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Libretro

312 bytes added, 07:40, 10 September 2022
I added the link to a Duckstation implementation for reference
[[File:Libretro.png|thumb|250px]]{{lowercase title}}
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].
 
==libretro Frontends==
{{Main|Frontends#Libretro}}
 
==Cores==
|?
|Modified fork of [[Cygne]].
|-
|[[PlayStation emulators|PlayStation]]
|[[DuckStation]]
|[https://github.com/libretro/swanstation git]
|
|-
|[[PlayStation emulators|PlayStation]]
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[mGBA]]
|[https://github.com/libretro/mgba 0.79.02]
|
|-
|PrBoom
|2.5.0
|Does not have the advanced features of GZDoom or can run WADs designed for it. However, it's highly portable, very stable, and is compatible with every officially released patch of Doom up until Final Doom,
|-
|Flashback
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