release, Better graphic (Still not good as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the arcade) japan onlyother HD versions have.
|-
|Sonic RResident Evil 2
|✓
|
|✓
|✓
|✓
|
|
|* '''PS1:''' Later re-released on the system with DualShock support and a new game mode.|* '''N64:''' Compressed assets, varies between 240p and 480i. New features.|* '''DreamCast:''' 480p. Even more features.|* '''PC:''' Enhanced port 1999 PC version has poor compatibility with better graphics modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and extra contentcombines Leon and Claire's games into one similarly to the N64 version. Some reprints of Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game are missing into English.* A HD remake was released for PC, PS4 and the musicXbone. Has problems with modern hardware Includes some content inspired from the prototype version Resident Evil 1.5 but can be fixed with modsthen cuts some more. Positive reception.
|-
|Virtua Cop 2Resident Evil 3
|✓
|
|
|✓
|
|
||* ''' SaturnDreamCast/GC:''' inferior looking port of the arcade running at 30fps including extra options such as play as other characters480p, select your gun, auto-reload and use Virtua cop 1 targeting systemmore features.* ''' PC:''' Based on 2000 PC version has improved pre-rendered backgrounds and the Saturn port ability to skip door transitions, but with has worse FMVs, a better graphicbizarre (but easily fixable) rendering issue on modern hardware, all the extra features were removedwobbly 3D models, and compatibility on modern OSes. multiplayer Has a Japan-only re-release in 2006 that is only online. Might be hard to run somewhat more playable on a modern OS.'''Dreamcast:''' Better graphic than OSes and has the highest quality FMVs, but carries many of the pc version (Still not good same problems as the arcade)original 2000 release. all Using Resident Evil 3 Classic REbirth on the extra features from Japanese Sourcenext release makes it the Saturn returns, Including extra easter eggsdefinitive version.'''PS2:''' titled: Virtua cop rebirth Remake with different art style (Hit or Miss) running at 60fps* A HD remake was released for PC, released only in japan but supports English including Virtua Cop 1PS4 and the Xbone.
|-
|Virtua Fighter 2Revelations: Persona
|✓
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|
|
|
|✓
|
* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.
* '''PC:''' Released only in Japan. Very far from a technical achievement.
* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
|-
| Spyro the Dragoon 1, 2, 3
|✓
|✓
|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on a modern OS.
 
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (the Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.
 
'''360/PS3:''' Very similar to the PS2 release. Runs in HD but is Pillboxed. Includes online play.
|-
|Radiant Silvergun
|
|
|
|
* '''PS1:''' Original.
* '''PS4/Xbox one/PC/Switch:''' HD Remakes.
|-
|Suikoden
|✓
|✓
||||✓|* '''Xbox 360PS1:''' HD Port Original. Save compatibility with optional highSuikoden 2.* '''Saturn:''' Japan-res effects only. It is an enhanced port including new locations, new enemies, enhanced colors, and graphicsa new opening full-motion video, but with longer load times and English supportsome visual effects being removed.|}* '''PC:''' Japan-only. Compatibility issues with modern PCs. ==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions* '''PSP:''' As ''Gensou Suikoden I & II''. Many PS1 games were ported Adds widescreen support (although maps and scenes are not redone to Windowsaccommodate for the larger screen area) and fixes a couple of glitches. HoweverAdds a couple of more, some of these PC ports are difficult to run on modern Windows operating systemsas well. Released only in Japan{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes
|-
|Breath of Fire IIISuikoden II
|
|
|✓
|
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support, quality (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of life changesmore, and an extra minigameas well. Released only in Japan.
|-
|Breath of Fire IVVandal Hearts|✓
|✓
|
|
|
|* '''PS1:''' Original* '''PCSaturn:''' Has shorter load times and includes Japan-only. It is an option for sprite smoothingenhanced port including extra content. Fan translation is available. The * '''PC:''' Korean-only version to be localized in Traditional Chinese (Taiwan).
|-
|Crash Bandicoot 1, 2, 3 and Racing Wipeout 2097|✓
|✓
|
|
|
||* These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'PS1:''' Original.* '''PS4/|} ==Dreamcast==Since the system died early, many of its games were ported to other consoles.{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox one/! scope="col" |360! scope="col" |PC/Switch! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align:''' HD Remakes.left"|Notes
|-
|Chrono CrossCrazy Taxi 1, 2|✓(only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)
|
|
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.
'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues.
 
'''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls.
 
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
|-
|Cyber Troopers Virtual-On Oratorio Tangram
|
|
|
|
* '''PS1:''' Original.
* '''PS4/PC/Switch:''' Emulated version with worse performance than the original.
|-
|Castlevania: Symphony of the Night
|
|✓
|
|
|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.|-|Dead or Alive 2
|
* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|✓
|
|✓ (R)
|
|✓
|
|
|
* |'''PS1PS2:''' Originalhigher quality port with more visual effects.* '''PCXbox:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version. * '''DC:''' Enhanced port Remake with better graphics.
|-
|Dino Crisis 2Ecco the Dolphin: Defender of the Future|
|✓
|
|
|
|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.
|-
|Final Fantasy VIIHeadhunter|
|✓
|
|
|
* |'''PCPS2:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbone ports.  A full remake of the game has also been announced, coming first to the PS4lower quality port.
|-
|Final Fantasy VIII|✓Hundred Swords
|
|
|
|
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
|-
|Final Fantasy IX
|✓
|
|
|'''DC:''' Japanese Only.|||Same stance as FFVII '''PC:''' Available in English. Dialogue options and FFVIII's Steam releasessome plot points were cut so the "Person/king" mechanic is missing.
|-
|Final Fantasy TacticsJet Set Radio
|
|
|✓
|
|✓
|✓
|
|
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).|-|Maken X
|
* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.
* '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
|-
|Legend of Mana
|✓
|
|
|
* |'''Switch/PS4/PCPS2:''' HD Remaster with widescreen support, redone music, and Remake that changes the option game from first-person view to turn off random encountersthird-person. PAL release only (50HZ). No English dub.
|-
|MediEvil |Marvel vs Capcom 1, 2
|
|✓ (Only 2)
|✓
|✓ (Only 2)
|✓
|
|
|
|'''Dreamcast:''' is the most identical to the arcade version. '''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens. '''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].|-|MDK2
|
* '''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version* '''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|✓|✓
|
|
|
|✓
|
|
* |'''SaturnPC:''' Original release. Initially intended as the only version because of corporate politics Added Difficulty levels and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)ability to save everywhere * '''GC/PS2:''' Released as part of an anthology compilationTitled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, ''Mega Man Anniversary Collection''the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. Port based on the PS1 versionThe game also features fully customizable controls.* '''PS4/XOne/Switch/PCWii:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based Based on the PlayStation PS2 version. Completely but the audio has been compressed, and graphically, shadows have been removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBAMDK2 HD:''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game enginefeatures high-definition 3D models, reworked textures, Mega Man 8's graphicsimproved lighting, and includes completely new levelsremastered music tracks but suffers from frame rate issues and glitches.
|-
|Mega Man LegendsMilestone Shooting Games (Radirgy, Chaos Field, Karous)|✓
|✓
|
|✓
|
|
|✓
|
* |||'''PCGC:''' Music doesn't loopEnhanced port of Radirgy, Chaos Field. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controlleronly Chaos Field is available in English.* '''N64PS2:''' Simultaneously better and worse in the graphics departmentEnhanced port of Radirgy. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North AmericaJapanese release only. * '''PSPWii:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on Official English translation of all 3 games, Karous is done by holding L and R simultaneouslymissing the final boss.
|-
|Mega Man Legends Shenmue 1, 2|✓
|
|
|
|✓ (Only 2)
|
|✓
|
* ||'''PCXbox:''' Exclusive omissions of visual references to Japan and Taiwan. Does not work on modern video cardsthe Virgin Mary. * '''PSPPC/PS4/XBOX One:''' Standard port HD remasters with widescreen support and minor additional content, based on the Xbox version. Released only Ability to save anywhere in Japanboth games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Mega Man X4Space Channel 5 Part 2||✓
|✓
|
||
|✓
|
|
* |'''PS1Dreamcast:''' Original: Japanese only, fan translation is available. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation versionruns at 25fps.* '''SaturnPS2:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 versionRuns at 29. has different graphical effects 97fps, Lower resolution, and heat effects exclusive to it but worse transparency (can be fixed with emulator)lower 2D assets resolution. * '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC portHD remasters with widescreen support, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this Frame rate is done, it also won't play music & won't show capped at half the cutscenes, unless refresh rate so the original CD is in the disc drivemonitor needs to be set to 59.* '''PS2/GCN:''' re-released as part 94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation versiont being played.* '''PS4PS3/XOne/Switch/PC360:''' Featured as part of ''Mega Man X Legacy Collection'' HD remasters with some new challenge stages from this game but is based on widescreen support, RPCS3 has an option to set the frame rate to the PlayStation versionaccurate 29. Completely removed loading times97 (VBlank NTSC Fixup), Some Speech lines aren't being played.
|-
|Mega Man X5Skies of Arcadia
|✓
|
|
|
|✓
|
|
* '''PS1:''' Original. Has some excellent ROM hacking support |||Updated with "new" features and content which were previously missing from the original release due to reimplement developers missing content on deadlines and add quality of life changes.* '''PC:''' Uses a different font for inability to fit everything planned into the game intime (though some of this initially-missing content could be later added to the game text via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the PlayStation version. May not run properly entire game and all other sounds alike) has been heavily compressed to fit on Windows 8 or later.* one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast'PS2/GCs version had to be cut into two separate GD-ROM discs:''' same as the other games size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube'Mega Man X Collections port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example).* Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations'PS4/XOne/Switch/PC:models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane' Featured as part of s quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release'Mega Man X Legacy Collections "Zivilyn Bane" quest can be fully completed too, but US'and EU' with s later localization broke some new challenge stages from flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game but is based other than the said very first original Japanese release on the PlayStation version. Completely removed loading timesDreamcast and later Gamecube ports of it).
|-
|Mega Man X6Ikaruga
|✓
|
|
|
|✓
|✓
|
|✓
|'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.
'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
 
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
 
'''360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
 
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
 
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).
|-
|Grandia II
|
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.
* '''PC:''' Released only in Korea and some other parts of Asia.
* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Metal Gear Solid
|✓
|
|
|
|✓ (R)
|
|
* '''PS1:''' Original. A later Japanese |The PS2 version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions"is technically inferior.* '''The original PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest has a plethora of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missionsbugs. The tone newest PC release is a complete face-heel turn, having much less realism than based on the original gameDC version but suffers from its own bugs.
|-
|Moon Remix RPG Adventure Phantasy Star Online|✓
|
|
|✓
|
|✓
|
|
| All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items.
 
'''Xbox:''' A decent port.
 
'''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.
 
'''PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English.
|-
|Power Stone 1, 2
|
|
|
|
* '''Switch/PC:''' Official translation.
|-
|PaRappa the Rapper
|
|
|
|
|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Resident Evil Code: Veronica
|✓
|✓
|✓
|
|✓
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
|-
|Persona 2: Eternal Punishment
|
|
|
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1
|
|
|✓
|
* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.|-|Persona 2: Innocent Sin
|
|
|
|
|'''DC:''' Japanese Only.
'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked online.
|-
|REZ
|
|✓
|
* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.|-|Rayman|✓
|✓
|✓
|
|
|'''PS2:''' lower quality port.*Too many changes to list here'''360:''' HD Port with widescreen support.The definitive version is a fan remake called ''Rayman'PC/PS4: Redemption''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4.
|-
|Resident EvilSonic Adventure
|✓
✓ (R)
|✓
|
|
|✓ (R)
|
|
* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
* '''Saturn:''' Worse performance. Includes an extra game mode.
* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.
* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.
* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Resident Evil 2
|✓
|
|✓
|✓
|✓
|
|
* |Titled '''PS1Sonic Adventure DX:Director's Cut'' Later re-released on the system with DualShock support . Features updated character models and a new game mission mode.* Doesn'''N64:''' Compressed assets, varies between 240p and 480it include Chao Adventure due to a lack of VMU. New featuresThe 2003 version includes unlockable Game Gear games.* '''DreamCast:''' 480p. Even more The GC version featuresGBA connectivity for the Chao Gardens.* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSesUnfortunately, has each successive port of the highest quality FMVs, and combines Leon and Claire's games into one similarly game manages to be more bug-ridden than the N64 versionlast. Using Resident Evil 2 Classic REbirth makes it Unofficial patches to fix many issues exist for the definitive version while translating the game into English.* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionrelease(s).
|-
|Resident Evil 3Sonic Adventure 2
|✓
|
|✓
|
|✓
|
|
* |Titled '''DreamCast/GCSonic Adventure 2:Battle''' 480p. Features slightly better character models, a more features.* '''PC:''' 2000 PC version has improved prein-rendered backgrounds depth multiplayer mode, and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSesnew Chao minigame. Has Doesn't include Chao Adventure 2 due to a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many lack of the same problems as the original 2000 releaseVMU. Using Resident Evil 3 Classic REbirth on The GameCube version features GBA connectivity for the Japanese Sourcenext release makes it the definitive versionChao Gardens.* A The most recent ports have HD remake was released for PC, PS4 resolution and a 16:9 aspect ratio but separate the Xbonemultiplayer content as paid DLC.
|-
|Revelations: PersonaVirtual Tennis 2|
|✓
|
|
|
|✓
|
* ||'''PS1PS2:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the originallower quality port in 30 FPS.* '''PC|} ==PlayStation 2=={| class="wikitable" style="text-align:''' Released only in Japan. Very far from a technical achievement.center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii* '''! scope="col"|PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes
|-
| Spyro the Dragoon 1, 2, 3 Bully
|✓
|
|
|✓
|
|
|
|
* '''PS1:''' Original.
* '''PS4/Xbox one/PC/Switch:''' HD Remakes.
|-
|Suikoden
|✓
|✓
|
|
|
|
|
|✓
|✓
|
* '''PS1|Wii:''' Original. Save compatibility with Suikoden 2Cropped widescreen.* '''Saturn360/PC:''' Japan-onlyCropped widescreen. It is an enhanced port including new locations, new enemies, enhanced colors, Explosions and a new opening full-motion video, but with longer load times and some visual effects being removedpunching noises are completely different.* ''Edward'PC:''' Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes s glasses are not redone to accommodate for the larger screen area) and fixes a couple of glitchesnow gold. Adds a couple of more, The gnomes show up as well. Released only in Japansoon the game starts.
|-
|Suikoden IIChaos Legion|✓|||||
|
|
|
|
|✓
|
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Vandal Hearts
|✓
|✓
|
|
|
|
* '''PS1|PC:A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg''' Original* '''Saturns Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https:''' Japan-only//www. It is an enhanced port including extra contentvogons. Fan translation is availableorg/viewtopic.* '''PCphp?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https:''' Korean-only//robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Wipeout 2097Crash Bandicoot: The Wrath of Cortex|
|✓
|✓
|
|
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
 
==Nintendo 64==
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.
 
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
 
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Win
! scope="col" |GC
! scope="col" |Xbox
! scope="col" |X360
! scope="col" |XOne
! scope="col" |NDS
! scope="col" |3DS
! scope="col" style="text-align: left"|Notes
|-
|Banjo-Kazooie
|
|
|
|✓
|✓
|
|
|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version is also included in ''Rare Replay''.
|-
|Banjo-Tooie
|
|
|
|✓
|✓
|
|
|Generally better framerate The Xbox version of the game features reduced loading times and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''improved graphics (extra effects).
|-
|Blast CorpsDevil May Cry 1-3|✓
|
|
|
|
|✓ (E)
|
|
|Improved graphics, better framerate. |-|Conker's Bad Fur Day
|
|
|✓ (R)||✓ (E)|||Titled ''Conker: Live and Reloaded''. It's censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64
|✓
|
|
|
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
 
DMC3SE PC: Poor port from a third-party developer. the port in the HD collection is superior.
 
DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.
Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|Disgaea: Hour of Darkness
|✓
|
|
|
|Has an unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/
 
It was officially ported to Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 port.
|-
|The Legend of Zelda: Ocarina of Time
|✓
||✓ (E)
|
|
|
|
|✓ (R)|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port is a remake with a Better Frame Rate, the blood and some of the violence was censored and it is missing some rumble features.An unofficial pc port of the n64 version made by fans exists.|-|The Legend of Zelda: Majora's Mask
|
|✓ (E)
|
|
|
|
|✓ (R)|The GameCube PC: Has content from the PSP version has audio glitches when moving between areas in Clock Town, framerate but suffers from poor porting issues, and random crashes(e. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble featuresg. Howeverlocked internal resolution, it changes some key gameplay mechanics bugs not present in ways that fans of the original might not preferother versions). A mod exist to restore those fix many of these issues and beyond.Switch: Improved version with HD sprites and QoL changes exists: https://restoration.zora.re/
|-
|Jet Force GeminiDisgaea 2: Cursed Memories|✓||||✓
|
|
|
|
|✓ (E)
|
|
|Improved graphics, better framerate.
|-
|Killer Instinct Gold
|
|
|
|
|✓ (E)
|
|
|Improved PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphicsthan the previous versions, keyboard shortcuts, updated UI, better framerateand characters previously removed from the overseas versions.
|-
|Perfect DarkDragon Ball Z: Budokai 1,3||✓||
|
|
|
|
|Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay''.
|-
|Rayman 2
|✓
|
|
|
|
|The Windows version is a port GC: Port of the N64 version and is known to have issues running on modern Windows and it's capped at 30fps.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors Dragon Ball Z: Budokai 1 with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the gamecel Shaded GraphicsRayman Revolution PS3/360: HD collection (the PS2 versiondoesn't include widescreen Dragon Ball Z: Budokai 2) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new Reuses music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk Dragon Ball Z games due to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition original Budokai composer being guilty of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual savesplagiarism. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]Widescreen support.
|-
|Sin & PunishmentDragon Ball Z: Budokai Tenkaichi 2,3||||✓||
|
|
|
|
|'''Wii:''' Emulated version with official English subtitles.
|-
|Super Mario 64
|✓
|
|
|
|
|✓ (R)
|
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
There's also an unoffical [https://github.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation project.
|-
|Star Fox 64Dragon Quest VIII: Journey of the Cursed King||||
|
|
|
|
|✓ (R)
|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
|-
|Turok: Dinosaur Hunter
|✓
|
|
|
|✓
|✓
|
|3DS: Include extra content but inferior graphics.
Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1
|
|
|Remastered for PC.
|-
|Turok 2: Seeds of Evil
|✓
|
|
|
|Remastered for PC.
|}
 
==Dreamcast==
Since the system died early, many of its games were ported to other consoles.
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |GameCube
! scope="col" |PS2
! scope="col" |PS3
! scope="col" |Xbox
! scope="col" |360
! scope="col" |PC
! scope="col" |Android
! scope="col" |Arcade
! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1, 2
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|
|
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.
'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues.
 
'''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls.
 
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
|-
|Cyber Troopers Virtual-On Oratorio Tangram
|
|
|
|
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
|-
|Fatal Frame 2
|
|
|✓
|✓
|
|
|
|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.
|-
|Dead or Alive 2
|
|✓
|
|✓ (R)
|
|
|
|
|'''PS2:''' higher quality port with more visual effects.
'''Xbox:''' Remake with better graphics.
|-
|Ecco the Dolphin: Defender of the Future
|
|✓
|
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Final Fantasy X, Final Fantasy X-2
|✓
|
|
|
|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.|-|Headhunter
|
|✓
|
|
|✓
|✓
|✓
|
|
|
|'''PS2:''' lower quality portBased on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
|-
|Hundred SwordsGod of War, God of War II
|
|
|
|✓
|
|
|'''DC:''' Japanese Only.
'''PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missing.
|-
|Jet Set Radio
|
|
|✓
|
|✓
|✓
|
|
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).
|-
|Maken X
|
|✓
|
|
|
|
||'''PS2:''' Remake that changes the game from first-person view to third-personStable framerate, screen tearing fixed. PAL release only (50HZ)added bloom effect. No English dubCropped widescreen, stretched HUD.
|-
|Marvel vs Capcom 1, 2Grand Theft Auto III|✓/✓(R)
|
|✓ (Only 2)
|✓
|✓ (Only 2)
|✓
|
|
|
|'''Dreamcast:''' is the most identical to the arcade version.
 
'''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.
 
'''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|MDK2
|
|✓
|
|
|
|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
|
|
|''' PC:''' Added Difficulty levels Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and the ability to save everywhereissues.
'''PS2XOne/Switch:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsDefinitive Edition.
'''WiiPS4:''' Based on the Original one as "PS2 version but the audio has been compressedClassic", and graphically, shadows have been removedemulated. Definitive Edition is also available.
'''MDK2 HDiOS/Android:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesAdded checkpoint mechanism.
|-
|Milestone Shooting Games Grand Theft Auto San Andreas|✓/✓(Radirgy, Chaos Field, KarousR)|
|✓
|
|
|✓(U)
|
|✓/✓(E)
|✓
|
|
|✓(R)|'''GC✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC:''' Enhanced [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port , New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of RadirgyHydra. UWP (Windows Store) version is also available, Chaos Fieldwhich is the same as mobile version. X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. PS3: PS3 native one is the same as X360. only Chaos Field PS2 backward compatible version is also available in English.'''PS2PS Vita: [https:''' Enhanced //github.com/TheOfficialFloW/gtasa_vita Unofficial port of Radirgy]. Japanese release onlySame as mobile version.'''WiiPS4:''' Official English translation of all 3 gamesAs "PS2 Classic", Karous emulated. Definitive Edition is also available. XOne: Definitive Edition. X360 version is missing also available via backward compatibility. Switch: Definitive Edition. iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the final bossthruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Shenmue 1, 2Grand Theft Auto Vice City|✓/✓(R)||✓
|
|
|
|✓ (Only 2)
|
|✓
|
|
|'''Xbox:''' omissions of visual references to the Virgin Mary.
'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Space Channel 5 Part 2
|
|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
|
|✓
|✓
|
||'''DreamcastPC:''': Japanese onlyBesides the original port, fan translation New "Definitive Edition" has been released which is availablemade with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. runs at 25fpsSome game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
'''PS4: As "PS2:''' Runs at 29Classic", emulated.97fps, Lower resolution, and lower 2D assets resolutionDefinitive Edition is also available.
'''PCXOne/Switch:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being playedDefinitive Edition.
''PS3iOS/360Android:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedAdded checkpoint mechanism.
|-
|Skies of Arcadia|✓Ico
|
|
|
|
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Ikaruga
|✓
|
|
|
|✓
|✓
|
||'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.|||'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not |Runs in any other homeport. The select screen was altered. '''360:''' Analog control support, not very faithful port, full 1080p and some enemy patterns are completely different but have online multiplayer, the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered. '''Arcade:''' Re-released is based on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam PAL version, with achievements and Internet ranking functionalities, and altered select screen. An so the extra selection is added for players to choose content from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi that version, button 1+2 for releasing homing laser)is included. Supports Stereoscopic 3D.
|-
|Grandia IIJak and Daxter|
|
|✓
|
|
|
|✓
|
|✓
|
|
|
|The PS2 version is technically inferior.
The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.
|-
|Phantasy Star Online
|✓
|
|
|✓
|
|✓(E)
|
|
| All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2PS3: Sub-HD, Three new playable classescropped widescreen, Forces The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain itemssky.
'''XboxVita:''' A decent portsame as above, suffers from a massive slowdown, making it unplayable.
'''GCPS4/PS5:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode. Emulated
'''PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English.
|-
|Power Stone 1, 2|||Jak II
|
|
|
|
|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Resident Evil Code: Veronica
|✓
|✓
|✓
|
|
|
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1
|
|
|
|✓ (E)
|
|
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|'''DC:''' Japanese OnlySome of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.'''Xbox:''' In the cutscene "The Intro was ImprovedSecret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and added online capabilitiesdefaults to a solid black. This only happens the first time that the system plays the cutscene. an English prototype in  Vita: same as above, suffers from a complete state, with only minor text errors presentmassive slowdown, was leaked onlinemaking it unplayablePS4/PS5: Emulated 
|-
|REZJak 3
|
|✓
|
|
|✓
|✓
|
|
|
'''PS2:''' lower quality port.
'''360:''' HD Port with widescreen support.
'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4.
|-
|Sonic Adventure
|✓
|
|✓
|
|✓
|✓
|
|
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Sonic Adventure 2
|✓
|
|✓
|
|✓
|✓
|
|✓(E)
|
|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|-
|Virtual Tennis 2
|
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|||||||Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak'PS2s shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. Vita:''' lower quality port in 30 FPSsame as above, suffers from a massive slowdown, making it unplayable.|}PS4/PS5: Emulated
==PlayStation 2==
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Windows
! scope="col"|GC
! scope="col"|Xbox
! scope="col"|Wii
! scope="col"|PSP
! scope="col"|Vita
! scope="col"|NDS
! scope="col"|PS3
! scope="col"|360
! scope="col"|WiiU
! scope="col"|3DS
! scope="col"|Switch
! scope="col"|PS4
! scope="col"|XOne
! scope="col"|iOS
! scope="col"|Android
! scope="col"|Windows Phone
! scope="col"|Notes
|-
|BullyKingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
|✓
|
|
|✓
|
|
|
|✓
|
|
|
|✓
|
|Wii||16: Cropped widescreen9 aspect ratio support. Altered character models, music.360Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now goldKingdom hearts 2 has some minor audio issues. The gnomes show up as soon Re: Chain of Memories is a remake of the GBA game starts.
|-
|Chaos LegionKlonoa 2: Lunatea's Veil
|✓
|
|
|
|✓
|
|
|
|
|✓
|✓
|
|
|
||||PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https:/PS4/www.vogons.orgXBOX One/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [httpsSwitch://robpol86.com/imagecfg.html ImageCFG] on a remake in unity engine using the fixed executable to make it use a single CPU core)same engine with better lightning
|-
|Crash Bandicoot: The Wrath of Cortex|Manhunt
|✓
|✓
|
|
|✓(E)
|
|
|The Xbox: Stretched by default, missing visuals effectsPC: Based on the Xbox version of the game features reduced loading times and improved graphics (extra , missing even more visual effects).has issues with modern hardware Which can be patched
|-
|Devil May Cry 1-3Mega Man X7
|✓
|
|
|
||
|
|
|
|
|PS3/360/PS4/Xbox OnePC: Widescreen SupportA direct port from the PlayStation 2 version. Lacks basic PC functionality, Devil May Cry 1 is missing some no video effects (like motion bluroptions, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blurinferior graphics, ghostingno remapable keyboard inputs, and depth of field) and textures lack transparencydoes not support controller despite using PlayStation 2 button prompts. Some updates have been released for PS4/Xbox one but May not everything was fixed. DMC3SE PC: Poor port from a third-party developerwork on modern operating systems. the port Released only in the HD collection is superiorKoreaDMC HD Collection PC: Direct A much better port of the console HD Collection. Has bugs such was released as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port part of the console HD Mega Man X Legacy Collection. DMC 3 has an Official Style Switcher mode2.
|-
|Disgaea: Hour of DarknessMega Man X8
|✓
|
|
|
|✓
|
|✓
|
|
|
|
|✓
|
|
|✓
|✓
|✓
|
|
|
|PC: Has content from the PSP versionFeatures mouse-supported interface, higher resolution modes (up to 1280x1024) but suffers from poor porting issues no anti-aliasing options, and supports gamepads (eXInput is not 100% supported).gCompatible on modern operating system. locked internal resolution, bugs not present Limited North American release although some retail Asian versions are available in other 2-disc multi-lingual versions(English, Spanish, French, Italian, German, Japanese, and Korean). A mod exist to fix many The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of these issues and beyond.Switch: Improved the PC version with HD sprites and QoL changes.
|-
|Disgaea Metal Gear Solid 2: Cursed Memories
|✓
|
|✓
|
|
|✓
|
|✓
|✓
|
|
|
|
||||PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UIMissing some visual effects, and characters previously removed from HD ports based on Substance. Missing the overseas versionsskateboarding mini-game.
|-
|Dragon Ball Z: Budokai 1,Metal Gear Solid 3
|
|✓
|
|
|
|
|✓
|
|✓
|
|
|GCPS2: Port of Dragon Ball Z: Budokai 1 with cel Shaded GraphicsOriginal. 60 fps and widescreen support are via hacks.PS3/360/Vita: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2)ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Reuses music from other Dragon Ball Z games due Certain visual effects are reduced to the original Budokai composer being guilty point where they are seemingly missing such as depth of plagiarismfield and rain. Widescreen support3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Odin Sphere||
|
|
|✓
|
|✓
|
|
|
|
|The original game: re-released digitally through PlayStation Network for PlayStation 3.
 
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
|-
|Okami
|✓
|
|
|✓
|
|
|
|✓
|
|
|
|✓
|✓
|✓
|
|
|
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
|-
|Dragon Quest VIIIOnimusha: Journey of the Cursed KingWarlords|✓||✓
|
|
|
|
|✓
|
|
|
|✓
|✓
|
|3DS: Include extra content but inferior A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Android/iOS: no voice acting nor orchestrated soundtrackRemastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.
|-
|Fatal Frame 1Phantom Brave|✓
|
|
|✓
|✓
|
|
|
|Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
 
PSP: Based on the Wii version with extra recruitable characters.
 
PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
|-
|Persona 3
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
|-
|Fatal Frame 2
|
|
|
|
|||XboxPS3: Titled As "The director's CutPS2 Classic", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlockemulated.WiiPSP: Titled "Project Zero 2: Wii Edition" Based on Xbox VersionPersona 3 Portable. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with Option to play as a map on the screen to compensate for this changefemale protagonist. A minor two-player mode is also supported Let you control other party members in the main story. Many new cutscenes have been added to the game, expanding on the story, battle and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Insteadguard, endings are now determined by how the player plays the gamesimilar to Persona 4. Lacks "The game has a new theme song, not in the originalAnswer" from Persona 3 FES. A new mode, Haunted House, has been added, replacing Mission ModeNo FMVs.
|-
|Final Fantasy X, Final Fantasy X-2Persona 4
|✓
|
|
|
|✓
|✓
|✓
|
|
|
|Based on the international version|||PS3: As "PS2 Classic", emulated. Redone character modelsVita/PC: Enhanced port with extra content. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-missSome voices have changed in the English dub.
|-
|God of War, God of War IIRatchet & Clank
|
|
|
|
|Stable frameratePS3/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, screen tearing fixedafter Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. added bloom effectThe music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. Cropped widescreenAfter beating the game, when the HelpDesk Girl appears at the end, stretched HUDno dialogue from her plays.
|-
|Grand Theft Auto IIIRatchet & Clank: Going Commando|✓/✓(R)
|
|✓
|
|
|
|✓
|
|✓
|
|
|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
|
|
PC|||||PS3/Vita: Besides cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original port, New "Definitive Edition" has been released which it is made with Unreal 4 enginestill visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, with enhanced graphics but introduced more bugs much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and issuesUp Your ArsenalXOne/Switch: Definitive EditionThe Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallicPS4: Original Water graphics that consist of two 2D films with the one used as "PS2 Classic"light reflection effect (on Tabora lakes, Dobbo acid, emulatedand Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. Definitive Edition is also availableThe Abercrombie Fizzwidget robot on Todano no longer speaks while giving the touriOS/Android: Added checkpoint mechanismThis greatly increases the ease at earning the "You're My Hero" skill point.
|-
|Grand Theft Auto San AndreasRatchet & Clank: Up Your Arsenal||✓/✓(R)
|
|✓
|
|
|✓
|
|✓/✓(E)
|✓
|
|
|✓(R)|✓(E)/✓(R)|✓(E)/✓(R)||||PC|PS3/Vita: [https://wwwcropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures the Santa Ratchet skin and different map geometry, compared Pipo-Saru Ratchet skin (These two skins were previously exclusive to the PS2 Japanese version]. Some problems )can be fixed accessible by using modscheats. Besides Any of the skins above cannot be obtained in the original port, New "Definitive Edition" has been released which is made with Unreal 4 enginePS Vita version, with enhanced graphics but introduced more bugs and issuesin addition, and some game mechanisms are being altered such as the thruster angle adjustment of HydraConstructobot skin won't unlock after collecting all the trophies. UWP The Holoshield Glove's V1 version (Windows Storeand not the others) version is also availableshoots out rotating rectangles, which is rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the same as mobile PlayStation 2 version. X360: Based on iOSWith the exception of the Miniturret Glove, the reticle for certain launcher/Androidglove weapons is different. multiplayer functionality removed. Added checkpoint mechanismThe Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some game mechanisms particle effects are being altered missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the thruster angle adjustment of Hydraship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.PS3: PS3 native one When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the same as X360. PS2 backward compatible version key tone regardless of which button is also availablepressed during the rhythm game.  PS In the Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version, the unnamed Qwark vid-comic has extremely bad graphical issuesPS4: As "PS2 Classic"In offline or online multiplayer matches, emulated. Definitive Edition there is also availableno longer music while waiting before the startXOne: Definitive Edition. X360 In addition, multiplayer was taken out altogether in the PS Vita version is also available via backward compatibility. Switch: Definitive Edition. iOS/Android/Windows Phone: Added checkpoint mechanism. Some A secret debug menu in the game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removedwhich unlocks weapons, gadgets, missions, and planets can be accessed.
|-
|Grand Theft Auto Vice City|✓/✓(R)||✓Ratchet: Deadlocked
|
|
|
|
|✓
|
|
|
|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
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PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
 
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.
 
XOne/Switch: Definitive Edition.
 
iOS/Android: Added checkpoint mechanism.
|-
|Ico
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|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
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|Red Faction
|✓
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|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
|-
|Jak and Daxter
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|✓
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|✓
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|PC version lacks some visual effects that are only on ps2.
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|Shadow of the Colossus
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|✓(E)
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|PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky. Vita: same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated |-|Jak II
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|✓ (R)
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|✓
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|✓
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|PS3: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
PS4:Remake
|-
|Shin Megami Tensei: Nocturne
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|✓(E)
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|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
 
Vita: same as above, suffers from a massive slowdown, making it unplayable.
 
PS4/PS5: Emulated
 
|-
| Jak 3
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|✓
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|✓
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|||✓(E)|||PS3PS2: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect Original. "Hardtype" Hack for a prolonged amount of timean increased challenge.Metal heads have a shiny, silver armor texture as opposed Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to the original muddy brown texturedemons. In New easy mode, A blur will appear on the cutscene "Power sides of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star the screen every time there is not visible in-gameFMV, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing order to fill the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removedscreen. The box the photo itself is found in is still presentuses compressed audioVita: same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IISilent Hill 2
|✓
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|✓
|
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|✓
|✓
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|✓
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|✓
|✓
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|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio support, 60fps, higher quality FMV, and more, making it the definitive version. Altered character models Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, musicand the same relatively low-quality FMVs by default. Can run at 480p. Based on the updated Final Mix  Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versionscontain bonus material.  PS3 Suffers from increased load time. 60fps support /360: HD version based on unfinished code, resulting in PS4an uncountable number of bugs and graphical/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issuesmistakes.Re: Chain of Memories is a remake Let you choose between the original voicework of the GBA gameor a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Klonoa 2: Lunatea's VeilSilent Hill 3
|✓
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|✓
|✓
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|✓
|✓
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|PC|PS3/PS4/XBOX One/Switch360: HD version based on unfinished code, and completely removed the original voice acting in favor of a remake new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in unity engine using HD, the same engine DoF effects are rendered in native resolution, making them look pixelated but can be fixed with better lightningmods
|-
|ManhuntSilent Hill 4: The Room
|✓
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|✓
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|✓(E)
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|XboxWindows: Stretched by defaultFrame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing visuals effects. GoG-version is a port of the inferior European PC-version.PCXbox: Based on Just as good as the Xbox PS2 version, missing even more visual effects has issues but with modern hardware Which can be patched480p support.
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|Mega Man X7|✓Siren
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|✓ (R)
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|✓
|✓
|✓
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|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|Mega Man X8
|✓
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|
|
|PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
|-
|Sly Cooper
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|✓
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|✓
|✓
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|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
|Metal Gear Solid 2
|✓
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|✓
|
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|✓
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|✓
|✓
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||PS3/ Vita: The player can now invert the game's camera controls.||||||Missing some visual effectsDeveloper commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, HD ports based Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on Substancethe Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad. Missing " The l1 prompt that is in front of the skateboarding miniBentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
|-
|Metal Gear Solid 3Sly 2
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|
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|✓
|✓
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|
|PS2: Original. 60 fps and widescreen support are via hacks.| PS3/360/Vita: HD ports based on SubsistenceThe player can now invert the game's camera controls.60 FPSOnly the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. Widescreen supportThe cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Missing Metal Gear OnlineInstead, Secret Theaterthe Cooper Van drives in place while Sly's audio continues, Snake vsthough he doesn't mention Monaco anymore. MonkeyThis was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and Guy Savagethe movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. Certain visual effects The first few seconds of each level's soundtracks are cut off each time they are reduced played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the point where one in Sly 3. When recon photos are taken, they are seemingly take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing . The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as depth with an older TV). Most of field and rainthe UI is fixed in the physical northern European version.3DS:[https://metalgearSome menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game.fandomThe "transition" sound effect that plays when entering or exiting a level is also slightly different.com/wiki/Metal_Gear_SolidDuring "Operation:_Snake_Eater_3D#Changes Full list Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of Changes]the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. 
|-
|Odin SphereSly 3
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|
|
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|PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original , the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game: , there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-released digitally through PlayStation Network voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for PlayStation 3the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames.The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
|-
|OkamiTales of The Abyss||
|
|
|✓
|
|
|
|✓
|
|
|
|✓
|✓
|✓
|
|
|
|Original PS2 |||3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version's ending song ("Reset" by Ayaka HiraharaJapan only) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 versionOnly four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
|-
|Onimusha: WarlordsTekken 5||||
|✓
|
|
|✓
|
|
|PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.
In the PSP version, there is a new mode called "Tekken Dojo".
|-
|Yakuza 1,2
|✓
|
|✓ (R)
|
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|
|
|✓ (R) (Only 1)
|
|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.✓ (R)Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|✓(Japan)
|
|
|
|
PS3: HD Remake "Yakuza Kiwami" (Japan Only).
PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
 
WiiU: HD Remake (Japan Only).
|-
|Zone of the Enders
|
|
|
|
||Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent. PSP: Based on the Wii version with extra recruitable characters. PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-|Persona 3|||||✓|✓|
|
|
|
|
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
|-
|Zone of the Enders: The Second Runner
|✓
|
|
|PS3: As "PS2 Classic", emulated.
PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
|-
|Persona 4
|✓
|
|
|
|✓
|
|✓
|
|
|
|Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  PS3/360: As "Based on the PS2 Classic"PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, emulatedPS3 version 2.0 fixed the performance issue.VitaPC/PCPS4: Enhanced port A remaster with extra content. Some voices have changed updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the English dubview of the cockpit.However, Positive and Negative responses don't work |also, it does not feature dual-audio language support due to licensing restrictions.|Ratchet & Clank}||==Xbox==|Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.|{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"||||||PS3/Vita: cropped widescreenMissing some cutscenes, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them fixed by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsmods.
|-
|Ratchet & Clank: Going CommandoCel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''GC:''' Inferior-looking port.||✓||✓||||||||||PS3/Vita'''PS2: cropped widescreen, In ''' Titled "Cel Damage Overdrive". The difficulty and the speed of the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in cars is lowered. There are no instant kills. The death animations are now all the PlayStation 3 versionsame. Subtitles can still be activated from Car parts now glitch through the settings ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main menu screen in characters' intro videos are not available from the start. The AI players can not use the PS Vita versionstunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the initial screen, Ratchet only plays one demo instead of multiple ones; player doesn't need to bring 4 flags at the end of any demo, same time to the game goes Winner's Circle to win the main menumatch. When arriving at any destinationInstead, the cutscene where Ratchet & Clank exit player needs 10 points to win, which are earned by bringing flags to the ship is sometimes missingWinner's Circle. Gate Relay has more gates now. In cutscenes, the camera It is more zoomed out compared changed to the original PS2 releasea checkpoint race with 8 laps. This The progress screen is notable removed. Instead, checkmarks are used on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in Stage Selection screen. Taunts and the remaster. Abercrombie Fizzwidget's glasses are horn now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in use the same way between Going Commando button. Has extra stage and Up Your Arsenalthe weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar. The Maktar Resort '''Switch/Vita/PS3/PS4/360/Xbox One:'''s central structure no longer rotates. Based on The slot machines PS2 version with widescreen support but the opening theme on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display main menu is pure white instead removed. The menu interface has a new look. A lot of metallicsound effects are missing. Taunt voices are switched with introduction/death voices.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, |-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and Grelbin water in drastically tweaked the factory) difficulty to result in a much more approachable game than the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill pointXbox title.
|-
|Ratchet & ClankDennou Taisen: Up Your ArsenalDroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.||There are 2 PC versions:|✓|1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".|✓|2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||||style="text-align:left;"|'''PS3/VitaXbox One/PC/Switch/PS4: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the ''' Titled "Ninja and Sumo Ratchet skinsGaiden Sigma". FMV was removed. It removed the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any puzzles, weaknesses of the skins above cannot be obtained in the PS Vita versionbosses, human beheadings, some costumes, and in additionsome cutscenes. Changed some music, reworked a lot of the Constructobot skin won't unlock after collecting all the trophiesmechanics.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectanglesBetter Graphics, rather than the expected oval with the proper texturesenemies gush more blood. Some of the display elements in Up Your Arsenal are Added a slightly different hue from the orange-brown color in the PlayStation 2 versionfew more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. With the exception of the Miniturret Glove, the reticle New enemies for certain launcher/glove weapons is differentall difficulty levels. The Nitro Launcher New back-flip and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doomsomersault animations. Some particle effects are missing, such as some bloom particles Redesigned and loading screen effects on Aquatosnew bosses.The sound effects for when the ship is flying from planet to planet plays in a different orderNew weapons.Exiting the Quick Select option in the Pause menu will exit the whole pause menuNew areas.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm gameTicket fetching removed.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues3 new chapters as Rachel.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer The underwater segment was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedsignificantly shortened.
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|RatchetPrince of Persia: Deadlocked<br>The Sands of Time||Prince of Persia:<br>Warrior Within||Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.|✓|'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.||'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.||though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2'''PC:''' Completely different game, developed by a different studio. Players have noted It was "dumbed down" for a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, young audience and the inability to turn on subtitles. There are also some framerate thus featured more simplistic and technical glitches reported in the less challenging gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
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|Red Factionstyle="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.||'''GC/PS2:''' Inferior-looking ports. Altered level design.||'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.||'''PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC version lacks some visual effects that are only on ps2/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
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|Shadow of the Colossus} ==Xbox 360=={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3:''' Terrible frame rate.||'''PS4/Xbox One/PC:''' Decent ports.||✓ (R)'''Switch/Wii U:''' Has exclusive costumes.|-|Dead Rising|Wii|style="text-align:left;"|PS3Titled "Dead Rising: Stable frame-rate (30 FPS locked)Chop Till You Drop". runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on Motion control, Frank now operates from out of the mall's security room and that he advances the PS3 so it may look a little off unless you disable those video modes. Based on main plot of the PAL release but is missing some minor bonus content from that version. Due game by completing missions given to some questionable changes on him by Otis, Brad, and Jessie; others see him rescuing the climbing physics, several various survivors of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard modeoutbreak. New Zombies. New mini-games. Supports stereoscopic 3D Costume blood color, but the frame-rate tanks even lower than it does on the PS2 version with it enabledFrank can't jump and some areas are now smaller.PS4:Remake
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|Shin Megami Tensei: NocturneDeadly Premonition||||||||||||✓|✓|||||PS2style="white-space: Original. nowrap;"Hardtype" Hack for an increased challenge.|PlayStation 3<br>Windows<br>Nintendo Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio. |style="text-align:left;"|Silent Hill 2|✓||✓|||||✓|✓|||||||||Windows'''Xbox 360: Port based on the Xbox ''' Most stable version. Buggy, but has tank controls, behind the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratioshoulder camera, 60fps, higher quality FMVlocked at 30 FPS, and more, making it the definitive versiona muddy red/green color filter over everything.
Xbox'''PS3: Has the same lighting as the PC version but with the PS2''' Extra non-style soft shadows left intactcanon scenes, fog issues (albeit less noticeable due to the lower resolution)vastly superior camera and controls, better colors, no muddy filter, many improved textures, poor audiosome improved models, and the same relatively low-quality FMVs by default. Can run runs at 480pabout 20 FPS (Locked 60 FPS when using emulation).
Windows'''PC:''' Has the improvements of the PS3 version, Xbox, and PS2 "Directors Cut heavy crashing issue (EUGOG version is better but still suffers from it)/Greatest Hits , missing voice acting in mission 20. A mod called DPfix (UScannot be played on windows 7 or lower)" versions contain bonus materialcan increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
PS3/360'''Switch: HD version based on unfinished code, resulting in an uncountable number ''' Has the improvements of bugs and graphical/audio mistakes. Let you choose between the original voicework of PS3 version but doesn't have the game or a new redub done by a different cast made for this no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version)... though results may vary. Stay far awayRuns at 40-20 FPS (Locked 60 FPS when using emulation).
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|Silent Hill Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch||✓|✓||||||||style="text-align:left;"|'''PS3/360Xbox One/PC/Switch/PS4: HD ''' Titled "Ninja Gaiden Sigma 2". This version based on unfinished codelessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, and different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed the original voice acting in favor of a , doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new (subjectively worse) redub by bosses were added, replacing two old boss encounters. Enma's Fang is a new cast. Same issues as Silent Hill 2 HDmelee weapon, but even worsea greatsword. Again; stay far awayYou can walk while shooting.Windows: The PC version adds improved flashlight lighting, It's no longer needed to watch the ability to save at any mission description every time during the game, and 60 FPS gameplayplayer dies. however, there are some points where added 3 levels when you play as the game will drop to 30girls' side characters. Better Texture Quality.  A [https://www.nexusmods. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
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|Silent Hill 4: The RoomNinja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One||||||||||style="text-align:left;"|Windows'''PS3: Frame rate is capped ''' runs at 30 FPS in a significantly lower resolution than the retail and digital releasesXbox 360 version, uses simpler visual post-processing effects, while cutscenes are at 15 FPS in has missing objects throughout the physical releasegame, but can be changed to 30fps using mods.Some areas of the "hauntings" from the console version grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution. GoG-version is a port of the inferior European PC-version. '''XboxOne: Just as good as the PS2 version, but with 480p support''' backward compatibility.
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|Siren}||==SNES==|Some SNES games suffered from slowdown which may be fixed in ports.|||||✓ Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (Rdesignated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. |Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. |{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|ActRaiser|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|PS3style="text-align: left;"|A remake Titled "Siren: Blood CurseActRaiser Renaissance"which has a completely new art style, it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scenenew gameplay mechanics, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terrornew bosses, which is accessed via the PlayStation 3's XMB Video menuand remastered OST.
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|Sly CooperChrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"||||✓||✓|||||||||| PS3/ Vita'''PS1: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" missionExtra content including FMV & bestiary, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobload times.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2||||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesnNDS:'t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode PS1 extra content (such as with an older TVload times fixed). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite differentplus more extra content, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beaktouch controls," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intendedmore literal translation, flipping the entire image in a single frame before cutting to the interior of the water towerFrench translation added.
The Japanese version has every dialogue re-recorded from the ground up'''iOS/Android:''' Translation based on NDS with additional languages, which the voice actors for Slytouch controls, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersmostly unchanged graphics.
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
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|Sly 3Clock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.||'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|GameBoy Advance|style="text-align:left;"||||||||| PS3/ VitaTitled "Contra Advance: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the Alien Wars EX"Hungry Croc" mission was fixed. In the originalRemoved dual wielding and mega bombs, added lock aim, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game Mode 7 levels replaced with levels from "Biplane Duel,Contra: Hard Corps" the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitchworse audio.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid|-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the |Donkey Kong Country|GameBoy Color<br>GameBoy Advance|style="Beauty and the Beasttext-align:left;" mission, the music for the fight between Carmelita and Mugshot doesn|'''GBC:'t play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint Weaker graphics & binocucom controlsaudio, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita versionnew stage, so the player can only the L button for one power-up at a time. In the PS Vita longer version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The GuruWinky's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the Walkway"Dark Caves" mission, when exploring the second cavemini-games, the lighting is different. The Vita version does not support any of the two-player minigamestime trial. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
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|Tales of The AbyssDonkey Kong Country 2:<br>Diddy's Kong Quest|GameBoy Advance||||||||||✓|style="text-align:left;"||||||3DS: Loading times are shortened. Slightly more lag sometimes. Removal of MultiplayerTitled "Donkey Kong Country 2". Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cutIncreased brightness, worse contrast, color saturation, and audio; mini-offs have been altered. No world map glitch (can't keep Asch in party)games, time trial.
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|Tekken 5Donkey Kong Country 3:<br>Dixie's Double Trouble|GameBoy Advance||||✓|||✓||||||style="text-align:left;"||||PSP/PS3: Titled "Tekken 5 Dark ResurrectionDonkey Kong Country 3". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different texturesIncreased brightness, detailsworse contrast, and stage music that make most of them unrecognizable.In the PSP versioncolor saturation; new soundtrack by David Wise; mini-games, there is a new mode called "Tekken Dojo"time trial.
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|Yakuza 1,2Dragon Quest V|||✓ PlayStation 2 (R)|||||✓ <br>Nintendo DS (R) (Only 1)<br>Andoid<br>iOS|style="text-align:left;"|✓ (R)('''PS2:''' Full 3D remake with party enhancements. Only released in Japan)|||✓|✓|||.|PS3'''DS: HD ''' Remake "Yakuza Kiwami" (Japan Only)done in a similar vein to the DQIV remakes.PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"Has the same mechanics perks as the PS2 remake, along with some unique content.
WiiU'''iOS/Android: HD Remake ''' Port of the DS version.|-|Dragon Quest VI|Nintendo DS (Japan OnlyR)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
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|Zone of the EndersEarthBound|GameBoy Advance|||||||✓|✓||||||||style="text-align:left;"|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2Worse audio.0 fixed the performance issue and is considered to be the best versionJapan only.
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|Zone of the Enders: The Second RunnerFinal Fantasy IV|PlayStation<br>WonderSwan Color<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version'''||'''PS1:''' FMV opening and ending, new features, different translation, longer load times.||'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.|✓|✓|||||||||Ps2 Pal'''GBA: has exclusive ''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content such as new cutscenes, new battles during the campaignupdated graphics, new difficulty modes, more Extra Missions, and more Positive and Negative responses worse audio. (Whenever anyone talks to the player, '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The player can respond to it with the L3 or R3 buttonsAfter Years" as well as an in-between "Interlude". Includes all GBA content. Some answers can give the player extra challenge or other little thingsEnhanced graphics, choice between original and enhanced audio.)
PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.'''3D Remakes'''
PC/PS4'''NDS: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, '' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it does not feature dual-audio language support due to licensing restrictions).|}
==Xbox==Most Xbox ports for '''iOS/Android/PC are decent ports:''' DS version port, and most multi-platform games on consoles followed by 3D remake of the six generation were superior on the Xbox"The After Years".
{| class="wikitable" style="text-align'''PC:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' HD version of DS remake.
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|Advent RisingFinal Fantasy V|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo SwitchGameBoy Advance<br>PlayStation VitaiOS<br>PlayStation 3Android<br>PlayStation 4<br>Xbox 360<br>Xbox OneWindows|style="text-align:left;"|'''GCPS1:''' Inferior-looking portFirst official English release.
'''PS2GBA:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the WinnerFinal Fantasy V Advance's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same buttonNew translation. Has extra stage and the weaponsExtra content, and new features such as Stunt Mode, A boost meter is added. Health-barworse audio.
'''SwitchiOS/Vita/PS3/PS4/360/Xbox OneAndroid:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removedRedone sprites (RPG Maker art style), touch controls. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices '''PC:''' Redone sprites (RPG Maker art style).
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|Dead to RightsFinal Fantasy VI|PlayStation 2<br>GameCubeGameBoy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen'''GBA: DroneZ|Windows|style=''' Titled "text-align:left;Final Fantasy VI Advance"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC. New translation. Extra content, worse audio.
There are 2 PC versions:'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen'''PC: DroneZ"''' Same as previous, no touch control.|-|Front Mission|PlayStation<br>Nintendo DS (R)2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled |style="DroneZ XLtext-align:left;"|'''DS:''' Only official English release.
|-
|Ninja Gaiden Blackstyle="white-space: nowrap;"|Windows"Ganbare Goemon 1<br>PlayStation 3Yuki-Hime's Disappearance" /<br>PlayStation 4<br>Xbox One<br>Nintendo Switch"The Legend of the Mystical Ninja"|GameBoy Advance|style="text-align:left;"|'''PS3Worse audio, no multiplayer/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzlesco-op, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of more save slots than the mechanics. Better GraphicsSuper Famicom release, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statuescan change character any time. New enemies for all difficulty levelsJapan only. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedBundled with Ganbare Goemon 1.
|-
|Prince of PersiaGanbare Goemon 2:<br>The Sands of TimeKiteretsu Shōgun Magginesu|GameBoy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.|-|Kirby Super Star|Nintendo DSPrince of Persia|style="text-align:<br>Warrior Withinleft;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.|-Prince |The Legend of PersiaZelda:<br>The Two ThronesA Link to the Past|PlayStation 2GameBoy Advance<br>GameCubeSwitch (U)<br>Windows(U)<br>MacOS (U)<br>PlayStation 3Linux (U)|style="text-align:left;"|'''PS2/GCGBA:''' inferior-looking PortsExtra dungeon reliant on "Four Swords" game'''PC:''' Best looking versionMore accurate translation, more shops, 60 FPSnew enemies. Link voice clips from "Ocarina of Time". A remastered Simplified difficulty (20 digs like PAL SNES version instead of Prince of Persia (198925 in digging minigame, Ice Dungeon layout) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3PC/Switch:''' cropped widescreen, 60 FPS, sound mix quality is worseUnoffical native port made by fans by decompilation.[https://github. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versioncom/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
|-
|Spider-"Mega Man 2|PlayStation 2& Bass" /<br>GameCube<br>Windows"Rockman & Forte"|GameBoy Advance|style="text-align:left;"|'''PS2/GC:''' Inferior-looking portOnly official English release. Worse audio. No dash button'''PC:''' Completely different Smaller screen resolution makes the game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayborderline unplayable.
|-
|Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="whitetext-spacealign: nowrapleft;"|Tom Clancy's Splinter Cell''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.
Tom Clancy's Splinter Cell''GC/PS2:<br>Pandora Tomorrow''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|''PSP:'PC''' Best looking versionTitled "Mega Man Maverick Hunter X". Has DLC levels and 60 FPSFull 3D remake, different Sigma stages. Has problems with modern hardware, but can be fixed with modsServes as an alternate take on the original game.
'''GC/PS2iOS:''' Inferior-looking ports. Altered Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level designmovement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.
'''PS3PS4/PC/Switch/XB1:''' Based on the PC version, HD textures, a new menu interface, SNES and HUDSFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, a manual quick-save system (carried on from the PC)music player, cropped widescreenart gallery, an option to invert the camera was addedchallenges, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fpsmore.
|-
|Tom Clancy's Splinter Cell:<br>Double AgentMega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 34<br>Xbox 360One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' inferior-looking portsIncluded in ''Mega Man X Collection''. Altered level designThe collection also includes extra content like music player and art gallery.
'''PS3PS4/360PC/PCSwitch/XB1:''' completely different gameSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Halo 1Mega Man X3|PlayStation<br>Sega Saturn<br>Halo GameCube<br>PlayStation 2|Windows<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''PC/Xbox OneSNES:''' Part Has a ROM hack that makes Zero a fully playable character and quality of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreenlife changes.|-|}'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.
==Xbox 360=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3PC:''' Terrible frame ratePort of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
'''PS4GC/Xbox One/PCPS2:''' Decent portsPS1 version included in "Mega Man X Collection". Loading times are eliminated.
'''PC/PS4/Switch/Wii UXB1:''' Has exclusive costumesSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Dead RisingMetal Max 2: Kai|WiiGameBoy Advance<br>Nintendo DS (R)|style="text-align:left;"|Titled "Dead Rising'''GBA: Chop Till ''' Average port with a better font and worse music. You Drop"'ll want to get the 1. Motion control, Frank now operates from out of 1 revision because the mallinitial one is so bugged and unplayable it had to be recalled. 's security room ''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and that he advances filled to the main plot of brim with new content. Based on the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors engine of Metal Max 3 for the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smallerNintendo DS.
|-
|Deadly PremonitionOgre Battle:<br>The March of the Black Queen|PlayStation|style="whitetext-spacealign: nowrapleft;"|PlayStation 3Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.|-|Romancing SaGa|WonderSwan Color<br>Windows<br>Nintendo SwitchPlayStation 2|style="text-align:left;"|'''Xbox 360WonderSwan:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPSEnhanced graphics, and a muddy red/green color filter over everythingnew story scenario & side quest (Japan only).
'''PS3PS2:''' Extra nonEnhanced 3D graphics.|-canon scenes|Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, vastly superior camera and touch controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
'''PC/PS4/Vita:''' Has the improvements of the PS3 versionFull 3D remake with animated cutscenes, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visualsremixed soundtrack.
'''Switch:''' Has the improvements SNES version included in ''Collection of the PS3 version but doesnMana''t have with borders around the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation)game.
|-
|Halo 3Shin Megami Tensei|PlayStation<br>Halo 4|WindowsSega CD<br>GameBoy Advance<br>Xbox OneiOS|style="text-align:left;"|'''Xbox One/PCSNES:''' HD Remaster Use the English patch by Orden as it fixes some issues with new features such as Profanity filterthe original Aeon Genesis translation and changes names of demons, races, Tech suits in Halo 3items, and Halo 4 Squad Battle changesspells to match with the official localizations of the later games by Atlus.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4PS1:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to use the "delimbing" mechanicits sequel. Almost all the gore has been removedHas an English patch. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape '''Sega CD:''' Redrawn graphics, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removedremixed music, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrowscutscenes with voice-overs.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting''GBA:''' Redrawn graphics. It's no longer needed to watch the mission description every time Has an English patch based on the player dies. added 3 levels when you play as official localization used in the girls' side characters. Better Texture QualityiOS port.
A [https'''iOS://www''' Based on the GBA version.nexusmodsInterface has been adapted for touch screens.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increaseDelisted in 2014 due to not being compatible with newer versions of iOS.
|-
|Ninja Gaiden IIIShin Megami Tensei II|PlayStation<br>GameBoy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis. '''PS1:''' Same deal as its predecessor. Not translated into English. '''GBA:''' Same deal as its predecessor. Not translated into English.|-|Super Mario World|GameBoy Advance|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi. '''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.|-|Super Mario World 2:<br>Yoshi's Island|GameBoy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.|-|Super Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/sm][https://github.com/RadzPrower/Super-Metroid-Launcher]|-|Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.|-|Super Ghouls 'n Ghosts|PlayStation<br>GameBoy Advance|style="text-align:left;"|'''PS1:''' Slowdown removed. '''GBA:''' New levels, worse audio.|-|Tactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music. '''PSP:''' Very enhanced, more features.|-|Tales of Phantasia|PlayStation<br>GameBoy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits. '''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. '''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites. '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off. '''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.|-|"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows(R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result. '''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.|-|Umihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports. '''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.|} ==Nintendo 64==The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Banjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".|-|Banjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".|-|Blast Corps|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One(E)|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.  '''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64|Windows<br>PlayStation 4Xbox One<br>PlayStation 34<br>Nintendo Switch|style="text-align:left;"|'''PS3PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PCPlayStation 4/Switch/PS4PC:''' Titled "Ninja Gaiden 3 RazorOfficially ported in 2020 by Doom EX's Edgedeveloper and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.|-|The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>WiiU (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p. More  '''3DS:''' port is a remake with a better framerate, the blood and goresome of the violence was censored and it is missing some rumble features. More enemy variations '''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans. More weapons[https://github. improved enemy AI com/HarbourMasters/Shipwright]|-|The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and attacksrandom crashes.  '''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics and improvementsin ways that fans of the original might not prefer. 2 new playable charactersA mod to restore those changes [https://restoration. Alternate costumeszora. Chapter challenge modere exists]. New missions on Ninja Trials|-|Jet Force Gemini|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate.|-|Killer Instinct Gold|Xbox One (E)|style="whitetext-spacealign: nowrapleft;"|Red Dead RedemptionImproved graphics, better framerate. |PlayStation 3-|Perfect Dark|Xbox 360<br>Xbox One|style="text-align:left;"|Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".|-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''PS3Windows:''' runs port of the N64 version and is known to have issues running on modern Windows and it's capped at a significantly lower resolution than 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the Xbox 360 game for better and for worse. This versionincludes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, uses simpler visual postcalled The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-processing effectsexclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has missing objects throughout collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, areas it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of grass the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|Wii (E)|style="text-align:left;"|Emulated version with official English subtitles.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly(U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more patchyplayable characters and some extra features but has poorer controls, shadows are simpler mixed graphical changes (they look more "accurate" but have fewer polygons and sometimes missingworse textures), and textures appear more basic and low resolutionaltered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Xbox OneAndroid:''' backward compatibilityUnoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|style="white-space: nowrap;"|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.|} ==GameCube=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Beyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio. '''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat|Nintendo Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:<br>The Twilight Princess|Nintendo Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The World is mirrored and motion control was added. '''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Nintendo Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2
|style="white-space: nowrap;"|Nintendo Wii<br>Wii U<br>Nintendo Switch (R) (Only 1)
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
|-
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening
|style="white-space: nowrap;"|Switch (R)
|style="text-align:left;"|HD Remake with dungeon creating mode.
|-
|SaGa / Final Fantasy Legends
|WonderSwan Color<br>Nintendo Switch (E)
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
|-
|SaGa 2 / Final Fantasy Legends 2
|Nintendo DS (R)<br>Nintendo Switch (E)
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
|-
|SaGa 3 / Final Fantasy Legends 3
|Nintendo DS (R)<br>Nintendo Switch (E)
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
|-
|Shiren The Wanderer GB
|Microsoft Windows (R)<br>Mobile Phones
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".
|-
|Shiren The Wanderer GB2
|Nintendo DS (R)
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)
|-
|Kirby's Star Stackers
|SNES (R)
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.
|-
|Medarot 2 / Medabots
|Game Boy Advance (R)<br>3DS, Switch (E)
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.
|-
|Final Fantasy Adventure
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
|-
|Balloon Kid
|NES<br>Game Boy Color
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
|-
|Dragon Quest Monsters<br>Dragon Quest Monsters 2
|PlayStation (R)<br>Nintendo 3DS (R)
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
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|Last Bible
|Game Gear
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.
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|Devil Children: Black Book & Red Book
|PlayStation (R)
|style="text-align:left;"|
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|Tales of Phantasia: Narikiri Dungeon
|style="white-space: nowrap;"|PlayStation Portable (R)
|style="text-align:left;"|Vastly improved remake.
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|Pokémon Red & Blue
|Game Boy Advance (R)<br>Nintendo Switch (R)
|style="text-align:left;"|
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|Pokémon Gold & Silver
|Nintendo DS (R)
|style="text-align:left;"|
|-
|}
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