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List of notable ports

9,693 bytes added, 19:40, 14 May 2023
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Game Boy
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. Had a mixed reception compared to the console's counterpart.
|-
|Blood Omen: Legacy of Kain
|PlayStation
|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].
|-
|style="white-space: nowrap;"|Castlevania: Lords of Shadow
|PlayStation 2<br>3DS<br>Dreamcast
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.
|-
|Silent Hill 2
|SpongeBob SquarePants:<br>Battle for Bikini Bottom
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different game, developed by a different studio. A remake based on the original console versions, titled "'''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" ''' has been released on PC and 8th gen consoles.
|-
|Tom Clancy's Splinter Cell: Pandora Tomorrow
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.
{| class="wikitable" style="text-align:leftcenter;"
! scope="col"|Game
! scope="col"|Exclusive console DLC(s)
|-
|Alpha Protocol
|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Batman: Arkham Knight
|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''
|style="background: #A2A9B1;"|
|{{✓}}
|-
|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Dead Rising 2
|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Dead Rising 3
|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Dead Space
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
|{{~}}
|style="background: #A2A9B1;"|
|-
|Dead Space 2
|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Heavy Rain
|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Overlord II
|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Prince of Persia (2008)
|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Prototype 2
|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Saint's Row 2
|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Saint's Row IV
|style="text-align:left;"|'''Plague of Frogs Pack''' - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.
|style="background: #A2A9B1;"|
|{{✓}}
|-
|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|Star Wars: <br>The Force Unleashed II|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").
|{{✓}}
|style="background: #A2A9B1;"|
|-
|Stranglehold
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.
|{{✓}}
|style="background: #A2A9B1;"|
|style="background: #A2A9B1;"|
|-
|style="white-space: nowrap;"|X-Men Origins: <br>Wolverine - Uncaged Edition|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.
|{{✓}}
|style="background: #A2A9B1;"|
===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolf.fandom.com/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
 
==Arcade==
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Windows
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
 
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)
 
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
|-
|style="white-space: nowrap;"|OutRun 2 SP
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Windows<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
 
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.
 
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
|}
==NES==
May be easier to emulate ports than the original versions.
{| class="wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|NameGame! scope="col" |PS1Platforms! scope="col" |GCNNotes! scope="col" |PS2-! scope="col" |GBAAkumajo X68000<br>(Castlevania Chronicles)! scope="col" |NDSPlayStation! scope|style="coltext-align:left;" |NotesIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
|-
|Mad Stalker:<br>Fullmetal ForceAkumajo X68000|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music. '''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.
(Castlevania Chronicles)|✓|||||Includes both '''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on rights to the more recent developer's back catalog of games in the series. Missing parallax scrolling, simplified graphics.
|-
|Mad Stalker: Fullmetal Force|✓|||Genocide||PS1: A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%. FM-Town: A port for the FM-Towns with updated graphics and remixed music. PC Engine: A PC Engine CD version that uses graphics from the <br>FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode. Genesis: Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.|style="text-|Genocide|||||align:left;"|'''PC Engine: ''' Inferior graphics and sound with worse gameplay than the original.
'''FM-Towns: ''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
|-
|Genocide 2: Master of the Dark Communion
|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS||style="text-align:left;"|'''SFC: ''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
'''FM-Towns: ''' Same as Genocide above.
'''DOS: ''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.
|}
==Sega Genesis==
{| class="wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox 360Platforms! scope="col" |Android, iOS! scope="col" style="text-align: left"|Notes
|-
|style="white-space: nowrap;"|Castle of Illusion <br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)||✓ <br>Xbox 360 (R)||✓ <br>Andoid (R)|✓ <br>iOS (R)|style="text-align:left;"| HD remake with updated graphics and retreated gameplay.
|-
|Earthworm Jim
|||✓ Xbox 360 (R)||✓ <br>PlayStation 3 (R)|style="text-align:left;"| HD remake with updated graphics and retreated gameplay missing The . Missing the extra levels from the Sega CD Versionversion.
|-
|Lunar: The Silver Star
|style="white-space: nowrap;"|||||✓ PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)| PS1style="text-align:left;"|'''PlayStation: ''' Remake With with increased difficulty. '''PSPPlayStation Portable:''' Based on ps1 but with longer load times. '''IOSiOS:''' Based on PS1 has widescreen support but touch control. '''Sega Saturn/Windows:''' Based on PS1 is . Is not available in English.
|-
|Phantasy Star 1<br>Phantasy Star 2,4||✓ PlayStation 2 (R)||||style="text-align:left;"| Titled: "Phantasy Star: Generation:1" and "Phantasy Star: Generation:2". Remake with updated graphics (. Japan Only) fan only. Fan translation is available.
|-
|Shining Force
|GameBoy Advance (R)|style="text-align:left;"||||| Game Boy Advance: remake Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.
|-
|Shadow of the Beast
||||✓ PlayStation 4 (R)|style="text-align:left;"||'''PS4:''' Different game with different gameplay.
|-
|Sonic the Hedgehog
|Windows (E)|✓ <br>PlayStation 2 (E)|✓ <br>PlayStation 3 (E)|✓ <br>PlayStation 4 (E)|✓ <br>Xbox 360 (E)<br>Andoid<br>iOS|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
|-
|Sonic the Hedgehog 2
|Windows (E)|✓ <br>PlayStation 2 (E)|✓ <br>PlayStation 3 (E)|✓ <br>PlayStation 4 (E)|✓ <br>Xbox 360 (E)<br>Andoid<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.
|-
|Sonic 3 & Knuckles
||✓ Windows<br>Steam (E)|✓ <br>PlayStation 2 (E)||✓ <br>PlayStation 3 (E)<br>Xbox 360|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
|-
|Sonic CD
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3||✓||✓style="text-align:left;"||'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
'''PS2PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe on PlayStation 2. The GameCube version is available in North America, but is blurrier compared to the PS2 version.
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/360X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
|-
|Sonic 3D Blast
|Windows||||style="text-align:left;"||'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
|-
|}
==SNESSega Saturn==Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  {| class="wikitable" style="text-align:centerleft;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col"|PS1! scope="col"|GCDC! scope="col"|PS2! scope="col"|GBAXbox! scope="col"|NDSPS3! scope="col"|PSP360! scope="col" style="text-align: left"|Notes
|-
|ActRaiserBaroque
|
|✓
|
|✓ (R)
|
|
|
|'''Saturn:''' Japan only, has widescreen option.| style="text-align'''PS1: left;"|''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.Steam/Switch/PS4/Xbox One'''PS2: A remake Titled "ActRaiser Renaissance" which has ''' Remake with a completely new different art styleand music, available in English, features a new gameplay mechanicssave system, new bossesdifficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  '''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and remastered OSTadded openings from the PlayStation port and the remake.
|-
|Chrono TriggerBlack / Matrix|
|✓
|✓ (R)
|
|
|
|✓
|
| style="text-align'''Saturn: left;"|''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions. PS1'''DC: Extra content including FMV & bestiary, longer load times<br ''' a remake titled "Black/>NDS: PS1 extra content (Matrix AD" with load times fixed) plus more extra contentmany gameplay changes in order to make the game easier, touch controlsadded many anime cutscenes and new anime art style for the characters, more literal translation, French translation added<br />iOS/Android: Translation based on NDS the ending was expanded with additional languages, touch controls, mostly unchanged graphics2 extra chapters.<br />PC'''PS1: Was ''' a broken PC port at first, as it was directly based off from demake of the mobile Dreamcast version with no efforttitled "Black/Matrix +", anime cutscenes were removed, but the original art style was eventually fixed officially due to negative reception the PC version got.restored
|-
|Clock TowerCuldcept||✓|✓
|✓
|
|
|
|'''PS1:''' Some cards are deleted and it becomes other cards, Abolish a negotiation rule. Addition of some maps.|| style="text-align: left;"| PS1/PC: Titled ''Clock Tower'DS: The First Fear''' Based on PS1, Fan translation is available. FMV, minor graphical changes; additional new weapon, enemy, & locationWonderswan'''PS2: greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size''' Despite being called Culdcept this is actually the sequel Culdcept 2
|-
|Contra III: The Alien WarsCyber Troopers Virtual-On
|
|
|
|
| style="text-align: left;"|Titled ''Contra Advance'PS2: The Alien Wars EX''' Sega Ages 2500 release. Removed dual wielding and mega bombs, added lock aimChanged graphics with a different art style, Mode 7 levels replaced with levels from Contra: Hard Corps60FPS, worse audioJapanese release.
|-
|Donkey Kong CountryDaytona USA
|
|
|
|✓
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|
| style=|| '''Saturn:''' inferior looking port of the arcade running at 20fps, an enhanced version titled "text-alignDaytona USA: left;Championship Circuit Edition"| GBC: Weaker graphics & audiowas also released on the Saturn, featuring a drastic reduction in popup, 30 fps, a new selection of cars, two new stagecourses, a 2-player mode, longer version of "Winkycompatibility with the Saturn's Walkway"3D analog control pad and Arcade Racer steering wheel, mini-gamesand a ghost mode.'''PC:''' both Saturn versions were ported to pc as Daytona USA and Daytona USA: Deluxe featuring graphical improvements but retaining the frame cap, time trialmight have issues with modern hardware.<br '''PS3/>GBA360: Increased brightness, worse contrast, color saturation, ''' Based on the arcade version best graphics 60fps and audio; mini-games, time trialwidescreen support.|-|Donkey Kong Country 2: Diddy's Kong QuestDie Hard Arcade
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| style="text-align: left;"| GBA'''PS2: Titled ''Donkey Kong Country 2''Sega Ages 2500 release. Changed graphics with a different art style. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialJapanese release.
|-
|Donkey Kong Country 3: Dixie's Double TroubleDevil Summoner
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|✓
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| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 3''. Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
|-
|Dragon Quest V
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|✓ (R)'''PSP:''' Widescreen and extra content, Japanese release.|-|Devil Summoner - Soul Hackers
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|✓ (R)
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| style="text-align: left;"|
PS2: Full 3D remake with party enhancements. Only released in Japan.
<br />DS: Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
<br />iOS/Android: Port of the DS version.
|-
|Dragon Quest VI
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|✓ (R)|'''PS1:''' Extra content, Japanese release.| style="text-align: left;"|DS'''3DS: Remake done ''' Based on PS1, widescreen support, available in a similar vein to the remakes of the previous two games. Features some core gameplay changesEnglish.
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|EarthBoundDragon Force
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| | '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style="text-align: left;"|Worse audio. Japan onlyJapanese release.
|-
|Final Fantasy IVGrandia|
|✓
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||✓ (R)|| style="text-align: left;"|* '''Original VersionSaturn:'''<br />PS1: FMV opening and ending, new featuresOriginal. Japan-exclusive, different but has fan translation, longer load times<br />WSC: Lacks Mode 7 . Best graphical effects (replaced by scaling effects)out of all versions. Save compatibility with Grandia Digital Museum, limited palette, poorer audio. Japana Saturn-only. <br />GBA: Titled ''Final Fantasy IV Advance''exclusive bonus disc. Based on the WSC Overall best version. New translation. Extra content, updated graphics, worse audio.<br />PSP: Titled * '''Final Fantasy IVPS1: The Complete Collection''. Includes ''The After Years'' as well as an in-between ''Interlude''Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Includes all GBA contentInitial localization. Enhanced graphicsHas more romhacking support (undubs, choice between original and enhanced audiohard mode balance mods).<br />* '''3D RemakesPC:'''<br />NDS: Very different 3D remake following FFIII Based on DS (no PSP release unlike it).<br />PC: HD version of DS remake.<br />iOS/Android/PC: DS the PS1 version , with an XBR port, followed by an exclusive 3D remake of ''The After Years'' on iOS/Androida prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack
|-
|Final Fantasy V|✓Guardian Heroes
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|✓
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| style="text-align: left;"|
PS1: First official English release of the game.
<br />GBA: Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.
<br />iOS/Android/PC: Redone sprites (RPG Maker art style), touch controls.
|-
|Final Fantasy VI
|✓
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|✓
||| style="text-align: left;"|GBA'''Xbox 360: Titled ''Final Fantasy VI Advance''. New translation. Extra content, worse audio.<br />iOS/Android/PCEnhanced port with 16: Translation based on GBA version9 aspect ratio, redone sprites and Mode-7 sections (RPG Maker art style)optional HD graphics, touch controlsnew gameplay options, reworked Cyan Bushidoand expanded multiplayer modes.
|-
|Front MissionManx TT Super Bike
|✓
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|
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|✓ (R)
|
| style="text-align: left;"|DS: Only official English release of the game.
|-
|Ganbare Goemon 1<br />Yuki-Hime's Disappearance<br />US: The Legend of the Mystical Ninja
|
|
|'''Saturn:'''inferior looking port of the arcade running at 30fps, 8 player multiplayer was Removed.
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version.
Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dFx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. might have issues with modern OS.
|-
|Panzer Dragoon
|✓
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|
|✓
|✓
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| style="text-align: left;"|GBA'''Xbox/PS2: Worse audio, no multiplayer/co-op, more save slots than ''' Both versions differ from the Super Famicom releaseSaturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build) '''Switch:''' HD Remake, can change character any timehit or miss for some people. Japan only. Bundled with Ganbare Goemon 1was later ported to PC/PS4 and Xbox one.
|-
|Ganbare Goemon 2<br PowerSlave/>General McGuiness<br />Japan-onlyExhumed|✓|✓
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|✓
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| style='''PC:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC. '''Saturn US Version:''' comes with an exclusive mini-game called "text-align: left;Death Tank"|GBAthat isn't in any other version. '''PSX: Worse audio''' auto-aim doesn’t work as well, no multiplayer/co-opwhich makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more save slotsfrequently, can change character any timeensuring you’re always stocked. Japan onlyLevels have been redesigned to various degrees to make for more enclosed areas. Bundled with Ganbare Goemon 2The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority of the game.
|-
|Kirby Super StarPrincess Crown
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|✓
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| style="text-align: left;"|Titled ''Kirby Super Star Ultra''. Extra games, enhanced graphics.
|-
|The Legend of Zelda: A Link to the Past
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|✓||| style="text-align'''PSP/PS4: left;"|GBA: Extra dungeon reliant on ''Four Swords' Japan only, Runs in a letterbox retaining the original aspect ratio'' game. More accurate translation, more shops, new enemies. Link voice clips from 'Saturn:'Ocarina of Time''. Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigameJapan only, Ice Dungeon layout)has an increased resolution hack to 22:15 aspect ratio|-
|-
|Mega Man & Bass<br />JP: Rockman & FortePrincess Crown
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|✓
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|
| style="text-align: left;"|GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Mega Man X
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|✓
|✓
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|
|✓ (R)| style="text-align: left;"|DOS: Different aspect ratio, worse audio, buggy wall climbing.<br />GC/PS2: SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br PSP/>PSPPS4: Titled ''Mega Man Maverick Hunter X''. Full 3D remakeJapan only, different Sigma stages. Serves as an alternate take on the original gamedecent port.<br />iOS: Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />PS4/PC/Switch/XB1'''Saturn: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievementsJapan only, music player, art gallery, challenges, and more.has an increased resolution hack
|-
|Mega Man X2||✓Nights into Dreams...
|✓
|
|
|✓
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| style="text-align: left;"|
GC/PS2: Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X3
|✓
|✓
|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.
|-
|Silhouette Mirage
|✓
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|
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| style="text-align: left;"|
SNES: Original. Has a ROM hack that makes Zero a fully playable character and quality of life changes.
<br />PS1/Saturn: Remixed soundtrack and progress can be saved via memory card/RAM cart.
<br />PC: Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
<br />GC/PS2: PS1 version included in ''Mega Man X Collection''. Loading times are eliminated.
<br />PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Metal Max 2: Kai
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|'''Saturn:''' Original, japan only.|✓<br />(R)|'''PS1 Japanese version:''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.| style="text-align: left;"|GBA'''PS1 USA version: Average port with a better font and worse music. You'll want to get '' Based on the 1.1 revision because PlayStation Japanese version has censored the religious names from the initial one is so bugged and unplayable it had to be recalled.<br />DS: Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect Japanese version, and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DSdifficulty was increased.
|-
|Ogre Battle: The March of the Black QueenSky Target
|✓
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| style="text-align: left;"|Titled ''Ogre Battle' Saturn: Limited Edition'''Inferior-looking port locked 30fps. Slightly enhanced graphics The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and sounda new Ranking Mode.''PC:''' Based on the Saturn version, Better graphic (Still not good as the arcade) japan only
|-
|Romancing SaGa||Sonic R
|✓
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|
|
| style="text-align: left;"|
Wonderswan: Enhanced graphics, new story scenario & side quest (Japan only).
<br />PS2: Enhanced 3D graphics.
|-
|Secret of Mana
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|
|
|||| style="text-align: left;"|Android/iOS: Partially enhanced graphics, enhanced fonts & menus, touch controls<br />'''PC/PS4/Vita: Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack<br />Switch: SNES version included in ''Collection of Mana'' Enhanced port with borders around better graphics and extra content. Some reprints of the gameare missing the music. Has problems with modern hardware but can be fixed with mods.
|-
|Shin Megami TenseiVirtua Cop 2
|✓
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|✓
|✓
|
|✓
|
|
| style="text-align''' Saturn: left;"|SNES: Original. Use ''' inferior looking port of the English patch by Orden arcade running at 30fps including extra options such as play as it fixes some issues with the original Aeon Genesis translation and changes names of demonsother characters, races, itemsselect your gun, auto-reload and spells to match with the official localizations of the later games by Atlus.use Virtua cop 1 targeting system<br />PS1''' PC: Redrawn graphics''' Based on the Saturn port but with a better graphic, remixed music, dungeons are rendered in 3D, interface similar to its sequelall the extra features were removed. Has an English patchmultiplayer is only online.<br />Sega CD: Redrawn graphics, remixed music, cutscenes with voice-oversMight be hard to run on a modern OS.<br />GBA'''Dreamcast: Redrawn graphics''' Better graphic than the pc version (Still not good as the arcade). Has an English patch based on all the official localization used in extra features from the iOS port.Saturn returns, Including extra easter eggs<br />iOS'''PS2: Based on the GBA version. Interface has been adapted for touch screens. Delisted ''' titled: Virtua cop rebirth Remake with different art style (Hit or Miss) running at 60fps, released only in 2014 due to not being compatible with newer versions of iOS.japan but supports English including Virtua Cop 1
|-
|Shin Megami Tensei IIVirtua Fighter 2
|✓
|
|✓
|
|| style="text-align: left;"|SNES'''PC: Original''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Has an English patch by Aeon GenesisMight be hard to run on a modern OS.<br />PS1'''PS2: Same deal as its predecessor''' Sega Ages 2500 release is a direct port of the arcade version. Not translated into EnglishRuns in 640x480 and 60FPS (the Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.<br '''360/>GBAPS3: Same deal as its predecessor''' Very similar to the PS2 release. Runs in HD but is Pillboxed. Not translated into EnglishIncludes online play.
|-
|Super Mario WorldRadiant Silvergun
|
|
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|✓
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|
| style="text-align: left;"|
The version in ''Super Mario All-Stars + Super Mario World'' has unique sprites for Luigi.
<br />GBA: Titled ''Super Mario World: Super Mario Advance 2''. Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.
|-
|Super Mario World 2: Yoshi's Island
|
|
|
|✓
|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues| problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems. {| class="wikitable" style="text-align: left;"! scope="col" style="width: 14em;"|GBA: Titled ''Yoshi's Island: Super Mario Advance 3''. New levels, different audio.Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes
|-
|Star OceanBreath of Fire III
|
|
|
|
|✓ (R)
| style="text-align: left;"|PSP: Titled ''Star Ocean: First Departure''. Only official English release.
|-
|Super Ghouls 'n Ghosts
|✓
|
* '''PSP:''' Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV
|✓
|
|
| style="text-align: left;"|
PS1: Slowdown removed.
<br />GBA: New levels, worse audio.
|-
|Tactics Ogre: Let Us Cling Together
|✓
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|
|
|✓| style="text-align* '''PC: left;"|PS1: First English release''' Has shorter load times and includes an option for sprite smoothing. Slightly enhanced musicThe only version to be localized in Traditional Chinese (Taiwan).<br />PSP: Very enhanced, more features
|-
|Tales of PhantasiaCrash Bandicoot 1, 2, 3 and Racing
|✓
|
|
|✓
|
|✓ (R)
| style="text-align: left;"|
PS1: Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
<br />GBA: Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.
<br />PSP (Full Voice Edition): port of PS1 edition including GBA additional content plus full voice acting, new sprites.
<br />PSP (''Tales of Phantasia X Narikiri Dungeon''): PSP version with even more additional content (Grade shop) and a remade spin-off.
<br />iOS/Android: F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
|-
|Trials of Mana<br />JP: Seiken Densetsu 3
|
|
|
* '''PS1:''' Original.
* '''PS4/Xbox one/PC/Switch:''' HD Remakes.
|-
|Chrono Cross
|✓
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|
|
|
| style="text-align: left;"|Switch/PC (remake)* '''PS1: Titled ''Trials of Mana' Original.* '''. Full 3D remake with animated cutscenes and remixed soundtrack. PS4/PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br />Switch (SNES port): An official translated port of the original game is included in ''Collection of Mana'' as ''Trials of Mana'' internationallyEmulated version with worse performance than the original.
|-
|Umihara KawaseCastlevania: Symphony of the Night
|
|✓
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|
|✓
|
| style="text-align* '''PS1: left;"|DS: As part of the JP-only ''Umihara Kawase SE Kanzenban'' compilationOriginal. Both games Some items were rearranged and some dubbing was discarded in the compilation were ported from scratch with minor enhancements English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and slightly differentlyfixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-sounding MIDI exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, with and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the physics properly implemented unlike all other portsrest.<br />Vita* '''Xbox 360: As part ''' Direct port of the third gamePlayStation version. Removes loading times, but only included in its Vita port. Seems like emulationand also FMVs for the North American version (Japanese version strangely retained the FMVs).|} ==Sega Saturn=={| class="wikitable" style="text-align* '''PSP:left;"! scope="col" style="width''' Included in ''Castlevania: 14em;"|Name! scope="col" |PC! scope="col" |The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align* '''PS4/iOS/Android: left"|Notes''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
|-
|BaroqueDino Crisis|✓|
|
|✓
|
|✓ (R)
|
|
||'''Saturn:''' Japan only, has widescreen option.* '''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patchOriginal* '''PS2PC:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fpsMany Problems on modern systems, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on using Dino Crisis Classic REbirth makes it the PS2 definitive version, has widescreen and progressive scan support, the Japanese dub hack is available.  * '''SwitchDC:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation Enhanced port and the remakewith better graphics.
|-
|Black / MatrixDino Crisis 2|✓|
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|✓
|✓ (R)
|
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|
|
|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
 
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
 
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored
|-
|CuldceptFinal Fantasy VII|✓||
|
|✓
|✓
|✓
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|
|
|* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''Steam:''' Some cards are deleted and The recent PC release on Steam fixes all issues, making it becomes other cards, Abolish a negotiation rulethe current definitive version. Addition PS4 and iOS ports of some mapsthe recent PC release have been released, later followed by Switch and Xbone ports.
'''DS:''' Based on PS1A full remake of the game has also been announced, Fan translation is availablecoming first to the PS4'''PS2:''' Despite being called Culdcept this is actually the sequel Culdcept 2
|-
|Cyber Troopers Virtual-OnFinal Fantasy VIII|
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|✓
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| Same stance as FFVII'''PS2:''' Sega Ages 2500 s Steam release. Changed graphics with a different art style, 60FPS, The recent Steam release even includes Chocobo World from the Japanese release(via PocketStation).|-|Final Fantasy IX|✓||||||Same stance as FFVII and FFVIII's Steam releases.
|-
|Daytona USAFinal Fantasy Tactics
|
|
|✓
|
| * '''SaturnPSP:''' inferior looking port Titled ''Final Fantasy Tactics: The War of the arcade running at 20fpsLions''. Includes extra content, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturnmultiplayer support, featuring a drastic reduction in popupredone cutscenes, 30 fps, a and new selection of cars, two new courses, a 2-player mode, compatibility game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and unofficial patches. It also has a ghost modenew translation.* '''PCiOS/Android:''' both Saturn versions were ported to pc as Daytona USA and Daytona USA: Deluxe featuring graphical improvements but retaining Based on the frame capPSP version, might have issues with modern hardwareredone sprite work.'''PS3/360:''' Based on Many consider this the arcade definitive version best graphics 60fps and widescreen support.
|-
|Die Hard ArcadeLegend of Mana|✓
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|✓
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| * '''PS2Switch/PS4/PC:''' Sega Ages 2500 release. Changed graphics HD Remaster with a different art style. Japanese releasewidescreen support, redone music, and the option to turn off random encounters.
|-
|Devil SummonerMediEvil
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|
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|✓
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|| * '''PSP:''' Widescreen and Titled "MediEvil: Resurrection" has extra content, Japanese releasenot avilable in any other version* '''PS4:''' Titled "MediEvil Remake" and has the best graphics.
|-
|Devil Summoner - Soul HackersMega Man 8|
|✓
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|
|
| * '''PS1Saturn:''' Extra Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive contentnot included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Japanese releaseWood Man).Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.* '''3DSPS4/XOne/Switch/PC:''' Based Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on PS1the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, widescreen supportMega Man 8's graphics, available in Englishand includes completely new levels.
|-
|Dragon ForceMega Man Legends|✓
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|✓
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|
|✓
|
|* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.|| * '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. * '''PS2PSP:''' Sega Ages 2500 releaseJapan-only. Changed graphics Standard port with a different art stylewidescreen support and minor additional content. Japanese releaseLock-on is done by holding L and R simultaneously.
|-
|Grandia|Mega Man Legends 2
|✓
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|
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|✓
|
|* '''SaturnPC:''' Original. Exclusive to Japan-exclusive, but has fan translationand Taiwan. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versionDoes not work on modern video cards.* '''PS1PSP:''' Massively downgraded Standard port, missing textures, animation frames with widescreen support and has horribly stretched battle backgroundsminor additional content. Initial localization. Has more romhacking support (undubs, hard mode balance mods).* '''PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhackReleased only in Japan.
|-
|Guardian Heroes||Mega Man X4|
|
|
|
|✓
|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
|-
|Manx TT Super Bike
|✓
|
|
* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.
* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Mega Man X5
|✓
|
|
|
|✓
|
|
|* '''SaturnPS1:'''inferior looking port Original. Has some excellent ROM hacking support to reimplement missing content and add quality of the arcade running at 30fps, 8 player multiplayer was Removedlife changes.* '''PC:''' The PC conversion, based on Uses a different font for the Saturn in-game, offered enhancements to text from the visuals and gameplay modesPlayStation version. May not run properly on Windows 8 or later. Full bike shadows instead of * '''PS2/GC:''' same as the mesh effect shadow other games in the Saturn version''Mega Man X Collection''.Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than * '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the arcade PlayStation version. 3dFx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. might have issues with modern OSCompletely removed loading times.
|-
|Panzer DragoonMega Man X6
|✓
|
|
|
|✓
|
|
|* '''Xbox/PS2PS1:''' Both versions differ from the Saturn original Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (PS2 being sorely needed for this game), and a slight update)retranslation.* '''PC:''' Released only in Korea and some other parts of Asia. Also on Xbox * '''PS2/GCN:''' same as an unlockable the other games in Panzer Dragoon Orta (it's a modified PC build)'Mega Man X Collection''. Some of the voice-acting is missing in this version.* '''PS4/XOne/Switch/PC:''' HD Remake, hit or miss for Featured as part of ''Mega Man X Legacy Collection'' with some peoplenew challenge stages from this game but is based on the PlayStation version. was later ported to PC/PS4 and Xbox oneCompletely removed loading times.
|-
|PowerSlave/Exhumed|✓Metal Gear Solid
|✓
|
|
|
|✓ (R)
|
|
|* '''PCPS1:''' Original. A completely different game while later Japanese version re-release called ''Integral'' included the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn US version changes and PS1 Versions are closer to being a 3D Metroidvaniathen some more content. The console versions served Some of this content was sold separately as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC"VR Missions"* '''Saturn US VersionPC:''' comes Port of the ''Integral'' version, with an exclusive mini-game called "Death Tank" that isnsome altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in any other versionthe GOG.com release* '''PSXGC:''' auto-aim doesn’t work as well, which makes hitting Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the smaller enemies more irritatingbehest of Hideo Kojima. Moving around is less squirrelyUses the MGS2 engine, so tight platforming is much easier but not properly balanced to doaccommodate for the engine change. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areasLacks the VR Missions. The frame rate was increased to 60fpstone is a complete face-heel turn, but it can also go down to 20fps, and usually wavers in between for the majority of having much less realism than the original game.
|-
|Princess CrownMoon Remix RPG Adventure
|
|
|
|
|* '''PSPSwitch/PS4PC:''' Japan only, Runs in a letterbox retaining the original aspect ratio'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratioOfficial translation.
|-
|-|Princess CrownPaRappa the Rapper
|
|
|
|
|✓
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
|-
|Persona 2: Eternal Punishment
|
|
|
'''PSP/PS4:''' Japan only, decent port.
'''Saturn:''' Japan only, has an increased resolution hack
|-
|Nights into Dreams...
|✓
|
|
|✓
|
|✓* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''|✓|* '''PS2/360/PS3/PCPS1:''' Features both the original game Available in Japanese and an enhanced graphics modeEnglish. The port Retains save compatibility with Innocent Sin to 360, PS3unlock content, and PC is missing a few effectsin all versions. All re-releases include * '''PSP:'Christmas Nights into Dreams''Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, but lack versus mode and Sonic the Hedgehog into Dreamsselectable difficulty levels.
|-
|Silhouette Mirage|✓Persona 2: Innocent Sin
|
|
|
|
|✓
|
|* Part one of ''Persona 2'Saturn:'. Also known as '' Original, japan onlyPersona 2: Tsumi.''  * '''PS1 Japanese version:''' Missing background graphics, missing 2D parallax effects but has 2 extra bossesAvailable only in Japanese. A fan translation is available* '''PS1 USA versionPSP:''' Based on the PlayStation Available in Japanese version has censored the religious names from the Japanese versionand English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the difficulty was increasedoriginal.
|-
|Sky TargetRayman|✓|✓
|✓
|
|
|
|*Too many changes to list here.||''' Saturn:'''Inferior-looking port locked 30fps. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and definitive version is a new Ranking Mode.fan remake called ''PCRayman:Redemption''' Based on the Saturn version, Better graphic (Still not good as the arcade) japan only.
|-
|Sonic Resident Evil|✓✓ (R)
|✓
|
|
|✓ (R)
|
|
|* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.|* '''Saturn:''' Worse performance. Includes an extra game mode.|* '''PC:''' Enhanced port Has compatibility issues with better graphics and extra contentmodern OSes. Some reprints The only English version of the original game are missing that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the musicJapanese Mediakite release makes it the definitive version. Has problems * '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern hardware but can be fixed with modsHD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Virtua Cop Resident Evil 2
|✓
|
|✓
|✓
|✓
|
|
||* ''' SaturnPS1:''' inferior looking port of Later re-released on the arcade running at 30fps including extra options such as play as other characters, select your gun, auto-reload system with DualShock support and use Virtua cop 1 targeting systema new game mode.* ''' PCN64:''' Based on the Saturn port but with a better graphicCompressed assets, all the extra varies between 240p and 480i. New features were removed. multiplayer is only online. Might be hard to run on a modern OS.* '''DreamcastDreamCast:''' Better graphic than the pc version (Still not good as the arcade)480p. all the extra Even more features from the Saturn returns, Including extra easter eggs.* '''PS2PC:''' titled: Virtua cop rebirth Remake 1999 PC version has poor compatibility with different art style (Hit or Miss) running at 60fps, released modern OSes. Has a Japan-only release in japan but supports 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English including Virtua Cop .* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Virtua Fighter 2Resident Evil 3
|✓
|
|
|✓
|✓
|
|
* '''DreamCast/GC:''' 480p, more features.
* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.
* A HD remake was released for PC, PS4 and the Xbone.
|-
|Revelations: Persona
|✓
|✓
|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on a modern OS.
 
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (the Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.
 
'''360/PS3:''' Very similar to the PS2 release. Runs in HD but is Pillboxed. Includes online play.
|-
|Radiant Silvergun
|
|
|
|
|
|✓
|
* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.
* '''PC:''' Released only in Japan. Very far from a technical achievement.
* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
|-
| Spyro the Dragoon 1, 2, 3
|✓
|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
|}
 
==PlayStation==
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
 
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |PC
! scope="col" |Saturn
! scope="col" |N64
! scope="col" |DC
! scope="col" |GC
! scope="col" |PSP
! scope="col" |Notes
|-
|Breath of Fire III
|
|
|
|
|✓
|
* '''PSPPS1:''' Adds widescreen support, quality of life changes, and an extra minigameOriginal.* '''PS4/Xbox one/PC/Switch:''' HD Remakes.
|-
|Breath of Fire IVSuikoden|✓
|✓
|
|
|
|✓
|
|* '''PS1:''' Original. Save compatibility with Suikoden 2.|* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PC:''' Has shorter load times Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and includes an option scenes are not redone to accommodate for sprite smoothingthe larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. The Released only version to be localized in Traditional Chinese (Taiwan)Japan.
|-
|Crash Bandicoot 1, 2, 3 and Racing |✓Suikoden II
|
|
|
|
|✓
|
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''PS4/Xbox one/PC/Switch:''' HD RemakesTaiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Chrono CrossVandal Hearts|✓
|✓
|
|
|
|* '''PS1:''' Original* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.* '''PS4/PC/Switch:''' Emulated version with worse performance than the originalKorean-only.
|-
|Castlevania: Symphony of the NightWipeout 2097|
|✓
|
|
|
|✓
|
* '|These ports feature a different OST from the original release. Released in North America as ''PS1:Wipeout XL''' Original. Some items were rearranged and some dubbing was discarded in |} ==Dreamcast==Since the English version. The Japanese Greatest Hits versionsystem died early, as well as the JPN PSN release, reintroduced some many of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsits games were ported to other consoles.* '''Saturn{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align:''' Japanleft"|Notes|-exclusive. Ugly stretched screen. Inferior performance |Crazy Taxi 1, 2|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (more slowdown, longer loading timesonly 1) Added some content |✓ (new areas, itemsonly 1)||Every time Crazy Taxi has been updated, the musichas been redone, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared it is considered to be worst than the restoriginal.* '''Xbox 360:PS2/GC/PC''' Direct : lower quality port of the PlayStation version. Removes loading timesCrazy Taxi 1, and also FMVs for the North American version (Japanese version strangely retained the FMVs)with control issues.* '''PSP:''' Included in : titled ''CastlevaniaCrazy Taxi: The Dracula X ChroniclesFare War''. It has is a few very minor porting issues collection of 2 games with widescreen support but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten missing 3 songs and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice actinghas bad controls. Didn 't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* Android'''PS4/iOS/Android:Titled ''Crazy Taxi Classic' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionwith widescreen support. Control is a bit wonky.
|-
|Dino CrisisCyber Troopers Virtual-On Oratorio Tangram||
|
|
|
|
* '''PS1:''' Original|Xbox 360; improved Controls textures, lighting, and glowing effects.* '''PC:''' Many Problems on modern systemsAdded New characters, widescreen support, using Dino Crisis Classic REbirth makes it online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the definitive version. * '''DC:''' Enhanced port with better graphicsOriginal Soundtrack and not the Naomi OST.
|-
|Dino Crisis Dead or Alive 2|✓
|
|✓
|
|✓ (R)
|
|
|
|
|'''PS2:''' higher quality port with more visual effects.
'''Xbox:''' Remake with better graphics.
|-
|Final Fantasy VIIEcco the Dolphin: Defender of the Future|
|✓
|
|
|
* |'''PCPS2:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 lower quality texture and iOS ports of the recent PC release have been releasedresolution, later followed by Switch but better visual effects and Xbone ports.  A full remake of the game has also been announced, coming first to the PS4some models.
|-
|Final Fantasy VIIIHeadhunter|
|✓
|
|
|
|Same stance as FFVII|'s Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)''PS2:''' lower quality port.
|-
|Final Fantasy IX|✓Hundred Swords
|
|
|
|
|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics
|
|
|'''DC:''' Japanese Only.
'''PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missing.
|-
|Jet Set Radio
|
|
|✓
|
|✓
|✓
|
* '''PSP:''' Titled ''Final Fantasy Tactics: ||Based on the "De la Jet Set Radio" (The War of the Lions''. Includes extra contentdefinitive Dreamcast release), multiplayer Widescreen support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio Missing 2 songs (Yappie Feet" and slowdown; these can be fixed with unofficial patches. It also has a new translation. * '''iOS/Android:''' Based on the PSP version, with redone sprite work. song called "Many consider this Styles" from the definitive PAL version).
|-
|Legend of ManaMaken X|
|✓
|
|
|
* |'''Switch/PS4/PCPS2:''' HD Remaster with widescreen support, redone music, and Remake that changes the option game from first-person view to turn off random encountersthird-person. PAL release only (50HZ). No English dub.
|-
|MediEvil Marvel vs Capcom 1, 2
|
|✓ (Only 2)
|✓
|✓ (Only 2)
|✓
|
|
|
|'''Dreamcast:''' is the most identical to the arcade version.
 
'''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.
 
'''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|MDK2
|
|✓
|
|
|✓
|
* ||'''PSPPC:''' Added Difficulty levels and the ability to save everywhere '''PS2:''' Titled "MediEvilMDK2: ResurrectionArmageddon" has extra content not avilable features bigger switches, weaker and repositioned enemies, and wider ledges in any other platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls. '''Wii:''' Based on the PS2 versionbut the audio has been compressed, and graphically, shadows have been removed. * '''PS4MDK2 HD:''' Titled "MediEvil Remake" features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and has the best graphicsglitches.
|-
|Mega Man 8Milestone Shooting Games (Radirgy, Chaos Field, Karous)
|✓
|✓
|
|
* ||'''SaturnGC:''' Original release. Initially intended as the only version because Enhanced port of corporate politics and SCEA's anti-2D stanceRadirgy, though it ended up releasing on PS1 as wellChaos Field. Saturn version has exclusive content not included only Chaos Field is available in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)English. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part Enhanced port of an anthology compilation, ''Mega Man Anniversary Collection''Radirgy. Port based on the PS1 versionJapanese release only.* '''PS4/XOne/Switch/PCWii:''' Featured as part Official English translation of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but all 3 games, Karous is based on missing the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levelsfinal boss.
|-
|Mega Man Legends|✓Shenmue 1, 2
|
|✓
|
|
|✓(Only 2)
|
* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
* '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Mega Man Legends 2
|✓
|
|
|'''Xbox:''' omissions of visual references to the Virgin Mary.
'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Space Channel 5 Part 2
|
|✓
|✓
|
|✓
|✓
|
|
* |'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps. '''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution. '''PC:''' Exclusive HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to Japan and Taiwanbe set to 59. Does not work on modern video cards94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played. * '''PSPPS3/360:''' Standard port HD remasters with widescreen support and minor additional content, RPCS3 has an option to set the frame rate to the accurate 29. Released only in Japan97 (VBlank NTSC Fixup), Some Speech lines aren't being played.
|-
|Mega Man X4Skies of Arcadia
|✓
|
|
|
|✓
|
|
* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub |||Updated with the Japanese voices "new" features and has an optional retranslation version.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with content which were previously missing from the PS1 version. has different graphical effects original release due to developers missing on deadlines and heat effects exclusive inability to it but worse transparency fit everything planned into the game in time (can though some of this initially-missing content could be fixed with emulatorlater added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike)* has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game'''PC:''' Same s overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast'Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot had to be directly installed on 64cut into two separate GD-bit OSes; you must extract ROM discs: the size of sound files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless in the original CD is truly huge due to it being absolutely raw samples for each and every sound in the disc drivegame).* Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube'PS2/GCN:s port added several completely new characters that were never in the Dreamcast''' res release or planned to be in it even DLC content-released wise, such as part of the Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters'Mega Man X Collection, vehicles, ships', and locations' for the PlayStation 2 models sheer polygon count-wise, adding more details and GameCube. Based rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the PlayStation versionuntrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release.* Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast'PS4/XOne/Switch/PC:s original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US'and EU' Featured as part s later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based other than the said very first original Japanese release on the PlayStation version. Completely removed loading timesDreamcast and later Gamecube ports of it).
|-
|Mega Man X5Ikaruga
|✓
|
|
|
|✓
|✓
|
|✓
|'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.
'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
 
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
 
'''360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
 
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
 
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).
|-
|Grandia II
|
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.
* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.
* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Mega Man X6
|✓
|
|
|
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation|The PS2 version is technically inferior.* '''The original PC:''' Released only in Korea and some other parts of Asia.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some version has a plethora of the voice-acting is missing in this versionbugs.* '''PS4/XOne/Switch/The newest PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but release is based on the PlayStation DC version. Completely removed loading timesbut suffers from its own bugs.
|-
|Metal Gear SolidPhantasy Star Online
|✓
|
|
|✓
|
|✓ (R)
|
|
* '''PS1:''' Original. A later Japanese version re-release | All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called ''Integral'' included Episode 2, Three new playable classes, Forces are the US version changes only job that can use Reverser, Grants, and then some more contentMegid. Some and Various balancing of this content was sold separately as "VR Missions"items powers and removal of certain items.* '''PCXbox:''' Port of the A decent port. '''IntegralGC:'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for A decent port.ddv video fileshas another version Titled "Phantasy Star Online Episode I & II Plus". Many issues it adds challenge mode and some missions that were fixed only available in the GOG.com releaseonline mode can now be played in offline mode.* '''GCPC:''' Remake Japanese only. has another version titled ''Metal Gear Solid"Phantasy Star Online: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engineBlue Burst" has a new episode with extra content, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone this version is a complete face-heel turn, having much less realism than the original gamealso available in English.
|-
|Moon Remix RPG Adventure Power Stone 1, 2|
|
|
|
|
* |'''Switch/PCPSP:''' Official translation"Power Stone Collection" is a collection of both games with widescreen support.
|-
|PaRappa the RapperResident Evil Code: Veronica|✓|✓|✓
|
|✓
|
|
|
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1
|
|✓
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
|-
|Persona 2: Eternal Punishment
|
|
|✓
|
|
|
|✓
|
* Part two of |''Persona 2''. Also known as ''Persona 2DC: Batsu.''* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versionsOnly.* '''PSPXbox:''' Available only in JapaneseThe Intro was Improved, and added online capabilities. Fan translation project an English prototype in development hell. Enhanced port: widescreen support, a revamped UIcomplete state, updated cutscenes, an optional updated OSTwith only minor text errors present, and selectable difficulty levelswas leaked online.
|-
|Persona 2: Innocent SinREZ
|
|✓
|
|
|✓
|✓
|
|
|
'''PS2:''' lower quality port.
'''360:''' HD Port with widescreen support.
'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4.
|-
|Sonic Adventure
|✓
|
* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.''
* '''PS1:''' Available only in Japanese. A fan translation is available.
* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
|-
|Rayman
|✓
|
|✓
|✓
|
|
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Sonic Adventure 2
|✓
|
|✓
|
*Too many changes to list here.
The definitive version is a fan remake called ''Rayman: Redemption''.
|-
|Resident Evil
|✓
✓ (R)
|✓
|
|
|✓ (R)||* Titled '''PS1Sonic Adventure 2:Battle''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes Features slightly better character models, an arranged a more in-depth multiplayer mode, auto aiming from the Japanese release, and an added Beginner difficultya new Chao minigame. The Doesn''Dual Shock Ver''. includes DualShock support and t include Chao Adventure 2 due to a different OST that can only be described as...different. Must be heard to be believed.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSeslack of VMU. The only English GameCube version of features GBA connectivity for the original game that includes all uncensored FMVsChao Gardens. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience The most recent ports have HD resolution and a Rebirth mode that uses the touch screen in interesting ways.* '''GCN16:''' As ''Resident Evil HD''. Full remake. Same on 9 aspect ratio but separate the Wii. Redone in HD for its most recent PC release, multiplayer content as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions havepaid DLC.
|-
|Resident Evil Virtual Tennis 2|✓
|
|✓
|✓
|✓
|
|
* '''PS1:''' Later re-released on the system with DualShock support and a new game mode.
* '''N64:''' Compressed assets, varies between 240p and 480i. New features.
* '''DreamCast:''' 480p. Even more features.
* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.
* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Resident Evil 3
|✓
|
|
|✓
|✓
|
|
* |'''DreamCast/GCPS2:''' 480p, more featureslower quality port in 30 FPS.* '''PC|} ==PlayStation 2=={| class="wikitable" style="text-align:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch* A HD remake was released for PC, ! scope="col"|PS4 and the Xbone. ! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes
|-
|Revelations: PersonaBully
|✓
|
|
|✓
|
|
|
|✓
|
* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.
* '''PC:''' Released only in Japan. Very far from a technical achievement.
* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
|-
| Spyro the Dragoon 1, 2, 3
|✓
|
|
|
|✓
|✓
|
* '''PS1|Wii:''' OriginalCropped widescreen.* '''PS4/Xbox one360/PC/Switch:Cropped widescreen. Explosions and punching noises are completely different. Edward''' HD Remakess glasses are now gold. The gnomes show up as soon the game starts.
|-
|Suikoden|✓Chaos Legion
|✓
|
|
|
|✓
|
* '''PS1:''' Original. Save compatibility with Suikoden 2.
* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.
* '''PC:''' Japan-only. Compatibility issues with modern PCs.
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Suikoden II
|
|
|
|
|✓
|
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Vandal Hearts
|✓
|✓
|
|
|
|
* '''PS1||PC:A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg''' Original* '''Saturns Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https:''' Japan-only//www. It is an enhanced port including extra contentvogons. Fan translation is availableorg/viewtopic.* '''PCphp?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https:''' Korean-only//robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Wipeout 2097Crash Bandicoot: The Wrath of Cortex|
|✓
|✓
|
|
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
 
==Nintendo 64==
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.
 
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
 
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Win
! scope="col" |GC
! scope="col" |Xbox
! scope="col" |X360
! scope="col" |XOne
! scope="col" |NDS
! scope="col" |3DS
! scope="col" style="text-align: left"|Notes
|-
|Banjo-Kazooie
|
|
|
|✓
|✓
|
|
|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version is also included in ''Rare Replay''.
|-
|Banjo-Tooie
|
|
|
|✓
|✓
|
||Generally better framerate The Xbox version of the game features reduced loading times and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''improved graphics (extra effects).
|-
|Blast CorpsDevil May Cry 1-3|✓
|
|
|
|
|✓ (E)
|
|
|Improved graphics, better framerate. |-|Conker's Bad Fur Day
|
|
|✓ (R)||✓ (E)|||Titled ''Conker: Live and Reloaded''. It's censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64
|✓
|
|
|
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
 
DMC3SE PC: Poor port from a third-party developer. the port in the HD collection is superior.
 
DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.
Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|Disgaea: Hour of Darkness
|✓
|
|
|
|Has an unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/
 
It was officially ported to Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 port.
|-
|The Legend of Zelda: Ocarina of Time
|✓
||✓ (E)
|
|
|
|
|✓ (R)|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port is a remake with a Better Frame Rate, the blood and some of the violence was censored and it is missing some rumble features.An unofficial pc port of the n64 version made by fans exists.|-|The Legend of Zelda: Majora's Mask
|
|✓ (E)
|
|
|
|
|✓ (R)|The GameCube PC: Has content from the PSP version has audio glitches when moving between areas in Clock Town, framerate but suffers from poor porting issues, and random crashes(e. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble featuresg. Howeverlocked internal resolution, it changes some key gameplay mechanics bugs not present in ways that fans of the original might not preferother versions). A mod exist to restore those fix many of these issues and beyond.Switch: Improved version with HD sprites and QoL changes exists: https://restoration.zora.re/
|-
|Jet Force GeminiDisgaea 2: Cursed Memories|✓||||✓
|
|
|
|
|✓ (E)
|
|
|Improved graphics, better framerate.
|-
|Killer Instinct Gold
|
|
|
|
|✓ (E)
|
|
|Improved PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphicsthan the previous versions, keyboard shortcuts, updated UI, better framerateand characters previously removed from the overseas versions.
|-
|Perfect DarkDragon Ball Z: Budokai 1,3||✓||
|
|
|
|
|Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay''.
|-
|Rayman 2
|✓
|
|
|
|
|The Windows version is a port GC: Port of the N64 version and is known to have issues running on modern Windows and it's capped at 30fps.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors Dragon Ball Z: Budokai 1 with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the gamecel Shaded GraphicsRayman Revolution PS3/360: HD collection (the PS2 versiondoesn't include widescreen Dragon Ball Z: Budokai 2) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new Reuses music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk Dragon Ball Z games due to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition original Budokai composer being guilty of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual savesplagiarism. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]Widescreen support.
|-
|Sin & PunishmentDragon Ball Z: Budokai Tenkaichi 2,3||||✓||
|
|
|
|
|'''Wii:''' Emulated version with official English subtitles.
|-
|Super Mario 64
|✓
|
|
|
|
|✓ (R)
|
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
There's also an unoffical [https://github.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation project.
|-
|Star Fox 64Dragon Quest VIII: Journey of the Cursed King||||
|
|
|
|
|✓ (R)
|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
|-
|Turok: Dinosaur Hunter
|✓
|
|
|
|✓
|✓
|
|3DS: Include extra content but inferior graphics.
Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1
|
|
|Remastered for PC.
|-
|Turok 2: Seeds of Evil
|✓
|
|
|
|Remastered for PC.
|}
 
==Dreamcast==
Since the system died early, many of its games were ported to other consoles.
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |GameCube
! scope="col" |PS2
! scope="col" |PS3
! scope="col" |Xbox
! scope="col" |360
! scope="col" |PC
! scope="col" |Android
! scope="col" |Arcade
! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1, 2
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|
|
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.
'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues.
 
'''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls.
 
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
|-
|Cyber Troopers Virtual-On Oratorio Tangram
|
|
|
|
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
|-
|Fatal Frame 2
|
|
|✓
|✓
|
|
|
|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.
|-
|Dead or Alive 2
|
|✓
|
|✓ (R)
|
|
|
|
|'''PS2:''' higher quality port with more visual effects.
'''Xbox:''' Remake with better graphics.
|-
|Ecco the Dolphin: Defender of the Future
|
|✓
|
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Final Fantasy X, Final Fantasy X-2
|✓
|
|
|
|
|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.|-|Headhunter
|
|✓
|
|
|✓
|✓
|✓
|
|
|
|'''PS2:''' lower quality portBased on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
|-
|Hundred SwordsGod of War, God of War II
|
|
|
|✓
|
|✓
|
|
|
|
|'''DC:''' Japanese Only.
'''PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missing.
|-
|Jet Set Radio
|
|
|✓
|
|✓
|✓
|
|
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release)Stable framerate, Widescreen supportscreen tearing fixed. added bloom effect. Cropped widescreen, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version)stretched HUD.
|-
|Maken XGrand Theft Auto III|✓/✓(R)
|
|✓
|
|
|
|✓
|
|
|
|'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZR). No English dub.|-|Marvel vs Capcom 1, 2|✓(E)/✓(R)|✓ (Only 2R)
|✓
|✓ (Only 2)
|✓
|
|
|PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues.|'''DreamcastXOne/Switch:''' is the most identical to the arcade versionDefinitive Edition.
'''PS4: Original one as "PS2/Xbox:''' Sprites are the wrong resolution, audio is low qualityClassic", and there are subtle gameplay differencesemulated. the controller config Definitive Edition is better and there aren't blue screensalso available.
'''PS3iOS/360Android:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs]Added checkpoint mechanism.
|-
|MDK2Grand Theft Auto San Andreas|✓/✓(R)
|
|✓
|
|
|✓(U)
|
|✓/✓(E)
|✓
|
|
|''' ✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version. X360: Based on iOS/Android. multiplayer functionality removed. Added Difficulty levels and checkpoint mechanism. Some game mechanisms are being altered such as the ability to save everywherethruster angle adjustment of Hydra.
'''PS2PS3:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game PS3 native one is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bossessame as X360. The game PS2 backward compatible version is also features fully customizable controlsavailable.
'''WiiPS Vita:''' Based on the PS2 [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version but the audio has been compressed, and graphically, shadows have been removed.
'''MDK2 HDPS4:''' features high-definition 3D modelsAs "PS2 Classic", reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesemulated. Definitive Edition is also available. XOne: Definitive Edition. X360 version is also available via backward compatibility. Switch: Definitive Edition. iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Milestone Shooting Games Grand Theft Auto Vice City|✓/✓(Radirgy, Chaos Field, KarousR)|
|✓
|
|
|
|
|✓
|
|
|
|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
|
|
|PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.|'''GCPS4:''' Enhanced port of RadirgyAs "PS2 Classic", Chaos Fieldemulated. only Chaos Field Definitive Edition is also available in English.'''PS2XOne/Switch:''' Enhanced port of Radirgy. Japanese release onlyDefinitive Edition.'''WiiiOS/Android:''' Official English translation of all 3 games, Karous is missing the final bossAdded checkpoint mechanism.
|-
|Shenmue 1, 2Ico
|
|
|
|✓ (Only 2)
|
|✓
|
|
|'''Xbox:''' omissions of visual references to the Virgin Mary.
'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Space Channel 5 Part 2
|
|✓
|✓
|
|✓
|✓
|
|
|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps.
 
'''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution.
 
'''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played.
 
''PS3/360:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being played.
|-
|Skies of Arcadia
|✓
|
|
|
|
|
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
|-
|Jak and Daxter
|
|
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Ikaruga
|✓
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|✓
|✓
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|✓
|'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.
'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
 
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
 
'''360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
 
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
 
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).
|-
|Grandia II
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|✓
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|✓
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|The PS2 version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.|-|Phantasy Star Online|✓(E)
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|PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.||✓||| All The Day Sun and the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces Night Green Sun are no longer in the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain itemssky.
'''XboxVita:''' A decent portsame as above, suffers from a massive slowdown, making it unplayable.
'''GCPS4/PS5:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode. Emulated
'''PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English.
|-
|Power Stone 1, 2Jak II
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|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Resident Evil Code: Veronica
|✓
|✓
|✓
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|
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1
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|✓ (E)
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|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|'''DC:''' Japanese OnlySome of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.'''Xbox:''' In the cutscene "The Intro was ImprovedSecret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and added online capabilitiesdefaults to a solid black. This only happens the first time that the system plays the cutscene. an English prototype in  Vita: same as above, suffers from a complete state, with only minor text errors presentmassive slowdown, was leaked onlinemaking it unplayablePS4/PS5: Emulated 
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|REZJak 3||
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|✓
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|✓
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|✓
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'''PS2:''' lower quality port.
'''360:''' HD Port with widescreen support.
'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4.
|-
|Sonic Adventure
|✓
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|✓
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||✓(E)
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|Titled ''Sonic Adventure DXPS3: DirectorSub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's Cuthair retains Jak''. Features updated character models and a new mission modes green color instead of changing to the uniform blue. DoesnLight Jak't include Chao Adventure due to s shield has a lack of VMUgreen aura around it. The 2003 version includes unlockable Game Gear gamesNaughty Dog team photo easter egg found via the Light Flight glitch has been removed. The GC version features GBA connectivity for box the Chao Gardensphoto itself is found in is still present. Unfortunately Vita: same as above, suffers from a massive slowdown, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)making it unplayablePS4/PS5: Emulated 
|-
|Sonic Adventure 2Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
|✓
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|✓
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|✓
|✓
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|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|-|Virtual Tennis 2
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|✓
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|✓
|✓
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|'''PS2|16:''' lower quality port 9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in 30 FPSPS4/XBOX ONE and PC.|} ==PlayStation Kingdom hearts 2==has some minor audio issues.{| class="wikitable" style="text-alignRe:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|NotesChain of Memories is a remake of the GBA game.
|-
|BullyKlonoa 2: Lunatea's Veil
|✓
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|✓
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|✓
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|✓
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|Wii: Cropped widescreen.
360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
|-
|Chaos Legion
|✓
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|PC/PS4/XBOX One/Switch: a remake in unity engine using the same engine with better lightning.
 
|-
|Manhunt
|✓
|✓
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|✓(E)
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|Xbox: Stretched by default, missing visuals effectsPC: A port based Based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copiesXbox version, and missing even more visual effects has issues on with modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 Which can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).patched
|-
|Crash Bandicoot: The Wrath of Cortex||✓Mega Man X7
|✓
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|✓
|✓
|✓
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||The Xbox PC: A direct port from the PlayStation 2 version . Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of the game features reduced loading times and improved graphics (extra effects)Mega Man X Legacy Collection 2.
|-
|Devil May Cry 1-3Mega Man X8
|✓
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||
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|PS3/360/PS4/Xbox OnePC: Widescreen SupportFeatures mouse-supported interface, Devil May Cry 1 is missing some video effects higher resolution modes (like motion blurup to 1280x1024) but no anti-aliasing options, depth of fieldand supports gamepads (XInput is not 100% supported) and has audio bugs. Devil May Cry 3 is based Compatible on the Special Edition but Various effects modern operating system. Limited North American release although some retail Asian versions are broken available in 2-disc multi-lingual versions (such as motion blurEnglish, Spanish, French, Italian, German, ghostingJapanese, and depth of fieldKorean) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. DMC3SE PC: Poor port from a third-party developer. The PS2 version served as the basis of the port featured in the HD collection is superior. DMC HD Mega Man X Legacy Collection PC: Direct port of 2 with the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port smoother performance of the console HD Collection. DMC 3 has an Official Style Switcher modePC version.
|-
|Disgaea: Hour of DarknessMetal Gear Solid 2
|✓
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|✓
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|✓
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|✓
|✓
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|✓
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|PC: Has content from the PSP versionMissing some visual effects, but suffers from poor porting issues (eHD ports based on Substance.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.Switch: Improved version with HD sprites and QoL changesMissing the skateboarding mini-game.
|-
|Disgaea 2: Cursed Memories|✓Metal Gear Solid 3
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|✓
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|✓
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|✓
|✓
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|PS2: Original. 60 fps and widescreen support are via hacks.|PCPS3/360/Vita: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versionsHD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, keyboard shortcutsSecret Theater, updated UISnake vs. Monkey, and characters previously removed from Guy Savage. Certain visual effects are reduced to the overseas versionspoint where they are seemingly missing such as depth of field and rain.3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Dragon Ball Z: Budokai 1,3Odin Sphere
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|✓
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|✓
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|✓
|✓
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|GC: Port of Dragon Ball Z|The original game: Budokai 1 with cel Shaded Graphicsre-released digitally through PlayStation Network for PlayStation 3.PS3/360Odin Sphere Leifthrasir: an HD collection remaster (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen supportgame with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Okami|✓|||✓
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|✓
|✓
|✓
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|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
|-
|Onimusha: Warlords
|✓
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|✓
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|-
|Dragon Quest VIII: Journey of the Cursed King
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|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.
|-
|Phantom Brave
|✓
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|✓
|✓
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|3DS: Include extra content but inferior graphics.
Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1
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|✓
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|Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
 
PSP: Based on the Wii version with extra recruitable characters.
 
PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
|-
|Persona 3
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
|-
|Fatal Frame 2
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|||XboxPS3: Titled As "The director's CutPS2 Classic", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlockemulated.WiiPSP: Titled "Project Zero 2: Wii Edition" Based on Xbox VersionPersona 3 Portable. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with Option to play as a map on the screen to compensate for this changefemale protagonist. A minor two-player mode is also supported Let you control other party members in the main story. Many new cutscenes have been added to the game, expanding on the story, battle and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Insteadguard, endings are now determined by how the player plays the gamesimilar to Persona 4. Lacks "The game has a new theme song, not in the originalAnswer" from Persona 3 FES. A new mode, Haunted House, has been added, replacing Mission ModeNo FMVs.
|-
|Final Fantasy X, Final Fantasy X-2Persona 4
|✓
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|✓
|✓
|✓
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|Based on the international version|||PS3: As "PS2 Classic", emulated. Redone character modelsVita/PC: Enhanced port with extra content. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-missSome voices have changed in the English dub.
|-
|God of War, God of War IIRatchet & Clank
|
|
|
|
|Stable frameratePS3/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, screen tearing fixedafter Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. added bloom effectThe music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. Cropped widescreenAfter beating the game, when the HelpDesk Girl appears at the end, stretched HUDno dialogue from her plays.
|-
|Grand Theft Auto III|✓/✓(R)Ratchet & Clank: Going Commando
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|✓
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|✓
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|✓
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|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
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|
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues.
 
XOne/Switch: Definitive Edition.
 
PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.
 
iOS/Android: Added checkpoint mechanism.
|-
|Grand Theft Auto San Andreas
|✓/✓(R)
|
|✓
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|
|✓
|
||PS3/Vita: cropped widescreen, In the options menu (Eeither main menu or in-game)a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|||
|
|
|✓(R)
|✓(E)/✓(R)
|✓(E)/✓(R)
|✓
|✓
|✓
|PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
 
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
 
PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available.
 
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
 
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.
 
XOne: Definitive Edition. X360 version is also available via backward compatibility.
 
Switch: Definitive Edition.
 
iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Grand Theft Auto Vice City
|✓/✓(R)
|
|✓
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|✓
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|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
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|
PC|PS3/Vita: Besides cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the original portMiniturret Glove, New "Definitive Edition" has been released which the reticle for certain launcher/glove weapons is made different. The Nitro Launcher and Bouncer, for example, used a reticle with Unreal 4 enginea series of segmented, spinning rings, with enhanced graphics but introduced more bugs and issuesnow have the cog-like reticle from the Glove of Doom. Some game contents and mechanisms has been changed in Definitive Editionparticle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the mission "Shakedown" and bike handlingship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.PS4: As "PS2 Classic"When using the Tyhrra-Guise to interact with tyhrranoids, emulated. Definitive Edition there is no variation in the key tone regardless of which button is also availablepressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.XOne/Switch: Definitive EditionIn offline or online multiplayer matches, there is no longer music while waiting before the start.In addition, multiplayer was taken out altogether in the PS Vita version iOS/Android: Added checkpoint mechanismA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
|-
|IcoRatchet: Deadlocked
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|Runs though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in full 1080p -game cinematics sometimes suffering camera and graphical glitches, and is based the inability to turn on subtitles. There are also some framerate and technical glitches reported in the PAL versiongameplay. The port features PlayStation Network multiplayer functionality, so though the extra content from that version four-player local play is included. Supports Stereoscopic 3Dno longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
|-
|Jak and DaxterRed Faction|✓||
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|✓
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|✓
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|✓(E)
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|PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun PC version lacks some visual effects that are no longer in the sky. Vita: same as above, suffers from a massive slowdown, making it unplayableonly on ps2PS4/PS5: Emulated 
|-
|Jak IIShadow of the Colossus|
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|✓
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|✓
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|✓ (R)
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|✓(E)
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|PS3: SubStable frame-HD, cropped widescreen, Many rate (30 FPS locked). runs in-game explosions retain 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the white screen effect for PS3 so it may look a prolonged amount of timelittle off unless you disable those video modes.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of Based on the music PAL release but is missing some notesminor bonus content from that version. For exampleDue to some questionable changes on the climbing physics, several of the Haven City music while time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on a zoomer will miss some noteshard mode.In Supports stereoscopic 3D but the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is textureframe-less and defaults to a solid black. This only happens rate tanks even lower than it does on the first time that the system plays the cutscene. Vita: same as above, suffers from a massive slowdown, making PS2 version with it unplayableenabled. PS4/PS5: EmulatedRemake
|-
| Jak 3Shin Megami Tensei: Nocturne|
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|✓
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|✓
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|✓
|✓
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|✓(E)
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|PS3PS2: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect Original. "Hardtype" Hack for a prolonged amount of timean increased challenge.Metal heads have a shiny, silver armor texture as opposed Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to the original muddy brown texturedemons. In New easy mode, A blur will appear on the cutscene "Power sides of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star the screen every time there is not visible in-gameFMV, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing order to fill the uniform bluescreen. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. Vita: same as above, suffers from a massive slowdown, making it unplayableuses compressed audioPS4/PS5: Emulated
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IISilent Hill 2
|✓
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|✓
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|
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.
Re: Chain of Memories is a remake of the GBA game.
|-
|Klonoa 2: Lunatea's Veil
|✓
|
|
|
|
|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
 
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
 
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
 
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Silent Hill 3
|✓
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|PC/PS4|||||PS3/XBOX One/Switch360: HD version based on unfinished code, and completely removed the original voice acting in favor of a remake new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in unity engine using HD, the same engine DoF effects are rendered in native resolution, making them look pixelated but can be fixed with better lightningmods
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|ManhuntSilent Hill 4: The Room
|✓
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|✓
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|✓(E)
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|XboxWindows: Stretched by defaultFrame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing visuals effects. GoG-version is a port of the inferior European PC-version.PCXbox: Based on Just as good as the Xbox PS2 version, missing even more visual effects has issues but with modern hardware Which can be patched480p support.
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|Mega Man X7|✓Siren
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|✓ (R)
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|✓
|✓
|✓
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|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
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|Mega Man X8
|✓
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|PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
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|Sly Cooper
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|✓
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|✓
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|PCPS3/ Vita: Features mouseThe player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-supported interfacesynchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber, higher resolution modes (up " and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to 1280x1024) the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but no anti-aliasing optionsthe dragon head still falls, and supports gamepads (XInput is followed by the player not 100% supported)being able to move. Compatible on modern operating systemThe player must hit the fireworks counter-clockwise to avoid this. Limited North American For the PlayStation Vita release although some retail Asian versions are available in 2, Matt Olsen had to re-disc multi-lingual versions (Englishvoice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, SpanishBentley instead says, French"to bring the camera behind you, Italiantap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, Germantips from Bentley, Japaneseor PA messages from the Fiendish Five members is removed in the PS Vita version, and Koreanas that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones)were fixed. The PS2 version served as music for "Muggshot's Turf" has been sped up. When entering the "At the basis of Dog Track" mission, it first plays the port featured same music that is heard when Sly confronts Muggshot in the Mega Man X Legacy Collection 2 with boss mission. It then plays the original music once the race begins. In the smoother performance PS3 version of the PC game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese versionhas every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Metal Gear Solid Sly 2||
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|✓
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|✓
|✓
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|Missing | PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some visual reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effectsare quite different, mainly the ones which play when, HD ports based on Substancefor example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. Missing However, in this remaster, the skateboarding minitransition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-gamerecorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others
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|Metal Gear Solid Sly 3
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|✓
|✓
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|PS2: Original. 60 fps and widescreen support are via hacks.| PS3/360/Vita: HD ports based The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on Subsistencethe disk itself.60 FPSDuring the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Widescreen supportAdditionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. Missing Metal Gear OnlineWhen Sly first meets Dimitri in "Police HQ, Secret Theater" players can clearly see him even when his back is turned. This is because the HD port has a different rendering, Snake vswhich causes the lightning to be much more clear. MonkeyCharacters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Guy SavageMatt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. Certain visual effects are reduced In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the point where they are seemingly game is loading is missing such as depth .the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of field the menus and rainscreen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version.3DS:[https://metalgearMurray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different.fandomThe Vita version does not support any of the two-player minigames.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list The entire game is not available on the physical release of Changes]the PS Vita version and is instead only available via digital download 
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|Odin SphereTales of The Abyss|||||
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|✓
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|✓
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|3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
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|Tekken 5
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|The original game: re-released digitally through PlayStation Network for PlayStation 3.
 
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
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|Okami
|✓
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|✓
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|✓
|✓
|✓
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|Original PS2 version's ending song (PSP/PS3: Titled "ResetTekken 5 Dark Resurrection" . Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by Ayaka Hirahara) is missing from all other adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versionsof the originals that contained different textures, details, and stage music that make most of them unrecognizable. All versions are locked to 30fpsIn the PSP version, but there is a 60fps hack for the PS2 versionnew mode called "Tekken Dojo".
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|Onimusha: WarlordsYakuza 1,2
|✓
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|✓||(R)
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|✓ (R) (Only 1)
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|✓ (R)
(Japan)
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PS3: HD Remake "Yakuza Kiwami" (Japan Only).
PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
 
WiiU: HD Remake (Japan Only).
|-
|Zone of the Enders
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|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.
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|Phantom Brave
|✓
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|✓
|✓
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|✓
|✓
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|Wii: Enhanced port with updated graphics Xbox 360 and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent. PSP: Based on the Wii PS3 version with extra recruitable characters1PC: Features content 0 suffer from both Wii and PSP portsheavy performance issues, higher resolution graphics than PS3 version 2.0 fixed the previous console ports, performance issue and optional higher quality UIis considered to be the best version.
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|Persona 3|||||✓Zone of the Enders: The Second Runner
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|✓
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|PS3: As "PS2 Classic", emulated.
PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
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|Persona 4
|✓
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Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ==Xbox==Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|PS3style="text-align: As left;"|'''GC:''' Inferior-looking port. '''PS2 Classic:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, emulatedwhich are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar'''Switch/Vita/PCPS3/PS4/360/Xbox One: Enhanced port ''' Based on The PS2 version with extra contentwidescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Some Taunt voices are switched with introduction/death voices have changed in the English dub.
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|Ratchet & ClankDead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"||||✓||✓||||||||||PS3/Vita: cropped widescreen, In-level movies PS2 and infobot cutscenes can be skipped. Some weapon GameCube versions added hotkeys for weapons and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in drastically tweaked the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit difficulty to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting result in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the much more approachable game, when than the HelpDesk Girl appears at the end, no dialogue from her playsoriginal Xbox title.
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|Ratchet & ClankDennou Taisen: Going CommandoDroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.||There are 2 PC versions:|✓||✓||||||||||PS3/Vita: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version1. Subtitles can still be activated from the settings on the main menu screen in the PS Vita An extended version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any 2001 tech demo, has a completely different level design and some changes in the game goes to the main menumechanics. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missingTitled "Dennou Taisen: DroneZ". In cutscenes, the camera is more zoomed out compared to the original PS2 release 2. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in A port of the original, it is still visible Xbox realized only in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clearRussia region, much like Tuxedo Ratchet's glasses which changed in requires Windows XP to run the same way between Going Commando and Up Your Arsenalgame. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the Titled "You're My HeroDroneZ XL" skill point.
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|Ratchet & Clank: Up Your ArsenalNinja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.||Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time|✓|Prince of Persia:<br>Warrior Within||Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.||||PS3/Vita'''PC: cropped widescreen''' Best looking version, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins60 FPS. the Santa Ratchet skin and Pipo-Saru Ratchet skin A remastered version of Prince of Persia (These two skins were previously exclusive to the Japanese version1989)can be accessible by cheats. Any of the skins above cannot be obtained unlocked on 6th gen consoles, but not in the PS Vita PC version, and in addition, the Constructobot skin won't unlock after collecting all the trophies. Mods should be used for modern systems.The Holoshield Glove'''PS3:'''s V1 version (and not the others) shoots out rotating rectanglescropped widescreen, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove60 FPS, the reticle for certain launcher/glove weapons sound mix quality is differentworse. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have cinematic in which the cog-like reticle from Prince turns into the Glove of Doom. Some particle effects are missingSand Wraith has been inexplicably censored, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet Dark Prince's golden markings are nowhere to planet plays in a different order.Exiting the Quick Select option be seen in The Two Thrones and when the Pause menu will exit final collision against the whole pause menu.When using Dark Prince the Tyhrra-Guise to interact sun goes down with tyhrranoids, there is no variation each strike against him that doesn't happen in the key tone regardless of which button is pressed during the rhythm game.In the Vita this version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|Ratchet: DeadlockedSpider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.|||||✓||||||||||though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2'''PC:''' Completely different game, developed by a different studio. Players have noted It was "dumbed down" for a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, young audience and the inability to turn on subtitles. There are also some framerate thus featured more simplistic and technical glitches reported in the less challenging gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
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|Red Factionstyle="white-space: nowrap;"|Tom Clancy's Splinter Cell||Tom Clancy's Splinter Cell:<br>Pandora Tomorrow||Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.||'''GC/PS2:''' Inferior-looking ports. Altered level design.||||||||'''PS3:''' Based on the PC version lacks some visual effects that are only , HD textures, a new menu interface, and HUD, a manual quick-save system (carried on ps2from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.
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|Shadow of the ColossusTom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.||'''PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|}|✓ (R)|==Xbox 360=={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|PS3: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.PS4:RemakeNotes
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|Shin Megami Tensei: NocturneBayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3:''' Terrible frame rate.||'''PS4/Xbox One/PC:''' Decent ports.||'''Switch/Wii U:''' Has exclusive costumes.|-|Dead Rising|Wii||✓|✓|||||PS2style="text-align: Original. left;"Hardtype|Titled " Hack for an increased challenge.Switch/PS4Dead Rising: Redone character modelsChop Till You Drop". Better Visual effects. Has Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the ability game by completing missions given to choose which skills to transfer to demons. New easy modehim by Otis, Brad, A blur will appear on and Jessie; others see him rescuing the sides various survivors of the screen every time there is FMVoutbreak. New Zombies. New mini-games. Costume blood color, in order to fill the screen. still uses compressed audiobut Frank can't jump and some areas are now smaller.
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|Silent Hill 2Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|||||✓|✓|||||||||Windows'''Xbox 360: Port based on the Xbox ''' Most stable version. Buggy, but has tank controls, behind the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratioshoulder camera, 60fps, higher quality FMVlocked at 30 FPS, and more, making it the definitive versiona muddy red/green color filter over everything.
Xbox'''PS3: Has the same lighting as the PC version but with the PS2''' Extra non-style soft shadows left intactcanon scenes, fog issues (albeit less noticeable due to the lower resolution)vastly superior camera and controls, better colors, no muddy filter, many improved textures, poor audiosome improved models, and the same relatively low-quality FMVs by default. Can run runs at 480pabout 20 FPS (Locked 60 FPS when using emulation).
Windows'''PC:''' Has the improvements of the PS3 version, Xbox, and PS2 "Directors Cut heavy crashing issue (EUGOG version is better but still suffers from it)/Greatest Hits , missing voice acting in mission 20. A mod called DPfix (UScannot be played on windows 7 or lower)" versions contain bonus materialcan increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
'''Switch:''' Has the improvements of the PS3version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/360PC: ''' HD version based on unfinished codeRemaster with new features such as Profanity filter, resulting Tech suits in an uncountable number of bugs Halo 3, and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far awayHalo 4 Squad Battle changes.
|-
|Silent Hill 3Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.||Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality. ||A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One|style="text-align:left;"|'''PS3/:''' runs at a significantly lower resolution than the Xbox 360: HD version based on unfinished code, and completely removed uses simpler visual post-processing effects, has missing objects throughout the original voice acting in favor game, areas of a new grass are more patchy, shadows are simpler (subjectively worseand sometimes missing) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far awayand textures appear more basic and low resolution.Windows'''Xbox One: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods''' backward compatibility.
|-
|Silent Hill 4: } ==SNES==Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The Roomaudio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. |✓Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. |{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|ActRaiser|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.||Windows'''NDS: Frame rate is capped at 30 FPS in the retail and digital releases''' PS1 extra content (with load times fixed) plus more extra content, touch controls, while cutscenes are at 15 FPS in the physical releasemore literal translation, but can be changed to 30fps using modsFrench translation added.Some of the "hauntings" from the console version are missing'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. GoG-version is  '''PC:''' Was a broken PC port of the inferior European PC-version.Xbox: Just as good at first, as it was directly based off from the PS2 mobile versionwith no effort, but with 480p supportwas eventually fixed officially due to negative reception the PC version got.
|-
|SirenClock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.||'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|✓ (R)GameBoy Advance||||||||style="text-align:left;"||PS3: Titled "SirenContra Advance: Blood CurseThe Alien Wars EX". Removed dual wielding and mega bombs, it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory sceneadded lock aim, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of TerrorMode 7 levels replaced with levels from "Contra: Hard Corps", which is accessed via the PlayStation 3's XMB Video menuworse audio.
|-
|Sly CooperDonkey Kong Country|GameBoy Color<br>GameBoy Advance|style="text-align:left;"||||✓||✓|||||||||| PS3/ Vita'''GBC: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations' Weaker graphics & audio, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubbernew stage," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita longer version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "MuggshotWinky's TurfWalkway" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the gamemini-games, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobtime trial.
The Japanese version has every dialogue re-recorded from the ground up'''GBA:''' Increased brightness, which the voice actors for Slyworse contrast, Bentleycolor saturation, Murray, Carmelita and the Panda King are taking over. Howeveraudio; mini-games, some Japanese voice actors were changed for otherstime trial.
|-
|Sly Donkey Kong Country 2:<br>Diddy's Kong Quest|GameBoy Advance|||||✓||✓|||||||||| PS3/ Vitastyle="text-align: The player can now invert the game's camera controls. Only the bonus videos for left;"The Black Chateau|Titled " (Sly Cooper: The Second Season) and Donkey Kong Country 2"Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. InsteadIncreased brightness, the Cooper Van drives in place while Sly's audio continuesworse contrast, though he doesn't mention Monaco anymore. This was probably changedcolor saturation, because the and audio; mini-games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixedtime trial. The first few seconds of each level|-|Donkey Kong Country 3:<br>Dixie's soundtracks are cut off each time they are played the first goDouble Trouble|GameBoy Advance|style="text-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to align:left;"tap the rear touch pad to bring up the waypoint|Titled " and Donkey Kong Country 3"tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the powerIncreased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-ups has lowered for the PS Vita versiongames, so the player can use only the L button for one power-up at a timetrial. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in|-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode |Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (such as with an older TVR). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The <br>Andoid<br>iOS|style="transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operationtext-align: Thunder Beak,left;" when Bentley enters the water tower in the original |'''PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower:''' Full 3D remake with party enhancements. However, in this remaster, the transition doesn't work as intended, flipping the entire image Only released in a single frame before cutting to the interior of the water towerJapan.
The Japanese version has every dialogue re-recorded from '''DS:''' Remake done in a similar vein to the ground up, which DQIV remakes. Has the voice actors for Sly, Bentley, Murray, Carmelita and same mechanics perks as the Panda King are taking over. HoweverPS2 remake, along with some Japanese voice actors were changed for othersunique content.
'''iOS/Android:''' Port of the DS version.
|-
|Dragon Quest VI
|Nintendo DS (R)
|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|EarthBound
|GameBoy Advance
|style="text-align:left;"|Worse audio. Japan only.
|-
|Sly 3Final Fantasy IV|PlayStation<br>WonderSwan Color<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version'''||'''PS1:''' FMV opening and ending, new features, different translation, longer load times.|✓||✓|||||||||| PS3/ Vita'''WonderSwan Color: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible ''' Lacks Mode 7 effects (but despite thisreplaced by scaling effects), limited palette, the cutscenes that play before that menu popped up are still there)poorer audio. The Vita does not support either version of 3Japan-Donly. The music glitch in the "Hungry Croc" mission was fixed '''GBA:''' Titled ''Final Fantasy IV Advance''. In Based on the original, the music never playedWonderSwan Color version. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special itemsNew translation. HoweverExtra content, it is only a visual glitch.When starting the gameupdated graphics, there is a chance a random bug will happen where the music will begin looping five seconds of the worse audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn '''PSP:''' Titled ''t play. Additionally, after the mission is over, the rest of the game wonFinal Fantasy IV: The Complete Collection't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch Includes "The Evolution of Sly video without having to look it up on the internet, After Years" as well as every bonus video is now accessible. When Sly first meets Dimitri an in -between "Police HQ,Interlude" players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security doorIncludes all GBA content. For the PS Vita versionEnhanced graphics, Kevin Miller choice between original and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucomenhanced audio. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2 '''3D Remakes''' '''NDS: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a ''' Very different font. the in-game dialogue is slightly delayed 3D remake following Final Fantasy III on the physical PS3 version of the gameDS (no PSP release unlike it). This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru '''iOS/Android/PC:''s hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European DS version. Murray's bounce height was drastically decreased. This is only seen in the PSVita releaseport, but In the followed by 3D remake of "Dark CavesThe After Years" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''PC:''' HD version of DS remake.
|-
|Tales of The AbyssFinal Fantasy V|PlayStation<br>GameBoy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' First official English release.||||||||✓|||||||3DS'''GBA: Loading times are shortened''' Titled ''Final Fantasy V Advance''. Slightly more lag sometimesNew translation. Removal of MultiplayerExtra content, worse audio. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version  '''iOS/Android:''' Redone sprites (Japan onlyRPG Maker art style), touch controls. Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch  '''PC:''' Redone sprites (can't keep Asch in partyRPG Maker art style).
|-
|Tekken 5Final Fantasy VI|PlayStation<br>GameBoy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio. '''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, no touch control.|-|Front Mission|PlayStation<br>Nintendo DS (R)|style="text-align:left;"|'''DS:''' Only official English release.|-|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|GameBoy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.|-|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|GameBoy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.|-|Kirby Super Star|Nintendo DS|PSP/PS3style="text-align: left;"|Titled "Tekken 5 Dark ResurrectionKirby Super Star Ultra". Changed Intro. More Balanced Gameplay. added movesExtra games, enhanced graphics. |-|The Legend of Zelda:<br>A Link to the Arcade Battle has been upgraded by adding twelve more ranking titles and removing onePast|GameBoy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''GBA: Conqueror'''Extra dungeon reliant on "Four Swords" game.many More accurate translation, more shops, new stagesenemies. These stages were actually modified versions Link voice clips from "Ocarina of the originals that contained different texturesTime". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, details, and stage music that make most of them unrecognizableIce Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]In the PSP version, there is a new mode called |-|"Mega Man & Bass" /<br>"Rockman & Forte"|GameBoy Advance|style="Tekken Dojotext-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Yakuza 1,2Mega Man X|||✓ DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.||'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.||✓ (R) (Only 1)'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.||✓ '''iOS:''' Touch controls, "redrawn" graphics (Ractually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions. (Japan)'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|PS3style="text-align: HD Remake left;"Yakuza Kiwami" (Japan Only)|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.PS4'''PS1/Xbox OneSaturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC: HD Remake titled ''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. '''GC/PS2:''' PS1 version included in "Yakuza Kiwami" and "Yakuza Kiwami 2Mega Man X Collection". Loading times are eliminated.
WiiU'''PC/PS4/Switch/XB1: HD Remake (Japan Only)''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Zone of the EndersMetal Max 2: Kai|GameBoy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.||'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.|-|Ogre Battle:<br>The March of the Black Queen|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.|-|Romancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).|||Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version'''PS2:''' Enhanced 3D graphics.
|-
|Zone Secret of the Enders: The Second RunnerMana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|||||||✓|✓style="text-align:left;"|||||||||Ps2 Pal'''Android/iOS: has exclusive content such as new cutscenes''' Partially enhanced graphics, new battles during the campaignenhanced fonts & menus, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttonstouch controls. Some answers can give the player extra challenge or other little things.)
PS3'''PC/360PS4/Vita: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 ''' Full 3D remake with animated cutscenes, voice acting, and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issueremixed soundtrack.
PC/PS4'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.|-|Shin Megami Tensei|PlayStation<br>Sega CD<br>GameBoy Advance<br>iOS|style="text-align:left;"|'''SNES: A remaster ''' Use the English patch by Orden as it fixes some issues with updated texturesthe original Aeon Genesis translation and changes names of demons, 4K supportraces, a new control style, various graphics settingsitems, and the ability spells to play in VR from match with the view official localizations of the cockpitlater games by Atlus. However '''PS1:''' Redrawn graphics, Positive and Negative responses donremixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. '''Sega CD:'''t work alsoRedrawn graphics, remixed music, it does not feature dualcutscenes with voice-audio language support due to licensing restrictionsovers.|}'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.
==GameCube=={| class="wikitable" style="text-align'''iOS:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |Xbox! scope="col" |Xbox 360! scope="col" |Wii! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align: left"|Notes''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
|-
|Beyond Good & EvilShin Megami Tensei II|PlayStation<br>GameBoy Advance||✓|✓|✓|||style="text-align:left;"|'''PS2SNES:''' Inferior-looking port, wrong asspect ratioHas an English patch by Aeon Genesis.
'''XboxPS1:''' Was developed by another team so there are some minor changes to the environmentSame deal as its predecessor. Not translated into English.
'''PCGBA:''' Same deal as Xbox, needs fan mods its predecessor. Not translated into English.|-|Super Mario World|GameBoy Advance|style="text-align:left;"|'''SNES:''' The version in order to fix some graphical bugs on modern hardware, doesn't support controller"Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
'''PS3/360GBA:''' A HD remaster of the PC Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version, Beyond Good & Evil uses a 4.|-|Super Mario World 2:<br>Yoshi's Island|GameBoy Advance|style="text-align:left;"|Titled "Yoshi's Island:Super Mario Advance 3 image ratio". New levels, but displays in 16different audio.|-|Super Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:9 letterboxed formatleft;"|'''PC/Switch:''' Unoffical native port made by fans by decompilation. On a native 16[https://github.com/snesrev/sm][https://github.com/RadzPrower/Super-Metroid-Launcher]|-|Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star Ocean:9 screen, this results in black bars around the entire screen, needlessly constraining the imageFirst Departure". Those were fixed in the HD versionOnly official English release. The PS3 version has broken shadows|-|Super Ghouls 'n Ghosts|PlayStation<br>GameBoy Advance|style="text-align:left;"|'''PS1:''' Slowdown removed.
The game creator said that the GameCube version is the best'''GBA:''' New levels, worse audio.
|-
|Billy Hatcher and the Giant EggTactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.||||||'''PCPSP:''' Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixingVery enhanced, severe screen tearing and poor controller supportmore features.
|-
|Donkey Kong Jungle BeatTales of Phantasia|PlayStation<br>GameBoy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.||'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.|✓|||'''WiiPSP (Full Voice Edition):''' Titled port of PS1 edition including GBA additional content plus full voice acting, new sprites. '''PSP ("Donkey Kong Jungle Beat New Play Control!Tales of Phantasia X Narikiri Dungeon", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong):'''s movement PSP version with even more additional content (Grade shop) and its motion detection feature to clapa remade spin-off. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress '''iOS/Android:''' F2P port of ToP X. It also replaces the bananaSub-based health meter with a more traditional life system par translation. At least GBA one had better controls and adds a boss rush mode and support for widescreen television displaysinterface than this. No longer available.
|-
|The Legend "Trials of Zelda: The Wind WakerMana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)||||||✓|style="text-align:left;"|'''Wii USwitch/PC (remake):''' HD RemasterTitled "Trials of Mana". Additional control methods have been addedFull 3D remake with animated cutscenes and remixed soundtrack. The Inventory has been made accessible through the GamePad's touchscreen, PC version initially came with no need to pause the game. some itemsreviled DENUVO anti-tamper, such but it was removed on August 2020 and DRM-free as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slotsa result. First-person aiming  '''Switch (SNES port):''' An official translated port of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes is included in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty "Collection of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start Mana" as "Trials of a new file, is skippable, but no other cutscenes areMana" internationally.
|-
|The Legend of Zelda: The Twilight PrincessUmihara Kawase|Nintendo DS<br>PlayStation Vita|||||✓|✓|style="text-align:left;"|'''WiiDS:''' The World is mirrored As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and Motion control was addedslightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports. '''Wii UVita:''' HD Remaster with [https://zeldaAs part of the third game, but only included in its Vita port. Seems like emulation.|} ==Nintendo 64==The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility.gamepediaIt may be easier to rely upon a port rather than try to emulate it.com/The_Legend_of_Zelda:_Twilight_Princess_HD While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Changes_and_Additions too many changes to list hereVirtual Console games in Dolphin|N64 Virtual Console]]releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Killer 7Banjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|||||||[httpsAdded widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie://wwwNuts and Bolts". Removed Nintendo references, some of which were endearing.speedrunXBLA version is also included in "Rare Replay".com/Killer7/guide/vrviv Full list of changes]
|-
|Mario Power TennisBanjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"||||✓|||'''Wii:''' 16:9 widescreen modeGenerally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Players can choose to play with the Wii Remote onlyRemoved Nintendo references, or with the Wii Remote/Nunchuk combination for advanced control some of playable character participantswhich were endearing. It XBLA version also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchesincluded in "Rare Replay".
|-
|Metroid Prime 1, 2Blast Corps|Xbox One (E)|style="text-align:left;"||||✓|✓||[https://metroid.fandomImproved graphics, better framerate.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Tales of Symphoniastyle="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|||||||PS2style="text-align: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The ;"Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters|'''Xbox:' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, Titled "Conker: Live and the second can be watched by speaking with Yuan Ka-Fai after the events in WelgaiaReloaded". After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the playerIt's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, censored but has much better graphics and Pronyma—can be challenged in the Underworld as wellupdated multiplayer.
PS3/PC'''Xbox One: Based on ''' "Rare Replay" includes an emulated version of the PS2 versionoriginal. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
|-
|Viewtiful joe 1, 2Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch||style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].|||||PS2'''Xbox One/PlayStation 4/Switch/PC: Inferior Looking ''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the first game developer has Dante from pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the Devil May Cry series cameoofficial 2020 port.
|-
|Rayman 3The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>WiiU (U)||✓|✓|✓|||style="text-align:left;"|'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-Both, the original game by connecting GBA to The GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Packthe Master Quest are emulated at 480p.
'''PS23DS:''' Inferior lookingport is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.
'''XboxPC/Switch/Wii U:''' Widescreen option is just 4An unofficial port of the N64 version made by fans.[https:3 stretched//github.com/HarbourMasters/Shipwright]|-|The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.
'''PC3DS:''' The ability features enhancements similar to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed with a mod called "better Rayman 3" The PC version is also available those in CzechOcarina of Time 3D, Hebrew, Polish, Russian, and Slovak languages '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada'sMadder'. This has been removed and replaced with as well as manual camera control when played on a new trailer featuring new music.The intro sequence originally began with the classic Ubi Soft logoNew Nintendo 3DS, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD missing some rumble features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my GodHowever, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange it changes. The bonus section some key gameplay mechanics in ways that fans of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's editionoriginal might not prefer.The shadows of objects and characters have been known A mod to glitch up, often passing directly through surfaces and appearingrestore those changes [https://disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparentrestoration. Level scores are now shown at the end of the boss battle sectionszora. The game now features subtitles for the cutscenes and some other in-game dialoguere exists].
|-
|Resident Evil 4Jet Force Gemini|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate.|-|Killer Instinct Gold|Xbox One (E)|style="text-align:left;"||[https://residentevil.fandomImproved graphics, better framerate.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Super Mario SunshinePerfect Dark|Xbox 360<br>Xbox One||||style="text-align:left;"|||✓|'''Switch''': Emulated Version with Widescreen supportImproved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".
|-
|Sonic HeroesRayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|||✓||||style="text-align:left;"|GC'''Windows: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in ''' port of the File Select screen N64 version and in the options menu. Sound mixing is very poor, as the sound effects are loud enough known to drown out the voices. The Chao in the special stages is way less audiblehave issues running on modern Windows and it's capped at 30 FPS.
PS2'''Dreamcast: 30fps''' various changes from the Nintendo 64 and Microsoft Windows versions, no progressive scan supportincluding several 2D sprites being replaced by 3D models, slower loading timesimproved texture quality, has texture layering issues in certain places60fps, Certain texture animations are missing resulting in a decidedly unclean imageand minor level design changes. offers the audio language selection in its Language Settings menuThe Dreamcast version also has exclusive mini-games, Team Dark’s Chaos Control lasts 5 seconds on PS2six hidden Glob Crystal collectibles, while it lasts 10 seconds in and replaces The Hall of Doors with The Isle of Doors for the other versionsworld map. Michel Ancel (the energy indirect textures are brighter. The NTSC PS2 Director) himself has no music in previously stated that he believes that this version is the File Select screen however, best version of the NTSC PS2 versions do play music after you load up a save and head back to switch filesgame.
Xbox'''PS2: has frequent performance issues ''' Titled "Rayman Revolution". Remake that are heavier than completely changes the PS2 game for better and for worse. This versionincludes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, Certain texture animations are missing. FMVs at a higher resolution and bitrateYellow Lum redistribution. faster loading timesThe Hall of Doors was replaced with three central hubs, lacking a Language Settings menucalled The Minisaurus Plain, instead sets the language based on the systemGlobox's own settingHouse, and The Rainbow Creek, has rougher analog controls during the main stages but handles well in the special stageswhich to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the energy indirect textures are brighternew minigames from the Teensies with the Yellow Lums the player has collected. contains To date, Revolution is the only edition of Rayman 2 that lets players save when a brightness settinglevel has been only partially completed, but like all versions of the game, it still uses manual saves. The audio files This is also the only version in which the Xbox version have a sample rate of 48000 Hz1,000th Yellow Lum can be obtained normally. In all However, despite the numerous improvements and enhancements to the gameplay, the other versions frame rate is not as well smooth as the Windows near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version for , such as the same reasonblue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|Wii (E)|style="text-align:left;"|Emulated version with official English subtitles.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly(U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), the audio is downsampled to 32000 Hzand altered progression. Some may prefer it, others not so much.
'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]
PC'''Android: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to '' Unoffical native port made by fans using the Windows version however, it doesn't enable full dual-analogSM64 decompilation project. contains HUD textures with fewer compression artifacts than those in other versions[https://github. The shading incom/VDavid003/sm64-port-game is also somewhat improved.Silenced many inandroid-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.base]
|-
|Sphinx and the Cursed MummyStar Fox 64|style="white-space: nowrap;"|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows||'''PS2:''' Inferiorstyle="text-looking port. '''XBOXalign:''' Lacks projected shadows. '''left;"|Remastered for PC/Switch:''' HD Remastered. Lacks projected shadows.
|-
|Turok 2: Seeds of Evil
|Windows
|style="text-align:left;"|Remastered for PC.
|}
==XboxGameCube==Most Xbox Ports for PC are Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.
{| class="wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2Game! scope="col" |GamecubePlatforms! scope="col" |PlayStation 3! scope="col" style="text-align: left"|Notes
|-
|Advant RisingBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|||style="text-align:left;"|'''PCPS2:''' Missing some cutscenesInferior-looking port, can be fixed by using modswrong aspect ratio.|-|Cel Damage|✓|✓|✓|✓|'''GCXbox:''' Inferior-looking portWas developed by another team so there are some minor changes to the environment.
'''PS2PC:''' Titled "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability Same as Xbox, needs fan mods in order to swing fix some graphical bugs on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rallymodern hardware, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health Barsupport controller.
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 Version with widescreen support A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the opening theme on entire screen, needlessly constraining the main menu is removedimage. Those were fixed in the HD version. The menu interface PS3 version has a new lookbroken shadows. The game creator said that the GameCube version is the best. A lot of |-|Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound effects are missing. Taunt voices are switched with introduction/death voicesmixing, severe screen tearing and poor controller support.|-|Dead Donkey Kong Jungle Beat|Nintendo Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to Rightsinclude more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|PS2 and GameCube versions HD Remaster. Additional control methods have been added hotkeys for weapons and drastically tweaked . The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the difficulty gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to result match the expressions. The ending cutscene and staff credits, which were prerendered in a much more approachable the original game than , are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original Xbox titlecutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|Dennou TaisenThe Legend of Zelda: DroneZ<br>The Twilight Princess|Nintendo Wii<br>Wii U|style="text-align:left;"|||Started as a 2001 tech demo but became a full retail game on Xbox in the japan region later ported to pc'''Wii:''' The World is mirrored and motion control was added.
'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Nintendo Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Nintendo Wii<br>Wii U<br>Nintendo Switch (R) (Only 1)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are 2 pc versions:several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1. an extended version of <br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the 2001 tech demo first game has a completely different level design and some changes in Dante from the game mechanicsDevil May Cry series cameo. titled |-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="Dennou Taisentext-align: DroneZleft;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
2. a port of the Xbox realised only in Russia region, requires Windows XP to run the game. titled "DroneZ XL"'''PS2:''' Inferior looking.
|-|Ninja Gaiden Black|✓|||✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, Human beheadings, some costumes, and some cutscenes. changed some music, reworked a lot of the mechanicsWidescreen option is just 4:3 stretched.
Better Graphics, Enemies gush more blood. Added a few more save points. '''PC:''' The Ability ability to jump while shooting arrows skip FMV cutscenes was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New backflip and somersault animations. Redesigned and New Bosses. New Weapons. New areas. Ticket fetching removed. , some textures are missing, both issues can be fixed with a mod called "Better Rayman 3 new chapters as Rachel". The underwater segment was significantly shortenedPC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes.
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Resident Evil 4
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|OutRun 2Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|XBOX PAL Versionstyle="text-align:left;"|'''GameCube: Time Trial Route Scores are not saved ''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the PAL version due options menu. Sound mixing is very poor, as the sound effects are loud enough to a bug drown out the voices. The Chao in that versionthe special stages is way less audible.
XBOX NTSC-J Version'''PlayStation 2: Fixed slowdown''' 30 FPS, no progressive scan support, slower loading times, Fixed bugs with has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the driver's view. Scud race & Daytona 2 tracks have been polishedaudio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, to be more accurate to while it lasts 10 seconds in the arcade original (still not perfect)other versions. Japanese only (The Voice acting and some of the menus energy indirect textures are still brighter. The NTSC PS2 has no music in English)the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
PS2/'''Xbox/PSP/Windows: Part of OutRun 2006 Coast 2 Coast''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, Downgraded graphics doesninstead sets the language based on the system't feature Scud race & Daytona 2 trackss own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is missing lens flare & bloom effects but can be fixed with modsdownsampled to 32000 Hz.
PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|OutRun 2 SPstyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.|PS2/'''Xbox/PSP/Windows: Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods' Lacks projected shadows.
PS2 Japan'''PC/Switch: Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance'' HD Remastered. English patch is available, but most of the game is still in JapaneseLacks projected shadows.|-|}
PS3/XBOX 360==Nintendo Wii=={| class="wikitable" style="text-align: Titled center;"! scope="col"|Game! scope="col"|Platforms! scope="OutRun Online Arcadecol" Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from coast 2 coast. Clarissa's design is censored. |Notes
|-
|Prince of Persia Trilogystyle="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''PS2/GCDS:''' inferiorA full-fledged demake -looking Ports2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.
'''PCPlayStation 2:''' Best looking versiondowngraded graphics, 60 fps. A remastered version of Prince Carbon Crash as playable character for second player instead of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systemsCoco Bandicoot.
'''PS3Xbox 360:''' cropped widescreen, 60 fps, sound mix quality is worse, The cinematic in which the Prince turns into the "Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that doesn't happen in this versionenhanced graphics.
|-
|Spider-Man 2No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows||✓|style="text-align:left;"|'''PS2PS3/GCX360:''' Inferior-looking PCA [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: Completely different gameart style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, developed by a different studioretry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. It Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "dumbed downHeavenly Star" for a young audience song and thus featured more simplistic Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and less challenging gameplaykeyboard - controller only.
|-
|Splinter Cell TrilogyNo More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows||✓|✓style="text-align:left;"|'''PCWii:''' Best looking NA and PAL versions have different music. The PAL version. Has DLC Levels, 60 fps PC Version has problems with modern hardware, but can be fixed with modsis also censored.
'''GC/PS2Switch:''' inferior-looking Ports. Altered level designUncensored and has the PAL music.
'''PS3Windows:''' Based on the PC Switch version, HD textures, a new menu interface, . Does not support mouse and HUD, a manual quickkeyboard -save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levelscontroller only. Poor porting with many crashes.Chaos Theory is locked at 35fps
|-
|Splinter Cell: Double Agent|✓|✓|✓|✓Pandora's Tower
|
|style="text-align:left;"|'''Wii:'''GCNA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/PS2Wii U:''' inferiorThe 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-looking Portsalign:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Altered level designAdds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).
'''PS3/360/PCSwitch:''' completely different gameSame as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.
|-
|Halo 1, 2Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.||'''PC/Xbox OneSwitch:''' Part of HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the Master Chief Collectionmenu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Halo 1 Time Attack is a remake with optional updated graphics. Supports widescreennew feature.
|-
|}
==Game Boy==
{| class="wikitable" style="text-align:center;"
! scope="col" |Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="widthtext-align: 14emleft;"|Name'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.! scope|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="coltext-align:left;" |'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-! scope|Shiren The Wanderer GB2|Nintendo DS (R)|style="coltext-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō" . Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|NDSKirby's Star Stackers! scope|SNES (R)|style="coltext-align:left;" |'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)! scope|style="coltext-align:left;" |'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure! scope|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="coltext-align:left;" |Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align: left;"|Notes
|-
|Mario and Luigi Superstar SagaTales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"||3DS: A lot of changes were made in order to make the game easierVastly improved remake.
|-
|Mega Man Zero 1, 2, 3, 4Pokémon Red & Blue||||✓Game Boy Advance (R)<br>Nintendo Switch (R)|'''GBA:''' Original. Uncensored hacks are available. '''DS:''' Better Audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill", and "diestyle=" were changed, making the games more kidtext-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox Onealign:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.left;"|
|-
|The Legend of Zelda: Link's Awakening Pokémon Gold & Silver||||✓ Nintendo DS (R)|Switchstyle="text-align: HD Remake with dungeon creating mode.left;"|
|-
|}
==Game Boy Advance==
{| class="wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |NDSGame! scope="col" |3DSPlatforms! scope="col" |Switch! scope="col" style="text-align: left"|Notes
|-
|Ace Attorney 1, <br>Ace Attorney 2, <br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS||✓style="text-align:left;"||'''DS:''' First versions of the original trilogy to be released for the Westwest. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.
'''''Trilogy HD'' (Wii/3DS/iOS/Android)DS:''' Not to be confused with the later and muchBetter audio. The multiplayer mini-improved ''Trilogy'' remakegames from Mega Man Zero 2 were removed. ''Trilogy HD'' performs slightly worse (Some dialogue containing words like "death", "kill" and with significantly worse animation) than "die" were changed, making the DS portsgames more kids-friendly, and is only playable but spelling errors in Japanese the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and English. Android version is Japan-exclusiveY face buttons.
'''''Trilogy'' (3DSSwitch/PC/Switch/PS4/Xbox One/iOS/Android):''' ''Trilogy'' has Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the best graphicsZero and ZX games, the best audio Japanese and the best controls international versions of any version of the original trilogyeach game, an optional Save Assist (i.e. It also has the most language options available in any single version: the original Japanese from the GBA games; the Englishcheckpoint) system, Frenchartwork gallery, Spanish and German (music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but not Italian) localizations from the DS has a modding community thanks to these games being native ports; and two all-new localizations to Korean and Chineseinstead of emulation.
|-
|}
==Nintendo DS==
{| class="wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name! scope="col" |WindowsGame! scope="col" |3DSPlatforms! scope="col" |Mobile! scope="col" style="text-align: left"|Notes
|-
|Shin Megami Tensei: <br>Strange journey|3DS|style="text-align:left;"||'''3DSTitled:''' Titled "Strange Journey Redux" '''. The game includes new artwork for the characters (Which which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.
Commander Skills have been added.
|-
|style="white-space: nowrap;"|Mario & Luigi: <br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|'''3DSTitled:''' Titled "Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey"'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of Changeschanges]
|-
|Radiant Historia
|3DS|style="text-align:left;"||'''3DSTitled:''' Titled: " Radiant Historia: Perfect Chronology" has '''. Has difficulty options. New characters' portraits. A new timeline was added. a A new training ground. characters can also learn Support Skills. five Five new tracks. Mini Map was added. New Translationtranslation. More save slots. Weapon and armor stats have been modified slightly. Some Life life quality improvements were added.
|-
|}
==PSPNintendo 3DS==Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name! scope="col" |WindowsGame! scope="col" |PS2Platforms! scope="col" |Mobile! scope="col" style="text-align: left"|Notes
|-
|Final Fantasy Type-0Azure Striker Gunvolt|Windows|style="text-align:left;"||'''Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4/Xbox One:''' better which runs at 60 FPS, features HD event graphicsand portraits, balance tweaks, locked resolution at 1280x720 and locked at 30fpsincorporates its sequel's difficulty system.'''Steam:''' Same as above A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but can be patched (https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker)a recent patch broke the game'''PSP:''' 60fps hack availables Speedrun and Other Modes on PC.
|-
|Grand Theft AutoResident Evil: Liberty City Stories and Vice City StoriesRevelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|'''PS2:''' Better textures and geometry All ported versions are in places, better lighting, visual effects, and draw distance.'''Mobile:''' Reworked textures, lighting, and visual effectsHD.
|-
|Kingdom Hearts: Birth By SleepThe Legend of Dark Witch|Windows|style="text-align:left;"||'''PS3/PS4/PC/Xbox One:''' HD Remaster Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the Final Mix 3DS version.|-|Metal Gear Solid: Peace Walker||||'''PS3/360:''' HD Remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
|Windows
|style="text-align:left;"|Same as the above.
|}
==PlayStation 3==
{| class="wikitable" style="text-align:center;"
! scope="col" style="width: 8em;"|Name! scope="col" |Windows! scope="col" |PS4! scope="col" |PS5! scope="col" |X360Game! scope="col" |XOnePlatforms! scope="col" |Notes
|-
|Dark Souls
||✓||✓|✓|'''PC/PS4/Windows<br>PlayStation 4<br>Xbox One/<br>Switch|style="text-align:left;"|Titled ''' Titled "Dark Souls Remastered"'''. Based on "Prepare to Die Edition". Can be played at 60fps60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
|-
|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"||||'''PS5:''' Remake with better Graphics graphics and life quality improvements.
|-
|God of War 3
|PlayStation 4|style="text-align:left;"||||'''PS4:Titled ''' Titled "God of War III Remastered"'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)|✓<br>PlayStation 4 (R)||✓|✓<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PS3 PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PS3 PlayStation 3 (NANorth America):''' The protagonist is an adult.
'''PCWindows/PS4PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.
|-
|The Last of Us
|PlayStation 4|style="text-align:left;"||||'''PS4:''' 60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included.
|-
|Uncharted 1, <br>Uncharted 2, <br>Uncharted 3|PlayStation 4|style="text-align:left;"||||'''PS4:''' 60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.
|-
|Vanquish
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|||✓|✓style="text-align:left;"|'''Xbox 360:''' Decent port.'''PCWindows/PS4PlayStation 4/Xbox One:''' Improved resolution and FPS.
|-
|}
==Xbox 360PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|NameGame! scope="col" |WindowsPlatforms! scope="col" |WiiNotes|-! scope="col" |PlayStation 3Final Fantasy Type-0! scope|style="colwhite-space: nowrap;" |Windows<br>PlayStation 4<br>Xbox One! scope="col" |style="text-align: left;"|Notes'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|Bayonettastyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS||✓style="text-align:left;"|'''PS3PlayStation 2:''' Terrible Frame rateBetter textures and geometry in places, better lighting, visual effects, and draw distance.'''PS4/Xbox One/PCMobiles:''' Decent ports'''Switch/Wii U:''' Has Exclusive costumes Reworked textures, lighting and visual effects.
|-
|Dead Rising||✓|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|'''Wii:''' Titled style="Dead Risingtext-align: Chop Till You Dropleft;" Motion Control, Frank now operates from out of the mall's security room and that he advances the main plot |HD remaster of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New Mini-Games. Costume blood color, but Frank Can't jump and Some Areas are now SmallerFinal Mix version.
|-
|Deadly Premonition|✓||||'''360:''' Most stable version, but has Tank controls Behind the shoulder camera, locked at 30fps, and a Muddy red/green color filter over everything '''PS3:''' Extra non-canon scenes, Vastly superior camera and controls, Better colors, no muddy filter, Many improved textures, Some improved models, Runs at about 20fps (Locked 60fps when using emulation) '''PCMetal Gear Solid:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), Missing Voice acting in mission 20.A mod called Dfix can increase the resolution, and lock the frame rate at 60fps. fix bugs not mentioned here and improve the visuals. cannot be played on windows 7 or lower. '''Switch:''' Has the improvements of the PS3 version but doesn't have the No non-Canon cutscenes, Some additional FX, Minor crashing issue (still better than pc version) Runs at 40-20fps (Locked 60fps when using emulation)  Peace Walker|-|Halo 3, 4|✓|||✓| '''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo PlayStation 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 2 Sigma", This Version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A mod for pc called "Ninja Gaiden 2 - Blacks" increases the difficulty of Ninja Gaiden Sigma 2  https://www.nexusmods.com/ninjagaidenmastercollection/mods/37|-|Ninja Gaiden III|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials.|-|Red Dead Redemption|||✓|✓|'''PS3:''' runs at a significantly lower resolution than the <br>Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Xbox One: Backward Compatibility.|-|} ==Wii=={| class="wikitable" style="text-align:center;"! scope="col" style="width: 12emleft;"|Name! scope="col" |Windows! scope="col" |PS2! scope="col" |PSP! scope="col" |PS3! scope="col" |PS4! scope="col" |X360! scope="col" |Xbox One! scope="col" |NDS! scope="col" |3DS! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Crash: Mind Over Mutant||✓|✓|||✓||✓||||'''DS:''' A full-fledged demake - 2D platformer with 3D graphicsHD remaster'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|✓|||✓||✓|||||✓|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was VOCALOID has been removedfrom Metal Gear ZEKE. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer Some dialogues were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|✓||||||||||✓|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||||||||||||'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil Chronicles||||✓||||||||'''PS3:''' HD Remaster. Doesn't require motion control.|-|Rodea - The Sky Solider|||||||||✓|✓||'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|re-|Sonic Colors|✓||||✓||✓||||✓|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword.|||||||||||✓|'''Switch:''' HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|||||||||✓||✓ (R)|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new featurerecorded.
|-
|}
|style="text-align:left;"|Titled "Tearaway - Unfolded". Remake that changes the gameplay section that requires the vita's unique control like camera, touch screen, etc.
|-
|}
 
==3DS==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Azure Striker Gunvolt
|Windows
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
|-
|Resident Evil: Revelations
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U
|style="text-align:left;"|All ported versions are in HD.
|-
|The Legend of Dark Witch
|Windows
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
|Windows
|style="text-align:left;"|Same as the above.
|}
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