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List of notable ports

7,573 bytes added, 18:08, 1 September 2019
Console versions of games superior to PC counterparts
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues (e.g. ''Grand Theft Auto IV''and ''Saints Row 2'' to name a few). Every port has its own issues so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[86/286/386/486/PentiumIntel CPUs|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.
 
 
===Console versions of games superior to PC counterparts===
 
 
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section will cover games that either received poor ports (where emulation is preferable), or got completely different versions compared to console titles of the same name.
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|PS2
! scope="col"|Xbox
! scope="col"|Gamecube
! scope="col"|Dreamcast
! scope="col"|PlayStation
! scope="col"|PC version issues
|-
|Grand Theft Auto San Andreas
|✓
|✓
|
|
|
|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods.
|-
|Tom Clancy's Splinter Cell: Pandora Tomorrow
|✓
|✓
|✓
|
|
|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.
|-
|Tom Clancy's Splinter Cell: Double Agent
|✓
|✓
|✓
|
|
|The PC version is the 7th gen version, not the (superior) 6th gen version.
|-
|Metal Gear Solid
|
|
|
|
|✓
|FMV's don't work on modern PCs, and misses blur effects.
|-
|Sonic Adventure
|
|
|✓
|✓
|
|[https://dreamcastify.unreliable.network/ Too many to list here.] The Gamecube version is also affected by many of the downgrades. Mod the PC version, or just play the Dreamcast one.
|-
|Silent Hill 2
|✓
|✓
|
|
|
|Missing some effects, fogs are lower quality. Many problems from the PC version can be patched using mods such as [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].
|-
|007 Nightfire
|✓
|✓
|✓
|
|
|Completely different game, developed by Gearbox. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. Had a mixed reception compared to the console's counterpart.
|-
|Spider-Man 2
|✓
|✓
|✓
|
|
|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|SpongeBob SquarePants: Battle for Bikini Bottom
|✓
|✓
|✓
|
|
|Different game, developed by a different studio. A remake based on the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" is also coming to PC.
|-
|Toy Story 3
|
|
|
|
|
|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
|-
|Rayman 2
|✓
|
|
|✓
|
|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|}
===Console ports of PC games===
|
|
|Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. The recent PC release on Steam release fixes all issues, making it the current definitive version. A PS4 and iOS port ports of the recent PC release will be have been released , with Switch and Xbone ports in the future.
A full remake of the game has also been announced, coming first to the PS4.
|Later re-released on the system with DualShock support and a new game mode.
480p on other systems; varies between 240p and 480p 480i on N64. Each version adds more features, with the DC version having the most.
|-
|Resident Evil 3
|
|
|Updated with "new " features and contentwhich were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). The Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles', ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Ikaruga
==PlayStation 2==
{{Main|List of notable PS2 ports and remakes}}
 
 
==PlayStation 3==
 
{| class="wikitable" style="text-align:center;"
! scope="col" |Name
! scope="col" |Windows
! scope="col" |PlayStation 4
! scope="col" |Xbox 360
! scope="col" |Xbox One
! scope="col" |Notes
|-
|Red Dead Redemption
|
|
|✓
|✓
|The PS3 version of Red Dead Redemption runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, have missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
|-
|}
==3DS==
181
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