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List of notable ports

3,513 bytes added, 14:50, 19 May 2022
Wii
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Game
! scope="col"|PS1
|
|
|A completely different game ; while the PC is a straightforward FPS get from Point A to Point B, While while Sega Saturn and PS1 Versions are closer to be being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
|-
|Rayman 2
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col"|Game
! scope="col"|Exclusive console DLC(s)
|style="background: #A2A9B1;"|
|{{✓}}
|-
|Dead Space
|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
|{{~}}
|style="background: #A2A9B1;"|
|{{~}}
|style="background: #A2A9B1;"|
|-
|Dead Space 2
|'''Ignition Rewards''' - bonus items for completing exclusive for consoles exclusive puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
|{{✓}}
|style="background: #A2A9B1;"|
NES games sometimes suffered from slowdown, and sprite flickering.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Platforms
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
May be easier to emulate ports than the original versions.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |PS1
PC Engine: A PC Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.
 
Genesis: Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.
|-
|Genocide
==Sega Genesis==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
| PS1: Remake With increased difficulty
'''PSP:''' Based on ps1 but with longer load times.
'''IOS:''' Based on PS1 has widescreen supports support but touch control.
'''Sega Saturn/Windows:''' Based on PS1 is not available in English.
|-
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|PS1
==Sega Saturn==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |PC
|
|✓
|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, and new gameplay options, and expanded multiplayer modes.
|-
|Panzer Dragoon
|
|
|'''PC:''' a A completely different game while the PC is a straightforward FPS get from Point A to Point B, While while Sega Saturn and PS1 Versions are closer to be being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
'''Saturn US Version:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |PC
* '''PS1:''' Original.
* '''PS4/Xbox one/PC/Switch:''' HD Remakes.
|-
|Chronon Cross
|✓
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|
|
|
|
|
* '''PS1:''' Original.
* '''PS4/PC/Switch:'''emulated version with worse performance than the original.
|-
|Castlevania: Symphony of the Night
|✓
|
* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes, and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however , Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
* '''Xbox 360:''' Direct port of the American PS1 version. Removes loading times, but also FMVs.
* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans mostly most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her Rondo of Blood moveset.
* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
|-
* '''PS1:''' Original.
* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the defentive version.
* '''DC:'''Enanched Enhanced port with better graphics.
|-
|Dino Crisis 2
|
* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.
* '''Steam:'''The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, with Switch and Xbone ports in the future.
A full remake of the game has also been announced, coming first to the PS4.
|
|
* '''Switch/PS4/PC:''' HD Remaster with widescreen supportssupport, redone music, and the option to turn off random encounters.
|-
|Moon Remix RPG Adventure MediEvil
|
|
|
|
|✓
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|* '''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version* '''SwitchPS4:''' Official translationTitled "MediEvil Remake" has the best graphic.
|-
|Mega Man 8
|✓
|
* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with a an XInput controller.
* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
* '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|
* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects (heat effects exclusive to it, worse transparency)
* '''PC:''' same Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port: Port , a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. May not run properly on Windows 8 or later.
* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.
* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Moon Remix RPG Adventure
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|
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|
* '''Switch/PC:''' Official translation.
|-
|PaRappa the Rapper
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Win
|
|
|'''Wii:''' Emulated version with official English Supportssubtitles.
|-
|Super Mario 64
==Dreamcast==
Since the system died early, many of its games were ported to other consoles.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col" style="width: 14em;"|Name
! scope="col" |GameCube
|
|✓ (only 1)
|'''PS2/GC/PC''': lower quality port of Crazy Taxi 1. '''PSP''': titled "''Crazy Taxi: Fare War" '' is a collection of 2 games with widescreen supports support but missing 3 songs and has bad controls.
|-
|Cyber Troopers Virtual-On Oratorio Tangram
|✓
|
|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.
|-
|Dead or Alive 2
|
|
|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.
|-
|Headhunter
|
|
|'''PS2:''' lower quality port.
|-
|Hundred Swords
|✓
|✓
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen Supportssupport, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).
|-
|Maken X
|✓
|
|'''Dreamcast:''' is the most identical to the arcade version.  
'''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.
 '''PS3/360:''' Widescreen supportssupport, Online online multiplayer, all characters unlocked from the start, some bugs [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488some bugs].
|-
|MDK2
'''Wii:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removed.
'''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)
|✓
|'''Xbox:''' omissions of visual references to the Virgin Mary.
'''PC/PS4/XBOX One:''' HD remasters with widescreen supportssupport, Based based on the Xbox Versionversion. Ability to save anywhere in both games, some minors changes to the town. , [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594/ ,a lot of bugs] .
|-
|Skies of Arcadia
|✓
|✓
|'''Dreamcast:''' most faithful portto the arcade, Japanese Subtitles only.
'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
'''360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
'''Switch:''' nalog Analog control supportssupport, compressed audio but has online multiplayer. The select screen was altered.
|-
|Grandia II
'''Xbox:''' A decent port.
 '''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus" Episode 2 . it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.  
'''PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in english.
|-
|
'''PS2:''' lower quality port.
'''360:''' HD Port with widescreen supportssupport.
'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4.
|-
|
|
|'''PS2:''' lower quality port in 30FPS30 FPS.
|}
==PlayStation 2==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Windows
|
|
|PS3/360/PS4/Xbox One: Widescreen SupportsSupport, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
DMC3SE PC: Poor port from a third-party developer. the port in the had collection is superior.
|
|GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.
PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen Supportssupport.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3
|
|
|16:9 aspect ratio supportssupport. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps supports support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.
Re:Chain of Memories is remake of the GBA game.
|-
|
|
|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PC PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2with the smoother performance of the PC version.
|-
|Metal Gear Solid 2
|
|
|PS2: Original. 60 fps and widescreen supports support are via hacks.PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen Supportssupport. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Very buggy port.
|-
|Shadow of the ColossusRed Faction|✓|
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|✓
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|✓ (R)
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|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus||||||||✓|||||✓ (R)||||PS3: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.PS4:Remake
|-
|Shin Megami Tensei: Nocturne
|}
==GamecubeGameCube=={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
! scope="col" |PlayStation 2
! scope="col" |PlayStation 3
! scope="col" |Xbox
! scope="col" |PlayStation 3
! scope="col" |Xbox 360
! scope="col" |Wii
! scope="col" |Wii U
! scope="col" |Switch
! scope="col" style="text-align: left"|Notes
|-
|✓
|
|||'''PS2:''' Inferior-looking port.
'''PC/Xbox:''' Was developed by another team so there are some minors minor changes to the environment.
'''PS3/360:''' A HD Remaster remaster of the PC Versionversion, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.
The game creator said that the GameCube version is the best.
|-
|Donkey Kong Jungle BeatBilly Hatcher and the Giant Egg|✓|
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|'''WiiPC:''' Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature Inferior to clap. To accommodate the more traditional control schemeoriginal GameCube version in several ways - including poor optimization, the level designs were altered to include more obstaclesimproper sound mixing, severe screen tearing and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and poor controller support for widescreen television displays.
|-
|The Legend of Zelda: The Wind WakerDonkey Kong Jungle Beat
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|
|
|
|✓
|
||'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreenTitled "Donkey Kong Jungle Beat New Play Control!", with no need to pause controlled using the game. some itemsWii Remote, such as the Wind Waker, are permanently mapped using its Nunchuk accessory to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePadcontrol Donkey Kong's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added movement and its motion detection feature to match the expressionsclap. The ending cutscene and staff credits, which were prerendered in To accommodate the original gamemore traditional control scheme, are now fully real-time cutscenes in the remaster. Howeverlevel designs were altered to include more obstacles, the smooth transition effects from the original cutscenes and players do not have been replaced by fade-to-white effects, presumably due collect crests to progress. It also replaces the difficulty of implementing the original cutscenes' transitions in realbanana-time rendering. The intro cutscene, which plays upon the start of based health meter with a more traditional life system and adds a new file, is skippable, but no other cutscenes areboss rush mode and support for widescreen television displays.
|-
|The Legend of Zelda: The Twilight PrincessWind Waker
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|
|
|
'''Wii:''' The World is mirrored and Motion control was added.
'''Wii U:''' HD Remaster too many changes to list here [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions Full List of changes]
|-
|Killer 7
|✓
|✓
|
|'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|The Legend of Zelda: The Twilight Princess
|
|
|
|
|
|✓
|✓
|
|'''Wii:''' The World is mirrored and Motion control was added.
'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]
|-
|Killer 7
|✓
|✓
|
|
|
|
|
|
|[https://www.speedrun.com/Killer7/guide/vrviv Full List list of changes]
|-
|Mario Power Tennis
|
|
|
|✓
|
|
|'''Wii:''' 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|Metroid Prime 1, 2
|
|
|✓
|✓
|
|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here. between all versions]
|-
|Viewtiful joe 1, 2
|
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|||PS2: Inferior Looking but the first game has Dante from the devil may cry Devil May Cry series cameo.
|-
|Rayman 3
|✓
|
|||'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-game by connecting GBA to The Gamecube GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
'''PS2:''' Inferior looking
|✓
|
|||[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too Many many different to list here] A remake is in development.
|-
|Super Mario Sunshine
|
|
||✓|'''Switch''': Emulated Version with Widescreen Supportssupport.
|-
|Sonic Heroes
|✓
|✓
|
|✓
|
|
|
||[https://tcrf.net/Sonic_Heroes#Regional.2FRevisional_Differences Too Many many different to list here]|-|Sphinx and the Cursed Mummy|✓|✓||✓|||||'''PS2:''' Inferior-looking port. '''XBOX:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.]
|-
|}
==Xbox==
Most Xbox Ports for PC are Descent Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
==Gameboy==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
==Nintendo DS==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
Most ports for PS2 are infamous for bad controls and glitches.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
==PlayStation 3==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
|✓
|✓
|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition". can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
|-
|Demon's Souls
==Xbox 360==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
==Wii==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
! scope="col" |PlayStation 3
! scope="col" |Xbox 360
! scope="col" |3DS
! scope="col" |Switch
|-
|No More Heroes
|✓
|✓
|✓
|✓
|
'''PS3/360X360:''' Art A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style was changed; with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. Japanese versions are censored.
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.
|No More Heroes 2: Desperate Struggle
|✓
|
|
|
|✓
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'''Wii:''' NA and PAL version has versions have different music. The German PAL version is also censored.
'''Switch:''' Based on Uncensored and has the PAL versionmusic.
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.Poor porting with many crashes.|-|Pandora's Tower||||||'''Wii:''' NA version has a lot of bugs not presented in the PAL version
|-
|The Legend of Zelda: Skyward Sword.
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|'''PS3:''' HD Remaster. Doesn't require motion control more.|-|Rodea - The Sky Solider||||✓||'''3DS/WII U:''' The 3ds is a downgraded version of the Wii version, The WII U version is just a port of the 3ds version.The game creator said to only play the Wii version
|-
|Xenoblade Chronicles
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==PlayStation Vita==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
Emulation for the [[Nintendo 3DS emulators|3DS]] is in early development. It is not currently in a state meant for regular usage.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col" style="width: 14em;"|Name
! scope="col" |Windows
Anonymous user

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