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List of filetypes

3,536 bytes added, 1 April
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|+Archives
|-
! scope="col"|File ext.! scope<abbr title="colFile extension"|Name>File ext</abbr>! scope="col"|SystemFile type
! scope="col"|Notes
|-
|.rar
|Compressed Archive
|
|Use WinRAR or 7-Zip to open and extract.
|-
|.7z/.7zip
|Compressed Archive
|
|Use WinRAR or 7-Zip to open and extract.
|-
|.zip
|Compressed Archive
|
|Use WinRAR or 7-Zip to open and extract.
|-
|.tar.gz<br/>.gz
|Compressed Archive
|Use WinRAR or 7-Zip to open and extract.|-|.tar|Archive
|Use WinRAR or 7-Zip to open and extract.
|-
|.001/.part1/.r01
|Split Archive
|
|Use WinRAR or 7-Zip to open and extract.
|-
|.gzip
|Compressed Archive
||Use 7-Zip to open and extract. Can be loaded by [[PCSX2 ]] directly.|-|.tar.bz2<br/>.bz2|Compressed Archive|Use WinRAR or 7-Zip to open and extract. Could previously have been loaded by PCSX2 (Old CDVD plugin) until PCSX2 became plugin-free.
|}
|+Disc/Disk Images
|-
! scope="col"|<abbr title="File Extention">File ext.</abbr>
! scope="col"|Name
! scope="col"|System
|.chd
|Compressed Hard Disk
|Multiple|Originally made for [[MAME]]/[[MESS]]|, now used by multiple emulators
|-
|.mdf
|.ecm
|Error Code Modeler
|[[PlayStation Emulatorsemulators|PlayStation]]|Compressed PS1 disc image, use UnECM Unecm to decompress it.
|-
|.cso
|GC/Wii
|Compressed Wii/GC disc image, see [[Save Disk Space for ISOs|here]] to convert to and from .iso
|-
|.rvz
|Modern Dolphin Format
|GC/Wii
|A new compressed format developed by the Dolphin team able to efficiently compress junk/padding data, allowing both small file sizes and archival quality.
|-
|.cdi/.gdi
|Typically used with Dreamcast, CDI is a compressed GDI
|-
|.sbIsbi
|CD Image
|
|Sub-channel data. Generally used in the case of PS1 for Digital Restriction Rights Management|-|.sub|CloneCD Subchannel File|PS1/others?|Sub-channel data for CloneCD, may come with .img/.ccd. Don't confuse with MicroDVD subtitle files with the same extension.|-|.nrg|Nero Image File|PS1/PS2/others?||-|.isz|ISO Zipped|PS2/others?|
|-
|.fds
|Famicom Disk System
|[[Nintendo Entertainment System emulators|NES Emulators]]||-|NES.ndd|Nintendo 64DD|[[Nintendo 64 emulators|N64]]||-|.adf|Amiga Disk File |[[Amiga line|Amiga]]||-|.adz/adf.gz|ADZ|[[Amiga line|Amiga]]|Name derived from Amiga Disk File and the compression format gzip|-|.dms|Disk Masher System|[[Amiga line|Amiga]]
|
|-
|.ipf
|Interchangeable Preservation Format
|[[Amiga line|Amiga]]
|A file format designed to replace the 'Amiga Disk File' format due to many files in the .adf format "cracked" variants of software. Has better support for copy protected disks.
|}
|+Tape Files
|-
! scope="col"|<abbr title="File extension">File ext.</abbr>
! scope="col"|Name
! scope="col"|System
|Waveform Audio File Format
|Tape Based Systems
|Raw data in audio format†format<ref group=N>When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice, however, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable</ref>
|-
|.tap
|.tzx
|ZX Spectrum Tape File
|Compatible Tape Based Systems ([[ZX Spectrumemulators|ZXS]], [[Amstrad CPCemulators|CPC]], [[Commodore 64 emulators|C64]], etc.)
|Prefered file type for all emulators, perfect representation
|-
|.cdc
|CPC Digital Tape
|[[Amstrad CPCemulators|Amstrad CPC]]|Identical to the .tzx file but useable only by [[Amstrad CPC emulators]]|-|.cas|PC-6000 and PC-6601 Cassette|[[NEC PC-6000 series]]|
|}
{| class="wikitable"
†When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable<references group=N />
|+ROM Images
|-
! scope="col"|<abbr title="File extension">File ext.</abbr>
! scope="col"|Name
! scope="col"|System
! scope="col"|Notes
|-
|.nes/.nez/.unf/.unif
|NES ROM
|[[NES EmulatorsNintendo Entertainment System emulators|NES]]|.unf and .unif correspond to the now deprecated Universal NES Image Format.
|-
|.smc
|Super Magicom
|[[SNES Super Nintendo emulators|SNES]]
|Headered ROMs dumped from a Super Magicom copier.
|-
|.sfc
|Super Famicom ROM
|[[SNES Super Nintendo emulators|SNES]]
|Headerless SNES ROM
|-
|.gg
|Game Gear ROM
|[[Master System emulators|Game Gear]]
|
|-
|-
|.gb
|GameBoy Game Boy ROM|[[Game Boy/Game Boy Color emulators|GameBoyGame Boy]]
|
|-
|.gbc
|GBC Game Boy Color ROM|[[Game Boy/Game Boy Color emulators|GameBoy Game Boy Color]]
|
|-
|.gba/.srl
|GBA Game Boy Advance ROM|[[Game Boy Advance emulators|GameBoy Game Boy Advance]]
|
|-
|[[GameCube emulators|GameCube]]
|Can be either a compressed .gcm or .iso
|-
|.xiso
|Xbox ISO
|[[Xbox emulators|Xbox]]
|
|-
|.nds/.srl
|NDS Nintendo DS ROM
|[[Nintendo DS emulators|Nintendo DS]]
|
|-
|.dsi/.nds/.app/.srl
|DSiWare ROM
|DSiWare
|Different from regular DS ROMs.
|-
|.ids
|iQue DS ROM
|[[Nintendo DS emulators|iQue/Nintendo DS]]
|The same thing as regular Nintendo DS ROMs, but for the Chinese iQue DS.
|-
|.wbfs
|Use WBFS Manager to convert to and from .iso
|-
|rowspan="2"|.wad|Game Wii Application Data File|[[Wii emulators|Wii]]/Doom|Use Used for Wii channels |-|Where's All the Data?|Doom Engine games|Used for games derived from the [https://doomwiki.org/wiki/Doom_engine Doom engine] and old FPS [https://doomwiki.org/wiki/WAD#Uses_outside_the_Doom_engine a few 90's games].
|-
|.cia
|-
|.3ds
|Nintendo 3DS ROM
|[[Nintendo 3DS emulators|3DS]]
|
|-
|.nsp
|Nintendo Switch ROM
|[[Nintendo Switch emulators|Nintendo Switch]]
|Dump of SD and NAND games, Updates
|-
|.xci
|Nintendo Switch ROM
|[[Nintendo Switch emulators|Nintendo Switch]]
|Dump of a game cartridge
|-
|.ngp/.ngc
|NGP/C ROM
|[[Neo Geo Pocket]]/[[emulators|Neo Geo Pocket|/Color]]
|
|-
|.pce
|PC Engine ROM
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]]
|
|-
|.vpk
|PlayStation Vita ROM
|[[PlayStation Vita emulators|PlayStation Vita]]
|Compressed files forming a PlayStation Vita ROM
|-
|.vb
|Virtual Boy ROM
|[[Virtual Boyemulators|Virtual Boy]]
|Also used for Visual Basic source files
|-
|.ws / .wsc
|WonderSwan (Color) ROM
|[[WonderSwan emulators|WonderSwan/Color]]
|
|-
|.bin/.dat/.lst
|NAOMI ROM
|[[Dreamcast emulators|Dreamcast]]
|NAOMI format supported by relevant Dreamcast emulators. MAME-deprecated and mostly irrelevant
|-
|.ipa
|-
|.obb
|Android App Data RessourcesResources
|[[Android emulators|Android]]
|
|+Saves
|-
! scope="col"|<abbr title="File extension">File ext.</abbr>
! scope="col"|Name
! scope="col"|System
|-
|.dsv
|DeSmuMe DeSmuME Save
|[[Nintendo DS emulators|NDS]]
|
|-
|.ds1 to .ds9
|DeSmuMe DeSmuME Save State
|[[Nintendo DS emulators|NDS]]
|
|-
|.ps2
|[[PCSX2 ]] Memory Card
|[[PlayStation 2 emulators|PS2]]
|
|-
|.p2s
|PCSX2 Save State
|[[PS2]]
|
|-
|.srm
|Save RAM
|[[SNES Super Nintendo emulators|SNES]]/[[Sega Genesis emulators|Genesis]]|Save RAM dump, used with emulators and flashcartsflashcards
|}
|+[[Shaders and Filters]]
|-
! scope="col"|<abbr title="File extension">File ext.</abbr>
! scope="col"|Name
! scope="col"|System
|Windows, [[Xbox emulators|Xbox]], [[Xbox 360 emulators|360]]
|Microsoft's proprietary DirectX only shader language, based on C's syntax.
|-
|[https://github.com/shader-slang/slang .slang]
|Slang
|
|Shading language that extends HLSL.
|-
|.slangp
|Slang preset
|
|Lists Slang files and provides parameters for them.
|}
|+Other
|-
! scope="col"|<abbr title="File extension">File ext.</abbr>
! scope="col"|Name
! scope="col"|System
|.elf
|Executable and Linkable Format
|[[PlayStation 2 emulators|PS2]]/[[Playstation PlayStation 3 emulators|PS3]]/[[GameCube emulators|GC]]/[[Wii emulators|Wii]]
|Typically a homebrew/small application file
|-
|Executable
|-
|.xbe/.xex
|Xbox Executable
|Xbox/X360
|Non Volatile RAM
|[[MAME]]/[[MESS]]
|Created by default to store [https://en.wikipedia.org/wiki/Non-volatile_random-access_memory nvram] of emulated systems or software in the nvram NVRAM folder.|-|.m3u|Playlist file|Multiple|Used to play multiple discs back to back, [http://emulation.gametechwiki.com/index.php/Auto-load_next_disc automates disc swapping].|-|.rp9|RP9|[[Amiga line|Amiga]]/[[Commodore 64]]|Packaging format for Commodore 64 and Amiga file formats. Designed by [https://www.retroplatform.com/ Cloanto]. used by C64 Forever and Amiga Forever software.
|}
=See also=
*[[Save disk space for ISOs]]
 
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{{NEL}}
[[Category:FAQs]]
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