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List of notable ports

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==SNESSega Saturn==Some SNES games suffered from slowdown which may be fixed in ports{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes|-|Baroque||✓||✓ (R)||||'''Saturn:''' Japan only, has widescreen option.'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.
Many SNES games were ported to the GBA. These versions may have extra '''PS2:''' Remake with a different art style and music, available in English, featuresa new save system, difficulty options, but at includes the cost extra content of poorer video the PS1 version and audio qualitymore. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing areaHas removed blur, 60fps, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"albeit broken)Japanese dub hacks. Also, most GBA games use much brighter colors to compensate for '''Wii:''' Based on the lack of contrast in the original GBA display. To have these games display as intendedPS2 version, a shader or a palette patch is needed. Additionallyhas widescreen and progressive scan support, the GBA has two fewer buttons, leading to compromised control layoutsJapanese dub hack is available.
Several SNES games were ported to '''Switch:''' Japan only, based on the PlayStation. More often than not Saturn original, includes the PS1 ports offer more features. Howevercontents of Baroque Report, the CD format creates loading times. Contrary to popular beliefscreen resolution options, most of these ports are not emulated. They simply take the text and graphical assets added openings from the SNES game ROM image on PlayStation port and the disc, with the rest of the programming being original workremake.  {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|ActRaiserBlack / Matrix|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|style="text-align|✓ (R)|||||'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions. '''DC:left;"|A ''' a remake Titled titled "ActRaiser RenaissanceBlack/Matrix AD" which has a completely with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art stylefor the characters, new gameplay mechanicsthe ending was expanded with 2 extra chapters. '''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", new bossesanime cutscenes were removed, and remastered OST.the original art style was restored
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|Chrono TriggerCuldcept|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|✓|✓||||'''PS1:''' Extra content including FMV & bestiarySome cards are deleted and it becomes other cards, longer load timesAbolish a negotiation rule. Addition of some maps.
'''NDSDS:''' Based on PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French Fan translation addedis available.
'''iOS/AndroidPS2:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception Despite being called Culdcept this is actually the PC version got.sequel Culdcept 2
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|Clock TowerCyber Troopers Virtual-On||||Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"||'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.| '''WonderSwanPS2:''' greyscale colors, poorer audioSega Ages 2500 release. Changed graphics with a different art style, lower graphical quality60FPS, slightly reduced screen sizeJapanese release.
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|Contra III: The Alien WarsDaytona USA||||||✓|GameBoy Advance|style="text-align'''Saturn:left;''' inferior looking port of the arcade running at 20fps, an enhanced version titled "|Titled "Contra AdvanceDaytona USA: The Alien Wars EXChampionship Circuit Edition"was also released on the Saturn, featuring a drastic reduction in popup, 30 fps, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode. Removed dual wielding '''PC:''' both Saturn versions were ported to pc as Daytona USA and mega bombsDaytona USA: Deluxe featuring graphical improvements but retaining the frame cap, added lock aim, Mode 7 levels replaced might have issues with levels from "Contramodern hardware.'''PS3/360: Hard Corps", worse audio''' Based on the arcade version best graphics 60fps and widescreen support.
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|Donkey Kong CountryDie Hard Arcade|GameBoy Color<br>GameBoy Advance|style="text-align:left;"||✓||||'''GBCPS2:''' Weaker Sega Ages 2500 release. Changed graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trialwith a different art style'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialJapanese release.
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|Donkey Kong Country 2:<br>Diddy's Kong QuestDevil Summoner|||||||GameBoy Advance|style="text-align'''PSP:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, ''' Widescreen and audio; mini-gamesextra content, time trialJapanese release.
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|Donkey Kong Country 3:<br>Dixie's Double TroubleDevil Summoner - Soul Hackers|GameBoy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2PS1:''' Full 3D remake with party enhancements. Only released in JapanExtra content, Japanese release.
'''DS3DS:''' Remake done Based on PS1, widescreen support, available in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content. '''iOS/Android:''' Port of the DS versionEnglish.
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|Dragon Quest VIForce|Nintendo DS (R)|style="text-align||✓|||| '''PS2:left;"|Remake done in ''' Sega Ages 2500 release. Changed graphics with a similar vein to the remakes of the previous two gamesdifferent art style. Features some core gameplay changesJapanese release.
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|EarthBoundGrandia|GameBoy Advance|style="text-align:left;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version''' * '''PS1Saturn:''' FMV opening and ending, new featuresOriginal. Japan-exclusive, different but has fan translation, longer load times'''WonderSwan Color:''' Lacks Mode 7 Best graphical effects (replaced by scaling effects), limited paletteout of all versions. Save compatibility with Grandia Digital Museum, poorer audio. Japana Saturn-only. '''GBA:''' Titled ''Final Fantasy IV Advance''exclusive bonus disc. Based on the WonderSwan Color Overall best version. New translation. Extra content, updated graphics, worse audio. * '''PSPPS1:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphicsMassively downgraded port, missing textures, choice between original animation frames and enhanced audiohas horribly stretched battle backgrounds. Initial localization'''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS Has more romhacking support (no PSP release unlike itundubs, hard mode balance mods). * '''iOS/Android/PC:''' DS Based on the PS1 version , with an XBR port, followed by 3D remake of "The After Years". '''PC:''' HD version of DS remakea prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
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|Final Fantasy VGuardian Heroes|PlayStation<br>GameBoy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"||||'''PS1:''' First official English release.|✓|'''GBAXbox 360:''' Titled ''Final Fantasy V Advance''. New translation. Extra contentEnhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, worse audioand expanded multiplayer modes.|-|Manx TT Super Bike|✓|||||||'''iOS/AndroidSaturn:''' Redone sprites (RPG Maker art style)inferior looking port of the arcade running at 30fps, touch controls8 player multiplayer was Removed. '''PC:''' Redone sprites (RPG Maker art style)The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version.Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dFx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. might have issues with modern OS.
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|Final Fantasy VIPanzer Dragoon|PlayStation<br>GameBoy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"||✓|✓|||'''GBAXbox/PS2:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audioBoth versions differ from the Saturn original (PS2 being a slight update).Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
'''iOS/AndroidSwitch:''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan BushidoHD Remake, touch controlshit or miss for some people'''was later ported to PC:''' Same as previous, no touch control/PS4 and Xbox one.
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|Front MissionPowerSlave/Exhumed||✓||||||'''PC:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation<br>Nintendo DS (R)4, Switch, and PC.|style='''Saturn US Version:''' comes with an exclusive mini-game called "text-align:left;Death Tank"|that isn't in any other version. '''DSPSX:''' Only official English releaseauto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority of the game.
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|style="white-space: nowrap;"Princess Crown|||||"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|GameBoy Advance|style="text-align:left;"|Worse audio, no multiplayer'''PSP/co-opPS4:''' Japan only, more save slots than Runs in a letterbox retaining the Super Famicom release, can change character any time. original aspect ratio'''Saturn:''' Japan only. Bundled with Ganbare Goemon 1., has an increased resolution hack to 22:15 aspect ratio
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|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu
|GameBoy Advance
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
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|Kirby Super StarPrincess Crown|Nintendo DS|style="text-align||||||'''PSP/PS4:left;"|Titled "Kirby Super Star Ultra"''' Japan only, decent port. Extra games'''Saturn:''' Japan only, enhanced graphics.has an increased resolution hack
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|The Legend of Zelda:<br>A Link to the PastNights into Dreams...|✓|||✓||✓|GameBoy Advance|style="text-align'''PS2/360/PS3/PC:left;"|Extra dungeon reliant on "Four Swords" ''' Features both the original gameand an enhanced graphics mode. More accurate translationThe port to 360, more shopsPS3, new enemiesand PC is missing a few effects. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigameAll re-releases include ''Christmas Nights into Dreams'', Ice Dungeon layout)but lack versus mode and Sonic the Hedgehog into Dreams.
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|"Mega Man & Bass" /<br>"Rockman & Forte"Silhouette Mirage|GameBoy Advance|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOSSaturn:''' Different aspect ratio, worse audioOriginal, buggy wall climbingjapan only.
'''GC/PS2PS1 Japanese version:''' SNES version included in ''Mega Man X Collection''. The collection also includes Missing background graphics, missing 2D parallax effects but has 2 extra content like music player and art gallerybosses.
'''PSPPS1 USA version:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take Based on the original game. '''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of PlayStation Japanese version has censored the religious names from the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain orderJapanese version, optional microtransactions. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and morethe difficulty was increased.
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|Mega Man X2Sky Target|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"||||||'''GC/PS2Saturn:''' Included in ''Mega Man X Collection''Inferior-looking port locked 30fps. The collection also includes extra content like music player port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and art gallerya new Ranking Mode'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music playerBased on the Saturn version, art gallery, challenges, and more.Better graphic (Still not good as the arcade) japan only
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|Mega Man X3Sonic R|✓|||||PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNESPC:''' Has a ROM hack that makes Zero a fully playable character Enhanced port with better graphics and quality extra content. Some reprints of life changesthe game are missing the music. Has problems with modern hardware but can be fixed with mods.|-|Virtua Cop 2|✓||✓|✓||||'''PS1/Saturn:''' Remixed soundtrack inferior looking port of the arcade running at 30fps including extra options such as play as other characters, select your gun, auto-reload and progress can use Virtua cop 1 targeting system''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. multiplayer is only online. Might be hard to run on a modern OS.'''Dreamcast:''' Better graphic than the pc version (Still not good as the arcade). all the extra features from the Saturn returns, Including extra easter eggs'''PS2:''' titled: Virtua cop rebirth Remake with different art style (Hit or Miss) running at 60fps, released only in japan but supports English including Virtua Cop 1|-|Virtua Fighter 2|✓|||✓||✓|✓|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be saved via memory card/RAM carthard to run on a modern OS.
'''PCPS2:''' Port Sega Ages 2500 release is a direct port of PS1 the arcade version. Cannot be directly installed on 64-bit OSes; you must extract Runs in 640x480 and 60FPS (the files manuallyArcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Files fail to save after reboot if this is doneReleased only in Japan.
'''GC360/PS2PS3:''' PS1 version included Very similar to the PS2 release. Runs in "Mega Man X Collection". Loading times are eliminatedHD but is Pillboxed'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreIncludes online play.
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|Metal Max 2: KaiRadiant Silvergun||||||GameBoy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''GBAXbox 360:''' Average port HD Port with a better font optional high-res effects and worse music. You'll want to get the 1.1 revision because the initial one is so bugged graphics, and unplayable it had to be recalledEnglish support.|}
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|-|Ogre Battle:<br>The March of problems with 3D]] which become more noticeable when emulating the Black Queen|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition"games at higher than native resolutions. Slightly enhanced graphics and sound Many PS1 games were ported to Windows.|-|Romancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwan:''' Enhanced graphicsHowever, new story scenario & side quest (Japan only)some of these PC ports are difficult to run on modern Windows operating systems.
'''PS2{| class="wikitable" style="text-align:''' Enhanced 3D graphics.left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes
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|Secret Breath of ManaFire III|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|||'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.|✓|* '''PC/PS4/VitaPSP:''' Full 3D remake with animated cutscenesAdds widescreen support, voice actingquality of life changes, and remixed soundtrack. '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the gamean extra minigame.
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|Shin Megami TenseiBreath of Fire IV|PlayStation<br>Sega CD<br>GameBoy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.|'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.||'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.|* '''GBAPC:''' Redrawn graphics. Has shorter load times and includes an English patch based on the official localization used in the iOS portoption for sprite smoothing'''iOS:''' Based on the GBA The only version. Interface has been adapted for touch screens. Delisted to be localized in 2014 due to not being compatible with newer versions of iOSTraditional Chinese (Taiwan).
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|Shin Megami Tensei IICrash Bandicoot 1, 2, 3 and Racing |PlayStation<br>GameBoy Advance|style="text-align:left;"||||'''SNES:''' Has an English patch by Aeon Genesis.|* '''PS1:''' Same deal as its predecessor. Not translated into EnglishOriginal* '''GBAPS4/Xbox one/PC/Switch:''' Same deal as its predecessor. Not translated into EnglishHD Remakes.
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|Super Mario WorldChrono Cross|GameBoy Advance|style="text-align:left;"|||||* '''SNESPS1:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for LuigiOriginal* '''GBAPS4/PC/Switch:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, Emulated version with worse audio, Mario voice clips. Different Luigi sprites from either SNES versionperformance than the original.
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|Super Mario World 2Castlevania:<br>YoshiSymphony of the Night||✓||||✓|* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's Islanda joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.|GameBoy Advance* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).|style="text* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-align5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:left;"|Titled "Yoshi''' Based on the PSP version as a standalone game. Maria's Island: Super Mario Advance 3"gameplay was tweaked further. New levelsWhile made without IGA's involvement, different audiosome consider it even better than the PSP version.
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|Star OceanDino Crisis|style="white-space: nowrap;"|||✓||PlayStation Portable (R)|style="text-align* '''PS1:left;"|Titled "Star Ocean''' Original.* '''PC: First Departure"''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version. Only official English release* '''DC:''' Enhanced port with better graphics.
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|Super Ghouls 'n GhostsDino Crisis 2|PlayStation<br>GameBoy Advance|style="text-align:left;"||'''PS1:''' Slowdown removed.|'''GBA:''' New levels, worse audio.||
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|Tactics Ogre:<br>Let Us Cling TogetherFinal Fantasy VII|✓|||||PlayStation<br>PlayStation Portable|style="text-align* '''PC:left;"|'''Backgrounds/FMVs are the same resolutions as the PS1version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''Steam:''' First English The recent PC releaseon Steam fixes all issues, making it the current definitive version. Slightly enhanced musicPS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbone ports.
A full remake of the game has also been announced, coming first to the PS4.|-|Final Fantasy VIII|✓||||||Same stance as FFVII'''PSP:''' Very enhanced, more featuress Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
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|Tales of PhantasiaFinal Fantasy IX|PlayStation<br>GameBoy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits. '''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. '''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites. '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off. '''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.|-|"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result. '''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.|-|Umihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports. '''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.|} ==Sega Saturn=={| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes|-|Baroque
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|'''Saturn:''' Japan only, has widescreen option.'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch. '''PS2:''' Remake with a different art style Same stance as FFVII and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. FFVIII'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  '''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remakes Steam releases.
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|Black / MatrixFinal Fantasy Tactics
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|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
 
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
 
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored
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|Culdcept
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|||* '''PS1PSP:''' Some cards are deleted and it becomes other cards, Abolish a negotiation rule. Addition of some maps. 'Titled ''DSFinal Fantasy Tactics:The War of the Lions''' Based on PS1. Includes extra content, multiplayer support, redone cutscenes, Fan and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation is available* '''PS2iOS/Android:''' Despite being called Culdcept Based on the PSP version, with redone sprite work. Many consider this is actually the sequel Culdcept 2definitive version.
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|Cyber Troopers Virtual-OnLegend of Mana|✓
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| * '''PS2Switch/PS4/PC:''' Sega Ages 2500 release. Changed graphics HD Remaster with a different art stylewidescreen support, 60FPSredone music, Japanese releaseand the option to turn off random encounters.
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|Daytona USAMediEvil
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| * '''SaturnPSP:''' inferior looking port of the arcade running at 20fps, an enhanced version titled Titled "Daytona USAMediEvil: Championship Circuit EditionResurrection" was also released on the Saturn, featuring a drastic reduction has extra content not avilable in popup, 30 fps, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.any other version* '''PCPS4:''' both Saturn versions were ported to pc as Daytona USA Titled "MediEvil Remake" and Daytona USA: Deluxe featuring graphical improvements but retaining has the frame cap, might have issues with modern hardware.'''PS3/360:''' Based on the arcade version best graphics 60fps and widescreen support.
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|Die Hard ArcadeMega Man 8|✓|✓
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* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
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|Mega Man Legends
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| '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese release.|-|Devil Summoner
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* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
* '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Mega Man Legends 2
|✓
|
|
|
|
| |* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSP:''' Widescreen Standard port with widescreen support and extra minor additional content, Japanese release. Released only in Japan.
|-
|Devil Summoner - Soul Hackers|Mega Man X4
|✓
|
|
|
|✓
|
|
| * '''PS1:''' Extra content, Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese releasevoices and has an optional retranslation version.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)* '''3DSPC:''' Based Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on PS164-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, widescreen supportit also won't play music & won't show the cutscenes, available unless the original CD is in Englishthe disc drive.* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Dragon ForceMega Man X5|✓
|
|
|
|
|* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.| * '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GC:''' Sega Ages 2500 releasesame as the other games in ''Mega Man X Collection''. Changed graphics * '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with a different art stylesome new challenge stages from this game but is based on the PlayStation version. Japanese releaseCompletely removed loading times.
|-
|Grandia|Mega Man X6
|✓
|
|
|
|✓
|
|
|* '''SaturnPS1:''' Original. Japan-exclusiveHas some excellent ROM hacking support to reimplement missing content, but has fan translation. Best graphical effects out add quality of all versions. Save compatibility with Grandia Digital Museumlife changes (sorely needed for this game), and a Saturn-exclusive bonus disc. Overall best versionretranslation.* '''PS1PC:''' Massively downgraded port, missing textures, animation frames Released only in Korea and has horribly stretched battle backgroundssome other parts of Asia. Initial localization* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Has more romhacking support (undubs, hard mode balance mods)Some of the voice-acting is missing in this version.* '''PS4/XOne/Switch/PC:''' Based Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PS1 PlayStation version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack. Completely removed loading times.
|-
|Guardian HeroesMetal Gear Solid|✓
|
|
|
|✓ (R)
|
|
* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".
* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.
* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Moon Remix RPG Adventure
|
|✓
|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
|-
|Manx TT Super Bike
|✓
|
|
|
|
|'''Saturn:'''inferior looking port of the arcade running at 30fps, 8 player multiplayer was Removed.* '''Switch/PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version.Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dFx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. might have issues with modern OSOfficial translation.
|-
|Panzer DragoonPaRappa the Rapper|||
|
|
|✓
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.|-|Persona 2: Eternal Punishment
|
|
|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
 
'''Switch:''' HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox one.
|-
|PowerSlave/Exhumed
|✓
|✓
|
|
|
|✓
|
||* Part two of ''Persona 2'PC:'. Also known as '' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D MetroidvaniaPersona 2: Batsu. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.''* '''Saturn US VersionPS1:''' comes Available in Japanese and English. Retains save compatibility with an exclusive mini-game called "Death Tank" that isn't Innocent Sin to unlock content, in any other versionall versions* '''PSXPSP:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritatingAvailable only in Japanese. Fan translation project in development hell. Moving around is less squirrelyEnhanced port: widescreen support, so tight platforming is much easier to do. You even pick up ammo drops more frequentlya revamped UI, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fpsupdated cutscenes, but it can also go down to 20fpsan optional updated OST, and usually wavers in between for the majority of the gameselectable difficulty levels.
|-
|Princess CrownPersona 2: Innocent Sin
|
|
|
|
|✓
|
||* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' * '''PSP/PS4PS1:''' Japan Available only, Runs in a letterbox retaining the original aspect ratioJapanese. A fan translation is available.* '''SaturnPSP:''' Japan onlyAvailable in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, has an increased resolution hack optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to 22:15 aspect ratiothe original.
|-
|-Rayman|Princess Crown||✓
|
|
|
|
*Too many changes to list here.
The definitive version is a fan remake called ''Rayman: Redemption''.
|-
|Resident Evil
|✓
✓ (R)
|✓
|
|
|✓ (R)
|
|
* '''PSP/PS4PS1:''' Japan Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only, decent portbe described as...different. Must be heard to be believed.* '''Saturn:''' Japan Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The onlyEnglish version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, has an increased resolution hack as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Nights into Dreams...Resident Evil 2
|✓
|
|
|✓
|
|✓
|✓
||* '''PS2/360/PS3/PCPS1:''' Features both Later re-released on the original system with DualShock support and a new game and an enhanced graphics mode. The port to 360, PS3* '''N64:''' Compressed assets, varies between 240p and PC is missing a few effects480i. New features.* '''DreamCast:''' 480p. Even more features. All re-releases include * '''PC:'Christmas Nights into Dreams''1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, but lack versus mode and Sonic combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the Hedgehog game into DreamsEnglish.* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Silhouette MirageResident Evil 3
|✓
|
|
|✓
|✓
|
|
|||* '''SaturnDreamCast/GC:''' Original480p, japan onlymore features* '''PS1 Japanese versionPC:''' Missing background graphics2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, missing 2D parallax effects but has 2 extra bossesworse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes'''PS1 USA version:''' Based Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the PlayStation Japanese version has censored highest quality FMVs, but carries many of the same problems as the religious names from original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.* A HD remake was released for PC, PS4 and the difficulty was increasedXbone.
|-
|Sky TargetRevelations: Persona
|✓
|
|
|
|✓
|
|* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.|* ''' SaturnPC:'''Inferior-looking port locked 30fpsReleased only in Japan. The port retains the gameplay of the original but has completely redone cutscenes, Very far from a difficulty select option, and a new Ranking Modetechnical achievement.* ''PC'PSP:''' Based on Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Saturn version, Better graphic (Still not good as Japanese script. It also reinstates the arcade) japan onlySnow Queen quest.
|-
|Sonic RSpyro the Dragoon 1, 2, 3
|✓
|
|
|
|* '''PS1:''' Original.* '''PS4/Xbox one/PC/Switch:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware but can be fixed with modsHD Remakes.
|-
|Virtua Cop 2|✓|Suikoden
|✓
|✓
|
|
|''' Saturn:''' inferior looking port of the arcade running at 30fps including extra options such as play as other characters, select your gun, auto-reload and use Virtua cop 1 targeting system
''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. multiplayer is only online. Might be hard to run on a modern OS.
'''Dreamcast:''' Better graphic than the pc version (Still not good as the arcade). all the extra features from the Saturn returns, Including extra easter eggs
'''PS2:''' titled: Virtua cop rebirth Remake with different art style (Hit or Miss) running at 60fps, released only in japan but supports English including Virtua Cop 1
|-
|Virtua Fighter 2
|✓
|
* '''PS1:''' Original. Save compatibility with Suikoden 2.
* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.
* '''PC:''' Japan-only. Compatibility issues with modern PCs.
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Suikoden II
|
|
|
|
|
|✓
|
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Vandal Hearts
|✓
|✓
|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on a modern OS.
 
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (the Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.
 
'''360/PS3:''' Very similar to the PS2 release. Runs in HD but is Pillboxed. Includes online play.
|-
|Radiant Silvergun
|
|
|
|
|
* '''PS1:''' Original
* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
* '''PC:''' Korean-only.
|-
|Wipeout 2097
|✓
|✓
|
|
|
|
||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
|}
==PlayStationNintendo 64==The PS1 Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[PlayStation_emulatorsNintendo 64 emulators#Emulation_issuesVirtual Console games in Dolphin|problems with 3DN64 Virtual Console]] which become releases on the Wii results in more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. Howeveraccurate emulation, even making some of these PC ports are difficult to run on modern Windows operating systemsunplayable games playable.
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DCWin
! scope="col" |GC
! scope="col" |PSPXbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="text-align: left" |Notes
|-
|Breath of Fire IIIBanjo-Kazooie
|
|
|
|✓
|✓
|
|
||* ''Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version is also included in 'PSP:'Rare Replay'' Adds widescreen support, quality of life changes, and an extra minigame.
|-
|Breath of Fire IV|✓Banjo-Tooie
|
|
|
|✓
|✓
|
|
|* ''Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in 'PC:'Rare Replay'' Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).
|-
|Crash Bandicoot 1, 2, 3 and Racing |✓Blast Corps
|
|
|
|
|✓ (E)
|
|
* '''PS1:''' Original.* '''PS4/Xbox one/PC/Switch:''' HD Remakes|Improved graphics, better framerate.
|-
|Chrono Cross|✓Conker's Bad Fur Day
|
|
|✓ (R)
|
|✓ (E)
|
|
|* Titled '''PS1Conker:Live and Reloaded''. It' Originals censored but has much better graphics and updated multiplayer. Only plays on an original Xbox.* ''Rare Replay'PS4/PC/Switch:'includes an emulated version of the original. Not sure if it'' Emulated version with worse performance s censored or not. Has more stable framerates and slightly better graphics than the original.
|-
|Castlevania: Symphony of the Night|Doom 64
|✓
|
|
|
|✓
|
* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.
* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).
* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
|-
|Dino Crisis
|✓
|
|
||||* Has an unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game'''PS1s ROM to play. Can be found here: https:''' Original//doom64ex.wordpress.com/* '''It was officially ported to Xbox One, PlayStation 4, Switch, and PC:in 2020 by Doom EX''' Many Problems on modern systemss developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, using Dino Crisis Classic REbirth makes but the developer has pointed out some fixes for it the definitive version. * '''DCSee [https:''' Enhanced //doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 port with better graphics.
|-
|Dino Crisis 2The Legend of Zelda: Ocarina of Time
|✓
|✓ (E)
|
|
|
|
|✓ (R)|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port is a remake with a Better Frame Rate, the blood and some of the violence was censored and it is missing some rumble features.An unofficial pc port of the n64 version made by fans exists.
|-
|Final Fantasy VII|✓The Legend of Zelda: Majora's Mask
|
|✓ (E)
|
|
|
|
|✓ (R)
|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes exists: https://restoration.zora.re/
|-
|Jet Force Gemini
|
* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.
* '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbone ports.
 
A full remake of the game has also been announced, coming first to the PS4.
|-
|Final Fantasy VIII
|✓
|
|
|
|✓ (E)
|
|
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)Improved graphics, better framerate.
|-
|Final Fantasy IX|✓Killer Instinct Gold
|
|
|
|
|✓ (E)
|
|Same stance as FFVII and FFVIII's Steam releases|Improved graphics, better framerate.
|-
|Final Fantasy TacticsPerfect Dark
|
|
|
|✓
|✓
|
|
||* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra contentImproved graphics, better framerate, online multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It XBLA version is also has a new translation. * included in ''Rare Replay'iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
|-
|Legend of ManaRayman 2
|✓
|
|
|
* |The Windows version is a port of the N64 version and is known to have issues running on modern Windows and it's capped at 30fps.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. Rayman Revolution (the PS2 version) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox'Switch/PS4/PC:s House, and The Rainbow Creek, in which to walk to each level freely, play Ly''' HD Remaster s bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with widescreen supportthe Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, redone musicbut like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the option to turn off random encountersblue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|MediEvil Sin & Punishment|
|
|
|
|
|✓
|
* |'''PSPWii:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other Emulated version* '''PS4:''' Titled "MediEvil Remake" and has the best graphicswith official English subtitles.
|-
|Mega Man 8|✓Super Mario 64
|✓
|
|
|
|✓ (R)
|
* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics |The DS remake has three more playable characters and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version some extra features but has exclusive content not included in the PS1 versionpoorer controls, or any future versions mixed graphical changes (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), they look more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) "accurate" but have fewer polygons and worse FMV quality (Cinepack compression vs MPEG on PS1textures)* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''and altered progression. Port based on the PS1 versionSome may prefer it, others not so much.* There'''PS4s also an unoffical [https://XOnegithub.com/Switchsm64pc/sm64pc native PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on port] made by fans using the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levelsSM64 decompilation project.
|-
|Mega Man LegendsStar Fox 64|
|
|✓
|
|
|✓
|
* '''PC:''' Music doesn't loop. Cutscenes don't sync up ||✓ (R)|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with audio properlya misleading name. Requires a mapping program to play comfortably with an XInput controllerIt is missing rumble features.* '''N64:''' Simultaneously It also has redone voices, for better and or worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. * '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Mega Man Legends 2Turok: Dinosaur Hunter
|✓
|
|
|
|
|✓
|
* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards.
* '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.
|-
|Mega Man X4
|✓
|
|
|
|||* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' Remastered for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Mega Man X5Turok 2: Seeds of Evil
|✓
|
|
|
|✓
|
|
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.
* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.
* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Mega Man X6
|✓
|
|Remastered for PC.
|}
 
==Dreamcast==
Since the system died early, many of its games were ported to other consoles.
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |GameCube
! scope="col" |PS2
! scope="col" |PS3
! scope="col" |Xbox
! scope="col" |360
! scope="col" |PC
! scope="col" |Android
! scope="col" |Arcade
! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1, 2
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|
|
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.
'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues.
 
'''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls.
 
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
|-
|Cyber Troopers Virtual-On Oratorio Tangram
|
|
|✓
|
|
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.
* '''PC:''' Released only in Korea and some other parts of Asia.
* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Metal Gear Solid
|✓
|
|
|
|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.
|-
|Dead or Alive 2
|
|✓
|
|✓ (R)
|
|
* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||* |'''PCPS2:''' Port of the ''Integral'' version, higher quality port with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com releasevisual effects.* '''GCXbox:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gamewith better graphics.
|-
|Moon Remix RPG Adventure Ecco the Dolphin: Defender of the Future
|
|✓
|
|
|
|
* |'''Switch/PCPS2:''' Official translationlower quality texture and resolution, but better visual effects and some models.
|-
|PaRappa the RapperHeadhunter||✓|
|
|
|
|
||Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release'''PS2:''' lower quality port.
|-
|Persona 2: Eternal PunishmentHundred Swords
|
|
|✓
|
* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''|* |'''PS1DC:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versionsOnly.* '''PSPPC:''' Available only in JapaneseEnglish. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, Dialogue options and selectable difficulty levelssome plot points were cut so the "Person/king" mechanic is missing.
|-
|Persona 2: Innocent SinJet Set Radio|
|
|✓
|
|✓
|✓
|
|
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).
|-
|Maken X
|
|✓
|
* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.''
* '''PS1:''' Available only in Japanese. A fan translation is available.
* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
|-
|Rayman
|✓
|✓
|✓
|
|
|
|
*Too many changes to list here.|The definitive version is a fan remake called |''Rayman'PS2: Redemption''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.
|-
|Resident EvilMarvel vs Capcom 1, 2||✓ (Only 2)
|✓
|✓ (ROnly 2)
|✓
|
|
|✓ (R)
|
|
* |'''PS1Dreamcast:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard most identical to be believedthe arcade version.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PCPS2/Xbox:''' Has compatibility issues with modern OSes. The only English version of Sprites are the original game that includes all uncensored FMVswrong resolution, audio is low quality, and there are subtle gameplay differences. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a Classic mode that controller config is faithful to the original PlayStation experience better and a Rebirth mode that uses the touch screen in interesting waysthere aren't blue screens.* '''GCNPS3/360:''' As ''Resident Evil HD''. Full remake. Same on Widescreen support, online multiplayer, all characters unlocked from the Wiistart, [https://forums. Redone in HD for its most recent PC release, as well as on most modern HD consolesshoryuken. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions havecom/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|Resident Evil 2MDK2||✓
|
|✓
|✓
|✓
|
|
* '''PS1:''' Later re-released on the system with DualShock support and a new game mode.
* '''N64:''' Compressed assets, varies between 240p and 480i. New features.
* '''DreamCast:''' 480p. Even more features.
* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.
* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Resident Evil 3
|✓
|
|
|''' PC:''' Added Difficulty levels and the ability to save everywhere
 
'''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
 
'''Wii:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removed.
 
'''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)
|✓
|✓
|
|
* '''DreamCast/GC:''' 480p, more features.
* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.
* A HD remake was released for PC, PS4 and the Xbone.
|-
|Revelations: Persona
|✓
|
|
|
|||* '''PS1GC:''' Original Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.* '''PCPS2:''' Released Enhanced port of Radirgy. Japanese release only in Japan. Very far from a technical achievement.* '''PSPWii:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The Official English release reverts many translation of all 3 games, Karous is missing the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questfinal boss.
|-
| Spyro the Dragoon Shenmue 1, 2, 3 |✓
|
|
|
|✓ (Only 2)
|
|✓
|
|
* |'''PS1Xbox:''' Originalomissions of visual references to the Virgin Mary.* '''PC/PS4/Xbox one/PC/SwitchXBOX One:''' HD Remakesremasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|SuikodenSpace Channel 5 Part 2|
|✓
|✓
|
|||||'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps. '''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution. '''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played. ''PS3/360:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being played.|-|Skies of Arcadia
|✓
|
* '''PS1:''' Original. Save compatibility with Suikoden 2.
* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.
* '''PC:''' Japan-only. Compatibility issues with modern PCs.
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Suikoden II
|
|
|
|
|✓
|
* |Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast'PS1:s original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast''' Original. NTSCs version had to be cut into two separate GD-U has some glitched lines fixed ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the PAL version or via romhacksgame). Save compatibility with Suikoden 1.* Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube'PC:s port added several completely new characters that were never in the Dreamcast''' Taiwans release or planned to be in it even DLC content-only. Compatibility issues with modern PCswise, such as Piastol and fake pirate trio for example).* Gamecube's port also improves quite a bit on most characters', vehicles, ships'PSP:, and locations'models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube' As s port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast'Gensou Suikoden I & IIs original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US'. Adds widescreen support (although maps and scenes are EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not redone to accommodate for intended, in any versions of this game other than the said very first original Japanese release on the larger screen area) Dreamcast and fixes a couple later Gamecube ports of glitches. Adds a couple of more, as well. Released only in Japanit).
|-
|Vandal Hearts|✓Ikaruga
|✓
|
|
|
|
|
* '''PS1:''' Original
* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
* '''PC:''' Korean-only.
|-
|Wipeout 2097
|✓
|✓
|
||||These ports feature a different OST from '''Dreamcast:''' most faithful port to the original releasearcade, Japanese Subtitles only. Released in North America as '''GameCube:'Wipeout XL''some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.|}
==Nintendo 64==The Nintendo 64 is a difficult system to emulate'''Steam:''' Analog control support, has the most achievements, customizable options, and no emulator has a high degree of game compatibilitysome graphics/cutscene enhancements not in any other homeport. The select screen was altered. It may be easier to rely upon a  '''360:''' Analog control support, not very faithful port rather than try to emulate it, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
{| class="wikitable" style="text'''Arcade:''' Re-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="textreleased on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-align: left"|Notesbutton control scheme (same as Naomi version, button 1+2 for releasing homing laser).
|-
|Banjo-KazooieGrandia II||✓
|
|
|
|✓
|✓
|
|
|Added widescreen mode, generally better framerate and draw distanceThe PS2 version is technically inferior. Ice Key and Secret Eggs are available if the user also The original PC version has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some plethora of which were endearingbugs. XBLA The newest PC release is based on the DC version is also included in ''Rare Replay''but suffers from its own bugs.
|-
|Banjo-TooiePhantasy Star Online|✓
|
|
|✓
|
|✓
|✓
|
|
|Generally better framerate All the ports are based on "Phantasy Star Online ver 2" and draw distance. Ice Key titled "Phantasy Star Online Episodes 1+2" and secret eggs collected in BK containing a new episode called Episode 2, Three new playable classes, Forces are available herethe only job that can use Reverser, Grants, and Megid. Removed Nintendo references, some and Various balancing of items powers and removal of which were endearingcertain items. '''Xbox:''' A decent port. '''GC:''' A decent port. XBLA has another version also included Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.  '''PC:'Rare Replay''Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English.|-|Blast Corps|Power Stone 1, 2
|
|
|
|✓ (E)
|
|
|Improved graphics, better framerate.
|-
|Conker's Bad Fur Day
|
|
|✓ (R)
|
|✓ (E)|||Titled ''Conker'PSP: Live and Reloaded''. It's censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version "Power Stone Collection" is a collection of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the originalboth games with widescreen support.
|-
|Doom 64Resident Evil Code: Veronica|✓|✓
|✓
|
|✓
|
|
|
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1
|
|
|Has an unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/
 
It was officially ported to Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 port.
|-
|The Legend of Zelda: Ocarina of Time
|✓
|✓ (E)
|
|✓
|
|
|
|✓ (R)|Both the original game '''DC:''' Japanese Only.'''Xbox:''' The Intro was Improved, and the Master Quest are emulated at 480p on the GameCubeadded online capabilities. The 3DS port is an English prototype in a remake complete state, with a Better Frame Rateonly minor text errors present, the blood and some of the violence was censored and it is missing some rumble features.An unofficial pc port of the n64 version made by fans existsleaked online.
|-
|The Legend of Zelda: Majora's MaskREZ||✓
|
|✓ (E)
|
|✓
|✓
|
|
|
|✓ (R)'''PS2:''' lower quality port.|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes'''360:''' HD Port with widescreen support. The 3DS version features enhancements similar to those in Ocarina of Time 3D'''PC/PS4:''' Titled ''REZ Infinite'', as well as manual camera control when played based on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics 360 port with new levels made in ways that fans of the original might not prefer. A mod to restore those changes exists: https://restorationUE4.zora.re/
|-
|Jet Force GeminiSonic Adventure|✓
|
|✓
|
|✓
|✓
|
|
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(Es)|||Improved graphics, better framerate.
|-
|Killer Instinct GoldSonic Adventure 2|✓
|
|✓
|
|✓
|✓
|
|
|✓ (E)|||Improved graphicsTitled ''Sonic Adventure 2: Battle''. Features slightly better character models, better frameratea more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|-
|Perfect Dark||Virtual Tennis 2
|
|✓
|✓
|
|
|Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay''.
|-
|Rayman 2
|✓
|
|
|
|
|||The Windows version is a '''PS2:''' lower quality port of the N64 version and is known to have issues running on modern Windows and it's capped at 30fpsin 30 FPS.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.|}
Rayman Revolution (the PS2 version) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman ==PlayStation 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near=={| class="wikitable" style="text-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [httpsalign://www.youtube.com/watch?vcenter;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]."col"|Xbox! scope="col"|-Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Sin & PunishmentAndroid! scope="col"|Windows Phone! scope="col"|Notes|-|Bully|
|
|
|'''Wii:''' Emulated version with official English subtitles.
|-
|Super Mario 64
|✓
|
|
|
|✓ (R)
|
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
There's also an unoffical [https://github.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation project.
|-
|Star Fox 64
|
|
|
|
|✓
|✓
|
|Wii: Cropped widescreen.|✓ (R)|The 3DS remake has updated graphics, slightly 360/PC: Cropped widescreen. Explosions and punching noises are completely different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble featuresEdward's glasses are now gold. It also has redone voices, for better or worseThe gnomes show up as soon the game starts.
|-
|Turok: Dinosaur HunterChaos Legion
|✓
|
|
|
|Remastered ||||||||||PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for PCSieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Turok 2Crash Bandicoot: Seeds The Wrath of EvilCortex||✓
|✓
|
|
|
|Remastered for PC.
|}
 
==Dreamcast==
Since the system died early, many of its games were ported to other consoles.
{| class="wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |GameCube
! scope="col" |PS2
! scope="col" |PS3
! scope="col" |Xbox
! scope="col" |360
! scope="col" |PC
! scope="col" |Android
! scope="col" |Arcade
! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1, 2
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|✓ (only 1)
|
|
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.||||'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues.||'''PSP''': titled ''Crazy Taxi: Fare War'' is a collection |The Xbox version of 2 games with widescreen support but missing 3 songs the game features reduced loading times and has bad controls. '''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonkyimproved graphics (extra effects).
|-
|Cyber Troopers VirtualDevil May Cry 1-On Oratorio Tangram3|✓
|
|
|
|
|✓
|
|
|✓
|✓
|
|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.
|-
|Dead or Alive 2
|
|✓ ||✓ (R)
|
|
|
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. |'''PS2DMC3SE PC:''' higher quality Poor port from a third-party developer. the port in the HD collection is superior. DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with more visual effectsmods and even added Style Switcher. '''XboxSwitch:''' Remake with better graphicsDirect port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|Ecco the DolphinDisgaea: Defender Hour of the Future|Darkness
|✓
|
|
|
|✓
|
|✓
|
|
|
|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.
|-
|Headhunter
|
|✓
|
|
|PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.
Switch: Improved version with HD sprites and QoL changes.
|-
|Disgaea 2: Cursed Memories
|✓
|
|'''PS2:''' lower quality port.
|-
|Hundred Swords
|
|
|✓
|
|
|
|✓
|
|
|'''DC:''' Japanese Only.
'''PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missing.
|-
|Jet Set Radio
|
|
|✓
|
|✓
|✓
|
|
|Based on ||PC: Features content from the "De la Jet Set Radio" (The definitive Dreamcast release)PlayStation 2 and PSP versions, Widescreen supporthigher resolution graphics than the previous versions, keyboard shortcuts, updated UI, Missing 2 songs (Yappie Feet" and a song called "Many Styles" characters previously removed from the PAL version)overseas versions.
|-
|Maken XDragon Ball Z: Budokai 1,3
|
|✓
|
|
|
|'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.
|-
|Marvel vs Capcom 1, 2
|
|✓ (Only 2)
|✓
|✓ (Only 2)
|✓
|
|
|
|'''Dreamcast:''' is the most identical to the arcade version.
 
'''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.
 
'''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|MDK2
|
|✓
|
|
|
|✓
|
||''' PCGC:''' Added Difficulty levels and the ability to save everywhere '''PS2:''' Titled "MDK2Port of Dragon Ball Z: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsBudokai 1 with cel Shaded Graphics'PS3/360: HD collection (doesn''Wiit include widescreen Dragon Ball Z:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removedBudokai 2)'''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered Reuses music tracks but suffers from frame rate issues and glitchesother Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
|-
|Milestone Shooting Games (RadirgyDragon Ball Z: Budokai Tenkaichi 2, Chaos Field, Karous)|✓|✓3
|
|
|
|✓
|
|
|
|
|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.
'''PS2:''' Enhanced port of Radirgy. Japanese release only.
'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.
|-
|Shenmue 1, 2
|
|
|
|✓ (Only 2)
|
|✓
|
|
|'''Xbox:''' omissions of visual references to the Virgin Mary.
'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Space Channel 5 Part 2
|
|✓
|✓
|
|✓
|✓
|
|
|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps.
 
'''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution.
 
'''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played.
 
''PS3/360:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being played.
|-
|Skies Dragon Quest VIII: Journey of Arcadiathe Cursed King|||
|
|
|
|
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Ikaruga
|✓
|
|✓
|
||'''Dreamcast3DS:''' most faithful port to the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer Include extra content but inferior graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphicsAndroid/cutscene enhancements not in any other homeport. The select screen was altered. '''360iOS:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered. '''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).no voice acting nor orchestrated soundtrack
|-
|Grandia IIFatal Frame 1|
|
|✓
|
|
|✓
|
|
|The PS2 version is technically inferior.
The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.
|-
|Phantasy Star Online
|✓
|
|
|✓
|
|✓
|
|
| All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items.
 
'''Xbox:''' A decent port.
 
'''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.
 
'''PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English.
|-
|Power Stone 1, 2
|
|
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
|-
|Fatal Frame 2
|
|
|
|
|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Resident Evil Code: Veronica
|✓
|✓
|✓
|
|✓
|
|
|
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1
|
|
|
|✓
|
|
|
|
|'''DC:''' Japanese Only.
'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked online.
|-
|REZ
|
|✓
|
|
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2
|✓
|
|
|
'''PS2:''' lower quality port.
'''360:''' HD Port with widescreen support.
'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4.
|-
|Sonic Adventure
|✓
|
|✓
|
|✓
|✓
|
|
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Sonic Adventure 2
|✓
|
|✓
|
|✓
|✓
|
|
|Titled ''Sonic Adventure 2: Battle''|Based on the international version. Features slightly better Redone character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity Rerecorded soundtrack (optional for the Chao Gardens. The most recent ports have HD resolution PS4 and a 16:9 aspect ratio but separate the multiplayer content as paid DLCPC versions) is hit-or-miss.
|-
|Virtual Tennis 2God of War, God of War II
|
|✓
|
|
|
|
|
|
|'''PS2:''' lower quality port in 30 FPS.
|}
 
==PlayStation 2==
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Windows
! scope="col"|GC
! scope="col"|Xbox
! scope="col"|Wii
! scope="col"|PSP
! scope="col"|Vita
! scope="col"|NDS
! scope="col"|PS3
! scope="col"|360
! scope="col"|WiiU
! scope="col"|3DS
! scope="col"|Switch
! scope="col"|PS4
! scope="col"|XOne
! scope="col"|iOS
! scope="col"|Android
! scope="col"|Windows Phone
! scope="col"|Notes
|-
|Bully
|✓
|
|
|✓
|
|
|✓
|
|
|
|
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|✓/✓(R)
|
|Wii: Cropped widescreen.
360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
|-
|Chaos Legion
|✓
|
|
|
|✓
|
|
|
|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
|
|
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues.
 
XOne/Switch: Definitive Edition.
 
PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.
 
iOS/Android: Added checkpoint mechanism.
|-
|Grand Theft Auto San Andreas
|✓/✓(R)
|
|✓
|
|
|✓
|
|✓/✓(E)
|✓
|
|
|✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogonsyoutube.orgcom/viewtopic.phpwatch?pv=672925#p672925 YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed]) by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and crashes during loading screens some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (use Windows Store) version is also available, which is the same as mobile version. X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available.  PS Vita: [https://robpol86github.com/imagecfgTheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version. PS4: As "PS2 Classic", emulated. Definitive Edition is also available.html ImageCFG] on  XOne: Definitive Edition. X360 version is also available via backward compatibility. Switch: Definitive Edition. iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the fixed executable to make it use a single CPU core)thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Crash Bandicoot: The Wrath of CortexGrand Theft Auto Vice City|✓/✓(R)
|
|✓
|✓
|
|
|
|✓
|
|
|
|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
|
|
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
 
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.
 
XOne/Switch: Definitive Edition.
 
iOS/Android: Added checkpoint mechanism.
|-
|Ico
|
|
|
|
|
|The Xbox version of the game features reduced loading times and improved graphics (extra effects).
|-
|Devil May Cry 1-3
|✓
|
|
|
|✓
|✓
|
|
|✓
|✓
|✓
|
|
|
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
 
DMC3SE PC: Poor port from a third-party developer. the port in the HD collection is superior.
 
DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.
Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|Disgaea: Hour of Darkness
|✓
|
|
|
|✓
|
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|-|Jak and Daxter|
|
|
|✓
|
|✓
|
|
|
|
|PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.
Switch: Improved version with HD sprites and QoL changes.
|-
|Disgaea 2: Cursed Memories
|✓
|
|
|✓(E)
|
|
|PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.
The Day Sun and the Night Green Sun are no longer in the sky.
 
Vita: same as above, suffers from a massive slowdown, making it unplayable.
 
PS4/PS5: Emulated
 
|-
|Jak II
|
|✓
|
|
|
|
|✓
|
|✓
|
|
|
|
|✓(E)
|
|
|PCPS3: Features content from Sub-HD, cropped widescreen, Many in-game explosions retain the PlayStation 2 white screen effect for a prolonged amount of time.Sig and PSP versionsMetal heads have a shiny, higher resolution graphics than silver armor texture as opposed to the original muddy brown texture.Some of the previous versionsmusic is missing some notes. For example, keyboard shortcutsthe Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", updated UIwhen Kor reveals his true identity, his face is texture-less and characters previously removed defaults to a solid black. This only happens the first time that the system plays the cutscene. Vita: same as above, suffers from the overseas versionsa massive slowdown, making it unplayablePS4/PS5: Emulated 
|-
|Dragon Ball Z: Budokai 1,Jak 3
|
|✓
|
|
|
|
|✓
|
|✓
|✓
|
|
|
|✓(E)
|
|
|GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3/360: Sub-HD collection (doesn't include , cropped widescreen Dragon Ball Z: Budokai 2), Many in-game explosions retain the white screen effect for a prolonged amount of time. Reuses music from other Dragon Ball Z games due Metal heads have a shiny, silver armor texture as opposed to the original Budokai composer being guilty muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of plagiarismchanging to the uniform blue. Light Jak's shield has a green aura around it. Widescreen supportThe Naughty Dog team photo easter egg found via the Light Flight glitch has been removed.The box the photo itself is found in is still present. Vita: same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated 
|-
|Dragon Ball ZKingdom Hearts, Re: Budokai Tenkaichi 2Chain of Memories,3|||Kingdom Hearts II
|✓
|
|
|
|✓
|
|
|
|
|✓
|✓
|
|
|
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.
|-
|Dragon Quest VIIIKlonoa 2: Journey of the Cursed KingLunatea's Veil|✓
|
|
|
|
|✓
|
|
|
|
|✓
|✓
|
|
|
|PC/PS4/XBOX One/Switch: a remake in unity engine using the same engine with better lightning.
 
|-
|Manhunt
|✓
|✓
|
|3DS: Include extra content but inferior graphics.
Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1
|
|
|✓
|
|
|
|
|✓(E)
|
|
||||Xbox: Titled "The director's Cut"Stretched by default, has extra things added such as a first-person modemissing visuals effectsPC: Based on the Xbox version, a survival mode, a new ending, and missing even more costumes to unlock.visual effects has issues with modern hardware Which can be patched
|-
|Fatal Frame 2|||✓Mega Man X7
|✓
|
|
|
|✓
|✓
|✓
|
|
|
|XboxPC: Titled "The director's Cut"A direct port from the PlayStation 2 version. Lacks basic PC functionality, has extra things added such as a first-person modeno video options, a survival modeinferior graphics, a new endingno remapable keyboard inputs, and more costumes to unlockdoes not support controller despite using PlayStation 2 button prompts.Wii: Titled "Project Zero 2: Wii Edition" Based May not work on Xbox Versionmodern operating systems. The game no longer uses fixed camera angles present Released only in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this changeKorea. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several much better port was released as part of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission ModeMega Man X Legacy Collection 2.
|-
|Final Fantasy X, Final Fantasy X-2Mega Man X8
|✓
|
|
|
|✓
|
||
|
|
|
|
|Based PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on the international versionmodern operating system. Redone character models. Rerecorded soundtrack Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (optional for PS4 English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versions) is hit-or-missversion.
|-
|God of War, God of War IIMetal Gear Solid 2|
|
|✓
|
|
|✓
|
|✓
|
|✓
|
|
|
|
|
|
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
|-
|Metal Gear Solid 3
|
|
|
|
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
|-
|Grand Theft Auto III
|✓/✓(R)
|
|✓
|
|✓
|✓
|
|
|
|✓
|
|
|
|✓(R)
|✓(E)/✓(R)
|✓(R)
|✓
|✓
|
|
PC|PS2: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs Original. 60 fps and issueswidescreen support are via hacksXOnePS3/360/SwitchVita: Definitive EditionHD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rainPS43DS:[https: Original one as "PS2 Classic", emulated//metalgear. Definitive Edition is also availablefandomiOScom/wiki/AndroidMetal_Gear_Solid: Added checkpoint mechanism._Snake_Eater_3D#Changes Full list of Changes]
|-
|Grand Theft Auto San AndreasOdin Sphere||✓/✓(R)
|
|✓
|
|
|✓
|
|✓/✓(E)
|✓
|
|
|✓(R)|✓(E)/✓(R)|✓(E)/✓(R)||||PC|The original game: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been re-released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versiondigitally through PlayStation Network for PlayStation 3.
X360Odin Sphere Leifthrasir: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some an HD remaster (the original game mechanisms are being altered such as the thruster angle adjustment of Hydra. with updated graphics) and remake (updated mechanics and new content) for PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available.  PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version. , PS4: As "PS2 Classic", emulated. Definitive Edition is also available. XOne: Definitive Edition. X360 version is also available via backward compatibility. Switch: Definitive Edition. iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removedand Vita.
|-
|Grand Theft Auto Vice CityOkami|✓/✓(R)|
|
|✓
|
|
|
|
|
|✓(R)|✓(E)/✓(R)|✓(R)
|✓
|✓
|
|
PC: Besides the original port, New ||Original PS2 version's ending song ("Definitive EditionReset" has been released which by Ayaka Hirahara) is made with Unreal 4 enginemissing from all other versions. All versions are locked to 30fps, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as there is a 60fps hack for the mission "Shakedown" and bike handling. PS4: As "PS2 Classic", emulated. Definitive Edition is also available. XOne/Switch: Definitive Edition. iOS/Android: Added checkpoint mechanismversion.
|-
|IcoOnimusha: Warlords|✓
|
|✓
|
|
|
|
|✓
|
|
|
|
||Runs A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in full 1080p enemy placements, and is based a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the PAL versionoriginal SD backgrounds, so and doesn't include any update from the extra content from that Xbox version is included. Supports Stereoscopic 3D.
|-
|Jak and DaxterPhantom Brave|✓
|
|
|✓
|✓
|
|
|
|✓
|
|✓
|
|
|
|
|✓(E)
|
|
|PS3Wii: Sub-HDEnhanced port with updated graphics and new content (extra story chapter, cropped widescreennew characters, The Eco meter doesn't flash white when its level of it is depletingand new items).The Day Sun and the Night Green Sun Loading times are no longer in the skynearly non-existent.
VitaPSP: same as above, suffers from a massive slowdown, making it unplayableBased on the Wii version with extra recruitable charactersPS4/PS5: Emulated
PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
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|Jak II|Persona 3
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|✓
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|✓
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|✓(E)
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|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
 
Vita: same as above, suffers from a massive slowdown, making it unplayable.
 
PS4/PS5: Emulated
 
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| Jak 3
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|PS3: As "PS2 Classic", emulated.
PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
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|Persona 4
|✓
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|✓
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|✓
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|✓
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|✓(E)
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|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
 
Vita: same as above, suffers from a massive slowdown, making it unplayable.
 
PS4/PS5: Emulated
 
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|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
|✓
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|PS3: As "PS2 Classic", emulated.
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.
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|Ratchet & Clank
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|✓
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|✓
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|✓
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|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.
Re: Chain of Memories is a remake of the GBA game.
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|Klonoa 2: Lunatea's Veil
|✓
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|PS3/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank: Going Commando|
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|✓
|✓
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|PC/PS4/XBOX One/Switch: a remake in unity engine using the same engine with better lightning.
 
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|Manhunt
|✓
|✓
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|PS3/Vita: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
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|Ratchet & Clank: Up Your Arsenal
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|✓(E)
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|Xbox: Stretched by default, missing visuals effects
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
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|Mega Man X7
|✓
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|✓
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|PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked
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|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
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|Mega Man X8
|✓
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|✓
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|✓
|✓
|✓
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|PC: Features mousethough there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-supported interfacemotion video cinematics being improperly rescaled, higher resolution modes (up to 1280x1024) but no antiin-aliasing optionsgame cinematics sometimes suffering camera and graphical glitches, and supports gamepads (XInput is not 100% supported). Compatible the inability to turn on modern operating systemsubtitles. Limited North American release although There are also some retail Asian versions are available framerate and technical glitches reported in 2the gameplay. The port features PlayStation Network multiplayer functionality, though the four-disc multiplayer local play is no longer supported and is limited to two-lingual versions (English, Spanish, French, Italian, German, Japaneseplayer local play, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versioneight-player multiplayer is limited to six.
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|Metal Gear Solid 2Red Faction
|✓
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|✓
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|✓
|✓
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|Missing ||||PC version lacks some visual effects, HD ports based that are only on Substanceps2. Missing the skateboarding mini|-game.|-Shadow of the Colossus|Metal Gear Solid 3
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|✓
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|✓
|✓
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|✓ (R)
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|PS2PS3: Original. 60 fps and widescreen support are via hacksStable frame-rate (30 FPS locked).PS3runs in 720p or at an odd resolution (960x1080) if 1080i/360/Vita: HD ports based p video is enabled on Subsistencethe PS3 so it may look a little off unless you disable those video modes.60 FPS Based on the PAL release but is missing some minor bonus content from that version. Widescreen support. Missing Metal Gear OnlineDue to some questionable changes on the climbing physics, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects several of the time attack fights are reduced imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the point where they are seemingly missing such as depth of field and rainframe-rate tanks even lower than it does on the PS2 version with it enabled.3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_SolidPS4:_Snake_Eater_3D#Changes Full list of Changes]Remake
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|Odin SphereShin Megami Tensei: Nocturne
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|✓
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|✓
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|✓
|✓
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|The original gamePS2: re-released digitally through PlayStation Network Original. "Hardtype" Hack for PlayStation 3an increased challengeOdin Sphere LeifthrasirSwitch/PS4: an HD remaster (Redone character models. Better Visual effects. Has the original game with updated graphics) and remake (updated mechanics and new content) for PS3ability to choose which skills to transfer to demons. New easy mode, PS4A blur will appear on the sides of the screen every time there is FMV, and Vitain order to fill the screen.still uses compressed audio.
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|OkamiSilent Hill 2
|✓
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|✓
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|✓
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|✓
|✓
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|✓
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|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
|-
|Onimusha: Warlords
|✓
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|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
 
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
 
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
 
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Silent Hill 3
|✓
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|✓
|✓
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|A superior portPS3/360: HD version based on unfinished code, titled Genma Onimushaand completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, was released for the Xboxbut even worse. Again; stay far away. Windows: The Xbox PC version contains many updates adds improved flashlight lighting, the ability to save at any time during the game including enhanced graphics, new 5and 60 FPS gameplay.1 Dolby Digital audiohowever, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack there are some points where the game will drop to each weapon30. AdditionallyIf you are running in HD, the inclusion of green souls adds a new dimension to the game.Remastered version on PC as well as PS4 and Xbox One. Has higher DoF effects are rendered in native resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox versionmaking them look pixelated but can be fixed with mods.
|-
|Phantom BraveSilent Hill 4: The Room
|✓
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|✓
|✓
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|Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
 
PSP: Based on the Wii version with extra recruitable characters.
 
PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
|-
|Persona 3
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|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.
Xbox: Just as good as the PS2 version, but with 480p support.
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|Siren
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|✓
|✓
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|✓ (R)
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||||PS3: As Titled "PS2 ClassicSiren: Blood Curse", emulatedit is a remake of the original ps2 version.PSP: Titled Persona 3 Portable. Option to play as The American release of Blood Curse contains a female protagonist. Let you control other party members in battle and guardslightly edited introductory scene, similar to Persona 4where a ceremonial stabbing is obscured by excessive camera shakiness. Lacks "The Answer" from Persona European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3 FES. No FMVs's XMB Video menu.
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|Persona 4Sly Cooper|
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|PS3/ Vita: As The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise"PS2 Classicinside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, emulatedBentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita/PC: Enhanced port with extra contentversion, as that function has now been assigned to the touch screen. Some voices have of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed in . The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the English dubPanda King are taking over. However, some Japanese voice actors were changed for others.
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|Ratchet & ClankSly 2
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|PS3/Vita: cropped widescreen, In-level movies and infobot cutscenes The player can be skippednow invert the game's camera controls. Some weapon Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and Gadgetron vendor graphics "Anatomy for Disaster" (the credits) are vertically compressedavailable to watch from the level select screen. Big AlThe cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's character model has numerous visible holesaudio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most notably in his tongue likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and shirtthe movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The memory card that was used to save and load icons level reset glitch in "Menace from the menu North, eh!" was replaced by a brain with eyes in a containerfixed. The Shady Salesmanfirst few seconds of each level's character model is missing its eyessoundtracks are cut off each time they are played the first go-around. The exploit to explore This includes all soundtracks except the Blackwater City hoverboard tracks on foot intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the infinite bolt glitch by entering USB Headset feature to distract the race under guards. For the Hologuise no longer worksPS Vita version, per the Platinum Kevin Miller and Matt Olsen had to re-release of Ratchet voice the waypoint & Clankbinocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom. However, it " This is still possible to access them by using a Decoy Glove to force yourself also the reason the amount of bounds. Most soundbuttons used for the power-emitting gadgets (such as ups has lowered for the PS Vita version, so the player can use only the Metal Detector) have L button for one power-up at a different sound when used compared to the original PS2 releasetime. In the bargain snagglebeast fight on Umbrisdigital version of the game, when at the start of the beast triggers its shielddialogue, it will be green. On Quartuis quiet, after Ratchet finds out Drek is going to destroy his homegets louder, and then the lighting volume decreases again at the end of a line. Sly's portrait in the cutscene Gadget Grid is darker than usualdifferent. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The music Sly logo that plays appears while fighting Chairman Drek the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on Veldin (which was left out the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the North American PlayStation 2 release due to a bug, but restored menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the PAL releaseoriginal 4:3 display mode (such as with an older TV) . Most of the UI is normally missingfixed in the physical northern European version. After beating Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak, " when Bentley enters the HelpDesk Girl water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears at in the tower. However, in this remaster, the endtransition doesn't work as intended, no flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from her playsthe ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others
|-
|Ratchet & Clank: Going CommandoSly 3
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|PS3/Vita: cropped widescreen, In the options menu (either main menu or inThe few missions that supported 3-game) a new option called subtitles appears, but can never be toggled in D no longer ask the PlayStation player if they want to enable 3 version. Subtitles can still be activated from -D because the settings entire collection on PS3 is 3-D compatible (but despite this, the main cutscenes that play before that menu screen popped up are still there). The Vita does not support either version of 3-D. The music glitch in the PS Vita version"Hungry Croc" mission was fixed. In the initial screenoriginal, Ratchet only plays one demo instead the music never played. Though some of multiple ones; at the end of any demoPS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel, " the game goes green-orange targeting beacon doesn't appear to be locked on to the main menuperson when using special items. However, it is only a visual glitch. When arriving at any destinationstarting the game, there is a chance a random bug will happen where the cutscene where Ratchet & Clank exit music will begin looping five seconds of the ship is sometimes missing. In cutscenesaudio, and the camera is more zoomed out compared cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the original PS2 releasegame catches up. This A way to fix this is notable on Taborasimply powering the system off and restarting the system, where after Ratchet throws his OmniWrench off-frame in but there have been reports of people being unable to fix the originalproblem without deleting their data, and some who have been unable to fix it at all, indicating that it is still visible in potentially an error on the remasterdisk itself. Abercrombie Fizzwidget's glasses are now dark instead of clearDuring the "Beauty and the Beast" mission, much like Tuxedo Ratchet's glasses which changed in the same way music for the fight between Going Commando Carmelita and Up Your ArsenalMugshot doesn't play. The Maktar ResortAdditionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's central structure no longer rotatesGrapple-Cam. European Sly fans can finally watch The slot machines Evolution of Sly video without having to look it up on Maktar Resort the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have a missing texture bug where to tap the rear touch pad to bring up the waypoint and tap the entire piece surrounding touch screen to bring up the slot display binocucom. This is pure white instead also the reason the number of metallicbuttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time.Water graphics that consist In the PS Vita version, you can use the motion sensors of two 2D films with the one used as light reflection effect (on Tabora lakesPS Vita system to steer the galleon in "Dead Men Tell No Tales, Dobbo acid, and Grelbin water " though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the factory) in -game dialogue is slightly delayed on the original physical PS3 version now consist of only the one film used as game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the reflection effectcharacter dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Abercrombie Fizzwidget robot on Todano no longer speaks while giving Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the tourphysical northern European version. Murray's bounce height was drastically decreased. This greatly increases is only seen in the ease at earning PSVita release, but In the "You're My HeroDark Caves" skill pointmission, when exploring the second cave, the lighting is different.The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download 
|-
|Ratchet & Clank: Up Your ArsenalTales of The Abyss
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|✓
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|✓
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|✓
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|PS3/Vita|3DS: cropped widescreen, Extra skins Loading times are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skinsshortened. Slightly more lag sometimes. Removal of Multiplayer. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins Some stats were previously changed for difficulties some of NA exclusive mystic arts were added to the Japanese version(Japan only)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper texturesOnly four save slots per game card. Some of the display elements in Up Your Arsenal are a slightly different hue from the orangesidequest cut-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now offs have the cog-like reticle from the Glove of Doombeen altered. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays No world map glitch (can't keep Asch in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedparty).
|-
|Ratchet: Deadlocked|Tekken 5
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|✓
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|though there are no PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new textures or model refinements and graphics match the native texture resolution on PlayStation 2stages. Players have noted a few issues with These stages were actually modified versions of the cinematicsoriginals that contained different textures, with some full-motion video cinematics being improperly rescaleddetails, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitlesstage music that make most of them unrecognizable. There are also some framerate and technical glitches reported in In the gameplay. The port features PlayStation Network multiplayer functionalityPSP version, though the four-player local play there is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to sixa new mode called "Tekken Dojo".
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|Red FactionYakuza 1,2
|✓
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|✓ (R)
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|✓ (R) (Only 1)
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|✓ (R)
(Japan)
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|PS3: HD Remake "Yakuza Kiwami" (Japan Only).|PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".|||PC version lacks some visual effects that are only on ps2WiiU: HD Remake (Japan Only).|-|Shadow Zone of the ColossusEnders
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|✓
|✓
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|✓ (R)
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|Xbox 360 and PS3: Stable frame-rate (30 FPS locked)version 1. runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the 0 suffer from heavy performance issues, PS3 so it may look a little off unless you disable those video modesversion 2. Based on 0 fixed the PAL release but performance issue and is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit considered to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on be the PS2 best version with it enabled.PS4:Remake
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|Shin Megami TenseiZone of the Enders: Nocturne||||The Second Runner|
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|PS2: Original. "Hardtype" Hack for an increased challenge.
Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
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|Silent Hill 2
|✓
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|✓
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|✓Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses |✓(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) |||||||||WindowsPS3/360: Port based Based on the Xbox PS2 PAL version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher game. Higher quality FMV, . Xbox 360 and morePS3 version 1.0 suffer from heavy performance issues, making it PS3 version 2.0 fixed the definitive versionperformance issue.
XboxPC/PS4: Has the same lighting as the PC version but A remaster with the PS2-updated textures, 4K support, a new control style soft shadows left intact, fog issues (albeit less noticeable due various graphics settings, and the ability to play in VR from the lower resolution)view of the cockpit. However, poor audioPositive and Negative responses don't work also, and the same relatively lowit does not feature dual-quality FMVs by default. Can run at 480paudio language support due to licensing restrictions.|}
Windows, ==Xbox==Most Xboxports for PC are decent ports, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus materialmost multi-platform games on consoles of the six generation were superior on the Xbox.
PS3/360{| class="wikitable" style="text-align: HD version based on unfinished codecenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done can be fixed by a different cast made for this version... though results may vary. Stay far awayusing mods.
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|Silent Hill 3Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''GC:''' Inferior-looking port.||||✓|✓|||||||||PS3/360'''PS2: HD version based ''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on unfinished code, and completely vines is removed. Unlock Mode is removed . The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the original voice acting in favor of a new (subjectively worse) redub by a new caststart. Same issues as Silent Hill 2 HD, but even worseThe AI players can not use the stunt feature. Again; stay far awayA stunt feature is added.Windows: The PC version adds improved flashlight lightingweapons will unlock differently. In Flag Rally, the ability player doesn't need to save bring 4 flags at any the same time during to the Winner's Circle to win the gamematch. Instead, and 60 FPS gameplay. howeverthe player needs 10 points to win, there which are some points where earned by bringing flags to the game will drop Winner's Circle. Gate Relay has more gates now. It is changed to 30a checkpoint race with 8 laps. The progress screen is removed. If you Instead, checkmarks are running in HDused on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the DoF main menu is removed. The menu interface has a new look. A lot of sound effects are rendered missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in native resolution, making them look pixelated but can be fixed with modsa much more approachable game than the original Xbox title.
|-
|Silent Hill 4Dennou Taisen: The RoomDroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.||There are 2 PC versions:||1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".||2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|||||Windows'''PS3/Xbox One/PC/Switch/PS4: Frame rate is capped at 30 FPS in ''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the retail puzzles, weaknesses of bosses, human beheadings, some costumes, and digital releasessome cutscenes. Changed some music, while cutscenes are at 15 FPS in reworked a lot of the physical releasemechanics. Better Graphics, but can be changed enemies gush more blood. Added a few more save points. The ability to 30fps using modsjump while shooting arrows was added.Some of the "hauntings" from the console version are missingAdded many more Muaramasa statues. New enemies for all difficulty levels. GoGNew back-version is a port of the inferior European PC-versionflip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed.Xbox: Just 3 new chapters as good as the PS2 version, but with 480p supportRachel. The underwater segment was significantly shortened.
|-
|SirenPrince of Persia:<br>The Sands of Time||Prince of Persia:<br>Warrior Within |Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.||✓ '''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (R1989)can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.||'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.|||PS3'''PC: Titled "Siren: Blood Curse"''' Completely different game, it is developed by a remake of the original ps2 versiondifferent studio.The American release of Blood Curse contains a slightly edited introductory scene, where It was "dumbed down" for a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuyoung audience and thus featured more simplistic and less challenging gameplay.
|-
|Sly Cooperstyle="white-space: nowrap;"|Tom Clancy's Splinter Cell||Tom Clancy's Splinter Cell:<br>Pandora Tomorrow||Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.|||||||||| PS3'''GC/ VitaPS2: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de' Inferior-synchronizations, most notably during "A Deadly Dancelooking ports." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave UndertakingAltered level design." Some of  '''PS3:''' Based on the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizationsPC version, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious VoodooHD textures," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragonnew menu interface," if the player hits the fireworks clockwiseand HUD, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks countermanual quick-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked save system (carried on from the VitaPC), Bentley instead sayscropped widescreen, "an option to bring invert the camera behind youwas added, tap the rear touch paddoes not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members Chaos Theory is removed in the PS Vita version, as that function has now been assigned to the touch screenlocked at 35fps. Some of the glitches (mostly speed|-running ones) were fixed.The music for "Muggshot|Tom Clancy's TurfSplinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style=" has been sped up. When entering the text-align:left;"At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission|'''GC/PS2:''' inferior-looking ports. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobAltered level design.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others'''PS3/360/PC:''' completely different game.
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|Sly Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|}|✓||✓||==Xbox 360=={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for style="The Black Chateau" (Sly Coopertext-align: The Second Season) and left;"Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn|'t show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesnPS3:'t apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single Terrible frame before cutting to the interior of the water towerrate.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others'''PS4/Xbox One/PC:''' Decent ports.
'''Switch/Wii U:''' Has exclusive costumes.
|-
|Dead Rising
|Wii
|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
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|Sly 3Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|||✓||✓|||||||||| PS3/ Vita'''Xbox 360: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (''' Most stable version, but despite thishas tank controls, behind the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duelshoulder camera," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. Howeverat 30 FPS, it is only and a visual glitchmuddy red/green color filter over everything.When starting the game '''PS3:''' Extra non-canon scenes, there is a chance a random bug will happen where the music will begin looping five seconds of the audiovastly superior camera and controls, and the cutscene dialogue will take several minutes to load the dialoguebetter colors, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the systemno muddy filter, but there have been reports of people being unable to fix the problem without deleting their datamany improved textures, and some who have been unable to fix it improved models, runs at all, indicating that it is potentially an error on the disk itselfabout 20 FPS (Locked 60 FPS when using emulation). During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn '''PC:'t play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up Has the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number improvements of buttons used for the power-ups has lowered for the PS Vita PS3 version, so the player can only the L button for one power-up at a time. In the PS Vita heavy crashing issue (GOG versionis better but still suffers from it), you can use the motion sensors of the PS Vita system to steer the galleon missing voice acting in "Dead Men Tell No Tales," though it is never mentioned in-gamemission 20. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed A mod called DPfix (cannot be played on the physical PS3 version of the game. This problem does not occur in the digital windows 7 or PS Vita versions. The background music will also occasionally loop when lower) can increase the character dialogue delay occurs. As in Sly 2resolution, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up lock the entire screen. Alsoframe rate at 60 FPS, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does fix bugs not support any of mentioned here and improve the two-player minigamesvisuals. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).
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|Tales of The AbyssHalo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.||Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality. |✓|A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"||3DS'''PS3/Xbox One/PC/Switch/PS4: Loading times are shortened''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. Slightly more lag sometimesMore enemy variations. More weapons. improved enemy AI and attacks. Removal of MultiplayerNew gameplay mechanics and improvements. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only)2 new playable characters. Only four save slots per game cardAlternate costumes. Some sidequest cut-offs have been alteredChapter challenge mode. No world map glitch (can't keep Asch in party)New missions on Ninja Trials.
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|Tekken 5style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One|||✓|||✓|||||||||style="text-align:left;"|PSP/'''PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. ''' runs at a significantly lower resolution than the Arcade Battle Xbox 360 version, uses simpler visual post-processing effects, has been upgraded by adding twelve missing objects throughout the game, areas of grass are more ranking titles patchy, shadows are simpler (and sometimes missing), and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, appear more basic and stage music that make most of them unrecognizablelow resolution.In the PSP version, there is a new mode called "Tekken Dojo"'''Xbox One:''' backward compatibility.
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|Yakuza 1,2} ==SNES==|✓Some SNES games suffered from slowdown which may be fixed in ports.||✓ Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (Rdesignated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|✓ (R) (Only 1)-|ActRaiser|✓ (R)(Japan)Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.|PS3'''NDS: HD Remake "Yakuza Kiwami" ''' PS1 extra content (Japan Onlywith load times fixed)plus more extra content, touch controls, more literal translation, French translation added.PS4/Xbox One'''iOS/PCAndroid: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.
WiiU'''PC: HD Remake (Japan Only)''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
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|Zone of the EndersClock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.||'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|GameBoy Advance|style="text-align:left;"|||||||||Xbox 360 Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and PS3 version 1.0 suffer mega bombs, added lock aim, Mode 7 levels replaced with levels from heavy performance issues"Contra: Hard Corps", PS3 version 2.0 fixed the performance issue and is considered to be the best versionworse audio.
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|Zone of the Enders: The Second RunnerDonkey Kong Country|GameBoy Color<br>GameBoy Advance|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.|'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br>Diddy's Kong Quest|GameBoy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|GameBoy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|Ps2 Pal'''PS2: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it ''' Full 3D remake with the L3 or R3 buttonsparty enhancements. Some answers can give the player extra challenge or other little thingsOnly released in Japan.)
PS3/360'''DS: Based on ''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issuesremake, PS3 version 2.0 fixed the performance issuealong with some unique content.
PC'''iOS/PS4Android: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view ''' Port of the cockpitDS version. However, Positive and Negative responses don't work also, it does not feature dual|-audio language support due to licensing restrictions.|} ==Xbox==Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.Dragon Quest VI|Nintendo DS (R){| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesRemake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
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|Advent RisingEarthBound|WindowsGameBoy Advance|style="text-align:left;"|Missing some cutscenes, can be fixed by using modsWorse audio. Japan only.
|-
|Cel DamageFinal Fantasy IV|style="white-space: nowrap;"|GameCubePlayStation<br>PlayStation 2WonderSwan Color<br>Nintendo SwitchGameBoy Advance<br>PlayStation VitaPortable<br>PlayStation 3Nintendo DS (R)<br>PlayStation 4iOS (R)<br>Xbox 360Android (R)<br>Xbox OneWindows (R)|style="text-align:left;"|'''GC:Original Version''' Inferior-looking port.
'''PS2PS1:''' Titled "Cel Damage Overdrive". The difficulty FMV opening and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weaponsending, and new features such as Stunt Mode, A boost meter is added. Health-bardifferent translation, longer load times.
'''Switch/Vita/PS3/PS4/360/Xbox OneWonderSwan Color:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound Lacks Mode 7 effects (replaced by scaling effects are missing), limited palette, poorer audio. Taunt voices are switched with introduction/death voices.|Japan-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PConly.
There are 2 PC versions'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.
1'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. An extended version of the 2001 tech demo has a completely different level design and some changes Includes "The After Years" as well as an in the game mechanics. Titled -between "Dennou Taisen: DroneZInterlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:3D Remakes''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added'''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it). Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time
Prince '''iOS/Android/PC:''' DS version port, followed by 3D remake of Persia:<br>Warrior Within"The After Years".
Prince '''PC:''' HD version of Persia:DS remake.|-|Final Fantasy V|PlayStation<br>The Two Thrones|PlayStation 2GameBoy Advance<br>GameCubeiOS<br>WindowsAndroid<br>PlayStation 3Windows|style="text-align:left;"|'''PS2/GCPS1:''' inferior-looking PortsFirst official English release.
'''PCGBA:''' Best looking version, 60 FPSTitled ''Final Fantasy V Advance''. New translation. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consolesExtra content, but not in the PC version. Mods should be used for modern systemsworse audio.
'''PS3iOS/Android:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censoredRedone sprites (RPG Maker art style), The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking porttouch controls.
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayRedone sprites (RPG Maker art style).
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|Final Fantasy VI|PlayStation<br>GameBoy Advance<br>Andoid<br>iOS<br>Windows|style="whitetext-spacealign: nowrapleft;"|Tom Clancy's Splinter Cell''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' Inferior-looking ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos TheorySame as previous, nor does it include DLC levels. Chaos Theory is locked at 35fpsno touch control.
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|Tom Clancy's Splinter Cell:<br>Double AgentFront Mission|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360Nintendo DS (R)|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design. '''PS3/360/PCDS:''' completely different gameOnly official English release.
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|Halo style="white-space: nowrap;"|"Ganbare Goemon 1<br>Halo 2|WindowsYuki-Hime's Disappearance" /<br>Xbox One"The Legend of the Mystical Ninja"|GameBoy Advance|style="text-align:left;"|'''PCWorse audio, no multiplayer/Xbox One:''' Part of co-op, more save slots than the "Master Chief Collection"Super Famicom release, can change character any time. Japan only. Halo Bundled with Ganbare Goemon 1 is a remake with optional updated graphics. Supports widescreen.
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|}Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|GameBoy Advance==Xbox 360=={| class="wikitable" style="text-align:centerleft;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesWorse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
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|BayonettaKirby Super Star|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>SwitchNintendo DS|style="text-align:left;"|'''PS3:''' Terrible frame rateTitled "Kirby Super Star Ultra". Extra games, enhanced graphics.|-'''PS4/Xbox One/PC|The Legend of Zelda:''' Decent ports.<br>A Link to the Past|GameBoy Advance'''Switch/Wii U|style="text-align:''' Has exclusive costumesleft;"|Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).
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|Dead Rising"Mega Man & Bass" /<br>"Rockman & Forte"|WiiGameBoy Advance|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop"Only official English release. Worse audio. No dash button. Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of Smaller screen resolution makes the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smallerborderline unplayable.
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|Deadly PremonitionMega Man X|style="white-space: nowrap;"|DOS<br>GameCube<br>PlayStation 32<br>WindowsPlayStation Portable (R)<br>Nintendo SwitchiOS|style="text-align:left;"|'''Xbox 360DOS:''' Most stable versionDifferent aspect ratio, but has tank controls, behind the shoulder camera, locked at 30 FPSworse audio, buggy wall climbing. '''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and a muddy red/green color filter over everythingart gallery.
'''PS3PSP:''' Extra non-canon scenesTitled "Mega Man Maverick Hunter X". Full 3D remake, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)different Sigma stages. Serves as an alternate take on the original game.
'''PCiOS:''' Has the improvements Touch controls, "redrawn" graphics (actually smeared versions of the PS3 versionSNES graphics), heavy crashing issue (GOG version is better but still suffers from it)much slower gameplay, level movement restrictions, missing voice acting no stage changes after beating Mavericks in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPSa certain order, fix bugs not mentioned here and improve the visualsoptional microtransactions.
'''PS4/PC/Switch/XB1:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenesSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, Some additional FXchallenges, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation)and more.
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|Halo 3Mega Man X2|GameCube<br>PlayStation 2<br>Halo Windows<br>PlayStation 4|Windows<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''Xbox OneGC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' HD Remaster SNES and SFC versions are included in "Mega Man X Legacy Collection" with new features such as Profanity filterextra content including achievements, Tech suits in Halo 3music player, art gallery, challenges, and Halo 4 Squad Battle changesmore.
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|Ninja Gaiden IIMega Man X3|WindowsPlayStation<br>Sega Saturn<br>Xbox OneGameCube<br>PlayStation 42<br>PlayStation 34<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''PS3SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Xbox OneSaturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This Port of PS1 version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all Cannot be directly installed on 64-bit OSes; you must extract the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open nowfiles manually. It's no longer needed Files fail to spend points on upgrading weapons. Infinite arrowssave after reboot if this is done.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side charactersGC/PS2:''' PS1 version included in "Mega Man X Collection". Better Texture QualityLoading times are eliminated.
A [https:'''PC/PS4/www.nexusmods.comSwitch/ninjagaidenmastercollection/mods/37 mod for PC] called XB1:''' SNES and SFC versions are included in "NGS2 BlackMega Man X Legacy Collection" for difficulty increasewith extra content including achievements, music player, art gallery, challenges, and more.
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|Ninja Gaiden IIIMetal Max 2: Kai|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3GameBoy Advance<br>Nintendo SwitchDS (R)|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4GBA:''' Titled "Ninja Gaiden 3 RazorAverage port with a better font and worse music. You's Edge"ll want to get the 1. More blood 1 revision because the initial one is so bugged and goreunplayable it had to be recalled. More enemy variations. More weapons. improved enemy AI  '''DS:''' Full 3D remake with animated NPC sprites and attacksmuch better graphics. New gameplay mechanics Improved in every aspect and improvements. 2 filled to the brim with new playable characters. Alternate costumes. Chapter challenge modecontent. New missions Based on Ninja Trialsthe engine of Metal Max 3 for the Nintendo DS.
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|style="white-spaceOgre Battle: nowrap;"|Red Dead Redemption<br>The March of the Black Queen|PlayStation 3<br>Xbox One|style="text-align:left;"|'''PS3Titled "Ogre Battle:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic Limited Edition". Slightly enhanced graphics and low resolution. '''Xbox One:''' backward compatibilitysound.
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|Romancing SaGa
|WonderSwan Color<br>PlayStation 2
|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).
 
'''PS2:''' Enhanced 3D graphics.
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|Secret of Mana
|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch
|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.
 
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.
 
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.
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|Shin Megami Tensei
|PlayStation<br>Sega CD<br>GameBoy Advance<br>iOS
|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.
 
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.
 
'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.
 
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.
 
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
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|Shin Megami Tensei II
|PlayStation<br>GameBoy Advance
|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.
 
'''PS1:''' Same deal as its predecessor. Not translated into English.
 
'''GBA:''' Same deal as its predecessor. Not translated into English.
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|Super Mario World
|GameBoy Advance
|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
 
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.
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|Super Mario World 2:<br>Yoshi's Island
|GameBoy Advance
|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
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|Star Ocean
|style="white-space: nowrap;"|PlayStation Portable (R)
|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.
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|Super Ghouls 'n Ghosts
|PlayStation<br>GameBoy Advance
|style="text-align:left;"|'''PS1:''' Slowdown removed.
 
'''GBA:''' New levels, worse audio.
|-
|Tactics Ogre:<br>Let Us Cling Together
|PlayStation<br>PlayStation Portable
|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.
 
'''PSP:''' Very enhanced, more features.
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|Tales of Phantasia
|PlayStation<br>GameBoy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
 
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.
 
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.
 
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.
 
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|"Trials of Mana" /<br>"Seiken Densetsu 3"
|Windows (R)<br>Nintendo Switch & (R)
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.
 
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
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|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
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