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Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.
 
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.
 
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list
 
  
 
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
 
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
 
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
 
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.
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;(R):This is a '''r'''emake, which can dramatically differ from the original game.<!--
;(U):This is a community-made '''u'''nofficial port.<!--
 
 
;(I):This is a community-made re'''i'''mplementation.
 
;(I):This is a community-made re'''i'''mplementation.
 
;(D):This is a community-made '''d'''emake. -->
 
;(D):This is a community-made '''d'''emake. -->
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However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
 
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
  
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
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Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUs|DOS]] and are supported by [[DOSBox]].
  
 
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
 
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
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While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
 
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
  
{| class="wikitable" style="text-align:center;"
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{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col"|Game
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! scope="col" style="width: 14em;"|Game
! scope="col"|Preferred platforms
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! scope="col"|PS1
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! scope="col"|PS2
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! scope="col"|PS3
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! scope="col"|PS4
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! scope="col"|PS5
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! scope="col"|Xbox
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! scope="col"|Xbox 360
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! scope="col"|Xbox One
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! scope="col"|Xbox Series X/S
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! scope="col"|GameCube
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! scope="col"|Switch
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! scope="col"|3DS
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! scope="col"|Dreamcast
 
! scope="col"|PC version issues
 
! scope="col"|PC version issues
 
|-
 
|-
 
|007 Nightfire
 
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube
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|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
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|Completely different game, developed by Gearbox. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. Had a mixed reception compared to the console's counterpart.
 
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|2006 FIFA World Cup/FIFA World Cup: Germany 2006
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|Castlevania: Lords of Shadow
|Xbox 360
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|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.
 
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|Blood Omen: Legacy of Kain
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|Cave Story+
|PlayStation
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|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].
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|style="white-space: nowrap;"|Castlevania: Lords of Shadow
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|PlayStation 3<br>Xbox 360
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|style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.
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|Cave Story+
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|Switch<br>3DS
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|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
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|PlayStation
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|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, and two additional soundtrack options (Famitracks and Ridiculon). The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Devil May Cry 5
 
|PlayStation 5<br>Xbox Series X/S
 
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
 
|-
 
|Dragon Ball Z: Kakarot
 
|Xbox Series X/S<br>PlayStation 5
 
|style="text-align: left;"|The next gen update was not made for the PC version.
 
 
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|Driver: San Francisco
 
|Driver: San Francisco
|PlayStation 3<br>Xbox 360
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|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07
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|Xbox 360
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|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.
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|FIFA 08</br>FIFA 09</br>FIFA 10
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|PlayStation 3<br>Xbox 360
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|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|FIFA 11
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|PlayStation 3<br>Xbox 360
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|style="text-align: left;"|After long time shipping 6th generation based game to PC, this one is finally based on the version for 7th generation consoles '''but with limited quantity of new features'''.
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|Missing the split screen multiplayer mode and a grainy orange filter.
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|FIFA 07</br>FIFA 08</br>FIFA 09</br>FIFA 10
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|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
 
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|FIFA 14
 
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)
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|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
 
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|FIFA 21</br>FIFA 22
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|FIFA 21
|PlayStation 5<br>Xbox Series X/S
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|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.
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|Based on the version for 8th generation consoles, instead on superior one for 9th generation.
 
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|Finding Nemo
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|Grand Theft Auto: San Andreas
|PlayStation 2<br>Xbox<br>GameCube
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|style="text-align: left;"|Completely different game, developed by a different studio.
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|Grand Theft Auto:<br>San Andreas
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|PlayStation 2<br>Xbox
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|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Madden NFL 06
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|Xbox 360
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|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
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|PlayStation 3<br>Xbox 360
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|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
 
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|Metal Gear Solid
 
|Metal Gear Solid
|PlayStation
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|{{✓}}
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.
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|NBA Live 06<br/>NBA Live 07
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|Xbox 360
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|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.
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|NHL 07
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|Xbox 360
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|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].
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|NHL 08<br/>NHL 09
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|PlayStation 3<br/>Xbox 360
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|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|FMV's don't work on modern PCs, and misses blur effects. The broken FMVs, however, been fixed in the GOG.com release.
 
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|PowerSlave/Exhumed
 
|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>
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|{{✓}}
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
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|Prince of Persia: The Forgotten Sands
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|Wii
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|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.
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|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007
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|Xbox 360
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|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Pro Evolution Soccer 2017
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|PlayStation 4 (Pro)<br>Xbox One (X/S)
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|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|A completely different game; while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
 
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|Rayman 2
 
|Rayman 2
|PlayStation 2<br>3DS<br>Dreamcast
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|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.
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Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.
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|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.
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Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues.
 
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|Silent Hill 2
 
|Silent Hill 2
|PlayStation 2<br>Xbox
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|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].
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|The Sims
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|PlayStation 2<br>Xbox<br>GameCube
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|style="text-align: left;"|Different engine.
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|Missing some effects, fogs are lower quality, inferior sound quality, badly converted FMVs, and compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using mods such as [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].
 
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|Sonic Adventure DX
 
|Sonic Adventure DX
|GameCube<br>Dreamcast
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|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.
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|Sonic Adventure 2
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|GameCube<br>Dreamcast
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|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.
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|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.
 
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|Spider-Man 2
 
|Spider-Man 2
|PlayStation 2<br>Xbox<br>GameCube
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|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
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|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
 
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|SpongeBob SquarePants:<br>Battle for Bikini Bottom
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|SpongeBob SquarePants: Battle for Bikini Bottom
|PlayStation 2<br>Xbox<br>GameCube
+
|
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.
+
|{{✓}}
|-
+
|
|Sudeki
+
|
|Xbox
+
|
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
 
|-
 
|Tom Clancy's Splinter Cell: Pandora Tomorrow
 
|PlayStation 2<br>Xbox<br>GameCube
 
|style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.
 
|-
 
|Tom Clancy's Splinter Cell: Double Agent
 
|PlayStation 2<br>Xbox<br>GameCube
 
|style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.
 
|-
 
|Tomb Raider (1996)
 
|PlayStation
 
|style="text-align: left;"|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.
 
|-
 
|Toy Story 3
 
|PlayStation 3<br>Xbox 360
 
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
 
|-
 
|UEFA Champions League 2006–2007
 
|Xbox 360
 
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
 
|-
 
|UEFA Euro 2008
 
|PlayStation 3<br>Xbox 360
 
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
 
|-
 
|}
 
 
 
===Multi-platform games with exclusive console DLCs===
 
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Exclusive console DLC(s)
 
! scope="col"|PlayStation 3
 
! scope="col"|PlayStation 4
 
! scope="col"|Xbox 360
 
! scope="col"|Xbox One
 
|-
 
|Alpha Protocol
 
|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
 
 
|{{✓}}
 
|{{✓}}
|style="background: #A2A9B1;"|
+
|
 +
|
 +
|
 
|{{✓}}
 
|{{✓}}
|style="background: #A2A9B1;"|
+
|
 +
|
 +
|
 +
|Different game, developed by a different studio. A remake based on the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" has been released on PC and 8th gen consoles.
 
|-
 
|-
|Batman: Arkham Asylum
+
|Tom Clancy's Splinter Cell: Double Agent
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
+
|
 
|{{✓}}
 
|{{✓}}
|style="background: #A2A9B1;"|
+
|
|style="background: #A2A9B1;"|
+
|
|style="background: #A2A9B1;"|
+
|
|-
 
|Batman: Arkham Knight
 
|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''
 
|style="background: #A2A9B1;"|
 
 
|{{✓}}
 
|{{✓}}
|style="background: #A2A9B1;"|
+
|
|style="background: #A2A9B1;"|
+
|
|-
+
|
|Batman: Arkham Origins
 
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
 
 
|{{✓}}
 
|{{✓}}
|style="background: #A2A9B1;"|
+
|
|style="background: #A2A9B1;"|
+
|
|style="background: #A2A9B1;"|
+
|
 +
|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.
 
|-
 
|-
|Dead Rising 2
+
|Tom Clancy's Splinter Cell: Pandora Tomorrow
|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.
+
|
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
 
 
|{{✓}}
 
|{{✓}}
|style="background: #A2A9B1;"|
+
|
|-
+
|
|Dead Rising 3
+
|
|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
 
 
|{{✓}}
 
|{{✓}}
|-
+
|
|Dead Space
+
|
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
+
|
|{{~}}
 
|style="background: #A2A9B1;"|
 
|{{~}}
 
|style="background: #A2A9B1;"|
 
|-
 
|Dead Space 2
 
|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
 
 
|{{✓}}
 
|{{✓}}
|style="background: #A2A9B1;"|
+
|
|{{✓}}
+
|
|style="background: #A2A9B1;"|
+
|
 +
|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.
 
|-
 
|-
|Heavy Rain
+
|Tomb Raider (1996)
|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.
 
 
|{{✓}}
 
|{{✓}}
|style="background: #A2A9B1;"|
+
|
|style="background: #A2A9B1;"|
+
|
|style="background: #A2A9B1;"|
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.
 
|-
 
|-
|Overlord II
+
|Toy Story 3
|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.
+
|
 +
|
 
|{{✓}}
 
|{{✓}}
|style="background: #A2A9B1;"|
+
|
 +
|
 +
|
 
|{{✓}}
 
|{{✓}}
|style="background: #A2A9B1;"|
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
 
|-
 
|-
|Prince of Persia (2008)
+
|}
|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.
+
 
|{{✓}}
+
===Multi-platform games with exclusive console DLCs===
|style="background: #A2A9B1;"|
+
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.
|{{✓}}
+
 
|style="background: #A2A9B1;"|
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
 +
! scope="col"|Game
 +
! scope="col"|Exclusive console DLC(s)
 +
! scope="col"|PlayStation 3
 +
! scope="col"|PlayStation 4
 +
! scope="col"|Xbox 360
 +
! scope="col"|Xbox One
 
|-
 
|-
|Prototype 2
+
|Alpha Protocol
|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).
+
|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.
 
|{{✓}}
 
|{{✓}}
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
Line 297: Line 373:
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
 
|-
 
|-
|Saint's Row 2
+
|Batman: Arkham Knight
|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.
+
|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''
 +
|style="background: #A2A9B1;"|
 
|{{✓}}
 
|{{✓}}
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
|{{✓}}
 
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
 
|-
 
|-
|Saint's Row IV
+
|Batman: Arkham Origins
|style="text-align:left;"|'''Plague of Frogs Pack''' - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.
+
|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|style="background: #A2A9B1;"|
 
 
|{{✓}}
 
|{{✓}}
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
|{{✓}}
 
|-
 
|Split/Second: Velocity
 
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
 
|{{✓}}
 
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
|{{✓}}
 
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
 
|-
 
|-
|Star Wars:<br>The Force Unleashed II
+
|Dead Rising 2
|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").
+
|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.
|{{✓}}
+
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
 
|{{✓}}
 
|{{✓}}
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
 
|-
 
|-
|Stranglehold
+
|Dead Rising 3
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.
+
|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.
|{{✓}}
 
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
|{{~}}
 
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
|-
 
|style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition
 
|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.
 
|{{✓}}
 
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
 
|{{✓}}
 
|{{✓}}
 +
|-
 +
|Dead Space
 +
|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.
 +
|{{~}}
 +
|style="background: #A2A9B1;"|
 +
|{{~}}
 
|style="background: #A2A9B1;"|
 
|style="background: #A2A9B1;"|
 
|-
 
|-
|}
+
|Dead Space 2
 
+
|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.
===Console ports of PC games===
+
|{{✓}}
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
+
|style="background: #A2A9B1;"|
 
+
|{{✓}}
===Sharp X68000===
+
|style="background: #A2A9B1;"|
May be easier to emulate ports than the original versions.
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Akumajo X68000<br>(Castlevania Chronicles)
+
|Heavy Rain
|PlayStation
+
|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.
|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
+
|{{✓}}
 +
|style="background: #A2A9B1;"|
 +
|style="background: #A2A9B1;"|
 +
|style="background: #A2A9B1;"|
 
|-
 
|-
|Mad Stalker:<br>Fullmetal Force
+
|Overlord II
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis
+
|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.
+
|{{✓}}
 
+
|style="background: #A2A9B1;"|
'''FM Towns:''' A port with updated graphics and remixed music.
+
|{{✓}}
 
+
|style="background: #A2A9B1;"|
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.
 
 
 
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.
 
 
|-
 
|-
|Genocide
+
|Prince of Persia (2008)
|PC Engine<br>FM Towns
+
|'''Epilogue''' - continues game's plot and opens the true ending.
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.
+
|{{✓}}
 
+
|style="background: #A2A9B1;"|
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
+
|{{✓}}
 +
|style="background: #A2A9B1;"|
 
|-
 
|-
|Genocide 2: Master of the Dark Communion
+
|Prototype 2
|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS
+
|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
+
|{{✓}}
 
+
|style="background: #A2A9B1;"|
'''FM-Towns:''' Same as Genocide above.
+
|{{✓}}
 
+
|style="background: #A2A9B1;"|
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.
 
|}
 
 
 
==Arcade==
 
{| class="wikitable" style="text-align: center;"
 
! scope="col"|Name
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Chaos Field
+
|Saint's Row 2
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii
+
|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.
+
|{{✓}}
 
+
|style="background: #A2A9B1;"|
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.
+
|{{✓}}
 +
|style="background: #A2A9B1;"|
 
|-
 
|-
|Crazy Taxi
+
|Split/Second: Velocity
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS
+
|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original.
+
|{{✓}}
 
+
|style="background: #A2A9B1;"|
'''PlayStation 2/GameCube/Windows''': lower quality port, with control issues.
+
|{{✓}}
 
+
|style="background: #A2A9B1;"|
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
 
 
 
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
 
 
|-
 
|-
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram
+
|Star Wars: The Force Unleashed II
|Dreamcast<br>Xbox 360<br>Xbox One<br>
+
|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST.
+
|{{✓}}
 
+
|style="background: #A2A9B1;"|
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.
+
|{{✓}}
 +
|style="background: #A2A9B1;"|
 
|-
 
|-
|Dead or Alive 2
+
|Stranglehold
|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)
+
|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.
|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
+
|{{✓}}
 
+
|style="background: #A2A9B1;"|
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.
+
|{{~}}
 +
|style="background: #A2A9B1;"|
 
|-
 
|-
|Ikaruga
+
|X-Men Origins: Wolverine - Uncaged Edition
|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch
+
|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.
|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
+
|{{✓}}
 +
|style="background: #A2A9B1;"|
 +
|{{✓}}
 +
|style="background: #A2A9B1;"|
 +
|}
  
'''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
+
===Console ports of PC games===
 +
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families.
  
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
+
==NES==
 +
NES games sometimes suffered from slowdown, and sprite flickering.
  
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"
 
+
! scope="col"|Name
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
+
! scope="col"|Platforms
 
+
! scope="col"|Notes
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
 
 
|-
 
|-
|Karous
+
|Crystalis
|Dreamcast<br>Nintendo Wii
+
|GBC
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
+
|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).
 
 
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.
 
 
|-
 
|-
|Marvel Super Heroes
+
|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II
|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360
+
|SNES
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
+
|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.
 
|-
 
|-
|Marvel vs. Capcom:<br>Clash of Super Heroes
+
|Dragon Quest I<br/>Dragon Quest II
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360
+
|SNES, GBC
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
+
|
|-
+
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.
|Marvel vs. Capcom 2:<br>New Age of Heroes
+
 
|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS
+
GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.
|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
 
|-
 
|OutRun 2
 
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows
 
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
 
  
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)
+
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
  
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
+
Android/iOS: New English translation. Based on the mobile version.
 
|-
 
|-
|OutRun 2 SP
+
|Dragon Quest III
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360
+
|SNES, GBC
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
+
|
 +
SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.
 +
 
 +
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).
  
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.
+
Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.
 
  
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
+
Android/iOS: New English translation. Based on the mobile version.
 
|-
 
|-
|Power Stone<br>Power Stone 2
+
|Dragon Quest IV
|Dreamcast<br>PlayStation Portable
+
|PS1, NDS, iOS, Android
|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
+
|
|-
+
PS1: Updated graphics. Japan only.
|Radirgy
 
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii
 
|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only.
 
  
'''PlayStation 2:''' Enhanced port. Japanese only.
+
NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
  
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.
+
iOS/Android: Direct port of DS version. English-only localization. Party chat translated.  
 
|-
 
|-
|Sky Target
+
|DuckTales
|Sega Saturn<br>Microsoft Windows
+
|PS3, Xbox360, Wii U, PC
|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.
+
|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.
 
 
|-
 
|-
|Virtua Cop 2
+
|Final Fantasy 1 + 2
|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2
+
|PS1, GBA (R), PSP (R)
|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.
+
|
 +
MSX: Updated graphics (FF1 only)
  
''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OS.
+
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
  
'''Dreamcast:''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs.
+
GBA, PSP: Original difficulty level removed, bonus dungeons
 +
|-
 +
|Final Fantasy 3
 +
|NDS, PSP
 +
|Full 3D remake.
 +
|-
 +
|Fire Emblem: Shadow Dragon and the Blade of Light
 +
|SNES, NDS (R)
 +
|
 +
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
  
'''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".
+
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
 
|-
 
|-
|Virtua Fighter 2
+
|Kirby's Adventure
|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3
+
|GBA (R), 3DS
|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.
+
|
 +
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
  
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.
+
3DS: Slowdown and flickering fixed, 3D feature added
 +
|-
 +
|The Legend of Zelda
 +
|Satallaview, Gamecube (E), GBA
 +
|
 +
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only
  
'''360/PS3:''' Very similar to the PS2 release. Runs in HD, but it's pillarboxed. Includes online play.
+
GC & GBA: Emulated versions. Improved grammar.
 
|-
 
|-
|Virtua Tennis 2
+
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6
|Dreamcast<br>PlayStation 2
+
|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)
|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS.
+
|
|}
+
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight).
 +
 
 +
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
  
==Home consoles==
+
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
===Multiplatform games exclusive to home consoles across generations===
 
Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations.
 
  
{| class="wikitable" style="text-align:center;"
+
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
! scope="col"|Game
+
 
! scope="col"|Preferred platforms
+
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
! scope="col"|Notes
 
 
|-
 
|-
|WWE SmackDown vs. Raw 2008~2011
+
|Metroid
|PlayStation 3<br>Xbox 360
+
|Gamecube (E), GBA (R)
|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.
+
|
|-
+
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system
|NCAA March Madness 07
 
|Xbox 360
 
|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.
 
|}
 
 
 
===NES===
 
NES games sometimes suffered from slowdown, and sprite flickering.
 
  
{| class="wikitable" style="text-align: center;"
+
GBA: Remade as ''Metroid: Zero Mission'', updated graphics & sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.
! scope="col"|Name
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Babel no Tou<br>(aka Mystery Tower)
+
|Ninja Gaiden
|Arcade<br>GB<br>PS1<br>J2ME<br>X68
+
|PCE, SNES
 
|
 
|
Arcade: Unknown changes (ROMs are undumped). Japan-only.
+
PCE: Updated graphics (but poor use of scrolling), new music; Japan only
  
GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.
+
SNES: Increased palettes, updated music based on OST
 
 
PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only.
 
 
 
J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.
 
 
 
X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.
 
 
|-
 
|-
|Crystalis
+
|Ninja Gaiden II: The Dark Sword of Chaos
|GBC
 
|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).
 
|-
 
|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II
 
 
|SNES
 
|SNES
|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.
+
|
 +
SNES: Increased palettes, updated music based on OST
 
|-
 
|-
|Dragon Quest I<br/>Dragon Quest II
+
|Ninja Gaiden III: The Ancient Ship of Doom
|SNES<br>GBC
+
|SNES
 
|
 
|
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.
+
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
 
 
GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.
 
 
 
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
 
 
 
Android/iOS: New English translation. Based on the mobile version.
 
 
|-
 
|-
|Dragon Quest III
 
|SNES<br>GBC
 
 
|
 
|
SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.
+
River City Ransom
  
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).
+
(Downtown Nekketsu Monogatari)
 +
|PCE, GBA
 +
|
 +
PCE: Improved graphics, updated music. Japan only
  
Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
+
GBA: Improved graphics, updated music. Save feature and various bonus features.
 
 
Android/iOS: New English translation. Based on the mobile version.
 
 
|-
 
|-
|Dragon Quest IV
+
|Super Mario Bros./The Lost Levels
|PS1<br>NDS<br>iOS<br>Android
+
|SNES, GBC
 
|
 
|
PS1: Updated graphics. Japan only.
+
SNES: Improved graphics, sample-based music, saving, inaccurate physics
 
 
NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
 
  
iOS/Android: Direct port of DS version. English-only localization. Party chat translated.
+
GBC: Saving, Vs. multiplayer, a large suite of bonus features, smaller screen size
 
|-
 
|-
|DuckTales
+
|Super Mario Bros. 2
|PS3<br>Xbox360<br>Wii U<br>PC
+
|SNES, GBA
|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
+
|
 +
Improved graphics, sample-based music, saving
 +
 
 +
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size
 
|-
 
|-
|Final Fantasy 1 + 2
+
|Super Mario Bros. 3
|PS1<br>GBA (R)<br>PSP (R)
+
|SNES, GBA
 
|
 
|
MSX: Updated graphics (FF1 only)
+
Improved graphics, sample-based music, saving
 +
 
 +
GBA Only: e-Reader support, replays, smaller screen size
 +
|-
 +
|Zelda II: The Adventure of Link
 +
|Gamecube (E)
 +
|Potentially seizure-inducing effects replaced
 +
|}
  
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
+
==Sharp X68000==
 +
May be easier to emulate ports than the original versions.
  
GBA, PSP: Original difficulty level removed, bonus dungeons
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
|-
+
! scope="col" style="width: 14em;"|Name
|Final Fantasy 3
+
! scope="col" |PS1
|NDS<br>PSP
+
! scope="col" |GCN
|Full 3D remake.
+
! scope="col" |PS2
 +
! scope="col" |GBA
 +
! scope="col" |NDS
 +
! scope="col" |Notes
 
|-
 
|-
|Fire Emblem: Shadow Dragon and the Blade of Light
 
|SNES, NDS (R)
 
 
|
 
|
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
+
Akumajo X68000
  
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
+
(Castlevania Chronicles)
|-
+
|
|Kirby's Adventure
+
|
|GBA (R), 3DS
 
 
|
 
|
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
+
|
 
+
|
3DS: Slowdown and flickering fixed, 3D feature added
+
|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
 
|-
 
|-
|The Legend of Zelda
+
|Mad Stalker: Fullmetal Force
|Satallaview, Gamecube (E), GBA
+
|✓
 +
|
 +
|
 
|
 
|
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only
 
 
GC & GBA: Emulated versions. Improved grammar.
 
|-
 
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6
 
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
 
 
|
 
|
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
+
|PS1: A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.
  
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
+
FM-Town: A port for the FM-Towns with updated graphics and remixed music.
  
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
+
PC Engine: A PC Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.
  
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
+
Genesis: Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.
 
 
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
 
 
|-
 
|-
|Metroid
+
|Genocide
|Gamecube (E)<br>GBA (R)
+
|
 +
|
 +
|
 +
|
 
|
 
|
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system
+
|PC Engine: Inferior graphics and sound with worse gameplay than the original.
  
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.
+
FM-Towns: released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
 
|-
 
|-
|Ninja Gaiden
+
|Genocide 2: Master of the Dark Communion
|PCE<br>SNES
+
|
 
|
 
|
PCE: Updated graphics (but poor use of scrolling), new music; Japan only
 
 
SNES: Increased palettes, updated music based on OST
 
|-
 
|Ninja Gaiden II: The Dark Sword of Chaos
 
|SNES
 
 
|
 
|
SNES: Increased palettes, updated music based on OST
 
|-
 
|Ninja Gaiden III: The Ancient Ship of Doom
 
|SNES
 
 
|
 
|
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
 
|-
 
 
|
 
|
River City Ransom
+
|SFC: Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
 +
 
 +
FM-Towns: Same as Genocide above.
  
(Downtown Nekketsu Monogatari)
+
DOS: Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.
|PCE<br>GBA
+
|}
|
 
PCE: Improved graphics, updated music. Japan only
 
  
GBA: Improved graphics, updated music. Save feature and various bonus features.
+
==Sega Genesis==
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 +
! scope="col" style="width: 14em;"|Name
 +
! scope="col" |Windows
 +
! scope="col" |PlayStation 2
 +
! scope="col" |PlayStation 3
 +
! scope="col" |PlayStation 4
 +
! scope="col" |Xbox 360
 +
! scope="col" |Android, iOS
 +
! scope="col" style="text-align: left"|Notes
 
|-
 
|-
|Solomon's Key
+
|Castle of Illusion Starring Mickey Mouse
|SMS<br>FDS<br>GB<br>PCE
+
|✓ (R)
 
|
 
|
SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only
+
|✓ (R)
 
+
|
FDS: Same as NES, but with Loading screens.
+
|✓ (R)
 
+
|✓ (R)
PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.
+
| HD remake updated graphics and retreated gameplay
 
 
GB: Known as ''Solomon's Club''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
 
 
|-
 
|-
|Super Mario Bros./The Lost Levels
+
|Earthworm Jim
|Arcade<br>FDS<br>SNES<br>GBC
+
|
 +
|
 +
|✓ (R)
 +
|
 +
|✓ (R)
 
|
 
|
Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.
+
| HD remake with updated graphics and retreated gameplay missing The extra levels from the Sega CD Version.
 
 
FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.
 
 
 
SNES: Improved graphics, sample-based music, saving, inaccurate physics
 
 
 
GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size
 
 
|-
 
|-
|Super Mario Bros. 2
+
|Lunar: The Silver Star
|SNES <br>GBA
+
|
 
|
 
|
Improved graphics, sample-based music, saving
+
|
 
+
|
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size
+
|
 +
|✓ (R)
 +
| PS1: Remake With increased difficulty
 +
'''PSP:''' Based on ps1 but with longer load times.
 +
'''IOS:''' Based on PS1 has widescreen support but touch control.
 +
'''Sega Saturn/Windows:''' Based on PS1 is not available in English.
 +
|-
 +
|Phantasy Star 2,4
 +
|
 +
|✓ (R)
 +
|
 +
|
 +
|
 +
|
 +
| Remake with updated graphics (Japan Only) fan translation is available.
 
|-
 
|-
|Super Mario Bros. 3
+
|Shining Force
|SNES, GBA
+
|
 +
|
 +
|
 +
|
 +
|
 
|
 
|
Improved graphics, sample-based music, saving
+
|  Game Boy Advance: remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system.
 
 
GBA Only: e-Reader support, replays, smaller screen size
 
 
|-
 
|-
|Zelda II: The Adventure of Link
+
|Shadow of the Beast
|Gamecube (E)
+
|
|Potentially seizure-inducing effects replaced
+
|
|}
+
|
 
+
|✓ (R)
===SNES===
+
|
Some SNES games suffered from slowdown which may be fixed in ports.
+
|
 
+
|'''PS4:''' Different game with different gameplay.
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
+
|-
 
+
|Sonic the Hedgehog
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.
+
|✓ (E)
 
+
|✓ (E)
{| class="wikitable" style="text-align:center;"
+
|✓ (E)
! scope="col"|Game
+
|✓ (E)
! scope="col"|Platforms
+
|✓ (E)
! scope="col"|Notes
+
|✓
 +
|
 +
To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
 +
|-
 +
|Sonic the Hedgehog 2
 +
|✓ (E)
 +
|✓ (E)
 +
|✓ (E)
 +
|✓ (E)
 +
|✓ (E)
 +
|
 +
|
 +
Same deal as the first Sonic the Hedgehog game.
 
|-
 
|-
|ActRaiser
+
|Sonic 3 & Knuckles
|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One
+
|✓
|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
+
|✓ (E)
 +
|✓ (E)
 +
|
 +
|✓ (E)
 +
|
 +
|
 +
'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
 
|-
 
|-
|Chrono Trigger
+
|Sonic CD
|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows
+
|
|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.
+
|
 
+
|✓
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.
+
|
 +
|✓
 +
|
 +
|
 +
'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
  
'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.
+
'''PS2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe on PlayStation 2. The GameCube version is available in North America, but is blurrier compared to the PS2 version.
  
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
+
'''PC/360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
 
|-
 
|-
|Clock Tower
+
|Sonic 3D Blast
|Windows<br>PlayStation<br>WonderSwan
+
|✓
|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.
+
|
 
+
|
'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
+
|
 +
|
 +
|
 +
|
 +
'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
 
|-
 
|-
|Contra III: The Alien Wars
+
|}
|Game Boy Advance
 
|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
 
|-
 
|Donkey Kong Country
 
|Game Boy Color<br>Game Boy Advance
 
|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.
 
  
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
+
==SNES==
|-
+
Some SNES games suffered from slowdown which may be fixed in ports.
|Donkey Kong Country 2:<br>Diddy's Kong Quest
 
|Game Boy Advance
 
|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
 
|-
 
|Donkey Kong Country 3:<br>Dixie's Double Trouble
 
|Game Boy Advance
 
|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
 
|-
 
|Dragon Quest V
 
|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS
 
|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.
 
  
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
+
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
  
'''iOS/Android:''' Port of the DS version.
+
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|PS1
 +
! scope="col"|GC
 +
! scope="col"|PS2
 +
! scope="col"|GBA
 +
! scope="col"|NDS
 +
! scope="col"|PSP
 +
! scope="col"|Notes
 
|-
 
|-
|Dragon Quest VI
+
|Actraiser
|Nintendo DS (R)
+
|
|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
+
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
Steam/Switch/PS4/Xbox One: A remake Titled "Actraiser Renaissance" has a completely new art style, new gameplay mechanics new bosses, and remastered OST
 
|-
 
|-
|EarthBound
+
|Chrono Trigger
|Game Boy Advance
+
|
|style="text-align:left;"|Worse audio. Japan only.
+
|
|-
+
|
|Final Fantasy IV
+
|
|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)
+
|
|style="text-align: left;"|'''Original Version'''
+
|
 
+
| style="text-align: left;"|
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.
+
PS1: Extra content including FMV & bestiary, longer load times
 
+
<br />NDS: PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added
'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.
+
<br />iOS/Android: Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.
 
+
<br />PC: Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.
 
 
 
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
 
 
 
'''3D Remakes'''
 
 
 
'''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).
 
 
 
'''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years".
 
 
 
'''PC:''' HD version of DS remake.
 
 
|-
 
|-
|Final Fantasy V
+
|Clock Tower
|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows
+
|✓
|style="text-align:left;"|'''PS1:''' First official English release.
+
|
 
+
|
'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.
+
|
 
+
|
'''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls.
+
|
 
+
| style="text-align: left;"| PS1/PC: Titled ''Clock Tower: The First Fear''. FMV, minor graphical changes; additional new weapon, enemy, & location
'''PC:''' Redone sprites (RPG Maker art style).
+
Wonderswan: greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size
 
|-
 
|-
|Final Fantasy VI
+
|Contra III: The Alien Wars
|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows
+
|
|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.
+
|
 
+
|
'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
+
|✓
 
+
|
'''PC:''' Same as previous, no touch control.
+
|
 +
| style="text-align: left;"|Titled ''Contra Advance: The Alien Wars EX''. Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from Contra: Hard Corps, worse audio.
 
|-
 
|-
|Front Mission
+
|Donkey Kong Country
|PlayStation<br>Nintendo DS (R)
+
|
|style="text-align:left;"|'''DS:''' Only official English release.
+
|
 +
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"| GBC: Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br />GBA: Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
 
|-
 
|-
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"
+
|Donkey Kong Country 2: Diddy's Kong Quest
|Game Boy Advance
+
|
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
+
|
 +
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 2''. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
 
|-
 
|-
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu
+
|Donkey Kong Country 3: Dixie's Double Trouble
|Game Boy Advance
+
|
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
+
|
 +
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 3''. Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
 
|-
 
|-
|Kirby Super Star
+
|Dragon Quest V
|Nintendo DS
+
|
|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.
+
|
 +
|✓ (R)
 +
|
 +
|✓ (R)
 +
|
 +
| style="text-align: left;"|
 +
PS2: Full 3D remake with party enhancements. Only released in Japan.
 +
<br />DS: Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
 +
<br />iOS/Android: Port of the DS version.
 
|-
 
|-
|The Legend of Zelda:<br>A Link to the Past
+
|Dragon Quest VI
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)
+
|
|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).  
+
|
'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
+
|
 
+
|
'''Android''' [https://github.com/Waterdish/zelda3-android Android version]
+
|(R)
 +
|
 +
| style="text-align: left;"|
 +
DS: Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
 
|-
 
|-
|"Mega Man & Bass" /<br>"Rockman & Forte"
+
|EarthBound
|Game Boy Advance
+
|
|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
+
|
|-
+
|
|Mega Man X
+
|
|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS
+
|
|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.
+
|
 
+
| style="text-align: left;"|Worse audio. Japan only.
'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
 
 
 
'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.
 
 
 
'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.
 
 
 
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
 
 
|-
 
|-
|Mega Man X2
+
|Final Fantasy IV
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
+
|
|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
+
|
 +
|
 +
|✓
 +
|✓ (R)
 +
|✓
 +
| style="text-align: left;"|
 +
'''Original Version'''
 +
<br />PS1: FMV opening and ending, new features, different translation, longer load times
 +
<br />WSC: Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.
 +
<br />GBA: Titled ''Final Fantasy IV Advance''. Based on the WSC version. New translation. Extra content, updated graphics, worse audio.
 +
<br />PSP: Titled ''Final Fantasy IV: The Complete Collection''. Includes ''The After Years'' as well as an in-between ''Interlude''. Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
 +
<br />'''3D Remakes'''
 +
<br />NDS: Very different 3D remake following FFIII on DS (no PSP release unlike it).
 +
<br />PC: HD version of DS remake.
 +
<br />iOS/Android/PC: DS version port, followed by an exclusive 3D remake of ''The After Years'' on iOS/Android.
  
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
 
 
|-
 
|-
|Mega Man X3
+
|Final Fantasy V
|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows
+
|✓
|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.
+
|
 
+
|
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.
+
|✓
 
+
|
'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
+
|
 
+
| style="text-align: left;"|
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.
+
PS1: First official English release of the game.
 
+
<br />GBA: Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
+
<br />iOS/Android/PC: Redone sprites (RPG Maker art style), touch controls.
 
|-
 
|-
|Metal Max 2: Kai
+
|Final Fantasy VI
|Game Boy Advance<br>Nintendo DS (R)
+
|✓
|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.
+
|
 
+
|
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
+
|✓
 +
|
 +
|
 +
| style="text-align: left;"|
 +
GBA: Titled ''Final Fantasy VI Advance''. New translation. Extra content, worse audio.
 +
<br />iOS/Android/PC: Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), touch controls, reworked Cyan Bushido.
 
|-
 
|-
|Ogre Battle:<br>The March of the Black Queen
+
|Front Mission
|PlayStation
+
|✓
|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.
+
|
 +
|
 +
|
 +
|✓ (R)
 +
|
 +
| style="text-align: left;"|DS: Only official English release of the game.
 
|-
 
|-
|Romancing SaGa
+
|Ganbare Goemon 1<br />Yuki-Hime's Disappearance<br />US: The Legend of the Mystical Ninja
|WonderSwan Color<br>PlayStation 2
+
|
|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).
+
|
 
+
|
'''PS2:''' Enhanced 3D graphics.
+
|
 +
|✓
 +
|
 +
| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
 
|-
 
|-
|Secret of Mana
+
|Ganbare Goemon 2<br />General McGuiness<br />Japan-only
|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch
+
|
|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.
+
|
 
+
|
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.
+
|
 
+
|✓
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.
+
|
 +
| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
 
|-
 
|-
|Shin Megami Tensei
+
|Kirby Super Star
|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS
+
|
|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.
+
|
 
+
|
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.
+
|
 
+
|✓
'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.
+
|
 
+
| style="text-align: left;"|Titled ''Kirby Super Star Ultra''. Extra games, enhanced graphics.
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.
 
 
 
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
 
 
|-
 
|-
|Shin Megami Tensei II
+
|The Legend of Zelda: A Link to the Past
|PlayStation<br>Game Boy Advance
+
|
|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.
+
|
 
+
|
'''PS1:''' Same deal as its predecessor. Not translated into English.
+
|✓
 
+
|
'''GBA:''' Same deal as its predecessor. Not translated into English.
+
|
 +
| style="text-align: left;"|GBA: Extra dungeon reliant on ''Four Swords'' game. More accurate translation, more shops, new enemies. Link voice clips from ''Ocarina of Time''. Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout)
 
|-
 
|-
|Super Mario World
+
|Mega Man & Bass<br />JP: Rockman & Forte
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)
+
|
|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
+
|
 
+
|
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.
+
|✓
 
+
|
'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].
+
|
 +
| style="text-align: left;"|GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
 
|-
 
|-
|Super Mario World 2:<br>Yoshi's Island
+
|Mega Man X
|Game Boy Advance
+
|
|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
+
|✓
 +
|✓
 +
|
 +
|
 +
|✓ (R)
 +
| style="text-align: left;"|
 +
DOS: Different aspect ratio, worse audio, buggy wall climbing.
 +
<br />GC/PS2: SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
 +
<br />PSP: Titled ''Mega Man Maverick Hunter X''. Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.
 +
<br />iOS: Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and more.
 
|-
 
|-
|Super Metroid
+
|Mega Man X2
|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)
+
|
|style="text-align:left;"|'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], [https://github.com/RadzPrower/Super-Metroid-Launcher].
+
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
GC/PS2: Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
 +
PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and more.
 
|-
 
|-
|Star Ocean
+
|Mega Man X3
|style="white-space: nowrap;"|PlayStation Portable (R)
+
|
|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.
+
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
PS1/Saturn: Remixed soundtrack.
 +
<br />PC: Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
 +
<br />GC/PS2: PS1 version included in ''Mega Man X Collection''.
 +
<br />PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and more.
 
|-
 
|-
|Super Ghouls 'n Ghosts
+
|Metal Max 2: Kai
|PlayStation<br>Game Boy Advance
+
|
|style="text-align:left;"|'''PS1:''' Slowdown removed.
+
|
 
+
|
'''GBA:''' New levels, worse audio.
+
|✓
 +
|<br />(R)
 +
|
 +
| style="text-align: left;"|GBA: Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br />DS: Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
 
|-
 
|-
|Tactics Ogre:<br>Let Us Cling Together
+
|Ogre Battle: The March of the Black Queen
|PlayStation<br>PlayStation Portable
+
|✓
|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.
+
|
 
+
|
'''PSP:''' Very enhanced, more features.
+
|
 +
|
 +
|
 +
| style="text-align: left;"|Titled ''Ogre Battle: Limited Edition''. Slightly enhanced graphics and sound.
 
|-
 
|-
|Tales of Phantasia
+
|Romancing SaGa
|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS
+
|
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
+
|
 
+
|✓
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.
+
|
 
+
|
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.
+
|
 
+
| style="text-align: left;"| Wonderswan: Enhanced graphics, new story scenario & side quest (Japan only)
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.
+
PS2: Enhanced 3D graphics
 
 
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
 
 
|-
 
|-
|"Trials of Mana" /<br>"Seiken Densetsu 3"
+
|Secret of Mana
|Windows (R)<br>Nintendo Switch & (R)
+
|
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.
+
|
 
+
|
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
+
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
Android/iOS: Partially enhanced graphics, enhanced fonts & menus, touch controls
 +
<br />PC/PS4/Vita: Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack
 +
<br />Switch: SNES version included in ''Collection of Mana'' with borders around the game.
 
|-
 
|-
|Umihara Kawase
+
|Super Mario World
|Nintendo DS<br>PlayStation Vita
+
|
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
+
|
 
+
|
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
+
|✓
|}
+
|
 
+
|
===Nintendo 64===
+
| style="text-align: left;"|
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  
+
The version in ''Super Mario All-Stars + Super Mario World'' has unique sprites for Luigi.
 
+
<br />GBA: Titled ''Super Mario World: Super Mario Advance 2''. Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
 
 
 
{|class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Banjo-Kazooie
+
|Super Mario World 2: Yoshi's Island
|Xbox 360<br>Xbox One
+
|
|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".
+
|
 +
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"|GBA: Titled ''Yoshi's Island: Super Mario Advance 3''. New levels, worse audio.
 
|-
 
|-
|Banjo-Tooie
+
|Star Ocean
|Xbox 360<br>Xbox One
+
|
|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".
+
|
 +
|
 +
|
 +
|
 +
|✓ (R)
 +
| style="text-align: left;"|PSP: Titled ''Star Ocean: First Departure''. Only official English release.
 
|-
 
|-
|Blast Corps
+
|Super Ghouls 'n Ghosts
|Xbox One (E)
+
|✓
|style="text-align:left;"|Improved graphics, better framerate.  
+
|
 +
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"|
 +
PS1: Slowdown removed.
 +
<br />GBA: New levels, worse audio.
 +
|-
 +
|Tactics Ogre: Let Us Cling Together
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
| style="text-align: left;"|
 +
PS1: First English release. Slightly enhanced music.
 +
<br />PSP: Very enhanced, more features
 
|-
 
|-
|style="white-space: nowrap;"|Conker's Bad Fur Day
+
|Tales of Phantasia
|Xbox (R)<br>Xbox One (E)
+
|✓
|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.  
+
|
 
+
|
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
+
|✓
 +
|
 +
|(R)
 +
| style="text-align: left;"|
 +
PS1: Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
 +
<br />GBA: Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.
 +
<br />PSP (Full Voice Edition): port of PS1 edition including GBA additional content plus full voice acting, new sprites.
 +
<br />PSP (''Tales of Phantasia X Narikiri Dungeon''): PSP version with even more additional content (Grade shop) and a remade spin-off.
 +
<br />iOS/Android: F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
 
|-
 
|-
|Doom 64
+
|Trials of Mana<br />JP: Seiken Densetsu 3
|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch
+
|
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].
+
|
 
+
|
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
+
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
Switch/PC (remake): Titled ''Trials of Mana''. Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020.<br />Switch (SNES port): An official translated port of the original game is included in ''Collection of Mana'' as ''Trials of Mana'' internationally.
 
|-
 
|-
|The Legend of Zelda: Ocarina of Time
+
|Umihara Kawase
|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)
+
|
|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.
+
|
 +
|
 +
|
 +
|✓
 +
|
 +
| style="text-align: left;"|
 +
DS: As part of the JP-only ''Umihara Kawase SE Kanzenban'' compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 +
<br />Vita: As part of the third game, but only included in its Vita port. Seems like emulation.
 +
|}
  
'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.
+
==Sega Saturn==
 
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]
+
! scope="col" style="width: 14em;"|Name
 
+
! scope="col" |PC
'''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]
+
! scope="col" |PS1
 +
! scope="col" |DC
 +
! scope="col" |PS2
 +
! scope="col" |Xbox
 +
! scope="col" |PS3
 +
! scope="col" |360
 +
! scope="col" style="text-align: left"|Notes
 
|-
 
|-
|The Legend of Zelda: Majora's Mask
+
|Baroque
|GameCube (E)<br>Nintendo 3DS (R)
+
|
|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.  
+
|✓
 +
|
 +
|(R)
 +
|
 +
|
 +
|
 +
|'''Saturn:''' Japan only, has widescreen option.
 +
'''PS1:''' Japan only, has extra content, but no widescreen support.
 +
 
 +
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.
 +
 +
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  
  
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
+
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
 
|-
 
|-
|Jet Force Gemini
+
|Black / Matrix
|Xbox One (E)
+
|
|style="text-align:left;"|Improved graphics, better framerate.
+
|
|-
+
|(R)
|Killer Instinct Gold
+
|
|Xbox One (E)
+
|
|style="text-align:left;"|Improved graphics, better framerate.
+
|
|-
+
|
|Perfect Dark
+
|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
|Xbox 360<br>Xbox One<br>PC (U)
+
 
|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".
+
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
  
'''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
+
'''PS1:''' a demake of DC version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored
 
|-
 
|-
|Rayman 2
+
|Culdcept
|Windows<br>Dreamcast<br>PlayStation 2 (R)
+
|
|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.
+
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
|'''PS1:''' Some cards are deleted and it becomes other cards, Abolish a negotiation rule. Addition of some maps.
  
'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.
+
'''DS:''' Based on PS1, Fan translation is available.
  
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
+
'''PS2:''' Despite being called Culdcept this is actually the sequel Culdcept 2
 
|-
 
|-
|Sin & Punishment
+
|Cyber Troopers Virtual-On
|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)
+
|
|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|  
 +
'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60FPS, Japanese release.
 
|-
 
|-
|Super Mario 64
+
|Die Hard Arcade
|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)
+
|
|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
+
|
 
+
|
'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]
+
|✓
 
+
|
'''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base]
+
|
 
+
|
 +
|
 +
'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese release.
 
|-
 
|-
|Star Fox 64
+
|Devil Summoner
|Nintendo 3DS (R)
+
|
|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
'''PSP:''' Widescreen and extra content, Japanese release.
 
|-
 
|-
|Turok: Dinosaur Hunter
+
|Devil Summoner - Soul Hackers
|Windows
 
|style="text-align:left;"|Remastered for PC.
 
|-
 
|Turok 2: Seeds of Evil
 
|Windows
 
|style="text-align:left;"|Remastered for PC.
 
 
|
 
|
|-
+
|
|Turok 3: Shadow of Oblivion
+
|
|Windows
+
|
|style="text-align:left;"|Remastered for PC.
+
|
|}
+
|
 +
|
 +
|  
 +
'''PS1:''' Extra content, Japanese release.
  
===GameCube===
+
'''3DS:''' Based on PS1, widescreen support, available in English.
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Beyond Good & Evil
+
|Dragon Force
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360
+
|
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.
+
|
 
+
|
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.
+
|✓
 
+
|
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.
+
|
 
+
|
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.
+
|
 
+
'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese release.
The game creator said that the GameCube version is the best.
 
 
|-
 
|-
|Billy Hatcher and the Giant Egg
+
|Grandia
|Windows
+
|
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
+
|
|-
+
|
|Donkey Kong Jungle Beat
+
|
|Wii
+
|
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
+
|
 +
|
 +
|
 +
* '''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
 +
* '''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
 +
* '''PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
 
|-
 
|-
|The Legend of Zelda:<br>The Wind Waker
+
|Guardian Heroes
|Wii U
+
|
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
 
|-
 
|-
|The Legend of Zelda:<br>Twilight Princess
+
|Panzer Dragoon
|Wii<br>Wii U
+
|✓
|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).
+
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
  
'''Wii U:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
+
'''Switch:''' HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox one.
 
|-
 
|-
|Killer 7
+
|PowerSlave/Exhumed
|Windows<br>PlayStation 2
+
|
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]
+
|
|-
+
|
|Mario Power Tennis
+
|
|Wii
+
|
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
+
|
|-
+
|
|Metroid Prime 1<br>Metroid Prime 2
+
|'''PC:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)
+
 
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
+
'''Saturn US Version:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
|-
 
|Tales of Symphonia
 
|PlayStation 2<br>PlayStation 3<br>Windows
 
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
 
  
PS3/PC: Based on the PS2 version.
+
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority of the game.
 
|-
 
|-
|Viewtiful Joe 1<br>Viewtiful Joe 2
+
|Princess Crown
|PlayStation 2
+
|
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
'''PSP/PS4:''' Japan only, decent port.
 +
'''Saturn:''' Japan only, has an increased resolution hack
 +
|-
 +
|Nights into Dreams...
 +
|✓
 +
|
 +
|
 +
|✓
 +
|
 +
|✓
 +
|✓
 +
|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.
 
|-
 
|-
|Rayman 3
+
|Silhouette Mirage
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360
+
|
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
+
|
 
+
|
'''PS2:''' Inferior looking.
+
|
 +
|
 +
|
 +
|
 +
|'''Saturn:''' Original, japan only.
  
'''Xbox:''' Widescreen option is just 4:3 stretched.
+
'''PS1 Japanese version:''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
  
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
+
'''PS1 USA version:''' Based on the PlayStation Japanese version has censored the religious names from the Japanese version, and the difficulty was increased.
 
 
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.
 
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.
 
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.
 
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'.  Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes.
 
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.
 
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
 
 
|-
 
|-
|Resident Evil 4
+
|Sonic R
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360
+
|
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware but can be fixed with mods.
 
|-
 
|-
|Super Mario Sunshine
+
|Virtua Cop 1, 2
|Nintendo Switch (E)
+
|
|style="text-align:left;"|Emulated version with widescreen support.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|'''PC:''' Contemporary to the Saturn port. Might be hard to run on a modern OS.  
 
|-
 
|-
|Sonic Heroes
+
|Virtua Fighter 2
|PlayStation 2<br>Xbox<br>Windows
+
|✓
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.
+
|
 
+
|
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
+
|✓
 +
|
 +
|
 +
|
 +
|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on a modern OS.  
  
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
+
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.  
  
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog.  contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.
+
'''360/PS3:''' Very similar to the PS2 release. Runs in HD but Pillboxed. Includes online play.
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.
 
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat.  In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
 
 
|-
 
|-
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy
+
|Radiant Silvergun
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch
+
|
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|'''Xbox 360:''' HD Port with optional high-res effects and graphics.
 +
|}
  
'''Xbox:''' Lacks projected shadows.
+
==PlayStation==
 +
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions.  Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
  
'''PC/Switch:''' HD Remastered. Lacks projected shadows.
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
 +
! scope="col" style="width: 14em;"|Name
 +
! scope="col" |PC
 +
! scope="col" |Saturn
 +
! scope="col" |N64
 +
! scope="col" |DC
 +
! scope="col" |GC
 +
! scope="col" |PSP
 +
! scope="col" |Notes
 
|-
 
|-
|}
+
|Breath of Fire III
 
+
|
===Nintendo Wii===
+
|
{| class="wikitable" style="text-align:center;"
+
|
! scope="col"|Game
+
|
! scope="col"|Platforms
+
|
! scope="col"|Notes
+
|
 +
|
 +
* '''PSP:''' Adds widescreen support, quality of life changes, and an extra minigame.
 
|-
 
|-
|style="white-space: nowrap;"|Crash: Mind Over Mutant
+
|Breath of Fire IV
|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360
+
|
|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.
+
|
 
+
|
'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.
+
|
 
+
|
'''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.
+
|
 
+
|
'''Xbox 360:''' enhanced graphics.
+
* '''PC:''' Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).
 
|-
 
|-
|Muramasa: The Demon Blade
+
|Crash Bandicoot 1, 2, 3 and Racing
|Vita
+
|✓
|style="text-align:left;"|Titled "Muramasa: Rebirth", the Vita version has exclusive story DLC expansions, so it is the more complete version of the game.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
* '''PS1:''' Original.
 +
* '''PS4/Xbox one/PC/Switch:''' HD Remakes.
 
|-
 
|-
|No More Heroes
+
|Chronon Cross
|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows
+
|✓
|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.
+
|
 
+
|
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.
+
|
 
+
|
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.
+
|
 +
|
 +
* '''PS1:''' Original.
 +
* '''PS4/PC/Switch:'''emulated version with worse performance than the original.
 
|-
 
|-
|No More Heroes 2: Desperate Struggle
+
|Castlevania: Symphony of the Night
|Nintendo Switch<br>Windows
+
|
|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.
+
|✓
 
+
|
'''Switch:''' Uncensored and has the PAL music.
+
|
 
+
|
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.
+
|
 +
|
 +
* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.
 +
* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
 +
* '''Xbox 360:''' Direct port of the American PS1 version. Removes loading times, but also FMVs.
 +
* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her Rondo of Blood moveset.
 +
* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
 
|-
 
|-
|Pandora's Tower
+
|Dino Crisis
 +
|✓
 +
|
 +
|
 +
|✓
 +
|
 +
|
 
|
 
|
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.
+
* '''PS1:''' Original.
 +
* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the defentive version.
 +
* '''DC:''' Enhanced port with better graphics.  
 
|-
 
|-
|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles
+
|Dino Crisis 2
|PlayStation 3
+
|
|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.
+
|
|-
+
|
|Rodea - The Sky Solider
+
|
|Nintendo 3DS<br>Nintendo Wii U
+
|
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.
+
|
|-
+
|
|Sonic Colors
 
|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
 
|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod to restore the original one).
 
 
 
'''Switch:''' Same as above, but 30 FPS.
 
 
|-
 
|-
|The Legend of Zelda: Skyward Sword
+
|Final Fantasy VII
|Nintendo Switch
+
|
|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.
+
|
|-
+
|
|Xenoblade Chronicles
+
|
|Nintendo 3DS<br>Nintendo Switch (R)
+
|
|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.
+
|
 +
|
 +
* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.
 +
* '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, with Switch and Xbone ports in the future.  
  
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
+
A full remake of the game has also been announced, coming first to the PS4.
 
|-
 
|-
|}
+
|Final Fantasy VIII
 
+
|✓
===Sega Master System===
+
|
{| class="wikitable" style="text-align:center;"
+
|
! scope="col"|Name
+
|
! scope="col"|Platforms
+
|
! scope="col"|Notes
+
|
 +
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
 
|-
 
|-
|style="white-space: nowrap;"|Alex Kidd in Miracle World
+
|Final Fantasy IX
|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)
+
|✓
|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|Same stance as FFVII and FFVIII's Steam releases.
 
|-
 
|-
|Hokuto no Ken
+
|Final Fantasy Tactics
|PlayStation 2 (R)
+
|
|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''.  
+
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.
 +
* '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
 
|-
 
|-
|Phantasy Star
+
|Legend of Mana
|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition
+
|✓
|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.
+
|
 
+
|
'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.
+
|
 
+
|
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
+
|
 
+
|
'''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.
+
* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
 
|-
 
|-
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap
+
|MediEvil
|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)
+
|
|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.
+
|
 
+
|
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.
+
|
 
+
|
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.
+
|✓
 
+
|
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.
+
* '''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version
 +
* '''PS4:''' Titled "MediEvil Remake" has the best graphic.
 
|-
 
|-
|}
+
|Mega Man 8
 
+
|✓
===Sega Genesis===
+
|✓
{| class="wikitable" style="text-align:center;"
+
|
! scope="col"|Name
+
|
! scope="col"|Platforms
+
|
! scope="col"|Notes
+
|
 +
|
 +
* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
 +
* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.
 +
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 +
* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
 
|-
 
|-
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse
+
|Mega Man Legends
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)
+
|✓
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.
+
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
 +
* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
 +
* '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
 
|-
 
|-
|Earthworm Jim
+
|Mega Man Legends 2
|Xbox 360 (R)<br>PlayStation 3 (R)
+
|
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.
+
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards.
 +
* '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.
 
|-
 
|-
|Lunar: The Silver Star
+
|Mega Man X4
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)
+
|✓
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.
+
|
 
+
|
'''PlayStation Portable:''' Based on ps1 but with longer load times.
+
|
 
+
|
'''iOS:''' Based on PS1 has widescreen support but touch control.
+
|
 
+
|
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.
+
* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects (heat effects exclusive to it, worse transparency)
 +
* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. May not run properly on Windows 8 or later.
 +
* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
 +
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 
|-
 
|-
|Pac-Attack
+
|Mega Man X5
|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>
+
|✓
|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.
+
|
 
+
|
'''GBA:''' Included as part of ''Pac-Man Collection''.
+
|
 
+
|
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.
+
|
 
+
|
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.
+
* '''PS1:''' Original. Has some excellent romhacking support to reimplement missing content and add quality of life changes.
 +
* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.
 +
* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.
 +
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 
|-
 
|-
|Phantasy Star II
+
|Mega Man X6
|PlayStation 2 (R)<br>GBA<br>
+
|
|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.
+
|
 
+
|
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.
+
|
 +
|✓
 +
|
 +
|
 +
* '''PS1:''' Original. Has some excellent romhacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.
 +
* '''PC:''' Released only in Korea and some other parts of Asia.
 +
* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.
 +
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 
|-
 
|-
|Phantasy Star III
+
|Metal Gear Solid
|GBA
+
|
|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.
+
|
 +
|
 +
|
 +
|✓ (R)
 +
|
 +
|
 +
* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".
 +
* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.
 +
* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
 
|-
 
|-
|Powerball
+
|Moon Remix RPG Adventure
|style="white-space: nowrap;"|PlayStation (R)
+
|
|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.
+
|
|-
+
|
|Shining Force
+
|
|Game Boy Advance (R)
+
|
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.
+
|
|-
+
|
|Shadow of the Beast
+
* '''Switch/PC:''' Official translation.
|PlayStation 4 (R)
 
|style="text-align:left;"|Different game with different gameplay.
 
 
|-
 
|-
|Sonic the Hedgehog
+
|PaRappa the Rapper
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
+
|
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
+
|
 
+
|
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
+
|
 +
|
 +
|✓
 +
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
 
|-
 
|-
|Sonic the Hedgehog 2
+
|Persona 2: Eternal Punishment
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
+
|
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.
+
|
 
+
|
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
+
|
 +
|
 +
|
 +
|
 +
* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''
 +
* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
 +
* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
 
|-
 
|-
|Sonic 3 & Knuckles
+
|Persona 2: Innocent Sin
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch
+
|
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
+
|
 
+
|
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
+
|
 +
|
 +
|
 +
|
 +
* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.''
 +
* '''PS1:''' Available only in Japanese. A fan translation is available.
 +
* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
 
|-
 
|-
|Sonic CD
+
|Rayman
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
+
|
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
+
|
 
+
|
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.
+
|
 
+
|
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.
+
|
 
+
|
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
+
*Too many changes to list here.
 
+
The Definitive Edition is a fan remake called Rayman: Redemption.
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
 
 
|-
 
|-
|Sonic 3D Blast
+
|Resident Evil
|Windows
+
|✓
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
+
✓ (R)
 +
|✓
 +
|
 +
|
 +
|✓ (R)
 +
|
 +
|
 +
* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases.  The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
 +
* '''Saturn:''' Worse performance. Includes an extra game mode.
 +
* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs.
 +
* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
 
|-
 
|-
|Space Harrier II
+
|Resident Evil 2
|style="white-space: nowrap;"|Sega Genesis (R)
+
|
|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
+
|
 +
|✓
 +
|✓
 +
|✓
 +
|
 +
|
 +
* '''PS1:''' Later re-released on the system with DualShock support and a new game mode.
 +
* '''N64:''' Compressed assets, varies between 240p and 480i. New features.
 +
* '''DreamCast:''' 480p. Even more features.
 +
* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.  
 
|-
 
|-
|Target Earth
+
|Resident Evil 3
|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)
+
|
|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.
+
|
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
* '''DreamCast/GC:''' 480p, more features.
 +
* A HD remake was released for PC, PS4 and the Xbone.  
 
|-
 
|-
|Wonder Boy in<br>Monster World
+
|Revelations: Persona
|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)
+
|✓
|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.
+
|
 
+
|
'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.
+
|
|-
+
|
|}
+
|
 
+
|
===Sega Saturn===
+
* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.
{| class="wikitable" style="text-align:center;"
+
* '''PC:''' Released only in Japan. Very far from a technical achievement.
! scope="col"|Game
+
* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Baroque
+
| Spyro the Dragoon 1, 2, 3
|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.
+
|
|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.
+
|
 
+
|
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.
+
|
 
+
|
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.
+
|
+
|
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  
+
* '''PS1:''' Original.
 
+
* '''PS4/Xbox one/PC/Switch:''' HD Remakes.
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
 
 
|-
 
|-
|Black / Matrix
+
|Suikoden
|Sega Dreamcast (R)<br>PlayStation
+
|✓
|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
+
|✓
 
+
|
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
+
|
 
+
|
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
+
|
 +
|
 +
* '''PS1:''' Original. Save compatibility with Suikoden 2.
 +
* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.
 +
* '''PC:''' Japan-only. Compatibility issues with modern PCs.
 +
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
 
|-
 
|-
|Culdcept
+
|Suikoden II
|PlayStation 1<br>Nintendo DS<br>PlayStation 2
+
|
|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.
+
|
 
+
|
'''DS:''' Based on PS1, fan translation is available.
+
|
 
+
|
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".
+
|
 +
|
 +
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
 +
* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.
 +
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
 
|-
 
|-
|Cyber Troopers Virtual-On
+
|Vandal Hearts
|PlayStation 2
+
|✓
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.
+
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
* '''PS1:''' Original
 +
* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
 +
* '''PC:''' Korean-only.
 
|-
 
|-
|Daytona USA
+
|Wipeout 2097
|Microsoft Windows<br>PlayStation 3<br>Xbox 360
+
|
|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
 +
|}
  
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.
+
==Nintendo 64==
 +
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  
  
'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.
+
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
|-
 
|Die Hard Arcade
 
|PlayStation 2
 
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
 
|-
 
|Devil Summoner
 
|PlayStation Portable
 
|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.
 
|-
 
|style="white-space: nowrap;"|Devil Summoner - Soul Hackers
 
|PlayStation<br>Nintendo 3DS
 
|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.
 
  
'''3DS:''' Based on PS1, widescreen support, available in English.
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
 +
! scope="col" style="width: 14em;"|Name
 +
! scope="col" |Win
 +
! scope="col" |GC
 +
! scope="col" |Xbox
 +
! scope="col" |X360
 +
! scope="col" |XOne
 +
! scope="col" |NDS
 +
! scope="col" |3DS
 +
! scope="col" style="text-align: left"|Notes
 
|-
 
|-
|Dragon Force
+
|Banjo-Kazooie
|PlayStation 2
+
|
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
+
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version is also included in ''Rare Replay''.
 
|-
 
|-
|Grandia
+
|Banjo-Tooie
|PlayStation<br>Microsoft Windows
+
|
|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
+
|
 
+
|
'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
+
|✓
 
+
|✓
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
+
|
 +
|
 +
|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.
 
|-
 
|-
|Guardian Heroes
+
|Blast Corps
|Xbox 360
+
|
|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
+
|
 +
|
 +
|
 +
|✓ (E)
 +
|
 +
|
 +
|Improved graphics, better framerate.  
 
|-
 
|-
|Manx TT Super Bike
+
|Conker's Bad Fur Day
|Microsoft Windows
+
|
|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.
+
|
 
+
|✓ (R)
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
+
|
 +
|✓ (E)
 +
|
 +
|
 +
|Titled ''Conker: Live and Reloaded''. It's censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
 
|-
 
|-
|Panzer Dragoon
+
|Doom 64
|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)
+
|
|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|Has an unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/
  
'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.
+
It was officially ported to Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 port.
 
|-
 
|-
|PowerSlave/Exhumed
+
|The Legend of Zelda: Ocarina of Time
|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
+
|✓
|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
+
|✓ (E)
 
+
|
'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
+
|
 
+
|
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
+
|
 +
|✓ (R)
 +
|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port is a remake with a Better Frame Rate, the blood and some of the violence was censored and it is missing some rumble features.
 +
An unofficial pc port of the n64 version made by fans exists.
 
|-
 
|-
|Princess Crown
+
|The Legend of Zelda: Majora's Mask
|PlayStation 4<br>PlayStation Portable
+
|
|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
+
|✓ (E)
 
+
|
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.
+
|
 +
|
 +
|
 +
|✓ (R)
 +
|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes exists: https://restoration.zora.re/
 +
An unofficial pc port of the n64 version made by fans exists.
 
|-
 
|-
|Nights into Dreams...
+
|Jet Force Gemini
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3
+
|
|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".
+
|
 +
|
 +
|
 +
|✓ (E)
 +
|
 +
|
 +
|Improved graphics, better framerate.
 
|-
 
|-
|Silhouette Mirage
+
|Killer Instinct Gold
|PlayStation
+
|
|style="text-align:left;"|'''Saturn:''' Original, Japan only.
+
|
 
+
|
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
+
|
 
+
|✓ (E)
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
+
|
 +
|
 +
|Improved graphics, better framerate.  
 
|-
 
|-
|Sonic R
+
|Perfect Dark
|Microsoft Windows
+
|
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
+
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay''.
 
|-
 
|-
|Radiant Silvergun
+
|Rayman 2
|Xbox 360
+
|
|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
+
|
|}
+
|
 
+
|
===Sega Dreamcast===
+
|
Since the system died early, many of its games were ported to other consoles.
+
|
 +
|
 +
|The Windows version is a port of the N64 version and is known to have issues running on modern Windows and it's capped at 30fps.
 +
The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.
  
{| class="wikitable" style="text-align:center;"
+
Rayman Revolution (the PS2 version) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Crazy Taxi 2
+
|Sin & Punishment
|style="white-space: nowrap;"|PlayStation Portable
+
|
|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|'''Wii:''' Emulated version with official English subtitles.
 
|-
 
|-
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future
+
|Super Mario 64
|PlayStation 2
+
|✓
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.
+
|
 +
|
 +
|
 +
|
 +
|✓ (R)
 +
|
 +
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
 +
There's also an unoffical [https://github.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation project.  
 
|-
 
|-
|Headhunter
+
|Star Fox 64
|PlayStation 2
+
|
|style="text-align:left;"|Lower quality port.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|✓ (R)
 +
|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
 
|-
 
|-
|Hundred Swords
+
|Turok: Dinosaur Hunter
|Microsoft Windows
+
|✓
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
+
|
 
+
|
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.
+
|
 +
|
 +
|
 +
|
 +
|Remastered for PC.
 
|-
 
|-
|Jet Set Radio /<br>Jet Grind Radio
+
|Turok 2: Seeds of Evil
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android
+
|
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
+
|
|-
+
|
|Maken X
+
|
|PlayStation 2
+
|
|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.
+
|
|-
+
|
|MDK2
+
|Remastered for PC.
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii
+
|}
|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
 
  
'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
+
==Dreamcast==
 
+
Since the system died early, many of its games were ported to other consoles.
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
 +
! scope="col" style="width: 14em;"|Name
 +
! scope="col" |GameCube
 +
! scope="col" |PS2
 +
! scope="col" |PS3
 +
! scope="col" |Xbox
 +
! scope="col" |360
 +
! scope="col" |PC
 +
! scope="col" style="text-align: left"|Notes
 
|-
 
|-
|Shenmue
+
|Crazy Taxi 1, 2
|Microsoft Windows<br>PlayStation 4<br>Xbox One
+
|✓ (only 1)
|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''.  HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
+
|✓ (only 1)
|-
+
|✓ (only 1)
|Shenmue 2
+
|✓ (only 1)
|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One
+
|✓ (only 1)
|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.
+
|✓ (only 1)
 +
|
 +
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.
 +
'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues.
  
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
+
'''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls.
 
|-
 
|-
|Space Channel 5<br>Part 2
+
|Cyber Troopers Virtual-On Oratorio Tangram
|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows
+
|
|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.
+
|
 
+
|
'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.
+
|
 
+
|
'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
+
|
 
+
|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
 
 
|-
 
|-
|Skies of Arcadia
+
|Dead or Alive 2
|GameCube
+
|
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
+
|
 +
|
 +
|(R)
 +
|
 +
|
 +
|'''PS2:''' higher quality port with more visual effects.  
 +
'''Xbox:''' Remake with better graphics.
 
|-
 
|-
|Grandia II
+
|Ecco the Dolphin: Defender of the Future
|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch
+
|
|style="text-align:left;"|'''PS2:''' version is technically inferior.
+
|✓
 
+
|
'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
+
|
 +
|
 +
|
 +
|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.
 
|-
 
|-
|Phantasy Star Online
+
|Headhunter
|GameCube<br>Xbox<br>Microsoft Windows
+
|
|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.
+
|
 
+
|
'''Xbox:''' A decent port.
+
|
 
+
|
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
+
|
 
+
|'''PS2:''' lower quality port.
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
 
 
|-
 
|-
|Resident Evil<br>Code: Veronica
+
|Hundred Swords
|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4
+
|
|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".
+
|
 
+
|
'''PS2:''' Doesn't support progressive scan.
+
|
 
+
|
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
+
|✓
 +
|'''DC:''' Japanese Only.
 +
'''PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missing.
 
|-
 
|-
|Rent-A-Hero No. 1
+
|Jet Set Radio
|Xbox
+
|
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
+
|
 
+
|✓
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
+
|
 +
|
 +
|✓
 +
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).
 
|-
 
|-
|Rez
+
|Maken X
|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5
+
|
|style="text-align:left;"|'''PS2:''' Lower quality port.
+
|✓
 +
|
 +
|
 +
|
 +
|
 +
|'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.
 +
|-
 +
|Marvel vs Capcom 1, 2
 +
|
 +
|✓ (Only 2)
 +
|✓
 +
|✓ (Only 2)
 +
|
 +
|
 +
|'''Dreamcast:''' is the most identical to the arcade version.
  
'''360:''' HD Port with widescreen support.
+
'''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.
  
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.  
+
'''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
 
|-
 
|-
|Sonic Adventure
+
|MDK2
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
+
|
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
+
|
|-
+
|
|Sonic Adventure 2
+
|
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
+
|
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
+
|✓
|}
+
|''' PC:''' Added Difficulty levels and the ability to save everywhere
 +
 
 +
'''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
 +
 
 +
'''Wii:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removed.
  
===PlayStation===
+
'''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions.  Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
 
{| class="wikitable" style="text-align: center;"
 
! scope="col"|Name
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Breath of Fire III
+
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)
|PSP
+
|✓
|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.
+
|✓
 +
|
 +
|
 +
|
 +
|
 +
|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.
 +
'''PS2:''' Enhanced port of Radirgy. Japanese release only.
 +
'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.
 
|-
 
|-
|Breath of Fire IV
+
|Shenmue 1, 2
|PC
+
|
|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).
+
|
|-
+
|
|Crash Bandicoot Trilogy and Crash Team Racing
+
|(Only 2)
|PS4/Xbox One/PC/Switch
+
|
|'''PS1''': Original.
+
|
'''PS4/Xbox One/PC/Switch''': HD Remakes.
+
|'''Xbox:''' omissions of visual references to the Virgin Mary.
 +
'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
 
|-
 
|-
|Chrono Cross
+
|Space Channel 5 Part 2
|PS4/PC/Switch
+
|
|'''PS1''': Original.
+
|
'''PS4/PC/Switch''': Emulated version with worse performance than the original.
+
|✓
|-
+
|
|Castlevania: Symphony of the Night
+
|
|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android
+
|
|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.
+
|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps.
 
 
'''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
 
  
'''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).
+
'''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution.
  
'''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
+
'''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played.
  
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
+
''PS3/360:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being played.
 
|-
 
|-
|Dino Crisis
+
|Skies of Arcadia
|PC<br>DC
+
|
|'''PS1:''' Original.
+
|
 
+
|
'''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  
+
|
 
+
|
'''DC:''' Enhanced port with better graphics.  
+
|
 +
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
 
|-
 
|-
|Dino Crisis 2
+
|Ikaruga
|PC
+
|✓
 +
|
 +
|
 
|
 
|
|-
+
|
|Final Fantasy VII
+
|
|PC<br>Steam
+
|'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.
|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.  
+
'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
 +
 
 +
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
  
'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.  
+
'''360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
  
A full remake of the game was first released on the PS4, and came later to PC.
+
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
 
|-
 
|-
|Final Fantasy VIII
+
|Grandia II
|Pc
+
|
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
+
|
 +
|
 +
|
 +
|
 +
|✓
 +
|The PS2 version is technically inferior.
 +
The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.
 
|-
 
|-
|Final Fantasy IX
+
|Phantasy Star Online
|PC
+
|✓
|Same stance as FFVII and FFVIII's Steam releases.
+
|
|-
+
|
|Final Fantasy Tactics
+
|
|PSP<br>iOS/Android
+
|
|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.  
+
|
 +
| All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items.
  
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
+
'''Xbox:''' A decent port.
|-
 
|Legend of Mana
 
|Switch/PS4/PC
 
|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
 
|-
 
|MediEvil
 
|PSP<br>
 
|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.
 
 
'''PS4:''' Titled "MediEvil Remake" and has the best graphics.
 
|-
 
|Mega Man 8
 
|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC
 
|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
 
 
 
'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.
 
  
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
+
'''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.  
  
A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.  
+
'''PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English.
 
|-
 
|-
|Mega Man Legends
+
|Power Stone 1, 2
|PC<br>N64<br>PSP
+
|
| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
+
|
 
+
|
'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
+
|
 
+
|
'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
+
|
 +
|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
 
|-
 
|-
|Mega Man Legends 2
+
|Resident Evil Code: Veronica
|PC<br>PSP
+
|✓
|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards.
+
|✓
 
+
|✓
'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.
+
|
 +
|✓
 +
|
 +
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
 
|-
 
|-
|Mega Man X4
+
|Rent-A-Hero No. 1
|Sega Saturn<br>PC<br>PS2/GC
+
|
|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.
+
|
 
+
|
'''Saturn:'''  Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
+
|✓
 
+
|
'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
+
|
 
+
|'''DC:''' Japanese Only.
'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
+
'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked online.
 
 
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 
 
|-
 
|-
|Mega Man X5
+
|REZ
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC
+
|
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.
+
|
 
+
|
'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.
+
|
 
+
|✓
'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.
+
|✓
 
+
|
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
+
'''PS2:''' lower quality port.
 +
'''360:''' HD Port with widescreen support.
 +
'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4.  
 
|-
 
|-
|Mega Man X6
+
|Sonic Adventure
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC
+
|
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.
+
|
 
+
|✓
'''PC:''' Released only in Korea and some other parts of Asia.
+
|
 
+
|✓
'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.
+
|✓
 
+
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 
 
|-
 
|-
|Metal Gear Solid
+
|Sonic Adventure 2
|PS1<br>PC<br>GC (R)
+
|
|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".
+
|
 
+
|✓
'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].
+
|
 
+
|✓
'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.
+
|✓
 
+
|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
 
 
|-
 
|-
|Moon Remix RPG Adventure
+
|Virtual Tennis 2
|Switch/PC
+
|
|'''Switch/PC:''' Official translation.
+
|
|-
+
|
|PaRappa the Rapper
+
|
|PSP
+
|
|'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
+
|
|-
+
|'''PS2:''' lower quality port in 30 FPS.
|Persona 2: Eternal Punishment
+
|}
|PS1<br>PSP
 
|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''
 
  
'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
+
==PlayStation 2==
 
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
+
! scope="col"|Name
 +
! scope="col"|Windows
 +
!GC
 +
! scope="col"|Xbox
 +
! scope="col"|Wii
 +
! scope="col"|PSP
 +
! scope="col"|Vita
 +
! scope="col"|NDS
 +
! scope="col"|PS3
 +
! scope="col"|360
 +
! scope="col"|WiiU
 +
! scope="col"|3DS
 +
! scope="col"|Switch
 +
! scope="col"|PS4
 +
! scope="col"|XOne
 +
!iOS
 +
!Android
 +
! scope="col"|Notes
 
|-
 
|-
|Persona 2: Innocent Sin
+
|Bully
|PS1<br>PSP
+
|✓
|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.''
+
|
 
+
|
'''PS1:''' Available only in Japanese. A fan translation is available.
+
|✓
 
+
|
'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
+
|
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|Wii: Cropped widescreen.
 +
360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
 
|-
 
|-
|Rayman
+
|Chaos Legion
|PC/Sega Saturn/N64
+
|✓
|Too many changes to list here.
+
|
 
+
|
The definitive version is a fan remake called ''Rayman: Redemption''.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
 
|-
 
|-
|Resident Evil
+
|Crash Bandicoot: The Wrath of Cortex
|PS1<br>Saturn<br>PC<br>DS<br>GC
+
|
|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases.  The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
+
|✓
 
+
|✓
'''Saturn:''' Worse performance. Includes an extra game mode.
+
|
 
+
|
'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil  [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.
+
|
 
+
|
'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.
+
|
 
+
|
'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|The Xbox version of the game features reduced loading times and improved graphics (extra effects).
 
|-
 
|-
|Resident Evil 2
+
|Devil May Cry 1-3
|PS1<br>N64<br>Dreamcast<br>PC
+
|✓
|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.
+
|
 
+
|
'''N64:''' Compressed assets, varies between 240p and 480i. New features.
+
|
 
+
|
'''Dreamcast:''' 480p. Even more features.
+
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
  
'''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.
+
DMC3SE PC: Poor port from a third-party developer. the port in the had collection is superior.
  
A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.  
+
DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.
 +
Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
 
|-
 
|-
|Resident Evil 3
+
|Disgaea: Hour of Darkness
|Dreamcast/GC<br>PC
+
|✓
|'''Dreamcast/GC:''' 480p, more features.
+
|
 
+
|
'''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.
+
|
A HD remake was released for PC, PS4 and Xbox.
+
|✓
|-
+
|
|Revelations: Persona
+
|✓
|PS1<br>PC<br>PSP
+
|
|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.
+
|
 
+
|
'''PC:''' Released only in Japan. Very far from a technical achievement.
+
|
 
+
|✓
'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
+
|
 +
|
 +
|
 +
|
 +
|PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.
 +
Switch: Improved version with HD sprites and QoL changes.
 
|-
 
|-
| Spyro the Dragon Trilogy
+
|Disgaea 2: Cursed Memories
|PS1<br>PS4/Xbox One/PC/Switch
+
|✓
|'''PS1:''' Original.
+
|
 
+
|
'''PS4/Xbox One/PC/Switch:''' HD Remakes.
+
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
 
|-
 
|-
|Suikoden
+
|Dragon Ball Z: Budokai 1,3
|PS1<br>Sega Saturn<br>PC<br>PSP
+
|
|'''PS1:''' Original. Save compatibility with Suikoden 2.
+
|✓
 
+
|
'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.
+
|
 
+
|
'''PC:''' Japan-only. Compatibility issues with modern PCs.
+
|
 
+
|
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
+
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.
 +
PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
 
|-
 
|-
|Suikoden II
+
|Dragon Ball Z: Budokai Tenkaichi 2,3
|PS1<br>PC<br>PSP
+
|
|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
+
|
 
+
|
'''PC:''' Taiwan-only. Compatibility issues with modern PCs.
+
|✓
 
+
|
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
+
|
|-
+
|
|Vandal Hearts
+
|
|PS1<br>Saturn<br>PC
+
|
|'''PS1:''' Original
+
|
 
+
|
'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
+
|
 
+
|
'''PC:''' Korean-only.
+
|
|-
+
|
|Wipeout 2097
+
|
|PC/Saturn
+
|
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
 
|}
 
 
 
===PlayStation 2===
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|style="white-space: nowrap;"|Bully
+
|Dragon Quest VIII: Journey of the Cursed King
|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS
+
|
|style="text-align:center;"|'''Wii:'''  Cropped widescreen.
+
|
 
+
|
'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
+
|
 
+
|
'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|3DS: Include extra content but inferior graphics.
 +
Android/iOS: no voice acting nor orchestrated soundtrack
 
|-
 
|-
|Chaos Legion
+
|Fatal Frame 1
|Windows
+
|
|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
+
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
 
|-
 
|-
|Crash Bandicoot: The Wrath of Cortex
+
|Fatal Frame 2
|GCN<br>Xbox
+
|
|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).
+
|
|-
+
|
|Devil May Cry 1-3
+
|
|PS3/4<br>Xbox 360/One<br>Windows<br>Switch
+
|
|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
+
|
 
+
|
'''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.
+
|
 
+
|
'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.
+
|
 
+
|
'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
+
|
|-
+
|
|Disgaea: Hour of Darkness
+
|
|PC<br>Switch<br>PSP<br>Vita
+
|
|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.
+
|
 
+
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
'''Switch:''' Improved version with HD sprites and QoL changes.
+
Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.  
|-
 
|Disgaea 2: Cursed Memories
 
|PC<br>PSP
 
|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
 
|-
 
|Dragon Ball Z: Budokai 1,3
 
|Gamecube<br>PS3<br>Xbox 360
 
|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.
 
 
 
'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
 
|-
 
|Dragon Ball Z: Budokai Tenkaichi 2,3
 
|Wii
 
|-
 
|Dragon Quest VIII: Journey of the Cursed King
 
|3DS<br> Android + IOS
 
|'''3DS:''' Include extra content but inferior graphics.
 
 
 
'''Android/iOS:''' no voice acting nor orchestrated soundtrack
 
|-
 
|Fatal Frame 1
 
|Xbox
 
|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
 
|-
 
|Fatal Frame 2
 
|Xbox<br>Wii<br>
 
|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
 
 
 
'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.  
 
 
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.  
 
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.  
 
|-
 
|-
 
|Final Fantasy X, Final Fantasy X-2
 
|Final Fantasy X, Final Fantasy X-2
|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One
+
|
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
+
|
|-
+
|
|God of War, God of War II
+
|
|Vita<br>PS3
+
|
 +
|✓
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|✓
 +
|
 +
|
 +
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
 +
|-
 +
|God of War, God of War II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
 
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
 
|-
 
|-
 
|Grand Theft Auto III
 
|Grand Theft Auto III
|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS
+
|
|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.
+
|
 
+
|✓
'''Xbox One/Switch:''' Definitive Edition.
+
|
 
+
|
'''PS4:''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.
+
|
 
+
|
'''iOS/Android:''' Added checkpoint mechanism.
+
|✓
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|✓
 +
|✓
 +
|
 
|-
 
|-
 
|Grand Theft Auto San Andreas
 
|Grand Theft Auto San Andreas
|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS
+
|
|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
+
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|✓
 +
|✓
 +
|PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods.
 +
PS3/X360: Based on iOS/Android. I removes multiplayer
  
'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
+
PS4: As "PS2 Classic", emulated
 
 
'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available.
 
 
 
'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
 
 
 
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.
 
 
 
'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.
 
 
 
'''Switch:''' Definitive Edition.
 
 
 
'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
 
 
|-
 
|-
 
|Grand Theft Auto Vice City
 
|Grand Theft Auto Vice City
|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS
+
|
|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
+
|
 
+
|✓
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.
+
|
 
+
|
'''XOne/Switch:''' Definitive Edition.
+
|
 
+
|
'''iOS/Android:''' Added checkpoint mechanism.
+
|✓
|-
+
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|✓
 +
|✓
 +
|
 +
|-
 
|Ico
 
|Ico
|PS3
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
 
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
 
|-
 
|-
 
|Jak and Daxter
 
|Jak and Daxter
|PS3<br>Vita<br>PS4/5
+
|
|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.
+
|
The Day Sun and the Night Green Sun are no longer in the sky.
+
|
 
+
|
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
+
|
 
+
|✓
'''PS4/PS5:''' Emulated.
+
|
|-
+
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓(E)
 +
|
 +
|PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.
 +
The Day Sun and the Night Green Sun are no longer in the sky.
 +
 
 +
Vita: same as above, suffers from a massive slowdown, making it unplayable.
 +
 
 +
PS4/PS5: Emulated
 +
 
 +
|-
 
|Jak II
 
|Jak II
|PS3<br>Vita<br>PS4/5
+
|
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
+
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓(E)
 +
|
 +
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
 
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.
 
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.
 
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.
 
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.
 
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
 
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
  
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
+
Vita: same as above, suffers from a massive slowdown, making it unplayable.
 +
 
 +
PS4/PS5: Emulated
  
'''PS4/PS5:''' Emulated.
 
 
|-
 
|-
 
| Jak 3
 
| Jak 3
|PS3<br>Vita<br>PS4/5
+
|
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
+
|
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
+
|
 
+
|
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
+
|
 +
|✓
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓(E)
 +
|
 +
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
 +
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
 +
 
 +
Vita: same as above, suffers from a massive slowdown, making it unplayable.
 +
 
 +
PS4/PS5: Emulated
  
'''PS4/PS5:''' Emulated
 
 
|-
 
|-
 
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
 
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
|PC<br>PS3/4<br>Xbox One
+
|
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.
 
Re: Chain of Memories is a remake of the GBA game.
 
Re: Chain of Memories is a remake of the GBA game.
|-
 
|Klonoa 2: Lunatea's Veil
 
|PC<br>PS4<br>Xbox One<br>Switch
 
|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.
 
 
|-
 
|-
 
|Manhunt
 
|Manhunt
|PC<br>Xbox<br>GCN
+
|
|'''Xbox:''' Stretched by default, missing visuals effects
+
|✓
 
+
|
'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
+
|
|-
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓(E)
 +
|
 +
|Xbox: Stretched by default, missing visuals effects
 +
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
 +
|-
 
|Mega Man X7
 
|Mega Man X7
|PC<br>Switch<br>PS4<br>Xbox One
+
|
|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|✓
 +
|
 +
|
 +
|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
 
|-
 
|-
 
|Mega Man X8
 
|Mega Man X8
|PC<br>Switch<br>PS4<br>Xbox One
+
|
|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
+
|
|-
+
|
|Metal Gear Solid 2
+
|
|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch
+
|
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
+
|
 
+
|
'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
+
|
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|✓
 +
|
 +
|
 +
|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
 +
|-
 +
|Metal Gear Solid 2
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
|✓
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
 
|-
 
|-
 
|Metal Gear Solid 3
 
|Metal Gear Solid 3
|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS
+
|
|'''PS2:''' Original. 60 fps and widescreen support are via hacks.
+
|
 
+
|
'''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
+
|
 
+
|
'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
+
|✓
 
+
|
'''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
+
|✓
|-
+
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PS2: Original. 60 fps and widescreen support are via hacks.
 +
PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
 +
3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
 +
|-
 
|Odin Sphere
 
|Odin Sphere
|Vita<br>PS3
+
|
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|The original game: re-released digitally through PlayStation Network for PlayStation 3.
 
|The original game: re-released digitally through PlayStation Network for PlayStation 3.
  
Line 2,068: Line 2,879:
 
|-
 
|-
 
|Okami
 
|Okami
|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One
+
|
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
+
|
|-
+
|
|Onimusha: Warlords
+
|✓
|PC<br>Xbox<br>PS4
+
|
|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.
+
|
 
+
|
 +
|✓
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|✓
 +
|
 +
|
 +
|Ending song is missing from all versions except PS2, all versions are locked to 30fps, ps2 version has a 60fps hack
 +
|-
 +
|Onimusha: Warlords
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.
 
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.
 
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.
 
|-
 
|-
 
|Phantom Brave
 
|Phantom Brave
|PC<br>Wii<br>PSP
+
|
|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
+
|
 
+
|
'''PSP:''' Based on the Wii version with extra recruitable characters.
+
|✓
 
+
|✓
'''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
+
|
|-
+
|
|Persona 3
+
|
|PS3<br>PSP<br>PC(R)<br>Switch
+
|
|'''PS3:''' As "PS2 Classic", emulated.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
  
'''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
+
PSP: Based on the Wii version with extra recruitable characters.
  
'''PC/Switch:''' Remake titled Persona 3 Reload.
+
PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
 +
|-
 +
|Persona 3
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PS3: As "PS2 Classic", emulated.
 +
PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
 
|-
 
|-
 
|Persona 4
 
|Persona 4
|PC<br>PS3<br>PSP
+
|
|'''PS3:''' As "PS2 Classic", emulated.
+
|
 
+
|
'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.
+
|
|-
+
|
|Ratchet & Clank
+
|✓
|PS3<br>Vita
+
|
|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
+
|✓
|-
+
|
|Ratchet & Clank: Going Commando
+
|
|PS3<br>Vita
+
|
|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.
+
|
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
+
|
 +
|
 +
|
 +
|
 +
|PS3: As "PS2 Classic", emulated.
 +
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.
 
|-
 
|-
|Ratchet & Clank: Up Your Arsenal
+
|Ratchet & Clank
|PS3<br>Vita
+
|
|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.
+
|
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.
+
|
The sound effects for when the ship is flying from planet to planet plays in a different order.
+
|
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.
+
|
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.
+
|✓
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.
+
|
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version
+
|✓
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.  
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PS3/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
 
|-
 
|-
|Ratchet: Deadlocked
+
|Ratchet & Clank: Going Commando
|PS3
+
|
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
+
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PS3/Vita: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.
 +
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
 
|-
 
|-
|Red Faction
+
|Ratchet & Clank: Up Your Arsenal
|PC
+
|
|PC version lacks some visual effects that are only on ps2.
+
|
|-
+
|
|Shadow of the Colossus
+
|
|PS3<br>PS4(R)
+
|
|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
+
|✓
 
+
|
'''PS4:'''Remake.
+
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.
 +
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.
 +
The sound effects for when the ship is flying from planet to planet plays in a different order.
 +
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.
 +
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.
 +
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.
 +
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version
 +
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.  
 
|-
 
|-
|Shin Megami Tensei: Nocturne
+
|Ratchet: Deadlocked
|Switch<br>PS4
+
|
|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
+
|
 
+
|
'''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
+
|
|-
+
|
|Silent Hill 2
+
|
|PC<br>Xbox<br>PS3<br>Xbox 360
+
|
|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
+
|✓
 
+
|
'''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
+
|
 
+
|
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
+
|
 
+
|
'''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.  
+
|
 +
|
 +
|
 +
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
 
|-
 
|-
|Silent Hill 3
+
|Red Faction
|PC<br>PS3<br>Xbox 360
+
|✓
|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
+
|
 
+
|
'''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PC version lacks some visual effects that are only on ps2.
 
|-
 
|-
|Silent Hill 4: The Room
+
|Shadow of the Colossus
|PC<br>Xbox
+
|
|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
+
|
Some of the "hauntings" from the console version are missing.  GoG-version is a port of the inferior European PC-version.
+
|
 
+
|
'''Xbox:''' Just as good as the PS2 version, but with 480p support.
+
|
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|✓ (R)
 +
|
 +
|
 +
|
 +
|PS3: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes.  Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
 +
PS4:Remake
 
|-
 
|-
|Siren
+
|Shin Megami Tensei: Nocturne
|PS3 (R)
+
|
|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.
+
|
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.
+
|
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
+
|
|-
+
|
|Sly Cooper
+
|
|PS3<br>Vita
+
|
| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
+
|
|-
+
|
|Sly 2
+
|
|PS3<br>Vita
+
|
| '''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
+
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
|PS2: Original. "Hardtype" Hack for an increased challenge.
 +
Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
 +
 
 +
|-
 +
|Silent Hill 2
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
 +
 
 +
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
 +
 
 +
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
  
 +
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
 
|-
 
|-
|Sly 3
+
|Silent Hill 3
|PS3<br>Vita
+
|
| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font.  the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.
+
|
|-
+
|
|Tales of The Abyss
+
|
|3DS
+
|
|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
+
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
 +
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.
 
|-
 
|-
|Tekken 5
+
|Silent Hill 4: The Room
|PS3<br>PSP
+
|✓
|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.
+
|
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.
+
|✓
In the PSP version, there is a new mode called "Tekken Dojo".
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
 +
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.
 +
Xbox: Just as good as the PS2 version, but with 480p support.
 
|-
 
|-
|Yakuza 1,2
+
|Siren
|PC<br>PS3/4<br>WiiU
+
|
|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).
+
|
 
+
|
'''PS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
+
|
 
+
|
'''WiiU:''' HD Remake (Japan Only).
+
|
 +
|
 +
|(R)
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.
 +
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.
 +
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
 
|-
 
|-
|Zone of the Enders
+
|Sly Cooper
|Xbox 360<br>PS3
+
|
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
+
|
|-
+
|
|Zone of the Enders: The Second Runner
+
|
|PC<br>PS3/4<br>Xbox 360
+
|
|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses
+
|✓
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  
+
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| PS3/ Vita: The player can now invert the game's camera controls.
 +
Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.
 +
The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job.
  
'''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.
+
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
 +
|-
 +
|Sly 2
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.
  
'''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work
+
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
also, it does not feature dual-audio language support due to licensing restrictions.
 
|}
 
  
===PlayStation 3===
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Dark Souls
+
|Sly 3
|Windows<br>PlayStation 4<br>Xbox One<br>Switch
+
|
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
+
|
|-
+
|
|style="white-space: nowrap;"|Demon's Souls
+
|
|PlayStation 5
+
|
|style="text-align:left;"|Remake with better graphics and life quality improvements.
+
|
|-
+
|
|God of War III
+
|
|PlayStation 4
+
|
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.
+
|
|-
+
|
|NieR
+
|
|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)
+
|
|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.
+
|
'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.
+
|
 +
|
 +
| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font.  the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
  
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.
 
 
|-
 
|-
|The Last of Us
+
|Tales of The Abyss
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)
+
|
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.
 
|-
 
|Uncharted 1<br>Uncharted 2<br>Uncharted 3
 
|PlayStation 4
 
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.
 
|-
 
|Vanquish
 
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One
 
|style="text-align:left;"|'''Xbox 360:''' Decent port.
 
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.
 
|-
 
|Yakuza 0
 
|PC<br>PS4<br>Xbox One
 
 
|
 
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
 
|-
 
|-
|Yakuza Kiwami
+
|Tekken 5
|PC<br>PS4<br>Xbox One
+
|
|style="text-align:left;"| Remake of Yakuza 1
+
|
|-
 
|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>
 
|PC<br>PS4<br>Xbox One
 
|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.
 
|-
 
|}
 
 
 
===PlayStation 4===
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
|-
 
|style="white-space: nowrap;"|God of War
 
|PlayStation 5<br>Windows
 
|style="text-align:left;"|
 
|-
 
|style="white-space: nowrap;"|Horizon: Zero Dawn
 
|Windows
 
|style="text-align:left;"|
 
|-
 
|style="white-space: nowrap;"|Marvel's Spider-Man
 
|PlayStation 5<br>Windows
 
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".
 
|-
 
|style="white-space: nowrap;"|Yakuza 6: The Song of Life
 
|PC<br>Xbox One
 
|style="text-align:left;"|
 
|-
 
|Yakuza Kiwami 2
 
|PC<br>Xbox One
 
|Remake of Yakuza 2
 
|-
 
|Judgment
 
|PC<br>PS5<br>Xbox Series X/S
 
 
|
 
|
|-
 
|Lost Judgment
 
|PC
 
 
|
 
|
 +
|✓
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.
 +
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.
 +
In the PSP version, there is a new mode called "Tekken Dojo".
 
|-
 
|-
|}
+
|Yakuza 1,2
 
+
|✓
===Xbox===
+
|
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.
+
|✓ (R)
 
+
|
{| class="wikitable" style="text-align:center;"
+
|
! scope="col"|Game
+
|
! scope="col"|Platforms
+
|
! scope="col"|Notes
+
|✓ (R) (Only 1)
|-
+
|
|Advent Rising
+
|✓ (R)
|Windows
+
(Japan)
|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.
+
|
|-
+
|
|Cel Damage
+
|
|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One
+
|
|style="text-align:left;"|'''GC:''' Inferior-looking port.
+
|
 +
|
 +
|
 +
PS3: HD Remake "Yakuza Kiwami" (Japan Only).
 +
PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
  
'''PS2:''' Titled  "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
+
WiiU: HD Remake (Japan Only).
 
 
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
 
 
|-
 
|-
|Dead to Rights
+
|Zone of the Enders
|PlayStation 2<br>GameCube
+
|
|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
 
|-
 
|-
|Dennou Taisen: DroneZ
+
|Zone of the Enders: The Second Runner
|Windows
+
|✓
|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses
 +
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
  
There are 2 PC versions:
+
PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.
  
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".
+
PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work
 +
also, it does not feature dual-audio language support due to licensing restrictions.
 +
|}
  
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
+
==GameCube==
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 +
! scope="col" style="width: 14em;"|Name
 +
! scope="col" |Windows
 +
! scope="col" |PlayStation 2
 +
! scope="col" |PlayStation 3
 +
! scope="col" |Xbox
 +
! scope="col" |Xbox 360
 +
! scope="col" |Wii
 +
! scope="col" |Wii U
 +
! scope="col" |Switch
 +
! scope="col" style="text-align: left"|Notes
 
|-
 
|-
|Ninja Gaiden Black
+
|Beyond Good & Evil
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
+
|
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
+
|
 
+
|✓
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
+
|✓
|-
+
|✓
|Prince of Persia:<br>The Sands of Time
+
|
 +
|
 +
|
 +
|'''PS2:''' Inferior-looking port.
  
Prince of Persia:<br>Warrior Within
+
'''PC/Xbox:''' Was developed by another team so there are some minor changes to the environment.
  
Prince of Persia:<br>The Two Thrones
+
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.
|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3
 
|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.
 
  
'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.
+
The game creator said that the GameCube version is the best.
 
 
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
 
 
|-
 
|-
|Spider-Man 2
+
|Billy Hatcher and the Giant Egg
|PlayStation 2<br>GameCube<br>Windows
+
|✓
|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.
+
|
 
+
|
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
+
|
 +
|
 +
|
 +
|
 +
|
 +
|'''PC:''' Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
 
|-
 
|-
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell
+
|Donkey Kong Jungle Beat
 
+
|
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow
+
|
 
+
|
Tom Clancy's Splinter Cell:<br>Chaos Theory
+
|
|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3
+
|
|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.
+
|
 
+
|
'''GC/PS2:''' Inferior-looking ports. Altered level design.
+
|
 
+
|'''Wii:''' Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.
 
 
|-
 
|-
|Tom Clancy's Splinter Cell:<br>Double Agent
+
|The Legend of Zelda: The Wind Waker
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360
+
|
|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.
+
|
 
+
|
'''PS3/360/PC:''' completely different game.
+
|
 +
|
 +
|
 +
|✓
 +
|
 +
|'''Wii U:''' HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the GamePad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
 
|-
 
|-
|Halo 1<br>Halo 2
+
|The Legend of Zelda: The Twilight Princess
|Windows<br>Xbox One
+
|
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
+
|
 +
|
 +
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
|'''Wii:''' The World is mirrored and Motion control was added.
 +
'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]
 
|-
 
|-
|}
+
|Killer 7
 
+
|✓
===Xbox 360===
+
|✓
{| class="wikitable" style="text-align:center;"
+
|
! scope="col"|Game
+
|
! scope="col"|Platforms
+
|
! scope="col"|Notes
+
|
 +
|
 +
|
 +
|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]
 
|-
 
|-
|Bayonetta
+
|Mario Power Tennis
|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch
+
|
|style="text-align:left;"|'''PS3:''' Terrible frame rate.
+
|
 
+
|
'''PS4/Xbox One/PC:''' Decent ports.
+
|
 
+
|
'''Switch/Wii U:''' Has exclusive costumes.
+
|✓
 +
|
 +
|
 +
|'''Wii:''' 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
 
|-
 
|-
|Dead Rising
+
|Metroid Prime 1, 2
|Wii
+
|
|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
+
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
 
|-
 
|-
|Deadly Premonition
+
|Tales of Symphonia
|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch
+
|
|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.
+
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
  
'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
+
PS3/PC: Based on the PS2 version.
 
 
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
 
 
 
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
 
 
|-
 
|-
|Halo 3<br>Halo 4
+
|Viewtiful joe 1, 2
|Windows<br>Xbox One
+
|
|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
+
|
|-
+
|
|Ninja Gaiden II
+
|
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch
+
|
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
+
|
 
+
|
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.
+
|
 
+
|PS2: Inferior Looking but the first game has Dante from the Devil May Cry series cameo.
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
 
 
|-
 
|-
|Ninja Gaiden III
+
|Rayman 3
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch
+
|
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
+
|
|-
+
|
|style="white-space: nowrap;"|Red Dead Redemption
+
|
|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch
+
|
|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
+
|
 +
|
 +
|
 +
|'''GameCube:''' Original Version. Best Shadows and Water effects. Has an exclusive mini-game by connecting GBA to The GameCube and another Minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
  
'''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.
+
'''PS2:''' Inferior looking
  
'''Xbox One:''' actually just the 360 version running through [[Fission]].
+
'''Xbox:''' Widescreen option is just 4:3 stretched.
  
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.
+
'''PC:''' The ability to skip FMV cutscenes was Removed, Some textures are missing, Both issues can be fixed with a mod called "better Rayman 3" The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages
|-
 
|WWE SmackDown vs. Raw 2007
 
|PlayStation Portable</br>PlayStation 2
 
|style="text-align:left;"|'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version.
 
  
'''PSP:''' placeholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]].
+
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.
 
+
The original version opened with a gameplay trailer cut to Groove Armada'sMadder'. This has been removed and replaced with a new trailer featuring new music.
See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
+
The intro sequence originally began with the classic Ubi Soft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.
 +
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'.  Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes.  
 +
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.
 +
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
 
|-
 
|-
|}
+
|Resident Evil 4
 
+
|✓
==Handhelds==
+
|✓
===Game Boy===
+
|✓
{| class="wikitable" style="text-align:center;"
+
|✓
! scope="col"|Game
+
|✓
! scope="col"|Platforms
+
|
! scope="col"|Notes
+
|
 +
|
 +
|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
 
|-
 
|-
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening
+
|Super Mario Sunshine
|Switch (R)<br>Windows (U)
+
|
|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.
+
|
|-
+
|
|SaGa / Final Fantasy Legends
+
|
|WonderSwan Color<br>Nintendo Switch (E)
+
|
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
+
|
 +
|
 +
|
 +
|'''Switch''': Emulated Version with Widescreen support.
 
|-
 
|-
|SaGa 2 / Final Fantasy Legends 2
+
|Sonic Heroes
|Nintendo DS (R)<br>Nintendo Switch (E)
+
|
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
+
|✓
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
GC: L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.
 +
 
 +
PS2: 30fps, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
 +
 
 +
Xbox: has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
 +
 
 +
 
 +
PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog.  contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.
 +
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.
 +
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
 +
 
 
|-
 
|-
|SaGa 3 / Final Fantasy Legends 3
+
|Sphinx and the Cursed Mummy
|Nintendo DS (R)<br>Nintendo Switch (E)
+
|✓
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
+
|✓
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|'''PS2:''' Inferior-looking port.
 +
 
 +
'''XBOX:''' Lacks projected shadows.
 +
 
 +
'''PC/Switch:''' HD Remastered. Lacks projected shadows.
 
|-
 
|-
|Shiren The Wanderer GB
+
|}
|Microsoft Windows (R)<br>Mobile Phones
+
 
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".
+
==Xbox==
 +
Most Xbox Ports for PC are Decent ports, and most multiplatform games on Consoles at the time (PS2, GC, Xbox) were superior on the Xbox.
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 +
! scope="col" style="width: 14em;"|Name
 +
! scope="col" |Windows
 +
! scope="col" |PlayStation 2
 +
! scope="col" |Gamecube
 +
! scope="col" |PlayStation 3
 +
! scope="col" style="text-align: left"|Notes
 
|-
 
|-
|Shiren The Wanderer GB2
+
|Advant Rising
|Nintendo DS (R)
+
|
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)
+
|
 +
|
 +
|
 +
|'''PC:''' Missing some cutscenes, can be fixed by using mods.
 
|-
 
|-
|Kirby's Star Stackers
+
|Cel Damage
|SNES (R)
+
|✓
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.
+
|✓
 +
|✓
 +
|
 +
|'''GC:''' Inferior-looking port.
 +
 
 +
'''PS2:''' Titled  "Cel Damage Overdrive" The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. - The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health Bar.
 +
 
 +
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 Version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
 
|-
 
|-
|Medarot 2 / Medabots
+
|Dead to Rights
|Game Boy Advance (R)<br>3DS, Switch (E)
+
|✓
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.
+
|
 +
|
 +
|
 +
|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.
 
|-
 
|-
|Final Fantasy Adventure
+
|Ninja Gaiden Black
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)
+
|
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
+
|
|-
+
|
|Balloon Kid
+
|
|NES<br>Game Boy Color
+
|
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
+
'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden Sigma". FMV was removed. Enemies gush more blood. Human beheadings removed. Added a few more save points. Added many more Muaramasa statues. New enemies for all difficulties levels. New backflip and somersault animations. Redesigned and New Bosses. New Weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. New Music. Underwater segment significantly shortened. Some Puzzles were removed.
|-
 
|Dragon Quest Monsters<br>Dragon Quest Monsters 2
 
|PlayStation (R)<br>Nintendo 3DS (R)
 
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
 
|-
 
|Last Bible
 
|Game Gear
 
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.
 
|-
 
|Devil Children: Black Book & Red Book
 
|PlayStation (R)
 
|style="text-align:left;"|
 
|-
 
|Tales of Phantasia: Narikiri Dungeon
 
|style="white-space: nowrap;"|PlayStation Portable (R)
 
|style="text-align:left;"|Vastly improved remake.
 
|-
 
|Pokémon Red & Blue
 
|Game Boy Advance (R)<br>Nintendo Switch (R)
 
|style="text-align:left;"|
 
|-
 
|Pokémon Gold & Silver
 
|Nintendo DS (R)
 
|style="text-align:left;"|
 
|-
 
|}
 
  
===Game Boy Advance===
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3
+
|Prince of Persia Trilogy
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS
+
|✓
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.
+
|✓
 +
|
 +
|
 +
|'''PS2/GC:''' inferior-looking Ports.
  
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.
+
'''PC:''' Best looking version, 60 fps. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.
  
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.
+
'''PS3:''' cropped widescreen, 60 fps, sound mix quality is worse, The cinematic in which the Prince turns into the "Sand Wraith" has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and When the final "battle" against the Dark Prince the Sun goes down with each strike against him that doesn't happen in this version
 
|-
 
|-
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga
+
|Spider-Man 2
|3DS
+
|✓
|style="text-align:left;"|A lot of changes were made in order to make the game easier.
+
|✓
 +
|
 +
|
 +
|'''PS2/GC:''' Inferior-looking PC: Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
 
|-
 
|-
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4
+
|Splinter Cell Trilogy
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch
+
|
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.
+
|✓
 +
|
 +
|
 +
|'''PC''' Best looking version. Has DLC Levels, 60 fps PC Version has problems with modern hardware.
  
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
+
'''GC/PS2:''' inferior-looking Ports. Altered level design.
  
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
+
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC Levels.
 +
Chaos Theory is locked at 35fps
 
|-
 
|-
|}
+
|Splinter Cell: Double Agent
 +
|✓
 +
|✓
 +
|✓
 +
|✓
 +
|
 +
'''GC/PS2:''' inferior-looking Ports. Altered level design.
  
===Nintendo DS===
+
'''PS3/360/PC:''' completely different game.
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Shin Megami Tensei:<br>Strange journey
+
|Halo 1, 2
|3DS
+
|
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.
+
|
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.
+
|
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.
+
|
Commander Skills have been added.
+
|'''PC/Xbox One:''' Part of the Master Chief Collection. Halo 1 is a remake with optional updated graphics. Supports widescreen.
|-
 
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story
 
|style="white-space: nowrap;"|3DS (R)
 
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
 
|-
 
|Radiant Historia
 
|3DS
 
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
 
 
|-
 
|-
 
|}
 
|}
  
===Nintendo 3DS===
+
==Gameboy==
{| class="wikitable" style="text-align:center;"
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Game
+
! scope="col" style="width: 14em;"|Name
! scope="col"|Platforms
+
! scope="col" |Windows
! scope="col"|Notes
+
! scope="col" |NDS
 +
! scope="col" |3DS
 +
! scope="col" |Switch
 +
! scope="col" style="text-align: left"|Notes
 
|-
 
|-
|Azure Striker Gunvolt
+
|Mario and Luigi Superstar Saga
|Windows
+
|
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
+
|
 +
|
 +
|
 +
|
 +
3DS: A lot of changes were made in order to make the game easier.
 
|-
 
|-
|Resident Evil: Revelations
+
|Mega Man Zero 1, 2, 3, 4
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U
+
|✓
|style="text-align:left;"|All ported versions are in HD.
+
|
 +
|
 +
|
 +
|'''GBA:''' Original. Uncensored hacks are available.
 +
 
 +
'''DS:''' Better Audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill", and "die" were changed, making the games more kid-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
 +
 
 +
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
 
|-
 
|-
|The Legend of Dark Witch
+
|The Legend of Zelda: Link's Awakening
|Windows
+
|
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
+
|
 +
|
 +
|✓ (R)
 +
|
 +
Switch: HD Remake with dungeon creating mode.
 
|-
 
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
 
|Windows
 
|style="text-align:left;"|Same as the above.
 
 
|}
 
|}
  
===PlayStation Portable===
+
==Nintendo DS==
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 +
! scope="col" style="width: 14em;"|Name
 +
! scope="col" |Windows
 +
! scope="col" |3DS
 +
! scope="col" |Mobile
 +
! scope="col" style="text-align: left"|Notes
 +
|-
 +
|Shin Megami Tensei: Strange journey
 +
|
 +
|✓
 +
|
 +
|
 +
'''3DS:''' Titled "Strange Journey Redux" The game includes new artwork for the characters (Which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.
 +
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.
 +
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.
 +
Commander Skills have been added.
 +
|-
 +
|Mario & Luigi: Bowser's Inside Story
 +
|
 +
|✓ (R)
 +
|
 +
|'''3DS:''' Titled "Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey". [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of Changes]
 +
|-
 +
|Radiant Historia
 +
|
 +
|✓
 +
|
 +
|'''3DS:''' Titled: " Radiant Historia: Perfect Chronology" has difficulty options. New characters' portraits. A new timeline was added. a new training ground. characters can also learn Support Skills.  five new tracks. Mini Map was added. New Translation. More save slots. Weapon and armor stats have been modified slightly. Some Life quality improvements were added.
 +
|-
 +
|}
 +
 
 +
==PSP==
 
Most ports for PS2 are infamous for bad controls and glitches.
 
Most ports for PS2 are infamous for bad controls and glitches.
  
{| class="wikitable" style="text-align:center;"
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Game
+
! scope="col" style="width: 14em;"|Name
! scope="col"|Platforms
+
! scope="col" |Windows
! scope="col"|Notes
+
! scope="col" |PS2
 +
! scope="col" |Mobile
 +
! scope="col" style="text-align: left"|Notes
 
|-
 
|-
 
|Final Fantasy Type-0
 
|Final Fantasy Type-0
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One
+
|
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.
+
|
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.
+
|
 
+
|'''PS4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
+
'''Steam:''' Same as above but can be patched (https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker)
 +
'''PSP:''' 60fps hack available.
 
|-
 
|-
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories
+
|Grand Theft Auto: Liberty City Stories and Vice City Stories
|PlayStation 2<br>Android<br>iOS<br>Fire OS
+
|
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.
+
|
'''Mobiles:''' Reworked textures, lighting and visual effects.
+
|✓
 +
|'''PS2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.
 +
'''Mobile:''' Reworked textures, lighting, and visual effects.
 
|-
 
|-
 
|Kingdom Hearts: Birth By Sleep
 
|Kingdom Hearts: Birth By Sleep
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One
+
|
|style="text-align:left;"|HD remaster of the Final Mix version.
+
|
 +
|
 +
|'''PS3/PS4/PC/Xbox One:''' HD Remaster of the Final Mix version.
 
|-
 
|-
 
|Metal Gear Solid: Peace Walker
 
|Metal Gear Solid: Peace Walker
|PlayStation 3<br>Xbox 360
+
|
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
+
|
|-
+
|
|WWE SmackDown! vs. Raw 2006
+
|'''PS3/360:''' HD Remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
|PlayStation 2
 
|style="text-align:left;"|PlayStation Portable has exclusive features, see [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|this page]].
 
 
|-
 
|-
 
|}
 
|}
  
===PlayStation Vita===
+
==PlayStation 3==
{| class="wikitable" style="text-align:center;"
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Game
+
! scope="col" style="width: 14em;"|Name
! scope="col"|Platforms
+
! scope="col" |Windows
! scope="col"|Notes
+
! scope="col" |PlayStation 4
 +
! scope="col" |Xbox 360
 +
! scope="col" |Xbox One
 +
! scope="col" style="text-align: left"|Notes
 +
|-
 +
|Dark Souls
 +
|✓
 +
|✓
 +
|✓
 +
|✓
 +
|'''PC/PS4/Xbox One/Switch:''' Titled "Dark Souls Remastered". Based on "Prepare to Die Edition".can be played at 60fps, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
 +
|-
 +
|Demon's Souls
 +
|
 +
|
 +
|
 +
|
 +
|'''PS5:''' Remake with better Graphics and life quality improvements.
 +
|-
 +
|God of War 3
 +
|
 +
|✓
 +
|
 +
|
 +
|'''PS4:''' 1080p support targeted at 60 frames per second and features a photo mode, All of the DLC that was released for God of War III is included with God of War III Remastered
 +
|-
 +
|NieR
 +
|✓(R)
 +
|✓(R)
 +
|✓
 +
|✓(R)
 +
| PS3 (Japan): The protagonist is a kid
 +
Xbox 360/PS3 (NA): The protagonist is an Adult.
 +
PC/PS4/Xbox One: Remake with enhanced Gameplay, The protagonist is a kid.
 +
|-
 +
|The Last of Us
 +
|
 +
|✓
 +
|
 +
|
 +
|The games run at 60 FPS, and the resolution is increased to 1080p. a new photo mode, The DLC Left Behind is included.
 
|-
 
|-
|style="white-space: nowrap;"|Persona 4<br>Golden
+
|Uncharted 1, 2, 3
|Windows
+
|
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
+
|
 +
|
 +
|
 +
|The games run at 60 FPS, and the resolution is increased to 1080p. Better lighting, textures, and models, a new mode called Speed Run,2 New Weapons. Multiplayer was removed.
 
|-
 
|-
|Tearaway
+
|Vanquish
|style="white-space: nowrap;"|PlayStation 4 (R)
+
|
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.
+
|✓
 +
|✓
 +
|
 +
|'''Xbox 360:''' Decent port.
 +
'''PC/PS4/Xbox One:''' Improved Resolution and FPS
 
|-
 
|-
 
|}
 
|}
  
==See also==
+
==Xbox 360==
*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game Recommendations]]
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 +
! scope="col" style="width: 14em;"|Name
 +
! scope="col" |Windows
 +
! scope="col" |Wii
 +
! scope="col" |PlayStation 3
 +
! scope="col" |Xbox One
 +
! scope="col" style="text-align: left"|Notes
 +
|-
 +
|Bayonetta
 +
|✓
 +
|
 +
|✓
 +
|✓
 +
|
 +
'''PS3:''' Terrible Frame rate.
 +
'''PS4/Xbox One/PC:''' Decent ports
 +
'''Switch/Wii U:''' Has Exclusive costumes
 +
|-
 +
|Dead Rising
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
'''Wii:''' Titled "Dead Rising: Chop Till You Drop" Motion Control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New Mini-Games. Costume blood color, but Frank Can't jump and Some Areas are now Smaller.
 +
|-
 +
|Deadly Premonition
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
'''PS3/PC/Switch:''' The game now has a new prologue, a new epilogue. The controls have been overhauled no more insane stairwell navigation or combat tank controls. The difficulty has also been tweaked to only have one difficulty, which they said was somewhere between Easy and Normal. The game now includes a GTA-style mini-map that can be expanded in-game to show more or less of Greenvale.
 +
However, the director's cut also has a lot of new bugs and glitches not presented in the original.
 +
PC with mods> Nintendo switch > PS3  >  PC without mods
 +
|-
 +
|Halo 3, 4
 +
|✓
 +
|
 +
|
 +
|✓
 +
|
  
==External links==
+
'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
*Reddit thread: [https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]
+
|-
*Reddit thread: [https://old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''non-PC multi-platform''' games]
+
|Ninja Gaiden II
 +
|✓
 +
|
 +
|✓
 +
|✓
 +
|
 +
'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 2 Sigma", This Version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. almost all the gore has been removed. The throw damage was increased.  Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
 +
 
 +
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.
 +
 
 +
A mod for pc called "Ninja Gaiden 2 - Blacks" increases the difficulty of Ninja Gaiden Sigma 2
 +
 
 +
https://www.nexusmods.com/ninjagaidenmastercollection/mods/37
 +
|-
 +
|Ninja Gaiden III
 +
|✓
 +
|
 +
|✓
 +
|✓
 +
|
 +
'''PS3/Xbox One/PC/Switch/PS4:''' Titled " Ninja Gaiden 3 Razor's Edge" More blood and gore. More enemy variations. More weapons. improved enemy A.I. and attacks. New Gameplay Mechanics and improvements. 2 New Playable Characters. Alternate Costumes. Chapter Challenge mode. New missions on Ninja Trials.
 +
|-
 +
|Red Dead Redemption
 +
|
 +
|
 +
|✓
 +
|✓
 +
|
 +
'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
 +
Xbox One: Backward Compatibility.
 +
|-
 +
|}
 +
 
 +
==Wii==
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 +
! scope="col" style="width: 14em;"|Name
 +
! scope="col" |Windows
 +
! scope="col" |PlayStation 3
 +
! scope="col" |Xbox 360
 +
! scope="col" |3DS
 +
! scope="col" |Switch
 +
! scope="col" style="text-align: left"|Notes
 +
|-
 +
|No More Heroes
 +
|✓
 +
|✓
 +
|✓
 +
|
 +
|✓
 +
|
 +
'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.
 +
 
 +
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.
 +
 
 +
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.
 +
|-
 +
|No More Heroes 2: Desperate Struggle
 +
|✓
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.
 +
 
 +
'''Switch:''' Uncensored and has the PAL music.
 +
 
 +
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.
 +
|-
 +
|Pandora's Tower
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
'''Wii:''' NA version has a lot of bugs not presented in the PAL version
 +
|-
 +
|The Legend of Zelda: Skyward Sword.
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
'''Switch:''' HD Remaster. Improved Motion control. Doesn't require motion control anymore.
 +
|-
 +
|Resident Evil Chronicles
 +
|
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
'''PS3:''' HD Remaster. Doesn't require motion control.
 +
|-
 +
|Rodea - The Sky Solider
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
'''3DS/WII U:''' The 3ds is a downgraded version of the Wii version, The WII U version is just a port of the 3ds version.
 +
The game creator said to only play the Wii version
 +
|-
 +
|Sonic Colors
 +
|✓
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
'''PC/PS4/Xbox One:''': Titled Sonic Colors - Ultimate, 60fps, adds more gameplay modes, better graphics, the new soundtrack is considered worst (PC has a mod to restore the original soundtrack)
 +
""Switch:"" same as above but 30fps
 +
|-
 +
|Xenoblade Chronicles
 +
|
 +
|
 +
|
 +
|✓
 +
|✓ (R)
 +
|
 +
'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.
 +
 
 +
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
 +
|-
 +
|}
 +
 
 +
==PlayStation Vita==
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 +
! scope="col" style="width: 14em;"|Name
 +
! scope="col" |Windows
 +
! scope="col" |PlayStation 4
 +
! scope="col" |Xbox 360
 +
! scope="col" |Xbox One
 +
! scope="col" style="text-align: left"|Notes
 +
|-
 +
|Persona 4 Golden
 +
|✓
 +
|
 +
|
 +
|
 +
|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita for, is now available on PC.  It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation].  The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around.  One problem some users have been noticing is the cutscenes are laggy even on higher end machines (this is apparently due to the way the video files were encoded).
 +
|-
 +
|}
 +
 
 +
==3DS==
 +
Emulation for the [[Nintendo 3DS emulators|3DS]] is in early development. It is not currently in a state meant for regular usage.
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 +
! scope="col" style="width: 14em;"|Name
 +
! scope="col" |Windows
 +
! scope="col" |PS3
 +
! scope="col" |Xbox 360
 +
! scope="col" style="text-align: left"|Notes
 +
|-
 +
|Azure Striker Gunvolt
 +
|✓
 +
|
 +
|
 +
|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
 +
|-
 +
|Resident Evil Revelations
 +
|✓
 +
|✓
 +
|✓
 +
|Also on Wii U. All ported versions are in HD.
 +
|-
 +
|The Legend of Dark Witch
 +
|✓
 +
|
 +
|
 +
|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
 +
|-
 +
|The Legend of Dark Witch 2
 +
|✓
 +
|
 +
|
 +
|Same as the above.
 +
|}
  
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  
{{NEL}}
+
[[Category:Lists of games]]
[[Category:FAQs]]
 

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