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List of filetypes

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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;wikitable"
|+Archives
|-
! scope="col"|Filetype! scope<abbr title="colFile extension"|Name>File ext</abbr>! scope="col"|SystemFile type
! scope="col"|Notes
|-
|.rar/.7zip/.zip
|Compressed Archive
| Use WinRAR or 7-Zip to open and extract.|-|.7z/.7zip|Compressed Archive|Use WinRAR or 7-Zip to open and extract.|-|.zip|Compressed Archive|Use WinRAR or 7-Zip to open and extract.|-|.tar.gz<br/>.gz|Compressed Archive|Use WinRAR or 7Zip 7-Zip to open and extract.|-|.tar|Archive|Use WinRAR or 7-Zip to open and extract.
|-
|.001/.part1/.r01
|Split Archive
|Use WinRAR or 7-Zip to open and extract.| -|.gzip|Compressed Archive|Use 7-Zip to open and extract. Can be loaded by [[PCSX2]] directly.|-|.tar.bz2<br/>.bz2|Compressed Archive|Use WinRAR or 7Zip 7-Zip to open and extract. Could previously have been loaded by PCSX2 (Old CDVD plugin) until PCSX2 became plugin-free.
|}
 {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;wikitable"|+Disc /Disk Images
|-
! scope="col"|Filetype<abbr title="File Extention">File ext</abbr>
! scope="col"|Name
! scope="col"|System
|Multiple
|Metadata file for .bin/.iso/.img tracks.
|-
|.chd
|Compressed Hard Disk
|Multiple
|Originally made for [[MAME]], now used by multiple emulators
|-
|.mdf
|Media Descriptor Sheet
|Multiple
|Like a Similar to .cue or .ccd, but for .mdf files.
|-
|.ecm
|Error Code Modeler
|PS1[[PlayStation emulators|PlayStation]]|Compressed PS1 disc image, use UnECM Unecm to decompress it.
|-
|.cso
|Compressed ISO
|PS2/PSP/GC/Wii|Compressed PSP disc image, use UMDGen see [[Save Disk Space for ISOs|here]] to convert to and from .iso|-|.gcz|Compressed Dolphin ISO|GC/Wii|Compressed Wii/GC disc image, see [[Save Disk Space for ISOs|here]] to convert to and from .iso|-|.rvz|Modern Dolphin Format|GC/Wii|A new compressed format developed by the Dolphin team able to efficiently compress junk/padding data, allowing both small file sizes and archival quality.|-|.cdi/.gdi|CD Image|[[Sega Dreamcast emulators|Dreamcast]]|Typically used with Dreamcast, CDI is a compressed GDI|-|.sbi|CD Image||Sub-channel data. Generally used in the case of PS1 for Digital Rights Management|-|.sub|CloneCD Subchannel File|PS1/others?|Sub-channel data for CloneCD, may come with .img/.ccd. Don't confuse with MicroDVD subtitle files with the same extension.|-|.nrg|Nero Image File|PS1/PS2/others?||-|.isz|ISO Zipped|PS2/others?||-|.fds|Famicom Disk System|[[Nintendo Entertainment System emulators|NES]]||-|.ndd|Nintendo 64DD|[[Nintendo 64 emulators|N64]]||-|.adf|Amiga Disk File |[[Amiga line|Amiga]]||-|.adz/adf.gz|ADZ|[[Amiga line|Amiga]]|Name derived from Amiga Disk File and the compression format gzip|-|.dms|Disk Masher System|[[Amiga line|Amiga]]||-|.ipf|Interchangeable Preservation Format|[[Amiga line|Amiga]]|A file format designed to replace the 'Amiga Disk File' format due to many files in the .adf format "cracked" variants of software. Has better support for copy protected disks.
|}
 {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;wikitable"|+ROMsTape Files
|-
! scope="col"|Filetype<abbr title="File extension">File ext</abbr>
! scope="col"|Name
! scope="col"|System
! scope="col"|Notes
|-
|.neswav|NES ROMWaveform Audio File Format|NESTape Based Systems|Raw data in audio format<ref group=N>When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice, however, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable</ref>|-|.tap|Tape File|Tape Based Systems|Raw tape data usable by appropriate emulators|-|.tzx|ZX Spectrum Tape File|Compatible Tape Based Systems ([[ZX Spectrum emulators|ZXS]], [[Amstrad CPC emulators|CPC]], [[Commodore 64 emulators|C64]], etc.)|Prefered file type for all emulators, perfect representation|-|.cdc|CPC Digital Tape|[[Amstrad CPC emulators|Amstrad CPC]]|Identical to the .tzx file but useable only by [[Amstrad CPC emulators]]|-|.cas|PC-6000 and PC-6601 Cassette|[[NEC PC-6000 series]]
|
|}
 
{| class="wikitable"
<references group=N />
|+ROM Images
|-
! scope="col"|<abbr title="File extension">File ext</abbr>! scope="col"|Name! scope="col"|System! scope="col"|Notes|-|.nes/.nez/.unf/.fdsunif|Famicom Disk NES ROM|[[Nintendo Entertainment Systememulators|NES]]|.unf and .unif correspond to the now deprecated Universal NES Image Format.
|-
|.smc
|Super Magicom
|[[Super Nintendo emulators|SNES]]
|Headered ROMs dumped from a Super Magicom copier.
|-
|.sfc
|Super Famicom ROM
|[[Super Nintendo emulators|SNES]]
|Headerless SNES ROM
|-
|.md
|Multi Game Doctor
|[[Sega Genesisemulators|Genesis]]
|ROMs dumped from a Multi Game Doctor
|-
|.smd
|Super Magic Drive
|[[Sega Genesisemulators|Genesis]]
|Headered ROMs dumped from a Super Magic Drive
|-
|.gen
|Genesis ROM
|[[Sega Genesisemulators|Genesis]]
|Headerless Genesis ROM
|-
|.gg
|Game Gear ROM
|[[Master System emulators|Game Gear]]
|
|-
|.z64
|Zip Diskette N64 ROM|[[Nintendo 64emulators|Nintendo 64]]
|Headered N64 ROMS dumped with a Mr. Backup Z64
|-
|.v64
|Doctor V64
|[[Nintendo 64emulators|Nintendo 64]]
|Headered N64 ROMS dumped with a Doctor V64
|-
|.n64
|N64 ROM
|[[Nintendo 64emulators|Nintendo 64]]
|
|-
|.gb
|GameBoy Game Boy ROM|GameBoy[[Game Boy/Game Boy Color emulators|Game Boy]]
|
|-
|.gbc
|GBC Game Boy Color ROM|GameBoy [[Game Boy/Game Boy Color emulators|Game Boy Color]]
|
|-
|.gba/.srl|GBA Game Boy Advance ROM|GameBoy [[Game Boy Advance emulators|Game Boy Advance]]
|
|-
|.gcm
|GameCube Master Image
|[[GameCubeemulators|GameCube]]
|GC disc dumped the way it's read
|-
|.gcz
|Compressed GameCube Disc Image
|[[GameCubeemulators|GameCube]]|Can be either a compressed .gcm or .iso|-|.xiso|Xbox ISO|[[Xbox emulators|Xbox]]
|
|-
|.nds/.srl|NDS Nintendo DS ROM|[[Nintendo DS emulators|Nintendo DS]]
|
|-
|.dsi/.nds/.app/.srl
|DSiWare ROM
|DSiWare
|Different from regular DS ROMs.
|-
|.ids
|iQue DS ROM
|[[Nintendo DS emulators|iQue/Nintendo DS]]
|The same thing as regular Nintendo DS ROMs, but for the Chinese iQue DS.
|-
|.wbfs
|Wii Backup File System
|[[Wiiemulators|Wii]]|Use WBFS Manager to convert to and from .iso|-|rowspan="2"|.wad|Wii Application Data|[[Wii emulators|Wii]]|Used for Wii channels|-|Where's All the Data?|Doom Engine games|Used for games derived from the [https://doomwiki.org/wiki/Doom_engine Doom engine] and [https://doomwiki.org/wiki/WAD#Uses_outside_the_Doom_engine a few 90's games].|-|.cia|CTR Importable Archive|[[Nintendo 3DS emulators|3DS]]||-|.3ds|Nintendo 3DS ROM|[[Nintendo 3DS emulators|3DS]]||-|.nsp|Nintendo Switch ROM|[[Nintendo Switch emulators|Nintendo Switch]]|Dump of SD and NAND games, Updates|-|.xci|Nintendo Switch ROM |[[Nintendo Switch emulators|Nintendo Switch]]|Dump of a game cartridge|-|.ngp/.ngc|NGP/C ROM|[[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]||-|.pce|PC Engine ROM|[[PC Engine (TurboGrafx-16) emulators|PC Engine]]||-|.vpk|PlayStation Vita ROM|[[PlayStation Vita emulators|PlayStation Vita]]|Compressed files forming a PlayStation Vita ROM|-|.vb|Virtual Boy ROM|[[Virtual Boy emulators|Virtual Boy]]|Also used for Visual Basic source files|-|.ws/.wsc|WonderSwan (Color) ROM|[[WonderSwan emulators|WonderSwan/Color]]||-|.bin/.dat/.lst|NAOMI ROM|[[Dreamcast emulators|Dreamcast]]|NAOMI format supported by relevant Dreamcast emulators. MAME-deprecated and mostly irrelevant|-|.ipa|Apple iPhone App Data|[[IOS emulators|iOS]]||-|.apk|Android App Data|[[Android emulators|Android]]||-|.obb|Android App Data Resources|[[Android emulators|Android]]
|
|}
 {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;wikitable"|+OtherSaves
|-
! scope="col"|Filetype<abbr title="File extension">File ext</abbr>
! scope="col"|Name
! scope="col"|System
! scope="col"|Notes
|-
|.elfdsv|DeSmuME Save|[[Nintendo DS emulators|NDS]]
|
Executable and Linkable Format
|PS2/PS3/GC/Wii
|Typically a homebrew file
|-
|.pbp
|Perl Builder File
|PSP
|Game and homebrew eboot file
|-
|.dol
|Dolphin File
|GC/Wii
|Executable
|-
|.dsvds1 to .ds9|DeSmuMe DeSmuME SaveState|[[Nintendo DS emulators|NDS]]
|
|-
|-
|.ps2
|[[PCSX2 ]] Memory Card|[[PlayStation 2 emulators|PS2]]||-|.p2s|PCSX2 Save State|[[PS2]]
|
|-
|.mcr
|Memory Card Reader
|[[PlayStation emulators|PS1]]|PS1 emulator memory card
|-
|.mpk
|Memory Pack
|N64[[Nintendo 64 emulators|Nintendo 64]]|N64 Savessaves
|-
|.eep
|EEPROM
|[[Nintendo 64 emulators|Nintendo 64]]|N64saves|-|.st0/.sta/|Savestate|Multiple||-|.srm|Save RAM|[[Super Nintendo emulators|SNES]]/[[Sega Genesis emulators|Genesis]]|Save RAM dump, used with emulators and flashcards|} {| class="wikitable"|+[[Shaders and Filters]]|-! scope="col"|<abbr title="File extension">File ext</abbr>! scope="col"|Name! scope="col"|System! scope="col"|Notes|-|[https://en.wikipedia.org/wiki/Cg_%28programming_language%29 .cg]|C for Graphics||Nvidia's shader format based on C's syntax.|-|[https://en.wikipedia.org/wiki/GLSL .glsl]|OpenGL Shading Language / GLslang||OpenGL only shader format based on C's syntax.|-|[https://en.wikipedia.org/wiki/HLSL .hlsl]|High-level shader language|Windows, [[Xbox emulators|Xbox]], [[Xbox 360 emulators|360]]|Microsoft's proprietary DirectX only shader language, based on C's syntax.|-|[https://github.com/shader-slang/slang .slang]|Slang||Shading language that extends HLSL.|-|.slangp|Slang preset||Lists Slang files and provides parameters for them.|} {| class="wikitable"|+Other|-! scope="col"|<abbr title="File extension">File ext</abbr>! scope="col"|Name! scope="col"|System! scope="col"|Notes|-|.elf|Executable and Linkable Format|[[PlayStation 2 emulators|PS2]]/[[PlayStation 3 emulators|PS3]]/[[GameCube emulators|GC]]/[[Wii emulators|Wii]]|Typically a homebrew/small application file|-|.pbp|Perl Builder File|[[PlayStation Portable emulators|PlayStation Portable]]|Game and homebrew eboot file, also used for PS1 ISO storage (eboot.pbp)|-|.dol|Dolphin File|[[GameCube emulators|GameCube]]/[[Wii emulators|Wii]]|Executable|-|.xbe/.xex|Xbox Executable|Xbox/X360|Xbox Executable. Usually comes with a folder with game data. X360 ones can be loaded by Xenia.|-|.cfg/.ini|Configuration File|Multiple|Use a text editor such as notepad/[http://notepad-plus-plus.org/download/ Notepad++] to edit|-|.dll|Dynamic Link Library|Multiple|Typically used for plugins/emulation cores in emulators|-|.so|Shared Library|Multiple|Typically used for plugins/emulation cores in emulators|-|.xml|Extensible Markup Language|[[MAME]]/[[MESS]]|Contains various information about emulated systems and ROMs.|-|.hsi|XML-like|[[MESS]]|Contains various information about ROMs.|-|.lay|Layout|[[MAME]]/[[MESS]]|XML-like file used to describe the visual layout of artwork overlays and placement of emulation input/output.|-|.nv|Non Volatile RAM|[[MAME]]/[[MESS]]|Created by default to store [https://en.wikipedia.org/wiki/Non-volatile_random-access_memory nvram] of emulated systems or software in the NVRAM folder.|-|.m3u|N64 SavesPlaylist file|Multiple|Used to play multiple discs back to back, [http://emulation.gametechwiki.com/index.php/Auto-load_next_disc automates disc swapping].|-|.rp9|RP9|[[Amiga line|Amiga]]/[[Commodore 64]]|Packaging format for Commodore 64 and Amiga file formats. Designed by [https://www.retroplatform.com/ Cloanto]. used by C64 Forever and Amiga Forever software.
|}
 
=See also=
*[[Save disk space for ISOs]]
 
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{{NEL}}
[[Category:FAQs]]
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