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Intel CPUs

57,589 bytes removed, 02:56, 1 December 2021
I added UniPCemu
In situations where emulation of a The PC platform is an open architecture system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port that IBM initially designed in 1980. IBM's PC 5150 is the progenitor (though in no way representative of a classic game instead. Some systems iterative designs like the desktops and laptops you may even have inherent flaws that are avoided on other platformsbe familiar with today). If your system The massive success of choice is a standard the PCarchitecture prompted Intel to iterate on its x86 processors, a native port may be easier to runwhich is why this page is called '''Intel CPUs'''.
Emulation General does not aim to provide The history of the PC is comprehensive, but a complete list good summary is that almost every component of every single port everthe 5150 was <abbr title="existing tech IBM neither made in-house or signed an exclusivity agreement on">off-the-shelf</abbr>. IBM hoped that if clones popped up, they could sue them for using the firmware in the BIOS, which they had [[Licensing|copyright]] over as established by [[wikipedia:Apple_Computer,_Inc._v._Franklin_Computer_Corp.|a lawsuit between Apple and Franklin]].<ref>[https://www.courtlistener.com/opinion/423653/apple-computer-inc-a-california-corporation-v-franklin-computer/ Apple v. Franklin]. Instead(1983)</ref> However, we[[wikipedia:Phoenix_Technologies|Phoenix]] designed a clean-room replacement firmware based solely on IBM's own public documentation.<ref>[https://books.google.com/books?id=Bwng8NJ5fesC&pg=PA56 Phoenix Says Its BIOS May Foil IBM'll focus on games s Lawsuits]. PC Mag. 1984.</ref> As a result, IBM never challenged clones that are known to have issues that can be solved by using another systemused it and promptly lost control over the platform. Intel would later take up the next major iteration in 1995, called ATX.
;(E):This is an official '''e'''mulated release. Usually Sometime in the ROM can be extracted and played 90s, a speedup was found in another emulator.<!-PC emulation that could run software near-natively;(U):This port may '''u'''pgrade some components, which can potentially change this became the experience. -->;(R):This is a '''r'''emakebasis for [[hypervisors]], which can dramatically differ are different from conventional emulators listed here since they require the host architecture to be at the original game.<!--;(I):This is a communityvery least x86-made re'''i'''mplementationcompatible.;(D):This is a community-made '''d'''emake. -->
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]]. ==PC portsEmulators==It's usually preferred to use a native PC port rather than emulation. When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release. Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows{| class="wikitable" style="text-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.align:center;"! scope="col"|NameMost indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales. However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start ! scope="col"|Platform(e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have. Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUs|DOS]] and are supported by [[DOSBox]]. There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations! scope="col"|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all. Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.Latest Version! scope===Console versions of games superior to PC counterparts===While we live in a time where the PC versions are automatically regarded as the "definitivecol" ones because of the benefits the platform has over consoles, it was not always the case. This section will cover games that either received poor ports (where emulation is preferable), or got completely different versions compared to console titles of the same name.|8086<nowiki>*¹</nowiki> {| class! scope="wikitablecol" style|286! scope="text-align:left;col"|386<nowiki>*²</nowiki>! scope="col" style|486<nowiki>*³</nowiki>! scope="width: 14em;col"|GamePentium<nowiki>*⁴</nowiki>! scope="col"|PS2Pentium II<nowiki>*⁵</nowiki>! scope="col"|XboxCeleron<nowiki>*⁶</nowiki>! scope="col"|GameCubePentium III<nowiki>*⁷</nowiki>! scope="col"|DreamcastPentium 4<nowiki>*⁸</nowiki>! scope="col"|PlayStation<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col" style|Active! scope="text-align: leftcol"|PC version issues[[Recommended Emulators|Recommended]]
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!colspan="16"|PowerSlavePC /Exhumed|||||✓ |A completely different game while the PC is a straightforward FPS get from Point A to Point B, While Sega Saturn and PS1 Versions are closer to be 3D Metroidvania.x86
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|Grand Theft Auto San Andreas[[86Box]]|align=left||{{Icon|Windows| Linux}}|[https://www.youtubegithub.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version86Box/86Box git]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
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|Tom Clancy's Splinter CellPCBox|align=left|{{Icon|Windows|Linux}}|[https: Pandora Tomorrow//github.com/PCBox/PCBox git]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||{{}} ||{{✗}} ||{{}} ||{{✓}} | |Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.{{✓}}
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|Tom Clancy's Splinter Cell[[PCem]]|align=left|{{Icon|Windows|Linux|Mac}}|[http://pcem-emulator.co.uk {{PCemVer}}] [https: Double Agent //github.com/PCemOnMac/PCemV17macOS/releases git]<small> (macos)</small>|{{✓}} ||{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} | |The PC version is the 7th gen version, not the (superior) 6th gen version. {{✓}}
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|Metal Gear Solid[[DOSBox#Forks|DOSBox-X]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||FMV's don't work on modern PCs, and misses blur effects. The broken FMVs, however, been fixed in the GOG.com release.{{✓}}
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|Sonic Adventure DX[[DOSBox]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httpshttp://dreamcastifywww.unreliabledosbox.networkcom/ Too many to list heredownload.php?main=1 0.74-3] The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped<br /> [http://www. Patch the PC version with SADX Mod Installer, or just play the Dreamcast versiondosbox.com/wiki/SVN_Builds#List_of_SVN_Builds SVN]|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
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|Silent Hill 2[https://www.varcem.com VARCem]|align=left|{{Icon|Windows|Linux|Mac}}|Missing some effects, fogs are lower quality, inferior sound quality, badly converted FMVs, and compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using mods such as [httphttps://www.enhanced.townofsilenthillvarcem.com/SH2/ Silent Hill 2: Enhanced Edition?page=dl Builds].|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
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|007 Nightfire[[Bochs]]|align=left|{{Icon|Windows|Linux|FreeBSD|BeOS}}<br>{{Icon|OS2|AmigaOS|MorphOS}}|[https://sourceforge.net/projects/bochs/files/bochs {{BochsVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}} ||{{}} ||{{}} ||{{✓}} ||Completely different game, developed by Gearbox. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. Had a mixed reception compared to the console's counterpart.{{✗}}
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|Spider-Man 2[https://www.pcjs.org/ PCjs]|align=left|{{Icon|Web}}|[https://github.com/jeffpar/pcjs git]|{{}} ||{{✓}} ||{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✓}} ||Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.{{✗}}
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|SpongeBob SquarePants[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http: Battle for Bikini Bottom//www.mamedev.org/release.html {{MAMEVer}}]|{{✓}} ||{{}} ||{{✓}} ||{{}} ||{{~}} ||{{~}} ||{{~}} ||{{~}} ||{{~}} ||{{}} ||{{✓}} ||Different game, developed by a different studio. A remake based on the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" has been released on PC and 8th gen consoles.{{✗}}
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|Toy Story 3[[QEMU]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://www.qemu.org/download/ {{QEMUVer}}]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||The Windows version is a port of {{✓}}<ref group=N name=conroe>Supports the Wii version instead of the X360[[wikipedia:Conroe_(microprocessor)|Conroe]] model.</PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.ref> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
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|Rayman 2UniPCemu|align=left|{{Icon|PSP|Android|Windows|Switch|Vita}}|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://wwwsuperfury.youtubeitch.comio/watchunipcemu itch.io]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].}}
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!colspan="16"|Tomb Raider (1996)|||||✓|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.Mobile / ARM
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|} ===Multi-platform games with DLCs exclusive for consoles===Happens that the game or comes out simultaneously on PC and consoles, or first on consoles and later on the PC. And this port is really good: version of game has been transferred from the most powerful console of its generation, the control is correctly adapted to the keyboard and mouse, there are graphics' settings, resolution changer and 60 FPS. But exist one extremely mean moment: the game lost part of its contents, since some expansions were not included in PC version. It is usually "small" DLCs which add more: game modes, playable characters (or cars in the case of racing games), skins, weapons etc. That does not have a large negative effect on the game - since its gameplay and graphics were ported perfectly - but nevertheless annoying that the game does not receive definitive edition on the platform with: the most powerful hardware, the highest backward compatibility and capabilities of changing of graphics settings (including very important case with enhancing of render resolution) and installing of unofficial modifications. Because of all over above, the games on PC may live forever with permanent migration on new operating systems, processors and video cards, while games on consoles are becoming hard to accessible when their generation loses relevance. And do not forget about a especially big catastrophe when the game got a terrible port with disappeared expansions.Magic DOSBox{| classalign="wikitable" style="text-align:left;"! colspan="2"|! colspan="4"{{Icon|Available on|-! scope="col"|Game! scope="col"|Exclusive console DLC(s)Android}}! scope="col"|PlayStation 3! scope="col"|PlayStation 4! scope="col"|Xbox 360! scope="col"|Xbox One|-|Alpha Protocol|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.|✓||✓||-|Batman: Arkham Knight|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''||✓|||-|Batman: Arkham Origins|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunityplay.google.com/sharedfilesstore/filedetailsapps/details?id=460949141 Knightfall DLC Packbruenor.magicbox 1.0.72] Steam Guides</ref>.|{{✗}} ||{{✓}} ||{{}} ||{{✗}} ||{{✗}} |-|Dead Rising 2{{✗}} |'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.|{{✗}} ||{{✗}} ||-{{✗}} |Dead Rising 3|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.{{✗}} ||{{✓}} ||{{}}
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|Overlord II[[QEMU|Limbo]]|align=left|{{Icon|Android|WinMobile}}|'''Battle Rock Nemesis''' [https://github.com/limboemu/limbo/wiki 5.1.0][https://forum.xda- expansion with a new arena for the Netherworld Towerdevelopers.com/attachments/qemu-7z.475570 WinMobile build]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe /> ||{{✓}} ||{{✗}} ||{{}} ||{{}} ||{{✗}}
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|Prince of Persia (2008)[[Bochs]]|'''Epilogue''' - continues game's plot and opens the true endingalign=left|{{Icon|Android}}|[https://sourceforge.net/projects/bochs/files/bochs {{BochsVer}}]|{{✗}} ||{{✗}} ||{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||{{✗}}
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|Prototype 2DOSBox Turbo|align=left|{{Icon|Android}}|Pre-order DLCs[https: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive)//play.google.com/store/apps/details?id=com.fishstix.dosbox 2.2.0]|{{✗}} ||{{}} ||{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
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|Saint's Row 2gDOSBox|'''Ultor Exposed''' align=left|{{Icon|Android}}|[https://m.apkpure.com/gdosbox-dosbox-for- new missions, customizations, vehicles and multiplayer mapsandroid/org.gemesys.android.<br>'''Corporate Warfare''' - same as previousdosbox 0.7.<br>'''The Unkut Pack''' - adds only customization options5.5]|{{✗}} ||{{}} ||{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}
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|Split/Second: VelocityaDOSBox|align=left|{{Icon|Android}}|'''Time savers''' [https://f- unlocks all cars, tracks and race types without needing to complete "Season" modedroid.<br>'''High Octane Supercar''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katanaorg/en/packages/org.<br>'''Elite Vehicle Livery''' - customization packhystudio.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard carandroid.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race)dosbox/ 0.<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught"2.5]|{{✗}} ||{{✓}} ||{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{✗}}
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|Star Wars: The Force Unleashed IIDOSBoxPPC|align=left|{{Icon|WinMobile}}|'''The Battle of Endor'''[http:/'''Endor''' - extra mission following the dark-side ending/www.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others)freewarepocketpc.<br>'''Two Exclusive Challenge Levels''' net/ppc- Amazon predownload-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' dosboxppc- GameStop prev0-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification")63.<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact")html 0.63]|{{✗}} ||{{}} ||{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}
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|Stranglehold|'''Collector's Edition''' - include remastered !colspan="Hard Boiled16" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.|✓||~|Consoles
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|X-Men Origins: Wolverine - Uncaged Edition[[Bochs]]|align=left|{{Icon|PS2}}|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[httpshttp://www.ignps2dev.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now availablekarashome.pl 2.3.5] IGN, 4 June 2009</ref>.|{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{✓}} ||? ||? ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{✗}}
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<nowiki>*¹</nowiki>8086 emulation includes the 8088 CPU.
<nowiki>*²</nowiki>386 emulation includes the SX and SL.
<nowiki>*³</nowiki>486 emulation includes variants.
<nowiki>*⁴</nowiki>Pentium emulation includes variants.
<nowiki>*⁵</nowiki>Pentium II emulation includes variants.
<nowiki>*⁶</nowiki>Celeron emulation includes variants.
<nowiki>*⁷</nowiki>Pentium III emulation includes variants.
<nowiki>*⁸</nowiki>Pentium 4 emulation includes variants.
<references group===Console ports of PC games===Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families.N />
==NESNotes=={{Main;[[DOSBox|List DOSBox-X]]:The Git readme file (Under the ''Comments on what DOSBox-X is lacking'') for DOSBox-X states that "''DOSBox-X contains code only to emulate the 8088 through the Pentium Pro. If Pentium II or higher emulation is desired, consider using Bochs or QEMU instead. DOSBox-X may eventually develop Pentium II emulation...''" if the user demand is there.;[[MAME]]:The emulation of various CPU types seen here regarding MAME are all over the place in the changelogs and seem confusing. However, MAME has preliminary support for the families of 286, 386/i386, 486/i486, and almost the entire range of the Pentium CPUs. However, the emulation of color, sound, and graphics for various CPUs and PCs based on the 286/386/486 architecture is acceptable. According to [http://www.progettoemma.net/mess/sysset.php ProjectMESS], many [http://www.progettoemma.net/mess/system.php?machine=ibm5170 IBM PC/AT 5170] family PCs running the 286 CPU have preliminary support. MAME [https://wiki.mamedev.org/index.php/MAME_0.146u3 0.146u3] (Jul 2012) added CPU types for Pentium MMX, Pentium Pro, Pentium II, Pentium III, and Pentium 4.::- [[MAME_compatibility_list#IBM|MAME compat list]] showing the sector for several IBM-type PC systems - most of which may work fine.::- [https://wiki.mamedev.org/index.php?title=Special:Search&limit=500&offset=0&profile=default&search=pentium wiki.mamedev.org's search results for Pentium] (e.g. 0.100u4, 0.103u4, 0.146u3, 0.148, 0.152, 0.156)::- [https://wiki.mamedev.org/index.php/MNW wiki.mamedev.org's list] for MACHINE_NOT_WORKING (Few systems based on a Pentium CPU)::- [https://wiki.mamedev.org/index.php/MIS wiki.mamedev.org's list] for MACHINE_IS_SKELETON drivers (Several PC's/systems based on a Pentium CPU);[[PCem]]:As of June 14, 2021, PCem's original developer, Sarah Walker, has stopped working on the project. They are offering the transfer of notable NES ports the project and remakes}}GitHub repo to another developer if interested.
NES games sometimes suffered from slowdown==CPUs==* [[wikipedia:Intel_8086|Intel 8086]]The 8086 CPU was released on June 8, 1978, at 5 MHz and sprite flickeringhad a max clock speed of 10 MHz.
==Sharp X68000==* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-1]]May be easier to emulate ports than After the original versionslaunch, Intel released the 8086-1, which had a clock speed of 10MHz.{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PS1! scope="col" |GCN! scope="col" |PS2! scope="col" |GBA! scope="col" |NDS! scope="col" |Notes|-|Akumajo X68000
(Castlevania Chronicles)|✓|||* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-2]]|Includes both the original game and a remixed version with remixed musicIn May/June of 1980, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker: Fullmetal Force|✓|||||PS1: A remake with sub8086-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%2 at 8 MHz was released.
FM* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-4]]The 8086-Town: A port for 4 CPU came after the FM8086-2 CPU, completely skipping 8086-Towns with updated graphics and remixed music3; it was clocked at 4 MHz.
PC Engine* [[wikipedia: A PC Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.|-|Genocide||||Intel_8086#List_of_Intel_8086|Intel I8086]]|PC Engine: Inferior graphics and sound with worse gameplay than The last 8086 CPU to be released was the originalI8086 in May/June of 1980.
FM-Towns* [[wikipedia: Intel_8088|Intel 8088]]The 8088 CPU was released as part of the ''Genocide Square'' compilation. Features updated graphics, soundon July 1, new cutscenes1979, and revised gameplayhad a default clock speed of 4.|-|Genocide 2: Master of the Dark Communion||||||SFC: Lower sound quality 77 MHz and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development teammax clock speed of 10 MHz.
FM-Towns* [[wikipedia: Same as Genocide aboveIntel_80286|Intel 286]]The 286 CPU was released on February 1, 1982, with a clock speed of 4 MHz, but soon changed to 6 MHz. After that, it had a max clock speed of 25 MHz.
DOS* [[wikipedia: Based on the FM-Towns versionIntel_80386|Intel 386DX]]The 386DX CPU was released in October of 1985 with a clock speed of 12 MHz. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio musicThe max clock speed was 33 MHz. Released only in Korea The 386DX was supposed to be introduced at 16 MHz, but most of the game's menus are in Englishthey had to settle for 12 MHz for technical reasons.|}
==Sega Genesis==* [[wikipedia:Intel_80386#The_80386SX_variant|Intel 386SX]]The 386SX was released in 1988 and was intended for lower-cost PCs at homes. It has the same clock speeds as the 386DX.
{| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Android, iOS! scope="col" style="text-align: left"|Notes|-|Castle of Illusion Starring Mickey Mouse|✓ (R)||✓ (R)||✓ (R)|✓ (R)| HD remake updated graphics and retreated gameplay|-|Earthworm Jim|||✓ (R)||✓ (R)|| HD remake with updated graphics and retreated gameplay missing The extra levels from the Sega CD Version.|-|Lunar: The Silver Star|✓|||||✓ (R)| PS1: Remake With increased difficulty'''PSP:''' Based on ps1 but with longer load times.'''IOS:''' Based on PS1 has widescreen supports but touch control.'''Sega Saturn/Windows:''' Based on PS1 is not available in English.|-|Phantasy Star 2,4||✓ (R)||||| Remake with updated graphics (Japan Only) fan translation is available.|-|Shining Force||||||| Game Boy Advance: remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system.|-|Shadow of the Beast||||✓ (R)|||'''PS4:''' Different game with different gameplay.|-|Sonic the Hedgehog|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ |To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.|-|Sonic the Hedgehog 2|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ |Same deal as the first Sonic the Hedgehog game.|-|Sonic 3 & Knuckles|✓|✓ (E)|✓ (E)||✓ (E)||'''PC* [[wikipedia:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|-|Sonic CD|✓ |✓|✓Intel_80386#The_i386SL_variant|Intel i386SL]]|✓|✓|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper. '''PS2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and i386SL was only released in Japan and Europe on PlayStation 2. The GameCube version is available in North America, but is blurrier compared to the PS2 version. '''PC/360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to for use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.|-|Sonic 3D Blast|✓ ||||||'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|} ==SNES=={{Main|List of notable SNES ports and remakes}} Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features but at the cost of poorer audio and visuals. The resolution is lower, portable computers and it was never intended to be played on had a full display. The screen area may also be reduced due to the lower resolution. The audio is much lower quality than the SNES. Also, the GBA has much stronger colors to compensate for the lack clock speed of contrast in the original GBA display20 MHz. To compensate, a shader or an option is needed. Additionally, for controls, the GBA has two fewer buttons. Several SNES games were ported to the PlayStation. These are typically emulated, and the CD format creates long loading times. Generally, it is recommended to avoid the PS1 ports for this reason and to stick with the original releases. However, in some cases, the PS1 port might offer more features. ==Sega Saturn== {| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes|-|Baroque||✓||✓ (R)|||| Saturn: Japan only, has Widescreen option'''PS1:''' Japan only, Extra content, but no widescreen supports.  '''PS2:''' Remake with different art styles and music, available in English, including the extra content of the ps1 version and more. has removed blur, 60fps, and Japanese dub hacks, the difficulty was reduced due to the new save system. '''Wii:''' Based on the ps2 version has a widescreen and progressive scan supports and the ability to choose between English and Japanese voice acting.  '''Switch:''' Japan only, Based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.|-|Black / Matrix||✓|✓ (R)|||||'''Saturn:''' Original. Has a bug that heals enemies after the player Its max clock speed is using a special attack which was fixed in the other versions25 MHz.
'''DC* [[wikipedia:''' a remake titled Intel_80486|Intel i486]]<div class="toccolours mw-collapsible mw-collapsed">Full list of i486 CPUs<div class=" Black/Matrix ADmw-collapsible-content" with many gameplay changes >* [[wikipedia:Intel_80486|Intel i486DX]]The i486DX CPU was released in order to make the game easier, added many anime cutscenes 1989 and new anime art style for the characters, the ending was expanded with 2 extra chaptershad a minimum clock speed of 20 MHz and a max clock speed of 50 MHz.
'''PS1* [[wikipedia:''' a demake of DC version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restoredIntel_80486#Models|-Intel i486SX]]|Culdcept||✓|✓|✓||||'''PS1:''' Some cards are deleted The i486SX CPU was released in September of 1991 and it becomes other cards, Abolish had a negotiation ruleclock speed of 16 MHz. Addition It has a max clock speed of some maps33 MHz.
'''DC* [[wikipedia:Intel_80486#Models|Intel i486DX2]]The i486DX2 CPU was released in March of ''' Reform cards completely, Change 92 and had a clock speed of maps, Music changed, Change of the story, The addition of A40/20 MHz.I. creation function, The addition It had a max clock speed of import66/export of data function33 MHz.
'''PS2* [[wikipedia:''' Based on Dreamcast. Available Intel_80486#Models|Intel i486SL]]The i486SL CPU was released in English. Some cards change. Addition November of some cards1992 and was used for portable computers. Addition It had a minimum clock speed of some maps. Medal system addition. '''DS:''' Based on PS1, Fan translation is available.|-|Cyber Troopers Virtual-On||||✓|||| '''PS2:''' Sega Ages 2500 release. Changed graphics with 20 MHz and a different art style, 60FPS, Japanese release.|-|Die Hard Arcade||||✓|||| '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese release.|-|Devil Summoner|||||||| '''PSP:''' Widescreen and extra content, Japanese release.|-|Devil Summoner - Soul Hackers||✓|||||| '''PS1:''' Extra content, Japanese releasemax clock speed of 33 MHz.
'''3DS* [[wikipedia:''' Based on ps1, widescreen supports, available in English.Intel_80486#Models|Intel i486DX-S]]|Dragon Force||||✓|||| '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese release.|-|Grandia||✓||||||* '''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out The i486DX2 CPU was released in June of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.* '''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).* '''PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, 93 and had a buggy Japanese audio option lifted from the PS1 undub romhackclock speed of 33 MHz.|-|Guardian Heroes|||||||✓|Enhanced port with 16:9 aspect ratio, graphics, and gameplay options, and expanded multiplayer modesIts max speed is 55 MHz.|-|Panzer Dragoon|✓|||✓|✓|||Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
'''Switch* [[wikipedia:''' HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox one.Intel_80486#Models|Intel i486DX2-S]]|PowerSlave/Exhumed|✓|✓||||||'''PC:''The i486DX2-S CPU was released in June of ' 93 and had a completely different game while the PC is clock speed of 40/20 MHz and later had a straightforward FPS get from Point A to Point B, While Sega Saturn and PS1 Versions are closer to be 3D Metroidvaniaclock speed of 66/33 MHz.
'''Saturn US Version* [[wikipedia:''' comes with an exclusive miniIntel_80486#Models|Intel i486SX-S]]The i486SX-game called "Death Tank" that isnS CPU was released in June of 't in any other version93 and had a clock speed of 25 MHz. Its max clock speed was 33 MHz.
'''PSX* [[wikipedia:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. Intel_80486#Models|Intel i486SX2]]The frame rate i486SX2 was increased to 60fps, but it can also go down to 20fps, released in March of 1994 and usually wavers in between for the majority had a clock speed of the game.|-|Princess Crown||||||||'''PSP50/PS4:''' Japan Only, Decent port.'''Saturn:''' Japan Only, Has an increased resolution hack |-|Nights into Dreams...|✓|||✓||✓|✓|Features both the original game and an enhanced graphics mode25 MHz. The port to 360, PS3, and PC is missing It had a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.|-|Silhouette Mirage|✓|||||||'''Saturn:''' Original, japan onlymax of 66/33 MHz.
'''PS1 Japanese version* [[wikipedia:Intel_80486#Models|IntelDX4]]The IntelDX4 CPU was released in March of ''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses94 and had a whopping clock speed of 75/25 MHz. It even had a more blazing clock speed of 100/33 MHz.
'''PS1 USA version* [[wikipedia:''' Based on the PlayStation Japanese version has censored the religious names from the Japanese version, and the difficulty was increased.Intel_80486#Models|-Intel i486DX2WB]]|Sonic R|✓|||||||'''PC:''The i486DX2WB CPU was released in October of ' Enhanced port with better graphics 94 and extra content. Some reprints had a clock speed of the game are missing the music. Has problems with modern hardware but can be fixed with mods.|-|Virtua Cop 1,2|✓|||||||'''PC:''' Contemporary to the Saturn port50/25 MHz. Might be hard to run on It also eventually had a modern OS. |-|Virtua Fighter 2|✓|||✓||✓|✓|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on a modern OSclock speed of 66/33 MHz.
'''PS2* [[wikipedia:Intel_80486#Models|IntelDX4WB]]The IntelDX4WB CPU was released in October of ''' Sega Ages 2500 release is 94 and had a direct port whopping clock speed of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan100/33 MHz.
'''360/PS3* [[wikipedia:''' Very similar to the PS2 release. Runs in HD but Pillboxed. Includes online play.Intel_80486#Models|-Intel i486DX2 (P24LM)]]|Radiant Silvergun|||||||✓|'''XBOX 360:''' HD Port with optional high-res effects The i486DX (P24LM) CPU was released in 1994 and graphicshad a clock speed of 90/30 MHz. Its highest clock speed is 100/33 MHz.
* [[wikipedia:Intel_80486#Models|}Intel i486GX]]The i486GX CPU was released in 1994 and had a clock speed up to 33 MHz. The reason for this is for smaller portable computers.
==PlayStation==The PS1 has * [[PlayStation_emulators#Emulation_issueswikipedia:Intel_80486_OverDrive|problems with 3DIntel i486 Overdrive]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes|-|Breath of Fire III||||||✓|* '''PSP:''' Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|✓||||||* '''PC:''' Has shorter load times and includes an option for sprite smoothing. The only version i486 Overdrive CPUs were meant to be localized in Traditional Chinese (Taiwan).|-|Crash bandicoot 1,2,3 upgrade computers and Racing |✓||||||* '''PS1:''' Original.* '''PS4/Xbox one/PC/Switch:''' HD Remakes.|-|Castlevania: Symphony of the Night||✓||||✓|* '''PS1:''' Original. Some items were rearranged and some dubbing discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes, and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's had a joy for speedrunners, as well as her as a boss), however Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360:''' Direct port clock speed of the American PS1 version. Removes loading times, but also FMVs.* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''40 MHz. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation made, to the dismay of some fans mostly interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her Rondo of Blood moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|✓|||✓|||* '''PS1:''' Original.* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the defentive version. * '''DC:'''Enanched port with better graphics. |-|Dino Crisis 2|✓|||||||-|Final Fantasy VII|✓||||||* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''Steam:'''The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports max clock speed of the recent PC release have been released, with Switch and Xbone ports in the future100 MHz.
A full remake of the game has also been announced, coming first to the PS4.|-|Final Fantasy VIII|✓||||||Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).|-|Final Fantasy IX|✓||||||Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics||||||✓|* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. * '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|✓||||||* '''Switch/PS4</PC:''' HD Remaster with widescreen supports, redone music, and the option to turn off random encounters.|-|Moon Remix RPG Adventure |||||||* '''Switch:''' Official translation.|-|Mega Man 8|✓|✓|||||* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. |-|Mega Man Legends|✓||✓|||✓|* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with a XInput controller.* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. * '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.|-|Mega Man Legends 2|✓|||||✓|* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.|-|Mega Man X4|✓||||✓||* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects (heat effects exclusive to it, worse transparency)* '''PC:''' same as ''Mega Man X3''<nowikidiv>'</nowikidiv>s PC port: Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. May not run properly on Windows 8 or later.* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X5|✓||||✓||* '''PS1:''' Original. Has some excellent romhacking support to reimplement missing content and add quality of life changes.* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X6|✓||||✓||* '''PS1:''' Original. Has some excellent romhacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.* '''PC:''' Released only in Korea and some other parts of Asia.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|✓||||✓ (R)||* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.|-|PaRappa the Rapper||||||✓|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.|-|Persona 2: Eternal Punishment||||||✓|* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.|-|Persona 2: Innocent Sin||||||✓|* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.|-|Rayman|✓|✓|✓||||*Too many changes to list here.The Definitive Edition is a fan remake called Rayman: Redemption.|-|Resident Evil|✓✓ (R)|✓|||✓ (R)||* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.|-|Resident Evil 2|✓||✓|✓|✓||* '''PS1:''' Later re-released on the system with DualShock support and a new game mode.* '''N64:''' Compressed assets, varies between 240p and 480i. New features.* '''DreamCast:''' 480p. Even more features.* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. |-|Resident Evil 3|✓|||✓|✓||* '''DreamCast/GC:''' 480p, more features.* A HD remake was released for PC, PS4 and the Xbone. |-|Revelations: Persona|✓|||||✓|* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.* '''PC:''' Released only in Japan. Very far from a technical achievement.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.|-| Spyro the Dragoon 1,2,3 |✓||||||* '''PS1:''' Original.* '''PS4/Xbox one/PC/Switch:''' HD Remakes.|-|Suikoden|✓|✓||||✓|* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PC:''' Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II||||||✓|* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Vandal Hearts|✓|✓|||||* '''PS1:''' Original* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.* '''PC:''' Korean-only.|-|Wipeout 2097|✓|✓|||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|}
* [[wikipedia:Pentium|Pentium]]<div class="toccolours mw-collapsible mw-collapsed">Full list of Pentium CPUs<div class=Nintendo 64=="mw-collapsible-content">* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 50]]The Nintendo 64 is a difficult system to emulatePentium 50 CPU was released on March 22, 1993, and no emulator has had a high degree clock speed of game compatibility. It may be easier to rely upon a port rather than try to emulate it50 MHz, as the name "Pentium 50" hints.
While system requirements are substantially higher, emulating the * [[Nintendo 64 emulatorswikipedia:List_of_Intel_Pentium_microprocessors#Virtual Console games in DolphinP5_based_Pentiums|N64 Virtual ConsolePentium 60]] releases on The Pentium 60 CPU was released simultaneously as the Wii results in more accurate emulation, even making some unplayable games playablePentium 50 was and had a clock speed of 60 MHz.
{| class="wikitable" style="text-align:left;"! scope="col" style="width* [[wikipedia: 14em;"|Name! scope="col" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="text-align: left"|Notes|-|Banjo-KazooieList_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 66]]|||✓|✓|||Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if The Pentium 66 CPU was released simultaneously as the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts Pentium 50 and Bolts60. Removed Nintendo referencesHowever, some it had a clock speed of which were endearing. XBLA version also included in ''Rare Replay''.|-|Banjo-Tooie||||✓|✓|||Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.|-|Blast Corps|||||✓ (E)|||Improved graphics, better framerate. |-|Conker's Bad Fur Day|||✓ (R)||✓ (E)|||Titled ''Conker: Live and Reloaded''. It's censored but has much better graphics 67 MHz and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or not66. Has more stable framerates and slightly better graphics than original.|-|Doom 64|✓|||||||Has an unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame-rate, keyboard and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/
It was officially ported Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed some fixes for it. See * [[httpswikipedia://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this listList_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 75]] for differences between EX and the official 2020 port.|-|The Legend of Zelda: Ocarina of Time||✓ (E)|||||✓|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port (sans vibration) is the definitive version of the game.|-|The Legend of Zelda: Majora's Mask||✓ (E)|||||✓|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer and is missing some rumble features.|-|Jet Force Gemini|||||✓ (E)|||Improved graphics, better framerate.|-|Killer Instinct Gold|||||✓ (E)|||Improved graphics, better framerate. |-|Perfect Dark||||✓|✓|||Improved graphics, better framerate, online multiplayer. XBLA version also included in ''Rare Replay''.|-|Rayman 2|✓|||||||The Windows version is a port of the N64 version and is known to have issues running Pentium 75 CPU was released on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versionsOctober 10, including several 2D sprites being replaced by 3D models, improved texture quality1994, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also goneclocked at 75 MHz. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment||||||||'''Wii:''' Emulated version with official English Supports|-|Super Mario 64|✓|||||✓ (R)||The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.There's also an unoffical [https://github.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation project. |-|Star Fox 64|||||||✓ (R)|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|✓|||||||Remastered for PC.|-|Turok 2: Seeds of Evil|✓|||||||Remastered for PC.|}
==Dreamcast==Since the system died early, many of its games were ported to other consoles.{| class="wikitable" style="text-align:left;"! scope="col" style="width* [[wikipedia: 14em;"List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|NamePentium 90]]! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" style="text-align: left"|Notes|-|Crazy Taxi 1,2|✓ (only 1)|✓ (only 1)||||✓ (only 1)|PS2/GC/PC: lower quality port of Crazy Taxi 1.PSP: titled "Crazy Taxi: Fare War" is a collection of 2 games with widescreen supports but missing 3 songs and has bad controls.|-|Cyber Troopers Virtual-On Oratorio Tangram|||||✓||Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer The Pentium 90 CPU was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST|-|Dead or Alive 2||✓ ||✓ (R)|||'''PS2:''' higher quality port with more visual effects. '''Xbox:''' Remake with better graphics.|-|Ecco the Dolphin: Defender of the Future||✓|||||'''PS2:''' lower quality texture and resolution, but better visual effects and some models|-|Headhunter||✓|||||'''PS2:''' lower quality port|-|Hundred Swords||||||✓|'''DC:''' Japanese Only.'''PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missing.|-|Jet Set Radio|||✓||✓|✓|Based released on the "De la Jet Set Radio" (The definitive Dreamcast release)March 7, Widescreen Supports1994, Missing 2 songs (Yappie Feet" and had a song called "Many Styles" from the PAL version)clock speed of 90 MHz.|-|Maken X||✓|||||'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.|-|Marvel vs Capcom 1,2||✓ (Only 2)|✓|✓ (Only 2)|✓||'''Dreamcast:''' is the most identical to the arcade version. '''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.'''PS3/360:''' Widescreen supports, Online multiplayer, all characters unlocked from the start, some bugs [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488]|-|MDK2||✓ ||||✓|'''PC:''' Added Difficulty levels and the ability to save everywhere
'''PS2* [[wikipedia:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemiesList_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 100]]The Pentium 100 CPU was released on March 7, and wider ledges in platforming sections1994, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlshad a clock speed of 100 MHz.
'''Wii* [[wikipedia:''' Based on the PS2 version but the audio has been compressed, List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 100]]The Embedded Pentium 100 was released for computers that were not meant to have different components and graphically, shadows have been removedwere clocked at 100 MHz.
'''MDK2 HD* [[wikipedia:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesList_of_Intel_Pentium_microprocessors#P5_based_Pentiums|-|Milestone Shooting Games (Radirgy, Chaos Field, Karous)|✓|✓|||||'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field available in English.'''PS2:''' Enhanced port of Radirgy. Japanese release only.'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.|-|Shenmue 1,2||||✓ (Only 2)||✓|'''Xbox:''' omissions of visual references to the Virgin Mary.'''PC/PS4/XBOX One:''' HD remasters with widescreen supports, Based on the Xbox Version. Ability to save anywhere in both games, some minors changes to the town. [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594/ ,a lot of bugsPentium 120]] |-|Skies of Arcadia|✓||||||Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta The Pentium 120 was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit released on most characters', vehiclesMarch 27, ships'1995, and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot had a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions clock speed of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Ikaruga|✓||||✓|✓|'''Dreamcast:''' most faithful port, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles120 MHz.
'''Steam* [[wikipedia:''' Analog control supportList_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 133]]The Pentium 133 CPU was released on June 1, has the most achievements1995, customizable options, some graphics/cutscene enhancements not in any other homeport. The select screen was alteredand had a clock speed of 133 MHz.
'''360* [[wikipedia:''' Analog control supportList_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 150]]The Pentium 150 CPU was released on January 4, not very faithful port1996, and some enemy patterns are completely different but have online multiplayer, the select screen was alteredhad a clock speed of 150 MHz.
'''Switch* [[wikipedia:''' nalog control supports, compressed audio but has online multiplayer. The select screen was altered.|-|Grandia II||✓|||List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 166]]|The PS2 version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on As the DC version but suffers from its own bugs.|-|Phantasy Star Online|✓|||✓||✓| All name implies, the ports are based Pentium 166 CPU was released on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable class, Forces are the only job that can use ReverserJanuary 4, Grants1996, and Megid. and Various balancing had a clock speed of items powers 167 MHz and removal of certain itemsnot 166.
'''Xbox* [[wikipedia:''' A decent port.'''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus" Episode 2 challenge mode and some missions that were only available in online mode can now be played in offline mode. '''PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in english.|-|Power Stone 1,2|||||||'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.|-|Resident Evil Code: Veronica|✓|✓|✓||✓||Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.|-List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Rent-A-Hero No. 1Pentium 200]]||||✓ |||'''DC:''' Japanese Only.'''Xbox:''' The Intro was Improved, added online capabilities. an English prototype in a complete state, with only minor text errors present Pentium 200 CPU was leaked online.|-|REZ||✓|||✓|✓|'''PS2:''' lower quality port.'''360:''' HD Port with widescreen supports.'''PC/PS4:''' Titled ''REZ Infinite'', based released on 360 port with new levels made in UE4. |-|Sonic Adventure|✓||✓||✓|✓|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. UnfortunatelyJune 10, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).|-|Sonic Adventure 2|✓||✓||✓|✓|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode1996, and had a new Chao minigame. Doesn't include Chao Adventure 2 due to lack clock speed of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC200.|-|Virtual Tennis 2||✓|||||'''PS2:''' lower quality port in 30FPS.|}
==PlayStation 2==* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 133]]{{Main|List The Embedded Pentium 133 CPU was released for computers that were not supposed to have changeable components. It had a clock speed of notable PS2 ports and remakes}}133 MHz.
==Gamecube==* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 133 with VRE]]It is identical with the Embedded Pentium 133 but with VRE.
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 166]]
The Embedded Pentium 166 CPU was released for computers with non-changeable parts.
{| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |Xbox! scope="col" |PlayStation 3! scope="col" |Xbox 360! scope="col" style="text-align: left"|Notes|-|Beyond Good & Evil|✓|✓|✓|✓|✓|'''PS2:''' Inferior-looking port.</div></div>
'''PC/Xbox* [[wikipedia:''' Was developed by another team so there are some minors changes to the environmentPentium|Pentium MMX]]<div class="toccolours mw-collapsible mw-collapsed">Full list of Pentium MMX CPUs<div class="mw-collapsible-content">* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium MMX 166]]The Pentium MMX 166 was released on January 8, 1997, and had a clock speed of 167 MHz.
'''PS3/360* [[wikipedia:''' HD Remaster List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium MMX 200]]The Pentium MMX 200 was released on January 8, 1997, and had a clock speed of the PC Version200 MHz.
The game creator said that the GameCube version is the best.|-|Donkey Kong Jungle Beat||||||'''Wii* [[wikipedia:''' Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|-Pentium MMX 233]]|The Legend of Zelda: The Wind Waker||||||'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreenPentium MMX 233 CPU was released on June 2, with no need to pause the game. some items1997, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of had a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda: The Twilight Princess||||||'''Wii:''' The World is mirrored and Motion control was added.'''Wii U:''' HD Remaster too many changes to list here [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions Full List of changes]|-|Killer 7|✓ |✓||||[https://www.speedrun.com/Killer7/guide/vrviv Full List of changes]|-|Mario Power Tennis||||||'''Wii:''' 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control clock speed of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1,2||||||[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here. between all versions]|-|Viewtiful joe 1,2||✓||||PS2: Inferior Looking but the first game has Dante from the devil may cry series cameo.|-|Rayman 3|✓|✓|✓|✓|✓|'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-game by connecting GBA to The Gamecube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack233 MHz.
'''PS2* [[wikipedia:''' Inferior lookingList_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium MMX 200]]The Embedded Pentium MMX 200 CPU was released on September 29, 1997, and had a clock speed of 200 MHz. It was for computers with non-removable components.
'''Xbox* [[wikipedia:''' Widescreen option is just 4:3 stretchedList_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium MMX 233]]The Embedded Pentium MMX 233 CPU was released for computers with non-removable parts. It had a clock speed of 233 MHz.
'''PC:''' The ability to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed with a mod called "better Rayman 3" The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages</div></div>
'''PS3/360* [[wikipedia:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.Pentium_Pro|Pentium Pro]]The original version opened with a gameplay trailer cut to Groove Armada'sMadder'. This has been removed and replaced with a new trailer featuring new music.<div class="toccolours mw-collapsible mw-collapsed">The intro sequence originally began with the classic Ubi Soft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color Full list of the water has undergone strange changes. Pentium Pro CPUsThe bonus section of the game contains an <div class="extramw-collapsible-content" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.>* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 150]]The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light sourcePentium Pro 150 CPU was released on November 1, and instead1995, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only had a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end clock speed of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|✓|✓|✓|✓|✓|[https://residentevil.fandom150 MHz.com/wiki/Resident_Evil_4/development Too Many different to list here]
A remake is in development.|-|Super Mario Sunshine||||||Switch* [[wikipedia: Emulated Version with Widescreen Supports.List_of_Intel_Pentium_Pro_microprocessors|-|Sonic HeroesPentium Pro 166]]|✓|✓|✓|||[https://tcrfThe Pentium Pro 166 CPU was released on November 1, 1995, and had a clock speed of 167 MHz.net/Sonic_Heroes#Regional.2FRevisional_Differences Too Many different to list here.]
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|-Pentium Pro 180]]|}The Pentium Pro 180 CPU was released on November 1, 1995, and had a clock speed of 180 MHz.
==Xbox==* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 200]]Most Xbox Ports for PC are Descent ports, and most multiplatform games The Pentium Pro 200 CPU was released on Consoles at the time (PS2November 1, GC1995, Xbox) were superior on the Xbox.{| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |Gamecube! scope="col" |PlayStation 3! scope="col" style="text-align: left"|Notes|-|Advant Rising|✓||||'''PC:''' Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|✓|✓|✓|✓|'''GC:''' Inferior-looking portand had a clock speed of 200 MHz.
'''PS2:''' Titled "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health Bar.</div></div>
'''Switch/Vita/PS3/PS4/360/Xbox One* [[wikipedia:''' Based on The PS2 Version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.Pentium_II|Pentium II]]|<div class="toccolours mw-collapsible mw-collapsed">|Ninja Gaiden BlackFull list of Pentium II CPUs|✓<div class="mw-collapsible-content">* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 233]]||✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden Sigma". FMV The Pentium II 233 CPU was removed. Enemies gush more blood. Human beheadings removed. Added released on May 7, 1997, and had a few more save points. Added many more Muaramasa statues. New enemies for all difficulties levels. New backflip and somersault animations. Redesigned and New Bosses. New Weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. New Music. Underwater segment significantly shortened. Some Puzzles were removedclock speed of 233 MHz.
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|-Pentium II 266]]|Prince The Pentium II 266 CPU was released on May 7, 1997, and had a clock speed of Persia Trilogy|✓|✓|✓|✓|'''PS2/GC:''' inferior-looking Ports167 MHz.
'''PC* [[wikipedia:''' Best looking version. A remastered version of Prince of Persia (1989) can be unlocked List_of_Intel_Pentium_II_microprocessors|Pentium II 300]]The Pentium II 300 CPU was released on 6th gen consolesMay 7, 1997, but not in the PC version. Mods should be used for modern systemsand had a clock speed of 300 MHz.
'''PS3* [[wikipedia:''' lazy remaster, cropped widescreen. List_of_Intel_Pentium_II_microprocessors|-Pentium II 333]]|Spider-Man 2|✓|✓|✓||'''PS2/GC:''' Inferior-looking PC: Completely different gameThe Pentium II 333 CPU was released on January 26, 1998, developed by and had a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|Splinter Cell Trilogy|✓|✓|✓|✓|'''PC/Xbox:''' Best looking version. Has DLC Levels. PC Version has problems with modern hardwareclock speed of 333 MHz.
'''GC/PS2* [[wikipedia:''' inferior-looking PortsList_of_Intel_Pentium_II_microprocessors|Pentium II Overdrive]]The Pentium II Overdrive was an upgrade for computers with weaker CPUs. Altered level designIt was released on August 10, 1998. It had a clock speed of 333 MHz, the same as the Pentium II 333.
'''PS3* [[wikipedia:''' Based List_of_Intel_Pentium_II_microprocessors|Pentium II 350]]The Pentium II 350 was released on the PC versionApril 15, lazy remaster1998, cropped widescreen.|-|Splinter Cell: Double Agent|✓|✓|✓|✓|'''GC/PS2:''' inferior-looking Ports. Altered level designand had a clock speed of 350 MHz.
'''PS3/360/PC* [[wikipedia:''' completely different game.List_of_Intel_Pentium_II_microprocessors|-Pentium II 400 ]]|Halo 1The Pentium II 400 was released on April 15, 1998, 2|✓||||'''PC/Xbox One:''' Part and had a clock speed of the Master Chief Collection400 MHz. Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|}
==Gameboy==* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 450]]The Pentium II 450 was released on August 24, 1998, and had a clock speed of 450 MHz.
{| class="wikitable" style="text-align:center;"! scope="col" style="width* [[wikipedia: 14em;"List_of_Intel_Pentium_II_microprocessors|NameMobile Pentium II 233]]! scope="col" |Windows! scope="col" |NDS! scope="col" |3DS! scope="col" |Switch! scope="col" style="text-align: left"|Notes|-|Mario and Luigi Superstar Saga|||||3DS: A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1, The Mobile Pentium II 233 was released on April 2, 31998, 4|✓|||✓|'''GBA:''' Original. Uncensored hacks are availableand had a clock speed of 233 MHz.
'''DS* [[wikipedia:''' Better Audio. List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 266]]The multiplayer mini-games from Mega Man Zero Mobile Pentium II 266 was released on April 2 were removed. Some dialogue containing words like "death", "kill"1998, and "die" were changed, making the games more kid-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttonshad a clock speed of 266 MHz.
'''Switch/PC/PS4/Xbox One* [[wikipedia:''' Based List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 300]]The Mobile Pentium II 300 CPU was released on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) systemSeptember 9, artwork gallery1998, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has had a modding community thanks to these games being native ports instead clock speed of emulation300 MHz.|-|The Legend of Zelda: Link's Awakening ||||✓ (R)|Switch: HD Remake with dungeon creating mode.|-|}
==Nintendo DS==* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 266PE]]The Mobile Pentium II 266PE was released on January 9, 1999, and had a clock speed of 267 MHz.
{| class="wikitable" style="text-align:center;"! scope="col" style="width* [[wikipedia: 14em;"|Name! scope="col" |Windows! scope="col" |3DS! scope="col" List_of_Intel_Pentium_II_microprocessors|MobilePentium II 300PE]]! scope="col" style="text-align: left"|Notes|-|Shin Megami Tensei: Strange journey||✓||'''3DS:''' Titled "Strange Journey Redux" The game includes new artwork for the characters (Which some people dislike, a mod called "de-shine" Mobile Pentium II 300PE was created for fixing the characters' portraits). The introduction of difficulty modes: Casualreleased on January 25, Standard, Expert1999, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. had a single-save file that allows the player to save anywhere in the dungeon without the use clock speed of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible300 MHz.Commander Skills have been added.|-|Mario & Luigi: Bowser's Inside Story||✓ (R)||'''3DS:''' Titled "Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey". [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of Changes]|-|Radiant Historia||✓||'''3DS:''' Titled: " Radiant Historia: Perfect Chronology" has difficulty options. New characters' portraits. A new timeline was added. a new training ground. characters can also learn Support Skills. five new tracks. Mini Map was added. New Translation. More save slots. Weapon and armor stats have been modified slightly. Some Life quality improvements were added.|-|}
==PSP==* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 333]]Most Ports for PS2 are infamous for bad controls The Mobile Pentium II 333 was released on January 25, 1999, and Glitcheshad a clock speed of 333 MHz.
{| class="wikitable" style="text-align* [[wikipedia:center;"! scope="col" style="width: 14em;"List_of_Intel_Pentium_II_microprocessors|NameMobile Pentium II 366]]! scope="col" |Windows! scope="col" |PS2! scope="col" |The Mobile! scope="col" style="text-align: left"|Notes|-|Grand Theft Auto: Liberty City Stories Pentium II 366 was released on January 25, 1999, and Vice City Stories||✓|✓|'''PS2:''' Missing content.'''Mobile:''' Inferior looking.|-|Kingdom Hearts: Birth By Sleep||||'''PS3/PS4/PC/Xbox One:''' HD Remaster had a clock speed of the Final Mix version367 MHz.|-|Metal Gear Solid: Peace Walker||||'''PS3/360:''' HD Remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were recorded.|-|}
==PlayStation 3==* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 400]]The Mobile Pentium II 400 CPU was released on June 14, 1999, and had a clock speed of 400 MHz.
{| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Dark Souls|✓|✓|✓|✓|'''PC</PS4div></Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition". [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|Demon's Souls|||||'''PS5:''' Remake with better Graphics and life quality improvements.|-|God of War 3||✓|||'''PS4:''' 1080p support targeted at 60 frames per second and features a photo mode, All of the DLC that was released for God of War III is included with God of War III Remastered|-|NieR|✓(R)|✓(R)|✓|✓(R)| PS3 (Japan): The protagonist is a kidXbox 360/PS3 (NA): The protagonist is an Adult.PC/PS4/Xbox One: Remake with enhanced Gameplay, The protagonist is a kid.|-|The Last of Us||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. a new photo mode, The DLC Left Behind is included. |-|Uncharted 1,2,3||✓|||The games run at 60 FPS, and the resolution is increased to 1080p. Better lighting, textures, and models, a new mode called Speed Run,2 New Weapons. Multiplayer was removed.|-|Vanquish|✓|✓|✓|✓|'''Xbox 360:''' Decent port.'''PC/PS4/Xbox One:''' Improved Resolution and FPS|-|}div>
* [[wikipedia:Celeron|Celeron]]<div class="toccolours mw-collapsible mw-collapsed">Full list of Celeron CPUs<div class=Xbox 360=="mw-collapsible-content">* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 266]]The Celeron 266 CPU was released on April 15, 1998, and had a clock speed of 266 MHz.
{| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |Wii! scope="col" |PlayStation 3! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Bayonetta|✓||✓|✓|'''PS3* [[wikipedia:''' Terrible Frame rate.'''PS4/Xbox One/PC:''' Decent ports'''Switch/Wii U:''' Has Exclusive costumes List_of_Intel_Celeron_microprocessors|-Celeron 300]]|Dead Rising||✓|||'''Wii:''' Titled "Dead Rising: Chop Till You Drop" Motion ControlThe Celeron 300 CPU was released on June 8, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad1998, and Jessie; others see him rescuing the various survivors had a clock speed of the outbreak. New Zombies300 MHz. New Mini-Games. Costume blood color, but Frank Can't jump and Some Areas are now Smaller.|-|Halo 3, 4|✓|||✓|
'''Xbox One/PC* [[wikipedia:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.List_of_Intel_Celeron_microprocessors|-Celeron 300A]]|Ninja Gaiden II|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 2 Sigma", This Version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. The throw damage Celeron 300A CPU was increased.Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weaponreleased on August 24, a greatsword. The Weapon Upgrade system has been altered. Some ranged weapons have been removed. Keys have been completely removed1998, doors simply popping open now. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. many textures (not all) throughout the chapters completely replaced to vastly improve the visual appeal of each environment but leaves character textures mostly unchanged. almost all the gore has been removed.|-|Ninja Gaiden III|✓||✓|✓|'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials.|-|Red Dead Redemption|||✓|✓|'''PS3:''' runs at had a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas clock speed of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Xbox One: Backward Compatibility300 MHz.|-|}
==Wii==* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 333]]The Celeron 333 CPU was released on August 24, 1998, and had a clock speed of 333 MHz.
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 366]]
The Celeron 366 CPU was released on January 4, 1999, and had a clock speed of 366 MHz.
{| class="wikitable" style="text-align:center;"! scope="col" style="width* [[wikipedia: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 3! scope="col" |3DS! scope="col" List_of_Intel_Celeron_microprocessors|SwitchCeleron 400]]! scope="col" style="text-align: left"|Notes|-|No More Heroes||✓||✓|'''PS3/360:''' The art style Celeron 400 CPU was changed, 30 fps. Doesn't require motion control more .missions, and boss fights. An unlockable "Very Sweet" Mode, The songreleased on January 4, "Heavenly Star" and The Ubisoft trailer was removed. A retry option was added. added voice acting. Ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy.The northern section of Santa Destroy was blocked off1999, with any collectibles and missions located in that area moved to the rest had a clock speed of the map. The Japanese versions are censored400 MHz.
'''Switch* [[wikipedia:''' Based List_of_Intel_Celeron_microprocessors|Celeron 433]]The Celeron 433 CPU was released on the Wii versionMarch 22, The song1999, "Heavenly Star" and The Ubisoft trailer were removed. Doesn't require motion control more. A retry option was added.|-|No More Heroes 2||||✓|'''Wii:''' NA and PAL version has different music. The German version is also censored.'''Switch:''' Based on the PAL version.|-|The Legend had a clock speed of Zelda: Skyward Sword.||||✓|'''Switch:''' HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Resident Evil Chronicles||✓|||'''PS3:''' HD Remaster. Doesn't require motion control more.|-|Xenoblade Chronicles|||✓|✓ (R)|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility433 MHz.
'''Switch* [[wikipedia:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordingsList_of_Intel_Celeron_microprocessors|Celeron 466]]The Celeron 466 CPU was released on April 26, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese1999, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is had a new featureclock speed of 466 MHz.|-|}
==PlayStation Vita==* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 500]]The Celeron 500 CPU was released on August 2, 1999, and had a clock speed of 500 MHz.
{| class="wikitable" style="text-align:center;"! scope="col" style="width* [[wikipedia: 14em;"List_of_Intel_Celeron_microprocessors|NameCeleron 533]]! scope="col" |Windows! scope="col" |PlayStation The Celeron 533 CPU was released on January 4! scope="col" |Xbox 360! scope="col" |Xbox One! scope="col" style="text-align: left"|Notes|-|Persona 4 Golden|✓||||The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita for2000, is now available on PC. It may be worth getting if you're computer can't handle running and had a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state clock speed of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher end machines (this is apparently due to the way the video files were encoded)533 MHz.|-|}
==3DS==Emulation for the [[Nintendo 3DS emulators|3DS]] is in early development. It is not currently in a state meant for regular usage.{| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PS3! scope="col" |Xbox 360! scope="col" style="text-align: left"|Notes|-|Azure Striker Gunvolt|✓|||Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil Revelations|✓|✓|✓|Also on Wii U. All ported versions are in HD.|-|The Legend of Dark Witch|✓|||Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|The Legend of Dark Witch 2|✓|||Same as the above.|}</div></div>
==References==
{{Reflistreflist}} ==External links==* [https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/IBMPersonalComputer IBM Personal Computer] at TVTropes.* [https://betawiki.net/wiki/Windows_8_build_7700 Windows 8 build 7700] Info about the earliest Windows build to be unbootable in 86Box.
[[Category:Notable portsComputers]][[Category:Computer emulators|*]]
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