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Libretro

10,043 bytes added, 7 March
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Emulation
[[File:{{Infobox software|logo = Libretro.png|logowidth = 120|version = |thumbactive = Yes|250pxtype = API|platform = Multi-platform|developer|support = [https://github.com/sponsors/libretro GitHub Sponsor]<br/>[https://patreon.com/libretro Patreon]'''|source = [https://github.com/libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators/ GitHub]|website = [http://www. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements .com/ libretro, such as .com]<br/>[[RetroArchhttps://twitter.com/Libretro Twitter]].}}
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]]. The frontend is responsible for providing all the implementation specific details, such as video/audio/input drivers. This means that a developer does not have to worry about writing different video drivers for Direct3D or OpenGL, or supporting all known joypads or input/sound APIs. All of these details are handled by the front-end.
==libretro Frontends==
[[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends.
=={{Main|Frontends#Libretro Frontends==*[[RetroArch]]*RetroPlayer (XBMC)*ZMZ (SNES cores only)*[http://arcan-fe.com/ Arcan]*[https://github.com/team-phoenix/Phoenix Phoenix]*[https://github.com/Alcaro/minir Minir]*[[BizHawk]] (1.11.4 and later only)}}
==Cores==
===Emulation===
{| class="wikitablesortable"
! scope="col"|System
! scope="col"|Core
! scope="col"|Version
! scope="col"|[https://store.steampowered.com/dlc/1118310/ Steam]
! scope="col"|Notes
|-
|[[Super Nintendo Emulatorsemulators|SNES]]|[[Higanhigan]](火眼) |0.105{{higanVer}}|{{?}}
|Separate cores for each profile.
C++98 version is bsnes 0.85 v085 Performance profile.
|-
|[[Super Nintendo Emulatorsemulators|SNES]]|[[Higanhigan|bsnes-mercury]]|0.94v094|{{x}}|Fork of [[Higanhigan|bsnes]] with modifications for speed. Separate cores for each profile
|-
|[[Super Nintendo emulators|SNES]]
|[[Mednafen]] bsnes
|0.9.26
|{{?}}|Fork of [[higan|bsnes]] v59 v059 with a few modifications.
|-
|[[Super Nintendo emulators|SNES]]|[[higan|nSide Balanced]]|v106|{{?}}|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed.|-|[[Super Nintendo emulators|SNES]]
|[[Snes9x]]
|1.54{{Snes9xVer}}|{{y}}
|Supports libretro in upstream.
|-
|[[Super Nintendo emulators|SNES]]|[[Snes9x|Snes9x 20102002]] (previously PocketSNES)|[https://github1.com/libretro/snes9x39|{{n}}|Snapshot of Snes9x for use on very slow platforms|-next 1.52.4|[[Super Nintendo emulators|SNES]]|Fork of [[Snes9x|Snes9x 2005]] |1.52 WIP focused on speed43|{{y}}|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.
|-
|[[Super Nintendo Emulatorsemulators|SNES]]|[[Snes9x|Snes9x 2005Plus]]
|1.43
|{{n}}|Snapshot of SNES9x useful for Mario World hacks that have broken custom music[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].
|-
|[[Super Nintendo emulators|SNES]]|[[Snes9x|Snes9x 2002 (previously PocketSNES)2010]]|[https://github.com/libretro/snes9x-next 1.3952.4]|{{y}}|Snapshot Fork of SNES9x for use [[Snes9x]] 1.52 WIP focused on very slow platformsspeed.
|-
|[[WonderSwan emulators|WonderSwan]]|[[Mednafen]] [[Cygne]]
|?
|{{y}}|Modified fork of [[Cygne]].
|-
|[[PlayStation emulators|PlayStation]]|[[DuckStation]]|[https://github.com/libretro/swanstation git]|{{?}}||-|[[PlayStation emulators|PlayStation]]
|[[Mednafen]] PSX
|0.9.39.2
|{{y}}|Fork, has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications ] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX."
|-
|[[PlayStation emulators|PlayStation]]
|[[Mednafen]] PSX HW
|Alpha
|{{y}}|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer ] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above.
|-
|[[PlayStation emulators|PlayStation]]
|PCSX-ReARMed
|[https://github.com/libretro/pcsx_rearmed r22]
|{{y}}|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.|-|[[PlayStation emulators|PlayStation]]|[[Rustation]]|Git|{{?}}||-|[[PocketStation emulators|PocketStation]]|pockystation|Git|{{?}}|
|-
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD
|[[Mednafen]] PCE-Fast
|?
|{{?}}
|
|-
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] SuperGrafx
|[[Mednafen]] SuperGrafx
|?
|{{?}}
|
|-
|[[PC-FX emulators|PC-FX]]
|[[Mednafen]] PC-FX
|?
|{{?}}
|
|-
|[[Neo Geo Pocketemulators|Neo-Geo Pocket]]|[[Mednafen]] [[NeoPop]]
|?
|{{?}}|Modified fork of [[NeoPop]].
|-
|[[Virtual Boy emulators|Virtual Boy]]
|[[Mednafen]] VB
|?
|{{y}}
|
|-
|[[Atari 2600 emulators|Atari 2600]]
|[[Stella]]
|3.9.3
|{{y}}
|
|-
|[[Atari 5200 emulators|Atari 5200]]|Atari800|3.1.0|{{y}}||-|[[Atari 7800 emulators|Atari 7800]]|[[ProSystem]]
|1.3e
|{{y}}
|
|-
|[[Atari Lynx emulators|Atari Lynx]]
|[[Handy]]
|[https://github.com/libretro/libretro-handy 0.95]
|{{y}}
|
|-
|[[Atari Lynx emulators|Atari Lynx]]
|[[Mednafen]] Lynx[[Handy]]
|?
|{{?}}|Modified fork of [[Handy]].
|-
|[[Atari Jaguar emulators|Atari Jaguar]]
|Virtual Jaguar
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0]
|{{?}}
|Very low FPS.
|-
|[[Nintendo Entertainment Systememulators|NES]]|[[Higanhigan|bnes]]|0.83v083|{{n}}
|
|-
|[[Nintendo Entertainment Systememulators|NES]]
|FCEUmm
|98.13mm (SVN)
|{{y}}
|
|-
|[[Nintendo Entertainment Systememulators|NES]]|[[QuickNES]]
|1.0
|{{y}}
|
|-
|[[Nintendo Entertainment Systememulators|NES]]|[[Mesen]]|Git|{{y}}|Supports libretro in upstream.|-|[[Nintendo Entertainment System emulators|NES]]
|[[Nestopia]]
|[https://github.com/libretro/nestopia 1.46-WIP]
|{{y}}
|Supports libretro in upstream.
|-
|[[Game_Boy/Game_Boy_Coloremulators|Game Boy/Color]]
|[[Gambatte]]
|0.5.0
|{{y}}|Has an option to disable color correction.|-|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]|[[Gearboy]]|Git|{{y}}|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].
|-
|[[Game_Boy/Game_Boy_Coloremulators|Game Boy/Color]]|[[TGB-Dual]]
|0.8.3
|{{y}}
|Has a split-screen mode for game linking.
|-
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]|[[SameBoy]]|Git|{{y}}|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].|-|[[Game Boy Advance emulators|Game Boy Advance]]
|[[VisualBoy Advance|VBA-Next]]
|1.0.2
|{{?}}|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.
|-
|[[Game Boy Advance emulators|Game Boy Advance]]|[[VisualBoy Advance#VBA-M|VBA-M]]
|SVN
|{{y}}
|Supports libretro in upstream.
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|Meteor
|1.4
|{{?}}
|Supports libretro in upstream.
|-
|[[Game Boy Advance emulators|Game Boy Advance]]|[[Mednafen]] [[VisualBoy Advance|VBA]]
|0.9.33.3
|{{?}}|Fork of an old version of [[VisualBoy Advance|VBA]].
|-
|[[Game Boy Advance emulators|Game Boy Advance]]|[[gpSP#TempGBA|TempGBA]]
|Git
|{{n}}|PSP-only fork of [[gpSP]].
|-
|[[Game Boy Advance emulators|Game Boy Advance]]|[[GpSP|gpSP]]
|0.91
|{{y}}|Dynarec available for ARM.
|-
|[[Game Boy Advance emulators|Game Boy Advance]]|[[Mednafen]] [[VisualBoy Advance|VBA]]|0.9.33.3|{{?}}|Fork of an old version of [[VisualBoy Advance|VBA]].|-|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Coloremulators|Game Boy/Color]]
|[[mGBA]]
|[https://github.com/libretro/mgba 0.59.2]|{{y}}
|
|-
|[[Nintendo 64 emulators|Nintendo 64]]
|[[Mupen64Plus]]
|2.0-rc2
|{{y}}
|Fork, has significant modifications.
|-
|[[Nintendo 64 emulators|Nintendo 64]]|[[paraLLEl]]
|pre-alpha
|{{?}}|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port ] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.
|-
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master Systememulators|MasterSystem]], [[Sega Genesis emulators|Genesis]], [[Sega Genesisemulators|Sega CD]], [[Master System emulators|Game Gear]])
|[[Genesis Plus GX]]
|[https://github.com/libretro/Genesis-Plus-GX 1.7.4{{GenPlusGXVerLibretro}}]|{{y}}
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.
|-
|Sega Systems ([[Master Systememulators|MasterSystem]], [[Sega Genesis emulators|Genesis]], [[Sega Genesisemulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico)
|[[PicoDrive]]
|1.81
|{{y}}
|Exclusive to libretro on PC platforms. Supports libretro in upstream.
|-
|[[Sega Genesis emulators|Sega Genesis]]|[[BlastEm]]|?|{{y}}||-|[[Sega Saturn emulators|Sega Saturn]]
|[[Mednafen]] Saturn
|?
|{{y}}
|Sometimes referred to as "Beetle Saturn"
|-
|[[Sega Saturn emulators|Sega Saturn]]
|[[Yabause]]
|0.9.13
|{{x}}
|Lacks dynarec and GL renderer. Heavily outdated.
|-
|[[Sega Saturn emulators|Sega Saturn]]|[[Yabause|Kronos]]|{{KronosVer}}|{{y}}|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.]|-|[[Arcade emulators|Arcade]]|[[Final Burn FinalBurn Alpha]]
|0.2.97.24
|{{?}}|Older version for use on slower platforms.
|-
|[[Arcade emulators|Arcade]]|[[Final Burn FinalBurn Alpha]]
|0.2.97.38
|{{?}}
|
|-
|[[Arcade emulators|Arcade]]
|[[MAME]] 2000
|0.37b5
|{{n}}
|Old version for use on very slow platforms.
|-
|[[Arcade emulators|Arcade]]
|[[MAME]] 2003
|0.78
|{{n}}|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].
|-
|[[Arcade emulators|Arcade]]|[[MAME]] 2003 Plus|0.78|{{n}}|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.|-|[[Arcade emulators|Arcade]]
|[[MAME]] 2010
|0.139
|{{n}}
|Old but more recent version for mobile devices.
|-
|[[Arcade emulators|Arcade]]
|[[MAME]] 2014
|0.159
|{{n}}
|Very recent version for PC and other fast devices.
|-
|[[Arcade LaserDisc emulators|Arcade (LaserDisc)]]
|[[DAPHNE]]
|Git
|{{?}}
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].
|-
|[[Sega Model 3|Arcade (Sega Model 3)]]
|[[Supermodel]]
|Git
|{{?}}
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.
|-
|Everything
|[[MAME]]
|{{MAMEVerLibretro}} (Git)
|{{?}}
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.
|-
|[[Nintendo DS emulators|Nintendo DS]]|[[DeSmuME]]2015
|SVN
|{{y}}|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.|-|[[Nintendo DS emulators|Nintendo DS]]|[[DeSmuME]] (New)|Git|{{y}}|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].|-|[[Nintendo DS emulators|Nintendo DS]]|[[melonDS]]|Git|{{?}}|[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME.|-|[[Nintendo 3DS emulators|Nintendo 3DS]]|[[Citra]]|Git|{{n}}|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].
|-
|[[PlayStation Portableemulators|PSP]]
|[[PPSSPP]]
|Git
|WIP (heavily outdated){{y}}|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
|-
|DOS[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|286 and 386]]
|[[DOSBox]]
|SVN
|{{n}}
|
|-
|[[Commodore 64 emulators|Commodore 64]]|vice-libretro|3.0|{{y}}|[https://github.com/libretro/vice-libretro WIP].|-|[[Amiga emulators|Amiga]]
|PUAE
|2.68.10|{{?}}|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].|-|[[Amiga emulators|Amiga]]|libretro-fsuae|Git|{{?}}|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.
|-
|[[Atari ST emulators|Atari ST/STE/TT/Falcon]]|[[Hatari]]
|1.7
|{{?}}
|
|-
|[[MSX emulators|MSX]]/SVI/Colecovision[[ColecoVision emulators|ColecoVision]]/[[SG-1000 emulators|SG-1000]]|[[blueMSX]]
|2.8.2 (SVN)
|{{y}}
|
|-
|[[MSX emulators|MSX]]|[[fMSX]]
|3.9
|{{n}}
|
|-
|[[3DO emulators|3DO]]|4DO[[Opera]]|1.3.2.34|{{~}}
|
|-
|[[Vectrex_emulators|Vectrex]]|[[vecx]]
|SVN
|{{y}}
|
|-
|Odyssey 2[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]/VideoPacVideopac|[[O2EM]]
|1.18
|{{?}}
|
|-
|[[ZX Spectrumemulators|ZX Spectrum]]|Fuse[[FUSE]]
|1.11
|{{y}}
|
|-
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]
|[[Dolphin]]
|Git
|WIP{{n}}|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, currently non-functioningOpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.
|-
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]|[[Dolphin]](Ishiiruka builds) (いし海豚)
|Git
|{{n}}|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, currently non-functioningDirect3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.
|-
|[[Game & Watch]]
|gw-libretro
|Git
|{{y}}
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal.
|-
|[[Amstrad CPC emulators|Amstrad CPC]]
|[https://github.com/libretro/libretro-cap32 Cap32]
|Git
|{{y}}
|WIP
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]|[[Reicastreicast#Libretro_core|Flycast]] regular|[https://github.com/libretro/Git|{{y}}|Greatly enhanced core based on reicast-emulator 0.1Also runs [[Sega_NAOMI_and_variants|NAOMI]]|WIP. Currently only builds for x64 platforms. Reicast regular has lower accuracy than OIT's core and suits mainly mobile devices. Available after Retroarch 1.73Atomiswave games.
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]|[[Reicastredream]] OIT|[https://github.com/libretro/reicast-emulator 0.1]?|{{n}}|WIP. Currently only builds for x64 platforms. Reicast OIT (PC platforms only) backported the new graphics renderer from a Reicast emulator fork. Available after Retroarch 1.73.
|-
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)|[[EightyOne]] (81)
|Git
|{{?}}
|WIP
|-
|[[Intellivision emulators|Mattel Intellivision]]
|[[FreeIntv]]
|Git
|{{y}}
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.
|-
|[[Sharp X68000 emulators|Sharp X68000]]
|px68k-libretro
|Git
|{{?}}
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms].
|-
|[[List of computers|Thomson TO8/TO8D]]
|Theodore
|Git
|{{y}}
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator.
|}
! scope="col"|Notes
|-
|QuakeCave Story|TyrQuakeNXEngine|1.0.0.614
|
|-
|ChaiLove
|libretro-chailove
|0.20.0
|Open-source [https://docs.libretro.com/library/chailove/ framework for making 2D games in C++ with ChaiScript] (eg. Floppy Bird).
|-
|Doom
|PrBoom
|2.5.0
|Does not have the advanced features of GZDoom or can run WADs designed for it. However, it's highly portable, very stable, and is compatible with every officially released patch of Doom up until Final Doom,|-|Flashback|REminiscence|[https://github.com/libretro/REminiscence Git]|[https://www.patreon.com/posts/reminiscence-new-18712357 Port] of the game engine recreation of the spiritual successor to ''Another World/Out of this World''.
|-
|Cave StoryLua Engine (Lutro)|NXEnginelibretro-lutro|1v1|WIP. [https://docs.libretro.0com/library/lutro/ Experimental lua game framework that follows the LÖVE API].0Sample games include Snake, Tetris and Pong.4|
|-
|LucasArt Game Engines
|[[ScummVM]]
|[https://github.com/libretro/scummvm 1.6.0]
|Requires loading games inside it's its own GUI, does not load games from RetroArch's Load Content option.|-|OutRun|CannonBall|0.3|[http://docs.libretro.com/library/cannonball/ Complete rewrite] of the Outrun arcade game into portable C++ written in 2014 by Chris White. Has [https://github.com/djyt/cannonball/wiki many enhancements]. The libretro version has [https://www.libretro.com/index.php/libretroretroarch-progress-reportupdate-november-2018/ analog axis and triggers support alongside a new 120Hz mode].|-|Quake|TyrQuake|0.61||-|Quake II|vitaQuakeII|2.2||-|Rick Dangerous|xrick-libretro|1.0.0.6|[https://docs.libretro.com/library/xrick/ Open-source implementation of the game '''Rick Dangerous''']. Core based on BigOrno's work.
|-
|RPG Maker 2000/2003
|[https://github.com/libretro/easyrpg-libretro/releases 0.4.1]
|
|-
|-
|Tomb Raider #1-5
|OpenLara
|[https://github.com/libretro/OpenLara 2017-04-24]
|WIP. Available for [https://www.libretro.com/index.php/new-core-openlara-windowslinux/ 32bit/64bit Windows & Linux]. Has [https://www.youtube.com/watch?v=ohH6EI4jtk8 many enhancements] over the original games.
|}
==External Links==
*[http://www.libretro.com/ libretro.com] - Main website of the libretro project.*[https://github.com/libretro/ libretro Github GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.*[httphttps://wikidb.libretro.com/ wiki.Online libretro.comdatabase] - Wiki*(RetroArch uses the [httphttps://wikiwww.libretro.com/index.php?title=Category:Compatibility_Lists /a-website-to-browse-the-libretro Core compatibility lists] - Systemdatabase-db-libretro-separated lists documenting emulation issues in the various corescom/ same database] for scanning your game collection)*[https://www.youtube.com/user/Libretro Official Youtube channel]*[http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)
[[Category:RetroArch]]
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