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List of notable ports

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==Nintendo 64Dreamcast==The Nintendo 64 is a difficult Since the system to emulatedied early, and no emulator has a high degree many of game compatibility. It may be easier to rely upon a port rather than try its games were ported to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playableother consoles
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |WinGameCube! scope="col" |GCPS2! scope="col" |PS3
! scope="col" |Xbox
! scope="col" |X360360! scope="col" |XOnePC! scope="col" |NDSAndroid! scope="col" |3DSArcade
! scope="col" style="text-align: left"|Notes
|-
|Banjo-KazooieCrazy Taxi 1, 2|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)
|
|
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.
'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues.
 
'''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls.
 
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
|-
|Cyber Troopers Virtual-On Oratorio Tangram
|
|✓
|✓
|
|
|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version is also included in ''Rare Replay''.
|-
|Banjo-Tooie
|
|✓
|
|
|✓
|✓
|
||Generally better framerate Xbox 360; improved Controls textures, lighting, and draw distanceglowing effects. Ice Key Added New characters, widescreen support, online, lobby system, and secret eggs collected in BK are available herereplay leaderboards. Removed Nintendo references, some of which were endearinglocal multiplayer was removed. Both Dreamcast and XBLA version also included in ''Rare Replay''use the Original Soundtrack and not the Naomi OST.
|-
|Blast CorpsDead or Alive 2
|
|✓
|
|✓ (R)
|
|
|✓ (E)
|
|
|Improved '''PS2:''' higher quality port with more visual effects. '''Xbox:''' Remake with better graphics, better framerate.
|-
|Conker's Bad Fur DayEcco the Dolphin: Defender of the Future||✓|
|
|
|✓ (R)
|
|✓ (E)
|
|
|Titled ''Conker'PS2: Live and Reloaded''. It's censored lower quality texture and resolution, but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates visual effects and slightly better graphics than the originalsome models.
|-
|Doom 64Headhunter|
|✓
|
|
|
|Has an unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found here''PS2: https://doom64ex.wordpress.com/ It was officially ported to Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some '' lower quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 port.
|-
|The Legend of Zelda: Ocarina of TimeHundred Swords||✓ (E)
|
|
|
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|✓ (R)|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port is a remake with a Better Frame Rate, the blood and some of the violence was censored and it is missing some rumble features.An unofficial pc port of the n64 version made by fans exists.|-|The Legend of Zelda: Majora's Mask
|
|✓ (E)
|
|'''DC:''' Japanese Only.|||✓ (R)|The GameCube version has audio glitches when moving between areas '''PC:''' Available in Clock Town, framerate issues, English. Dialogue options and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of plot points were cut so the original might not prefer. A mod to restore those changes exists: https:"Person//restorationking" mechanic is missing.zora.re/
|-
|Jet Force GeminiSet Radio
|
|
|✓
|
|✓
|✓
|
|✓ (E)
|
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).
|-
|Maken X
|
|Improved graphics, better framerate.|-|Killer Instinct Gold
|
|
|
|
|✓ (E)
|
|
|Improved graphics, better framerate'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.
|-
|Perfect Dark||Marvel vs Capcom 1, 2
|
|✓ (Only 2)
|✓
|✓ (Only 2)
|✓
|
|
|Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay''.
|-
|Rayman 2
|✓
|
|'''Dreamcast:''' is the most identical to the arcade version.
 
'''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.
 
'''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|MDK2
|
|✓
|
|
|
|✓
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|
|The Windows version is a port of ''' PC:''' Added Difficulty levels and the N64 version ability to save everywhere '''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is known now giving answers to have issues running on modern Windows and it's capped at 30fps.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced player by 3D models, improved texture quality, 60fps, using Big red Arrows and minor level design changesflashing circles point out where to shoot certain bosses. The Dreamcast version game also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world mapfeatures fully customizable controls. Michel Ancel ( '''Wii:''' Based on the Director) himself has previously stated that he believes that this PS2 version is but the best version of the gameaudio has been compressed, and graphically, shadows have been removed.
Rayman Revolution (the PS2 version) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing RevolutionMDK2 HD:''' features high-exclusive prisoners called Familiar Spiritsdefinition 3D models, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To datereworked textures, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completedimproved lighting, and remastered music tracks but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the suffers from frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, issues and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]glitches.
|-
|Sin & PunishmentMilestone Shooting Games (Radirgy, Chaos Field, Karous)|✓|✓
|
|
|
|
|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.'''PS2:''' Enhanced port of Radirgy. Japanese release only.|'''Wii:''' Emulated version with official Official English subtitlestranslation of all 3 games, Karous is missing the final boss.
|-
|Super Mario 64|✓Shenmue 1, 2
|
|
|
|✓ (Only 2)
|
|✓ (R)
|
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
There's also an unoffical [https://github.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation project.
|-
|Star Fox 64
|
|'''Xbox:''' omissions of visual references to the Virgin Mary.
'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Space Channel 5 Part 2
|
|✓
|✓
|
|✓
|✓
|
|
|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps.|✓ (R)|The 3DS remake has updated graphics, slightly different instrumentation'''PS2:''' Runs at 29.97fps, multiplayerLower resolution, and some token 3DS features including an easy mode lower 2D assets resolution. '''PC:''' HD remasters with a misleading namewidescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59. It 94hz, Some of the Japanese voices are used even when the game is missing rumble featuresset to English, Some Speech lines aren't being played. It also  ''PS3/360:''' HD remasters with widescreen support, RPCS3 has redone voicesan option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), for better or worseSome Speech lines aren't being played.
|-
|Turok: Dinosaur HunterSkies of Arcadia
|✓
|
|
|
|Remastered |Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for PCthe entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Turok 2: Seeds of EvilIkaruga
|✓
|
|
|
|✓
|✓
|
||'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.|Remastered for PC'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.|}
==Dreamcast==Since '''Steam:''' Analog control support, has the system died earlymost achievements, many of its games were ported to customizable options, and some graphics/cutscene enhancements not in any other consoleshomeport. The select screen was altered.{| class="wikitable" style="text-align:left;"! scope="col" style="width'''360: 14em;"|Name''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |'''Arcade! scope="col" style="text:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-align: left"|Notesbutton control scheme (same as Naomi version, button 1+2 for releasing homing laser).
|-
|Crazy Taxi 1, 2Grandia II|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)
|
|
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues. '''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls. '''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.|-|Cyber Troopers Virtual-On Oratorio Tangram
|
|
|The PS2 version is technically inferior.
The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.
|-
|Phantasy Star Online
|✓
|
|
|✓
|
|✓
|
|
|Xbox 360; improved Controls textures, lighting, All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and glowing effects. Added New characterscontaining a new episode called Episode 2, widescreen supportThree new playable classes, onlineForces are the only job that can use Reverser, lobby systemGrants, and replay leaderboardsMegid. local multiplayer was removedand Various balancing of items powers and removal of certain items. Both Dreamcast  '''Xbox:''' A decent port. '''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and XBLA use the Original Soundtrack and not the Naomi OSTsome missions that were only available in online mode can now be played in offline mode.  '''PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English.
|-
|Dead or Alive Power Stone 1, 2||
|
|✓
|
|✓ (R)
|
|
|
|
|'''PS2PSP:''' higher quality port "Power Stone Collection" is a collection of both games with more visual effects. '''Xbox:''' Remake with better graphicswidescreen support.
|-
|Ecco the DolphinResident Evil Code: Defender of the FutureVeronica||✓
|✓
|
|
|
|
|
|
|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.
|-
|Headhunter
|
|✓
|
|
||||Titled ''Resident Evil Code: Veronica X''Features additional cutscenes. PS2Version doesn't support progressive scan. '''PS3/360:''' lower quality portChanges the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Hundred SwordsRent-A-Hero No. 1
|
|
|
|✓
|
|
|✓
|
|
|'''DC:''' Japanese Only.
'''PCXbox:''' Available The Intro was Improved, and added online capabilities. an English prototype in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missinga complete state, with only minor text errors present, was leaked online.
|-
|Jet Set RadioREZ
|
|✓
|
|✓
|
|✓
|
|
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen '''PS2:''' lower quality port.'''360:''' HD Port with widescreen support.'''PC/PS4:''' Titled ''REZ Infinite'', Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version)based on 360 port with new levels made in UE4.
|-
|Maken XSonic Adventure|✓
|
|✓
|
|✓
|✓
|
|
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Sonic Adventure 2
|✓
|
|✓
|
|✓
|✓
|
|
|Titled '''PS2Sonic Adventure 2:Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn' Remake that changes the game from first-person view t include Chao Adventure 2 due to third-persona lack of VMU. PAL release only (50HZ)The GameCube version features GBA connectivity for the Chao Gardens. No English dubThe most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|-
|Marvel vs Capcom 1, Virtual Tennis 2
|
|✓ (Only 2)
|✓
|✓ (Only 2)
|✓
|
|
|
||||'''DreamcastPS2:''' is the most identical to the arcade versionlower quality port in 30 FPS.|}
'''PS2/==PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS'''! scope="col"|PS3/! scope="col"|360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes
|-
|MDK2Bully|✓|||✓
|
|✓
|
|
|
|
|''' PC:''' Added Difficulty levels and the ability to save everywhere|||✓'''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.|✓|'''|Wii:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removedCropped widescreen'''MDK2 HD360/PC:Cropped widescreen. Explosions and punching noises are completely different. Edward''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchess glasses are now gold. The gnomes show up as soon the game starts.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)|✓Legion
|✓
|
|
|
|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.
'''PS2:''' Enhanced port of Radirgy. Japanese release only.
'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.
|-
|Shenmue 1, 2
|
|
|
|✓ (Only 2)
|
|✓
|
|
|'''Xbox:''' omissions of visual references to the Virgin Mary.
'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Space Channel 5 Part 2
|
||||PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex
|
|✓
|
|
|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps.
 
'''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution.
 
'''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played.
 
''PS3/360:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being played.
|-
|Skies of Arcadia
|✓
|
|
|
|
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's |||||The Xbox version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line features reduced loading times and this can be done fully from start to finish now improved graphics (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of itextra effects).
|-
|IkarugaDevil May Cry 1-3
|✓
|
|
|
|
|
|✓
|✓
|
|
|✓
|'''Dreamcast|✓||||PS3/360/PS4/Xbox One:''' most faithful port to the arcadeWidescreen Support, Japanese Subtitles only.'''GameCube:''' Devil May Cry 1 is missing some slowdown issuesvideo effects (like motion blur, slightly poorer graphics, Conquest mode which depth of field) and has audio bugs. Devil May Cry 3 is not in any other port based on the Special Edition but Various effects are broken (select stage + specific sectionsuch as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but it is also the only version without subtitlesnot everything was fixed.
'''SteamDMC3SE PC:''' Analog control support, has Poor port from a third-party developer. the most achievements, customizable options, and some graphics/cutscene enhancements not port in any other homeport. The select screen was alteredthe HD collection is superior.
'''360DMC HD Collection PC:''' Analog control support, not very faithful Direct port, and some enemy patterns are completely different but have online multiplayer, of the select screen was alteredconsole HD Collection'''Switch:''' Analog control support compressed audio but has online multiplayerHas bugs such as increased game speed on high refresh displays not seen in other versions. The select screen was alteredSome issues can be fixed with mods and even added Style Switcher'''ArcadeSwitch:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically Direct port of the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screenconsole HD Collection. An extra selection is added for players to choose from DMC 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)has an Official Style Switcher mode.
|-
|Grandia IIDisgaea: Hour of Darkness|✓||
|
|✓
|
|✓
|
|
|✓
|
|
|The PS2 version is technically inferior.
The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.
|-
|Phantasy Star Online
|✓
|
|
|✓
|
|✓
|
|
| All PC: Has content from the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, GrantsPSP version, and Megidbut suffers from poor porting issues (e. and Various balancing of items powers and removal of certain itemsg'''Xbox:''' A decent portlocked internal resolution, bugs not present in other versions)'''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode mod exist to fix many of these issues and some missions that were only available in online mode can now be played in offline modebeyond.  '''PCSwitch:''' Japanese only. has another Improved version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in EnglishHD sprites and QoL changes.
|-
|Power Stone 1, Disgaea 2: Cursed Memories|✓
|
|
|
|✓
|
|
|
|
|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Resident Evil Code: Veronica
|✓
|✓
|✓
|
|✓
|
|
|
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1
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|PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,3
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|'''DC:''' Japanese Only.
'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked online.
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|REZ
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'''PS2:''' lower quality port.|||||'''360|GC:''' HD Port of Dragon Ball Z: Budokai 1 with widescreen supportcel Shaded Graphics.'''PCPS3/PS4360:HD collection (doesn''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4t include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
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|Sonic AdventureDragon Ball Z: Budokai Tenkaichi 2,3|
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|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
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|Sonic Adventure 2
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|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
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|Virtual Tennis 2
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|'''PS2:''' lower quality port in 30 FPS.|} ==PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes
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|BullyDragon Quest VIII: Journey of the Cursed King||
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|Wii3DS: Cropped widescreenInclude extra content but inferior graphics.360Android/PCiOS: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.no voice acting nor orchestrated soundtrack
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|Chaos Legion|✓Fatal Frame 1
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|PCXbox: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for SiegTitled "The director's Legions. Notorious for its broken DRM with earlier copiesCut", and has issues on modern hardware setups extra things added such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) a first-person mode, a survival mode, a new ending, and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable more costumes to make it use a single CPU core)unlock.
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|Crash Bandicoot: The Wrath of CortexFatal Frame 2|
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|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The Xbox version game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game features reduced loading times , expanding on the story, and improved graphics (extra effects)several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
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|Devil May Cry 1Final Fantasy X, Final Fantasy X-32
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|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based Based on the Special Edition but Various effects are broken international version. Redone character models. Rerecorded soundtrack (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released optional for PS4/Xbox one but not everything was fixed. DMC3SE and PC: Poor port from a thirdversions) is hit-party developer. the port in the HD collection is superior. DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modeor-miss.
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|Disgaea: Hour God of DarknessWar, God of War II||
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|PC: Has content from the PSP versionStable framerate, but suffers from poor porting issues (escreen tearing fixed.gadded bloom effect. locked internal resolutionCropped widescreen, bugs not present in other versions). A mod exist to fix many of these issues and beyond.Switch: Improved version with HD sprites and QoL changesstretched HUD.
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|Disgaea 2: Cursed MemoriesGrand Theft Auto III|✓/✓(R)|
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|✓(R)
|✓(E)/✓(R)
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PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues.
 
XOne/Switch: Definitive Edition.
 
PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.
 
iOS/Android: Added checkpoint mechanism.
|-
|Grand Theft Auto San Andreas
|✓/✓(R)
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|✓/✓(E)
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|✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC: Features content from the PlayStation 2 [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and PSP versionsdifferent map geometry, higher resolution graphics than compared to the PS2 version]. Some problems can be fixed by using mods. Besides the previous versionsoriginal port, keyboard shortcutsNew "Definitive Edition" has been released which is made with Unreal 4 engine, updated UIwith enhanced graphics but introduced more bugs and issues, and characters previously some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version. X360: Based on iOS/Android. multiplayer functionality removed from . Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. PS3: PS3 native one is the overseas versionssame as X360. PS2 backward compatible version is also available.  PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version. PS4: As "PS2 Classic", emulated. Definitive Edition is also available. XOne: Definitive Edition. X360 version is also available via backward compatibility. Switch: Definitive Edition. iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Dragon Ball Z: Budokai 1,3Grand Theft Auto Vice City|✓/✓(R)
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|PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.||PS4: As "PS2 Classic", emulated. Definitive Edition is also available.|GCXOne/Switch: Port of Dragon Ball Z: Budokai 1 with cel Shaded GraphicsDefinitive Edition.PS3iOS/360: HD collection (doesn't include widescreen Dragon Ball ZAndroid: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen supportAdded checkpoint mechanism.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Ico
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|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
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|Dragon Quest VIII: Journey of the Cursed KingJak and Daxter
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|3DSPS3: Include extra content but inferior graphicsSub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.AndroidThe Day Sun and the Night Green Sun are no longer in the sky. Vita: same as above, suffers from a massive slowdown, making it unplayable. PS4/iOSPS5: no voice acting nor orchestrated soundtrackEmulated 
|-
|Fatal Frame 1Jak II
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|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.|Xbox: Titled In the cutscene "The director's CutSecret to Making a Bomb", has extra things added such as when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first-person modetime that the system plays the cutscene. Vita: same as above, suffers from a survival modemassive slowdown, a new ending, and more costumes to unlockmaking it unplayablePS4/PS5: Emulated 
|-
|Fatal Frame 2Jak 3
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||XboxPS3: Titled "The director's Cut"Sub-HD, cropped widescreen, has extra things added such as a firstMany in-person mode, game explosions retain the white screen effect for a survival mode, prolonged amount of time.Metal heads have a new endingshiny, and more costumes silver armor texture as opposed to unlockthe original muddy brown texture.Wii: Titled In the cutscene "Project Zero 2: Wii EditionPower of Protection" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, when Jak receives his Light Shield power, his eyes are blue instead of using the over-the-shoulder anglewhite. The player Day Star is provided with a map on the screen to compensate for this change. A minor twonot visible in-player mode is also supported game, only in the main storycutscenes in which it is featured. Many new cutscenes have been added Light Jak's hair retains Jak's green color instead of changing to the game, expanding on the story, and several of the cutscenes from the original have been extended as welluniform blue. Light Jak's shield has a green aura around it. The game is no longer determined by what difficulty Naughty Dog team photo easter egg found via the Light Flight glitch has been selectedremoved. Instead, endings are now determined by how The box the player plays the gamephoto itself is found in is still present. The game has Vita: same as above, suffers from a new theme songmassive slowdown, not in the original. A new mode, Haunted House, has been added, replacing Mission Modemaking it unplayable.  PS4/PS5: Emulated 
|-
|Final Fantasy XKingdom Hearts, Final Fantasy X-2Re: Chain of Memories, Kingdom Hearts II
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|16:9 aspect ratio support. Altered character models, music. Based on the international versionupdated Final Mix versions. Redone character modelsPS3 Suffers from increased load time. Rerecorded soundtrack (optional for 60fps support in PS4 /XBOX ONE and PC versions) . Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is hit-or-missa remake of the GBA game.
|-
|God of War, God of War IIKlonoa 2: Lunatea's Veil|✓
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|PC/PS4/XBOX One/Switch: a remake in unity engine using the same engine with better lightning.||Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
|-
|Grand Theft Auto IIIManhunt|✓/|(R)|
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PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues.
 
XOne/Switch: Definitive Edition.
 
PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.
 
iOS/Android: Added checkpoint mechanism.
|-
|Grand Theft Auto San Andreas
|✓/✓(R)
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|✓(E)
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|Xbox: Stretched by default, missing visuals effects
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
|-
|Mega Man X7
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|✓/✓(E)
|✓
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|✓(E)/✓(R)
|✓(E)/✓(R)
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|PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
 
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
 
PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available.
 
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
 
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.
 
XOne: Definitive Edition. X360 version is also available via backward compatibility.
 
Switch: Definitive Edition.
 
iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Grand Theft Auto Vice City
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|✓(R)|✓(E)/✓(R)|✓(R)
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||PC: Besides A direct port from the original portPlayStation 2 version. Lacks basic PC functionality, New "Definitive Edition" has been released which is made with Unreal 4 engineno video options, with enhanced inferior graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" no remapable keyboard inputs, and bike handling. PS4: As "PS2 Classic", emulateddoes not support controller despite using PlayStation 2 button prompts. Definitive Edition is also availableMay not work on modern operating systemsXOne/Switch: Definitive EditionReleased only in KoreaiOS/Android: Added checkpoint mechanismA much better port was released as part of Mega Man X Legacy Collection 2.
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|IcoMega Man X8|✓
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||||Runs in full 1080p PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is based not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the PAL version, so port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the extra content from that PC version is included. Supports Stereoscopic 3D.
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|Jak and DaxterMetal Gear Solid 2|
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|PS3: Sub-Missing some visual effects, HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depletingports based on Substance.The Day Sun and Missing the Night Green Sun are no longer in the sky. Vita: same as above, suffers from a massive slowdown, making it unplayableskateboarding mini-gamePS4/PS5: Emulated 
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|Jak IIMetal Gear Solid 3
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|PS2: Original. 60 fps and widescreen support are via hacks.PS3/360/Vita: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of timeports based on Subsistence.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture60 FPS.Some of the music is missing some notesWidescreen support. For exampleMissing Metal Gear Online, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb"Theater, when Kor reveals his true identitySnake vs. Monkey, his face is texture-less and defaults Guy Savage. Certain visual effects are reduced to a solid black. This only happens the first time that the system plays the cutscenepoint where they are seemingly missing such as depth of field and rainVita3DS:[https: same as above, suffers from a massive slowdown, making it unplayable//metalgear.fandomPS4com/wiki/PS5Metal_Gear_Solid: Emulated_Snake_Eater_3D#Changes Full list of Changes]
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| Jak 3Odin Sphere
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|✓(E)
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|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the |The original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. Vita: same as above, suffers from a massive slowdown, making it unplayablere-released digitally through PlayStation Network for PlayStation 3PS4/PS5: Emulated
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
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|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIOkami
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|16:9 aspect ratio supportOriginal PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. Altered character modelsAll versions are locked to 30fps, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories but there is a remake of 60fps hack for the GBA gamePS2 version.
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|Klonoa 2Onimusha: Lunatea's VeilWarlords|✓|
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||A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered version on PC/as well as PS4/XBOX and Xbox One/Switch: a remake in unity engine using . Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the same engine with better lightningXbox version
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|Manhunt|✓Phantom Brave
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|XboxWii: Stretched by defaultEnhanced port with updated graphics and new content (extra story chapter, missing visuals effectsnew characters, and new items). Loading times are nearly non-existent. PCPSP: Based on the Xbox Wii versionwith extra recruitable characters. PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, missing even more visual effects has issues with modern hardware Which can be patchedand optional higher quality UI.
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|Mega Man X7Persona 3||
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|PCPS3: A direct port from the PlayStation 2 versionAs "PS2 Classic", emulated. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button promptsPSP: Titled Persona 3 Portable. May not work on modern operating systemsOption to play as a female protagonist. Released only Let you control other party members in Koreabattle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. A much better port was released as part of Mega Man X Legacy Collection 2No FMVs.
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|Mega Man X8Persona 4
|✓
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|PCPS3: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing optionsAs "PS2 Classic", and supports gamepads (XInput is not 100% supported)emulated. Compatible on modern operating systemVita/PC: Enhanced port with extra content. Limited North American release although some retail Asian versions are available Some voices have changed in 2-disc multi-lingual versions (the English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versiondub.
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|Metal Gear Solid 2Ratchet & Clank||
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|Missing some visual effects|PS3/Vita: cropped widescreen, HD ports based In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on SubstanceUmbris, when the beast triggers its shield, it will be green. Missing On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the skateboarding mini-game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
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|Metal Gear Solid 3Ratchet & Clank: Going Commando
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|PS2: Original. 60 fps and widescreen support are via hacks.|PS3/360/Vita: HD ports based cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on Subsistencethe main menu screen in the PS Vita version.60 FPS. Widescreen support. Missing Metal Gear OnlineIn the initial screen, Secret TheaterRatchet only plays one demo instead of multiple ones; at the end of any demo, Snake vsthe game goes to the main menu. MonkeyWhen arriving at any destination, and Guy Savagethe cutscene where Ratchet & Clank exit the ship is sometimes missing. Certain visual effects are reduced In cutscenes, the camera is more zoomed out compared to the point original PS2 release. This is notable on Tabora, where they after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are seemingly now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing such texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as depth light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of field and rainonly the one film used as the reflection effect.3DS:[https://metalgearThe Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour.fandomThis greatly increases the ease at earning the "You're My Hero" skill point.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereRatchet & Clank: Up Your Arsenal
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|The original gamePS3/Vita: recropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-released digitally through PlayStation Network for PlayStation 3. Odin Sphere Leifthrasir: an HD remaster Saru Ratchet skin (These two skins were previously exclusive to the original game with updated graphicsJapanese version) can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and remake in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (updated mechanics and new contentnot the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for PS3example, used a reticle with a series of segmented, PS4spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vitaversion, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|OkamiRatchet: Deadlocked|||||
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|✓
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|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versionsthough there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. All versions There are locked also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to 30fpstwo-player local play, but there and eight-player multiplayer is a 60fps hack for the PS2 versionlimited to six.
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|Onimusha: WarlordsRed Faction
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|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered |PC version lacks some visual effects that are only on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox versionps2.
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|Phantom BraveShadow of the Colossus|
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|WiiPS3: Enhanced port with updated graphics and new content Stable frame-rate (extra story chapter, new characters, and new items30 FPS locked). Loading times are nearly non-existentruns in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modesPSP: Based on the Wii PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with extra recruitable charactersat least one of them practically requiring an exploit to complete its challenge time on hard modePC: Features content from both Wii and PSP ports, higher resolution graphics Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the previous console ports, and optional higher quality UIPS2 version with it enabled.PS4:Remake
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|Persona 3Shin Megami Tensei: Nocturne
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|PS3PS2: As Original. "PS2 ClassicHardtype", emulatedHack for an increased challenge.PSPSwitch/PS4: Titled Persona 3 PortableRedone character models. Option Better Visual effects. Has the ability to choose which skills to transfer to play as a female protagonistdemons. Let you control other party members New easy mode, A blur will appear on the sides of the screen every time there is FMV, in battle and guard, similar order to Persona 4fill the screen. Lacks "The Answer" from Persona 3 FES. No FMVsstill uses compressed audio.
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|Persona 4Silent Hill 2|✓|
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|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
 
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
 
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
 
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
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|Silent Hill 3
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|PS3: As "PS2 Classic", emulated.
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.
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|Ratchet & Clank
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||PS3/Vita360: cropped widescreenHD version based on unfinished code, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in completely removed the menu was replaced by a brain with eyes original voice acting in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release favor of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets new (such as the Metal Detectorsubjectively worse) have redub by a different sound when used compared to the original PS2 releasenew cast. In the bargain snagglebeast fight on UmbrisSame issues as Silent Hill 2 HD, when the beast triggers its shield, it will be greenbut even worse. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usualAgain; stay far away. Windows: The music that plays while fighting Chairman Drek on Veldin (which was left out of PC version adds improved flashlight lighting, the North American PlayStation 2 release due ability to a bugsave at any time during the game, but restored in the PAL release) is normally missingand 60 FPS gameplay. After beating however, there are some points where the gamewill drop to 30. If you are running in HD, when the HelpDesk Girl appears at the endDoF effects are rendered in native resolution, no dialogue from her playsmaking them look pixelated but can be fixed with mods.
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|Ratchet & ClankSilent Hill 4: Going CommandoThe Room|✓
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|PS3/VitaWindows: cropped widescreenFrame rate is capped at 30 FPS in the retail and digital releases, In while cutscenes are at 15 FPS in the options menu (either main menu or in-game) a new option called subtitles appearsphysical release, but can never be toggled in changed to 30fps using mods.Some of the PlayStation 3 version. Subtitles can still be activated "hauntings" from the settings on the main menu screen in the PS Vita console version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes are missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off GoG-frame in the original, it version is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead a port of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallicinferior European PC-version.Water graphics that consist of two 2D films with the one used Xbox: Just as good as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original PS2 version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point, but with 480p support.
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|Ratchet & Clank: Up Your ArsenalSiren|
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|✓
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|✓(R)
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|PS3/Vita: cropped widescreenTitled "Siren: Blood Curse", Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any it is a remake of the skins above cannot be obtained in the PS Vita original ps2 version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some American release of the display elements in Up Your Arsenal are Blood Curse contains a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Gloveedited introductory scene, the reticle for certain launcher/glove weapons where a ceremonial stabbing is differentobscured by excessive camera shakiness. The Nitro Launcher and Bouncer, for example, used a reticle with a series European release of segmented, spinning rings, but now have the cogBlood Curse includes an exclusive making-like reticle from of documentary titled Behind the Glove Curtain of Doom. Some particle effects are missingTerror, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during accessed via the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug PlayStation 3's XMB Video menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|Ratchet: Deadlocked|Sly Cooper
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|though there PS3/ Vita: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are no new textures or model refinements defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and graphics match "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the native texture resolution on PlayStation 2path that leads to the "Piranha Lake" mission. Players have noted At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a few issues with glitch occurs where Carmelita does not speak, but the cinematicsdragon head still falls, with some fullfollowed by the player not being able to move. The player must hit the fireworks counter-motion video cinematics being improperly rescaledclockwise to avoid this. For the PlayStation Vita release, inMatt Olsen had to re-game cinematics sometimes suffering voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera and graphical glitchesbehind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, and or PA messages from the Fiendish Five members is removed in the inability PS Vita version, as that function has now been assigned to turn on subtitlesthe touch screen. There are also some framerate and technical Some of the glitches reported (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the gameplayboss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The port features PlayStation Network multiplayer functionality, though alternate music that plays once Sly sneaks past the four-player local play water tower is no longer supported and triggered; the original starting music is limited to twoheard throughout the entire job. The Japanese version has every dialogue re-player local playrecorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and eight-player multiplayer is limited to sixthe Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Red Faction|✓Sly 2
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||PC PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version lacks some visual . Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are only on ps2taking over. However, some Japanese voice actors were changed for others
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|Shadow of the Colossus|Sly 3
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|✓
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|✓ (R)
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||PS3/ Vita: Stable frameThe few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-rate D compatible (30 FPS lockedbut despite this, the cutscenes that play before that menu popped up are still there). runs The Vita does not support either version of 3-D. The music glitch in 720p or at an odd resolution the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (960x1080most likely the PAL versions) if 1080i/p video is enabled had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the PS3 so person when using special items. However, it may look is only a visual glitch.When starting the game, there is a chance a little random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless you disable those the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video modes. Based without having to look it up on the PAL release but internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is missing some minor bonus content from that because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version. Due , Kevin Miller and Matt Olsen had to some questionable changes on re-voice the climbing physicswaypoint & binocucom controls, several as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time attack fights are imbalanced in this . In the PS Vita version with at least one , you can use the motion sensors of them practically requiring an exploit the PS Vita system to complete its challenge time steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on hard modethe physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Supports stereoscopic 3D Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the frame"Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-rate tanks even lower than it does player minigames. The entire game is not available on the PS2 physical release of the PS Vita version with it enabled.and is instead only available via digital downloadPS4:Remake
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|Shin Megami Tensei: NocturneTales of The Abyss|
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|✓
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|PS23DS: OriginalLoading times are shortened. "Hardtype" Hack for an increased challengeSlightly more lag sometimes.Switch/PS4: Redone character modelsRemoval of Multiplayer. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides Some stats were changed for difficulties some of the screen every time there is FMV, in order NA exclusive mystic arts were added to fill the screenJapanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. still uses compressed audioNo world map glitch (can't keep Asch in party).
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|Silent Hill 2Tekken 5|
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|Windows|PSP/PS3: Port based on the Xbox versionTitled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. Buggy, but the enhanced edition mod fixes all of the issues Arcade Battle has been upgraded by adding twelve more ranking titles and adds a 16removing one:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versionConquerorXbox: Has many new stages. These stages were actually modified versions of the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution)originals that contained different textures, poor audiodetails, and the same relatively low-quality FMVs by default. Can run at 480pstage music that make most of them unrecognizableWindows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material. PS3/360: HD In the PSP version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or there is a new redub done by a different cast made for this version... though results may vary. Stay far awaymode called "Tekken Dojo".
|-
|Silent Hill 3Yakuza 1,2
|✓
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|✓ (R)
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|✓ (R) (Only 1)
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(Japan)
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PS3: HD Remake "Yakuza Kiwami" (Japan Only).
PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
 
WiiU: HD Remake (Japan Only).
|-
|Zone of the Enders
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|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.
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|Silent Hill 4: The Room
|✓
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|✓
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|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
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|Zone of the Enders: The Second Runner
|✓
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|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.Xbox: Just as good as the PS2 version, but with 480p support.|-|Siren
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||||||||PS3Ps2 Pal: Titled "Siren: Blood Curse"has exclusive content such as new cutscenes, it is a remake of new battles during the original ps2 version.campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses The American release of Blood Curse contains a slightly edited introductory scene(Whenever anyone talks to the player, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind player can respond to it with the Curtain of Terror, which is accessed via L3 or R3 buttons. Some answers can give the PlayStation 3's XMB Video menuplayer extra challenge or other little things.) |-|Sly Cooper||||||✓||✓|||||||||| PS3/ Vita360: The player can now invert the game's camera controls.Developer commentaries in Based on the physical PS2 PAL version of the game have been removed. They were added back in for the digital releaseHigher quality FMV. There is a drastic increase in the distance between Sly Xbox 360 and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixedPS3 version 1. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music 0 suffer from "Burning Rubberheavy performance issues," and the music from "A Ghastly Voyage" was put into "A Grave UndertakingPS3 version 2." Some of 0 fixed the sneaky music was replaced by its non-sneaky counterpartperformance issue. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations PC/PS4: A remaster with updated textures, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo4K support," a small trail of coins were added to new control style, various graphics settings, and the path that leads ability to play in VR from the "Piranha Lake" mission. At the end view of "Duel by the Dragoncockpit. However," if the player hits the fireworks clockwisePositive and Negative responses don't work also, a glitch occurs where Carmelita it does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counterfeature dual-clockwise audio language support due to avoid thislicensing restrictions. For the PlayStation Vita release|} ==Xbox==Most Xbox ports for PC are decent ports, Matt Olsen had to reand most multi-voice platform games on consoles of the camera control tutorial that plays when six generation were superior on the player approaches the entrance to Xbox. {| class="A Cunning Disguisewikitable" inside style="Prowling the Grounds.text-align:center;" Since the right analog stick cannot be clicked on the Vita, Bentley instead says, ! scope="to bring the camera behind you, tap the rear touch pad.col" The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.|GameThe music for ! scope="Muggshot's Turfcol" has been sped up. When entering the |Platforms! scope="At the Dog Trackcol" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job.|Notes|-|Advent Rising|WindowsThe Japanese version has every dialogue re|style="text-recorded from the ground upalign:left;"|Missing some cutscenes, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for otherscan be fixed by using mods.
|-
|Sly 2Cel Damage||||||✓||✓|||||||style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for style="The Black Chateau" (Sly Coopertext-align: The Second Season) and left;"Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn|'t show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesnGC:'t apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The inInferior-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerlooking port.
'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The Japanese version has every dialogue re-recorded 6 main characters' intro videos are not available from the ground upstart. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, which the voice actors for Slyplayer doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, Bentleythe player needs 10 points to win, Murraywhich are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, Carmelita checkmarks are used on the Stage Selection screen. Taunts and the Panda King are taking overhorn now use the same button. HoweverHas extra stage and the weapons, and new features such as Stunt Mode, some Japanese voice actors were changed for othersA boost meter is added. Health-bar.
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
|-
|Sly 3Dead to Rights|PlayStation 2<br>GameCube|||||✓||✓|||||||||| PS3/ Vitastyle="text-align: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the left;"Hungry Croc" mission was fixed. In the original, the music never played. Though some of the |PS2 and GameCube versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music added hotkeys for the fight between Carmelita weapons and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts drastically tweaked the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having difficulty to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri result in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For approachable game than the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucomoriginal Xbox title. This is also the reason the number of buttons used for the power|-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in |Dennou Taisen: DroneZ|Windows|style="Dead Men Tell No Tales," though it is never mentioned intext-game. As in Sly 2align: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses left;"|Started as a 2001 tech demo but became a different font. the in-full retail game dialogue is slightly delayed on Xbox in the physical PS3 version of the gameJapan region later ported to PC. This problem does not occur in the digital or PS Vita  There are 2 PC versions: 1. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some An extended version of the menus 2001 tech demo has a completely different level design and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed some changes in the physical northern European version. Murray's bounce height was drastically decreasedgame mechanics. This is only seen in the PSVita release, but In the Titled "Dark CavesDennou Taisen: DroneZ" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
|-
|Tales of The AbyssNinja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|||||||||✓|||||||3DS'''PS3/Xbox One/PC/Switch/PS4: Loading times are shortened''' Titled "Ninja Gaiden Sigma". Slightly more lag sometimesFMV was removed. Removal It removed the puzzles, weaknesses of Multiplayerbosses, human beheadings, some costumes, and some cutscenes. Some stats were changed for difficulties Changed some music, reworked a lot of NA exclusive mystic arts were added to the Japanese version (Japan only)mechanics. Only four  Better Graphics, enemies gush more blood. Added a few more save slots per game cardpoints. Some sidequest cutThe ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-offs have been alteredflip and somersault animations. No world map glitch (can't keep Asch in party)Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|Tekken 5Prince of Persia:<br>The Sands of Time||Prince of Persia:<br>Warrior Within||Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.|✓|'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.||'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|||style="text-align:left;"|PSP'''PS2/PS3GC: Titled "Tekken 5 Dark Resurrection"''' Inferior-looking port. Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one '''PC: Conqueror.many new stages. These stages were actually modified versions of the originals that contained ''' Completely different texturesgame, details, and stage music that make most of them unrecognizabledeveloped by a different studio.In the PSP version, there is a new mode called It was "Tekken Dojodumbed down"for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|Yakuza 1,2style="white-space: nowrap;"|Tom Clancy's Splinter Cell||✓ (R)Tom Clancy's Splinter Cell:<br>Pandora Tomorrow||Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3style="text-align: HD Remake left;"Yakuza Kiwami" (Japan Only)|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.PS4'''GC/Xbox One/PCPS2: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"''' Inferior-looking ports. Altered level design.
WiiU'''PS3: ''' Based on the PC version, HD Remake textures, a new menu interface, and HUD, a manual quick-save system (Japan Onlycarried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.
|-
|Zone of the EndersTom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.||'''PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|||||||||style="text-align:left;"|'''PC/Xbox 360 and PS3 version One:''' Part of the "Master Chief Collection". Halo 1is a remake with optional updated graphics.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best versionSupports widescreen.
|-
|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||||||||Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ==Xbox360==Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Advent RisingBayonetta|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch3<br>PlayStation Vita4<br>PlayStation 3Windows<br>PlayStation 4Xbox One<br>Xbox 360Wii U<br>Xbox OneSwitch|style="text-align:left;"|'''GCPS3:''' Inferior-looking portTerrible frame rate.
'''PS2PS4/Xbox One/PC:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-barDecent ports.
'''Switch/Vita/PS3/PS4/360/Xbox OneWii U:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voicesHas exclusive costumes.
|-
|Dead to RightsRising|PlayStation 2<br>GameCubeWii|style="text-align:left;"|PS2 Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and GameCube versions added hotkeys for weapons that he advances the main plot of the game by completing missions given to him by Otis, Brad, and drastically tweaked Jessie; others see him rescuing the difficulty to result in a much more approachable game than various survivors of the original Xbox titleoutbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
|-
|Dennou TaisenDeadly Premonition|style="white-space: DroneZnowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|Started as a 2001 tech demo '''Xbox 360:''' Most stable version, but became has tank controls, behind the shoulder camera, locked at 30 FPS, and a full retail game on Xbox in the Japan region later ported to PCmuddy red/green color filter over everything.
There are 2 PC versions'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
1'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. An extended version of A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the 2001 tech demo has a completely different level design frame rate at 60 FPS, fix bugs not mentioned here and some changes in improve the game mechanics. Titled "Dennou Taisen: DroneZ"visuals.
2. A port '''Switch:''' Has the improvements of the Xbox realized only in Russia regionPS3 version but doesn't have the no non-Canon cutscenes, requires Windows XP to run the gameSome additional FX, minor crashing issue (still better than PC version). Titled "DroneZ XL"Runs at 40-20 FPS (Locked 60 FPS when using emulation).
|-
|Ninja Gaiden Black|Windows<br>PlayStation Halo 3<br>PlayStation Halo 4|Windows<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzlesHD Remaster with new features such as Profanity filter, weaknesses of bosses, human beheadings, some costumesTech suits in Halo 3, and some cutscenes. Changed some music, reworked a lot of the mechanics. Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedHalo 4 Squad Battle changes.
|-
|Prince of Persia:Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The Sands of Timethrow damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Prince of Persia:<br>Warrior WithinFive new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.
Prince of PersiaA [https:<br>The Two Thrones//www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|PlayStation 2Windows<br>GameCubeXbox One<br>WindowsPlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS2PS3/GCXbox One/PC/Switch/PS4:''' inferior-looking PortsTitled "Ninja Gaiden 3 Razor's Edge"'''PC:''' Best looking version, 60 FPSMore blood and gore. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC versionMore enemy variations. Mods should be used for modern systemsMore weapons'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worseimproved enemy AI and attacks. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones New gameplay mechanics and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionimprovements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
|-
|Spiderstyle="white-Man 2space: nowrap;"|Red Dead Redemption|PlayStation 2<br>GameCube3<br>WindowsXbox One|style="text-align:left;"|'''PS2/GCPS3:''' Inferiorruns at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-looking portprocessing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
'''PCXbox One:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplaybackward compatibility.
|-
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell}
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow==SNES==Some SNES games suffered from slowdown which may be fixed in ports.
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking versionMany SNES games were ported to the GBA. Has DLC levels These versions may have extra features, but at the cost of poorer video and 60 FPSaudio quality. Has problems with modern hardwareThe resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, but which can be fixed with modsdevastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
'''GC/PS2:''' Inferior-looking Several SNES games were ported to the PlayStation. More often than not the PS1 portsoffer more features. However, the CD format creates loading times. Altered level designContrary to popular belief, most of these ports are not emulated'''PS3:''' Based on They simply take the PC version, HD textures, a new menu interface, text and HUD, a manual quick-save system (carried graphical assets from the SNES game ROM image on from the PC)disc, cropped widescreen, an option to invert with the rest of the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level designprogramming being original work.
'''PS3/360/PC:''' completely different game.
|-
|Halo 1<br>Halo 2
|Windows<br>Xbox One
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
|-
|}
 
==Xbox 360==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|BayonettaActRaiser|Windows<br>Nintendo Switch<br>PlayStation 34<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation 4<br>WindowsNintendo DS<br>Xbox OneiOS<br>Wii UAndroid<br>SwitchWindows|style="text-align:left;"|'''PS3PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' Terrible frame ratePS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.
'''PS4iOS/Xbox One/PCAndroid:''' Decent portsTranslation based on NDS with additional languages, touch controls, mostly unchanged graphics.
'''Switch/Wii UPC:''' Has exclusive costumesWas a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Dead RisingClock Tower|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3Windows<br>WindowsPlayStation<br>Nintendo SwitchWonderSwan|style="text-align:left;"|'''Xbox 360PS1/PC:''' Most stable versionTitled "Clock Tower: The First Fear". FMV, but has tank controlsminor graphical changes; additional new weapon, behind the shoulder cameraenemy, locked at 30 FPS, and a muddy red/green color filter over everything& location.
'''PS3WonderSwan:''' Extra non-canon scenes, vastly superior camera and controls, better greyscale colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it)poorer audio, missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. '''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FXgraphical quality, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation)slightly reduced screen size.
|-
|Halo 3<br>Halo 4Contra III: The Alien Wars|Windows<br>Xbox OneGameBoy Advance|style="text-align:left;"|'''Xbox One/PCTitled "Contra Advance:''' HD Remaster The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with new features such as Profanity filterlevels from "Contra: Hard Corps", Tech suits in Halo 3, and Halo 4 Squad Battle changesworse audio.
|-
|Ninja Gaiden IIDonkey Kong Country|WindowsGameBoy Color<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchGameBoy Advance|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4GBC:''' Titled "Ninja Gaiden Sigma 2". This Weaker graphics & audio, new stage, longer version lessened the enemy count drastically while making the enemies much more difficult to use the of "delimbingWinky's Walkway" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removedmini-games, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrowstime trial.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [httpsGBA://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Ninja Gaiden III|WindowsDonkey Kong Country 2:<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchDiddy's Kong Quest|GameBoy Advance|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's EdgeDonkey Kong Country 2". More blood Increased brightness, worse contrast, color saturation, and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trialsaudio; mini-games, time trial.
|-
|style="white-spaceDonkey Kong Country 3: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox OneDixie's Double Trouble|GameBoy Advance|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 versionTitled "Donkey Kong Country 3". Increased brightness, worse contrast, uses simpler visual postcolor saturation; new soundtrack by David Wise; mini-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing)games, and textures appear more basic and low resolution. '''Xbox One:''' backward compatibilitytime trial.
|-
|}Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.
==SNES==Some SNES games suffered from slowdown which may be fixed '''DS:''' Remake done in portsa similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost '''iOS/Android:''' Port of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layoutsDS version.|-Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. |Dragon Quest VI|Nintendo DS (R){| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesRemake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|ActRaiserEarthBound|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox OneGameBoy Advance|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OSTWorse audio. Japan only.
|-
|Chrono TriggerFinal Fantasy IV|PlayStation<br>WonderSwan Color<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS(R)<br>iOS(R)<br>Android(R)<br>Windows(R)|style="text-align:left;"|'''PS1:Original Version''' Extra content including FMV & bestiary, longer load times.
'''NDSPS1:''' PS1 extra content (with load times fixed) plus more extra contentFMV opening and ending, touch controlsnew features, more literal different translation, French translation addedlonger load times.
'''iOS/AndroidWonderSwan Color:''' Translation based on NDS with additional languagesLacks Mode 7 effects (replaced by scaling effects), touch controlslimited palette, mostly unchanged graphicspoorer audio. Japan-only.
'''PCGBA:''' Was a broken PC port at firstTitled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio. '''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it was directly based off from the mobile ). '''iOS/Android/PC:''' DS version with no effortport, but was eventually fixed officially due to negative reception the followed by 3D remake of "The After Years". '''PC :''' HD version gotof DS remake.
|-
|Clock TowerFinal Fantasy V|WindowsPlayStation<br>GameBoy Advance<br>iOS<br>PlayStationAndroid<br>WonderSwanWindows|style="text-align:left;"|'''PS1/PC:''' First official English release. '''GBA:''' Titled "Clock Tower: The First Fear"''Final Fantasy V Advance''. New translation. FMV, minor graphical changes; additional new weapon, enemyExtra content, & locationworse audio.
'''WonderSwaniOS/Android:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|GameBoy Advance|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.|-|Donkey Kong Country|GameBoy Color<br>GameBoy Advance|Redone sprites (RPG Maker art style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games), time trialtouch controls.
'''GBAPC:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialRedone sprites (RPG Maker art style).
|-
|Donkey Kong Country 2:<br>Diddy's Kong QuestFinal Fantasy VI|GameBoy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:PlayStation<br>Dixie's Double Trouble|GameBoy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)Andoid<br>AndoidiOS<br>iOSWindows|style="text-align:left;"|'''PS2GBA:''' Full 3D remake with party enhancementsTitled "Final Fantasy VI Advance". Only released in JapanNew translation. Extra content, worse audio.
'''DS:iOS/Android''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remakeTranslation based on GBA version, along with some unique contentredone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
'''iOS/AndroidPC:''' Port of the DS versionSame as previous, no touch control.
|-
|Dragon Quest VIFront Mission|PlayStation<br>Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes'''DS:''' Only official English release.
|-
|EarthBoundstyle="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"
|GameBoy Advance
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Final Fantasy IV|PlayStationGanbare Goemon 2:<br>WonderSwan ColorKiteretsu Shōgun Magginesu|GameBoy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.|-|Kirby Super Star|Nintendo DS|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.|-|The Legend of Zelda:<br>A Link to the Past|GameBoy Advance|style="text-align:left;"|Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).|-|"Mega Man & Bass" /<br>PlayStation Portable"Rockman & Forte"|GameBoy Advance|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X|DOS<br>Nintendo DS (R)GameCube<br>iOS (R)PlayStation 2<br>Android PlayStation Portable (R)<br>Windows (R)iOS|style="text-align: left;"|'''Original VersionDOS:'''Different aspect ratio, worse audio, buggy wall climbing.
'''PS1GC/PS2:''' FMV opening SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and ending, new features, different translation, longer load timesart gallery.
'''WonderSwan ColorPSP:''' Lacks Mode 7 effects (replaced by scaling effects), limited paletteTitled "Mega Man Maverick Hunter X". Full 3D remake, poorer audiodifferent Sigma stages. Japan-onlyServes as an alternate take on the original game.
'''GBAiOS:''' Titled ''Final Fantasy IV Advance''. Based on Touch controls, "redrawn" graphics (actually smeared versions of the WonderSwan Color version. New translation. Extra contentSNES graphics), updated graphicsmuch slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, worse audiooptional microtransactions.
'''PSPPS4/PC/Switch/XB1:''' Titled SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''Final Fantasy IVGC/PS2: The Complete ''' Included in ''Mega Man X Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA collection also includes extra content. Enhanced graphics, choice between original like music player and enhanced audioart gallery.
'''3D RemakesPS4/PC/Switch/XB1:'''SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.
'''NDSPS1/Saturn:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it)Remixed soundtrack and progress can be saved via memory card/RAM cart.
'''iOS/Android/PC:''' DS Port of PS1 version port, followed by 3D remake of "The After Years". Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
'''PCGC/PS2:''' HD PS1 version of DS remake.|-|Final Fantasy V|PlayStation<br>GameBoy Advance<br>iOS<br>Android<br>Windows|style=included in "text-align:left;Mega Man X Collection"|'''PS1:''' First official English release. Loading times are eliminated.
'''GBAPC/PS4/Switch/XB1:''' Titled ''Final Fantasy V Advance''. New translation. Extra SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra contentincluding achievements, music player, worse audio. '''iOS/Android:''' Redone sprites (RPG Maker art style)gallery, touch controls. '''PC:''' Redone sprites (RPG Maker art style)challenges, and more.
|-
|Final Fantasy VIMetal Max 2: Kai|PlayStation<br>GameBoy Advance<br>Andoid<br>iOS<br>WindowsNintendo DS (R)|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance"Average port with a better font and worse music. New translationYou'll want to get the 1. Extra content, worse audio1 revision because the initial one is so bugged and unplayable it had to be recalled.
'''iOS/AndroidDS:''' Translation based on GBA version, redone Full 3D remake with animated NPC sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controlsmuch better graphics. Improved in every aspect and filled to the brim with new content'''PC:''' Same as previous, no touch controlBased on the engine of Metal Max 3 for the Nintendo DS.
|-
|Front MissionOgre Battle:<br>The March of the Black Queen|PlayStation<br>Nintendo DS (R)|style="text-align:left;"|'''DSTitled "Ogre Battle:''' Only official English releaseLimited Edition". Slightly enhanced graphics and sound.
|-
|style="white-space: nowrap;"Romancing SaGa|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /WonderSwan Color<br>"The Legend of the Mystical Ninja"|GameBoy AdvancePlayStation 2|style="text-align:left;"|Worse audio'''WonderSwan:''' Enhanced graphics, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. new story scenario & side quest (Japan only). Bundled with Ganbare Goemon 1 '''PS2:''' Enhanced 3D graphics.
|-
|Ganbare Goemon 2:Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Kiteretsu Shōgun Magginesu|GameBoy AdvanceNintendo Switch|style="text-align:left;"|Worse audio'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, no multiplayertouch controls. '''PC/co-opPS4/Vita:''' Full 3D remake with animated cutscenes, more save slotsvoice acting, can change character any timeand remixed soundtrack. Japan only. Bundled  '''Switch:''' SNES version included in ''Collection of Mana'' with Ganbare Goemon 2borders around the game.
|-
|Kirby Super StarShin Megami Tensei|Nintendo DS|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.|-|The Legend of Zelda:PlayStation<br>Sega CD<br>A Link to the Past|GameBoy Advance<br>iOS|style="text-align:left;"|Extra dungeon reliant on "Four Swords" game. More accurate '''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translationand changes names of demons, more shopsraces, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigameitems, Ice Dungeon layout).|-|"Mega Man & Bass" /<br>"Rockman & Forte"|GameBoy Advance|style="text-align:left;"|Only and spells to match with the official English release. Worse audio. No dash button. Smaller screen resolution makes localizations of the game borderline unplayablelater games by Atlus.|-|Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOSPS1:''' Different aspect ratioRedrawn graphics, remixed music, worse audiodungeons are rendered in 3D, buggy wall climbinginterface similar to its sequel. Has an English patch.
'''GC/PS2Sega CD:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like Redrawn graphics, remixed music player and art gallery, cutscenes with voice-overs.
'''PSPGBA:''' Titled "Mega Man Maverick Hunter X"Redrawn graphics. Full 3D remake, different Sigma stages. Serves as Has an alternate take English patch based on the original gameofficial localization used in the iOS port.
'''iOS:''' Touch controls, Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.|-|Shin Megami Tensei II|PlayStation<br>GameBoy Advance|style="redrawntext-align:left;" graphics (actually smeared versions of the |'''SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions:''' Has an English patch by Aeon Genesis.
'''PS4/PC/Switch/XB1PS1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreSame deal as its predecessor.|-|Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art galleryNot translated into English.
'''PS4/PC/Switch/XB1GBA:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreSame deal as its predecessor. Not translated into English.
|-
|Mega Man X3Super Mario World|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>WindowsGameBoy Advance|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changesThe version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
'''PS1/SaturnGBA:''' Remixed soundtrack and progress can be saved via memory card/RAM cartTitled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.|-'''PC|Super Mario World 2:<br>Yoshi''' Port of PS1 version. Cannot be directly installed on 64s Island|GameBoy Advance|style="text-bit OSesalign:left; you must extract the files manually"|Titled "Yoshi's Island: Super Mario Advance 3". Files fail to save after reboot if this is doneNew levels, different audio.|-'''GC/PS2|Star Ocean|style="white-space:''' PS1 version included in nowrap;"Mega Man X Collection|PlayStation Portable (R)|style=". Loading times are eliminated. '''PC/PS4/Switch/XB1text-align:''' SNES and SFC versions are included in left;"|Titled "Mega Man X Legacy CollectionStar Ocean: First Departure" with extra content including achievements, music player, art gallery, challenges, and more. Only official English release.
|-
|Metal Max 2: KaiSuper Ghouls 'n Ghosts|GameBoy AdvancePlayStation<br>Nintendo DS (R)GameBoy Advance|style="text-align:left;"|'''GBAPS1:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalledSlowdown removed.
'''DSGBA:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DSNew levels, worse audio.
|-
|Tactics Ogre Battle:<br>The March of the Black QueenLet Us Cling Together|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.|-|Romancing SaGa|WonderSwan Color<br>PlayStation 2Portable|style="text-align:left;"|'''WonderSwanPS1:''' Enhanced graphics, new story scenario & side quest (Japan only)First English release. Slightly enhanced music.
'''PS2PSP:''' Enhanced 3D graphicsVery enhanced, more features.
|-
|Secret Tales of ManaPhantasia|iOSPlayStation<br>Android<br>Windows (R)GameBoy Advance<br>PlayStation 4 Portable (R)<br>PlayStation Vita (R)Andoid<br>Nintendo SwitchiOS|style="text-align:left;"|'''Android/iOSPS1:''' Partially enhanced Cleaner graphics, enhanced fonts & menusdifferent sprites, new effects, partial voice acting, food system, touch controlsskits.
'''PC/PS4/VitaGBA:''' Full 3D remake with animated cutscenesBased on PS1 version but scaled down, voice actingadditional content, and remixed soundtrackworse audio, decreased framerate.
'''SwitchPSP (Full Voice Edition):''' SNES version included in ''Collection of Mana'' with borders around the game.|-|Shin Megami Tensei|PlayStation<br>Sega CD<br>GameBoy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names port of demons, races, itemsPS1 edition including GBA additional content plus full voice acting, and spells to match with the official localizations of the later games by Atlusnew sprites.
'''PS1PSP ("Tales of Phantasia X Narikiri Dungeon"):''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patchPSP version with even more additional content (Grade shop) and a remade spin-off.
'''Sega CDiOS/Android:''' Redrawn graphicsF2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.|-|"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, remixed but it was removed on August 2020 and DRM-free as a result. '''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.|-|Umihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, cutscenes with voice-oversthe physics properly implemented unlike all other ports.
'''GBAVita:''' Redrawn graphics. Has an English patch based on As part of the official localization used third game, but only included in the iOS its Vita port.Seems like emulation.|}
'''iOS:''' Based on the GBA version. Interface ==Nintendo 64==The Nintendo 64 is a difficult system to emulate, and no emulator has been adapted for touch screensa high degree of game compatibility. Delisted in 2014 due It may be easier to rely upon a port rather than try to not being compatible with newer versions of iOS.|-|Shin Megami Tensei II|PlayStation<br>GameBoy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesisemulate it.
'''PS1:''' Same deal as its predecessor. Not translated into EnglishWhile system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
'''GBA{|class="wikitable" style="text-align:''' Same deal as its predecessor. Not translated into English.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Super Mario WorldBanjo-Kazooie|GameBoy AdvanceXbox 360<br>Xbox One|style="text-align:left;"|'''SNES:''' The version in Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Super Mario AllBanjo-Stars + Super Mario WorldTooie" compilation has unique sprites for Luigi. '''GBA:''' Titled or "Super Mario WorldBanjo-Kazooie: Super Mario Advance 2Nuts and Bolts". Slight additionsRemoved Nintendo references, worse audio, Mario voice clipssome of which were endearing. Different Luigi sprites from either SNES XBLA versionis also included in "Rare Replay".
|-
|Super Mario World 2:Banjo-Tooie|Xbox 360<br>Yoshi's Island|GameBoy AdvanceXbox One|style="text-align:left;"|Titled Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Yoshi's Island: Super Mario Advance 3Rare Replay". New levels, different audio.
|-
|Star OceanBlast Corps|style="white-space: nowrap;"|PlayStation Portable Xbox One (RE)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English releaseImproved graphics, better framerate.
|-
|Super Ghouls style="white-space: nowrap;"|Conker'n Ghostss Bad Fur Day|PlayStationXbox (R)<br>GameBoy AdvanceXbox One (E)|style="text-align:left;"|'''PS1Xbox:''' Slowdown removedTitled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.
'''GBAXbox One:''' New levels, worse audio"Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
|-
|Tactics Ogre:Doom 64|Windows<br>Xbox One<br>Let Us Cling Together|PlayStation4<br>PlayStation PortableNintendo Switch|style="text-align:left;"|'''PS1PC:''' First English releaseUnofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress. Slightly enhanced musiccom here].
'''PSPXbox One/PlayStation 4/Switch/PC:''' Very enhancedOfficially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, more featuresbut the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
|-
|Tales The Legend of PhantasiaZelda: Ocarina of Time|PlayStation<br>GameBoy AdvanceGameCube (E)<br>PlayStation Portable Nintendo 3DS (R)<br>Andoid<br>iOSWindows|style="text-align:left;"|'''PS1GameCube:''' Cleaner graphicsBoth, different spritesthe original game and the Master Quest are emulated at 480p. '''3DS:''' port is a remake with a better framerate, new effects, partial voice acting, food system, skitsthe blood and some of the violence was censored and it is missing some rumble features.
'''GBAPC:''' Based on PS1 An unofficial port of the N64 version but scaled down, additional content, worse made by fans.|-|The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audioglitches when moving between areas in Clock Town, decreased framerateissues, and random crashes.
'''PSP 3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].|-|Jet Force Gemini|Xbox One (Full Voice EditionE)|style="text-align:left;"|Improved graphics, better framerate.|-|Killer Instinct Gold|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-|Perfect Dark|Xbox 360<br>Xbox One|style="text-align:left;"|Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".|-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of PS1 edition including GBA additional content plus full voice acting, new spritesthe N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.
'''PSP ("Tales of Phantasia X Narikiri Dungeon")Dreamcast:''' PSP various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with even more additional content The Isle of Doors for the world map. Michel Ancel (Grade shopthe Director) and a remade spin-offhimself has previously stated that he believes that this version is the best version of the game.
'''iOS/AndroidPS2:''' F2P port Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of ToP XDoors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. SubTo date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-par translationconstant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube. At least GBA one had better controls and interface than thiscom/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. No longer available|-|Sin & Punishment|Wii (E)|style="text-align:left;"|Emulated version with official English subtitles.
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|"Trials of Mana" /<br>"Seiken Densetsu 3"Super Mario 64|Windows (R)<br>Nintendo Switch & DS (R)|style="text-align:left;"|'''Switch/PC (remake)Nintendo DS:''' Titled Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "Trials of Manaaccurate". Full 3D remake with animated cutscenes but have fewer polygons and worse textures), and remixed soundtrackaltered progression. PC version initially came with the reviled DENUVO anti-tamperSome may prefer it, but it was removed on August 2020 and DRM-free as a resultothers not so much.
'''Switch (SNES port)PC:''' An official translated Unoffical [https://github.com/sm64pc/sm64pc native port of ] made by fans using the original game is included in SM64 decompilation project.|-|Star Fox 64|style="white-space: nowrap;"|Nintendo 3DS (R)|style="Collection of Manatext-align:left;" as |The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style="Trials of Manatext-align:left;" internationally|Remastered for PC.
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|Umihara KawaseTurok 2: Seeds of Evil|Nintendo DS<br>PlayStation VitaWindows|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports. '''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulationRemastered for PC.
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|Shiren The Wanderer GB
|style="white-space: nowrap;"|Microsoft Windows (R)<br>Mobile Phones
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".
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|Medarot 2 / Medabots
|style="white-space: nowrap;"|Game Boy Advance (R)<br>3DS, Switch (E)
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.
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