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List of notable ports

2,421 bytes added, 14:50, 19 May 2022
Wii
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Game
! scope="col"|PS1
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col"|Game
! scope="col"|Exclusive console DLC(s)
NES games sometimes suffered from slowdown, and sprite flickering.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Platforms
May be easier to emulate ports than the original versions.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |PS1
==Sega Genesis==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|PS1
==Sega Saturn==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |PC
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |PC
* '''PS1:''' Original.
* '''PS4/Xbox one/PC/Switch:''' HD Remakes.
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|Chronon Cross
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* '''PS1:''' Original.
* '''PS4/PC/Switch:'''emulated version with worse performance than the original.
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|Castlevania: Symphony of the Night
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* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes, and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however , Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
* '''Xbox 360:''' Direct port of the American PS1 version. Removes loading times, but also FMVs.
* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans mostly most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her Rondo of Blood moveset.
* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
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* '''PS1:''' Original.
* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the defentive version.
* '''DC:'''Enanched Enhanced port with better graphics.
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|Dino Crisis 2
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* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.
* '''Steam:'''The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, with Switch and Xbone ports in the future.
A full remake of the game has also been announced, coming first to the PS4.
* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
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|Moon Remix RPG Adventure MediEvil
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|* '''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version* '''SwitchPS4:''' Official translationTitled "MediEvil Remake" has the best graphic.
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|Mega Man 8
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* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with a an XInput controller.
* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
* '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.
* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
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|Moon Remix RPG Adventure
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* '''Switch/PC:''' Official translation.
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|PaRappa the Rapper
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Win
==Dreamcast==
Since the system died early, many of its games were ported to other consoles.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |GameCube
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|'''Dreamcast:''' most faithful portto the arcade, Japanese Subtitles only.
'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
'''Xbox:''' A decent port.
'''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus" Episode 2 . it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.
'''PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in english.
==PlayStation 2==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Windows
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|Very buggy port.
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|Red Faction
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|PC version lacks some visual effects that are only on ps2.
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|Shadow of the Colossus
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==GamecubeGameCube=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
! scope="col" |PlayStation 2
! scope="col" |PlayStation 3
! scope="col" |Xbox
! scope="col" |PlayStation 3
! scope="col" |Xbox 360
! scope="col" |Wii
! scope="col" |Wii U
! scope="col" |Switch
! scope="col" style="text-align: left"|Notes
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|✓
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|||'''PS2:''' Inferior-looking port.
'''PC/Xbox:''' Was developed by another team so there are some minors minor changes to the environment.
'''PS3/360:''' A HD Remaster remaster of the PC Versionversion, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.
The game creator said that the GameCube version is the best.
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|Billy Hatcher and the Giant Egg
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|'''PC:''' Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
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|Donkey Kong Jungle Beat
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|'''Wii:''' Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
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|The Legend of Zelda: The Wind Waker
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|✓||'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
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|The Legend of Zelda: The Twilight Princess
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|'''Wii:''' The World is mirrored and Motion control was added.'''Wii U:''' HD Remaster too many changes to list here with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions Full List of too many changesto list here]
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|Killer 7
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|||[https://www.speedrun.com/Killer7/guide/vrviv Full List list of changes]
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|Mario Power Tennis
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||'''Wii:''' 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
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|Metroid Prime 1, 2
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|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here. between all versions]
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|Viewtiful joe 1, 2
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|||PS2: Inferior Looking but the first game has Dante from the Devil May Cry series cameo.
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|Rayman 3
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|||'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-game by connecting GBA to The Gamecube GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
'''PS2:''' Inferior looking
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|||[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too Many many different to list here] A remake is in development.
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|Super Mario Sunshine
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||✓|'''Switch''': Emulated Version with Widescreen support.
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|Sonic Heroes
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||[https://tcrf.net/Sonic_Heroes#Regional.2FRevisional_Differences Too Many many different to list here]|-|Sphinx and the Cursed Mummy|✓|✓||✓|||||'''PS2:''' Inferior-looking port. '''XBOX:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.]
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==Xbox==
Most Xbox Ports for PC are Descent Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
==Gameboy==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
==Nintendo DS==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
Most ports for PS2 are infamous for bad controls and glitches.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
==PlayStation 3==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
|✓
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|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition". can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
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|Demon's Souls
==Xbox 360==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
==Wii==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
! scope="col" |PlayStation 3
! scope="col" |Xbox 360
! scope="col" |3DS
! scope="col" |Switch
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|No More Heroes
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'''PS3/360X360:''' Art A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style was changed; with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. Japanese versions are censored.
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.
|No More Heroes 2: Desperate Struggle
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'''Wii:''' NA and PAL version has versions have different music. The German PAL version is also censored.
'''Switch:''' Based on Uncensored and has the PAL versionmusic.
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.Poor porting with many crashes.|-|Pandora's Tower||||||'''Wii:''' NA version has a lot of bugs not presented in the PAL version
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|The Legend of Zelda: Skyward Sword.
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|'''PS3:''' HD Remaster. Doesn't require motion control more.|-|Rodea - The Sky Solider||||✓||'''3DS/WII U:''' The 3ds is a downgraded version of the Wii version, The WII U version is just a port of the 3ds version.The game creator said to only play the Wii version
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|Xenoblade Chronicles
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==PlayStation Vita==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
Emulation for the [[Nintendo 3DS emulators|3DS]] is in early development. It is not currently in a state meant for regular usage.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
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