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Libretro

682 bytes added, 14:25, 30 July 2023
Emulation: Added Steam version availability
! scope="col"|Core
! scope="col"|Version
! scope="col"|[https://store.steampowered.com/dlc/1118310/ Steam]
! scope="col"|Notes
|-
|[[higan]]
|{{higanVer}}
|{{?}}
|Separate cores for each profile.
C++98 version is bsnes v085 Performance profile.
|[[higan|bsnes-mercury]]
|v094
|{{x}}
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile
|-
|[[Mednafen]] bsnes
|0.9.26
|{{?}}
|Fork of [[higan|bsnes]] v059 with a few modifications.
|-
|[[higan|nSide Balanced]]
|v106
|{{?}}
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed.
|-
|[[Snes9x]]
|{{Snes9xVer}}
|{{y}}
|Supports libretro in upstream.
|-
|[[Snes9x|Snes9x 2002]] (previously PocketSNES)
|1.39
|{{?}}
|Snapshot of Snes9x for use on very slow platforms
|-
|[[Snes9x|Snes9x 2005]]
|1.43
|{{?}}
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.
|-
|[[Snes9x|Snes9x 2005 Plus]]
|1.43
|{{?}}
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].
|-
|[[Snes9x|Snes9x 2010]]
|[https://github.com/libretro/snes9x-next 1.52.4]
|{{?}}
|Fork of [[Snes9x]] 1.52 WIP focused on speed.
|-
|[[Mednafen]] [[Cygne]]
|?
|{{y}}
|Modified fork of [[Cygne]].
|-
|[[DuckStation]]
|[https://github.com/libretro/swanstation git]
|{{?}}
|
|-
|[[Mednafen]] PSX
|0.9.39.2
|{{y}}
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX."
|-
|[[Mednafen]] PSX HW
|Alpha
|{{y}}
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above.
|-
|PCSX-ReARMed
|[https://github.com/libretro/pcsx_rearmed r22]
|{{y}}
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.
|-
|[[Rustation]]
|Git
|{{?}}
|
|-
|pockystation
|Git
|{{?}}
|
|-
|[[Mednafen]] PCE-Fast
|?
|{{?}}
|
|-
|[[Mednafen]] SuperGrafx
|?
|{{?}}
|
|-
|[[Mednafen]] PC-FX
|?
|{{?}}
|
|-
|[[Mednafen]] [[NeoPop]]
|?
|{{?}}
|Modified fork of [[NeoPop]].
|-
|[[Mednafen]] VB
|?
|{{y}}
|
|-
|[[Stella]]
|3.9.3
|{{y}}
|
|-
|Atari800
|3.1.0
|{{y}}
|
|-
|[[ProSystem]]
|1.3e
|{{y}}
|
|-
|[[Handy]]
|[https://github.com/libretro/libretro-handy 0.95]
|{{y}}
|
|-
|[[Mednafen]] [[Handy]]
|?
|{{?}}
|Modified fork of [[Handy]].
|-
|Virtual Jaguar
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0]
|{{?}}
|Very low FPS.
|-
|[[higan|bnes]]
|v083
|{{n}}
|
|-
|FCEUmm
|98.13mm (SVN)
|{{y}}
|
|-
|[[QuickNES]]
|1.0
|{{y}}
|
|-
|[[Mesen]]
|Git
|{{y}}
|Supports libretro in upstream.
|-
|[[Nestopia]]
|[https://github.com/libretro/nestopia 1.46-WIP]
|{{y}}
|Supports libretro in upstream.
|-
|[[Gambatte]]
|0.5.0
|{{y}}
|Has an option to disable color correction.
|-
|[[Gearboy]]
|Git
|{{y}}
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].
|-
|[[TGB Dual]]
|0.8.3
|{{y}}
|Has a split-screen mode for game linking.
|-
|[[SameBoy]]
|Git
|{{y}}
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].
|-
|[[VisualBoy Advance|VBA-Next]]
|1.0.2
|{{?}}
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
|SVN
|{{y}}
|Supports libretro in upstream.
|-
|Meteor
|1.4
|{{?}}
|Supports libretro in upstream.
|-
|[[Mednafen]] [[VisualBoy Advance|VBA]]
|0.9.33.3
|{{?}}
|Fork of an old version of [[VisualBoy Advance|VBA]].
|-
|[[gpSP#TempGBA|TempGBA]]
|Git
|{{n}}
|PSP-only fork of [[gpSP]].
|-
|[[gpSP]]
|0.91
|{{y}}
|Dynarec available for ARM.
|-
|[[Mednafen]] [[VisualBoy Advance|VBA]]
|0.9.33.3
|{{?}}
|Fork of an old version of [[VisualBoy Advance|VBA]].
|-
|[[mGBA]]
|[https://github.com/libretro/mgba 0.9.2]
|{{y}}
|
|-
|[[Mupen64Plus]]
|2.0-rc2
|{{y}}
|Fork, has significant modifications.
|-
|paraLLEl
|pre-alpha
|{{?}}
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.
|-
|[[Genesis Plus GX]]
|[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXVerLibretro}}]
|{{y}}
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.
|-
|[[PicoDrive]]
|1.81
|{{y}}
|Exclusive to libretro on PC platforms. Supports libretro in upstream.
|-
|[[BlastEm]]
|?
|{{y}}
|
|-
|[[Mednafen]] Saturn
|?
|{{y}}
|Sometimes referred to as "Beetle Saturn"
|-
|[[Yabause]]
|0.9.13
|{{x}}
|Lacks dynarec and GL renderer. Heavily outdated.
|-
|[[Yabause|Kronos]]
|{{KronosVer}}
|{{y}}
|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.]
|-
|[[FinalBurn Alpha]]
|0.2.97.24
|{{?}}
|Older version for use on slower platforms.
|-
|[[FinalBurn Alpha]]
|0.2.97.38
|{{?}}
|
|-
|[[MAME]] 2000
|0.37b5
|{{n}}
|Old version for use on very slow platforms.
|-
|[[MAME]] 2003
|0.78
|{{n}}
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].
|-
|[[MAME]] 2003 Plus
|0.78
|{{n}}
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.
|-
|[[MAME]] 2010
|0.139
|{{n}}
|Old but more recent version for mobile devices.
|-
|[[MAME]] 2014
|0.159
|{{n}}
|Very recent version for PC and other fast devices.
|-
|[[DAPHNE]]
|Git
|{{?}}
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].
|-
|[[Supermodel]]
|Git
|{{?}}
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.
|-
|[[MAME]]
|{{MAMEVerLibretro}} (Git)
|{{?}}
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.
|-
|[[DeSmuME]] 2015
|SVN
|{{y}}
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.
|-
|[[DeSmuME]] (New)
|Git
|{{y}}
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].
|-
|[[melonDS]]
|Git
|{{?}}
|[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME.
|-
|[[Citra]]
|Git
|{{n}}
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].
|-
|[[PPSSPP]]
|Git
|{{y}}
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
|-
|[[DOSBox]]
|SVN
|{{n}}
|
|-
|vice-libretro
|3.0
|{{y}}
|[https://github.com/libretro/vice-libretro WIP].
|-
|PUAE
|2.8.0
|{{?}}
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].
|-
|libretro-fsuae
|Git
|{{?}}
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.
|-
|[[Hatari]]
|1.7
|{{?}}
|
|-
|[[blueMSX]]
|2.8.2 (SVN)
|{{y}}
|
|-
|[[fMSX]]
|3.9
|{{n}}
|
|-
|[[4DO]]
|1.3.2.4
|{{n}}
|Also [https://www.libretro.com/index.php/4do-3do-libretro-emulator-now-supports-arcade-games/ runs 3DO Arcade games].
|-
|[[vecx]]
|SVN
|{{y}}
|
|-
|[[O2EM]]
|1.18
|{{?}}
|
|-
|[[FUSE]]
|1.11
|{{?}}
|
|-
|[[Dolphin]]
|Git
|{{n}}
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.
|-
|[[Dolphin]] (Ishiiruka builds)
|Git
|{{n}}
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.
|-
|gw-libretro
|Git
|{{y}}
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal.
|-
|[https://github.com/libretro/libretro-cap32 Cap32]
|Git
|{{y}}
|WIP
|-
|[[reicast#Libretro_core|Flycast]]
|Git
|{{y}}
|Greatly enhanced core based on reicast. Also runs [[Sega_NAOMI_and_variants|Naomi]] and Atomiswave games.
|-
|[[redream]]
|?
|{{n}}
|
|-
|[[EightyOne]]
|Git
|{{?}}
|WIP
|-
|[[FreeIntv]]
|Git
|{{y}}
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.
|-
|px68k-libretro
|Git
|{{?}}
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms].
|-
|Theodore
|Git
|{{y}}
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator.
|}
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