Changes

Jump to navigation Jump to search

List of filetypes

1,599 bytes added, 16:21, 29 July 2021
m
Based off latest Wayback Machine snapshot
|+Archives
|-
! scope="col"|FiletypeFile ext.
! scope="col"|Name
! scope="col"|System
|Use WinRAR or 7-Zip to open and extract.
|-
|.tar.gz<br/>.gz
|Compressed Archive
|
|Use WinRAR or 7-Zip to open and extract.
|-
|.tar
|Archive
|
|Use 7-zip to open and extract.<!-- And possibly WinRAR supports it too, not too sure -->
|-
|.001/.part1/.r01
|Compressed Archive
|
|Use 7-Zip to open and extract. Can be loaded by [[PCSX2 ]] directly.
|}
{| class="wikitable"
|+Disc /Disk Images
|-
! scope="col"|FiletypeFile ext.
! scope="col"|Name
! scope="col"|System
|.ecm
|Error Code Modeler
|[[PlayStation Emulatorsemulators|PlayStation]]|Compressed PS1 disc image, use UnECM Unecm to decompress it.
|-
|.cso
|GC/Wii
|Compressed Wii/GC disc image, see [[Save Disk Space for ISOs|here]] to convert to and from .iso
|-
|.rvz
|Modern Dolphin Format
|GC/Wii
|A new compressed format developed by the Dolphin team able to compress efficiently compress junk/padding data, allowing both small file sizes and archival quality.
|-
|.cdi/.gdi
|CD Image
|
|Sub-channel data. Generally used in the case of PS1 for Digital Restriction Rights Management|-|.fds|Famicom Disk System|[[Nintendo Entertainment System emulators|NES]]||-|.ndd|Nintendo 64DD|[[Nintendo 64 emulators|N64]]|
|}
|+Tape Files
|-
! scope="col"|FiletypeFile ext.
! scope="col"|Name
! scope="col"|System
|.tzx
|ZX Spectrum Tape File
|Compatible Tape Based Systems ([[ZX Spectrumemulators|ZXS]], [[Amstrad CPCemulators|CPC]], [[Commodore 64 emulators|C64]], etc.)
|Prefered file type for all emulators, perfect representation
|-
|.cdc
|CPC Digital Tape
|[[Amstrad CPCemulators|Amstrad CPC]]|Identical to the .tzx file but useable only by [[Amstrad CPC emulators]]|-|.cas|PC-6000 and PC-6601 Cassette|[[NEC PC-6000 series]]|
|}
{| class="wikitable"
†When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, however, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable
|+ROM Images
|-
! scope="col"|FiletypeFile ext.
! scope="col"|Name
! scope="col"|System
! scope="col"|Notes
|-
|.nes/.nez/.unf/.unif
|NES ROM
|[[NES EmulatorsNintendo Entertainment System emulators|NES]]||-|.fds|Famicom Disk System|[[unf and .unif correspond to the now deprecated Universal NES Emulators|NES]]|Image Format.
|-
|.smc
|Super Magicom
|[[SNES Super Nintendo emulators|SNES]]
|Headered ROMs dumped from a Super Magicom copier.
|-
|.sfc
|Super Famicom ROM
|[[SNES Super Nintendo emulators|SNES]]
|Headerless SNES ROM
|-
|.gg
|Game Gear ROM
|[[Master System emulators|Game Gear]]
|
|-
|-
|.gb
|GameBoy Game Boy ROM|[[Game Boy/Game Boy Color emulators|GameBoyGame Boy]]
|
|-
|.gbc
|GBC Game Boy Color ROM|[[Game Boy/Game Boy Color emulators|GameBoy Game Boy Color]]
|
|-
|.gba/.srl|GBA Game Boy Advance ROM|[[Game Boy Advance emulators|GameBoy Game Boy Advance]]
|
|-
|Can be either a compressed .gcm or .iso
|-
|.nds/.srl|NDS Nintendo DS ROM
|[[Nintendo DS emulators|Nintendo DS]]
|
|-
|.dsi/.nds/.srl
|DSiWare ROM
|DSiWare
|Very different Different from regular DS ROMs.
|-
|.wbfs
|-
|.cia
|CTR Importable Archive|[[Nintendo 3DS emulators|3DS]]||-|.3ds|Nintendo 3DS ROM
|[[Nintendo 3DS emulators|3DS]]
|For retail |-|.nsp|Nintendo Switch ROM|[[Nintendo Switch emulators|Nintendo Switch]]|Dump of SD and eShop NAND games, Updates|-|.xci|Nintendo Switch ROM |[[Nintendo Switch emulators|Nintendo Switch]]|Dump of a game cartridge
|-
|.ngp/.ngc
|NGP/C ROM
|[[Neo Geo Pocket]]/[[emulators|Neo Geo Pocket|/Color]]
|
|-
|.pce
|PC Engine ROM
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]]
|
|-
|.vpk
|PlayStation Vita ROM
|[[PlayStation Vita emulators|PlayStation Vita]]
|Compressed files forming a PlayStation Vita ROM
|-
|.vb
|Virtual Boy ROM
|[[Virtual Boyemulators|Virtual Boy]]
|Also used for Visual Basic source files
|-
|.ws / .wsc
|WonderSwan (Color) ROM
|[[WonderSwan emulators|WonderSwan/Color]]
|
|-
|-
|.obb
|Android App Data RessourcesResources
|[[Android emulators|Android]]
|
|+Saves
|-
! scope="col"|FiletypeFile ext.
! scope="col"|Name
! scope="col"|System
|-
|.dsv
|DeSmuMe DeSmuME Save
|[[Nintendo DS emulators|NDS]]
|
|-
|.ds1 to .ds9
|DeSmuMe DeSmuME Save State
|[[Nintendo DS emulators|NDS]]
|
|-
|.ps2
|[[PCSX2 ]] Memory Card
|[[PlayStation 2 emulators|PS2]]
|
|.srm
|Save RAM
|[[SNES Super Nintendo emulators|SNES]]/[[Sega Genesis emulators|Genesis]]|Save RAM dump, used with emulators and flashcartsflashcards
|}
|+[[Shaders and Filters]]
|-
! scope="col"|FiletypeFile ext.
! scope="col"|Name
! scope="col"|System
|Windows, [[Xbox emulators|Xbox]], [[Xbox 360 emulators|360]]
|Microsoft's proprietary DirectX only shader language, based on C's syntax.
|-
|[https://github.com/shader-slang/slang .slang]
|Slang
|
|Shading language that extends HLSL.
|-
|.slangp
|Slang preset
|
|Lists Slang files and provides parameters for them.
|}
|+Other
|-
! scope="col"|FiletypeFile ext.
! scope="col"|Name
! scope="col"|System
|.elf
|Executable and Linkable Format
|[[PlayStation 2 emulators|PS2]]/[[Playstation PlayStation 3 emulators|PS3]]/[[GameCube emulators|GC]]/[[Wii emulators|Wii]]
|Typically a homebrew/small application file
|-
|Non Volatile RAM
|[[MAME]]/[[MESS]]
|Created by default to store [https://en.wikipedia.org/wiki/Non-volatile_random-access_memory nvram] of emulated systems or software in the nvram NVRAM folder.|-|.m3u|Playlist file|Multiple|Used to play multiple discs back to back, [http://emulation.gametechwiki.com/index.php/Auto-load_next_disc automates disc swapping].
|}
[[Category:FAQs]]
2,527
edits

Navigation menu