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List of notable ports

6,777 bytes added, 18:38, 3 March 2023
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|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. Had a mixed reception compared to the console's counterpart.
|-
|Blood Omen: Legacy of Kain
|PlayStation
|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].
|-
|style="white-space: nowrap;"|Castlevania: Lords of Shadow
===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolf.fandom.com/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
 
==Arcade==
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Windows
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
 
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)
 
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
|-
|style="white-space: nowrap;"|OutRun 2 SP
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Windows<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
 
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.
 
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
|}
==NES==
==Sega Genesis==
{| class="wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox 360Platforms! scope="col" |Android, iOS! scope="col" style="text-align: left"|Notes
|-
|style="white-space: nowrap;"|Castle of Illusion <br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)||✓ <br>Xbox 360 (R)||✓ <br>Andoid (R)|✓ <br>iOS (R)|style="text-align:left;"| HD remake with updated graphics and retreated gameplay.
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|Earthworm Jim
|||✓ Xbox 360 (R)||✓ <br>PlayStation 3 (R)|style="text-align:left;"| HD remake with updated graphics and retreated gameplay missing The . Missing the extra levels from the Sega CD Versionversion.
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|Lunar: The Silver Star
|style="white-space: nowrap;"|||||✓ PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)| PS1style="text-align:left;"|'''PlayStation: ''' Remake With with increased difficulty. '''PSPPlayStation Portable:''' Based on ps1 but with longer load times. '''IOSiOS:''' Based on PS1 has widescreen support but touch control. '''Sega Saturn/Windows:''' Based on PS1 is . Is not available in English.
|-
|Phantasy Star 1<br>Phantasy Star 2,4||✓ PlayStation 2 (R)||||style="text-align:left;"| Titled: "Phantasy Star: Generation:1" and "Phantasy Star: Generation:2". Remake with updated graphics (. Japan Only) fan only. Fan translation is available.
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|Shining Force
|GameBoy Advance (R)|style="text-align:left;"||||| Game Boy Advance: remake Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.
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|Shadow of the Beast
||||✓ PlayStation 4 (R)|style="text-align:left;"||'''PS4:''' Different game with different gameplay.
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|Sonic the Hedgehog
|Windows (E)|✓ <br>PlayStation 2 (E)|✓ <br>PlayStation 3 (E)|✓ <br>PlayStation 4 (E)|✓ <br>Xbox 360 (E)<br>Andoid<br>iOS|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
|-
|Sonic the Hedgehog 2
|Windows (E)|✓ <br>PlayStation 2 (E)|✓ <br>PlayStation 3 (E)|✓ <br>PlayStation 4 (E)|✓ <br>Xbox 360 (E)<br>Andoid<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.
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|Sonic 3 & Knuckles
||✓ Windows<br>Steam (E)|✓ <br>PlayStation 2 (E)||✓ <br>PlayStation 3 (E)<br>Xbox 360|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
|-
|Sonic CD
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3||✓|style="text-align:left;"||✓|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper. '''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.
'''PS2GameCube:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe on PlayStation 2. The GameCube version is Is available in North America, but is blurrier compared to the PS2 version.
'''PC/360X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
|-
|Sonic 3D Blast
|Windows||||style="text-align:left;"||'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
|-
|}
==SNESSega Saturn==Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  {| class="wikitable" style="text-align:centerleft;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col"|PS1! scope="col"|GCDC! scope="col"|PS2! scope="col"|GBAXbox! scope="col"|NDSPS3! scope="col"|PSP360! scope="col" style="text-align: left"|Notes
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|ActRaiserBaroque
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|✓
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|✓ (R)
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|'''Saturn:''' Japan only, has widescreen option.| style="text-align'''PS1: left;"|''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch. Steam/Switch/PS4/Xbox One'''PS2: A remake Titled "ActRaiser Renaissance" which has ''' Remake with a completely new different art styleand music, available in English, features a new gameplay mechanicssave system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  '''Switch:''' Japan only, new bossesbased on the Saturn original, includes the contents of Baroque Report, screen resolution options, and remastered OSTadded openings from the PlayStation port and the remake.|-|Chrono TriggerBlack / Matrix|
|✓
|✓ (R)
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|✓
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| style="text-align'''Saturn: left;"|''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions. PS1'''DC: Extra content including FMV & bestiary, longer load times<br ''' a remake titled "Black/>NDS: PS1 extra content (Matrix AD" with load times fixed) plus more extra contentmany gameplay changes in order to make the game easier, touch controlsadded many anime cutscenes and new anime art style for the characters, more literal translation, French translation added<br />iOS/Android: Translation based on NDS the ending was expanded with additional languages, touch controls, mostly unchanged graphics2 extra chapters.<br />PC'''PS1: Was ''' a broken PC port at first, as it was directly based off from demake of the mobile Dreamcast version with no efforttitled "Black/Matrix +", anime cutscenes were removed, but the original art style was eventually fixed officially due to negative reception the PC version got.restored
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|Clock TowerCuldcept||✓|✓
|✓
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|'''PS1:''' Some cards are deleted and it becomes other cards, Abolish a negotiation rule. Addition of some maps.|| style="text-align: left;"| PS1/PC: Titled ''Clock Tower'DS: The First Fear''' Based on PS1, Fan translation is available. FMV, minor graphical changes; additional new weapon, enemy, & locationWonderswan'''PS2: greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size''' Despite being called Culdcept this is actually the sequel Culdcept 2
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|Contra III: The Alien WarsCyber Troopers Virtual-On
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| style="text-align: left;"|Titled ''Contra Advance'PS2: The Alien Wars EX''' Sega Ages 2500 release. Removed dual wielding and mega bombs, added lock aimChanged graphics with a different art style, Mode 7 levels replaced with levels from Contra: Hard Corps60FPS, worse audioJapanese release.
|-
|Donkey Kong CountryDaytona USA
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|✓
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| style=|| '''Saturn:''' inferior looking port of the arcade running at 20fps, an enhanced version titled "text-alignDaytona USA: left;Championship Circuit Edition"| GBC: Weaker graphics & audiowas also released on the Saturn, featuring a drastic reduction in popup, 30 fps, a new selection of cars, two new stagecourses, a 2-player mode, longer version of "Winkycompatibility with the Saturn's Walkway"3D analog control pad and Arcade Racer steering wheel, mini-gamesand a ghost mode.'''PC:''' both Saturn versions were ported to pc as Daytona USA and Daytona USA: Deluxe featuring graphical improvements but retaining the frame cap, time trialmight have issues with modern hardware.<br '''PS3/>GBA360: Increased brightness, worse contrast, color saturation, ''' Based on the arcade version best graphics 60fps and audio; mini-games, time trialwidescreen support.|-|Donkey Kong Country 2: Diddy's Kong QuestDie Hard Arcade
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| style="text-align: left;"| GBA'''PS2: Titled ''Donkey Kong Country 2''Sega Ages 2500 release. Changed graphics with a different art style. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialJapanese release.
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|Donkey Kong Country 3: Dixie's Double TroubleDevil Summoner
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|✓
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| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 3''. Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
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|Dragon Quest V
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|✓ (R)'''PSP:''' Widescreen and extra content, Japanese release.|-|Devil Summoner - Soul Hackers
|
|✓ (R)
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| style="text-align: left;"|
PS2: Full 3D remake with party enhancements. Only released in Japan.
<br />DS: Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
<br />iOS/Android: Port of the DS version.
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|Dragon Quest VI
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|✓ (R)|'''PS1:''' Extra content, Japanese release.| style="text-align: left;"|DS'''3DS: Remake done ''' Based on PS1, widescreen support, available in a similar vein to the remakes of the previous two games. Features some core gameplay changesEnglish.
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|EarthBoundDragon Force
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| | '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style="text-align: left;"|Worse audio. Japan onlyJapanese release.
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|Final Fantasy IVGrandia|
|✓
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||✓ (R)|| style="text-align: left;"|* '''Original VersionSaturn:'''<br />PS1: FMV opening and ending, new featuresOriginal. Japan-exclusive, different but has fan translation, longer load times<br />WSC: Lacks Mode 7 . Best graphical effects (replaced by scaling effects)out of all versions. Save compatibility with Grandia Digital Museum, limited palette, poorer audio. Japana Saturn-only. <br />GBA: Titled ''Final Fantasy IV Advance''exclusive bonus disc. Based on the WSC Overall best version. New translation. Extra content, updated graphics, worse audio.<br />PSP: Titled * '''Final Fantasy IVPS1: The Complete Collection''. Includes ''The After Years'' as well as an in-between ''Interlude''Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Includes all GBA contentInitial localization. Enhanced graphicsHas more romhacking support (undubs, choice between original and enhanced audiohard mode balance mods).<br />* '''3D RemakesPC:'''<br />NDS: Very different 3D remake following FFIII Based on DS (no PSP release unlike it).<br />PC: HD version of DS remake.<br />iOS/Android/PC: DS the PS1 version , with an XBR port, followed by an exclusive 3D remake of ''The After Years'' on iOS/Androida prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack
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|Final Fantasy V|✓Guardian Heroes
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|✓
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PS1: First official English release of the game.
<br />GBA: Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.
<br />iOS/Android/PC: Redone sprites (RPG Maker art style), touch controls.
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|Final Fantasy VI
|✓
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|✓
||| style="text-align: left;"|GBA'''Xbox 360: Titled ''Final Fantasy VI Advance''. New translation. Extra content, worse audio.<br />iOS/Android/PCEnhanced port with 16: Translation based on GBA version9 aspect ratio, redone sprites and Mode-7 sections (RPG Maker art style)optional HD graphics, touch controlsnew gameplay options, reworked Cyan Bushidoand expanded multiplayer modes.
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|Front MissionManx TT Super Bike
|✓
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|✓ (R)
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| style="text-align: left;"|DS: Only official English release of the game.
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|Ganbare Goemon 1<br />Yuki-Hime's Disappearance<br />US: The Legend of the Mystical Ninja
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|'''Saturn:'''inferior looking port of the arcade running at 30fps, 8 player multiplayer was Removed.
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version.
Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dFx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. might have issues with modern OS.
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|Panzer Dragoon
|✓
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|✓
|✓
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| style="text-align: left;"|GBA'''Xbox/PS2: Worse audio, no multiplayer/co-op, more save slots than ''' Both versions differ from the Super Famicom releaseSaturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build) '''Switch:''' HD Remake, can change character any timehit or miss for some people. Japan only. Bundled with Ganbare Goemon 1was later ported to PC/PS4 and Xbox one.
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|Ganbare Goemon 2<br PowerSlave/>General McGuiness<br />Japan-onlyExhumed|✓|✓
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|✓
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| style='''PC:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC. '''Saturn US Version:''' comes with an exclusive mini-game called "text-align: left;Death Tank"|GBAthat isn't in any other version. '''PSX: Worse audio''' auto-aim doesn’t work as well, no multiplayer/co-opwhich makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more save slotsfrequently, can change character any timeensuring you’re always stocked. Japan onlyLevels have been redesigned to various degrees to make for more enclosed areas. Bundled with Ganbare Goemon 2The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority of the game.|-|Kirby Super StarPrincess Crown
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|✓
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| style="text-align: left;"|Titled ''Kirby Super Star Ultra''. Extra games, enhanced graphics.
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|The Legend of Zelda: A Link to the Past
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|✓||| style="text-align'''PSP/PS4: left;"|GBA: Extra dungeon reliant on ''Four Swords' Japan only, Runs in a letterbox retaining the original aspect ratio'' game. More accurate translation, more shops, new enemies. Link voice clips from 'Saturn:'Ocarina of Time''. Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigameJapan only, Ice Dungeon layout)has an increased resolution hack to 22:15 aspect ratio|-
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|Mega Man & Bass<br />JP: Rockman & FortePrincess Crown
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|✓
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| style="text-align: left;"|GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
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|Mega Man X
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|✓
|✓
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|✓ (R)| style="text-align: left;"|DOS: Different aspect ratio, worse audio, buggy wall climbing.<br />GC/PS2: SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br PSP/>PSPPS4: Titled ''Mega Man Maverick Hunter X''. Full 3D remakeJapan only, different Sigma stages. Serves as an alternate take on the original gamedecent port.<br />iOS: Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />PS4/PC/Switch/XB1'''Saturn: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievementsJapan only, music player, art gallery, challenges, and more.has an increased resolution hack
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|Mega Man X2||✓Nights into Dreams...
|✓
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|✓
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| style="text-align: left;"|
GC/PS2: Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X3
|✓
|✓
|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.
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|Silhouette Mirage
|✓
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| style="text-align: left;"|
SNES: Original. Has a ROM hack that makes Zero a fully playable character and quality of life changes.
<br />PS1/Saturn: Remixed soundtrack and progress can be saved via memory card/RAM cart.
<br />PC: Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
<br />GC/PS2: PS1 version included in ''Mega Man X Collection''. Loading times are eliminated.
<br />PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Metal Max 2: Kai
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|'''Saturn:''' Original, japan only.|✓<br />(R)|'''PS1 Japanese version:''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.| style="text-align: left;"|GBA'''PS1 USA version: Average port with a better font and worse music. You'll want to get '' Based on the 1.1 revision because PlayStation Japanese version has censored the religious names from the initial one is so bugged and unplayable it had to be recalled.<br />DS: Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect Japanese version, and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DSdifficulty was increased.
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|Ogre Battle: The March of the Black QueenSky Target
|✓
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| style="text-align: left;"|Titled ''Ogre Battle' Saturn: Limited Edition'''Inferior-looking port locked 30fps. Slightly enhanced graphics The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and sounda new Ranking Mode.''PC:''' Based on the Saturn version, Better graphic (Still not good as the arcade) japan only
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|Romancing SaGa||Sonic R
|✓
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| style="text-align: left;"|
Wonderswan: Enhanced graphics, new story scenario & side quest (Japan only).
<br />PS2: Enhanced 3D graphics.
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|Secret of Mana
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|||| style="text-align: left;"|Android/iOS: Partially enhanced graphics, enhanced fonts & menus, touch controls<br />'''PC/PS4/Vita: Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack<br />Switch: SNES version included in ''Collection of Mana'' Enhanced port with borders around better graphics and extra content. Some reprints of the gameare missing the music. Has problems with modern hardware but can be fixed with mods.
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|Shin Megami TenseiVirtua Cop 2
|✓
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|✓
|✓
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|✓
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| style="text-align''' Saturn: left;"|SNES: Original. Use ''' inferior looking port of the English patch by Orden arcade running at 30fps including extra options such as play as it fixes some issues with the original Aeon Genesis translation and changes names of demonsother characters, races, itemsselect your gun, auto-reload and spells to match with the official localizations of the later games by Atlus.use Virtua cop 1 targeting system<br />PS1''' PC: Redrawn graphics''' Based on the Saturn port but with a better graphic, remixed music, dungeons are rendered in 3D, interface similar to its sequelall the extra features were removed. Has an English patchmultiplayer is only online.<br />Sega CD: Redrawn graphics, remixed music, cutscenes with voice-oversMight be hard to run on a modern OS.<br />GBA'''Dreamcast: Redrawn graphics''' Better graphic than the pc version (Still not good as the arcade). Has an English patch based on all the official localization used in extra features from the iOS port.Saturn returns, Including extra easter eggs<br />iOS'''PS2: Based on the GBA version. Interface has been adapted for touch screens. Delisted ''' titled: Virtua cop rebirth Remake with different art style (Hit or Miss) running at 60fps, released only in 2014 due to not being compatible with newer versions of iOS.japan but supports English including Virtua Cop 1
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|Shin Megami Tensei IIVirtua Fighter 2
|✓
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|✓
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|| style="text-align: left;"|SNES'''PC: Original''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Has an English patch by Aeon GenesisMight be hard to run on a modern OS.<br />PS1'''PS2: Same deal as its predecessor''' Sega Ages 2500 release is a direct port of the arcade version. Not translated into EnglishRuns in 640x480 and 60FPS (the Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.<br '''360/>GBAPS3: Same deal as its predecessor''' Very similar to the PS2 release. Runs in HD but is Pillboxed. Not translated into EnglishIncludes online play.
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|Super Mario WorldRadiant Silvergun
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|✓
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| style="text-align: left;"|
The version in ''Super Mario All-Stars + Super Mario World'' has unique sprites for Luigi.
<br />GBA: Titled ''Super Mario World: Super Mario Advance 2''. Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.
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|Super Mario World 2: Yoshi's Island
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|✓
|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues| problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems. {| class="wikitable" style="text-align: left;"! scope="col" style="width: 14em;"|GBA: Titled ''Yoshi's Island: Super Mario Advance 3''. New levels, different audio.Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes
|-
|Star OceanBreath of Fire III
|
|
|
|
|✓ (R)
| style="text-align: left;"|PSP: Titled ''Star Ocean: First Departure''. Only official English release.
|-
|Super Ghouls 'n Ghosts
|✓
|
* '''PSP:''' Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV
|✓
|
|
| style="text-align: left;"|
PS1: Slowdown removed.
<br />GBA: New levels, worse audio.
|-
|Tactics Ogre: Let Us Cling Together
|✓
|
|
|
|
|✓| style="text-align* '''PC: left;"|PS1: First English release''' Has shorter load times and includes an option for sprite smoothing. Slightly enhanced musicThe only version to be localized in Traditional Chinese (Taiwan).<br />PSP: Very enhanced, more features
|-
|Tales of PhantasiaCrash Bandicoot 1, 2, 3 and Racing
|✓
|
|
|✓
|
|✓ (R)
| style="text-align: left;"|
PS1: Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
<br />GBA: Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.
<br />PSP (Full Voice Edition): port of PS1 edition including GBA additional content plus full voice acting, new sprites.
<br />PSP (''Tales of Phantasia X Narikiri Dungeon''): PSP version with even more additional content (Grade shop) and a remade spin-off.
<br />iOS/Android: F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
|-
|Trials of Mana<br />JP: Seiken Densetsu 3
|
|
|
* '''PS1:''' Original.
* '''PS4/Xbox one/PC/Switch:''' HD Remakes.
|-
|Chrono Cross
|✓
|
|
|
|
| style="text-align: left;"|Switch/PC (remake)* '''PS1: Titled ''Trials of Mana' Original.* '''. Full 3D remake with animated cutscenes and remixed soundtrack. PS4/PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br />Switch (SNES port): An official translated port of the original game is included in ''Collection of Mana'' as ''Trials of Mana'' internationallyEmulated version with worse performance than the original.
|-
|Umihara KawaseCastlevania: Symphony of the Night
|
|✓
|
|
|✓
|
| style="text-align* '''PS1: left;"|DS: As part of the JP-only ''Umihara Kawase SE Kanzenban'' compilationOriginal. Both games Some items were rearranged and some dubbing was discarded in the compilation were ported from scratch with minor enhancements English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and slightly differentlyfixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-sounding MIDI exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, with and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the physics properly implemented unlike all other portsrest.<br />Vita* '''Xbox 360: As part ''' Direct port of the third gamePlayStation version. Removes loading times, but only included in its Vita port. Seems like emulationand also FMVs for the North American version (Japanese version strangely retained the FMVs).|} ==Sega Saturn=={| class="wikitable" style="text-align* '''PSP:left;"! scope="col" style="width''' Included in ''Castlevania: 14em;"|Name! scope="col" |PC! scope="col" |The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align* '''PS4/iOS/Android: left"|Notes''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
|-
|BaroqueDino Crisis|✓|
|
|✓
|
|✓ (R)
|
|
||'''Saturn:''' Japan only, has widescreen option.* '''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patchOriginal* '''PS2PC:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fpsMany Problems on modern systems, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on using Dino Crisis Classic REbirth makes it the PS2 definitive version, has widescreen and progressive scan support, the Japanese dub hack is available.  * '''SwitchDC:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation Enhanced port and the remakewith better graphics.
|-
|Black / MatrixDino Crisis 2|✓|
|
|✓
|✓ (R)
|
|
|
|
|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
 
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
 
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored
|-
|Culdcept||✓|✓Final Fantasy VII
|✓
|
|
|
|'''PS1:''' Some cards are deleted and it becomes other cards, Abolish a negotiation rule. Addition of some maps.
 
'''DS:''' Based on PS1, Fan translation is available.
 
'''PS2:''' Despite being called Culdcept this is actually the sequel Culdcept 2
|-
|Cyber Troopers Virtual-On
|
|
|
* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.
* '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbone ports.
 
A full remake of the game has also been announced, coming first to the PS4.
|-
|Final Fantasy VIII
|✓
|
|
|
| ||Same stance as FFVII'''PS2:''' Sega Ages 2500 s Steam release. Changed graphics with a different art style, 60FPS, The recent Steam release even includes Chocobo World from the Japanese release(via PocketStation).
|-
|Daytona USAFinal Fantasy IX|✓
|
|
|
|
||| '''Saturn:''' inferior looking port of the arcade running at 20fps, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 fps, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.'''PC:''' both Saturn versions were ported to pc Same stance as Daytona USA FFVII and Daytona USA: Deluxe featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.FFVIII'''PS3/360:''' Based on the arcade version best graphics 60fps and widescreen supports Steam releases.
|-
|Die Hard ArcadeFinal Fantasy Tactics
|
|
|
|✓
|
|
|✓
|
| * '''PS2PSP:''' Sega Ages 2500 releaseTitled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Changed graphics Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a different art stylenew translation. * '''iOS/Android:''' Based on the PSP version, with redone sprite work. Japanese releaseMany consider this the definitive version.
|-
|Devil SummonerLegend of Mana|✓
|
|
|
|
|| * '''PSPSwitch/PS4/PC:''' Widescreen HD Remaster with widescreen support, redone music, and extra content, Japanese releasethe option to turn off random encounters.
|-
|Devil Summoner - Soul HackersMediEvil
|
|✓
|
|
|
|
|✓
|
| * '''PS1PSP:''' Extra Titled "MediEvil: Resurrection" has extra content, Japanese release.not avilable in any other version* '''3DSPS4:''' Based on PS1, widescreen support, available in EnglishTitled "MediEvil Remake" and has the best graphics.
|-
|Dragon ForceMega Man 8||✓
|
|
|✓
|
|
|
| * '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Sega Ages 2500 releaseReleased as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version. Changed graphics * '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a different art stylePlayStation". Japanese releaseIt reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
|-
|GrandiaMega Man Legends|✓
|
|✓
|
|
|✓
|
|||* '''SaturnPC:''' OriginalMusic doesn't loop. Japan-exclusive, but has fan translationCutscenes don't sync up with audio properly. Best graphical effects out of all versions. Save compatibility Requires a mapping program to play comfortably with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versionan XInput controller.* '''PS1N64:''' Massively downgraded port, missing textures, animation frames Simultaneously better and has horribly stretched battle backgroundsworse in the graphics department. Initial localizationThe sound is compressed so it can fit on a cartridge. Has more romhacking support (undubs, hard mode balance mods)Released as Mega Man 64 in North America.* '''PCPSP:''' Based on the PS1 version, Japan-only. Standard port with an XBR port, a prettier font, different nonwidescreen support and minor additional content. Lock-English translations, on is done by holding L and a buggy Japanese audio option lifted from the PS1 undub romhackR simultaneously.
|-
|Guardian HeroesMega Man Legends 2|✓
|
|
|
|
|✓
|
|* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. |✓|* '''Xbox 360PSP:''' Enhanced Standard port with 16:9 aspect ratio, optional HD graphics, new gameplay options, widescreen support and expanded multiplayer modesminor additional content. Released only in Japan.
|-
|Manx TT Super BikeMega Man X4
|✓
|
|
|
|✓
|
|
|* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.|* '''Saturn:'''inferior looking port of Developed as Saturn exclusive but ended up released simultaneously with the arcade running at 30fps, 8 player multiplayer was RemovedPS1 version.has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)* '''PC:''' The Same as ''Mega Man X3''<nowiki>'</nowiki>s PC conversionport, based a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the Saturn gamefiles manually. Files fail to save after reboot if this is done, offered enhancements to it also won't play music & won't show the visuals and gameplay modes. Full bike shadows instead of cutscenes, unless the mesh effect shadow original CD is in the Saturn versiondisc drive.Perspective correction to remove polygon warping* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Increased draw distance. Higher resolution than Based on the arcade PlayStation version. 3dFx compatibility for filtered textures. 8 player multiplayer, like * '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the arcade gamePlayStation version. Newer voices. might have issues with modern OSCompletely removed loading times.
|-
|Panzer DragoonMega Man X5
|✓
|
|
|
|✓
|
|
|* '''Xbox/PS2PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.* '''PC:''' Both versions differ Uses a different font for the in-game text from the Saturn original (PS2 being a slight update)PlayStation version. Also May not run properly on Xbox Windows 8 or later.* '''PS2/GC:''' same as an unlockable the other games in Panzer Dragoon Orta (it's a modified PC build)'Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' HD Remake, hit or miss for Featured as part of ''Mega Man X Legacy Collection'' with some peoplenew challenge stages from this game but is based on the PlayStation version. was later ported to PC/PS4 and Xbox oneCompletely removed loading times.
|-
|PowerSlave/Exhumed|✓Mega Man X6
|✓
|
|
|
|✓
|
|
|* '''PCPS1:''' A completely different game while the PC is a straightforward FPS get from Point A Original. Has some excellent ROM hacking support to Point Breimplement missing content, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis add quality of life changes (sorely needed for the 2022 remaster for Xbox One, PlayStation 4, Switchthis game), and PCa retranslation* '''Saturn US VersionPC:''' comes with an exclusive mini-game called "Death Tank" that isn't Released only in any Korea and some other versionparts of Asia* '''PSXPS2/GCN:''' auto-aim doesn’t work same as well, which makes hitting the smaller enemies more irritatingother games in ''Mega Man X Collection''. Moving around Some of the voice-acting is less squirrely, so tight platforming is much easier to domissing in this version. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fps, * '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but it can also go down to 20fps, and usually wavers in between for is based on the majority of the gamePlayStation version. Completely removed loading times.
|-
|Princess Crown|Metal Gear Solid|
|
|
|
|✓ (R)
|
|
* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".
* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.
* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Moon Remix RPG Adventure
|
'''PSP/PS4:''' Japan only, Runs in a letterbox retaining the original aspect ratio
'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio
|-
|-
|Princess Crown
|
|
|
|
* '''Switch/PC:''' Official translation.
|-
|PaRappa the Rapper
|
|
'''PSP/PS4:''' Japan only, decent port.
'''Saturn:''' Japan only, has an increased resolution hack
|-
|Nights into Dreams...
|✓
|
|
|✓
|
|✓
||'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360Adds widescreen support, PS3ad-hoc multiplayer, and PC is missing a few effectssong remixes as DLC. All re-releases include ''Christmas Nights into Dreams''Might suffer from slight input lag, but lack versus mode and Sonic which can be fatal for those who played the Hedgehog into Dreamsoriginal release.
|-
|Silhouette Mirage|✓Persona 2: Eternal Punishment
|
|
|
|
|✓
|
|* Part two of ''Persona 2'Saturn:'. Also known as '' Original, japan onlyPersona 2: Batsu.'' * '''PS1 Japanese version:''' Missing background graphicsAvailable in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, missing 2D parallax effects but has 2 extra bossesin all versions* '''PS1 USA versionPSP:''' Based on the PlayStation Available only in Japanese version has censored the religious names from the Japanese version. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and the selectable difficulty was increasedlevels.
|-
|Sky Target|✓Persona 2: Innocent Sin
|
|
|
|
|✓
|
|* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' * ''' SaturnPS1:'''Inferior-looking port locked 30fpsAvailable only in Japanese. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking ModeA fan translation is available.* ''PC'PSP:''' Based on the Saturn versionAvailable in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, Better graphic (Still not good as and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the arcade) japan onlyoriginal.
|-
|Sonic RRayman|✓|✓
|✓
|
|
|
*Too many changes to list here.
The definitive version is a fan remake called ''Rayman: Redemption''.
|-
|Resident Evil
|✓
✓ (R)
|✓
|
|
|✓ (R)
|
|
|* '''PCPS1:''' Enhanced port with Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better graphics character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.* '''Saturn:''' Worse performance. Includes an extra contentgame mode.* '''PC:''' Has compatibility issues with modern OSes. Some reprints The only English version of the original game are missing that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the musicdefinitive version. Has problems * '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern hardware but can be fixed with modsHD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Virtua Cop Resident Evil 2
|✓
|
|✓
|✓
|✓
|
|
||* ''' SaturnPS1:''' inferior looking port of Later re-released on the arcade running at 30fps including extra options such as play as other characters, select your gun, auto-reload system with DualShock support and use Virtua cop 1 targeting systema new game mode.* ''' PCN64:''' Based on the Saturn port but with a better graphicCompressed assets, all the extra varies between 240p and 480i. New features were removed. multiplayer is only online. Might be hard to run on a modern OS.* '''DreamcastDreamCast:''' Better graphic than the pc version (Still not good as the arcade)480p. all the extra Even more features from the Saturn returns, Including extra easter eggs.* '''PS2PC:''' titled: Virtua cop rebirth Remake 1999 PC version has poor compatibility with different art style (Hit or Miss) running at 60fps, released modern OSes. Has a Japan-only release in japan but supports 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English including Virtua Cop .* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Virtua Fighter 2Resident Evil 3
|✓
|
|
|✓
|✓
|
|
* '''DreamCast/GC:''' 480p, more features.
* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.
* A HD remake was released for PC, PS4 and the Xbone.
|-
|Revelations: Persona
|✓
|✓
|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on a modern OS.
 
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (the Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.
 
'''360/PS3:''' Very similar to the PS2 release. Runs in HD but is Pillboxed. Includes online play.
|-
|Radiant Silvergun
|
|
|
|
|
|✓
|
* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.
* '''PC:''' Released only in Japan. Very far from a technical achievement.
* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
|-
| Spyro the Dragoon 1, 2, 3
|✓
|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
|}
 
==PlayStation==
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
 
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |PC
! scope="col" |Saturn
! scope="col" |N64
! scope="col" |DC
! scope="col" |GC
! scope="col" |PSP
! scope="col" |Notes
|-
|Breath of Fire III
|
|
|
|
|✓
|
* '''PSPPS1:''' Adds widescreen support, quality of life changes, and an extra minigameOriginal.* '''PS4/Xbox one/PC/Switch:''' HD Remakes.
|-
|Breath of Fire IVSuikoden|✓
|✓
|
|
|
|✓
|
|* '''PS1:''' Original. Save compatibility with Suikoden 2.|* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PC:''' Has shorter load times Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and includes an option scenes are not redone to accommodate for sprite smoothingthe larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. The Released only version to be localized in Traditional Chinese (Taiwan)Japan.
|-
|Crash Bandicoot 1, 2, 3 and Racing |✓Suikoden II
|
|
|
|
|✓
|
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''PS4/Xbox one/PC/Switch:''' HD RemakesTaiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Chrono CrossVandal Hearts|✓
|✓
|
|
|
|* '''PS1:''' Original* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.* '''PS4/PC/Switch:''' Emulated version with worse performance than the originalKorean-only.
|-
|Castlevania: Symphony of the NightWipeout 2097|
|✓
|
|
|
|✓
|
* '|These ports feature a different OST from the original release. Released in North America as ''PS1:Wipeout XL''' Original. Some items were rearranged and some dubbing was discarded in |} ==Dreamcast==Since the English version. The Japanese Greatest Hits versionsystem died early, as well as the JPN PSN release, reintroduced some many of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsits games were ported to other consoles.* '''Saturn{| class="wikitable" style="text-align:left;"! scope="col" style="width:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3* '''! scope="col" |Xbox ! scope="col" |360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.! scope="col" |PC* '''PS4/iOS/! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.left"|Notes
|-
|Dino CrisisCrazy Taxi 1, 2|✓(only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)
|
|
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues. '''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls. '''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.|-|Cyber Troopers Virtual-On Oratorio Tangram|
|
|
|
* '''PS1:''' Original.
* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version.
* '''DC:''' Enhanced port with better graphics.
|-
|Dino Crisis 2
|✓
|
|
|
|||Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.
|-
|Final Fantasy VII|✓Dead or Alive 2
|
|✓
|
|✓ (R)
|
|
|
|
* |'''PCPS2:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed higher quality port with a modmore visual effects. * '''SteamXbox:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbone ports.  A full remake of the game has also been announced, coming first to the PS4Remake with better graphics.
|-
|Final Fantasy VIIIEcco the Dolphin: Defender of the Future|
|✓
|
|
|
|Same stance as FFVII|'s Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)''PS2:''' lower quality texture and resolution, but better visual effects and some models.
|-
|Final Fantasy IXHeadhunter|
|✓
|
|
|
|Same stance as FFVII and FFVIII|'s Steam releases''PS2:''' lower quality port.
|-
|Final Fantasy TacticsHundred Swords
|
|
|✓
|
* ||'''PSPDC:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translationJapanese Only. * '''iOS/AndroidPC:''' Based on the PSP version, with redone sprite workAvailable in English. Many consider this Dialogue options and some plot points were cut so the definitive version"Person/king" mechanic is missing.
|-
|Legend of Mana|✓Jet Set Radio
|
|
|✓
|
|✓
|✓
|
|
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).
|-
|Maken X
|
* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.|-|MediEvil
|
|
|
|
|✓
|
* |'''PSPPS2:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version* '''PS4:''' Titled "MediEvil Remake" and has that changes the best graphicsgame from first-person view to third-person. PAL release only (50HZ). No English dub.
|-
|Mega Man 8Marvel vs Capcom 1, 2||✓ (Only 2)
|✓
|✓ (Only 2)
|✓
|
|
|
|'''Dreamcast:''' is the most identical to the arcade version.
 
'''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.
 
'''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|MDK2
|
|✓
|
|
* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
|-
|Mega Man Legends
|✓
|
|✓
|
|
||* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program Added Difficulty levels and the ability to play comfortably with an XInput controller.save everywhere * '''N64PS2:''' Simultaneously better Titled "MDK2: Armageddon" features bigger switches, weaker and worse repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the graphics departmentplayer by using Big red Arrows and flashing circles point out where to shoot certain bosses. The sound is game also features fully customizable controls. '''Wii:''' Based on the PS2 version but the audio has been compressed so it can fit on a cartridge. Released as Mega Man 64 in North America, and graphically, shadows have been removed. * '''PSPMDK2 HD:''' Japanfeatures high-only. Standard port with widescreen support definition 3D models, reworked textures, improved lighting, and minor additional content. Lock-on is done by holding L remastered music tracks but suffers from frame rate issues and R simultaneouslyglitches.
|-
|Mega Man Legends 2Milestone Shooting Games (Radirgy, Chaos Field, Karous)|✓
|✓
|
|
|
|✓
|
* ||'''PCGC:''' Exclusive to Japan and TaiwanEnhanced port of Radirgy, Chaos Field. Does not work on modern video cardsonly Chaos Field is available in English. * '''PSPPS2:''' Standard Enhanced port with widescreen support and minor additional contentof Radirgy. Released Japanese release only in Japan.'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.
|-
|Mega Man X4Shenmue 1, 2|
|
|
|✓ (Only 2)
|
|✓
|
|
* |'''PS1Xbox:''' Original. Has an undub ROM hack that replaces omissions of visual references to the hilariously bad English dub with the Japanese voices and has an optional retranslation versionVirgin Mary.* '''SaturnPC/PS4/XBOX One:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed HD remasters with emulator)* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC portwidescreen support, a port of PS1 version. Cannot be directly installed based on 64-bit OSes; you must extract the files manuallyXbox version. Files fail Ability to save after reboot if this is doneanywhere in both games, it also won't play music & won't show some minors changes to the cutscenestown, unless the original CD is in the disc drive.* '''PS2[https://GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCubewww. Based on the PlayStation versionshenmuedojo.* '''PS4com/XOneforum/Switchindex.php?threads/PC:''' Featured as shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part -2.594 a lot of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesbugs].
|-
|Mega Man X5Space Channel 5 Part 2||✓
|✓
|
||
|✓
|
|
* |'''PS1Dreamcast:''' Original: Japanese only, fan translation is available. Has some excellent ROM hacking support to reimplement missing content and add quality of life changesruns at 25fps.* '''PCPS2:''' Uses a different font for the in-game text from the PlayStation versionRuns at 29. May not run properly on Windows 8 or later97fps, Lower resolution, and lower 2D assets resolution.* '''PS2/GCPC:''' same as HD remasters with widescreen support, the other games in ''Mega Man X Collection'Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played.* '''PS4/XOnePS3/Switch/PC360:''' Featured as part of ''Mega Man X Legacy Collection'' HD remasters with some new challenge stages from this game but is based on widescreen support, RPCS3 has an option to set the frame rate to the PlayStation versionaccurate 29. Completely removed loading times97 (VBlank NTSC Fixup), Some Speech lines aren't being played.
|-
|Mega Man X6Skies of Arcadia
|✓
|
|
|
|✓
|
|
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.
* '''PC:''' Released only in Korea and some other parts of Asia.
* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Metal Gear Solid
|✓
|
|
||✓ Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (Rthough some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike)||* has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast'PS1:''' Original. A later Japanese s version rehad to be cut into two separate GD-release called ''Integral'' included ROM discs: the size of sound files in the US version changes original is truly huge due to it being absolutely raw samples for each and then some more contentevery sound in the game). Some Due to lack of this content was sold separately as VMU functionality an entire separate mini-game ("VR MissionsPinta's Quest".* ) was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube''PC:''' Port of s port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube'Integrals port also improves quite a bit on most characters'' version, with some altered content (Psycho Mantis bossvehicles, TGS/E3 bonus videos removedships', worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs donand locations't work models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on XP or newer due world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to more modern OSes lacking spot a significant difference from the resources needed for .ddv video files. Many issues were fixed in the GOG.com original Dreamcast release.* Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast'GC:s original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US'and EU' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at s later localization broke some flags during development which produces bug that renders the behest of Hideo Kojima. Uses the MGS2 enginesaid quest completely uncompletable, but pun not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turnintended, having much less realism in any versions of this game other than the said very first original gameJapanese release on the Dreamcast and later Gamecube ports of it).
|-
|Moon Remix RPG Adventure Ikaruga|✓
|
|
|
|✓
|✓
|
||'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles. '''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered. '''360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.|* '''Switch/PC:''' Official translationAnalog control support compressed audio but has online multiplayer. The select screen was altered. '''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).
|-
|PaRappa the Rapper|Grandia II
|
|✓
|
|
|
|✓
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
|-
|Persona 2: Eternal Punishment
|
|
|The PS2 version is technically inferior.
The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.
|-
|Phantasy Star Online
|✓
|
|
|✓
|
|✓
|
* Part two || All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items. ''Persona 2'Xbox:'. Also known as ''Persona 2: BatsuA decent port.''* '''PS1GC:''' Available A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, online mode can now be played in all versionsoffline mode.* '''PSPPC:''' Available Japanese only in Japanese. Fan translation project in development hell. Enhanced porthas another version titled "Phantasy Star Online: widescreen support, Blue Burst" has a revamped UInew episode with extra content, updated cutscenes, an optional updated OST, and selectable difficulty levelsthis version is also available in English.
|-
|Persona Power Stone 1, 2: Innocent Sin|
|
|
|
|
|✓
|
* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' |* |'''PS1PSP:''' Available only in Japanese. A fan translation "Power Stone Collection" is available.* '''PSP:''' Available in Japanese and English. Enhanced port: a collection of both games with widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
|-
|RaymanResident Evil Code: Veronica
|✓
|✓
|✓
|
|✓
|
|
|
*Too many changes to list here|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan.The definitive version is a fan remake called ''Rayman'PS3/360: Redemption''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Resident Evil|✓✓ (R)|✓Rent-A-Hero No. 1
|
|
|✓ (R)
|
|✓
|
* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
* '''Saturn:''' Worse performance. Includes an extra game mode.
* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.
* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.
* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Resident Evil 2
|✓
|
|✓
|✓
|✓
|
|
* |'''PS1DC:''' Later re-released on the system with DualShock support and a new game modeJapanese Only.* '''N64Xbox:''' Compressed assetsThe Intro was Improved, varies between 240p and 480iadded online capabilities. New features.* '''DreamCast:''' 480p. Even more features.* '''PC:''' 1999 PC version has poor compatibility an English prototype in a complete state, with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSesminor text errors present, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionleaked online.
|-
|Resident Evil 3REZ|
|✓
|
|
|
* |'''PS2:'''DreamCast/GClower quality port.'''360:''' 480p, more featuresHD Port with widescreen support.* '''PC/PS4:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitionsTitled ''REZ Infinite'', but has worse FMVs, a bizarre (but easily fixable) rendering issue based on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release 360 port with new levels made in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.* A HD remake was released for PC, PS4 and the XboneUE4.
|-
|Revelations: PersonaSonic Adventure
|✓
|
|✓
|
|✓
|✓
|
|
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Sonic Adventure 2
|✓
|
* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.
* '''PC:''' Released only in Japan. Very far from a technical achievement.
* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
|-
| Spyro the Dragoon 1, 2, 3
|✓
|
|
|
|
|
|
* '''PS1:''' Original.
* '''PS4/Xbox one/PC/Switch:''' HD Remakes.
|-
|Suikoden
|✓
|✓
|
|
|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|-
|Virtual Tennis 2
|
|✓
|
* '''PS1:''' Original. Save compatibility with Suikoden 2.
* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.
* '''PC:''' Japan-only. Compatibility issues with modern PCs.
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Suikoden II
|
|
|
|
||* '''PS1PS2:''' Original. NTSC-U has some glitched lines fixed lower quality port in the PAL version or via romhacks. Save compatibility with Suikoden 130 FPS.* '''PC|} ==PlayStation 2=={| class="wikitable" style="text-align:''' Taiwan-only. Compatibility issues with modern PCs.center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii* '''! scope="col"|PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes
|-
|Vandal HeartsBully
|✓
|
|
|✓
|
|
|
|✓
|
* '''PS1:''' Original
* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
* '''PC:''' Korean-only.
|-
|Wipeout 2097
|✓
|✓
|
|
|
|
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
 
==Nintendo 64==
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.
 
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
 
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Win
! scope="col" |GC
! scope="col" |Xbox
! scope="col" |X360
! scope="col" |XOne
! scope="col" |NDS
! scope="col" |3DS
! scope="col" style="text-align: left"|Notes
|-
|Banjo-Kazooie
|
|
|✓
|
|Wii: Cropped widescreen.|Added 360/PC: Cropped widescreen mode, generally better framerate and draw distance. Ice Key Explosions and Secret Eggs punching noises are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Boltscompletely different. Removed Nintendo references, some of which were endearingEdward's glasses are now gold. XBLA version is also included in ''Rare Replay''The gnomes show up as soon the game starts.
|-
|Banjo-TooieChaos Legion|✓
|
|
|
|✓
|✓
|
|
|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.
|-
|Blast Corps
|
|
|
|
|✓ (E)
|
|
|Improved graphics, better framerate.
|-
|Conker's Bad Fur Day
|
|
|✓ (R)
|
|✓ (E)
|
|
|Titled ''ConkerPC: Live A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and Reloaded'inflated EXP cost for Sieg's Legions. It's censored but Notorious for its broken DRM with earlier copies, and has much better graphics and updated multiplayer. Only plays issues on an original Xboxmodern hardware setups such as texture corruption ([https://www. ''Rare Replay'' includes an emulated version of the originalvogons. Not sure if it's censored or notorg/viewtopic. Has more stable framerates php?p=672925#p672925 can be fixed]) and slightly better graphics than crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the originalfixed executable to make it use a single CPU core).
|-
|Doom 64Crash Bandicoot: The Wrath of Cortex||✓
|✓
|
|
|
|Has an unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/
 
It was officially ported to Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 port.
|-
|The Legend of Zelda: Ocarina of Time
|✓
|✓ (E)
|
|
|
|
|✓ (R)
|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port is a remake with a Better Frame Rate, the blood and some of the violence was censored and it is missing some rumble features.
An unofficial pc port of the n64 version made by fans exists.
|-
|The Legend of Zelda: Majora's Mask
|
|✓ (E)
|
|
|
||✓ (R)|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS Xbox version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble the game featuresreduced loading times and improved graphics (extra effects). However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes exists: https://restoration.zora.re/
|-
|Jet Force GeminiDevil May Cry 1-3|✓
|
|
|
|
|✓ (E)
|
|
|Improved graphics, better framerate.|-|Killer Instinct Gold
|
|
|✓
|✓
|✓
|
|
|✓ (E)
|
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.|Improved graphics, better framerateDMC3SE PC: Poor port from a third-party developer. the port in the HD collection is superior. DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|Perfect DarkDisgaea: Hour of Darkness|✓
|
|
|
|✓
|
|✓
|
|
|Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay''.|-|Rayman 2
|✓
|
|
|
||The Windows version is a port of the N64 version and is known to have issues running on modern Windows and it's capped at 30fps.The Dreamcast version has various changes PC: Has content from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast PSP version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel but suffers from poor porting issues (the Director) himself has previously stated that he believes that this version is the best version of the gameeRayman Revolution (the PS2 version) is a remake that completely changes the game for better and for worseg. This version includes new minigames and bonus challengeslocked internal resolution, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from bugs not present in other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution). The Hall A mod exist to fix many of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, these issues and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collectedbeyond. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only Switch: Improved version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements with HD sprites and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]QoL changes.
|-
|Sin & PunishmentDisgaea 2: Cursed Memories|✓
|
|
|
|✓
|
|
|
|
|'''Wii||||||||PC:''' Emulated version with official English subtitlesFeatures content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
|-
|Super Mario 64Dragon Ball Z: Budokai 1,3|
|✓
|
|
|
|✓ (R)
|
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.There's also an unoffical [https://github.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation project. |✓|-|Star Fox 64
|
|
|
|
|GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3/360: HD collection (Rdoesn't include widescreen Dragon Ball Z: Budokai 2)|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble featuresReuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. It also has redone voices, for better or worseWidescreen support.
|-
|TurokDragon Ball Z: Dinosaur HunterBudokai Tenkaichi 2,3|||
|✓
|
|
|
|Remastered for PC.|||||||
|-
|Turok 2Dragon Quest VIII: Seeds Journey of Evilthe Cursed King|
|
|
|
|
|Remastered for PC.
|}
 
==Dreamcast==
Since the system died early, many of its games were ported to other consoles.
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |GameCube
! scope="col" |PS2
! scope="col" |PS3
! scope="col" |Xbox
! scope="col" |360
! scope="col" |PC
! scope="col" |Android
! scope="col" |Arcade
! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1, 2
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|
|
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.
'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues.
 
'''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls.
 
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
|-
|Cyber Troopers Virtual-On Oratorio Tangram
|
|✓
|
|
|
|✓
|✓
|
|3DS: Include extra content but inferior graphics.
Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1
|
|
|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.|-|Dead or Alive 2
|
|✓
|
|✓ (R)
|
|
|
|
|'''PS2:''' higher quality port with more visual effects.
'''Xbox:''' Remake with better graphics.
|-
|Ecco the Dolphin: Defender of the Future
|
|✓
|
|
|
|
|'''PS2Xbox:Titled "The director''' lower quality texture and resolutions Cut", has extra things added such as a first-person mode, a survival mode, a new ending, but better visual effects and some modelsmore costumes to unlock.
|-
|HeadhunterFatal Frame 2|
|
|✓
|✓
|
|
|
|'''PS2:''' lower quality port.
|-
|Hundred Swords
|
|
|
|
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Final Fantasy X, Final Fantasy X-2
|✓
|
|
|'''DC:''' Japanese Only.
'''PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missing.
|-
|Jet Set Radio
|
|
|✓
|
|✓
|✓
|
|
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).
|-
|Maken X
|
|✓
|✓
|✓
|
|
|
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
|-
|God of War, God of War II
|
|
|
|
|'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.
|-
|Marvel vs Capcom 1, 2
|
|✓ (Only 2)
|✓
|✓ (Only 2)
|✓
|
|
|
|'''Dreamcast:''' is the most identical to the arcade version.
 
'''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.
 
'''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|MDK2
|
|✓
|
|
|
|✓
|
|
|''' PC:''' Added Difficulty levels and the ability to save everywhere '''PS2:''' Titled "MDK2: Armageddon" features bigger switchesStable framerate, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bossesscreen tearing fixed. The game also features fully customizable controlsadded bloom effect'''Wii:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removed. '''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lightingCropped widescreen, and remastered music tracks but suffers from frame rate issues and glitchesstretched HUD.
|-
|Milestone Shooting Games Grand Theft Auto III|✓/✓(Radirgy, Chaos Field, KarousR)|
|✓
|
|
|
|✓
|
|
|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.
'''PS2:''' Enhanced port of Radirgy. Japanese release only.
'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.
|-
|Shenmue 1, 2
|
|
|
|✓ (Only 2)
|
|✓
|
|
|'''Xbox:''' omissions of visual references to the Virgin Mary.
'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Space Channel 5 Part 2
|
|✓
|✓
|
|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
|
|
|'''DreamcastPC:''': Japanese onlyBesides the original port, fan translation New "Definitive Edition" has been released which is available. runs at 25fpsmade with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues.
'''PS2XOne/Switch:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolutionDefinitive Edition.
'''PCPS4:''' HD remasters with widescreen supportOriginal one as "PS2 Classic", the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59emulated.94hz, Some of the Japanese voices are used even when the game Definitive Edition is set to English, Some Speech lines aren't being playedalso available.
''PS3iOS/360Android:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedAdded checkpoint mechanism.
|-
|Skies of ArcadiaGrand Theft Auto San Andreas|✓/✓(R)|
|✓
|
|
|✓
|
|||||Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of itE).|-|Ikaruga
|✓
|
|
|✓(R)|✓(E)/✓(R)|✓(E)/✓(R)
|✓
|✓
|
|✓
|'''DreamcastPC:''' most faithful port [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the arcadePS2 version]. Some problems can be fixed by using mods. Besides the original port, Japanese Subtitles only.'''GameCube:''' some slowdown issuesNew "Definitive Edition" has been released which is made with Unreal 4 engine, slightly poorer with enhanced graphicsbut introduced more bugs and issues, Conquest mode which is not in any other port and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (select stage + specific sectionWindows Store) but it version is also available, which is the only same as mobile version. X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available.  PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version without subtitles.
'''SteamPS4:''' Analog control supportAs "PS2 Classic", has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeportemulated. The select screen was alteredDefinitive Edition is also available.
'''360XOne:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was alteredDefinitive Edition. X360 version is also available via backward compatibility.
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was alteredDefinitive Edition.
'''ArcadeiOS/Android/Windows Phone:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardwareAdded checkpoint mechanism. Basically the same Some game mechanisms are being altered such as the Steam version, with achievements and Internet ranking functionalities, and altered select screenthruster angle adjustment of Hydra. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)Multiplayer functionality was removed.
|-
|Grandia IIGrand Theft Auto Vice City|✓/✓(R)
|
|✓
|
|
|
|✓
|
|
|The PS2 version is technically inferior.
The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.
|-
|Phantasy Star Online
|✓
|
|
|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|
|✓
|
|
| All PC: Besides the ports are based on original port, New "Phantasy Star Online ver 2Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and titled "Phantasy Star Online Episodes 1+2" issues. Some game contents and containing a new episode called Episode 2mechanisms has been changed in Definitive Edition, Three new playable classes, Forces are such as the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers mission "Shakedown" and removal of certain itemsbike handling.
'''XboxPS4:''' A decent portAs "PS2 Classic", emulated. Definitive Edition is also available.
'''GCXOne/Switch:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline modeDefinitive Edition.
'''PCiOS/Android:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in EnglishAdded checkpoint mechanism.
|-
|Power Stone 1, 2Ico
|
|
|
|
|
|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Resident Evil Code: Veronica
|✓
|✓
|✓
|
|✓
|
|
|
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1
|
|
|
|✓
|
|
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
|-
|Jak and Daxter
|
|
|'''DC:''' Japanese Only.
'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked online.
|-
|REZ
|
|✓
|
|
|✓
|
|✓
|
|
|
'''PS2:''' lower quality port.
'''360:''' HD Port with widescreen support.
'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4.
|-
|Sonic Adventure
|✓
|
|✓
|
||✓(E)
|
|
|Titled ''Sonic Adventure DXPS3: Director's Cut''. Features updated character models and a new mission mode. DoesnSub-HD, cropped widescreen, The Eco meter doesn't include Chao Adventure due to a lack flash white when its level of VMUit is depleting. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for Day Sun and the Night Green Sun are no longer in the Chao Gardenssky. Unfortunately Vita: same as above, suffers from a massive slowdown, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)making it unplayablePS4/PS5: Emulated 
|-
|Sonic Adventure 2Jak II|||||
|✓
|
|✓
|
|✓
|✓
|
|
|Titled ''Sonic Adventure 2|||✓(E)|||PS3: Battle''. Features slightly better character modelsSub-HD, cropped widescreen, a more Many in-depth multiplayer mode, game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a new Chao minigameshiny, silver armor texture as opposed to the original muddy brown texture. Doesn't include Chao Adventure 2 due to a lack Some of VMUthe music is missing some notes. The GameCube version features GBA connectivity for For example, the Chao GardensHaven City music while on a zoomer will miss some notes. In the cutscene "The most recent ports have HD resolution Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a 16solid black. This only happens the first time that the system plays the cutscene. Vita:9 aspect ratio but separate the multiplayer content same as paid DLCabove, suffers from a massive slowdown, making it unplayablePS4/PS5: Emulated 
|-
|Virtual Tennis 2Jak 3||||||✓
|
|✓
|
|
|'''PS2✓(E)|||PS3:Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak' lower quality port s shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in 30 FPSis still present. Vita: same as above, suffers from a massive slowdown, making it unplayable.|}PS4/PS5: Emulated
==PlayStation 2==
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Windows
! scope="col"|GC
! scope="col"|Xbox
! scope="col"|Wii
! scope="col"|PSP
! scope="col"|Vita
! scope="col"|NDS
! scope="col"|PS3
! scope="col"|360
! scope="col"|WiiU
! scope="col"|3DS
! scope="col"|Switch
! scope="col"|PS4
! scope="col"|XOne
! scope="col"|iOS
! scope="col"|Android
! scope="col"|Windows Phone
! scope="col"|Notes
|-
|BullyKingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
|✓
|
|
|✓
|
|
|
|✓
|
|
|
|✓
|
|Wii||16: Cropped widescreen9 aspect ratio support. Altered character models, music.360Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now goldKingdom hearts 2 has some minor audio issues. The gnomes show up as soon Re: Chain of Memories is a remake of the GBA game starts.
|-
|Chaos LegionKlonoa 2: Lunatea's Veil
|✓
|
|
|
|✓
|
|
|
|
|✓
|✓
|
|
|
||||PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https:/PS4/www.vogons.orgXBOX One/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [httpsSwitch://robpol86.com/imagecfg.html ImageCFG] on a remake in unity engine using the fixed executable to make it use a single CPU core)same engine with better lightning
|-
|Crash Bandicoot: The Wrath of Cortex|Manhunt
|✓
|✓
|
|
|✓(E)
|
|
|The Xbox: Stretched by default, missing visuals effectsPC: Based on the Xbox version of the game features reduced loading times and improved graphics (extra , missing even more visual effects).has issues with modern hardware Which can be patched
|-
|Devil May Cry 1-3Mega Man X7
|✓
|
|
|
||
|
|
|
|
|PS3/360/PS4/Xbox OnePC: Widescreen SupportA direct port from the PlayStation 2 version. Lacks basic PC functionality, Devil May Cry 1 is missing some no video effects (like motion bluroptions, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blurinferior graphics, ghostingno remapable keyboard inputs, and depth of field) and textures lack transparencydoes not support controller despite using PlayStation 2 button prompts. Some updates have been released for PS4/Xbox one but May not everything was fixed. DMC3SE PC: Poor port from a third-party developerwork on modern operating systems. the port Released only in the HD collection is superiorKoreaDMC HD Collection PC: Direct A much better port of the console HD Collection. Has bugs such was released as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port part of the console HD Mega Man X Legacy Collection. DMC 3 has an Official Style Switcher mode2.
|-
|Disgaea: Hour of DarknessMega Man X8
|✓
|
|
|
|✓
|
|✓
|
|
|
|
|✓
|
|
|✓
|✓
|✓
|
|
|
|PC: Has content from the PSP versionFeatures mouse-supported interface, higher resolution modes (up to 1280x1024) but suffers from poor porting issues no anti-aliasing options, and supports gamepads (eXInput is not 100% supported).gCompatible on modern operating system. locked internal resolution, bugs not present Limited North American release although some retail Asian versions are available in other 2-disc multi-lingual versions(English, Spanish, French, Italian, German, Japanese, and Korean). A mod exist to fix many The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of these issues and beyond.Switch: Improved the PC version with HD sprites and QoL changes.
|-
|Disgaea Metal Gear Solid 2: Cursed Memories
|✓
|
|✓
|
|
|✓
|
|✓
|✓
|
|
|
|
||||PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UIMissing some visual effects, and characters previously removed from HD ports based on Substance. Missing the overseas versionsskateboarding mini-game.
|-
|Dragon Ball Z: Budokai 1,Metal Gear Solid 3
|
|✓
|
|
|
|
|✓
|
|✓
|
|
|GCPS2: Port of Dragon Ball Z: Budokai 1 with cel Shaded GraphicsOriginal. 60 fps and widescreen support are via hacks.PS3/360/Vita: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2)ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Reuses music from other Dragon Ball Z games due Certain visual effects are reduced to the original Budokai composer being guilty point where they are seemingly missing such as depth of plagiarismfield and rain. Widescreen support3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Odin Sphere
|
|
|
|✓
|
|
|
|
|✓
|
|✓
|
|
|
|
|The original game: re-released digitally through PlayStation Network for PlayStation 3.
 
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
|-
|Dragon Quest VIII: Journey of the Cursed King|Okami|
|
|
|✓
|
|
|
|✓
|
|
|
|✓
|✓
|✓
|
|
|
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
|-
|Onimusha: Warlords
|✓
|✓
|
|3DS: Include extra content but inferior graphics.
Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1
|
|
|✓
|
|
|A superior port, titled Genma Onimusha, was released for the Xbox: Titled ". The director's Cut"Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, has extra things added such as a first-person modenew boss, new costumes and body armor, changes in enemy placements, and a survival modethree-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new endingdimension to the game.Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and more costumes to unlockdoesn't include any update from the Xbox version.
|-
|Fatal Frame 2Phantom Brave|✓
|
|
|
|
||XboxWii: Titled "The director's Cut", has Enhanced port with updated graphics and new content (extra things added such as a first-person mode, a survival modestory chapter, a new endingcharacters, and more costumes to unlocknew items). Loading times are nearly non-existent.WiiPSP: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided Wii version with a map on the screen to compensate for this changeextra recruitable characters. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game PC: Features content from both Wii and PSP ports, expanding on higher resolution graphics than the storyprevious console ports, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Modeoptional higher quality UI.
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|Final Fantasy X, Final Fantasy X-2|✓Persona 3
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|Based on the international version||||PS3: As "PS2 Classic", emulated. Redone character modelsPSP: Titled Persona 3 Portable. Rerecorded soundtrack (optional for PS4 Option to play as a female protagonist. Let you control other party members in battle and PC versions) is hit-or-missguard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
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|God of War, God of War IIPersona 4|
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|Stable frameratePS3: As "PS2 Classic", screen tearing fixedemulated. added bloom effectVita/PC: Enhanced port with extra content. Cropped widescreen, stretched HUDSome voices have changed in the English dub.
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|Grand Theft Auto III|✓/✓(R)Ratchet & Clank
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PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues.
 
XOne/Switch: Definitive Edition.
 
PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.
 
iOS/Android: Added checkpoint mechanism.
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|Grand Theft Auto San Andreas
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||✓(R)|✓(E)PS3/✓(R)|✓(E)/✓(R)|✓|✓|✓|PCVita: [https://wwwcropped widescreen, In-level movies and infobot cutscenes can be skipped.youtubeSome weapon and Gadgetron vendor graphics are vertically compressed.com/watch?v=YhA1rjd91p0 Many missing effectsBig Al's character model has numerous visible holes, worse textures most notably in his tongue and different map geometry, compared shirt. The memory card that was used to save and load icons in the PS2 version]menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. Some problems can be fixed The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by using mods. Besides entering the race under the original port, New "Definitive Edition" has been released which is made with Unreal 4 engineHologuise no longer works, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as per the thruster angle adjustment Platinum re-release of HydraRatchet & Clank. UWP (Windows Store) version is also availableHowever, which it is the same as mobile versionstill possible to access them by using a Decoy Glove to force yourself of boundsX360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered Most sound-emitting gadgets (such as the thruster angle adjustment of HydraMetal Detector) have a different sound when used compared to the original PS2 releasePS3: PS3 native one is In the bargain snagglebeast fight on Umbris, when the same as X360beast triggers its shield, it will be green. PS2 backward compatible version On Quartu, after Ratchet finds out Drek is also available.  PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version. PS4: As "PS2 Classic"going to destroy his home, emulated. Definitive Edition the lighting in the cutscene is also availabledarker than usualXOne: Definitive Edition. X360 version The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is also available via backward compatibilitynormally missingSwitch: Definitive Edition. iOS/Android/Windows Phone: Added checkpoint mechanism. Some After beating the game mechanisms are being altered such as , when the HelpDesk Girl appears at the thruster angle adjustment of Hydra. Multiplayer functionality was removedend, no dialogue from her plays.
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|Grand Theft Auto Vice CityRatchet & Clank: Going Commando||||✓/✓(R)
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PC||PS3/Vita: Besides cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the original portmain menu. When arriving at any destination, New "Definitive Edition" has been released which the cutscene where Ratchet & Clank exit the ship is made with Unreal 4 enginesometimes missing. In cutscenes, with enhanced graphics but introduced the camera is more bugs and issueszoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Some game contents and mechanisms has been Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in Definitive Edition, such as the mission "Shakedown" same way between Going Commando and bike handlingUp Your ArsenalPS4: As "PS2 Classic", emulatedThe Maktar Resort's central structure no longer rotates. Definitive Edition The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is also availablepure white instead of metallicXOne/Switch: Definitive EditionWater graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the touriOS/Android: Added checkpoint mechanismThis greatly increases the ease at earning the "You're My Hero" skill point.
|-
|Ico|Ratchet & Clank: Up Your Arsenal
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|✓
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|Runs PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in full 1080p the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is based different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the PAL rhythm game.In the Vita version, so the extra content from that version unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is includedno longer music while waiting before the start. Supports Stereoscopic 3DIn addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|Jak and DaxterRatchet: Deadlocked||
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|PS3: Subthough there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-HDmotion video cinematics being improperly rescaled, cropped widescreenin-game cinematics sometimes suffering camera and graphical glitches, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun inability to turn on subtitles. There are no longer also some framerate and technical glitches reported in the skygameplayVita: same as aboveThe port features PlayStation Network multiplayer functionality, suffers from a massive slowdownthough the four-player local play is no longer supported and is limited to two-player local play, making it unplayableand eight-player multiplayer is limited to sixPS4/PS5: Emulated 
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|Jak IIRed Faction|✓
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|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|Some of the music is missing |PC version lacks some notes. For example, the Haven City music while visual effects that are only on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid blackps2. This only happens the first time that the system plays the cutscene. Vita: same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated 
|-
| Jak 3Shadow of the Colossus|
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|PS3: SubStable frame-HD, cropped widescreen, Many rate (30 FPS locked). runs in-game explosions retain 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the white screen effect for PS3 so it may look a prolonged amount of timelittle off unless you disable those video modes.Metal heads have a shiny, silver armor texture as opposed to Based on the original muddy brown texturePAL release but is missing some minor bonus content from that version. In Due to some questionable changes on the cutscene "Power of Protection"climbing physics, when Jak receives his Light Shield power, his eyes are blue instead several of white. The Day Star is not visible in-game, only in the cutscenes time attack fights are imbalanced in which it is featured. Light Jak's hair retains Jak's green color instead this version with at least one of changing them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the uniform blue. Light Jak's shield has a green aura around frame-rate tanks even lower than it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box does on the photo itself is found in is still present. Vita: same as above, suffers from a massive slowdown, making PS2 version with it unplayableenabled. PS4/PS5: EmulatedRemake
|-
|Kingdom Hearts, ReShin Megami Tensei: Chain of Memories, Kingdom Hearts IINocturne|
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|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.
Re: Chain of Memories is a remake of the GBA game.
|-
|Klonoa 2: Lunatea's Veil
|✓
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|PS2: Original. "Hardtype" Hack for an increased challenge.
Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
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|Silent Hill 2
|✓
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|PC/PS4/XBOX One/Switch|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a remake in unity engine using 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version. Xbox: Has the same engine lighting as the PC version but with better lightningthe PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p. Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
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|Manhunt|✓Silent Hill 3
|✓
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|XboxPS3/360: Stretched HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by defaulta new cast. Same issues as Silent Hill 2 HD, missing visuals effectsbut even worse. Again; stay far away.Windows: The PC: Based on version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the Xbox versiongame will drop to 30. If you are running in HD, missing even more visual the DoF effects has issues with modern hardware Which are rendered in native resolution, making them look pixelated but can be patchedfixed with mods.
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|Mega Man X7Silent Hill 4: The Room
|✓
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|✓
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|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|Mega Man X8
|✓
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|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.
Xbox: Just as good as the PS2 version, but with 480p support.
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|Siren
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|✓|✓|✓(R)
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|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
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|Metal Gear Solid 2
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|PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.|The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.|||Missing some visual effectsThe European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, HD ports based on Substance. Missing which is accessed via the skateboarding mini-gamePlayStation 3's XMB Video menu.
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|Metal Gear Solid 3Sly Cooper
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|PS2: Original. 60 fps and widescreen support are via hacks.| PS3/360/Vita: HD ports based on SubsistenceThe player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated.60 FPSThis effect is amplified vertically. Widescreen supportAlmost all background music has been remixed. Missing Metal Gear OnlineSome background music is impacted by de-synchronizations, Secret Theatermost notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber, Snake vs" and the music from "A Ghastly Voyage" was put into "A Grave Undertaking. Monkey" Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and Guy Savage"Duel by the Dragon. Certain visual effects are reduced " In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the point "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where they are seemingly missing such Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as depth that function has now been assigned to the touch screen. Some of field and rainthe glitches (mostly speed-running ones) were fixed.3DS:[https://metalgearThe music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission.fandomIt then plays the original music once the race begins.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list In the PS3 version of Changes]the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Odin SphereSly 2
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|PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-released digitally through PlayStation Network recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for PlayStation 3others.
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
|-
|OkamiSly 3|||||
|✓
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|Original PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 version's ending song versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "ResetBiplane Duel," by Ayaka Hirahara) the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is missing from all other versionsa chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. All versions are locked A way to 30fpsfix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a 60fps hack double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS2 PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita versiondoes not support any of the two-player minigames.The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download 
|-
|Onimusha: WarlordsTales of The Abyss|
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|✓
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|✓
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|A superior port, titled Genma Onimusha, was released for the Xbox3DS: Loading times are shortened. The Xbox version contains many updates to the game including enhanced graphics, new 5Slightly more lag sometimes.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weaponRemoval of Multiplayer. Additionally, the inclusion Some stats were changed for difficulties some of green souls adds a new dimension NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per gamecard.Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated modelsSome sidequest cut-offs have been altered. But retains the original SD backgrounds, and doesnNo world map glitch (can't include any update from the Xbox versionkeep Asch in party).
|-
|Phantom BraveTekken 5||
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|✓
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||WiiPSP/PS3: Enhanced port with updated graphics Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new content (extra story chapterstages. These stages were actually modified versions of the originals that contained different textures, new charactersdetails, and new items). Loading times are nearly non-existentstage music that make most of them unrecognizableIn the PSP: Based on the Wii version with extra recruitable characters. PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UIthere is a new mode called "Tekken Dojo".
|-
|Persona 3Yakuza 1,2|✓
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|✓ (R)
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|✓
|✓
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|✓ (R) (Only 1)
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|✓ (R)
(Japan)
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|✓
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PS3: HD Remake "Yakuza Kiwami" (Japan Only).
PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
 
WiiU: HD Remake (Japan Only).
|-
|Zone of the Enders
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|PS3: As "PS2 Classic", emulated.
PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
|-
|Persona 4
|✓
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|✓
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|✓
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|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
|-
|Zone of the Enders: The Second Runner
|✓
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|PS3: As "PS2 Classic", emulated.
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.
|-
|Ratchet & Clank
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|✓
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|✓
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|PS3/VitaPs2 Pal: cropped widescreenhas exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, In-level movies and infobot cutscenes can be skipped. Some weapon more Positive and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holesNegative responses (Whenever anyone talks to the player, most notably in his tongue and shirt. The memory card that was used player can respond to save and load icons in it with the menu was replaced by a brain with eyes in a containerL3 or R3 buttons. The Shady Salesman's character model is missing its eyesSome answers can give the player extra challenge or other little things. The exploit to explore the Blackwater City hoverboard tracks )  PS3/360: Based on foot for the infinite bolt glitch by entering PS2 PAL version of the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clankgame. Higher quality FMV. Xbox 360 and PS3 version 1. However0 suffer from heavy performance issues, it is still possible to access them by using a Decoy Glove to force yourself of boundsPS3 version 2. Most sound-emitting gadgets (such as 0 fixed the Metal Detector) have a different sound when used compared to the original PS2 releaseperformance issue. In the bargain snagglebeast fight on Umbris PC/PS4: A remaster with updated textures, when the beast triggers its shield4K support, it will be green. On Quartua new control style, after Ratchet finds out Drek is going to destroy his homevarious graphics settings, and the lighting ability to play in VR from the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out view of the North American PlayStation 2 release cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to a bug, but restored in the PAL release) is normally missinglicensing restrictions. After beating the game|} ==Xbox==Most Xbox ports for PC are decent ports, when and most multi-platform games on consoles of the HelpDesk Girl appears at six generation were superior on the end, no dialogue from her playsXbox{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Ratchet & Clank: Going CommandoAdvent Rising|Windows|style="text-align:left;"||||✓||✓||||||||||PS3/Vita: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appearsMissing some cutscenes, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill pointfixed by using mods.
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|Ratchet & Clank: Up Your ArsenalCel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''GC:''' Inferior-looking port.||✓||✓||||||||||PS3/Vita'''PS2: cropped widescreen, Extra skins ''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are purchasable in Up Your Arsenal, such as now all the Ninja and Sumo Ratchet skinssame. Car parts now glitch through the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the Japanese version)can be accessible by cheatsplayer Smack points. Any of The AI players do not use the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin wonboost feature. The 6 main characters't unlock after collecting all intro videos are not available from the trophiesstart.The Holoshield Glove's V1 version (and AI players can not use the others) shoots out rotating rectanglesstunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, rather than the expected oval with player doesn't need to bring 4 flags at the proper textures. Some of same time to the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in Winner's Circle to win the PlayStation 2 versionmatch. With Instead, the exception of the Miniturret Gloveplayer needs 10 points to win, which are earned by bringing flags to the reticle for certain launcher/glove weapons Winner's Circle. Gate Relay has more gates now. It is differentchanged to a checkpoint race with 8 laps. The Nitro Launcher and Bouncer, for exampleprogress screen is removed. Instead, checkmarks are used a reticle with a series of segmented, spinning rings, but on the Stage Selection screen. Taunts and the horn now have use the cog-like reticle from same button. Has extra stage and the Glove of Doom. Some particle effects are missingweapons, and new features such as some bloom particles and loading screen effects on AquatosStunt Mode, A boost meter is added. Health-bar'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The sound effects for when PS2 version with widescreen support but the opening theme on the ship main menu is flying from planet to planet plays in removed. The menu interface has a different ordernew look.Exiting the Quick Select option in the Pause menu will exit the whole pause menuA lot of sound effects are missing. Taunt voices are switched with introduction/death voices.When using the Tyhrra|-Guise |Dead to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.Rights|PlayStation 2<br>GameCubeIn the Vita version, the unnamed Qwark vid|style="text-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu difficulty to result in a much more approachable game than the game which unlocks weapons, gadgets, missions, and planets can be accessedoriginal Xbox title.
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|RatchetDennou Taisen: DeadlockedDroneZ|Windows|style="text-align:left;"||||||✓||||||||||though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted Started as a 2001 tech demo but became a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, retail game on Xbox in-game cinematics sometimes suffering camera and graphical glitches, and the inability Japan region later ported to turn on subtitlesPC.  There are also 2 PC versions: 1. An extended version of the 2001 tech demo has a completely different level design and some framerate and technical glitches reported changes in the gameplaygame mechanics. Titled "Dennou Taisen: DroneZ". The  2. A port features PlayStation Network multiplayer functionality, though of the four-player local play is no longer supported and is limited to two-player local playXbox realized only in Russia region, and eight-player multiplayer is limited requires Windows XP to sixrun the game. Titled "DroneZ XL".
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|Red FactionNinja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.|||||||||||||PC version lacks some visual effects that are only on ps2Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
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|Shadow Prince of the ColossusPersia:<br>The Sands of Time Prince of Persia:<br>Warrior Within Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports. '''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.|✓|'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|style="white-space: nowrap;"|Tom Clancy's Splinter Cell|✓ (R)|Tom Clancy's Splinter Cell:<br>Pandora Tomorrow||Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|PS3style="text-align: Stable frame-rate (30 left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080iHas problems with modern hardware, but can be fixed with mods. '''GC/p video is enabled on the PS2:''' Inferior-looking ports. Altered level design. '''PS3 so it may look a little off unless you disable those video modes. :''' Based on the PAL release but is missing some minor bonus content from that PC version. Due to some questionable changes , HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the climbing physicsPC), cropped widescreen, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit option to complete its challenge time on hard mode. Supports stereoscopic 3D but invert the frame-rate tanks even lower than it camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does on the PS2 version with it enabledinclude DLC levels. Chaos Theory is locked at 35fps.PS4:Remake
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|Shin Megami TenseiTom Clancy's Splinter Cell: Nocturne<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.||'''PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One||||✓|✓|||||PS2style="text-align: Original. left;"Hardtype" Hack for an increased challenge.Switch|'''PC/PS4Xbox One: Redone character models. Better Visual effects. Has ''' Part of the ability to choose which skills to transfer to demons"Master Chief Collection". New easy mode, A blur will appear on the sides of the screen every time there Halo 1 is FMV, in order to fill the screena remake with optional updated graphics. still uses compressed audioSupports widescreen.
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|Silent Hill 2|✓||✓|||||✓|✓|||||||||Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.}
==Xbox360=={| class="wikitable" style="text-align: Has the same lighting as the PC version but with the PS2center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style soft shadows ="text-align:left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p;"|'''PS3:''' Terrible frame rateWindows, '''PS4/Xbox, and PS2 "Directors Cut (EU)One/Greatest Hits (US)" versions contain bonus materialPC:''' Decent portsPS3'''Switch/360Wii U: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away''' Has exclusive costumes.
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|Silent Hill 3Dead Rising|Wii|||||||✓|✓|style="text-align:left;"||||||||PS3/360Titled "Dead Rising: HD version based on unfinished codeChop Till You Drop". Motion control, Frank now operates from out of the mall's security room and completely removed that he advances the original voice acting in favor main plot of a new (subjectively worse) redub the game by a new cast. Same issues as Silent Hill 2 HDcompleting missions given to him by Otis, Brad, but even worse. Againand Jessie; stay far away.Windows: The PC version adds improved flashlight lighting, others see him rescuing the ability to save at any time during various survivors of the game, and 60 FPS gameplayoutbreak. New Zombies. however, there are some points where the game will drop to 30New mini-games. If you are running in HD, the DoF effects are rendered in native resolutionCostume blood color, making them look pixelated but Frank can be fixed with mods't jump and some areas are now smaller.
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|Silent Hill 4: The RoomDeadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.||'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).||||||||||||Windows'''PC: Frame rate ''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is capped at 30 FPS better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the retail resolution, and digital releases, while cutscenes are lock the frame rate at 15 60 FPS in , fix bugs not mentioned here and improve the physical release, but can be changed to 30fps using modsvisuals.Some '''Switch:''' Has the improvements of the "hauntings" from PS3 version but doesn't have the console no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version are missing). GoGRuns at 40-version is a port of the inferior European PC20 FPS (Locked 60 FPS when using emulation).|-version.|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''XboxOne/PC: Just ''' HD Remaster with new features such as good as the PS2 versionProfanity filter, Tech suits in Halo 3, but with 480p supportand Halo 4 Squad Battle changes.
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|SirenNinja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"||||||✓ '''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (RLegendary Black Falcon to Type 20; same shape, different texture)were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.||Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality. ||A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch||style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4: ''' Titled "Siren: Blood CurseNinja Gaiden 3 Razor's Edge", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakinessMore blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuNew missions on Ninja Trials.
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|Sly Cooperstyle="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One||||✓||✓|||||||||style="text-align:left;"| '''PS3/ Vita: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," ' runs at a small trail of coins were added to significantly lower resolution than the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still fallsXbox 360 version, followed by the player not being able to move. The player must hit the fireworks counteruses simpler visual post-clockwise to avoid this. For the PlayStation Vita releaseprocessing effects, Matt Olsen had to re-voice has missing objects throughout the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vitagame, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front areas of the Bentley icon that allows the player to revisit any binocucom conversationsgrass are more patchy, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches shadows are simpler (mostly speed-running onesand sometimes missing) were fixed, and textures appear more basic and low resolution.The music for "Muggshot'''Xbox One:'''s Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobbackward compatibility.|-|}
The Japanese version has every dialogue re-recorded ==SNES==Some SNES games suffered from the ground up, slowdown which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2||||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to may be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerports.
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The Japanese version has every dialogue re-recorded from resolution is significantly lower at 240 x 160 as opposed to the ground upusual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the voice actors SNES and almost always uses inferior instrument samples for Slywhatever reason (designated as "worse audio"). Also, Bentleymost GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, Murraya shader or a palette patch is needed. Additionally, Carmelita and the Panda King are taking over. HoweverGBA has two fewer buttons, some Japanese voice actors were changed for othersleading to compromised control layouts.
|-Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. |Sly 3{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|ActRaiser|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"||||| PS3/ Vita'''PS1: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However'' Extra content including FMV & bestiary, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to longer load the dialogue, with characters freezing mid-speech and looping until the game catches uptimes. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn '''NDS:'t play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much PS1 extra content (with load times fixed) plus more clear. Characters count much faster when opening a double button security door. For the PS Vita versionextra content, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom touch controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita versionmore literal translation, so the player can only the L button for one power-up at a timeFrench translation added. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2 '''iOS/Android: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita releaseTranslation based on NDS with additional languages, but In the "Dark Caves" missiontouch controls, when exploring the second cave, the lighting is differentmostly unchanged graphics. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
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|Tales of The AbyssClock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.||'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|GameBoy Advance|||✓|||||style="text-align:left;"||3DSTitled "Contra Advance: Loading times are shortened. Slightly more lag sometimes. Removal of MultiplayerThe Alien Wars EX". Some stats were changed for difficulties some of NA exclusive mystic arts were Removed dual wielding and mega bombs, added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party)lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
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|Tekken 5Donkey Kong Country|GameBoy Color<br>GameBoy Advance||||✓|||✓|||||||||style="text-align:left;"|PSP/PS3'''GBC: Titled ''' Weaker graphics & audio, new stage, longer version of "Tekken 5 Dark ResurrectionWinky's Walkway", mini-games, time trial. Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one '''GBA: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures''' Increased brightness, worse contrast, detailscolor saturation, and stage music that make most of them unrecognizable.In the PSP versionaudio; mini-games, there is a new mode called "Tekken Dojo"time trial.
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|Yakuza 1,Donkey Kong Country 2:<br>Diddy's Kong Quest|GameBoy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|✓ (R)-|Donkey Kong Country 3:<br>Dixie's Double Trouble|GameBoy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|✓ (R) (Only 1)-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (JapanR)<br>Andoid<br>iOS|style="text-align:left;"||✓|✓||||PS3'''PS2: HD Remake "Yakuza Kiwami" (''' Full 3D remake with party enhancements. Only released in Japan Only).PS4/Xbox One/PC'''DS: HD ''' Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
WiiU'''iOS/Android: HD ''' Port of the DS version.|-|Dragon Quest VI|Nintendo DS (R)|style="text-align:left;"|Remake (done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-|EarthBound|GameBoy Advance|style="text-align:left;"|Worse audio. Japan Only)only.
|-
|Zone of the EndersFinal Fantasy IV|PlayStation<br>WonderSwan Color<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version'''||'''PS1:''' FMV opening and ending, new features, different translation, longer load times.||'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.|✓|✓|||||||||Xbox 360 and PS3 '''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version 1.0 suffer from heavy performance issuesNew translation. Extra content, updated graphics, PS3 version 2.0 fixed the performance issue and is considered to be the best versionworse audio.|-|Zone of the Enders'''PSP:''' Titled ''Final Fantasy IV: The Second Runner|✓|||||||✓|✓|||||||||Ps2 Pal: has exclusive Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content such as new cutscenes. Enhanced graphics, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive choice between original and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little thingsenhanced audio.)
PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.'''3D Remakes'''
PC/PS4'''NDS: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, '' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it does not feature dual-audio language support due to licensing restrictions).|}
==GameCube=={| class="wikitable" style="text-align:center;"! scope="col" style="width'''iOS/Android/PC: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |Xbox! scope="col" |Xbox 360! scope=''' DS version port, followed by 3D remake of "colThe After Years" |Wii.! scope="col" |Wii U! scope="col" |Switch! scope="col" style="text-align'''PC: left"|Notes''' HD version of DS remake.
|-
|Beyond Good & EvilFinal Fantasy V|PlayStation<br>GameBoy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' First official English release.|✓|✓||||'''PS2GBA:''' Inferior-looking portTitled ''Final Fantasy V Advance''. New translation. Extra content, wrong asspect ratioworse audio.
'''XboxiOS/Android:''' Was developed by another team so there are some minor changes to the environmentRedone sprites (RPG Maker art style), touch controls.
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardwareRedone sprites (RPG Maker art style).|-|Final Fantasy VI|PlayStation<br>GameBoy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, doesn't support controllerworse audio.
'''PS3iOS/360:Android''' A HD remaster of the PC Translation based on GBA version, Beyond Good & Evil uses a 4:3 image ratioredone sprites and Mode-7 sections (RPG Maker art style), but displays in 16:9 letterboxed format. On a native 16:9 screenreworked Cyan Bushido, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadowstouch controls.
'''PC:''' Same as previous, no touch control.|-|Front Mission|PlayStation<br>Nintendo DS (R)|style="text-align:left;"|'''DS:''' Only official English release.|-|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The game creator said that Legend of the GameCube version is Mystical Ninja"|GameBoy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the bestSuper Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Billy Hatcher and the Giant EggGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|GameBoy Advance|style="text-align:left;"|||||||'''PC:''' Inferior to the original GameCube version in several ways Worse audio, no multiplayer/co- including poor optimizationop, improper sound mixingmore save slots, severe screen tearing and poor controller supportcan change character any time. Japan only. Bundled with Ganbare Goemon 2.
|-
|Donkey Kong Jungle BeatKirby Super Star|Nintendo DS||||style="text-align:left;"||||'''Wii:''' Titled "Donkey Kong Jungle Beat New Play Control!Kirby Super Star Ultra", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control schemeExtra games, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysenhanced graphics.
|-
|The Legend of Zelda: The Wind Waker<br>A Link to the Past|GameBoy Advance||||||✓|style="text-align:left;"|'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the Extra dungeon reliant on "Four Swords" game. some itemsMore accurate translation, such as the Wind Wakermore shops, are permanently mapped to certain buttons as opposed to being equipped to the three-item slotsnew enemies. First-person aiming Link voice clips from "Ocarina of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remasterTime". However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the Simplified difficulty (20 digs like PAL SNES version instead of implementing the original cutscenes' transitions 25 in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippabledigging minigame, but no other cutscenes areIce Dungeon layout).
|-
|The Legend of Zelda: The Twilight Princess"Mega Man & Bass" /<br>"Rockman & Forte"|GameBoy Advance|style="text-align:left;"||||✓|✓||'''Wii:''' The World is mirrored and Motion control was addedOnly official English release. Worse audio.'''Wii U:''' HD Remaster with [https://zeldaNo dash button.gamepediaSmaller screen resolution makes the game borderline unplayable.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]
|-
|Killer 7Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.||'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.||'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.||[https'''iOS://www''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.speedrun.com '''PS4/Killer7PC/guideSwitch/vrviv Full list of changes]XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mario Power TennisMega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.|||✓|||'''WiiPS4/PC/Switch/XB1:''' 16:9 widescreen mode. Players can choose to play SNES and SFC versions are included in "Mega Man X Legacy Collection" with the Wii Remote onlyextra content including achievements, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchesmusic player, art gallery, challenges, and more.
|-
|Metroid Prime 1, 2Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.||'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.|✓|✓'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.||[https'''GC/PS2://metroid''' PS1 version included in "Mega Man X Collection".fandomLoading times are eliminated.com '''PC/PS4/wikiSwitch/List_of_version_differences Too many changes to list here]XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Tales of SymphoniaMetal Max 2: Kai|GameBoy Advance<br>Nintendo DS (R)|style="text-align:left;"|||||||PS2'''GBA: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became Average port with a deeper color. The GameCube object in the Sylvarant Base was removed better font and replaced by the Sony logoworse music. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible You'll want to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and get the Kharlan War itself1. There are two new events that will allow 1 revision because the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he initial one is living in Altessa's House, so bugged and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them unplayable it had to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as wellrecalled.
PS3/PC'''DS: ''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the PS2 versionengine of Metal Max 3 for the Nintendo DS.|-|Ogre Battle:<br>The March of the Black Queen|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.
|-
|Viewtiful joe 1, Romancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2:''' Enhanced 3D graphics.|-|Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.||'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.||PS2'''Switch: Inferior Looking but ''' SNES version included in ''Collection of Mana'' with borders around the first game has Dante from the Devil May Cry series cameo.
|-
|Rayman 3Shin Megami Tensei|PlayStation<br>Sega CD<br>GameBoy Advance<br>iOS||✓|✓|✓|||style="text-align:left;"|'''GameCubeSNES:''' Original Version. Best Shadows Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and Water effects. Has an exclusive mini-game by connecting GBA spells to The GameCube and another Minigame called "2D Nightmare" that can be accessed match with the official localizations of the later games by using cheats. Has an HD Texture PackAtlus.
'''PS2PS1:''' Inferior lookingRedrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.
'''XboxSega CD:''' Widescreen option is just 4:3 stretchedRedrawn graphics, remixed music, cutscenes with voice-overs.
'''PCGBA:''' The ability to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed with a mod called "better Rayman 3" The PC version is also available Redrawn graphics. Has an English patch based on the official localization used in Czech, Hebrew, Polish, Russian, and Slovak languagesthe iOS port.
'''PS3/360iOS:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of Based on the logo has been changed to match that of Rayman Origins.The original GBA version opened with a gameplay trailer cut to Groove Armada'sMadder'. This Interface has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic Ubi Soft logo, used adapted for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitchestouch screens. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen Delisted in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known 2014 due to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end being compatible with newer versions of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogueiOS.
|-
|Resident Evil 4Shin Megami Tensei II|PlayStation<br>GameBoy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.|✓|✓|'''PS1:''' Same deal as its predecessor. Not translated into English.|||[https'''GBA://residentevil''' Same deal as its predecessor.fandomNot translated into English.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Super Mario SunshineWorld|GameBoy Advance|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi. '''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.|-|Super Mario World 2:<br>Yoshi's Island|GameBoy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.|-|Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.|-|Super Ghouls 'n Ghosts|PlayStation<br>GameBoy Advance|style="text-align:left;"|'''SwitchPS1:'''Slowdown removed. '''GBA: Emulated Version with Widescreen support''' New levels, worse audio.
|-
|Sonic HeroesTactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|||✓style="text-align:left;"|||||GC'''PS1: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter''' First English release. has no Slightly enhanced music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.
PS2'''PSP: 30fps''' Very enhanced, no progressive scan supportmore features.|-|Tales of Phantasia|PlayStation<br>GameBoy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, slower loading timesdifferent sprites, has texture layering issues in certain placesnew effects, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menupartial voice acting, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen howeverfood system, the NTSC PS2 versions do play music after you load up a save and head back to switch filesskits.
Xbox'''GBA: has frequent performance issues that are heavier than the PS2 ''' Based on PS1 versionbut scaled down, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading timesadditional content, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The worse audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hzdecreased framerate.
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.
PC'''PSP ("Tales of Phantasia X Narikiri Dungeon"): Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows '' PSP version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters even more additional content (Sonic, Shadow, Amy, Grade shop) and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selectedremade spin-off.
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
|-
|Sphinx and the Cursed Mummy"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|||✓||||style="text-align:left;"|'''PS2Switch/PC (remake):''' InferiorTitled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-looking portfree as a result.
'''XBOXSwitch (SNES port):''' Lacks projected shadowsAn official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.|-|Umihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
'''PC/SwitchVita:''' HD RemasteredAs part of the third game, but only included in its Vita port. Lacks projected shadowsSeems like emulation.|-
|}
==XboxNintendo 64==Most Xbox Ports for PC The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are Decent portssubstantially higher, and most multiplatform emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on Consoles at the time (PS2Wii results in more accurate emulation, GC, Xbox) were superior on the Xboxeven making some unplayable games playable. {| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|NameGame! scope="col" |WindowsPlatforms! scope="col" |PlayStation 2Notes|-! scope|Banjo-Kazooie|Xbox 360<br>Xbox One|style="coltext-align:left;" |Gamecube! scope=Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "colRare Replay" .|PlayStation 3-! scope="col" |Banjo-Tooie|Xbox 360<br>Xbox One|style="text-align: left;"|NotesGenerally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".
|-
|Advant RisingBlast Corps|Xbox One (E)||style="text-align:left;"||'''PC:''' Missing some cutscenesImproved graphics, can be fixed by using modsbetter framerate.
|-
|Cel Damagestyle="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)||✓style="text-align:left;"|'''GCXbox:''' Inferior-looking portTitled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.
'''PS2Xbox One:''' Titled "Cel Damage OverdriveRare Replay" The difficulty and the speed includes an emulated version of the cars is loweredoriginal. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will Not sure if it's censored or not give the player Smack points. The AI players do not use Has more stable framerates and slightly better graphics than the boost featureoriginal. |- The 6 main characters|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PC:'' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at Unofficial fan-made port by the same time to the Winner's Circle developer that went on to win remaster the matchTurok games. InsteadFeatures widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the player needs 10 points to winunofficial port, which are earned by bringing flags to however. Requires extracting data from the Winnergame's Circle. Gate Relay has more gates now. It is changed ROM to a checkpoint race with 8 lapsplay. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screenCan be found [https://doom64ex. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is addedwordpress. Health Barcom here].
'''SwitchXbox One/VitaPlayStation 4/PS3/PS4/360Switch/Xbox OnePC:''' Based on Officially ported in 2020 by Doom EX's developer and other Doom modders. The PS2 Version official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with widescreen support DirectX 11 API, but the opening theme on the main menu is removeddeveloper has pointed out some fixes for it. The menu interface has a new lookSee [https://doom64ex. A lot of sound effects are missingwordpress. Taunt voices are switched with introductioncom/2020/03/24/death voicesdifferences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
|-
|Dead to RightsThe Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.||PS2 '''3DS:''' port is a remake with a better framerate, the blood and GameCube versions added hotkeys for weapons some of the violence was censored and drastically tweaked it is missing some rumble features. '''PC:''' An unofficial port of the difficulty to result in a much more approachable game than the original Xbox titleN64 version made by fans.
|-
|Dennou TaisenThe Legend of Zelda: DroneZMajora's Mask|GameCube (E)<br>Nintendo 3DS (R)|||style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the japan region later ported to pc. There are 2 pc versions'''GameCube1. an extended version of the 2001 tech demo ''' has a completely different level design and some changes audio glitches when moving between areas in the game mechanics. titled "Dennou Taisen: DroneZ". 2. a port of the Xbox realised only in Russia regionClock Town, framerate issues, requires Windows XP to run the game. titled "DroneZ XL"and random crashes.
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|Jet Force Gemini
|Xbox One (E)
|style="text-align:left;"|Improved graphics, better framerate.
|-
|Killer Instinct Gold
|Xbox One (E)
|style="text-align:left;"|Improved graphics, better framerate.
|-
|Perfect Dark
|Xbox 360<br>Xbox One
|style="text-align:left;"|Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".
|-
|Ninja Gaiden BlackRayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"||✓|'''PS3/Xbox One/PC/Switch/PS4Windows:''' Titled " Ninja Gaiden Sigma". FMV was removed. It removed port of the puzzles, weaknesses of bosses, Human beheadings, some costumes, N64 version and is known to have issues running on modern Windows and some cutscenes. changed some music, reworked a lot of the mechanicsit's capped at 30 FPS.
Better Graphics'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, Enemies gush more blood. Added a few more save pointsand minor level design changes. The Ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for all difficulty levels. New backflip and somersault animationsthe world map. Redesigned and New Bosses. New Weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedMichel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|OutRun 2Sin & Punishment|Wii (E)||style="text-align:left;"||XBOX PAL Version: Time Trial Route Scores are not saved in the PAL version due to a bug in that Emulated version. XBOX NTSC-J Version: Fixed slowdown, Fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in official English) PS2/Xbox/PSP/Windows: Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with modssubtitles
|-
|OutRun 2 SPSuper Mario 64|Windows<br>Nintendo DS (R)|style="text-align:left;"||✓|PS2/Xbox/PSP/Windows'''Nintendo DS: Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. adds several cars ' Remake has three more playable characters and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects some extra features but can be fixed with mods. PS2 Japan: Titled has poorer controls, mixed graphical changes (they look more "OutRun 2 SPaccurate" but contains: Coast 2 Coast, Outrun 2 have fewer polygons and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheelsworse textures), and adds some extra musicaltered progression. It also removes PlayStation Portable connectivitySome may prefer it, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japaneseothers not so much.
PS3'''PC:''' Unoffical [https:/XBOX 360: Titled "OutRun Online Arcade" Updated graphics in order to match /github.com/sm64pc/sm64pc native port] made by fans using the arcade, fixes bugs, and adds online features and modes from coast 2 coast. Clarissa's design is censoredSM64 decompilation project.
|-
|Prince of Persia TrilogyStar Fox 64|style="white-space: nowrap;"|Nintendo 3DS (R)||✓|'''PS2/GC:''' inferiorstyle="text-looking Ports. '''PCalign:''' Best looking versionleft;"|The 3DS remake has updated graphics, slightly different instrumentation, 60 fps. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consolesmultiplayer, but not in the PC versionand some token 3DS features including an easy mode with a misleading name. Mods should be used for modern systemsIt is missing rumble features'''PS3:''' cropped widescreenIt also has redone voices, 60 fps, sound mix quality is for better or worse, The cinematic in which the Prince turns into the "Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that doesn't happen in this version.
|-
|Spider-Man 2Turok: Dinosaur Hunter|Windows||✓||'''PS2/GC:''' Inferiorstyle="text-looking PCalign: Completely different game, developed by a different studio. It was left;"dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|Splinter Cell Trilogy|✓|✓|✓|✓|'''PC''' Best looking version. Has DLC Levels, 60 fps PC Version has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer Remastered for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levels.Chaos Theory is locked at 35fps |-|Splinter Cell: Double Agent|✓|✓|✓|✓|'''GC/PS2:''' inferior-looking Ports. Altered level design. '''PS3/360/PC:''' completely different game.|-|Halo 1, 2|✓||||'''PC/Xbox One:''' Part of the Master Chief Collection. Halo 1 is a remake with optional updated graphics. Supports widescreen.
|-
|Turok 2: Seeds of Evil
|Windows
|style="text-align:left;"|Remastered for PC.
|}
==Game BoyGameCube==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening Beyond Good & Evil|style="white-space: nowrap;"|Switch (R)PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|HD Remake with dungeon creating mode'''PS2:''' Inferior-looking port, wrong aspect ratio.|-|}'''Xbox:''' Was developed by another team so there are some minor changes to the environment.
==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DSPC:''' First versions of the original trilogy Same as Xbox, needs fan mods in order to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS fix some graphical bugs on modern hardware, and all subsequent ports of the first game have carried this extra episode overdoesn't support controller.
'''''Trilogy HD'' (Wii/3DS/iOSPS3/Android)360:''' Not to be confused with A HD remaster of the later and much-improved ''Trilogy'' remakePC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. ''Trilogy HD'' performs slightly worse (and with significantly worse animation) than On a native 16:9 screen, this results in black bars around the DS portsentire screen, and is only playable needlessly constraining the image. Those were fixed in Japanese and Englishthe HD version. Android The PS3 version is Japan-exclusivehas broken shadows.
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily The game creator said that the definitive GameCube version of the original trilogy, with the best graphics, the best audio and is the best controls. It also has the most language options available in any single version: the original Japanese from the GBA games; the English, French, Spanish and German (but not Italian) localizations from the DS ports; and two all-new localizations to Korean and Chinese.
|-
|Billy Hatcher and the Giant Egg|Windows|style="whitetext-spacealign: nowrapleft;"|Mario Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and Luigipoor controller support.|-|Donkey Kong Jungle Beat|Nintendo Wii|style="text-align: Superstar Sagaleft;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda:<br>The Wind Waker|3DSWii U|style="text-align:left;"|A lot HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of changes items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were made prerendered in the original game, are now fully real-time cutscenes in order the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to make the game easierdifficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|Mega Man Zero 1<br>Mega Man Zero 2The Legend of Zelda:<br>Mega Man Zero 3<br>Mega Man Zero 4The Twilight Princess|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DSWii<br>Nintendo SwitchWii U|style="text-align:left;"|'''GBAWii:''' Uncensored hacks are available for western releasesThe World is mirrored and motion control was added.
'''DSWii U:''' Better audioHD Remaster with [https://zelda. The multiplayer minigamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]|-games from Mega Man Zero |Killer 7|Windows<br>PlayStation 2 were removed. Some dialogue containing words like |style="deathtext-align:left;", |[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Nintendo Wii|style="killtext-align:left;" and "die" were changed, making |16:9 widescreen mode. Players can choose to play with the games more kids-friendlyWii Remote only, but spelling errors in or with the GBA release were fixedWii Remote/Nunchuk combination for advanced control of playable character participants. A It also adds a new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to gauge pointing out the X and Y face buttonscurrent Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2'''|style="white-space: nowrap;"|Nintendo Wii<br>Wii U<br>Nintendo Switch(R) (Only 1)|style="text-align:left;"|[https:/PC/PS4/Xbox One:''' Based on the DS Zero Collectionmetroid. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (ifandom.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks com/wiki/List_of_version_differences Too many changes to these games being native ports instead of emulation.list here]
|-
|}Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
==Nintendo DS==PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2{| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesInferior looking, but the first game has Dante from the Devil May Cry series cameo.
|-
|Shin Megami Tensei:Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Strange journey|3DSXbox 360|style="text-align:left;"|Titled'''GameCube: '''Strange Journey Reduxbest shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched.  '''PC:''' The game includes new artwork for the characters (which ability to skip FMV cutscenes was removed, some people disliketextures are missing, both issues can be fixed with a mod called "de-shineBetter Rayman 3" was created for fixing . The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the characterslogo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada' portraits)s "Madder". This has been removed and replaced with a new trailer featuring new music. The introduction of difficulty modes: Casualintro sequence originally began with the classic UbiSoft logo, Standardused for the first three Rayman games, Expertoverlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and Impossibleoften contain glitches. Impossible In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is only available going on New Game. Macca here?' In Rayman 3 HD, this line is no longer required censored to heal in the sickbay. There 'What is no limit going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the number color of sub-apps equippedthe water has undergone strange changes.The ability to sprint in dungeons by holding down bonus section of the B button. game contains an "extra" which is a single-save file that allows gallery of the player to save anywhere artworks seen in the dungeon without Rayman Origins art booklet which came with the use collector's edition.The shadows of a terminalobjects and characters have been known to glitch up, was addedoften passing directly through surfaces and appearing/disappearing at random.Various new sub-apps related The shadows also sometimes are not cast according to combat the location of the light source, and dungeon crawling were added in order instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to make the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game easier but cannot be developed on Impossible.Commander Skills have been addeddialogue.
|-
|style="white-space: nowrap;"Resident Evil 4|Mario & Luigi:Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)Xbox 360|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://wwwresidentevil.mariowikifandom.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full wiki/Resident_Evil_4/development Too many different to list of changeshere]
|-
|Radiant HistoriaSuper Mario Sunshine|3DSNintendo Switch (E)|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were addedEmulated version with widescreen support.
|-
|}Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
==Nintendo 3DS==PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.{| class="wikitable" style="textSilenced many in-align:center;"! scope="col"|Game! scope="col"|Platformsgame audio clips, and some visual effects are missing, both these issues can be patched back in.! scope="col"|NotesIn Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|Azure Striker Gunvolt|Windows|style="textwhite-alignspace:leftnowrap;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, Sphinx and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.Cursed Mummy|-|Resident Evil: Revelations|style="white-space: nowrap;"|WindowsPlayStation 2<br>PlayStation 3Xbox<br>Xbox 360Windows<br>Wii UNintendo Switch|style="text-align:left;"|All ported versions are in HD'''PlayStation 2:''' Inferior-looking port.|-|The Legend of Dark Witch'''Xbox:''' Lacks projected shadows.|Windows|style="text-align'''PC/Switch:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version''' HD Remastered. Lacks projected shadows.
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
|Windows
|style="text-align:left;"|Same as the above.
|}
==PlayStation PortableNintendo Wii==Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Final Fantasy Typestyle="white-0space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|WindowsNintendo DS<br>PlayStation Portable<br>PlayStation 42<br>Xbox One360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' 60 FPS hack availablemost downgraded graphics, lack of cooperative multiplayer. '''PlayStation 4/Xbox One2:''' better downgraded graphics, locked resolution at 1280x720 and locked at 30fpsCarbon Crash as playable character for second player instead of Coco Bandicoot.
'''SteamXbox 360:''' Same as above, but can be [https://githubenhanced graphics.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City StoriesNo More Heroes|PlayStation 23<br>AndroidXbox 360<br>iOSNintendo Switch<br>Fire OSWindows|style="text-align:left;"|'''PlayStation 2PS3/X360:''' Better textures A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and geometry in placesboss fights, voice acting, unlockable "Very Sweet" mode, better lightinga retry option, visual effectsability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and draw distanceUbisoft trailer were removed. Doesn't require motion control. A retry option was added. '''MobilesWindows:''' Reworked textures, lighting Based on the Switch version. Does not support mouse and visual effectskeyboard - controller only.
|-
|Kingdom HeartsNo More Heroes 2: Birth By SleepDesperate Struggle|WindowsNintendo Switch<br>PlayStation 3<br>PlayStation 4<br>Xbox OneWindows|style="text-align:left;"|HD remaster of '''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the Final Mix PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.
|-
|Metal Gear Solid: Peace WalkerPandora's Tower|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID '''Wii:''' NA version has been removed from Metal Gear ZEKE. Some dialogues were re-recordeda lot of bugs, which not presented in the PAL version.
|-
|}Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles ==|PlayStation 3=={| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope=HD Remaster and compilation of two games, titled "col"|Platforms! scope=Resident Evil: Chronicles HD Collection"col"|Notes. Doesn't require motion control.
|-
|Dark SoulsRodea - The Sky Solider|Windows<br>PlayStation 4<br>Xbox OneNintendo 3DS<br>SwitchNintendo Wii U|style="text-align:left;"|Titled '''Dark Souls Remastered3DS/Wii U:'''The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. Based on "Prepare The game creator said to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitchesonly play the Wii version.
|-
|style="white-space: nowrap;"|Demon's SoulsSonic Colors|Windows<br>PlayStation 54<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|Remake with '''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and life quality improvementsnew soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.
|-
|God The Legend of War 3Zelda: Skyward Sword|PlayStation 4Nintendo Switch|style="text-align:left;"|Titled '''God of War III Remastered'''HD Remaster. 1080p support targeted at 60 frames per second and features a photo modeImproved Motion control. All of the DLC that was released is included withDoesn't require motion control anymore.
|-
|NieRXenoblade Chronicles|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)Nintendo 3DS<br>Xbox 360<br>Xbox One Nintendo Switch (R)|style="text-align:left;"|'''PlayStation 3 (Japan)3DS:''' The protagonist is a kidInferior looking port.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adultuses the dual-screen. New Collection Mode and Amiibo compatibility.
'''Windows/PlayStation 4/Xbox OneSwitch:''' HD Remake . Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with enhanced gameplaynew recordings, and the user interface and the protagonist is a kid.|-|The Last of Us|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased menu screen are also improved and adjusted to be easy to 1080pplay. New photo modenew language options such as Korean, DLC "Left Behind" is included. |-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPSSimplified Chinese, resolution is increased to 1080pand Traditional Chinese. Better lighting, textures and models; a A new mode epilogue story called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-alignXenoblade Chronicles:left;"|'''Xbox 360:''' Decent portFuture Connected.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPSTime Attack is a new feature.
|-
|}
==Xbox 360Game Boy==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Bayonettastyle="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch(R)|style="text-align:left;"|'''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent ports. '''Switch/Wii U:''' Has exclusive costumesHD Remake with dungeon creating mode.
|-
|Dead RisingSaGa / Final Fantasy Legends|WiiWonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|Titled "Dead Rising'''WSC: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak'' Colorized enhanced port with restored content. New ZombiesJapan-only. New mini<br>'''Nintendo Switch:''' Bare-gamesbones emulation. Costume blood color, but Frank can't jump and some areas are now smallerCensored.
|-
|Deadly PremonitionSaGa 2 / Final Fantasy Legends 2|style="white-space: nowrap;"|PlayStation 3<br>WindowsNintendo DS (R)<br>Nintendo Switch(E)|style="text-align:left;"|'''Xbox 360Nintendo DS:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything3D remake'''PS3:''' Extra nonJapan-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)only'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing Voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. <br>'''Nintendo Switch:''' Has the improvements of the PS3 version but doesn't have the no nonBare-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version)bones emulation. Runs at 40-20 FPS (Locked 60 FPS when using emulation)Censored.
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|Halo SaGa 3 / Final Fantasy Legends 3<br>Halo 4|WindowsNintendo DS (R)<br>Xbox OneNintendo Switch (E)|style="text-align:left;"|'''Xbox One/PCNintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changesBare-bones emulation. Censored.
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|Ninja Gaiden IIShiren The Wanderer GB|Microsoft Windows(R)<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchMobile Phones|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4Windows:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced Remake using 16-bit graphics from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://wwwSNES game.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called Subtitled "NGS2 BlackTsukikage-mura no Kaibutsu" for difficulty increase.
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|Ninja Gaiden IIIShiren The Wanderer GB2|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchDS (R)|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4Nintendo DS:''' Titled Remake. Subtitled "Ninja Gaiden 3 Razor's EdgeDS2 Sabaku no Majō". More blood and goreJapan-only. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials<br>(The West got a DS remake of the first SNES game instead.)
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|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3Game Boy Advance (R)<br>Xbox One3DS, Switch (E)|style="text-align:left;"|'''PS3GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' runs at a significantly lower resolution than Both the original series in full (Medarot 1-5) and the Xbox 360 versionremake (Medarot 2 Core) were rereleased. Japan-only, uses simpler visual postunlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-processing effects, has missing objects throughout align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, areas controversial remake. Another Brownie Brown remake for Secret of grass are more patchy, shadows are simpler Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (and sometimes missingno cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, and textures appear more basic and low resolutioniOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Xbox OneOriginal:''' backward compatibilityTitled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"|
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==WiiGame Boy Advance==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
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|style="white-space: nowrap;"|Crash: Mind Over MutantAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|style="white-space: nowrap;"|Nintendo Windows<br>PlayStation 4<br>Xbox One<br>DS<br>PlayStation Portable3DS<br>Wii<br>Wii U<br>Switch<br>PlayStation 2Android<br>Xbox 360iOS|style="text-align:left;"|'''DS:''' A fullFirst versions of the original trilogy to be released for the west. The port of the first game includes an all-fledged demake - 2D platformer with 3D graphicsnew episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian.
'''PlayStation Portable''Trilogy HD'' (Wii/3DS/iOS/Android):''' most downgraded graphicsNot to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, lack of cooperative multiplayerthan the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only.
'''PlayStation 2''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' downgraded Easily the definitive version of the original trilogy, with the best graphics, Carbon Crash as playable character for second player instead of Coco Bandicootthe best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS'''Xbox 360|style="text-align:''' enhanced graphicsleft;"|A lot of changes were made in order to make the game easier.
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|No More HeroesMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 34<br>Xbox 360One<br>Nintendo SwitchDS<br>WindowsNintendo Switch|style="text-align:left;"|'''PS3/X360GBA:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the mapUncensored hacks are available for western releases.
'''SwitchDS:''' Based on the Wii versionBetter audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "Heavenly Stardeath", "kill" song and Ubisoft trailer "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were removedfixed. A new Easy Scenario Mode. Doesn't require motion controlPicture gallery with 80 unlockable images. A retry option was addedButton mapping to the X and Y face buttons.
'''WindowsSwitch/PC/PS4/Xbox One:''' Based on the Switch versionDS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. Does not support mouse checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard - controller onlycontrols, but has a modding community thanks to these games being native ports instead of emulation.
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|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.}
'''Switch==Nintendo DS=={| class="wikitable" style="text-align:''' Uncensored and has the PAL music.center;"! scope="col"|Game'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.! scope="col"|Platforms! scope="col"|Notes
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|Pandora's TowerShin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Wii:Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' NA version has portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a lot single-save file that allows the player to save anywhere in the dungeon without the use of bugsa terminal, which not presented was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the PAL versiongame easier but cannot be developed on Impossible.Commander Skills have been added.
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|Resident Evilstyle="white-space:<br>The Darkside Chronicles<br>Resident Evilnowrap;"|Mario & Luigi:<br>The Umbrella ChroniclesBowser's Inside Story|PlayStation 3style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident EvilTitled: '''Mario & Luigi: Chronicles HD Collection"Bowser's Inside Story + Bowser Jr. Doesn't require motion controls Journey'''.[https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
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|Rodea - The Sky SoliderRadiant Historia|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|Titled: '''3DS/Wii URadiant Historia:Perfect Chronology'''. Has difficulty options. New characters' The 3DS is a downgrade of the Wii version, portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and Wii U version is just a port of the 3DSarmor stats have been modified slightly. The game creator said to only play the Wii versionSome life quality improvements were added.
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|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).}
'''Switch==Nintendo 3DS=={| class="wikitable" style="text-align:''' Same as above, but 30 FPS.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|The Legend Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of Zeldathe Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Skyward SwordRevelations|Nintendo Switchstyle="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD Remaster. Improved Motion control. Doesn't require motion control anymore|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
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|Xenoblade Chroniclesstyle="white-space: nowrap;"|The Legend of Dark Witch 2|Nintendo 3DS<br>Nintendo Switch (R)Windows|style="text-align:left;"|'''3DS:''' Inferior looking port. uses Same as the dual-screen. New Collection Mode and Amiibo compatibilityabove.|}
==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Switch:Dark Souls Remastered''' HD . Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remakewith better graphics and life quality improvements. Redefines graphics in high|-|God of War 3|PlayStation 4|style="text-definition quality align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and redesigns key charactersfeatures a photo mode. All of the DLC that was released is included with. Most music tracks are remastered |-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. |-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new recordingsmode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and the user interface FPS.|-|} ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and the menu screen are also improved glitches. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and adjusted to locked at 30fps. '''Steam:''' Same as above, but can be easy to play[https://github. new language options such as Koreancom/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, Simplified Chineseand draw distance.'''Mobiles:''' Reworked textures, lighting and Traditional Chinesevisual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version. A new epilogue story called Xenoblade Chronicles|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align: Future Connectedleft;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Time Attack is a new featureSome dialogues were re-recorded.
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