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List of filetypes

1,079 bytes added, 12:30, 15 August 2021
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|Compressed Archive
|
|Use 7-Zip to open and extract. Can be loaded by [[PCSX2 ]] directly.
|}
|.ecm
|Error Code Modeler
|[[PlayStation Emulatorsemulators|PlayStation]]|Compressed PS1 disc image, use UnECM Unecm to decompress it.
|-
|.cso
|GC/Wii
|Compressed Wii/GC disc image, see [[Save Disk Space for ISOs|here]] to convert to and from .iso
|-
|.rvz
|Modern Dolphin Format
|GC/Wii
|A new compressed format developed by the Dolphin team able to compress efficiently compress junk/padding data, allowing both small file sizes and archival quality.
|-
|.cdi/.gdi
|.fds
|Famicom Disk System
|[[Nintendo Entertainment System emulators|NES Emulators]]||-|NES.ndd|Nintendo 64DD|[[Nintendo 64 emulators|N64]]
|
|}
|.tzx
|ZX Spectrum Tape File
|Compatible Tape Based Systems ([[ZX Spectrumemulators|ZXS]], [[Amstrad CPCemulators|CPC]], [[Commodore 64 emulators|C64]], etc.)
|Prefered file type for all emulators, perfect representation
|-
|.cdc
|CPC Digital Tape
|[[Amstrad CPCemulators|Amstrad CPC]]|Identical to the .tzx file but useable only by [[Amstrad CPC emulators]]|-|.cas|PC-6000 and PC-6601 Cassette|[[NEC PC-6000 series]]|
|}
{| class="wikitable"
†When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, however, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable
|+ROM Images
|-
! scope="col"|Notes
|-
|.nes/.nez/.unf/.unif
|NES ROM
|[[NES EmulatorsNintendo Entertainment System emulators|NES]]|.unf and .unif correspond to the now deprecated Universal NES Image Format.
|-
|.smc
|Super Magicom
|[[SNES Super Nintendo emulators|SNES]]
|Headered ROMs dumped from a Super Magicom copier.
|-
|.sfc
|Super Famicom ROM
|[[SNES Super Nintendo emulators|SNES]]
|Headerless SNES ROM
|-
|.gg
|Game Gear ROM
|[[Master System emulators|Game Gear]]
|
|-
|-
|.gb
|GameBoy Game Boy ROM|[[Game Boy/Game Boy Color emulators|GameBoyGame Boy]]
|
|-
|.gbc
|GBC Game Boy Color ROM|[[Game Boy/Game Boy Color emulators|GameBoy Game Boy Color]]
|
|-
|.gba/.srl
|GBA Game Boy Advance ROM|[[Game Boy Advance emulators|GameBoy Game Boy Advance]]
|
|-
|-
|.nds/.srl
|NDS Nintendo DS ROM
|[[Nintendo DS emulators|Nintendo DS]]
|
|-
|.wad
|Game Where's All the Data File?
|[[Wii emulators|Wii]]/Doom
|Use for Wii channels and old FPS games
|-
|.3ds
|Nintendo 3DS ROM
|[[Nintendo 3DS emulators|3DS]]
|
|-
|.nsp
|Nintendo Switch ROM
|[[Nintendo Switch emulators|Nintendo Switch]]
|Dump of SD and NAND games, Updates
|-
|.xci
|Nintendo Switch ROM
|[[Nintendo Switch emulators|Nintendo Switch]]
|Dump of a game cartridge
|-
|.ngp/.ngc
|NGP/C ROM
|[[Neo Geo Pocket]]/[[emulators|Neo Geo Pocket|/Color]]
|
|-
|.pce
|PC Engine ROM
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]]
|
|-
|.vpk
|PlayStation Vita ROM
|[[PlayStation Vita emulators|PlayStation Vita]]
|Compressed files forming a PlayStation Vita ROM
|-
|.vb
|Virtual Boy ROM
|[[Virtual Boyemulators|Virtual Boy]]
|Also used for Visual Basic source files
|-
|.ws / .wsc
|WonderSwan (Color) ROM
|[[WonderSwan emulators|WonderSwan/Color]]
|
|-
|-
|.obb
|Android App Data RessourcesResources
|[[Android emulators|Android]]
|
|-
|.dsv
|DeSmuMe DeSmuME Save
|[[Nintendo DS emulators|NDS]]
|
|-
|.ds1 to .ds9
|DeSmuMe DeSmuME Save State
|[[Nintendo DS emulators|NDS]]
|
|-
|.ps2
|[[PCSX2 ]] Memory Card
|[[PlayStation 2 emulators|PS2]]
|
|.srm
|Save RAM
|[[SNES Super Nintendo emulators|SNES]]/[[Sega Genesis emulators|Genesis]]|Save RAM dump, used with emulators and flashcartsflashcards
|}
|Non Volatile RAM
|[[MAME]]/[[MESS]]
|Created by default to store [https://en.wikipedia.org/wiki/Non-volatile_random-access_memory nvram] of emulated systems or software in the nvram NVRAM folder.
|-
|.m3u
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